00:00:01 ??hellion island 00:00:01 hellion island[1/2]: A very dangerous pan vault, but it always contains a demonic rune. And hellions. 00:00:05 ??hellion island [2] 00:00:05 hellion island[2/2]: 1970s television show featuring Ricardo Montalban. 00:00:32 Stable (0.11) branch on crawl.s-z.org updated to: 0.11.0-0-g8a98804 00:01:07 Ok, somewhat better idea 00:02:02 Chaos beetle: Like a boring beetle, only it leaves behind random terrain whenever it moves into a rock wall 00:02:32 Could show up in the Abyss and a Xom vault or two 00:02:33 heh. That's just silly. I like it 00:02:51 It has a bad interaction with vaults 00:03:04 what about making chaos vortices that can move into any terrain, and shift it randomly when they do, and can only exist in the abyss 00:03:27 Already had that idea. Called it the dimensional bore because...I don't know. 00:03:30 I'm reading Quake Wiki. I never realized that Quake was Lovecraft inspired. 00:03:38 a boring beetle abyss-flavored is boring 00:04:23 Not when it moves in packs! :P 00:04:26 another possibility: some enemy that can regenerate the abyss around you if it sees that you have an escape route relative to it 00:04:40 entropomancer! 00:05:01 Eronarn: I already had to introduce a new map mask to deal with digging in the abyss. 00:05:10 bh: performance? who needs performance! 00:05:21 Eronarn: I don't like writing a ton of code. 00:05:48 Unstable branch on crawl.s-z.org updated to: 0.12-a0-727-gb13266e (34) 00:07:40 Wait, what are the various buffs monsters can cast on other monsters? 00:07:49 I know there's haste other, invis other, and heal other, but what else? 00:08:01 There's an invis other? 00:08:13 DracoOmega; I think. 00:08:27 Either that, or one of the inane ideas going on in the regular channel got me mixed up 00:08:53 yeah, try to avoid confusing their inane ideas with our inane ideas 00:09:03 poly other 00:09:37 ??heal other 00:09:37 I don't have a page labeled heal_other in my learndb. 00:09:45 How strong is heal other anyways? 00:14:32 -!- Cheibrodos has quit [Quit: Page closed] 00:15:31 -!- bh has quit [Quit: bh] 00:21:56 -!- valrus has quit [Remote host closed the connection] 00:23:16 -!- Xjs|moonshine has quit [Ping timeout: 260 seconds] 00:23:32 -!- Naar is now known as Guest31477 00:24:18 -!- Guz has quit [Ping timeout: 276 seconds] 00:30:24 Zigsprint does not generate rods as loot (maybe superb_item bug) (https://crawl.develz.org/mantis/view.php?id=6281) by crate 00:34:23 -!- blackcustard has quit [Read error: Connection reset by peer] 00:35:33 -!- dtsund has joined ##crawl-dev 00:40:05 -!- Guest31477 has quit [Quit: Page closed] 00:42:11 ? 00:48:43 -!- keszocze has quit [Ping timeout: 244 seconds] 00:51:57 -!- SwissStopwatch has quit [Quit: ABCDEFGHIJK,MNO,,RSTU,,,,, is what it looks like] 01:00:59 -!- omnirizon has quit [Ping timeout: 260 seconds] 01:03:57 -!- casmith_789 has joined ##crawl-dev 01:04:48 http://pastebin.com/84xsUTrV 01:04:50 Where am I going wrong 01:05:44 V is not a branch 01:06:17 Uh, not that 01:06:28 The problem is that the statue actually doesn't DO anything 01:06:31 NO healing, no buffing 01:06:48 -!- casmith789 has quit [Ping timeout: 244 seconds] 01:07:12 I seem to recall something about monsters with healing and buffing on others only doing it to monsters of the same I forget if it's species or genus 01:07:16 could be entirely wrong though 01:07:17 How am I supposed to have players get beaten down by high end monsters that have been hasted and are getting healing support if the statue doesn't heal or haste? 01:07:18 and it won't place in 0.12 Vaults anyway (the way you have it), you need to follow certain guidelines which are documented 01:07:40 evilmike: The problem is I don't have a version of .12 to see said guidelines 01:07:45 monqy: I think it goes by genus, but I'm too lazy to look it up 01:07:51 ok then download a more recent build?? 01:07:59 or look on gitorious? 01:08:16 it's either in vaults_rooms.des or layout_vaults.des 01:09:06 oh thank god it's finally up there 01:09:47 -!- ophanim has quit [Read error: Connection reset by peer] 01:10:57 -!- remyroy has quit [Read error: Connection reset by peer] 01:13:05 Ok, so I finally have .12 to test my stuff with 01:14:28 -!- qoala has quit [Remote host closed the connection] 01:19:38 Lightli: that's exactly what i noticed earlier 01:19:51 ontoclasm: So my plan won't even work 01:19:53 heal_other and haste_other only target monsters with genus matching the caste's 01:19:54 -!- Codrus has quit [Ping timeout: 250 seconds] 01:20:02 which is sort of strange 01:20:17 Well, I have a backup plan; make the "medic" a giant itself 01:20:20 exception: holy monsters will cast on any holy monster 01:20:27 ...no 01:20:42 yeah, i figured that wasn't acceptable 01:20:59 Then again, last game I got waylaid by a pearl dragon on D27 01:21:03 Sadly no corpse 01:26:14 -!- BirdoPrey has quit [Quit: BirdoPrey] 01:26:14 -!- wasd223 has quit [Ping timeout: 240 seconds] 01:34:55 -!- elliptic has quit [Quit: Leaving] 01:39:09 -!- elliptic has joined ##crawl-dev 01:46:21 -!- moohaus has quit [Quit: Page closed] 01:50:46 -!- moohaus has quit [Ping timeout: 240 seconds] 01:54:02 zzz 02:05:18 -!- crate has quit [Quit: Leaving] 02:06:01 -!- dtsund_ has joined ##crawl-dev 02:06:18 -!- dtsund has quit [Disconnected by services] 02:06:28 -!- dtsund_ is now known as dtsund 02:21:34 -!- Lightli has quit [Ping timeout: 240 seconds] 02:24:28 -!- Codrus has quit [Ping timeout: 250 seconds] 02:27:08 -!- SkaryMonk has joined ##crawl-dev 02:41:04 -!- DainHome has quit [Changing host] 02:50:15 -!- ontoclasm has quit [Quit: Leaving.] 02:56:27 -!- Nomi has quit [Ping timeout: 256 seconds] 02:57:55 -!- zkyp has quit [Ping timeout: 268 seconds] 02:59:07 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 03:01:45 -!- Vizer_ is now known as Vizer 03:01:59 -!- Kalir has quit [Quit: leaving] 03:14:02 -!- edlothiol has joined ##crawl-dev 03:14:35 -!- tensorpudding has quit [Ping timeout: 256 seconds] 03:17:57 -!- Dixie has quit [Read error: Connection reset by peer] 03:31:24 -!- alefury has joined ##crawl-dev 03:31:59 -!- Codrus|2 has quit [Ping timeout: 244 seconds] 03:46:48 ontoclasm: another exception, if the spell is in the 3rd slot (self-enchantment), it can bypass the check 03:47:07 so gnoll shaman can heal any monster but will only haste other gnolls 03:47:13 probably a bug IMO 03:48:55 somehow, it doesn't seem to affect blessed toe and shedu who have it in the 3rd slot too but don't heal non-holy (no idea why) 03:50:25 -!- casmith789 has joined ##crawl-dev 03:51:39 -!- casmith_789 has quit [Ping timeout: 244 seconds] 03:52:26 -!- absolutego has quit [Quit: leaving] 04:05:35 -!- bonghitz has quit [Quit: bonghitz] 04:09:53 anyway, a buffing/healing statue seems like a good idea. Could be just special-cased in the code to target any monster 04:11:38 Would be preferable if that code was fixed instead. 04:11:59 Maybe with restriction-flags for each slot? 04:13:23 well, this code isn't especially broken. Limiting heal/haste others to same genus is intentional 04:13:32 mmyeah 04:13:48 But it would be neater if it wasn't special for slot 3 etc. 04:13:58 the 3rd slot bypass trick could be fixed. Or maybe not put foo_other in this slot since it's designed for "self-enchantment" 04:15:03 Ah well. 04:19:51 -!- bmfx has quit [Quit: leaving] 04:24:23 -!- turmfalke_ has quit [Quit: turmfalke_] 04:25:36 -!- VG has quit [Quit: Page closed] 04:30:40 -!- bmfx has quit [Quit: Lost terminal] 04:36:51 I'm not sure the statue is a good idea, simply because players will just draw monsters away from it 04:37:14 Unless the monsters are set to not go too far from the statue 04:37:24 Or the statue is something a monster summons 04:40:51 -!- bmfx has quit [Quit: leaving] 04:44:50 -!- hagb4rd has quit [Ping timeout: 244 seconds] 04:45:22 -!- antrees has quit [Ping timeout: 246 seconds] 04:48:03 -!- dtsund has quit [Ping timeout: 245 seconds] 04:49:38 yeah, it sounds basically like "statue problems, amplified" 04:49:56 maybe it could also summon monsters? 04:51:35 -!- Xjs|moonshine has quit [Ping timeout: 272 seconds] 04:54:18 lol, 380K log from yesterday. thanks chei. 04:57:24 -!- hoody has quit [Remote host closed the connection] 04:58:36 what if the statue moved, and instead of being a statue it was a moth of wrath 04:58:37 -!- monqy has quit [Quit: hello] 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-727-gb13266e 05:08:02 -!- evilmike has quit [] 05:11:33 -!- moohaus has quit [Ping timeout: 240 seconds] 05:17:13 -!- heftig has joined ##crawl-dev 05:24:50 quick fix: http://sprunge.us/RHHW 05:34:02 -!- CaptainPickles has quit [Quit: Page closed] 05:42:42 -!- Kellhus has quit [Quit: Page closed] 05:44:11 -!- ajikeshi_ has quit [Ping timeout: 256 seconds] 06:00:46 -!- Mottie has quit [Ping timeout: 252 seconds] 06:06:45 -!- zimvp has quit [Quit: Page closed] 06:18:29 -!- camicio has quit [Read error: Connection reset by peer] 06:24:17 -!- DracoOmega has quit [] 06:33:38 -!- Insomniak has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 06:35:23 -!- MarvinPA has joined ##crawl-dev 06:40:47 -!- elliptic has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 06:41:15 -!- Sab0t has quit [Quit: Leaving] 06:53:39 -!- ussdefiant has joined ##crawl-dev 06:58:40 -!- syllogism has joined ##crawl-dev 07:07:57 -!- scummos^ has quit [Ping timeout: 244 seconds] 07:13:03 -!- bmfx has quit [Ping timeout: 260 seconds] 07:18:51 -!- dpeg has joined ##crawl-dev 07:18:55 -!- ben_ has joined ##crawl-dev 07:19:47 -!- ben_ has quit [Client Quit] 07:21:29 heftig: thanks 07:24:11 Jan Alexander Steffens (heftig) * 0.12-a0-728-g7643a53: Properly escape shell variables (2 hours ago, 1 file, 4+ 4-) https://gitorious.org/crawl/crawl/commit/7643a53e1263 07:25:30 yw 07:25:31 -!- heftig has left ##crawl-dev 07:33:45 -!- roque has quit [Client Quit] 07:39:59 -!- scummos^ has quit [Ping timeout: 244 seconds] 07:40:23 -!- ussdefiant has quit [Ping timeout: 246 seconds] 07:40:48 <|amethyst> I realise this isn't likely on Unix, but those will still break if the font or directory name contain whitespace 07:40:59 <|amethyst> then again, it's in a Makefile 07:41:13 <|amethyst> and Makefiles break *a lot* in those situations 07:45:01 -!- ben_ has quit [Client Quit] 07:47:33 -!- whig has joined ##crawl-dev 07:51:13 -!- roque has quit [Client Quit] 07:52:13 -!- absolutego has quit [Quit: leaving] 07:55:11 -!- voker57 has quit [Read error: Connection reset by peer] 07:59:40 -!- roque has quit [Client Quit] 08:05:19 -!- Xjs|moonshine has quit [Ping timeout: 245 seconds] 08:07:24 -!- dagonfive has quit [Ping timeout: 260 seconds] 08:10:22 -!- jeanjacques has joined ##crawl-dev 08:13:46 ./configure 08:16:58 -!- elliott has joined ##crawl-dev 08:25:33 -!- Fusha has quit [Ping timeout: 240 seconds] 08:33:48 -!- StekarDraken has quit [Ping timeout: 255 seconds] 08:42:46 -!- cidolfus has quit [Remote host closed the connection] 08:43:48 -!- Arkaniad has quit [Quit: Leaving.] 08:46:50 -!- VG has quit [Quit: Page closed] 08:47:40 is there a reason why cdo trunk has not updated since late august? 08:50:14 new cdo trunk games were disabled for testing 0.11 08:50:18 but now 0.11 is out, so 08:50:46 jeanjacques: considering I'm playing current trunk on CDO, I'm not sure what the reason could be 08:52:18 hasn't cdo trunk just been updated to b13266e? 08:53:34 -!- dagonfive1 has quit [Read error: Connection reset by peer] 08:53:45 <|amethyst> This is Dungeon Crawl Stone Soup 0.12-a0-727-gb13266e 08:55:57 -!- magistern has quit [Quit: This computer has gone to sleep] 08:58:05 <|amethyst> jeanjacques: is this an old save? there was a compatibility break in mid-August 08:58:57 even then, it'd say that a new version is available, but the save can't be transferred 09:00:18 -!- Benhimself has quit [Ping timeout: 246 seconds] 09:00:35 -!- roque has quit [Client Quit] 09:03:49 -!- nooodl has joined ##crawl-dev 09:04:47 -!- whig has quit [Ping timeout: 256 seconds] 09:08:16 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:12:10 -!- hoody has quit [Remote host closed the connection] 09:12:24 is trying to use / in my mantis report why it's complaining at me? I'm a little confused about why it is 09:12:52 it says something about invalid security form, but I don't know what that means 09:15:15 st_: submitting the report after more than an hour since entering the "report" page will do that 09:15:25 <|amethyst> aha 09:15:34 <|amethyst> yeah, slashes are fine, just tested 09:15:36 just to make sure you're not researching the bug or something like that :p 09:18:58 Moths of suppression and silent spectres mess up zigsprint (https://crawl.develz.org/mantis/view.php?id=6283) by st 09:18:58 okay thanks, I hadn't encountered that before 09:27:13 galehar * 0.12-a0-730-g2ea6c12: Fix auto_sacrifice stopping on coprse piles. (12 minutes ago, 3 files, 21+ 5-) https://gitorious.org/crawl/crawl/commit/2ea6c124b5a6 09:27:13 galehar * 0.12-a0-729-g623cdf4: Merge the sacrifice_before_explore option into auto_sacrifice. (81 minutes ago, 5 files, 34+ 27-) https://gitorious.org/crawl/crawl/commit/623cdf4465be 09:27:16 -!- Cheibriados has quit [Ping timeout: 240 seconds] 09:28:30 -!- Cheibriados has joined ##crawl-dev 09:28:30 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:28:30 -!- The topic of ##crawl is: CAO is down for major renovations, front page updated with news, try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 09:28:49 multilevel could be a way to go 09:29:19 -!- Arkaniad has quit [Ping timeout: 260 seconds] 09:29:34 though if we got multilevel sprints I would have some other map ideas to do first... 09:29:49 I think multi-level sprints are basically almost possible? 09:32:43 -!- SurpriseTRex has quit [Ping timeout: 246 seconds] 09:33:02 maybe but it's probably beyond me to enable it 09:39:05 -!- Naar is now known as Guest65323 09:44:25 -!- bh has joined ##crawl-dev 09:44:41 -!- radiolit has quit [Quit: Leaving.] 09:46:34 I don't think it would be that hard to have multi-level sprint. Tutorial is multi-level 09:47:27 something like sprint 3 would be funny like that 09:47:38 -!- roque has quit [Quit: leaving] 09:47:39 if you had a sprint that was just the real game with every level smaller (including randomised levels) and fewer of them 09:48:36 yeah, exactly 09:49:13 I guess randomised levels would actually be quite easy... you can make a non-encompass Sprint, I think? 09:49:20 which would presumably get a normal level generator 09:49:26 would be too big though 09:49:30 Abyss Sprint! 09:49:51 might be cool 09:50:00 I wouldn't know how to do it. 09:50:11 like CK? 09:50:32 except you get lots of exp, maybe other altars generate 09:50:52 the goal is to get the rune and then leave 09:53:22 |amethyst: I found the problem with the abyss shifting on load. The coordinates change (1474598373, 825772979) -> (-27163, 19379) 09:53:34 alefury: like AK 09:53:36 |amethyst: this suggests that I'm serializing something incorrectly 09:53:40 (but you can get banished in sprint, too) 09:57:40 <|amethyst> bh: ohh... marshallCoord/unmarshallCoord only use shorts 09:57:56 |amethyst: ah-ha. So after the first save it gets truncated 09:58:05 ah my bad about the cdo version thing. only happened yesterday for me. 09:58:33 I'll fix it tonight 09:59:16 <|amethyst> bh: by doing it manually instead of marshall/unmarshallCoord, or by changing marshall/unmarshall ? 09:59:33 <|amethyst> either way will require a new version tag and compat handling 09:59:34 |amethyst: I could wrap marshall to split longs in half 10:00:07 If you want to change it yourself, you're more than welcome to :) 10:01:42 <|amethyst> no time unfortunately... I think marshallCoord should probably just stick to shorts (because most places coords can't be that big), and the abyssal stuff should marshallInt abyssal_state.major_coord.x and .y separately 10:02:07 sure 10:02:13 <|amethyst> you'll need a new minor tag, then when loading do unmarshallCoord() on an old save or a pair of unmarshallInt()s on a new one 10:03:16 <|amethyst> OTOH, it is kind of silly that coord_def uses int but only 16 bits get serialised 10:03:54 btw, the manual hasn't been updated to mention += 10:04:02 (AFAIK) 10:04:03 alright, I'm out 10:04:05 -!- bh has quit [Quit: work] 10:04:58 |amethyst: maybe coord_def could be changed to use int16 10:06:27 <|amethyst> galehar: well, at least one person is using the full range... 10:06:43 <|amethyst> (in a branch, but I don't know if there's something else elsewhere) 10:07:05 <|amethyst> I guess at the very least marshallCoord should give a warning of some sort 10:07:58 -!- ussdefiant has joined ##crawl-dev 10:08:55 oh right 10:08:59 -!- Staplegun has quit [Read error: Connection reset by peer] 10:09:27 Is inception mature enough for merging btw? 10:11:20 <|amethyst> hm 10:11:27 <|amethyst> well, that bug needs to be fixed 10:12:18 <|amethyst> and _abyss_grid really needs to be cleaned up 10:16:20 <|amethyst> (the latter could be put off until after merging, of course) 10:17:53 <|amethyst> also, bh's current version isn't in our repo 10:18:08 <|amethyst> I was going to ask about that but kept forgetting... he rebased the branch 10:18:45 <|amethyst> so I could either push it to a new branch, or do a forcible reset on the existing 'inception' branch, requiring everyone to pull with --force 10:20:28 <|amethyst> "everyone" is probably a small-ish list 10:21:39 -!- domiryuu has quit [Quit: leaving] 10:21:55 forcing people to pull with --force on this kind of experimental branch seems perfectly fine to me 10:23:07 <|amethyst> !tell bh I re-rebased inception and force-pushed it to upstream branch 'inception' 10:23:07 |amethyst: OK, I'll let bh know. 10:23:55 <|amethyst> there will probably be an announce-storm, though not as bad as last time (only bh's commits) 10:24:17 -!- ussdefiant has quit [Ping timeout: 256 seconds] 10:24:27 <|amethyst> 48 commits 10:24:31 -!- Lightli has joined ##crawl-dev 10:33:35 -!- Cheibriados has joined ##crawl-dev 10:33:35 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 10:33:39 <|amethyst> %git inception 10:35:09 bh * 0.12-a0-778-gf61d3a4: Remove slough monsters. (5 days ago, 2 files, 4+ 12-) https://gitorious.org/crawl/crawl/commit/f61d3a497543 10:35:09 Evening 10:35:09 <|amethyst> !tell bh it would help if you could pull that version (it goes up to "Remove slough monsters.") and rebase further commits on that 10:35:09 er, morning for me* 10:35:09 |amethyst: OK, I'll let bh know. 10:35:09 ??slough monster 10:35:09 I don't have a page labeled slough_monster in my learndb. 10:35:09 -!- roque has joined ##crawl-dev 10:35:09 What is a slough monster 10:35:09 -!- The topic of ##crawl is: CAO is down for major renovations, front page updated with news, try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 10:38:07 -!- stenno has quit [Changing host] 10:41:09 -!- roque has quit [Quit: leaving] 10:41:20 -!- Codrus has quit [Ping timeout: 244 seconds] 10:44:07 -!- Poncheis has quit [Ping timeout: 246 seconds] 10:47:01 -!- G-Flex has quit [Read error: Connection reset by peer] 10:48:27 -!- G-Flex has joined ##crawl-dev 10:53:15 -!- Poncheis has quit [Remote host closed the connection] 10:56:19 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 10:57:32 -!- Pingas_ is now known as Pingas 10:57:44 -!- Pingas is now known as Wehk 11:00:46 -!- ev_ has quit [Ping timeout: 246 seconds] 11:01:22 -!- y2s82 has quit [Remote host closed the connection] 11:01:26 -!- Mottie has joined ##crawl-dev 11:11:39 -!- rast has quit [Read error: Connection reset by peer] 11:11:52 -!- rast- is now known as rast 11:16:59 -!- Mottie has quit [Ping timeout: 256 seconds] 11:18:08 -!- Daekdroom has quit [Read error: Operation timed out] 11:20:46 -!- Lightli has quit [Ping timeout: 240 seconds] 11:21:41 -!- Isvaffel has quit [Ping timeout: 245 seconds] 11:25:54 -!- whig has joined ##crawl-dev 11:28:16 -!- st_ has quit [] 11:29:26 -!- Flun has joined ##crawl-dev 11:30:32 can anyone tell me what the function you.skill does? 11:30:32 For example: you.skill(SK_INVOCATIONS, 8) 11:37:18 -!- phyphor has quit [Ping timeout: 264 seconds] 11:37:46 -!- Flun has left ##crawl-dev 11:37:54 -!- Flun has quit [Quit: Page closed] 11:38:24 <|amethyst> Flun: invocations skill (including fractional parts), times eight and then truncated to an integer 11:38:27 <|amethyst> doh 11:40:13 <|amethyst> !tell Flun you.skill(SK_INVOCATIONS, 8) is Invocations skill level (including the fractional part), multiplied by eight and then truncated to an integer. 11:40:14 |amethyst: OK, I'll let Flun know. 11:40:27 -!- PoopBridge has quit [Ping timeout: 260 seconds] 11:41:49 <|amethyst> !tell Flun It's not actually implemented that way (the fractional part is handled separately, and everything is done with integer math), but that's the effect 11:41:49 |amethyst: OK, I'll let Flun know. 11:41:49 -!- phyphor has joined ##crawl-dev 11:42:15 -!- freefall has quit [Ping timeout: 276 seconds] 11:43:14 -!- roque has quit [Quit: fu elliot] 11:46:19 why is the fractional part even sorted separately 11:46:27 just historical reasons? 11:47:27 <|amethyst> mostly... crawl uses a lot of fixed-point stuff in various places 11:47:27 <|amethyst> lots of functions taking a 'scale' parameter etc 11:49:41 -!- freefall has joined ##crawl-dev 11:51:03 <|amethyst> also, floats aren't really safe to marshall cross-platform (but we do it anyway) 11:56:22 |amethyst: I mean -- the skill list is uint8_ts 11:56:31 so why doesn't it just store 15.7 as 157 in there rather than storing it separately? 11:57:14 -!- Stelpa has quit [Read error: Connection reset by peer] 11:57:50 <|amethyst> the fractional part is really (current xp - xp needed for current level) / (xp needed for next level - xp needed for current level) 11:58:24 mm 11:58:26 yuk :) 11:59:14 <|amethyst> (where by "xp" I mean "skill points" I guess) 12:01:09 -!- Stelpa has quit [Changing host] 12:01:20 -!- blabber has joined ##crawl-dev 12:04:26 -!- Lightli has joined ##crawl-dev 12:04:45 Quick question: Why is it that the UC apt never goes higher than 1? 12:05:13 -!- alefury has joined ##crawl-dev 12:08:13 accident of fate 12:08:53 -!- ussdefiant has joined ##crawl-dev 12:10:51 -!- whig has quit [Ping timeout: 245 seconds] 12:10:52 -!- elliptic has joined ##crawl-dev 12:11:14 -!- blabber has quit [Ping timeout: 260 seconds] 12:11:15 -!- kek has joined ##crawl-dev 12:11:25 -!- whig has joined ##crawl-dev 12:11:28 -!- Pepe[netbook] has quit [Remote host closed the connection] 12:15:49 -!- Stelpa has quit [Quit: Butts] 12:15:57 -!- Stelpa has quit [Changing host] 12:16:23 -!- Daekdroom has quit [Ping timeout: 260 seconds] 12:25:42 -!- dtsund has joined ##crawl-dev 12:26:16 -!- keszocze has quit [Ping timeout: 245 seconds] 12:28:03 Just had a great idea 12:28:08 -!- blabber has joined ##crawl-dev 12:28:38 !tell galehar not doing anything on it at the moment, i think the main thing it needs is some kind of weighting on which spells get offered, possibly just weighting it away from lower-level stuff as you get more gifts? 12:28:38 MarvinPA: OK, I'll let galehar know. 12:28:49 Why not a monster that blinks you straight to it? 12:28:58 We could call it a blink moth! 12:29:17 ?? roxanne 12:29:17 roxanne[1/3]: A unique earth mage who was fortunately turned into an immobile statue. Knows powerful earth conjurations and can blink you closer to her so that she can use them. Her powerful spells are short range - try wearing stasis. 12:29:21 Roxanne (028) | Spd: 10 | HD: 14 | HP: 180 | AC/EV: 20/0 | 11non-living, 10items, 10doors, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2672 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19) | Sz: Large | Int: high. 12:29:21 %??roxanne 12:29:24 dammit Zannick 12:29:31 !tell galehar but i have no idea for numbers/formulae for that, also there might well be other stuff i didn't think of 12:29:31 MarvinPA: OK, I'll let galehar know. 12:29:41 :D 12:30:12 -!- knaveightt has quit [Quit: Leaving] 12:30:26 Zannick: Close, but the idea would be for it to show up in vaults behind ridiculously dangerous foes and then drag you straight to them 12:30:37 Also, Roxanne is a 1-shot deal 12:30:45 Because she's a unique 12:30:49 i mean, the blink other close spell already exists 12:31:09 Eh, worth a shot 12:32:37 also, "blink moth" 12:32:44 sounds like mtg 12:33:14 -!- elliott is now known as Wensle 12:33:20 -!- Wensle is now known as elliott 12:34:25 -!- y2s82 has quit [Remote host closed the connection] 12:35:55 ??todo moths 12:35:56 todo moths[1/1]: carousel, vuln, miscast, recall, golubria, gypsy, amnesia, night terror, sanctuary; urgency 12:36:13 Zannick: damnit you found me out 12:36:31 Just kidding, I wasn't thinking of MTG at the time 12:36:37 moth (16y) | Spd: 12 | HD: 9 | HP: 33-64 | AC/EV: 0/10 | Dam: 25 | fly | Res: 06magic(36) | Chunks: 07contam | XP: 504 | Sz: small | Int: insect. 12:36:37 %??moth 12:36:43 what would moth of urgency do? 12:36:49 urge 12:37:42 -!- y2s82 has quit [Remote host closed the connection] 12:40:08 moth of wrath (04y) | Spd: 12 | HD: 9 | HP: 33-64 | AC/EV: 0/10 | Dam: 2505(rage) | fly | Res: 06magic(36) | Chunks: 07contam | XP: 504 | Sz: small | Int: insect. 12:40:08 %??moth of wrath 12:40:16 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 49-90 | AC/EV: 8/10 | Dam: 1805(drain dexterity), 1805(drain strength), 1208(nasty poison) | fly | Res: 06magic(104), 02cold, 03poison | Chunks: 06mutagenic | XP: 2288 | Sz: Large | Int: insect. 12:40:16 %??ghost moth 12:40:25 it seems that the previously-default include lines just produce "Warning: Cannot find file blah" in 0.12 12:40:28 wasn't a message added about that? 12:40:30 or was it only to 0.11? 12:40:59 i think the message was for using = for lists 12:41:08 i dont know, kilobyte did something about messages for old defaults in a fevered stupor 12:41:19 but i dont know what and for which versions 12:43:03 https://gitorious.org/crawl/crawl/commit/b287ffcfdee4794d081928d5dc9c3eda6c1e0955 and https://gitorious.org/crawl/crawl/commit/4818192ceb76c044baf51a14ad19b47893fdc816, apparently 12:43:13 looks like it can't be done if those files are removed though, oh well 12:49:12 -!- Rofaner has quit [Quit: Leaving] 12:52:09 -!- blabber has quit [Quit: leaving] 12:56:43 -!- Mottie has joined ##crawl-dev 12:59:09 alefury: Mass Haste 13:00:22 -!- Nightbeer has quit [Read error: Connection reset by peer] 13:00:39 -!- BanMido_ has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 13:01:51 http://pastebin.com/rdhapfvE 13:01:54 I am an evil person 13:03:11 (I might actually raise the HD a bit more so that it's more likely to actually work) 13:03:57 Anyhting wrong with it, or should I just send it off to mantis to get ripped to pieces? 13:04:42 9s, geez. 13:05:22 THere are runed doors for a reason 13:05:33 And remember, it's 8 that means it's ungodly out of depth 13:05:42 oh, right. 13:05:50 thought that was 9 13:06:28 More important question: What HD should the moth be? 13:06:57 It needs to be low enough so it doesn't have too much HP, but high enough so it has a good shot at having it's blink work on the player 13:07:32 moth of wrath (04y) | Spd: 12 | HD: 9 | HP: 33-64 | AC/EV: 0/10 | Dam: 2505(rage) | fly | Res: 06magic(36) | Chunks: 07contam | XP: 504 | Sz: small | Int: insect. 13:07:32 %?? moth of wrath 13:07:54 -!- jejorda2 has quit [Quit: Leaving] 13:07:56 well, moth/moth of wrath/ghost moth are 9/9/13 13:08:12 so maybe 9 13:08:19 unknown monster: "moth HD:17" 13:08:19 %??moth HD:17 13:08:24 unknown monster: "moth hd=17" 13:08:24 %??moth hd=17 13:08:27 moth (16y) | Spd: 12 | HD: 17 | HP: 70-117 | AC/EV: 0/10 | Dam: 25 | fly | Res: 06magic(68) | Chunks: 07contam | XP: 1943 | Sz: small | Int: insect. 13:08:27 %??moth hd:17 13:08:40 also i don't really like the tongue-in-cheek mtg reference :P 13:08:54 :P 13:09:47 There are more blatant references in this game 13:09:54 Just read the test spawner description 13:10:27 test spawners don't exist! 13:11:03 But they still have a description 13:11:48 test spawner (16X) | Spd: 14 (swim: 60%) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen, !sil | Res: 13magic(immune), 05hellfire, 02cold, 10elec, 03poison, 08acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 1 | Sp: shadow creatures | Sz: Large | Int: plant. 13:11:48 %?? test spawner 13:12:09 They also exist. 13:12:35 by "they don't exist" i mean they're not in non-wizmode/debug games 13:12:54 -!- Pedjt has quit [Quit: Leaving] 13:13:01 Zannick: True. They do have a description though. 13:13:03 .0001 is the best xp/monster hd ratio, however 13:13:12 er 13:13:13 .001 13:13:25 Let's be honest, if you kill that thing, you don't NEED any xp 13:13:46 (it's possible if you worship Beogh and get a LOT of priests 13:15:09 agony, agony, agony, agony, agony 13:15:09 Just keep spamming Mass Abjuration until the statue is surrounded by priests, then sit back and wait for the smiting to do the trick 13:15:09 -!- Nexos is now known as fdel 13:15:09 er, magic immune 13:15:09 naw, you're just toast 13:15:10 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 1/10 | Dam: 6 | 10weapons, 10items, 10doors, evil | Res: 06magic(16) | Vul: 08holy | Chunks: 07contam | XP: 42 | Sp: pain (d8), cantrip, smiting (7-17), heal other | Sz: Medium | Int: normal. 13:15:10 %??orc priest 13:15:13 Smiting. 13:15:22 Ignores magic resistance, AC, and EV 13:15:32 If you surround it enough, it own't be able to summon 13:15:49 ah, torment also ignores magic res 13:15:52 agony does not 13:15:55 shame 13:17:09 be torment immune, torm x10 to get it to 10 hp 13:17:25 er, rTorm 13:17:30 well, regardless 13:20:49 Yup 13:20:52 Lightli: i don't think beogh is enough. 13:20:57 an army of angels are enough 13:21:00 elliott: Not quite 13:21:02 but good luck keeping up enough TSO piety 13:21:06 Enough orc priests can do it 13:21:13 are you sure 13:21:18 Yeah 13:21:24 Smiting is the same no matter what source 13:21:44 daeva (08A) | Spd: 10 | HD: 14 | HP: 98-139 | AC/EV: 10/13 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, see invisible, lev, !sil | Res: 06magic(149), 03poison, 04rot, 13neg+++, 08holy | XP: 2894 | Sp: smiting (7-17) | Sz: Medium | Int: high. 13:21:44 %?? daeva 13:21:50 yes but I think the orc priests die or something 13:21:51 I forget anyway 13:21:58 maybe the melee matters too 13:22:08 since it's possible test spawner regen outpaces just a LOSful of smiting alone 13:22:18 -!- Kalir has quit [Changing host] 13:22:56 -!- Vizer has quit [Ping timeout: 245 seconds] 13:23:08 elliott: Someone's killed the test spawner before 13:23:55 I know: an army of angels are enough 13:24:00 by angels I mean daevas 13:24:08 Moderately damaged 13:26:00 Severely 13:26:32 Almost destroyed 13:26:58 -!- Neula has quit [Remote host closed the connection] 13:27:36 "Your orc priest utters some strange prayers to Beogh against the test spawner. The test spawner is smitten. The test spawner is destroyed!" 13:27:38 :D 13:27:45 -!- SchwaWarrior has quit [Quit: Page closed] 13:27:50 I wonder why daevas were used then 13:27:57 No idea 13:28:03 For reference, it wasn't even all that many priests 13:28:06 Only 20. 13:30:24 well if it works then you only need exactly as much as surrounds one 13:30:24 -!- smeea has quit [Read error: Connection reset by peer] 13:31:11 Yeah. 13:31:28 One less actually, you can occupy a space yourself 13:32:46 well i was assuming a !fight setup 13:33:52 I didn't use !fight 13:33:55 I did it in the actual game 13:34:25 It's actually theoretically doable without cheating 13:39:25 Anyways, off to take a nap. Later, I'll get some of the devs to give me input on my blinkmoth vault 13:39:25 -!- ontoclasm2 has quit [Ping timeout: 255 seconds] 13:39:25 -!- Snowclone has quit [Quit: leaving] 13:39:25 -!- whig has quit [Ping timeout: 240 seconds] 13:39:25 -!- whig has joined ##crawl-dev 13:39:47 -!- Cheibriados has quit [Ping timeout: 260 seconds] 13:41:01 -!- Cheibriados has joined ##crawl-dev 13:41:01 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 13:41:03 -!- The topic of ##crawl is: CAO is down for major renovations, front page updated with news, try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 13:43:50 Lightli: more moths would be awesome, but I am not convinced that blink-to-player is a top tier idea for a wavering monster 13:44:20 -!- Daekdroom has quit [Quit: Saindo] 13:44:56 dpeg: The idea is that it's supposed to blink you behind the monsters so you get cut off from escape outside of teleportation 13:45:09 There is a reason the vault has runed doors 13:46:45 dpeg: isn't it blink-player-to 13:46:45 Yeah, it's blink player TO it. 13:46:45 Like Roxanne 13:48:56 -!- magistern has quit [Ping timeout: 255 seconds] 13:52:39 -!- sacredchao has quit [Changing host] 13:52:57 -!- DDan has quit [Quit: Page closed] 13:53:04 -!- stenno has quit [Read error: Operation timed out] 13:53:20 -!- sacredchao is now known as stenno 13:54:16 ? 13:57:31 Unstable branch on crawl.s-z.org updated to: 0.12-a0-731-g522fc65 (34) 14:01:53 <|amethyst> elliott: just pushed ^= and rebuilt on CSZO; get to testing and documenting :P 14:01:53 <|amethyst> Chei is being... slow 14:01:53 |amethyst: i will crowdsource the testing 14:01:53 by telling people to use it when they ask what to do 14:01:53 testing 2.0 14:01:53 <|amethyst> 0.12 only, though I guess it's backportable to 0.11 14:23:00 -!- Cheibriados has joined ##crawl-dev 14:23:00 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:23:00 HangedMan: Would putting it in a cage wo-wait no 14:23:00 -!- ussdefiant has quit [Ping timeout: 245 seconds] 14:23:00 disappointed you cannot think of simple monster-terrain arrangements to make forcing a player into a specific area (which is a pretty big part of vault design anyway!) "hilarious" 14:23:00 -!- ussdefiant has joined ##crawl-dev 14:23:00 -!- Cheibriados has quit [Ping timeout: 246 seconds] 14:24:27 -!- Cheibriados has joined ##crawl-dev 14:24:27 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:24:27 -!- The topic of ##crawl is: CAO is down for major renovations, front page updated with news, try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 14:24:29 <|amethyst> I've temporarily disable commit announcements from Chei... I guess I'll move him to CSZO or CAO at some point 14:24:40 <|amethyst> s/disable/disabled/ 14:24:57 <|amethyst> rax: I should get some time this weekend to try and wrap things up 14:25:20 <|amethyst> rax: I've been too busy to make much of an attempt the past week or two 14:25:45 Wait, does blink_other_to work behind cages? 14:25:47 Or no? 14:25:52 (er, iron grates) 14:26:16 <|amethyst> rax: btw, is there any reason not to make the new morgue/ttyrec/rcfile directories available now? 14:26:27 |amethyst: Does gitorious have an irker hook? 14:26:32 <|amethyst> rax: I guess it means testing junk might get through 14:26:39 <|amethyst> dtsund: no clue 14:26:58 that is the only reason 14:27:18 <|amethyst> I guess that's a good enough reason 14:27:20 I haven't been doing much, I keep being on the road :( but I will try t be responsive over IRC 14:27:36 (irker == CIA replacement) 14:27:38 <|amethyst> You're running apache, right? 14:28:04 <|amethyst> dtsund: we have our own hook for CIA, presumably it could be adapted 14:28:35 Irker is not codewise related to CIA 14:28:49 apache2 should be installed 14:29:11 <|amethyst> rax: okay, when I get back to work on dgl etc I'll probably mess with the apache config 14:29:12 Is it possible to give the moths orb spider AI? 14:29:25 <|amethyst> rax: it's good that it's apache as that's the one I know :) 14:29:33 lightli: think of blink_other_close targetting like magic dart except as a hex 14:29:39 Got it 14:30:02 <|amethyst> Lightli: it's possible to give any monster orb spider AI, but it should be used sparingly 14:30:07 |amethyst: it's the one I know too! :) 14:30:11 <|amethyst> two monsters in the same branch might be too much 14:30:17 also ghost moths are somewhat dangerous melee in spider and moths of wrath have af_berserk 14:30:18 it's pretty stock right now, do whatever you need 14:31:00 <|amethyst> rax: BTW, I have a CGI running on CSZO that lets devs request a rebuild (using the same authentication as the save backup downloader) 14:31:09 also orb spiders explicitly have the whole cantrips and spellcasting speeds and what not that makes it at least slightly tolerable 14:31:25 <|amethyst> the save backup downloader needed some special Apache config to be able to see the authentication data 14:31:27 The idea behind it is for it to not poise a danger directly by itself; rather it would work by screwing up positioning and forcing the player to fight in areas they don't want to 14:32:01 <|amethyst> RewriteCond %{HTTP:Authorization} ^(.+) 14:32:02 <|amethyst> RewriteRule ^/saves/(.*)$ /cgi-bin/auth-save-downloader.pl?file=$1 [PT,E=HTTP_AUTHORIZATION:%1] 14:32:04 <|amethyst> RewriteRule ^/saves/(.*)$ /cgi-bin/auth-save-downloader.pl?file=$1 [PT] 14:32:45 still thinking that giving bend space to spatial vortexes and making them spawn in abyss would be better then a relatively plain moth 14:33:11 |amethyst: oh my god that is brilliant 14:34:08 Wait, does bend space work when used by monsters at the moment? 14:34:12 <|amethyst> which part? 14:34:37 letting devs push the rebuild button for trunk 14:34:49 it doesn't exist as a monster spell for now but it was part of grunt's giant pile of stuff 14:34:49 That is brilliant 14:34:55 <|amethyst> rax: older versions too (now that they're automatically updated) 14:35:00 Whatever happened to Grunt anyways? 14:35:03 whoah 14:35:06 He's right there 14:35:14 !seen Grunt 14:35:14 <|amethyst> Lightli: he has limited network connectivity 14:35:14 I last saw Grunt at Mon Sep 24 21:00:03 2012 UTC (1w 2d 22h 35m 10s ago) quitting with message Ping timeout: 279 seconds. 14:35:19 Oh. 14:35:28 So he'll be back eventually. 14:35:30 <|amethyst> mostly through an old phone 14:35:36 <|amethyst> hopefully, yes 14:36:25 <|amethyst> rax: btw, do you have a player account on CSZO? 14:37:17 I do not 14:37:19 I should make one 14:37:44 <|amethyst> rax: let me know when you do and I can give you the admin flag 14:37:49 -!- roque has quit [Quit: leaving] 14:37:54 <|amethyst> unless you don't want the risk of wizmode :) 14:38:38 okay I now have one 14:38:40 no it's cool :) 14:38:57 I actually have kind of wanted to play crawl recently but felt like playing before CAO was fixed would be wrong 14:39:01 <|amethyst> rax: Done, rax is now a DGL admin. 14:39:01 which is why I don't have an account ;) 14:39:10 awesome! thanks 14:39:22 <|amethyst> The rebuild trigger is http://dobrazupa.org/rebuild/ 14:40:35 -!- whig has joined ##crawl-dev 14:40:48 -!- Elynae has quit [Quit: Leaving] 14:41:47 -!- bonghitz has quit [Quit: bonghitz] 14:44:48 -!- blabber has joined ##crawl-dev 14:50:49 are 0.11 mac builds working? it looks like they're being built on http://crawl.develz.org/trunk/ but the stable downloads page still points to 0.10 14:51:42 -!- Mottie has quit [Ping timeout: 264 seconds] 14:52:26 -!- whig has quit [Read error: Connection reset by peer] 14:52:47 -!- whig has joined ##crawl-dev 14:56:48 http://pastebin.com/TfSBwLu7 14:57:24 -!- Lightli_ has joined ##crawl-dev 14:57:30 Stupid irc 14:57:57 So is it good? 14:58:06 Wait, wrong question 14:58:12 Where can I improve it? 15:00:22 -!- ophanim_school has quit [Ping timeout: 240 seconds] 15:00:46 -!- Lawman has quit [Ping timeout: 240 seconds] 15:00:46 -!- Chakan has quit [Ping timeout: 240 seconds] 15:00:46 -!- ddubois has quit [Ping timeout: 240 seconds] 15:01:10 -!- Lightli has quit [Ping timeout: 240 seconds] 15:01:14 -!- Lightli_ is now known as Lightli 15:01:16 There we go 15:01:28 siiiiiigh 15:02:25 ... 15:03:26 lightli, if you want a hint: blink moth to the left, monsters forward but a distance away, so that the player is pulled off and then actually cut off without (as should be obvious with any actual testing) monsters moving in front of the moth or just shouting on the edge and then backing away 15:03:53 That was the main problem I found with the vault 15:05:10 also please make maps wider then tall, not the other way around 15:05:43 Got it 15:06:19 what's wrong with maps that are taller than wide 15:06:44 line wasting! 15:06:52 <|amethyst> takes up more screen space 15:06:52 what is waste 15:07:11 well if it gains legibility in terms of how it's "intended" to be oriented then i don't see the problem 15:07:30 almost every vault is freely mirrored and rotated 15:07:39 especially if the map is fewer than 25 lines 15:08:05 Another thing I've noticed is that the blink moth doesn't actually get the blink other effect off all that often unless your magic resistance is horribly low 15:08:23 <|amethyst> elliott: well, with the headers that map is 25 lines, so it doesn't all fit on tinyterms 15:08:46 again, I promote a future with bend space monsters 15:09:04 -!- HangedMan has quit [Quit: leaving] 15:10:37 To be honest, I second the motion 15:16:46 http://pastebin.com/ZtWCCQ5N 15:17:05 -!- Elynae has quit [Quit: Leaving] 15:19:46 And with that, off to nap 15:20:06 (Someone else figure out how much HD it needs to reliably blink other to, I'm exhausted) 15:23:21 ...I guess that's a no. 15:26:04 surely it should work regardless of MR 15:26:10 suppression doesn't check MR 15:28:44 It resists it apparently 15:29:32 huh? 15:29:36 suppression is irresistable AFAIK 15:30:51 With long des files, you really start to appreciate if they're drawn in the right orientation (wider than taller, unless for really good reasons) 15:34:55 https://crawl.develz.org/tavern/viewtopic.php?f=9&t=5918 if i'm reading this right, there are two places you can get stuck in this vault if either of those 5 glyphs ends up as deep water or a statue? 15:36:02 and if so could just put a down hatch in each of those rooms, maybe 15:36:41 MarvinPA: what vault? 15:37:05 lemuel_ogre_cave, trapped by randomly teleporting into it 15:38:42 yes 15:39:29 just doublechecking that there aren't any other spots you can get trapped that i missed, i think it's just either in the corridor between the two 5 glyphs or in the loot room at the end? 15:39:29 The randomisation seems a bit strange there, but that'd work 15:39:38 -!- Pthing has quit [Remote host closed the connection] 15:40:47 only the two 5 spots, imo 15:41:02 the Y before the loot room will never trap the player 15:42:24 MarvinPA: Are the plants (monster 4 in MONS list) used anywhere? 15:43:14 -!- keszocze has quit [Ping timeout: 240 seconds] 15:45:08 huh, doesn't look like it 15:45:40 Xom bug with weapon/statue form (https://crawl.develz.org/mantis/view.php?id=6284) by zkyp 15:46:26 ASSERT(mdef->name == vp.map.name) in 'dungeon.cc' at line 3737 failed. 15:47:15 trying to repeat it will be a bit tedious, it happened at turn 562789.8 of an abyss bot run 15:49:41 -!- DracoOmega has joined ##crawl-dev 15:51:26 -!- roque has quit [Quit: leaving] 15:52:37 MarvinPA: who of us is going to touch float.des? 15:52:47 i just pushed it :) 15:52:57 ah, thanks 15:53:16 -!- syllogism has quit [] 15:53:40 -!- Keratin has quit [Ping timeout: 252 seconds] 15:56:11 -!- Deathmic has quit [Read error: Connection reset by peer] 16:03:11 -!- rkd has quit [Ping timeout: 260 seconds] 16:04:00 -!- ussdefiant has quit [Ping timeout: 260 seconds] 16:05:08 -!- Nightbeer has quit [Ping timeout: 245 seconds] 16:10:58 -!- ussdefiant has joined ##crawl-dev 16:13:23 a battleaxe {vamp} when surrounded by a horde of hard stuff = OMGWTFHAX 16:14:01 until for a moment everyone near you is undead/demonic, the cheat mode ends and you lose almost all hp in three rounds 16:14:43 just stick close to the orb guardians 16:16:22 -!- hoody has quit [Remote host closed the connection] 16:16:37 for vamp you don't care about damage to a specific opponent, just total damage done, and with cleave that's brokenly good 16:17:56 * kilobyte wishes this battleaxe was exec... 16:18:07 -!- ussdefiant has quit [Ping timeout: 260 seconds] 16:20:47 -!- Mandevil has quit [Quit: leaving] 16:22:37 -!- monqy has joined ##crawl-dev 16:27:38 -!- dtsund has quit [Ping timeout: 245 seconds] 16:28:08 -!- ogsus has joined ##crawl-dev 16:36:37 -!- zencephalon is now known as SlyShy 16:41:12 -!- elliptic has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 16:42:40 -!- elliptic has joined ##crawl-dev 16:42:55 -!- blabber has quit [Quit: leaving] 16:46:17 kilobyte: did you see that tv with the vamp exec axe? 16:46:37 i hear cleaving got weaker since then, but it its a pretty great tv 16:47:09 ??cleave[2] 16:47:09 cleave[2/2]: Good with a vampiric exec axe: !lg ophanim 1126 -tv:T31800 16:48:08 !lg ophanim 1126 -tv:T31800 16:48:09 1126/1329. ophanim, XL23 MiBe, T:33885 requested for FooTV. 16:49:52 Hello? 16:50:14 hi hi 16:52:17 -!- Keratin has quit [Ping timeout: 256 seconds] 16:52:24 http://pastebin.com/ZtWCCQ5N 16:52:36 holy crap, running without thinking through an unexplored ovary, tabbing stuff :/ 16:52:37 Must...make...vault...good 16:52:56 the axe nerf since then was cosmetic 16:53:39 -!- ystael has quit [Read error: Operation timed out] 16:54:48 Lightli: does it play well 16:55:32 to be fair, vampiric exec axe was always ridiculously good 16:55:47 monqy: Somewhat; the problem is that even just around 80 or so MR is enough to render the blink moth almost incapable of blinking you 16:55:50 -!- nooodl has quit [Ping timeout: 246 seconds] 16:56:02 alefury: Bingo. And now it is even better 16:56:44 give the blink moth dispersal arrows 16:57:20 monqy: Those make you blink around randomly; the idea is for it to blink you to it 16:57:38 Then the monsters come in, cut off the escape route, and you're forced to either teleport out or fight in a really nasty situation 16:58:55 write a new spell and make blink moths an actual monster 16:59:23 monqy: I have no skill in that area 17:06:56 -!- Nomi has quit [Ping timeout: 255 seconds] 17:07:47 kilobyte: if cleave + vampiricism is too strong, that's an issue that can be solved separately (i.e. without touching cleave in general), in a number of ways. E.g. disallow that brand on axes, or bigger axes, or only have the primary target count. 17:08:25 Vampiricism in general is too strong 17:08:25 +1 for no vampiric axes imo 17:08:54 I question vampiric on anything to some degree, but it has synergy with cleave in a bad way 17:09:03 (I don't think axes in general, or cleaving, are overpowered right now) 17:09:35 In my opinion, vampiricism is a great ego, one of our better ones (talking about design, not power). 17:09:37 elliott: So will axes still get the brand if they are randarts, or are we going to make it as impossible as a quick blade of speed) 17:10:25 only allowing it on artefacts is just making it rarer, really 17:10:33 though balancing something by rarity isn't a hopeless thing, of course 17:10:58 Like how speed is pretty much artifact only outside of short blades and staves? 17:11:03 got teleported into a packed ovary (moths of wrath, 3 orbs of fire, 1 electric golem, 3 liches (2 ancient), 4567347 orb guardians, klowns and misc stuff), and got zerked the very same turn as the teleport (so couldn't run). Had a vamp lajatang. Died only because I ran out of orb guardians :p 17:11:15 <|amethyst> I like the idea of having vampiricism (and maybe some other brands: distortion and elec at least) only affect the primary target 17:11:36 kilobyte: "died only because I rand out of orb guardians" <3 17:11:58 <|amethyst> I haven't seen elec cleaving in water, but I imagine it's impressive (-looking, at least) 17:12:01 if some brands only affect the primary target then I think all brands should be like that 17:12:17 distortion cleaving can be fun 17:12:25 I can imainge 17:12:39 cleaving has quite bad synergy with blinking away the things you are attacking :P 17:12:42 Yeah, just make cleaving not work with brands 17:13:11 cleaving not working with brands would be better than vampirism not working with big axes 17:13:26 If it's just raw damage, like flaming, freezing, or holy wrath, let it work, but no additional effects beyond that 17:13:34 <|amethyst> well, with the damage-type brands it's a bit harder to justify 17:13:35 <|amethyst> right 17:13:41 I'd say it's a problem of cleaving itself rather than brands 17:13:42 <|amethyst> draining also isn't so bad 17:13:44 gameplay and consistency beat realism 17:13:55 ^ 17:13:58 Basically, if it works all the time, it works with cleaving 17:14:09 If it has a chance, it doesn't work with cleaving 17:14:36 kilobyte: what is the problem with cleaving? 17:15:43 dpeg: I'm guessing the problem with cleaving is that while it's not broken by itself, it gets stupidly good when combined with brands 17:15:54 making something balanced as a single-target effect be a large area attack? 17:16:24 Lightli: s/brands/good axes, enchantment or skills/ 17:16:38 Lightli: yes, I understand the issue of cleave+vampiricism 17:17:01 kilobyte: If this ends with cleaving being removed, I will be a sad person. 17:17:13 (If you do that, better bring exec axes back to 20 damage as compensation) 17:17:49 kilobyte: since the weapons get a nerf, I don't see a fundamental problem. I am not saying that the balance is right, but I don't see why there should be any principal reason against multi-target melee attacks. 17:18:06 it only seems like a big issue with stuff like vamp 17:18:36 I suspect that cleaving is in the majority of cases inferior to 1 on 1 combat anyway. 17:18:41 So just nerf brands that don't do something on ever hit 17:18:49 several good players have made the point that cleave is mainly only a buff to bad tactics... most of the time you can separate stuff, you will want to, just you might not realise you can 17:18:51 dpeg: right, many good players also claim that 17:18:59 so if you don't do that as much and rush things out in the open a lot, things will be less bad because you have cleave 17:19:04 (majority of non-trivial fights, I should say -- but the other fights don't matter, obviously) 17:19:07 <|amethyst> is there a technical problem with having base delay > 20 ? 17:19:08 but most of the time it will be distinctly suboptimal 17:19:18 <|amethyst> could make axes slower if they need more nerfing 17:19:20 right, but it's really good for speedruns 17:19:20 The hope is that judging when to cleave is a function of skill. 17:19:30 dpeg: You would be surprised. Anti-magic and cleaving also can go well together 17:20:01 oh yeah antimagic is another big one i guess since you can disable a bunch of things at once 17:20:02 (so then the question is whether the reduced base damage then makes them worse than before; several say yes, it seems) 17:20:03 Lightli: I am aware that cleaving has intrinsic potenti l 17:20:08 not just for bad players 17:20:25 although then again if you're surrounded by scary casters probably something went wrong already 17:20:49 Yeah 17:21:09 elliott: well, I think that's too simple a statement (I read it too). There are cases when you couldn't make the choice, and cleaving can get your more out of buffs 17:21:14 It's most pronounced with vampiric though; making being surrounded by orb guardians a GOOD idea is dumb 17:21:54 elliott: real corridors are surprisingly rare. Typical fights tend to be 1-on-2, 1-on-3, etc, with your back to a wall or a nook in a cave. 17:21:59 Lightli: you could probably still die, though 17:22:53 Lightli: actually, you're better of still fighting them 1-on-1, unless you're forced to fight other stuff at the same time as well 17:23:59 -!- Elynae has quit [Quit: Leaving] 17:24:07 kilobyte: corridors aren't the only way to separate enemies 17:24:15 dpeg: agreed (cleaving is a big buff to berserk) 17:27:02 <|amethyst> Lightli: try toggling evo and see if it fixes itself 17:27:04 <|amethyst> doh 17:27:05 <|amethyst> sorry 17:27:16 <|amethyst> mistab in the wrong channel 17:29:41 oh god berserk + cleave is hilarious 17:32:21 -!- stenno has quit [Ping timeout: 246 seconds] 17:32:43 Lightli: berserk is inherently risky enough 17:33:01 Berserk + vampiric + cleave = what risk 17:33:29 why are you still talking about vampiricism? 17:33:31 Lightli: that ancient lich can explain 17:33:50 kilobyte: Oh. 17:34:12 Still, vampiric is like Yred: Completely curbstomps the main game, useless in extended 17:34:36 brimstone fiends don't let you heal, and the lich can bring more 17:35:23 Correction: Berserk + vampiric + cleave = what risk for 90% of a 3-runer 17:35:31 Er, 70% if you do Crypt 17:35:44 Lightli: vamp is merely good, I'd say. Could use a nerf, but is not game-breaking by itself. 17:36:18 Yeah. It's being able to do it 7 times in 1 turn that's kind of over the top 17:36:20 on the other hand, I'm afraid current cleave is game-breaking in most configurations. You don't even need a good brand... 17:38:03 kilobyte: how does that mesh with the assessment of good players that axe fighters should still generally prefer single fights? 17:38:07 it's a bit wide of a swing, 7 of 8 squares 17:38:31 Also, can we stop talking about vampiricism + cleave? We seem to agree that it's overpowered, so let us move on. 17:38:42 -!- dtsund has joined ##crawl-dev 17:39:10 dpeg: of course, hitting 100% + 75% + 75% is worse than 100%, 100%, 100% 17:39:18 i could see maybe 3 squares in reality, without taking too much time or leaving yourself too wide open in front 17:39:34 dpeg: the thing is, a good part of the time you don't get to choose single fights 17:40:35 Well, the blink moth vault is up on mantis. Time to watch it get ripped to pieces by the dev team 17:40:49 kilobyte: I don't follow. There are actual, good players out there who claim that cleaving is much less strong than you claim it to be. 17:40:59 Zannick: this is not about realism. 17:41:35 * Zannick shrug 17:42:24 -!- Mottie has joined ##crawl-dev 17:42:25 If surrounded: you can damage them all, but they can also all attack you. In general, that's a horrible situation to be in. So you have to do something in order for that to be acceptable. 17:42:47 Zannick: if we'd want realism (and I for one do), you'd hit at most one target whom you don't kill in that blow. Ie: killing blow or a miss -> continue, a non-killing blow: stop. 17:43:09 dpeg: horrible, not really. Unavoidable in most cases. 17:43:24 i mean, realism would basically be either a one-hit kill or not 17:43:28 kilobyte: then you have added a tiny bit of flavour with almost no gameplay relevance. As axes are played now, they'Re actually a weapon category of their own, like short blades and polearms. 17:43:32 corridor combat is plentiful in early D, but not in most other branches 17:43:39 kilobyte: and that would make it more like dnd cleave 17:43:45 which is pretty terrible in general 17:43:45 But we have been there before, and I think you're the only one dismissing cleaving out of hand. 17:43:52 it seems really weird to say that you almost never get a chance to separate enemies... since a very large portion of tactics e.g. mikee tries to teach people are all about separating enemies so you can fight them one by one 17:43:55 even with no corridors in sight 17:44:02 The thing is, the degree to which you can avoid being surrounded or having to fight on unfavorable terms is highly dependant on player skill. So cleaving is increasingly strong the worse a player you are, in general. 17:44:16 dpeg: even with the limit to one non-killing bow, cleave would be a major thing 17:44:21 dipping into los of things and then out again to get stuff to follow you away from a pack, using this with corners for trickier cases for things like bees, staircases, etc. 17:44:24 kilobyte: I dount that. 17:44:26 "major", not "game breaking" 17:44:36 Major? I doubt you'd even notice, except in rare cases 17:44:57 dount=doubt 17:45:14 DracoOmega: try that pack of orc. They don't tend to survive blows. 17:45:46 Things also generally aren't much of a threat if they're not going to survive blows often 17:46:40 you might want cleave _slightly_ stronger than what I'm proposing. But current version is so far over the edge I can't see how it could be balanced into shape without making axes mostly useless 1-on-1. 17:46:41 We had exactly that discussion before and I'll not conduct it again. If we get players actually breaking the game with cleaving (and no, I don't accept report about vampiricism axes), then I'd be willing to talk again. So far, it doesn't look like it at all, in my opinion. 17:46:41 -!- Lawman0 has quit [Read error: Connection reset by peer] 17:48:07 dpeg: my current game (about to hit Zot) has a vamp battleaxe and a flaming exec. The vamp one isn't that much better. 17:48:29 -!- MarvinPA has quit [Read error: Connection reset by peer] 17:49:08 -!- domiryuu has quit [Quit: leaving] 17:49:13 kilobyte: what god? 17:49:34 Oka 17:49:35 -!- magistern has quit [Ping timeout: 260 seconds] 17:50:08 (intentionally went the most traditional way, to compare with old MD) 17:51:01 thankfully, 0.12 is so far away that the issue does not have to be decided now 17:52:51 I am certain that it will be understood much better how cleaving compares to reaching, for example 17:53:17 -!- pelotr0n has quit [Ping timeout: 255 seconds] 17:53:47 -!- omnirizon has quit [Ping timeout: 244 seconds] 17:55:29 -!- dpeg has quit [Quit: sleep] 18:05:14 -!- HellTiger has quit [Read error: Connection reset by peer] 18:11:16 ZZZ 18:12:17 -!- BirdoPrey has quit [Quit: BirdoPrey] 18:13:48 wait, angband/ 18:13:58 DPEG IS SECRETLY MORGOTH 18:16:55 thanks 18:17:00 thanks 18:18:43 -!- Vidiny has quit [Quit: there's a ps3 emulator out for android and iphone?] 18:19:10 -!- Test has quit [Client Quit] 18:21:46 -!- Kalir has quit [Quit: leaving] 18:22:53 -!- Wheep has quit [Quit: Page closed] 18:27:23 -!- ZombieChicken has quit [Ping timeout: 246 seconds] 18:32:01 -!- HangedMan has joined ##crawl-dev 18:37:58 A mistake in a tutorial message (https://crawl.develz.org/mantis/view.php?id=6285) by Pat 18:40:11 -!- eb has quit [Quit: I quit] 18:43:54 -!- fdel has quit [Ping timeout: 264 seconds] 18:44:19 -!- SlyShy has quit [Quit: Leaving.] 18:47:06 -!- ontoclasm1 has joined ##crawl-dev 18:48:26 -!- alefury has quit [] 18:48:41 zzzz 18:49:22 -!- zencephalon has quit [Client Quit] 18:49:26 lightli: clearly if you want to get away from infinite criticism and be silly you should make abyss vaults 18:49:54 HangedMan: I want to get criticism so I can improve from my mistakes 18:50:05 preposterous 18:50:13 -!- MarvinPA has joined ##crawl-dev 18:50:25 HangedMan: have yous een lightli's new vault 18:50:34 ye 18:51:18 -!- edlothiol has quit [Read error: Operation timed out] 18:51:37 lightli: clearly if you want to not have to have a million people tell you how to do some stuff you should just read every single bit of crawl source 18:51:55 I've been reading up on it. 18:52:22 I'm also experimenting with SHUFFLE at the moment 18:52:34 experimenting 18:52:50 -!- N78291 has quit [Quit: null] 18:53:17 eventually you too will be able to create things like SHUFFLE: y&KpRmsUHvXj / vXjy&KpRmsUH / sUHvXjy&KpRm / pRmsUHvXjy&K 18:58:05 -!- tensorpudding_ has quit [Max SendQ exceeded] 19:00:26 -!- tensorpudding has quit [Ping timeout: 246 seconds] 19:02:36 -!- DainHome has quit [Quit: Dain's default quit message] 19:03:34 -!- jj99 has quit [Ping timeout: 240 seconds] 19:05:44 that 19:06:11 i don't even know what to say about that line 19:06:55 ontoclasm1: say pRmsUHvXjy&K 19:07:09 -!- scummos^ has quit [Ping timeout: 256 seconds] 19:08:30 the thing is that A: it makes actually playing the level easier to comprehend and B: I had to move around a bunch of glyphs to make reading the *map* make more sense but there are very few ways to make three sets of 13 characters manipulating so very specifically make sense 19:08:55 but whatever people will just get lost in fake-abysses regardless of what I do 19:09:20 -!- pantaril has quit [Ping timeout: 255 seconds] 19:09:30 -!- ogsus has quit [Ping timeout: 260 seconds] 19:14:41 -!- animegrampa has quit [Ping timeout: 256 seconds] 19:17:03 -!- Wensley has joined ##crawl-dev 19:17:55 -!- ystael has quit [Ping timeout: 256 seconds] 19:17:56 -!- humeral has quit [Ping timeout: 246 seconds] 19:18:24 Level 27 skill still being trained (https://crawl.develz.org/mantis/view.php?id=6286) by neil 19:35:54 -!- scummos_ has quit [Ping timeout: 246 seconds] 19:44:59 -!- animegrampa has quit [Quit: Lost terminal] 19:49:58 -!- Valarioth has quit [Ping timeout: 240 seconds] 19:54:06 -!- radiolit has quit [Quit: Leaving.] 19:56:52 -!- MarvinPA has quit [Read error: Connection reset by peer] 19:59:03 -!- bh has joined ##crawl-dev 19:59:33 would anyone object to me changing marshallCoord to internally marshall 32-bit values instead of shorts? 19:59:34 bh: You have 2 messages. Use !messages to read them. 19:59:36 !messages 19:59:36 (1/2) |amethyst said (9h 36m 29s ago): I re-rebased inception and force-pushed it to upstream branch 'inception' 19:59:39 !messages 19:59:40 (1/1) |amethyst said (9h 26m 11s ago): it would help if you could pull that version (it goes up to "Remove slough monsters.") and rebase further commits on that 20:01:01 wouldn't that break save compatibility 20:01:58 -!- Kyrris has quit [Remote host closed the connection] 20:02:15 elliott: I'll tag it 20:05:10 !tell amethyst done 20:05:10 bh: OK, I'll let amethyst know. 20:07:03 bh: as much as I like the idea of a xom action magnet and another bear it could probably be a bit more subtle then calling a unique outright "Xom's Teddy Bear" 20:07:28 HangedMan: but you're Xom's Teddy Bear :) 20:07:36 We could call him Paddington? 20:07:46 or Rupert 20:07:49 that violate's dpeg's recency rules 20:07:55 phyphor: both suggestions do 20:07:58 ??Rupert 20:07:59 rupert[1/2]: A crusader. Will "look more energetic" 2 turns after his berserk wears off (and promptly zerk again). Spells: paralyse, confuse, berserker rage. Is generated with a good two-handed weapon. For laughs, watch: "!lg * mfre killer=rupert 1 -tv:<0.5" or "!lg * kewn killer=rupert 1 -tv:<0.5". 20:08:00 psh 20:08:01 -!- radiolit has quit [Quit: Leaving.] 20:08:06 we already have a Rupert 20:08:07 Pooh! 20:08:17 Actually ... 20:08:21 Baloo 20:08:34 Theodore 20:08:48 Bjorn 20:08:56 Bjorn? 20:08:59 Theodore the Bear of Xom 20:09:03 bjorn means "bear" 20:09:22 I suspect Roosevelt the Bear of Xom might hit the recency rule 20:09:33 (although as it's where teddy bear comes from ... ) 20:09:36 The Anglophile in me leans Paddington 20:10:13 bh: seems pretty pointless, would be better to reduce coord_def to int8_t instead 20:10:13 huh. Though it's only from 1958 so that's an epic recency violation 20:10:29 kilobyte: I'm using it in the abyss 20:10:47 bh: how about Pastuso 20:10:47 what can it kill in !fight on average? 20:11:15 HangedMan: it's very unreliable 20:11:16 bh: what about having the Abyss store a pair of ints... current Abyss has its own marshalling already 20:11:23 well, naturally 20:11:35 bh: If it has to be "old" then I vote for Roosevelt (as if that's not allowed then the concept of a "teddy bear" shouldn't be either) 20:11:40 HangedMan: it doesn't even use xom effects yet. It summons butterflies upon retreat 20:11:50 if it ought to be obscure then Pastuso is perhaps better than Paddington 20:11:51 booooooooooo 20:12:51 (Pastuso is Paddington's "real" Peruvian name) 20:13:24 My favorite fictional bear is Misery Bear :) 20:14:00 Fire (tier 2) Ignite blood Demonspawn mutations lets animated death have the same (https://crawl.develz.org/mantis/view.php?id=6287) by zkyp 20:14:18 oh god. Paddington enjoys Marmite. Marmite and Vegemite and absolutely vile 20:14:39 name it Vegemite 20:14:56 ontoclasm1: the big kids ain't gonna like that 20:16:39 -!- DainHome has quit [Changing host] 20:16:55 err 20:17:00 Paddington enjoys Marmalade 20:17:26 -!- BurningLed has quit [Quit: leaving] 20:18:10 Marmite was an advertising campaign which didn't go down well - http://www.metro.co.uk/news/66725-paddington-marmite-row-deepens 20:18:30 -!- Kellhus has quit [Quit: Page closed] 20:18:38 -!- valrus has joined ##crawl-dev 20:21:06 oh thank god. I knew he wouldn't betray us like that. 20:21:19 phyphor: have you ever *had* Marmite? 20:21:27 yes, of course 20:21:33 My condolences. 20:21:39 have you? 20:21:46 Unfortunately yes. 20:21:51 well, there we go 20:28:03 Xtb? :) I don't have very strong feelings on names 20:33:39 -!- HangedMan has quit [Quit: leaving] 20:36:05 -!- zencephalon has quit [Quit: Leaving.] 20:37:07 -!- Nightbeer has quit [Read error: Connection reset by peer] 20:37:34 -!- valrus has quit [Remote host closed the connection] 20:38:41 -!- ZRN has quit [] 20:40:05 -!- evilmike has joined ##crawl-dev 20:40:17 Squishy 20:40:32 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 20:44:46 -!- eurtek has quit [Ping timeout: 240 seconds] 20:49:23 -!- magistern has quit [Ping timeout: 256 seconds] 20:49:29 -!- ajikeshi__ has quit [Ping timeout: 246 seconds] 20:53:55 -!- valrus has joined ##crawl-dev 21:05:17 -!- flowsnake has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 21:08:37 -!- Flun is now known as Flunbolic 21:14:38 Large Shield tile changes tile on wall when wielded by animated dead (https://crawl.develz.org/mantis/view.php?id=6288) by zkyp 21:15:02 -!- znarf has quit [Read error: Connection reset by peer] 21:23:37 -!- Fhqwhgads has quit [Remote host closed the connection] 21:33:12 -!- whig_ has joined ##crawl-dev 21:33:28 -!- whig has quit [Ping timeout: 245 seconds] 21:33:38 -!- whig_ is now known as whig 21:48:36 -!- bonghitz has quit [Quit: bonghitz] 21:50:20 -!- MarvinPA has joined ##crawl-dev 21:50:20 -!- N78291 has quit [Read error: No route to host] 21:54:46 -!- stabwound_ has joined ##crawl-dev 21:55:10 -!- crate has quit [Ping timeout: 240 seconds] 21:55:26 -!- ghallber1 has joined ##crawl-dev 21:57:38 -!- dtsund has quit [Ping timeout: 245 seconds] 22:00:12 -!- RWJMurphy has quit [*.net *.split] 22:00:12 -!- TAS_2012v has quit [*.net *.split] 22:00:12 -!- stabwound has quit [*.net *.split] 22:00:12 -!- ghallberg has quit [*.net *.split] 22:00:12 -!- tw_ has quit [*.net *.split] 22:00:12 -!- Eronarn has quit [*.net *.split] 22:00:12 -!- Zannick has quit [*.net *.split] 22:00:12 -!- stabwound_ is now known as stabwound 22:00:22 -!- stabwound has quit [Changing host] 22:00:23 -!- stabwound has joined ##crawl-dev 22:00:23 -!- elliott has quit [Read error: Connection reset by peer] 22:00:28 -!- casmith789 has quit [Read error: Connection reset by peer] 22:00:56 -!- casmith789 has joined ##crawl-dev 22:02:53 -!- Rewans has quit [] 22:05:36 -!- Eronarn has joined ##crawl-dev 22:05:36 -!- Zannick has joined ##crawl-dev 22:07:49 -!- zencephalon is now known as SlyShy 22:08:29 -!- Benhimself has quit [Ping timeout: 245 seconds] 22:13:08 crawl takes so damn long to build. 22:14:04 -!- znarf has quit [Quit: znarf] 22:14:04 -!- Pacra has quit [Quit: This computer has gone to sleep] 22:14:13 takes even longer to write 22:14:53 Come to think of it, how long does it take for new vaults to get added on average? 22:15:13 -!- ystael has quit [Ping timeout: 244 seconds] 22:16:37 -!- minqmay has quit [Quit: Leaving] 22:17:16 -!- Daekdroom has quit [Quit: Saindo] 22:18:50 Lightli: depends on how much you bug someone to put it in 22:19:07 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:19:15 k 22:24:10 Wensley: What should "Xom's Teddy Bear" be named? I like the name "Xom's Teddy Bear", HangedMan objects 22:28:35 Xom's Plaything 22:29:29 bh: new unique? what does it do? 22:29:48 -!- Arkaniad has quit [Ping timeout: 240 seconds] 22:30:20 Wensley: It's an undead teddybear. It blinks you close. It hastes itself. It summons butterflies when it flees. It hits with killer klown attacks 22:31:09 teddybear is more of a title, it's not really suitable for a unique's name 22:31:22 Xom has many teddybears, including you (when he decides to be nice) 22:31:24 evilmike: but it's a *thing*, not a person 22:31:28 bh: Moxie 22:31:43 evilmike: That reminds me 22:31:43 Wensley: that takes a lot of Chutzpah. 22:32:18 Any feedback on my latest [s]vault[/s] disaster? 22:32:26 I already posted it up on mantis 22:34:00 KITEM: ? = scroll of blinking 22:34:06 if you place pre-defined loot, make it identified 22:34:14 -!- SurpriseTRex has quit [Quit: SurpriseTRex] 22:34:58 KFEAT: = = runed_door 22:35:07 this is no longer necessary, you can just use '=' now 22:35:12 Wait, = = runed door now? 22:35:19 well, that solves a lot of issues 22:35:49 you don't need to reupload 22:35:56 I'm just saying this for future vaults 22:35:56 not 22:37:36 -!- N78291 has quit [Quit: null] 22:37:57 -!- Sombrero_Mott has joined ##crawl-dev 22:38:19 Anything else? 22:38:48 evilmike: Theodore? 22:39:00 Lightli: not sure about placing it in D 22:39:22 bh: sure 22:39:31 Yeah, it apparently works better in Spider from testing anyways 22:39:45 <|amethyst> THeodore Ruxpin? 22:39:54 Since most of the monsters there move fast, they're more likely to be able to cut off the escape route once you get blinked into the room 22:40:34 -!- Mottie has quit [Ping timeout: 245 seconds] 22:40:49 |amethyst: that thing is horrifying 22:41:05 isn't Teddy Ruxpin a time traveller? 22:43:11 -!- JackRogers has joined ##crawl-dev 22:45:10 -!- poopfist42 has quit [Ping timeout: 240 seconds] 22:47:20 -!- ussdefiant has joined ##crawl-dev 22:48:03 -!- pelotron has quit [Ping timeout: 245 seconds] 22:48:04 -!- G-Flex has quit [Read error: Connection reset by peer] 22:49:28 -!- G-Flex has joined ##crawl-dev 22:54:14 Harold (09@) | Spd: 10 | HD: 9 | HP: 76 | AC/EV: 0/8 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60) | Chunks: 07contam | XP: 1238 | Sp: b.fire (3d17), blink | Sz: Medium | Int: normal. 22:54:14 %??harold 22:57:53 -!- Sorbius has quit [Quit: OUCH!!!] 22:58:13 -!- Vizer_ has quit [Ping timeout: 248 seconds] 23:01:59 "theodore" and "roosevelt" are too obvious 23:02:32 how about Madeleine 23:03:02 Wensley: after what? 23:03:19 bh: not after anything, it's just "maddy" for short 23:03:28 not everything needs to be a reference :P 23:03:37 no way. Everything must be an allusion 23:04:14 teddy bears themselves violate the 300-year rule 23:04:18 your premise is invalid 23:04:36 -!- dtsund has joined ##crawl-dev 23:04:42 your platform is fundamentally unsound 23:04:49 !abyss Wensley 23:04:50 bh miscasts Banishment. bh is cast into the Abyss! 23:04:53 :) 23:04:58 :( 23:05:25 -!- freefall has quit [Ping timeout: 276 seconds] 23:06:06 bh: come on, you love the abyss 23:06:11 no need to be so glum 23:06:14 Wensley: it killed me 23:06:23 you don't seem any worse for it 23:07:11 -!- st_ has joined ##crawl-dev 23:10:19 Wensley: Ixion? 23:11:00 is this unique intended to be cute-scary or is it supposed to be scary-cute 23:11:25 I did describe it as wearing a polka dot bowtie 23:13:31 -!- Flunbolic is now known as Flun 23:14:22 -!- Lightli has quit [Ping timeout: 240 seconds] 23:14:53 -!- Kalir has quit [Changing host] 23:17:25 -!- freefall has joined ##crawl-dev 23:17:38 not really digging ixion 23:17:56 what would xom name his teddy bear 23:17:58 "zin" 23:18:06 bh ^ new unique name 23:18:34 hell just give it a randomized name like jiyva has 23:18:46 bh: use perlin noise to generate the name 23:19:35 generate a random field of noise and then use ocr to translate the random noise into a sequence of characters 23:19:39 Yredy 23:19:43 Oky Doky 23:19:45 present the random noise as a captcha and see what is produced 23:19:56 Pindar? 23:20:51 too star wars-y 23:21:06 Wensley: !? Pindar was a Greek philosopher 23:21:18 and poet 23:21:20 a long time ago, in a city-state far, far away 23:21:25 ugh. 23:21:41 teddy bears? 23:21:47 * Zannick looks up wikipedia's list of fictional bears 23:21:57 no, it doesn't need to be a reference 23:22:19 -!- Codrus has quit [Ping timeout: 260 seconds] 23:22:22 just think of a name that sounds good and evokes some emotion in the player 23:22:29 Squishy 23:22:38 Hugford 23:22:48 Lord Cuddles 23:22:50 Mr. Snuggle Claws 23:22:52 -!- MarvinPA_ has joined ##crawl-dev 23:22:53 -!- thighhigh has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 23:22:53 hugford is the best we have so far 23:23:10 Professor Snuggle 23:23:15 Zannick: Philip Mountbatten 23:23:20 bh: Sergeant Snuggle Claws 23:23:33 Zannick: there's no way the powers that be would merge that 23:23:34 <|amethyst> Sgt. Grumbles 23:23:45 lieutenant, then 23:23:52 why is he in the military 23:23:56 xom cannot raise an army 23:23:57 xom 23:23:59 he is too disorganized 23:24:02 http://pbfcomics.com/98/ 23:24:09 yes I know the comic :P 23:24:11 xom can hand out whatever meaningless titles he likes 23:24:36 then let xom not bother to hand out any titles 23:25:03 we can even randomize that for the unique 23:25:10 just randomize it 23:25:12 ??xom ideas 23:25:13 I don't have a page labeled xom_ideas in my learndb. 23:25:15 wasduioth 23:25:21 I don't know how to randomize a monster name. 23:25:22 that was my indignation 23:25:27 but I suppose it would also work for a name 23:25:37 well, we at least want a consistent ckiller name for it 23:25:52 if it's going to get a milestone 23:25:56 Hugford works for me 23:26:12 if it's just a random monster, it doesn't matter so much 23:26:25 I think we're putting too much thought into an undead teddy that only spawns in the abyss 23:26:30 -!- MarvinPA has quit [Ping timeout: 264 seconds] 23:26:30 -!- MarvinPA_ is now known as MarvinPA 23:26:47 i've spent more time on worse, don't worry about it 23:27:21 -!- JackRogers has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120907231657]] 23:27:40 Why is the bear undead, anyway? 23:27:50 !lg * god=xom s=name 23:27:53 39921 games for * (god=xom): 1440x xomscumming, 1429x Covenant, 1024x elynaeandxom, 854x heteroy, 598x trabius, 495x Ivo, 431x Xenene, 376x Ragdoll, 352x 78291, 289x giantspikedclub, 284x Elynae, 283x Shivaasori, 271x rend, 244x squarelos, 235x Shane, 215x temoid, 213x ventricule, 198x KiloByte, 197x Xomrobin, 176x ronf, 175x DrkPaladin, 171x Isvaffel, 171x mutarobin, 170x omikron, 166x newuser, 1... 23:28:05 bh: name it "cummings" 23:28:10 xom's cummings 23:28:14 uh 23:28:20 this is the only reference I will endorse 23:28:29 xom's ee cummings 23:28:37 xom's alan cummings 23:28:49 xom's allan sherman 23:28:56 Smokey 23:29:07 I will fork crawl to remove a bear named smokey 23:29:09 Smokeford 23:29:14 smokeford works 23:29:19 still not as good as hugford 23:29:26 no, not as good as hugford 23:29:27 Snuggleford 23:29:40 Bumbleford 23:30:33 Mumford 23:31:02 Warwick? 23:31:12 Warwick von Hugford 23:31:26 this bear needs a monocle. 23:31:30 +1 for Warwick von Hugford 23:31:51 bh: he needs to drop a mojocle 23:31:53 er 23:31:55 monocle 23:31:59 well, he's a teddy bear of xom, of course he needs a monocle 23:32:02 head slot item 23:32:13 Wensley: SInvs head slot? 23:32:26 bh: honestly you could give it no stats whatsoever and some people would wear it 23:32:41 Wensley: evilmike and elliptic and kilo would kill me. 23:32:53 fixedart +0 monocle {Int+3, SInv} 23:33:16 ??mask of the dragon 23:33:17 mask of the dragon[1/1]: +0 cap with SInv MR(40) Acc+3 Dam+3. 23:33:19 bh: we need more mask things 23:33:32 bh: make it give you xom vision while wearing it 23:33:41 frederick is the one who is supposed to have a monocle 23:33:41 Wensley: you can code, right? 23:33:55 is xom vision crawl's version of pyro vision? 23:33:56 bh: which is to say, give it cool stats and then make it also give you mislead 23:34:05 ew. 23:34:12 bh: I am a professional coder, but that doesn't mean I'm necessarily very good at it 23:34:27 a gold-rimmed monocle. huh. 23:34:33 Wensley: I can sympathize. ("They hired me? WTF?") 23:34:36 hasn't frederick been removed 23:34:50 he's basically the same as cerebov 23:34:53 Frederick (03@) | Spd: 10 | HD: 21 | HP: 159 | AC/EV: 0/10 | Dam: 27 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(140) | Chunks: 07contam | XP: 5373 | Sp: mystic blast (3d25), b.cold (3d30), invisibility, iron shot (3d36) | Sz: Medium | Int: normal. 23:34:53 %?? frederick 23:35:18 What if he drops a bowtie? 23:35:35 perhaps 23:35:37 bowtie amulet slot? 23:35:44 not sure why you can't go with the monocle 23:36:24 if frederick dropped a monocle, elliptic would have a point. but he doesn't x2 23:36:32 Wensley: if you fix abyss state serialization (with save compatability) I'll code up the monocle and/or bowtie 23:37:10 bh: do you ever play any of those sprawling adventure fantasy games where you just run around hoovering up quests that you then complete at your leisure 23:37:31 because that's what my life feels like at this juncture, and sadly my quest log is full 23:37:32 Wensley: I played Baldur's Gate and Fallout, but other than that, no 23:38:37 -!- Poncheis has quit [Remote host closed the connection] 23:40:38 -!- eb has quit [] 23:40:50 -!- nooodl has joined ##crawl-dev 23:41:06 -!- valrus has quit [Remote host closed the connection] 23:41:30 -!- keszocze has quit [Ping timeout: 264 seconds] 23:44:07 we'll need dialog for the bear 23:44:26 "I say." 23:45:00 I know some posh British folks. I can ask them 23:45:33 -!- nooodl has quit [Ping timeout: 245 seconds] 23:45:46 bh: give him an attack that forces you to become a xom worshiper 23:45:51 no. 23:46:07 bh, ruiner of crawl 23:46:24 Wensley: First Chei, then NewAbyss, now this. 23:51:15 boycott 0.12 23:51:35 occupy crawl 23:51:40 occupy crawl street 23:52:23 -!- Flun is now known as Flunbolic 23:53:35 summon butterfly on flee is hilarious. 23:54:48 I bet 23:54:53 appropriately silly 23:55:15 give the butterflies summoned by this unique random spells that they can never cast 23:56:20 FR: oka-worshiping unique that always drops shitty armour 23:56:30 I mean, armor 23:56:32 what's wrong with me 23:56:48 colour. defence. 23:57:29 armour! 23:57:37 flambergé 23:57:42 -!- rossi has quit [Ping timeout: 264 seconds] 23:57:49 phyphor: you're up early/late 23:57:50 <|amethyst> those are the crystal eggs, right? 23:57:51 defence is the noun, defense the verb 23:57:59 (you advise someone with advice) 23:58:04 bh: yes 23:58:05 I am sick 23:59:02 everyone on this channel is on at weird hours. I'm sometimes surprised that me and kilo, for example, are on simultaneously 23:59:17 who's the dev in Moscow? Zaba? 23:59:35 I would normally be asleep now 23:59:47 but I have a broken foot and possible deep bone infection 23:59:51 woooo