00:00:40 -!- Chozo has quit [Max SendQ exceeded] 00:01:10 -!- kingbuddyboy has quit [Quit: Page closed] 00:01:17 ??Jozef 00:01:17 jozef[1/1]: In 0.10-, he was a bounty hunter until Joseph collected his bounty. Spells: teleport other, heal, venom bolt and slow. 00:01:25 ??Joseph 00:01:26 joseph[1/1]: Looks like a mercenary. Amusing when found with {Josephine}. Since 0.7, he is generated with a quarterstaff and a sling. 00:02:39 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-76-g9c49753 00:02:41 he was the guy who poisoned you a bit and then teleported you before he could actually kill you 00:03:37 Unstable branch on crawl.develz.org updated to: 0.12-a0-247-g4af09d8 (34) 00:05:21 -!- ruffus has quit [] 00:05:59 -!- simmarine has quit [Quit: bye] 00:06:28 -!- Wensley has quit [Ping timeout: 248 seconds] 00:07:46 Unstable branch on crawl.s-z.org updated to: 0.12-a0-247-g4af09d8 (34) 00:14:43 -!- namad7 has quit [] 00:15:02 -!- magistern has quit [Quit: This computer has gone to sleep] 00:16:02 -!- remyroy1 has quit [Read error: Connection reset by peer] 00:17:36 gah. I hate it when code will run on one platform and not another 00:18:53 -!- hoody has quit [Remote host closed the connection] 00:19:48 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-247-g4af09d8 00:21:32 -!- Mottie has joined ##crawl-dev 00:22:42 -!- bh has quit [Quit: Page closed] 00:24:37 -!- ryak has quit [Read error: Connection reset by peer] 00:37:31 -!- edlothiol has quit [Ping timeout: 245 seconds] 00:43:41 -!- helecho has quit [Remote host closed the connection] 01:09:11 -!- monqy has quit [Ping timeout: 245 seconds] 01:16:52 -!- Morphy_ has quit [Quit: Page closed] 01:18:09 -!- freefall has quit [Ping timeout: 276 seconds] 01:20:48 -!- freefall has joined ##crawl-dev 01:25:20 -!- dtsund has joined ##crawl-dev 01:25:45 -!- hoody has quit [Remote host closed the connection] 01:26:12 -!- Vizer has quit [Quit: nipaa~] 01:37:13 -!- Rewans has quit [Ping timeout: 245 seconds] 01:37:30 -!- Chozo has quit [Remote host closed the connection] 01:40:00 -!- chewymouse has quit [Quit: Leaving] 01:43:04 -!- BanMido has quit [Quit: Page closed] 01:46:14 -!- st_ has joined ##crawl-dev 01:50:53 -!- link_108 has quit [Ping timeout: 252 seconds] 01:52:05 -!- Senjai has quit [Ping timeout: 260 seconds] 01:55:15 -!- elliott has quit [Remote host closed the connection] 02:03:33 -!- bonghitz has quit [Quit: bonghitz] 02:04:56 -!- Textmode has joined ##crawl-dev 02:05:27 -!- Kalir has quit [Quit: Leaving] 02:07:06 -!- __jpmorgan has quit [Ping timeout: 245 seconds] 02:13:59 -!- Textmode has quit [Ping timeout: 255 seconds] 02:21:10 -!- ontoclasm has quit [Quit: Leaving.] 02:21:13 -!- __jpmorgan has joined ##crawl-dev 02:21:14 -!- G-Flex has quit [Quit: Time for us to bug out.] 02:25:46 -!- SkaryMonk has joined ##crawl-dev 02:26:34 -!- RollieTG has quit [Ping timeout: 252 seconds] 02:30:00 -!- Textmode has joined ##crawl-dev 02:30:30 -!- ussdefiant__ has joined ##crawl-dev 02:33:21 -!- ussdefiant_ has quit [Ping timeout: 256 seconds] 02:34:19 -!- ussdefiant_ has joined ##crawl-dev 02:35:00 -!- ussdefiant__ has quit [Ping timeout: 252 seconds] 02:36:15 -!- barbs has quit [Ping timeout: 268 seconds] 02:44:08 -!- Textmode has quit [Ping timeout: 255 seconds] 02:45:24 -!- Adeon has joined ##crawl-dev 02:45:38 -!- ussdefiant__ has joined ##crawl-dev 02:47:47 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 02:52:21 -!- Sab0t has quit [Quit: Leaving] 02:54:29 -!- ussdefiant__ has quit [Read error: Connection reset by peer] 02:55:22 -!- ussdefiant_ has joined ##crawl-dev 02:56:25 -!- rangmere has joined ##crawl-dev 03:00:08 -!- ussdefiant_ has quit [Ping timeout: 245 seconds] 03:01:31 -!- ussdefiant_ has joined ##crawl-dev 03:03:33 -!- kwel01 has quit [Quit: Page closed] 03:06:35 -!- ussdefiant__ has joined ##crawl-dev 03:08:18 -!- rangmere has quit [Quit: Leaving] 03:08:53 -!- ussdefiant_ has quit [Ping timeout: 245 seconds] 03:11:01 -!- se has quit [Read error: Connection reset by peer] 03:11:30 -!- ussdefiant__ has quit [Ping timeout: 264 seconds] 03:11:40 -!- Lasse- has quit [Read error: Connection reset by peer] 03:13:23 -!- dtsund has quit [Ping timeout: 252 seconds] 03:13:51 -!- beepboop has quit [Ping timeout: 276 seconds] 03:22:18 -!- Sgun has quit [Ping timeout: 264 seconds] 03:25:04 -!- bonghitz has quit [Quit: bonghitz] 03:26:17 -!- beepboop has quit [Ping timeout: 245 seconds] 03:28:18 -!- evilmike has quit [] 03:30:06 -!- Sacred has quit [Ping timeout: 276 seconds] 03:30:11 -!- absolutego has joined ##crawl-dev 03:34:05 -!- namad7 has quit [] 03:34:30 -!- dtsund has joined ##crawl-dev 03:35:11 -!- hasufell has joined ##crawl-dev 03:36:02 you can update your download page if you like, cause gentoo includes crawl now http://packages.gentoo.org/package/games-roguelike/stone-soup 03:48:11 -!- dtsund has quit [Quit: dtsund] 03:58:52 -!- beepboop has quit [Ping timeout: 265 seconds] 04:02:12 !tell evilmike On the list you had on bad things in crawl: If there's no hope of these things being removed, at least we should try and make them be as unannoying as possible. For example nausea does nothing for the food system other than add annoyance 04:02:12 st_: OK, I'll let evilmike know. 04:04:54 -!- RollieTG has quit [Ping timeout: 264 seconds] 04:08:15 -!- alefury has joined ##crawl-dev 04:09:29 i second that 04:10:28 (the bit about nausea mostly :p) 04:10:58 -!- beepboop has quit [Ping timeout: 245 seconds] 04:15:00 -!- Lightli has quit [Ping timeout: 245 seconds] 04:18:47 -!- beepboop has quit [Ping timeout: 245 seconds] 04:19:26 -!- st_ has quit [] 04:25:39 -!- bmfx has quit [Quit: leaving] 04:31:54 -!- beepboop has quit [Ping timeout: 264 seconds] 04:32:19 -!- indspenceable has quit [Quit: Leaving.] 04:35:19 -!- link_108 has joined ##crawl-dev 04:35:21 -!- link_108 has quit [Client Quit] 04:36:36 -!- white_noise has quit [Quit: Page closed] 04:39:17 Where's that list? (of bad things in crawl according to evilmike) 04:41:38 -!- bracc has quit [Ping timeout: 246 seconds] 04:54:07 Hmm, perhaps gnoll shamans could have blink away (like is suggested for deep troll shamans). 05:04:37 -!- wasd22 has quit [Ping timeout: 248 seconds] 05:08:03 -!- Escalator has quit [Read error: Connection reset by peer] 05:21:10 -!- Kitarity has quit [Read error: Connection reset by peer] 05:37:19 -!- KnightHawk3 has quit [Ping timeout: 260 seconds] 05:39:49 -!- inde2 has quit [Read error: Connection reset by peer] 05:42:55 does everything need to have blink? 05:44:03 casters have a chance to cast or move towards you, with one of the spells they can cast being blink so they can then get away from you 05:44:11 -!- edlothiol has joined ##crawl-dev 05:44:38 wouldnt a simple s/move toward you/stay the fuck where they are/ remove the need for blink on some casters? 05:55:10 but then they'd stay put doing nothing 05:55:17 -!- absolutego has quit [Quit: leaving] 05:56:40 -!- Tenaya has quit [Ping timeout: 245 seconds] 06:00:13 -!- HangedMan has joined ##crawl-dev 06:07:52 -!- hasufell has quit [Quit: Verlassend] 06:10:06 -!- hoody has quit [Remote host closed the connection] 06:10:36 instead of moving towards you, which is a dumb thing to do 06:11:11 im not saying it would be good for all or even many casters, just that it would be preferrable to giving everyone blink 06:11:24 to compensate for an idiotic ai 06:12:06 orb spiders try to keep their distance, but thats way too annoying to put on even a few dudes 06:15:37 -!- Nightbeer has quit [Read error: Connection reset by peer] 06:16:36 -!- Stelpa has quit [Remote host closed the connection] 06:21:37 Keskitalo: the list (or at least part of it) from yesterdays chatlog: 06:21:39 20:50:04 I'll just list all the ones I can think of: curse system, food system, brokenness of summons/ally play, the abyss, making midgame branches easy by doing them late, too much resting 06:22:08 -!- magistern has quit [Read error: Connection reset by peer] 06:22:54 -!- Nightbeer has quit [Ping timeout: 265 seconds] 06:27:17 -!- yogaFLAME has quit [Quit: Page closed] 06:28:44 alefury: should post evilmike's list every six hours. 06:30:05 topic link 06:32:41 but I like the abyss :( 06:34:52 its not a list of "things that should be removed", just a list of things evilmike is frustrated with and would like to change but its hard 06:37:07 -!- omnirizon has quit [Ping timeout: 246 seconds] 06:38:20 1st, 3rd, 5th could be solved within one or two versions, in my opinion. 06:38:39 dpeg: btw, i posted a rampage proposal in the trog sac thread 06:39:04 Food and Abyss are harder (or I have no ideas, at least). I feel lost about resting, and that's also my main gripe. 06:39:36 alefury: yes, looks good! I am not married to chopping while berserk, I just wanted to show the "remove it!" crowd that there are many things that could be done instead. 06:43:49 -!- Stelpa has quit [Ping timeout: 240 seconds] 06:44:45 if autoexplore could be made to work in the abyss, in a useful way, that would improve it quite a lot 06:45:37 by reducing tedium 06:45:42 some monsters unique to the abyss and some form of scaling difficulty would help by making it more interesting 06:46:09 -!- naalis has quit [Read error: Connection reset by peer] 06:47:55 There is also the rune->exit idea we should copy directly from Light 06:49:43 the "exit the abyss ability with the rune" ability? 06:50:24 that sounds neat 06:50:30 was thinking about how it would be roughly and slightly emulated by just placing exits in the rune vaults 06:50:46 HangedMan: not if you get banished again later, or want to get out of pan via abyss 06:51:03 of course 06:51:28 it would be a nice bonus for having the rune. also, if you could find the rune and get it out of one of those evil evil rune vaults, abyss is boring anyway. 06:51:40 hehehe 06:53:12 !learn add alefury god wrath 06:53:12 alefury[8/8]: god wrath 06:53:25 my list of things i want to change or get people to change is getting kind of long :/ 06:53:57 !learn del alefury[7] 06:53:58 Deleted alefury[7/8]: color-coded scroll types 5862 06:54:00 yay! 06:54:00 why not drastically increase the appearances of exits (and exit vaults?) with the rune compared to without it, to avoid overlap with lucy and abyss being more of a free escape breathing area 06:54:16 that sounds even better 06:54:37 !learn add alefury more abyss exits if you have the rune 06:54:37 alefury[8/8]: more abyss exits if you have the rune 07:06:33 Silence tile. (https://crawl.develz.org/mantis/view.php?id=6131) by white_noise 07:11:37 !learn add mikelist I'll just list all the ones I can think of: curse system, food system, brokenness of summons/ally play, the abyss, making midgame branches easy by doing them late, too much resting 07:11:37 mikelist[1/1]: I'll just list all the ones I can think of: curse system, food system, brokenness of summons/ally play, the abyss, making midgame branches easy by doing them late, too much resting 07:12:03 !learn edit mikelist[1] s/.*/I'll just list all the ones I can think of: curse system, food system, brokenness of summons/ally play, the abyss, making midgame branches easy by doing them late, too much resting 07:12:04 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 07:12:21 !learn edit mikelist[1] s/^*$/I'll just list all the ones I can think of: curse system, food system, brokenness of summons/ally play, the abyss, making midgame branches easy by doing them late, too much resting 07:12:21 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 07:12:30 -!- syllogism has joined ##crawl-dev 07:12:36 summons/ally 07:12:46 !learn edit mikelist[1] s/ // 07:12:46 mikelist[1/1]: I'll just list all the ones I can think of: curse system, food system, brokenness of summons/ally play, the abyss, making midgame branches easy by doing them late, too much resting 07:13:05 just to avoid highlight 07:13:13 also, for reference 07:14:03 todo_monsters... 07:19:46 -!- Yermak has quit [Quit: Page closed] 07:24:05 hmm, just noticed that alarm traps are back at noise 12 07:24:11 -!- nooodl has joined ##crawl-dev 07:24:27 I buffed them to 25, but the zotdef merge overwrote my change 07:25:12 they are 30 in zotdef, maybe just make them the same in a normal game 07:35:01 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 07:39:39 -!- Kitarity has quit [Ping timeout: 268 seconds] 07:40:49 how loud is scroll of noise? 07:40:53 and firestorm? 07:42:35 somewhere around 30 too i think? 07:42:49 should be a fine noise level then :) 07:43:13 ?noise is 25 07:43:50 firestorm's noise depends on the explosion radius but is usually 25 IIRC 07:51:45 -!- Pacra has joined ##crawl-dev 07:56:55 -!- Pacra has quit [Ping timeout: 268 seconds] 08:01:53 -!- voker57 has quit [Read error: Connection reset by peer] 08:04:17 -!- Ragdoll has joined ##crawl-dev 08:06:16 -!- Escalator has quit [Remote host closed the connection] 08:13:20 -!- st_ has joined ##crawl-dev 08:13:58 -!- RollieTG has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 08:15:35 aaaaaaah. making an interface for NSUBST is really really hard 08:15:51 -!- Adeon has quit [Ping timeout: 244 seconds] 08:16:23 on the abyss: I think the main thing is that people are forced to endure it for an allrune win, moving the rune elsewhere is a possibility 08:16:42 and just have the abyss as a miserable place you only ever go when you are banished 08:17:49 -!- Adeon has joined ##crawl-dev 08:18:01 -!- firebug1 has quit [Ping timeout: 260 seconds] 08:19:33 -!- fungee has quit [Ping timeout: 252 seconds] 08:19:53 having the rune somewhere else could be a step taken with the rune lock perhaps. I quite like the idea of having the elven rune back 08:20:16 (ironically you are somewhat likely to end up the abyss in elf) 08:27:31 -!- MarvinPA has joined ##crawl-dev 08:35:03 -!- tJener has quit [Quit: leaving] 08:37:57 -!- Nightbeer has quit [Ping timeout: 264 seconds] 08:44:00 -!- tJener has quit [Quit: leaving] 08:46:19 -!- Sorbius has quit [Quit: ASCII a stupid question, get a stupid ANSI!] 08:46:19 -!- se has quit [Read error: No route to host] 08:51:08 -!- Vizer has quit [Quit: nipaa~] 08:51:24 03galehar * r48d7effa1ce3 10/crawl-ref/source/traps.cc: Buff alarm traps (again). 08:51:25 03galehar * r454941c2611d 10/crawl-ref/source/mon-behv.cc: Style fix. 08:51:25 03galehar * ra966225517d6 10/crawl-ref/source/ (7 files): Prevent friendly summons from attacking out of LOS. 09:03:11 -!- localhost has quit [Ping timeout: 252 seconds] 09:03:32 st_: elf:$ is really cool, but the rest of elf is almost as bad as abyss :/ 09:04:09 it got shortened for a reason, and the reason is that it gets old fast 09:04:51 galehar: summon nerf :) 09:05:19 long overdue 09:05:21 it's only 2 levels, it's quite an exaggeration to say it's anywhere close to abyss 09:05:58 st_: yes, its nice and short now :) 09:06:03 a bit too short for a rune branch imo 09:06:19 forest might help if it gets done 09:12:23 <|amethyst> I'm making the "colour to replace darkgrey" thing an option instead of a compile-time flag 09:12:36 <|amethyst> should I remove the default of "blue" on OS X? 09:12:46 <|amethyst> it really depends on the terminal (and probably the version), not the host OS 09:13:11 it already is an option :P 09:13:26 <|amethyst> oh? 09:13:36 <|amethyst> oh, colour.blah = blah 09:13:37 <|amethyst> duh 09:14:28 <|amethyst> and there is even terminal detection 09:14:40 <|amethyst> so is there any reason for the thing in AppHdr.h 09:14:42 <|amethyst> ? 09:15:14 I don't have much clue about osx, but it sounds like an outdated hack 09:15:48 <|amethyst> never mind 09:16:00 <|amethyst> I'm misreading... still needs fixed though 09:16:23 <|amethyst> no, I guess it doesn't need fixed 09:18:19 <|amethyst> yeah, colour_darkgrey = darkgrey, and the alleged dependence on the host OS was my misreading 09:18:48 <|amethyst> that said, does modern apple terminal support darkgrey (and 16 colours)? 09:20:57 -!- fooobaar has quit [Ping timeout: 244 seconds] 09:23:59 the vague ideas and grunt's mock-up of forest both didn't place the rune because forest monsters have weird balance (spriggans are rather exaggerated in hp/ev/damage, not much else in the forest that compares to them) 09:24:57 I still think "magical creations" (golems, elementals) would pair nicely with elves to reduce elf:1-2 tedium without diminishing elf:$ that much but golems and elementals are both currently rather mediocre :( 09:25:17 personally I think we couldn't have forest as a proper branch until monster action/attack/etc speed is seperated 09:25:38 well, you can technically do a little seperation 09:26:05 snapping turtle (03t) | Spd: 9 (act: 80%; swim: 60%) | HD: 10 | HP: 42-81 | AC/EV: 16/5 | Dam: 30(reach) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 282 | Sz: Medium | Int: insect. 09:26:05 %??snapping turtle 09:26:18 deep elf master archer (15e) | Spd: 10 (msl: 60%) | HD: 15 | HP: 65-84 | AC/EV: 0/15 | Dam: 25, 5 | 10weapons, 10items, 10doors | Res: 06magic(100) | Chunks: 07contam | XP: 1511 | Sz: Medium | Int: high. 09:26:18 %??deep elf master archer 09:26:48 not sure why spriggans and centaurs haven't had that seperated as such 09:27:22 much less spriggan and centaur ghosts 09:27:38 centaurs should shoot fast anyway so they are fine to me 09:27:59 was thinking more of them still being fast in melee 09:28:24 true, and ghosts are pretty bad 09:28:31 <|amethyst> should they be normal speed but fast at movement, or fast but slow at combat? 09:29:18 <|amethyst> (for an example of the other direction: ) 09:29:21 orb spider (06s) | Spd: 12 (spell: 200%) | HD: 5 | HP: 22-43 | AC/EV: 3/10 | Dam: 504(medium poison) | web sense, !sil | Res: 06magic(26) | Vul: 09poison | Chunks: 09poison+07contam | XP: 208 | Sp: destruction orb (8d7), cantrip | Sz: small | Int: insect. 09:29:21 <|amethyst> %??orb spider 09:29:37 |amethyst: normal speed but fast movement would make more sense for them 09:38:43 -!- Yermak has quit [Quit: Page closed] 09:41:48 -!- Pacra has joined ##crawl-dev 09:43:58 -!- serge_ has quit [Client Quit] 09:52:27 -!- eb is now known as ebarrett 09:57:08 -!- Kitarity has quit [Ping timeout: 244 seconds] 09:58:24 -!- kober has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 09:59:09 -!- anubiscrapfoobis has quit [Ping timeout: 260 seconds] 09:59:42 -!- keszocze has quit [Ping timeout: 244 seconds] 10:01:44 -!- SkaryMonk has quit [Quit: Leaving.] 10:10:07 -!- Pacra has quit [Ping timeout: 268 seconds] 10:30:49 -!- Orionstein has quit [Ping timeout: 240 seconds] 10:33:21 -!- anubiscrapfoobis has quit [Ping timeout: 260 seconds] 10:34:17 -!- absolutego has quit [Quit: leaving] 10:35:49 -!- G-Flex has joined ##crawl-dev 10:39:17 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 10:47:43 -!- bracc has quit [Quit: bracc] 10:48:17 -!- hoody has quit [Remote host closed the connection] 10:49:52 -!- wasd22 has quit [Read error: Connection reset by peer] 10:52:56 -!- blackcustard has quit [Ping timeout: 246 seconds] 10:55:59 -!- Mandevil has quit [Quit: leaving] 11:02:52 -!- y2s82 has quit [Remote host closed the connection] 11:10:17 -!- alefury has joined ##crawl-dev 11:14:42 -!- N78291 has quit [Quit: null] 11:18:17 -!- Pacra has joined ##crawl-dev 11:19:36 -!- ussdefiant_ has joined ##crawl-dev 11:21:01 -!- ontoclasm has joined ##crawl-dev 11:24:01 -!- Orionstein has quit [Quit: Leaving.] 11:28:24 -!- bonghitz has quit [Quit: bonghitz] 11:36:23 -!- dtsund has joined ##crawl-dev 11:40:58 -!- vev has quit [Ping timeout: 244 seconds] 11:41:06 Guppyfry vaults lair dragon end and early teaser minis (https://crawl.develz.org/mantis/view.php?id=6132) by Guppyfry 11:43:39 -!- Camicio1000 has quit [] 11:51:15 Order of checks for magic success should be reordered (https://crawl.develz.org/mantis/view.php?id=6133) by XuaXua 11:52:49 evenings 11:56:21 -!- keksz has joined ##crawl-dev 11:56:28 alefury: great move at making !mikelist 11:56:48 never forget! 11:57:35 galehar is against the trap stuff :( 11:58:09 mmm, that lair end vault doesn't have any explicit entrances and only one entrance area so it often has no actually accessible entrance 12:00:39 -!- ussdefiant_ has quit [Ping timeout: 252 seconds] 12:05:25 -!- elliptic has joined ##crawl-dev 12:10:22 -!- kryft has quit [Ping timeout: 268 seconds] 12:19:09 -!- indspenceable has quit [Quit: Leaving.] 12:20:20 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 12:29:17 -!- N00B has quit [Quit: Page closed] 12:31:16 -!- hoody has quit [Remote host closed the connection] 12:39:05 -!- Kalir has quit [Changing host] 12:41:52 -!- Sombrero_Mott has joined ##crawl-dev 12:45:23 -!- Mottie has quit [Ping timeout: 252 seconds] 12:46:54 -!- Sombrero_Mott has quit [Ping timeout: 264 seconds] 12:47:07 Shield blocking doesn't work in the fsim (https://crawl.develz.org/mantis/view.php?id=6134) by CommanderC 12:52:32 03CommanderC 07stone_soup-0.11 * r2576796917c5 10/crawl-ref/source/wiz-fsim.cc: Fix shield blocking in the fsim 12:52:32 03CommanderC * r060cdc94aee4 10/crawl-ref/source/wiz-fsim.cc: Fix shield blocking in the fsim 12:53:21 -!- absolutego has quit [Quit: leaving] 12:57:28 -!- MPR| has quit [Changing host] 12:59:48 -!- MPR has quit [Ping timeout: 248 seconds] 13:02:09 -!- link_108 has joined ##crawl-dev 13:02:55 re 5734: paralysis already grants a short immunity after you come out, right? so isabel couldnt have been properly chain paralyzed? 13:05:25 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 13:08:54 i think so 13:09:52 sleep doesn't, but you basically have to a) have no MR at all, and b) get extremely unlucky to get what that bug describes 13:11:18 -!- Daekdroom has quit [Quit: Saindo] 13:15:54 -!- wire has quit [Quit: Page closed] 13:17:27 -!- rossi has quit [Quit: WeeChat 0.3.7] 13:19:34 * dpeg rolls up his sleeves: random god wiki time! 13:20:18 roll a xom-sided die 13:20:28 to generate a random god 13:20:40 :D 13:21:21 You are now a follower of Plog, God of Bees and Rivers! Xom finds this hilarious! 13:22:05 A follower of Twog 13:22:10 -!- elliott has joined ##crawl-dev 13:22:36 A red film covers your eyes as you throw a tantrum! 13:22:56 -!- keksz has quit [Quit: Leaving] 13:23:50 ontoclasm: nobody can express my horror when I, after countless hours of crawling, stared at an artefact named "Plog". 13:25:16 i frequently have to kill monsters that share a name with me 13:26:30 fr random gods are named after devs 13:26:34 -!- absolutego has quit [Remote host closed the connection] 13:27:33 ontoclasm: horrible! Perhaps after dead devs. 13:28:02 Brian's random god 13:28:04 Bergh 13:28:17 ontoclasm: NetHack does something like that with shopkeeper names 13:28:30 Shopkeeper names are anagrams of devels 13:28:55 dtsund: another reason it's a bad idea 13:29:52 However, there are cloud-level plans of making random gods after impressive, godless winners. For those, the god name should be a garbled version of the player's name. 13:30:25 -!- Lightli has quit [Ping timeout: 245 seconds] 13:30:26 -!- Kellhus has quit [Ping timeout: 245 seconds] 13:30:27 -!- Lulero has quit [Ping timeout: 245 seconds] 13:30:50 -!- TehBanz has quit [Ping timeout: 245 seconds] 13:30:51 -!- VengefulCarrot has quit [Ping timeout: 245 seconds] 13:30:52 -!- omnirizon has quit [Ping timeout: 245 seconds] 13:31:17 -!- eurtek has quit [Ping timeout: 245 seconds] 13:31:17 -!- yogidabear has quit [Ping timeout: 245 seconds] 13:31:40 -!- Yermak has quit [Ping timeout: 245 seconds] 13:32:05 -!- Edgeworthz has quit [Ping timeout: 245 seconds] 13:32:06 -!- Morphy has quit [Ping timeout: 245 seconds] 13:32:30 -!- Lawman has quit [Ping timeout: 245 seconds] 13:41:37 -!- G-Flex has quit [Quit: Time for us to bug out.] 13:41:44 Hey, John (poor_yurik) just wrote back. If we're lucky, he makes special content for our blog :) 13:45:03 * dpeg has no problem filling ##crawl-dev with chit-chat on his own. 13:47:34 -!- SurpriseTRex has quit [Ping timeout: 246 seconds] 13:52:33 -!- MarvinPA has quit [] 13:53:28 -!- yxhuvud has quit [Ping timeout: 245 seconds] 13:55:44 Zannick: did you know that BOG = Brent's Orc God? I've never seen specifications but there was pre-DCSS talk of such a god. I believe that Brent meant a god for monster orcs. 13:55:47 -!- dg_ has joined ##crawl-dev 13:57:43 dpeg: I think it was used in comments as a joking reference to whatever god orc priests smited you with. 13:58:20 -!- Morphy_ has quit [Ping timeout: 245 seconds] 13:59:12 elliott: yes, maybe. But that gave us "Bog" :) 13:59:22 (Bog is a Slawic term for "god".) 13:59:32 For example, in Bogdan. 13:59:41 haha its like dcss history lessons 13:59:58 Professor dpeg recites tales from the past! 14:00:34 There was also mention of "Josh's spider god". 14:00:39 ah, brent 14:00:46 misremembered, but yes 14:01:09 I wonder what he'd think about the Crawl of today. 14:01:34 Tried to contact him when I was in Toronto (he seems to live in Ontario, too) but to no avail :( 14:02:36 where was crawl originally started? seems like not the us for sure, but then I'm curious as to where 14:02:56 australia 14:03:35 oh those awesome aussies 14:03:52 making us crawl and … crawl 14:04:44 link_108: huh? :) 14:04:56 That's why Crawl proudly uses Commonwealth spelling. 14:05:36 dpeg: yea, I was wondering where some of the spelling was from. thought UK, but australia makes sense :) 14:06:11 It's funny because half the players sit in the US, but I like it. A subtle statement :) 14:07:48 haha I agree, even though I'm in the us. 14:08:28 heh, makes me feel more connected to the rest of the world rather than just in a US bubble, if that makes sense 14:08:38 yes, I understand 14:13:07 the spelling won't be an issue after you've finalized the american translation 14:13:22 <|amethyst> British English is the closest thing to a foreign language we've heard of :) 14:13:29 american fake language, turns ise -> ize, ou -> o 14:14:57 yea, I'm not a linguist or anything, but its curious how language changes, especially the uk/usa english difference 14:14:57 o 14:14:58 r 14:14:59 eve 14:14:59 r 14:15:22 even different dialects in a country (idk why multiple messages just sent :o ) 14:15:29 -!- Yen has quit [Ping timeout: 260 seconds] 14:16:14 -!- bonghitz has quit [Quit: bonghitz] 14:16:18 it's obvious how bad your spelling is when you spell "lift" as "elevator" 14:17:10 * dpeg points at the words "fanny" and "suspenders". 14:18:02 <|amethyst> If you want to ask someone for a cigarette: "Could I bum a fag?" 14:18:14 <|amethyst> that way people on both sides of the Atlantic will be confused and/or offended 14:18:24 aluminum VS. aluminium 14:18:57 |amethyst: whats bum in uk? 14:19:06 -!- blabber has joined ##crawl-dev 14:19:11 <|amethyst> link_108: rear end 14:19:33 <|amethyst> (as a noun; the verb is very much an Americanism) 14:19:45 |amethyst: haha, yea, we use that here, but yea, the verb is more popular here 14:20:11 <|amethyst> link_108: I'm "here" :) 14:20:14 <|amethyst> Kentucky 14:20:25 -!- Codrus has quit [Ping timeout: 250 seconds] 14:20:43 |amethyst: haha nice, you never know! interwebz and such :P 14:20:54 <|amethyst> (which is why you occasionally see me saying something "needs fixed") 14:21:00 especially here in ##crawl-dev apparently! :D 14:24:44 And then there's "bumcivilian" for "brown iron" 14:26:29 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 14:27:59 -!- absolutego has quit [Quit: leaving] 14:28:03 -!- MIC132 has quit [Quit: Page closed] 14:29:58 -!- voker57 has quit [Changing host] 14:39:10 -!- Sgun has quit [Ping timeout: 264 seconds] 14:41:34 galehar: that summons not fighting out of range thing will buff smite/bolt spells quite a deal, letting you kill the caster first 14:41:57 is there a plan how to balance that? 14:42:57 friendly summons 14:43:22 HangedMan: bolts can go through them 14:44:29 kilobyte: I don't really understand your concern here 14:45:04 it's already usually the case that monster summoners are within sight when they summon stuff... 14:46:12 4.1 boris! 14:46:42 kilobyte: basically smite/bolt spells are already good for killing summoners first, I don't see how anything changed 14:46:58 certainly not "buff quite a deal" 14:48:32 It's good that changes like this one come up so early in the cycle. Lots of time to see it in action. 14:48:40 boggart->lich->ten fiends; you can disable all that in one go by killing the boggart 14:49:35 -!- omnirizon has quit [Ping timeout: 245 seconds] 14:49:46 (or boggart->ten dragons, if we decide to let lingering spell effects stay) 14:49:50 kilobyte: oh, the point is that killing the summoner will disable the summons? I'm not sure that's a good idea 14:50:05 Did galehar do anything to that effect? 14:50:11 they're not in range anymore 14:50:30 dpeg: he committed only the player side for now 14:50:31 kilobyte: IMO if the summoner is dead, then the summons should be free to move around as normal 14:51:11 kilobyte: that's fine then. There are issues with monster summoning, but not that one, as far a I understand. 14:51:26 dpeg: ? 14:51:46 alternatively we can just not implement this restriction at all for monster summoners, yes 14:51:52 kilobyte: is there even supposed to be a monster side to that change? 14:52:14 I assume this is going to work consistently, if that's not the intention, this changes a surprise major change into a WTF moment 14:52:26 kilobyte: a nerf to player summons, no nerf to monster summons, the best of all worlds :) 14:53:14 we have tons of player/monster inconsistencies, I don't find this one particularly problematic... but I'd also be fine with having a monster side to this, with the addendum that if the summoner dies, then the summons are "freed" to attack you anyway 14:53:25 kilobyte: rationalization: monsters are monsters, they naturally want to kill the player. so summons need oversight to make them kill monsters, but not to make them kill the player. 14:53:32 kilobyte: not sure symmetry is so crucial here. For example, boggarts can summon stuff a player can only dream of. 14:53:53 -!- Serfuzz has quit [Remote host closed the connection] 14:53:53 boggarts use shadow creatures 14:53:55 yes, monsters are generally better at summoning than players 14:53:55 "so here's an axe. This guy here can wield it and use to kill enemies, that guy there, upon wielding it, gets an axe-shaped jelly" 14:54:35 possibly because players are summoning creatures that are normally hostile to them, while monsters are summoning creatures that are normally friendly to them 14:56:55 kilobyte: everyone was unhappy with offscreen ally kills. I think galehar's solution is the best one, it was certainly discussed a lot (also on the forum). If the price to pay is player-monster asymmetry, then that's not nice, but worth it in my opinion. 14:57:03 this breaks on enslavement, and on the assumption of all monsters being one happy family, meant to do nothing but kill you 14:57:12 what breaks? 14:57:43 dpeg: "discussed a lot"? only if you count some tavern 14:57:57 -!- link_108 has quit [Quit: link_108] 14:58:23 kilobyte: you had no idea this was in the oven? 14:58:33 I'll also note that galehar's solution as implemented wouldn't work well for monsters for other reasons... players are very good at breaking LoS from things, and could easily get into situations where they can see/attack the summon but not the summoner 14:58:33 elliptic: enslavement changes a being's attitude for the duration of the spell (including Summon Greater Demon) 14:58:34 -!- DracoOmega has joined ##crawl-dev 14:59:05 elliptic: then, being an one-side change, it disqualifies it 14:59:09 kilobyte: and what's your point? I asked "what breaks?", not "what does enslavement do?" 14:59:10 huh? 14:59:40 This isn't the first case where player stuff stops working out of LoS when monsters don't get the same restriction, incidentally 14:59:40 kilobyte: also, this proposal has certainly come up before in IRC 14:59:54 elliptic: your explanation was that the summon is happy to work together with the summoner 14:59:56 Orb of destruction uses the justification that monsters have a better version of the spell. That seems just as plausible here, if you really care for the justification 15:00:31 -!- Mottie has joined ##crawl-dev 15:00:35 That the compulsion portion of player summoning spells has certain limitations that monster copies of it don't 15:00:37 the Orb's malevolent radiation yada yada 15:00:38 kilobyte: I didn't say that at all! I said that monsters are better at summoning in general because monsters are naturally friendly to each other 15:01:01 DracoOmega: so you say every youngin orc wizard has that book while the player has not? Every single IOOD user is centuries old. 15:01:19 oh, i see what elliptic is saying 15:01:20 Orb spiders? 15:01:30 the players summons hate the player, and are therefore trying to leave 15:01:30 (A bit facetious, but still) 15:01:41 kilobyte: incidentally, I'm still not sure why enslavement bothers you, since it looks to me like enslaved monsters can still attack when out of sight... it is just summons that are affected 15:01:48 DracoOmega: all book readers are liches or statues, this has been enforced rather well 15:01:50 whereas when a lich summons a demon, that demon wants to be there, and will stick around longer 15:01:54 (I might be wrong about that, just looking at the commit) 15:02:00 -!- hoody has quit [Remote host closed the connection] 15:02:34 kilobyte: "all book readers are liches or statues" <- why do we have tons of vaults with other monsters guarding books then? 15:03:16 or do you mean monsters with IOOD 15:03:58 Can player ghosts get IOOD? 15:04:01 yes 15:04:13 I assume their version magically loses its LoS restriction, too? 15:04:18 presumably 15:04:31 Of course, monster spells ALREADY have multiple asymmetries inherant to them. They are free, for one thing, and never miscast, and probably other things that aren't immediately jumping to mind. 15:04:48 and sometimes they use completely different damage formulas 15:04:50 no glow 15:05:23 can be cast way before the player could have the relevant skill, vis orc wizards with haste and invis 15:05:29 -!- smeea has quit [Read error: Connection reset by peer] 15:05:42 hd-wise they are not even high enough level to cast those i think 15:05:50 ??monsters[2] 15:05:50 monsters[2/4]: Dirty cheaters. 15:06:51 Does players[2/4] give "Dirty losers"? 15:07:09 -!- dtsund has quit [Quit: dtsund] 15:07:11 -!- G-Flex has joined ##crawl-dev 15:07:17 -!- G-Flex has quit [Client Quit] 15:07:46 If one is going to go through the complicated task of trying to rationalize all the reasons why these systematic assymetries exist, I don't see why any possible reason you could devise for summoning LoS assymetries would be any further contrived 15:07:55 Flavor-wise, I mean 15:08:24 <|amethyst> To me the LOS asymmetry is no worse than the fact that we don't give conjurer monsters MAINTAIN_RANGE 15:09:00 And hands up who thinks the game would be better if we did >.> 15:09:10 (So that you can be forcibly expelled :P) 15:09:15 <|amethyst> (but in the opposite direction) 15:09:28 it would be fun to see what the game would be like with that 15:09:33 probably aggravating 15:09:50 <|amethyst> elliott: wasn't that tried pre-DCSS with centaurs? was that 4.1? 15:09:50 Well, that was one of the really terrible things about 4.1, wasn't it? 15:09:55 Not just centaurs. Everything 15:09:59 <|amethyst> aha 15:09:59 As I understand it 15:10:01 |amethyst: 4.1 centaurs maintain range to some degree, but not really that much 15:10:02 kilobyte: if you think the change is unbearable, it's probably best to take it to c-r-d. Otherwise, I'd suggest to play with it for a bit. 15:10:05 you can just walk up to them 15:10:07 then there's the fact that monsters can't spam summons when you aren't in sight in preparation for when you arrive 15:10:20 unless I am missing something 4.1 centaurs' annoyance is overrated 15:10:41 Well, I've never played 4.1. I'm just going on third-hand stories 15:10:49 Cerebov can't cast haste if you duck around a corner first 15:10:50 clearly all monsters need to generate_awake 15:10:52 DracoOmega: you're missing out! 15:10:57 there's a LoS asymmetry 15:10:59 <|amethyst> I think that was one of the first comments I got after adding orb spiders 15:11:09 <|amethyst> "please, no 4.1 centaurs!" 15:11:14 <|amethyst> or something like that 15:11:17 -!- Orionstein has quit [Quit: Leaving.] 15:11:36 |amethyst: if players whine before they even see the new stuff, you probably got it right. 15:11:39 Yeah, I admit that I cringed a bit when the new AI behavior for them was added, until I realized it wasn't intended as a general thing 15:13:48 -!- Isasaur has quit [Quit: Page closed] 15:14:19 -!- flun has quit [Quit: Page closed] 15:15:39 <|amethyst> you should have seen them before the commit, when they had full-speed casting and no cantrips 15:15:54 <|amethyst> it was like the plasma gun from DOOM 15:16:13 <|amethyst> except with more explosions, usually killing the shooter :) 15:16:19 fr 4.1sprint 15:16:32 |amethyst: greater orb spiders, please 15:16:52 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:16:55 unknown monster: "orb slug" 15:16:55 %??orb slug 15:17:03 Haha 15:17:05 <|amethyst> elliott: then the explosions are likely to be an issue 15:17:15 |amethyst: define "issue" :) 15:17:17 <|amethyst> I guess you could give them immunity to orb explosions 15:17:22 -!- white_noise has quit [Quit: Page closed] 15:17:28 just give them 1000 hp 15:17:31 and make them come in packs 15:17:37 orb slug (06j) | Spd: 4 | HD: 20 | HP: 116-148 | AC/EV: 2/1 | Dam: 40 | !sil | Res: 06magic(80) | Vul: 09poison | Chunks: 09poison | XP: 986 | Sp: destruction orb (8d17) | Sz: Big | Int: insect. 15:17:37 %??elephant slug col:magenta name:orb_slug n_rpl n_des n_spe spells:orb_of_destruction 15:17:52 <|amethyst> hm 15:18:03 4.1 centaurs only rarely kite you, and only at low HP. 15:18:06 |amethyst: give it haste also :p 15:18:06 <|amethyst> slow caster + no cantrips could work to ensure spacing 15:18:07 (if only %?? properly checked for arenasprint 15:18:08 er, HangedMan 15:18:13 4.1 has pretty interesting and fun AI imo 15:18:17 oh does arenasprint actually have those, heh 15:18:32 <3 8d17 15:18:37 always nice 15:18:54 4.1's ranged AI adds a lot more tactically than ours does 15:18:58 <|amethyst> elliott: nah, greater orb spider should fire orbstorm 15:19:00 also, yes, these are in arenasprint 15:19:18 The greater orb spider draws a card! It is the Orb! 15:20:08 st_: hmm, maybe I should play 4.1 some more... I just assumed its AI was bad and was planning to rewrite it for 41qys-crawl :p 15:20:16 (usually I don't get far enough to see centaurs in 4.1...) 15:20:25 -!- vengefulcarrot has quit [Ping timeout: 245 seconds] 15:20:26 <|amethyst> FR: a spell for cast_iood_burst... doesn't have to be available to players or anything 15:20:44 Well, wasn't a triple IOOD spell in the ideas list for Vehumet spells? 15:20:49 <|amethyst> could offer it to ****** vehumet worshippers 15:20:52 (I kind of liked that one) 15:21:09 <|amethyst> oh, I guess I'm not as original as I thought :) 15:22:39 -!- Deathmic has quit [Read error: Connection reset by peer] 15:24:57 <|amethyst> speaking of the plasma gun... what if Rod of Striking did pushback and/or stun? 15:25:04 <|amethyst> maybe with a name change 15:25:17 elliott: wait, youre monqy? 15:25:36 <|amethyst> alefury: no, elliott is monqy's lackey 15:25:39 ah 15:25:47 <|amethyst> :P 15:25:50 Rod of Repulsion 15:26:00 -!- keszocze has quit [Quit: Lost terminal] 15:26:21 rod of ejaculation? 15:26:35 rod of rudeness 15:26:53 -!- dtsund has joined ##crawl-dev 15:28:18 * dpeg goes and checks if there are appropriate song titles on Repulsion's "Horrified". 15:28:20 alefury: yes I'm definitely monqy 15:29:31 -!- absolutego has quit [Remote host closed the connection] 15:29:41 Festering Boils, Pestilent Decay, Driven to Insanity... not bad 15:30:23 but enough about my medical history 15:31:55 <|amethyst> dpeg: Black Breath 15:31:56 |amethyst: that could be good for a rod-only spell, yeah... it should also do more damage than striking 15:32:09 <|amethyst> elliptic: as an L1? 15:32:17 L1? 15:32:24 <|amethyst> elliptic: (the idea is it would be L1 so you could spam it to keep one monster away) 15:32:30 <|amethyst> level 1 15:32:42 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 15:33:12 |amethyst: you too? Or just the internet? :) 15:33:27 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:33:51 |amethyst: I'd much prefer it if it *isn't* indefinitely spammable 15:34:16 spammable ways of pushing monsters back are tedious (and very strong) 15:34:20 <|amethyst> elliptic: it's a rod so it's not indefinite... even maxed out you regenerate less than one MP a turn 15:34:36 |amethyst: then why does it matter whether it is L1? :) 15:34:40 <|amethyst> what about making it L2 so you can spam it briefly but not for too long? 15:34:44 sure 15:34:58 <|amethyst> hm 15:37:53 What about as a weapon brand for polearms? Chance (not guarantee) of knockback on successful hit? 15:38:25 that sounds better as a weapon move for something like M&F to me, if anything 15:38:32 polearms already have a unique move 15:38:42 elliott: would break autofight 15:38:44 I think it could be very though 15:38:46 *very annoying 15:38:57 for polearms it would be actually useful 15:39:08 <|amethyst> I was thinking stun more than knockback 15:39:10 it'd break autofight for polearms too, if it worked with reaching 15:39:20 Autofight works with reaching. 15:39:29 <|amethyst> elliott: you could make it activate on the non-reaching hits only 15:39:31 < DracoOmega> Well, wasn't a triple IOOD spell in the ideas list for Vehumet spells? 15:39:34 -!- Pthing has quit [Read error: Connection reset by peer] 15:39:35 i know autofight works with reaching 15:39:38 <|amethyst> but I agree that polearms don't need extra moves 15:39:43 i think by "break autofight" alefury meant it'd make you move a bunch due to knocking things back 15:39:47 maybe I'm wrong though 15:39:55 <|amethyst> that's how I took it 15:39:57 move next to enemies who then get a free attack 15:39:59 i want a spell that makes orbiting iood-like proj around you, and they fire one by one over a few turns 15:40:03 very efficient bu can't bne stacked 15:40:06 which would be super dumb and annoying 15:40:07 alefury: well, autofight already does that 15:40:08 knockback on melee seems very bad to me 15:40:19 if you want something of that sort, use dragon form 15:40:20 press tab a bunch to close distance to an enemy and it will let you get hit 15:40:31 elliott: your nick sucks. do it like i did and call yourself lliott 15:40:53 /nick elliptic2 15:41:05 also, i know autofight does that, but knockback on a nonreaching weapon would only hurt you while using autofight 15:41:10 it would often be negative as pure knockback, and weapon moves shouldn't be negative 15:41:19 alefury: also against centaurs 15:41:22 I'd forgotten that alefury was short for galefury. 15:41:27 and lots of other stuff 15:41:41 dtsund: its a shitty nick anyway, makes me sound emo 15:41:42 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 15:41:54 alefury: alefury is awesome, otoh! 15:41:56 alefury makes me sound like an alcoholic, which is much closer to reality i guess 15:42:01 Yeah, but "ale fury" sounds like drunken rage 15:42:02 knockback seems to me like the kind of thing you'd want as a *dis*advantage -- say, M&F do the largest damage of any weapon type at basically every level, but you have to deal with knockback pushing your fights out of corridors 15:42:14 I suspect it'd be too annoying to be viable though 15:42:27 well, it's clearly positive in some cases 15:42:33 and also clearly negative in others 15:42:39 which is interesting but not what weapon moves should be 15:42:43 elliott: would ask for interesting positioning ( ..@O#) 15:43:11 dpeg: yeah, but that could degenerate to kiting stuff to a wall 15:43:20 There could be weapons that do that, but not on a whole class: ego (dubious, so good!), or unrandart. 15:43:34 unrandart maybe 15:43:36 ++ for unrandarts with unique weapon moves 15:43:41 Yeah, ego was what I meant when I said 'brand" 15:43:42 I think even as an ego it sounds bad 15:44:23 * dtsund would like to see more weapon-type specific egos 15:44:25 something like devastator is already kind of a weapon move 15:44:26 because an effect like this is so annoying to use that it shouldn't appear in games very often 15:44:26 and that's cool 15:45:55 -!- absolutego has quit [Quit: leaving] 15:49:26 -!- hoody has quit [Remote host closed the connection] 15:56:15 -!- Morphy has quit [Ping timeout: 245 seconds] 15:57:16 <|amethyst> kilobyte: did you have plans for Rod of Striking? I was thinking about implementing a rod that does (stun or knockback) + damage, maybe as a level 2 spell. Would make sense for striking, but if you have other plans I could make it a new one 16:00:23 -!- _159 has quit [Client Quit] 16:00:29 -!- Kitarity has quit [Ping timeout: 260 seconds] 16:00:54 -!- link_108 has joined ##crawl-dev 16:01:51 -!- fooobarrr has quit [Quit: leaving] 16:02:18 oh hello deverz 16:08:49 huh, this editing business is as time-consuming as ever 16:09:01 won't finish tonight :| 16:12:39 dpeg: re random gods: it sounds like you want these to be rolled per server or per user, not per char? you should clearly mention that early on the wiki page 16:13:06 alefury: hup, more context please 16:13:09 the endurance section really comes out of the blue 16:13:18 they'd be like ghosts... 16:13:29 yes, page is far from finished 16:13:39 i just assumed a random god would be rolled if an altar is randomly spawned, and not be persistent across games 16:13:49 -!- syllogism has quit [Ping timeout: 240 seconds] 16:14:12 its only a minor part of the concept either way, but should be mentioned earlier 16:14:41 alefury: no, persistence is part of the appeal! 16:14:59 sure, it sounds good. just saying you should mention it earlier. 16:15:05 players would talk about the god and debate pros and cons... and after a while, the god would be gone. 16:15:17 alefury: if you want to, you can edit that page. I've got my hands full with the powers page. 16:15:19 that only works online of course 16:15:23 (I'd appreciate that.) 16:15:33 alefury: no no, you could also encounter the same god several times locally. 16:15:35 well, the problem is i cant read your mind :P 16:15:45 * dpeg hands alefury his mind. 16:15:51 If the generation algorithms are good enough, it might inspire a permagod 16:15:52 i still cant read it :( 16:16:04 * dpeg hands alefury a dictionary German-dpeg. 16:16:18 dtsund: true, but I wouldn't hope for that :) 16:16:21 dtsund: already on the page: Random gods can be saved (locally or by the server admin). For example, a particularly popular random god could be kept in eternal existence, with really small chances to show up — these could be like a mascot for a server. 16:16:23 are we still talking about languages? :P 16:16:30 |amethyst: I didn't remove these because something would be good for artificers (current "staff" item has nasty theme/skill issues), but elliptic seems to be strongly against giving them striking back, even after damage has been adjusted 16:16:36 But perhaps some Sprint Meister would come up with a cool use of unrandom gods. 16:16:58 the issue could be avoided if the hard-coding of the number of rods was dealt with 16:17:20 <|amethyst> hard-coding? 16:17:23 I far far prefer "class with limited charges of wands" to "class with rod that you use on everything" 16:17:30 (I mean, that adding or removing a rod needs to come with a replacement) 16:18:07 -!- ontoclasm has quit [Quit: Leaving.] 16:18:25 elliptic: so I misunderstood you then; I thought it's because you deem striking to be boring 16:18:55 I might suggest always having the first char of randgod's name be the same, so that abbreviations still work 16:19:24 dpeg: added persistence to the opening list of bullet points 16:19:27 Rndy 16:19:36 <|amethyst> dtsund: "Really worship at the altar of Qfuk Da Sac?" 16:20:11 Y 16:20:22 I would worship Qfuk Da Sac 16:20:30 alefury: thx 16:20:31 -!- sbluen has quit [Ping timeout: 244 seconds] 16:21:05 dtsund: I want them be always in double quotes, like some artefacts are. "dtsund" 16:21:33 Quock Yrms 16:21:40 DEWz^" ? 16:21:55 just using Q or something would be cooler i think 16:22:33 -!- Lawman has quit [Quit: Page closed] 16:22:38 Really worship "The Wrath of Trog"? 16:22:57 alefury: I am fine with DEWz^" :) 16:23:31 note that Q is a nice traditional name for a god 16:23:35 ;) 16:24:06 Ah, that'd work too. 16:24:27 (the name should of course still be random, but having it always start with the same letter sounds pretty cool) 16:25:03 -!- Pacra has quit [Ping timeout: 268 seconds] 16:25:15 I think it is premature to discuss this :) 16:25:36 some old entries on the page have "wrath: M3" -- does this have any meaning? 16:30:56 alefury: I am also very much interested in comments on the actual content :) 16:30:58 -!- ark____ has joined ##crawl-dev 16:31:17 i only have a really obvious one: sounds interesting, but would be a lot of work 16:31:52 alefury: yes, the plan is to single out a really short list of powers and piety rules, roll some gods by hand and see if it could be interesting. 16:32:38 Also, I tried to avoid code-wise complicated powers. Design is hard enough, implementation should be simple. 16:34:14 -!- ark____ has quit [Client Quit] 16:35:15 * Kills by allies (should sometimes be part of a "Don't kill yourself" conduct). (The game already tracks how much damage on a monster was done by the player.) //Allies// 16:35:22 this seems scummy 16:35:35 this is even worse: * Kill fleeing monsters //Hates Fleeing// 16:35:39 also, what is a visitor? 16:35:47 as in * Kills with visitors (piety gain depends on current piety vs monster HD and number of (sentient) visitors). 16:36:10 alefury: these are old proposals, and not mine :) 16:36:10 how would this work? * Kill allies (Summons only give minimal piety) 16:36:37 what counts as an ally in this case? enslaving monsters just before killing them, then killing them while allied, would be terrible 16:36:50 I didn't do anything to piety rules today. Have been brainstorming strong powers with nicolae, because I realised that strong powers are needed for attractive gods. 16:36:57 alefury: I concur. 16:37:02 ah 16:37:11 ill delete some dumb ones then 16:37:27 anyone should feel free to restore them if they think theyre good 16:37:36 alefury: yes, removal is good 16:38:10 A strong power: NetHack-style genocide. 16:38:21 Probably limit number of times per game. 16:38:40 I think that genocide is a horrible mechanic. 16:39:06 What monster do you wish to genocide? [type the name] orb of fire 16:39:07 However, I have something where the player can choose a type of enemy (e.g. by genus), and then blow up those guys. 16:39:09 What monster do you wish to genocide? [type the name] orb guardians 16:40:06 The interface should probably be Shiren-style, rather than entering a name or glyph. 16:40:37 dtsund: I don't know how Shiren does it, but I had a list in mind that's offered to you 16:40:44 Pre-release branch on crawl.develz.org updated to: 0.11-b1-77-g2576796 (33) 16:40:50 kilobyte: about the "staff" that artificers get, my suggestion would be to replace that with what hunters get (a +0 short sword with 1 skill) and then make "staff" not generate anywhere (keep it in the code for the weapon stats for magical staves) 16:40:51 That'd work to. 16:40:55 *too. 16:41:19 while it's very satisfying to throw a scroll of removal at an ark dragon it's still one of the most spoilery concepts possible 16:41:19 In Shiren, you have to meet the enemy first, and if you have the appropriate item you can say "make *those* guys go away". 16:41:30 dtsund: b/c then the player could choose a nemesis at * piety, say (list of easy guys), one at *** and another at *****. 16:41:38 also you can't write it on blank scrolls until you waste one first 16:41:43 dtsund: ah 16:41:55 kilobyte: how many of the things you dislike about staves/artificers would that address? 16:42:15 HangedMan: There's no need to wait for an ark dragon to show up, it's done genus-wise 16:42:47 still one of the most spoilery concepts possible 16:43:21 It says in the item's description, plain as day, that you have to throw it. 16:43:54 no, the "oh hey did you know hermits/dragons/tanks/radishes become some of the nastiest things in the game" bit 16:44:19 Oh, well, that's an issue with the promotion system, not the item itself. 16:44:29 -!- rkd2 has quit [] 16:46:01 -!- Kalir has quit [Quit: good ending] 16:46:19 Also, if you're in the postgame and have crazy gear, I'd rank bandits as the worst... 16:46:50 didn't say *the* nastiest :P 16:47:14 "Oh, hey, so that +55 shield with five resists on it? Yeah, it's a weed now." 16:48:08 -!- Edgeworthes has quit [Quit: Page closed] 16:48:59 at least that's a "bandit has to be able to fire directly at you" scenario compared to said "hit you anywhere on the floor" monsters but I digress 16:49:25 -!- PepeRC2 has quit [Ping timeout: 244 seconds] 16:50:32 -!- Pacra has joined ##crawl-dev 16:54:44 Wait here! The rat bites your sling. Your sling unwields an uncursed sling. Your dancing weapon hits the rat. Your dancing weapon hits the rat but does no damage. 16:54:56 the things I discover with my insane gimmickry 16:55:19 elliptic: removal of the item would solve issues about the item, of course :p 16:55:44 -!- CampinSam has quit [Remote host closed the connection] 16:59:55 -!- blabber_ has joined ##crawl-dev 17:00:00 -!- Kirbypowered has quit [Ping timeout: 245 seconds] 17:01:34 -!- Senjai has quit [Changing host] 17:02:38 I think I'm done with the powers for now. 17:02:54 0.11 installed and enforced on cdo 17:03:04 console 17:03:19 -!- blabber has quit [Ping timeout: 265 seconds] 17:03:45 !beer Napkin 17:03:52 !coffee Napkin 17:03:52 * Wenzell hands Napkin a pot of latte macchiato, brewed by the Serpent of Hell. 17:04:06 i _think_ i thought of everything 17:04:13 let's see 17:04:17 thanks :) 17:04:27 !bedtimetea Napkin ;) 17:04:33 o/ 17:04:37 * Grunt ponders *which* SoH brewed the coffee :b 17:05:22 Napkin: Nacht! 17:05:28 Grunt: only Napkin would know 17:06:04 -!- Kirbypowered has quit [Client Quit] 17:06:56 alefury: what do you mean by "name letter"? 17:07:15 -!- blabber_ has quit [Quit: leaving] 17:07:37 dpeg: typo, meant "same" 17:07:52 Yeah, he's saying what I said earlier 17:08:18 ok 17:08:24 elliptic: thanks for c-r-d reply 17:09:46 alefury: I still disagree but I just won't reply :] 17:10:01 dpeg: why do you disagree? 17:10:21 For example, should elliptic's many future player gods all start with the letter Q? 17:10:39 Qelliptic 17:10:43 alefury: I think that having "Hrmop" is good enough to indicate the god is an oddball. 17:10:57 -!- evilmike has joined ##crawl-dev 17:11:08 -!- odiv has quit [Read error: Operation timed out] 17:11:08 evilmike: morning! 17:11:19 hello 17:11:20 evilmike: You have 1 message. Use !messages to read it. 17:11:34 more like afternoon here, don't let my tendency to be up at odd hours fool you 17:12:10 I know we're trying to be all politically correct and stuff here, least what it seems like, are there any profane words that start with Q? we wouldn't want a god with a profane/offensive name 17:12:32 yep 17:12:35 "queer" 17:12:45 queef 17:12:45 with a language as big as english, you can practically find any offensive word with any letter 17:12:49 qfuck 17:12:56 etc. 17:13:05 zannick: true, guess you can't really win haha 17:13:20 evilmike: damn english language :P 17:13:29 Qidontlikeyouverymuch 17:13:37 quahog 17:13:39 the player name would be garbled, of course -- hopefully so that one can still guess the original player 17:13:49 link_108: anyway it is not like randarts do not generate with profane names 17:13:54 see {fuk da sac} 17:13:56 I've only seen the random name generator come up with one name that seemed offensive (as opposted to just profane)... most people thought it was funny though. Hard to get offended when it's the rng 17:14:11 evilmike: what was it? I bet it was "Plog". 17:14:17 quck yoo 17:14:29 ??crap 17:14:29 ??fuk da sac[2] 17:14:29 fuk da sac[2/52]: Welcome to Fag Cum's Jewellery Boutique! What would you like to do? 17:14:29 crap[1/2]: e - the cursed -1 leather armour "Crap" {Acc+2} 17:15:36 evilmike: I cannot estimate how bad that is. The blessings of non-native speakers. 17:16:23 well, it has a somewhat offensive slur in it... but really, when you get thousands of games being played, and each one of those has many random names, you're going to get some odd stuff 17:16:24 Fairly unpleasant, but I don't feel like explaining it. 17:16:50 dpeg: a random god power/way to get piety: braverobin 17:17:01 there's such a huge difference between a person calling someone that, and a rng producing that sequence of letters 17:17:01 kilobyte: ++ to that! 17:17:02 ??braverobin 17:17:03 braverobin[1/1]: Just play normally and the lua will handle all the annoying fighting for you! You might want to pick a strong melee character, though... 17:17:08 haha 17:17:13 dpeg: it has some lua that automatically spams autofight whenever there is any enemy in view 17:17:26 quite the challenge, in terms of building a character it won't immediately kill off 17:17:39 -!- s951 has quit [Quit: Leaving] 17:17:59 Conduct: automesmerise to the nearest enemy 17:18:08 Er, not conduct, but you know what I mean. 17:18:10 alefury: I delete "kill allies", that's not good enough, even for a random god; but I'll add details to "kill with visitors", that has some potential. 17:18:23 does braverobin still have a habit of starving itself? 17:18:45 evilmike: if you find some deep water, yes, but you can technically hold down a direction key or "i" or whatever to unstuck it 17:18:53 -!- Lasse- has quit [Read error: Connection reset by peer] 17:18:55 dtsund: god that forces you to use obsidian axe 17:19:16 God that forces you to use Gong 17:19:30 God of noise 17:19:55 st_'s sprint map gives you an option of using all the crazy randarts, if you haven't tried it 17:20:10 yes, it's awesome 17:20:21 unrandarts, I meant 17:20:43 -!- anubis is now known as anubisbafoobis 17:22:30 -!- anubiscrapfoobis has quit [Ping timeout: 244 seconds] 17:22:46 -!- fooobaar has quit [Read error: Connection reset by peer] 17:23:02 Time: 1181.9 (0.5) <- what does the number in brackets mean? 17:23:13 Napkin: the amount of time your last action took. 17:23:14 how much time the last action took 17:23:21 so if you attack something and it takes 0.5, it'll show 0.5 17:23:26 if you autoexplore for 10 squares at normal speed, it'll show 10, etc. 17:23:32 useful for seeing your attack/movement delay 17:23:33 ah 17:24:25 so.. equipping or dropping items cost less than a "full turn", right? 17:24:35 *or rather time unit 17:26:05 it depends on the item 17:26:10 swapping weapons is really fast, swapping armour is slow 17:26:19 -!- voker57 has quit [Read error: Connection reset by peer] 17:26:33 depends on the weight of the item then? 17:27:11 I think it depends on EV penalty 17:27:31 ah, ok, how did i know it wouldn't be simple? ;) 17:27:46 Napkin: but they are showing the number now. 17:28:03 -!- roctavian has joined ##crawl-dev 17:28:13 FR: fast casting/slow casting mutations 17:28:21 :) 17:28:43 kilobyte: fast is not so interesting imo, but slow casting is. 17:28:53 I think it's 2.0 for most equipment. Body armour is slower and uses its own rules (gold dragon armour takes forever). Jewellery is 0.5. I forget what weapons are 17:29:26 -!- ontoclasm has joined ##crawl-dev 17:29:42 -!- voker57 has quit [Changing host] 17:30:20 kilobyte: fast casting would be a fun vehumet thing (cast one spell with each hand!); a few games have done it 17:30:44 i think delayed magic might be more interesting than slow casting 17:30:59 weapons are really really low iirc, like 1 to 3 aut 17:31:12 I still support the idea that under Vehumet, you can shoot a quivered wand alongside a spell. I like the mental image of firing on all cylinders. 17:31:15 -!- TehBanz has quit [Ping timeout: 245 seconds] 17:31:47 wandclaws 17:31:48 give spells delay dependent on level, make spellcasting skill lower them to mindelay... I'll show myself out 17:32:15 following chei slows spellcasting 17:33:22 -!- Morphy has quit [Quit: Page closed] 17:34:14 kind of weird how unwielding is 3 aut and wielding is 5 aut 17:34:53 hangedMan: I totally agree, pulling a weapon out should be faster than putting it away 17:35:39 http://www.penny-arcade.com/comic/2009/1/16/ typical vehu worshiper 17:35:42 they should probably just... be the same speed 17:37:38 wandclaws: http://penny-arcade.com/comic/2009/01/26 17:39:05 random veh idea: chance to not use charges on attack wands (or something related to that) 17:39:53 ar of veh buff 17:39:56 -!- elliptic has quit [Quit: Leaving] 17:40:22 chance to regain MP when zapping an attack wand 17:42:06 -!- RollieTG has quit [Ping timeout: 245 seconds] 17:42:13 chance to fire the zap multiple times 17:42:35 -!- elliptic has joined ##crawl-dev 17:42:36 i feel like that would be cool for all simple damage spells 17:42:44 but only if it hit nearby targets 17:42:46 rather than the same thing twice 17:43:13 well, it could be like getting multiple id's 17:43:23 it just keeps re-prompting you 17:44:26 I forget, why did draconians lose the body slot? 17:44:41 Well, they gained the ability to wear boots and gloves 17:44:56 Yes, I'm looking at the commit right now and am in the process of importing it 17:44:57 The general idea being to make their slots not essentially the same as ogres and trolls 17:45:20 -!- petete has joined ##crawl-dev 17:45:43 -!- Edgeworthez has quit [Quit: Page closed] 17:47:04 -!- fooobaar has quit [Ping timeout: 268 seconds] 17:47:39 -!- Chozo has quit [Read error: Connection timed out] 17:51:06 -!- SubliminalKid has quit [Ping timeout: 264 seconds] 17:52:10 -!- kwel01 has joined ##crawl-dev 17:52:27 -!- kwel01 has left ##crawl-dev 17:53:10 -!- galehar has quit [Ping timeout: 250 seconds] 17:54:01 -!- st_ has quit [Ping timeout: 244 seconds] 18:00:22 -!- hoody has quit [Remote host closed the connection] 18:02:17 -!- Aryth has quit [Read error: Connection reset by peer] 18:03:15 -!- Zephryn has quit [Ping timeout: 256 seconds] 18:13:55 -!- galehar has joined ##crawl-dev 18:17:13 -!- Zephryn has quit [Ping timeout: 260 seconds] 18:28:21 -!- Bloax has quit [Quit: Doomseeker End Of Line] 18:30:31 -!- monqy has joined ##crawl-dev 18:30:35 -!- Orionstein has quit [Read error: Connection reset by peer] 18:30:46 -!- Kellhus_ has quit [Quit: Page closed] 18:34:29 -!- Zephryn has quit [Ping timeout: 260 seconds] 18:35:40 -!- edlothiol has quit [Ping timeout: 252 seconds] 18:37:50 -!- petete has quit [Remote host closed the connection] 18:42:34 -!- pelotron has quit [Ping timeout: 268 seconds] 18:43:16 -!- Psyknux has quit [Ping timeout: 248 seconds] 18:44:07 -!- RollieTG has quit [Ping timeout: 244 seconds] 18:44:36 -!- ontoclasm has quit [Quit: Leaving.] 18:45:15 -!- WalkerBoh has quit [Client Quit] 18:48:39 -!- dudeman has quit [Quit: Page closed] 18:50:08 -!- Fhqwhgads has quit [Ping timeout: 265 seconds] 18:50:18 -!- Fhqwhgads_ is now known as Fhqwhgads 18:51:29 -!- rossi has quit [Quit: WeeChat 0.3.7] 18:52:52 03kilobyte * ra35d811c39bc 10/crawl-ref/source/ (itemprop.cc itemprop.h): Purge some fruit_mask cruft. 18:52:53 03kilobyte * ra6766e9807bf 10/crawl-ref/source/ (spl-damage.cc spl-damage.h): Make shatter functions static again. 18:52:53 03kilobyte * re2827d328892 10/crawl-ref/source/ (AppHdr.h initfile.cc): Don't force darkgrey to blue on OS X. 18:52:54 03kilobyte * rd79fae7da9f2 10/crawl-ref/source/dat/descript/monsters.txt: Descs for Arena more inventive bosses. 18:52:54 03kilobyte * rb5fb25dfd4b0 10/crawl-ref/source/dat/descript/monsters.txt: Link descs for arena sprint monsters who are pure renames. 18:52:54 03kilobyte * rc8216b768c2d 10/crawl-ref/source/mon-project.cc: Give pghosts and pillusions flawed IOODs. 18:53:42 -!- bonghitz has quit [Quit: bonghitz] 18:55:54 -!- nooodl has quit [Ping timeout: 264 seconds] 18:58:25 Well, that's not exactly the result I expected from mentioning that example 18:58:44 -!- CaptainPIckles is now known as CaptainPickles 18:59:40 -!- N78291 has quit [Quit: null] 19:01:57 kilobyte knows non-standard English words :) 19:02:12 -!- Thann has joined ##crawl-dev 19:02:20 -!- lorenz371 has quit [Remote host closed the connection] 19:02:23 -!- link_108 has quit [Quit: link_108] 19:02:43 Does anyone know offhand when missile brands were changed to be multipliers on top of physical damage, rather than strictly elemental damage? 19:02:58 Wait, what? 19:03:25 Elemental ammo has done multiplicative damage for a very long time, as far as I know 19:03:52 I mean, when it was made so that firing a flame arrow would deal normal arrow damage to something with rF+++. 19:04:03 I'm not aware of that actually being true 19:04:19 I don't believe that happens, either. 19:04:19 Oh. Perhaps elliott has been feeding me TERRIBLE LIES. 19:04:31 Hmm... 19:04:35 well, I got my info from monqy, so blame him :) 19:04:36 Never trust a monky! 19:04:48 Come to think of it, I recall inflicting scratch damage against crimson imps with fire arrows previously. 19:04:51 -!- dg_ has quit [Quit: Textual IRC Client: www.textualapp.com] 19:04:51 Let me check this. 19:05:01 elliott: don't blame me; I said I didn't know 19:05:03 @??crimson imp 19:05:03 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen, !sil | Res: 06magic(36), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: high. 19:05:18 I was under the impression they were 100% elemental damage, and I certainly am not aware of any changes or even discussion of changes recently 19:05:26 monqy: I said I didn't know too :P 19:05:30 !!!!!!!!! 19:05:41 ! 19:05:48 Yes, this crimson imp is completely immune to fire arrows. :b 19:06:55 -!- CaptainPickles has quit [Quit: Page closed] 19:07:32 -!- roctavian has quit [Quit: Page closed] 19:12:11 Would it be a bad change to make them do normal arrow damage, however? 19:12:14 I like how this was apparently a tangled mess of old high priest rHellfire, implicit basic ammo quiver testing, limited launchers + ammunition, and unreading laziness 19:12:36 at least I think light still has the old high priest rHellfire 19:13:23 I hear it does 19:13:41 It probably does. I'm gradually chewing through commits in an effort to catch up, but this is slowed by the fact that git-cherry-pick, git-patch, and patch(1) all quit working a while ago. 19:13:50 o_O? 19:13:53 hehehe 19:13:59 Yyyep. 19:14:09 Any imports have to be slotted in by hand. 19:14:43 /patch/ broke? 19:15:18 Well, I'm sure it still works, but I've tried using it to automatically apply some commitdiffs and it was all "haha nope" 19:16:00 -!- scummos has quit [Ping timeout: 252 seconds] 19:16:20 -!- fungee has quit [] 19:16:37 rebase -i! 19:16:50 the cause of, and the solution to, all git's problems 19:18:32 Hey, that'd require importing everything. 19:19:37 And I kind of need to manually look over the diffs anyway to make sure they still apply; anything related to, for instance, nutrition or ID, or that implicitly assumes the roundlos code is in place, would need editing anyway. 19:19:49 is crawl light square? 19:19:57 Yes. 19:20:35 elliott ported the new-squarelos code to Light, and I have no intention to revert to round. 19:21:17 dtsund: add lava orcs 19:22:04 -!- CampinSam has quit [Remote host closed the connection] 19:22:15 Perhaps. 19:22:39 -!- Pacra has quit [Ping timeout: 268 seconds] 19:23:24 dtsund: they are almost fully coded! they mainly just need tension work at this point 19:23:29 Lava Orcs should be one of several orc races 19:23:35 with crace=orc 19:23:54 and you can only choose orc, and eventually you find out what kind of orc you are later 19:24:03 n 19:24:11 Deep Water Orcs 19:24:13 Dracorcnians 19:24:17 Steam Orcs 19:24:22 mist orc 19:24:26 Pearl Orcs 19:24:45 moon orc 19:25:17 Orc Form 19:25:36 Orctopodes 19:25:47 fortress orc 19:25:58 sludge orc 19:26:24 you're all forgetting 19:26:25 mist orcs 19:26:48 somebody can't read 19:26:49 Pretty sure HangedMan said that 19:26:54 -!- pelotr0n is now known as pelotron 19:26:58 oops 19:27:01 make no mistorc, it was already said 19:27:03 everyone but HangedMan is forgetting mist orcs 19:27:04 iron orc 19:27:17 Oklob orc 19:27:24 you mean Orclob 19:27:25 of distortion 19:27:31 That sounds like a real acid trip. 19:28:10 distorction 19:28:53 -!- ryak has quit [Ping timeout: 245 seconds] 19:29:06 -!- Lightli has joined ##crawl-dev 19:29:13 No Orcish Mines (https://crawl.develz.org/mantis/view.php?id=6135) by pivotal 19:32:08 how fitting 19:33:45 maybe these ideas won't fit in the main crawl 19:33:48 we'll have to make a forc 19:34:08 seriously though 19:34:12 someone needs to adopt lava orcs 19:34:39 monqy: how about we add lava orcs to 41qys-crawl. for Eronarn. 19:34:45 sure 19:34:50 41qys? 19:35:04 yes 19:35:41 -!- notverygoodatdcs has quit [Quit: Page closed] 19:35:49 is it even possible for that to work out well at all 19:37:21 what is 41qys 19:37:31 madness 19:37:37 ??41qys 19:37:37 41qyscrawl[1/8]: can you guess?????????? 19:37:40 ??41qys[2] 19:37:40 I don't have a page labeled 41qys[2] in my learndb. 19:37:44 ??41qyscrawl[2] 19:37:44 41qyscrawl[2/8]: im going to make cerebov a frog and represent him with F gloorx can be a death yak frogs cant wield weapons but cerebov is special 19:37:53 ??41qyscrawl[3] 19:37:53 monqyscrawl[4/6]: http://gitorious.org/~monqy/crawl/41qys-crawl 19:37:58 it involves 4.1 and ironman and ridiculous cruft cleaning 19:38:24 and rehauling religion and items and monsters and exploration and 19:38:27 oh, i see 19:38:30 yes, add lava orcs 19:39:27 Eronarn: it's a 4.1 fork that isn't really all that much like crawl 19:39:36 or at least won't be 19:39:51 but clearly it is related to crawl because it still uses the same names everywhere 19:40:42 needs to change all of the branch names to knock-offs 19:40:56 abyssal stair 19:41:11 -!- Utis has quit [Remote host closed the connection] 19:41:19 if you look at crawl 1.1, most of the monster names are the same 19:41:22 and that's 1997 19:41:22 hobgoblin mines 19:41:37 apparently big kobolds are "kobold lords", though. make of that what you will... 19:42:32 clearly we need to finishing clearing out the giants 19:42:37 Q: is the very early Crawl source code available somewhere? I've wanted to look through it. 19:42:40 it is 19:42:43 Earlier than 3.3x or so, that is. 19:42:47 http://gitorious.org/crawl/crawl-ancient 19:43:00 goes back to 1.1 19:43:05 Awesome. 19:43:13 Grunt: note: linley didn't know about enums then 19:43:18 expect a lot of case 63: // orc wizard 19:43:20 I'm aware. :b 19:43:20 it goes from 1.1 to 2.x unfortunately 19:43:31 also I haven't heard of anyone who'se gotten 1.1 to build... 19:43:39 i guess a nethack variant developer should be used to messes like that 19:43:41 * dtsund rolls mummy, parks in the Temple, prays, and hurls spells at the wall 19:43:58 case 73: // hell hon\und 19:44:02 elliott, there's surprisingly little enum-less madness in NetHack, actually. 19:44:38 if you read the source.txt file for 1.1, linley actually says he doesn't know what an enum is. (To be fair, it was only a learning project at the time) 19:44:44 oh right, the other big name things that only I hated was the "devil" and "demon" naming stuff 19:44:56 he completely had no idea what he could do 19:45:08 I think it's cool more than anything 19:45:27 -!- alefury has quit [] 19:45:29 mmmmm, "xax" 19:51:56 -!- nelq has quit [Ping timeout: 252 seconds] 19:52:23 -!- elliptic has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 19:54:57 -!- MarvinPA has joined ##crawl-dev 19:55:23 -!- HellTiger has quit [Read error: Connection reset by peer] 20:02:13 -!- dtsund has quit [Ping timeout: 245 seconds] 20:07:12 -!- dtsund has joined ##crawl-dev 20:12:05 -!- MarvinPA has quit [] 20:27:13 -!- ajikeshi_ has quit [Ping timeout: 246 seconds] 20:27:55 -!- ZRN has quit [Ping timeout: 246 seconds] 20:28:44 -!- Pacra has joined ##crawl-dev 20:31:38 -!- Dingo has quit [Quit: World in peril] 20:35:02 -!- ryak has quit [Quit: We be chillin - IceChat style] 20:47:38 -!- sbluen has quit [Ping timeout: 245 seconds] 20:53:55 -!- RollieTG has quit [Ping timeout: 268 seconds] 21:03:43 -!- Misder has quit [Quit: Page closed] 21:04:29 -!- remyroy1 has quit [Quit: Leaving.] 21:08:30 -!- ZRN has quit [Ping timeout: 246 seconds] 21:09:58 -!- brochacho has quit [Quit: leaving] 21:14:13 -!- minqmay has quit [Quit: Leaving] 21:15:26 -!- ZRN_ is now known as ZRN 21:17:38 -!- Daekdroom has quit [Quit: Saindo] 21:19:26 -!- Dingo has quit [Quit: World in peril] 21:24:36 -!- Oddtwang has quit [Ping timeout: 245 seconds] 21:24:41 -!- Oddtwang_ has quit [Ping timeout: 264 seconds] 21:26:53 -!- bh has joined ##crawl-dev 21:27:08 these webchat captchas are getting harder. 21:27:50 You could use a real IRC client, bh. :b 21:27:57 -!- MarvinPA has joined ##crawl-dev 21:28:16 Grunt: I never could ascend in BitchX 21:33:26 good news for you, no one has used that irc client for at least 10 years 21:34:12 03dolorous * r9ff5bb36d569 10/crawl-ref/source/dat/descript/monsters.txt: Fix typos in and wording of new descriptions. 21:34:34 -!- anubisbafoobis has quit [Ping timeout: 250 seconds] 21:35:04 -!- Stelpa has quit [Ping timeout: 260 seconds] 21:37:43 -!- Nightbeer has quit [Read error: Connection reset by peer] 21:45:37 Is there anyone here who understands the quivering code? 21:45:42 -!- tensorpudding has quit [Ping timeout: 264 seconds] 21:46:28 -!- Senri has quit [Quit: Page closed] 21:46:46 'cause even if I add a return statement as the first line of player_quiver::on_weapon_change(), the quiver still updates on wield/unwield. 21:48:48 -!- wheals has quit [Quit: Leaving] 21:56:11 -!- Stelpa has quit [Changing host] 22:00:01 -!- BlastHardcheese has quit [Quit: Talk is cheap because the supply exceeds the demand.] 22:00:45 -!- HangedMan has quit [Read error: Connection reset by peer] 22:01:29 -!- Codrus has quit [Ping timeout: 244 seconds] 22:07:44 -!- link_108 has joined ##crawl-dev 22:07:51 herro 22:12:33 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:14:06 -!- y2s82 has quit [Read error: Connection reset by peer] 22:18:38 -!- ToastyP_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 22:22:56 -!- guydude has quit [Quit: Page closed] 22:24:34 -!- smeea has quit [Read error: Connection reset by peer] 22:24:56 -!- fooobaar has quit [Quit: leaving] 22:25:08 -!- RollieTG has quit [Ping timeout: 240 seconds] 22:25:39 -!- Rikter|a has quit [] 22:36:59 -!- Morphy has quit [Quit: Page closed] 22:37:23 -!- pelotron has quit [Quit: ~Internet()] 22:44:09 -!- Thann has quit [Remote host closed the connection] 22:55:02 -!- Fhqwhgads has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 22:56:15 -!- anubiscrapfoobis has quit [Ping timeout: 272 seconds] 23:03:18 -!- guyman has quit [Quit: Page closed] 23:05:12 Debian builds of pre-release branch on crawl.develz.org updated to: 0.11-b1-77-g2576796 23:05:24 -!- rossi_ has quit [Quit: WeeChat 0.3.7] 23:06:08 -!- omnirizon has quit [Ping timeout: 240 seconds] 23:13:47 -!- Pacra_ has joined ##crawl-dev 23:15:42 -!- bh has quit [Quit: Page closed] 23:16:10 -!- Sabaki has quit [Ping timeout: 252 seconds] 23:16:22 -!- ussdefiant_ has joined ##crawl-dev 23:16:59 -!- Pacra has quit [Ping timeout: 268 seconds] 23:19:27 -!- anubiscrapfoobis has quit [Ping timeout: 268 seconds] 23:21:18 -!- Kalir has quit [Changing host] 23:21:46 -!- Codrus has quit [Quit: o/] 23:22:06 -!- wire has quit [Client Quit] 23:22:18 -!- link_108 has quit [Ping timeout: 256 seconds] 23:22:48 -!- bonghitz has quit [Quit: bonghitz] 23:26:51 -!- flun has quit [Quit: Page closed] 23:29:08 -!- MarvinPA has quit [Ping timeout: 240 seconds] 23:30:45 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 23:31:35 -!- ussdefiant_ has joined ##crawl-dev 23:32:41 -!- Dattu has quit [Ping timeout: 260 seconds] 23:39:47 -!- link_108 has joined ##crawl-dev 23:44:11 -!- Deathmic has quit [Read error: Connection reset by peer] 23:49:25 -!- anubisbafoobis has quit [Ping timeout: 252 seconds] 23:52:17 -!- Dattu has quit [Ping timeout: 260 seconds] 23:58:06 -!- Dingo has quit [Quit: World in peril]