00:00:11 monster LRD sounds like a hard thing to get working 00:00:11 -!- Grunt has quit [Quit: leaving] 00:00:21 wait 00:00:25 what about leda's 00:00:27 it would be pretty cool if it was made to work though 00:00:33 (and actually fix leda's to not be stupid) 00:00:35 leda's is already implemented as a monster spell but it has bugs 00:00:37 ogre = no fumbling 00:01:14 the main problem is if you kill the monster while leda's is up, the effect lingers in a weird way 00:01:32 evilmike: i'd say the main problem is it inexplicably causing slow :P 00:02:51 hmm... what about mixing the necromancer + the earth elementalist? 00:03:01 Eronarn: for the player it causes "SlowM" 00:03:18 that discussed 'zombie arms' spell, instead of leda's; twisted res; stoneskin other 00:04:21 maybe make it skeleton arms, and give them a skeleton spell instead. 'ogre bone shaman' 00:04:55 Unstable branch on crawl.develz.org updated to: 0.11-a0-2244-g0626be4 (33) 00:05:24 if the arm thing causes constriction we kind of have enough of that 00:05:39 skeletons+lrd would be amusing however 00:05:56 oh can mimic constriction finally be made damageless please 00:06:32 st_: i think there is a niche for a few more non-damaging constriction effects. this is a pretty flavorful one, and it'd be at range, which we don't have much of yet 00:09:45 i think non-damaging constriction would be alright, yeah 00:10:00 give it to mimics, maybe ball pythons, maybe a new monster 00:10:13 03evilmike * r495e8dd1f300 10/crawl-ref/source/dat/des/builder/uniques.des: Enable Fannar. 00:10:13 03evilmike * r8918910c3909 10/crawl-ref/source/mon-gear.cc: Fix Fannar's equipment. 00:10:39 i like ball pythons at the moment though 00:10:42 evilmike: maybe we could make small constrictors just able to reduce movement, but not damage you 00:10:53 they wrap around your legs 00:11:05 this would fit with zombie/skeleton arms sticking out of the ground, too... 00:24:09 03|amethyst * r18f9c81768de 10/crawl-ref/source/item_use.cc: Fix Curse Weapon (#5767). 00:26:55 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-2247-g18f9c81 00:42:38 -!- Patashu has quit [Ping timeout: 240 seconds] 00:44:44 -!- Patashu has joined ##crawl-dev 00:45:43 -!- ainsophyao has quit [Remote host closed the connection] 01:28:32 -!- capablanca has joined ##crawl-dev 01:31:18 -!- mikee_ has quit [Ping timeout: 246 seconds] 01:31:18 -!- capablanca is now known as mikee_ 01:38:57 -!- ainsophyao has joined ##crawl-dev 01:49:52 -!- Patashu has quit [Disconnected by services] 01:49:53 -!- PatashuXantheres has joined ##crawl-dev 01:55:15 -!- SkaryMonk has quit [Quit: Leaving.] 02:10:24 -!- Wensley has quit [Ping timeout: 256 seconds] 02:20:44 -!- ChthonicOne has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 02:24:05 -!- shirish has joined ##crawl-dev 02:25:54 -!- shirish has quit [Remote host closed the connection] 02:30:22 -!- SkaryMonk has joined ##crawl-dev 02:52:27 -!- syllogism has joined ##crawl-dev 02:54:17 -!- ark____ has joined ##crawl-dev 03:22:22 Tiles: Hammers + misc. artifacts (https://crawl.develz.org/mantis/view.php?id=5769) by dd 03:26:48 -!- Mottie has quit [Ping timeout: 244 seconds] 03:47:17 -!- st_ has quit [Ping timeout: 248 seconds] 03:49:19 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 03:57:28 -!- dtsund has quit [Quit: dtsund] 04:00:58 -!- edlothiol has joined ##crawl-dev 04:26:03 -!- ussdefiant has quit [Remote host closed the connection] 04:37:28 -!- PatashuXantheres is now known as Patashu 04:41:47 -!- alefury has joined ##crawl-dev 04:53:43 Falchions (https://crawl.develz.org/mantis/view.php?id=5770) by dd 05:00:05 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2247-g18f9c81 05:04:08 -!- nonethousand has quit [Read error: Connection reset by peer] 05:04:58 -!- Chousuke_ has quit [Ping timeout: 244 seconds] 05:11:54 -!- Chousuke has joined ##crawl-dev 05:14:01 -!- slitherrr has quit [Quit: Leaving.] 05:26:53 Nomi the Master Archer (L27 HEGl) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Zig:5) 05:27:20 -!- Nomi has joined ##crawl-dev 05:27:23 !lm Nomi type=crash -log 05:27:24 2. Nomi, XL27 HEGl, T:144805 (milestone): http://crawl.akrasiac.org/rawdata/Nomi/crash-Nomi-20120613-102652.txt 05:29:14 hrm, why exactly do we allow declining to upgrade to fixed versions, again? 05:29:48 kilobyte: i don't know, but i always thought crawl needed a "redo" button 05:30:16 wish i had the source code of the "staff of bugginess" version 05:33:29 any past version is in git 05:34:27 nice, thanks 05:35:43 I didn't investigate the cause, though, so the problematic staff might be turned into something else 05:36:36 I mean, the cause is no more, but thanks to a rewrite not a fix 05:37:13 was that a particular staff you need? 05:40:20 -!- Jatoskep has joined ##crawl-dev 05:42:08 kilobyte: well, staff of "redo something on melee" is a terrific item 05:42:39 actually, i had one of those in another game, i died to the unability to land a hit with it, among another things 05:42:43 it was funny 05:44:27 ... and that's why fixing on-demand crashes is important :) 05:47:14 :[ 05:48:16 -!- ToBeFree has joined ##crawl-dev 05:54:53 -!- Chousuke has quit [Ping timeout: 245 seconds] 05:56:54 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 06:00:29 -!- ToBeFree has quit [Ping timeout: 256 seconds] 06:03:39 -!- ToBeFree has joined ##crawl-dev 06:03:45 -!- ToBeFree has quit [Changing host] 06:03:45 -!- ToBeFree has joined ##crawl-dev 06:07:24 -!- Chousuke has joined ##crawl-dev 06:15:52 kilobyte: +1 to forced upgrades. I really don't see the point in allowing players to decline. 06:24:18 03kilobyte * r9955ddd93e01 10/crawl-ref/source/tileview.cc: Don't use hardcoded tile counts for Snake floors. 06:24:18 03kilobyte * rea1a655a300a 10/crawl-ref/source/command.cc: Fix card names not being capitalized in the desc browser. 06:24:19 03kilobyte * r0b8b1df93b96 10/crawl-ref/source/ (6 files in 4 dirs): Suffix db keys for spells with " spell". 06:24:19 03kilobyte * rb46f1c8a39ec 10/crawl-ref/source/describe.cc: Show full spell data in the post-mortem inventory browser. 06:24:19 03kilobyte * r6a84b31c7757 10/crawl-ref/source/command.cc: Fix ?/c showing non-cards. 06:24:19 03kilobyte * rfe907a14e96f 10/crawl-ref/source/describe.cc: Show quotes in spell descriptions. 06:24:19 03kilobyte * r73cad5b97245 10/crawl-ref/source/dat/des/builder/uniques.des: Place prince Ribbit away from his groupies. 06:24:20 03kilobyte * rc4bd1ea0d056 10/crawl-ref/source/describe.cc: Make newlines in spell descriptions more consistent. 06:28:11 johnnyzero the Fetichist (L15 DEAr) ERROR: range check error (51 / 50) (D:15) 06:29:19 !lm johnnyzero type=crash -log 06:29:20 5. johnnyzero, XL15 DEAr, T:36382 (milestone): http://crawl.akrasiac.org/rawdata/johnnyzero/crash-johnnyzero-20120613-112809.txt 06:34:08 johnnyzero the Fetichist (L15 DEAr) ERROR: range check error (51 / 50) (D:15) 07:55:18 Global Notice] - A reminder that this coming weekend sees our long awaited services upgrade and database prune. All nicks unused for 150 days or more will be dropped from the database. Please make sure you have identified to your accounts, and used your grouped nicks. use /msg nickserv info when identified to see yours and thanks for flying freenode! 08:08:50 -!- ussdefiant has joined ##crawl-dev 08:20:58 -!- ToBeFree has quit [Quit: Leaving] 08:22:16 -!- ToBeFree has joined ##crawl-dev 08:26:25 03|amethyst * r1cc1d826f256 10/crawl-ref/source/stairs.cc: Don't welcome AKs "back" to the dungeon the first time. 08:30:54 that autopickup thingy crashes when you see a sacred scourge or a trishula 08:31:30 there's a hard-coded array of size 50, while NUM_WEAPONS is 53 08:32:20 <|amethyst> MAX_SUBTYPES should be at least 53 then, shouldn't it? 08:34:14 03|amethyst 07stone_soup-0.10 * r0de12441e82e 10/crawl-ref/source/stairs.cc: Don't welcome AKs "back" to the dungeon the first time. 08:34:18 interesting, there's a number of compile checks that NUM_xxx is <= MAX_SUBTYPES, but not for NUM_WEAPONS 08:37:31 -!- Jatoskep has quit [Ping timeout: 256 seconds] 08:42:00 -!- ussdefiant has quit [Read error: Connection reset by peer] 08:42:28 -!- ussdefiant has joined ##crawl-dev 08:45:13 -!- blackflare has joined ##crawl-dev 08:46:01 hey if anyone is bored theres a typo in the most current trunk :B eveningstar description : "allowing it to cause invidious wounds" should be incidious? 08:46:09 er 08:46:12 insidious 08:46:17 that was a typo :v 08:46:33 <|amethyst> 3. Likely to or intended to incur or produce ill will, or to 08:46:33 <|amethyst> provoke envy or resentment; hateful; offensive; as, 08:46:33 <|amethyst> invidious distinctions. 08:46:46 ...seriously thats a word? I had no idea 08:46:50 incendiary 08:47:03 inveterate 08:47:08 oh hi ero 08:47:13 sup bf 08:47:24 im testing out the ranged ammo changes 08:47:30 its kinda sucky lategame 08:48:21 I don't think I could keep firing my bow without okawaru gifts 08:48:40 imo make it work like tome 08:48:47 ammo management is much more fun there 08:49:08 (unlimited normal arrows, some magic ones) 08:49:39 ah, that sounds more fun, although im not sure how youd justify it 08:49:51 blackflare: magic. 08:51:42 A Wizard Did It -- except, it's a mundane non-magical arrow and a mundane non-magical bow 08:52:01 everyone has a quiver of plenty 08:52:13 :D 08:52:25 The dungeon floor is made of arrows. 08:52:50 -!- ainsophyao has quit [Remote host closed the connection] 08:53:21 Or just say that you implicitly make sure you have enough arrows, since all archers carry them around (centaurs, goblins etc) 08:54:23 like the tiny knife for carving 08:55:24 -!- Grunt has joined ##crawl-dev 08:56:02 yeah 08:58:29 a knife is something you can tuck into a pocket, an infinite amount of arrows, not really 08:58:59 Clearly you've never heard of pockets of holding. 08:59:00 <____< 08:59:10 it's like the gold pouch or underwear: an implicit item that is always there and so doesn't need to be shown in the inventory 08:59:23 -!- ainsophyao has joined ##crawl-dev 08:59:27 maybe underwear should be an equip slot 08:59:29 (unless you're a felid, octopode, or a streaker :p) 08:59:54 -!- ainsophyao has quit [Remote host closed the connection] 09:07:49 -!- ussdefiant has quit [Ping timeout: 248 seconds] 09:08:14 03evilmike * r468c7cae3a5d 10/crawl-ref/source/dat/des/entry/ (simple.des small.des): Seven entry vaults. (Saegor) 09:08:22 Ooh, more entry vaults 09:08:23 . 09:09:36 found them when searching for old vaults on mantis. there's a couple more like that but they are more complicated 09:09:54 I'm gonna try to make a little vault 09:09:58 Something simple 09:10:05 todo: make some entry vaults of my own. :) 09:10:24 we have a ton of entry vaults, but they are a good way to start 09:10:25 Entry vaults are just for D:1? 09:10:28 yeah 09:10:35 Or better, make some more vaults, full stop. 09:10:50 I want to make some small vaults. 09:10:51 Grunt: if you're interested, one area i think would be good to look at is minivaults for the hells 09:10:55 Just for atmosphere 09:11:09 Hm. 09:11:23 I'd need to have a certain level of familiarty with playing through Hell to be able to do that effectively <__< 09:11:36 in particular i'm thinking of vaults with stairs - hell is meant to be dived, so you want stairs in them. no loot though 09:12:46 Hm, I just had a one-off idea. 09:13:03 heh, yeah, its much easier to make things when you're familliar with the branch 09:13:58 generally can't go wrong just using 8, 9, 0 to place monsters, though 09:13:58 I do see what you mean about Hell seriously lacking vaults. 09:13:58 If I make a vault do I just add it in the corresponding file at a place of my choosing? 09:14:05 Or shoudl it go at the end or soomething? 09:14:19 evilmike, that sort of logic is probably why people fear your vaults so much. XD 09:14:35 yeah, if a minivault is elegible for both D and hell, it has a 10x more likely chance of appearing on a given level in hell vs D 09:14:38 evilmike: actually, 8, 9 and 0 are quite broken in Hells currently :p 09:15:21 evilmike: OODs are currently _weaker_ than regulars, because of an old bug that assumes no level can have absdepth bigger than 30 09:15:32 weaker eh? interesting 09:15:37 on my TODO list to fix, though 09:16:00 you don't really notice this, as a majority of monsters you meet in hell come from hell spawns, not from regular generation 09:16:37 Where can I find the meaning of tags? 09:16:40 and the branch endings all define their own monsters 09:16:50 ghallberg: docs/develop/levels/syntax.des 09:16:54 i believe they are all documented 09:18:08 Why aren't there more allow_dups in mini_feature? 09:18:48 I don't understand "extra" 09:18:57 nobody does ;P 09:19:40 "extra" means the vault generator should place another one 09:19:57 Another vault, or another of the same vault? 09:20:03 another vault 09:20:16 all cosmetic ones should generally have that, as otherwise non-cosmetic ones are drowned out 09:20:21 There are a few vaults using luniq_mini, but without allow_dup. 09:20:35 possibly the same if you have allow_dup 09:21:18 ghallberg: if the tag after luniq_ is the same, this makes sense 09:21:25 ah 09:21:40 "luniq_BAR" is only relevant when used with "allow_dup" 09:21:46 should be removed from docs then 09:22:08 why are there so many luniq_minis? 09:22:11 Seems boring. 09:22:11 uhm, wrong 09:22:46 luniq_BAR is relevant if and only if there are vaults with luniq_BAR that could also spawn there 09:23:17 which can possibly mean other instances of the same vault if it has allow_dup 09:23:42 Yeah, that line is wrong and shouldn't be in the docs? 09:24:04 in other words: if there is only vault with luniq_BAR, the tag does nothing without allow_dup 09:24:14 that line sounds like it should say just 'luniq' instead 09:24:35 Zaba: It's on luniq aswell 09:24:41 just 'luniq' makes no sense without allow_dup indeed 09:26:12 there's no point in named luniq_ if only one vault has it 09:26:32 Pretty much every vault in mini_feature seems to have luniq_mini 09:26:35 ghallberg: i'm not sure what luniq_mini was meant for. most cosmetic vaults have it, but a lot don't. some regular minivaults have it, but most don't (seems to be used for a lot of old ones) 09:26:55 It seems boring that we only get one of them per level. 09:27:16 ghallberg: ie, there is only one cosmetic vault, but it doesn't take the vault slot for the level 09:27:24 so you get one cosmetic and one real one 09:27:41 We don't have enough vaults to allow more vaults than 1/level? 09:28:07 plenty of levels have more than one 09:29:17 I guess, but I think it would be reasonable to remove some of the linuq_mini tags, change them to luniq. 09:33:31 -!- moxian has joined ##crawl-dev 09:34:02 So, I made a little vault, how do I fore it to be placed on D:1 so I can look at it? 09:34:30 <|amethyst> PLACE: D:1 09:34:43 force: not really. I set WEIGHT to 9999999, and press &^R until the dummy doesn't get selected. 09:34:56 |amethyst: won't entry vaults conflict with that? 09:34:59 <|amethyst> oh, right 09:35:06 <|amethyst> I usually use PLACE: D:2 myself 09:35:17 I name vaults I'm testing L and place them with &L :P 09:35:24 occasionally I'll use P and &P 09:36:12 03kilobyte * r94282c3d5167 10/crawl-ref/source/ (defines.h itemname.cc player.h tags.cc): Fix crashes when seeing scourges or trishulas. 09:36:21 Wow, that's a lovely crash. 09:38:31 -!- _dd has quit [Ping timeout: 252 seconds] 09:41:38 Yay it worked. 09:41:42 I made a little vault. 09:41:44 Go me. 09:41:51 hooray 09:42:24 Just a bunch of statues and a fountain. 09:42:54 * galehar throws confettis on ghallberg 09:45:35 -!- Ragdoll has joined ##crawl-dev 09:46:07 -!- SkaryMonk has quit [Quit: Leaving.] 09:52:17 03evilmike * r97ca0b22f462 10/crawl-ref/source/dat/des/ (branches/lair.des variable/mini_features.des): Tag some cosmetic vaults with "extra". 10:07:32 how about changing the armour evasion penalty to make it equal to the strength requirement, and rename it "rigidity" or "encumbrance" or something else? 10:08:54 -!- headzone has quit [Remote host closed the connection] 10:09:18 rigidity would be better, since encumberance might be interpreted as being a weight thing 10:09:30 (as in, inventory weight) 10:09:42 -!- headzone has joined ##crawl-dev 10:12:38 maybe not, though. I think I like the sound of "encumberance" out of all the suggestions posted 10:13:47 as a bonus, we could differentiate a bit all the -3 EVP dragon armour by tweaking the penalty 10:14:33 that would help get around the problem of all the armours having a str requirement that is a multiple of 3 10:15:33 -!- MarvinPA_ has joined ##crawl-dev 10:17:43 i could imagine ice dragon armour being slightly heavier than fire dragon (9 ac vs 8). on the other hand, it gives a less valuable resist than fda, and making it heavier won't help it 10:18:13 -!- MarvinPA has quit [Ping timeout: 245 seconds] 10:18:14 -!- MarvinPA_ is now known as MarvinPA 10:18:14 this is completely anecdotal, but ice dragon armour seems to me like one of the less used dragon armours, outside cocytus 10:22:12 03galehar * rf20ff8e91eea 10/crawl-ref/source/stash.cc: Autoexplore visit items that can be sacrificed. 10:23:08 -!- SkaryMonk has joined ##crawl-dev 10:24:26 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2259-g97ca0b2 (33) 10:33:46 -!- ainsophyao has joined ##crawl-dev 10:44:14 03MarvinPA 07vehumet * r24d4d3b66f89 10/crawl-ref/source/religion.cc: Adjust some spell gifting messages 10:44:51 03MarvinPA 07vehumet * rf2ed529e6b31 10/crawl-ref/source/ (godconduct.cc mon-stuff.cc religion.cc): Make Vehumet accept demon and holy kills, don't accept ally kills 11:00:13 -!- rax is now known as raxvulpine 11:00:29 -!- raxvulpine is now known as rax 11:27:16 -!- blabber has joined ##crawl-dev 11:31:39 -!- Mottie has joined ##crawl-dev 11:37:39 -!- alefury has joined ##crawl-dev 11:45:16 -!- Patashu has quit [Ping timeout: 244 seconds] 11:52:15 03MarvinPA * rad1d6ef9a29b 10/crawl-ref/source/stash.cc: Fix an error message when finding items 12:07:38 -!- st_ has joined ##crawl-dev 12:17:54 galehar: looks like e59807da (stuff never being glowing) is a pretty bad change 12:19:28 any non-branded items are mostly useless now if their base type alone doesn't make them wanted 12:20:44 it's too tedious to check everything looking for that +3 leather or +3 dagger 12:27:53 I'd revert it -- or perhaps, make "glowing" show enchantments and "runed" brands 12:28:22 obviously, a good part of orcish stuff being marked made little sense 12:33:35 -!- blabber has quit [Quit: leaving] 12:41:59 -!- blabber has joined ##crawl-dev 12:55:59 kilobyte: that change is part of what motivated me to remove detect curse -- to make it unfeasible to test everything like that 12:56:19 or at least less feasible 12:57:10 detect curse was on the chopping block for ages 12:57:12 there's a lot of remove curse but not *that* much 12:57:13 yes 12:57:36 but the no glowing change suddenly made no detect curse have less sense 12:57:42 huh? 12:58:36 we can just as well not generate any basic items anymore, and have monsters always have +0 or branded 12:59:17 because without a clue what could be enchanted, you'd need to test everything 12:59:25 you needed to test everything anyway 12:59:28 I don't see your point 12:59:44 everything glowing/runed 12:59:49 everything could always be enchanted 12:59:57 you could have non-glowing stuff that was +2 or whatever 13:00:03 sure, you did not find everything enchanted, but you had a much smaller pool of what to test 13:00:42 personally I don't care much one way or the other about e59807da 13:00:45 and the stated reason, "to show people monsters with dangerous weapon", applies to enchanted stuff as well 13:01:00 a +8 dagger >>>>> a vorpal dagger 13:33:22 -!- CedorDark has quit [Quit: Quitte] 13:55:24 -!- Jatoskep has joined ##crawl-dev 14:13:54 -!- SkaryMonk has quit [Read error: Connection reset by peer] 14:14:28 -!- SkaryMonk has joined ##crawl-dev 14:19:49 -!- ainsophyao has quit [Remote host closed the connection] 14:21:36 -!- blabber has quit [Remote host closed the connection] 14:23:07 Infoleak in autopickup ? (https://crawl.develz.org/mantis/view.php?id=5771) by ldierk 14:29:11 i have an idea to make staff of bugginess non-broken 14:29:24 make it a one-use item 14:29:29 that disintegrates on hit 14:29:44 -!- dtsund has joined ##crawl-dev 14:30:19 it teleports you to the closest upstairs, then, if any monster is in los, it teleports them away, then, you take 5-10% permanent hp damage 14:30:20 is it an item intentionally in the game? 14:30:35 usually the "of bugginess" means no 14:31:17 -!- blabber has joined ##crawl-dev 14:31:22 i guess it was a result of the rod recoloring 14:35:23 yeah it wasn't a real item 14:37:07 well, that's sad 14:37:55 it's almost a staff of borg, for chars without necro/tso 14:38:21 you'll just have to wait until the next crash on demand bug 14:38:23 they crop up from time to time 14:39:21 why were QUAD DAMAGES removed? 14:39:29 they weren't 14:39:38 can you still acquire them? 14:39:48 isn't that specific to one sprint? 14:39:58 oh, there's one in sprint 3 iirc 14:40:02 yes, it's an item in sprint_mu 14:40:12 YOU HIT THE RAT BUT DO NO DAMAGE. 15:25:57 -!- ToBeFree has quit [Read error: Connection reset by peer] 15:38:55 -!- Jatoskep has quit [Ping timeout: 244 seconds] 15:45:06 -!- MarvinPA_ has joined ##crawl-dev 15:47:28 -!- Ragdoll has quit [Quit: Ragdoll] 15:48:41 -!- MarvinPA has quit [Ping timeout: 246 seconds] 15:48:41 -!- MarvinPA_ is now known as MarvinPA 15:50:01 Hm... 15:50:21 How are the versions of Crawl associated with Gretell's (trunk) monster database and FightClub updated? 15:51:43 not very frequently 15:52:29 That's more of a 'when' than a 'how'. :p 15:57:54 -!- blabber has quit [Quit: leaving] 16:06:03 Grunt: the monster source is at http://git.develz.org/?p=monster.git;a=summary 16:07:00 it includes some files from the crawl source when it's compiled 16:07:24 I see. 16:07:27 -!- res has joined ##crawl-dev 16:07:33 How often is that built against trunk? 16:07:59 I think it's done by hand 16:08:07 kilobyte: the monster part was only half of what motivated the chance. I also think it's good to have less glowing stuff to test. You're more often looking for a brand than for a +2 16:08:29 so "not very frequently" fits ;) 16:08:31 s/chance/change/ 16:08:50 <|amethyst> what about glowing for branded or +4 and up? (or +5 and up) 16:09:23 Grunt: looks like the last update was june 4th 16:09:26 |amethyst: yeah, that could work too 16:10:57 I found it mostly annoying when looking for ego armour. You test tens of them and they are almost all +1 or +2 16:44:18 I've been copmlaining about that for ages. 16:59:58 -!- ddee has joined ##crawl-dev 17:03:10 -!- ZChris13 has joined ##crawl-dev 17:16:50 I'm leaving tomorrow morning for a few days. I'll be back monday. 17:17:23 ghallberg: orcish stuff almost always has a plus (coinflip for -1 acc, and another coinflip for +1 dam) 17:18:10 which is why glowing thrash used to be so common in Orc 17:18:23 trash 17:26:06 -!- ddee is now known as _dd 17:27:19 -!- ZChris13_ has joined ##crawl-dev 17:30:13 -!- ZChris13 has quit [Ping timeout: 248 seconds] 17:30:14 -!- ZChris13_ is now known as ZChris13 17:31:52 -!- Claws has joined ##crawl-dev 17:33:33 -!- Claws is now known as HangedMan 17:45:42 so my DS got demonic guardian at XL19, and didn't get the second level (won at XL23). This seems pretty bad 17:46:10 especially when you've gone okawaru 10 xls ago 17:46:37 -!- ortoslon has joined ##crawl-dev 17:47:01 I really hate the mutation as is. It's not fun to play with at all 17:47:51 it's like the main reason I don't play DS 17:49:35 -!- Pingas__ has quit [Read error: Connection reset by peer] 17:51:43 * Grunt goes back to tinkering with the Enchanted Forest. 17:52:59 getting demonic guardian 1 at xl19 seems a little late 17:55:20 03galehar 07vehumet * rd5ade8a6ad85 10/crawl-ref/source/religion.cc: Add a missing MSG_OK 17:55:26 the solution for ignite blood and Fedhas is pretty hard to explain, too 17:55:31 03galehar 07vehumet * r6865f4a90973 10/crawl-ref/source/ (abl-show.cc religion.cc religion.h): Memorising a Vehumet spell takes a turn. 17:55:31 03galehar 07vehumet * r402149d943ca 10/crawl-ref/source/ (abl-show.cc main.cc religion.cc religion.h): Some simplification. 17:55:55 any projected dates for 0.11 feature freeze? 17:56:18 the god helping you aim and not hurt plants is one thing, magically making plants immune to clouds of fire is another 17:57:21 no autopickup for clean chunks (https://crawl.develz.org/mantis/view.php?id=5772) by ortoslon 17:57:21 -!- ortoslon has quit [Quit: bye] 17:58:10 * Grunt wields a runned battleaxe. It glows with a cold blue light! 17:58:14 * Grunt hits trunk. trunk is frozen! 17:58:16 <_< 17:59:11 trunk has rC++ 17:59:40 funny, I was expecting a fannar reference 18:01:09 Trunk shudders with the release of magical energies! 18:01:09 Fannar drains the heat from the surrounding environment! trunk resists. 18:01:17 Trunk feels odd for a moment. 18:01:32 Trunk grows another branch! 18:01:32 who tried to mutate trunk 18:01:47 trunk evaporates and reforms as NetHack! 18:03:51 -!- ainsophyao has joined ##crawl-dev 18:04:11 how about this for weighting Veh spell level gifts: 2 - spell_level + stepdown(gifts,3) 18:04:20 makes first gift level 1 18:05:07 gifts is the number of gifted spells. question is should it include the ones you refused? 18:05:13 (currently it doesn't) 18:06:55 id base it on piety 18:07:08 or at least include refused gifts 18:07:36 people might switch to veh, making them accept and forget a bunch of low level spells is dumb 18:15:30 -!- edlothiol has quit [Ping timeout: 272 seconds] 18:23:22 -!- ark____ has quit [Ping timeout: 246 seconds] 18:40:57 -!- Patashu has joined ##crawl-dev 18:48:04 Clean meat causes sickness when nauseated. (https://crawl.develz.org/mantis/view.php?id=5773) by Kyrris 19:16:03 -!- Jatoskep has joined ##crawl-dev 19:24:48 -!- Xiberia has quit [Remote host closed the connection] 19:25:55 -!- alefury has quit [] 19:37:24 -!- ussdefiant has joined ##crawl-dev 19:42:25 03kilobyte 07stone_soup-0.10 * r662d5724bd23 10/crawl-ref/source/dat/database/wpnnoise.txt: Fix a section of Singing Sword text not being used (dpeg). 19:42:35 03|amethyst 07stone_soup-0.10 * r30f2164f7e22 10/crawl-ref/source/dat/des/ (entry/twisted.des variable/cathedral_bats.des): Replace n_rpl with n_adj for some vault monsters. 19:42:35 03kilobyte 07stone_soup-0.10 * r59e4fa96f5f1 10/crawl-ref/docs/changelog.txt: Changelog for 0.10.3 19:42:35 03MarvinPA 07stone_soup-0.10 * r6efaba8a8f4e 10/crawl-ref/source/decks.cc: Don't let Famine cards feed you if you're already near-starved 19:42:35 03kilobyte 07stone_soup-0.10 * r6c3473f796a1 10/crawl-ref/source/ (files.cc package.cc package.h): Do the whole of X[] save handling as one transaction. 19:43:12 -!- ainsophyao has quit [Remote host closed the connection] 19:48:00 -!- syllogism has quit [] 19:49:59 -!- Pacra has quit [Quit: This computer has gone to sleep] 20:07:50 -!- Xiberia has joined ##crawl-dev 20:08:00 -!- HangedMan has quit [Ping timeout: 246 seconds] 20:24:32 Global Notice] - A reminder that this coming weekend sees our long awaited services upgrade and database prune. All nicks unused for 150 days or more will be dropped from the database. Please make sure you have identified to your accounts and used your grouped nicks. Use /msg nickserv info while identified to see yours, and thanks for flying freenode! 20:29:45 -!- due is now known as bookofjude 20:29:47 -!- bookofjude is now known as duely 20:29:48 -!- duely is now known as due 20:38:39 Unstable branch on crawl.develz.org updated to: 0.11-a0-2261-gad1d6ef (33) 20:42:08 where can i see uniques in the source code? 20:42:58 Nomi: which part about them? 20:43:41 their base stats and spells 20:44:36 base stats are in mon-data.h 20:44:49 spells, you have to look up which book they use in mon-data.h, then look up that book 20:45:26 oh, thanks 20:48:29 -!- mikee_ has joined ##crawl-dev 20:55:24 so does anyone know what is up with chunk autopickup getting broken? 20:55:38 this seems to mysteriously happen partway through games 20:55:59 and it is really annoying... 21:02:25 -!- ainsophyao has joined ##crawl-dev 21:21:31 -!- headz0ne has joined ##crawl-dev 21:21:32 -!- headzone has quit [Remote host closed the connection] 21:26:44 -!- MarvinPA has quit [Read error: Connection reset by peer] 21:34:54 -!- Jatoskep has quit [Ping timeout: 244 seconds] 21:47:33 Hey evilmike, care to see my semi-crazy vault idea of the moment? (It was a discussion earlier with you that inspired this.) 21:47:38 http://pastebin.com/LCHNh0f0 21:48:09 (shamelessly reuses part of an older design of mine, but that's mainly to showcase the concept >_>) 21:48:17 haha, nice 21:48:38 i like it when helpless innocent monsters are burned... 21:48:42 >:) 21:48:59 It's Hell. You expect to see poor hapless victims burnt to a crisp, particularly in Gehenna. 21:49:37 (todo: make a minivault or two of this nature with high frequency) 21:49:42 with glass?! 21:49:44 needs glass 21:49:57 Do translucent stone walls count? 21:50:10 "glass" just means translucent rock/stone/permarock 21:50:21 Then yes, there is glass. 21:50:33 Grunt: kiku, trog, and yred all have early altar vaults which involve victims dying horribly. I imagine you could use this burning thing for makhleb 21:50:41 altar vaults are fairly common, too 21:51:01 That would be easy enough to do. Heh heh heh. 21:51:49 I'm not sure how much "dying in a fire" fits with makhleb's theme, but I think he fits best for that 21:51:59 (vehumet says "let it end in hellfire", but he's not an evil god) 21:57:35 (why does vehu say that) 21:57:45 Grunt: make sure you define a tile for those stone walls 21:57:51 there was at least an excuse for it when he was a summ god, in that you could maybe get hellions, but now... 21:58:04 usually if you give a custom colour to something in a vault, it is good to give a custom tile as well. not always possible to do both, but in this case its easy 21:58:48 <|amethyst> "let it end in fire storm or ice storm, depending on your preference" isn't really as catchy 22:00:03 evilmike, good point. 22:00:46 also, i'm not a big fan of using secret doors, and making the main hint be a custom colour. The problem with this is everythign looks the same on the 'X' map, in console 22:01:17 |amethyst: 'let it end in annihilatio-' oh wait 22:01:41 this isn't as big an issue in hell (who autoexplores in hell?!) but it still might lead to awkward situations 22:01:51 ...I swear I did not intend for that to be a secret door <_< 22:02:36 speaking of autoexplore in hell, currently you can get statdrained to 0 by a hell effect without it interrupting autoexplore 22:14:18 -!- zz has joined ##crawl-dev 22:18:55 -!- headz0ne has quit [Ping timeout: 276 seconds] 22:23:07 grunt_makhleb_burn_the_innocent 22:23:17 I swear, working on this sort of thing makes me feel evil. :p 22:28:08 22:30:15 -!- headzone has joined ##crawl-dev 22:36:55 evilmike, here is the aforementioned Makhleb vault: http://pastebin.com/Cz0e7HcE 22:37:02 It actually works surprisingly well. :) 22:42:41 Grunt: heh, nice. the only thing is, the monster set should be toned down for the altar version 22:42:51 True. 22:47:33 evilmike, perhaps something like http://pastebin.com/y1DsgMBb 22:47:47 (possibly trim the spriggan too, but I think it is a low enough weight) 22:48:09 it ought to die really quickly too 22:48:22 It does. 22:50:53 you could use the same function for both the hell vault and the altar, all you'd need to do is add a 'if you.branch() == "Geh"' 22:52:11 That is the eventual idea, yes. 22:53:19 I'm probably going to put together a couple of minivaults with the same concept, mainly for Geh, but I could perhaps place a couple in deep D for hell portals. 22:55:55 sounds good. for the geh ones you probably don't need stairs in small flavour vaults, since those are about theme more than gameplay 22:56:29 They probably wouldn't have stairs; the vault you saw earlier would probably be the only one that will end up with them. 23:08:07 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-2261-gad1d6ef 23:12:10 -!- ussdefiant_ has joined ##crawl-dev 23:28:43 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Abyss) 23:30:13 Go go staff of bugginess!!! 23:42:18 =j #horticulture 23:48:08 -!- capablanca has joined ##crawl-dev 23:48:44 -!- mikee_ has quit [Disconnected by services] 23:48:48 -!- capablanca is now known as mikee_ 23:59:34 -!- Grunt has quit [Quit: leaving]