00:04:54 -!- clouded_ has quit [Ping timeout: 252 seconds] 00:18:47 -!- varmin has quit [Ping timeout: 245 seconds] 00:21:55 -!- varmin has joined ##crawl-dev 00:51:21 New unique: Frigus / some monster spell implementations (https://crawl.develz.org/mantis/view.php?id=5740) by sgrunt 00:51:37 -!- SkaryMonk has quit [Read error: Connection reset by peer] 00:51:50 -!- SkaryMonk has joined ##crawl-dev 00:52:03 -!- Patashu has quit [Ping timeout: 246 seconds] 00:54:12 I'll try to push the tutorial stuff I'm sitting on today 00:54:31 Oh? Like what? 00:54:51 It's not actually a direct push to master but a push of changes from this years usability project team for review, with my comments 00:55:26 Grunt: We had a team of students from my University work on the tutorial 00:55:38 Interesting. 00:55:39 I've just been really busy to put the results forward 00:56:03 But since there's interest just now, I figure I really need to just do it :) 01:28:06 03evilmike * r607aae694e87 10/crawl-ref/source/dat/des/branches/lair.des: 22 forest themed vaults. (wad) 01:47:05 -!- Patashu has joined ##crawl-dev 01:52:33 evilmike: Great job handling all the vault submissions! 01:52:36 -!- SkaryMonk has quit [Remote host closed the connection] 01:52:44 Keskitalo: still got quite a few left :P 01:52:48 Pretty awesome vaults coming in too. :) 01:52:57 working on the other half of wad's submissions now. they're good but need a ton of little edits 01:53:14 they were hidden on mantis for a long time 01:54:22 Incidentally, wad's vaults go great with the forest generator. 01:54:25 Mostly. 01:54:32 Grunt: that's good to hear 01:54:42 does it play well with floating vaults? 01:54:53 Again, mostly. 01:55:05 I had to poke a couple of bits of code to get it to work at all. 01:55:18 Sometimes they integrate fine, and sometimes you get odd large clearings at the entrances. 01:55:58 I'd probably need to write some new code for connecting them in to get things to integrate consistently. 01:56:05 Keskitalo: by the way, i'm curious. how big are the tutorial changes you've got? 01:56:51 Keskitalo: i'm just wondering because the stuff you're doing with the usability project seems very interesting 01:59:34 Grunt: still better than nothing. some branches are really bad at supporting large vaults. Like, there are some lair ones which you will almost never see, and one or two in Zot like that as well 02:10:51 -!- Patashu has quit [Disconnected by services] 02:10:51 -!- PatashuXantheres has joined ##crawl-dev 02:18:00 -!- SkaryMonk has joined ##crawl-dev 02:21:37 -!- dtsund has quit [Ping timeout: 240 seconds] 02:28:13 -!- blabber has joined ##crawl-dev 02:38:08 03evilmike * r15d571ce7779 10/crawl-ref/source/dat/des/variable/float.des: 11 floating vaults. (wad) 02:38:15 03evilmike * r4cb703f8c0aa 10/crawl-ref/source/dat/des/variable/ (mini_features.des mini_monsters.des): 9 minivaults. (wad) 02:46:11 03evilmike * rc5fbdc2c2a82 10/crawl-ref/source/dat/des/variable/encompass.des: Slaughterboxes encompass vault. (HangedMan) 02:53:30 I need someone who knows how diff and patch and stuff work for a sec 02:53:46 -!- PatashuXantheres is now known as Patashu 02:56:48 Patashu: read docs/develop/patch_guide.txt 02:57:13 it's for a different game, but I'll read it in case it elps 02:57:55 ah, it uses a git tool 03:00:55 for diff, I think "diff -u originalfile editedfile > patchfile" should do it 03:01:03 it's been a few years since i've used it 03:03:14 I'm making a diff of a whole directory at once 03:03:30 diff -rubB "Brogue Source (Original)" "Brogue Source" > all.patch 03:03:41 then I use patch -p 1 -u < all.patch but I get an assertion failed 03:03:50 patching file BrogueCode/MainMenu.c 03:03:50 Assertion failed: hunk, file .\src\patch\2.5.9\patch-2.5.9-src\patch.c, line 354 03:04:05 you might want to try #brogue, it's on QuakeNet I think 03:04:27 there is no one active in there atm 03:09:06 someone else got it to work, maybe I have a buggy version of patch 03:28:49 -!- ainsophyao has quit [Ping timeout: 260 seconds] 03:34:19 03evilmike * r5dda90ffb421 10/crawl-ref/source/dat/des/branches/abyss.des: An abyss rune vault. (HangedMan) 03:34:26 03evilmike * rc69fa8047aaa 10/crawl-ref/source/dat/des/branches/zot.des: A Zot vault with greater mummies and butterflies. (HangedMan) 03:34:27 03evilmike * rd36bb903543d 10/crawl-ref/source/dat/des/variable/ (float.des mini_monsters.des): 5 floating vaults and a minivault. (HangedMan) 03:36:31 -!- ark____ has joined ##crawl-dev 03:39:40 -!- Thann has joined ##crawl-dev 03:41:06 -!- alefury has joined ##crawl-dev 03:45:34 evilmike: adding cosmetic vaults without "extra" makes real stuff even rarer 03:45:52 oh, oops 03:45:59 that's an oversight, thanks for pointing that out 03:46:00 I wonder though, perhaps it is time to reduce the dummy not only on D:1-4, but globally? 03:46:20 levels with a vault >>>>> levels without 03:46:59 and after the last couple years, any concerns about there possibly not being enough vaults to provide variety would be ridiculous 03:47:39 Yeah and that's the original reason for the dummy chances, I think 03:50:54 how about lowering primary_mini_dummy to 5000 (from 6666)? 03:51:36 at the very least 03:53:01 I'm not sure what kind of numbers would be good in primary_dummy. I think there's justification for having minivaults be more common than large vaults, though 03:53:31 among primary vaults, it appears there are very few early on 03:53:58 until D:20 there is a 8/9 chance of them being dummied out, so it makes sense 03:56:03 I mean, there's relatively few choices to pick from early, as most primary vaults are non-cosmetic and thus have a depth that doesn't include the first few levels 03:57:23 ah, right. 03:58:11 03evilmike * red08f8685fec 10/crawl-ref/source/dat/des/variable/mini_features.des: Tag new cosmetic vaults with 'extra'. 03:58:37 there's quite a large selection for d:12 and deeper 03:59:14 somehow --mapstat doesn't work 03:59:29 I noticed that too, it seems to only be useful for counting the total number of vaults 03:59:38 -!- Mottie has quit [Ping timeout: 244 seconds] 03:59:53 and for relative chances of vaults to be chosen 04:07:55 Hmm, maybe some of the deeper vaults could be made to have an easier monster set for generation in earlier levels 04:08:13 lemuel_castle etc work very well in this regard 04:09:39 I try to make sure to do that. A ton (maybe most) vaults don't need this though, because they just use 089 for monsters, or are in branches 04:10:11 aye. I don't have any specific vaults in my mind, but they coudl be reviewed, if something stands out as generic enough to use in this way. 04:10:18 Awesome if you can do that! : 04:12:34 -!- edlothiol has joined ##crawl-dev 04:13:54 oh great, I pushed --mapstat that merely starts, without waiting for a full run to finish 04:14:08 03kilobyte * r1e7bede887ef 10/crawl-ref/source/dbg-maps.cc: Unbreak --mapstat. 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2174-g3afda02 05:05:38 -!- monqy has quit [Quit: hello] 05:06:21 -!- blabber has quit [Quit: leaving] 05:11:37 Right. Now that I loaded up the tutorial work where I last left off, I can't think of anything to change/add before pushing. So typical.. you're already finished, but don't realize it, then I leave it stagnate for a month or so. :P 05:14:54 -!- ToBeFree has joined ##crawl-dev 05:42:24 my workflow is different: I let things stagnate without the "finished" part 06:08:45 -!- Cheibriados has quit [Ping timeout: 246 seconds] 06:15:57 -!- Cheibriados has joined ##crawl-dev 06:15:57 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:15:57 -!- Cheibriados has quit [Ping timeout: 246 seconds] 06:18:27 New branch created: tutorial_kiss (1 commit) 06:18:31 -!- Cheibriados has joined ##crawl-dev 06:18:31 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:26:59 Also sent mail to c-d-r 06:38:06 -!- Textmode has joined ##crawl-dev 06:38:08 -!- Textmode has quit [Client Quit] 06:44:11 03kilobyte * r77d4abcafb3f 10/crawl-ref/source/dbg-maps.cc: Fix a --mapstat crash with > 8 octorings. 06:44:21 03kilobyte * rda20b2e3a404 10/crawl-ref/source/dbg-maps.cc: Fix a --mapstat crash on "acquire foo". 07:04:27 Cool, I saw my first eldricht tentacle.. after stepping on a Zot trap, no less (and not noticing that happening!) 07:04:32 suddenly there was just this portal :D 07:07:05 all due's fault 07:07:25 I also got my first twister thanks to a Zot trap 07:07:25 need malign gateway entry vaults 07:10:00 Yeah, I was pretty muhc "what a strange portal vault entry!" 07:11:24 ChrisOelmueller: <3 07:31:23 <|amethyst> evilmike: it looks like a number of wad's vaults have code for a fog machine but don't actualy place it 07:32:10 |amethyst: ah, I'll give them another look. wad used *tons* of headers that didn't do anything, I removed most of them but missed those ones 07:32:19 NO IT WASN'T ME 07:32:19 <|amethyst> evilmike: wad_woods_antlair, wad_woods_0[246] at least 07:32:35 -!- Mottie has joined ##crawl-dev 07:50:14 03evilmike * r20043be797b0 10/crawl-ref/source/dat/des/branches/lair.des: Clean up the headers in some of wad's wood vaults. 08:05:45 -!- ainsophyao has joined ##crawl-dev 08:09:56 -!- paplaukes has joined ##crawl-dev 08:10:31 -!- ainsophyao has quit [Remote host closed the connection] 08:17:37 good day 08:19:16 could somebody please look into this webtiles/opera/chrome issue: https://crawl.develz.org/mantis/view.php?id=5363 ? 08:20:51 I'm just scared it might take another half a year otherwise ^^ 08:22:32 see if you can get edlothiol's attention, he's the webtiles dev 08:25:19 I hope you just did, by mentioning the nickname :) thanks 08:25:54 oh - so only one dev working on webtiles? 08:33:13 -!- ainsophyao has joined ##crawl-dev 08:35:15 well, other people make tiles related commits sometimes, but yeah, he does almost all webtiles stuff. he's the one who made it 08:35:54 paplaukes: does this happen consistently? 08:35:59 and that one person more than those who work on local tiles 08:36:21 my hero, then 08:36:27 edlothiol: yes, happens every time 08:37:15 guess I'll have to install opera 08:37:35 (reinstall actually, I don't know why I don't have it installed anymore) 08:37:53 there are worse fates than having to do that :) 08:38:00 you make it sound so bad ^^ 08:38:31 at least I'm not complaining about webtiles not working on IE 08:39:00 I'm not really complaining ;) 08:52:46 -!- blabber has joined ##crawl-dev 08:56:27 -!- ainsophyao has quit [Remote host closed the connection] 09:25:11 haha 09:26:06 guess what console.log([1,].length + " " + eval("[1,]").length) gives in opera 09:26:56 (the answer is 1 2) 09:31:28 <|amethyst> I shudder to imagine the wretchedness of the code responsible for that 09:33:00 IE is consistent in having [1,] be length 2, at least (AFAIK) 09:33:36 <|amethyst> yeah, I have to imagine that eval() runs the code in "IE mode" for some bizarre reason 09:34:20 <|amethyst> in any event, if that's the problem, the fix is to avoid the extra comma, no? 09:34:48 <|amethyst> or was that just a brief excursion from the main problem 09:35:01 no, it's the problem 09:35:16 I'm considering just skipping undefined entries in the array, though 09:35:48 although I guess avoiding the extra comma would also conserve one byte of bandwidth ;) 09:36:01 -!- Sequell has quit [Quit: Sequell] 09:41:59 -!- SkaryMonk has quit [Quit: Leaving.] 09:45:35 Awaken Forest is too deadly. (https://crawl.develz.org/mantis/view.php?id=5741) by XuaXua 09:49:54 <|amethyst> what about actually turning the trees into statue-like creatures? 09:52:11 -!- Patashu has quit [Ping timeout: 252 seconds] 09:54:26 03edlothiol * ra72ea0100b95 10/crawl-ref/source/webserver/game_data/static/ (cell_renderer.js map_knowledge.js): Fix #5363 (disappearing tiles in Opera). 09:54:26 03edlothiol * rea0fc615760e 10/crawl-ref/source/webserver/game_data/static/enums.js: Fix some enum values in webtiles. 09:54:52 |amethyst: could work, although checking defenses properly seems simpler 09:55:09 also, i think xuaxua interprets "bug report" as reporting things that bug him... 09:55:17 :D 09:55:24 can i file a report against xuaxua's presence on mantis 09:55:31 labelled as Severe? 09:56:16 -!- st_ has joined ##crawl-dev 09:57:37 <|amethyst> he's had some legit reports 09:57:51 yeah, he's more helpful than not 09:57:52 <|amethyst> maybe not as detailed as I'd like, but ... 09:58:15 03edlothiol 07stone_soup-0.10 * re6e804330358 10/crawl-ref/source/webserver/game_data/static/ (cell_renderer.js map_knowledge.js): Fix #5363 (disappearing tiles in Opera). 09:59:24 edlothiol: is it planned to save webtiles chat in ttyrecs somehow? 09:59:47 right now it seems they just vanish which is quite sad 10:00:08 yeah... it's not that easy to accomplish though 10:01:04 -!- Blade has joined ##crawl-dev 10:01:48 -!- SkaryMonk has joined ##crawl-dev 10:01:50 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2192-g20043be (33) 10:04:10 03evilmike * r065df51540ce 10/crawl-ref/source/dat/des/variable/float.des: Opposites gauntlet. (HangedMan) 10:08:52 -!- ainsophyao has joined ##crawl-dev 10:15:22 -!- blabber has quit [Quit: leaving] 10:15:32 -!- blabber has joined ##crawl-dev 10:15:59 -!- blabber has quit [Client Quit] 10:17:08 -!- blabber has joined ##crawl-dev 10:18:13 -!- blabber has quit [Client Quit] 10:18:55 -!- blabber has joined ##crawl-dev 10:23:49 edlothiol: is there any reason not to put it into character notes? 10:27:49 kilobyte: no 10:28:21 it's not completely trivial, since the server has to send the chat messages to the crawl process for that to happen, but that can be done 10:29:29 having them show up in the ttyrecs is harder, though, because I don't want the messages to show up in the (crawl) message area for webtiles players/spectators 10:32:05 well charnotes are better than nothing 10:32:18 yes 10:58:22 03edlothiol * rc48fdd45ff43 10/crawl-ref/source/ (3 files in 2 dirs): Log the webtiles chat in the game notes. 11:20:36 edlothiol: might be a good idea to warn people their chat is going to be permanently and publicly archived, in that case 11:22:20 just as it is with every other chat in crawl? 11:27:41 -!- Pacra has quit [Read error: Connection reset by peer] 11:30:13 -!- Pacra has joined ##crawl-dev 11:30:50 -!- ainsophyao has quit [Remote host closed the connection] 11:34:23 I'm going to make a post about it on the forum, that should be enough 11:35:05 !tell due would you be sad if blessed toes fell off stairs and stubbed themselves on a knife, rose up, fell again, and that fourty times? (I mean, an accident...) 11:35:05 kilobyte: OK, I'll let due know. 11:40:14 kilobyte: i think it would be good to have a stationary holy - what about a shrine? 11:40:29 would keep the 'part of a saint's body' flavor 11:41:47 to make fun of Christians and their playing with corpses? 11:44:32 kilobyte: not just a christian thing :P 11:45:25 -!- Blade has quit [Ping timeout: 245 seconds] 11:45:54 i'm thinking: non-living + holy, has some paladins or the like around it, can summon holies appropriate to its faith 11:45:57 ChrisOelmueller: I had no idea the ascii chats are logged, actually. I think with stuff like that, better warn just in case. Actually - I'd rather like it to be an option and I'd keep my chats non logged :) if a few people chat ingame - doesn't mean the chat should be public 11:48:41 well i don't agree with that, but you would need to convince other people anyways 12:08:01 it's extremely poor form to log and publicly archive chat content without prior notice 12:08:20 03kilobyte * r9c43b842c2e8 10/crawl-ref/source/ (dat/database/monspell.txt enum.h mon-cast.cc spl-data.h): Remove an unused spell, Summon Greater Holy. 12:08:20 03kilobyte * rc7b6d5f2d06e 10/crawl-ref/source/mon-cast.cc: Greatly reduce Caniforms spam. 12:08:21 where the prior notice is that you bloody log into your account 12:08:29 and play crawl there or watch a game 12:08:46 how the heck did you not notice you did that, really. 12:09:20 That's not prior notice. 12:09:27 -!- Blade- has joined ##crawl-dev 12:12:48 i'm just pissed about people making up problems that simply don't exist 12:13:03 correction, they don't exist for you 12:13:04 or would they really be content with a single line added to the chat faq item? 12:13:23 or for everybody else apparently, else this would've been brought up earlier 12:13:27 you're playing on a public server in the knowledge that anyone with an internet connection can watch you at any time 12:13:40 so uh i think it's pretty obvious that you're not chatting privately 12:14:01 still, having 20000 lines of chat in the dump sounds like it could get pretty obnoxious 12:14:09 MarvinPA: there's a difference between "not chatting privately" and "everything is permanently and publicly archived" 12:14:13 https://crawl.develz.org/tavern/viewtopic.php?f=9&t=4777 12:14:18 webtiles chat isn't used in at all the same way as console messages 12:14:25 what about a note like 'This chat is publicly archived at ' 12:14:37 that way it's a warning but also useful for the 99.99% of people this won't matter to 12:14:53 Eronarn: Yes, somethign like that would be nie. 12:14:56 nice* 12:15:13 It's ok to store it, but it's just common courtesy to tell people about it. 12:15:25 -!- monqy has joined ##crawl-dev 12:15:29 as i said, there's a faq item about it which could be expanded 12:16:14 Why not tell people when they start chatting, it won't cost us anything. 12:17:17 how do you define this "start chatting"? and would it continue to notify me about the same thing in every game i drop a line? 12:17:36 -!- CedorDark has joined ##crawl-dev 12:17:56 ChrisOelmueller: When you join a game it could show up as a message. 12:18:03 I don't see this as being annoying. 12:18:05 console has gotten on very well for years without any such notification 12:18:21 i'm sure everyone will cope just fine, yeah 12:18:21 providing a link to the not-yet-existing morgue file also doesn't sound clever 12:18:28 Yes it works as is. I think it would be better with the warning. 12:18:32 perhaps it just needs adding to the "log in" bit 12:18:45 It could go on login to or whatever. 12:18:47 "when you log in any messages sent to or from your account are logged" 12:19:00 s/logged/publically logged/ 12:19:17 (or "publicly", if you prefer that spelling) 12:19:25 I'm not not a console player - so it's news to me. I realise the chat isn't that private - anybody can walk in. 12:19:33 -!- ussdefiant_ has joined ##crawl-dev 12:19:52 that it's logged doesn't strike me as much of a problem. That it adds a lot of noise to the dump is a bigger concern (I play console, but I still wouldn't want to look through some webtiles chats in the dump). 12:19:58 However I don't see the need to log the chat (isn't always crawl related really), permanently 12:19:58 s/isn't that private/isn't private at all/ 12:20:36 yeah i asked for this earlier just because i'm used to having accessible chat somewhere 12:20:39 if me and 2 spectators are chatting, admins can access it, if it's logged - anybody who bothers. it's a big enough difference 12:20:50 if for tiles people this is news, they will obviously react differently 12:21:24 paplaukes: what is this "admins"? any anonymous spectator can see it 12:21:35 if they join 12:22:14 yes this is the point of joining, so you can see the game and type in messages 12:22:38 and if they don't, currently they can't see the chat 12:22:54 I would prefer it to stay that way 12:23:19 so are you going to refrain from saying things whenever a single anonymous spectator is present? 12:23:50 it would change how I chat 12:23:59 and knowing it'll be logged - it would change it more 12:24:46 ChrisOelmueller: It's news for me aswell. 12:25:18 -!- kek has joined ##crawl-dev 12:29:46 I didn't expect this kind of Spanish Inquisition ^^ 12:30:37 would you consider visibility in the ttyrec worse than in the morgue? 12:30:53 assuming this is possible at all, which i can't assess 12:31:35 it's just - chats don't always have to do anything with the game at all 12:32:00 why do you use the very chat that's attached to the game then 12:32:10 then why use the webtiles chat and not ##crawl-offtopic or whatever it is? 12:32:37 because I'm chatting with fellow crawlers who are spectating my game 12:33:36 yeah i figured that so far 12:33:41 a thing that TOME does is to have chat channels - private message, general, specific tome engine games, spoiler channels 12:33:43 hum, i'm currently translating the description of draconians 12:34:08 it appears all basic (colored draconian shared the same description) 12:34:09 it'd be cool to be able to seamlessly go over to crawl-offtopic 12:35:00 and while looking the desc through ?/ it seems all draconian look like brown draconian 12:35:24 (that doesn't exist...) 12:35:25 draconians have a lot of weird description stuff that's not handled by the db 12:35:32 ok 12:35:38 that's what I wanted to know :) 12:35:46 it's handled by the code in describe.cc instead (i imagine it'd be good to split it into the db somehow) 12:36:10 or include code in description 12:38:01 so i'll leave the description as they are 12:39:48 yeah, i guess it'd just have to wait until they get moved over to the database or something 12:40:14 -!- Pacra has quit [Quit: Leaving] 12:51:06 -!- Sequell has joined ##crawl-dev 12:54:34 CedorDark: I can eject those one-liners to the db, but I guess there's little point as there's a bunch of other generated data like resistances that need smarter processing anyway. 13:00:56 -!- Ragdoll has joined ##crawl-dev 13:56:54 -!- kek has quit [Quit: Leaving] 14:07:55 -!- Gmork has quit [Ping timeout: 245 seconds] 14:11:08 -!- ussdefiant_ has quit [Ping timeout: 265 seconds] 14:18:14 -!- ussdefiant_ has joined ##crawl-dev 14:20:01 -!- dtsund has joined ##crawl-dev 15:10:42 -!- Pingas has quit [Read error: Connection reset by peer] 15:20:07 -!- frogbotherer has joined ##crawl-dev 16:02:51 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 16:05:17 -!- Dixie has quit [Ping timeout: 246 seconds] 16:06:59 -!- edlothiol has quit [Ping timeout: 272 seconds] 16:08:03 -!- Dixie has joined ##crawl-dev 16:11:16 -!- ussdefiant_ has joined ##crawl-dev 16:15:33 -!- Dixie has quit [Ping timeout: 245 seconds] 16:16:55 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 16:28:18 -!- evilmike has quit [Read error: Connection reset by peer] 16:34:15 -!- heteroy has joined ##crawl-dev 16:36:25 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:45:29 -!- Dixie has joined ##crawl-dev 16:49:52 -!- Dixie has quit [Ping timeout: 244 seconds] 16:54:38 -!- ivan`` has quit [Ping timeout: 244 seconds] 16:55:33 -!- djinni has quit [Ping timeout: 244 seconds] 16:56:34 -!- djinni has joined ##crawl-dev 16:57:21 -!- ivan`` has joined ##crawl-dev 16:58:51 -!- Pacra has joined ##crawl-dev 17:08:23 -!- Dixie has joined ##crawl-dev 17:10:50 btw chaps i think i've got proper unicode support working in tiles [as threatened a couple of weeks ago] 17:11:01 -!- ToBeFree has quit [Read error: Connection reset by peer] 17:11:22 it's a bit memory hungry, but i'm going to bung some patches up somewhere in the next couple of days, so someone more knowledgeable can pick over 'em :) 17:20:33 -!- Dixie has quit [Ping timeout: 245 seconds] 17:28:37 -!- Dixie has joined ##crawl-dev 17:30:47 -!- ainsophyao has joined ##crawl-dev 17:34:28 -!- frogbotherer has quit [Quit: frogbotherer] 17:36:13 -!- Claws has joined ##crawl-dev 17:36:21 -!- Claws is now known as HangedMan 17:40:04 -!- Wensley has joined ##crawl-dev 17:43:31 kilobyte: as in, nuking them? not particularly sad, no 17:43:31 due: You have 1 message. Use !messages to read it. 17:47:24 -!- ainsophyao has quit [Remote host closed the connection] 17:47:58 -!- ainsophyao has joined ##crawl-dev 17:48:22 -!- ainsophyao has quit [Remote host closed the connection] 17:50:36 -!- Blade- has quit [Quit: Page closed] 18:11:21 -!- Patashu has joined ##crawl-dev 18:18:05 -!- ark____ has quit [Quit: Leaving] 18:24:51 -!- Patashu has quit [Disconnected by services] 18:24:52 -!- PatashuXantheres has joined ##crawl-dev 18:33:50 due: or rather, do you have any plans to revive them? 18:38:59 -!- Dixie has quit [Ping timeout: 260 seconds] 18:41:54 -!- Dixie has joined ##crawl-dev 18:43:57 -!- ussdefiant_ has joined ##crawl-dev 18:44:37 -!- heteroy has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 18:45:28 -!- ussdefiant__ has joined ##crawl-dev 18:47:27 -!- ussdefiant___ has joined ##crawl-dev 18:48:44 -!- ussdefiant_ has quit [Ping timeout: 246 seconds] 18:50:08 -!- ussdefiant__ has quit [Ping timeout: 246 seconds] 18:53:13 -!- ussdefiant___ has quit [Read error: Connection reset by peer] 18:53:44 -!- ussdefiant_ has joined ##crawl-dev 18:55:27 -!- Dixie has quit [Ping timeout: 245 seconds] 19:01:34 -!- ussdefiant_ has quit [Ping timeout: 252 seconds] 19:06:35 -!- Dixie has joined ##crawl-dev 19:06:55 -!- ainsophyao has joined ##crawl-dev 19:12:04 -!- Dixie has quit [Ping timeout: 244 seconds] 19:16:55 -!- ainsophyao has quit [Remote host closed the connection] 19:17:38 -!- ainsophyao has joined ##crawl-dev 19:30:02 -!- blabber has quit [Quit: leaving] 19:34:45 -!- Dixie has joined ##crawl-dev 19:38:48 -!- alefury has quit [] 19:44:20 -!- Dixie has quit [Remote host closed the connection] 19:49:25 -!- Dixie has joined ##crawl-dev 20:12:17 -!- paplaukes has quit [Quit: paplaukes] 20:18:18 -!- PatashuXantheres is now known as Patashu 20:23:53 -!- Dixie has quit [Ping timeout: 244 seconds] 20:32:05 -!- HangedMan has quit [Ping timeout: 248 seconds] 20:32:50 -!- mikee_ has joined ##crawl-dev 20:34:55 -!- Dixie has joined ##crawl-dev 20:57:56 -!- evilmike has joined ##crawl-dev 21:01:24 -!- Dixie has quit [Ping timeout: 246 seconds] 21:05:29 due: is due_tower_of_silence supposed to be ORIENT: southwest? I ask because it has a large amount of padding on the right edge, which leads me to think it was meant to be southeast 21:06:08 oh actually never mind, I see why you did that. Stupid me forgetting about silent spectres 21:06:46 long live huge auras 21:07:30 maybe they should get blocked by permarock like sound is 21:12:38 -!- Dixie has joined ##crawl-dev 21:15:06 :) 21:15:14 evilmike: possibility! 21:16:04 -!- dtsund has quit [Ping timeout: 244 seconds] 21:16:05 -!- Patashu has quit [Ping timeout: 246 seconds] 21:18:28 -!- Dixie has quit [Ping timeout: 245 seconds] 21:22:10 -!- Patashu has joined ##crawl-dev 21:24:40 -!- Dixie has joined ##crawl-dev 21:26:17 -!- dtsund has joined ##crawl-dev 21:31:04 -!- Dixie has quit [Ping timeout: 260 seconds] 21:42:47 -!- Dixie has joined ##crawl-dev 22:02:19 Change the Demigod pray at altar message (https://crawl.develz.org/mantis/view.php?id=5742) by XuaXua 22:15:26 -!- Dixie has quit [Ping timeout: 265 seconds] 22:16:29 -!- Pingas has joined ##crawl-dev 22:19:10 -!- Dixie has joined ##crawl-dev 22:22:05 -!- ussdefiant_ has joined ##crawl-dev 22:38:18 -!- Wensley has quit [Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]] 23:00:52 -!- ussdefiant_ has quit [Ping timeout: 245 seconds] 23:01:21 -!- Dixie has quit [Ping timeout: 244 seconds] 23:02:23 -!- Dixie has joined ##crawl-dev 23:28:37 Restrict 1 downstairs, disables all with autotravel. (https://crawl.develz.org/mantis/view.php?id=5743) by XuaXua