00:02:45 -!- ussdefiant___ has quit [Ping timeout: 248 seconds] 00:03:12 -!- blabber has joined ##crawl-dev 00:52:01 -!- blabber has quit [Quit: leaving] 01:13:08 -!- Pacra has quit [Quit: This computer has gone to sleep] 01:28:31 -!- PatashuXantheres has quit [Remote host closed the connection] 01:28:45 -!- Patashu has joined ##crawl-dev 01:33:47 -!- Mottie has quit [Ping timeout: 245 seconds] 01:42:08 -!- Patashu has quit [Remote host closed the connection] 01:42:24 -!- Patashu has joined ##crawl-dev 01:55:51 -!- Patashu has quit [Remote host closed the connection] 01:56:04 -!- Patashu has joined ##crawl-dev 02:00:33 -!- Mottie has joined ##crawl-dev 02:12:46 -!- SkaryMonk has joined ##crawl-dev 02:30:32 -!- evilmike_ has quit [Quit: something happened] 02:38:29 -!- Pacra has joined ##crawl-dev 02:56:38 -!- monqy has quit [Quit: hello] 03:11:19 -!- alefury has joined ##crawl-dev 03:43:17 -!- dtsund has quit [Read error: Operation timed out] 03:48:53 rMsl not affecting penetrating unblockable sounds a good nerf and clarification regarding sunray 03:49:02 what about dMsl? 03:49:18 I'd expect both to work the same 03:51:02 probably best to have same affect the same attacks yeah. 03:51:24 they could work differently in *how* they protect (rMsl=+AC, dMsl=+EV) 03:56:28 that sounds pretty good 03:57:09 giving only a fixed amount of AC would make rMsl become obsolete later on, as a level 2 spell probably should. 03:57:25 also it would be useful to all chars, not just light armor ones 04:10:29 I'm changing Sunlight to linger and not evaporate water instantly (that much heat would kill anyone not immune), do you think evaporating water should be guaranteed? 04:10:48 in what I have currently it is, but the time until evaporation is random -- not sure if that's good 04:18:49 i always thought evaporating water was the point of using sunlight. but then again thats the only thing i ever used fedhas for. 04:18:51 ??sunlight 04:18:52 sunlight[1/2]: Like Corona, but hits a cross-shaped area and is unresistable. Can be used to evaporate water, additionally. May create a plant in its effect area at a very low chance. 04:19:06 oh :) 04:19:15 is it just for realism? What's the gameplay effect? Is evaporating water ever used tactically? 04:19:31 yeah, this stays, could even be increased in range 04:19:41 galehar: you can abuse it to kill fish 04:19:59 its a way to get items lost in water that is accessible to all races, at a high cost. i used it to get back the horn of geryon after killing geryon over water. 04:20:02 evaporate a place behind the fish to separate it in a small pool, then evaporate the pool itself 04:20:20 kilobyte: spending piety to kill harmless fish? Not a terrible abuse 04:20:29 no piety cost, only food 04:20:30 could kill a kraken that way :) 04:20:57 there are so many better ways to do that, though 04:21:59 not instant is more tedious. Not guaranteed would be even worse I think 04:25:20 the chance to spawn plants is incredibly situational 04:25:43 there's a 1/100 chance per a square of shallow water evaporated that a plant will spawn 04:26:44 of course, the real use of Sunlight is exposing invis stuff 04:27:02 does it also corona yourself? 04:27:14 or just other dudes? 04:27:44 everything in a cross-shaped area 04:28:31 corona is weird: you get five spotlights that magically follow whatever was there, without being a hex 04:28:54 so I'm making it a poor man's halo 04:30:01 oh, an idea: Sunlight already has different radii for different things (like removing gloom). It could produce a 3x3 halo, give guaranteed evaporation in that cross and a chance for evaporation in corners of that 3x3 area. 04:30:41 kind of like cloud spells 04:33:04 why are you even changing sunlight? 04:39:18 just to make it work more like real sunlight? in that case your ideas sound very good. 04:39:54 because of those magical spotlights tracking stuff, and strange instnt evaporation 04:40:06 alefury: do you have other suggestions how to improve it? 04:41:27 no. fedhas gameplay is kind of weird, so i was wondering if there were gameplay reasons for changing sunlight. 04:42:27 galehar: having to cast it umpteen times to remove a meaningful area of water takes quite a lot of time (ie, tedium), I wonder if we could increase the radius more 04:50:11 yeah maybe it could help. What about plant generation? Seems a bit scummy to get free plants 04:52:20 could be removed imo, yeah 04:52:58 it doesnt seem relevant, and you can make water with rain that you can then evaporate to make plants 04:53:24 rain costs piety i think, so its at least not free 04:56:03 rain cost piety yes. And it also create plants, so no need to evaporate the water 04:59:29 raaiiin<3 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2169-g143ef30 05:23:10 -!- ark____ has joined ##crawl-dev 05:42:44 -!- ainsophyao has joined ##crawl-dev 05:43:25 spot the error here: env.sunlight.push_back(std::pair(unmarshallCoord(th), unmarshallInt(th))); 05:44:16 a quite insidious one... 05:47:26 -!- Thann has quit [Remote host closed the connection] 05:47:43 tartakower the Warrior (L19 HOEn) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2120 failed on turn 49070. (Abyss) 05:48:06 beats me 05:49:07 Zaba: arguments to a function are not sequence points, so the compiler is allowed to reorder the calls 05:49:25 oh 05:49:40 that's one well-hidden bug 05:55:51 !lm tartakower type=crash -log 05:55:51 27. tartakower, XL19 HOEn, T:49070 (milestone): http://crawl.akrasiac.org/rawdata/tartakower/crash-tartakower-20120605-104741.txt 05:56:50 beh, a two months old version 05:57:04 -!- Chousuke_ has joined ##crawl-dev 05:57:04 -!- Chousuke_ has quit [Client Quit] 06:02:28 -!- ToBeFree has joined ##crawl-dev 06:05:00 -!- clouded_ has joined ##crawl-dev 06:06:44 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 06:13:08 -!- Dixie has quit [Read error: Connection reset by peer] 06:13:48 i agree with the fedhas gameplay being weird thing 06:16:06 -!- Dixie has joined ##crawl-dev 06:26:34 <|amethyst> hm, is #5731 related to the recent tile flag changes 06:27:00 <|amethyst> shows a ghost wielding a javelin(?) and a sabre 06:37:37 -!- MarvinPA_ has joined ##crawl-dev 06:40:26 -!- MarvinPA has quit [Ping timeout: 244 seconds] 06:40:26 -!- MarvinPA_ is now known as MarvinPA 06:45:28 -!- Thann has joined ##crawl-dev 06:46:49 -!- Ragdoll has joined ##crawl-dev 06:56:47 -!- ussdefiant_ has joined ##crawl-dev 06:57:35 03|amethyst 07stone_soup-0.10 * r00d29f44f04a 10/crawl-ref/source/mon-project.cc: Fix message for death to one's own IOOD (sgrunt). 06:57:46 03|amethyst * r621a152eacca 10/crawl-ref/source/mon-project.cc: Fix message for death to one's own IOOD (sgrunt). 06:59:28 blownupby the Bug (L5 BuGl), blown up by a patch (applied by |amethyst) on D:5, with 483 points after 5887 turns and 0:33:38. 06:59:28 <|amethyst> heh 07:01:11 <|amethyst> Engulfed by own cloud of patches 07:04:32 Debian's new release is going to freeze "in the second half of June", so I guess cutting a 0.10.3 could be a good idea -- there's 41 fixes since 0.10.2 07:35:22 -!- ussdefiant_ has quit [Ping timeout: 252 seconds] 07:44:12 -!- elliptic has quit [Quit: Leaving] 07:48:58 kilobyte: certainly sounds good 07:49:03 Is there a timeline for .11? 07:49:40 I really should push the tutorial improvements/changes under public scrutiny, finally 07:49:47 just haven't had the time at all. 07:52:49 why should crawl releases coincide with debian releases? 07:56:07 package crawl with debian? 07:56:22 is crawl on the install cd? 07:59:14 Thann: No, but debian freezes packages. 07:59:21 ahh 07:59:32 I did not know that.. 07:59:32 Thann: So unless we release before them, stable will have 0.10 for 2½ years. 07:59:33 Thann: major releases -- of course not. Bugfix point releases, though, mean everyone playing a version shipped by Debian sees 41 bugs less. 08:00:05 kilobyte: I've been thinking about releases, maybe we shuold do UI-releases. With smaller UI changes, but no gamechanging stuff. 08:00:34 Lik, dungeon-exit stairs being blue, and other such things. 08:00:58 that makes sense 08:01:02 I'm not sure I follow what would the benefit be. 08:04:02 <|amethyst> I was thinking about backporting "Count items gained when merging a picked-up stack" and the related patches to 0.10 08:04:42 <|amethyst> Also "If show_game_turns is set, label the display as Time: not Turn:" 08:05:10 <|amethyst> and there are a lot of new descriptions (though only some of them would work in 0.10) 08:05:50 -!- Jatoskep has joined ##crawl-dev 08:07:10 <|amethyst> ghallberg: exit stairs being a different colour, in particular, would need either a version bump or different code from that in trunk 08:07:55 kilobyte: It would let us deliver uasbility imporvements more often to users who don't play trunk. 08:08:08 Without risking game balance chaos. 08:08:24 |amethyst: Exit stairs was just an example, apperantly not a good one :) 08:11:22 ghallberg: and one that would take quite a bit of work to backport, as it includes changing how stairs work 08:11:50 kilobyte: Yeah I didn't think stuff through with that example. 08:12:28 i would update immediately for blue exit stairs 08:13:03 i can't divide by the number how many times i accidently exited the dungeon! 08:13:11 <|amethyst> should any of the recent tiles changes be backported? 08:13:27 <|amethyst> new plants, new floors, etc 08:19:37 -!- Mottie has quit [Ping timeout: 244 seconds] 08:21:52 -!- ainsophyao has quit [Remote host closed the connection] 08:23:54 |amethyst: introducing new tiles currently breaks all custom tiles on existing levels 08:25:18 not sure if that's really needed as at least some tiles are stored by name rather than by enum, though 08:25:28 <|amethyst> hm 08:25:56 like that "DNGN tilecount has changed -- recreating tile data." message 08:26:35 uhm no, even the paragraph just above it goes by enums 08:35:57 -!- ark____ has quit [Quit: Leaving] 08:36:28 -!- oberstein has quit [Ping timeout: 248 seconds] 08:38:15 -!- Mottie has joined ##crawl-dev 08:39:17 -!- edlothiol has joined ##crawl-dev 08:43:13 hrm, if I add a new std::string field to struct bolt, there's a mysterious crash. I can't seem to find out why. 08:43:55 no matter if that field is explicitely initialized or left with the default constructor (ie, initialized to an empty string) 08:44:27 <|amethyst> even if you never use it? 08:45:31 wait, you can have std::strings in structs? 08:46:28 |amethyst: yeah... and there's several in struct bolt already 08:46:29 <|amethyst> Patashu: sure, 'struct' is the same as 'class' except for accessibility of members (default public rather than private) 08:46:39 ok, I must be thinking of something different 08:46:45 <|amethyst> Patashu: it's no longer "plain old data" if it has a std::string 08:46:51 yes 08:47:16 <|amethyst> btw, I am planning on putting the following into 0.10: 08:47:49 Patashu: I think you can't have an array of the struct as soon as it have an element with a non-constant size 08:47:49 <|amethyst> (in reverse order) 08:47:52 <|amethyst> ff69e447cb7f20669ea12389fdc05d937a99b7d8 If show_game_turns is set, label the display as Time: not Turn: (cherry picked from commit d28eff8887a99d01ea6ed719e28d548f31e11296) 08:47:56 <|amethyst> a77e87885142736597a84d7f070832c1013b21ad List items acquired from shops. (cherry picked from commit 2ac40e9871b147642ac0505f604bdab499da129a) 08:47:59 <|amethyst> 82eafc007909e143cf1efdbae316e8bff272c46d Indicated gained gold pieces on pickup, too. (cherry picked from commit 4b40fa763dd323a807fad835c24f349786a2b89e) 08:48:02 <|amethyst> f6b9342d3381b2c2da4f4e54263c336eb6f4e867 Count items gained when merging a picked-up stack (Thann). 08:48:05 <|amethyst> ecc26eea0c9fda83d4c5c535d17e9fe92b196607 Don't show a name tag (in tiles) for n_spe monsters. 08:48:08 <|amethyst> 7321e6444ad3d28f69dc7f08751124c8e7dbd357 Make COMPILE_CHECK work both with --std=c++11 and on gcc-4.8. 08:48:11 <|amethyst> 456baf59978c1bc333dba42978d75b7e4ffb45c9 Don't lose identity of traps when out of LOS. 08:48:14 <|amethyst> 7b9a25e30d857dc2aa2e2e6fbb3af604e8725121 Don't split proverbial pigs. (cherry picked from commit f9336951be4e278f810290823c32257f2fba92b9) 08:48:17 <|amethyst> 20eee4471b7d6900773380e5b04bb31ab76cd9e0 Don't inscribe {was cursed} on fully IDed items. 08:48:20 <|amethyst> d96db3981750f0432b450fffb478085882c9f45b Be more consistent in death descriptions. 08:48:23 <|amethyst> f9f3bae6ca493edb2fc7f88109c7f4cc18f596aa Say what level will be annotated in the ! prompt. (cherry picked from commit 55fed8025e64a3ba584cfe6c0c6a7444bf655045) 08:48:26 <|amethyst> 26025dec61ef65939d94cb39ad0ef36ffb36c953 New sub-command in map mode, that allows to annotate levels. 08:48:29 <|amethyst> any objections to any of those (sorry about the spam; and ignore those commit numbers) 08:49:26 isnt std::string just a pointer to malloc'd data? 08:49:38 as long as you're reasonably sure these won't break anything... 08:50:02 <|amethyst> The only thing I was worried about was adding a new MB_* 08:50:28 <|amethyst> (from "Don't show a name tag (in tiles) for n_spe monsters.") 08:50:47 for example, there might be downsides for not showing name tags in tiles for fancy custom monsters. Most of these are the likes of "fruity bat", so I guess it's ok. 08:51:15 -!- Grunt has joined ##crawl-dev 08:51:21 Thann: exactly, and constructors/destructors take care of initializing them 08:52:18 <|amethyst> the only one that I could remotely see an argument for labelling is "sacrificial human" 08:53:23 <|amethyst> and maybe the extinct races entry vault 08:54:53 kilobyte: well could it be a problem on character load? 08:56:41 <|amethyst> beams aren't ever saved are they? 09:00:47 on game startup, in init_mons_spells(), before even initializing display or anything 09:03:12 -!- Thann has quit [Quit: Leaving] 09:04:16 <|amethyst> hm 09:04:31 -!- Patashu has quit [Ping timeout: 265 seconds] 09:04:36 <|amethyst> anything from the backtrace? 09:04:49 <|amethyst> I assume it's happening in some constructor somewhere? 09:05:32 <|amethyst> or did something not get recompiled? 09:07:27 tried it a number of times, with various unrelated changes or compiler options 09:08:24 valgrind shows a conditional jump on an uninitialized value, somewhere in std::set 09:08:35 (got to go, though) 09:12:14 03policarpocp 07stone_soup-0.10 * r26025dec61ef 10/crawl-ref/source/ (7 files in 2 dirs): New sub-command in map mode, that allows to annotate levels. 09:12:14 03|amethyst 07stone_soup-0.10 * rf9f3bae6ca49 10/crawl-ref/source/dgn-overview.cc: Say what level will be annotated in the ! prompt. 09:12:14 03|amethyst 07stone_soup-0.10 * rd96db3981750 10/crawl-ref/source/hiscores.cc: Be more consistent in death descriptions. 09:12:15 03|amethyst 07stone_soup-0.10 * r20eee4471b7d 10/crawl-ref/source/itemprop.cc: Don't inscribe {was cursed} on fully IDed items. 09:12:15 03|amethyst 07stone_soup-0.10 * r7b9a25e30d85 10/crawl-ref/source/melee_attack.cc: Don't split proverbial pigs. 09:12:16 03kilobyte 07stone_soup-0.10 * r456baf59978c 10/crawl-ref/source/directn.cc: Don't lose identity of traps when out of LOS. 09:12:16 03kilobyte 07stone_soup-0.10 * r7321e6444ad3 10/crawl-ref/source/ (AppHdr.h debug.h): Make COMPILE_CHECK work both with --std=c++11 and on gcc-4.8. 09:12:16 03kilobyte 07stone_soup-0.10 * recc26eea0c9f 10/crawl-ref/source/ (mon-info.cc mon-info.h tilesdl.cc): Don't show a name tag (in tiles) for n_spe monsters. 09:12:17 03thann 07stone_soup-0.10 * rf6b9342d3381 10/crawl-ref/source/items.cc: Count items gained when merging a picked-up stack (Thann). 09:12:17 03|amethyst 07stone_soup-0.10 * r82eafc007909 10/crawl-ref/source/items.cc: Indicated gained gold pieces on pickup, too. 09:12:20 03thann 07stone_soup-0.10 * ra77e87885142 10/crawl-ref/source/shopping.cc: List items acquired from shops. 09:12:21 03kilobyte 07stone_soup-0.10 * rff69e447cb7f 10/crawl-ref/source/output.cc: If show_game_turns is set, label the display as Time: not Turn: 09:32:00 aw, the proverbial pig thing was cute :( 09:32:42 <|amethyst> it's not removed 09:32:47 <|amethyst> there was a typo 09:32:53 <|amethyst> it said "split" instead of "spit" 09:46:15 oh, weird that i never noticed that 09:50:40 -!- ainsophyao has joined ##crawl-dev 09:51:24 Eronarn: I guess it's because hogs are about as abundant as elephants 09:51:39 perhaps a tiny bit less 09:52:18 03kilobyte * r36e84d2df7fd 10/crawl-ref/source/beam.cc: Add a comment. 09:52:18 03kilobyte * r92f49e89f3b8 10/crawl-ref/source/dat/descript/ability.txt: Mention that Rain can spawn plants and fungi outside of its direct radius. 09:52:18 03kilobyte * rf609fe6accdd 10/crawl-ref/source/ (10 files): Let Sunlight linger for a while, don't track monsters with spotlights. 09:53:52 heh, looks like they spawn: 1. with Kirke, 2. in an entry vault, 3. in Volcanoes (why?) 4. in an obscure new vault 09:54:19 -!- ark____ has joined ##crawl-dev 09:54:57 -!- oberstein has joined ##crawl-dev 09:59:27 kilobyte: whoever made volcano maps just loaded them with reddish monsters 09:59:31 because they're totally unimaginative 10:02:56 I tried replacing them, but it looks like there's so few alternatives 10:06:40 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2170-g621a152 (33) 10:06:48 -!- Jatoskep has quit [Ping timeout: 245 seconds] 10:07:33 It is possible to swap places with an enslaved sleeping monster (https://crawl.develz.org/mantis/view.php?id=5733) by smock 10:08:05 -!- Chousuke has quit [Ping timeout: 248 seconds] 10:08:18 -!- ussdefiant_ has joined ##crawl-dev 10:39:18 -!- Mottie has quit [Ping timeout: 245 seconds] 10:46:21 -!- Pingas__ has quit [Read error: Connection reset by peer] 10:48:18 03galehar * r3afda0269267 10/crawl-ref/source/dat/descript/el/species.txt: Fix a mangled greek description. 10:48:59 -!- Mottie has joined ##crawl-dev 10:53:13 kilobyte: we could use an ash or lava beast monster 10:53:34 (personally, i interpret the 'elemental beasts' working like D&D para/quasielementals: slightly 'off' versions of the normal element) 10:56:16 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 10:59:02 -!- blabber has joined ##crawl-dev 11:06:06 -!- ussdefiant_ has quit [Remote host closed the connection] 11:34:05 -!- blabber has quit [Ping timeout: 260 seconds] 11:35:47 -!- blabber has joined ##crawl-dev 11:36:23 -!- MakMorn has quit [Ping timeout: 245 seconds] 11:40:49 -!- MakMorn has joined ##crawl-dev 11:44:18 -!- ChthonicOne has joined ##crawl-dev 11:44:35 -!- blabber has quit [Ping timeout: 260 seconds] 11:44:47 Is there someone actually on who develops this? 11:45:59 -!- blabber has joined ##crawl-dev 11:48:52 -!- alefury has joined ##crawl-dev 11:50:59 Well maybe someone will come back to the keyboard and see this. Why is there no cooldown period on NPC's sleep spells versus the player's one. I walked into D:14 saw Aizul 4 steps away and fired an orb of destruction. Sure he woke up, and first thing he did was put me to sleep. Now this I'm ok with, but the fact that he hit me waking me up and immediately put me back to sleep at least 4 times in a row without even a turn fo 11:51:48 -!- MakMorn has quit [Ping timeout: 245 seconds] 11:52:22 -!- Chousuke has joined ##crawl-dev 11:53:46 -!- SkaryMonk has quit [Read error: Connection reset by peer] 11:54:14 ChthonicOne: chain paralysis is prevented, i dont know about chain sleep 11:54:50 also i think your message got cut off 11:55:18 anyway, if you really didnt get a turn something should probably be done about this, like apply the measures used to prevent chain para to sleep 11:55:19 ??fair 11:55:19 fair[1/3]: No, this game isn't fair (and neither is "fair" success). But it was your fault, anyway. P.S. Casting spells at Fair success means 30-50% chance to fail, which will annoy you at best or get you killed at worst. Frequently. You really want Great or better. Well, you really want excellent or better. 11:57:03 im not one of the people who develops this, btw 11:57:06 BlastHardcheese, whether or not it's fair, it is supposed to be fun. Sitting and watching a dozen turns pass while you aren't able to get a turn in is not fun ;) 11:57:36 It's ok, but thanks for responding. I don't know if the message got cut off honestly. 11:57:54 the last words i got were "without even a turn for" 11:58:08 Just was annoying as I've never seen this guy able to do that before. Admittedly I should have used more MR to avoid the sleep, but that was rediculous. 11:58:38 -!- MakMorn has joined ##crawl-dev 11:58:40 well, thats why chain paralysis is prevented. 11:58:48 Ok, here's the rest: 01 without even a turn for myself is not ok. This spell is not paralyze, it should not be able to be used like it. There should at least be a one turn gap for player action before it can be reapplied otherwise it's an unfair game mechanic, especially if he happens to see you first as you step around a corner.01 11:59:18 I've been playing 4 years at least, and haven't won yet. I was doing quite well here to have such an abrupt ending :/ 12:00:06 aizul usually doesnt do that afaik, so i would have been just as surprised (and pissed off) as you 12:00:42 also i didnt expect that to even be possible 12:00:42 Seriously it was sleep, poison arrow (or bolt or whatever), sleep, poison, sleep, poison, ad infinitum until I died. 12:00:59 * ChthonicOne did make sure to equip anti poison ring though so he lasted a while. 12:23:21 -!- ainsophyao has quit [Ping timeout: 260 seconds] 12:39:23 -!- ainsophyao has joined ##crawl-dev 12:43:49 -!- monqy has joined ##crawl-dev 13:21:13 -!- ainsophyao has quit [Ping timeout: 260 seconds] 13:24:31 <|amethyst> ChthonicOne: if you're still on: would you mind filing a bug report about this on mantis? That way it won't be forgotten 13:25:16 <|amethyst> ChthonicOne: maybe it's just that you had terrible MR, but still, chain sleep with no chance to respond is no fun 13:26:30 perhaps sleep should be more like ensorcelled? 13:31:14 galehar: around? Could you please sync at least spells.txt with Transifex? It doesn't allow me pushing any language other than .pl. I want to append " spell" to all spell keys, this would be disruptive if done without a sync. 14:02:43 -!- dtsund has joined ##crawl-dev 14:05:48 -!- Pacra has quit [Quit: This computer has gone to sleep] 14:11:09 Ok, I'm back. I don't know the web address of your mantissabot. Mind giving me a link so I can save it? 14:11:15 * ChthonicOne was out running errands. 14:11:49 <|amethyst> https://crawl.develz.org/mantis/ 14:12:44 <|amethyst> crating an account also gives you access to the dev wiki (https://crawl.develz.org/wiki/doku.php) and tavern (forums, https://crawl.develz.org/tavern/) 14:14:14 Actually just found it ;) 14:14:30 Oh, I didn't know those accounts were connected. 14:14:32 Link is big but not too obvious, so I missed it till now. 14:15:10 <|amethyst> yeah, the white on light grey makes it look like it's disabled 14:15:44 <|amethyst> Assuming you mean "Bugs & Suggestions" at https://crawl.develz.org/wordpress/ 14:21:18 -!- Mottie has quit [Ping timeout: 252 seconds] 14:24:23 -!- blabber has quit [Quit: leaving] 14:31:11 Didn't know whether it was a bug report or feature request, so I put bug report. Issue#05734 14:31:26 Chain sleep is not fun (https://crawl.develz.org/mantis/view.php?id=5734) by Chthon 14:31:26 And yes I did :) 14:31:30 <|amethyst> thanks 14:32:06 * ChthonicOne has used Mantissabot with other games like Dwarf Fortress and A Valley Without Wind. 14:34:54 * ChthonicOne now goes back to trying to win at least once, the everlasting quest for Zot. 14:41:44 -!- ToBeFree has quit [Read error: Connection reset by peer] 14:50:41 -!- Mottie has joined ##crawl-dev 15:35:19 -!- Jatoskep has joined ##crawl-dev 15:35:24 -!- Jatoskep has quit [Read error: Connection reset by peer] 16:06:23 -!- rax has quit [Ping timeout: 252 seconds] 16:07:44 -!- rax has joined ##crawl-dev 16:14:49 -!- Textmode has joined ##crawl-dev 16:40:02 -!- Mottie has quit [Ping timeout: 245 seconds] 16:45:28 -!- MarvinPA_ has joined ##crawl-dev 16:47:49 -!- MarvinPA has quit [Ping timeout: 252 seconds] 16:47:50 -!- MarvinPA_ is now known as MarvinPA 17:16:03 -!- MarvinPA_ has joined ##crawl-dev 17:20:01 -!- MarvinPA has quit [Ping timeout: 250 seconds] 17:20:02 -!- MarvinPA_ is now known as MarvinPA 17:23:13 -!- edlothiol has quit [Ping timeout: 272 seconds] 17:24:46 -!- SkaryMonk has joined ##crawl-dev 17:25:39 -!- Patashu has joined ##crawl-dev 17:32:20 -!- Ragdoll has quit [Read error: Connection reset by peer] 17:34:31 -!- Patashu has quit [Disconnected by services] 17:34:32 -!- PatashuXantheres has joined ##crawl-dev 17:38:10 -!- Claws has joined ##crawl-dev 17:38:44 -!- Claws is now known as HangedMan 17:39:16 Shield tiles (https://crawl.develz.org/mantis/view.php?id=5735) by dd 17:41:37 -!- Mottie has joined ##crawl-dev 18:47:41 -!- ainsophyao has joined ##crawl-dev 18:48:05 -!- ainsophyao has quit [Read error: Connection reset by peer] 18:52:53 -!- ainsophyao has joined ##crawl-dev 18:53:59 Question: is tiles or console hard-coded at compile time, or is there a way to build something that lets me toggle between them? 18:57:30 nobo (L27 DEWz) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,21) (the Orb) (D:1 (ZotDef)) 18:58:26 Grunt: webtiles can produce console output for ttyrecs, but I'm not sure if it actually lets you play on console 18:58:31 generally its decided at compile time 19:01:34 * Grunt nods. 19:01:36 Okay, thanks. 19:06:41 Makes testing some things a little trickier on my part, but I guess that's the way it is. <_< 19:09:41 -!- ark____ has quit [Quit: Leaving] 19:10:14 When it says 'Too many items on level. Removing some.' can that delete runes? 19:10:23 If so, there is a game breaking bug in zotdef 19:10:48 PatashuXantheres: no, it can't, seeing as runes are now gold-esque 19:10:56 in 0.10 as well? 19:11:01 I am spectating someone playing zotdef on webtiles 19:11:06 they have 10 runes and the game is only generating demonic runes 19:11:11 so he cannot win 19:11:16 they got one of the other crashes 19:11:19 involving pathfinding 19:11:21 https://tiles.crawl.develz.org/#watch-nobo 19:11:30 which also deletes some of the items on the floor 19:11:54 well, zotdef's strategy of generating only demonic runes as excess is flawed 19:11:55 because 19:11:59 you no longer get credit for multiple demonic runes 19:12:00 (fix pzl) 19:12:23 you get landmarks, clearly important to gauge time when you just pick up the orb and teleport into the oh wait 19:13:33 should I make a bug report on mantis 19:13:51 I guess, sure 19:13:57 how many demonic runes does he have? 19:14:06 'a lot' but he only gets credit for the first 19:14:15 I just saw him pick up like five 19:15:03 i think that would be a good detail to mention; that he gets 5+ demonic runes in a row or whatnot 19:15:24 -!- Thann has joined ##crawl-dev 19:18:28 -!- alefury has quit [] 19:21:27 Ok, posted a bug report 19:25:55 Zot Defense becomes unwinnable after crash due to lack of runes (https://crawl.develz.org/mantis/view.php?id=5736) by Patashu 19:30:54 <|amethyst> I assume this happens because at some point before the crash the level is saved but the player and inventory are not 19:31:33 <|amethyst> X[] will do that, but that's a bit more difficult in zotdef 19:33:10 -!- ainsophyao has quit [Remote host closed the connection] 19:34:21 <|amethyst> this is exploitable given a user-triggerable crash: drop an object, X[], trigger a crash: now you have one and the ground has one 19:34:48 <|amethyst> probably saving the level that holds the player should always save the player (and inventory), too 19:35:41 <|amethyst> I suppose I should put all that in a note on the mantis entry 19:49:55 -!- Pingas has joined ##crawl-dev 19:54:16 is gitorious having webui issues for you guys? 20:11:17 -!- HangedMan has quit [Ping timeout: 248 seconds] 20:28:21 -!- evilmike has joined ##crawl-dev 20:33:36 -!- mikee_ has joined ##crawl-dev 20:45:08 -!- PatashuXantheres is now known as Patashu 20:47:11 -!- Fa has joined ##crawl-dev 21:19:38 -!- clouded_ has quit [] 22:05:47 -!- ChrisOelmueller has quit [Quit: Out at the horizon, out near the burnished edge of the world, who are these visitors standing...] 22:05:55 -!- chrisoelmueller has joined ##crawl-dev 22:06:18 -!- chrisoelmueller is now known as Guest41611 22:14:02 -!- dtsund has quit [Ping timeout: 244 seconds] 22:23:34 -!- dtsund has joined ##crawl-dev 22:29:04 Apply temporary brand via negative potions (https://crawl.develz.org/mantis/view.php?id=5737) by Chthon 22:30:54 -!- Textmode has quit [Ping timeout: 255 seconds] 22:46:59 galehar: i believe kilobyte said you were the man to talk to about getting a feature i have been working on committed. (https://crawl.develz.org/mantis/view.php?id=4238) when would be a good time to chat? 23:04:45 -!- ussdefiant_ has joined ##crawl-dev 23:07:46 -!- ainsophyao has joined ##crawl-dev 23:10:45 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 23:11:17 -!- ussdefiant_ has joined ##crawl-dev 23:16:26 -!- ToBeFree has joined ##crawl-dev 23:22:25 -!- elliptic has joined ##crawl-dev 23:27:15 -!- ToBeFree has quit [Read error: Connection reset by peer]