00:01:17 Is it a bug that hitting a jelly doesn't hurt you if it dies in the same turn? (Might only occur with blade hands) 00:01:34 <|amethyst> Patashu: that should have been fixed fairly recently 00:01:39 Unstable branch on crawl.develz.org updated to: 0.11-a0-1783-g3fa52a4 (33) 00:01:52 oh, that's right 00:01:56 it was fixed in trunk, I'm watching webtiles 00:02:06 twelwe the Wrestler (L20 TrDK) (Elf:4) 00:03:58 -!- mikee_ has joined ##crawl-dev 00:05:23 -!- edlothiol has joined ##crawl-dev 00:10:47 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-1783-g3fa52a4 00:31:08 -!- ussdefiant has quit [Ping timeout: 252 seconds] 00:44:23 -!- danharaj has joined ##crawl-dev 00:52:45 -!- st_ has quit [] 01:04:28 Stack Five causes webtiles freeze (https://crawl.develz.org/mantis/view.php?id=5665) by Swiss 01:30:34 -!- ainsophyao has quit [Remote host closed the connection] 01:36:35 -!- jeanjacques has joined ##crawl-dev 01:39:27 -!- danharaj has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 01:41:36 -!- edlothiol has quit [*.net *.split] 01:41:38 -!- ivan`` has quit [*.net *.split] 01:41:46 -!- ivan`` has joined ##crawl-dev 01:41:50 -!- edlothiol has joined ##crawl-dev 01:42:21 -!- capablanca has joined ##crawl-dev 01:43:23 -!- mikee_ has quit [Disconnected by services] 01:43:58 -!- capablanca is now known as mikee_ 01:47:47 -!- monqy has quit [Quit: hello] 02:03:50 -!- ark____ has joined ##crawl-dev 02:05:01 -!- edlothiol has quit [Read error: Operation timed out] 02:05:29 -!- SkaryMonk has quit [Read error: Connection reset by peer] 02:06:04 -!- SkaryMonk has joined ##crawl-dev 02:11:51 -!- evilmike has quit [Read error: Connection reset by peer] 02:17:49 -!- XnMojo has quit [Quit: XnMojo] 02:19:28 -!- ToBeFree has joined ##crawl-dev 02:20:01 -!- dtsund has quit [Quit: zzz] 02:30:39 -!- Textmode has quit [Ping timeout: 255 seconds] 03:10:18 -!- ToBeFree has quit [Remote host closed the connection] 03:12:48 -!- Pingas has joined ##crawl-dev 03:14:10 -!- ainsophyao has joined ##crawl-dev 04:20:42 -!- blabber has joined ##crawl-dev 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-1783-g3fa52a4 05:28:45 -!- Danei has quit [Ping timeout: 276 seconds] 05:29:26 -!- Danei has joined ##crawl-dev 06:30:12 -!- Ragdoll has joined ##crawl-dev 06:34:35 -!- blabber has quit [Quit: leaving] 06:35:11 -!- Dixie has quit [Read error: Connection reset by peer] 06:43:54 -!- ainsophy_ has joined ##crawl-dev 06:46:44 -!- ainsophyao has quit [Ping timeout: 260 seconds] 07:13:34 -!- syllogism has joined ##crawl-dev 07:43:39 -!- edlothiol has joined ##crawl-dev 08:07:13 -!- Mottie has quit [Ping timeout: 245 seconds] 08:07:28 -!- Patashu has quit [Quit: MSN: Patashu@hotmail.com , Gmail: Patashu0@gmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .] 08:31:40 -!- ussdefiant has joined ##crawl-dev 08:32:40 -!- G-Flex has joined ##crawl-dev 08:34:58 -!- blabber has joined ##crawl-dev 08:46:37 -!- ussdefiant_ has joined ##crawl-dev 08:46:48 -!- ussdefiant has quit [Ping timeout: 260 seconds] 08:46:48 -!- ussdefiant_ is now known as ussdefiant 08:56:34 -!- ussdefiant_ has joined ##crawl-dev 08:57:22 -!- ussdefiant has quit [Ping timeout: 250 seconds] 08:58:03 -!- ussdefiant_ is now known as ussdefiant 09:02:44 -!- ussdefiant has quit [Ping timeout: 255 seconds] 09:17:17 -!- ussdefiant has joined ##crawl-dev 09:27:24 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-1783-g3fa52a4 (33) 09:36:36 -!- mikee_ has quit [Ping timeout: 244 seconds] 09:38:18 -!- mikee_ has joined ##crawl-dev 10:18:53 -!- G-Flex has quit [Quit: Time for us to bug out.] 10:25:42 qtip the Caller (L2 MuSu) (D:1) 10:27:15 -!- st_ has joined ##crawl-dev 10:45:57 -!- blabber has quit [Ping timeout: 272 seconds] 10:46:15 -!- blabber has joined ##crawl-dev 10:55:27 -!- blabber has quit [Ping timeout: 272 seconds] 10:55:33 -!- blabber has joined ##crawl-dev 10:56:25 -!- blabber has quit [Client Quit] 11:00:26 -!- ussdefiant has quit [Ping timeout: 250 seconds] 11:01:17 -!- Dixie has joined ##crawl-dev 11:10:11 -!- ToBeFree has joined ##crawl-dev 11:14:37 -!- ussdefiant has joined ##crawl-dev 11:16:25 -!- alefury has joined ##crawl-dev 11:28:39 -!- blabber has joined ##crawl-dev 11:28:40 Monster database of master branch on crawl.develz.org updated to: 0.11-a0-1783-g3fa52a4 11:29:38 <|amethyst> @?? xtahua 11:29:38 Xtahua (05D) | Spd: 10 | Int: normal (doors) | HD: 19 | HP: 133 | AC/EV: 15/7 | Dam: 35, 17, 20 | Fl: see invisible, fly, !sil | Res: 06magic(177), 05fire++, 03poison, 12drown | Vul: 12cold | Chunks: 07contam | XP: 5449 | Sp: flame blast (3d38). 11:31:19 <|amethyst> kilobyte, Napkin: there are some improvements to 'monster' (branches bleeding-edge-crawl and dcss010) in my repository http://s-z.org/neil/git/monster-trunk.git 11:34:23 Pirates in my parliament! 11:55:37 -!- ussdefiant has quit [Ping timeout: 272 seconds] 12:10:06 -!- monqy has joined ##crawl-dev 12:36:57 -!- ainsophy_ has quit [Remote host closed the connection] 12:41:43 03elliptic * ra2c3625a2aa7 10/crawl-ref/source/ (melee_attack.cc player.cc): Don't let visored helmets stop bite attacks. 12:42:27 woooo 12:42:39 elliptic: while you're in there you should just make all the helmet types identical 12:42:55 Eronarn: they are now 12:43:02 spiked helmets don't give a damage boost to headbutts? 12:43:12 can't get headbutts while wearing a hard helmet 12:43:20 since you need horns 12:43:29 ah, huh 12:43:46 excellent, silly hat patch can rise again 12:43:53 this tiny thing with visored helmets was really the last non-cosmetic feature of the seven or eight or whatever helmet flavors 12:44:27 yeah we really don't need that many, until we get cosmetic variants for other things :P 12:53:12 Spiked bowler hat. 12:53:21 fr top hats 12:53:33 and give frederick a guaranteed one 12:53:38 BlastHardcheese: Old hat. 12:56:06 <__duncan> you know what would be super duper cool? in-game display of # of people viewing your particular game 12:56:29 BlastHardcheese: silly hat patch had top hats 12:56:46 monsters wearing hats is trickier than it seems though 12:56:58 it's all hacks for no good reason 12:59:50 -!- ainsophyao has joined ##crawl-dev 13:05:01 -!- ussdefiant has joined ##crawl-dev 13:06:58 -!- Ragdoll has quit [Ping timeout: 260 seconds] 13:19:58 -!- jeanjacques has quit [] 13:22:41 minmay the Executioner (L27 MuBe) ASSERT(branch >= 0 && branch < NUM_BRANCHES) in 'branch.cc' at line 50 failed on turn 83299. (Hell) 13:34:29 trabius (L13 OpCK) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3817 failed. (D:8) 14:03:31 -!- evilmike has joined ##crawl-dev 14:08:01 -!- ainsophyao has quit [Remote host closed the connection] 14:20:27 -!- ToBeFree has quit [Read error: Connection reset by peer] 14:30:36 -!- syllogism has quit [] 14:32:32 -!- dtsund has joined ##crawl-dev 14:33:17 elliptic: hurrah! 14:33:26 death to silly helmet special-cases 14:34:13 I actually didn't realize until recently that I had sneakily killed off the spiked/horned helmet stuff already :P 14:34:19 haha 14:39:47 what about just removing helmet flavours? 14:40:03 it's fun to find golden helmets but it's weird that they even exist... 14:45:41 evilmike: why's it so wierd? 14:45:47 I assume they are gilded 14:46:24 ghallberg: I forget how many helmet flavours there are, but there are a lot. What makes it weird is that they are the only items that do this, except for gloves/gauntlets 14:46:25 evilmike: I'd be in favor of at least removing most of them 14:46:36 but with gloves/gauntlets it's just two "flavours", and it's easy to come up with a way they can be differentiated 14:46:40 there are a ridiculous number 14:46:46 I'm more in favour of adding variants to ther stuff 14:46:47 it's like 7 or something 14:46:56 there is also eronarn's idea of making cosmetic stuff like this optional 14:47:00 as long as it's purely cosmetic 14:47:47 spiked, horned, crested, visored, golden, normal.... did I miss any? I think jewelled were removed a while ago 14:49:41 winged 15:03:18 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 15:03:29 -!- ussdefiant_ has joined ##crawl-dev 15:06:53 I ought to write up my thoughts on gloves being the equivalent to caps, and gauntlets being like helmets 15:07:24 and have the differentiation in foot wear 15:08:16 so you can wear the lower level (0 base AC< but can be enchanted and have egos) with the lo wlevel muts, but only the higher quality ones with no mut, and none at all with mut3 15:10:55 greaves vs. boots? 15:11:09 phyphor: the idea of making gloves like caps is pretty old, yeah 15:11:53 well that's a better idea than having seven different helmets 15:12:27 it's nethacky (calling it that will get it removed quicker) 15:12:29 ghallberg: or maybe "shoes" 15:12:50 shoes lol. 15:13:10 Nah but seriously shoes are a bit to modern? 15:13:20 ... 15:13:44 the distinction between shoe and boot dates from circa 1400 15:13:59 if 600 years is too modern then I don't know what ot suggest 15:14:41 sandal? 15:15:10 þwong ? 15:15:14 I'd rather just remove the gauntlets/gloves distinction. Also, 7f8b6d85. 15:15:14 kilobyte: You have 3 messages. Use !messages to read them. 15:15:30 of course then people will make comments about characters in thongs 15:15:42 kilobyte: what about removing wizard hats and only leaving caps? 15:16:02 phyphor: but, but cornuthaum! :p 15:16:17 phyphor: makes sense, yeah 15:16:25 -!- blabber has quit [Quit: leaving] 15:16:33 alternatively make wizard hats give +int for each +AC they have 15:16:40 because that's not at all nethacky :P 15:16:47 clairvoyance 15:16:49 you could make wizard hats like bracers (eg, they all come with a specific ego) 15:17:07 this would mean removing them as starting equipment from wizards though :( 15:17:31 <|amethyst> nah, just reduce wizard starting int by 3 to compensate 15:18:40 <|amethyst> it's kind of silly that wizards (of appropriate races) would want to swap out their hat for a helmet at the first opportunity 15:18:59 that's a good point 15:19:28 It seems odd that wizards start with a wizard hat 15:19:43 It's odd, but I like it. It's just a weird perk they get 15:19:44 evilmike: I'd just remove wizard hats outright. 15:20:03 you can have arti-caps that are described as a wizard hat 15:20:08 yeah 15:20:10 there's precedent for that 15:33:50 -!- HangedMan has joined ##crawl-dev 15:39:09 -!- Textmode has joined ##crawl-dev 15:51:56 -!- XnMojo has joined ##crawl-dev 15:54:00 -!- blabber has joined ##crawl-dev 15:57:40 -!- dtsund has quit [Ping timeout: 250 seconds] 16:38:39 -!- HangedMan has quit [Ping timeout: 256 seconds] 16:39:51 -!- Vandal has quit [Read error: Operation timed out] 16:41:22 -!- Vandal has joined ##crawl-dev 16:44:14 -!- HangedMan has joined ##crawl-dev 16:49:05 -!- Patashu has joined ##crawl-dev 17:03:53 -!- blabber has quit [Quit: gn8] 17:06:17 -!- GreatOrbOfEyes has joined ##crawl-dev 17:06:25 <|amethyst> is there any reason explore horizon doesn't have a glyph by default? 17:07:53 the way i used 'wizard hat' in my silly hat patch was 'unusual hat' 17:08:03 -!- HangedMan has quit [Ping timeout: 245 seconds] 17:08:09 so you could have rare normal hats (like a sombrero), and also unusual hats (also includes masks, goggles, etc.) 17:08:12 -!- GreatOrbOfEyes is now known as HangedMan 17:08:24 i felt that division worked really well 17:08:37 since they do end up with different egos 17:08:55 silly boots, silly gloves, silly cloaks 17:09:00 <|amethyst> silly robes 17:09:21 actually the patch did all of those 17:09:27 what, really 17:09:29 it's just called 'silly hats' because i started with hats 17:09:50 but i also had clogs, moccasins, etc. 17:09:56 while there are some ginnicky things with current equipment I'm not sure about semi-serious minutae like this 17:10:06 HangedMan: think of it like hats in TF2 17:10:13 just there for people to have fun with 17:10:43 <|amethyst> rogue meets paper dolls 17:10:47 so present in exponential numbers and purchasable? 17:10:59 tiles doll editor, brought to console 17:11:01 |amethyst: probably disagreement about the color or something? 17:11:02 |amethyst: pretty much. people already identify with their characters strongly 17:11:25 identifying with cats 17:11:39 just imagine when felids are able to wear caps 17:11:42 and caps can show up as goggles 17:11:45 cat wearing goggles 17:12:07 <|amethyst> I like the idea, especially if it is optional (i.e. players can set a flag to collapse everything to, say "cap", "hat" and "helmet") 17:12:24 yes, definitely (i think it would be good to get rid of the cap/hat distinction though) 17:12:25 <|amethyst> or just cap and helmet if there isn't an ego distinction between the rarities 17:12:28 if it was optional then I'd support it 17:12:57 also what is a mask 17:13:03 ??mask of the dragon king 17:13:03 I don't have a page labeled mask_of_the_dragon_king in my learndb. 17:13:05 cap 17:13:05 right 17:13:12 ??mask of the dragon 17:13:12 mask of the dragon[1/1]: +0 cap with SInv MR(40) Acc+3 Dam+3, looks like "blue mask" when unIDed. 17:13:15 like that 17:13:20 FR dragon king 17:13:26 though i do have the potentially silly idea that maybe masks could change your glyph if you're wearing them 17:13:29 that could be fun 17:13:40 <|amethyst> ChrisOelmueller: I would like to see an Octopode King unique 17:13:47 ooh 17:13:49 (as an option, overriding the other stuff) 17:14:08 |amethyst: not going to happen, i don't think - do we have any uniques named after unrands that don't drop those unrands? 17:14:39 maybe an octopus prince? kind of like how there's Cigotuvi's Monster 17:14:42 <|amethyst> Eronarn: no reason he couldn't drop those unrands 17:14:43 but Cigotuvi himself is gone 17:14:49 or princess :) 17:14:49 -!- Xiberia has quit [Ping timeout: 272 seconds] 17:14:51 <|amethyst> I was thinking like Boris and Morg 17:14:51 cigovuti was ever in? 17:15:01 his spell is still in 17:15:08 boris doesn't drop morg, though 17:15:18 <|amethyst> I guess the difference is an octopus king would be mortal 17:15:20 that too 17:15:40 HangedMan: one of these days i will manage to convince someone to do Cigotuvi's Regeneration 17:15:50 impossible 17:16:00 actually come to think of it 17:16:00 <|amethyst> maybe a "garden of the octopus king" portal vault with octopode monsters and a (non-King) unique 17:16:11 ??twisted resurrection 17:16:11 twisted resurrection[1/4]: Converts all piles of corpses in LOS into crawling corpses or macabre masses, very weak attackless creatures that can merge to form abominations. Creates 1HD worth of creatures per 60 to 20 aum, depending on spell power (and with half efficiency past 15 HD). Small aboms require 6HD and two corpses, large 11HD and three corpses. 17:16:38 this + regen + degen as nec/tmut. degen makes something periodically take heavy damage and bud off a crawling corpse 17:16:40 if there are eventually enough wizlabs, the unrand namesakes and the spell namesakes could get a split 17:17:13 and give regen some crawling corpse interaction too 17:17:18 like make them merge with you as if you were an abom 17:17:34 !vault wizlab_cigovuti 17:17:37 Couldn't find wizlab_cigovuti in the Crawl source tree 17:17:53 <|amethyst> !vault wizlab_cigotuvi 17:17:54 |amethyst: definitely in favor of garden of the octopus king. i have plans for it already 17:17:57 Lines pasted to http://paste.scsys.co.uk/197438 17:18:12 should be underwater with magical air bubbles; lots of colorful coral scenery 17:18:17 <|amethyst> Eronarn: octopode uniques named John, Paul, George, and Ringo? 17:18:19 oh, it already has lots of aboms 17:18:21 hahhaha 17:18:27 that is a Good Idea 17:18:50 we could actually do it now that dpeg is gone 17:19:29 actually differentiating them sounds silly and spoiler-esque 17:19:43 erm, differentiating them beyond equipment 17:21:37 baby it's better 17:21:41 down where it's wetter 17:22:32 HangedMan: differentiated by ringo not being able to write worth a damn 17:23:11 <|amethyst> heh 17:23:18 all of them carry scrolls and he has a scroll of random uselessness? 17:23:21 <|amethyst> and paul being a zombie 17:24:50 what is the status on getting stuff in trunk right now, anyways 17:25:01 how much time do i got 17:25:12 <|amethyst> getting beatles in trunk is probably not going to happen 17:25:27 nah 17:25:33 <|amethyst> I don't know about release planning 17:25:33 i want to get lava orcs in 17:26:34 i also brainstormed a bit about pact god and i think i could get a prototype going 17:28:50 <|amethyst> pact god? 17:29:09 <|amethyst> it's a pity that the vehumet stuff seems to have stalled 17:29:51 have to carefully dole out new things so that people don't write off every version 17:30:35 and at early points in development so that balance is tested out over time and why isn't vaults 5 floors shorter and each branch end stair specially marked so people to walk into branch ends stupidly 17:30:41 s|5|3| 17:33:29 one does not simply walk into vaults:8 17:33:56 there was a "don't" supposed to be in there 17:34:20 I am evidently slowly losing all ability to speak, which is nothing new 17:44:50 i did push the veh stuff to a branch 17:45:34 but never got around to looking into it in much more detail, i think one of the main things it needs is to save the gift statuses which i know nothing about (but should probably learn sometime!) 17:54:53 |amethyst: pact god gives you abilities that are largely passive and oriented around summoners and transmuters 17:55:08 <|amethyst> is there a writeup on the wiki? 17:55:18 no, it's based on an old kiku proposal from SF 17:55:33 <|amethyst> what kind of abilities? 17:55:34 in that proposal, kiku would offer you an ability, which you could accept or reject; reject pushes it down several spots in the queue, or maybe removes it entirely 17:55:43 this is a similar sort of gimmick, with some tweaks of course 17:56:05 <|amethyst> so kind of like new veh, but with passives instead of spells? 17:56:07 abilities might be something like 'natural monster summons are much more powerful' 17:56:17 and they'd come in tiers 17:56:28 summon two quicksilver dragons with one cast 17:56:49 <|amethyst> "let my summons avoid the coming nerfs" 17:57:11 the idea is to promote a 'one strong ally' playstyle, or summoner hybrid, etc. 17:57:19 i think if/when a summon cap goes in, summons will need to be made less random (among other changes). so thats something to keep in mind if spells are changed 17:57:31 by less random, i mean, you shouldn't have to spam summon demon until you get a sun demon 17:57:33 though you can do a pure caster one, a bunch of the abilities would be melee-advantageous 17:57:44 fr: pondering wizlab, because hat of pondering 17:57:52 belongs to gastronok though 17:57:54 <|amethyst> alefury: hat of pondering already has a source 17:57:56 fr death wizlab, because death's door 17:57:57 that would be like making a morg wizlab 17:58:06 <|amethyst> wizlab of the wizard that gastronok ate 17:58:07 gastronok only drops it sometimes 17:58:11 you enter and get ddoor cast on you 17:58:26 the pact sources i've been playing with are nature, the four elements, death, demons, otherwordly powers 17:58:33 but i'm thinking of refining it to just nature + the elements 17:58:41 that sounds good 17:59:06 <|amethyst> having a summoning-oriented god would go nicely with the vehumet changes 17:59:59 ??morg 17:59:59 morg[1/1]: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. {-1,+4 dagger; Pain Brand; Magic Resistance; +5 Intelligence} 18:00:16 he never drops it, i think there's code that will make him pick it up though 18:00:27 you might have a natural life pact progression like: vermin (bonuses in spider form or summon scorpions), ???, dragons (possibly some dragon-ish mutations, boost to dragon form / summon dragon) 18:00:29 <|amethyst> evilmike: how to do that without reducing variety? 18:00:52 <|amethyst> evilmike: I mean, there are times that I want white imps and times I want shadow imps 18:01:09 |amethyst: the summon thing? base it on spellpower imo. you get one demon, and at certain spellpower it becomes a stronger demon. it would need to be a straight upgrade though 18:01:26 so, summon imp is obviously a problem (if we want to keep this spell we probably want to allow multiple imps to be summoned) 18:01:36 the idea is that you'd be able to hit tier 3 in something, but not in all things. exact number would have to be worked out (possibly 5, so you can do max in one power source + 2 in another) 18:01:38 i do like "summon thing that i don't know exactly what i will get" 18:01:48 <|amethyst> evilmike: it's rarely a straight upgrade unless you're talking about boring things like canines 18:01:52 the problem is that with a summon cap, this could get very annoying 18:02:03 is anyone interested in implementing my idea of imps as distractors 18:02:13 if you want a sun demon and get a hellwing, you would have to kill it, then resummon, kill, resummon, until you get what you want 18:02:21 aren't imps seesentially already distractors 18:02:23 unless recasting would "overwrite" the summon ,but I dont know if that would play well 18:03:06 HangedMan: i mean moreso. like making shadow imps have umbra, white imps throw snowballs (distraction/acc penalty) instead of throw frost 18:03:12 <|amethyst> HangedMan: also poor man's animate dead 18:03:18 so less offensive power, but more defensive/distraction power 18:03:26 (well, not even necessarily the former, but definitely the latter) 18:03:38 * HangedMan shrugs 18:06:04 in any case shadow imps should lose animate dead 18:06:59 re getting stuff into trunk: tourney in august, so probably release planned for juli, which would mean feature freeze sometime in june 18:07:37 if there are no dates on the wiki page about future version planning, nobody set any 18:07:51 wasn't somebody collecting plans from everybody? 18:07:58 <|amethyst> galehar was 18:08:42 hm, that page isnt even updated for 0.11 18:08:49 -!- Pingas has quit [Read error: Connection reset by peer] 18:24:53 -!- ark____ has quit [Quit: Leaving] 18:32:04 <|amethyst> hm... 18:34:34 I think that god should replace kiku, because ugh kiku is awful right now 18:35:11 really overpowered and reduces character differentiation 18:36:01 <|amethyst> just drop pain brand 18:36:12 <|amethyst> I mean, Kiku's pain brand option, not the whole brand 18:36:57 I think pain brand vs necronomicon would be a real choice if pain brand was nerfed a bit 18:38:03 however I do think that kiku and vehumet both really need some form of randomization in their spell-gifting 18:38:39 I still dislike how any character can just go kiku and become a necromancer aswell as whatever they start as 18:39:22 what if kiku gifted two randart necromancy books instead of the three fixed ones you currently get? 18:39:22 <|amethyst> they can do that without kiku, it's just more luck-based 18:39:37 so that they would definitely have holes in their spellset 18:39:37 03kilobyte * re1e780082482 10/crawl-ref/source/throw.cc: Check for exploding missiles by brand, not name. 18:39:44 early golden runes is nice, at least 18:39:47 03kilobyte * rb277918bc197 10/crawl-ref/docs/crawl_manual.reST: Manual updates from the wiki. 18:39:47 03kilobyte * r5222bfe58e7a 10/crawl-ref/source/ (decks.cc decks.h): Remove a never-has-been card, "Summon Any". 18:39:59 <|amethyst> evilmike: one 1-4 and one 5-9 ? 18:40:17 |amethyst: exactly... that's a good thing, one of the things I dislike about crawl is how the gods are so reliable 18:40:29 well, this would be in addition to necronomicon option 18:40:33 so not spells from there 18:40:36 -!- ainsophyao has joined ##crawl-dev 18:40:54 more like one book with 1-4 and one book with 3-6, say 18:41:19 assuming you mean spell levels there 18:42:14 <|amethyst> good point 18:42:14 <|amethyst> and sorry about the mistab there 18:42:26 <|amethyst> or one with an undead focus and one with a non-undead focus? 18:42:33 this would hopefully mean that people would sometimes find themselves using underused spells like lethal infusion or corpse rot or whatever instead of doing the same thing every kiku game 18:42:35 <|amethyst> I guess that would need more special-casing in the code 18:42:45 <|amethyst> hm 18:42:57 yeah, I wouldn't do that 18:43:04 kiku gifting randbooks would be great 18:43:37 <|amethyst> how about three small randbooks instead of two full-sized? 18:43:55 that's also possible, yes 18:43:59 oh nice kiku improvements 18:44:08 |amethyst: in my kiku plan, would've been nec/sum 18:44:13 the first one would've been 'book of dark secrets' 18:44:13 boringestgod 18:44:23 we could go with some kind of initiation rite theme 18:44:28 first, second, third circle 18:46:21 randomizing kiku's spell gifting is a good idea 18:46:38 -!- MarvinPA has quit [Read error: Connection reset by peer] 18:46:57 it would be nice if we had a second L1 necro spell 18:47:02 i also feel like the necronomicon/painbrand should show up later 18:47:09 <|amethyst> elliptic: second? 18:47:12 elliptic: animate skeleton is usable early on 18:47:13 is fulsome still necro? :P 18:47:20 oh those don't count :P 18:47:20 <|amethyst> elliptic: pain, animate skeleton, fulsome 18:47:24 <|amethyst> oh 18:47:30 I guess animate skeleton is okay 18:47:32 <|amethyst> animate skeleton is a good L1 spell 18:47:33 I rather like animate skeleton too, you get chunks and a free ally (evven if it's weak) 18:47:35 skele is fine, it's just normally superceded quickly 18:47:36 fulsome shouldn't be gifted though 18:47:39 I sometimes macro animate skeleton to c 18:47:41 fulsome shouldn't be 18:48:15 note that gas traps already use 'colored vials', i noticed this earlier 18:48:17 so the first kiku gift should have at least one (exactly one?) of pain and skeleton, then a few L2/3 spells 18:48:19 I actually dont think animate skeleton is made obsolete, if you can use it instead of butchering it's almost always a good idea to do so 18:48:25 so the vial fulsome/evap proposal makes even more sense 18:48:34 evilmike: the skeletons are a bit annoying 18:48:47 there are lots of uses for the skeletons though! 18:48:55 elliptic: making draining brand do something more interesting would maybe help lethal infusion 18:48:59 I don't mind having lots of skeletons, I can see why some people don't like it though 18:49:00 lethal infusion is fine 18:49:07 <|amethyst> FR: starting book with animate skeleton and inner flame 18:49:12 <|amethyst> that's it, nothing else 18:49:20 starting book with animate skeleton and lee's rapid deconstruction 18:49:24 also can we do regen nec/tmut already thanks in advance 18:49:31 HangedMan: needs tloc apport chunk spell too 18:50:07 I think two books might feel the most natural, with one having L1-3 spells and the other having L4-6 spells 18:50:10 clearly 18:50:14 |amethyst: yess 18:50:19 they could both be fairly small 18:50:19 screw you death channel? 18:50:28 death channel can be made L6 :P 18:50:31 agreed 18:50:34 can death channel be made to be not terrible 18:50:41 the most recent 'fix' to it was awful 18:50:48 death channel would be usable at a certain level 18:50:52 at level 9 it was hilarious 18:50:57 being temporary is much better than being permanent 18:50:58 (ly bad) 18:51:16 i actually used L9 death channel on a character once 18:51:31 at L6 it might be okay, especially if you aren't guaranteed as many other spells 18:51:54 also, antother way to buff it would be to buff spectrals 18:52:05 getting a plain spectral elf after killing a deep elf blademaster is kind of lame 18:52:11 oh, another thing about this sort of randbook change is that it makes Ne of kiku make sense again 18:52:19 yep 18:52:39 the first gift might even give you something useful like corpse rot that isn't in the starting book 18:52:45 i'd like to see death channel be nec/hex, touch, if you kill them while the status effect is around you get a permanent but can't leave level spectral with pretty good stats 18:53:09 this way it feels really different from the other nec 'summons' 18:53:13 but my shadow channelllllllll 18:53:17 ... 18:53:20 shatterchannel 18:53:46 HangedMan: that just opens the door to a fullscreen nec/hex L9 version of that effect :) 18:53:57 nec/hex/earth 18:54:00 oh, here's something else: kiku needs to gift a spell that uses corpses. if it's random you'll most likely get a corpse using spell, but I think there should be a guarantee 18:54:08 completely uncastable outside of zigs 18:54:18 it would be very odd if you don't get any corpse spells, given that kiku lets you summon corpses 18:54:23 it would be good to have a few more corpse using spells 18:54:26 but yes 18:54:34 (bone shards.....) 18:54:50 make bone shards double-targetted 18:55:12 the first targetting being smite 18:55:23 evilmike: yeah, probably 18:55:41 if i had to reimagine bone shards, i'd make it an lrd-like spell that you use on friendly skeletons. maybe detonate all allied skeletons in LOS 18:55:47 it would be higher level than the old one 18:57:46 what about: you can choose a friendly skeleton or corpse/skeleton on the ground; if not, it uses you (and you take damage). the skeleton disassembles, deals damage in a line, then reassembles at the end (maybe, and having taken some damage) 18:57:59 corpses get butchered and animate-skeletoned 18:58:10 you're making me think of the yellow devil from megaman 18:58:22 splits apart, shoots at you, reassembles 18:58:37 fr give skeletons rElec- 18:58:39 yeah pretty much that 18:58:43 more like rPause- 18:59:02 i guess it'd also be funny if, if you fired it using your skeleton, you could get a (your race) skeleton of (playername) 18:59:16 octopodes 18:59:30 <|amethyst> wouldn't be able to use it of course 18:59:41 <|amethyst> on themselves 18:59:41 yeah they'd only be able to cast it on skeletons 18:59:50 see also ice form 19:00:06 special fun as lich 19:00:20 less self-damage as lich 19:00:23 i think the interface for this wouldn't actually be too bad - cast it, and you cycle through valid origins. hit enter to choose, then you cycle through valid targets, showing the beam 19:01:02 it's not a spell you'd want to cast all the time 19:01:22 can this hypothetical bone shards be given to hellwings 19:01:24 I'd like a way to skip the first part and cast it on yourself. Maybe 'Z' casting 19:01:30 HangedMan: that would be amazing 19:01:54 it would have the effect of them teleporting around you... which helps in surrounding you 19:01:55 but I've macro'd z to Z because there are lots of times I want to cast target spells without targetssss 19:01:57 and just imagine that in the abyss 19:02:34 it'd be super useful in lichform i guess haha 19:02:51 i guess the damage would offset it being free cblink 19:04:27 -!- edlothiol has quit [Read error: Operation timed out] 19:04:51 I have z and Z swapped too, I think lots of people do 19:05:17 for me it's mainly a spell ranges thing (the Z interface makes it easier to deal with limited range spells) 19:05:49 I think fireball doesn't catch people at the edge of a potential explosion manually 19:06:14 yeah there are lots of times you want to cast spells when the game thinks there are no valid targets 19:06:40 the solution would be to fix those cases though 19:06:43 basically any AOE spell, but also several conj spells when you have nightstalker or darkness 19:06:48 not using an interface that wasn't meant for this 19:07:01 (well it was, in parts) 19:07:33 solution: remove nightstalker and darkness 19:08:33 -!- alefury has quit [] 19:08:42 at least you need to combine those with ash to get the most out of LOS abuse 19:09:05 -!- ainsophyao has quit [Remote host closed the connection] 19:09:12 (you see monsters as '{' and can shoot them with bolt of fire, but they can't see you) 19:09:45 pale draconians 19:10:51 <|amethyst> Felid ash -> trog what? 19:10:53 <|amethyst> doh 19:10:54 evilmike: about kiku randbooks needing to contain at least one corpse-using spell, I think this will be handled by requiring that the first gift gives two L2 spells, which means it will have at least one of corpse rot and sublimation 19:11:19 (the only other L2 spell is lethal infusion) 19:11:33 elliptic: that could work, although I think corpse sublimation is a bit too weak to be worth using with the invocation 19:11:44 <|amethyst> evilmike: hm... then felids would be guaranteed both 19:11:50 <|amethyst> err 19:11:51 <|amethyst> elliptic: 19:12:15 |amethyst: why not gift them a useless spell? 19:12:55 kiku does give the torment invo which needs a corpse 19:13:14 <|amethyst> elliptic: they won't even see it unless they specifically examine the spellbook 19:13:40 <|amethyst> Hm 19:14:17 evilmike: we could impose more control over things, of course 19:14:43 <|amethyst> elliptic: mainly because that would eb a change 19:14:47 <|amethyst> elliptic: wait 19:15:02 <|amethyst> now I see the avoid_uncastable flag 19:15:11 <|amethyst> I thought that was always on, my bad 19:15:49 anyway after looking over the necromancy spells we have, something like 1 L1, 2 L2, 1 L3, 1 L4, 2-3 L5, 1-2 L6 looks reasonable to me 19:16:38 |amethyst: we'll probably have to special-case this gift creation anyway 19:16:54 <|amethyst> that's true 19:17:09 at what piety levels to put these two gifts compared to the current 3? 19:17:21 <|amethyst> there should definitely be something at 1* 19:17:25 * and *** probably 19:20:11 the main question I see at the moment is what to do about control/dispel undead... guarantee exactly one of the two? 19:20:27 <|amethyst> if you want guaranteed control you could play Ne 19:20:40 <|amethyst> add dispel to the necronomicon :) 19:20:51 another option is to give kiku *** gift guaranteed dispel undead 19:21:01 <|amethyst> yeah 19:22:19 03dolorous * r031595791ca0 10/crawl-ref/source/decks.cc: Properly put CARD_REMOVED_1 references in #ifdefs. 19:26:20 i wouldnt put control undead in "guaranteed spells" 19:26:26 or any nercomancer starting spell 19:26:50 it's ok to have some overlap 19:26:55 also, add new necro spells :P 19:26:56 too good for tomb zigs 19:27:01 and dwarf zigs 19:27:19 I'd want kiku to be able to gift control undead, I just wouldn't want it guaranteed 19:27:40 <|amethyst> evilmike: you're guaranteed to have overlap at levels 3 and 4 19:27:51 evilmike: right, I was saying guarantee dispel undead 19:28:04 <|amethyst> every L3/L4 necromancy player spell is in the starting book 19:28:05 -!- MarvinPA has joined ##crawl-dev 19:28:08 i'd like to see a ghost-related lower level spell and a new nec/tmut offensive spell 19:28:37 evilmike: by "guarantee exactly one of two", I meant either you get control or you get dispel 19:28:43 |amethyst: ah, that's a good point. Well, that overlap can be allowed 19:28:44 but I think I prefer just guaranteeding dispel 19:28:53 elliptic: ah, I see 19:28:54 as is you just kinda get nothing until death channel/haunt 19:29:16 earth/necro something spell with graves 19:29:55 "18:39:22 what if kiku gifted two randart necromancy books instead of the three fixed ones you currently get?" this sounds great to me 19:30:14 HangedMan: zombie arms with constriction burst out of the ground 19:31:02 since it just involves randomly placing a new monster, that would be trivial 19:31:24 i bet people would use it too 19:32:17 03elliptic * r82e2780034df 10/crawl-ref/source/ (book-data.h spl-data.h): Make Death Channel L6. 19:32:30 since nobody seemed to be objecting... 19:33:47 seems fine to me 19:33:52 Eronarn: mechanically it's another Leda, but theme-wise <3 19:34:18 03galehar * ra136646cb340 10/crawl-ref/source/util/ (add-missing-quotes.pl tx-quotes.pl): Rename the quotes script. 19:34:18 03galehar * r40aa7b76bbda 10/crawl-ref/source/ (Makefile util/tx-mktxt.pl): tx-mktxt.pl: replace the -o option by -m with opposite effect. 19:34:18 03galehar * rd68c9ad14ee8 10/crawl-ref/source/util/ (tx-mkini.pl tx-push.pl): Add support to update the english transifex contribs with git content. 19:34:19 03galehar * r09a1477601fd 10/crawl-ref/source/dat/descript/ (quotes.txt unident.txt): Remove empty lines. 19:34:19 03galehar * r7b3c60efbe33 10/crawl-ref/source/dat/descript/ (5 files in 4 dirs): Update transifex translations. 19:34:19 03galehar * r3d3260df7ad1 10/crawl-ref/source/Makefile: Clean translation files before pulling. 19:34:29 leda's but without the self-nelaty 19:34:29 03galehar * r1a0f30b534ca 10/crawl-ref/source/dat/descript/ (el/gods.txt es/ability.txt): New transifex translations. 19:34:35 ...penalty 19:35:18 elliptic: if we removed ammo enchantment, what the mulch formula should be? I guess using the relevant skill would be best. 19:35:34 kilobyte: I'd prefer a constant 19:35:44 that is, have it only depend on the material of the ammo 19:35:54 kilobyte: well, it'd be targeted, which leda isn't 19:36:18 also it wouldn't have the weirdness of leda i guess 19:36:28 the bugginess of monster leda's 19:36:46 i don't get why leda's can't just be 'ground is treated as shallow water' and that's it 19:36:55 merfolk 19:37:32 kilobyte: since I don't think having it depend on skill makes much sense or is really very interesting in gameplay terms 19:37:46 HangedMan: i just mean for fumbling, move speed, size affeting it, etc. 19:39:17 doesn't remove the main reason why people dislike it (fumbling and self-slow movement) while at the same time hitting the main strength of it in the first place (effect slow for anything not flying) 19:39:50 elliptic: could you change throw.cc to whatever values you'd suggest? 19:40:31 i think it would be fine if only things around the player were affected 19:40:39 like how ignite poison was changed to not hit yourself 19:41:16 <|amethyst> galehar: I added a first quote translation for es in transifex, but your recent update didn't get the new descript/es/quotes.txt . . . or is there some moderation process? 19:41:18 ps, someone should code monster ignite poison some time 19:41:30 since now the nice code for burning everything in the player's inventory is commented out :( 19:41:43 |amethyst: yes, it only pulls stuff which are "reviewed" 19:41:47 <|amethyst> aha 19:41:48 <|amethyst> okay 19:42:10 screw you, anybody using fulsome/evaporate 19:42:15 you clearly deserve it 19:42:18 exactly 19:42:23 though with new-evap it'd be less bad 19:42:25 screw you kobolds 19:42:25 |amethyst: I can make you coordinator if you want 19:42:33 <|amethyst> no, that's fine 19:42:37 youare decided to be something that should be hurt by this one thing 19:42:53 <|amethyst> A real Spanish speaker should make sure I didn't introduce any typos 19:43:18 <|amethyst> likewise for English, despite it being my native language 19:43:55 dolorous blamelessly, endlessly does it for everything anyway 19:43:56 <|amethyst> I have a tendency to leave out words from commit messages 19:44:29 <|amethyst> presumably there are languages dolorous doesn't speak 19:44:35 <|amethyst> obviously we need to clone him 19:52:29 03elliptic * rf5e878c98386 10/crawl-ref/source/throw.cc: Make ammo mulch rate not depend on enchantment. 19:52:33 kilobyte: ^^ 19:55:27 hooray 19:57:46 <3 20:19:50 -!- Pacra has quit [Quit: Leaving] 20:30:36 a lot of the features-based serial vaults should have transparent added to them, they end up making floors create massive numbers of hatches 20:34:17 -!- dtsund has joined ##crawl-dev 20:34:32 -!- Pacra has joined ##crawl-dev 20:38:01 -!- ainsophyao has joined ##crawl-dev 20:46:16 -!- ussdefiant has quit [Ping timeout: 252 seconds] 21:00:03 -!- HangedMan has quit [] 21:33:07 -!- nrook has joined ##crawl-dev 22:06:34 03kilobyte * r52340c5ab6b1 10/crawl-ref/source/throw.cc: Eliminate the effect of ammo enchantment. 22:06:35 03kilobyte * r96b90b26cc33 10/crawl-ref/source/ (mon-act.cc throw.cc throw.h): Move monster throw code as well. 22:06:35 03kilobyte * rec45d1d2c53f 10/crawl-ref/source/ (14 files): Eliminate missile enchantments. 22:07:28 <3 22:08:17 "eliminate missile enchantments" 22:08:19 oh that's cool 22:20:56 -!- ainsophyao has quit [Remote host closed the connection] 22:21:17 Oh hey 22:21:23 I was actually planning on doing that myself 22:23:51 I wonder how big of an effect this has on assassins (was mentioned in the commit message). their curare needles will be used up half as quickly now 22:24:58 Could just give them half the needles, but then you've got the reverse of the Law of Large Numbers working against them 22:25:34 Alternately, could just make all needles single-use and give them a lot more 22:25:38 well, they only start with 3 22:26:06 Alternately alternately, take away their curare and give them some confusion and sleeping 22:26:26 please, please make needles single use 22:26:32 the status quo is so dumb 22:26:47 i'd go with single use, and then dial up the number of needles you get from god gifts 22:26:57 maybe give sonja more curare too, I don't know 22:27:39 why would that be necessary? she doesn't usually have a chance to pick up and reuse needles 22:27:57 Because players get a curare reward for beating her? 22:27:59 oh, it's more because you get to pick up the needles she shoots at you 22:28:05 it's about the reward, yeah 22:28:11 just kill her faster :D 22:28:15 this is a far smaller issue than god gifts in any case 22:28:34 it would be nice if someone would fix the other needles so that they are at all sane 22:28:39 too bad that is not going to happen 22:28:56 * dtsund is actually planning on something rather more experimental than just removing missile enchantments 22:29:28 i still say unlimited +0 is the way to go, but this is a good move anyways 22:29:40 Eronarn: That's the experimental plan I have. 22:29:49 dtsund: have you tried tome4? that's what it does 22:29:56 Nope. 22:29:58 and arrows always mulch 22:30:20 But I was going to make unbranded ammo for bows/slings/xbows be implicit. 22:30:24 it's infinity times more fun than ever having to ick up arrows 22:30:43 If you quiver something, it'll be +0 branded. 22:30:45 the only ammo you have to worry about has actual interesting effects, like being auto hit or really high damage 22:31:22 I haven't worked out what'll happen to unbranded darts and javelins if I do that, though. 22:31:50 dtsund: make 'throw stone' an attaack anyone can do; other throwing ammo is limited in supply but much better 22:32:03 touching range could help there too, like if stones only hit out to range 4 or something 22:32:15 Eronarn: No, the issue would be competing against bows. 22:32:29 Like, you could pick up a random bow and start firing arrows forever, and never care about darts. 22:33:11 requires swapping, no shield, ideally should require some decent investment before you can use improved base types (longbows) 22:33:17 Slings then. 22:33:50 still requires swapping, still requires skill 22:34:15 if you do slings you're giving up being able to fire without swapping 22:36:10 -!- ussdefiant has joined ##crawl-dev 22:36:27 -!- dtsund has quit [Quit: dtsund] 22:52:02 -!- ussdefiant has quit [Ping timeout: 260 seconds] 22:53:02 -!- ussdefiant has joined ##crawl-dev 23:06:31 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-1800-gec45d1d 23:10:50 -!- dtsund has joined ##crawl-dev 23:15:11 -!- ussdefiant has quit [Ping timeout: 272 seconds] 23:17:52 -!- blabber has joined ##crawl-dev 23:25:31 -!- ussdefiant has joined ##crawl-dev 23:30:12 -!- ussdefiant has quit [Ping timeout: 255 seconds] 23:46:34 -!- ussdefiant has joined ##crawl-dev 23:49:32 -!- MarvinPA has quit [Read error: Connection reset by peer] 23:52:13 -!- ussdefiant has quit [Ping timeout: 245 seconds] 23:59:12 -!- ussdefiant has joined ##crawl-dev 23:59:44 -!- XnMojo has quit [Quit: XnMojo]