00:19:48 -!- G-Flex has quit [Read error: Connection reset by peer] 00:21:24 -!- G-Flex has joined ##crawl-dev 01:02:44 -!- absolutego has joined ##crawl-dev 01:13:42 -!- Pacra has quit [Ping timeout: 246 seconds] 01:53:00 -!- elliptic has joined ##crawl-dev 01:55:42 -!- elliptic has quit [Client Quit] 01:55:46 -!- elliptic has joined ##crawl-dev 01:59:37 -!- MarvinPA has quit [Read error: Connection reset by peer] 01:59:43 -!- MarvinPA has joined ##crawl-dev 02:16:51 -!- nrook has quit [Quit: ChatZilla 0.9.88.2 [Firefox 11.0/20120312181643]] 02:18:58 -!- Pacra has joined ##crawl-dev 02:57:15 -!- dtsund has quit [Ping timeout: 244 seconds] 03:03:51 -!- gal_bolle has joined ##crawl-dev 03:16:31 |amethyst: it fixes the note, but not autoinscriptions yet 03:17:11 the latter is overwritten by some code that assumes only acquire:god can possibly create an inscribed item 03:43:07 -!- Pingas has joined ##crawl-dev 03:54:23 -!- MarvinPA_ has joined ##crawl-dev 03:57:19 -!- MarvinPA has quit [Ping timeout: 246 seconds] 03:57:19 -!- MarvinPA_ is now known as MarvinPA 04:00:47 -!- alefury has joined ##crawl-dev 04:26:11 -!- evilmike has quit [Quit: something happened] 04:33:07 -!- magistern has joined ##crawl-dev 04:42:26 -!- st_ has joined ##crawl-dev 04:44:09 -!- Pingas_ has joined ##crawl-dev 04:54:05 -!- alefury has quit [*.net *.split] 04:54:05 -!- Pingas has quit [*.net *.split] 05:00:05 -!- alefury has joined ##crawl-dev 05:00:07 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-1273-gef185ba 05:05:08 -!- syllogism has joined ##crawl-dev 05:18:18 -!- shirish has joined ##crawl-dev 05:24:04 -!- Mottie has quit [Ping timeout: 252 seconds] 05:32:17 -!- Textmode has quit [Ping timeout: 255 seconds] 05:34:19 -!- Keskital1 is now known as Keskitalo 05:38:06 -!- magistern has quit [Quit: This computer has gone to sleep] 05:41:49 -!- shirish has quit [Remote host closed the connection] 05:43:08 -!- shirish has joined ##crawl-dev 06:04:17 -!- gal_bolle has quit [Remote host closed the connection] 06:22:21 -!- ToBeFree has joined ##crawl-dev 06:22:32 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 06:40:36 -!- MakMorn has quit [Ping timeout: 246 seconds] 06:42:45 -!- dpeg has joined ##crawl-dev 06:45:10 -!- syllogism has quit [Disconnected by services] 06:51:58 -!- magistern has joined ##crawl-dev 07:16:41 -!- Ragdoll has joined ##crawl-dev 07:31:58 03kilobyte * r730c05b4d54f 10/crawl-ref/source/ (describe.cc describe.h dungeon.cc items.cc): Fix unrands generated on the floor and via &% not getting their inscription. 07:32:08 03kilobyte * rf897cc30969c 10/crawl-ref/source/dat/descript/unrand.txt: "King" is male, so the desc shouldn't use a female form. 07:34:29 hmm, it looks like OODs spawning after some time on the level is something that catches players by surprise 07:36:21 whats the purpose of the ood timer? 07:36:26 alefury: mummyfucking 07:36:33 i mean compared to spawns just stopping 07:37:51 -!- magistern has left ##crawl-dev 07:37:56 stops some other degenerated strategies 07:39:03 also, makes doing some harder vaults not safe if you clear the rest of the level and lure monsters one by one 07:39:21 i keep asking myself "what would Ragdoll do", but i cant figure out anything too bad 07:39:33 there should be a cost associated with making spawns completely stop 07:39:40 we could make them slow down a lot though 07:40:33 i dont really mind the ood timer, it just seems a bit weird 07:41:04 i like the ood timer, hoe else can i spear stone giant zombies 07:41:07 I mean, current OOD spawns work great, the only problem is that a new player doesn't know about them 07:41:39 so he dies 07:41:50 problem? 07:42:00 kilobyte: maybe a message like "you feel like you have spent too long on this level" should appear randomly if you've spent a long time there? 07:42:13 yeah, a message would certainly make it more transparent 07:42:24 and then complains about a D:1 centaur after just 1200 turns (ie, just tarrying a bit rather than farming) 07:42:50 elliptic: this could work. Perhaps only on shallow levels, too? 07:43:06 D:1 centaur can generate after 10 turns, if it generates on the downstairs 07:43:18 since D:2 centaur is in depth for normal generation 07:43:47 i do not trigger the ood timer, and i used to play really slowly (always resting to full mp and such). 07:44:12 i only ever saw it at work on a mummy, when i was deliberately farming (also i wanted to see the ood timer in action) 07:44:38 D:2 centaurs being in depth is pretty silly btw 07:45:09 !lg * killer=centaur place=d:1 min=turn cv~~0.1. 07:45:10 46. Kaput the Gusty (L1 KeAE), shot by a centaur (arrow) on D:1 on 2011-10-05, with 34 points after 93 turns and 0:00:34. 07:45:16 that's an example btw 07:45:30 oy vey, indeed 07:46:22 kilobyte: yeah, such a message should only appear on the first few levels 07:46:30 "You sense that your lingering presence here has begun to attract unwelcome attention." :) 07:50:20 if it appears on the first few levels, then stops appearing, won't a new player assume the thing related to the message has stopped occurring 07:51:01 well, to some extent it has... OOD spawns later on are far less brutal 07:51:04 i don't see any reason it needs to stop appearing really 07:51:28 it depends on when we make this message appear 07:51:48 later on spending a couple thousand turns on a hard level is pretty normal 07:51:59 and the effect on OODs isn't really noticeable 07:52:10 how long is the ood timer? 07:52:20 turn threshold should probably scale with depth? 07:52:53 I don't remember the details but the OODs get worse and worse as you go... it isn't like they suddenly jump from kobolds to yaktaurs 07:53:31 ive seen a deep troll band in single-digit D i think 07:53:53 by "as you go" I mean "as you spend time on the level" 07:54:22 if you spend long enough on D:1 (and survive) you'll see crazy stuff even there 07:54:56 !lg mummyrobin place=d:1 s=ckiller 07:54:56 701 games for mummyrobin (place=d:1): 493x quitting, 34x a hobgoblin, 25x a kobold, 11x a goblin, 9x an ooze, 8x a jackal, 7x a giant gecko, 6x a centaur warrior, 5x a giant cockroach, 4x a rat, 4x an orc priest, 4x a hill giant, 4x a stone giant, 4x a gnoll, 3x a megabat, 3x a giant frog, 3x a cyclops, 3x cloud, 2x a manticore, 2x a troll, 2x a giant newt, 2x a centaur, 2x a wolf spider, 2x a two... 07:55:18 moderate OODs (-5..+5 depth) start on D:1 after 700 turns -- their frequency scales with time, OODness does not 07:55:34 a selection of the stuff that kills a mummy who tries to wait on d:1 07:55:37 ??mummyrobin 07:55:37 mummyrobin[1/1]: In this robin challenge you have to wait for monster generation to stop (takes 20k turns) on every level before you can move on to the next. Backtracking to earlier levels is only allowed if you have stopped monster generation in the entire branch. If you are shafted, use your conscience as a guide for what to do. Password: robin 07:56:10 "super OODs" can start on D:1 after 1400 turns, again frequency scales with time, quality doesn't 07:56:34 and there seems to be absolutely no limit -- ie, can get ancient liches on turn 1401 07:56:48 kilobyte: are you sure about that? it doesn't really agree with my experience 07:57:08 the _need_super_ood() line 07:57:32 !lg * cv~~0.1. place=d:1 turn>1400 turn<2000 s=ckiller 07:57:41 842 games for * (cv~~0.1. place=d:1 turn>1400 turn<2000): 92x a gnoll, 91x a hobgoblin, 90x a kobold, 58x quitting, 47x an adder, 40x a goblin, 33x a jackal, 29x Terence, 23x Ijyb, 19x a giant gecko, 16x starvation, 15x xom, 14x a worm, 12x a snake, 12x a worker ant, 12x a bat, 11x an ooze, 11x acid, 11x wild magic, 10x Sigmund, 8x a ball python, 8x draining, 8x a rat, 7x a crimson imp, 7x cloud, ... 07:57:48 !lg * cv~~0.1. place=d:1 turn>1400 turn<2000 s=-ckiller 07:57:49 ooh, and they can spawn on turn 701, actually 07:57:49 842 games for * (cv~~0.1. place=d:1 turn>1400 turn<2000): a young halfling, an oklob plant, something, a big kobold, an orc warrior, an iron imp, a hell hound, lava, a worm zombie, a gnoll shaman, ball lightning, a wandering mushroom, a small abomination, a gnoll sergeant, a worker ant zombie, a blue devil, a water moccasin zombie, an efreet, a jelly, Jessica, giant spore, a lemure, an iguana skel... 07:58:09 !lg * cv~~0.1. place=d:1 turn>1400 turn<2000 ckiller=efreet -tv 07:58:10 1. elynaeandxom, XL3 VpCK, T:1467 requested for FooTV. 07:58:13 (since _need_super_ood() roll takes the depth already modified by normal OODs) 07:58:14 !lg * cv~~0.1. place=d:1 turn>1400 turn<2000 ckiller=efreet -tv:cancel 07:58:15 1. elynaeandxom, XL3 VpCK, T:1467 cancel requested for FooTV. 07:59:05 kilobyte: that sounds sort of crazy really... maybe we should make the formula a bit smoother? 07:59:56 !lg mummyrobin place=d:2 s=ckiller 07:59:56 9 games for mummyrobin (place=d:2): 2x a yaktaur captain, quitting, a troll, a two-headed ogre, a shapeshifter, a dragon, a glowing shapeshifter, a hill giant 08:00:07 !lg mummyrobin place=d:3 s=ckiller 08:00:07 One game for mummyrobin (place=d:3): an orc knight 08:00:20 !lg mummyrobin s=place 08:00:20 713 games for mummyrobin: 701x D:1, 9x D:2, D:7, D:3, D:5 08:00:23 !lg * cv~~0.1. place=d:1 turn>1400 turn<3000 god!=xom s=-ckiller 08:00:25 heh 08:00:26 903 games for * (cv~~0.1. place=d:1 turn>1400 turn<3000 god!=xom): a green rat, a jelly, a water moccasin, a big kobold, lava, a water moccasin zombie, something, a shadow, a gnoll sergeant, Purgy, an adder skeleton, a gnoll shaman, a worm zombie, trap, wild magic, a sun demon, self aimed, water, a giant mite, a young halfling, an orc warrior, an orange demon, an iguana skeleton, a worker ant zomb... 08:01:12 nothing particularly scary there 08:01:21 what about the sun demon 08:01:21 that's kind of scary 08:01:23 the orc warrior too 08:01:39 particularly scary = ancient lich or comparable 08:01:41 well I assume the sun demon was from some sort of trickery, not regular spawning... 08:01:49 and the orc warrior is only a couple levels out of depth 08:01:54 maybe xom abandonment 08:02:03 !lg * cv~~0.1. place=d:1 turn>1400 turn<3000 god!=xom ckiller=sun demon 08:02:03 1. AdeonThree the Ruffian (L3 MuMo), worshipper of Nemelex Xobeh, demolished by a sun demon (summoned by a card of wild magic) on D:1 on 2012-04-15, with 160 points after 2971 turns and 0:05:40. 08:02:04 also, people can lure stuff back up to D:1 (purgy) 08:02:09 oh, nemelex 08:02:14 maybe turn off nemelex as well 08:02:49 ... and Trog, and Okawaru, and Lugonu, and Vehumet, and ... 08:03:16 those gods don't send you tough monsters to fight through normal worship 08:03:18 (I guess) 08:03:22 no need to turn off anything other than xom; there isn't anything with the query I just did (looked in PM) 08:03:54 Patashu: normal worship no, folks like to abandon them for shits and giggles, though 08:07:52 oh, I see, the chance of getting super OODs only starts to increase after 3000 turns 08:08:16 before that it is infinitesimal, then it increases reasonably quickly 08:09:47 as in, chance starts out at 2/10000, then after 3000 turns it starts increasing by nearly 2/10000 each turn 08:10:28 does it actually get to 100% or is it capped? 08:10:35 this explains why all the deaths to yaktaur captains and such are after 3000 turns 08:10:56 it gets to 100% chance in this function after 9000 turns, though I don't know whether there are any checks elsewhere that have to be met also 08:11:31 (the rate increases linearly between 2/10000 and 10000/10000 in the 3000-9000 turn range) 08:12:04 that explains why i never seem to trigger the ood timer, 3000 turns is pretty long, and +5 is not too horrible, especially later on 08:12:17 yeah 08:12:21 so i probably do trip it a bunch, just nothing bad happens 08:13:43 super_ood means depth increased by random2avg(27,2)... i.e. usually around 13 08:15:47 anyway I'd suggest: make super_ood generation impossible before 3000 turns on the level, give a warning message after 2500, don't give the warning after D:19 or so 08:16:06 or something like that... we could also adjust the formula more 08:17:49 "You feel a gust of wind!" 08:17:55 (obscure jokes) 08:42:54 -!- MarvinPA has quit [Read error: Connection reset by peer] 08:43:26 -!- MarvinPA has joined ##crawl-dev 09:05:53 -!- gnsh has joined ##crawl-dev 09:12:34 -!- headzone has quit [Ping timeout: 276 seconds] 09:14:07 -!- headzone has joined ##crawl-dev 09:26:23 03kilobyte 07portal_branches * rc96367536286 10/crawl-ref/source/dat/des/branches/abyss.des: Make legendary Trowel card do something in the Abyss. 09:26:23 03kilobyte 07portal_branches * r35bb0853d844 10/crawl-ref/source/ (decks.cc decks.h): Disallow skipping ornate Trowels. 09:26:23 03kilobyte 07portal_branches * r79ee9298979e 10/crawl-ref/source/ (6 files): Simplify random_god(). 09:26:33 03kilobyte 07portal_branches * rb4c9b8832a4b 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Fix "No vault found for tag 'special_room'". 09:26:36 03kilobyte 07portal_branches * r0ce59bb35473 10/crawl-ref/source/dat/des/builder/layout.des: Forbid a number of layouts in Pan. 09:30:11 03kilobyte 07portal_branches * re49405bfe934 10/crawl-ref/source/ (7 files in 3 dirs): An alternate fix for Trowels in the Abyss: allow recursion. 09:32:34 -!- syllogism- has joined ##crawl-dev 09:36:24 nearly done now? or still lots to do? 09:39:12 some level_info crap, mostly 09:52:13 03kilobyte 07portal_branches * rfd3b6afd91dc 10/crawl-ref/source/ (8 files): Let ^F and item memory work in Labs and the Abyss. 10:08:13 03galehar * rb75146b04d68 10/crawl-ref/source/util/text-wrap.pl: A script to automatically wrap or unwrap description and database files. 10:20:29 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-1296-g730c05b (32) 10:29:03 -!- jeanjacques has joined ##crawl-dev 10:44:32 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20111108220737]] 10:58:18 03galehar * r3b6a7ff08808 10/crawl-ref/source/ (menu.h skill_menu.cc skill_menu.h): Use shift+letter instead of ctrl+letter to single-select skills. 11:02:57 galehar: should reduce the number of skills 11:09:14 galehar: if that Transifex thingy can't handle multi-line strings (unlike any other tool I know), there'll be a lot of problems with it 11:09:36 could be better to use something po based 11:15:07 tutorial: is there a reason to even ask for a character name? This seems to be another question that distracts new players. 11:15:42 kilobyte: no, there's not 11:28:25 -!- absolutego has quit [Quit: Lost terminal] 11:30:19 -!- Textmode has joined ##crawl-dev 11:35:54 -!- dtsund has joined ##crawl-dev 11:36:34 -!- MarvinPA has quit [Read error: Connection reset by peer] 11:36:56 -!- MarvinPA has joined ##crawl-dev 11:41:43 should uniques be allowed to spawn in portal vaults? It's one of regressions in portal_branches, that I'm not entirely sure is bad. 11:43:02 -!- alefury has joined ##crawl-dev 11:45:33 -!- blabber has joined ##crawl-dev 11:48:30 -!- Ragdoll has quit [Quit: Ragdoll] 11:55:15 -!- Pacra has quit [Ping timeout: 246 seconds] 11:56:55 -!- Mottie has joined ##crawl-dev 11:57:52 -!- dtsund has quit [Ping timeout: 250 seconds] 12:04:11 I don't like the idea of it, myself 12:04:21 kilobyte: i don't think uniques should spawn in any way to be inaccessible if you leave the level, except the panlords 12:04:24 It would be a cheesy result to deal with a tough unique by having it spawn in a portal branch and hightailing it out of there 12:04:28 and even them, i don't actually like their levels not repeating 12:05:09 that being said: what about letting them spawn, and after you leave the portal, they end up in the abyss? 12:05:37 how would you justify that? 12:05:52 (they should spawn somewhere on the level you found the portal vault on) 12:06:10 Patashu: they had no other way out / the level fell apart into pure chaos after you left / whatever 12:06:30 showing up on the same level won't work because the portal entrances close up permanently 12:06:53 aha, it closed permanently for -you- 12:06:58 maybe they entered before you 12:07:00 i always assumed the entrance closed when you entered 12:07:00 no, i mean... 12:07:02 just checking ito ut 12:07:04 and you could only get back once 12:07:05 it's like 'melted archway' or whatever 12:07:10 oh, that's true 12:07:19 I guess it is some weird gameplay abstraction, if it's implied it doesn't reset ever 12:07:22 they can clearly exit, afaik all portals have multiple exits 12:07:36 just, where should the exit lead to once the entrance is gone? -> abyss 12:08:17 Mennas has a comment saying he should spawn in Pan, at least 12:08:36 kilobyte: zigmennas. you can make it happen 12:08:44 not sure that's a good idea though (Ignacio already does that) 12:08:49 edit: bazaarmennas 12:09:11 uniques can spawn in a bazaar, in portal_branches? 12:09:14 (how about in labyrinth?) 12:09:19 ahahah, imagine the donald lines for labyrinth 12:09:27 Donald says, "Spare a ration?" 12:09:33 Donald says, "I'm as lost as you are, buddy." 12:09:47 -!- Textmode has quit [Read error: Connection reset by peer] 12:09:52 zigdonald 12:10:04 Eronarn: he can't, but only because he's DEPTH: 20-27 and Zigs start at 28 12:10:36 actually i really do like the idea of donald being able to show up in portal vaults... 12:10:38 can in Lab, which is indeed wrong 12:10:48 or perhaps... 12:11:24 -!- Textmode has joined ##crawl-dev 12:11:45 what about: keep the level alive for n number of turns, and the unique tries to find the exit. if it can, it shows up a few turns after you do 12:12:14 and delay the archway closing for a little bit 12:12:14 sounds like brogue stair behaviour 12:12:28 "partially collapsed tunnel", "It would be too dangerous to go back in." 12:13:12 of course then you have to explain why allies can't come into / leave portal vaults 12:13:45 no fundamental reason for that now 12:14:10 it's to make musu more difficult 12:14:22 03kilobyte 07portal_branches * rbea38d39946a 10/crawl-ref/source/arena.cc: Fix uninitialized branch depths for the Arena. 12:14:33 03kilobyte 07portal_branches * r98830d744936 10/crawl-ref/source/place-info.cc: Fix Sprint crashing on references to non-existent branches. 12:14:33 03kilobyte 07portal_branches * r361f092eb303 10/crawl-ref/source/mon-transit.cc: Show monster names instead of "it" in transit dprf()s. 12:15:16 hmm, what if uniques were made 'special' in general, in terms of being able to follow along stairs/portals if they're chasing you? 12:15:23 brogue style stair behaviour, while everything else is kept crawl style 12:15:33 would be kinda fun 12:16:38 -!- ussdefiant has quit [Ping timeout: 248 seconds] 12:16:49 -!- ussdefiant has joined ##crawl-dev 12:20:37 -!- G-Flex has quit [Read error: Connection reset by peer] 12:23:14 -!- petete has joined ##crawl-dev 12:23:15 -!- G-Flex has joined ##crawl-dev 12:23:36 -!- ais523 has joined ##crawl-dev 12:26:04 -!- Patashu has quit [Quit: MSN: Patashu@hotmail.com , Gmail: Patashu0@gmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .] 12:34:33 Patashu's idea has merits. 12:35:25 i'd rather see it tested with a new unique, first, because some uniques are really quite lethal unless you leave the level 12:36:40 what about making donald do it? :) 12:38:18 03kilobyte 07portal_branches * r1f744aac2b57 10/crawl-ref/source/ (files.cc mon-transit.cc): Fix monsters from deleted levels going to the Abyss. 12:38:22 Mennas DEPTH:Zig:5-17 :p 12:38:36 (or sumthin like that) 12:39:26 A bat unique that can chase you *up* stairs, but not down, might be interesting 12:39:40 or maybe it'd end up like the imp strategy 12:40:08 i don't get it, what would be interesting about that 12:40:14 you go up one stair and immediately back down it 12:40:23 don't worry about it again until the orb run 12:41:00 true 12:41:32 cloning Pan uniques applies to trunk, too 12:41:49 -!- Fa has quit [Ping timeout: 245 seconds] 12:41:54 just if someone wants to get two Cerebov kills in one game 12:43:48 -!- Mottie has quit [Ping timeout: 245 seconds] 12:45:16 Eronarn: yes, starting with single, special unique sounds good 12:49:23 -!- dtsund has joined ##crawl-dev 13:06:46 -!- Pacra has joined ##crawl-dev 13:09:48 -!- elliptic has quit [Ping timeout: 246 seconds] 13:09:54 -!- elliptic has joined ##crawl-dev 13:12:08 -!- petete has quit [Ping timeout: 240 seconds] 13:16:33 FlamingLnfernal (L19 DsWn) (Elf:5) 13:20:22 !lm * crash -log 13:20:23 2808. FlamingLnfernal, XL19 DsWn, T:94436 (milestone): http://crawl.develz.org/morgues/0.10/FlamingLnfernal/crash-FlamingLnfernal-20120424-181619.txt 13:31:07 -!- MarvinPA has quit [Read error: No route to host] 13:31:32 -!- MarvinPA has joined ##crawl-dev 13:35:29 i found static discharge, lightning bolt and fireball. work towards lightning bolt or fireball? 13:36:05 oh, sorry, wrong channel 13:52:25 -!- ToBeFree has quit [Remote host closed the connection] 13:56:46 elliptic: that one is long since fixed 14:03:12 -!- Fa has joined ##crawl-dev 14:22:19 -!- casmith789 has quit [Read error: Connection reset by peer] 14:25:42 -!- syllogism- has quit [] 14:32:59 -!- shirish has quit [Ping timeout: 250 seconds] 14:45:43 -!- dtsund has quit [Read error: Operation timed out] 14:52:18 -!- MarvinPA_ has joined ##crawl-dev 14:54:58 -!- MarvinPA has quit [Ping timeout: 265 seconds] 14:54:58 -!- MarvinPA_ is now known as MarvinPA 14:57:10 -!- MarvinPA has quit [Read error: Connection reset by peer] 14:57:34 -!- MarvinPA has joined ##crawl-dev 15:00:06 -!- MakMorn has joined ##crawl-dev 15:01:49 -!- shirish has joined ##crawl-dev 15:12:06 -!- shirish has quit [Ping timeout: 248 seconds] 15:18:43 -!- clouded_ has joined ##crawl-dev 15:20:42 -!- st_ has quit [Ping timeout: 246 seconds] 15:23:37 -!- clouded_ is now known as st_ 15:26:32 -!- elliptic has quit [Ping timeout: 272 seconds] 15:27:21 -!- shirish_ has joined ##crawl-dev 15:27:47 -!- elliptic has joined ##crawl-dev 15:29:51 -!- shirish_ has quit [Client Quit] 15:29:53 hm, I sort of want to rewrite the Ds mutation ordering/scheduling 15:30:07 -!- shirish has joined ##crawl-dev 15:31:41 since it has lots of weird stuff, like being monstrous means you might start with a tier 3 mut... 15:32:33 anyone have any thoughts about what they might want Ds mutation ordering to be like? 15:40:00 what is the idea behind the current logic exactly 15:41:42 current logic is essentially that you can't start to get your tier 3 mut before you are done with your tier 1 mut (scales) 15:42:44 and aside from that and getting the mutations in each facet in the correct order, there are no restrictions on ordering and the XL scheduling is approximately uniform 15:44:12 monstrous Ds don't get scales, so they can start getting their tier 3 mut whenever 15:44:25 can get ten mutations on XL2-3, can not get a single mutation before XL10 15:45:09 that last aspect i don't think is too good 15:45:26 monstrous Ds lose two extra eq slots, and don't get as many useful mutations, so I guess the tier 3 thingy is intentional 15:45:32 -!- shirish has quit [Ping timeout: 272 seconds] 15:45:59 kilobyte: unless I'm misreading _schedule_ds_mutations, you can't gain more than two mutations in a given level 15:47:32 it could probably stand to be a bit more regular though, yeah 15:47:32 the tier 3 thing for monstrous Ds is very strange, since the tier 3 mutations are designed to be better later on and the tier 2 mutations are designed to be better earlier it actually makes monstrous Ds worse I think 15:49:52 kilobyte: it would also be nice to have some sort of mechanism to do stuff like make demonic guardian 3 not show up pre-lair and make bodyslot muts not take until XL 27 to finish (this encourages scumming draining if you have a great item in the slot) 15:50:23 sounds good 15:50:53 I haven't watched Ds code closely, I'm afraid I can't provide much input here :( 15:51:49 i like the idea of a given character getting assigned a couple of aspects more or less randomly early on that evolve consistently over time, plus a chance for out-of-aspect changes that are consistent with xl 15:56:14 -!- shirish has joined ##crawl-dev 16:01:49 -!- shirish has quit [Ping timeout: 260 seconds] 16:02:37 WTF, DEPTH: with an unqualified number is absdepth1 not absdepth0 16:02:53 got to repeat a crapload of work, just f.... great 16:04:49 this really makes me want to not only reduce the amount of absdepth but to eliminate that crap completely 16:13:10 -!- shirish has joined ##crawl-dev 16:19:54 -!- elliptic has quit [Quit: Leaving] 16:19:55 -!- elliptic_ has joined ##crawl-dev 16:20:08 Lawman0 the Archmage (L27 HOFE) ASSERT(zombie_class_size(cs) == Z_NOZOMBIE || zombie_class_size(cs) == mons_zombie_size(base)) in 'mon-place.cc' at line 2053 failed on turn 195870. (Zig:22) 16:21:24 -!- shirish has quit [Ping timeout: 245 seconds] 16:21:47 -!- elliptic_ is now known as elliptic 16:29:51 -!- dtsund has joined ##crawl-dev 16:33:09 -!- shirish has joined ##crawl-dev 16:33:20 -!- shirish has quit [Remote host closed the connection] 16:37:59 -!- Fa has quit [Ping timeout: 260 seconds] 16:45:22 -!- blabber has quit [Quit: gn8] 16:54:45 -!- Fa has joined ##crawl-dev 17:01:19 03kilobyte 07portal_branches * r9c37478fa520 10/crawl-ref/source/dat/des/builder/uniques.des: List all places where uniques can spawn in full, rather via absdepth. 17:01:36 -!- Fa has quit [Ping timeout: 265 seconds] 17:07:00 -!- Pingas_ has quit [Read error: Connection reset by peer] 17:08:07 -!- petete has joined ##crawl-dev