00:03:15 -!- ainsophyao has joined ##crawl-dev 00:03:44 Unstable branch on crawl.develz.org updated to: 0.11-a0-750-g3bc0426 (32) 00:03:45 -!- ainsophyao has quit [Read error: Connection reset by peer] 00:03:46 -!- ainsophy_ has joined ##crawl-dev 00:05:39 -!- nrook has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 00:09:22 -!- casmith789 has quit [Ping timeout: 272 seconds] 00:09:51 -!- MarvinPA has quit [] 00:14:13 -!- Keatert has quit [Remote host closed the connection] 00:20:22 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-750-g3bc0426 00:28:41 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-750-g3bc0426 00:34:27 -!- st_ has quit [Ping timeout: 252 seconds] 00:51:39 -!- magistern has joined ##crawl-dev 01:41:14 03dolorous * r3035f14f64b5 10/crawl-ref/source/xom.h: Fix the XOM_LAST_GOOD_ACT enum to account for mass inner flame. 01:41:47 -!- nfogravity has quit [Ping timeout: 246 seconds] 01:56:17 03evilmike * r44ae144f0829 10/crawl-ref/source/ (mon-data.h mon-pick.cc mon-place.cc): Reduce tarantella spam. 01:56:18 03evilmike * r6ae5b21fb00f 10/crawl-ref/source/dat/des/entry/simple.des: Three new entry vaults. (ncdulo) 01:56:18 03evilmike * r3b33cbbc6336 10/crawl-ref/source/dat/des/branches/spider.des: Some spider minivaults. (Guppyfry) 01:56:18 03evilmike * re28db037a4f0 10/crawl-ref/source/dat/des/branches/abyss.des: Three abyss exits. (Guppyfry) 01:56:19 03evilmike * re7953b104b56 10/crawl-ref/source/dat/des/ (branches/orc.des variable/mini_monsters.des): Two minivaults. (Guppyfry) 01:56:19 03evilmike * r04537fedc5f8 10/crawl-ref/source/dat/des/builder/shops.des: Custom shop vaults. (Guppyfry) 02:10:34 03evilmike * r5e8bc8f5e00b 10/crawl-ref/source/dat/des/ (branches/crypt.des variable/mini_monsters.des): Move the crypt_curse_skull vaults to crypt.des. 02:59:12 -!- magistern has quit [Quit: This computer has gone to sleep] 02:59:49 -!- Pingas has joined ##crawl-dev 03:12:30 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 03:29:55 -!- qqryq has joined ##crawl-dev 03:38:05 -!- nfogravity has joined ##crawl-dev 03:49:11 -!- Pacra has quit [Ping timeout: 246 seconds] 03:59:07 -!- nfogravity has quit [Ping timeout: 246 seconds] 03:59:12 03evilmike * rc09acd6facf6 10/crawl-ref/source/monster.cc: Make moths web immune. 03:59:29 -!- evilmike has quit [Quit: something happened] 04:03:26 kilobyte: I changed the claw UC damage because it looked like mutation level was ignored. If it is handled elsewhere, please revert. 04:05:37 -!- dtsund has quit [Quit: dtsund] 04:20:47 -!- ketsa has quit [Remote host closed the connection] 04:24:23 -!- ainsophy_ has quit [Ping timeout: 260 seconds] 04:29:40 -!- ainsophyao has joined ##crawl-dev 04:50:03 <3 jpeg 04:50:56 is that right that you can reach attack submerged creatures? 05:00:33 so much delicious activity, hard to focus on work :P 05:00:43 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-732-g9e79ca4 05:39:46 -!- Twinge has joined ##crawl-dev 05:42:10 heteroy the Prestidigitator (L11 MuCK) ASSERT(num_visits == levels_seen) in 'place-info.cc' at line 46 failed on turn 106561. (Lab) 05:49:19 heteroy the Prestidigitator (L11 MuCK) ASSERT(num_visits == levels_seen) in 'place-info.cc' at line 46 failed on turn 106809. (Lab) 05:55:12 -!- Heteroy has joined ##crawl-dev 05:55:12 -!- nfogravity has joined ##crawl-dev 05:55:36 I have a stuck character. 05:56:23 !lm heteroy type=crash x=v 05:56:28 6. [2012-03-26] [v=0.10.0] heteroy the Prestidigitator (L11 MuCK) ASSERT(num visits == levels seen) in 'place-info.cc' at line 46 failed on turn 106809. (Lab) 05:56:44 apparently if you get abyssed by Xom while in a labyrinth, you can't get out of the abyss 05:57:24 new antiscumming protection, if you take more than 100000 turns you get trapped in a labryinth forever 05:57:32 lol 05:58:11 it is a good place to xomscum if not for getting kicked into the abyss 05:58:35 that's not cruel enough, dump the character into an embedded angband game 05:59:04 bhaak: :p 06:00:11 -!- petete has joined ##crawl-dev 06:00:23 that'd make Crawl illegal in the US (8th amendment) 06:00:26 -!- nfogravity has quit [Ping timeout: 246 seconds] 06:02:06 Xom has given me the ultimate banishment 06:02:06 let the court decide. just think of the press you would be getting. free PR :-) 06:02:25 I'm stuck in the Abyss for all time 06:08:29 -!- Heteroy has quit [Ping timeout: 246 seconds] 06:08:38 -!- syllogism has joined ##crawl-dev 06:20:37 -!- Heteroy has joined ##crawl-dev 06:28:06 -!- monqy has quit [Quit: hello] 06:44:06 'hell sentinels'? that sounds awful :| 06:44:18 hell yeah 06:46:56 also, pit fiends > brimstone fiends 06:48:02 -!- Heteroy has quit [Ping timeout: 246 seconds] 06:54:10 <+kilobyte> I for one don't like everything be doable with a single technique, and the hellspider's core design is all about preventing this 06:54:13 <+kilobyte> so having both the hellspider and ninjability is a contradiction, nothing good can come from trying to compromise 06:54:16 The idea isn't that you can ninja the HS all the way through the 5 fights. It could even be very hard on the first fight, and practically impossible from the 3rd or 4th. 06:54:19 But I don't see why stealth/speed/stab/hexes should be treated differently than other techniques and completely banned. 06:54:22 Why not treat them like another way to defeat the HS and make it adapts to it so it becomes increasingly difficult? 06:55:03 03kilobyte 07stone_soup-0.10 * r50d4b84b5611 10/crawl-ref/source/ (chardump.cc place-info.cc): Remove a bogus and harmful assert about visits to Labyrinths. 06:57:39 !tell evilmike Thanks for sending me your todo. The demonic early portal vault is a great idea! 06:57:40 galehar: OK, I'll let evilmike know. 06:57:41 definitely agree on that... geryon forcing a kill is bad enough 07:00:18 stabbing is a fine technique, yeah 07:01:06 nothing wrong with it... no better or worse than hitting it with an axe or sticky flaming 07:01:46 however, diving to Spider:5 and taking the rune without fighting, not so much 07:01:54 Potion of Cure Mutation reports removing Beastly Appendage (https://crawl.develz.org/mantis/view.php?id=5494) by jejorda2 07:02:53 what's the difference to shoals/swamp/snake which are regularly dived? 07:04:04 as I've just said, I propose to make the fight possible to skip. I didn't say easy and certainly not 5 times in a row 07:04:08 rax: could you please update 0.10 on CAO so games stuck due to bugs can continue? CAO is on 0.10.0-4, 64 bug fixes old. 07:04:24 I ... couldn't work out why that pinged me, until I noticed the 'due'. 07:04:37 Otherwise it was going to be 'irssi thinks I am rax, but I am not cool enough to be rax!'. 07:04:54 ie, you would _not_ preserve the ability to skip the hellspider, all while taking away the possibility to escape 07:05:15 due: :p 07:05:27 :D 07:05:28 by has it even worse 07:06:36 I'm just saying we should treat the fast/ninja gamestyle like any other. It's possible to use for a few fight but not all the way 07:07:01 maybe skipping it would make it increasingly harder to escape from 07:07:07 nothing wrong with it 07:07:36 I see some confusion what "ninja" means here. I mean being able to completely bypass the whole branch, not sneaking up and stabbing it. 07:08:26 I'm saying you can take the stairs without killing it if you're fast enough and/or hexes it for example. 07:08:28 stabbing would work multiple times, even with EH -- upgrades are not supposed to be absolute except for pacification, banishment and slimify 07:08:30 you ninja one fight 07:08:38 then the second time it's harder 07:08:44 then it gets impossible 07:09:29 except that preventing this would break pretty much the whole concept, or at least make it a slave of guarding the stairs 07:09:51 ie, the hellspider would have to stick there, being easy to plink with some spell 07:10:05 instead of acting like normal monsters (ie, following you) 07:10:06 I don't see how it breaks the whole concept. 07:10:28 it can follow you and teleport near the stairs when you get close to one 07:10:33 1. find any loop on the level, 2. lure the hellspider, 3. go through that loop, walk to the stairs. end. 07:10:48 ie, it would have to behave weirdly just to stop that 07:11:09 obviously, the HS can teleport next to the stairs anytime 07:11:47 each time you skip it, it teleports sooner and closer to the stairs 07:13:54 except, WHY would it teleport at all? 07:13:54 it's supposed to be a mostly normal monster, not some omniescent guardian 07:13:56 in other news, pre acd50737b the claw mutation level has no effect on UC damage 07:14:15 yeah, I compared to pre-UCC 07:14:59 well, I'm proposing to make it a stairs/rune guardian, exactly. I like it much better than it "being" the rune. 07:16:04 ie, you're proposing making it something with a purpose, rather than a monster 07:16:25 even worse, Crawl has three stairs not one 07:16:26 -!- qwert1 has joined ##crawl-dev 07:16:59 we have patrolling monsters guarding runes or loots everywhere, nothing new here 07:17:25 if it teleports to the stairs, it can guard the 3 of them 07:19:33 "patrolling" as in "returning home", not omniscently knowing where you are 07:21:46 it can sense threats closing in on stairs. Or we can group stairs. Or we can have a single stairs per level in spiders. 07:21:50 There are ways. 07:22:38 I just thinking banning a playstyle from the HS design is unelegant. Adapting the monster's theme is easy and shouldn't take priority over gameplay considerations. 07:23:32 except that would ban not just the theme, but the whole gameplay. And wouldn't save the playstyle since it wouldn't work for the remaining 80% of the branch anyway. 07:23:43 ie, there'd be a huge cost for no gain 07:24:33 so if you insist on the gossamer rune being gettable without fighting, I say there is no real way to have the hellspider design in any non-mutilated form 07:24:39 kilobyte: what it's 'supposed to be' is what we're figuring out now, and it's certainly not a 'mostly normal monster' 07:24:53 ie, current state of the branch, which happens to be valid and playable, too 07:24:54 how does it ban the whole gameplay? And the playstyle works at the beginning and then progressively less, just like the others. What's the problem? 07:25:36 that all of hellspider's behaviour would have to be devoted to guarding stairs 07:26:06 having it guard stairs (and the rune, of course) is interesting 07:26:23 maybe the HS would be more appropriate guarding the Abyssal rune then. 07:26:32 more interesting than a monster that just wanders around the level and then you run into it and have to kill it because 07:28:53 Eronarn: there's no "run into it and have to kill it" anywhere in the proposal -- what I'm arguing is that sacrificing the ability to walk away is not worth the ability to use that (something that takes no in-game investment) as one of five fights 07:35:34 -!- MarvinPA has joined ##crawl-dev 07:39:04 -!- clouded has joined ##crawl-dev 07:41:00 -!- edlothiol has joined ##crawl-dev 07:45:31 kilobyte: walking away from the hellspider without actually using some ability/resources simply shouldn't be possible 07:45:37 but there are lots of escape abilities 07:46:31 Like, blinking past it maybe 07:46:53 Eronarn: ie, it'd be that "have to kill it" you're hating yourself 07:48:53 -!- Ragdoll has joined ##crawl-dev 07:52:19 Zaba: I wonder, would it be good to encode allowed game types in level_range instead of relying on tags only? 07:52:29 ie, PLACE: 1/ZotDef 07:52:44 er, PLACE: D:1/ZotDef 07:53:04 kilobyte: most characters could probably escape from it 2-3 times if they were willing to do stuff like blow scrolls of blinking... some could manage to escape every time 07:53:38 Eronarn: if your primary method of killing doesn't work, you're supposed to retreat and try many, many times 07:53:46 instead of killing unspoiled players 07:54:07 <|amethyst> what if, until you "defeat" it N times, it keeps showing up, even outside of spider 07:54:23 kilobyte: how is it going to kill unspoiled players..? 07:54:35 <|amethyst> I guess that's essentially just a forced fight 07:54:57 Eronarn: because you can't walk away from it 07:55:24 kilobyte: sure you can! it guards the stairs 07:55:35 please stop selectively ignoring parts of the proposal 07:55:57 ie, you can just keep casting at it with no risk 07:56:15 <|amethyst> give it a ranged attack after you do that 07:56:15 Nergalle is much cooler nowadays 07:56:15 -!- Heteroy has joined ##crawl-dev 07:56:32 Death's Door could use a visual indicator though 07:56:34 <|amethyst> hard to plink it if it's throwing iron shots at you 07:56:47 Keskitalo: yeah, to both 07:57:01 how a spider is supposed to throw iron shots, exactly? 07:57:16 -!- nfogravity has joined ##crawl-dev 07:57:44 <|amethyst> same way an elephant slug casts airstrike 07:57:52 -!- ais523 has joined ##crawl-dev 07:57:55 <|amethyst> it's supposed to be intelligent, right 07:57:55 -!- ais523 has quit [Changing host] 07:57:55 -!- ais523 has joined ##crawl-dev 07:57:55 <|amethyst> ? 07:57:58 kilobyte: it can teleport as it sees fit; perhaps if you're attacking it outside of LOS of the stairs it just disappears and when it reappears again it's at full health 07:58:11 that's just a small implementation detail, though 07:58:17 that elephant slug absorbed a wizard 07:58:27 <|amethyst> cats then :) 07:58:55 -!- qwert1 has quit [Quit: Page closed] 07:59:40 Eronarn: how would it then be able to, you know, kill you? 08:00:00 kilobyte: it can kill you just as well as any other boss can (only if you stay and fight it) 08:00:18 we're not talking about how fundamentally flawed &s are because you can steal their rune and they don't kill you for it 08:02:35 -!- nfogravity has quit [Ping timeout: 246 seconds] 08:02:48 they do now 08:03:13 isn't that only an orb run thing 08:03:19 not a big deterrent but at least shows up they care 08:05:51 -!- Wensley has joined ##crawl-dev 08:08:12 joyous morningtimes 08:10:15 not joyous, the flamewar is really nasty 08:10:35 unless we can switch to something merrier, like ripped out halfling guts :) 08:13:28 this must be a lull in the battle 08:13:37 are we discussing axing halflings again 08:14:42 @??halfling 08:14:43 halfling (15@) | Speed: 10 | HD: 3 | Health: 6-15 | AC/EV: 2/12 | Damage: 6 | Res: 06magic(8) | Chunks: 07contaminated | XP: 30. 08:14:57 (thought they would be on i) 08:15:44 -!- valrus has joined ##crawl-dev 08:20:19 no, hellspider issues 08:21:56 -!- ainsophyao has quit [Remote host closed the connection] 08:26:09 perhaps someone should just start implementing the hellspider basics and discuss issues of design as they arise 08:27:43 in its most basic sense it just needs to be an enemy that recurs and that gains accumulative defenses based on what you have previously used to attack it 08:27:56 leave issues of stair-blocking and such for later 08:28:38 except it would make no sense at all without stairs being blocked 08:29:17 and as the flamewar you skipped, apparently including it magically trying to stop you from going through the stairs without them being webbed off 08:29:44 kilobyte, do you mean embedding game type in DEPTH? 08:30:08 so I'm pretty much considering throwing the partial code away and declaring that the branch is probably good enough without the hellspider concept 08:30:44 Zaba: yeah, so ZigSprint could use more than one level easily 08:30:53 seems to be like you're throwing the baby out with the bathwater, but it's your call. if people object to stair-blocking, other incentives can be found 08:31:05 kilobyte, I think that's a good idea 08:31:22 Zaba: although I just realized it may be simpler to have a separate branch instead 08:31:57 kilobyte, or that.. no need to overload D with so many different things 08:32:29 that would potentially clear other things up, like _dgn_random_map_for_place, too 08:34:22 kilobyte: Re hellspider, did someone already suggest using a carrot instead of a stick for it? Something like a loot chamber becoming unlocked upon its defeat, Slime Pits style. 08:37:10 jle: ie, no real ties with the Spider branch? 08:37:24 could work for example in the Abyss like Eronarn suggested before 08:38:22 03kilobyte 07portal_branches * rc10da753bba9 10/crawl-ref/source/ (mapdef.cc mapdef.h): Allow using Bedlam:$ as "the deepest level of branch Bedlam" in vaults. 08:39:51 kilobyte: Well, maybe. But if it's in the spider branch I imagine it'd provide a certain amount of danger in addition to the pile of spidery things that want to murder you with poison, even if you're not technically forced to kill it. Ionno, I just like challenges that are rewarding :) 08:41:06 It sounds like the hellspider was intended to be a kind of really intimidating boss, so it might be appropriate to reward players who go the extra mile and put it down. 08:41:27 it'd be hard to explain why it appears on Spider:2 if you dove through Spider:1, fully explored Spider:2-4 then returned to level 1 to kill it 08:42:12 I meant killing all incarnations of it. 08:42:37 Oh, hm. Yeah, I guess it would be. 08:43:34 I think it makes sense for killing the hellspider to have some sort of branch-specific impact 08:43:50 (it really can't be anything other than branch-specific, since the branch isn't guaranteed) 08:44:00 If part of the challenge is meant to be having the horde there, you could make it so you have to kill it before descending each time to get at the loot. 08:44:08 for example, the spiders on each level could have rP until the hellspider is killed 08:44:13 kilobyte: don't throw away the code. I really think the HS has potential in Abyss. 08:44:21 With appropriate warning messages. 08:44:21 yes, please don't lose the code 08:44:30 stick it in a branch and we'll use it later 08:45:41 not sure why we're discussing all of this anyway without actually having *tried* anything 08:46:02 the idea is cool enough that even if the concept is found to be unsatisfactory for spider, the code could be used elsewhere 08:46:08 so no danger of wasted effort 08:46:50 This would force you to kill it at least four times to get at the rune if you wanted a chance at the loot, and a fifth time to actually get the loot. 08:50:00 galehar: not that much code, really; damage tracking is nothing without upgrades, even if hexes/etc are handled (damage while slowed is counted twice: normally and towards hexes, etc) 08:50:08 I could definitely get behind the idea of sticking it in the abyss as a monster that you can encounter infintie times 08:50:18 stick it in pan and hell, too! 08:50:22 -!- ToBeFree has joined ##crawl-dev 08:50:30 it's called the TRANSDIMENSIONAL hellspider for a reason 08:50:48 Wensley: then why would you fight it? 08:51:03 because you would rather just kill it and get its xp than burn a blink scroll 08:51:07 -!- valrus has quit [Remote host closed the connection] 08:51:10 why do you kill *any* unique? 08:51:13 why kill rupert? 08:51:23 you dont, how else will you rupertfarm 08:51:47 good answer 08:52:44 we're stressing out about a monster that people might opt not to fight, but that's really no different from what we do with all but one monster in the game 08:52:53 (TRJ) 08:53:15 if it's a fun fight, if it's worth xp, and if it is *in someone's way*, they will fight it 08:55:26 if we want to add yet more incentive to fight it (which, again, we can't know or even accurately guess until we enable it and try it out), then we can find incentive. we're an imaginative bunch! :) 08:55:47 -!- Heteroy has quit [Ping timeout: 246 seconds] 09:27:56 -!- Wensley has quit [Quit: leaving] 09:28:08 -!- hughborg has joined ##crawl-dev 09:28:28 -!- Wensley has joined ##crawl-dev 09:28:48 Is there any way to make crawl write to files using a lua script? 09:28:48 -!- Wensley is now known as Guest66282 09:29:11 -!- Guest66282 is now known as Wensley_ 09:29:41 -!- Wensley_ is now known as Guest22055 09:29:57 -!- Guest22055 is now known as Roque 09:30:26 * hughborg wants to die 09:32:45 hughborg: I don't think that not knowing how to write files using lua warrants thoughts of suicide 09:32:45 -!- nfogravity has joined ##crawl-dev 09:35:11 Roque: Well alright I guess not, but do you have any idea how that works through crawl? Slash if that actually works through crawl? 09:38:17 no idea, sorry, but what are you trying to do? 09:39:57 I think that due is the resident luamaster 09:40:57 So in the lua script I'm writing I want to save some values between uses, but I can't use the normal lua functions to write files because those don't work through crawl. There is an l_file.cc file in the source, but I'm not quite sure how to work with any of the functions listed there. 09:41:28 file.writefile(output_file, text) 09:41:48 look into existing lua scripts 09:42:00 in scripts 09:42:24 Alright, thanks a bunch 09:42:42 <|amethyst> that's only for dlua, right? 09:46:03 I think so 09:46:29 allowing filesystem access from clua would be a huge security risk for DGL 09:46:42 -!- ainsophyao has joined ##crawl-dev 09:47:19 <|amethyst> my thought exactly 09:47:55 <|amethyst> and, yes, it is dlua-only 09:50:20 -!- hughborg has quit [Quit: Page closed] 09:51:05 it wouldn't be completely unreasonable to allow clua a bit of persistent storage 09:51:11 but not via allowing direct writes to the filesystem :) 09:52:45 lua could have its own sqlite db 09:54:22 <|amethyst> Use object inscriptions for persistent storage :) 09:55:47 -!- Heteroy has joined ##crawl-dev 10:03:29 |amethyst: I was thinking between games 10:03:35 in case someone wants to make evolutionary autorobin or something 10:03:54 or in multiplayer, gaining info on the playstyle of its allies/opponents 10:08:51 -!- ais523 has quit [Remote host closed the connection] 10:13:08 -!- Heteroy has quit [Ping timeout: 246 seconds] 10:14:00 -!- clouded is now known as clouded_ 10:35:00 -!- Heteroy has joined ##crawl-dev 10:35:49 Carrying phoenix chunks makes other phoenix resurrection messages "from your pack" (https://crawl.develz.org/mantis/view.php?id=5495) by Claws 10:52:51 03MarvinPA 07boulder_beetles * re6df0af6f49e 10/crawl-ref/source/tilepick.cc: Fix compilation 10:52:51 03MarvinPA 07boulder_beetles * r169c8a529265 10/crawl-ref/source/mon-project.cc: Use a regular beam for boulder beetles, increase damage a bit 10:52:51 03MarvinPA 07boulder_beetles * r13e83a7859be 10/crawl-ref/source/dat/descript/monsters.txt: Update boulder beetle description 10:52:52 03MarvinPA 07boulder_beetles * r6b80adcb0b6c 10/crawl-ref/source/mon-abil.cc: Don't roll at adjacent targets 10:52:52 03MarvinPA 07boulder_beetles * r77a940b73eff 10/crawl-ref/source/mon-project.cc: Don't let boulders stop inside walls 11:18:35 -!- Heteroy has quit [Ping timeout: 246 seconds] 11:27:55 -!- blabber has joined ##crawl-dev 11:32:36 -!- FaMott has joined ##crawl-dev 11:40:45 -!- ainsophyao has quit [Remote host closed the connection] 11:41:46 -!- ainsophyao has joined ##crawl-dev 11:42:02 boulder beetles <3 11:42:45 Let's remove sInv from nagas so my KoBe could stab them better. :P 11:48:40 -!- Heteroy has joined ##crawl-dev 12:01:52 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-759-gc09acd6 (32) 12:04:05 -!- Heteroy has quit [Ping timeout: 246 seconds] 12:09:55 -!- Heteroy has joined ##crawl-dev 12:10:35 -!- ais523 has joined ##crawl-dev 12:25:26 -!- Heteroy has quit [Ping timeout: 246 seconds] 12:27:09 -!- Pacra has joined ##crawl-dev 12:31:44 -!- Pacra has quit [Ping timeout: 246 seconds] 12:32:22 -!- Roque has quit [Ping timeout: 260 seconds] 12:32:49 -!- Roque has joined ##crawl-dev 12:42:41 -!- heteroy has joined ##crawl-dev 12:43:18 Halp! I am trapped in Abyss. :( 12:43:31 !lm s=crash 12:43:33 6 milestones for heteroy: 2x ASSERT(num visits == levels seen) in 'place-info.cc' at line 46 failed., ASSERT(smc) in 'mon-util.cc' at line 1390 failed., ?, ASSERT(map bounds with margin(source centre, radius)) in 'abyss.cc' at line 905 failed., ASSERT(you.exp available >= 0) in 'skills.cc' at line 879 failed. 12:44:27 well the top two. it happens every time i try to leave the abyss. 12:44:57 has to do with being abyssed while in a lab 12:45:32 -!- ainsophyao has quit [Remote host closed the connection] 12:50:04 that's fixed but cao is still on an old version of 0.10, i think 12:50:13 oh 12:50:28 just have to wait for it to update unfortunately :( 12:50:49 days, weeks, months? 12:51:10 i think only trunk has automatic updates, for 0.10 it has to be done manually 12:51:29 not sure, whenever rax has the chance i guess :P 12:53:38 -!- magistern has joined ##crawl-dev 13:01:46 oh uh 13:01:47 rax: You have 1 message. Use !messages to read it. 13:02:00 I can kick that off if you want, I can just git pull and the right thing will happen? 13:02:48 ...or the remote end can hang up unexpectedly 13:02:56 I'm on a conference call so I can't actually debug stuff now, I will look later 13:06:50 Erolcha mutters some words under her breath. Your sshd suddenly stops moving! 13:07:39 * Roque didn't think ssds had any moving parts to begin with 13:08:05 sshd, not ssd 13:08:20 +21 encrusted crystal plate armor and ASSERT(abs(armour_plus) < 20) (https://crawl.develz.org/mantis/view.php?id=5496) by jaysherman 13:08:20 ssd = solid state device, a sort of storage device with no moving parts 13:08:37 sshd = secure shell daemon, it's used to receive remote connections from computers 13:08:39 e.g. on CDO 13:08:53 ah I see 13:09:11 -!- Roque is now known as Wensley 13:11:18 ais523: well perhaps ssds don't have moving parts, then! but that's not very relevant 13:14:13 -!- Pacra has joined ##crawl-dev 13:23:36 21 encrusted crystal plate armor and ASSERT(abs(armour_plus) < 20) (https://crawl.develz.org/mantis/view.php?id=5497) by jaysherman 13:27:01 -!- G-Flex has quit [Ping timeout: 248 seconds] 13:29:04 -!- dtsund has joined ##crawl-dev 13:33:53 -!- G-Flex has joined ##crawl-dev 13:38:21 -!- G-Flex has quit [Ping timeout: 244 seconds] 13:58:16 -!- MarvinPA_ has joined ##crawl-dev 13:58:57 -!- ToBeFree has quit [Read error: Connection reset by peer] 14:01:01 -!- MarvinPA has quit [Ping timeout: 260 seconds] 14:01:02 -!- MarvinPA_ is now known as MarvinPA 14:02:05 -!- heteroy has quit [Read error: Connection reset by peer] 14:03:04 -!- MarvinPA_ has joined ##crawl-dev 14:06:16 -!- MarvinPA has quit [Ping timeout: 260 seconds] 14:06:17 -!- MarvinPA_ is now known as MarvinPA 14:12:22 -!- G-Flex has joined ##crawl-dev 14:18:21 -!- magistern has quit [Quit: This computer has gone to sleep] 14:40:20 -!- Ragdoll has quit [Read error: Connection reset by peer] 14:47:20 -!- ncdulo has quit [Quit: Konversation terminated!] 14:47:31 -!- ncdulo has joined ##crawl-dev 14:49:10 03policarpocp * r7630471d9518 10/crawl-ref/ (3 files in 3 dirs): Several improvements to CMD_MAP_ANNOTATE_LEVEL. 14:50:04 -!- heteroy has joined ##crawl-dev 14:59:20 -!- syllogism has quit [] 15:08:19 03edlothiol * r537a8dfbb658 10/crawl-ref/source/monster.cc: Really don't crash on mad GDAs/CPMs. 15:13:11 edlothiol: did the monster actually unequip the thing? 15:16:01 hrm... actually, it seems it equipped it... I just assumed it had to be that assert because you fixed the equip one, but it looks like he just had an outdated version 15:16:16 03kilobyte 07stone_soup-0.10 * r6632e2406ca0 10/crawl-ref/source/database.cc: Don't crash when a help topic is missing. 15:16:17 03edlothiol 07stone_soup-0.10 * r593e17d04373 10/crawl-ref/source/monster.cc: Really don't crash on mad GDAs/CPMs. 15:18:08 yeah, he's on the very first 0.10.0 15:19:07 your fix is correct but I can't imagine any case where a monster would switch away from a piece of armour that mad, outside wizmode 15:19:39 I mean, it _is_ possible you'll have a +23 CPM and a +24 one next to it, but the chances are rather slim 15:20:22 yeah, that's true 15:22:29 btw, I looked at the resize branch, made it redraw on resize (i.e. with viewwindow(false)), which fixes the crash on resizing (it was accessing the uninitialized view buffer otherwise), but there's a weird bug which causes it to move the whole window contents down somehow 15:22:48 and I can't figure out where that transform is coming from 15:24:05 -!- ketsa has joined ##crawl-dev 15:25:38 tried that with redraw_screen(), didn't help :p 15:27:19 -!- Xiberia has quit [Ping timeout: 252 seconds] 15:28:18 03kilobyte 07portal_branches * r53306e5898f6 10/crawl-ref/source/ (branch-data.h dat/des/branches/elf.des mon-pick.cc): Shorten Elf to three levels. 15:28:20 03kilobyte 07portal_branches * rc15f2df8c8b7 10/crawl-ref/source/mapdef.cc: Display depth ranges with $ properly. 15:28:21 03kilobyte 07portal_branches * re7bc353f8c79 10/crawl-ref/source/mapdef.cc: Actually match maps with Bedlam:$ selectors. 15:28:32 03kilobyte 07portal_branches * r01c2aa846380 10/crawl-ref/source/ (mapdef.cc mapdef.h): Remove a pointless function whose name is longer and more complex than contents. 15:28:32 03kilobyte 07portal_branches * r34ac192565a9 10/crawl-ref/source/ (dungeon.cc l_dgn.cc mapdef.cc mapdef.h maps.cc): Let PLACE: selectors use level ranges as well. 15:32:18 oh, speaking of redraw_screen, right now with suppression aura your stats are properly calculated depending on whether or not you're in the aura, but the screen doesn't update to reflect that as you cross the threshold. how should I approach this? 15:32:47 also, shortening elf to *three* levels? I thought the idea was to shorten it to four, like orc 15:33:19 suppose it's not really a big deal considering how bland elf is at the moment, but I thought there were (nebulous, long-term) plans to improve it beyond just making it short 15:35:36 Wensley: most recent plans that were discussed are to make Elf 3 levels deep but to have Dwarf as a sub-branch of Elf as compensation 15:35:42 wearing R of Res.Poison and still get poisoned (https://crawl.develz.org/mantis/view.php?id=5498) by petzl 15:36:29 Elf has almost no xp or loot in Elf:1-4 so it would be actually a net gain (current Dwarf loot chambers are over the edge) 15:36:40 that one sounds invalid. 15:43:52 kilobyte: oh, interesting 15:45:07 any advice for where to put these redraw_screen invocations in order to cause the displayed stats to properly reflect your stats within the suppression aura, without forcing the player to ^R? 15:47:10 you shouldn't need redraw_screen(), it'd do a whole lot of unnecessary redrawing 15:48:08 what's the proper course of action, then? 15:49:42 not sure; what stats can change? 15:50:03 right now it's required to ^R to show updates to str, dex, int, and ev 15:50:13 (redraw_screen() causes nasty visible flicker) 15:50:13 probably ac too 15:50:38 yes, ac as well 15:51:20 there are many you.redraw_* flags 15:51:36 possibly hp and mp as well, but those are currently not actually working when crossing over the threshold 15:52:23 okay. where should I stick those? is there any better solution than just updating once every step? 15:53:01 not sure if there's an easy way to recall state between turns so that it can tell that a threshold has been crossed 15:53:45 well, you remember whether the last turn you were inside the aura or not 15:55:21 so you mean just have a player property like bool you.were_suppressed_last_turn and if it ever doesn't jive with you.suppressed(), redraw the stats? 15:59:36 -!- Wensley has quit [Quit: leaving] 16:00:09 you need to do this in some way to tell whether to dunk the player in water/etc, anyway 16:05:49 Debian builds of 0.10 branch on crawl.develz.org updated to: 0.10.1-30-g593e17d 16:07:01 should hell sentinels be capitalized? (they are currently) 16:07:05 -!- clouded_ is now known as st_ 16:08:10 -!- blabber has quit [Quit: gn8] 16:14:50 Kel (L25 HaSk) ERROR in 'tileweb.cc' at line 171: Webtiles message too long! (-1) (Elf:1) 16:14:59 Kel (L25 HaSk) ERROR in 'tileweb.cc' at line 171: Webtiles message too long! (-1) (Elf:1) 16:18:07 Kel (L25 HaSk) ERROR in 'tileweb.cc' at line 171: Webtiles message too long! (-1) (Elf:1) 16:19:38 -!- Pingas has quit [Read error: Connection reset by peer] 16:22:02 st_: no other "hell foo" is capitalized 16:22:10 even "hell lord" 16:27:11 -!- Xiberia has joined ##crawl-dev 16:29:21 kilobyte: yeah exactly... but we do capitalize "Brimstone Fiend" and other fiends for some reason 16:34:04 because that's a proper name. Oh, wait... 16:42:37 -!- ncdulo has quit [Quit: Konversation terminated!] 16:52:30 is there a way for me to know when 0.10 on CAO gets updated? 16:54:29 i wasn't sure whether to capitalise them, yeah 16:54:29 MarvinPA: You have 1 message. Use !messages to read it. 16:54:30 stay tuned in this channel until Henzell or rax says something? 16:54:37 just went with the fact that all the other 1s were for some reason 16:54:44 -!- xnavy has quit [Ping timeout: 245 seconds] 16:55:15 maybe none of them should be 16:55:16 funky capitalization throws off sequell's uniq detection 16:55:18 :/ 16:55:31 <|amethyst> heteroy: Look for " Stable branch on crawl.akrasiac.org updated to: " 16:55:43 k thanks 16:55:46 !lg * killer=uniq killer~=miscast s=killer 16:55:46 No games for * (killer=uniq killer~=miscast) 16:55:47 I, uh, can't get 0.10 to update --- git tells me the remote repository doesn't exist 16:55:52 Also you won't get one of those messages 16:55:59 stable isn't built through the autobuilder on CAO 16:56:07 !lg * killer=uniq killer=~miscast s=killer 16:56:08 119 games for * (killer=uniq killer=~miscast): 63x miscasting Mephitic Cloud, 24x miscasting Spider Form, 12x miscasting Venom Bolt, 8x miscasting Summon Scorpions, 7x miscasting Poison Weapon, 2x miscasting Olgreb's Toxic Radiance, miscasting Poisonous Cloud, miscasting Resist Poison, miscasting Poison Arrow 16:56:11 <|amethyst> oh, is that only from the autobuilder? 16:56:32 <|amethyst> ah, I see, my log has entries for stable updates on CDO but not CAO 16:56:35 -!- ais523 has quit [Remote host closed the connection] 16:56:39 -!- monqy has joined ##crawl-dev 16:57:06 That is only from the autobuilder, yes 16:57:18 <|amethyst> rax: what does .git/config say about the branch's remote? 17:00:15 |amethyst: http://pastebin.com/mbC9z4vm 17:01:05 <|amethyst> oh hm 17:01:24 <|amethyst> there's no entry for the main repo 17:01:29 (also I am at an airport and probably won't be able to fix that today) 17:01:33 Yeah that looked wrong 17:02:01 yeah, there is no remote in there... 17:02:12 <|amethyst> [remote "origin"] fetch = +refs/heads/*:refs/remotes/origin/* url = git://gitorious.org/crawl/crawl.git 17:02:15 <|amethyst> err 17:02:30 <|amethyst> that should have been three lines, the second starting with "fetch = " and the third with "url = " 17:02:36 you can have git add something via git remote add but i don't remember the exact call 17:02:57 |amethyst: you want the 0.10 branch, though 17:02:58 -!- evilmike has joined ##crawl-dev 17:03:02 <|amethyst> then something like [branch "stone_soup-0.10"] remote = origin 17:03:08 ah, yes 17:03:58 <|amethyst> or if it's checked out under a different name like "0.10", [branch "0.10"] remote = origin merge = refs/heads/stone_soup-0.10 17:04:34 git remote add -t stone_soup-0.10 origin git://gitorious.org/crawl/crawl.git 17:04:50 <|amethyst> that sounds right 17:04:56 will create the remote and set up the branch tracking 17:05:13 <|amethyst> I'm probably wicked for editing my .git/config by hand rather than learning the commands to update it :) 17:05:21 eh, i've done both :) 17:06:00 it is easier to edit the config when a remote url changes 17:07:43 -!- xnavy has joined ##crawl-dev 17:08:02 !tell Wensley you can add a you.suppressed boolean, and after the player move update the status and if it has changed, call a function to redraw stats and print messages 17:08:03 galehar: OK, I'll let Wensley know. 17:08:26 -!- Wensley has joined ##crawl-dev 17:08:59 Is this going to clobber my local makefile changes? 17:09:02 -!- Xiberia has quit [Ping timeout: 272 seconds] 17:09:50 (will try to get a build kicked off before I get on this plane, but likely update time would still be tomorrow) 17:10:37 it's trying to build, anyway! thanks for the help 17:10:39 <|amethyst> rax: are they uncommitted? 17:10:57 |amethyst: you're the one who runs the log server, yeah? 17:10:59 <|amethyst> rax: if the makefile hasn't changed in 0.10 since you made the changes, git pull should just ignore them 17:12:04 <|amethyst> rax: by which I mean, leave the makefile in your modified state 17:12:22 <|amethyst> if there are changes, it should cowardly refuse (then you can use git stash, git pull, git stash pop) 17:12:56 I think that is what I did with them\ 17:12:58 <|amethyst> Wensley: yes... well, I don't admin the server, but I run the bot and s-z.org 17:13:25 but it looks like the makefile didn't update so it should be fine 17:14:07 <|amethyst> haha 17:14:20 <|amethyst> I just noticed that I had a "view log" entry for "parent directory" 17:14:25 <|amethyst> I think I'll leave that :) 17:14:26 03MarvinPA * r2b68be28b4fb 10/crawl-ref/source/ (dat/descript/items.txt spl-cast.cc spl-util.cc): Make staff of energy halve spell hunger instead of eliminating it 17:14:27 03MarvinPA * r96d45ba6940e 10/crawl-ref/source/ (map_knowledge.cc map_knowledge.h): Don't clear known items from the map with the Dowsing card effect 17:14:27 03MarvinPA * r318d158d97c4 10/crawl-ref/source/dat/descript/spells.txt: Improve Ignite Poison description, remove gender reference 17:14:37 |amethyst: just saw this today https://github.com/lloyd/ircloggr and wondered if you wanted to check it out ( http://irclog.gr/ for a live example) 17:15:24 mostly it is neat because it is easier to search than lots of text files 17:15:35 <|amethyst> it looks like it runs its own web server? 17:15:52 I think you host it wherever and irclog.gr acts as a front-end somehow? 17:16:00 it runs on node, which is its own server, yeah 17:18:22 03kilobyte 07portal_branches * r25daf8ecfabc 10/crawl-ref/source/ng-init.cc: As a test, make Elf randomly 3 or 4 levels deep. 17:18:33 03kilobyte 07portal_branches * r2c8c99fec4aa 10/crawl-ref/ (454 files in 41 dirs): Merge branch 'master' into portal_branches 17:18:46 node is just chrome's javascript engine with a few things on top for server-side scripting stuff 17:19:17 <|amethyst> I don't know how well that would work for me, since the host is shared with dozens of other sites 17:20:02 <|amethyst> and, while I do have access the the apache configs, I really shouldn't be changing those because I could break things for other users (most of whom are businesses) 17:20:34 bza (L10 HEWz) ASSERT(smc) in 'mon-util.cc' at line 1388 failed. (Lair:3) 17:20:47 <|amethyst> (to reverse-proxy s-z.org/irclogs/ to the other port for example) 17:21:44 <|amethyst> as for the irclog.gr website... I'm guessing that the channels listed there are ones for which irclog.gr run the bot themselves 17:22:04 hehe. Random branch length. Interesting experiment :) 17:22:16 03MarvinPA * r0a8b6c4e821a 10/crawl-ref/source/spl-book.cc: Make the staff of energy not eliminate rod spell hunger either (if you manage to wield both at once) 17:22:43 |amethyst: yeah, it's sort of nebulous 17:22:53 but! looks like there are a few freenode things on there 17:22:56 perhaps we could beg 17:28:04 !lm bza type=crash -log 17:28:05 1. bza, XL10 HEWz, T:17242 (milestone): http://crawl.develz.org/morgues/0.10/bza/crash-bza-20120326-222022.txt 17:35:44 -!- HangedMan has joined ##crawl-dev 17:38:27 <|amethyst> kilobyte: I guess the attacker disappeared before handle_phase_damaged(), but why? 17:40:42 <|amethyst> though the log does not claim a monster is acting, surely that has to be the case for fight_melee to be called? 17:42:43 <|amethyst> !seen hangedman 17:42:44 I last saw HangedMan at Mon Mar 26 22:35:44 2012 UTC (6m 59s ago) joining the channel. 17:42:50 <|amethyst> oh 17:42:55 yes? 17:43:06 <|amethyst> HangedMan: you're "Claws" on mantis, right? 17:43:09 correct 17:43:26 <|amethyst> HangedMan: does 5495 (phoenix from your pack) actually require you to be carrying the chunks? 17:44:00 ...actually, no 17:44:02 wow. 17:44:07 <|amethyst> oh good 17:44:21 stupid birds 17:44:23 <|amethyst> It's the uninitialized variables then 17:45:08 <|amethyst> I couldn't reproduce it, but uninitialized variables will do that :) 17:45:12 was about to ask for a bit of design advice on a silly vault, anyway 17:45:21 yes, who knows what wizmode does 17:45:49 |amethyst: ... oops 17:45:59 |amethyst: feel free to shoot me and my inability to code properly! :D 17:46:25 03|amethyst * rf695f9f069fe 10/crawl-ref/source/mon-death.cc: Fix an uninitialized variable or two. 17:46:34 <|amethyst> HangedMan: see if that fixes it 17:47:21 will do 17:47:35 <|amethyst> if it does work, due can backport it to 0.10 as penance :) 17:47:36 So what could the mollusc lord do, be a land kraken? 17:47:53 <|amethyst> git makes for relatively painless penance :) 17:48:17 I hear it's a lair:8-appropriate pan lord 17:48:40 I'm saying what should we make it do 17:48:41 <|amethyst> the octopus king? 17:48:56 oh 17:49:01 be pan-lord like? 17:49:44 random spells and demon resists alone already sounds like a unique lair threat, though if even more tentacles are desired then sure why not 17:50:02 st_: it could do whatever, it's just that the version in very early Linley's Crawls is of an appropriate difficulty for a lesser Lair ending 17:50:31 yeah I'm thinking about lair uniques 17:50:54 there was also a commented out vault in ancient crawl, although it's not worth using in any form 17:51:09 evilmike: make a ruined version of it 17:51:17 the most obscure reference ever 17:51:18 I tried porting it to crawl just to see what it looks like. It's not much more than a room filled with water 17:51:23 haha 17:51:29 striking in its austerity 17:51:39 simple, yet elegant 17:52:33 btw if the idea is to make it a low-depth pan lord, it should have random spells like a pan lord. Just low HD, and no high level spells 17:53:22 but, '&' doesn't mean pan lord, so it could just be some other demon lord with fixed abilities 17:53:23 -!- ketsa has quit [Quit: ChatZilla 0.9.88 [Pale Moon 9.2/20120218154651]] 17:53:48 summon fish 17:54:19 evilmike: have you seen versions that have a proper mon-data entry, defined entourage and so on? 17:54:32 still not much, but something more than an empty room 17:54:53 kilobyte: I've looked through some very old versions of crawl but never found anything much more than some commented out lines 17:55:38 you can still download pre-4.1 crawl releases on linley's site, yeah? 17:56:42 I recall someone (dpeg?) suggesting giving him a Chei-like theme. That he lost his dominion in Pan and left it to wait things out. He could invoke abilities of this kind, including his death message being instead that he "escapes the flow of time, to return perhaps in an aeon or two" 17:56:57 Wensley: not Linley's, Dan Brodale's 17:57:25 this is the best I can find: 17:57:26 0, 25, 255, H_DEMONIC, -3, {30,0,0,0}, 17:57:27 {16,0,0,100}, 10, 10, 10, 7, 93, C_POISON, Z_NOZOMBIE, S_SILENT, I_HIGH, 1},*/ 17:57:28 Wensley: git@gitorious.org:crawl/crawl-ancient.git 17:57:47 there may be other stuff but it's not helped by linley's habit of refering to everything with numbers 17:59:24 it occurs to me that a lot of programs seem to expect user's home to be the same as $HOME 18:00:02 Wensley: the one I just pasted from had to be dug up through archive.org 18:00:13 nice 18:00:16 <|amethyst> res: yes? 18:00:16 I mean, I guess ssh does have a security excuse but most other things, no 18:00:20 res: possibly because they're supposed to do so... 18:01:05 res: if something goes bad, the system will set $HOME to some fallback, even if getpwent() returns something bogus 18:01:56 well, looking through git, he apparently had giant slug and agate snail buddies 18:02:54 not sure if you're looking at the same version I remember, but there wasn't much more than stats, vault and this, yeah 18:03:17 but I just want the gui to not screw things up and then I have to configure my shell to do crazy sudo shenanigans 18:03:32 <|amethyst> huh? 18:03:34 I just picked a commit at random and it happened to show the vault with ctrl-f "mollusc" 18:03:55 also crawl apparently once had rumours 18:03:58 <|amethyst> res: crazy sudo shenanigans like sudo -H ? 18:04:28 |amethyst: no, that won't make getpwent return the correct bogus 18:05:00 mmm, shuggoth 18:05:48 <|amethyst> I'm not sure I understand what's happening... you're running crawl under sudo? 18:06:07 <|amethyst> and you want it to use the original user's home directory? the target user's home directory? 18:06:21 which apparently did the whole parasite thing with lovecraft themes so clearly ancient crawl is best crawl 18:07:03 and which was a god ability so this is re-enforced 18:07:34 HangedMan: rumours were the reason jpeg rejected my patch to add Shesha (a proposed unique from the "approved" bin from a FR back in SF/SVN days) 18:08:19 what did it do? 18:08:36 aside from have thousands of heads 18:08:39 roumours??? 18:08:52 <|amethyst> It's a Fleetwood Mac album 18:09:15 kilobyte tried to commit a fleetwood mac album? 18:09:27 sounds like that would clash with the gpl 18:09:38 HangedMan: pushed to gitorious as old-uniques-patch 18:09:48 Zannick: what the heck is fleetwood mac? 18:09:54 so much to learn from 18:09:57 i dunno, ask |amethyst 18:10:19 <|amethyst> a band 18:10:59 <|amethyst> they had a (fairly famous) album called "Rumours" in the 70s 18:11:34 evilmike, a looksee at a vault wip? 18:12:00 I don't have any free time today. Or tomorrow 18:12:05 boo 18:12:07 I can probably have a look on wednesday 18:12:10 'k 18:12:41 "russian teleroulette" is something that would almost prompt general discussion, though 18:13:45 New branch created: old-uniques-patch (19 commits) 18:13:49 <|amethyst> kilobyte: bladehands of holy wrath, haha 18:13:49 or at minimum me doing stupid things like asking why dgn.set_random_mon_list can't use place: or how to use validate {{ return glyphs_connected }} to work with multiple glyphs on both sides 18:15:12 geryon selling runes used to actually be a thing 18:15:13 what 18:15:39 oh wait that "used to be true" is only for one message 18:15:40 <|amethyst> HangedMan: I think "# used to be true" only refers to the next line 18:15:42 <|amethyst> yeah 18:16:41 <|amethyst> Shesha asks, "Do you know that Trog is really a petite brunette?" 18:17:41 hahaha 18:17:54 some of these uniques, man 18:19:46 Phred is the only other fun one among rejected ones 18:20:34 I really love the old "dorgi" speech from ancientcrawl 18:21:25 <|amethyst> So Phred is an angel whom good-god worshippers can kill without penalty? Am I missing something else? 18:21:33 <|amethyst> I didn't see any speech for him or anything 18:21:43 http://pastebin.com/GVjqaPkQ 18:22:32 <|amethyst> oh, and he carries around booze 18:23:05 |amethyst: speech is in a different commit, so are descs 18:24:18 <|amethyst> kilobyte: heh 18:25:10 Arachne - A giant spider with a sting and hairy legs. 18:25:14 hmmmmm 18:28:20 boo, chorea doesn't have any spell set 18:28:57 -!- heteroy has quit [Quit: ChatZilla 0.9.88.1 [Firefox 3.6.28/20120306064154]] 18:34:20 03kilobyte * rf5498a422d42 10/crawl-ref/source/database.cc: Hush a warning in DGL builds. 18:34:31 03kilobyte * r5da9dd9fc2ef 10/crawl-ref/source/database.cc: Fix an use-after-free potential crash. 18:41:50 -!- vivec has joined ##crawl-dev 18:42:05 any dev goons around 18:44:11 define "Dev goons": people who do development, or people self-identify as the SomethingAwful descriptor of "goons", who are also developers? 18:44:19 either 18:44:30 just need a little help editing something in the .des 18:44:34 which I can't seem to find 18:45:14 haha 18:45:23 go ahead! I am not active but I am well vertsed in .des 18:45:31 I can't find anything at all in the temple.des file about depths 18:46:01 I'm trying to change it so that the ecunemical temple spawns on D:1 all the time 18:46:17 mmmm, d:1 oklob sapling 18:46:22 ahaha 18:46:29 yes, because that's not in .des :) 18:46:40 I thought it was? 18:46:46 It's in the syntax, talks about Depths and whatnot 18:46:55 d:1 iron devil sitting behind lava 18:46:56 or if it doesn't have a DEPTH: defined, it goes to default-depth 18:46:56 yes, but not for the temple 18:46:58 and neither have it 18:47:10 temple entrances are tagged thus and are randomly placed by the dungeon builder 18:47:18 welp 18:47:25 I need another way to spawn either 18:47:27 the code that actually decides what level the ecumenical temple is going to be on is in C++ 18:47:31 all altars on d:1, all altars in the entry room 18:47:39 all altars in an entry room is doable 18:47:46 just define a "temple" layout with every altar 18:47:49 some way to be able to pick a religion on D:1 or on starting, without learning C++ and decompiling the source 18:47:57 and then delete every other entrance 18:48:00 and define it as PLACE: D:1 18:48:02 remove all the entry vaults and replace it with one that has all the altars 18:48:06 in theory, that should mean it is the only entrance used 18:48:07 yeah 18:48:20 why not just activate wizmode considering you're screwing with the game but still playing it 18:48:27 i don't believe the buildere falls back on default building if it can't find a entrance 18:48:39 HangedMan: actually, that then triggers "stop death", which is pretty sucky 18:48:47 because I don't feel like using wizmode? I don't see how that has anything to do with this 18:49:27 vivec: wizmode lets you choose a religion easily and quickly, but yeah, I don't think it would help 18:49:30 so delete everything in /entry 18:49:38 and create a new one that's just altars? 18:50:06 if it's a local build you have to keep around one of the original .des files and alter it instead 18:50:16 vivec: if you want temple to spawn on D:1, it's a one line change. You do need to compile crawl though 18:50:17 -!- nfogravity has left ##crawl-dev 18:50:24 -!- nfogravity has joined ##crawl-dev 18:50:33 is compiling crawl hard 18:50:37 go in branch_data.h and change line 27 to this: 18:50:40 { BRANCH_ECUMENICAL_TEMPLE, BRANCH_MAIN_DUNGEON, 1, 1, 1, 5, 0, 0, 18:50:43 I was reading it and I was kind of confused 18:51:02 depends on whether you have submodules installed or not 18:51:10 evilmike, did ophanim tell you that caged_fury broke on him again 18:51:17 this is probably why I'm confused, because I don't know what that is 18:51:24 nfogravity: no, tell him to submit a bug report 18:51:32 he seems a bit loath to 18:51:40 a goddamn jelly ate the door again 18:51:50 vivec: you can download this, if you want: http://sourceforge.net/projects/crawl-ref/files/Stone%20Soup/0.10.1/stone_soup-0.10.1.tar.xz/download 18:52:00 what's that mike 18:52:01 it should contain everything needed, already packaged 18:52:13 it's the crawl source and all the dependencies 18:53:21 (unless you want trunk) 18:53:30 nfogravity: hahaha, jellies <3 18:53:42 nfogravity: i actually worked on mydoor locker preventing jellies from eaqting doors but for some reason it didn't work 18:54:00 jellies are pretty uniquely stupid 18:54:08 are ? altars 18:54:12 their ai will barrel through anything 18:55:08 vivec: if you want to create a vault w/ altars look at one of the sprint maps and copy what it does 18:55:57 nfogravity: I modified the ai to ignore locked doors, though 18:56:01 there's also an abyss vault that contains a ton of altars, but it doesnt have _every_ god 18:56:23 well clearly the jellies do a good job ignoring locked doors 18:56:25 in that they eat them 18:56:37 locked doors? 18:56:54 <|amethyst> due: which commit was that? 18:57:03 maybe the code is special-cased for jellies, actually 18:57:20 couldn't I just KFEAT: A = Okawaru 18:57:20 |amethyst: um, aaaages ago 18:57:25 and KFEAT: B = Fedhas 18:57:25 etc 18:57:31 no 18:57:34 altar_okawaru 18:57:37 vivec: no, you have to define the correct altar 18:57:44 would that work then? 18:57:49 KFEAT: A = altar_okawaru 18:57:49 jellies treat doors differently than other enemies 18:57:52 and then just place an A 18:57:55 yes 18:58:58 hm, so I can just 18:59:06 A B C and have okawaru,fedhas,trog etc 18:59:12 that won't cause any conflicts right 18:59:18 nope 18:59:31 ok, thanks dudes, I'm going to try it out 18:59:35 so I should delete every other entry.des and leave 18:59:41 <|amethyst> due: hm... there seems to be code to keep jellies from eating restricted doors, but this one just has an open_prompt and isn't actually restricted 18:59:47 there are several des files with entry vaults 18:59:53 yeah, just leave one of them 18:59:55 such as simple.des 18:59:58 and delete all the others 19:01:29 yeah, the caged_fury door is weird, right? 19:01:52 <|amethyst> you could make them ignore doors with door_open_prompt maybe? 19:01:57 <|amethyst> it's kind of artificial, but... 19:02:14 |amethyst: ah, yeah, you need to actually apply the door locker 19:02:26 why not just change the entry vault 19:02:27 the door locker is the simplest option 19:02:33 since it's already there 19:02:48 MARKER: + = lua:door_restrict() or whatever it is 19:03:04 that will prevent jellies from being awoken and pathfinding out of that door 19:03:04 wait. that vault has a warning prompt but doesn't actually lock it? 19:03:12 I think it's restrict_door() 19:03:20 ah, it was some combination of it 19:03:33 I sould've just called it lock but I am too verbose 19:03:48 <|amethyst> lock_door exists but does something else 19:04:07 that's the one used in sprint 3, right? 19:04:11 -!- vivec has quit [Ping timeout: 245 seconds] 19:04:29 <|amethyst> evilmike: yes 19:05:06 that one could possibly be used in lair branches if galehar's loot idea goes in 19:05:13 (place loot in a locked room, open door when you get the rune) 19:05:25 could be one idea for hellspider 19:05:36 all loot *but* the rune is in a TRJ-style vault 19:06:05 ignore the loot if you want to ninja, or kill the hellspider five times to get at the loot 19:08:00 heh, the locked loot room could even go on Branch:1 to entice players (just a random idea for now) 19:14:18 evilmike: nasty :) but nice! 19:24:36 -!- Heteroy has joined ##crawl-dev 19:32:43 unknown monster: "hell sentinel" 19:32:43 %??hell sentinel 19:32:52 unknown monster: "Hell Sentinel" 19:32:52 %??Hell Sentinel 19:36:54 that's sort of a silly name 19:38:33 sorta 19:38:41 the description is pretty good, though 19:39:19 -!- vivec has joined ##crawl-dev 19:41:58 why is my notepad++ saying that my .des files are open in another location, when crawl isn't open 19:45:48 <|amethyst> updated 19:45:52 Hell Sentinel (071) | Speed: 10 | HD: 19 | Health: 121-164 | AC/EV: 25/3 | Damage: 40, 25 | Flags: 05demonic, see invisible, !sil | Res: 06magic(304), 05hellfire, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4645 | Sp: hellfire (3d20), melee, iron shot (3d33). 19:45:52 <|amethyst> %??hell sentinel 19:46:08 @??pit fiend 19:46:08 Pit Fiend (071) | Speed: 8 | HD: 19 | Health: 102-145 | AC/EV: 17/5 | Damage: 28, 21, 21 | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(304), 05hellfire, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4492 | Sp: hellfire (3d20), melee, torment symbol. 19:46:23 hell sentinels have spines, right 19:46:26 yes 19:46:34 <|amethyst> wait 19:46:38 <|amethyst> why no evil? 19:46:38 didn't realize they have rC+++ 19:46:53 |amethyst: the lack of evil could just be a mistake marvinpa made 19:47:37 <|amethyst> oh 19:47:37 <|amethyst> no 19:47:42 <|amethyst> it's because it no longer has evil spells 19:47:46 shouldn't that be automatic? 19:47:47 ah 19:47:50 oh, hellfire isn't evil? 19:47:53 it should be 19:47:59 mmm 19:48:09 <|amethyst> it checks schools only 19:48:24 <|amethyst> "evil spell" really means "necromancy" 19:48:34 is brain feed necromancy 19:48:35 ah right 19:48:51 <|amethyst> HangedMan: it is 19:48:53 no one knows why notepad++ is saying that my des files are open in another location even if they're not 19:48:54 plenty of demons aren't "evil" then, yeah 19:49:15 vivec: reboot your computer or something, this sounds like a case of windows being stupid 19:49:17 at least the only thing that cares about evil already cares about demons? 19:50:38 <|amethyst> looks like almost everything that uses is_evil() does || is_unholy() 19:52:04 <|amethyst> the exception being that demons get two levels of v.Holy while evil non-demons get just one level 19:52:39 necromancer (16@) | Speed: 10 | HD: 10 | Health: 26-53 | AC/EV: 0/13 | Damage: 6 | Flags: evil, spellcaster | Res: 06magic(53) | Vul: 08holy | Chunks: 07contaminated | XP: 594 | Sp: b.cold (3d18), b.draining (3d15), animate dead, simulacrum / b.fire (3d18), pain (d13), invisibility, animate dead. 19:52:39 <|amethyst> %??necromancer 19:52:44 necromancer (16@) | Speed: 10 | HD: 10 | Health: 26-53 | AC/EV: 0/13 | Damage: 6 | Flags: spellcaster | Res: 06magic(53) | Chunks: 07contaminated | XP: 573. 19:52:44 <|amethyst> %??necromancer spells:none 19:53:14 do I get to bring up how nrook_shadow_demons has shadow demons when they're not invisible again when I actually get the vault 19:53:44 <|amethyst> I did not realise that players got one level of v.Holy for worshipping evil gods (but not for spells) 19:53:47 what's wrong with that? 19:54:01 shadow demons are still shadow demons 19:54:03 it is meant to have invisible things around a kobold demonologist 19:54:19 well now it has invisible things and shadow demons around a kobold demonologist 19:54:21 HangedMan: perm_ench:invisible 19:54:30 * HangedMan shrugs 19:54:31 shadow demons are fun so seems good to me 19:54:58 |amethyst: this seems alright... tso doesn't care if you have a spell memorized, just if you cast it 19:55:24 monsters with unholy spells, on the other hand, certainly do cast them 19:55:26 -!- vivec has quit [Ping timeout: 245 seconds] 19:57:19 -!- vivec has joined ##crawl-dev 19:57:39 why did you devs get rid of the default depth thing for the temple? 19:58:17 <|amethyst> it was the worshipping evil gods thing I was surprised about... I had no idea that worshipping Kiku made you take double damage (or rather, not take half damage) from cleansing flame 19:59:02 <|amethyst> I'm not complaining about it :) 20:00:25 -!- HangedMan has quit [] 20:00:50 zero doubled is still zero :( 20:01:14 vivec: wha..? it's in branch_data.h. Defined as being from depth 4 to 7 20:01:25 "default depth thing"? 20:01:46 I mean, why was it taken out of the .des file, minqmay said something about it being there at some point in time 20:03:01 vivec: minmay says a lot of things 20:03:08 ah 20:03:09 i see 20:09:39 MarvinPA: now that pit fiends/hell sentinels don't fly can you alter dis_wall_4 since it places them on water 20:09:58 oh oops 20:09:59 will do 20:10:23 -!- Wensley has quit [Quit: Leaving] 20:11:05 -!- Wensley has joined ##crawl-dev 20:14:48 03MarvinPA * rf8af3c297119 10/crawl-ref/source/dat/des/branches/hells.des: Fix Hell Sentinels being placed in water in dis_wall_4 (st_) 20:14:58 it's still giving me this error 20:15:08 saying that the file is open in another location 20:15:08 cheers 20:15:24 np, thanks for pointing it out 20:16:09 <|amethyst> vivec: and no crawl processes are running; and you're not looking at the files in another editor, web browser, etc? does notepad++ use lockfiles? 20:16:58 <|amethyst> oh 20:16:59 -!- nrook has joined ##crawl-dev 20:17:00 lockfiles? 20:17:14 <|amethyst> did you install crawl into C:\Program Files\ ? 20:17:20 yeah 20:17:28 -!- ainsophyao has joined ##crawl-dev 20:17:28 -!- valrus has joined ##crawl-dev 20:17:32 <|amethyst> you probably don't have write permission to that directory then 20:17:43 <|amethyst> try running notepad++ as admin (not sure how to do that) 20:17:50 why is windows so stupid 20:18:46 <|amethyst> if that is the problem, I blame notepad++ for giving the wrong error message... though maybe Windows makes it hard to tell the difference 20:19:08 <|amethyst> or 20:19:25 <|amethyst> apparently the standard way to deal with this in Windows is: copy the file elsewhere, edit it, copy back 20:19:52 hm, has no option to run as an admin for some reason 20:21:02 -!- ainsophyao has quit [Remote host closed the connection] 20:21:17 <|amethyst> in the shortcut's context menu you mean? 20:21:25 can try right-clicking in the folder with the npp executable, opening a terminal as admin, and then running the executable manually 20:21:25 yeah 20:22:12 <|amethyst> I bet wensley knows 100x more about windows than I do; listen to him 20:22:29 not particularly but I know a little 20:23:23 there's some secret-society keypress to open a terminal from any explorer window 20:23:24 I always thought the way to do it is just to give up and make the folder in question writable by everybody 20:25:50 okay I guess just go find cmd.exe and then right-click on that and run as admin then navigate to the npp directory and run the executable manually 20:26:21 does notepad++ even need to be installed 20:26:28 or is it just an exe 20:26:49 wow 20:27:07 changed every folder in crawl + the actual crawl folder out of read only and it's still giving me this bullshit 20:27:22 yeah I've never been able to get read/write permissions in windows to mean anything 20:27:31 its so shit 20:27:35 I'm just gonna move crawl out of program files 20:27:41 that sounds good 20:28:03 vivec: the best solution would be to download msysgit and then clone crawl's source folder and build it manually 20:28:15 then you could put it wherever you want, and use npp to edit every file forever 20:31:27 hm, I just deleted all of the entry des' in /entry, the files I left were entry/entry_guide/entry large 20:32:01 and crawl boots up and crashes 20:33:17 With what message? 20:34:34 if I deleted all of the contents of the entry files and only had the one temple kind of set up I made in one of them , it would always load that one right? 20:34:42 No message, just starts up and then closes 20:35:50 vivec: are you just trying to test vaults 20:36:30 no, I'm trying to modify entries so that it only loads one specific entry, which is one that I modified to have all of the altars in it 20:37:02 <|amethyst> run crawl from the command line... then you should see (I think) the error messages there 20:37:54 but if I delete all of the other entries other than the one I edited, which is entry_large 20:41:05 then it crashes on start up 20:41:45 -!- StormCinder has joined ##crawl-dev 20:43:59 it hits the title screen or whatever, the load up, and then it exits out 20:46:29 this windows stuff is pretty straightforward. You do not (by default) have write permission to stuff in Program Files. You either need to log in as an admin (bad idea) or run stuff with admin priveleges 20:46:52 -!- HangedMan has joined ##crawl-dev 20:46:54 windows used to (eg back in win XP) just let anyone and anything write anywhere 20:47:23 if this annoys you, I'd suggest putting crawl somewhere in your user folder 20:48:08 pah, trying to use enter_abyss for flavour in this vault means that anybody coming back from banishment is suddenly caged in by grates and surrounded by eldritch tentacles 20:48:29 HangedMan: ...and? 20:48:48 and I don't think giving a blinking scroll is going to let many characters survive 20:48:49 <|amethyst> vivec: try running crawl from the command line; you should see the errors in the cmd.exe window then 20:48:51 I have my crawl folder in my desktop now mike, my crawl is just crashing because of the edits now 20:49:07 what causes a crash from an edit in a .des? 20:49:12 tons of stuff 20:49:24 do what |amethyst says 20:49:25 not really a crash 20:49:30 <|amethyst> syntax error, no vaults with a certain required tag, ... 20:50:03 the crawl tiles build really should display what stops it on start-up somehow 20:50:24 yeah 20:50:39 <|amethyst> HangedMan: That's worth a bug report I think 20:50:45 what's the syntax for redirecting to desktop? 20:50:48 <|amethyst> some would call it a feature request I guess 20:50:54 <|amethyst> maybe I should post it as an implementable 20:50:57 HangedMan: it does. run it from the command line 20:51:03 I never have had a problem with tiles builds this way 20:51:15 should by default blah blah blah 20:51:19 -!- valrus has quit [Remote host closed the connection] 20:51:24 <|amethyst> evilmike: making it harder for our users to report errors isn't ideal :) 20:51:43 yeah, most people won't run something by the command line 20:53:42 yeah true, it could be better 20:54:17 just an error message that you can copy paste or something 20:54:26 anyways, how do you redirect cmd to desktop? 20:54:39 -!- valrus has joined ##crawl-dev 20:55:54 redirect? 20:56:08 oh you mean navigate there 20:56:19 yeah, that's what I meant 20:56:19 also, trying to use place:Abyss is rather annoying me with the vast majority of 5s, zombies, and abominations 20:56:29 c: 20:56:37 c:\users * is what it's at right now 20:56:39 cd ~\Desktop, if cmd.exe supports it 20:56:41 vivec: place your mouse over the desktop and hit shift+menu 20:56:48 probably doesn't since it's ridiculously bad. You could do that in powershell though 20:56:56 then click on the option to open a window there 20:57:05 wow 20:57:10 I never knew about that 20:57:15 thats great 20:57:17 secret society keypress 20:57:33 also the only time in history anyone has used that key 20:57:46 Wensley: want to know a super windows secret?? Go into task manager, hold control, and click the new task button 20:58:11 Cannot find data tile dat/tiles/stone soup icon 32x32.png anywhere, aborting 20:58:28 windows is like nethack 20:58:31 ... 20:58:46 ... 20:58:56 I haven't even touched tiles or anything lol 20:58:57 <|amethyst> and when you moved it you moved the whole directory, right? 20:59:08 yeah, it runs fine with a default entry des 20:59:11 folder 21:00:37 vivec: I still say that msysgit is your best bet 21:00:50 I'm determined to make this work 21:01:41 curious as to purpose and effect but nonetheless practice with modification is still practice 21:02:36 well, the purpose is I was like "man it kind of sucks not being able to pick my religion from the very start of the game because gods are great." 21:02:40 and then it evolved into this 21:02:46 evilmike: does cmd.exe do ~? 21:03:08 res: looks like it doesn't. powershell does though, which comes with windows 7 and I think vista 21:03:14 it's just not the default for anything, for some reason 21:04:42 didn't come with vista which was the last windows I used 21:04:53 vista sucks, someone buy me a mac 21:04:56 at least not the early vistas 21:05:10 vivec: feh, macs suck, someone buy me some hardware which can run a linux 21:05:43 res: linux can run on all hardware 21:05:51 just sometimes not very well 21:06:07 and not if you enjoy graphics cards 21:06:35 <|amethyst> I don't think anyone has gotten Linux to work on a PDP-10 21:06:51 I'm honestly not so sure 21:06:58 <|amethyst> or perhaps I'm wrong 21:07:12 but also a PDP-10 would probably cost a lot more than a netbook 21:07:23 I can run linux on this netbook no prob 21:07:34 <|amethyst> some people were working on porting gcc and glibc at least, but that was 10 years ago 21:07:37 res: if you have a flash drive you can just run linux off of that 21:07:40 I remember last time I used linux, getting it to work with my video card was practically impossible 21:07:43 <|amethyst> Wensley: there are emulators :) 21:07:47 Wensley: okay fine someone buy the me the cheapest easily-available hardware which can run a linux 21:07:48 so, why would my game crash to not finding a stone soup 32x32.png icon if I'm editing the des files 21:07:54 the open source driver had this issue where it would cause the fan to go at full blast, nonstop 21:08:01 that should be easier 21:08:04 and more enjoyable 21:08:09 res: flash drive with two gb capacity (six dollars) and any computer with a usb port 21:08:13 apparently not destroying your video card wasn't a bug worth fixing. luckily there was a closed source driver that worked fine 21:08:21 Wensley: that's enjoyable enough 21:08:24 -!- mikee_ has joined ##crawl-dev 21:08:40 <|amethyst> evilmike: the fan running full blast destroys the card? 21:08:53 |amethyst: well, it wears it out 21:09:07 <|amethyst> cheap fan I guess? 21:09:13 I mean, the only thing I would bother running which /wouldn't/ work very well from a 2gb flash drive linux ... maybe ghc, but that's pretty much it 21:09:33 |amethyst: possibly. I didn't like how loud it was 21:09:47 it was a pretty cheap video card 21:09:58 res: honestly I'd be surprised if what you are using right now was not capable of running linux. you can use linux to resize partitions without needing to format the disk, so you can install it alongside an existing windows install if you want 21:10:11 <|amethyst> you fancy kids with your video cards with fans 21:10:22 <|amethyst> trident 4 life 21:10:23 -!- vivec has quit [Quit: Page closed] 21:10:37 my video card is a soundblaster 21:10:41 that's how old-school I am 21:10:59 -!- vivec has joined ##crawl-dev 21:13:52 an nvidia soundblaster gtx 570 21:16:25 what did you do, glue them together? 21:16:37 <|amethyst> silly 21:16:43 <|amethyst> everyone knows you need solder for that kind of thing 21:16:52 just make sure some of the metal parts are touching each other 21:17:10 Wensley: I /am/ running linux :P 21:28:32 ~/am/ 21:29:09 -!- MakMorn has quit [Read error: Connection reset by peer] 21:29:33 I don't understand why my game is crashing over a tile error when all I did was edit .des' 21:30:13 <|amethyst> and you can run it from the same directory if you put the old .des files there? 21:30:15 the error message could be mistaken 21:30:22 <|amethyst> or is it maybe moving it that caused the problem 21:30:45 yeah, my game runs fine if I run it with the original /entry folder 21:34:24 kind of weird don't you think 21:34:38 it's the stone soup icon... whatever that has to do with my edits to the des files 21:35:07 it doesn't 21:35:15 -!- MakMorn has joined ##crawl-dev 21:35:24 so why is it happening?\ 21:35:33 something probably got messed up when you copy-pasted a bunch of stuff 21:35:47 go here: http://crawl.develz.org/wordpress/downloads and download the zip file 21:35:52 Did you delete the cached .des files? 21:35:52 but why would it only be happening when I do the edits? 21:36:02 where are the cached .des files 21:37:32 In youyrsave/ folder. 21:37:49 -!- MakMorn has quit [Remote host closed the connection] 21:38:12 my save folder? 21:38:27 -!- MakMorn has joined ##crawl-dev 21:41:16 -!- HousePet has joined ##crawl-dev 21:44:14 vivec: since you have (had?) the installed version it's probably in %AppData%\crawl 21:45:13 kk 21:46:32 what should I delete? 21:46:47 There should be a des folder. 21:47:08 there is indeed 21:49:08 ok, I deleted des in the roaming app data crawl, and now it hangs at Loading Maps and then closes 21:49:41 Okay, then your des syntax is fucked, I Guess. 21:49:44 <|amethyst> any messages from the command line? 21:50:11 same soup icon 21:50:12 shit 21:53:45 pastebin your edited des? 21:54:08 <|amethyst> vivec: you said it works when you put in the original des... does that work from the command-line? 21:54:15 let me see 21:55:30 nope, gives me the same error as the editted entry folder, but running it from the icon works fine. 21:55:56 <|amethyst> what is the exactly command you're typing, and what directory are you in when you type it? 21:56:49 C:\Users\myname\Desktop>crawl-tiles 21:57:31 <|amethyst> where is your copied and changed des/ directory? 21:57:48 in Crawl on my desktop 21:57:59 I've only editted the entry folder, as well 21:58:22 <|amethyst> then you should probably cd Crawl first 22:00:04 I did it and it blackscreen/frozed 22:00:30 <|amethyst> with no messages to the command line? 22:00:42 ok, that was just a glitch or something, it played fine. gonna try this again with the editted entry folder 22:02:10 syntax error, expecting $end 22:02:20 small.des 22:02:44 <|amethyst> that's one of the ones you removed? 22:03:04 I'll pastebin the layout that I have copied to every single entry .des 22:03:21 http://pastebin.com/raw.php?i=FJNVvE8h 22:04:35 <|amethyst> those KFEAT: lines should come after the NAME: probably 22:04:44 <|amethyst> or does KFEAT work in the global prelude? 22:04:56 i think you want NAME, TAGS, and ORIENT first 22:05:01 -!- HangedMan has quit [Ping timeout: 245 seconds] 22:05:44 and if you copied it to every .des file that sounds wrong; you should only have one copy of the vault 22:06:50 yeah, the wiki page on this says NAME should come first 22:08:35 http://crawl.develz.org/wiki/doku.php?id=dcss:help:maps:introduction 22:09:06 lemme try again 22:13:21 -!- vivec has quit [Ping timeout: 245 seconds] 22:16:17 -!- ainsophyao has joined ##crawl-dev 22:17:33 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-769-gf8af3c2 (32) 22:28:50 -!- ainsophyao has quit [Remote host closed the connection] 22:29:36 -!- MarvinPA_ has joined ##crawl-dev 22:32:39 -!- MarvinPA has quit [Ping timeout: 245 seconds] 22:32:39 -!- MarvinPA_ is now known as MarvinPA 22:35:42 -!- valrus has quit [Remote host closed the connection] 22:43:16 -!- dtsund has quit [Quit: dtsund] 22:46:25 -!- ainsophyao has joined ##crawl-dev 22:48:02 Sage card didn't indicate on skill screen which skill is being boosted (or what power level it was drawn with) (https://crawl.develz.org/mantis/view.php?id=5499) by Mattlistener 22:52:57 -!- dtsund has joined ##crawl-dev 23:15:04 -!- edlothiol has quit [Ping timeout: 276 seconds] 23:15:04 -!- petete has quit [Ping timeout: 276 seconds] 23:23:50 -!- MarvinPA has quit [] 23:24:27 -!- Xiberia has joined ##crawl-dev 23:28:10 -!- nrook has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 23:54:14 -!- Wensley has quit [Ping timeout: 246 seconds] 23:55:17 -!- HousePet has quit [Quit: Page closed] 23:57:50 -!- rejuxst has joined ##crawl-dev 23:58:14 -!- rejuxst has left ##crawl-dev