00:03:19 Unstable branch on crawl.develz.org updated to: 0.10-a0-3196-g496a1a7 (32) 00:03:42 -!- ussdefiant has quit [Ping timeout: 252 seconds] 00:19:00 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-3196-g496a1a7 00:22:48 -!- ussdefiant has joined ##crawl-dev 00:31:56 -!- Red_Bucket has joined ##crawl-dev 00:32:08 Purple drac breath removes enchants, right? 00:34:00 ??purple draconian 00:34:01 purple draconian[1/2]: A form of draconians that has an affinity for spellcasting. Player character gets +2 aptitude in Spellcasting, +1 in Charms/Hexes/Evocations, and higher magic resistance than other draconians. Breath weapon is a bolt that dispels buffs. 00:35:04 doesn't dispel ring of flames 00:35:42 it dispels somebut not all status effects 00:35:54 there is a list somewhere 00:36:12 it's done manually, so not surprised if there are omissions 00:37:53 Why does inner flame crash arena 00:37:55 it's antimagic() in spl-goditem.cc 00:38:05 I think it's in that file because it's part of sif muna wrath (guessing) 00:38:05 Is it because of how it always says the player is the killer 00:40:16 i had hopes for a bug, but no 00:40:40 the spellcasting training with a !exp under trog got me from 6* tp 1* in one turn 00:40:47 Red_Bucket: it's not crashing arena for me, so you are either out of date or doing something wrong 00:41:03 Hold on, I'l try it again, update it, then try again 00:41:10 If they fixed it, they did so recently 00:41:53 you need to make sure you're on the very latest version when reporting a bug (and if not that, read the commit log for the last few days...) 00:42:32 stuff can change pretty fast 00:43:09 jeanjacques: nice try btw :P 00:44:38 I could have sworn I downloaded after the thing that fixed it 00:46:04 -!- ussdefiant has quit [Ping timeout: 240 seconds] 00:46:06 "antaeus v 10 jelly perm_ench:inner_flame" worked when I tried it 00:46:16 if you're trying to give them the inner flame spell that won't work, it's not a monster spell 00:50:17 Ok, ogres don't work too well because antaeus shoots them then they chain reaction safely out of range 00:50:21 What should I use instead 01:07:41 -!- ussdefiant has joined ##crawl-dev 01:07:59 -!- Wensley has quit [Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]] 01:16:18 -!- st_ has quit [Ping timeout: 248 seconds] 01:16:58 -!- Xiberia has quit [Read error: Connection reset by peer] 01:18:40 -!- Xiberia has joined ##crawl-dev 01:24:16 -!- ussdefiant has quit [Ping timeout: 240 seconds] 01:36:17 -!- dtsund has joined ##crawl-dev 01:37:37 -!- ussdefiant has joined ##crawl-dev 01:42:43 -!- SamB_ has quit [Ping timeout: 252 seconds] 01:45:31 -!- SamB_ has joined ##crawl-dev 01:49:18 -!- evilmike has quit [Read error: Connection reset by peer] 01:50:04 -!- ixtli_ has quit [Ping timeout: 240 seconds] 01:51:54 -!- Red_Bucket has quit [Quit: Page closed] 02:02:08 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:07:01 -!- blueDave has quit [Quit: Leaving] 02:22:38 -!- ussdefiant has joined ##crawl-dev 02:47:14 -!- ussdefiant has quit [Ping timeout: 245 seconds] 03:07:39 -!- ussdefiant has joined ##crawl-dev 03:16:33 -!- ussdefiant has quit [Ping timeout: 252 seconds] 03:29:15 -!- dtsund has quit [Quit: dtsund] 03:43:10 -!- alefury has joined ##crawl-dev 04:17:42 -!- jeanjacques has quit [] 04:18:00 -!- Ragdoll has joined ##crawl-dev 04:25:12 -!- ussdefiant has joined ##crawl-dev 04:29:58 -!- ussdefiant has quit [Ping timeout: 260 seconds] 04:52:38 -!- ussdefiant has joined ##crawl-dev 04:56:04 -!- ais523 has quit [Ping timeout: 240 seconds] 05:00:01 -!- syllogism has joined ##crawl-dev 05:20:27 -!- monqy has quit [Quit: hello] 05:23:09 FR: a extra warning for attacking allied monsters while under oka, to avoid oka-weeping 05:23:23 the current warning isn't enough? 05:23:33 not for me 05:23:46 well, we warn 05:23:49 we don't prevent player stupidity :p 05:24:02 i have seen cases before :P 05:24:59 an alternative would be if oka was less of a crybaby. even more alternatively, first ally kill = warning, like some other gods do 05:51:17 -!- ussdefiant has quit [Ping timeout: 248 seconds] 05:52:52 fuck, blink scrolls dont even rtele you anymore? 05:53:19 bah, just wasted 4 scroll attempts and thus my life for that 05:53:36 (in abyss) 06:03:08 -!- Pacra has quit [Read error: Connection reset by peer] 06:08:37 -!- ussdefiant has joined ##crawl-dev 06:36:10 -!- wtface has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 06:53:03 -!- ainsophyao has joined ##crawl-dev 07:07:33 -!- ussdefiant has quit [Ping timeout: 248 seconds] 07:16:52 Sebi (L17 DEAM) ASSERT(feat < NUM_FEATURES) in 'feature.cc' at line 24 failed. (Abyss) 07:22:42 -!- st_ has joined ##crawl-dev 07:23:42 -!- ussdefiant has joined ##crawl-dev 07:24:57 -!- alefury has quit [Ping timeout: 260 seconds] 07:28:24 -!- MarvinPA has joined ##crawl-dev 07:32:59 -!- HangedMan has joined ##crawl-dev 07:44:17 -!- ussdefiant has quit [Ping timeout: 252 seconds] 07:59:00 hey Ragdoll? 07:59:10 are you in? 08:04:12 -!- ais523 has joined ##crawl-dev 08:08:13 -!- alefury has joined ##crawl-dev 08:08:44 -!- ussdefiant has joined ##crawl-dev 08:19:47 hello 08:20:31 napkin: yes. 08:22:44 great 08:23:37 I've got a reply from jpeg - how about i create contact via email? could you please send me you emailaddress via notice/query? 08:24:51 done 08:29:53 thanks, Ragdoll :) email sent 08:44:22 napkin: alright, read it. 08:45:47 if some people would be so kind to press some buttons at the following page, thatīd be great: http://83.81.138.23/limesurvey/index.php?sid=75161 08:46:01 are you ok, that i include you like that? 08:46:58 i did 08:47:25 depending on the amount of time avaible, i donīt mind setting the questions up 08:48:02 did you see a way to transport the survey settings from one server to another? 08:48:47 i can export the entire survey as a limesurvery XML survey file(.lss) or just a .xml 08:49:01 alternatively copypaste my limesurvey folder 08:49:05 awesome, then we should have any trouble moving it to CDO later 08:49:13 *shouldn't 08:50:08 -!- HangedMan has quit [Ping timeout: 258 seconds] 08:50:08 You have the Vatican City, Palestinian Territory and Taiwan. even Turkmenistan. The country list is impressive 08:50:34 woudnīt want to exclude anyone now, would we?? 08:51:26 anyway, if some other people would we willing to complete this 1 minute survey, i could make fancy graphs 08:51:36 "Plater since Crawl" 08:51:43 bit of a typo 08:52:19 just a bit. this is just a quick show-off of how it will look like anyway, for now 08:52:31 Ragdoll: the final link is obviously invalid 08:52:37 this is also true 08:52:41 I've entered some values for the questions 08:52:46 hoipefully this helps 08:52:51 i am skeptical of your age 08:53:05 but, yes, I tried to be an awkward bitch with the country but they were all there! 08:53:21 (except the constituent parts of the UK, but they're still part of the UK presently so that's ok) 08:57:13 the results: http://83.81.138.23/results.pdf 08:57:27 i checked everything so its not perfect 08:57:55 -!- edlothiol has quit [Read error: Connection reset by peer] 08:58:02 Ragdoll: look slike methuselah plays! 08:58:14 the answers given are saved in a database, aren't they, Ragdoll? 08:58:38 indeed. i just grabbed the first option i saw, and exported īthingsī to a pdf 08:58:45 still checking it out 08:59:08 -!- edlothiol has joined ##crawl-dev 08:59:22 cool :) 08:59:43 the survey has a possible issue. You can say you play, but still answer why you don't, which can skew answers 09:00:09 i got some on/off toggle options depending on previous questions answered 09:00:44 the "other roguelikes" might be interesting to do a comparison against all of them in one place 09:01:14 but that was fun :) 09:02:02 phyphor, write down your ideas for now. Ragdoll is still actively working on it. giving too many suggesting or corrections at this moment usually drives people crazy ;) 09:02:22 Napkin: I am at work, and have just finished a 245 hour shift 09:02:31 I ... am probably nit the right person to be making suggestions 09:02:34 thats some harsh hours 09:02:34 poor soal 09:02:34 err 09:02:36 24 hour shift 09:02:41 I can't type 09:02:50 I am made of flail [sic] 09:02:53 go home already :D 09:03:47 *soal 09:03:53 *soul - geet 09:03:58 *soul - geez :D 09:05:00 you're worse than me 09:05:03 what's your excuse!? 09:05:15 uhm.... missing coffee? ;) 09:05:27 on it! 09:05:48 -!- ainsophyao has quit [Remote host closed the connection] 09:19:16 -!- ussdefiant has quit [Ping timeout: 240 seconds] 09:37:38 -!- kek has joined ##crawl-dev 09:38:39 -!- ussdefiant has joined ##crawl-dev 09:40:30 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-3196-g496a1a7 (32) 09:40:39 -!- Wensley has joined ##crawl-dev 09:51:54 -!- Textmode has joined ##crawl-dev 09:57:27 -!- ussdefiant has quit [Ping timeout: 252 seconds] 09:58:02 napkin: sent a response. no idea who is who, though 10:04:29 -!- HangedMan has joined ##crawl-dev 10:11:35 ask me, when you get curious :) 10:23:37 -!- ussdefiant has joined ##crawl-dev 10:28:38 -!- ussdefiant has quit [Ping timeout: 255 seconds] 10:47:13 -!- kek has quit [Quit: Saindo] 10:53:37 -!- ussdefiant has joined ##crawl-dev 11:04:58 -!- MarvinPA_ has joined ##crawl-dev 11:07:36 -!- MarvinPA has quit [Ping timeout: 240 seconds] 11:07:36 -!- MarvinPA_ is now known as MarvinPA 11:14:35 -!- HangedMan has quit [Ping timeout: 258 seconds] 11:30:33 -!- ussdefiant has quit [Ping timeout: 260 seconds] 11:31:46 -!- blueDave has joined ##crawl-dev 11:35:44 -!- HangedMan has joined ##crawl-dev 11:40:16 -!- HangedMan has quit [Ping timeout: 258 seconds] 11:40:24 -!- Huene` has quit [Ping timeout: 240 seconds] 11:42:17 -!- Mike`` has joined ##crawl-dev 11:45:50 -!- ussdefiant has joined ##crawl-dev 11:45:52 Andrea (L26 HOBe) ASSERT(smc) in 'mon-util.cc' at line 435 failed. (Shoals:2) 11:45:58 -!- HangedMan has joined ##crawl-dev 12:04:03 -!- Wensley_ has joined ##crawl-dev 12:38:05 hi 12:38:08 i'm playing a orc priest 12:38:18 with lots of followers 12:38:25 and some tiles (orc tiles, i guess) in the map turn into randart tiles 12:39:01 acknowledged very annoying core problems with the coding for tiles information 12:41:18 -!- MarvinPA_ has joined ##crawl-dev 12:43:55 -!- MarvinPA has quit [Ping timeout: 252 seconds] 12:43:55 -!- MarvinPA_ is now known as MarvinPA 13:08:51 sewer: teleport into chamber with no exits (https://crawl.develz.org/mantis/view.php?id=5225) by darkreaper00 13:12:41 -!- dtsund has joined ##crawl-dev 14:07:33 03kilobyte * r0477d29274e7 10/crawl-ref/source/dat/des/portals/sewer.des: Don't trap the player in sewer_co_cracked_pipes 14:08:30 -!- blabber has quit [Quit: leaving] 14:09:52 -!- blabber has joined ##crawl-dev 14:17:24 -!- ussdefiant has quit [Ping timeout: 240 seconds] 14:22:18 -!- jeanjacques has joined ##crawl-dev 14:23:12 -!- monqy has joined ##crawl-dev 14:25:01 Stasis lets you waste haste (https://crawl.develz.org/mantis/view.php?id=5226) by minmay 14:30:52 fun instantly replicable crash: start character, use wizmode, go to cocytus:7, save, reload, crash 14:31:30 [ASSERT (you.hell_branch !=NUM_BRANCHES }} !player_in_hell()) in 'tags.cc' at line 2281 failed] 14:36:08 -!- evilmike has joined ##crawl-dev 14:39:31 -!- ussdefiant has joined ##crawl-dev 15:00:31 HangedMan: nobody cares about wizmode crashes 15:03:33 while that is true, it is the easiest crash I've seen in wizmode with something that isn't something not supposed to be done like trying to go to hive 15:05:11 drop UINT_MAX+1 gold pieces twice? 15:05:16 there's no reason for you.hell_branch to be uninitialized 15:05:17 or does that only work in NetHack? 15:06:27 well, there's also the inexplicable repeat wizmode acquirement gold and get a crash around 25 acquirements 15:07:01 i added code so octopus rings wouldn't crash if you spanwed the 9th+ 15:08:03 -!- ixtli has joined ##crawl-dev 15:14:48 ASSERT of the octopus king 15:21:28 eronarn, do you have any ideas for octopode enemies? 15:22:16 HangedMan: they should probably constrict and have tentacle attacks 15:22:18 -!- syllogism has quit [] 15:22:18 maybe be X glyph 15:23:00 well yes as plain things they already porbably have that 15:23:10 progress! 15:23:17 octopode (11x) | Speed: 10 | HD: 6 | Health: 28-55 | AC/EV: 0/5 | Damage: 20, 3003(constrict)(crush) | Flags: amphibious, cold-blooded | Res: 06magic(8), 12drown | XP: 267. 15:23:17 %?? octopode 15:23:30 wtf is 'crush' 15:23:38 are there non-crushing constrictors? 15:23:41 kraken (04X) | Speed: 14 | HD: 16 | Health: 185-234 | AC/EV: 20/0 | Damage: 50 | Flags: cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison+07contam | XP: 3227 | Sp: spawn tentacles, ink cloud. 15:23:41 %?? kraken 15:24:09 I'm guessing crush just has to do with attack flavour or something 15:24:15 @??naga 15:24:16 naga (03N) | Speed: 8 (act: 80%) | HD: 5 | Health: 16-39 | AC/EV: 6/10 | Damage: 17 | Flags: see invisible, !sil | Res: 06magic(40), 03poison | Chunks: 09poisonous | XP: 108 | Sp: poison splash (d10). 15:24:22 naga (03N) | Speed: 8 (act: 80%) | HD: 5 | Health: 17-37 | AC/EV: 6/10 | Damage: 17, 3003(constrict)(crush) | Flags: see invisible, !sil | Res: 06magic(40), 03poison | Chunks: 09poisonous | XP: 109 | Sp: poison splash (d10). 15:24:22 %??naga 15:24:43 oh btw, easy bug 15:24:48 I'd almost make an octopode shoals vault if it wasn't for them oddly having !sil and tiny mr making it obvious they're dummies 15:25:15 naga don't respect breath with their spit 15:25:24 HangedMan: so modify their stats? 15:25:31 naga buffs everywhere 15:25:43 @??octopode hd:6 15:25:44 octopode (11x) | Speed: 10 | HD: 6 | Health: 26-56 | AC/EV: 0/5 | Damage: 15, 10 | Flags: amphibious, cold-blooded | Res: 06magic(8), 12drown | XP: 227. 15:25:47 also they don't have !sil, that's naga 15:25:53 because of their spit 15:26:09 was thinking of 15:26:18 @??octopode 15:26:19 octopode (11x) | Speed: 10 | HD: 6 | Health: 26-57 | AC/EV: 0/5 | Damage: 15, 10 | Flags: amphibious, cold-blooded | Res: 06magic(8), 12drown | XP: 226. 15:26:30 ...hmm 15:26:57 they should have 1 AC, someone should fix that 15:27:22 oh right, it was something silly about spells: 15:30:57 as for octo enemies... poison, grappler, shield+spear fighter seems like a good start 15:33:44 octopode venom mage, a combination of snake and swamp at once 15:36:07 is there something in the shoals and swamp level builders that make them not build vaults very often or is it just that they don't have particularly many vaults 15:36:19 03evilmike * rfdcb37430d57 10/crawl-ref/source/mon-data.h: Increase Octopode monster AC to 1. 15:36:36 hooray evilmike 15:36:42 very important buff 15:37:15 re: shoals vaults, the shoals ending is partially hardcoded and looks annoying to make a new one without dealing with that, but I haven't tried. As for normal vaults they seem to work fine to me 15:37:29 but there aren't many, and they still won't be that common 15:41:01 I think I can recall out of all of my games in the past year of I encountered non-rune vaults in shoals... four times 15:41:49 -!- ixtli has quit [Quit: Computer has gone to sleep.] 15:42:11 HangedMan: since nothing really uses octopodes right now, setting their difficulty is up to the first actual user 15:42:39 strictly speaking it appears in hangedman_stone_soup 15:42:48 HangedMan: kobolds are D:1 popcorn, draconians get quite a bit of kills in Zot 15:43:01 and entry_kb_jail, and IIRC something else 15:43:24 zombies can appear in crypt and hells and such 15:43:35 you can have class-less draconians in the food vault and it won't be too hard 15:44:03 they weren't 15:44:05 yeah, that's what I meant by "really" uses 15:44:26 @??draconian 15:44:26 draconian (07d) | Speed: 10 | HD: 4 | Health: 19-111 | AC/EV: 9/10 | Damage: 15 | Flags: cold-blooded | Res: 06magic(9) | Chunks: 07contaminated | XP: 553. 15:44:33 @??troll 15:44:33 troll (07T) | Speed: 10 | HD: 7 | Health: 24-52 | AC/EV: 3/10 | Damage: 20, 15, 15 | Flags: regen | Res: 06magic(28) | Chunks: 07contaminated | XP: 304. 15:44:50 well, the hp set there is questionable but whatever 15:45:09 when does .10 actually come out 15:45:12 troll isn't excessive for that depth 15:45:32 indeed 15:45:39 when it's done 15:45:45 also wasn't it supposed to be "in a few days" 15:45:51 Eronarn: I think branching should be done, say, today 15:46:02 however, there is one pressing question: contriction balance 15:46:03 gasp 15:46:16 HangedMan: branching is not release 15:46:26 alongside minor bugs like dr dragon form and abyss-portal vault interactions 15:46:27 !seen elliptic 15:46:28 I last saw elliptic at Thu Jan 12 12:50:05 2012 UTC (3d 8h 56m 23s ago) quitting with message Quit: Leaving. 15:46:31 kilobyte: constriction balance is just terrible. if someone gives me the current formulas (not sure if what's on the iwki is out of date), i will write something better 15:47:23 there's a thread on the tavern with some ideas and suggested improvements. Nothing concrete but it's at least progress 15:47:31 a couple of weeks ago I proposed cutting current damage by half 15:48:00 evilmike: oh, do they say anything we could use? A bad attempt is better than status quo. 15:49:26 galehar posted ((27+2*XL)/81)*(2d(str/2)/2 + 1d(duration +1)) for monster damage 15:49:35 this makes it more random and scales with with xl, with 1/3 as much as it is now at xl 1 15:49:54 scaling by XL is good; i don't feel like it should be particularly random though 15:49:55 I suggested 1/5 in the thread, but 1/3 seems like a good start 15:50:14 Eronarn: right now it's really unrandom, which is also bad, I think 15:51:00 -!- medgno has joined ##crawl-dev 15:51:07 for the formula on escape, there's less progress. I made a post pointing out the serious issues and suggested a (quick, bad) formula that would work around those 15:51:26 can we please make it work like an actual attack 15:51:29 galehar suggested using (size+str/5)*(attempts+2) for the left side, but didn't have an idea for the right side 15:51:44 anyway, that's about all there is from the thread https://crawl.develz.org/tavern/viewtopic.php?f=8&t=3551 15:52:02 left and right, what 15:52:05 that's the only thread, right? 15:52:10 yeah 15:52:50 HangedMan: if (x > y) then you escape. The "right side" is the y 15:52:56 that's how it works right now 15:53:16 evilmike: i say make it two attempts: one based on forcing out, one slipping out 15:53:24 former is also based on str/size 15:53:28 latter is based on ev 15:53:48 ah 15:53:58 Eronarn: more complicated, but if you feel like you can come up with something balanced, go ahead. anything is probably better than what we have currently 15:54:09 iirc the current escape code is somewhere in player.cc 15:55:11 -!- Wensley has quit [Quit: Leaving] 15:55:48 also, if we can't come up with a decent solution, something really primitive could go for 0.10 15:56:17 I did post something primitive in the thread that could be implemented in about 10 seconds, it just changes numbers 15:56:47 evilmike: thanks for all the work you did on the vault 15:56:56 it would just work around some of the glaring issues (eg, it's literally impossible to escape if you're in spider form) 15:57:20 for example, Tornado: 0.8 had OMG WTF everything dies instantly, 0.9 had WTF I'd better poke them with a -5 club, 0.10 has weak-ass-sauce -- and somehow, the game doesn't explode 15:58:06 i feel like spider form should probably not make you as small as it does 15:58:19 -!- ais523 has quit [Remote host closed the connection] 15:58:31 it's little, right? spriggan sized? pretty sure it used to be at least 15:58:35 Eronarn: perhaps. That's a seperate issue though 15:58:40 my feeling is that you'd be mostly immune to snakes 15:58:49 right now the problem is that it's size 0, and the formula for escape is multiplying by 0 15:59:03 can be eaten in one bite, but how exactly the snake can constrict you? 15:59:13 ??size factor 15:59:13 size factor[1/1]: For evasion purposes: spider form and bat form are tiny (factor 6), spriggans are little (factor 4), halflings and kobolds are small (factor 2), trolls ogres centaurs and nagas are large (factor -2), and dragonform is huge (factor -8). 15:59:41 ??size 15:59:41 size factor[1/1]: For evasion purposes: spider form and bat form are tiny (factor 6), spriggans are little (factor 4), halflings and kobolds are small (factor 2), trolls ogres centaurs and nagas are large (factor -2), and dragonform is huge (factor -8). 15:59:47 evilmike: the formula should not be using size in the way it is 15:59:49 peh 15:59:59 for example, it's already taken into account in EV 16:01:57 a naga's tail has the diameter of, say, a man's thigh. How exactly can it coil around something that is only as big as a rat? 16:02:09 Eronarn: well, small size is a penalty here. Obviously we can't have high EV as a penalty 16:02:41 as for how good that is... well, I mostly just care about it being balanced and not screwy (requring 2+ attempts to escape, etc). Logical sense is nice to have of course 16:03:15 i will try to write something later tonight i guess 16:03:44 thanks 16:07:03 Ragdoll: by the way, with your mummy vault, one thing I changed was to make the sarcophagi into just regular statues. Just because it reduces the need for a new tile (which unfortunately can't just be a pallete swap of an old tile) 16:07:06 is there a list of current formulas more recent than what's on the wiki for me to compare to? 16:07:43 I think the thread I linked is up to date 16:08:53 evilmike: thats a shame yes, and my only regret is the fact that the 8 isnt yellow in ascii. otherwise, i see you simplified the vault spawning, among others 16:09:00 evilmike: there's nothing wrong with needing a new tile 16:09:08 the artists are quite responsive 16:09:34 kilobyte: oh I know. Actually, I meant to post a request for a tile, but forgot to 16:09:39 I'm going to do that now :P 16:09:43 and if all else fails, there are talentless hacks who can draw a bad one :p 16:10:00 I just figured, might as well implement the vault with statues (which look fine) and do the tile later 16:10:04 for the rest, im happy that thanks to you itīs up, plus learning a lot from the pressure plate trap 16:10:46 there are still a bunch of tiles things I'm not happy about 16:10:48 kilobyte: i was thinking that yes, if noone would bother, iīd give it a shot 16:11:06 like the continued lack of a disco ball and draconian tiles being silly 16:12:13 and wizmode/xom's detect creatures?/dowsing? being confused about snapping turtles and draconians but whatever 16:13:58 Ragdoll: https://crawl.develz.org/mantis/view.php?id=5227 sorry for forgetting about this earlier 16:13:59 Ragdoll: what vault are we talking about? 16:14:18 -!- ainsophyao has joined ##crawl-dev 16:14:46 !vault ragdoll_tomb_raider 16:14:49 Couldn't find ragdoll_tomb_raider in the Crawl source tree 16:14:51 it's in dat/des/variable/tomb_raider.des 16:15:01 you won't find that with !vault or !source, those are out of date 16:15:07 darn. 16:15:14 http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/dat/des/variable/tomb_raider.des 16:15:38 maybe the chei bot could have a %source command that links to gitorious 16:15:41 oh, hah, for detect creatures/dowsing it doesn't have a tile for orb guardians besides a question armk while &D produces question marks with draconians and turtles 16:15:42 %source test 16:16:40 Tile request: Egyptian sarcophagus (https://crawl.develz.org/mantis/view.php?id=5227) by evilmike 16:16:55 evilmike: question: how does it pick the crypt set over the other set? 16:17:19 the crypt set was virtually identical to the other areas, except that it had khufu 16:17:46 so I did that. look at line 81 16:18:30 right 16:19:05 yeah, it was a bit hard to vary things up. maybe we need more mummy sorts 16:19:30 musu that uses ugly things and ice beasts 16:19:47 mummy caller? 16:19:56 I could see mummy priests being differentiated a bit more from greaters (both keep torment, but priests become priestly, or something) 16:20:10 hmm, a tile problem: "engraved stone pillar" uses the only non-engraved tile in the vault 16:20:10 but I think there are probably enough mummy types available 16:20:26 kilobyte: true. There weren't any engraved tiles though, aside from black ones 16:20:38 what is the dwarf with a rod called? artificer? mummy artificer, i think 16:20:48 hahaha 16:20:53 also ofcourse trapdoor mummy 16:21:39 kilobyte: if there's an exsting tile that would fit well there, it would be good.. I just couldn't think of a good one 16:21:45 one more vampire and one more mummy monsters each reflecting actual player mummies and vampires would make el kab not have those silly mummy warriors and vampire warriors 16:22:27 mummy warriors where a odd sight, yes 16:22:33 were* 16:22:43 vampires could use being severly buffed 16:22:56 BTW, even if you don't use xfce, install thunar. It's so much better than nautilus for browsing directories that have tiles... 16:22:57 and being around ancient lich level of threat imo 16:23:16 st_: buff them, but also remove vampire summon :P 16:23:35 why not play with their uniqueness 16:23:38 aka blood sucking 16:23:57 also bat form escaping/chasing 16:24:22 for chasing, I could see that. Not fleeing though 16:24:26 forms for monsters yesssssss 16:24:39 intelligent monsters don't flee and undeads are immune to fear, I think 16:24:43 for some reason i recall a cartoon where a vampire fled by using bat form 16:24:44 https://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/rltiles/dc-dngn/wall/tomb0.png is good for walls but not pillars 16:25:08 @??tentacled monstrosity 16:25:08 tentacled monstrosity (03X) | Speed: 9 | HD: 25 | Health: 111-164 | AC/EV: 5/5 | Damage: 22, 17, 13 | Flags: 05demonic, amphibious, see invisible | Res: 06magic(166), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2126. 16:25:17 this seems reason enough for me to apply fleeing, īretreatingī if you will, to vampires 16:25:29 Ragdoll: isn't that the case for most vampire stories older than the last 50 years? 16:25:35 tentacled monstrosity (03X) | Speed: 9 | HD: 25 | Health: 109-164 | AC/EV: 5/5 | Damage: 22, 17, 13, 3003(constrict)(crush) | Flags: 05demonic, amphibious, see invisible | Res: 06magic(166), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2138. 16:25:35 %?? tentacled monstrosity 16:25:46 kilobye: haha, indeed. 16:26:32 what about monster stealth 16:26:49 hmm is it intended for pacified monsters that, if i read ?fear, they get hostile and attack me again? 16:26:50 doesn't really exist. The closest I can think of would be to have some sort of limited invisiblity 16:26:58 i.e. the monster is invisible until it is a certain distance from you 16:27:18 that sounds do-able 16:27:25 evilmike: http://pastebin.com/Hg9uVNp2 this is like 3 minutes working at it, i'm playing mtg right now. but it should give a general idea what i'd be looking to do 16:27:33 vpen monster with corona, sleep, confuse, invisibility 16:27:51 maybe steal the yred angel gift name i forgot aura 16:28:07 only with the LOS blocking( do they block LOS, actually?) 16:28:13 on one hand that overlaps with enchantress and aizul having sleep on the other hand it's better then vampire knights paralyze 16:28:18 nah I like how servitors are the only things with umbra 16:28:23 umbra, no it doesn't 16:28:34 also, vampire sommelier :( 16:28:42 i think im confused with the sprint 3 hell place 16:28:50 with LOS blocking( or was it just fog?) 16:28:52 Eronarn: thanks for giving it a shot. Looks like a good start, at a quick glance 16:28:54 Ragdoll: what about a near-copy of the sacrophagi here: http://www.videogamesprites.net/Earthbound/Objects/Other/Containers/ 16:29:06 i think the only monster that blocks LOS is certain mimic flavours 16:29:07 -!- blabber has quit [Quit: gn8] 16:29:20 vamp draining, blood call (like a ranged draining - deals damage to you, heals it, spills blood on floor in line between you and it. only works if you have blood!) 16:29:24 door mimics currently, unless you manage to glitch yourself into finding a wall mimic 16:29:56 ring of gloom 16:29:56 kilobyte: that looks perfect, maybe the colouring could stand to be a little more yellow. for the plan i will need a closed/open tile too 16:30:00 (note that since vamps have blood scent it would wake all of the ones nearby) 16:30:59 there are also kraken ink clouds 16:31:09 if anything has umbra it should probably be like... shadow foos 16:31:33 if there are any more corrupted holies they should get umbra 16:31:33 unique invisible shadow with umbra, repel missiles, and shroud 16:31:34 Eronarn: damn right, umbra tiles are missing! 16:31:42 that's what umbra is to me - a corrupt version of a halo 16:31:53 kilobyte: can't you just shade everything darker? :) 16:32:00 ooh, or greyscale shader 16:32:01 Eronarn: as in, current lantern of shadows? 16:32:10 i haven't seen lantern in tiles 16:32:22 so then how do you distinguish having both lantern of shadows and umbra 16:32:37 what about in bat form, once they hit you, they stay attached to you, sucking your blood 16:32:40 evilmike: currently it's unholy, yeah. it doesn't have to be, same as how halo doesn't have to be TSO-only 16:32:43 it's just currently that way 16:32:50 i could see changing it if we wanted other lit/unlit monsters 16:32:52 lantern cuts the luminance of everything by like half 16:33:11 like: i'd like a chaos monster that glows with disco light colors 16:33:24 if they get that then giant leeches should get that 16:33:48 well, there are chaos spawns which do have random colours 16:33:57 would that also have tiles of completely plain looks 16:33:57 if anyone has time it would be nice to implement clinging as something like constriction (always fail at breaking it, but you do move, they just come along for the ride) 16:33:58 no chaos halo effect, but they'd be the monster to give it to 16:34:08 evilmike: someone needs to give chaos spawn a breath weapon :( 16:34:21 random of line, blast, smite, etc. 16:34:25 chaos spawns should get shifting tiles like killer klowns and also actually have tiles for seething chaos arggggggh 16:34:30 random message like 'burps', 'farts', 'coughs up' 16:34:52 always a chaos cloud, though 16:35:02 chaos everywhere 16:36:31 oh, does xom have a thing yet where he instakills something and it explodes into a shower of glitter 16:36:35 because he should 16:36:59 or 'I can do that too!' and saltify 16:37:50 xom should have sticks to snakes for monsters so that a merfolk javelineer suddenly loses his ammo but is surrounded by snakes 16:39:26 holy snakes? 16:39:34 steel snakes?? 16:40:26 that is a good idea 16:40:27 holy snakes what do you mean silver snakes 16:40:56 also dispersal snakes would be best 16:41:14 quicksilver serpent 16:42:46 returning penetrating dispersal snakes 16:43:15 noticed some constriction stuff in the history, ~45 minutes ago or so... 16:43:25 my computer is fixed and I'm available to jump back in 16:44:05 blueDave: just regarding the formulas for damage, escape, etc (this is stuff which you implemented pretty much straight from the wiki proposal) 16:44:55 Eronarn says he's going to try something 16:45:15 -!- Ragdoll has quit [Quit: Up, up and away!] 16:47:06 Statues block refrigeration (https://crawl.develz.org/mantis/view.php?id=5228) by minmay 16:48:56 evilmike: the main thing there is the square term to handle differing sizes better 16:49:12 also having a separate attack function 16:49:30 the rest is less important 16:50:50 treating it more like a regular attack sounds to me like a good idea, yes 16:57:07 i also feel like we should have different constriction strengths 16:57:16 we already have different poison strengths 17:04:08 perhaps. In the mean time I think constriction can be balanced without those though, and that's the top priority 17:05:39 yeah, let's do a quick fix for now and do it properly in 0.11 17:06:19 kilobyte: did you see http://pastebin.com/Hg9uVNp2 ? 17:10:47 -!- HangedMan_ has joined ##crawl-dev 17:11:28 -!- HangedMan has quit [Ping timeout: 258 seconds] 17:12:38 -!- HangedMan_ is now known as HangedMan 17:22:09 -!- ixtli has joined ##crawl-dev 17:40:45 -!- st_ has quit [] 18:27:35 -!- ixtli has quit [Quit: Computer has gone to sleep.] 18:28:13 -!- ixtli has joined ##crawl-dev 18:28:17 -!- ixtli has quit [Client Quit] 18:29:30 -!- Red_Bucket has joined ##crawl-dev 18:30:08 -!- ixtli has joined ##crawl-dev 18:30:30 -!- ixtli has quit [Client Quit] 18:31:18 I think I found a problem 18:31:29 Strange machines still spit out weapons after you destroy them 18:31:44 Also, what is with all the mirrors and shit in tukima lab 18:40:19 03kilobyte * r1c914f951ff9 10/crawl-ref/source/evoke.cc: Drop the code for use-iding lanterns of shadows. 18:40:25 03kilobyte * r52627b2d4960 10/crawl-ref/source/ (player.cc tags.cc): Initialize hell_branch. 18:40:25 03kilobyte * r45fed9b39350 10/crawl-ref/docs/changelog.txt: Mention massive tile changes in the changelog. 18:43:48 New branch created: tall-hell-lord-tiles (1 commits) 18:46:15 Eronarn: care to glance at https://crawl.develz.org/mantis/view.php?id=5198 ? 18:46:28 a new proposed tile for octorings 18:47:38 fashion sense of the octopus king 18:47:58 -!- ixtli has joined ##crawl-dev 18:52:09 -!- alefury has quit [Ping timeout: 260 seconds] 18:53:47 -!- alefury has joined ##crawl-dev 19:06:17 03evilmike * r49ef2a3699f0 10/crawl-ref/source/dat/des/entry/simple.des: Six simple garden themed entry vaults. (Tarquinn) 19:12:58 -!- medgno has quit [Quit: Quitting] 19:13:59 -!- alefury has quit [Remote host closed the connection] 19:21:04 -!- Wensley_ is now known as Wensley 19:29:14 -!- Pacra has joined ##crawl-dev 20:06:20 03evilmike * r1f6ec78ca450 10/crawl-ref/source/dat/des/serial/undead.des: Graveyard serial vault for early-mid D. (dk) 20:07:25 -!- mikee_ has joined ##crawl-dev 20:08:14 Error calling monster-trunk: 20:08:14 %?? khufu 20:09:26 kraken (04X) | Speed: 14 | HD: 16 | Health: 185-234 | AC/EV: 20/0 | Damage: 50 | Flags: cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison+07contam | XP: 3227 | Sp: spawn tentacles, ink cloud. 20:09:26 %?? kraken 20:09:28 oh noes! 20:09:30 Error calling monster-trunk: 20:09:30 %?? khufu 20:09:38 Where's that running? 20:09:41 @??khugu 20:09:42 unknown monster: "khugu" 20:09:42 uh 20:09:45 @??khufu 20:09:45 Khufu (04M) | Speed: 10 | HD: 18 | Health: 240 | AC/EV: 10/6 | Damage: 35 | Flags: 07undead, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 12953 | Sp: demon, smiting (7-17), torment symbol, summon undead, doroklohe tomb. 20:09:52 Interesting. 20:09:54 it's just that while I was fighting him, he blinked 20:09:59 which threw me off guard 20:10:19 unless maybe tomb casts blink if it wouldn't entomb him or something 20:10:47 I think it does. 20:10:56 that is mean 20:14:04 sucks to be you :) 20:29:22 -!- ixtli has quit [Ping timeout: 244 seconds] 20:31:51 kilobyte: i don't get what's so hard about the octoring discussion :( 20:32:02 the tiles being submitted are nice, but don't really fit the item as described... 20:32:23 though we could certainly use them as-is 20:34:14 -!- jeanjacques has quit [Ping timeout: 252 seconds] 20:34:33 does anyone have any thoughts about the parts of the constriction formula i modified? 20:35:09 * due eats Eronarn. 20:35:17 D: 20:38:07 things we should remove in .11: +0 ammo, corpse sacrifices, unlimited oka gifts 20:38:10 get to it, devs 20:38:35 also old vehumet 20:39:42 huh? 20:40:27 so that spell gift vehumet can exist 20:40:43 you mean remove the book gifting? or what 20:40:53 yes 20:41:07 -!- jeanjacques has joined ##crawl-dev 20:41:17 sifumet 20:41:32 actually someone should work with me on hammering out the details of pact god so that there's another god casters won't hate 20:41:46 sifumet + ashenzari + pact god would be 3, or 4 if sif and vehu stay separate 20:42:24 (what a surprise, now that ash has a skill boost like i'd been saying he should have he's actually fun to play :P) 20:42:29 the spell gifting god is seperate from vehumet in a bunch of ways also blah blah blah 20:42:49 pact god. 20:43:14 is that seperate from gold god and stealth god 20:43:33 and gluttony god 20:45:04 yes 20:45:09 it's a god where you make pacts with stuff 20:45:20 like nature, or the elements, or otherworldly powers 20:45:34 designed to be good for summoners 20:45:57 either for full summoners, or hybrid-y (only a few summons, but much more powerful ones, fighting by your side) 21:03:46 -!- HangedMan has quit [Ping timeout: 258 seconds] 21:20:48 -!- dtsund has quit [Quit: dtsund] 21:29:20 -!- Red_Bucket has quit [Quit: Page closed] 21:41:28 -!- MarvinPA has quit [Ping timeout: 252 seconds] 21:41:31 -!- Mike`` is now known as Huene 21:41:33 -!- Huene is now known as Huene` 21:45:25 -!- elliptic has joined ##crawl-dev 21:48:31 -!- Pacra has quit [Quit: This computer has gone to sleep] 21:50:09 -!- MarvinPA has joined ##crawl-dev 21:55:04 -!- MarvinPA has quit [Ping timeout: 252 seconds] 22:19:03 -!- Red_Bucket has joined ##crawl-dev 22:19:15 The ophan salutes you. 22:21:00 -!- SamB_ has quit [Ping timeout: 252 seconds] 22:23:08 Also, tukima's lab has a problem 22:23:19 Destroying the machine doesn't stop if from spawning weapons 22:23:26 -!- Xiberia has quit [Read error: Connection reset by peer] 22:29:57 Another problem. Pearl dragon zombies are still considered holy 22:31:03 post bugs to https://crawl.develz.org/mantis/ 22:31:15 -!- ixtli has joined ##crawl-dev 22:33:54 -!- SamB_ has joined ##crawl-dev 22:38:44 -!- Wensley has quit [Ping timeout: 240 seconds] 22:49:35 Isn't it kinda strange for holy beings to wear pearl dragon armor 22:52:20 03evilmike * r16a452402c39 10/crawl-ref/source/dat/des/portals/wizlab.des: Make the strange machine in Tukima's Studio indestructible. 22:52:33 nice solution 22:55:05 all I did was add shatter to the list of things it already is immune to 22:55:47 -!- ixtli has quit [Quit: Computer has gone to sleep.] 22:55:58 -!- bmh has joined ##crawl-dev 23:05:00 -!- SamB_ has quit [Ping timeout: 252 seconds] 23:14:47 -!- SamB_ has joined ##crawl-dev 23:16:24 Why does it have to be indestructible 23:22:31 -!- Red_Bucket has quit [Quit: Page closed] 23:27:05 -!- capablanca has joined ##crawl-dev 23:29:50 -!- mikee_ has quit [Ping timeout: 255 seconds] 23:29:52 -!- capablanca is now known as mikee_ 23:34:00 anaconda (15S) | Speed: 18 | HD: 11 | Health: 43-76 | AC/EV: 4/16 | Damage: 3003(constrict)(crush), 20 | Flags: amphibious, cold-blooded | Res: 06magic(44), 12drown | XP: 1452. 23:34:00 %??anaconda 23:35:39 -!- ixtli has joined ##crawl-dev 23:35:57 Eronarn: in the damage calculation, what monster attribute is used for XL? 23:46:38 blueDave: HD is a pretty good proxy for it 23:46:58 more interesting is what to do about str in that formula 23:47:13 although, fixing player constriction damage is higher priority than monster constriction damage 23:47:59 evilmike: i feel like HD/XL, plus an extra size boost (because big things in crawl tend to also be strong things), plus a bonus for stuff with MF_FIGHTER is the way to go 23:48:06 an alternative would be to look at its damaging attacks 23:48:17 since high-str things presumably hit hard 23:49:12 what constrictors get MF_FIGHTER? Is it just naga warriors right now? 23:51:12 what direction is this trying to fix it? up or down? 23:51:49 for players the idea is to decrease damage and scale it with XL 23:52:00 evilmike: probably, yeah 23:52:11 maybe octos eventually 23:52:13 or uniques 23:52:50 blueDave: two formulas I've seen proposed so far. galehar's is ((27+2*XL)/81)*(2d(str/2)/2 + 1d(duration +1)). Eronarn suggested ((27+2*XL)/81)*(2d(str/5) + duration)) 23:53:40 fwiw there's nothing wrong with galehar's that i see; the scaling is good 23:53:47 i just prefer one that is less random 23:54:48 i may be off on the +duration though, it probably adds up too fast. i wrote that out while i was playing mtg 23:54:51 (won 4 packs, woo) 23:55:48 XL1 str 15 results in min damage 1, max 2 for turn 1 23:56:15 the min will go up by 1 for every 3 turns 23:56:31 at xl27, 1:1 23:57:08 at xl5, str 18 the range is 1-3 for 1st turn 23:59:28 anaconda would be xl11 str15 yielding range of 1-4 for 1st turn 23:59:54 if I've done all the calculations right