00:00:40 Unstable branch on crawl.develz.org updated to: 0.10-a0-2454-gb438b77 (32) 00:15:17 -!- ainsophyao has joined ##crawl-dev 00:19:06 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-2454-gb438b77 00:38:38 -!- Brannock has quit [Ping timeout: 244 seconds] 00:43:37 -!- kilobyte has quit [Read error: Operation timed out] 00:47:07 *TELE usage is inconsistent (https://crawl.develz.org/mantis/view.php?id=4992) by ion_frigate 01:11:30 -!- Pingas has joined ##crawl-dev 01:15:27 -!- dtsund has quit [Quit: dtsund] 01:42:24 Controlled teleport with the orb of zot is still possible. (https://crawl.develz.org/mantis/view.php?id=4993) by evilmike 01:43:57 -!- dtsund has joined ##crawl-dev 02:10:31 -!- ainsophyao has quit [Remote host closed the connection] 02:17:44 -!- ainsophyao has joined ##crawl-dev 02:39:51 -!- monqy has quit [Quit: hello] 02:42:23 -!- st_ has quit [Ping timeout: 248 seconds] 02:59:51 -!- varsovie has left ##crawl-dev 03:33:58 -!- kilobyte has joined ##crawl-dev 03:52:26 -!- syllogism has joined ##crawl-dev 03:57:42 -!- alefury has joined ##crawl-dev 04:06:39 -!- MakMorn has quit [Ping timeout: 248 seconds] 04:09:26 -!- MakMorn has joined ##crawl-dev 04:17:01 -!- kilobyte has quit [Ping timeout: 240 seconds] 04:18:07 -!- kilobyte has joined ##crawl-dev 04:18:10 Megabats cannot be polymorphed properly (https://crawl.develz.org/mantis/view.php?id=4994) by Pteriforever 04:20:19 -!- edlothiol has joined ##crawl-dev 04:25:12 -!- ainsophyao has quit [Remote host closed the connection] 04:48:17 -!- ainsophyao has joined ##crawl-dev 04:53:13 -!- MarvinPA_ has joined ##crawl-dev 04:56:38 -!- Xiberia has joined ##crawl-dev 04:58:34 -!- dtsund has quit [Quit: dtsund] 05:33:30 -!- syllogism- has joined ##crawl-dev 05:35:12 -!- syllogism has quit [Ping timeout: 248 seconds] 06:04:46 -!- ais523 has joined ##crawl-dev 06:09:12 -!- jeanjacques has joined ##crawl-dev 06:42:29 -!- Pacra has joined ##crawl-dev 06:47:35 You see here the human corpse of Prince Ribbit. 06:47:36 wasn't this supposed to be specifically excluded? 06:53:41 kilobyte: ? 06:53:47 That's correct I think. 06:54:46 -!- ais523 has quit [Ping timeout: 252 seconds] 06:55:25 only MONS_PRINCE_RIBBIT is checked for, I see... so two polymorphs work 06:59:58 -!- ais523 has joined ##crawl-dev 07:01:43 -!- ainsophyao has quit [Remote host closed the connection] 07:05:04 -!- Ragdoll has joined ##crawl-dev 07:09:14 hm, why did henzell just print a crash milestone to ##crawl rather than here 07:09:19 Poncheis the Eclecticist (L15 OpCj) ASSERT(nargs > 0) in 'random.h' at line 52 failed on turn 36002. (Elf:5) 07:09:39 it is an already fixed crash anyway 07:10:29 Henzell still has an exception to not print Op/LO crashes here 07:11:17 oh, ha 07:11:19 (from the time they were only in EroCrawl, I assume) 07:11:36 yeah... we should get someone to remove that sometime 07:11:46 https://github.com/greensnark/dcss_henzell/blob/master/henzell.pl#L185 07:13:20 !tell greensnark could you remove https://github.com/greensnark/dcss_henzell/blob/master/henzell.pl#L185 at some point? thanks! 07:13:21 elliptic: OK, I'll let greensnark know. 07:15:07 03elliptic 07new_squarelos * rb211a1c861f6 10/crawl-ref/ (756 files in 66 dirs): Merge branch 'master' into new_squarelos 07:19:02 -!- Cryp71c has joined ##crawl-dev 07:19:05 Morning 07:25:54 afternoon 07:27:11 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 07:35:06 squarelos! <3 07:38:06 Eronarn, WAIT WAIT WHAT?! 07:38:30 ah, branch. 07:43:14 Can we get that on CDO? 07:46:38 * kilobyte ponders the shape of wheels in ghallberg's car. 07:47:34 also, do you carry a compass with you so you know in what directions you'll be able to see farther? 07:47:55 FR: cars 07:48:13 03kilobyte * rc72a052cb436 10/crawl-ref/source/decks.cc: Axe some unused braces. 07:48:14 03kilobyte * rfaa0ec9203e4 10/crawl-ref/source/misc/ (featname.pl pfix6.pl): Remove two scripts for messing with enum values. 07:48:14 03kilobyte * r4d8a9aa4d283 10/crawl-ref/source/ (54 files): Consistently use a space after flow control statements. 07:48:14 03kilobyte * r71fce99aeca2 10/crawl-ref/source/ (beam.cc libconsole.h libw32c.cc libw32c.h): Remove redundant platform specific display flushing. 07:48:14 03kilobyte * r844443f0479d 10/crawl-ref/source/mon-stuff.cc: Don't let Prince Ribbit be polymorphed into a human. 07:48:27 kilobyte: I wanna try that stuff out :) 07:48:27 we nerfed swiftfly, so we need to give people a way to move more quickly 07:48:43 we do? 07:48:45 kilobyte: it's simple; you can see a distance equal to the distance you can move in X time units 07:48:56 no compass needed to resolve that in squarelos, just in circlelos 07:49:05 G-Flex: well, you come up with a better justification for adding cars to crawl 07:49:23 easy, it allows for more convenient stashing! 07:49:50 also, you can cast inner flame on it and crash it into an enemy with Firestorm-equivalent effects 07:50:15 and sit inside it for temporary lightning immunity 07:50:58 we'd have to move kobolds out of K so there's someone who can give you tickets 07:51:14 why K? 07:51:26 -> NetHack 07:51:35 I've never played NetHack 07:51:52 does it actually have police officers 07:51:54 G-Flex: K represents the police force in NetHack, the Keystone Kops 07:52:03 they appear when you steal from shops, and are massively bad at their job 07:52:26 people have been known to farm them before now, although it's not all that good as a farming method, especially because you have to deal with the shopkeeper (who really is a scary enemy) 07:52:26 at least crawl has managed to avoid pop culture references like that 07:52:29 well, with a few exceptions 07:53:53 well, NetHack is arguably based around pop culture references; nothing wrong with that, it's just the sort of game it is 07:54:38 I've never played nethack, just... from what I read of it, it seems like such a hodgepodge of features with no clear design principles 07:54:49 I might be wrong in this assessment 07:55:03 G-Flex: that's more an assessment on Slash'EM 07:55:14 NetHacks major problem is that the balance is done all in theory 07:55:31 there are design principles sort-of visible throughout the code (although not stated), and attempts to balance, they just normally fall hilariously short 07:55:36 I don't know, even nethack seems loaded up with mountains of crap someone thought was cool at the time 07:55:56 I read through a nethack wiki once and just got a massive headache 07:56:40 NetHack has lots of items with multiple effects, most of which aren't useful in any given game 07:57:02 it gives more scope for tactics, by allowing players who need to improvise to actually have a decent chance of pulling something together 07:57:08 as a result, NetHack is mostly fun when something goes wrong 07:57:21 whereas in Crawl, the main skill in the game is staying out of trouble, rather than escaping from it when it happens 07:58:24 I mean, when I read and see things like this: http://nethack.wikia.com/wiki/Nurse 07:58:38 G-Flex: that wiki is out of date, use http://nethackwiki.com/wiki/Nurse 07:58:49 although most likely the two articles are identical 07:58:57 that might be the wiki I've seen actually 07:58:58 doesn't really matter 07:59:11 (Wikia managed to annoy pretty much the entire adminship of wikihack, as well as many of the readers and contributors, so it forked) 07:59:34 G-Flex: actually, that's a very good example of NetHack's design principles 07:59:36 it's just... random, spoilery crap with probably bizarre gameplay implications 07:59:38 ais523, the concept of "staying out of trouble" feels like a good description of crawl..and I find it tedius at times :( 08:00:00 hahaha "Genocide does not break the pacifist conduct." 08:00:02 unlike Crawl, where mutations are hard to gain deliberately, NetHack's a shopping-list sort of game where you try to improve your character to the point of overpoweredness 08:00:23 and boosting max HP is one of the parts of that 08:00:32 there are only a few mechanisms to do that; nurse-dancing is one of them 08:00:37 so they serve an important role in the game 08:01:20 I just can't help but find it sort of absurd and ridiculous 08:01:23 I agree with the "spoilery", that happens a /lot/ in NetHack, but it's a reasonably superficial problem 08:01:58 the devteam seem to think it's an issue as they've added a lot of sources of hints about what's going on, but typically they're quite obscure 08:02:09 03elliptic * r90dbe2e0df5f 10/crawl-ref/source/ (melee_attack.cc melee_attack.h player.cc): Fix @ showing randomized attack delay and applying finesse/haste incorrectly. 08:02:14 (the nurse's hints, which happen when you chat to them, are pretty strong; you just have to think of chatting) 08:02:17 I just don't like the idea that I'd need to be an expert or read half a wiki in order to know what I should do, or what's going on 08:02:39 isn't that the case in Crawl too? you have to die on pretty much every monster once before you know what it does 08:02:51 haahhahahaha slash'em has "gypsies" 08:02:59 who read your fortune 08:03:01 does it also have banker jews 08:03:31 ais523: eh, it is true a bit, but there's less content, crawl is fairly cohesive, and a lot of information is available in-game 08:03:48 NetHack is also cohesive; it's consistent in its pop culture references and bad puns 08:04:13 -!- MarvinPA_ is now known as MarvinPA 08:04:18 I mean cohesive in the sense that random features don't tend to pop up out of nowhere with no real connection with the rest of the game 08:04:22 there isn't as much information in-game as there should be, but I'm working on fixing that 08:04:54 why do I find it hilarious that slash'em literally lets you genocide the romani people 08:04:55 G-Flex: but that does have a connection to the rest of the game? it's a sort of monster that fits in perfectly well with the rest of NetHack's monsterset, and it fulfils a purpose within the game's ecology (raising max HP) 08:05:14 if it does, then okay 08:05:17 oh, slash'em is pretty noncohesive; and gypsies are incredibly overpoweredly broken 08:05:32 it would look a bit out of place in Crawl's monster set, but that's because it's a different monster set 08:05:46 I think I just hate that fiction treats "gypsies" as some sort of totally fictional/fantastical thing 08:06:07 if I FRed "monster that raises max HP when hitting an unarmed unarmoured character", it'd be blown out of the water in Crawl 08:06:10 it's the only ethnic stereotype (that I can think of) that's treated that way still 08:06:13 yeah 08:06:32 not because it's an uninteresting or useless concept in roguelikes in general, but because it wouldn't fit in with Crawl's monster concept, nor in with the way Crawl is balanced 08:07:08 when I talk about features not being cohesive or whatever 08:07:09 http://nethackwiki.com/wiki/Genocide#Reverse_genocide 08:07:29 here's an example: monsters/corpses having extremely varied uses for the player that they might not even know about and probably don't have a reason to guess 08:07:33 that makes perfect sense too? many effects in NetHack can be reversed 08:07:35 I can sort of see how that might work though 08:07:46 I don't mean the concept of reverse genocide, I mean 08:07:51 and actually, pretty much the first thing that I've seen most unspoiled NetHack players do is make a list of all the corpses in the game 08:07:53 the recommendations 08:07:57 heh 08:07:58 and test them out one at a time to see the effects 08:08:09 you're probably right 08:08:19 but that sounds tedious and like it shouldn't be something necessary for players to do 08:08:29 like if you had to test each crawl corpse to see if it poisoned or mutated you 08:08:38 right 08:08:44 so the game gives hints to make it easier, but doesn't go far enough 08:08:55 one of the things I'm planning to add to Ace is an in-game monster/corpse spoiler 08:08:58 it just hasn't been written yet 08:09:08 (I've already added a full spoiler on every item in the game, like Crawl's item database) 08:09:12 ah 08:09:25 -!- edlothiol has quit [Ping timeout: 240 seconds] 08:10:04 I think the point is to allow new people the joy of discovery 08:10:16 yep, you can keep that going for years in NetHack if you want to 08:10:19 don't know if that's a real or hypothetical group of new people 08:10:19 because there's so much to discover 08:10:32 that's fair enough 08:10:37 hell, even if you've read all the spoilers you can find, and the entire source, the game /still/ gives you the joy of discovery 08:10:42 although it presents a problem in that content doesn't change, so you have to remember a ton 08:10:51 or write it down 08:10:56 sure 08:10:58 the bad puns help, they tend to be easy to memorise 08:11:07 eating a bat corpse makes you batty, etc 08:11:10 are killer klowns and death cobs pre-SS crawl? 08:11:27 I imagine they must be 08:11:38 I especially can't see killer klowns making it in these days 08:12:02 pizza, too 08:12:22 that's a rip off of NetHack's renamable food item (whose name defaults to "slime mold" and is often referred to simply as "fruit") 08:12:23 yeah 08:12:27 i have no idea why pizza still exists :( 08:12:37 why does it matter that pizza still exists 08:12:56 best use I've seen for NetHack fruit is renaming a bunch of them to make ASCII art in the dumplog 08:12:57 killer klowns and death cobs are at least actually good silliness 08:13:04 pizza is just... pizza 08:13:04 one or two items of goofy content shouldn't be a problem 08:13:07 isn't it something both carnivores and vegitarians can eat? 08:13:17 yes, like cheese and honeycombs 08:13:29 i have no problem with goofy content, just that pizza isn't it :P 08:13:30 but death cob, curse toe and killer klowns reek of ... sadness 08:13:46 (rip megabats) 08:13:48 I personally think that having a few weird anachronisms and such thrown in isn't really a bad thing 08:13:48 phyphor: what's wrong with death cobs? 08:13:50 comic relief is okay 08:14:05 death cobs are probably my least favorite 08:14:49 I think the thing I like least about killer klowns is that they're goofy as hell, but also show up at what's essentially the climax of the game 08:14:53 death cobs have the single best description of any monster :P 08:15:02 no, no they don't 08:15:11 I forget the description 08:15:17 people like those 3 because they[re traditional 08:15:22 also the single best learndb entry 08:15:25 death cobs remind me too much of Slash'EM's Lawful Quest, which is the level, out of all roguelikes, that's made me laugh in disbelief the most 08:15:28 ?? death cob 08:15:28 death cob[1/5]: You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk. 08:15:33 but can you imagine if they were rpoposed? 08:15:34 oh god 08:15:54 banana is quite nice too 08:15:58 I can imagine keeping old goofy content but not introducing new goofy content 08:15:59 here we go, this is what happens if you go overboard being silly when creating a level: http://nethackwiki.com/wiki/Lawful_Quest 08:16:08 I can understand, rather 08:16:22 oh haha, i'd never thought to read that 08:16:32 banana description is indeed pretty good 08:16:50 ??banana 08:16:51 banana[1/1]: A deadly weapon, the only debate surrounding it is whether it does more damage wielded, or thrown. 08:17:26 was that written before or after the unarmed aux + food item glitch was fixed? 08:18:24 probably before 08:18:33 although i dunno, i think that was quite an old bug? 08:19:08 is that referring to the food item + slaying thing 08:20:15 03elliptic * r128f938689c3 10/crawl-ref/source/melee_attack.cc: Fix Statue Form doing far more unarmed damage than intended. 08:20:17 "A dreadful undead cob of maize. Look, this one was probably a mistake. We're sorry." 08:20:22 I *have* read this, it's great 08:20:39 Honestly, renaming Killer Klowns would make me VERY happy. 08:20:45 death cob tile is bad, looks like a scarecrow 08:20:49 ghallberg: to what? 08:21:10 G-Flex: I dunno, anything. I don't even really know wha they do, since I've only fought them once. 08:21:14 -!- Textmode has joined ##crawl-dev 08:21:21 I just agree that the silly name doesnt' fit in Zot. 08:21:25 G-Flex: food item + slaying is a really old bug; there's a newer one, where you wielded a food item with high UC skill and repeatedly attacked to get lots of unarmed auxes at a very low delay 08:21:27 then maybe you should find out what they do first 08:21:39 G-Flex: Not really necessayr. 08:21:41 ry* 08:21:42 ais523: oh, because misc. item attack delay is so high? 08:21:49 G-Flex: it used to be very low 08:21:50 around 3 08:21:53 yeah 08:21:53 that's why the bug worked 08:21:58 it was increased to fix that 08:22:11 and I meant "low" not "high" 08:22:16 confusing rate with delay in my head-brains 08:28:41 so what with megabats: are we going to bring them back (perhaps as a tier 2 bat)? 08:29:08 I like them in vaults. 08:29:19 I would like KKs in vaults too. 08:30:07 @??killer klown 08:30:08 Killer Klown (15@) | Speed: 13 | HD: 20 | Health: 129-171 | AC/EV: 10/15 | Damage: 3012(klown) | Flags: evil, see invisible, regen, !sil | Res: 06magic(160) | Vul: 08holy | XP: 6835 | Sp: blink. 08:30:15 I think that zot being a place full of unfitting madness is fitting 08:30:57 MONUSE_OPEN_DOORS, so no Ouchie the Clown with a whip :( 08:30:57 They are CLOWNS, to anachronistic and random for my tastes. 08:31:07 kilobyte: I think most of us were fine with megabats where they were, on d:1 08:31:13 yep, I was wondering, for a campaign I'm writing in a non-roguelike game, about the final level being "things have gone completely wrong, here's a level full of things that make no sense" 08:31:18 that happens in quite a few games, actually 08:31:24 I'm not sure if it fits Crawl, though 08:31:54 There's no buildup to it though. 08:32:09 It's just: "All of a sudden! CLOWNS!" 08:32:44 and food that wants to eat you, just like in soviet russia 08:33:06 I want to make a Crazy Circus vault. 08:33:41 circus_mu? 08:33:47 !vault circus_mu 08:33:52 Lines pasted to http://paste.scsys.co.uk/163955 08:51:29 I think that zot being a place full of unfitting madness is fitting 08:51:30 agreed 08:51:45 then again so are some other places, and they don't get it as much, like the abyss 08:52:57 abyss should be a place of fitting madness 08:55:15 you may have a point 08:55:38 elliptic: due suggested a "Tower of Madness" there 08:55:59 a tower in an abyss? 08:56:37 a multi-level portal vault, with tiny floors 08:57:57 we do need more multi-level portal vaults 08:58:17 we'd need to have _any_ multi-level ones 08:58:35 does that weirdass teleportation tile ice cave count 08:58:37 do we need more places that are full of madness? ;p 08:58:49 Zaba: sanity is for the weak! 08:59:07 ??hydrataur 08:59:08 hydrataur[1/2]: One of four possible unique guardians at lvl 3 of the abyssal stair. Each of his nine necks ends in a javelin throwing humanoid torso, and he also buffs, heals and sprays hellfire. Carries the madness rune. 08:59:14 this one is not related to due, I think 08:59:39 ??hydrataur[2] 08:59:40 hydrataur[2/2]: !lm nht place=swamp:5 37 08:59:48 !lm nht place=swamp:5 37 08:59:49 37. [2010-04-21] nht the Impaler (L17 MfGl) killed the yaktaur shaped Lernaean hydra on turn 38016. (Swamp:5) 09:00:21 but ancient zymes, thrashing horrors, lurking horrors, starcursed masses, tentacled starspawn and wretched stars are 09:00:32 -!- ainsophyao has joined ##crawl-dev 09:00:47 I did ask him many times what the heck these monsters are supposed to do, but never received an answer :( 09:01:03 heh 09:02:29 Oh well, I just feel that the final, ultimate challenge in the game shouldn't feel like a drunk gag gone overboard. 09:02:50 Since the game takes itself reasonably seriously for the most part. 09:06:34 Incorrect "Nothing appears to happen" message (https://crawl.develz.org/mantis/view.php?id=4995) by elliptic 09:09:01 -!- Pacra has quit [Quit: Leaving] 09:15:28 kilobyte: what are they supposed to *be*? I've not heard of them 09:17:55 I think Zot should have a more Lovecraftian theme too it :) 09:17:56 to* 09:18:24 that kind of theme could work, although it could always go in a branch or something of its own 09:18:45 Yeah. 09:19:25 But tentaled monstrosities and orb of fire are a bit in that direction alreday. 09:19:30 Damn I cna't spell.. 09:24:05 -!- Brannock has joined ##crawl-dev 09:25:47 -!- st_ has joined ##crawl-dev 09:26:12 03kilobyte * r66982c89488b 10/crawl-ref/source/ (artefact.cc describe.cc player-equip.cc): Inscribe artefact rings of teleportation as "*TELE +Tele". 09:26:17 03kilobyte * redfab3fac9d7 10/crawl-ref/source/ (items.cc spl-transloc.cc): Update the Orb's position after throwing or destroying it. 09:26:42 'Q' doesn't allow quivering items unless carrying a missile (https://crawl.develz.org/mantis/view.php?id=4996) by KiloByte 09:32:17 -!- Henzell has quit [Remote host closed the connection] 09:32:33 -!- Henzell has joined ##crawl-dev 09:34:11 03dolorous * r0b701029e078 10/crawl-ref/source/mon-stuff.cc: Add indentation fix. 09:34:12 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-2461-g128f938 (32) 09:42:33 cao is updating again? 09:42:47 CAO has been autoupdating for a few days, yes 09:49:17 kilobyte: i think the spider walls in that mantis item arent corrupted, they are just really really ugly. i think the gray stuff is supposed to be cobwebs. 10:02:12 03dolorous * rf89e9a52f21a 10/crawl-ref/source/beam.cc: Fix Mantis 4995: Destroyed grates now display messages when seen but not heard. 10:16:42 -!- dtsund has joined ##crawl-dev 10:17:44 -!- Pacra has joined ##crawl-dev 10:26:27 -!- MarvinPA_ has joined ##crawl-dev 10:29:11 -!- MarvinPA has quit [Ping timeout: 260 seconds] 10:51:13 minmay the Executioner (L19 MuDK) ASSERT(nargs > 0) in 'random.h' at line 52 failed on turn 68201. (D:22) 11:11:38 -!- edlothiol has joined ##crawl-dev 11:22:59 -!- edlothiol has quit [Ping timeout: 245 seconds] 11:24:12 -!- Mu_ has joined ##crawl-dev 11:25:56 -!- monqy has joined ##crawl-dev 11:27:11 -!- Wop has quit [Ping timeout: 248 seconds] 11:39:57 -!- Wop has joined ##crawl-dev 11:43:10 -!- blabber has joined ##crawl-dev 12:00:41 03dolorous * rceacc1103893 10/crawl-ref/source/spl-other.cc: Generalize vampire species checks into US_SEMI_UNDEAD undead checks. 12:03:06 -!- chrisoelmueller has joined ##crawl-dev 12:04:25 -!- dtsund has quit [Ping timeout: 260 seconds] 12:07:31 is there support in place for vegetarian corpses 12:07:51 if for example i wanted to add, i don't know, a gingerbread man enemy 12:09:14 alefury: I think CAO autoupdates should Just Work from now on, let me know if there are issues? 12:09:26 death cobs should probably have vegetarian corpses already 12:09:30 unless they don't drop corpses at all 12:09:45 they are undead, so no corpse 12:09:52 vegetarian corpses would be cool, though 12:09:54 they don't, but they're undead so they'd probably leave red corpses 12:10:13 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110929064733]] 12:10:33 red but vegetarian! 12:10:40 hehe 12:14:16 03dolorous * r0dbfa463a42e 10/crawl-ref/source/spl-other.cc: Remove unneeded comment. 12:14:25 03dolorous * rbb00ef641d0e 10/crawl-ref/source/spl-other.cc: Since ghouls don't have blood, remove their ability to cast SoB on themselves. 12:18:13 03dolorous * rf390fcbdb798 10/crawl-ref/source/spl-other.cc: Fix check for non-undead casting SoB on themselves. 12:23:41 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 12:24:38 -!- Mu_ has joined ##crawl-dev 12:31:49 autorobin the Ducker (L1 FeBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 939 failed on turn 15. (D:1) 12:31:58 autorobin the Ducker (L1 FeBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 939 failed on turn 15. (D:1) 12:38:02 ais523: it'd actually matter for ghouls! 12:38:24 Eronarn: indeed 12:48:14 03Cryp71c * reb9323c868b6 10/crawl-ref/source/melee_attack.cc: Whitepsace fix 12:48:14 03Cryp71c * rd991a40dc814 10/crawl-ref/source/melee_attack.cc: Comments and documentation 12:48:15 03Cryp71c * rb59e792f2744 10/crawl-ref/source/melee_attack.cc: Remove misleading code from player aux attack 12:48:25 03Cryp71c * r2a46f78e97ac 10/crawl-ref/source/melee_attack.cc: More documentation 13:03:58 -!- casmith789 has quit [Read error: Connection reset by peer] 13:09:28 Cryp71c: uh, what? attack_shield_blocked is used for monsters 13:10:53 elliptic, ah, yeah..I misunderstood that (simple) logic, one sec. I'll fix that. 13:14:13 03Cryp71c * r09a9892e2232 10/crawl-ref/source/melee_attack.cc: Revert part of b59e792f 13:17:04 Cryp71c: the documentation is incorrect also 13:17:10 Which? 13:17:41 for attack_shield_blocked 13:20:18 03Cryp71c * r2500e777b72a 10/crawl-ref/source/melee_attack.cc: Fix documentation 13:40:18 03dolorous * raa5464c8a84b 10/crawl-ref/source/player.cc: Fix player::can_bleed() to account for non-vampire undead. 13:40:28 what does it mean for a monster to gain a level? 13:40:28 03dolorous * r8029d7be41be 10/crawl-ref/source/ (7 files): Simplify SoB and berserk checks by using player::can_bleed(). 13:40:29 03dolorous * rbf26f5e38235 10/crawl-ref/source/transform.cc: Fix indentation. 13:40:37 SamB: +HD 13:40:42 mostly 13:42:30 Eronarn, I like the concept of monters leveling, its a shame it only produces significant, measurable effects for orcs under a Beoghite 13:49:30 * SamB becomes very confused about mexplevs 13:50:52 -!- edlothiol has joined ##crawl-dev 13:57:31 -!- blabber has quit [Quit: gn8] 13:58:11 there's one or two other monsters that can level up to a new monster type i think 13:58:31 any idea why mexplevs is a static const ? 14:01:10 -!- MarvinPA_ is now known as MarvinPA 14:06:18 03dolorous * r0f71e83dd22d 10/crawl-ref/source/monster.cc: For consistency, put all monster potion effects in the same order. 14:06:19 03dolorous * ra0993b9ffc05 10/crawl-ref/source/monster.cc: Keep monsters that can't berserk from drinking potions of berserk rage. 14:13:20 -!- dtsund has joined ##crawl-dev 14:14:15 03dolorous * r20e8f24fc55c 10/crawl-ref/source/monster.cc: Remove commented-out merge conflict. 14:43:09 -!- Cryp71c has quit [Quit: Leaving] 14:55:37 -!- dtsund has quit [Ping timeout: 260 seconds] 14:56:04 -!- dtsund has joined ##crawl-dev 14:56:23 03SamB * r7cf145cc5365 10/crawl-ref/source/directn.cc: Remove useless code, even if it *is* rather entertaining. 14:56:32 03SamB * r339bdf48efad 10/crawl-ref/source/ng-wanderer.cc: Correct comments: Wanderers never start with striking anymore. 15:11:04 -!- Cryp71c has joined ##crawl-dev 15:16:05 -!- medgno has joined ##crawl-dev 15:17:13 -!- Cryp71c has quit [Quit: Leaving] 15:18:08 -!- Eronarn has quit [Ping timeout: 248 seconds] 15:18:41 -!- Eronarn has joined ##crawl-dev 15:31:22 -!- edlothiol has quit [Quit: leaving] 15:47:38 -!- ainsophyao has quit [Remote host closed the connection] 15:48:13 -!- ainsophyao has joined ##crawl-dev 15:52:19 -!- ainsophyao has quit [Ping timeout: 244 seconds] 16:09:42 -!- Pingas has quit [Quit: Leaving] 16:18:46 cannot train M&F while holding staff of power (https://crawl.develz.org/mantis/view.php?id=4997) by st 16:20:36 that one is sort-of-intentional, isn't it? 16:20:47 because weird training restrictions are weird 16:21:10 <|amethyst> right, because unwielding a staff of power to practise would cause you to lose MP 16:24:23 but swapping from staff to mace to staff doesn't make you lose MP 16:25:03 <|amethyst> st_: depends on how long you wield the mace 16:27:13 <|amethyst> you lose about 1 MP per 4 turns it looks like 16:28:07 -!- medgno has quit [Quit: Quitting] 16:33:21 -!- Pacra has quit [Quit: This computer has gone to sleep] 17:07:51 -!- alefury has joined ##crawl-dev 17:12:42 03SamB * r1727034c4f49 10/crawl-ref/source/spl-cast.cc: When just *viewing* spells, don't colour them based on transients. 17:13:08 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 17:13:24 -!- ais523 has quit [Remote host closed the connection] 17:23:21 -!- Ragdoll has quit [Quit: Up, up and away!] 17:28:16 03SamB * ra1df13635706 10/crawl-ref/source/ (directn.cc mon-grow.cc monster.h wiz-mon.cc wiz-mon.h): Implement CMD_TARGET_WIZARD_GAIN_LEVEL. 17:42:41 -!- DaneiTWO has quit [Quit: Holy shit, this is going to be awesome.] 17:53:08 -!- HangedMan has joined ##crawl-dev 17:56:19 -!- Danei has joined ##crawl-dev 17:57:51 -!- edlothiol has joined ##crawl-dev 18:44:34 Dungeon vault - beach (https://crawl.develz.org/mantis/view.php?id=4998) by nicolae 19:10:49 -!- syllogism- has quit [] 19:22:34 -!- alefury has quit [Remote host closed the connection] 19:26:53 -!- ainsophyao has joined ##crawl-dev 19:26:57 -!- ainsophyao has quit [Remote host closed the connection] 19:46:23 -!- jeanjacques has quit [] 19:50:04 -!- |amethyst has quit [Ping timeout: 245 seconds] 19:50:56 -!- |amethyst has joined ##crawl-dev 20:01:59 constriction is holding up, no problems noted in a couple days 20:02:05 what would the next step be? 20:06:25 -!- ainsophyao has joined ##crawl-dev 20:10:33 -!- Pacra has joined ##crawl-dev 20:23:22 blueDave: i just compiled it to try and it crashed as soon as an anaconda successfully hit me 20:24:31 and i'm on windows so it doesn't give anything helpful in the crash dump as far as i know :( 20:26:48 also off to sleep now, maybe someone else can try it and help though 20:31:06 -!- ainsophyao has quit [Remote host closed the connection] 20:40:13 -!- MarvinPA has quit [Ping timeout: 240 seconds] 20:46:30 -!- MarvinPA has joined ##crawl-dev 20:47:09 blueDave: tried it, getting a crash in melee_attack:5372 because attacker->constricting[0] is apparently 27001 (i.e. NON_ENTITY+1) 20:53:11 ah, thats MHITYOU 20:54:03 -!- Textmode has quit [Ping timeout: 252 seconds] 20:57:06 why's that an array ? 20:59:05 because you can constrict multiple enemies, probably 20:59:23 if you're an octopode 20:59:51 apparently, octopodes can constrict up to 8 enemies at the same time 21:01:18 blueDave: it seems the player being constricted by a monster isn't correctly handled? 21:13:18 too bad nobody will ever do that :( 21:14:06 sure they will 21:14:18 I don't know about 8 but more than 1, sure 21:14:18 constrict all eight of those stupid wisps in the pack oh wait 21:14:23 new challenge: grapple all hellpans at the same time 21:14:34 eronarn: nice 21:24:31 that sounds essentially impossible ... 21:26:02 -!- Wensley has joined ##crawl-dev 21:27:25 * SamB is bedazzled by the huge array of WRT-compatible routers that evidently exists 21:32:19 SamB: the hardest part is dragging all the pan lords out of abyss (after banishing them with distortion) 21:32:41 * Wensley imagines that SamB lost a bet wherein for every WRT-compatible router he finds, he must affix a rhinestone to his skin 21:32:49 once you have all 8 lords in one place, it should be doable with death's door 21:33:00 no, I just want a wireless router :-( 21:33:52 why wifi sucks :I 21:34:14 ... so my sister will stop complaining about the lack 21:34:34 beat her up 21:59:44 -!- ainsophyao has joined ##crawl-dev 22:00:20 -!- ainsophyao has quit [Remote host closed the connection] 22:04:43 -!- HangedMan has quit [Ping timeout: 265 seconds] 22:06:48 -!- HangedMan_ has joined ##crawl-dev 22:07:04 -!- HangedMan_ is now known as HangedMan 22:17:05 -!- ainsophyao has joined ##crawl-dev 22:19:35 -!- Wensley has quit [Quit: ChatZilla 0.9.87-rdmsoft [XULRunner 1.9.0.17/2009122204]] 22:22:55 -!- Pacra has quit [Quit: This computer has gone to sleep] 22:35:47 -!- edlothiol has quit [Ping timeout: 252 seconds] 22:55:00 -!- Cryptic__ has joined ##crawl-dev 22:55:12 -!- Cryptic__ is now known as Cryp71c 22:55:14 -!- timecircuits has joined ##crawl-dev 22:59:22 -!- mikee_ has joined ##crawl-dev 23:04:10 -!- HangedMan has quit [Ping timeout: 265 seconds] 23:17:44 -!- st_ has quit [Read error: Connection reset by peer] 23:17:53 -!- st_ has joined ##crawl-dev