00:00:55 Any idea when CDO is coming back up? 00:20:51 -!- ainsophyao has joined ##crawl-dev 00:29:01 -!- mikee_ has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 00:30:19 -!- elliptic has quit [Ping timeout: 260 seconds] 00:53:31 -!- ainsophyao has quit [Remote host closed the connection] 00:53:31 -!- ainsophyao has joined ##crawl-dev 00:53:31 -!- ixtli_ has quit [Quit: Computer has gone to sleep.] 00:53:31 -!- ixtli has joined ##crawl-dev 00:54:22 How does the Lua/C++ interface work? I'm trying to figure out how the pluses() function in the Lua code works, but can't find it. 01:02:17 -!- Keskitalo has joined ##crawl-dev 01:09:51 -!- Ashenzari has quit [Ping timeout: 260 seconds] 01:10:59 -!- Ashenzari has joined ##crawl-dev 01:10:59 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:20:09 -!- Cryp71c has quit [Quit: Leaving] 01:21:19 -!- st_ has joined ##crawl-dev 01:22:11 -!- Napkin has joined ##crawl-dev 01:23:11 -!- Napkin has quit [Client Quit] 01:23:36 -!- Napkin has joined ##crawl-dev 01:23:36 -!- valrus has quit [Remote host closed the connection] 01:44:33 dtsund, l_item.cc defines it 01:45:37 * due groans. 01:45:48 hai due 01:45:49 dtsund: the item code is ... awkward to the nth degree 01:45:51 hi zaba! 01:46:34 awkward? Well, it seems to be doing something with lua C closures, but understanding that is not necessary to understand l_item_do_pluses :P 01:47:04 yes, but the whole identified/not identified thing is weird 01:47:21 I guess.. 01:47:22 also, it is not a dlua-only function 01:47:33 and there's another function which possibly pushes plusses regardless of identity 01:47:48 ah, I see, that makes it extra ugly 01:48:57 so it is slightly complciated 01:50:54 due: Yeah, I just had gotten help from someone else and was about to say I didn't need it anymore from here 01:51:13 And the guy who helped me said the code was highly weird 01:51:36 the code is... complicated 01:52:00 Quite. I've learned that vaults/zigs generate items through means entirely different to regular generation. 01:52:28 Yeah... kinda. 01:52:30 I'd thought the two would call some core function that would make an item, but it was not to be. 01:52:50 "It's Complicated." - everything n crawl 01:53:13 Well, they do 01:53:16 Eventually. 01:54:53 The thing in question stemmed from my nuke of the ID-game in Light. Troves weren't letting people in. 01:55:21 ...and artefacts in Troves and Zigs aren't autoinscribing, even though I put that in the core of the item generation code... 01:56:18 -!- monqy has quit [Quit: hello] 01:56:54 ah 01:57:09 yes, iedntifying is ... in weird flavours 01:57:14 if you were nuking item identification, surely you would notice that item_ident is called from the lua api functions 01:57:43 I thought I'd already nuked nearly all of those calls. 01:59:07 if you removed item_ident from the .h/.cc files, it'd just not compile until you removed them all :P 02:05:17 I'll eventually do that, but I don't want to break too much at once is all. 02:05:52 Also, it looks like they were getting inscribed, it's just dgn_place_item wipes the inscription afterward. 02:06:12 For some reason. 02:09:40 I think that no item ident would be a bad thing because it'd make the early game too easy :P 02:10:14 Come the next Light release, the early game will also be a lot shorter. :P 02:10:27 Light release? 02:10:37 Fork. 02:10:40 Ah 02:10:43 How would it be shorter? 02:10:56 I'm cutting the length of everything by about 1/3. 02:11:27 basically you're turning a 20 hour game into a 16 hour game>? 02:11:30 i think you mean 9/27ths 02:11:47 :X Max level 18 02:11:49 :B 02:12:13 Well, more like 12 or 13. 02:12:17 hours. 02:12:32 ahh 02:12:38 it depends on the player I guess :P 02:13:16 Anyway, I need to sleep; it's 3 AM here... 02:13:20 -!- dtsund has quit [Quit: zzz] 02:14:00 I can't sleep 02:33:56 -!- Zaba has quit [Ping timeout: 276 seconds] 02:36:50 -!- Zaba has joined ##crawl-dev 03:02:05 -!- Gretell has joined ##crawl-dev 03:02:14 @? rat 03:02:15 rat (07r) | Speed: 10 | HD: 1 | Health: 1-4 | AC/EV: 1/10 | Damage: 3 | Res: 06magic(1) | XP: 1. 03:11:14 soo... CDO was down for almost 3 hours, huh? 03:12:37 -!- ogaz has quit [Ping timeout: 240 seconds] 03:13:30 best time to crash: when everybody sleeps :) 03:17:56 Napkin: Webtiles is still down 03:23:29 -!- edlothiol has quit [Read error: Operation timed out] 03:23:59 -!- valrus has joined ##crawl-dev 03:28:45 -!- valrus has quit [Ping timeout: 252 seconds] 03:36:49 true, bhaak :) 03:41:26 -!- heteroy has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.23/20110920075126]] 03:43:12 is it back now? :) 03:43:20 yes sir 03:43:23 <3 03:43:27 (I just really got home now) 03:43:36 unfortunately no message whatsoever why it hung 03:43:48 and reboot failed with "checking quotas" :-O 03:44:05 so.. disabled quotas - wasn't using them anyways 03:44:53 -!- ais523 has joined ##crawl-dev 03:45:21 :( 03:45:25 Something crawl-related? 03:47:12 i don't think so 03:47:18 crawl is too stable :) 03:48:18 :D 03:49:58 -!- ais523 has quit [Ping timeout: 245 seconds] 03:50:04 -!- ais523 has joined ##crawl-dev 03:54:05 Napkin: uhm... fsck? 03:54:16 mmh? 03:54:27 it screams "filesystem corruption" 04:20:12 nah, they were checked on the second bootup - all ok 04:20:54 -!- Keskitalo has quit [Quit: leaving] 04:59:53 -!- alefury has joined ##crawl-dev 05:04:53 -!- petete has joined ##crawl-dev 06:00:20 -!- ais523 has quit [Ping timeout: 258 seconds] 06:00:32 -!- ais523 has joined ##crawl-dev 06:00:32 -!- ais523 has quit [Changing host] 06:00:32 -!- ais523 has joined ##crawl-dev 06:18:55 Spriggan Baker tile (https://crawl.develz.org/mantis/view.php?id=4870) by coolio 06:21:13 -!- dpeg has joined ##crawl-dev 06:23:04 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 06:34:08 -!- Ragdoll has joined ##crawl-dev 06:34:52 -!- syllogism has joined ##crawl-dev 06:39:20 -!- ais523 has quit [Ping timeout: 240 seconds] 06:40:53 -!- ais523 has joined ##crawl-dev 06:44:29 -!- Pacra has joined ##crawl-dev 06:57:26 -!- coolio_mc has joined ##crawl-dev 06:59:03 -!- coolio_mc is now known as coolio 07:30:51 -!- Cryp71c has joined ##crawl-dev 07:32:06 -!- evilmike has quit [Quit: something happened] 07:32:19 -!- ogaz has joined ##crawl-dev 07:32:36 -!- ZChris13 has joined ##crawl-dev 07:34:39 -!- Ragdoll has quit [Read error: Connection reset by peer] 07:34:47 -!- Ragdoll has joined ##crawl-dev 07:37:23 -!- Zaba has quit [Remote host closed the connection] 07:48:02 ??commands 07:48:03 I don't have a page labeled commands in my learndb. 07:51:07 -!- Arian- has quit [Ping timeout: 258 seconds] 07:51:39 ??sequell 07:51:39 sequell[1/1]: A bot for game statistics. Operated by greensnark. See http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 07:52:07 -!- mikee_ has joined ##crawl-dev 07:57:03 -!- Arian- has joined ##crawl-dev 07:58:04 -!- elliptic has joined ##crawl-dev 08:14:30 -!- ZChris13 has quit [Ping timeout: 260 seconds] 08:17:14 -!- Brannock_ has joined ##crawl-dev 08:27:05 -!- ZChris13 has joined ##crawl-dev 08:27:45 -!- ainsophyao has quit [Remote host closed the connection] 08:28:06 -!- Pacra has quit [Quit: This computer has gone to sleep] 08:55:14 -!- ZChris13 has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928134238]] 08:56:34 -!- DrPraetor has quit [Read error: Connection reset by peer] 09:20:40 -!- Pingas has joined ##crawl-dev 09:22:53 <|amethyst> hm... I need tiles for crawling corpses and macabre masses 09:23:09 <|amethyst> I guess I can use a zombie tile for the moment 09:23:38 |amethyst: if the spell works alright and we (kilobyte) are happy with mechanics, make a Mantis item. 09:23:38 dpeg: You have 1 message. Use !messages to read it. 09:23:43 Tiles will appear in no time. 09:25:15 -!- valrus has joined ##crawl-dev 09:26:07 <|amethyst> btw, is it intentional that abominations summoned/created in the abyss have Lugonu as their god? 09:26:56 03dolorous * rdfee77447ee2 10/crawl-ref/source/mon-gear.cc: Give gnoll sergeants a 1/3 chance to get a trident. 09:27:28 |amethyst: cannot say 09:27:37 aren't abominations mindless? should mindless creatures have gods at all? 09:28:05 <|amethyst> what is a monster's god relevant for? 09:28:31 <|amethyst> I guess there's recite and other god hate 09:29:12 yeah... not much currently 09:29:16 <|amethyst> I'm changing it for TR so that the monster's god is the one passed to the spell 09:29:37 -!- valrus has quit [Ping timeout: 255 seconds] 09:29:40 <|amethyst> not changings scrolls of summoning, since that one at least makes sense (you're summoning an abyssal abomination) 09:29:42 elliptic, did anything come of the discussion you and dpeg had yesterday on stabbing? 09:29:52 we agreed it was complicated 09:29:59 indeed 09:31:32 <|amethyst> aha, if (mg.level_type == LEVEL_ABYSS && !one_chance_in(7)) mon->god = GOD_LUGONU; in _place_monster_aux 09:31:39 <|amethyst> likewise Makhleb in hell 09:32:06 Cryp71c: not for now. I'll set up a wiki page with a proposal. 09:35:01 dpeg, k 09:38:37 -!- elliptic has quit [Ping timeout: 240 seconds] 09:52:09 03kilobyte * r73cead85047a 10/crawl-ref/source/godabil.cc: Don't exempt invis monsters from recite. 10:01:04 <+elliptic> aren't abominations mindless? should mindless creatures have gods at all? 10:02:14 yred gifts and stuff 10:06:27 -!- ZChris13 has joined ##crawl-dev 10:09:15 -!- ainsophyao has joined ##crawl-dev 10:14:00 -!- ainsophyao has quit [Remote host closed the connection] 10:31:05 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 10:35:32 a simple lua question, if i want a function to trigger two functions, how do i go about that? 10:37:32 -!- ogaz has quit [Ping timeout: 276 seconds] 10:55:30 -!- blabber has joined ##crawl-dev 10:57:21 orb glow misbehaves when the orb is thrown or portal projectiled (https://crawl.develz.org/mantis/view.php?id=4871) by reid 11:01:13 -!- Pacra has joined ##crawl-dev 11:04:21 -!- monqy has joined ##crawl-dev 11:08:12 03dolorous * ra36a1deabba5 10/crawl-ref/source/ (6 files): Rename conduct: DID_VIOLATE_HOLY_CORPSE -> DID_DESECRATE_HOLY_REMAINS. 11:08:12 03dolorous * r2310157e4cbe 10/crawl-ref/source/godconduct.cc: Tweak conduct description. 11:08:13 03dolorous * rca3f94082bcc 10/crawl-ref/source/describe.cc: Properly describe holy chunks as forbidden for good god worshippers. 11:08:13 03dolorous * r6c67bf934438 10/crawl-ref/source/food.cc: Add minor cosmetic fixes. 11:08:13 03dolorous * r3152719e82a4 10/crawl-ref/source/religion.cc: Mention good gods' dislike of desecrating holy remains on the "^" screen. 11:08:14 03dolorous * rb1f2f51e1540 10/crawl-ref/source/food.cc: Make Beoghites' eating orc chunks desecration as well as cannibalism. 11:28:01 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110929064733]] 11:38:36 -!- edlothiol has joined ##crawl-dev 11:39:54 -!- Zaba has joined ##crawl-dev 11:44:58 -!- elliptic has joined ##crawl-dev 12:01:56 Ragdoll: did you look into the current uses of lua, e.g. wizlabs and the trap vaults? 12:02:23 -!- MarvinPA_ is now known as MarvinPA 12:04:17 111 blog replies at the moment! 12:04:30 dpeg: 1/6th of the way to our goal! 12:04:48 hehe 12:05:36 -!- Wop has quit [Ping timeout: 265 seconds] 12:22:00 -!- Cryp71c has quit [Quit: Leaving] 12:22:51 -!- Eifeltrampel has joined ##crawl-dev 12:26:56 good evening! 12:27:24 Abend! 12:27:46 Hey David :) How's it going? 12:30:44 All fine! 12:31:02 could you add the two guys as forum moderators? 12:33:31 -!- blabber has quit [Quit: leaving] 12:34:30 will you tell them? 12:34:50 or are they reachable via irc maybe? 12:37:03 no idea! :( 12:38:06 -!- dtsund has joined ##crawl-dev 12:45:19 -!- Arian- has quit [*.net *.split] 12:45:22 -!- SamB_XP has quit [*.net *.split] 12:45:22 -!- ZorbaGama has quit [*.net *.split] 12:45:22 -!- Danei has quit [*.net *.split] 12:46:18 -!- Arian- has joined ##crawl-dev 12:46:18 -!- SamB_XP has joined ##crawl-dev 12:46:18 -!- ZorbaGama has joined ##crawl-dev 12:46:18 -!- Danei has joined ##crawl-dev 12:54:08 done, dpeg 13:01:58 who told me, that some devs in the tavern aren't marked as such yet? 13:02:54 I think i know how to set that now 13:02:54 I had no idea... didn'T even know there's a forum-dev forum 13:03:19 -!- ais523 has quit [Remote host closed the connection] 13:03:23 well, rather like a moderator-help forum :) 13:04:22 awesome, just got the mail 13:08:19 -!- elliptic has quit [Ping timeout: 255 seconds] 13:16:41 -!- elliptic has joined ##crawl-dev 13:25:03 -!- blabber has joined ##crawl-dev 13:30:25 -!- ainsophyao has joined ##crawl-dev 13:32:29 -!- blabber has quit [Quit: reboot] 13:40:32 -!- blabber has joined ##crawl-dev 14:15:42 -!- ais523 has joined ##crawl-dev 14:37:25 So 14:37:36 a potion of blood doesn't identify if you use sublimation of blood to boil it 14:42:45 -!- alefury has joined ##crawl-dev 14:43:24 FaMott: bug report? 14:44:03 FaMott, I'd assume so. 14:44:26 or patch! 14:44:34 ... 14:44:37 Did I just highlight myself. 14:44:40 dpeg, I assume so 14:45:38 -!- MarvinPA_ has joined ##crawl-dev 14:48:03 -!- alefury has quit [Read error: Connection reset by peer] 14:48:35 -!- MarvinPA has quit [Ping timeout: 260 seconds] 14:55:11 -!- alefury has joined ##crawl-dev 14:56:00 -!- alefury has quit [Client Quit] 14:56:18 -!- syllogism has quit [] 14:57:31 -!- Ragdoll has quit [Quit: Ik ga weg] 14:58:14 -!- alefury has joined ##crawl-dev 15:07:12 <|amethyst> twisted resurrection seems to be working as a monster spell 15:07:16 I am playing CDO and just found: a troll hilde {Purgy} -- is this obsolete in trunk? 15:07:41 <|amethyst> should I give it to orc sorcerers in place of animate dead? ;) 15:08:05 |amethyst: someone should get it, for testing alone. 15:08:43 -!- alefury has quit [Remote host closed the connection] 15:08:58 orcs casting twisted res on orc corpses seems iffy flavour-wise (but then so is animate dead) 15:09:02 -!- MarvinPA_ is now known as MarvinPA 15:09:46 -!- edlothiol has quit [Ping timeout: 260 seconds] 15:10:04 oh huh animating dead orcs doesn't actually count as desecrating orcish remains 15:10:12 even though it butchers them... 15:10:41 <|amethyst> twisted res does, though :( 15:12:21 MarvinPA: yes, someone pointed out that this goes against Beogh flavour (I agree). 15:13:17 -!- alefury has joined ##crawl-dev 15:13:42 <|amethyst> give it to one of the two necromancer spell lists maybe? those are a bit uncommon, though 15:14:25 <|amethyst> or hellwings? 15:18:51 -!- elliptic has quit [Ping timeout: 258 seconds] 15:19:49 choose anyone reasonably common, I say 15:21:01 it would work great on orc sorcerors 15:21:10 maybe ogre mages? 15:21:17 those are generally surrounded by a bunch of meat 15:21:19 <|amethyst> ooh, ogre mages 15:21:26 <|amethyst> yeah, and huge piles of it, too 15:21:44 <|amethyst> but they don't have their own spell list 15:21:47 they have about 100 or so different spell lists 15:22:11 hmm, did you notice git is anti-british :-( 15:22:25 * SamB_XP tried to pass --colour to "git log" 15:22:26 its shared with erolcha, but i dont know what else 15:23:56 <|amethyst> also wizard and deep elf mage 15:23:56 ??erolcha spells 15:23:59 erolcha spells[1/1]: Select one set from: (magic dart, paralyse, haste, lightning, confuse, teleport self) (venom bolt, mystic blast, invis, confuse, slow, teleport self) (paralyse, crystal spear, blink, fire bolt, cold bolt, healing) (stone arrow, sting, blink, lightning, banish, healing) (paralyse, throw flame, invis, teleport other, fireball) 15:23:59 oh 15:24:05 wizards 15:24:05 well, i think its okay for those too 15:24:14 <|amethyst> that's not too common, is it? 15:24:16 and some elf mages i think 15:24:49 replace sting? 15:25:19 in the banish set? 15:25:19 that one seems useless ^^ 15:25:32 yes lets make Erolcha even more dangerous 15:25:34 wizard, erolcha, ogremage, deep elf mage get those sets, yeah 15:25:53 <|amethyst> I'd rather give it to someone who already has animate dead 15:26:11 <|amethyst> maybe the elf priests and death mages? 15:26:33 that would work 15:26:53 id really love to see it on ogre mages because it fits the tactical situation :/ 15:26:54 giving to the elves sounds good, yeah 15:27:04 <|amethyst> only problem is, elf zombies are very powerful 15:27:19 <|amethyst> replacing N elf zombies with one abomination will weaken those casters 15:27:27 they have a lot of health 15:27:33 they're not really powerful as such 15:27:35 just annoying 15:27:37 has anyone else noticed resting/travel being interrupted with no message lately? 15:27:48 <|amethyst> ah, still only 8 damage 15:27:53 <|amethyst> okay, then 15:28:12 in my experience they work in your favour more often than not, even 15:28:16 new monster: ogre death mage? :) 15:28:23 sometimes replaces ogre mages in bands 15:28:27 because a bunch of elf zombies between you and the blademaster inside the elf:5 vault means easier escape 15:28:49 so having aboms that could merge in those corridors might be good 15:31:26 good reasoning 15:33:23 dpeg: get my message about minos? :) 15:33:55 as for the beogh corpse animation thing: this is a problem because your orcs can learn animate dead 15:34:03 (they really shouldn't have it) 15:34:41 it's just completely unflavorful to have orcs leading orc zombies, except for non-beoghite orcs 15:36:30 Eronarn: how do they get it ? 15:36:45 @??orc high priest 15:36:46 orc high priest (09o) | Speed: 10 | HD: 11 | Health: 41-68 | AC/EV: 1/12 | Damage: 7 | Flags: evil, see invisible | Res: 06magic(58), 05hellfire | Vul: 08holy | Chunks: 07contaminated | XP: 999 | Sp: pain (d13), demon, smiting (7-17), animate dead, minor healing. 15:36:54 Eronarn: ah 15:37:16 Eronarn: no, where? 15:37:20 !messages 15:37:21 (1/1) Eronarn said (22h 48m 26s ago): Let's give Mi an extra ring slot (nosering). Octos show that this can work, and they're the only race an extra ring slot makes sense for. Players will love it for softening the -MD blow. Devs will love it for allowing nerfing in some other way. 15:37:42 So, I guess beoghite high priests should get a different spell ? 15:37:43 -!- Mu_ has joined ##crawl-dev 15:37:49 SamB_XP: yes 15:37:57 Eronarn: pfff :) It's not a cow! Also, there is the idea of retributtal. 15:37:57 SamB_XP: high priests have a bad spell list in general 15:38:04 it's not thematic at all 15:38:20 Or we could change it for all of 'em, true 15:39:05 i'd like an approach where orc priests / high priests / roka gave beogh passive protection effects to orcs on screen 15:39:09 but didn't summon demons and stuff 15:39:15 that is really more the domain of orc wizards/sorcs... 15:39:36 Whoever made the new drop menu top line: good job! 15:39:51 Eronarn: how would the nose ring be put into place ? 15:40:04 oh 15:40:10 SamB_XP: just make it a slot. it's magic, doesn't matter 15:40:19 they can't wear helmets, so no worry about the slot being covered 15:40:20 dpeg: kittel's patch from the interface implementables page, tweaked by me to fit better 15:40:33 earlier I noticed that shops don't seem to use the full available screen width 15:40:49 he did a few good patches, i think all are applied now except for the running follows corridors one 15:40:51 Eronarn: I just mean, it seems like you'd need special tools for that ... 15:41:05 SamB_XP: rings are magic, they resize to fit their wearer 15:41:12 's nose. 15:41:34 MarvinPA: does this mean I can't see exactly how far over the weight limit I am now ? 15:41:45 you can if you have show_weights on 15:42:12 does Ctrl+W also work? 15:42:14 yup 15:42:18 good good 15:42:25 toggles between showing burden status and exact weight carried 15:42:36 that makes a good deal of sense 15:42:56 I wish that had been explianed better in the ticket, or I would probably have applied the patch myself 15:43:09 though like as not I'd have botched up the line fit ;-P 15:43:16 I certainly did with the other one 15:43:21 it didn't do that in the patch originally, i ended up changing it to work like that so it'd fit on one line 15:43:27 ah 15:43:36 since it seems like a sensible thing to toggle between anyway 15:43:48 MarvinPA: yes, it is good: qualitative / numbers with Ctrl-W toggle 15:44:12 yes, I had left that patch unapplied because I didn't want to lose the numbers 15:45:28 -!- blabber has quit [Read error: No route to host] 15:46:12 * SamB_XP grumbles about wordpad not being in the PATH on Windows, requiring him to start it the "write.exe" wrapper ... 15:46:12 -!- st_ has quit [Ping timeout: 260 seconds] 15:51:04 * SamB_XP grumbles more about the Windows binaries for pulseaudio not coming with either good defaults *or* a README -- at least not one he's found 15:51:19 Windows… pulseaudio… what? 15:51:34 I thought people complained about Pulse enough on Linux 15:51:41 and on Windows, there's a perfectly good sound system already 15:52:10 I want to play doomrl on my Linux box, but still hear the sound 15:52:20 and my speakers only have two input jacks 15:52:39 which are connected to my windows systems 15:52:54 see, a perfectly rational explanation! 15:53:46 -!- ainsophyao has quit [Remote host closed the connection] 15:54:06 * SamB_XP wasn't aware people complained about pulseaudio, really, either 15:54:21 * SamB_XP had heard that esound was a system for making a "boing" at approximately the right time 15:56:15 * SamB_XP idly wonders why this old version of Chrome no longer knows about flash; remembers it's just as well as the system has barely enough RAM to run the browser as it is 15:56:52 <|amethyst> so, before I put a branch up for my twisted res changes, should I simplify my git history? 15:57:18 <|amethyst> i.e. put the changes into just one commit 15:57:24 Probably not 15:58:14 you could perhaps squash e.g. typo-fix commits with the preceding ones 15:58:51 ("git rebase -i" would help with this, if you have any such.) 15:59:09 <|amethyst> There were some changes that ended up being undone, but as part of commits that do other stuff 15:59:17 that's fine 15:59:38 I 15:59:56 hope your commit messages/comments are reasonably good? 16:00:14 and ... wish my enter key weren't so easy to hit by accident 16:01:39 <|amethyst> reasonably, though a few have a title like "Make Twisted Resurrection a monster spell", and then in the long description say "Also add descriptions for . . ." 16:02:08 sure, sure 16:02:49 I meant so that "git log" and/or "git log -p" would be reasonably easy to understand 16:02:54 <|amethyst> oh, yeah 16:03:24 <|amethyst> Also, I'm using UNUSED/spells/components/corpse.png for crawling corpses and one of the large abom tiles for macabre masses. Both will need to be changed, but I'm no artist 16:04:04 put up requests on mantis 16:04:12 <|amethyst> I'm building with tiles to test that, then I'll rebase to the latest master and push to my repos on gitorious 16:04:14 at least, that's what I've heard you're supposed to do 16:04:40 hmm, rebasing *after* building seems like a bad idea 16:04:49 <|amethyst> I'll rebuild again 16:04:56 ah, fine 16:05:40 <|amethyst> hopefully nothing changed enum.h recently, so that will go quickly :) 16:05:52 I'm just thinking of murphy's law, and that it would be easier to figure out how it broke if we knew what configuration had actually been tested 16:06:07 well, kilobyte seems to have changed player.h recently 16:06:11 dunno how recently 16:06:12 <|amethyst> ah well 16:06:30 -!- Pacra has quit [Quit: This computer has gone to sleep] 16:06:33 for the "ID SInv" change 16:07:05 <|amethyst> and DID_VIOLATE_HOLY_CORPSE => DID_DESECRATE_HOLY_REMAINS 16:07:10 -!- Pacra has joined ##crawl-dev 16:07:13 <|amethyst> so I'll even have a merge conflict :) 16:07:58 yeah, well, it could be worse 16:08:05 <|amethyst> yeah, I'm not complaining 16:08:16 you could be trying to merge fight.cc changes into unified_combat_control ;-) 16:08:19 <|amethyst> if someone had decided to go and change polymorphing, I might complain 16:08:42 which, by the way, isn't *too* bad 16:08:50 and Emacs makes it a bit easier 16:09:10 <|amethyst> since one of my changes is to split the type-change code into a separate function and have monster_polymorph() just do the target selection, validation, and messaging 16:09:40 <|amethyst> it was that or add yet more special cases to the polymorph code 16:10:45 since you can tell diff-mode that fight.cc "got moved" once you've applied the hunks that actually still go to fight.cc 16:13:38 Crawl is just, well, crawling with special cases as it is 16:13:48 so yeah, good call 16:14:57 hmm, I really need to go mess with the fan on my other Windows box to see if I can get it to stop being so damn noisy now .. 16:16:10 i just had a bunch of black squares in an abyss rune vault 16:16:20 is that intended or a missing tile or something? 16:16:40 what's a "missing tile"? 16:16:48 i dont know how it works 16:16:59 I mean, doesn't that usually give an error when building the tilesheets? 16:17:00 i just see some black squares, like unexplored terrain 16:17:04 in places i can definitely see 16:17:20 are you compiled with full debugging? 16:17:30 what happens when you look at those places? 16:17:47 im using the trunk windows binary from the website 16:17:51 from 3 days ago or so 16:17:51 oh 16:18:06 definitely not full debugging 16:18:09 yeah 16:18:10 I know 16:18:25 what does ?V say the version is? 16:18:27 x says floor 16:18:50 g75475a0 16:19:01 oops 16:19:04 g75476a0 16:19:18 the g is actually not needed ;-) 16:19:28 I got burned a few times trying to paste that in 16:19:41 oh, okay 16:19:48 before I realized that it was not part of the hash and is, in fact, not even within the range of hex digits 16:20:21 anyway, let me see what git log can tell me ... 16:20:49 it might just be a cool vault trick 16:20:56 hmm 16:21:00 don't see anything in the git log 16:21:28 there's a wizmode command I'd like to see the output of 16:21:31 ill try to find the vault 16:21:41 mhhkay, backing up that save 16:21:55 yeay, the one that tells me the vault :-) 16:22:21 & Ctrl-E 16:22:22 it seems 16:23:06 lists 3 rune vaults 16:23:42 evilmike_abyss_rune_curve, _tentacle_tunnel and tso_outpost 16:23:51 ive seen no tentacles or tso themed things 16:24:43 yeah, looks like _rune_curve 16:24:56 so which tiles are black ? 16:25:02 -!- ZChris13 has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928134238]] 16:25:17 a few floor tiles, but not all 16:25:24 and theres nothing special about them in the vault definition 16:25:28 kay 16:25:29 also somehow i cant make a screenshot 16:25:47 at least not with print screen 16:26:02 are you fullscreen? 16:26:06 -!- Pacra has quit [Quit: This computer has gone to sleep] 16:26:23 if not, I'm going to suggest bringing something else to the foreground and then hitting printscreen 16:29:49 mhh, got it now. might have just been user error on the screenshot, the part of the paste i looked at was black in the real window too 16:29:59 any suggestions on where to upload? 16:30:09 or should i just dcc it to you? 16:30:09 mantis comes to mind 16:30:10 <|amethyst> imgurl.com 16:30:14 <|amethyst> or mantis :) 16:30:18 oh, right 16:30:44 this might just be a repeat of that other abyss bug report, i dont know 16:30:57 not knowing is fine 16:30:59 there was something about tiles getting replaced by other tiles when vaults are overwritten? 16:31:18 again, not knowing is fine 16:31:20 there was some talk between kilobyte and zaba about it recently 16:31:55 worst case is that you report this, they write it off as a duplicate, and then it turns out not to be ;-) 16:33:14 ... perhaps we should keep track of abyssal vaults that got replaced, so & Ctrl-E can list them ... 16:34:05 some black tiles in an abyss vault (https://crawl.develz.org/mantis/view.php?id=4872) by Galefury 16:34:35 other things you could do: upload your save file, look at your "wall.png" 16:35:26 hm, mantis is being weird -.- 16:35:41 save upload seems to not work 16:36:24 unfortunate 16:36:52 got it now, maybe because it was in use 16:36:56 anyway, all done 16:37:05 ill dig up the possibly related bugs 16:37:17 there are already two reports i think 16:38:28 4705 16:38:48 nested firefox "restore session" tabs are freaky 16:39:05 (But, thankfully, still functional!) 16:39:10 SamB_XP: you mean "restore this restore session tab"? 16:39:20 yeah 16:46:33 <|amethyst> SamB_XP: have you seen chrome://browser/content/browser.xul ? 16:46:36 -!- Pacra has joined ##crawl-dev 16:47:35 |amethyst: probably looked at it a long time ago ;-) 16:47:38 -!- Pacra has quit [Client Quit] 16:48:50 maybe before that feature existed, maybe back when the program was called "Mozilla" and did had browsing, e-mail, *and* HTML editing 16:49:37 <|amethyst> I think the chrome:// stuff came with Phoenix^WFirebird^WFirefox 16:49:42 <|amethyst> not sure though 16:49:59 no, no, every Gecko-based app has it 16:51:02 <|amethyst> dunno, I didn't really ever run Mozilla Suite... I went Netscape 4 -> Opera -> Phoenix 16:51:10 <|amethyst> (and later -> Chrome) 16:51:37 I have run M18 on Windows 95 ;-) 16:51:48 at least, I think it was M18 16:52:52 I really don't see what's so great about firefox, honestly 16:53:44 Opera <3 16:53:46 <|amethyst> but you can install all kinds of buggy extensions to make your browser even slower! 16:53:52 <|amethyst> what's not to love? 16:55:27 can't live with 'em, can't live without 'em 16:56:20 I suppose Firefox *does* have easier extension deployment 16:56:55 and, well, support for more recent versions of stuff 16:57:07 -!- Wop has joined ##crawl-dev 16:57:33 but I still feel like they didn't deliver what they promised, somehow ;-P 16:58:20 <|amethyst> I've never missed it since switching to Chromium, except maybe Firebug is a tiny bit better than Chromium's built-in webdev tools 16:59:49 I think each browser's devtools have some things that each of the other browsers' tools lack 16:59:57 yes, even IE 17:00:04 though I can't really remember what it was 17:00:14 <|amethyst> IE opens it up in visual studio :) 17:00:21 that wasn't it 17:00:27 <|amethyst> at least, it can 17:00:49 I think it might have been related to CSS, even 17:01:20 hm, i got a bunch of messed up tiles in other places too 17:01:28 so probably 4705 17:01:36 <|amethyst> IE's webdev tools are better at figuring out why your page doesn't look right in IE 17:01:39 alefury: what was that bug about ? 17:01:41 <|amethyst> that's their advantage :) 17:01:52 its about messed tiles 17:02:00 related to vaults that change tiles 17:02:03 |amethyst: that's not the thing I'm thinking of here 17:02:40 alefury: try the latest nightly? 17:03:07 sure 17:03:16 didnt see any related changes, but whatever 17:03:50 <|amethyst> SamB_XP: oh, looks like you can save your changes to the CSS 17:03:58 <|amethyst> SamB_XP: that's neat I guess 17:04:18 I'm pretty sure that wasn't it either 17:05:24 but, anyway, Firebug and Chrome certainly each have some nice devtool features the other lacks 17:06:13 no change with the latest nightly 17:06:29 alefury: oh well 17:10:33 -!- Pacra has joined ##crawl-dev 17:15:31 -!- coolio has quit [Read error: Connection reset by peer] 17:19:35 -!- blabber has joined ##crawl-dev 17:24:28 -!- blabber has quit [Client Quit] 17:34:55 <|amethyst> Okay: https://gitorious.org/~neilmoore/crawl/neilmoore-crawl/commits/twisted-automation 17:35:00 -!- ainsophyao has joined ##crawl-dev 17:36:04 heh, nice 17:36:10 "macabre mass" 17:36:30 better than the "pile of body parts" i had 17:40:00 <|amethyst> oh, hm 17:42:02 <|amethyst> found a bug that gcc hid for me 17:46:22 hid how ? 17:48:12 <|amethyst> I was storing the c_str() of a temporary into a const char * and using it later 17:48:37 <|amethyst> the temporary wasn't freed yet, but could well have been 17:49:22 I'm not even certain that what we *normally* do is strictly legal 17:50:14 (Is taking the c_str of temporaries ever really okay?) 17:50:33 only if the temporary is around as long as you need the c_str 17:50:51 ie. passing the c_str into a function call 17:50:59 <|amethyst> the normal case is fine because the temporary lasts through the end of the full expression 17:51:09 ah, okay 17:51:49 (Did I ever claim to know C++? If so, I lied.) 17:56:57 i just weep due to garbage collection 17:56:59 <|amethyst> okay, fixed version pushed 17:57:35 <|amethyst> at least C++ allows GC now 17:57:51 how does it do that? 17:57:52 GC is magic. 17:58:11 (and what did it do before that actually prevented it?) 18:01:09 <|amethyst> it defines functions like declare_reachable, declare_no_pointers, etc 18:01:30 <|amethyst> and says that things can be destructed early if the implementation can show there are no references to them 18:03:25 does any system actually implement this technique? 18:03:40 any system that largely follows the standard, I mean? 18:03:40 <|amethyst> no clue 18:04:36 <|amethyst> google seems to suggest that VS supports it 18:05:30 <|amethyst> VS 2010 that is 18:06:04 but I was under the impression that the C++ CLR stuff was rather non-standard ... 18:07:49 <|amethyst> No clue... I haven't touched Visual Studio since I taught intro to CS four or five years ago 18:08:18 I see we're still out-of-touch with reality! 18:08:21 Excellent. 18:08:22 <|amethyst> and then we were compiling natively 18:08:39 due: what exactly do you mean by that ? 18:08:55 SamB_XP: More comments re: MD on the blog post. 18:09:15 due: oh, I thought you were talking about |amethyst ;-P 18:11:19 due: we are actually out of touch with reality! humans are not good at magic at all 18:11:27 we should reduce their spc and related 18:14:06 hahaha 18:14:16 minmay suggested to rename he -> md 18:15:27 due: it slowed down to a trickle, and there are some sane comments. Now I have no idea what went on over at SA :) 18:16:54 dpeg: I hahve no intention of ever looking :) 18:19:27 -!- ais523 has quit [Remote host closed the connection] 18:19:55 dpeg: i think ryak was talking about the duration of passing out in that tavern post, not the duration of nausea 18:21:07 humans seem just about as good at magic as every other playable race here in reality 18:21:28 though, to be honest, I haven't managed to figure out how to start a new game 18:21:31 alefury: ah, good point. He didn't make that point himself, though. 18:21:45 Also, I'd rather shorten Nausea than passing out :) 18:21:59 why? making it last shorter but happen more often wouldnt be so bad imo 18:24:43 SamB_XP: well, mummies are real 18:24:49 they're just dead to start with. :P 18:24:58 Zannick: not very playable if you ask me 18:26:34 alefury: ok 18:37:21 he could also have meant starving. make it happen more often and last fewer turns. :) 18:40:35 <|amethyst> Wop: no, they'll be fine, but they're really useful in swamp 18:40:36 <|amethyst> doh 18:45:28 -!- elliptic has joined ##crawl-dev 18:50:09 -!- Wop has quit [Ping timeout: 265 seconds] 19:14:02 -!- ainsophyao has quit [Remote host closed the connection] 19:14:03 * SamB_XP finds a bug related to item skills 19:14:14 * SamB_XP is pretty sure it's not the bug he's looking for, though 19:21:03 -!- alefury has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243]] 19:30:04 -!- ainsophyao has joined ##crawl-dev 19:31:02 -!- evilmike has joined ##crawl-dev 19:42:42 03SamB * r995af7449700 10/crawl-ref/source/itemprop.cc: Fix a bug in the training restrictions code. 19:49:14 -!- Cryp71c has joined ##crawl-dev 19:49:16 -!- dpeg has quit [Quit: leaving] 19:49:17 Evening 19:50:16 03elliptic * r3b8d35f2133d 10/crawl-ref/source/beam.cc: Make LRD handle scrying and transparent walls correctly. 19:50:19 03elliptic * r303d37cb34cc 10/crawl-ref/source/spl-util.cc: Make LRD not require Z-casting when no monsters are in sight. 20:01:34 -!- Pacra has quit [Quit: This computer has gone to sleep] 20:08:34 -!- valrus has joined ##crawl-dev 20:10:59 zin should seriously relax about what happens to enslaved creatures 20:22:20 how do you even get piety with zin 20:22:28 I tried playing zin and wasn't getting much even if I repeatedly donated my gold 20:24:06 was this in recent trunk 20:24:21 also you aren't supposed to repeatedly donate small amounts 20:24:33 you are supposed to occasionally donate large amounts 20:25:20 the new piety gain seems to work fine, got maxed somewhere in orc after lair done 20:25:33 that was with a couple of mollify incidents 20:25:49 you automatically donate when you pick up gold 20:25:54 though i dont see kilobytes recite too strong in orc concerns 20:25:56 you don't need to manually donate at all 20:26:23 everything that is really dangerous still resist the good effects with 14ish invoc 20:27:21 recite is going to be really really hard to balance as long as it paralyzes you for three turns 20:27:38 -!- ainsophyao has quit [Remote host closed the connection] 20:28:02 was this in recent trunk 20:28:03 yes 20:28:14 and i just see: slime creature packs + inner flame and enslavement = chaos 20:28:16 does zin care about the absolute amount of gold you donate, or percentage, or what 20:28:30 because I was tithing like 2 gold at a time picking some up 20:28:34 and donating maybe 250 20:28:48 also elliptic, we were talking about Jiyva's stat adjustments yesterday, yes? 20:29:01 g-flex: donating 500 gold is more effective than donating 250 gold twice, unless that changed 20:29:09 tithing is different 20:29:10 the merge and taking over the effects is just weird, i end up with a hostile enormous slime with inner flame 20:29:13 g-flex: yes? 20:29:17 any more thoughts? 20:29:39 elliptic: well, there's *one* more reason I thought of to want high str with medium armor 20:29:48 EVP reduces your points in dodging, but less so with higher str 20:30:00 I know I've been in situations where an extra point of str increases my EV 20:30:18 well, dex will increase your EVP more than str 20:30:19 er, your EV 20:30:52 I'm not sure. There might be situations where an extra str point pushes your EV up by one even where an extra dex point wouldn't, but in general you're probably right. 20:30:54 g-flex: I made the change to take burden level into account, so it will really try to avoid burdening you now at least 20:31:01 okay 20:31:10 I'd be interested in how that plays on your next jiyvaite 20:31:38 but yeah, the worst part was when jiyva decided to burden you by 20 aum all of a sudden 20:32:21 that, and the fact that even if you had 150 stat points to spend, they'd *all* wind up in dex :P just gets a bit silly 20:32:33 well, dex or int 20:32:53 yeah 20:32:54 but yeah, I'll consider giving out a bit more strength even if burden isn't an issue if you have lots of stat points 20:33:10 I don't know how the int-weighting works. When my troll started learning magic, he seemed to get another point or so into int at a time, so that seemed to work okay 20:33:41 weighting it by skill might always work (dex for stabbers and dodgers, str for heavy armor fighters, etc.) but that could get complicated and is probably unnecessary 20:34:15 <|amethyst> I would suggest to weight it by your weapon's strength weight, but that doesn't help for unarmed 20:34:28 nobody cares about weapon strength weight though 20:34:40 and you can use a high-str-weight weapon but still be unarmored 20:34:47 <|amethyst> yeah.. 20:34:51 e.g. a troll in a robe with a gsc 20:35:00 -!- ogaz has joined ##crawl-dev 20:35:17 my recent jiyvaite switched first to around 40/10/10 then slowly back to 20/30/10 while training up spell skills 20:35:58 all in plate armour 20:36:16 maybe if the EV calculation used more fractional digits ... 20:36:19 that's because you hate plate armour, yes 20:36:24 had* 20:36:41 base EVP is really all the function cares about when choosing between str and dex 20:37:01 if base EVP is high enough, it basically doesn't give you any dex at all, not like that's a huge issue 20:37:13 er, I mean it gives you the minimum dex, rather, which is around 9 20:37:18 it kind of is if you have 15/15 armour/dodging 20:37:26 -!- dtsund has quit [Quit: dtsund] 20:37:44 15 dodging isn't going to do anything for you in plate 20:37:46 but i dont think a more elaborate function is required 20:37:53 dodging[2/2]: Your dodging bonus is reduced by 30*(EVP - 1)/strength, where EVP is the base penalty of your body armour (does not depend on Armour skill). 20:38:00 i know how it works :p 20:38:16 so at high EVP, extra str helps with that anyway 20:39:59 with high dodging a spread like 20/30/15 would produce higher ev though 20:40:17 even in plate or cpa/gda 20:40:50 yeah, I think the all-or-nothing approach the function tends to take at the end is a bit silly 20:49:12 I am eternally disappointed that I couldn't loot Wiglaf's hat. 20:49:21 And I think that would be a great addition to the game. 20:49:27 With max priority for development. 20:50:52 g-flex: well, it will always aim for at least 20 strength in plate 20:51:26 with plate it tries to get even more strength than that anyway I guess 20:52:26 the main place it might be relevant is with dragon armor, where your dodging is reduced by 60/strength 20:52:42 and it aims for at least 11 strength 20:52:58 -!- valrus_ has joined ##crawl-dev 20:52:58 12 strength vs 11 strength means less than 0.5 EV extra 20:52:59 -!- mikee_ has joined ##crawl-dev 20:53:11 one point of dex is more like 1 EV extra 20:53:33 (at high dodging) 20:53:37 Brysos the Impaler (L14 MfSk) (Lair:8) 20:54:18 I agree it probably shouldn't really me all or nothing, but strength really isn't that useful for dodging in armour... it helps, but so does dex 20:54:23 * due yawn 20:54:31 Kagero the Reanimator (L13 MuWz) (Temple) 20:54:31 I am going to look into holies shortly 20:54:45 -!- dtsund has joined ##crawl-dev 20:55:10 I like to imagine that you use "holies" to mean "little holes" 20:55:57 no 20:56:02 I know 20:56:09 you're dleelusional :p 20:56:34 whoa there 20:56:50 :D 20:56:53 I can't spell either 20:57:08 did the holy pan level ever make it in? 20:58:04 elliptic, were you trying to buff's str role in EV just so it was a more significant stat, or was it to address a specific issue? 20:58:23 Cryp71c: I didn't change anything 20:58:35 elliptic, oh, no I just meant in your brief discussion 20:58:36 above 20:58:56 we were talking about how jiyva chooses which stats to increase for you 21:07:36 ah, right 21:07:53 Need to see if a wiki already exists for stat reworking ideas. 21:08:32 That's why I was curious about you discussing str and its contributions. 21:14:11 -!- Lohen has joined ##crawl-dev 21:14:25 -!- Vandal has quit [Ping timeout: 256 seconds] 21:25:59 ogaz: i've experimented a bit with a holy pan level 21:26:28 there are some things that make it a bit difficult to design 21:27:10 -!- ogaz has quit [Read error: Connection reset by peer] 21:27:18 -!- ogaz has joined ##crawl-dev 21:32:20 -!- valrus_ has quit [Remote host closed the connection] 21:35:15 -!- jeanjacques_ has joined ##crawl-dev 21:37:18 evilmike: I can believe it, I just remember people were talking about maybe doing it around the time I quit 21:37:23 -!- jeanjacques has quit [Ping timeout: 260 seconds] 21:40:05 -!- valrus has quit [Remote host closed the connection] 21:40:18 ??tv 21:40:18 footv[1/4]: telnet termcast.develz.org (and then select the letter for FooTV). Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke 22:06:41 ogaz: i find the main problem is there's no decent way to mix demons and holies in the same level... I had an idea of a sort of "holy stronghold" in pandemonium, but using actual demons isn't easy there 22:06:51 because they'll be allied with the holies in trying to kill you 22:07:52 -!- Cryp71c has quit [Quit: Leaving] 22:11:53 -!- ainsophyao has joined ##crawl-dev 22:17:09 evilmike: what about a level with only holy enemies? 22:17:33 How about a heaven branch? 22:17:35 yeah, that would be more effective. but making an entire level is much harder than just making a large vault 22:17:39 Replaces the crypt branch 22:17:54 Or a Temple -> Heaven 22:17:56 or something of that sort. 22:17:58 heaven being on par with the crypt would be...disconcerting 22:18:02 Why? 22:18:16 because it would be so much weaker than the hells 22:18:38 Ahh 22:18:40 ha ha ha 22:18:49 I mean Heaven being on par with tomb 22:18:54 Though Temple is a poor name 22:18:59 for the pre-heaven 22:19:04 And church has too many connotations 22:19:07 well 22:19:08 we have hells 22:19:11 so why the fuck not 22:19:49 oh god a branch with nothing but priests. 22:19:49 ;.; 22:20:31 Unh. 22:20:37 Basically, no. 22:21:33 I wouldn't mind a holy-ish branch if it was based on a mythology less cliche than abrahamic heaven 22:21:34 If the spec for anything is basically "such and such, only X", no. "Hells, only with holies" = no. 22:21:52 For vaults and encompass maps, this is okay. 22:22:15 hmm 22:22:50 how are we going to put Temple:2 above Temple:1? 22:22:51 And "such and such, only X" only really applies when it's a slight variation on the theme; significant variations are fine, too. 22:22:56 -!- jeanjacques_ is now known as jeanjacques 22:23:36 due: angels are just demons with their wings on right-side-up 22:23:52 Wensley: Not really. 22:24:01 I should have suffixed a :P 22:24:01 Wensley: Our angels are nothing like our demons, for the most part. 22:24:12 :p 22:24:13 Demons tend to wreck your shit, Other than Mennas , Angels are only really a minor annoyance 22:24:21 however I do agree that there aren't enough of them there 22:24:22 daevas are pretty badass 22:24:33 FaMott: Are you just referring to angels or all holies in general? 22:24:36 !lg * killer=pearl dragon 22:24:36 3. Ragdoll the Warrior (L21 MuBe), worshipper of Trog, engulfed by a pearl dragon's blessed fire on D:26 on 2011-03-16, with 295398 points after 61555 turns and 3:52:42. 22:24:41 Mostly Angels. 22:24:47 okay 22:24:54 Holies can be pretty difficult. 22:24:57 -!- Brannock_ has quit [Ping timeout: 255 seconds] 22:26:51 * due about to work on them, actually. 22:27:14 @??phoenix 22:27:14 phoenix (05b) | 04UNFINISHED | Speed: 12 | HD: 13 | Health: 91-131 | AC/EV: 2/10 | Damage: 1908(holy) | Flags: 08holy, fly | Res: 06magic(52), 03poison, 04rot, 13neg+++, 08holy | XP: 1666. 22:27:50 Though a holy branch would be interesting 22:27:56 the entire branch would be Haloed 22:28:13 making stealthy characters do more or less poorly in the branch 22:28:30 I forget how much halo nerfs stealth but invisibility wouldn't work 22:29:31 I wish I knew how to make vaults/level gen 22:29:33 angel is actually pretty strong 22:29:42 -!- petete has quit [Ping timeout: 240 seconds] 22:31:28 does anyone know if we have a utility function for "if you can hear X, give Y message, otherwise give optional Z message"? 22:46:00 Gnoll Sergeants do not appear as wielding weapons (https://crawl.develz.org/mantis/view.php?id=4873) by XuaXua 22:53:56 gah 22:54:48 -!- Pingas has quit [Read error: Connection reset by peer] 23:00:07 -!- valrus has joined ##crawl-dev 23:00:29 -!- SamB has joined ##crawl-dev 23:04:49 -!- MarvinPA has quit [Read error: Connection reset by peer] 23:23:24 FaMott: haloing an entire branch seems suboptimal 23:23:36 you could have creatures or dungeon features with large halo effects though 23:23:44 Hm 23:23:53 Kinda like the TSO shrines? 23:24:18 my problem with a holy branch is that it would be yet another late-game area full of stuff that all has rPois/rN+++/rTorm 23:24:40 and that lack corpses 23:24:56 (angels and demons: surprisingly similar!) 23:25:20 How about smaller slightly weaker stuff 23:25:22 Cherubs perhaps? 23:25:25 G-Flex: Actually, there are mor eholies with corpses than without. 23:25:34 I think. 23:25:35 leave corpses! 23:25:38 Maybe it's more even naow. 23:25:40 angels and daevas don't have corpses 23:25:41 oh god. 23:25:45 it would still be cool as a pan level or as a vault as a bastion of heaven or whatever 23:25:46 not sure about the newer ones. 23:25:49 Apis and shedu do. 23:25:55 ah 23:25:58 the other things still apply though. 23:26:00 As do... 23:26:06 Phoenixes, and paladins. 23:26:09 I just realized 23:26:13 I think an olympus-flavored branch would be neat (giants and titans and so forth, maybe some divine/holy stuff) 23:26:19 @??paladin 23:26:20 paladin (16@) | Speed: 10 | HD: 10 | Health: 48-82 | AC/EV: 0/10 | Damage: 26 | Flags: 08holy, spellcaster | Res: 06magic(40), 04rot, 13neg+++, 08holy | XP: 814. 23:26:22 G-Flex: I could get behind and Olympus branch <3 23:26:25 If you were to introduce cherubs that 23:26:29 Oh god, yes! 23:26:39 FaMott: Cherubs that what? 23:26:41 A Vahalla branch would be amazing 23:26:44 that dropped corpses 23:26:44 @??cherub 23:26:45 cherub (12A) | Speed: 10 | HD: 9 | Health: 63-92 | AC/EV: 10/20 | Damage: 15, 8 | Flags: 08holy, see invisible, fly | Res: 06magic(96), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 752. 23:26:47 oh. 23:26:49 nevermind. 23:26:50 haha 23:26:52 due: it would be nice as a very difficult late-game branch that is significantly distinct from the glut of demons and undead that current exists 23:26:57 G-Flex: Agree 23:27:23 And an in-branch unique perhaps? 23:27:32 G-Flex: We should do it as ascending too -- you start at the base of the mountian and climb to the plateau at the top. 23:27:43 Which means we could do a kind of ... donut-shaped layout with caves in the middle. 23:28:35 from what I understand you guys don't want to exceed 15 runes righT? 23:28:54 -!- Wensley has quit [Ping timeout: 240 seconds] 23:29:01 Drop-in rune replacements is fine, though. 23:29:14 Ah 23:29:24 G-Flex: An Olympus replacement for Tomb, wehre Tombb just doesn't place in Crypt, would be cool. 23:31:00 How large would it be in terms of floors? 23:31:46 Three floors would be enough, I think. 23:34:41 hmm 23:34:45 crypt -> tomb makes a lot more sense than crypt -> holies, though 23:34:51 unless you mean putting the branch entrance somewhere else 23:35:42 evilmike: Hence "where Tomb just doesn't place in Crypt" 23:35:47 evilmike: But I left the "butsomewhere else" unsaid. 23:35:52 ah 23:35:55 I'm not sure if late Dungeon or elsewhere in Vaults would work. 23:36:36 <|amethyst> you could make the entry vault take up the whole level of Crypt, and theme it as purgatory 23:37:10 hm. 23:37:28 I suppose that works for holy, but I'm thinking the Olympus one would be really good. 23:38:18 * due stabs phoenixes 23:42:58 it's unfortunate that it has to replace tomb; I think it's the best branch in terms of atmosphere 23:43:23 well, it doesn't have to 23:43:32 but if it had a rune it would need to replace something 23:44:18 yeah, true; I guess I'd kind of like it to replace a hell or one of the pan runes, but tomb does make sense 23:44:32 replacing the abyssal rune would be nice 23:44:45 I am actually of the opinion that we could just nuke the abyssal rune. 23:44:58 i'm about to enter zot on a character with 14 runes (no abyss visits) 23:45:25 getting the abyss rune is really, really about luck, I've found 23:45:26 yes, please get rid of the abysmal rune 23:45:31 or add another way to find it 23:45:32 and being strong enough to withstand the onslaught 23:45:34 i dont like the idea of just reducing the game to 14 runes though 23:45:47 its mostly a matter of scoring 23:45:50 oh 23:45:52 put it in the starting area when you get abyssed 23:45:53 I don't mean remove it 23:45:55 replace it:) 23:46:11 I am making no sense again today 23:46:26 or well put some vault with it in the starting area, i mean 23:46:33 then you can guard it with whichever tough dudes you want 23:47:09 true 23:47:26 I actually really like the Mount Olympus idea 23:47:27 I like the idea of being able to randomly stumble across it, I just wish there was something hard you could do somewhere else to automatically get sent to it or something 23:48:58 way back there was an idea of an abyss rune portal vault that is somewhat easy to find, but difficult 23:49:39 @??titan 23:49:40 titan (06C) | Speed: 10 | HD: 20 | Health: 87-134 | AC/EV: 10/3 | Damage: 55 | Flags: sense invisible, !sil | Res: 06magic(186), 10elec++, 12drown | XP: 3614 | Sp: b.lightning (3d24), minor healing, airstrike (0-50). 23:49:42 I'd say retool the Lantern of Shadows to act like a compass 23:49:47 this whole trudging around annoying trash for a while just to pick up a macguffin is just horrible 23:49:50 but that doesn't -- yeah 23:49:55 fix the problem 23:50:00 The only problem with a an Olympus porta lvault would be having to rename titans. 23:51:54 Hmm. Orpheus reckoned that Cronus was not murdered, but dagged nito a cave and left to dream for eternity! 23:52:13 evilmike: I like that idea 23:53:28 -!- ainsophyao has quit [Remote host closed the connection] 23:54:54 Hmm, phoenixes seem to be compiling, yay 23:58:06 due: I had to go do something, I'm back now for a bit 23:58:43 I don't know if I'd want that branch on switch with tomb though, for some reason 23:59:24 one reason I'd like a branch like that is to offset the amount of undead/demons in lategame/extended endgame, which doesn't work if you get tomb instead :P 23:59:59 and it might be annoying if your character would do okay in one but you get the other instead, or whatever