00:00:57 -!- ophanim1 has quit [Read error: Connection reset by peer] 00:01:33 -!- ophanim has joined ##crawl-dev 00:15:44 -!- elliptic has joined ##crawl-dev 00:23:52 ZorbaTHut: It's not a bug. 00:23:52 due: You have 1 message. Use !messages to read it. 00:23:55 !messages 00:23:55 (1/1) kilobyte said (16h 53m 11s ago): What about reverting fce9e988 and having Pikel's slaves stay enslaved until he dies? Ie, making leaving the level have no effect at all. Freeing on death already happens globally. 00:24:47 !tell kilobyte I'm fine with that; I'm taking a bit of sabbatical at the minute, not that that wasn't obvious. Having them unenslave on death and whenever he is pacified/banished sounds good to me. 00:24:48 due: OK, I'll let kilobyte know. 00:32:04 nstalkie the Skirmisher (L1 DSBe) ASSERT(sel.size() == 1) in 'abl-show.cc' at line 2917 failed on turn 2. (D) 00:32:42 Why not sharp tentacles? *that* would be cool. 00:35:36 -!- Guest10833 has quit [Read error: Connection reset by peer] 00:35:59 -!- Guest10833 has joined ##crawl-dev 00:36:09 -!- elliptic has quit [Ping timeout: 264 seconds] 00:40:11 -!- elliptic has joined ##crawl-dev 00:57:41 -!- Twilight-1 has joined ##crawl-dev 01:00:29 -!- Guest10833 has quit [Read error: Connection reset by peer] 01:01:08 -!- Zannick has quit [Ping timeout: 240 seconds] 01:02:14 -!- Zannick has joined ##crawl-dev 01:23:00 -!- ophanim has quit [Read error: Connection reset by peer] 01:23:00 -!- hoody_ has quit [Read error: Connection reset by peer] 01:23:11 -!- hoody_ has joined ##crawl-dev 01:49:15 Windows combined installer has wrong path to files in crawl-tiles and crawl-console (https://crawl.develz.org/mantis/view.php?id=4137) by Mikey 01:52:42 -!- herself has quit [Read error: Operation timed out] 01:54:46 -!- herself has joined ##crawl-dev 02:03:00 -!- syllogism has joined ##crawl-dev 02:05:50 -!- monqy has quit [Quit: hello] 02:09:21 A bug in examine surroundings (https://crawl.develz.org/mantis/view.php?id=4138) by El Cubo 02:18:13 -!- bmh has joined ##crawl-dev 02:23:56 -!- bmh has quit [Quit: bmh] 02:33:26 -!- hoody_ has quit [Remote host closed the connection] 02:36:35 -!- gnsh has quit [] 02:37:21 -!- elliptic has quit [Ping timeout: 264 seconds] 02:40:38 -!- hoody_ has joined ##crawl-dev 02:54:51 -!- gnsh has joined ##crawl-dev 03:15:47 -!- galehar has joined ##crawl-dev 03:38:17 -!- Chousuke_ is now known as Chousuke 04:21:49 -!- evilmike has quit [] 04:36:06 -!- petete has quit [Remote host closed the connection] 04:45:25 -!- hoody_ has quit [Remote host closed the connection] 04:56:09 -!- moocowpong1 has joined ##crawl-dev 04:56:29 does crawl compile with gcc 4.2? 04:56:35 try it and see? 04:56:52 13k errors, so no :P 04:57:01 you might be missing some dependency? 04:57:06 just wondering if it was a compiler version problem or something different 04:57:44 hmm 05:01:58 I'll figure it out some other time :/ 05:02:13 it'd be helpful to know what exactly those errors are 05:20:20 -!- herself has quit [Read error: Operation timed out] 05:20:35 -!- edlothiol has joined ##crawl-dev 05:24:31 -!- herself has joined ##crawl-dev 05:28:17 moocowpong1: what system are you compiling it on? 05:28:17 kilobyte: You have 1 message. Use !messages to read it. 05:28:28 os x 05:28:32 -!- petete has joined ##crawl-dev 05:28:34 with tiles 05:29:02 it's probably just a dependency issue 05:29:39 Curiously the relase target just gives me 05:29:40 error: There is no SDK with the name or path '/Developer/SDKs/MacOSX10.4u.sdk' 05:29:50 which probably means my system is really fucked up 05:30:24 I'll reinstall dev tools and check on dependencies and see about it then 05:34:26 you do need to specify the version of the SDK -- or use one of the few that the makefile can detect 05:34:34 but I'm afraid I lack the slightest clue how to do that :( 05:40:35 I'll look into it 05:40:36 thanks 05:47:04 -!- moocowpong1 has quit [Quit: moocowpong1] 05:47:13 -!- Ashenzari has quit [Ping timeout: 244 seconds] 05:47:55 -!- Ashenzari has joined ##crawl-dev 05:47:56 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:58:28 -!- Ashenzari has quit [Ping timeout: 260 seconds] 05:59:19 -!- Ashenzari has joined ##crawl-dev 05:59:19 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:00:02 -!- galehar has quit [Ping timeout: 252 seconds] 06:08:18 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:09:20 -!- Ashenzari has joined ##crawl-dev 06:10:22 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:38:58 03kilobyte * r92a4961655d6 10/crawl-ref/source/dat/des/ (18 files in 6 dirs): Compensate for the removal of weird behaviour of size 1 clouds. 06:38:59 03kilobyte * r048ee93b5aec 10/crawl-ref/source/ (beam.cc target.cc): Fix big cloud beams being blocked by the effect of their own passing. 06:38:59 03kilobyte * rf92219116c63 10/crawl-ref/source/monster.cc: Fix alterations of monster speed reset zombies/-likes to speed 5. 06:38:59 03kilobyte * r686c8d711d93 10/crawl-ref/source/ (godabil.cc mon-grow.cc): Fix Decomposition of zombies/ghouls not working in clouds. 06:38:59 03kilobyte * r4b8ede513159 10/crawl-ref/source/ (files.cc mon-death.cc mon-death.h): Don't "partially break" Pikel's spell when he follows stairs. 06:38:59 03kilobyte * r1a3dc4af5adb 10/crawl-ref/source/ (mon-util.cc mon-util.h monster.cc): Fix abom and beast speed randomization not being applied in some cases. 06:38:59 with a demon named "beast", what about adding "monster", "creature" and "being"? 06:38:59 -!- Ashenzari has quit [Ping timeout: 244 seconds] 06:39:42 -!- Ashenzari has joined ##crawl-dev 06:39:42 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:39:49 alright, apparently I can't sleep so let's give this another go 06:40:31 I'm confused by the layout of the .xcodeproj here, if anyone's familiar with it 06:40:56 it appears to have subprojects for the dependencies 06:41:04 but they appear to be missing? 06:41:25 is anyone familiar with building stone soup on os x? 06:41:41 some people have done it 06:43:56 hm, may be making some progress 06:44:00 we'll see 07:01:28 -!- galehar has joined ##crawl-dev 07:39:48 -!- ais523 has quit [Remote host closed the connection] 08:56:02 -!- galehar has quit [Ping timeout: 252 seconds] 09:05:00 -!- petete has quit [Read error: Connection reset by peer] 09:05:35 Lair 1 level gen (https://crawl.develz.org/mantis/view.php?id=4140) by jackofblades 09:05:35 Lair 1 level gen (https://crawl.develz.org/mantis/view.php?id=4139) by jackofblades 09:06:59 kilobyte: if you're fixing beast, please also fix dragon/imp/fiend 09:07:30 -!- hoody_ has joined ##crawl-dev 09:09:07 uhm, a dragon is a perfectly good creature 09:09:18 like, you can have both "chair" and "electric chair" 09:10:26 heck, you can have even "komodo dragon" -- pretty much like "democracy" and "people's democracy" which is anything but 09:13:03 kilobyte: a chair without any particular interesting attributes is fine, see stuff like the 'giant' dummy monster 09:13:17 dragons/imps/fiends are all quite different from the other things with name overlap, though 09:14:05 uhm, if you say to someone "dragon", it is clear what monster you have in mind 09:15:27 i disagree, that's not at all true in fantasy settings where there are often many kinds of dragon even within one settings (and dragons from different settings may be totally different) 09:15:33 for example, ours aren't intelligent 09:15:41 which is actually uncommon in contemporary fantasy 09:17:23 -!- hoody_ has quit [Remote host closed the connection] 09:21:12 -!- Cryp71c has joined ##crawl-dev 09:37:06 -!- nrook has joined ##crawl-dev 09:41:11 Hello all. I'm trying to get crawl compiling, but am getting errors about SQLITE_OPEN_READONLY not being declared from sqldbm.cc. Does anyone know how to deal with this? (building on ubuntu) 10:06:19 nrook: do you have all build dependencies installed? 10:06:23 -!- Cryp71c has quit [Quit: Leaving] 10:11:43 kilobyte: yes, at least I thought I did; I'm seeing now that I have two sqlite-looking packages installed, so I'll remove one and see what happens 10:16:56 apt-get install build-essential libncursesw5-dev bison flex liblua5.1-0-dev \ libsqlite3-dev libz-dev pkg-config libsdl-image1.2-dev libsdl1.2-dev \ libfreetype6-dev 10:17:16 (no \ ) 10:17:49 for console only: apt-get install build-essential libncursesw5-dev bison flex liblua5.1-0-dev libsqlite3-dev libz-dev 10:19:02 yes, I have all of those 10:19:25 could you say what Ubuntu is that? 10:19:49 could you update windows builds now? been waiting for the fog gen fix so long 10:19:59 8.04 10:24:54 -!- elliptic has joined ##crawl-dev 10:42:37 yay the lack of compile checks :( 10:43:40 you need to compile with -DANCIENT_SQLITE, or give BUILD_SQLITE=y to the makefile 10:44:12 ortoslon: that's just a few vaults 10:44:20 and fire craps 10:44:56 this is odd, I'm not seeing SQLITE_OPEN_READONLY in sqlite3.h, which is where I would expect it to be 10:45:19 is that because I have this old version? 10:48:29 it built for me when I #defined ANCIENT_SQLITE, that code path has the only use of SQLITE_OPEN_READONLY 10:49:04 I'm trying BUILD_SQLITE=y now, but it'll take awhile (this is an ancient computer) 10:51:08 -!- MarvinPA has quit [] 10:54:50 -!- MarvinPA has joined ##crawl-dev 11:04:11 03kilobyte * r4d28f867cc9e 10/crawl-ref/source/dungeon.cc: Fix placement of corpses often not working. 11:04:21 03kilobyte * rfd1b2da93a7b 10/crawl-ref/source/dungeon.cc: Simplify a bit. 11:21:58 kilobyte: alright, BUILD_SQLITE=y worked. Thanks! 11:26:30 -!- Wensley has joined ##crawl-dev 11:39:50 -!- monqy has joined ##crawl-dev 11:44:48 -!- blabber has joined ##crawl-dev 11:51:27 -!- upsy has joined ##crawl-dev 12:02:38 -!- hoody_ has joined ##crawl-dev 12:04:43 -!- hoody_ has quit [Remote host closed the connection] 12:35:46 -!- Twilight-1 has quit [Read error: Connection reset by peer] 12:36:14 -!- Twilight-1 has joined ##crawl-dev 13:11:22 -!- nrook has quit [Quit: Reconnecting] 13:11:37 -!- nrook has joined ##crawl-dev 13:22:31 -!- hoody_ has joined ##crawl-dev 13:30:19 -!- blabber has quit [Quit: leaving] 13:49:35 -!- st_ has joined ##crawl-dev 13:52:16 -!- hoody_ has quit [Remote host closed the connection] 14:12:08 03elliptic * r8056b6a9ebd5 10/crawl-ref/source/ (player.cc player.h): Make sickness recovery rate depend on regeneration rate more directly. 14:20:50 -!- nrook has quit [Quit: Lost terminal] 14:27:41 -!- Pacra has joined ##crawl-dev 14:54:33 wtf @ spriggan defenders with spriggan enchantress 14:55:00 is there really no better idea than to give fucking paralyze to her? :( 14:55:25 *sleep 14:59:32 !lg Napkin -log 14:59:33 983. Napkin, XL21 HEAE, T:97075: http://crawl.develz.org/morgues/0.8/Napkin/morgue-Napkin-20110616-195240.txt 14:59:51 geez.. again died to stupid "don't move" spell :( 15:01:27 need moar banishment then 15:02:21 ah, no.. paralyzed and asleep at the same time... 15:02:25 yeah, that level is scary 15:02:26 seriously though, that level is probably pretty harsh for that depth 15:02:30 it is 15:02:37 i died in it once, skipped it later 15:02:46 put it down more :] 15:03:32 it is meant to be a branch end (the palace, that is) 15:03:45 but not for 0.9 15:04:12 paralysis is always harsh among a bunch of hard-hitting monsters, too 15:04:47 -!- elliptic has quit [Ping timeout: 276 seconds] 15:05:17 sphinxes kill people dead even if there's no one near them, and you do Tomb:1 with chars much stronger than what 3-rune people use for Zot:5 15:07:21 speaking of paralysis 15:07:48 1. Pac the Demonic Blade (L27 DSMo), worshipper of Vehumet, slain by Asmodeus (the +7,+7 Sceptre of Asmodeus) on Geh:7 (geh old) on 2011-05-23, with 631247 points after 129025 turns and 9:01:03. 15:08:15 hell effect paralysis is basically instakill around anything larger than a 2 15:08:47 sure you can wear an amulet of stasis... but let's be real here no one is going to wear stasis during Hell runs 15:09:18 you can also just wait until the next hell effect occurs, but even that isn't 100% effective in preventing such instadeaths from occuring 15:11:38 also, people in the SA thread have pointed out that many people attacking mara as melee characters or otherwise feel that mara breaks crawl's "clarity of design" goal 15:12:06 i.e., take off good armor, wield a banana before attacking mara so the illusion won't kill you 15:12:45 also the illusion is perma-berserk even after you kill mara while berserking and he summons the illusion during your zerk, leading to a quick death when you run out 15:13:02 this has already probably been discussed here, but i thought i'd mention it in passing! 15:14:00 -!- blabber has joined ##crawl-dev 15:15:10 hi, just a short question: crawl is not linked against curses if build with tiles, isn't it? 15:15:23 taking armour lasts too long, but wielding a banana indeed works 15:16:54 -!- bmh has joined ##crawl-dev 15:16:58 -!- bmh has quit [Changing host] 15:16:58 -!- bmh has joined ##crawl-dev 15:16:59 blabber: appears it isn't (not surprising...) 15:18:10 hi 15:18:29 kilobyte: yes. i submitted 0.8.1 for the freebsd portstree and teh commiter added a unconditional dependency on ncurses. i will fix this with the next release. 15:18:41 hello bmh 15:18:50 did you get my excited feedback yesterday 15:18:56 just dependency? Shouldn't hurt as it's unused. 15:18:56 Wensley: saw your comments on the glyphs. I'm guessing there's a locale error on my server 15:19:04 Wensley: I'm glad you like the terror of abyss morphing. 15:19:16 heck, even if it were actually linked in, it wouldn't hurt either 15:19:21 bmh: did you see the part where the color change happened again, without me imagining it? 15:19:24 I didn't change the frequency with which exits spawn, but the layout may make it more likely for you to find them 15:19:36 oh, I did -- did you leave the game there when it happened? 15:19:41 no 15:19:44 just played as normal 15:19:51 suddenly the walls and floor were different 15:19:52 bmh: current versions should degrade to 7 bit ASCII, does that fail to work? 15:19:59 as ncurses is in the freebsd base this is not an issue. but anyway a port should depend on things it really uses exclusively. 15:20:17 kilobyte: it looks fine for me, Wensley and another friend of mine are seeing weird glyphs 15:20:55 putty was set to interpret as Latin-1, I had to force UTF-8. but it's still weird, since CAO and CDO work fine with the Latin-1 setting 15:21:02 weird 15:21:09 UTF-8 >> Latin-1 15:23:35 Wensley: perhaps I should tone down the frequency of shifts. Or how much it shifts by 15:23:48 bmh: actually, I love the shifts 15:23:55 it makes the abyss a very _interesting_ place to be 15:24:07 If I decrease the shift amount and increase the frequency, I think it'll morph better 15:24:15 that sounds like it should work 15:24:30 -!- blabber has quit [Quit: leaving] 15:24:50 -!- elliptic has joined ##crawl-dev 15:26:19 bmh: are AK spawns fixed yet? just spawned in a rock tomb 15:26:33 although one turn later it opened up via shifting 15:28:20 also, what do you mean when you say that you need to implement vault decay? because vaults are already decaying, although very slowly 15:30:15 -!- moocowpong1 has quit [Quit: moocowpong1] 15:31:50 bmh: is blinking in the abyss now totally disallowed? 15:32:04 Wensley: they do not, they just force UTF-8 themselves 15:33:32 Wensley: Crawl 0.8 and newer, like about every single ncurses program, assumes your locale matches your display. In 0.7- you could (and had to) set it separately in init.txt. 15:33:53 okay 15:34:08 DGL will try to force UTF-8 mode in a way that works on most terminals, so it doesn't matter what you set there 15:38:39 ZRN the Slayer (L26 DSFi) ASSERT(smc) in 'mon-util.cc' at line 1093 failed on turn 134390. (Zot:4) 15:39:05 !lm ZRN type=crash -log 15:39:05 1. ZRN, XL26 DSFi, T:134390 (milestone): http://crawl.akrasiac.org/rawdata/ZRN/crash-ZRN-20110616-203838.txt 15:40:56 trampled into a shaft 15:43:05 !learn edit pearl_dragon[2] s/61/76/ 15:43:06 pearl dragon[2/2]: Up to 162 per breath plus 48 per turn in clouds. Cerebov's firestorm is up to 136 (76 with rF+++) + resistable clouds. "Caution advised" is an understatement. 15:47:30 -!- Wensley has quit [Ping timeout: 260 seconds] 15:47:50 -!- Wensley has joined ##crawl-dev 15:48:55 -!- hoody_ has joined ##crawl-dev 15:50:52 whoa. 15:51:02 Wensley: I don't think I modified blinking at all 15:51:07 that kind of damage sounds pretty insta-kill-y for the vast majority of characters 15:51:09 -!- elliptic has quit [Ping timeout: 264 seconds] 15:51:20 kilobyte: ah, I'm not running DGL on my server. I should. 15:52:15 Pacra: yeah, that's why when I added them mostly-guaranteed on D:26 for a short time, the pearl dragon there was dubbed "D:26 Sigmund" 15:52:26 haha 15:52:36 indeed 15:52:42 that's just mean. 15:52:58 bmh: it's enough to just echo -e '\e%G' 15:53:04 bmh: once again my AK spawned inside a rock tomb, this time it took six turns of waiting for shifting to open a passageway. could be bad for new players 15:53:22 Wensley: That's a bug. 15:53:32 The proto-abyss is simply wrong. 15:54:21 yeah, I'm concerned that AKs will not be able to reach their gate 15:54:56 maybe it could be solved by designing an AK-specific abyss vault that they always spawn inside 15:55:26 have a look when I've fixed the proto-abyss 15:55:30 also, you still haven't answered my previous question, which is what you mean when you say that vault decay has yet to be implemented 15:55:48 Vaults don't morph. 15:55:51 he did answer that earlier, i read it before i left for work :P 15:56:03 my power went out, sorry :P 15:56:07 I wouldn't want to morph the terrain in a rune vault and make the rune easy to grab 15:56:35 My plan is to 'expire' the vaults by unmasking them and nuking all the items inside 15:56:43 okay 16:00:17 kilobyte: well, i thought those spriggans were actually really cool.. but this paralyze+sleep at once was sucky, of course 16:00:46 the serpent of hell's description appears to be "Well now, isn't this buggy?" 16:01:51 and Serpent of Hell causes compiler warnings 16:02:46 Wensley: did you save and start your game again before you saw the color error? 16:03:10 bmh: about 8,000 turns before, maybe 16:03:55 !tell Cryp71c in your rewrite of combat effects, how do you handle trample? Current version crashes if you get trampled into a shaft, I'm not fixing that as you completely overhauled that part -- what should we do? 16:03:56 kilobyte: OK, I'll let Cryp71c know. 16:04:53 bmh: compiler warnings on Serpent of Hell? What compiler/platform? 16:08:50 -!- st_ has quit [] 16:09:12 g++ 4.2.1 on OSX 10.6.6 16:09:20 bmh: is random teleportation still in? 16:09:31 Wensley: not at the moment 16:10:06 well, something weird just happened... was sitting in a disco vault holding s for about 2.5k turns and suddenly the vault is just gone 16:10:13 and my surroundings are all different 16:13:08 whoa, I ran into a vault with small chambers filled with empty arches behind doors, and after waiting for a few hundred turns exactly half the vault is gone 16:13:27 sounds like a masking issue 16:13:32 can you save your game so I can have a look? 16:15:06 agh, sorry, I moved away 16:15:15 think I might still be close to it 16:16:17 okay, found it again 16:16:32 saved 16:16:34 thanks 16:16:59 even more parts of it are gone now, when I first realized that half of it was gone, there still existed four rooms with arches and doors 16:17:04 hmmm.. 16:17:06 you can still see where those rooms were 16:17:09 yes 16:18:12 my only guess is bad masking 16:18:48 -!- edlothiol has quit [Quit: edlothiol] 16:19:20 ok. After resting for a long time, the whole vault blew up. 16:19:27 It's probably a masking error. 16:26:06 -!- galehar has joined ##crawl-dev 16:47:24 -!- ortoslon has left ##crawl-dev 16:51:05 -!- bmh has quit [Quit: bmh] 16:56:58 -!- hoody_ has quit [Remote host closed the connection] 17:02:31 -!- hoody_ has joined ##crawl-dev 17:08:16 -!- galehar has quit [Remote host closed the connection] 17:11:54 -!- blackpenguin has quit [Ping timeout: 246 seconds] 17:12:09 03MarvinPA * r2989933535ed 10/crawl-ref/source/spl-damage.cc: Simplify and improve LRD and shatter damage calculations 17:12:19 03MarvinPA * r4e31c7c61ae4 10/crawl-ref/source/stuff.cc: Octopodes don't have feet, either 17:12:19 03MarvinPA * ref1b6a97e905 10/crawl-ref/source/player.cc: Cap sustain abilities at 2 levels 17:13:08 -!- hoody_ has quit [Remote host closed the connection] 17:13:12 -!- blackpenguin has joined ##crawl-dev 17:22:18 -!- syllogism has quit [] 17:44:19 -!- upsy has quit [Quit: Leaving] 17:57:49 -!- MarvinPA has quit [] 17:58:22 -!- MarvinPA has joined ##crawl-dev 18:14:37 -!- Pacra has quit [Quit: Leaving] 18:18:08 03dolorous * r9bfc66a3247e 10/crawl-ref/source/stuff.cc: Properly use player_has_feet() in the item appearance canned message. 18:21:29 has anyone made player_has_head yet 18:21:40 do octopodes have heads 18:21:47 where do we draw the line 18:21:49 yes, though they don't have skulls 18:21:52 is a mantle a head 18:22:12 maybe a mantle is a head+torso combo 18:22:13 one could reasonably call the mantle either its head or its body (it certainly doesn't have a neck, though) 18:22:23 Uncle Vernon? 18:22:36 Also, did anyone comment on The Fisherman/The Fisherman's Wife? 18:23:37 as far as I know due is hallucinating 18:32:41 -!- evilmike has joined ##crawl-dev 18:40:14 -!- due has quit [Ping timeout: 250 seconds] 19:25:27 -!- due has joined ##crawl-dev 19:25:27 -!- due has quit [Changing host] 19:25:28 -!- due has joined ##crawl-dev 19:29:18 what's exactly the point in adding the value of inventory to score of winners? 19:29:48 -!- Wensley has quit [Ping timeout: 276 seconds] 19:30:07 to give people the misconception that they should carry all their artefacts out of the dungeon :P 19:30:35 you can get a whooping 5k for the horn of Geryon if you burn a scroll of identify on it... un-ided horn is worth 1k 19:31:00 but yeah, i'd say there's not much point to it 19:31:03 !lg * win cv>=0.5 min=score 19:31:16 3307. syllogism the Farming Englaciator (L1 HEIE), worshipper of Nemelex Xobeh, escaped with the Orb!. on 2010-01-28, with 250008 points after 209486 turns and 21:26:39. 19:33:33 of that, the Orb was worth 250000 20:20:14 03dolorous * r2f2eab1eef21 10/crawl-ref/source/mutation.cc: Preemptively disallow felids from getting the tentacles mutation. 20:21:28 ^^ reminds me to mention again: we could possibly use tentacles mut as a DS facet 20:21:49 aren't they just worse claws, though? 20:22:06 it's probably still somewhat buggy, but i think the design on it is fine (it's less damage than claws, but doesn't chop hydras) 20:22:18 not chopping hydras isn't that much of an upside :P 20:22:20 eventually it will permit constricting (right now it just does an aux attack called 'constrict') 20:22:42 right, that might be cool 20:23:17 reaching could be another thing tentacles could give 20:23:34 right now, octopodes have tentacles 3 - they could have tentacles 2, and have tentacles 3 be 'long' tentacles, which you can evoke reaching with even if unarmed 20:23:47 (regardless of wielded weapon) 20:24:47 heck, you could do both: arm tentacles give reaching, leg tentacles give constricting (monstrous DS, or other-mutated DS, can have both) 20:40:08 03dolorous * r8309b649c622 10/crawl-ref/source/mutation.cc: Make the translucent skin mutation and the camouflage skin mutation conflict. 20:40:39 nice catch 20:41:42 -!- casmith789 has joined ##crawl-dev 21:08:07 LuckyNed the Warrior (L19 OgBe) (Swamp:3) 21:15:36 -!- hoody_ has joined ##crawl-dev 21:30:42 -!- Twinge_ is now known as Twinge 21:31:55 -!- hoody_ has quit [Remote host closed the connection] 21:46:50 -!- Zaba has quit [Ping timeout: 260 seconds] 21:55:14 -!- Zaba has joined ##crawl-dev 21:57:44 -!- hoody_ has joined ##crawl-dev 22:11:00 !tell galehar it looks like ash's xp penalty wrath was removed in commit df6069d36c7590, meaning his penance is permanent again (permanent -4 to all skills). is that intended? 22:11:00 MarvinPA: OK, I'll let galehar know. 22:11:32 nice 22:12:29 mm, i dunno if the skill penalty was meant to replace or be in addition to the xp penalty, but it should definitely at least time out somehow :P 22:28:19 -!- Pacra has joined ##crawl-dev 22:41:44 hellectric eels. 23:38:47 -!- Pacra has quit [Quit: Leaving] 23:47:48 -!- hoody_ has quit [Remote host closed the connection] 23:52:44 -!- hoody_ has joined ##crawl-dev