00:00:51 Unstable branch on crawl.develz.org updated to: 0.9-a1-557-g5288b87 (32) 00:09:05 Windows builds of master branch on crawl.develz.org updated to: 0.9-a1-557-g5288b87 00:35:36 -!- Twilight-1 has quit [Read error: Connection reset by peer] 00:35:58 -!- Twilight-1 has joined ##crawl-dev 02:04:36 -!- Twilight-1 has quit [Read error: Connection reset by peer] 02:05:00 -!- Twilight-1 has joined ##crawl-dev 02:06:10 -!- Wensley has quit [Ping timeout: 244 seconds] 02:18:23 MarvinPA: unarmed fighters make sense (heavy armour), but gladiators with no weapon or shield -- that's just a monk 02:22:24 unarmed gladiator doesn't keep the buckler? I assumed that it would 02:24:23 oh, they still get a shield or a buckler, I confused that with acquirement 02:24:47 you don't get any shields from acquirement if you have unarmed skill 02:25:57 really? that's strange 02:26:08 since shields work decently with unarmed 02:27:02 also if 1 unarmed skill is enough to prevent getting a shield ever, that encourages chars using 2-handers to get unarmed 1 sometime 02:32:31 it's a random chance for low skill, IIRC 02:33:38 this counts only if you're not wielding a weapon at the moment 02:34:31 the rule for no shield is: no weapon and skill(UNARMED)>random2(8), any 2-handed weapon, or any ranged weapon 02:34:43 which includes slings which were recently made to ignore shields 02:36:49 ... and that's only in one code path, the other can always give a shield regardless of skills (but is not biased towards empty slots either) 02:37:52 -!- galehar has joined ##crawl-dev 02:39:20 hi 02:39:25 hi galehar! 02:39:47 hm, so my flight is at 9 or so tomorrow. i'm getting up at 5! not to be early ffor the flight, but so i can drive in the opposite direction to a good vantage point to photograph the eclipse!!! 02:39:52 And then have enough time to catch my flight. Hopefully. 02:40:02 -!- elliptic has quit [Ping timeout: 258 seconds] 02:45:59 5? That's quite late in the night. 03:04:42 kilobyte: I guess if you're waking up, it's early in the morning instead. 03:05:32 -!- monqy has quit [Quit: hello] 03:07:42 I recently tend to sleep long after dinner, often 3-4 hours, waking around 22. So by your definition that's morning then :p 03:07:42 -!- hoody_ has quit [Remote host closed the connection] 03:12:33 kilobyte: You know what i mean... 03:12:50 I hate when my snarky comments are answered in the same way ;) 04:58:24 03kilobyte * r860757aa136d 10/crawl-ref/source/acquire.cc: Jewels acquirement for seafood: only 1/9 amulets, not 1/3. 05:47:03 -!- Ashenzari has quit [Ping timeout: 240 seconds] 05:47:45 -!- Ashenzari has joined ##crawl-dev 05:47:45 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:55:51 -!- fdel has joined ##crawl-dev 05:58:00 Trying to put on a cursed amulet while another (cursed) is worn should directly give the "stuck to you" message (https://crawl.develz.org/mantis/view.php?id=4134) by Nexos 06:03:02 -!- edlothiol has joined ##crawl-dev 06:16:36 -!- evilmike has quit [] 06:23:04 -!- petete has joined ##crawl-dev 06:44:14 while working on the skill costs, I noticed that warpers have significantly more skill points than other background. Average is 1562. Warpers have 2197. 2nd highest is gladiator with 1956. Then it's smooth from 1776 to 1123 (healer). 06:53:16 mostly because their magic skills have little use in combat, I guess 06:54:19 basically just blink 07:01:14 -!- st__ has joined ##crawl-dev 07:04:42 anyway, this will probably be smoothed out on its own with the new skill cost (because of reduced cost of L1) 07:05:52 if you go downstairs with Pikel following and some slaves stay behind on the level, they will be free when you come back. Even if you didn't kill Pikel. Bug? 07:07:09 -!- edlothiol has left ##crawl-dev 07:07:20 -!- edlothiol has joined ##crawl-dev 07:22:52 it's done intentionally 07:23:38 I guess now that we have a means to free them off-level this quirk can go. 07:26:56 fce9e988, by due 07:27:12 just like the original code for Pikel 07:28:23 hrm, since he said he gets up at 5 tomorrow (in whatever his exact time zone is), there's no need to even wonder if he's still awake :( 07:30:44 !tell due What about reverting fce9e988 and having Pikel's slaves stay enslaved until he dies? Ie, making leaving the level have no effect at all. Freeing on death already happens globally. 07:30:45 kilobyte: OK, I'll let due know. 07:31:07 I think that would be better. 07:31:47 it inconsistent now, since if you go down with a couple of slaves and pikel stays behind, they are not free. 07:33:00 yeah, there were technical reasons before but now they're gone 07:33:35 !learn edit pearl_dragon[2] s/97/61/ 07:33:36 pearl dragon[2/2]: Up to 162 per breath plus 48 per turn in clouds. Cerebov's firestorm is up to 136 (61 with rF+++) + resistable clouds. "Caution advised" is an understatement. 07:34:26 -!- syllogism has joined ##crawl-dev 07:37:12 ??pearl dragon 07:37:12 pearl dragon[1/2]: A holy monster! It breathes holy flames (3d36) that cause extra damage for evil beings. Its claws are holy-wrath branded. 07:37:26 how thematic 07:39:57 oh, its breath is now width 1 rather than 3, but since fire crabs have the same I guess this was not an intentional change 07:47:24 I posted a BR about that a while ago 07:53:12 -!- bmh has joined ##crawl-dev 07:53:16 hey 07:53:26 -!- bmh has quit [Changing host] 07:53:26 -!- bmh has joined ##crawl-dev 07:57:09 apart from the some bugs, I think I've banged the abyss into the state that it's worth having people look at it again 07:58:05 cool 07:58:09 what's new? 07:59:08 I've tightened up morphing behavior 07:59:13 If monsters are occluded by incoming walls, they're nudged out of place 07:59:41 When walls vanish, they do so in a puff of smoke to reduce the LOS jitter 08:00:43 Also, if a monster is occluded by an incoming wall, and can't be safely placed somewhere, it gets devoured by the abyss 08:02:31 The only bug I'm aware of is incorrect terrain generation for Abyssal Knights. There's something dodgy about that particular code path 08:03:04 oh, so you've got terrain morphing working now. awesome :) 08:03:28 what about mapping? Is it still completely disabled or is there so delayed rotting? 08:03:34 *some 08:03:55 I haven't touched rotting 08:04:15 The abyss morphs *a lot*. At present I have it morphing on average once every 10 turns 08:04:54 should I check it out now or do you still have some last minute changes to commit? 08:05:27 I'm on a train and the wifi provider is blocking SSH, so I can't push my commit yet 08:07:40 ok, let us know when it's ready for additional testing. 08:07:52 you can bump your tavern post too 08:08:12 would be great to merge it in time for 0.9 08:10:24 back in a few hours 08:10:24 -!- bmh has quit [Quit: bmh] 08:11:18 -!- elliptic has joined ##crawl-dev 08:19:59 -!- st__ has quit [] 08:20:21 -!- st__ has joined ##crawl-dev 08:22:36 -!- st__ has quit [Client Quit] 08:22:55 -!- st__ has joined ##crawl-dev 08:25:16 -!- st__ has quit [Client Quit] 08:31:01 -!- st_ has quit [] 08:49:07 already a 15 runes Op win: https://crawl.develz.org/tavern/viewtopic.php?p=20457#p20457 08:49:16 -!- hoody_ has joined ##crawl-dev 08:49:40 -!- ais523 has joined ##crawl-dev 09:05:25 -!- elliptic has quit [Quit: Leaving] 09:24:16 -!- hoody_ has quit [Remote host closed the connection] 09:32:36 -!- Wensley has joined ##crawl-dev 09:38:51 -!- elliptic has joined ##crawl-dev 09:39:26 -!- bmh has joined ##crawl-dev 09:39:39 -!- bmh has quit [Changing host] 09:39:39 -!- bmh has joined ##crawl-dev 09:39:48 galehar: I've pushed my abyss to github.com/bhickey/crawl 09:58:26 galehar: or crawl@ch4n.org (password: crawl) as mentioned earlier, the proto-abyss is bugged. 09:58:31 -!- bmh is now known as bmh_away 10:01:40 -!- hoody_ has joined ##crawl-dev 10:08:30 -!- elliptic has quit [Quit: Leaving] 10:14:05 -!- hoody_ has quit [Remote host closed the connection] 10:21:14 -!- Twilight-1 has quit [Ping timeout: 252 seconds] 10:23:21 -!- Twinge has quit [Read error: Connection reset by peer] 10:23:32 -!- Twinge has joined ##crawl-dev 10:31:29 -!- elliptic has joined ##crawl-dev 10:31:41 -!- Twilight-1 has joined ##crawl-dev 10:34:00 -!- Zaba has quit [Ping timeout: 260 seconds] 10:35:10 -!- Zaba has joined ##crawl-dev 10:37:53 -!- galehar has quit [Quit: Page closed] 10:43:08 -!- elliptic has quit [Quit: Leaving] 11:04:52 -!- bmh_away is now known as bmh 11:13:36 -!- hoody_ has joined ##crawl-dev 11:38:29 ping? 11:44:19 hello 11:44:32 I heard something something about abyss, is it done? 11:44:40 no, but it's getting there 11:44:49 what's left? 11:45:12 Vaults need to decay over time. 11:45:18 Some translocation effects should be tweaked 11:45:25 Difficulty does not scale yet 11:46:58 vaults need to decay? I figured that nobody would stand still in the abyss long enough to notice :P 11:48:00 I've removed discontinous abyss jumps. If you find a vault and walk 10 paces left, wait 100 turns and walk 10 paces right, the vault will still be there 11:49:11 it's on my server if you want to play with it 11:49:11 cool 11:49:22 sure thing 11:50:20 what's the address? sorry :P 11:51:13 crawl@ch4n.org 11:51:20 I should probably install the CDO key on that account 11:53:45 -!- bmh is now known as bmh_away 11:56:54 -!- monqy has joined ##crawl-dev 11:57:03 I'm getting some weird glyph errors this time (last time I was using the shell from ubuntu, now I'm using putty from windows) 11:58:32 Wensley: ack. Someone else reported that. I think § was missing from his glyph set 11:58:39 * bmh_away is actually away now 11:59:14 bmh_away: thing is, I'm literally using the exact same putty settings that I use for cdo and cao, which both work fine 11:59:44 portals out of the abyss are a weird dual glyph, an a with a hat-diacritic and the copyright symbol 12:01:04 here is the symbol for a cloud of smoke: § 12:01:37 (which, on my end, looks like an uppercase A with a hat-diacritic and the normal smoke glyph) 12:02:03 Wensley: it looks like it's sending UTF-8, and your terminal is interpreting it as Latin-1 12:02:22 yes 12:02:27 -!- blabber has joined ##crawl-dev 12:02:29 is that an issue with my side? with his server? with his rcfile? 12:02:44 most likely it's fixable on your side 12:03:02 whether it's your side's fault or the server's fault depends on exactly how they're doing character set negotiation 12:03:07 is there an encoding option on your side anywhere? 12:05:49 ah yes, found an option to specify the interpretation as UTF-8 12:06:13 works fine now 12:08:11 weird that CDO/CAO don't have that issue, but then again he's just hosting the game rather than using DGL, and I'm not sure if that causes any differences 12:11:02 bmh_away: this abyss is crazy and great, was resting one turn at a time while cornered from some monsters, hoping for a teleport, when two of the walls I was resting next to turned out to be a huge hidden door 12:12:40 the turn after opening it, I teleported XD 12:13:00 -!- upsy has joined ##crawl-dev 12:13:07 wait no, I don't think this is teleportation, I think it's the abyss changing around me 12:13:39 it could probably use a message or something, I kept thinking I was teleporting small distances because the same monsters would always be somewhere nearby 12:20:32 -!- Zaba has quit [Ping timeout: 252 seconds] 12:30:41 -!- Zaba has joined ##crawl-dev 12:35:36 -!- Twilight-1 has quit [Read error: Connection reset by peer] 12:35:56 -!- Twilight-1 has joined ##crawl-dev 12:43:19 Is the 66% mutation add resistance from "genetically stable" mut1 not exaggerated? 12:43:44 I ate like 40 mutagenic chunks (and a couple of potions) to remove a single mut 13:59:45 -!- casmith789 has joined ##crawl-dev 14:00:42 -!- casmith789 has quit [Remote host closed the connection] 14:22:11 -!- blabber has quit [Quit: leaving] 14:27:34 !tell bmh is there some rhyme or reason as to when the abyss' color scheme changes, or when its layout shifts? with colors especially, it's sort of weird how it happens all of a sudden without any sort of warning. 14:27:38 Wensley: OK, I'll let bmh know. 14:30:47 -!- ais523 has quit [Read error: Connection reset by peer] 14:47:45 -!- bmh_away is now known as bmh 14:48:24 color changes? 14:48:25 bmh: You have 1 message. Use !messages to read it. 14:48:31 !messages (yes, I saw it...) 14:48:33 (1/1) Wensley said (20m 55s ago): is there some rhyme or reason as to when the abyss' color scheme changes, or when its layout shifts? with colors especially, it's sort of weird how it happens all of a sudden without any sort of warning. 14:48:59 -!- Cryp71c has joined ##crawl-dev 14:49:01 bmh: trample :( 14:49:16 Eronarn: I've been out of the country, cut me some slack. 14:51:35 bmh: I suppose I mean that sometimes the abyss will shift without the color changing, while other times it does 14:52:29 Wensley: odd. I haven't observed the color change. 14:53:00 I'm not persisting data cross saves 14:54:22 I could just be imagining it, maybe last time I saw it happen I was near bloody walls which turned into green rock, I'll keep running around 14:55:07 oh! That isn't a color change 14:55:16 Blood is added with a separate function 14:55:28 also, I love how often the abyss's shifting both enables you to escape when you're cornered, and thwarts the escapes you think you've made 14:55:57 just flew over a lava chokepoint, and then the walls disappeared and the enemies came pouring through 14:56:10 ha! lovely 14:56:27 monsters can get crushed by the abyss 14:57:19 -!- blabber has joined ##crawl-dev 14:57:34 can it crush, say, geryon if you banish him, and destroy the horn? 14:57:48 maybe what caused me to think it was a color change is that sometimes all the walls on the screen stay in the same location, but get turned from rock into stone and metal 14:57:49 MarvinPA: it doesn't actually kill anything 14:57:59 aha ok 14:58:08 It throws the monster back into the abyss 14:58:17 I think if you banish geryon you're asking for trouble, anyway :P 14:58:26 It should have the same effect as if you were fighting Geryon and then you got hit with an abyss shift 14:58:26 i did that once :( 14:58:50 sounds pretty cool 14:58:53 Wensley: the glyph errors you're seeing are probably due to a dodgy locale setting on my server 14:59:26 The two features I need before I bug you guys about putting this in trunk are 1) persisting the abyss state variables across saves 14:59:30 2) vault decay 15:02:27 -!- bmh is now known as bmh_away 15:02:36 bmh: I do feel like it could be nice to have a message just after the abyss shifts, like labyrinths have 15:03:55 also, I'm seeing an occasional huge, oddly-shaped door 15:04:04 which I'm fine with, but other people might find weird 15:05:55 .+. 15:05:57 .++ 15:05:59 ++. 15:06:01 +.. 15:06:02 ^ all one door 15:07:27 -!- hoody_ has quit [Remote host closed the connection] 15:08:18 -!- Twinge_ has joined ##crawl-dev 15:10:08 -!- Twinge has quit [Read error: Connection reset by peer] 15:12:29 holy crap, found an altar to every god in a vault in the abyss 15:12:40 -!- Cryp71c has quit [Quit: Leaving] 15:13:22 there's an abyss temple vault, yeah 15:16:22 hmm, i should really stop picking up the runes when i clear branch ends 15:16:36 so i can get piety later when i convert to ash (that probably shouldn't be possible) 15:17:10 maybe when runes are turned into an attribute, you should just gain however much ash piety they'd be worth upon conversion 15:17:52 alternatively runes for piety could just not be a thing, dunno which is better really 15:18:09 does anyone ever run low on ash piety? 15:18:32 bmh: I'm sitting in this vault and it's decaying, although slowly. what more is there to add? 15:18:45 well it takes a while to gain piety upon conversion, once you have high piety it tends to stay high though 15:19:19 it'd certainly be worth it to leave runes sitting there and come back to them 15:19:50 insta-piety upon conversion sounds like it would make reskilling too easy. in fact, I think I'll do just that on my current ddcr, when I make the switch from kiku to tso 15:21:10 well you wouldn't be able to get up to reskilling, it's 10 piety per rune 15:22:06 ah, I thought it was some huge amount 15:23:17 i suppose if you converted right at the endgame that'd be 150, enough for reskilling 15:23:51 if you've just allruned, what's the point? :P also not like you can go back for the four pan runes 15:24:04 ash zigs! 15:24:08 haha 15:24:09 mm ok 15:24:23 but you could feasibly get 90 piety for free before going to pan with ash, then 15:24:24 you also get some piety on conversion, right? starts at 15 or something? 15:24:44 yeah, i think so 15:25:28 I like the flavor of runes=knowledge=happy ash, but maybe ash could do something else to show her appreciation 15:28:39 also, why do fiends have a "melee" spell? 15:28:41 @??fiend 15:28:41 Fiend (041) | Speed: 10 | HD: 18 | Health: 76-129 | AC/EV: 15/6 | Damage: 25, 15, 15 | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(288), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 4695 | Sp: hellfire (3d20), torment symbol, melee. 15:29:08 they used to have hellfire/torment coded as abilities rather than spells 15:29:21 and were special-cased to use them less often than they would do normally 15:29:46 so the melee spell makes them retain that behaviour 15:29:55 okay, that's reasonable 15:30:36 rename fiends and dragons thanks in advance 15:31:07 (imps too while you're at it) 15:31:23 "red fiends"? 15:31:44 super fiends 15:31:49 fire fiends 15:32:14 but yes, it would be good to rename them probably 15:32:42 yeah, the dragon thing has struck me as odd before, hadn't though about the other two 15:32:56 crimson imp 15:32:59 crimp 15:33:01 lava dragon 15:33:08 @??dragon 15:33:08 dragon (03D) | Speed: 10 | HD: 12 | Health: 70-110 | AC/EV: 10/8 | Damage: 20, 13, 13 | Flags: fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1357 | Sp: flame blast (3d24). 15:33:10 ash fiend 15:33:18 you'd expect lava dragons to live in lava 15:33:22 so make that happen too 15:33:54 an ash fiend sounds like a total loser, like the fiend that nobody would pick for their hell softball league 15:34:11 counterpoint: pit fiend 15:34:24 -!- CIA-42 has quit [] 15:34:27 they're called pit fiends because they don't fly so they're susceptible to pits 15:35:35 I think the name of imps should reflect their blinking somehow, as it's their most memorable trait 15:36:10 blink imps -> blimps 15:36:30 crooked imps 15:36:43 have-got-something-in-their-eye imps 15:38:33 sulfurous imp, and make the clouds be choking smoke instead of blink magic-y clouds 15:40:00 choking smoke -> choke 15:41:01 -!- fdel has left ##crawl-dev 15:44:23 bmh_away: found the temple vault in abyss, and it took about 3,000 turns for all the altars to disappear, although I'm not sure if that's due to shifting or decay or some other effect 15:45:05 there are still quite a few floor tiles left, though 15:45:56 -!- CIA-61 has joined ##crawl-dev 15:50:18 oh man, found the rune and the abyss shifted around me, cutting me off. good thing there were a few rock squares to dig through 15:50:50 so I guess this abyss will be less soul-crushing, on average, since shifting has less of a likelihood of losing you the rune/exit than shifting 15:51:17 -!- hoody_ has joined ##crawl-dev 15:51:33 also I love that you can just run basically forever, and then if you get cornered stand your ground against the endless hordes until the abyss shifts around you in the hope that you'll be able to escape 15:52:23 what if we increased abyssal monster generation once you've found the abyssal rune, like a mini-orb run? 15:54:39 -!- Textmode has joined ##crawl-dev 15:54:44 bmh_away: totally just got a color scheme change... the floor was blue with yellow rock walls, now it's grey with white rock walls 15:56:35 also, just got another hilarious huge door: thirteen squares in total, mostly shaped in a 3x4 rectangle 16:01:24 oh man, that's two exit gates destroyed by shifting 16:01:31 it's more heartbreaking than I realized 16:04:31 augh, three! as I was right next to it! 16:04:33 love this abyss 16:04:35 <3 16:05:39 to revise my earlier statement, I think I'm actually filled with *more* dread, because shifting in the new abyss happens so much more than teleporting in the old abyss 16:05:46 but exits seem more frequent, too 16:12:21 I can only think of one weird edge case, which is that when you're over a square that square will be preserved when the abyss shifts, and very rarely shifting can fully entomb you in a stone box, which could lead to one in a million unfair deaths 16:12:51 it's probably not a problem 16:16:40 (which is to say, if you're over deep water/lava and have no renewable source of lev when you get entombed) 16:17:00 -!- syllogism has quit [] 16:20:51 -!- blabber has quit [Quit: leaving] 16:31:21 dpeg_entry_water_fire can trap players (https://crawl.develz.org/mantis/view.php?id=4135) by zorbathut 16:41:42 bmh: bottom line: new abyss with shifting is phenomenal, I love it and can't wait to see it incorporated into the game. 16:42:35 just need to look at what causes intermittent color scheme changes (only got one in 10k turns) 16:51:07 -!- Twilight has joined ##crawl-dev 16:51:17 -!- Twilight-1 has quit [Read error: Connection reset by peer] 16:51:33 -!- Twilight is now known as Guest10833 16:57:39 -!- Zaba has quit [Ping timeout: 255 seconds] 17:06:26 -!- Zaba has joined ##crawl-dev 17:09:26 -!- galehar has joined ##crawl-dev 17:11:41 -!- galehar has left ##crawl-dev 17:11:51 -!- galehar has joined ##crawl-dev 17:30:32 -!- hoody_ has quit [Remote host closed the connection] 17:41:18 -!- hoody_ has joined ##crawl-dev 17:42:42 -!- evilmike has joined ##crawl-dev 17:43:01 -!- greensnark has quit [Ping timeout: 240 seconds] 17:43:41 -!- greensnark has joined ##crawl-dev 17:44:36 -!- upsy has quit [Quit: Leaving] 17:53:50 -!- Wensley has quit [Ping timeout: 276 seconds] 17:54:26 -!- ophanim has joined ##crawl-dev 18:02:54 -!- bmh_away has quit [Quit: bmh_away] 18:16:05 -!- hoody_ has quit [Remote host closed the connection] 18:21:14 -!- hoody_ has joined ##crawl-dev 18:33:52 -!- ophanim1 has joined ##crawl-dev 18:35:42 -!- petete has quit [Quit: No Ping reply in 180 seconds.] 18:36:00 -!- petete has joined ##crawl-dev 18:41:55 -!- Zaba_ has joined ##crawl-dev 18:43:17 -!- Chousuke_ has joined ##crawl-dev 18:51:39 -!- galehar has quit [Remote host closed the connection] 18:53:37 -!- Zaba has quit [*.net *.split] 18:53:39 -!- ophanim has quit [*.net *.split] 18:53:43 -!- jld has quit [*.net *.split] 18:53:44 -!- Chousuke has quit [*.net *.split] 18:59:51 -!- jld has joined ##crawl-dev 19:05:28 -!- herself has quit [Read error: Operation timed out] 19:07:11 -!- hoody_ has quit [Remote host closed the connection] 19:08:07 -!- herself has joined ##crawl-dev 19:27:06 -!- hoody_ has joined ##crawl-dev 19:38:38 03dolorous * r4a8ad4846167 10/crawl-ref/source/mutation.cc: Make the claws mutation and the tentacles mutation conflict. 19:48:03 -!- RjY has quit [Ping timeout: 240 seconds] 19:48:07 -!- RjY has joined ##crawl-dev 19:54:21 -!- hoody_ has quit [Remote host closed the connection] 19:57:26 Unable to "evoke" (reach) ability of a weapon when Berserk (https://crawl.develz.org/mantis/view.php?id=4136) by Vinterriket 20:36:41 -!- edlothiol has quit [Ping timeout: 240 seconds] 21:10:37 -!- hoody_ has joined ##crawl-dev 21:41:19 -!- hoody_ has quit [Remote host closed the connection] 21:44:32 -!- Zaba_ has quit [Read error: Operation timed out] 21:47:33 -!- Zaba has joined ##crawl-dev 22:39:09 -!- hoody_ has joined ##crawl-dev 22:47:25 -!- Textmode has quit [Quit: Ex-Chat] 23:41:45 is it considered a bug for an entry to force you straight to D:2? 23:43:40 aha, found a secret door. never mind :) (although if that's a bug anyway, then I can file it) 23:48:17 -!- ion has quit [Ping timeout: 276 seconds] 23:49:06 -!- ion has joined ##crawl-dev