00:00:43 LuckyNed the Warrior (L19 HOHe) (Swamp:4) 00:00:48 Unstable branch on crawl.develz.org updated to: 0.9-a1-516-gd0db90d (32) 00:06:04 -!- ophanim has quit [Quit: Leaving.] 01:23:46 -!- hoody_ has quit [Remote host closed the connection] 01:39:05 moin 02:01:13 -!- ais523 has quit [Remote host closed the connection] 02:26:17 -!- monqy has quit [Quit: hello] 02:33:39 -!- elliptic has quit [Ping timeout: 258 seconds] 02:53:32 -!- syllogism has joined ##crawl-dev 03:40:23 -!- dpeg has joined ##crawl-dev 03:40:29 !seen kilobyte 03:40:30 I last saw kilobyte at Fri Jun 10 11:30:52 2011 UTC (21h 9m 37s ago) saying yeah, thats what could be changed on ##crawl-dev. 04:01:31 hi dpeg 04:07:55 Hi 04:52:47 -!- upsy has joined ##crawl-dev 05:01:24 -!- evilmike has quit [] 05:47:02 -!- edlothiol has joined ##crawl-dev 06:07:03 -!- edlothiol has quit [Ping timeout: 244 seconds] 06:20:01 -!- bmh has joined ##crawl-dev 06:21:16 basilisks are causing errors for me. Lair vaults aren't parsing 06:21:16 bmh: You have 2 messages. Use !messages to read them. 06:21:24 !messages 06:21:24 (1/2) bhaak said (34w 2d 3h 31m 7s ago): gamefreak264 wants to tell you that he hates you 06:21:35 !messages 06:21:35 (1/1) monqy said (5d 13h 54m 21s ago): I dive lots of weakling spriggan artificers as squarelos, yes 06:22:04 bmh: are you running a clean compile? 06:22:21 due: nope. will do 06:23:04 I'm going to try to finish up my abyss overhaul today. I've got a nice 11 hour flight 06:57:01 -!- bmh has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 07:33:21 -!- Amonchakad has joined ##crawl-dev 08:13:50 -!- edlothiol has joined ##crawl-dev 08:28:59 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 09:03:03 -!- ophanim has joined ##crawl-dev 09:57:38 -!- hoody_ has joined ##crawl-dev 10:06:02 -!- elliptic has joined ##crawl-dev 10:10:10 -!- Twilight-1 has quit [Read error: Connection reset by peer] 10:10:31 -!- Twilight-1 has joined ##crawl-dev 10:22:45 -!- hoody_ has quit [Remote host closed the connection] 10:35:56 -!- ophanim has quit [Ping timeout: 250 seconds] 10:44:54 -!- rkd has joined ##crawl-dev 10:45:00 so 10:45:31 I got an idea for a species but not sure how to edit it into the dev wiki since it requires it's own page 10:45:31 :D 10:46:06 or nvm can put it into the collective species proposal I guess 11:17:01 -!- ophanim has joined ##crawl-dev 11:35:45 still no trample feedback from bmh :( 11:38:26 -!- hoody_ has joined ##crawl-dev 11:46:03 -!- hoody_ has quit [Remote host closed the connection] 12:04:57 -!- elliptic has quit [Quit: Leaving] 12:06:40 -!- monqy has joined ##crawl-dev 12:09:02 -!- hoody_ has joined ##crawl-dev 12:12:13 -!- Chapayev has joined ##crawl-dev 12:12:39 hey, i just now checked my email address where the emails went about crawl relicensing, that's an email address that i check about twice a year :( 12:12:55 i would be totally happy seeing whatever contributions i've made licensed under the gpl, did that eventually happen? 12:19:41 -!- Zaba has quit [Ping timeout: 240 seconds] 12:29:37 -!- Zaba has joined ##crawl-dev 12:36:56 -!- MarvinPA has quit [Ping timeout: 240 seconds] 12:37:32 -!- MarvinPA has joined ##crawl-dev 12:39:54 -!- ortoslon has joined ##crawl-dev 12:47:17 -!- hoody_ has quit [Remote host closed the connection] 12:48:31 -!- elliptic has joined ##crawl-dev 13:33:20 -!- hoody_ has joined ##crawl-dev 13:45:30 -!- Textmode has joined ##crawl-dev 13:45:52 -!- hoody_ has quit [Remote host closed the connection] 14:12:42 -!- hoody_ has joined ##crawl-dev 14:22:25 -!- hoody_ has quit [Remote host closed the connection] 14:25:21 -!- ophanim has quit [Read error: Connection reset by peer] 14:31:59 -!- Chapayev has quit [Remote host closed the connection] 15:08:30 -!- galehar has joined ##crawl-dev 15:08:37 hey 15:17:16 Hi! 15:17:23 galehar: still here? 15:17:38 sure, I've just arrived :) 15:18:28 galehar: thanks for incorporating the Ash feedback so quickly. 15:20:22 galehar: from my limited testing, the new HP method seems very good. I mentioned on the wiki that skipping the mutation from A screen might be better (if you like it there, just ignore me). 15:21:35 oh, I'll repeat my comment about the new HP system that I've made before: it seems strange that low-HP races lose a lot more proportionally from extra levels of the frail mutation than high-HP races do 15:22:24 elliptic: yes, I was only concerned with unmodified HP progression. 15:23:16 elliptic: good point, I haven't thought about that 15:23:48 I agree with dpeg that having the mutation on the A screen might not be so good.... a fair number of people have been getting confused about this 15:23:50 elliptic: since basic HP gain (from XL and skill) is more important than the mutation, we could think about tweaking the mutation,. 15:24:09 i'd like it to be on the a screen, but with separate colors, personally 15:24:17 if you don't have any other mutations, separate colors is useless 15:24:37 hm... what about headings, then? 15:24:38 the problem is that people start a deep elf and play a bit and then notice they have a bad mutation 15:24:45 a separate colour? It's in the colour of racial mutations. 15:25:04 What if frail/robust would only address (+-10% etc.) the resulting HP (what you see on the main screen)? 15:25:40 Eronarn: the point is that everyone expects DE to have fewer HP... no need to spend a line on the A screen on this. 15:25:42 yeah, it seems like the mutation should be independent of the racial adjustment to me 15:25:51 I put it on the mutation screen, because some people said the HP mechanism is too obscure, and that it would make it more transparent. 15:26:01 -!- ophanim has joined ##crawl-dev 15:26:17 why do we need to make mechanics like that transparent? seems contrary to how crawl works generally 15:26:28 personally i'd be fine with it not showing up on the A screen either, yeah 15:26:30 galehar: it is the eternal struggle: between opacity and transparency -- both on the behalf of the players :) 15:26:44 people really don't need to know exactly how much more HP an ogre gets than a human 15:26:45 dpeg: everyone expects felids to have fur, do we need to list that on the A screen? 15:27:04 well, on one hand, all the racial specifity are on the A screen. Everything that makes a race different from human is there. 15:27:14 possibly part of the issue was also that nobody could actually explain the old hp formulae to someone who asked 15:27:15 Eronarn: I am not saying we're doing everything right. 15:27:41 so, it would make sense to put the HP there too. 15:27:47 Someone mentioned listing the frail/robust level in the % screen (I'd be fine with this). 15:28:01 People who can stomach a large matrix of numbers will also cope with that additional bit. 15:28:02 racial MR and mp and loads of other things are hidden too 15:28:04 stat gains, etc 15:28:14 i don't think they all need to be displayed really 15:28:23 MarvinPA: i don't think this is good, fwiw, look at the number of players who don't know about undead having very different stat gain 15:28:31 yeah, I think you're right, I'll remove it. 15:28:33 so if we hide the racial frail/robust mut, what do we do when someone mutates an extra level? 15:29:31 elliptic: I believe external frail/robust should take off/add to resulting (total) maxHP, instead of increasing/removing levels from just one mutation. 15:29:50 I'll use a separate mutation. Or maybe not a mutation. That way, the frail/robust mutation won't be worst for frail races. 15:29:51 rename the racial mutation to something else? and the name won't really matter if it's not displayed anyway 15:29:57 The factors would be slightly different, there's no need (imo) to show players that internally there are two types of frail/robust mutation. 15:30:03 dpeg: yeah, using a separate mutation would be best I think 15:30:37 or at least the racial factors should be separated from the robust/frail mutation so that they stack correctly 15:30:52 elliptic: yes, I'll do that. 15:40:49 LordSloth the Fencer (L21 HECr) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 848 failed on turn 100919. (Blade) 15:45:25 -!- hoody_ has joined ##crawl-dev 15:53:28 -!- hoody_ has quit [Remote host closed the connection] 16:03:26 -!- hoody_ has joined ##crawl-dev 16:06:11 -!- dpeg has quit [Quit: zzz] 16:15:59 I hear static discharge is getting beefed up in 0.9? 16:16:12 again? 16:16:17 I don't think so. 16:16:25 It's been already in 0.8 16:16:44 btw, thanks MarvinPA for making static discharge usable! 16:16:52 23:16] static discharge[3/3]: Buffed further in 0.9: reduced to level 3. Is now actually good. 16:16:53 I like it, it's fun : 16:16:55 :) 16:17:05 it was buffed a bit in 0.8 and then reduced to level 3 very early in 0.9 trunk, yeah 16:17:26 oh, the level reduction didn't make it into 0.8, I forgot that 16:17:30 yeah 16:17:53 it's really nice to kill a bunch of orcs or green rats 16:18:20 I made some suggestions about revamping it but well doesnt matter. I do have one question tho, the possibility of having spells act like "landmines". With that I mean you cast a spell on a square and the spell effect doesn't get triggered untill someone steps on that square 16:18:47 would that be possible to implement because I was planning to come up with various spells that would work like this 16:18:48 :p 16:18:58 and suggest it on the dev wiki 16:19:30 rkd: not a good idea: you can use it to kill stuff out of LOS 16:19:57 like slaves 16:21:40 you can kill stuff out of los with summons but yea sure I get your point, perhaps the square doesn't activate unless u are in LOS. 16:21:54 and I wasn't really thinking about spells that do damage 16:22:00 people are actively working on ways to try and nerf summons killing stuff out of LOS :) 16:22:02 was thinking more along uses for hexes 16:24:23 one is a hold spell, that if it lands holds the monster in place, the monster would be invulnerable to damage during the effect tho and any damage towards it would only break it from its hold. Another idea would be like an earth/transm spell that creates quicksand of a 3x3 square and slows the walking speed on monsters who walk over it 16:24:27 stuff like this 16:24:27 :p 16:27:03 rkd: those are pretty similar to petrify / liquefaction, respectively 16:28:33 i did have an idea for a charm spell where it creates an immensely strong shield around a target, so strong that they can't even attack past it, but i don't see damage helping them break out as that interesting a mechanic 16:28:44 since it really just means you have to not hit them with fireballs and stuff 16:29:38 -!- Wensley has joined ##crawl-dev 16:30:02 another one i want to code is earth/tmut that turns the ground spiky, making traps that slow walking and cause damage when you try 16:30:02 well I was thinking that this spell could be used to 1 escape from monsters by holding them in place 16:30:43 2 to use it on yourself to give you a turn or two where you could heal up, teleport or so if you have a tormentor or something in LOS 16:30:49 no 16:30:53 using it on yourself is bad, bad, bad 16:30:57 yea 16:31:26 I figure it won't work with MR checks and everything aswell and it could definetly/possibly be very overpowered 16:31:42 like, if it were a L8 spell and blocked all movement/teleportation/effects 16:31:47 and had a permanent cost 16:31:49 it might be ok 16:32:04 well you could limit what you can do during the hold 16:32:21 and perhaps any form of melee dmg would break it 16:32:23 but yea 16:32:31 it's way too hard for balance issues 16:34:00 well it's not something I've given much thought, just last night when I went to bed I had some ideas for spells altering/activating the floor or walls to have x effects 16:34:04 but no idea what 16:34:06 :D 16:34:16 i want to do an alchemist starting role, with a spell to turn walls into acid walls 16:35:01 well this also came alongside my idea for creating a unliving player race, that I would like to be able to interact with the dungeon in some way, but no idea how there either 16:35:02 :D 16:35:18 maybe I'll get some more ideas during sleeptime again ^^ 16:35:20 are you familiar with the nome race? 16:35:36 gnome or nome, nome not at all 16:35:47 ??dev wiki 16:35:57 dev wiki[1/1]: https://crawl.develz.org/wiki/doku.php?id=start 16:35:58 nomes are earthy creatures that can walk through walls 16:38:42 ok 16:39:49 well like I said I had some ideas last night and as usual I probably put them up way too soon on the wiki, it's more of a brain map with random ideas and lots of blanks to be filled in by someone than a constructive idea 16:39:54 but whatever! 16:39:56 time to eat 16:41:31 <3 nomes 16:41:36 maybe I will just pick them up 16:41:52 give them some tender love and care 16:42:17 my only concern is that I might only play nothing but nomes for the rest of time 16:43:08 -!- galehar has quit [Read error: No route to host] 16:43:45 -!- galehar has joined ##crawl-dev 16:45:17 I for one can't stand the fact you are calling them nomes 16:45:19 and not gnomes 16:45:21 :D 16:56:31 -!- hoody_ has quit [Remote host closed the connection] 16:58:33 -!- Wensley has quit [Ping timeout: 255 seconds] 17:04:42 -!- sorear has joined ##crawl-dev 17:05:05 -!- sorear has left ##crawl-dev 17:08:59 -!- evilmike has joined ##crawl-dev 17:17:03 Patch for windows compilation (https://crawl.develz.org/mantis/view.php?id=4126) by golgepapaz 17:18:04 -!- MarvinPA_ has joined ##crawl-dev 17:18:48 -!- MarvinPA has quit [Ping timeout: 255 seconds] 17:20:40 03galehar * rf7724b9cf3e4 10/crawl-ref/source/spl-book.cc: Fix a sorting error in the (M)emorise interface (#3953). 17:20:41 03galehar * re0e716bccf03 10/crawl-ref/source/output.cc: Fix all slots being displayed as ring in the % screen (#4124). 17:20:41 03galehar * r2033efb49cac 10/crawl-ref/source/ (9 files): Don't treat species HP modifier as a frail/robust mutation. 17:20:51 03galehar * r8d595aab955c 10/crawl-ref/source/ (travel.cc travel.h): Improve autoexplore by trying to have a look at unreachable places. 17:24:22 -!- ortoslon has quit [Read error: Connection reset by peer] 17:43:58 -!- upsy has quit [Quit: Leaving] 17:48:17 03galehar * rc0867e641a37 10/crawl-ref/source/tags.cc: Remove the obsolete hack to give frail/robust mutations to old saves. 17:48:34 -!- elliptic has quit [Read error: Connection reset by peer] 17:49:24 -!- elliptic has joined ##crawl-dev 18:12:48 -!- elliptic has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.12/20101026210630]] 18:15:13 With the removal of berserk rage, crusader shouldn't be recommended to felid. Since they can't use the branding spells. 18:25:38 -!- galehar has quit [Remote host closed the connection] 18:29:08 -!- Textmode has quit [Ping timeout: 250 seconds] 18:34:31 the zerk spell is removed or removed from the crusader starting book? 18:37:08 both 18:37:15 -!- Wensley has joined ##crawl-dev 18:37:42 sick 18:37:47 what will be added to the crusader book then? 18:37:51 haste and zerk removed 18:37:52 :D 18:37:54 or wait 18:38:00 yea 18:38:12 -!- syllogism has quit [] 18:49:35 -!- elliptic has joined ##crawl-dev 18:55:10 -!- neunon has joined ##crawl-dev 18:55:29 -!- jld has quit [Quit: It is 2010s and there is time for IPv6.] 19:04:29 should remove regen but put haste back 19:12:17 well with no zerk it definetly needs regen 19:12:29 got no survivability at all otherwise 19:13:11 -!- jld has joined ##crawl-dev 19:19:05 maybe a fighter-mage class doesn't need to be known for its survivability 19:19:46 haste is in the book right now 19:20:02 the book needs major reworking though 19:21:45 a lightning charge spell could be cool - you choose a target and are mesmerized by it, but get ludicrously fast movespeed until you do a non-move action 19:21:55 I've played with it a couple times and it is basically just a light-armour melee char with a freezing weapon and sometimes 5ish AC from ozo's armour (which is not simple to get very castable on most races) 19:23:12 i think that's fine for a role really 19:23:31 it could use some beefing up but it doesn't need to be as good as old crusader 19:23:42 I'm not talking about power here 19:23:51 it is just really boring now 19:24:36 well, having some charms that aren't just buffs with durations would be good for that 19:25:15 also not using ozo's armour would be good 19:25:21 it plays really strangely in Cr 19:26:09 what do you think it should play like? have a defining spell it uses to win fights? 19:27:33 it shouldn't be about miscasting two weak buffs a lot 19:27:39 and ignoring all the other spells in the book 19:27:59 the book right now: two brands, regen, ozo's, haste? 19:28:16 and rmsl and silence 19:28:28 there is no ozo in cr book 19:28:34 there is in trunk 19:28:37 we are talking about trunk 19:30:04 the problem is that although regen and rmsl are great spells later on, they are only rarely of any use in early game 19:30:19 and fire brand was already rarely used even before ozo's armour was added to the book 19:30:25 personally i would like to see regen cut from crusader and made into tmut! 19:30:32 yea I've never used fire brand really 19:30:49 and ozo is pretty meh nowadays 19:30:55 I liked it before the fire nerf 19:30:56 it wouldn't affect crusader early game very much... low-power poor-success regen isn't very useful 19:31:11 i think the fire/ice thing is problematic from a book design POV because you can't really have extensions without either requiring opposing schools or requiring not using a spell 19:32:19 i wonder about replacing fire brand with electricity brand 19:32:42 it's pretty powerful early game 19:32:45 the good thing about the old book was that berserker rage wasn't that difficult to get to reasonable success 19:32:49 because single-school 19:33:02 we could use a new L3 charm of some sort 19:33:24 an elec brand would be really hard to get castable since you'd have to make it L4 at least, maybe L5 19:33:29 you realize how powerful it is? 19:33:55 yeah, i'm not suggesting making it a L2 spell 19:35:31 one spell book could be: ice brand, electrical damage shield spell, rmsl, ozo's armor, elec brand, haste, and sure i guess silence can stay in there or whatever 19:36:08 it would be nice to have another ice spell in there if we are actually going to put ozo's armour in 19:36:29 could be a cold damage shield, like passive freeze except not stupidbroken 19:36:46 since having a spell that encourages picking up a lot of ice skill and no other use for the ice skill is a bit strange 19:36:59 also if Cr keeps ozo's armour, I'd remove ozo's armour from IE 19:37:38 though I'm not sure what IE could get in place of it 19:38:23 what about having cr with condensation shield instead? is that usable yet 19:40:07 L4 ice/tmut would be a problem 19:41:08 oh, i thought it was charms, oops 19:41:58 hm... what about an ice/charm spell that builds a cage of ice around the target 19:45:21 Very Ice Man. Just needs a swifttness-like spell that lays out ice tracks for extra move. 19:45:55 ophanim: the 'lightning charge' spell i proposed could leave behind sparks, which would be kind of neat 19:46:55 I like the idea of it. 19:48:44 Seems kind of odd to make Crusaders an Ice/Charm class, but I guess they're kind of that anyway since no one uses fire brand (except to kill hydra, occasionally). 19:48:46 (sparks, btw, are coded right now: they will be clouds that move somewhat randomly but are biased to go after stuff wearing/wielding metal) 19:48:52 Just my two cents. 19:49:22 Eronarn: I guess you hard coded a table of metal objects/creatures? 19:53:03 i haven't done the metal attraction part yet, but yes (or more likely for weapons, just use the reverse of the sticks to snakes logic) 19:53:24 though it'd be a helper 'is creature metallic' function - it'd also apply to, say, LRD 19:55:28 -!- jld has quit [Quit: BEES] 19:55:50 so lightning charge works how? 19:56:27 it activates when u get hit or you just cast it on monsters next to you? 19:57:44 you cast it, choosing a target. you're mesmerized by that target, and get very fast move speed. if you stay still, or take a non-attack action, it ends 19:58:29 magnets, how do they work? 19:58:36 so if you see an enemy at range, you cast it, and then you zoom over to them covering the ground very quickly 19:59:12 k 19:59:56 isn't usage of corner a smarter way tho :o 20:00:20 depends on what you're trying to do 20:00:54 well there are not that many monsters that you need to close onto quickly 20:02:22 it'd be great for situations like an orc priest and a cluster of orcs 20:02:32 if you lure them into a hallway, you can still get smited 20:02:43 since the priest will hang behind 20:02:50 http://www.youtube.com/watch?v=wMFPe-DwULM magnets, how do they work 20:02:53 if you immediately run in and get next to the priest, you can take it out quickly 20:03:00 I dunno, usually if you see one orc, it's better to back off and hope it comes to you, rather than charge towards it and possibly wake up a whole pack of them 20:03:06 yea but also if u are strong enough to handle the entire orc pack + priest 20:03:07 at once 20:03:20 then you probably wouldn't have much need to get to them fast. 20:04:25 -!- jld has joined ##crawl-dev 20:04:48 evilmike: waking up the pack of them isn't the problem... it's spending several turns to get closer and potentially being boxed in by vanilla orcs while a priest smites you 20:05:38 I'd suspect that some kind of "lightning charge" ability would be most useful vs single enemies in open levels, and against immobile enemies.. other that that, I'd feel safer retreating to a corrdior 20:06:32 yea I feel the same, don't see any reason why I would go "oh this is a hard monster, I need to rush up to it quickly" :D but who knows can't say without actually trying it out 20:06:49 I should mention, I almost never engage early orc packs without some means of support (either a convenient corner, or meph cloud, or something else like that) 20:07:28 i think it'd see use - particularly if it had a damaging cloud trail 20:08:09 that would be interesting 20:08:09 keep in mind you can also use it to get on the other side of enemies 20:08:21 say, being pursued by a pack, you run into a second pack 20:08:35 use it to dive into the second pack, then come out the other side 20:08:44 you take a few hits, but now you aren't squished between them 20:10:08 how big is the speed increase? 20:10:11 what if the first attack you make when "charging" has a damage bonus? even funnier if it is based on how many squares you travel charging toward the target 20:10:22 :D 20:15:17 that could work, yes 20:15:42 it should be *very* fast - perhaps even fractions of delay 20:15:55 you would be your own OOD 20:15:56 :=) 20:16:26 like... you can cover 6 squares in 2 delay, so things might get a chance to act but might not 20:16:29 or something like that 20:25:53 why doesn't it autopickup butchered poisonous chunks when I have sublimation memorized :( 20:35:00 I remember talk of it being changed to be the same as for chunks with mummies, but maybe it wasn't implemented like that 20:35:19 what I was getting at: do mummies pick up chunks at all with sublimation memorized? 20:35:23 (and if not, why not?) 20:35:30 ((same for simulacrum)) 20:49:50 -!- hoody_ has joined ##crawl-dev 20:53:42 -!- ophanim1 has joined ##crawl-dev 20:55:42 -!- ophanim has quit [Ping timeout: 255 seconds] 21:13:17 -!- Twilight-1 has quit [Read error: Connection reset by peer] 21:13:34 -!- Twilight-1 has joined ##crawl-dev 21:33:58 -!- edlothiol has quit [Read error: Operation timed out] 21:44:14 -!- hoody_ has quit [Remote host closed the connection] 22:03:32 LOST on ZOT 27 ZOT 28 etc... cannot go up or down (https://crawl.develz.org/mantis/view.php?id=4127) by stgeorgn 22:08:35 how the when the what the 22:08:36 what 22:40:33 -!- jld has quit [Ping timeout: 255 seconds] 22:42:09 -!- jld has joined ##crawl-dev 22:44:37 -!- hoody_ has joined ##crawl-dev 22:47:52 -!- jld has quit [Ping timeout: 268 seconds] 22:48:21 -!- jld has joined ##crawl-dev 22:58:50 Inaccessible branch (https://crawl.develz.org/mantis/view.php?id=4128) by jackofblades 23:06:41 -!- rkd has quit [Quit: Excellent, the only decent kenya map is back in the pool and cmt3 crap is out. (c) blAze] 23:06:43 -!- jld_ has joined ##crawl-dev 23:07:16 -!- jld has quit [Quit: Reconnecting] 23:09:11 -!- jld_ is now known as jld 23:10:25 AlphaQ the Spry (L27 DDNe) ASSERT(smc) in 'mon-util.cc' at line 546 failed on turn 101533. (D:27) 23:29:18 -!- ophanim1 has quit [Read error: Connection reset by peer] 23:33:33 -!- Twinge has quit []