00:14:37 -!- Pseudonut has quit [Remote host closed the connection] 00:15:27 -!- Pseudonut has joined ##crawl-dev 00:42:08 -!- valrus has quit [Remote host closed the connection] 00:51:46 -!- Twilight13 has joined ##crawl-dev 00:54:47 -!- Guest32333 has quit [Ping timeout: 252 seconds] 00:56:56 -!- ophanim has quit [Read error: Connection reset by peer] 02:14:36 -!- bmh has joined ##crawl-dev 02:14:36 -!- bmh has quit [Changing host] 02:14:36 -!- bmh has joined ##crawl-dev 02:17:24 good morning 02:54:16 How can I disable LOS updating? 03:14:09 why do you want to do that? 03:16:16 Zaba: for abyssing the dungeon, I push the current surroundings into a stack, abyss the player and then pop the stack 03:16:47 it's possible that something like an altar or archway ends up in the player's LOS straightaway 03:17:02 They might get a message like "You see an altar of Lugonu" when the altar has been overwritten 03:17:39 then don't overwrite such features :P 03:18:06 ...or that. 03:18:12 it'd probably be a good idea to avoid overwriting some parts of the newly generated abyss level 03:18:20 at least parts marked with MMT_VAULT 03:18:27 mhmm 03:18:29 you don't want halves of vaults in the abyss, do you :P 03:18:44 why not? It's the Abyss! 03:19:04 but yes, Abyssal vaults should not be intruded upon 03:19:47 likewise for altars, I guess 03:19:56 but.. well. 03:20:06 speaking of abyssing parts of the dungeon, i had this idea a while ago to make a bunch of abyss vaults based on dungeon branches, with basically the same concept you are talking about... should I still bother with that now that you're working on that being possible for real? 03:21:09 evilmike, that seems like a rather different concept to me (or at least, something that you can differentiate enough), so why not 03:21:23 Zaba, I fixed up the vault intrusion 03:21:53 not overwriting altars isn't sufficient. Something might block your LOS to the feature 03:22:11 hmm 03:22:44 say the world looks like this: @..._ and gets overwritten to this => @.#._ 03:22:55 bmh, why not add code to abyss level generation that checks whether the 'stack' is non-empty and uses its contents if that is the case? 03:23:19 Zaba: globals are wicked, but I could do that. 03:23:21 that'd be much less hacky than fully generating a level, putting the player on it and _then_ generating it some more 03:23:45 bmh, you can make it a static variable in abyss.cc with a function that pushes things onto it 03:23:49 no global needed 03:23:59 fair 03:24:07 (well, it's file-global then, but that's much less epicly evil than full-blown global) 03:24:20 I can also reuse the same stack to generate an exit vault that looks like the part of the dungeon you got abyssed from! 03:24:21 Zaba: vaults are already not placed on the initial Abyss, right? 03:24:41 so there are no vital features... just at most an exit or an altar 03:24:44 kilobyte, might be.. 03:25:34 abyss level generation takes an entirely different code path, I'm not closely familiar with it 03:26:49 bmh: I forgot to mention: I tried building your branch but I got "No Git, and util/release_ver doesn't exist.", which I find a bit peculiar, since I used git to clone it and everything 03:27:55 -!- Textmode has joined ##crawl-dev 03:32:01 -!- monqy has quit [Quit: hello] 03:40:25 -!- syllogism has joined ##crawl-dev 03:52:22 !tell monqy That's really really weird. I'll have a look at it tonight. 03:52:22 bmh: OK, I'll let monqy know. 03:52:36 -!- bmh is now known as bmh_away 04:22:32 -!- MultiSlurp has joined ##crawl-dev 04:23:20 How can I set a return value like you.absdepth() to a variable like $danger_level that can be used in the options file? 04:23:36 I was told to ask it here. 04:26:03 local danger_level = you.absdepth()? 04:26:42 MultiSlurp, you've said you want to make a "smarter" trapwalk. Maybe you're better off changing trapwalk.lua code? 04:27:08 Thanks, due. 04:27:15 it's written in lua, too 04:27:42 and it's also fairly straightforward 04:27:56 trapwalk_safe_hp = alarm:$min_hp, arrow:($danger_level+7)+$min_hp, axe:($danger_level+15)+$min_hp, blade:($danger_level*2+29)+$min_hp, bolt:($danger_level+13)+$min_hp, dart:($danger_level/2+4)+$min_hp, needle:(27-$danger_level)+$min_hp, net:$min_hp, shaft:256, spear:($danger_level+10)+$min_hp, teleport:256, Zot:256 04:28:04 It's just an extension. 04:29:21 and... that works as intended? 04:29:49 We'll see soon. 04:29:59 (I doubt that) 04:30:07 Is there a list of commands or such for, say, the you-object? 04:30:20 yes, in l_you.cc 04:30:51 Doesn't come with the binary I take it. 04:31:37 (you can use for k,_ in pairs(you) do print(k) end or similar to get a list from lua) 04:33:17 Crawl just crashed when I wizard-moded "(trap_mechanical". 04:33:36 So I can't tell if the config works right away. 04:34:14 use &T 04:35:49 "I know no traps named "pie"". :< 04:38:02 It's not working. 04:39:28 does it error out horribly or just silently not do what you want? 04:39:38 It just refuses to walk on traps. 04:39:57 :q 04:39:58 er 04:40:03 Is that trapwalk thing evaluated or treated as a string? 04:40:13 see dat/lua/trapwalk.lua 04:40:16 it really is straightforward 04:40:34 It would be if I had used Lua before... 04:41:22 what is $danger_level? 04:41:33 you.absdepth() basically. 04:41:38 No, I mean, the $. 04:41:40 you can't do arithmetic operations like that, anyway 04:41:54 trapwalk expects the thing after : to be a number 04:42:09 Oh so tonumber can't do arithmetic. 04:42:17 That explains it, I guess. 04:42:59 I could maybe Lua the arithmetic beforehand then. 04:43:31 :options.trapwalk_safe_hp = "alarm:"+min_hp etc. 04:43:38 also, configuration file aliases ($foo) aren't the same as lua variables 04:44:33 Can the be bound? 04:44:39 the/they 04:44:54 ..or are they called variables. 04:44:59 well, still, they're not lua variables. 04:45:33 ah yes, $foo := value are config file variables, foo := value are aliases 04:45:37 Strings can be joined with + though? 04:45:42 no 04:45:49 concatenation in lua is .. 04:45:55 Glorious. 04:46:15 -!- Pseudonut has quit [Remote host closed the connection] 04:46:52 Is it whitespace sensitive? 04:47:00 most of the time, no 04:47:03 This line is getting long. 04:47:13 for multiline lua in the config file use { } or < > 04:47:20 or several lines starting with : 04:48:13 doesn't it have to be {{ and }}? 04:48:29 in .des files, yes 04:48:30 Does concatenation precede arithmetic? 04:48:32 config file might be different 04:48:37 (I'm not sure) 04:48:47 Better be safe then. 04:49:25 and I'm not sure about precedence in lua 04:49:27 .. precedes + in the operator precedence chart. 04:49:56 or | and | < > <= >= ~= == | .. | + - | * / | unart -, not | ^ 04:50:01 (from lowest to highest) 04:53:46 One more thing, you.xl() exists? 04:54:23 I think so 04:54:25 check l_you.cc 04:54:52 I can't be bothered to download it... yet. :P 04:55:15 "Lua error: ./settings/config.txt:127: malformed number", so concetenating constants is out of question. 04:55:25 what's that line look like? 04:55:33 It has "Zot:"..256. 04:55:44 Probably thinking that's 0.256. 04:55:56 Better put parenthesis. 04:56:00 that, by itself, is fine 04:56:37 gcc has this strange way of interpreting 0x1e+1 too. 04:56:37 it's something else on that line it doesn't like 04:56:44 > print("foo"..256) 04:56:45 foo256 04:56:48 Oh, hmm... 04:56:52 works just fine in lua(1) 04:57:21 Try > print("foo"...256..."bar"). 04:57:25 That'll blow up for sure. 04:57:37 Except with "..", not "...". 04:57:53 yeah, that fails 04:58:02 Thinking it's "foo"..256.0."bar". 05:01:22 http://pastebin.com/hVTVWhDs 05:02:00 Doesn't crash, but doesn't do anything either. I wonder why. 05:03:27 MultiSlurp: all numers in lua are floats 05:04:08 Does that mean they're formatted wrong? 05:04:22 Of course... there's /2. 05:04:46 due, that shouldn't break stuff for trapwalk 05:04:54 since it matches (%d+) 05:05:16 Zaba: just headsupping :) 05:05:52 Let's try say() to see debug output... 05:06:00 say? crawl.mpr() 05:06:16 I wonder whether it's possible to assign a table to a options.* variable 05:06:20 Don't both work? 05:06:27 I don't know :P 05:06:38 autorobin communicates by say(). 05:07:04 But... it's an alias of course. 05:07:06 i've never heard of say 05:07:51 "bad argument #1 to 'mpr' (string expected, got nil)", so there's the problem. 05:10:08 Now it prints "alarm:1, net:1, teleport:256, dart:5.5, arrow:9, bolt:15, axe:17, blade:32, needle:27, shaft:256, spear:12, Zot:256". 05:10:46 There's still a prompt and auto-explore doesn't go past them. 05:11:15 MultiSlurp, but that approach won't work anyway 05:11:30 can you make crawl use 80x24 by the config file? 05:11:41 you set that on startup, once, so things won't change together with you.xl() when you levelup 05:11:42 and such 05:11:54 you just need to make your own version of trapwalk.lua for this 05:11:57 Ah, true. 05:12:10 It won't walk the traps though. 05:15:09 Someone needs to write that trapwalk for the next version. I can't be bothered. 05:16:22 03kilobyte * r453d0ca9f0d2 10/crawl-ref/source/ (chardump.cc enum.h): Cut an enum abuse. 05:16:25 03kilobyte * r75725c77b6de 10/crawl-ref/source/player.h: Sort three variables in struct player (saved vs unsaved). 05:16:25 03kilobyte * r11c2c786fbba 10/crawl-ref/source/view.cc: A whitespace fix. 05:16:28 03kilobyte * r53967391e676 10/crawl-ref/source/ (8 files): Put item type id status into struct player rather than an unitialized global. 05:19:57 mmmenumabuse 05:34:10 -!- evilmike has quit [] 05:37:55 -!- Twilight13 has quit [Read error: Connection reset by peer] 05:38:14 -!- Twilight13 has joined ##crawl-dev 05:42:04 -!- edlothiol has joined ##crawl-dev 06:00:06 03rriegs * r8ac83f72041f 10/crawl-ref/source/terrain.cc: FIX feat_is_statue_or_idol returned incorrectly for swamp_tree, endless_lava 06:00:06 03kilobyte * rdfe6ca5cc53d 10/crawl-ref/source/ (itemname.cc tilepick.cc): Fix tiles and the \ screen. 06:00:06 03kilobyte * r2dbaa37b1155 10/crawl-ref/ (5 files in 3 dirs): heftig's patch for "light" freetype hinting. 06:14:47 -!- ortoslon has joined ##crawl-dev 06:18:05 03kilobyte * r8688184dd551 10/crawl-ref/source/xom.cc: Fix duplicated and buggy logic for deadliness of water. 06:18:53 SteveNick (L1 OgHu) (D:1) 06:26:07 03galehar 07stone_soup-0.8 * rda2150907cd6 10/crawl-ref/source/player.cc: Fix warning prompt for expiring form when move is impossible (#3988). 06:26:07 03kilobyte 07stone_soup-0.8 * rf2b99c780400 10/crawl-ref/source/xom.cc: Fix duplicated and buggy logic for deadliness of water. 06:48:06 03kilobyte * r50fef0db64bc 10/crawl-ref/source/ouch.cc: Fix a crash when dying. 07:16:23 03galehar * r0f8f46eb209a 10/crawl-ref/source/menu.cc: Also display fleeing icon in monster list. 07:16:34 03galehar * r1178c4e45615 10/crawl-ref/source/ (delay.cc main.cc player.cc stairs.cc travel.cc): Fix autoexplore not stopping for features and items (#4022). 07:18:06 03galehar 07stone_soup-0.8 * r4011b03557d5 10/crawl-ref/source/food.cc: Treat rotten food as contaminated for saprovores. 07:36:07 03galehar * r66e0e050170c 10/crawl-ref/source/ (directn.h main.cc): Fix resting 2 cells aways from a slimy wall (#4028). 08:03:58 -!- Zaba has quit [Read error: Operation timed out] 08:11:06 -!- Zaba has joined ##crawl-dev 09:00:34 -!- st_ has joined ##crawl-dev 09:10:15 -!- valrus has joined ##crawl-dev 09:19:29 -!- OG17 has joined ##crawl-dev 09:20:01 -!- edlothiol has quit [Ping timeout: 246 seconds] 09:31:10 -!- MultiSlurp has left ##crawl-dev 09:40:00 -!- edlothiol has joined ##crawl-dev 10:04:07 03galehar * rf5eca84a7327 10/crawl-ref/source/item_use.cc: Fix epitaph for blowing oneself up with a wand of disintegration (#4027). 10:27:55 damn it.. damn fucking random damage 10:28:18 !rng damage damage damage 10:28:19 The RNG chooses: damage. 10:29:25 like 100 turns of fighting with normal amount of damage.. and suddenly, out of the blue there's 42 points of damage? 10:29:50 i'd like to call that stupid 10:30:17 but i'll better head out 10:31:48 Napkin: hello! also, I forgot to ask before, has greensnark updated CAO yet? 10:32:04 i don't know, Wensley - i wasn't here 10:32:32 I've been trying to contact him for a few days, but he's likely been busy 10:32:36 if he didn't give you the link then he probably didn't, i'm afraid 10:33:05 before you left, I thought you said something about getting the link from him, which I presumed meant that you knew that he had installed the update 10:33:15 no 10:33:26 that's okay :) 10:33:55 still have a few things to do before player status 1.0 is complete 10:34:06 mostly just learning perl so that I can add a god category 10:34:47 the real problem with that is that mentioning the god will be too big a column for DGL 10:35:13 right, that's what I figured 10:36:09 so.. i have no idea yet how to do it.. maybe we can cut of the string in dgl and only show the full string when -s is used 10:36:39 you're the expert, my plan was just to learn more about how the script works with dgl and try to hack together a solution 10:38:15 we could get rid of the term column altogether if we enforced 80x24 ;) 10:39:59 could change the formatting of the idle column to 00:00 to save two characters 10:40:20 nah 10:40:35 god's names will still be too long 10:42:00 nobody ever bothers to use the gods' whole names anyway :P 10:42:24 hehe 10:43:36 I'm acutely aware of the length of the output strings, my netbook's resolution can still only display the player status table without horizontal scrollbars only if nobody with a name longer than 17 characters is on 10:44:23 ah, that's why you made the table so thin 10:45:45 well, it scales to the size of its columns 10:45:53 whereas before it just took up the whole page 10:46:09 i likes it better when it was wider 10:46:23 *liked 10:47:07 hm, I was looking at it on both my netbook and on a very widescreen monitor, and on the widescreen it was huuuuuge 10:47:09 my browser is currently 1304 in width - and the table looks.. just too thin 10:47:43 maybe I should make a mobile version of the page, just for me 10:47:44 it's not adjusting width, no matter how i resize my browser 10:48:19 -!- ais523 has joined ##crawl-dev 10:48:32 not anymore it doesn't, like I said, the most recent revision only scale to the size of the columns 10:48:42 I can always change it back, just a single line of css 10:49:04 do you have a browser that supports css transitions? if so, what do you think of them? 10:49:39 in theory it should look the same on your notebook 10:49:48 and i don't know what css transitions are ;) 11:13:48 -!- ortoslon has quit [Quit: bye] 11:14:17 -!- ophanim has joined ##crawl-dev 11:20:28 -!- monqy has joined ##crawl-dev 11:28:07 -!- ghallberg has quit [Read error: Operation timed out] 11:30:10 it'd be nice if it was possible to sort the players table of webtiles by different columns 11:30:56 I wonder how many players out there have _only_ played webtiles 11:32:05 -!- ghallberg has joined ##crawl-dev 11:46:07 03dolorous * r9eca47fedd0d 10/crawl-ref/source/ (decks.cc describe.cc): Fix text wrapping inconsistencies. 11:46:46 -!- valrus has quit [Remote host closed the connection] 11:48:48 Zaba: what do you mean 11:49:07 -!- upsy has quit [Quit: Leaving] 11:49:10 oh wait, you're probably not talking about the player status page :P 11:50:45 but the player status page does have sorting, if that interests you: http://crawl.develz.org/wordpress/player-status 11:52:28 -!- upsy has joined ##crawl-dev 11:52:32 I'm talking about the page at http://tiles.crawl.develz.org 11:53:08 yeah, now that there are dozens of people on webtiles at once it would be nice to have sorting 11:55:29 nobody wants to use the player status page ;_; 11:55:33 ah well 11:56:53 -!- bmh_away is now known as bmh 12:11:26 -!- valrus has joined ##crawl-dev 12:13:05 FR: items dropped by uniques are named after them, e.g. "Dowan's +1 robe of magic resistance", "Ijyb's +6 +12 club" 12:13:29 If Ijyb is carrying a +6,+12 club, I don't know if many players will ever get it :-) 12:13:35 ??12 club 12:13:36 12 club[1/1]: redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06. 12:14:23 wow. 12:18:01 epic 12:45:03 -!- Pseudonut has joined ##crawl-dev 13:07:12 Can't wield battle axe through inventory menu (https://crawl.develz.org/mantis/view.php?id=4029) by wangster 13:08:46 -!- ais523 has quit [Remote host closed the connection] 13:26:41 how do you see the numeric value for your stealth in wizmode? I think there might be a glitch with flight contributing to stealth 13:27:27 one of my friends is going from extraordinarily stealthy to extremely stealthy after casting flight 13:27:29 do you have boots of stealth on? 13:27:33 er, your friend? 13:27:45 iirc they don't contribute to stealth if you are flying 13:27:51 or maybe that is elven boots 13:28:13 ah, he does 13:28:17 that's probably it, thanks :) 13:28:59 iirc boots of running still help your movement speed though 13:29:08 if so, one of them should be changed 13:50:27 I raised this issue some time ago, claiming that quieter footsteps (up to +70: elven+stealth) should be worse than no footsteps at all (+10) 13:51:11 folks who discussed this (dpeg and someone else I forgot) didn't agree though, saying this inconsistency is done on purpose so flying isn't always better 13:53:27 arguably flying makes some small amount of sound too 13:53:30 maybe you make a whooshing sound while flying 13:53:35 so I don't think it is that unrealistic 13:54:04 I don't think anyone really knows how the physics of flight/levitation works in crawl though :P 13:54:13 levitation/floating could be really quiet though 13:54:15 a wizard did it! 13:56:37 about running: we have dead code for naga bardings of speedy slithering. What about a randart that does that? 13:57:37 like, "lightning scales": sp slith, rElec, obvious theme for description 13:59:53 you mean unrandart I think :P 14:00:06 of course 14:00:17 would obviously be an incredibly good find for any non-chei naga 14:00:30 and useless for anyone else 14:00:35 not sure if that's a problem 14:16:51 it would be like an item that allows those with non-regenerating to regenerate 14:26:39 Dravroar (L1 DGAs) (D:1) 14:41:29 Wensley: speed 14 -> 11, worse than boots of running for regular races (10 -> 8), although still damn good 14:42:31 ah, well as long as it doesn't mean that nagas can suddenly outrun normal speed monsters 14:42:48 kilobyte: you'd want to decide how it stacks with swiftfly 14:42:58 currently a naga with swiftfly is 8 14:43:13 would it go below that with lightning scales also? 14:43:30 lemme check the current code 14:43:53 with current code I think it would go to 6 14:44:48 but if that were hacked to make it still be 8, I think the unrand would be reasonable enough 14:45:24 yeah, it'd be a matter of applying the cap before MUT_SLOW not after 14:45:40 -!- syllogism has quit [] 14:46:51 yeah 14:46:58 DrkPaladin (L13 HOPr) (Elf:1) 14:47:14 that would also affect humans with MUT_SLOW + boots of running + swiftfly but that's fine 15:04:09 03dolorous * r2930d645d033 10/crawl-ref/source/godpassive.cc: Don't display empty Ashenzari bondage description strings. 15:11:38 -!- Mu_ has joined ##crawl-dev 15:17:32 is there a way to have clua code executed whenever the previous command ended processing? If there is, I have trouble finding it. 15:19:08 I'm looking into employing the bots for some stress testing, and for that they'd have to run unattended 15:19:59 I spent a while a month or so ago trying to figure out how to get a bot to run unattended but it didn't seem easy 15:20:17 hard-coding keys.push_back('d'); into getch_with_command_macros() kind of works, but it's an abysmal hack 15:20:51 if (!is_processing_macro()) clua.callfn("ready", 0); on the other hand seems to lock up when called 15:21:34 -!- upsy has quit [Ping timeout: 246 seconds] 15:24:08 -!- upsy has joined ##crawl-dev 15:27:16 -!- ghallber1 has joined ##crawl-dev 15:30:05 -!- ghallberg has quit [Ping timeout: 240 seconds] 15:30:32 -!- ghallber1 has quit [Client Quit] 15:39:21 -!- gustaf_arg has joined ##crawl-dev 15:46:03 autorobin has a bug that sometimes makes it go up and down stairs until it starves to death... with two fsync()s every save, it really pounds the disk :( 15:47:30 yeah, the code for backtracking upstairs if it gets stuck is pretty crude and can do that sort of thing occasionally 15:51:07 btrfs kicks ass otherwise but it has abysmally slow fsync()... putting the save on tmpfs instead really improves speed :) 15:51:36 hidden prompts make it somewhat hard to see when the bot is wedged, but gdb helps 15:53:46 most common wedges: stat gain prompt (I see why the key is 'd' :p ), --more--, an infinite loop with "Eating permafood" (no actual action so the turn doesn't advance) 15:53:55 -!- galehar has joined ##crawl-dev 15:54:08 03galehar * rc75525005105 10/crawl-ref/source/describe.cc: Fix battleaxe not showing the wield option in the description (#4029). 15:57:58 -!- ophanim has quit [Ping timeout: 246 seconds] 15:59:50 -!- ophanim has joined ##crawl-dev 16:04:21 gprof went apeshit, producing an 18MB big report :/ 16:06:23 it is thoroughly dominated by iterators and coord_def::operator- (the latter called mostly from iterators though) 16:08:09 smaller stuff includes quite surprising feat_is_trap() (called billions of times by pathfinding) and glowing_mold() 16:09:51 the former can be reduced by inlining, the latter is something to optimize (after whacking the big elephant first, of course) 16:20:02 hmm. Sorry about that :( 16:20:02 galehar: You have 2 messages. Use !messages to read them. 16:20:07 !messages 16:20:07 (1/2) Cryp71c said (3d 5h 46m 43s ago): interestingly enough, sleeping/paralysis have the lowest bonus to stabbing, (a multiplier of like 1 or 2), distraction has the highest, 5 or 6, iirc. 16:20:19 !messages 16:20:20 (1/1) Cryp71c said (3d 5h 40m 27s ago): s/bonus/multiplierythingy 16:21:34 serious feature request would be to add the ability to have a lua hook that executes every turn, it could be useful for adding lots of stuff aside from just "no input needed" bots 16:22:17 galehar: actually, it appears this comes not from your new code but from golubria traps 16:22:50 ok 16:23:57 Excedrin: especially if it can display something on the HUD 16:24:31 yep, I've thought about that 16:35:55 kilobyte: I nearly have "banish the dungeon" working acceptably 16:42:46 poor Lugonities and their problem going to the Abyss with them :p 16:46:04 oh -- I haven't bothered to pull monsters, just terrain 17:00:11 03galehar * r580aa174065f 10/crawl-ref/source/tilepick.cc: Formatting. 17:05:33 hiii! 17:05:40 hello 17:06:28 Excedrin, kilobyte, it honestly wouldn't be that difficult. Lua markers basically exist for this purpose, so there's no reason we can't hook clua into it somewhere. 17:07:19 what's the point for a marker if it's to be called in _input()? 17:07:55 kilobyte: no, I meant that we can call markers every turn, so there's no reason we can't call client lua every turn. 17:07:56 it seems to be an one-line change, I just don't know what to put there 17:08:04 ah 17:12:08 03kilobyte * r896b588bd3b2 10/crawl-ref/CREDITS.txt: Add heftig to credits. 17:15:19 are "x &FLAG" and "x & FLAG" really equivalent? 17:15:49 yes 17:15:57 well, it depends what x is. 17:16:05 an int 17:16:13 i think so, then 17:16:15 a variable 17:16:35 & as a unary operator is different to & as a binary operator 17:18:33 whitespace in C is never meaningful 17:19:57 because I've got a bug in tiles, and it affect just the same 3 item types as in my last commit (which didn't fix the bug). 17:20:29 some icons are not displayed, like if they item wasn't known, but it is. 17:33:34 some known items don't have their icon displayed (https://crawl.develz.org/mantis/view.php?id=4030) by galehar 17:37:53 -!- Twilight13 has quit [Read error: Connection reset by peer] 17:38:14 -!- Twilight13 has joined ##crawl-dev 18:01:33 -!- bmh has quit [Quit: bmh] 18:02:16 -!- galehar has quit [Remote host closed the connection] 18:08:45 golubria traps and glowing mold take loads of CPU (https://crawl.develz.org/mantis/view.php?id=4031) by KiloByte 18:10:55 -!- ophanim is now known as Broccoli 18:11:13 -!- Broccoli is now known as ophanim 18:16:51 -!- valrus_ has joined ##crawl-dev 18:21:44 locus (L13 HONe) (Lair:4) 18:29:05 -!- valrus has quit [Remote host closed the connection] 18:44:25 Palladion (L15 DEWz) (Elf:3) 19:04:03 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:13:42 -!- valrus_ has quit [Remote host closed the connection] 19:30:35 -!- upsy has quit [Quit: Leaving] 19:42:59 -!- Pseudonut has quit [Read error: Connection reset by peer] 19:55:01 -!- evilmike has joined ##crawl-dev 20:04:22 New Minotaur & Ghoul-Like Tile (https://crawl.develz.org/mantis/view.php?id=4032) by lingerstink 20:10:00 Tilon (L9 DEAE) (Temple) 20:26:23 -!- Pseudonut has joined ##crawl-dev 20:45:40 -!- edlothiol has quit [Ping timeout: 246 seconds] 21:37:01 -!- Textmode has quit [Ping timeout: 250 seconds] 21:37:05 -!- Zaba has quit [Ping timeout: 260 seconds] 21:44:42 -!- valrus has joined ##crawl-dev 21:47:45 -!- Zaba has joined ##crawl-dev 21:49:44 -!- ortoslon has joined ##crawl-dev 22:04:10 03MarvinPA * rcb86913aa955 10/crawl-ref/source/godabil.cc: Let Zin Vitalisation cure petrification 22:04:20 03MarvinPA * r8b792a92e8ea 10/crawl-ref/settings/messages.txt: Add harpy food destruction to the $item_dmg default message colour list 22:04:20 03MarvinPA * rdf7530030f12 10/crawl-ref/source/decks.cc: Tweak alchemist card formula a bit 22:08:12 -!- jld has quit [Ping timeout: 264 seconds] 22:22:17 -!- jld has joined ##crawl-dev 23:14:56 MarvinPA: stop devving and start winning 23:15:21 -!- MarvinPA has quit [Ping timeout: 240 seconds] 23:15:24 boo 23:15:40 -!- MarvinPA has joined ##crawl-dev 23:16:39 -!- valrus has quit [Read error: Connection reset by peer] 23:16:39 -!- valrus_ has joined ##crawl-dev 23:23:13 Alea (L4 HaHu) (D:3) 23:56:09 03dolorous * rfc38e74a5bdd 10/crawl-ref/source/dat/descript/gods.txt: Remove unneeded comma.