00:00:50 Unstable branch on crawl.develz.org updated to: 0.9-a1-70-ge966545 (32) 00:08:15 Windows builds of master branch on crawl.develz.org updated to: 0.9-a1-70-ge966545 01:32:40 LuckyNed the Cudgeler (L5 OgBe) (D:3) 01:42:10 -!- TheMonarch has quit [Read error: Connection reset by peer] 01:47:12 -!- syllogism has joined ##crawl-dev 01:59:39 -!- valrus has quit [Remote host closed the connection] 02:31:33 Oh dear, Linley released a demo for Angry Moth.. 02:34:26 how come tentacled monstrosity has no tentacles... 02:35:31 land krakens! 02:38:01 ultra cheap solution: give them malign gateway 03:04:15 -!- galehar has quit [Ping timeout: 252 seconds] 03:06:29 -!- galehar has joined ##crawl-dev 03:09:57 -!- Textmode has quit [Ping timeout: 250 seconds] 03:21:56 -!- monqy has quit [Quit: hello] 03:26:47 how come nemelex choices were removed? Is it because all the challenging combos were removed? 03:38:42 it looks like all the god banners were removed 03:38:49 maybe its because the tournament is only 2 weeks? 03:40:47 syllogism: the idea was to encourage a wider range of combos 03:40:50 same idea behind most of the scoring changes 03:41:41 well, and also because it's shorter, probably 03:44:07 I suppose the "enter no branches" conduct is more challenging anyway, only early game tends to be difficult with bad combos 03:46:20 yeah, that one's pretty fun 03:46:20 -!- Ashenzari has quit [Ping timeout: 260 seconds] 03:46:59 -!- Ashenzari has joined ##crawl-dev 03:46:59 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:47:03 -!- Wensley has quit [Ping timeout: 264 seconds] 03:56:59 -!- Twinge has joined ##crawl-dev 03:56:59 -!- Ashenzari has quit [Ping timeout: 240 seconds] 03:57:44 -!- Ashenzari has joined ##crawl-dev 03:57:44 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 04:05:21 -!- Wensley has joined ##crawl-dev 04:05:28 -!- Ashenzari has quit [Ping timeout: 240 seconds] 04:11:52 -!- Ashenzari has quit [Ping timeout: 276 seconds] 04:12:38 -!- Ashenzari has joined ##crawl-dev 04:12:58 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 04:50:34 -!- Ashenzari has quit [Ping timeout: 252 seconds] 04:51:22 -!- Ashenzari has joined ##crawl-dev 04:51:22 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:00:59 -!- Ashenzari has quit [Ping timeout: 252 seconds] 05:01:42 -!- Ashenzari has joined ##crawl-dev 05:01:42 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:03:32 -!- stabwound has quit [Ping timeout: 252 seconds] 05:04:47 -!- jld has quit [Ping timeout: 248 seconds] 05:33:24 -!- edlothiol has joined ##crawl-dev 06:00:57 -!- Khaki has joined ##crawl-dev 06:00:58 -!- edlothiol has quit [Remote host closed the connection] 06:00:58 -!- Wensley has quit [Ping timeout: 240 seconds] 06:00:58 -!- edlothiol has joined ##crawl-dev 06:31:38 -!- Twilight13 has quit [Read error: Connection reset by peer] 06:31:56 -!- Twilight13 has joined ##crawl-dev 06:54:00 -!- ais523 has quit [Remote host closed the connection] 07:44:47 -!- Cryp71c has joined ##crawl-dev 07:53:48 -!- upsy has joined ##crawl-dev 08:10:06 -!- Ashenzari has quit [Ping timeout: 276 seconds] 08:14:43 -!- Ashenzari has joined ##crawl-dev 08:14:46 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:27:26 -!- Ashenzari has quit [Ping timeout: 260 seconds] 08:28:23 -!- Ashenzari has joined ##crawl-dev 08:28:23 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:37:30 -!- Ashenzari has quit [Ping timeout: 252 seconds] 08:38:31 -!- Ashenzari has joined ##crawl-dev 08:38:32 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:47:21 -!- Ashenzari has quit [Ping timeout: 246 seconds] 08:48:01 -!- Ashenzari has joined ##crawl-dev 08:48:01 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:56:07 geez.. why on earth do i start a spellcaster, when i know exactly how good RNG is to me? 08:56:58 5 times pain at a bat and 3 times failed and not even 2 times did enough damage to kill it... 08:56:59 haha 08:58:18 success at great and power at 3 of 5 08:58:19 rofl 09:03:05 bmh could ace the Underhanded C Contest... he managed to hide a check for you in his RNG's code 09:04:49 oh, hold it! it was a megabat! 09:04:49 nevermind 09:05:03 -!- Ashenzari has quit [Ping timeout: 252 seconds] 09:06:02 -!- Ashenzari has joined ##crawl-dev 09:06:07 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:14:35 Moated graveyard entry vault (https://crawl.develz.org/mantis/view.php?id=3926) by oiseaux 09:14:50 -!- Ashenzari has quit [Ping timeout: 240 seconds] 09:15:37 -!- Ashenzari has joined ##crawl-dev 09:15:37 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:25:27 -!- valrus has joined ##crawl-dev 09:25:27 -!- Ashenzari has quit [Ping timeout: 258 seconds] 09:26:13 -!- Ashenzari has joined ##crawl-dev 09:26:13 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:34:41 -!- Ashenzari has quit [Ping timeout: 246 seconds] 09:35:35 -!- Ashenzari has joined ##crawl-dev 09:35:36 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:35:58 I've update the HP wiki page: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:hp 09:36:19 how about we use frail/robust as intrisic mutations to differentiate species? 09:36:46 numbers: https://spreadsheets.google.com/ccc?key=0AqvhLOPFHpiMdHFJd3h1NTVlU0ZqREVrWEk5SVAzU2c&hl=en&authkey=CNSFv_8J 09:46:43 how would frail/robust work? the current scales don't fit with that at all 09:46:44 -!- Ashenzari has quit [Ping timeout: 252 seconds] 09:48:10 -!- Ashenzari has joined ##crawl-dev 09:48:11 -!- The topic of ##crawl-dev is: Please try out Tiles online at http://crawl.develz.org/webtiles | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:49:22 Example: L27 Tr: current: 163, linear: 195, robust3: 198 09:49:22 L27 Hu, current: 121, linear: 153. 09:50:35 So currently, Tr have 34% more HP than human, under a linear system it would be 27% 09:52:28 Og: current 176 (+45%), linear: 208 (+36%) 09:52:47 right, so it does squash the high end a bit 09:53:28 it kinda revert the recent HP buff of ogres compared to Trolls 09:54:08 yeah, then again the couple of ogres i've played since then were really easy so maybe it's not a big deal 09:54:29 since the apt boost was quite significant too 09:55:34 what about the fighting formula? (Fighting^1.5 * XL^0.5) / 7 09:56:32 heh, i sort of lost track of all the different proposals for that :P 09:57:08 I think we need the input of our newest team member on the subject :) 09:57:35 I'll ask again when he's around 09:57:38 yeah, i do recall elliptic mentioned a proposed formula that looked something like that 09:59:20 looks reasonable from the spreadsheet, at least 10:01:05 -!- valrus_ has joined ##crawl-dev 10:01:41 damn, there was something else relevant i was going to ask but now i forgot :P 10:02:38 oh right yeah, if racial hp used frail/robust, would they be removed as random mutations? or alternatively the innate ones could be distinct from random frail/robust 10:08:56 I was thinking of keeping the random ones. We can either make them distinct, or give a -3/+3 range compared to base. So felid would range from -7 to -1 and Og from 0 to +6. 10:09:04 Distinct might be simpler. 10:11:24 yeah 10:14:27 -!- eith has joined ##crawl-dev 10:37:21 -!- ophanim has joined ##crawl-dev 10:57:38 I've put a planning for 0.9 on the wiki: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:planning 10:59:50 Went up stairs from Zot:1 and ended up on Zot:28. (https://crawl.develz.org/mantis/view.php?id=3927) by jjohnson 11:04:30 -!- jld has joined ##crawl-dev 11:05:02 Zot:28 must be hard :) 11:05:24 anyway, have to go. 11:05:25 bye 11:05:34 -!- galehar has quit [Quit: Page closed] 11:44:47 -!- monqy has joined ##crawl-dev 11:50:22 -!- Wensley has joined ##crawl-dev 12:19:36 -!- edlothiol has quit [Read error: Connection reset by peer] 12:19:56 -!- edlothiol has joined ##crawl-dev 12:27:12 why is remove/rework crusader on the 0.9 list? 12:30:14 galehar seems to have 0 support on the wiki page 12:31:21 hes probly listening to guy on the forums again, i remember them complaining crusaders arent what they sound like 12:33:02 i guess it depends with whether the ench split gets reworked again to go back to self/other 12:33:24 as opposed to buff/debuff which might not have been the initial intention but seems to work a lot better in terms of gameplay 12:34:50 i think the current crusader and enchanter books make good thematic sense as well as playing well, at least (which AM didn't really anyway), so messing with spell schools more and having to redo them wouldn't be great 12:35:16 -!- stabwound has joined ##crawl-dev 12:35:16 -!- stabwound has quit [Changing host] 12:35:16 -!- stabwound has joined ##crawl-dev 12:35:26 indeed, i truly think its a case of trying to fix something thats not broken 12:35:48 -!- valrus has quit [Remote host closed the connection] 12:40:22 Casting flight and then wielding/unwielding a weapon with +lev cancels flight (https://crawl.develz.org/mantis/view.php?id=3928) by st 12:45:25 Monster cloud breaths and been (unintentionally?) nerfed (https://crawl.develz.org/mantis/view.php?id=3929) by st 12:45:54 no typo :[ 13:05:32 spectral become spectral spectral things (https://crawl.develz.org/mantis/view.php?id=3930) by Joellercoaster 13:33:49 -!- Khaki has quit [Quit: Leaving] 13:38:41 -!- ophanim1 has joined ##crawl-dev 13:40:43 BEES (https://crawl.develz.org/mantis/view.php?id=3931) by minced 13:41:12 -!- ophanim has quit [Ping timeout: 240 seconds] 14:11:57 hahaha, wow. my new favorite bug report 14:16:38 -!- ophanim1 is now known as ophanim 14:26:38 -!- ortoslon has joined ##crawl-dev 14:30:37 -!- ais523 has joined ##crawl-dev 14:47:15 -!- Zaba has quit [Ping timeout: 252 seconds] 14:49:00 felids could use something to make them less bland, IMO 14:49:06 not really sure what 14:49:34 -!- Zaba has joined ##crawl-dev 14:50:29 lol wtf happened in that bees report 14:50:35 weird 14:58:22 stabwound: extra lives? 14:58:58 needs something more than just that 15:03:42 felids are pretty boring yeah 15:04:27 octopodes fulfil the no armour race better 15:04:32 in my opinion 15:04:35 like a jump ability, you can move 3 or 4 squares in one move provided nothing's in the way. but you can't do it every turn, there should be a cooldown 15:05:00 yes, that would be cool 15:05:22 a few "cat-like" abilities 15:05:49 and yeah, I haven't tried octopodes, but they sound more interesting 15:13:21 <3 cloaks and two sets of boots for Felids 15:13:45 lol 15:14:49 hmmm 15:15:02 do we really need both felids and octopodes, do you think? 15:15:28 doy: at first glance they seem like drastically different playstyles, but my messing w/ of octopodes has been fairly limited. 15:15:30 as long as they're different enough from each other 15:15:43 I don't think we need felids really, extra lives goes against my thoughts about crawl 15:15:44 IMO, felids should be more of a stealthy pounce race, rather than "massive ev tanks" 15:16:02 yeah, the extra lives thing is pretty weird 15:16:08 and if extra lives were removed they would be similar to octopodes in their defence problems, although they would be buffer 15:16:20 casmith789: buffer in the early game, weaker in the late. 15:16:24 or at least extended endgame. 15:16:29 no octopodes aren't really very buff lategame 15:16:47 they get up to about normal levels but with no gdr 15:16:50 I would think the massive jewelry set could see a huge swing in potential strength lategame, for certain vocations. 15:16:59 if you scum for 8 randart rings sure 15:17:27 casmith789: I havn't had an extended endgame where I was at a lack of rings to chose, between 4-5 randarts and 4-5 other good regular rings. 15:17:29 I think 7 rings might be better for balance it's true 15:18:08 weird, I hardly ever get good randart rings. Maybe 1 in a game, but they're normally something like rF+ Dex+3 Int+2 which is basically rF+ 15:18:13 I like the idea of using lots of rings, but that's very luck-based 15:18:22 yes, they are extremely luck based 15:19:08 casmith789: wierd. Maybe RNG seeds the games I get to the extended endgame oddly, very rarely am I not more than half equipped in randarts with at least 3 or 4 randarts (with 2 or so being useful for my char) 15:19:24 maybe if you get to the extended endgame you have had a lucky char :) 15:20:12 a standard 3-rune game is lucky to have more than 1-2 usable randarts 15:20:30 that you would use for zot 15:20:37 casmith789: well, the 3 or 4 games I've gotten to extended endgame have all been like that. 15:21:02 two of them I was all but one slot in randart, (this is without getting very far in any zigs, mind you) 15:21:19 but yeah, kind of offtopic. 15:21:37 can octopodes use wands etc? 15:21:40 yes 15:21:41 throw things 15:21:43 okay 15:21:43 As they are, felids and octopodes are quite similar, but the concept of felid could -with sufficient creative investment- give enough room for the two races to diverge. 15:21:46 so felids get that mechanic at least 15:21:59 the no range mechanic is pretty interesting 15:22:04 yeah 15:22:11 felid berserker is almost the only felid played though 15:22:14 I'm kind of surprised that felids made it into the final 0.8 release in their current form 15:22:32 new people love them, i suppose that helped a lot 15:22:34 casmith789: its the only one that's winnable for the average-experienced player, at least consistently. 15:22:45 no it isn't 15:22:53 !lg * won race=felid 15:22:54 62. Theropod the Eviscerator (L26 FeBe), worshipper of Trog, escaped with the Orb and 3 runes on 2011-05-06, with 1453279 points after 91703 turns and 8:00:29. 15:22:57 !lg * won race=felid s=job 15:22:58 62 games for * (won race=felid): 20x Berserker, 8x Crusader, 6x Transmuter, 6x Monk, 3x Fire Elementalist, 3x Warper, 2x Summoner, 1x Conjurer, 1x Death Knight, 1x Reaver, 1x Air Elementalist, 1x Earth Elementalist, 1x Fighter, 1x Wanderer, 1x Wizard, 1x Paladin, 1x Stalker, 1x Gladiator, 1x Venom Mage, 1x Chaos Knight, 1x Ice Elementalist 15:23:12 ah, that's a much wider variety than I thought there was, my appologies. 15:23:28 !lg * won race=felid s=god 15:23:29 62 games for * (won race=felid): 18x Trog, 13x Nemelex Xobeh, 6x Ashenzari, 5x Makhleb, 5x Kikubaaqudgha, 4x Jiyva, 4x Sif Muna, 3x Vehumet, 2x Lugonu, 1x Okawaru, 1x Xom 15:23:42 !lg * won race=felid s=skill 15:23:43 62 games for * (won race=felid): 35x Unarmed Combat, 13x Dodging, 4x Fighting, 3x Conjurations, 2x Summonings, 1x Traps & Doors, 1x Earth Magic, 1x Spellcasting, 1x Bows, 1x Ice Magic 15:23:55 those stats don't mean much because I don't think anyone has won a felid in non-trunk 15:24:01 one problem is every felid just goes unarmed combat 15:24:10 stabwound: they changed recently? 15:24:13 !lg * won race=felid s=v 15:24:13 62 games for * (won race=felid): 60x 0.8.0-a0, 2x 0.9.0-a0 15:24:21 well I don't think a lot of people play trunk 15:24:30 0.9.0-a0 is almost 0.8.0 15:24:35 not many changes so far 15:24:52 sigh this is awesome. playing dragon warrior on NES emulator. 15:24:56 actually, everyone was playing there before 0.8 launched 15:24:56 quite a lot of people do, even more now cao has it 15:24:59 Should really be doing some dev, I guess. :P 15:25:00 i mean literally everyone 15:25:06 oh 15:25:06 loads of people played trunk given there was such a wait between .7 and .8 15:25:12 everyone on irc maybe 15:25:17 -!- ophanim1 has joined ##crawl-dev 15:25:20 nah you saw it on the forums too 15:25:47 Cryp71c: dragon warrior is my favourite rpg series :S 15:25:54 there's a lot of people on 0.8 or even 0.7 on cao right now 15:26:07 I'm gonna play DF now. Screw my night. 15:26:11 -!- ophanim1 is now known as runnanim 15:26:24 upsy: they all changed back when it launched, this cycle happens every release 15:26:31 stabwound: playing the original :P 15:26:43 haven't played the original in a long time 15:27:20 upsy: and people end up on 0.7 on cao cause it defaults there if you push p for some silly reason ;p 15:27:29 heading out, may be back on once I get to the bus. 15:27:30 oh does it, ew 15:27:30 -!- Cryp71c has quit [Quit: Leaving] 15:27:42 I don't play trunk because it doesn't count for the main CAO stats 15:27:48 which is the only reason I play online in the first place 15:28:15 -!- ophanim has quit [Ping timeout: 248 seconds] 15:28:24 the only stats i check are on sequell, and that has everything 15:29:39 eith: "Q)uit or P)lay or S)print in Crawl 0.8 now" 15:29:47 you sure cao doesnt include both?, the overview screen has both servers 15:30:03 oh weird, maybe it does now 15:30:07 that's kind of stupid 15:31:12 upsy: ah seems they fixed it 15:33:25 including experimental/trunk stuff in the high score lists doesn't make much sense 15:34:05 why not? its been like that for ages 15:34:13 i always found it weird that the cao page counts cdo too, when different people can have the same username on each server 15:35:06 is there anything stopping people from playing a bunch of different versions to get a "streak"? 15:35:16 yes, it doesnt work, it remembers 15:38:34 i think it's dumb to count trunk stuff on the lists along with final release stats 15:39:00 but why, its not like trunk is ever super easy compared to release 15:39:15 i'm sure there's been game breaking issues in trunk 15:39:23 or unbalanced things 15:39:38 sure sometimes, but they dont last long 15:42:43 theres currently unbalanced and broken things in the release actually, like felids and tornado ;p 15:43:48 there are always unbalanced things in releases 15:44:01 I agree that it's weird to have trunk scoring alongside release scoring, but it's also pretty weird to have 0.8 scoring alongside 0.5 scoring 15:44:12 yea, thats actually much wierder 15:44:45 theres even version 4 stuff in there, which is like a different game 15:44:54 if it showed it in different colors i think that would be enough 15:47:09 I would say have separate lists for fastest/streak/whatever for each version 15:47:18 but keep the overall stats on one list 15:47:23 and trunk shouldn't be in it at all 15:47:43 especially not mixed with the final versions 15:48:28 also funny that 0.3 was archived because of the scoring algorithm change, which turned out to be unnecessary anyway since much higher scores are possible now 15:48:33 I'd like it at least if there were separate tabs on each player's page, if not for each version, then at least a tab for final release scoring and a tab for trunk scoring (with the landing page being an aggregate page of both) 15:48:40 what about the fact the a lot of the good players play nothing but trunk? 15:49:06 well not nothing but trunk, but a lot of trunk 15:49:06 it would be nice to have the data aggregated in such a way that you could display arbitrary views of it 15:49:14 like 'average score for this version' 15:49:23 'include trunk or not' 15:49:30 not allowing trunk in the stats would mean I wouldn't play trunk 15:49:32 that would be the best solution yea 15:49:35 !lg * x=avg(sc) cv=0.7 15:49:36 178477 games for * (cv=0.7): avg(sc)=16059.48 15:49:36 then we could just let people decide what they think 'counts' 15:49:43 and the testing base would be a lot lower because I imagine a lot of others wouldn't either 15:49:47 Eronarn: ^^ 15:49:59 doy: yeah, but i mean via the web interface, and preferably with something chart-like 15:50:41 how long has CDO stuff been displayed on CAO stats? 15:50:46 a long while 15:50:55 i'm sure it's been over a year 15:51:10 i don't think it's been over a year 15:51:10 I would have whined earlier if I knew about it :o 15:51:20 i think it was around the last tournament 15:51:27 eith: really? 15:51:32 maybe a little after 15:51:41 yea 15:51:48 that sounds too recent to me, but i also haven't played crawl that much recently so i guess i'm misremembering 15:51:49 i stopped paying attention after last tournament, and i don't think it was the case at that point 15:52:02 I was one of the people who got greensnark to make the change from cao/cdo to stable/trunk 15:52:33 casmith789: that's more recent, and something else. iirc cdo scores were shown on cdo before that 15:53:19 how do you check bot stats for trunk versions or CDO? 15:53:47 !lg . src=cdo 15:53:47 411. eith the Cloud Mage (L9 KeAE), worshipper of Sif Muna, mangled by a spiny frog on Lair:1 on 2011-04-28, with 2727 points after 13153 turns and 0:56:15. 15:53:53 ah 15:54:43 you could probably get a lot of mileage out of a scatter plot with dots being colored (shaped secondary) by version (and/or trunk vs. stable) 15:54:47 !lg * s=v 15:54:48 1023497 games for *: 160616x 0.7.1, 114225x 0.5.2, 92650x 0.8.0-a0, 76942x 0.5.1, 75585x 0.4.5, 65253x 0.6.0, 58580x 0.4.4, 48260x 0.3.4, 40140x 0.6.1, 36623x 0.5, 32619x 0.2.7, 23063x 0.7.0-a0, 19807x 0.6.0-a1, 18058x 0.3.3, 17864x 0.1.7, 17428x 0.7.2, 15646x 0.9.0-a0, 13400x 0.5-a, 10430x 0.3.2, 9730x 0.7.0-a1, 9231x 0.4-a, 8122x 0.6.0-a2, 7752x 0.8.0-a1, 7550x 0.8.0, 5388x 0.2.4, 4373x 0.4.3, 4... 15:55:05 will cv condense them? 15:55:13 !lg * s=cv 15:55:14 1023499 games for *: 227790x 0.5, 178477x 0.7, 144565x 0.4, 105393x 0.6, 100852x 0.8-a, 84396x 0.3, 42390x 0.2, 37709x 0.6-a, 36719x 0.7-a, 17864x 0.1, 17161x 0.9-a, 13400x 0.5-a, 9231x 0.4-a, 7551x 0.8, 1x 15:55:43 what's the difference between a0, a1, etc? 15:55:53 different alpha versions 15:55:56 different trunk versions 15:56:23 i don't really understand what that means though 15:56:26 "versions" of trunk doesn't really have a meaning though 15:56:52 it means a dev updated the number 15:57:03 i'm pretty sure 0.6.0-a2 meant "after the 0.6 branch" 15:58:56 I'll probably play trunk sometimes now that it's on CAO and is logged with the other overall stats 15:59:05 but still think it should be separate for high score listings 15:59:06 The necrophage reads a scroll. 15:59:06 _A small abomination appears! 15:59:13 geez! 16:00:31 it can be separate, stabwound 16:00:45 there is http://crawl.akrasiac.org/scoring/overview.html 16:00:51 and there is http://crawl.akrasiac.org/scoring-stable/overview.html 16:00:58 oh right 16:01:09 that second link doesn't work :o 16:01:15 blank page 16:01:21 okay, i'm doing updates to the octopus patch 16:01:25 does anyone have any thoughts on aptitudes? 16:01:40 ah, but it is gathered separately, just broken right now 16:01:47 i'm considering making them 0 in most things, +1 or +2 in poison magic, maybe a few + or - 1 16:01:49 it'll be up again soon, don't worry 16:01:49 -!- Textmode has joined ##crawl-dev 16:02:00 Eronarn: -3 armour, just for flavor 16:02:01 (: 16:02:32 hehe 16:02:45 doy: we should maybe standardize that, for races that just can't use stuff 16:02:56 they range from -3 to -5 iirc 16:02:59 !apt stealth 16:03:10 Stealth: Ce: -4, DD: 2, DE: 2, DG: -1, Dr: -1, Dr[black]: -1, Dr[green]: -1, Dr[grey]: 2, Dr[mottled]: -1, Dr[pale]: -1, Dr[purple]: -1, Dr[red]: -1, Dr[white]: -1, Dr[yellow]: -1, DS: -1, Fe: 2, Gh: 1, Ha: 3, HE: 1, HO: -2, Hu: 0, Ke: 0, Ko: 3, LO: , MD: -3, Mf: 1, Mi: -2, Mu: -2, Na: 5!, Og: -2, OP: , SE: 1, Sp: 4, Tr: -5*, Vp: 4 16:03:23 actually, just the overview page is broken - rest seems to work: http://crawl.akrasiac.org/scoring-stable/ 16:03:50 seems kind of weird that ce isn't marked as worst at stealth for instance 16:04:28 !apt armour 16:04:31 Armour: Ce: -3, DD: 1, DE: -2, DG: -1, Dr: -4*, Dr[black]: -4*, Dr[green]: -4*, Dr[grey]: -4*, Dr[mottled]: -4*, Dr[pale]: -4*, Dr[purple]: -4*, Dr[red]: -4*, Dr[white]: -4*, Dr[yellow]: -4*, DS: -1, Fe: 0, Gh: -1, Ha: -2, HE: -1, HO: 1, Hu: 0, Ke: 1, Ko: -2, LO: , MD: 3!, Mf: -3, Mi: 1, Mu: -2, Na: -2, Og: -2, OP: , SE: -2, Sp: -3, Tr: -2, Vp: -2 16:04:53 !apt poison magic 16:04:55 Poison: Ce: -2, DD: -2, DE: 1, DG: -1, Dr: 0, Dr[black]: 0, Dr[green]: 2, Dr[grey]: 0, Dr[mottled]: 0, Dr[pale]: 0, Dr[purple]: 0, Dr[red]: 0, Dr[white]: 0, Dr[yellow]: 0, DS: 0, Fe: -1, Gh: 0, Ha: -1, HE: -2, HO: -1, Hu: 0, Ke: 0, Ko: 0, LO: , MD: -2, Mf: 1, Mi: -3*, Mu: -2, Na: 3!, Og: -3*, OP: , SE: 1, Sp: 0, Tr: -3*, Vp: -1 16:05:09 hm, 2 seems fair. better than SE, worse than Na 16:05:22 and maybe 3 stealth + stealthy skin mutation 16:05:29 why does -5 even exist 16:05:37 i thought we had settled on -4 to +4 16:05:37 trolls 16:05:52 stealth is kind of different 16:05:58 not saying it should be, but it is 16:06:37 stealth is also weird since it's affected by racial modifier, aptitude, dex, size, and mutations 16:07:03 think we could probably stand to lose the racial mod, personally 16:07:07 i'd say -1 to polearms would be fair 16:07:21 replace it with mutation-style bonuses entirely, for races that even need it 16:07:29 like how vamp gets a stealth boost for being hungry 16:07:31 why have both racial modifier /and/ aptitude, if both depend entirely on race? 16:07:41 yeah, that's probably reasonable 16:07:45 ais523: modifier affects your stealth regardless of how much training you put in 16:07:55 spriggans with low stealth are still stealthier than other races with high stealth 16:08:21 remember, aptitude just affects how much training it takes to get good, not how good you can actually get 16:08:36 I agree with doy that it makes sense to do racial stealth bonuses as mutations, though 16:09:17 yeah... i think only sp, na, vp, op, ce, ds, dr, mu really even need them though 16:09:49 !apt traps 16:09:50 !apt evo 16:09:55 !apt tr 16:09:56 Traps: Ce: -2, DD: 1, DE: 0, DG: -1, Dr: 0, Dr[black]: 0, Dr[green]: 0, Dr[grey]: 0, Dr[mottled]: 0, Dr[pale]: 0, Dr[purple]: 0, Dr[red]: 0, Dr[white]: 0, Dr[yellow]: 0, DS: -1, Fe: 2, Gh: -1, Ha: 0, HE: 0, HO: 0, Hu: 0, Ke: 0, Ko: 0, LO: , MD: 1, Mf: -1, Mi: -1, Mu: -2, Na: 0, Og: -2, OP: , SE: 0, Sp: 3!, Tr: -4*, Vp: 0 16:09:57 Evo: Ce: -1, DD: 3!, DE: 1, DG: -1, Dr: 0, Dr[black]: 0, Dr[green]: 0, Dr[grey]: 0, Dr[mottled]: 0, Dr[pale]: 1, Dr[purple]: 1, Dr[red]: 0, Dr[white]: 0, Dr[yellow]: 0, DS: 0, Fe: -2, Gh: -1, Ha: 1, HE: 0, HO: 0, Hu: 0, Ke: 0, Ko: 2, LO: , MD: 1, Mf: 0, Mi: -3*, Mu: -2, Na: 0, Og: -2, OP: , SE: 0, Sp: 3!, Tr: -3*, Vp: -1 16:09:58 Tr: Air: -4*, Armour: -2, Axes: -2, Bows: -4*, Charms: -4*, Conj: -3*, Xbows: -4*, Dodge: -2, Earth: -1, Evo: -3*, Exp: 150, Fighting: -2*, Fire: -3*, Hexes: -4*, Ice: -3*, Inv: -2*, Long: -2, Maces: -1, Nec: -2, Poison: -3*, Polearms: -2, Shields: -2, Short: -2, Slings: -4*, Splcast: -4*, Stab: -2, Staves: -2, Stealth: -5*, Summ: -3*, Throw: -1, Tloc: -3*, Tmut: -3, Traps: -4*, Unarmed: 0 16:10:16 aaa why do sp still ahve 3 traps 16:10:18 give that to kobolds 16:10:53 sp are foresty sprite things, they aren't really dungeon natives 16:10:55 Eronarn: but in D&D, traps is the /only/ thing kobolds are good at, it's their defining feature 16:11:01 and dpeg will go mad if you copy that in Crawl 16:11:19 (I think kobolds were invented in D&D as a flavour reason for explaining why dungeons are full of traps) 16:11:49 i'd say pois +2, armour -4, polearms -1, crossbows -1, ice +1 16:11:54 and that might be sufficient 16:12:04 maybe something for traps 16:15:52 atm i'm gonna try out: pois 2, stealth 2, evo 1, traps 1, rest 0 16:15:58 oh, and armour -4 16:16:34 gnoll corpse of gnoll shaman (https://crawl.develz.org/mantis/view.php?id=3932) by smock 16:19:54 {"Your skin changes color to match your surroundings (Stlth).", 16:19:54 "Your skin blends in with your surroundings (Stlth).", 16:19:54 "Your skin perfectly mimics your surroundings (Stlth)."}, 16:19:59 does it matter what armour is, though 16:20:01 a bit lackluster, any suggestions? 16:20:20 "Your skin blends seamlessly with your surroundings" 16:21:03 !apt fe armour 16:21:04 Fe (SK_ARMOUR)=0 16:21:24 "Your skin seems to segue seamlessly so stealth shall suffice" 16:21:43 Wensley: try reversing "seamlessly" and "so" there 16:21:56 it changes the meaning slightly, but it still means pretty much what you want, and flows better 16:22:09 and change "seems to" to "seemingly" to make the alliteration more impressive 16:22:15 I was actually just going all-out alliteration on that last one :P 16:23:28 Eronarn: does the stealth mutation increase in levels as xl rises? 16:24:10 no 16:38:11 i think i found a solution for tentacles i like: OP get base damage on punches the same as anyone else, but they're just called 'tentacle-slap' and get some bonus damage if you have tentacles; tentacle-slap auxes instead become 'constrict' in flavor text 16:38:16 and are horns-level damage 16:39:30 -!- syllogism has quit [Disconnected by services] 16:41:25 -!- ortoslon has quit [Quit: bye] 16:48:53 wish someone would work on zot defense :( 16:49:04 have you tried new zotdef stabwound? 16:49:14 there's a new one? 16:49:22 newer than ages ago anyway 16:49:33 I didn't see it on CAO 16:49:50 it was disabled because there's a somewhat gamebreaking bug with it at the moment 16:49:50 it got replaced because the old one was so buggy I think? 16:49:52 oh 16:49:56 but it's still being worked on 16:50:19 cool 16:50:54 you can play it under the trunk option 16:50:58 it was just removed from 0.8 16:51:29 it's just that occasionally all of the monsters will stop moving for some reason 17:05:01 zotdef is nowhere in a releasable shape in general :( 17:07:45 I'm not aware of any wins that were not seriously altered by one of the bugs. I don't mean that the winners didn't show significant skill, I mean they were playing some other game than the current design. 17:08:20 and if top players can't win if the game is not altered by bugs, isn't something a bit... amiss? 17:10:35 here's a silly bug report for you 17:11:18 why does your repository not have tags 17:11:45 because i deleted them :P 17:11:51 FTBFS in tagless repository (https://crawl.develz.org/mantis/view.php?id=3933) by RjY 17:11:56 why would you do that 17:12:13 * RjY shrugs 17:13:18 i don't mind if you don't take the patches, its easy to fix a repository. 17:13:26 I don't think there is anything reasonable to do when there's no clue about the version number. 17:13:35 how did you clone it? 17:13:57 there are two types of source trees: git and tarballs 17:14:35 i didn't, i pulled master into an empty repository with --no-tags. 17:14:59 the former are supposed to have tags, the latter ship all the needed information (version, yaccage, etc) 17:15:02 ... 17:15:14 ok, so you requested that specifically 17:15:23 i wanted to see what would happen 17:15:52 i don't mind if you mark it wontfix or whatever 17:20:56 the code relies in a few places on at least a rough approximation of the version, especially when attempting to load saves 17:21:34 oh right, i thought the embedded version strings were just informational 17:21:50 and you had a seperate thing for save version numbers 17:25:01 anyway, i guess it was a stupid idea of mine, and i'm sorry for wasting your time. 17:27:15 kilobyte: i think i have all the outstanding OP bugs hammered out, is there anything you'd noted as being problematic with them? 17:29:24 -!- runnanim is now known as ophanim 17:30:39 RjY: save files have versioned format, but that matters only on a low level for reading the save file 17:31:35 the actual version is not vital, but it is still used in a few places. For example, when the major release changes, you get a warning asking you whether you want to transfer the game. 17:32:52 or, when a save incompatibility is detected, you get different messages depending on how the versions compare (this one is informational only, though) 17:33:15 Eronarn: mostly design rather than code issues 17:34:36 yeah, i touched a few of those but of course won't know for sure without some playtesting 17:34:39 difficulty early/late could use some testing before we change anything, so this is not anything required now 17:35:14 i did give them +1 AC, which i think is good - the megabat situation is just going to be too frustrating otherwise, but they're still very frail 17:36:05 shall i post a patch or do you want to just pull it? 17:36:11 the abbreviation is dubious (me and all devs who commented really hate "OP") but that's not urgent too. Heck, Felids were Witch's Cats for a long time. 17:36:19 I'll pull it 17:36:33 the biggest issue is probably swimming 17:36:40 too much overlap with mf, or? 17:36:56 yeah... this is pretty much everything Mf are about 17:37:19 land-only octopodes don't make a whole lot of sense though 17:37:30 grey dracs also swim for what it's worth 17:37:44 and octopodes aren't very good in water, right? 17:37:54 they're fine 17:38:01 they aren't merfolk spriggan speed though 17:38:05 they can swim, and get a stealth boost, but no EV or damage boost 17:38:19 merfolk get a damage boost in water? 17:38:20 i mean like grey dracs still stumble 17:38:29 tail 17:39:05 another issue: no tiles 17:39:20 kilobyte: i made an OP tile! :) 17:39:33 Eronarn: oh, you did? Great! 17:39:49 Eronarn: did you assign the weapon attachment points? 17:39:51 http://i54.tinypic.com/147ls0.png 17:39:53 yup 17:41:04 i actually tested it in tiles for a bit - it's missing corpse tiles and such, and i don't think i handled the monster version, and there may be some weirdness with the doll setup 17:41:10 looks as ugly as if I drew it :p But enough to keep that "it shows a human!" bug reports away. 17:41:11 (and of course, some doll items just plain don't fit it) 17:41:21 but it can wield many weapons/shields 17:41:32 don't worry, it's an easy fix, and I've done this a number of times before 17:42:41 I'd have more concern with the overwhelming feedback on c-r-d when I asked about their inclusion, though. 17:44:39 i don't feel too badly about that - c-r-d is pretty small/low-traffic; people have played them, liked them, and sought me out to comment on them 17:45:07 i don't know whether they'll end up more liked than felids, but they at least seem to lack people who actively dislike the idea, since the gimmick isn't one that is so different (just potentially unbalanced) 17:52:45 03kilobyte * re88181843126 10/crawl-ref/source/fineff.cc: Remove a no longer valid comment. 17:52:56 03kilobyte * r5990e4f0bc33 10/crawl-ref/source/ (artefact.cc store.cc store.h): Don't use the identifier "vector". 17:54:44 -!- galehar has joined ##crawl-dev 17:56:12 how about replacing vera fonts in crawl with http://dejavu-fonts.org/wiki/Main_Page ? 17:58:20 03galehar * ref6dbbc1a083 10/crawl-ref/source/ (abl-show.cc food.cc food.h misc.cc misc.h spl-cast.cc): Use the spell hunger descriptions for abilities. 17:59:58 Napkin: I'dbe totally for that, I love Deja Vu. 18:00:21 due: Deja Vu is just Vera 2.0 18:00:23 due :) 18:00:27 no kilobyte 18:00:36 Deja Vu _is_ Vera 2.0! 18:00:44 the future awaits you! 18:01:07 I don't know if there are any changes in basic Latin and Latin 1 18:01:26 only slight - if any 18:01:27 our tiles code can't display any codes outside of those blocks yet 18:02:14 I'd have to add pango/fontconfig code, I planned that for 0.9 but don't guarantee anything :( 18:03:00 Napkin: by the way, in Debian packaging, Vera is not shipped but the packages depend on Deja Vu instead 18:03:06 and no one noticed anything :p 18:04:30 there is a significant reason not to: full Deja Vu is a large download 18:07:03 well, size is definitely bigger 18:07:28 but, vera is no longer supported while dejavu may actually have received fixes to glyphs 18:07:43 I just checked: there are 58 glyphs in the current file Crawl can't possibly use 18:09:31 resistance is futile? 18:11:21 not sure I get what you mean 18:11:32 (actually, I'm sure I don't) 18:12:32 fonts apart - Wensley's been busy, too. Opinions, please: http://crawl.develz.org/wordpress/player-status 18:12:35 somehow, fontforge shows them differently. Might be because the bounding box is bigger due to some large Chinese glyphs later on or something. 18:13:06 cool! 18:13:38 -!- bmh has joined ##crawl-dev 18:13:40 wrote greensnark so we can include CAO players 18:13:44 -!- bmh has quit [Changing host] 18:13:44 -!- bmh has joined ##crawl-dev 18:13:50 kilobyte :) 18:13:55 due, what do you think? 18:14:04 neat 18:14:05 I still have to implement autorefresh and a few cookies 18:14:09 everyone else is asleep, i guess? 18:14:15 I like it 18:14:17 of course, still beta ;) 18:14:21 stabwound :) 18:14:40 galehar: I'd also like to see wrath use a mechanic like xom tension to make it situationally appropriate 18:15:40 bmh: sure, good idea. 18:21:05 Napkin: that's neat. oh you can click the columns to sort them as well, very nice! what's the ====---- line for at the bottom? 18:21:49 Wensley's secret - he wouldn't tell me ;) 18:22:17 looks like a mana bar! 18:22:50 it is a mystery to everyone 18:23:55 load average? nah, can't be that high, there's only a few people on 18:25:55 I was thinking about it, but I'd probably make that bar mimic the hp bar 18:27:23 enough fun for one day! 18:27:25 o/ 18:31:14 can we watch people yet? 18:31:24 if we've got the output going into a pipe we should be able to implement that 18:31:56 -!- Twilight13 has quit [Read error: Connection reset by peer] 18:32:08 what? a HP bar mimic? That's tricky... 18:32:18 very devious 18:32:19 galehar: <3 18:32:25 can't even trust your own interface anymore 18:32:45 -!- Twilight has joined ##crawl-dev 18:32:58 ermm.. how do i link to a branch in gitorious.org? 18:33:12 -!- Twilight is now known as Guest32948 18:33:14 ...why do we use gitorious rather than github? 18:33:32 well, due: feel linked to the webtiles-0.8 branch at https://gitorious.org/~fdiebold/crawl/fdiebolds-crawl 18:33:46 bmh: because some team members vetoed github. 18:33:48 crawl-ref/source/webserver/server.py 18:33:52 and we were in a hurry 18:34:13 github is too overloaded 18:34:16 https://gitorious.org/crawl/crawl/commits/octopus 18:34:36 gitorious.org didn't have a single slowdown once yet, as far as i can tell 18:34:40 mmmoctopussy 18:35:28 https://gitorious.org/~fdiebold/crawl/fdiebolds-crawl/commits/webtiles-0.8 18:35:37 fdiebold committed 15c34c7: 18:35:43 Implement watching games. 18:35:47 oooh 18:35:49 cool 18:35:58 secret guy! edlothiol :D 18:36:39 watching regular games, or just webtile ones? 18:37:56 which games weren't watchable at all yet - thus had priority? 18:38:15 -!- edlothiol has quit [Ping timeout: 240 seconds] 18:38:43 ;) 18:39:54 ok, we'll hack the rest in later 18:40:06 -!- bmh has quit [Quit: bmh] 18:41:46 it could be good to have webtiles still produce curses output that might go to /dev/null 18:45:37 -!- galehar has quit [Remote host closed the connection] 18:46:46 yeah, i'm greatly in favor of that approach, personally :) 18:48:33 kilobyte: or to a tty 18:48:37 erm 18:48:38 ttyrec 18:51:11 -!- purge has joined ##crawl-dev 18:52:41 curses need a terminal to do their thing, but there's no reason that terminal's master has to go anywhere 18:55:10 you can't pipe curses programs, need a pty -- but these are internal workings of DGL that are not that interesting 18:55:48 from Crawl's point of view, though, it would have a normal terminal 19:13:14 -!- Twilight13 has joined ##crawl-dev 19:15:05 -!- ophanim has quit [Quit: Leaving.] 19:15:30 -!- ophanim has joined ##crawl-dev 19:16:27 -!- Guest32948 has quit [Ping timeout: 264 seconds] 19:19:45 webtiles is pretty cool 19:20:39 -!- ophanim is now known as TheMonarch 19:22:30 enter_trove_3 does not colour important walls in tiles (https://crawl.develz.org/mantis/view.php?id=3934) by minmay 19:28:48 stabwound: well, they are still tiles 19:30:01 an actual tiles version of CAO/CDO would be pretty good for increasing the popularity of teh game 19:30:16 since a lot of people play tiles only 19:47:22 stabwound: that's basically what webtiles is 19:50:24 due: you forgot about visual corruption, failing to work on random platforms and/or graphics drivers, sometimes working dog slow on modern hardware and other such niceties native tiles have. Until webtiles have all of that, they are not finished :p 19:51:37 (that's why it's tempting to replace tiles with a browser and pointing it at localhost:12345) 19:52:47 well, the tiles version of crawl is a lot more than just pictures instead of ascii art 19:52:50 well, webtiles doesn't work well with a lot of modern browsers, either 19:52:53 so... 19:52:53 it's also missing the inventory/mini map, etc 19:52:54 (: 19:53:08 doy: _yet_ 19:53:26 it works on the iphone which i thought was pretty impressive, but its not exactly playable 19:53:55 doy: webtiles rely on websockets which are not even a stable protocol yet. The current version has inherent security holes. 19:54:20 eith: I guess it's because it can't handle small screen resolutions yet 19:54:30 yea 19:54:34 kilobyte: i'm aware, i'm just saying, replacing existing tiles with it wouldn't really be an improvement yet (and might not be for a while) 19:54:41 you can zoom it, but then its too small to see 19:56:34 doy: using regular http requests would triple the input lag, a significant concern but not for local play. Other solutions include a local proxy (meh) or DNS hacks (painful for sanity but efficient) 19:58:47 (I'm talking about issues which could be stoppers in the long run, not merely features not yet implemented for now) 20:02:00 -!- ophanim has joined ##crawl-dev 20:02:05 -!- Wensley has quit [Ping timeout: 260 seconds] 20:03:02 -!- TheMonarch has quit [Ping timeout: 240 seconds] 20:26:47 http://www.taste.com.au/recipes/604/zucchini+rissoles 20:26:51 Hm. 20:26:54 Wrong window! 20:31:19 that looks good :( 20:32:17 yeah, damn you from making us hungry at 3:31am! 20:32:24 s/from/for/ 20:42:58 -!- eternaljwh has joined ##crawl-dev 20:52:21 03kilobyte * rb646bee852fa 10/crawl-ref/source/dat/des/variable/gnoll_camp.des: Simplify gnome sergeants, fix corpses. 20:52:31 03kilobyte * r53a43a8f201a 10/crawl-ref/source/dat/des/portals/trove.des: Give enter_trove_3 distinct tiles. 20:54:41 'gnome' sergeants? :) 20:56:25 -!- eith has quit [Ping timeout: 260 seconds] 20:57:21 yeah, they're simpletons 20:57:42 I miss gnome :( 20:57:44 with armoured pyjamas stained with porridge 20:58:45 -!- valrus_ has quit [Remote host closed the connection] 20:58:47 hmm...really not a lot of difference between that avalanche spell idea and how I coded the velocity race; though figuring out how to get clouds with knockback in correct direction would be a small hassle 20:59:21 eternaljwh: have you heard about the swarm stuff that i coded? 20:59:31 non 21:00:46 eternaljwh: they are a way to hybridize a cloud and a monster 21:01:18 so you could have, say, an avalanche swarm monster with a physically damaging knockback attack 21:01:51 one advantage of swarms to clouds in this regard is that they move according to the monster target 21:01:58 so you can tell the clouds where to start, and where to head to 21:02:28 The only hassle I thought of was the storing of direction; leaving a trail of damaging clouds is easy as pie. 21:03:35 eternaljwh: move_avalanche { newpos = target; target = newpos + 1} 21:07:13 That's going to have minor issues if you get moving fast enough, is all. 21:10:22 hm? howso 21:16:09 ...oh, wait, those would just have their own momentum, then, so you could make a 90-turn and the "swarm"s would continue a little ways the way you were going? 21:18:02 but one thing to consider is that you don't want the rockslide bits to move faster (or significantly slower) than you initially. 21:19:52 eternaljwh: the way i would do it is have them spawn as your trail, and then split/flood fill out from there, heading perpendicular to the direction you were heading in 21:20:11 something like: 21:20:17 #..... 21:20:24 ##.... 21:20:32 ###@... 21:21:12 hmm. 21:21:39 -!- purge has quit [Ping timeout: 246 seconds] 21:22:04 which...would have much a similar effect for purposes of the "turn and have it continue where you were going" if weaker. 21:23:08 Fire Crossroads feature got neutered (https://crawl.develz.org/mantis/view.php?id=3935) by XuaXua 21:24:16 -!- purge has joined ##crawl-dev 21:26:08 from your description of your swarmness I was thinking of something that just generated the three squares behind you each, that would persist going in whatever direction you moved to spawn them (leaving low-duration trails), which would have had some odd effects if done wrong: 21:26:09 if they're slower, then you're potentially leaving them far behind, if they're faster (naga of chei?) then you'd get an odd mini-tornado effect focusing forward (and/or running afoul) of the player. 21:26:26 [that is, a damage-halo-cloud thing] 21:26:51 **if acting on their own speed rather than on the player's tick 21:34:19 -!- stabwound has quit [Read error: Operation timed out] 21:35:39 there are a few ways to do it but it'd depend on what the theme of the effect is, really 21:35:53 indeed. 21:39:19 -!- upsy has quit [Quit: Leaving] 22:07:35 -!- eternaljwh has quit [Quit: dc] 22:41:30 -!- valrus has joined ##crawl-dev 22:45:26 -!- Pseudonut has joined ##crawl-dev 23:01:51 -!- Pseudonut has quit [Read error: Connection reset by peer] 23:03:34 -!- Pseudonut has joined ##crawl-dev 23:45:19 -!- Pseudonut has quit [Ping timeout: 248 seconds]