00:03:38 Autoexplore looping in shoals for Ashenzari (https://crawl.develz.org/mantis/view.php?id=3888) by nubinia 00:34:46 Unstable branch on crawl.akrasiac.org updated to: 0.9.0-a0-305-g199e348 (32) 00:47:24 -!- Tychotesla has joined ##crawl-dev 00:48:38 Hello. 00:48:59 8.0 is pretty sweet, thanks everyone. 00:49:44 Incidentally, I could be wrong, but I'm pretty sure this download page links to 7.1 instead of 8.0 when downloading the mac version: http://crawl.develz.org/wordpress/downloads 00:51:41 -!- Zaba has quit [Ping timeout: 240 seconds] 00:53:19 In fact I'm sure it does. 00:57:00 To reiterate: DOWNLOAD PAGE LINKS TO THE WRONG VERSION for macs. 00:57:16 The link to sourceforge on the blog page has it right. Anywho, thanks again. Sweet dreams. 00:57:48 -!- Tychotesla has quit [Quit: Inyup gresfi.] 01:08:46 -!- oph has quit [Read error: Connection reset by peer] 01:12:18 SURELY SPEAKING IN CAPS WILL MAKE US NOTICE YOUR COMMENTS FASTER 01:12:23 hehe 01:12:24 THANK YOU SO MUCH FOR BRINGING IT TO OUR ATTENTION 01:12:25 moin due 01:12:53 i guess we forgot to write the part of info in the announcement ;> 01:13:03 oops, no, we didn't forget :D 01:14:11 Napkin: would you be so kind as to update the downloads page? ;) 01:14:23 I'm assuming greensnark updated the blog post but not the downloads page itself. 01:14:45 done 01:14:47 :) 01:15:24 nah, blog post is still the same ;) 01:15:27 You're so efficient! 01:15:39 we should have written the line in CAPS, of course :D 01:15:51 OF COURSE 01:15:56 hehe 01:16:06 I hereby decree that all future development and conversation, including via c-r-c and c-r-d, will take place ENTIRELY IN CAPS. 01:16:17 rofl 01:16:19 Alternately, with small caps and the sound as though that of a coffin lid being slammed shut. :> 01:19:41 and blog post updated 01:19:49 excellent 01:19:50 * due gone 01:19:55 o/ 01:20:47 -!- MarvinPA has quit [] 01:37:02 -!- Textmode has quit [Ping timeout: 250 seconds] 01:50:44 -!- Zaba has joined ##crawl-dev 01:59:15 Decks of Summoning can create animated katanas (https://crawl.develz.org/mantis/view.php?id=3889) by smock 02:32:12 -!- jlewis has quit [Ping timeout: 260 seconds] 02:36:59 -!- jlewis has joined ##crawl-dev 03:11:45 cAPSlOCK IS STUCK AGAIN! 03:11:51 +1 to coffin lid 03:15:46 hehe, moin kilobyte 03:16:54 hi! 03:17:15 time to kill some players 03:17:17 @??ignacio 03:17:18 Ignacio (131) | Speed: 20 | HD: 18 | Health: 250 | AC/EV: 10/15 | Damage: 30, 15, 15 | Flags: 05demonic, evil, see invisible, !sil | Res: 06magic(216), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: agony, pain (d17), haste. 03:17:19 hehe 03:17:27 btw, about the slashdot incident yesterday 03:17:32 would fixing the lack of torment and enabling him be a good idea? 03:17:57 crawl.develz.org usually has about 2.2 million hits a month 03:18:12 march was strong with 2.6 million hits 03:18:39 yesterday _alone_ had 560k hits! 03:20:10 and a good part of them will at least look at the game 03:22:11 * bhaak 's unnethack blog had also large spike yesterday, making it most traffic eva on the blog 03:22:25 awesome, bhaak :D 03:22:49 154 views, with 50% comming from crawl.develz.org ;-) 03:23:09 *high five* 03:23:18 *high five back* 03:23:26 not quite your league though :) 03:23:46 don't rush it :) 03:25:00 for comparison: when the comic was posted on first of april there was 271k hits 03:25:56 with "views" you mean number of visits, right? 03:26:35 average on CDO is 3500 - comic: 12000 - slashdot: 18000 03:26:44 *daily average 03:27:30 comic being questionable content? 03:27:35 yes 03:27:51 I think "views" is "single user" as determined by shaky heuristics used by wordpress.com :) 03:27:59 that's pretty impressive 03:28:28 it is impressive - crawl.develz.org is creating quite a lot of traffic/visits/hits 03:28:52 have a look at the "Site Stats", doy 03:29:07 they show up below "Admin" in the right column when you login to the wordpress 03:29:38 the htaccess afterward is using username and password from the wordpress 03:29:51 http://en.support.wordpress.com/stats/ 03:30:14 interesting: among others, not counted are "Visits from browsers that do not execute javascript or load images" 03:30:43 yeah, I guess they use javascript stats like google statistics do too 03:30:59 I am parsing the apache logs with awstats on the server 03:32:14 but they wouldn't need to. they have access to the webserver logs too. but they probably thought it's too much hassle and anyway almost all browsers have js on 03:32:37 I'm pretty suicidal and have javascript on, but like 10% of people these days disable it... And a far more ratio of /. crowd. 03:32:44 it uses a lot of cpu to parse the logs, bhaak 03:32:56 i run that at 3 o'clock in the night 03:33:03 i can't imagine the number being anywhere near 10% 03:33:23 although more at slashdot is probably true 03:33:31 and.. parsing the last 52 weeks of CDO apache logs takes almost 20 minutes 03:33:34 I heard that number somewhere... as being mostly in work places 03:33:37 noscript is a rather popular plugin for firefox, so who know 03:35:22 heh... panopticlick claims it's 23%, although they are really skewed towards privacy-conscious people 03:37:05 17 USC Section 508 requires all US govt agencies and companies working for them to have javascript off on all machines 03:37:32 kilobyte: why did you make a temple map that is the same as zot:5????? 03:37:52 and why does it have non lightgrey stone???????!?!?! 03:38:04 I had the x all over it to find out 03:38:21 w3schools say 5%, down from 11% in 2005 03:39:08 st_: you mean, you have means to pierce stone in the Temple? :p 03:39:37 the first question was the more important one 03:39:44 there's an identical ZotDef map, too 03:40:27 it's kind of the point of zotdef to defend zot:5. 03:40:28 well, dpeg liked the idea... although the weight might be too big for an outlandish concept 03:42:31 you're the first person to complain, too 03:42:58 complaining isn't bad, it says something might be bad 03:44:10 commending doesn't bring as much information. If I said, for example, "Napkin kicks ass", there's no new data since we already know that :p 03:45:50 lol, hilight abuser ;-P 03:46:19 I don't know how to express why I dislike it so much but I really do 04:02:25 -!- ortoslon has joined ##crawl-dev 04:05:26 helloo 04:18:33 moin due 04:19:11 mmm stir fry :D 04:19:25 -!- monqy has quit [Quit: hello] 04:48:41 -!- Mu_ has joined ##crawl-dev 04:52:00 -!- edlothiol has joined ##crawl-dev 04:55:12 Crash when loading save game (https://crawl.develz.org/mantis/view.php?id=3890) by ionpattern 05:02:52 -!- edlothiol has quit [Ping timeout: 250 seconds] 05:09:29 -!- ortoslon has quit [Read error: Connection reset by peer] 05:10:35 moin 05:10:39 moin Zaba 05:10:43 what's up 05:10:55 relaxing :) how about you? 05:11:07 preparing to eat lunch 05:11:13 we had a CAPS attack during the night ;) 05:11:19 CAPS? 05:12:39 check your backlog ;) 05:16:11 kilobyte, for what it's worth, I don't really like the idea of duplicating vaults in a way like the temple of Zot does. But I didn't complain because the issue is entirely non-technical :P 05:20:40 * doy agrees 05:31:20 kilobyte, zotdef is different, it's a separate game mode. It's not like you get the real Zot:5 in addition to the zotdef map in a single game. 05:31:59 I like the concept 05:32:12 a temple layed out like a miniature Zot:5 sound scool 05:32:18 but I won't pass judgment until I see the actual map 05:32:27 miniature would be different 05:32:36 I wouldn't have anything against miniature, either 05:32:48 i kind of like the idea of a false Zot:5 somewhere though 05:43:25 hm. Maybe I should play crawl. 05:45:41 replaced "RSS FEED" button on the website with a page that contains a summary of all rss feeds: http://crawl.develz.org/wordpress/rss-feeds 06:03:42 -!- syllogism has joined ##crawl-dev 06:25:58 -!- edlothiol has joined ##crawl-dev 06:31:26 -!- Twilight-1 has quit [Read error: Connection reset by peer] 06:31:47 -!- Twilight-1 has joined ##crawl-dev 07:18:57 -!- upsy has joined ##crawl-dev 07:20:59 -!- edlothiol has left ##crawl-dev 07:27:08 -!- galehar has joined ##crawl-dev 07:27:50 hey 07:28:01 moin galehar 07:29:01 -!- ortoslon has joined ##crawl-dev 07:29:06 galehar: I'm gonna drop a new patch for the butchering stuff soon. 07:29:13 cool 07:31:06 Oh wait... 07:34:17 I've pulled after making changes, that's confusing... 07:34:35 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 07:34:35 -!- ZorbaTHut has joined ##crawl-dev 07:34:36 03jcuffe * rf8ff9ed5f269 10/crawl-ref/source/l_you.cc: Added Lua hooks for player's burden and max_burden 07:34:43 03kilobyte * re5ddd780d954 10/crawl-ref/source/ (dat/des/builder/uniques.des mon-spll.h): Enable Ignacio. 07:34:44 03kilobyte * rf8867c99da28 10/crawl-ref/source/dat/des/branches/temple.des: Make the grass greener in a vault. 07:34:48 03kilobyte * rc705943826dd 10/crawl-ref/source/dungeon.cc: Fix Pan walls being usually same as floor. 07:36:35 kilobyte, umm.. how exactly is ignacio supposed to be placed? 07:37:26 -!- ZorbaBeta has joined ##crawl-dev 07:37:33 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 07:38:28 kilobyte, not I see anything -wrong- with handling him as a pan lord minivault, but it's a bit odd. 07:39:06 Zaba: people suggested some formula making him more likely when you've got more runes 07:39:33 not sure what would be the best option 07:39:35 ugh, those people who invent irrevelantly complicated mechanics. 07:40:18 normal uniques are not placed outside of the normal dungeon, so I went the least intrusive way before more is decided 07:40:55 it tends to take 20-30 levels for him to spawn, too 07:41:08 but he's currently guaranteed with enough scumming, which is bad 07:42:01 I'm seriously bad at git <.< 07:42:04 Dammit. 07:42:26 ghallberg: just ask us questions if you have some troubles 07:42:33 Yeah... 07:43:19 First I made a patch, the one I posted on mantis, then I pulled some changes from trunk. Now I've made more changes, and I want to make another patch... 07:44:16 How should I do it? :S 07:44:21 Your first patch should still be on top when you "git log" 07:44:25 does it? 07:44:47 galehar: Nope :( Some other stuff is there, since I pulled form trunk. 07:44:56 I should revert I guess. Hold on. 07:45:30 ghallberg, you should git pull --rebase 07:45:59 Zaba: Ah, that looks cool. 07:46:15 Zaba: Thanks <3 07:46:22 Let's see if it works. 07:47:50 messing with _committed_ patches is safe, since when you manage to screw something up, there's "git reflog" that lets you recover any commit from last ~3 months (using for example "git reset --hard my_lost_hash") 07:48:20 his patch hasn't been commited 07:48:29 ghallberg: you should follow the instructions in docs/develop/git/config.txt 07:48:40 git config branch.master.rebase true 07:48:46 Ok. 07:49:19 Thanks :) 07:49:55 galehar: rebasing can be harmful when the changes are non-trivial. This is about the complexity of commit graph, not size or number of commits, though. 07:50:55 for simple patches, it's good advice though, isn't it? 07:51:32 sure, as long as no merge commits have happened 07:51:39 my git is configured with instructions in config.txt :) 07:51:53 Slooow recompile :P 07:52:20 Btw, can I tell the compiler to use multiple cores+ 07:52:34 make -j4 07:52:52 -j2 I guess :( Stupid old computer! 07:52:55 where '4' should be the number appropriate for your amount of cores 07:53:02 Yeah 07:53:03 :) 07:53:51 -!- ais523_ has joined ##crawl-dev 07:53:56 Also, linux is usually less painful with recompiling than windows 07:53:57 -!- ais523_ has quit [Changing host] 07:53:57 -!- ais523_ has joined ##crawl-dev 07:53:57 -!- ais523_ has quit [Changing host] 07:53:57 -!- ais523_ has joined ##crawl-dev 07:54:17 Well It's not that bad, I just feel whiny :) 07:55:31 Ok I'm gonna drop the new patch, just aply it after the last one. Should work on latest trunk. 07:56:43 galehar: It's up. 07:57:57 I buffed one of the fixedarts btw. Can't remember which one :D 07:58:18 03kilobyte * r1bf0e18ab2d4 10/crawl-ref/source/shopping.cc: Don't mess with the shopping list during post-mortem. 08:01:20 -!- Cryp71c has joined ##crawl-dev 08:10:46 Still haven't remove gloved butcher for now... 08:12:07 it's ok 08:12:11 start small 08:15:02 Yeah, this touched enough stuff as ti is. 08:15:22 I'm learning grep and git at least :P 08:16:10 -!- ortoslon has quit [Read error: Connection reset by peer] 08:21:12 grep is your friend :) 08:21:13 Cryp71c: You have 1 message. Use !messages to read it. 08:21:15 !messages 08:21:16 (1/1) Eronarn said (10h 23m 49s ago): I figured out what the problem is, ping me when you're around so I don't have to try to cram it in a PM 08:21:23 Eronarn: rar, I'm here. brb. 08:24:02 -!- eith has joined ##crawl-dev 08:24:45 Zaba: is there an easy way to get the total sum of vault weights for a certain place? 08:25:30 not that I know of 08:31:59 Cryp71c: good timing, just got out of bed 08:32:29 the actual bug is not the thing making the "x3" in the attack sequences 08:32:50 that comes about because the check for 'abort this attack if it's AT_NONE' only happens after to-hit is calculated 08:33:15 instead, the bug is that the margin is not being returned propertly out of test_attack_hit or whatever the name is 08:34:10 i did not completely debug this, but basically, look for the 'Will hit no matter what' part of that code 08:34:42 ev_margin = test_melee_hit(to_hit, defender_evasion_help, r); it checks ev margin >= 0; ev_margin was always = 1 08:36:17 03kilobyte * r0f6afe6bffab 10/crawl-ref/source/monster.cc: Set the signature weapon flag for Ignacio and DDAr. 08:36:28 03kilobyte * rd4fa0a47a68d 10/crawl-ref/source/dat/des/branches/pan.des: Axe the axe in pan_surprise. 08:36:38 whatttttttt 08:36:39 no 09:16:08 -!- ophanim has joined ##crawl-dev 09:19:35 Eronarn: BTW even revertting back, I still get the same bug. its seeded elsewhere in my code I just didn't notice until now. 09:23:11 Metal wall tile (https://crawl.develz.org/mantis/view.php?id=3891) by Denzi 09:23:57 Cryp71c: it works fine if you remove that part of the code (checking the EV_HELPLESS stuff) 09:25:50 Eronarn: hrm. I'm looking around at some of the other code atm, curious that removing just the else if block for the helpless stuff works. 09:28:36 Cryp71c: test_melee_hit is always returning 1 for the first time it gets checked 09:28:43 where it sets ev_margin 09:28:46 i haven't looked to see why that is the case 09:29:13 the other uses of it work fine, since if you remove it, the margin rolls reported in debug will actually correspond to whether the attack hits or not 09:29:45 Eronarn: perhaps an issue with the value of defender_evasion_help, which causes the test_melee_hit to return AUTOMATIC_HIT 09:29:55 I'll check that out, thanks. 09:30:16 Well, that's not it. 09:30:31 actually, nvm. not sure yet. 09:33:02 Cryp71c: i don't think that would be it; if you leave the code intact, margin appears to be calculated properly (it gets printed in the debug as a value ranging from negative to posiive) but then it hits even if the margin is negative 09:33:42 if (to_land >= AUTOMATIC_HIT) 09:33:43 return (true); 09:33:56 - it wouldn't even land on the mprf if it were set to auto hit 09:34:58 Yeah I noticed earlier that the debug prints the right values (the last one in the parenthesis should be the exact same as returned by the test_melee_hit) for the evasion margin, but I'm unsure how ev_margin is always getting 1. 09:36:14 likewise :) but at least it's a start 09:36:16 gotta go, though 09:36:17 Eronarn: its the variable. 09:36:39 If I declare a local int and put it where ev_margin is, the assignment happens correctly. 09:38:39 !tell Eronarn I found it, such a small thing can cause so much havoc. Pre-rewrite, ev_margin was of "int" type, Post-rewrite, ev_margin was of "bool" type -_- 09:38:40 Cryp71c: OK, I'll let Eronarn know. 09:42:15 ghallberg: so what's the new butchering implementation like? 09:43:58 I think in the near future I'm going to start confusing galehar for ghallberg. 09:44:59 Cryp71c, what's the difference? 09:47:18 Cryp71c: you too?! 09:47:25 I thought I was going crazy 09:48:42 Zaba: difference in what now? 09:50:17 between galehar and ghallberg. I didn't see any until you pointed it out... 09:53:45 so happy that other people are as confused as I am by their names 09:56:44 one of them has been a member of the devteam for 7 months... 09:57:07 the cloud spell targeting really needs a toggle 09:57:32 with it as is I would rather not use the spells to avoid it 09:58:09 what's wrong about it? 09:58:27 I put my comments on some wiki page a while ago 09:59:26 I can predict where it will flood fine, I don't want some purple mass on my viewport making it harder to see things 09:59:40 -!- MarvinPA has joined ##crawl-dev 10:09:19 any particular reason why ice storm doesn't have it? 10:10:30 You'll have to ask kilobyte for the 10:10:34 that 10:10:41 he coded it 10:16:46 probably because it isn't smite targeted 10:20:37 i guess : would make sense to toggle it on and off 10:20:47 since that's what it does for beams already 10:29:10 -!- edlothiol has joined ##crawl-dev 10:30:28 but that only turns it off once, right? 10:30:39 just for the current spell, i mean 10:31:08 oh, maybe 10:38:11 -!- Jordan7hm has quit [Ping timeout: 276 seconds] 10:38:57 -!- Zaba has quit [Ping timeout: 246 seconds] 10:42:09 -!- ortoslon has joined ##crawl-dev 10:46:53 -!- Zaba has joined ##crawl-dev 10:55:23 kilobyte? Could you send Greensnark another email and ask him to install 0.8 on CAO?# 11:34:49 Cryp71c: nice :) sorry I didn't have the time to look into it myself 11:34:50 Eronarn: You have 23 messages. Use !messages to read them. 11:35:27 (i noticed one other change, where you changed one instance of attack_number to effective_attack_number - it might be a good idea to look for other small differences that were made) 11:35:53 Eronarn: lol you might want to read your messages? :P 11:35:59 Yeah, I will. 11:36:48 i don't need to read my messages, i just check what the person sent to me via highlight log 11:36:59 hoping to hit triple digits some day 11:37:10 gamefreak has over 50 11:50:58 -!- ophanim is now known as subwayanim 11:54:48 over nine thousaaaand? 12:01:10 -!- monqy has joined ##crawl-dev 12:08:18 -!- skeletal has joined ##crawl-dev 12:09:17 anyone know a solution to zutil.h throwing errors in a mac build? 12:11:17 ah, a mac build... I believe that's greensnark's domain, but hopefully someone will be around eventually who can help 12:11:20 <-- utterly useless 12:12:01 damn, was hoping its just a common unix error or something 12:12:41 only thing i'm missing from linux is mac's lack of apt-get 12:14:03 are there any online docs regarding the settings files? 12:17:44 what sort of settings? you mean the game options, or build options? 12:20:42 game settings 12:20:50 back to my display issues 12:21:29 something is telling it to display with a horrible highlight across everything, and i'm looking to get rid of that highlight 12:21:49 or at least set it to be something that allows me to see/read the text 12:22:00 using 0.8? 12:23:25 yep 12:23:38 would be using the latest dev version if i could get my build to work :P 12:24:16 not sure about the directory structure on mac, but there should be a "settings" folder in your crawl directory (also here: http://gitorious.org/crawl/crawl/trees/master/crawl-ref/settings ) 12:25:46 yeah, i found the whole settings folder, been trawling through them trying to find what i need 12:26:19 theres this nice docs folder as well 12:26:57 yeah, that's where the real guide is, apparently :P 12:26:59 http://gitorious.org/crawl/crawl/trees/master/crawl-ref/settings 12:27:02 dammit 12:27:07 http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/options_guide.txt 12:27:16 <-- so useless 12:27:59 -!- jpt9 has left ##crawl-dev 12:29:14 Ice cave "ice_cave_small_necro" gives repeat items (https://crawl.develz.org/mantis/view.php?id=3892) by XuaXua 12:29:32 i think that the problem is that crawls default colors are clashing with all the fancy setups i did to make my term pretty :P 12:30:30 -!- edlothiol has quit [Ping timeout: 250 seconds] 12:35:27 I don't know about mac, but on windows I modify crawl's shortcut with command-line terminal options to make it look good 12:41:19 such as? 12:42:29 well normally the windows terminal launches with the lucida console font, which I'm fine with, but I'm used to playing online with putty and seeing the courier new font, so I modified the shortcut so that the terminal that opens when I launch crawl uses courier new 12:43:27 what arg's do you add? 12:43:38 not sure what terminal mac uses because I'm mac-illiterate, but you might be able to do something similar, especially if mac's terminal is more advanced than windows 12:44:06 mac is pretty much the same as any unix based system 12:44:23 which just enough little changes to completely fuck you over from time to time :P 12:44:53 ah, so then can't you define profiles with different color schemes, and use your normal profile for terminal use and a default-look profile for crawl use? 12:45:17 (which you cannot do on windows) 12:45:26 (at least not with the default terminal) 12:46:08 yeah, though changing the colours on my term doesn't seem to be having the required effect 12:47:03 have you had this problem before? 12:47:05 there should be nothing wrong with the current colours i use, as far as displaying crawl goes, so i just need to figure out which setting maps to the "master background" 12:48:59 init.txt has a background setting, but the problem with that is its not the "master" background 12:49:25 when you play crawl, is the background the same colour as your standard term? 12:49:30 -!- blabber has joined ##crawl-dev 12:49:33 or is it a highlighted shade? 12:49:59 what colors are giving you issues? can you upload a screenshot? 12:52:32 http://i.imgur.com/TH13i.png 12:52:41 notice how its all grey? 12:53:01 with a thin black border? 12:53:11 yeah, weird, especially the edges 12:53:23 the black border is the normal colour of my term, and for some reason its chucking a grey highlight all over 12:53:36 i've seen other programs do it before, its just never bugged me 12:56:03 and you said you found the background_colour option? 12:57:47 yeah, but that just sets the background colour of all text 12:58:05 oh, damn 12:58:12 i think i know what i'm doing wrong 12:59:53 ok, i just fail at stuff 13:00:05 changing term colours did work 13:00:48 for some stupid reason i set up my colour highlights weird when i first did my term setup, which made things go loopy for crawl 13:01:01 so when i went to edit them, i didn't restart term for them to take effect 13:01:31 still, would be nice to know where in the setting the background is set 13:02:52 oh, so everything works now? :) 13:03:00 (excluding the crash, I guess) 13:07:54 -!- ophanim has joined ##crawl-dev 13:08:39 Wensley: You think galehar talks to himself? 13:09:17 ghallberg: I'm sorry! :) 13:10:23 -!- subwayanim has quit [Ping timeout: 250 seconds] 13:12:49 ghallberg: I am curious as to the details of the new butchery system, though (the mantis isn't very conclusive) 13:17:34 Wensley: As of now the main change is that you don't need to carry a sharp weapon, you will butcher empty handed. I also removed the knife items from the game since they don't serve any purpose with this change. 13:18:29 so the assumption is just that all PCs carry a tiny field dressing knife? 13:18:48 Wensley: Yeah, which is to flimsy to fight with. 13:18:52 except felids who can't operate knifes but have claws and teeth 13:19:07 Anything with claws really but yes. 13:19:19 Trolls or mutated people will use claws as well. 13:19:31 yeah, field dressing knives are pretty tiny and flimsy by nature: http://www.id-rather-be-deer-hunting.com/images/field-dressing-a-deer-04.jpg 13:19:56 i'm pretty sure if its was nessary you could just tear flesh by hand to a certain extent 13:20:08 knives matter even for those with claws (excluding trolls), since gloves block claws but not knives 13:20:11 aren't there unrandarts that are knives? 13:20:14 Wensley: I'm not a hunter, so thanks :) 13:20:26 kilobyte: Yeah I know. 13:20:44 ortoslon: you mean, the Knife of Accuracy? It's a dagger. 13:20:49 ah 13:20:49 ortoslon: I changed the base to dagger, so they/it got buffed. 13:20:51 only the Spriggan's Knife is 13:21:11 Yeah Spriggan's is now a Dagger (not in description though) 13:22:27 -!- blabber has quit [Quit: Jetzt aber...] 13:25:22 -!- ais523_ has quit [Quit: Page closed] 13:25:52 Wensely: oh, and yes, everything is working right now, i think 13:26:36 so you can get permanent friendly 1s by polymorphing small abominations from scrolls of summoning 13:26:40 that seems sort of silly 13:26:55 being able to polymorph demons seems sort of silly 13:26:59 yes 13:27:02 are there any unrandart quick blades? 13:27:04 that too 13:27:06 no 13:27:41 skeletal: you might be able to get an answer to your build problem now 13:29:08 does anyone know how to fix an error where make is saying zutil.h is complaining it can't find includes? 13:29:18 on a mac 13:30:25 no 1s from aboms, the max is a rakshasa I think 13:31:11 you'd need to find a vault with mutagenic fog too (unless evaporate is buggy enough to not make them hostile) 13:31:47 http://pastebin.ca/2051660 lists full error if anyones interested 13:31:59 polymorph being permanent is problematic and inconsistent, though 13:32:05 low int stuff doesn't go hostile when you zap/cast at them 13:32:48 i just got 1s from aboms so yeah 13:32:50 aren't rakshasa shapeshifters by nature? 13:32:54 and evaporate doesn't make them go hostile 13:32:54 no 13:32:59 and vaults with mutagenic fog exist 13:33:09 right, I_PLANT 13:33:30 skeletal: you don't have _any_ C/C++ headers 13:33:49 marvinpa: time for scroll of summoning transmuter speedrun I guess! 13:33:59 heh 13:34:24 early permafriendly executioner should speed things up a fair bit 13:34:30 03dolorous * rea30b76e340f 10/crawl-ref/source/book-data.h: Resort the spells in the Book of Fire in ascending order by level. 13:34:42 Ok I want to do this :P 13:35:14 skeletal: lemme check what greensnark told me to do 13:35:54 kilobyte: cool, thanks. I'm just double checking what c/c++ stuff i do have 13:36:27 I see... the makefile is buggy, it tries to force specific directories the compiler doesn't need 13:37:04 make -j4 APPLE_GCC= SDK_VER= CFOPTIMIZE=-O2 13:37:15 (assuming 4 cores) 13:37:54 that will set APPLE_GCC and SDK_VER to empty strings, at least on this flaky hackintosh setup I got it makes things compile 13:38:27 don't worry guys we can polyscum with homuluculus when that goes in 13:39:19 i thought those were going to use fake_abjuration 13:39:38 Cannot toggle cloud spell targeting with : like you can for bolt spells (https://crawl.develz.org/mantis/view.php?id=3893) by st 13:39:45 apparently potions of exp would give perm ones 13:39:51 kilobyte: awesome, that seems to be working so far 13:39:52 so it would be post zig scumming 13:39:55 aha 13:39:57 sounds good 13:40:17 -!- bmh has joined ##crawl-dev 13:40:24 -!- bmh has quit [Changing host] 13:40:24 -!- bmh has joined ##crawl-dev 13:40:29 hmm... actually, you can polyscum just anything that is perma-friendly 13:41:04 fortunately not much is 13:41:18 hard to get anything nearly as good as a 1 normally, also 13:41:21 kilobyte: you should get that commited to INSTALL.txt, we can't be the only ones with that problem 13:41:27 probably crusade card shouldn't give perm allies 13:41:37 then it's just beogh orcs and demons that are an issue 13:41:58 why not just guarantee that poly-friendly will yield a worse monster? 13:42:02 allow polymorphing undead, it would be a yred buff 13:42:08 (for perm friendly) 13:42:22 aboms polymorphing to tiered demons is a bug 13:42:37 but I just checked that tentacles monstrosities are non-tiered demons 13:43:01 -!- edlothiol has joined ##crawl-dev 13:43:07 Cerebov the Balrug 13:43:12 also fun 13:43:16 the Giant Imp 13:43:44 '&'s are a tier of themselves -- none being a valid target for polymorphing, too 13:44:01 orcs can get you orbs of fire 13:44:11 what? 13:44:34 orbs of fire are nonliving aren't they 13:44:34 oops wrong, non-living 13:46:30 well, demon polying just seems like it could easily be 0.9's equivalent to mimics to me, in terms of causing loads of new bugs and issues to be solved for very little gain 13:46:46 titans, golden dragons, _splittable jellies_ 13:47:09 galehar: Did you try out my patch? Any thoughts? 13:47:18 @??jelly 13:47:18 jelly (04J) | Speed: 9 | HD: 3 | Health: 15-30 | AC/EV: 0/2 | Damage: 808(acid:7d3) | Flags: amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 22. 13:47:27 you can poly into jellies? 13:47:28 MarvinPA: azures of course 13:47:38 demon polying seems like mimics except with the potential to have bad effects on gameplay 13:47:42 MH_NATURAL 13:47:46 kilobyte: uh, azure jellies don't split 13:48:08 I did notice what may be a mimic bug on CDO 13:48:28 I hit a mimic with tele and it ended up being teleported a few squares away from me 13:48:44 Even though it changed identity, it was still revealed to me as a mimic, but it was non-aggressive 13:49:25 elliptic: oh right, only regular ones. That's still more fodder for scumming, of course. 13:49:41 targeting help lists wizard mode commands even in a normal game (https://crawl.develz.org/mantis/view.php?id=3894) by reid 13:49:51 non-aggressive? item mimics are immobile, so it wouldn't be doing anything if it was a few squares away from you 13:50:13 elliptic: ah. It started out as a door mimic 13:50:26 Napkin: from greensnark: "I have CAO+0.8 on my todo for today, ran out of time last night. 13:50:38 oh, feature mimics change type also? 13:50:41 I'm confused now 13:50:54 excellent, kilobyte :) 13:50:57 when you say "changed identity", what does that mean? 13:51:07 It started as a Door Mimic, I hit it with Tele, it reappeared two squares away from me as an Armour Mimic 13:51:07 I replied to the comments of the release post 13:51:15 trying to lure them to forum & wiki ;) 13:52:07 bmh: well, armour mimics are immobile like I said... I don't know if it is intended that feature mimics can turn into item mimics, though 13:54:24 !tell MarvinPA Better defaults are welcome! If you have some, share them please. :) 13:54:24 dpeg: OK, I'll let MarvinPA know. 13:54:57 heh, i can't remember which i was complaining about now 13:54:57 MarvinPA: You have 1 message. Use !messages to read it. 13:55:07 oh yeah, item colouring 13:55:55 just make monqy's rc default 13:56:20 heh 13:59:20 well i think having equipped artefacts be coloured the same as other equipped items should be fairly uncontroversial and an improvement, anyway 14:01:41 is this possibly a good time to discuss 0.8 tourney stuff a bit? 14:01:49 can Xom still gift permanent daevas? 14:02:05 deleted several ideas from https://sites.google.com/site/cherrypickedbadideas/ that were obsolete, too similar or just unfunny 14:02:42 I was wondering whether any devs or server admins or anyone had thoughts about two questions... when the tourney should be and whether it should be hosted on CAO as for the official tourneys 14:03:43 I don't think there would be any problem with the servers -- heck, the tournament hardly affects anything but the login banner 14:03:52 (that is, whether the scoring pages should be on CAO) 14:03:54 August is quite close, though 14:04:01 ah 14:04:19 well, I guess greensnark or rax can tell you things, not me 14:04:39 It would be nice if we could have either server count towards the tourney. 14:04:47 cryp71c: that would be the case, yes 14:06:00 elliptic: what do you want to change about the tournament? 14:06:15 MarvinPA: yes, the colours. If you have better defaults, at least tell us. 14:06:20 kilobyte: timing for the tournament would be something like May 14-29, or maybe a week earlier... just a couple months before the august tourney, but there has been a lot of interest in having this 0.8 tourney so I think that would be fine 14:07:23 a shorter tournament would be nice 14:07:39 dpeg: I've actually already been writing the rules page for it, based on feedback on the wiki and on ##crawl about past tourneys... you can see the current draft on http://crawl.seleniac.org/ 14:07:57 doy: plan is to be 2 weeks long rather than a full month, yes 14:08:07 MarvinPA: while I don't think polymorphing demons is important enough for an all-out fight (even though they're supposed to be most malleable), I'd say polymorphing non-demons is orders of magnitude more abusable. You get ~2 scrolls of summoning per game and a couple of efreet bottles, but several hundred orcs. The elusive Xom daeva can net you a pearl dragon, too. 14:08:32 btw could someone post about https://sites.google.com/site/cherrypickedbadideas/ on the cdo blog? i mean, it's the only collection of crawl humour i know of except those old webcomics i can't find now 14:08:38 MarvinPA: thus, I propose tackling polyscumming first and only then seeing if demons keep being a problem 14:09:10 that seems reasonable enough, although being able to poly &s into lower tiers is definitely a seperate problem at least 14:09:48 ideas: 1. guaranteed hostility (meh), 2. no poly fog, 3. (my preference) making polymorph temporary 14:09:54 and xom being able to give out permanent daevas seems odd 14:10:07 (par for xom) 14:10:32 hmm right, Cerebov would take a scroll of vulnerability and many attempts, but it's bad enough 14:10:47 that's more an issue with the magic resistance curve I guess 14:10:58 well when i just sat him in a mutagenic cloud he turned into a 1 14:11:03 but polymorphing him into a lower tier is bad 14:11:12 duh, forgot about fog again, my bad! 14:11:18 :P 14:11:20 then you're right, it's a problem 14:11:44 making polymorph wear off sounds nice 14:11:47 polymorph being temporary does sound good to me though 14:12:13 what should it to do the player, too? 14:12:34 I mean orcs with a wand, not neqoxecs 14:12:56 polymorph being temporary would fix the problems with polyscumming friendlies, yes... I'm still concerned about all the issues with polymorphing unfriendlies being too good 14:13:47 duration could be dependent on HD 14:14:11 hmm, well seperating polymorph from mutate generally would be cool in terms of fixing the weird asymmetry, although that'd be a bunch more work to implement 14:15:01 kilobye: could an orc with a wand of polymorph give a player temporary mutations? 14:15:27 could just make monsters not use wands of polymorph 14:15:33 they already don't use some other wands 14:15:46 forcing a temporary form onto the player might be cool if we had a few forms intended to work for that purpose 14:15:49 (including fireball for no apparent reason...) 14:15:50 making polymorph temporary sounds pretty terrible personally 14:15:58 elliptic: a good temporary solution, although a form would be better 14:16:12 makes polymorphing hostiles much much better 14:16:24 right now we got only porkalator and bat among bad forms 14:16:29 could be randomly polymorphed into having the mutation set of a different race 14:17:56 i think making polymorphing friendlies a hostile act is a better solution 14:19:13 doy: it already is, but there are (two AFAIK) rare vaults where there's naturally occuring mutagenic fog 14:19:38 you could also just friendlies to a hostile shining eye or whatever 14:19:44 lead friendlies* 14:19:52 oh, well, mutagenic fog is the really unbalanced part here 14:20:43 elliptic: the tournament rules look very good (as do the pennants). You're not worried about players streaking the ever-same combos? 14:21:40 -!- ais523 has joined ##crawl-dev 14:21:47 dpeg: not really, since the streaking points was decreased a lot and the new race/class points are really quite substantial. I was thinking of tweaking that part of the rules a bit more to make streaking SpEn SpEn SpEn even less worthwhile, though 14:24:25 elliptic: good. I trust you have a good grip on that :) 14:25:35 yeah, one of the main things I hope to see in this tourney is a much greater variety of combos... 14:26:02 !won * t10 14:26:05 * (t10) has won 321 times in 58428 games (0.55%): 49xSpEn 23xDDNe 22xMfCr 18xGhFE 18xHaTm 17xSEAs 9xMfIE 7xHEWz 7xHaBe 6xHECr 5xDDCK 4xDECj 4xDSNe 4xHEIE 4xMfTm 4xSpVM 3xDEWz 3xDSAs 3xDSBe 3xDSVM 3xHEFE 3xKoCr 3xMDEn 3xSEIE 3xSpSt 2xDEFE 2xDEIE 2xDGRe 2xDSFi 2xDSIE 2xDSMo 2xDSWz 2xKoBe 2xMDFi 2xMfCK 2xMfFE 2xNaFE 2xNaIE 2xNaPr 2xNaWz 2xOgHu 2xTrAE 1xCeAM 1xCeHe 1xDDAr 1xDDBe 1xDDCr 1xDDHe 1xDESt 1... 14:26:41 that 49x SpEn was a little disturbing, even though it is my favorite combo :) 14:28:13 !lg * ktyp=winning cv>=0.7 / char=spen 14:28:13 1433 games for * (ktyp=winning cv>=0.7): N=106/1433 (7.40%) 14:28:55 also last year's tourney had no winning earth elementalists or gladiators... 14:37:54 Napkin: reprepro -b deb list 14:38:19 Napkin: got trunk builds, and armel too (both 0.8 and trunk) 14:38:48 trunk & 0.8 in amd64 and armel, right? 14:39:12 the latter takes 8 freaking hours to build on my server at work, though... no idea why on a slightly faster box at home it's 1 hour 14:39:28 hehe 14:39:36 can we crosscompile armel on the server? 14:39:40 (and 44 seconds cross, but it'd be tricky to do right. Perhaps distcc might be better) 14:40:05 will have to catch you later 14:40:11 gotta go 14:40:14 amd64, i386, armel. All other architectures can be done too. 14:40:25 I just wonder if anyone needs them 14:40:29 Napkin: bye! 14:42:31 03dolorous * rc038912a24ff 10/crawl-ref/source/ (monster.cc player-act.cc): Make player/monster "extra balanced" checks check against SIZE_LARGE. 14:42:33 03dolorous * rdf2b6aa16ada 10/crawl-ref/source/ (item_use.cc player-act.cc): Remove redundant body_size() parameters matched by the default value. 14:51:09 are there any plans for when a 0.8.1 bugfix release might happen? 14:53:50 there was just one crasher fix IIRC 14:54:02 and two crashes with no fixes yet 14:55:08 I guess you'd want it shortly before the start 14:55:44 ideally it would happen before the tourney, yeah 15:20:43 ghallberg: yes, I tried your patch. Good work, appart some major vaults breakage. I'm doing some polishing and will push it. 15:21:15 galehar: hi there! 15:21:43 hi! 15:26:01 -!- bmh has quit [Quit: bmh] 15:28:24 -!- skeletal has quit [Quit: Page closed] 15:37:55 -!- Cryp71c has quit [Quit: Leaving] 16:47:14 -!- syllogism has quit [] 16:55:03 Note to self: if unsure about mentionineg uarmed combat, don't do it. :| 17:01:42 mentioning it? where? 17:04:54 On the blog. 17:05:07 I vaguely mentioned how fangs and claws made felids good at unarmed combat. 17:05:17 There are a *thousand* "but zomg their apt is -2!!!!!!!!!! HOW COULD YOU MISLEAD US" 17:06:22 hey due a bunch of people on SA love shop mimics :P 17:06:42 "love" or love? :D 17:07:00 "Personally, I fucking love the idea of being chased around a dungeon by what I can only picture to be a sentient fruit cart, gaping maw dripping with poison. " 17:07:01 etc 17:07:02 :P 17:07:06 :> 17:07:49 Why the hell is it called "Mennas II Society"? 17:09:53 hahahaha 17:10:11 "The changelog always makes me grumpy when a new releasae comes out, because iti s poorly maintained and not very descriptive. There's nreally no excuse for it.". Really? 17:11:18 mennas terrifies people 17:12:21 he's been in sinc e0.7 though 17:12:51 due: he was in sprint only in 0.7 17:12:54 i don't think he was a dungeon spawn then 17:13:35 hm 17:14:30 due: http://www.imdb.com/title/tt0107554/ 17:15:00 Zao: yes, I know 17:15:19 our official codename is Frantic frenzied felids" though. 17:16:41 -!- dpeg has quit [Quit: zzz] 17:17:59 mwahaha 17:18:06 someone found "It is as big as a shop" amusing. 17:18:20 me too 17:18:40 due: do shop mimics trample? if not, why not? 17:19:08 no, theyt do not 17:19:11 because trample is stupid and overused 17:24:03 i dunno about stupid 17:24:05 it is overused, though 17:32:38 -!- edlothiol has left ##crawl-dev 17:33:34 -!- edlothiol has joined ##crawl-dev 17:34:06 galehar: <3 I didn't look at vaults at all, sorry. 17:34:17 So many places to look... 17:34:33 also save compat 17:35:03 it's ok, I did the same with my first patches :) 17:35:07 galehar: Yeah, that will probably break something :( Is there a checklist for things to look at before you feel "finished" with a patch? :D 17:35:54 There's some info on how to handle save compat here: docs/develop/save_compatibility.txt 17:36:12 I really need to look through that dir :P 17:36:40 for vaults, I simply fixed them until the game start (it failed before) 17:37:12 what was the change? 17:37:37 removal of knife 17:38:18 oh 17:38:54 while looking at this, I stumbled into a bug in the wanderer generation. They always start with crap weapon (dagger or club). They are not supposed to. 17:39:26 Yeah, they had a chance to get a knife before, so I buffed them... 17:40:20 you just commented out the line which gives a knife. 17:40:28 and it was useless anyway 17:40:46 but the code gives a better weapon sometimes, but it gets overwritten later 17:41:04 galehar: wanderers get better weapons unless it got messed up really recently... 17:41:13 often start with a mace or axe or whatever 17:41:19 hmm 17:41:41 so maybe ghallberg's patch messed it up, I'll look bette 17:42:28 just started a wanderer in 0.8 and started with a mace 17:42:38 ok 17:42:40 hey guys - is there a way to exclude poisonous chunks from autopickup? 17:42:41 so at least it is fine there :) 17:51:35 ghallberg: so the giving of a knife to wanderer is actually important, even if it is overwritten by another weapon, because newgame_make_item() equip the weapon. 17:51:43 I'm just replacing it with a dagger 17:52:01 Ah, interesting. 17:53:12 elliptic: you can even start with 2 weapons? 17:53:24 yes 17:53:45 maybe more than 2 even, I forget 17:53:59 that fits wanderers just fine, though 17:54:05 sure 17:54:38 from the code, I'd say it should be possible to get 3 weapons. 1 enchanted and 2 normal ones. 18:09:28 can we get a link to the SA thread? 18:20:12 ??sa 18:20:12 sa[1/6]: 0.7 thread "The Dying Game" http://forums.somethingawful.com/showthread.php?threadid=3332877 18:24:33 -!- galehar has quit [Remote host closed the connection] 18:27:21 -!- Textmode has joined ##crawl-dev 18:28:28 03kilobyte * rd548d421a4bb 10/crawl-ref/source/ (artefact.cc dat/database/randname.txt): Split the db query for random armour name into robes, body armour and the rest. 18:28:39 03kilobyte * r739b116d1f4c 10/crawl-ref/source/dat/database/randname.txt: A set of appearances for unidentified randart robes. 18:28:39 03kilobyte * rbea2e0e990a6 10/crawl-ref/source/ (7 files in 2 dirs): Give the robe of misfortune, robe of folly and Lear's chain mail random appearance. 18:28:40 03kilobyte * red698ef8c756 10/crawl-ref/source/makeitem.cc: Remove an obsolete hack to hide "runed" artefacts. 18:28:41 03kilobyte * r2c703faabec9 10/crawl-ref/source/ (artefact.cc artefact.h spl-book.cc wiz-item.cc): Don't use random excursions for randarts. 18:28:56 -!- ortoslon has quit [Read error: Connection reset by peer] 18:31:25 -!- Twilight-1 has quit [Read error: Connection reset by peer] 18:31:47 -!- Twilight-1 has joined ##crawl-dev 18:34:30 -!- edlothiol has quit [Ping timeout: 250 seconds] 18:37:19 <3 the robe of misfortune change 18:38:18 yay, nice 18:41:14 of course, it is now a regular randart description :) 18:41:20 Fog generators broken (https://crawl.develz.org/mantis/view.php?id=3895) by minmay 18:41:40 just so people can get fooled into throwing away randarts 18:42:35 heh yeah, saw that too 18:43:26 not sure if there's a point in having unrands hide their appearance... we all already know what a blackened scythe, a smelly skin, a black cutlass or a brutal giant club is 18:43:58 yeah, i wouldn't be against other unrands just being identified from the start 18:51:24 can we just remove lear's already 18:51:26 it's horrible 18:52:04 kilobyte: it's neat flavor imo 18:52:14 it could always be made more devastating 18:52:17 ID on pickup is fine with me but i like them being unIDed when you find them 18:52:33 Wensley: no it can't, not while remove curse scrolls exist 18:52:59 not if it gives you blurry vision 3 in a single turn 18:53:09 game-ruining in 1/10000 games (or less) isn't appreciably different from minor annoyance in 1/10000 games 19:03:31 ??lears 19:03:31 I don't have a page labeled lears in my learndb. 19:03:35 ??lear's chain mail 19:03:35 golden chain mail[1/1]: the cursed -1 Lears chain mail {-CAST Dex-3 } 19:03:38 oh 19:04:57 people would be more likely to try lear's on if it was a plate mail 19:05:23 or a ring mail 19:05:42 kilobyte: what does lear's show as now? a random chain mail? 19:05:46 remind me again why we need a flavorless unrand 19:06:04 if lears was a platemail it would actually be decent sometimes 19:06:07 robe of misfortune is at least kind of cute 19:06:10 (if you had no other plate) 19:06:28 I do think that those three unrands could all just be removed 19:06:32 casmith789: if by sometimes you mean almost never 19:06:39 yes I do 19:06:51 robe of misfortune is great just because it sets awesome challenges 19:06:55 ??robe of folly 19:06:56 robe of folly[1/1]: -1 unrandart robe that prevents spellcasting, gives -5 int, and recurses itself. Found as a dull robe. 19:06:57 like do a zig wearing misfortune 19:07:09 also do we really need both robe of folly and robe of misfortune 19:07:10 folly and lears are rubbish though 19:07:12 challenges aren't awesome if they require scumming for an unrand :P 19:07:31 oh come on you'd have to scum to be buff enough anyway 19:08:00 misfortune should stay though maybe it should do something that makes people want to wear it 19:08:16 like it makes everyone around you misfortunate too 19:08:38 (something that *could* make people want to wear it, i mean) 19:14:11 "Xom grants you a gift! Xom dares you to put it on!" 19:14:35 if you don't take the dare, xom polymorphs you into a chicken 19:15:10 ??xom gifts 19:15:11 xom gifts[1/1]: Xom's generous nature manifests itself. _Something appears at your feet! A fabulously ornate robe {god gift}. 19:15:23 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:15:32 I'd certainly hoped he'd gift it 19:15:34 Oka gave me misfortune once. 19:15:51 okay, that's probably a bug (though still par for oka) 19:16:06 not a bug any more than oka ever giving bad randarts 19:17:06 I'd say there's a gulf between "intentionally bad unrands" and "accidentally bad randarts" 19:17:11 -!- edlothiol has joined ##crawl-dev 19:17:18 Wensley: ... what? 19:17:30 Wensley: how the fuck is that a bug? 19:17:47 if you're a cherished follower of oka, why's he giving you crap gifts? 19:18:03 . . . 19:18:10 ? ? ? 19:18:10 every god has a little piece of xom inside 19:18:11 all random gifting gods can give you bad gifts 19:18:17 this is not a bug. 19:18:24 let me guess 19:18:40 you're going to be absolutely horrified and disgusted that there's a piece of code which randomly replaces some of Oka's gifts with animal skins, too? 19:18:55 animal skins and sometimes cpm 19:18:57 not necessarily, it could be a useful animal skin 19:18:58 that really shouldn't exist, actually :P 19:18:59 very odd code 19:19:19 it exists simply because okawaru gifting is otherwise horrendously unbalanced 19:19:22 wensley: +0 animal skins 19:19:25 it can be removed the moment the rest of the code is fixed. 19:19:43 ps, we should spawn animal skins with the egos that leather can have 19:19:50 not commonly, but sometimes 19:19:57 FR: enchant armour on animal skin gives leather armour. 19:19:58 trolls and ogres would like that 19:20:01 due: it does 19:20:06 oh, really? 19:20:11 pretty sure, anyways 19:20:14 wow, when did that change 19:20:15 huh 19:20:19 i've never tried it 19:20:32 eronarn: what 19:20:40 pretty sure that's not true :P 19:20:42 trolls and ogres can't wear leather and they can wear animal skins so that's a bit odd 19:21:04 !learn add bad_ideas Enchant armour on animal skins gives leather armour. 19:21:05 bad ideas[3140/3140]: Enchant armour on animal skins gives leather armour. 19:21:08 oh right it's untrue 19:21:19 definitely untrue, just tried it 19:21:22 hm, yeah, i guess it doesn't work 19:21:27 i could've sworn it did 19:21:29 Troll hide -> troll leather armour 19:21:36 Is probably what you're thinking of. 19:21:46 no, i thought it worked for animal hides too, i mean 19:22:15 also: someone had a proposal for ogres earlier where you could wear hides as cloaks 19:22:16 anyway 19:22:20 * due gone 19:22:27 i thought that might be an interesting thing, not for ogres specifically, but for some type of hide 19:26:13 -!- edlothiol has quit [Ping timeout: 240 seconds] 20:41:29 -!- Jordan7hm has joined ##crawl-dev 20:57:43 -!- ophanim1 has joined ##crawl-dev 20:58:36 -!- ophanim has quit [Ping timeout: 240 seconds] 20:58:59 -!- upsy has quit [Quit: Leaving] 21:02:13 -!- ophanim1 is now known as ophanim 21:32:15 -!- eith has quit [Ping timeout: 260 seconds] 21:52:21 "tile_layout_priority = memorisation" freezes on startup (https://crawl.develz.org/mantis/view.php?id=3896) by sxoz 22:00:21 -!- ophanim1 has joined ##crawl-dev 22:02:36 -!- ophanim has quit [Ping timeout: 240 seconds] 22:04:58 -!- ophanim1 has quit [Read error: Connection reset by peer] 22:05:27 -!- ophanim has joined ##crawl-dev 22:05:47 -!- elliptic has quit [Quit: Leaving] 22:07:26 Temple inaccessable (https://crawl.develz.org/mantis/view.php?id=3897) by Toxoplasma 22:09:23 -!- ophanim1 has joined ##crawl-dev 22:09:52 -!- ophanim has quit [Ping timeout: 250 seconds] 22:40:20 03MarvinPA * r97907384f52e 10/crawl-ref/settings/menu_colours.txt: Show equipped artefacts as the same colour as other equipped items 22:40:31 03MarvinPA * r4586510fd62b 10/crawl-ref/source/initfile.cc: Increase the default dump_message_count 23:04:21 03MarvinPA * rc7d0e2698fad 10/crawl-ref/docs/options_guide.txt: Update the options guide 23:52:35 -!- Zaba has quit [Ping timeout: 250 seconds]