00:08:03 Unstable branch on crawl.akrasiac.org updated to: 0.9.0-a0-284-g70a6d69 (32) 00:23:06 Prerelease branch on crawl.develz.org updated to: 0.8.0-a1-207-g62b264c (32) 00:27:56 -!- Zaba has quit [Ping timeout: 260 seconds] 00:28:07 * jpt9 grins. Nice usernames there :-) 00:36:15 -!- Zaba has joined ##crawl-dev 00:38:03 Windows builds of 0.8 branch on crawl.develz.org updated to: 0.8.0-a1-207-g62b264c 00:44:31 -!- Wensley has quit [Ping timeout: 248 seconds] 00:44:33 -!- monqy has joined ##crawl-dev 01:01:30 -!- valrus has joined ##crawl-dev 01:18:01 -!- gvdm has joined ##crawl-dev 01:26:31 Disco (L10 SpAs) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3836 failed. (D (Sprint)) 01:27:13 Disco (L10 SpAs) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3836 failed. (D (Sprint)) 01:27:28 Disco (L10 SpAs) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3836 failed. (D (Sprint)) 01:28:03 Disco (L10 SpAs) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3836 failed. (D (Sprint)) 01:29:34 -!- ortoslon has joined ##crawl-dev 01:50:36 -!- valrus has quit [Remote host closed the connection] 02:02:24 moin 02:28:45 lol om 02:28:48 erm xom 02:34:49 -!- syllogism has joined ##crawl-dev 02:44:33 -!- monqy has quit [Quit: hello] 02:49:51 -!- jld has quit [Ping timeout: 248 seconds] 02:53:00 -!- Textmode has quit [Ping timeout: 250 seconds] 02:56:42 -!- frogfrog has joined ##crawl-dev 03:04:27 -!- frogfrog has quit [Quit: Page closed] 03:09:30 -!- Pseudonut has quit [Read error: Connection reset by peer] 03:12:00 -!- Pseudonut has joined ##crawl-dev 03:55:52 -!- Pseudonut has quit [Remote host closed the connection] 04:54:36 -!- Mu_ has joined ##crawl-dev 05:01:06 -!- evilmike has quit [] 05:11:40 Experiment dungeon tile set (https://crawl.develz.org/mantis/view.php?id=3870) by Denzi 05:17:30 -!- gvdm has quit [Read error: Connection reset by peer] 05:23:11 -!- FatBoy has joined ##crawl-dev 05:31:08 I think I found a bug, but may be it is not significant. I played MuNe, used Lethal Infusion on nonbranded dagger but fastly died. Morgue log contain information that I had drain dagger. Is it ok? 05:32:23 in 0.8.0-a1-207 05:32:33 I'm not sure how draining interacts with mummy characters. 05:32:52 But Lethal Infusion makes your dagger into draining temprarily 05:32:56 -!- grine is now known as ghallberg 05:32:59 Iirc 05:33:56 I know, but dagger was not branded 05:34:04 np 05:34:32 Ah you mean it shouldn't show as branded in the morgue file since it was temporary? 05:34:39 yes 05:34:56 Hum, yeah that might be a problem. 05:35:11 terrible one :D 05:35:26 :D 05:35:30 Game breaking! 05:35:44 How could this survive until beta :P 05:40:04 if nobody cares about score or items do not affect final score every player may not notice it 05:53:48 -!- upsy has joined ##crawl-dev 06:09:39 -!- ortoslon has quit [Read error: Connection reset by peer] 06:14:35 03galehar * rd16c747d8e09 10/crawl-ref/source/item_use.cc: Fix scrolls of curse armour/jewellery being always identified (#3868). 06:18:22 -!- gvdm has joined ##crawl-dev 06:30:42 -!- jld has joined ##crawl-dev 07:06:52 -!- eith has joined ##crawl-dev 07:49:01 -!- ortoslon has joined ##crawl-dev 08:23:42 -!- Twilight13 has quit [Read error: Connection reset by peer] 08:23:47 -!- Twilight13 has joined ##crawl-dev 08:25:34 -!- MarvinPA has joined ##crawl-dev 08:28:28 -!- edlothiol has joined ##crawl-dev 08:29:35 -!- frogfrog has joined ##crawl-dev 08:30:46 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 08:30:53 -!- ZorbaTHut has joined ##crawl-dev 08:35:17 -!- frogfrog has quit [Quit: Page closed] 08:57:16 -!- FatBoy has quit [Quit: Page closed] 08:58:03 -!- jld has quit [Ping timeout: 260 seconds] 08:59:27 -!- jld has joined ##crawl-dev 09:12:16 -!- ais523 has joined ##crawl-dev 09:21:05 -!- edlothiol has quit [Ping timeout: 246 seconds] 09:28:11 -!- ortoslon has quit [Quit: bye] 09:32:11 -!- valrus has joined ##crawl-dev 10:09:17 Disco (L10 SpAs) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3836 failed. (D (Sprint)) 10:20:19 -!- edlothiol has joined ##crawl-dev 10:57:06 -!- ortoslon has joined ##crawl-dev 11:17:30 -!- gvdm has quit [Read error: Connection reset by peer] 11:17:40 uuh.. Is Okawaru supposed to get pissed, when summons or zombies/skeletons die? 11:18:11 yeah, it's any allies 11:18:14 it's pretty dumb 11:18:35 really need to overhaul oka one of these days 11:19:14 I didn't know and just managed to get ***** -> ** in Snake5 11:19:42 well, yeah.. but it clearly says so on the description page 11:19:54 "Okawaru dislikes it when you attack allies or you allow allies to die." 11:20:26 somehow didn't expect summoned animals or raised undead to fall into that category 11:21:18 summons at least are a bit questionable, probably 11:21:22 but i don't know 11:22:34 makes summonings/undead hords unusable, I guess 11:23:00 yeah 11:23:01 at least I see no way to play that with oka.. which is probably the design 11:23:26 Trog denies all spells, Oka just a few spells 11:24:23 but with Trog it's clearly visible, while with Oka it's like a mean surprise 11:26:08 right 11:26:24 if we actually wanted to say "oka doesn't want you to use allies", there are more direct ways of doing that 11:26:56 now that i think about it.. i think i played a summoner once, that picked up the first god on the road.. Okawaru 11:26:57 ely has the same restriction, which is even weirder 11:27:05 and I quit the game quite quickly ;) 11:27:21 as ely would be a great god for working with summons, apart from the hatred of them dying 11:28:38 also.. let me guess - if I dump Oka I will again die horribly while taking off my buckler, huh? 11:29:58 -!- edlothiol has quit [Ping timeout: 240 seconds] 11:30:11 rofl, learndb says he may send Titans 11:30:13 haha 11:32:35 -!- Wensley has joined ##crawl-dev 11:34:26 -!- edlothiol has joined ##crawl-dev 12:04:36 I believe people have complained about this in the past, but I enjoy having the occasional rat or megabat on later levels (especially when I have PbD) 12:06:38 03MarvinPA * rf37372d40ea7 10/crawl-ref/source/godabil.cc: Allow stacking of Zin vitalisation stat boosts (up to +9) 12:18:17 -!- ortoslon has quit [Ping timeout: 240 seconds] 12:30:08 hrm. 12:30:39 those dungeon builder 'extras', such as pools, diamonds, lakes and rivers, are quite annoying from the technical perspective. 12:32:04 it's not just impossible to convert them into vaults given the existing vault building inflexibility. It also wouldn't make sense to make vaults flexible enough to fit all of them. 12:32:33 diamond rooms, for example, only overwrite walls, leaving floor intact. Doesn't really make much sense for a vault, does it? 12:33:33 pools might be sensible as (serial) vaults but the placement guarantees would be hard to retain 12:34:18 the problem with both lakes and rivers is similar to that of diamond rooms, in that they don't overwrite everything. You can legitimately have staircases in their middle, and such. 12:34:43 lakes are relatively small, but rivers wouldn't work as vaults 12:39:13 is there something wrong about the way they're being generated now? 12:40:43 nothing that'd be critically broken, but I think it could be more elegant 12:42:10 maybe we need an additional dungeon building step 12:42:39 generate the base layout, then see if there are layout modifiers that are valid for that layout, and optionally pick one before adding vaults 12:43:30 well, that is roughly what is done at the moment. Some of the layout builder functions build the aforementioned extras. 12:44:46 well, moving it to the top level dungeon builder function rather than having each layout handle it separately seems like it would be more elegant 12:44:56 would make it easier to plug new ones in, in any case 12:46:38 -!- MarvinPA has quit [Ping timeout: 252 seconds] 12:52:18 doy, only two layouts employ them anyway 12:53:06 it'd be cool if more could 12:53:25 bigger_room, which calls _many_pools and, if one_chance_in(3), either _build_lake or _build_river, and builder_basic, which uses some unpretty code to choose what to call 12:54:12 i mean, there's no reason we couldn't have rivers in more types of layouts, for instance 12:54:48 well, they'd look totally out of place on cave levels 12:56:00 well, sure 12:56:19 nah, underground rivers are a thing :D 12:56:28 also that 12:56:29 (: 12:56:50 doy, they'd only really work for levels that are largely open, or at least take up most of the available space 12:57:15 I believe lakes often generate isolated even on builder_basic levels 12:57:42 (using minivault placement for them would fix that) 12:58:10 i know there's something that sometimes turns walls to water in (i think) basic levels 12:58:19 yes, that's diamond rooms 12:58:21 i've never been able to decide if i like that or not 12:58:40 12:58:41 it's an interesting effect, from a gameplay standpoint at least 12:58:48 they can turn walls into lava, trees, metal, ..., too, I think 12:58:59 oh wait, I might be lying about trees 12:59:11 yeah, i've never seen trees 12:59:13 yes, I am lying about trees 12:59:33 I'd love to see a deep stream wending its way through even a normal dungeon level, with bridges every so often, connecting rooms via paths that only levitation and spider/ice form could cross. but maybe that's just me :) 12:59:52 but having the one tile wide paths snaking around the level with fish biting at you and centaurs shooting at you when you can't reach them is fun 12:59:53 it'd actually be interesting to have an underground river layout in the cave-y maps, where the river connected the cave bubbles 12:59:56 it just looks kinda weird 13:00:24 hm. 13:00:59 maybe these 'extras' should be turned into lua api functions that'd be called by the respective layout vaults 13:01:22 yeah, that would be nice 13:01:24 that would make them slightly more reusable 13:01:49 (albeit only a little, since the C++ layouts still work on grd directly, and so these functions would need to do so, too, which would make them useless in normal vault context) 13:03:12 -!- Cryp71c has joined ##crawl-dev 13:03:14 personally, it'd be nice if lua layouts could work on grd directly 13:03:37 i found working on stuff in dungeon.cc a lot more comprehensible than trying to fix things in the lua layouts 13:03:52 doy, they can 13:03:59 the ziggurat builder does it 13:04:05 ah, okay 13:04:08 wondering - why is the "Fly" ability of my Kenku sometimes in blue, sometimes in purple? 13:04:24 doy, but working on mapgrd has its advantages, too. You can use substs, etc., and subvaults 13:04:53 Zaba: if i'm writing code already, subst doesn't really give any advantages(: 13:04:57 although subvaults would 13:05:23 Napkin, iirc, purple is normal (temporary) flight. Blue is permanent flight for Kenku? 13:05:33 if you want to replace all walls with stone walls, for example, subst is easier than looping over the whole grd :P 13:05:33 no 13:05:35 it's just an annoying extra level of indirection to have to define a glyph as something, and then place the glyph, rather than just placing the thing directly 13:05:36 I think kenku get a speed boost while flying if they have less burden 13:05:50 Napkin: what Wensley said 13:06:01 ahh 13:06:07 under 70%, I think? 13:06:10 yeah 13:06:11 doy, sure, if you're building layouts that have things that don't have default glyphs. Why would you do that, anyway :> 13:06:24 is that mentioned somewhere? 13:07:03 Zaba: i guess there's that(: 13:07:16 although it does mean i have to remember what all of the default glyphs are 13:07:29 Napkin: well... it is mentioned on the chaosforge wiki, at least :P 13:07:30 shrug, i'm just whining, this was a while ago 13:07:30 (: 13:07:33 it is mentioned "@: flying, quick, ..." 13:07:55 hehe, Wensley 13:09:15 doy, I agree, the lua api does need improvement. Writing a complicated layout generator in lua would be painful at the moment. 13:09:37 the existing ones aren't too bad, though 13:09:46 cleaning hive brought be back to 2 gifts from ** when my zombies died in snake 5 13:10:01 yeah, oka in hive is ridiculous 13:10:30 i would guess it's the same for every got happy about killing living beings? 13:10:33 *god 13:11:12 doy, I've made the C++ layouts be built through vault wrappers because i wanted to use depth/change/weight to pick layouts, not because I'm trying to indirectly force people into rewriting things in lua. :> 13:11:19 definitely, i will save Hive in future to raise piety if required 13:11:35 -!- monqy has joined ##crawl-dev 13:12:00 okawaru still is bad, bad, bad, though ;) 13:12:27 Zaba: i'd love it if it were possible to rewrite all of the layouts in lua 13:12:28 or.. acquirement is b0rked.. or both ;) 13:12:35 the api just needs a lot of work first 13:12:35 (: 13:12:40 doy, yup 13:13:02 and at the moment I can't fathom what work -exactly- is needed 13:13:06 not at this time in the evening, anyway :P 13:13:10 (: 13:13:23 not a single useful gift from okawaru yet - apart from the sling of see invisible, which i use with unarmed combat. 13:14:16 so what's the maximum number of uniques that can show up on a single level? because I'm up to six and a player ghost on d:5 13:14:17 don't get me wrong.. a crossbow of Dismemberment {god gift, venom, rF+ MR Int+3} is nice.. just not useful with skill 0 & shield ;) 13:14:37 xp cheat, Wensley ;D 13:14:43 -!- edlothiol has quit [Ping timeout: 260 seconds] 13:15:08 Napkin: I went from level 4 to nearly level 7 from killing pikel on d:4, I have no healing potions left to fight these battles 13:15:19 doy, mapgrd vs. grd is also a rather ugly issue 13:15:22 oh, nono, that sling was from acquirement scroll, sorry (sling skill 0 too, btw) 13:15:42 doy, it would be nice if you could, y'know, put what you usually put into grd, but in mapgrd coordinates... 13:15:46 save them for later, Wensley? the next few levels should be more quiet, I bet 13:15:53 doy, without having to do a kfeat 13:16:04 I can only hope, as long as yuif's cursed artifact hammer doesn't starve me first 13:16:11 Zaba: what's the difference in the coordinates? 13:16:23 mapgrd is vault coodinates, grd is the whole level 13:16:39 ah, i thought layouts were always the whole level 13:16:48 i haven't looked too deeply into the lua stuff though 13:16:53 in layouts, it's the same, yes 13:17:00 -!- gvdm has joined ##crawl-dev 13:17:03 oh, i see 13:17:06 yeah, that would be nice 13:17:10 because they explicitly make it the same 13:17:24 yeah, for other vault types though 13:17:29 yes 13:17:52 at the moment I can't exactly realize _why_ it would be nice, but it seemed like a good idea for a moment there 13:17:55 I should go to sleep 13:18:22 did i mention... holiday tomorrow! \o/ 13:18:23 :> 13:24:17 my M screen and I screen are showing different success rates for spells. bug? 13:24:50 -!- ortoslon has joined ##crawl-dev 13:26:02 -!- elliptic has quit [Ping timeout: 276 seconds] 13:36:56 -!- Cryp71c has quit [Ping timeout: 250 seconds] 13:37:43 'M' screen and 'I' screen show different success rates for spells (https://crawl.develz.org/mantis/view.php?id=3871) by Wensleydale 13:39:33 -!- elliptic has joined ##crawl-dev 13:55:04 -!- DrPraetor has joined ##crawl-dev 13:55:18 Anyone want to brainstorm ideas for Zot Defence? 13:56:37 I'm thinking at present, Zot Defence needs: some way to automatically clear items off the floor, to reduce but not eliminate the threat of jelly massacre; and some way to spend XP to cure your rot. 13:57:37 DrPraetor: wound be nice. I'm afraid we have to disable ZotDef for 0.8.0 (possibly re-enabling in 0.8.1 if someone fixes the bugs), so you don't have to care about consistency with present state much. 13:58:03 Only bug I've noticed is the monster freeze, so fair enough :( 13:58:08 But I really like zot defence. 13:58:14 another thing: since there's a plan to get rid of the XP pool, that would remove the current ZotDef currency 13:58:48 "only" the monster freeze... It's like DOS 0.5 not deducting mana for casting spells. 13:59:11 -!- Textmode has joined ##crawl-dev 13:59:22 the freeze might be easy to fix, but that doesn't change the fact that no one won a non-buggy version 14:00:06 Mu's win was closest to being legitimate, but still not anywhere close to how it is supposed to work 14:00:12 kilobyte: is there a concrete plan for replacing the xp pool? 14:00:36 mostly, with one big gap: getting the first level in a skill 14:01:13 is it noted on the wiki? last time I checked that page it was full of competing ideas with no consensus 14:02:52 Randart with double vamprirism (https://crawl.develz.org/mantis/view.php?id=3872) by rafa 14:03:42 -!- casmith789 is now known as megabat 14:05:03 * jpt9 giggles. 14:05:30 not yet 14:33:21 -!- valrus has quit [Remote host closed the connection] 14:38:22 -!- gvdm has quit [Remote host closed the connection] 14:38:36 -!- gvdm has joined ##crawl-dev 14:39:49 I feel like armour skill is too opaque, what if checking your armor from the inventory screen gave you a rough estimate of how well you could use it? 14:56:55 -!- eith has quit [Ping timeout: 258 seconds] 15:07:32 -!- DrPraetor has quit [Ping timeout: 260 seconds] 15:12:25 does animate skeleton give more chunks than butchering does? seems like I consistently get three chunks, which seems high 15:28:53 -!- DrPraetor has joined ##crawl-dev 15:56:13 -!- ortoslon has quit [Read error: Connection reset by peer] 16:26:19 I uploaded a patch for the bug I've been complaining about in https://crawl.develz.org/mantis/view.php?id=3303 16:26:41 so if someone wants to look at it and apply it before 0.8 release, that would be great... 16:28:42 when is the release? 16:29:07 whenever 0.8 is finished 16:29:54 not every bug is going to be fixed, so that doesn't mean much 16:32:15 great, elliptic :) 16:32:52 better !tell someone, though 16:33:54 patches are much more likely to be accepted 16:34:13 than just generic bug reports. I expect it will be in. especially if we poke marvinpa 16:36:02 who is release managering now, anyway... kilobyte? 16:36:14 heh, good question ;) 16:37:43 according to http://gitorious.org/crawl/crawl/commits/stone_soup-0.8 16:37:58 kilobyte committed all recent changes to 0.8 16:48:07 elliptic: fixed it? <3 16:48:58 do we have any more urgent bugs other than the statdeath armour swap crash? 16:49:48 and ZotDef, for which I see no good solution for now, so I'll disable it for .0 16:50:39 oh, ok - keep me posted, when you do, so I can disable the menu in DGL 16:50:48 (and since 0.9 is planned in just 3 months, ZotDef is 0.8.1 might be skipped too) 16:50:51 -!- Textmode has quit [Read error: Connection reset by peer] 16:51:17 https://crawl.develz.org/mantis/view.php?id=3860 doesn't qualify as urgent but is probably easy to fix 16:51:30 (just realized it is present in 0.8) 16:53:10 -!- Textmode has joined ##crawl-dev 17:03:35 seems like fixing that would just be a matter of changing MAX_NOTE_PLACE_LEN to 8 17:08:50 Iterating through excluded stairs is quirky (https://crawl.develz.org/mantis/view.php?id=3873) by KiloByte 17:09:51 wrt zotdef, what about just making everything run off of gold instead of XP 17:10:19 is zotdef _that_ broken, kilobyte? 17:10:20 -!- ophanim has joined ##crawl-dev 17:10:37 it'd also get rid of the weird spend XP on traps vs. on skills thing 17:10:39 you don't get any gold, and it would be hard to get it balanced with bazaars 17:10:43 it doesn't need to be perfect to be included with 0.8, i think 17:10:45 napkin: sometimes all the monsters stop moving or doing anything and you can just run around killing everything 17:10:58 oh, that's harsh, indeed 17:11:03 i know you don't get any gold now, i'm saying it might work better if it used gold instead of XP, and something needs to be changed anyways because of the pool stuff 17:11:43 the suggestion i had earlier for bazaars was that one opens up every several levels 17:11:47 rather than you paying for one 17:13:43 haha "Wait a moment, Napkin! Do you really want to fly there?" - love the detail :) 17:14:04 -!- valrus has joined ##crawl-dev 17:14:56 i wonder about disallowing dropping of everything except interesting items in zotdef 17:15:44 and have corpses rot very quickly without leaving skeletons 17:16:14 this'd change the balance pretty significantly from the real game, but it would make zotdef a lot less interface hell 17:17:13 -!- gvdm has quit [Ping timeout: 258 seconds] 17:20:21 03kilobyte * r367190e92326 10/crawl-ref/source/ (5 files in 2 dirs): Assert that no passable feature is placed on map border. 17:20:32 03hyperelliptical * r5b523d948c65 10/crawl-ref/source/ (travel.cc travel.h viewmap.cc): Fix the coloring of radius 1 staircase exclusions. 17:20:36 03kilobyte * rd2c453bf1f5d 10/crawl-ref/source/dat/descript/features.txt: Fix fused descriptions for perm stone and floor. 17:20:38 03kilobyte * rf8d813ff3589 10/crawl-ref/source/ (15 files in 4 dirs): "Endless lava", for map borders. 17:20:39 03kilobyte * rb4f28aa61ffe 10/crawl-ref/source/notes.h: Fix truncation of "Shoals:X" in character notes (elliptic) 17:55:17 would it be possible to color the glyphs in the Items Here: line that appears when a ton of items are in one spot, so that the glyphs displayed in the message area match the glyphs shown on the map? 17:57:12 -!- megabat is now known as casmith789 18:08:08 -!- DrPraetor has quit [Ping timeout: 260 seconds] 18:26:32 -!- DrPraetor has joined ##crawl-dev 18:55:13 -!- syllogism has quit [] 19:06:22 03kilobyte 07stone_soup-0.8 * r285ece3a3ad0 10/crawl-ref/source/dat/descript/features.txt: Fix fused descriptions for perm stone and floor. 19:06:33 03kilobyte 07stone_soup-0.8 * rf861b94819ee 10/crawl-ref/source/notes.h: Fix truncation of "Shoals:X" in character notes (elliptic) 19:06:33 03galehar 07stone_soup-0.8 * r4ea25d99aa2c 10/crawl-ref/source/item_use.cc: Fix scrolls of curse armour/jewellery being always identified (#3868). 19:06:35 03kilobyte 07stone_soup-0.8 * rf1baf9bc8eac 10/crawl-ref/source/ (dat/des/branches/lair.des mon-movetarget.cc): Fix passable lava at the border of evil_forest Lair ending. 19:06:35 03kilobyte 07stone_soup-0.8 * raa1dd7be0fb7 10/crawl-ref/ (4 files in 2 dirs): Disable Zot Defence for 0.8.0 :( 19:06:36 03hyperelliptical 07stone_soup-0.8 * r57dc1ef7928b 10/crawl-ref/source/ (travel.cc travel.h viewmap.cc): Fix the coloring of radius 1 staircase exclusions. 19:14:27 -!- gvdm has joined ##crawl-dev 19:38:54 kilobyte? 19:39:37 will -zotdef as parameter still work? 19:39:55 or is it completely disabled? 19:43:26 currently it says that ZotDef is not available and returns 19:43:45 ok 19:43:51 that's good 19:44:05 i'll just modify the menu files and dgl config then 19:44:17 cool, ok 19:45:09 BTW, you might remove the encoding=ask stanza, it's not needed for 0.8 (but old trunks still require it) 19:45:50 roger - what do I set it to? 19:46:05 or just remove it? 19:46:33 remove or set to unicode, it does the same 19:46:48 (ie, pure passthrough) 19:46:50 i'll rather set it to unicode then 19:47:04 ok 19:50:49 125440 gold, now 19:51:23 umm, wrong channel 19:51:39 probably wrong game also? ;) 19:53:23 indeed 19:53:28 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:53:33 I'm trying out a gold duplication glitch in NetHack 19:53:35 -!- edlothiol has joined ##crawl-dev 19:53:46 started with Crawl-like levels, and have got quite a lot more now 20:05:18 hmm, kilobyte - I also will need to enable master branch again on CDO (at least for zotdef), otherwise people won't be able to play it anymore at all 20:05:31 tomorrow 20:05:34 g'night o/ 20:06:40 yeah, bye! 20:06:50 we'll have then stable+trunk, as usually 20:07:10 just this @#$%^&* armour swap bug 20:07:16 I assume 0.8 probably isn't being released today? (I don't care either way; I already grabbed the 0.8 branch and compiled it earlier this week, so I'm fine.) 20:08:57 3am and I'm pretty tired, it would be better to do some final sanity checks while fully conscious 20:09:21 so I think tomorrow morning would be good, especially that most people seem to be away due to holidays 20:10:04 Ah. 20:13:12 -!- valrus_ has joined ##crawl-dev 20:16:02 Any particular time zone? 20:18:42 it'd be nice to discuss some details with Our Dear Leader or someone else to dilute the responsibility... so I'm not promising anything 20:18:55 Ah. 20:18:56 I can't make Mac builds, too, so greensnark will be needed 20:19:06 As I said, I'm already playing the 0.8 branch. I'm just curious. 20:19:20 Also, all of you devs are awesome -- DCSS is quite fun. 20:21:40 -!- upsy has quit [Quit: Leaving] 20:22:19 not sure what Indic people who are (AFAIK) godless heathens do during Easter :p In the US the Easter is a non-working day like in Poland, right? 20:23:04 It is in Australia at least. 20:23:29 -!- Twilight13 has quit [Read error: Connection reset by peer] 20:23:36 sundays are usually non-working days, in the US, yes :P 20:23:54 are they not in other countries? are we just ultra lazy? 20:23:57 The "Easter" period is prevalent in Judaism (passover), Christianity (easter) and a couple of (neo-)?Pagan religions. 20:24:07 tomorrow is a Monday... 20:24:15 -!- Twilight13 has joined ##crawl-dev 20:24:34 due: we definitely don't get days off for passover 20:25:18 I'm talking about religious ceremonies in other rleigions, not days off O_o 20:26:05 yeah, but at least here you get days off for Easter (including Monday) no matter if you're a LaVeyan satanist or a Reformed Jedi 20:26:20 I think most Western countries have this peculiarit. 20:26:45 in the US, I believe more employers give days off for good friday, so the three-day weekend is preserved here as well 20:26:57 Australia got a Five-day weekend. 20:27:04 Easter Friday, Monday, and ANZAC day 20:30:32 wtf kind of vault is that? 20:30:48 Dislike slimestairs surrounded by oklobs : 20:30:49 *:( 20:31:49 -!- valrus_ has quit [Remote host closed the connection] 20:33:14 -!- valrus_ has joined ##crawl-dev 20:33:25 no worse than any other freestanding oklob 20:33:35 (but any oklob is of course nasty) 20:37:19 -!- ophanim has quit [Read error: Connection reset by peer] 20:38:03 -!- ophanim has joined ##crawl-dev 21:24:56 -!- edlothiol has quit [Ping timeout: 250 seconds] 21:42:42 -!- Zaba has quit [Ping timeout: 240 seconds] 21:45:19 I summoned a wolf spider using the rod of summoning, and upon getting a kill I got the "Vehumet accepts your slave's kill" message. Once it got confused, though, I got the "Vehumet accepts your collateral kill". Seems a little inconsistent 21:53:44 -!- Zaba has joined ##crawl-dev 22:23:35 Wensley: Why? 22:23:46 Oh, you mean, the kills it made while confused? 22:23:50 Or you killed it while it was confused? 22:23:59 The former is just a "confused kills = collateral" rule. 22:24:07 It probably doesn't evne take into consideration the monster's alignment. 22:30:33 Missing ?/ Branch descriptions for The Enchanted Forest, Spider Nest, and Dwarven Hall (https://crawl.develz.org/mantis/view.php?id=3874) by Fangorn 22:50:48 due: yeah, the message changed as it killed while confused. thanks for clearing that up 22:51:44 It's probably just improperly ordered -- the confused check occurring befor the allegiance check -- or even vice versa (with the confuse overriding the message set by allegiance, meaning that confuse should come earlier rather than later). 22:56:10 should I report it as a bug? 22:57:08 Sure, but minorly textual 22:58:29 will do, if "minorly textual" means report it as having "trivial" severity 23:00:37 Yeah. 23:05:44 Inconsistent messages on ally kills (https://crawl.develz.org/mantis/view.php?id=3875) by Wensleydale 23:10:24 -!- frogfrog has joined ##crawl-dev 23:12:23 -!- frogfrog has quit [Client Quit] 23:17:25 -!- gvdm has quit [Ping timeout: 260 seconds] 23:26:56 -!- eith has joined ##crawl-dev