00:00:29 -!- frogfrog has quit [Quit: Page closed] 00:00:51 Silence prevents all Trog abilities except burn books (https://crawl.develz.org/mantis/view.php?id=3857) by Ryak 00:06:11 -!- Zaba has quit [Ping timeout: 240 seconds] 00:09:19 Unstable branch on crawl.akrasiac.org updated to: 0.9.0-a0-264-gae363b5 (32) 00:17:05 -!- Textmode has quit [Ping timeout: 250 seconds] 00:17:11 -!- Zaba has joined ##crawl-dev 00:20:48 Prerelease branch on crawl.develz.org updated to: 0.8.0-a1-196-ge8f19cc (32) 00:28:23 Windows builds of 0.8 branch on crawl.develz.org updated to: 0.8.0-a1-196-ge8f19cc 00:29:39 -!- the_glow has quit [Ping timeout: 250 seconds] 00:31:29 -!- the_glow has joined ##crawl-dev 02:05:06 I am inordinately happy at this decree in coding_conventions.txt: "Braces are always put on their own lines." 02:23:19 -!- syllogism has joined ##crawl-dev 02:24:29 -!- the_glow has quit [Ping timeout: 250 seconds] 02:39:09 -!- galehar has joined ##crawl-dev 02:53:57 -!- Textmode has joined ##crawl-dev 03:13:57 is cdo down? 03:15:17 I was just about to ask that 03:19:56 works for me 03:20:13 I was trying to access mantis, and it's still down for me 03:20:15 oh just the crawl bit 03:20:23 mantis and doku are down, yes 03:20:30 (for me, that is) 03:22:21 -!- Pseudonut has quit [Read error: Connection reset by peer] 03:24:57 -!- Pseudonut has joined ##crawl-dev 03:27:19 -!- Textmode has quit [Ping timeout: 250 seconds] 03:32:59 monqy: crawl.develz.org is a different server to everything else, IIRC 03:33:17 ah 04:12:07 -!- Zaba has quit [Ping timeout: 264 seconds] 04:15:49 -!- effo has joined ##crawl-dev 04:15:55 -!- effo has left ##crawl-dev 04:16:06 -!- effo has joined ##crawl-dev 04:22:55 -!- Zaba has joined ##crawl-dev 04:39:37 moin 04:51:04 -!- monqy has quit [Quit: hello] 04:56:51 -!- Pseudonut has quit [Read error: Connection reset by peer] 05:05:10 -!- st_ has quit [] 05:26:06 FR: swimming bleeding creatures turn water pink 05:34:53 -!- Mu_ has joined ##crawl-dev 05:43:33 -!- edlothiol has joined ##crawl-dev 05:43:34 -!- Ashenzari has quit [Ping timeout: 246 seconds] 05:44:19 -!- Ashenzari has joined ##crawl-dev 05:44:19 -!- The topic of ##crawl-dev is: Stone Soup Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. | Tentative 0.8 release date April 24th 05:50:02 in monster.cc, do I get the coordinates of a monster by accessing the position variable? 05:51:09 or is it base_position? 05:51:22 ... 05:51:24 monster::pos? 05:52:01 coord_def monster::post () is what you waaant 05:52:33 that was my next guess :) 05:53:28 most info like position, etc, has accessor functions 05:55:23 I was confused because I didn't see a pos() defined in the constructor, just referenced elsewhere 05:56:29 Have you checked monster.h as well as the actor abstract interface? 06:00:57 not yet, I've been a little overwhelmed from diving into the code for the first time 06:07:53 is there any reason that adding just a single line in monster.cc should force the entire thing to recompile, or am I just doing this terribly wrong 06:08:52 I've spent my entire life using interpreted languages and jit compilers, this is new to me 06:09:23 a jit compiler would fail for trivial bugs at runtime 06:09:38 which is bad, especially when it's a rare code path 06:10:07 I'm not complaining about that, I'm just asking if there's some kind of option I'm missing that doesn't force me to recompile the whole shebang :) 06:10:21 editing the source (rather than headers) doesn't require compilation of everything 06:10:48 I mean, .cc files (headers are source too) 06:11:12 oh wait, this is probably because last time I compiled I was trying out the euclidean option. disregard me 06:29:09 Wensley: install ccache! 06:31:32 due: actually, ccache is useful only for bisecting and switching between branches 06:32:26 or build types (debug/non-debug, tiles/console) 06:32:53 hm. 06:32:56 It seems to improve my compile times. 06:33:21 after an unnecessary clean, yeah 06:35:18 if the precompiled source (including all #includes) differs, the cache doesn't help 06:35:52 yeah 06:36:06 you'd have to compile the exact same source (modulo comments) to get a cache hit 06:36:27 "sigh c" 06:36:32 oh, and also switching between Windows and native builds, this is another place you have to run clean 06:36:59 we should fix that... you need to manually run not only clean but also clean-contrib 06:37:25 doesn't it also even look at the compiler arguments? 06:37:51 bhaak: that too 06:41:34 do you lose any functionality using emacs from the command line? 06:45:19 effo: you gain the ability to specify command line arguments, lose nothing 06:45:26 effo: unless you mean something else 06:46:15 more like "ewmacs" really 06:47:35 -!- Zaba has quit [Ping timeout: 252 seconds] 06:54:30 so I'm at this stage in patch_guide.txt and I'm not sure what it means: "run util/checkwhite to fix a few formatting problems" 06:54:39 ok so you can still open windows and get all the cool completion features and coloring etc 06:58:28 -!- Zaba has joined ##crawl-dev 06:58:39 03galehar * re43de11ae3ab 10/crawl-ref/source/ (directn.cc tileview.cc): Tiles: implement the new targetting for AoE spells. 07:01:07 -!- effo has quit [Ping timeout: 240 seconds] 07:15:14 -!- Zaba has quit [Ping timeout: 250 seconds] 07:16:03 galehar: <3 07:17:24 -!- Zaba has joined ##crawl-dev 07:35:15 Guaranteed cosmetic bloodstains from "bleeding" status effect (https://crawl.develz.org/mantis/view.php?id=3858) by Wensleydale 07:49:38 -!- upsy has joined ##crawl-dev 08:02:28 -!- eith has joined ##crawl-dev 08:12:31 -!- Wensley has quit [Ping timeout: 260 seconds] 08:20:22 -!- ais523 has joined ##crawl-dev 08:21:04 -!- eith has left ##crawl-dev 08:23:20 -!- ortoslon has joined ##crawl-dev 08:23:27 -!- Guest43681 has quit [Read error: Connection reset by peer] 08:24:10 -!- Guest43681 has joined ##crawl-dev 08:24:29 -!- eith has joined ##crawl-dev 08:24:45 galehar: re:brand highlight bug: are, say, runed darts not supposed to be highlighted? 08:34:16 -!- DrPraetor has joined ##crawl-dev 08:35:04 When you faint, you should get some kind of warning that clumsiness will be fatal if not fixed, b/c this wasn't obvious to me. 08:48:40 ortoslon: they should be. It's not working? 08:49:39 they aren't highlighted here 08:50:13 melee weapon highlighting seems to be fixed though 08:53:23 -!- bmh has joined ##crawl-dev 08:53:31 -!- bmh has quit [Changing host] 08:53:31 -!- bmh has joined ##crawl-dev 08:53:41 drat, dpeg is never here when I need him 08:55:35 I think I have an idea for making stat shuffling not the most annoying anti-gift ever 08:56:17 stat shuffling from shuffle cards or from jiyva or something else? 08:56:23 Jiyva 08:56:44 cool, the way jiyva stat shuffling works is my main issue with the god 08:57:04 a while ago I generated some simulations of what your stat distribution should look like after a large number of shuffles 08:57:15 the short version was that it looked really bad. 08:58:31 instead of the current random walk, we could use a beta distribution parameterized on the player's stat bump choices 09:00:17 well, after a large number of shuffles it looked like two of your stats were very low (8ish) and the third was very high 09:00:29 My first assumption is that we want stat shuffling should help the player rather than screw them 09:00:48 the only problem with this was that you usually wanted the high one to be int, which meant that your strength was low, which made encumberance annoying 09:00:59 sure 09:01:09 because low and randomly fluctuating strength with no stashes (so you have to carry stuff yourself) = bad 09:01:40 so what we could do is take the sum of all the player chosen stat bumps and use that as the parameter alpha 09:01:56 well, most people will choose all their stat bumps to be int anyway 09:02:04 even non-casters? 09:02:23 we could just take all non-jiyva bumps and use that to determine alpha 09:02:25 there aren't many non-casters and if you went jiyva you are very likely a caster 09:02:40 then take all non-this-stat bumps and all jiyva bumps and use that for the parameter beta 09:02:45 because non-casters tend to go trog or oka or some such 09:03:07 then sample from the beta distribution to determine the probability of increasing a given stat 09:03:16 and do the reverse to determine which stat to decrement 09:03:51 I'd be happy to whip up some simulations in R if you want to give me a 'representative character' 09:04:32 well, like I said, the representative character bumps int 9 times and nothing else 09:04:34 what if we totally ignored the bias and made the walk random, confined to -X..+X from your base stat? 09:04:49 kilobyte: because statistics are strangely satisfying. 09:04:56 elliptic: ok, let's include racial bumps too 09:05:09 A minotaur of Jiyva shouldn't get as smart as a Deep Elf of Jiyva 09:05:17 you might bump str a couple times but that's a matter of whether you have low starting strength 09:06:28 I mean, if you play long enough, your stats will drift to an extreme as long as the bias doesn't care about the distance between modified and unmodified value 09:06:47 kilobyte: yeah, the bias should depend on that difference 09:08:33 I'd prefer something unbiased like kilobyte suggested even though that would be a jiyva nerf (people wouldn't be able to get great int on trolls of jiyva and such) 09:09:41 though you'd probably also want to make the random walk not decrease stats below 8 09:10:14 I'm going to run some simulations... 09:11:36 players choose a skill bump every how many levels? 09:11:40 er, stat bump 09:11:49 every 3 09:11:57 ok 09:15:42 if you are going to take into account racial stat bumps, you should use the expected bumps rather than the ones in that particular game, since many of them are randomized 09:17:48 fair 09:18:20 for starters I'm just assuming a level 27 deep elf fire elementalist who put +3 into str and +6 into int 09:19:24 sounds like a good idea. The stat bumps are not available outside of level up code, but changing that would also fix wizmode level changes. 09:20:03 do we want randomized stat bumps to be uniformly distributed? 09:20:48 suppose, for example, that you're a demigod who got +str five times in a row 09:21:38 currently every race either can get random bumps in a stat or not 09:22:15 I doubt if that will ever change, the difference would be too negligible to differentiate races. 09:25:03 bmh: what do you mean with that example? 09:25:27 Demigods get a random stat bump every level 09:25:32 yes 09:25:38 every other level 09:25:47 If you happen to get a strength bump by chance, should the probability of strength getting bumped again diminish? 09:26:00 no IMO 09:26:27 oh, so it wouldn't be independent 09:26:28 best to use the simplest distribution possible unless there is some reason to be more complicated, and here there isn't really 09:26:29 just as for any regular dice throw 09:26:47 i was just confused because 5 str ups is still possible with a uniform chance 09:27:56 DG can get +13 str, +0 int, +0 dex 09:27:56 i don't think it should, if the stats should be going up an even amount, why make it random at all 09:28:48 your idea kind of has a merit 09:29:02 I don't think that we should fix the stat bumps. 09:29:09 The distribution of stats of many characters will still be the same 09:29:19 but nudging the distribution will decrease the number of extreme characters 09:30:57 i see 09:31:09 wouldn't that be more work than it's worth 09:31:38 upsy: I could probably use the same code as the jiyva shuffling code I was talking about earlier 09:31:57 besides, I think this stuff is fun! 09:32:22 currently racial stat gain is very simple code though 09:32:23 work in maintaining it too though 09:32:32 you are suggesting making it more complicated for rather limited gain 09:32:44 shucks! 09:47:59 -!- blackpenguin has quit [Quit: .] 10:04:40 -!- edlothiol has quit [Read error: Operation timed out] 10:44:12 -!- Napkin has joined ##crawl-dev 10:44:26 Hi guys 10:44:49 -!- Cryp71c has joined ##crawl-dev 10:44:52 I've upgraded CDO from lenny to squeeze today - let me know if anything is broken now. 10:44:58 Morning 10:45:06 moin Cryp71c 10:45:48 Is it intentional that - for monsters - orcish weapons are the only ones which provide a damage bonus (of 1) to its wielders if they're orc? 10:46:17 Seemed incongruent considering the fact that we now have dwarves, dwarven weaponry and (more significantly) elves and elfish weaponry. 10:47:01 elvish and dwarvish stuff provides other bonuses besides damage to elves and dwarves, don't they? 10:47:31 I'm not sure with those regards, I just noticed that for weapon damage for monsters, only orcish weapons are granted a bonus. 10:47:48 If the benefits for the other races lies in other categories, then its fine. 10:54:26 it would be really cool if someone could work on the sorting of search results 10:55:45 you mean from ^F? 10:56:16 Napkin: FR or bug? 10:56:25 i did already 10:56:34 yes, ^F, doy 10:56:41 yeah, that would be nice to have 10:57:01 https://crawl.develz.org/mantis/view.php?id=3506, galehar 10:57:42 i'm pretty sure that results within a level aren't sorted at all 10:58:53 oh, they are 10:59:05 but really not the way you expect them to be sorted ;) 10:59:29 added a note with another example 11:00:32 we should also a toggle between list of items and list of stashes. But that's quite a bit of work. 11:01:51 unfolding piles would be awesome, yeah 11:02:05 napkin: https://crawl.develz.org/mantis/view.php?id=3685 might be related to your issue 11:02:34 no, but that one i reported too 11:02:44 I guess only in so far as that they are both issues with ctrl-F 11:02:51 https://crawl.develz.org/mantis/view.php?id=3505 11:03:16 true :) 11:04:41 Do you guys know, is 'you' an instantiation of the Player class? and - if so - why it can't be implicitly passed into methods where an "actor" is expected? I can pass in objects of "monster" class where an "actor" is expected iwthout any trouble... 11:04:59 I related them and marked them as duplicate, elliptic - not closing though, your description is much better than mine 11:05:04 -!- Textmode has joined ##crawl-dev 11:06:44 -!- galehar has quit [Quit: Page closed] 11:06:47 -!- DrPraetor has quit [Ping timeout: 276 seconds] 11:22:14 -!- Cryp71c has quit [Ping timeout: 250 seconds] 11:27:50 -!- casmith789 has quit [Read error: Connection reset by peer] 12:00:41 -!- blackpenguin has joined ##crawl-dev 12:01:40 -!- Textmode has quit [Ping timeout: 250 seconds] 12:04:54 -!- ffrogfrog has joined ##crawl-dev 12:12:50 -!- ffrogfrog has quit [Quit: Page closed] 12:15:51 -!- Textmode has joined ##crawl-dev 12:42:37 -!- upsy has quit [Quit: Leaving] 12:43:39 -!- upsy has joined ##crawl-dev 12:52:53 -!- ais523 has quit [Remote host closed the connection] 12:53:44 -!- monqy has joined ##crawl-dev 13:09:06 -!- Wensley has joined ##crawl-dev 13:09:19 -!- Wensley has quit [Client Quit] 13:10:03 -!- Wensley has joined ##crawl-dev 13:50:02 -!- galehar has joined ##crawl-dev 13:56:26 03galehar * r25c916767aad 10/crawl-ref/ (6 files in 2 dirs): Auto-eat while travelling. 13:56:36 03galehar * r9e140c92cb6f 10/crawl-ref/settings/runrest_messages.txt: Remove a duplicate. 14:00:32 auto-eat? is that an option or just something that happens now? 14:03:25 it happens when travelling/resting/running and having the easy_eat_chunks option 14:03:57 And having a fresh chunk in your inventory :) 14:04:08 easy_eat_chunks has a bug with ogres, by the way 14:04:28 rotten chunks are equivalent to contaminated, not clean, even if their base type is clean 14:05:42 is it on mantis? 14:06:21 shrug, i should get around to actually submitting my bug reports one of these days 14:06:48 hm, I didn't even know that easy_eat_chunks existed 14:07:10 galehar: you should update options_guide.txt also, by the way 14:07:18 it used to be a lua thing 14:07:27 honestly, I have a hard time believing that there's anything that elliptic doesn't know 14:08:04 I'm not really much of an expert on options aside from what was relevant for autorobin :) 14:09:07 casters should probably not prefer to use rods 14:09:20 i have demonologists here zapping rods of summoning 14:09:31 vampire mosquitos are much less threatening than fiends 14:14:00 related to https://crawl.develz.org/mantis/view.php?id=375 ? 14:15:28 -!- ais523 has joined ##crawl-dev 14:15:30 yes 14:16:08 and i disagree with that resolution, mainly because it seems scummy to be able to drop weak items in front of powerful spellcasters in order to make them weaker before fighting them 14:16:30 -!- ortoslon1 has joined ##crawl-dev 14:16:30 -!- ortoslon has quit [Disconnected by services] 14:16:30 -!- ortoslon1 is now known as ortoslon 14:17:51 note that it also often makes sense to drop weak items in front of melee types to gain turns when running from them 14:17:59 this isn't even specific to spellcasters 14:18:36 in NetHack, you can often give intelligent enemies powerful wands you're immune to 14:18:41 and make them much easier that way 14:19:29 I once avoided a master mind flayer in the Mines by letting it find a bow and some arrows, then letting it fight me safely for it from range 14:19:34 which was safer for it, but much safer for me 14:19:49 in Crawl, you'd just run away; in NetHack, you often don't have that option if you want to make onwards progress 14:20:36 on the other hand, in nethack you do have the option of elbereth 14:21:37 doy: it doesn't help too much in the Mines against a single powerful enemy 14:21:50 sure it does 14:21:50 as in open areas, you have to stack ten or so before you can do anything 14:21:53 then again after you attack 14:21:59 it doesn't help you run unless you're at a chokepoint 14:22:08 and meanwhile, you'll be ganged up on by gnomes with ranged weapons 14:22:35 it makes enemies flee, that's enough time to retreat 14:23:18 it's rather unreliable as to when they stop, but I agree that that could work 14:23:36 the real reason Elbereth's so powerful is that it combines three effects: blocking routing, blocking melee attacks, causing fleeing 14:23:44 any of those individually wouldn't be nearly as bad 14:24:16 and in fact, the third option exists as a separate item (tooled horn), which I consider pretty good, but nobody thinks is broken 14:25:39 -!- ortoslon has quit [Disconnected by services] 14:25:39 -!- ortoslon1 has joined ##crawl-dev 14:25:39 -!- ortoslon1 is now known as ortoslon 14:27:06 monsters don't pick up item you've dropped in combat 14:28:47 Soadreqm (L27 DEIE) (Abyss) 14:29:17 galehar: really? they certainly pick up items while chasing you... 14:29:33 so they specifically don't touch items they saw you drop/throw? 14:29:36 not the ones you've dropped 14:30:10 even if they didn't see you. They check the IS_DROPPED flag (or whatever is its name) 14:31:21 so nothing can pick up your stashes? 14:31:25 monster.cc:2017 14:31:44 if you're around 14:31:56 oh, they just don't pick up your stashes if you are in sight? 14:32:07 yes 14:33:26 when they are not wandering, they will ignore any item dropped or throwned by you. 14:36:32 -!- ais523_ has joined ##crawl-dev 14:38:58 -!- ais523 has quit [Ping timeout: 250 seconds] 14:42:14 doy: regarding the ogre bug you mentionned, I'm not sure it's a bug. Rotten food can cause sickness to ogres, so it seems normal that it is treated as contaminated. 14:42:48 galehar: no, it's treated as clean currently 14:42:50 is my point 14:43:01 so you can auto-eat something, and get sick from it 14:43:17 also, rotten clean chunks take precedence over non-rotten clean chunks, since they're older 14:44:15 ok, right. I see your point. 14:45:22 does that apply to all saprovores like hill orcs, or just ogres? could've sworn I got sick from easy_eat on a hill orc a long time ago 14:46:59 -!- ais523_ is now known as ais523 14:48:09 it probably apply to all saprovores 14:57:42 reproducible Assert crash in Lair:8 -saved game included (https://crawl.develz.org/mantis/view.php?id=3859) by Robsoie 15:00:20 03galehar * ra37b3736635a 10/crawl-ref/docs/options_guide.txt: Update the documentation regarding the new behaviour of easy_eat_chunks. 15:00:32 03galehar * r8f319a2bb643 10/crawl-ref/source/food.cc: Treat rotten food as contaminated for saprovores. 15:30:58 how does that handle rotten mutagenic/hcl/poisonous chunks 15:31:53 Same as before, they are treated as bad food 15:32:03 bad takes precedence over contaminated 15:36:20 03galehar * r10c732ac6876 10/crawl-ref/source/describe.cc: Fix duplicate inscription on artefact (#3826). 15:54:58 -!- Zaba has quit [Ping timeout: 240 seconds] 16:03:35 -!- Zaba has joined ##crawl-dev 16:10:40 -!- MarvinPA has joined ##crawl-dev 16:11:42 -!- Cryp71c has joined ##crawl-dev 16:14:38 -!- Pseudonut has joined ##crawl-dev 16:21:58 -!- galehar has quit [Remote host closed the connection] 16:24:17 -!- Cryp71c has quit [Ping timeout: 250 seconds] 16:39:05 [Fri Apr 22 17:40:22 2011] [error] server reached MaxClients setting (200), consider raising the MaxClients setting 16:41:45 -!- Cryp71c has joined ##crawl-dev 16:49:24 -!- Cryp71c has quit [Ping timeout: 250 seconds] 16:51:14 hey - is it possible to read a scroll of remove curse with 0 Int? 16:51:42 -!- iekko has joined ##crawl-dev 16:57:57 "Cheibriados slows and strengthens your metabolism, and supports the use of ponderous armour." - is that written somewhere? I expected a "slow metabolism 1" or something in the mutations or % screen 16:58:38 it's on the religion screen 16:59:04 ah, ok 16:59:18 it would be cool on the %-screen 16:59:29 like TSO's rN too 16:59:43 hmm, slow metabolism 1 wouldn't be quite right though, since it's less than the effect of that i think 17:00:03 hmm, ic 17:00:13 what does "strengthens" mean, btw? 17:00:25 faster recover from sickness/poison? 17:01:03 yeah 17:01:16 and i think you're resistant to stat loss from sickness, too 17:01:18 great :) 17:01:23 oh wow 17:01:31 that should be spelled out somewhere :) 17:01:55 heh yeah, probably 17:02:03 not sure where it would fit, maybe in the longer god description 17:03:13 i vote for A-screen 17:03:33 a lot more could be put there 17:10:06 well, either i'm very unlucky.. but of course the first time in this game i get sick, i succeed to lose stat 17:10:18 with Chei 17:10:22 at ** 17:25:58 -!- ophanim has joined ##crawl-dev 17:43:56 ?seen dpeg 17:44:07 er.. what's the command I'm looking for? 17:44:17 !seen dpeg 17:44:18 I last saw dpeg at Thu Apr 21 16:26:57 2011 UTC (1d 6h 17m 21s ago) quitting with message Quit: Easter!. 17:44:20 close :) 17:46:30 -!- MarvinPA_ has joined ##crawl-dev 17:46:43 -!- ais523 has quit [Remote host closed the connection] 17:48:15 -!- MarvinPA has quit [Ping timeout: 252 seconds] 17:54:02 -!- ortoslon has quit [Read error: Connection reset by peer] 17:55:00 -!- MarvinPA_ has quit [Quit: Page closed] 17:55:09 -!- bmh has quit [Quit: bmh] 18:48:20 a fire drake killed me without liquid fire... rofl 18:48:46 ridiculous 18:49:09 fire drakes don't breathe sticky flame if that's what you mean by liquid fire 18:49:13 they are indeed very dangerous though 18:49:19 since when? 18:49:31 since always... mottled dragons are the ones that breathe sticky flame 18:49:38 true, yes 18:49:46 fire drakes just breathe regular fire (which does lots of damage) 18:49:48 but fire drake always was a piece of cake 18:50:00 blast of flame 18:50:04 they do more damage than you probably expect them to 18:50:09 fire drake is a piece of cake if you kill it before it breathes 18:50:16 they are a piece of cake usually, but if they get lucky and double-breathe you then they can do a ton of damage in one turn 18:50:17 but the flame breath has always been pretty dangerous 18:50:25 @??fire drake 18:50:26 fire drake (05l) | Speed: 12 | HD: 6 | Health: 19-47 | AC/EV: 3/12 | Damage: 8 | Flags: fly, !sil | Res: 06magic(24), 05fire | Chunks: 07contaminated | XP: 183 | Sp: flame blast (3d12). 18:50:37 omg 18:50:51 well, never has fire drake killed me that easily 18:51:01 actually.. i believe never killed me 18:51:12 !killsby fire drake 18:51:12 273 games for * (ckiller=fire drake): 5x LordSloth, 4x m1nced, 4x Nexos, 3x NyaaKitty, 3x Elbereth, 3x BirdoPrey, 3x KiloByte, 3x MarvinPA, 3x Cryptic, 3x Baraton, 3x clouded, 2x nmf, 2x hxy, 2x Vesto, 2x HAL9000, 2x Solvent, 2x Skan, 2x mafalda, 2x Jester, 2x Temoid, 2x BrockL, 2x Leviathan, 2x meownced, 2x Soadreqm, 2x syllogism, 2x chalk, 2x wafflepants, 2x TGW, 2x Jubu, 2x larasium, 2x giorgia... 18:52:28 again, wtf 18:52:35 g'night 18:52:36 -!- Napkin has left ##crawl-dev 18:56:34 -!- Whitewater has joined ##crawl-dev 19:15:12 fire drakes have always been terrifying 19:15:32 yup 19:17:42 anything with speed > 10 and a high-damage attack is 19:18:45 is static discharge worth using yet 19:18:50 vaguely 19:20:16 -!- MarvinPA has joined ##crawl-dev 19:24:06 -!- Whitewater has quit [Quit: Nettalk6 - www.ntalk.de] 19:25:53 -!- syllogism has quit [] 19:31:16 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:50:33 -!- eith_ has joined ##crawl-dev 19:53:20 -!- eith has quit [Ping timeout: 260 seconds] 19:53:20 -!- Excedrin has quit [Ping timeout: 260 seconds] 19:55:52 -!- upsy has quit [Quit: Leaving] 19:56:44 -!- Excedrin has joined ##crawl-dev 20:23:48 -!- Twilight13 has joined ##crawl-dev 20:23:49 -!- Guest43681 has quit [Read error: Connection reset by peer] 20:23:59 -!- ophanim is now known as whiskeynim 20:55:30 -!- st_ has joined ##crawl-dev 21:06:10 -!- Hehfiel has quit [Remote host closed the connection] 21:08:42 -!- Hehfiel has joined ##crawl-dev 21:39:57 Shoals depth doesn't fit in notes. (https://crawl.develz.org/mantis/view.php?id=3860) by elliptic 21:40:26 -!- valrus has joined ##crawl-dev 21:40:58 -!- valrus has quit [Remote host closed the connection] 22:23:38 -!- eith_ has quit [Ping timeout: 276 seconds] 22:25:11 -!- valrus has joined ##crawl-dev 22:28:00 -!- MarvinPA has quit [Ping timeout: 252 seconds] 22:33:17 -!- Pseudonut has quit [Read error: Connection reset by peer] 22:34:44 -!- Pseudonut has joined ##crawl-dev 23:05:31 to access the init options you just use Options.whatever_option, right? because I'm seeing it used elsewhere in this file, but every time I try to access the option all I get is null 23:11:05 also, what's the preferred method of getting diagnostic output? 23:15:47 dprf 23:16:32 okay, so the null thing was because I'm stupid and didn't realize that printf wouldn't just print the value of a boolean. but I still think something's going on here 23:16:58 don't use printf! 23:18:03 I was assuming that mprf was using printf somewhere, I just meant the printf syntax of %s and etc. 23:21:27 Ah, use dprf :) 23:55:16 -!- Zaba has quit [Ping timeout: 252 seconds] 23:59:42 -!- Zaba has joined ##crawl-dev