00:23:06 -!- Pseudonut has joined ##crawl-dev 00:27:49 -!- Cryp71c has quit [Remote host closed the connection] 00:29:51 -!- upsy has quit [Quit: Leaving] 01:03:23 -!- valrus_ has quit [Remote host closed the connection] 01:04:27 -!- elliptic has quit [Ping timeout: 246 seconds] 01:36:35 moin 01:42:32 -!- elly has quit [Ping timeout: 260 seconds] 01:47:30 -!- ekiM has joined ##crawl-dev 01:55:31 -!- ekiM has quit [Ping timeout: 246 seconds] 01:58:55 -!- elly has joined ##crawl-dev 02:05:21 !players -ea 02:05:22 9 active players: hypermikee (L21 OgCK @ Vault:7, T:74030), ebarrett (L18 HODK @ Elf:1, T:41732), DChimera (L17 MuFE @ Lair:2, T:62906), oxeimon (L12 HEIE @ D:9, T:22791), TempMfCr (L12 MfCr @ Lair:3, T:23253), djRancid (L9 KoSt @ D:7, T:11412), Shador (L8 MuSu @ D:8, T:21048), Isvaffel (L4 MDEE @ D:2, T:2042), auto7hm (L3 FeBe @ D:3, T:2095) 02:12:15 -!- ekiM has joined ##crawl-dev 02:20:22 -!- ekiM has quit [Ping timeout: 246 seconds] 02:41:58 -!- ekiM has joined ##crawl-dev 02:48:18 -!- Zaba has quit [Ping timeout: 276 seconds] 02:49:46 -!- ekiM has quit [Ping timeout: 246 seconds] 02:57:03 -!- Zaba has joined ##crawl-dev 03:08:07 -!- ekiM has joined ##crawl-dev 03:16:22 -!- ekiM has quit [Ping timeout: 246 seconds] 03:22:28 -!- ekiM has joined ##crawl-dev 03:23:56 -!- Pseudonut has quit [Quit: Computer went to sleep] 03:27:44 casmith789: I gave support in the wiki 03:52:25 :) great 04:12:11 -!- ekiM has quit [Quit: Leaving.] 04:15:25 -!- ekiM has joined ##crawl-dev 04:18:10 -!- ekiM has quit [Client Quit] 04:22:05 -!- syllogism has joined ##crawl-dev 04:26:00 -!- st_ has quit [Read error: Connection reset by peer] 04:26:04 -!- dazzle_ has quit [Ping timeout: 248 seconds] 04:26:09 -!- dazzle has joined ##crawl-dev 04:26:22 -!- st_ has joined ##crawl-dev 04:47:09 -!- monqy has quit [Quit: hello] 04:58:47 -!- Kurper has quit [Remote host closed the connection] 05:10:00 -!- casmith_789 has joined ##crawl-dev 05:10:41 -!- casmith789 has quit [Ping timeout: 240 seconds] 05:18:51 -!- casmith_789 is now known as casmith789 05:21:59 -!- Mu_ has joined ##crawl-dev 05:44:49 -!- ais523 has joined ##crawl-dev 05:44:49 -!- Ashenzari has quit [Ping timeout: 250 seconds] 05:54:49 -!- Ashenzari has joined ##crawl-dev 05:55:27 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:59:06 -!- eith has joined ##crawl-dev 06:05:12 -!- Ashenzari has quit [Ping timeout: 248 seconds] 06:06:07 -!- Ashenzari has joined ##crawl-dev 06:06:07 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:12:57 -!- casmith789 is now known as megabat 06:50:22 -!- evilmike has quit [] 06:54:39 -!- Mu_ has quit [Ping timeout: 276 seconds] 06:54:42 03zaba * r3c492df8e859 10/crawl-ref/source/dat/des/portals/spider.des: spider.des: Move callback function definitions into the proper place. 06:55:04 -!- Mu_ has joined ##crawl-dev 06:56:43 -!- edlothiol has joined ##crawl-dev 07:37:05 hmm, now that there's no instant wrath effects on abandonment, fedhas never summons oklobs against you for penance 07:37:11 seems a pity 07:46:17 hmm, given that gods unwrath if you join them again 07:46:31 standing on a fedhas altar and repeatedly abandoning and unabandoning could be rather broken with instant oklobs 07:50:38 right, that's why all the instant wrath effects were removed 07:51:04 there were lots of issues with being able to farm for xp/items (although that should be fixed later by making god wrath summons permanent but provide no xp/items) 07:51:25 you could also abandon gods like lugonu or makh/vehumet and hope for instant banishment in an emergency 08:00:09 Napkin: dgl where info accomplished <3 08:05:24 awesome! 08:06:48 instructions? 08:07:05 got my query about akrasiac's certs? 08:08:02 Oops, didn't notice it 08:08:11 Thanks! 08:08:17 :) 08:08:34 Napkin: The setup is a little awkward since you need to run a perl daemon to update the whereis info :P 08:08:44 I didn't want to modify crawl to write yet another file 08:08:57 a bit busy at the moment 08:09:03 Sure, no hurry 08:09:20 but could you write some info on how to do it? 08:09:36 Sure, I'll add it to the dgamelaunch-config readme 08:09:46 great :) 08:10:15 i also copied the section from apache's virtual host config 08:10:31 Ooh, awesome 08:10:34 That saves me some googling 08:13:16 actually... 08:13:27 it does need a bit more -> query 08:49:38 -!- ghallberg has joined ##crawl-dev 09:13:17 -!- elliptic has joined ##crawl-dev 09:23:51 -!- upsy has joined ##crawl-dev 09:27:18 -!- pointless_ has joined ##crawl-dev 09:34:44 greensnark, is it intended that the dungeon builder doesn't try to pick normal vaults by CHANCE at all? 09:37:21 normal *primary* vaults, anyway 09:37:42 MarvinPA: Fedhas' instant wrath was not special cased, just a regular call of random retribution, so oklobs are as likely 09:38:06 oh? 09:38:19 okay, i probably misread 09:38:57 I didn't actually check it, just read the code -- should I? 09:39:53 i've not checked it ingame either, could take a look 09:40:49 ohh i see 09:40:57 yeah i completely misread, nevermind 09:41:20 it's just that you won't get oklobs from penance while you're worshipping him still 09:42:11 that makes sense, I suppose 09:42:44 yeah, he's annoyed but not quite enough to try his hardest to kill you :P 09:43:46 well mostly if Fedhas creates oklobs, then you kill the oklobs you get in even more trouble 09:43:55 i think at some point in the past i got the idea that the oklob effect just happened once when you abandoned him, and having not played much fedhas i didn't know better :P 09:44:02 yeah, that too 09:44:12 oh actually that reminds me that jiyva seems to have some issues along those lines 09:44:59 if you damage Js then they'll go hostile, but then they won't go neutral again once you're forgiven 09:45:58 * Zaba ponders making wizlab_zonguldrok call dgn.noisy on the player's position whenever zombies spawn, so they immediately start stalking the player 09:46:45 but maybe that's unnecessary 09:47:58 hm now I want to special case the initial retribution to always make oklobs 09:48:28 instant retribution was removed, though :( 09:48:50 why is that? 09:49:23 it was abusable for quite a few gods whose wrath summons gave xp/items, and for ones like lugonu/veh/makhleb where you could abandon in an emergency and hope to be banished 09:49:28 Zaba: Yes, CHANCE is really meant for vaults that are not mutually exclusive 09:49:52 CHANCE: is supposed to be a (reasonably) independent probability 09:49:59 There are corner cases, of course 09:50:08 and then removed from the others just for consistency, although i don't see a problem with a wrath effect on abandonment as long as it doesn't have any of those abuses 09:50:15 paxed: extra_info_file patch: https://github.com/greensnark/dgamelaunch-crawl/commit/fcf96c0cd.diff 09:50:16 so if I add MF_NO_REWARD that should be fine 09:50:56 yeah, permanent but no reward is really what all god wrath summons should be i guess 09:51:22 well I'm pretty sure MF_NO_REWARD already exists 09:51:32 Short sword of speed: Accuracy rating: +4 Damage rating: 6 Base attack delay: 110% 09:51:44 apart from accuracy rating, all those values are wrong. 09:52:26 it does, yeah 09:58:12 -!- valrus has joined ##crawl-dev 10:02:01 Napkin: no other brand includes the final numbers either 10:03:47 but for speed it's just completely wrong 10:03:54 it'd be nice to have an approximation of those... 10:04:11 too bad, they depend on not only your skills but also properties of your enemy 10:04:27 Napkin: not any worse than vorpal or flaming 10:05:21 well 10:06:08 nevermind 10:06:26 03pointless_ * r1d168ff929b9 10/crawl-ref/source/godwrath.cc: Put MF_NO_REWARD on Fedhas retribution monsters 10:06:42 no, why "nevermind"? It's a valid issue. 10:07:08 I'm not in the mood of arguing against "it's wrong in other parts too" 10:07:17 I just mean that the _base_ values are good to know, but people would like to know _final_ ones. 10:07:17 so, i'll just shut up ;) 10:07:40 someone on the forums was looking into making a better display for final damage/speed/accuracy etc, at least factoring in your skills and so forth 10:07:40 I think it would be worse to print base in one case but final in the other. 10:08:08 not sure how much progress was made, i know at least there's a quite detailed damage calculation spreadsheet 10:08:20 "Base attack delay: 110% Final attack delay: 30%" (50% for vorpal) would be good. 10:09:29 fortunately we got rid of all special cases save for sabres having 50% rather than 60% mindelay 10:10:28 !learn edit attack_delay[2] s|3 for quick blades, || 10:10:28 attack delay[2/6]: A weapon's minimum delay is half of its base delay (rounded down), but if the following value applies and is lower, use that instead: 5 for short blades, and 7 for the rest (0.7-: only 2-handed and 1.5 handed with no shield). 10:12:01 -!- megabat is now known as casmith789 10:12:56 vorpal changes attach delay? 10:13:01 *attack 10:13:05 !learn edit attack_delay[2] s|.*|A weapon's minimum delay is half of its base delay (rounded down) but no more than 7 (5 for sabres). 0.7-: the max of 7 applies only to 2-handed and 1.5 handed with no shield.| 10:13:11 attack delay[2/6]: A weapon's minimum delay is half of its base delay (rounded down) but no more than 7 (5 for sabres). 0.7-: the max of 7 applies only to 2-handed and 1.5 handed with no shield. 10:13:42 MarvinPA: so do you know which god wraths produce permanent monsters? 10:13:59 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 10:14:00 hmm, TSO definitely 10:14:29 pointless_: non-permanent monsters are boring since you have no incentive to do anything but teleport/walk away 10:14:31 any that has summoning miscasts as a possibility, since the 1s from those are permanent 10:14:59 kilobyte: i think the idea is to make them give no xp/items, but keep them permanent 10:15:10 kilobyte: the start of this discussion was about farming god wrath for exp or whatever, so I added MF_NO_REWARD to fedhas wrath monsters 10:15:28 someone removed retribution on abandonment for this reason apparently 10:15:35 pointless_: which means just "don't bother fighting, walk away" 10:15:59 so what do you want to do about people farming god wrath 10:16:32 i would rather that than throwing players huge piles of holy weapons and great shields for abandoning TSO 10:17:08 as long as there are possible nasty effects other than monsters, it's no worse than just walking into late game areas 10:18:03 and with TSO, if you have a chance of killing several daevas at once, you can trivially do Crypt/etc for piety for blessing 10:18:13 nowhere gives you as good a guaranteed source of ego/randart large shields as TSO wrath 10:18:45 TSO god wrath giving equip is disgusting and should go 10:20:30 MarvinPA: any other place gives you a strictly better source 10:20:52 what? 10:21:02 MarvinPA: since you can get them elsewhere, and TSO is guaranteed to never give you a randart 10:21:24 free ego large shields then 10:21:28 whatever. I made the fedhas change and have no intention of reverting it, if you want to argue about it (obviously you do) I won't bother making other changes 10:21:35 the only better source would be holy zigs 10:21:38 if you fix this you can close 1633 10:22:34 anyway i don't see how "there are other sources" justifies god wraths giving you great items 10:22:38 also large shields are really rare to begin with 10:23:01 items from divine summons might be bad (but never good enough for you to bother at that time), no xp would be worse though 10:23:28 Unstable branch on CDO updated to: 0.8.0-a0-5983-g1d168ff (32) 10:23:32 i've deliberately used TSO wrath for large shields on ubernagas so yeah 10:25:08 -!- pointless_ has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.7/20100713130626]] 10:25:12 as long as we make/keep wrath more risky than exping in Slime/Tomb/Abyss/Pan/Hells, farming them would be masochism, and this way we avoid ridiculous behaviour of avoiding fights against summons or excluding parts of level against permanent enemies 10:26:57 MarvinPA: were you scumming for a large shield of resistance? 10:27:53 i forget, i eventually got piles of randart large shields from clearing holy zig floors but in the meantime before clearing those is doable, TSO is the easiest way to get hold of a decent large shield 10:28:10 so this one is a valid issue then 10:28:25 right 10:29:37 i suppose there aren't any other wraths that give you lots of equipment so TSO just seems particularly bad to me because of that 10:30:21 Beogh or old Oka give junk you could get easily before 10:30:32 in general i think god wrath summons should at least not be abjurable, which i think oka is currently 10:31:10 Oka's current wrath is a bad joke unless you have slow speed 10:32:03 centaur warriors can follow you but are very weak compared to other enemies... for the rest, you always just walk away 10:32:53 yeah 10:33:07 well, there's titans i suppose 10:33:23 but definitely not hard to escape on the whole 10:33:32 why is wrath monsters giving xp good? 10:35:14 because otherwise you just walk away (summons) or mark a spot as excluded (permanent no-xp) 10:35:41 surely that's only a problem with the wrath monsters not being threatening enough, though 10:35:50 Trog doesn't have this problem 10:36:00 they should be dangerous and difficult to escape from, and give you no reward for killing them 10:36:09 kilobyte: You're just repeating the argument several players made when I made the change for summons to give zero xp :P 10:36:14 (at the cost of being not survivable by a good deal of players) 10:36:54 greensnark: summons are either tactically dangerous or just a tedium 10:37:14 kilobyte: You're just wrong on this, you know. :P 10:37:23 speaking of shields, 1457's working on a year now 10:37:27 like, ancient liches summoning 1s is an immediate threat, and if you run away, that lich will heal 10:37:41 it's not a given that you can ignore monsters at your leisure just because they don't give xp 10:37:59 Yeah, it's not a problem if players have no incentive to fight god wrath spam 10:38:12 having to run away at an entertaining moment is just as good 10:38:29 Did we make the change to make god wrath more likely at high tension? :P 10:38:35 greensnark: I don't disagree about summons done with good timing being interesting 10:39:16 so let's not spawn spam when it's unlikely to do anything 10:39:25 Yeah, tie god wrath to tension 10:39:36 right 10:39:45 (and then there's no need for them to give xp either) 10:39:46 But making them zero xp is a good change in its own right, and we shouldn't hold one hostage to the other 10:40:03 i.e. argung that we shouldn't fix the xp situation until we fix the tension situation is silly 10:40:21 greensnark: what I argue is that making them zero xp without other changes would be a detrimental change. 10:40:26 I disagree 10:40:48 Giving them xp is encouraging exactly one result: farming wrath 10:40:55 *xp and items 10:41:05 i don't see what's positive about players killing god wrath summons and getting xp for it 10:41:05 I see no reason to encourage farming god wrath 10:41:31 farming wrath is a problem only if it's safer than going to hell 10:41:39 Oh please 10:41:46 or Slime, or ... 10:41:51 This is the same argument people use for unlimited loot in Pan because "if you're in Pan you don't need the loot" 10:41:54 That is such bullshit 10:42:37 Ok, who's going to fix the god wrath thing 10:42:41 you have piles of unlimited loot in Zigs 10:42:45 Let's have no more of this craptacular discussion 10:42:49 pointless was going to until this argument started :/ 10:42:52 yes, and I think zigs are a bad idea 10:43:04 However, usng one bad idea to justify others is drivel 10:43:54 MarvinPA: not fix, make more tedious. There are actual fixes proposed, I just pointed out this particular one is a bad one. 10:44:24 Fine, I'll go with a fix that's not perfect rather than leave the bleeding stump unattended 10:44:33 one of fixes that would actually work is not lessening penance unless you actually defeat the monster 10:45:04 Giving no XP or loot for wrath => we can include wrath monsters that you COULD farm if they gave them, but work well if you can't. 10:45:10 so the incentive to fight would be getting rid of spawns coming again and again 10:45:15 kilobyte: But you can still farm the wrath? 10:45:44 The whole point here is to get rid of the wrath farming, not to "give incentive to fight the wrath monsters" 10:45:58 Let's please move on from that corner, it's been thoroughly painted 10:46:32 -!- Mu_ has joined ##crawl-dev 10:46:39 greensnark: I think that wrath you always walk away from to be worse. 10:46:53 kilobyte: No. No, it's not. 10:47:14 I believe we're agreed that we'll make wrath trigger at more interesting points 10:47:28 But if we wait to fully assemble the damn thing before implementing any particular piece, we'll never do jack 10:48:11 "daevas?" "Can I walk a few steps right now?"? yes -> yawn. no -> "evoke teleport, yawn" 10:48:30 You can do this anyway right now, so the proposed change will not make this worse 10:49:08 "during wrath, you can only move into unexplored territory and only through downstairs" :D 10:49:10 Also: you're just harping on the same theme, so unless you have something new to say, let's stop right here. We agree to disagree, the majority likes the no-xp-equip thing, majority wins unless dpeg vetoes 10:50:02 to be honest, it's never about majority around here, it's "who yells the longest, wins" 10:50:11 Ok, so how would you like it to be? 10:50:20 Every dev forking crawl? 10:50:29 one of the alternate ideas, like -1 penance for killing spawns 10:50:32 Formal votes? 10:50:40 No, seriously, let's talk about the decision making process here 10:50:54 I've seen formal votes on a large MUD... any change takes several months 10:51:08 You have to face it that once you have a largeish team there'll be disagreements 10:51:39 So the simple rule for Crawl is: if there's a disagreement, majority wins unless dpeg vetoes 10:51:58 Debian has a do-ocracy: "who puts the effort to do X, wins"; too bad this works only for new features but not for one-line changes 10:52:05 Debian is not Crawl 10:52:14 You need a unified theme and central vision for a game 10:52:18 Debian doesn't 10:52:30 so we have an unified theme and a central vision? 10:52:42 No, because everyone does their own thing and dpeg is too nice to kick ass 10:52:50 Unstable branch on crawl.akrasiac.org updated to: 0.8.0-a0-5983-g1d168ff (32) 10:53:05 the last time I checked, whenever a dev has an idea, he codes it unless he's shouted at 10:53:15 So? 10:53:26 The point is, dpeg can ask for reverts on changes he doesn't like 10:53:35 so I shout when I see an idea that I think to be bad 10:53:36 And I'm keen that he exercises this more 10:53:46 Fine: your shout has been heard. 10:53:52 -!- ghallberg has left ##crawl-dev 10:54:03 But if you keep shouting after the discussion has been exhausted, it doesn't help 10:54:33 I hate felid extra lives, but I'm not going to yell at you all day on that account: I can compromise 10:54:36 new arguments keep getting raised, that doesn't sound like an exhausted discussion to me 10:54:40 Please make the effort to do so as well, and move on 10:55:34 We're on track to become just like the NH team :P 10:55:45 I'm sure they have new arguments about Elbereth all the time :) 10:55:49 Probably what's holding up 4.0 10:55:53 heh 10:57:01 can i upgrade saves from 0.7.1 to 0.7.2 without harming them? 10:57:10 Yes 10:57:11 Napkin: yeah 10:57:14 Go for it 10:57:27 ok, let's see 10:57:28 the 0.7.1 on CDO is 99% 0.7.2 anyway 10:59:40 greensnark: I honestly don't think they realise Elbereth is broken 10:59:49 ais523: I was kidding anyway :P 10:59:55 they noticed polypiling was broken a while ago and nerfed it, but it's still massively broken 11:00:45 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 11:04:02 greensnark: any idea why cao is lagging atm? 11:04:11 several people complaining about it now 11:04:50 Is it still lagging? I was updating the build a while back 11:04:59 its still pretty slow yea 11:05:19 Weird, I don't see anything chewing up the machine 11:05:58 I'm getting 15% packet loss to it 11:06:14 25% now 11:06:29 the first hop that has a loss is strict-machine.1ts.org 11:06:32 Huh, it's fine for me 11:06:45 But yeah, the packet loss would explain it 11:06:53 strict-machine is the physical machine, I believe 11:07:02 cao is a VM on the machine 11:07:20 7% packet loss here, and that's probably because I'm on a lousy wireless router 11:07:23 -!- Mu_ has joined ##crawl-dev 11:07:46 no previous hop has any loss from me, though 11:07:47 I get 33% packet loss (but that doesn't mean much, I get noticeable packet loss to pretty much everything) 11:09:28 If strict-machine is suffering, it'll need rax to investigate 11:09:40 CAO itself looks happy enough 11:09:41 cool thanks 11:10:11 definiately seeing packet loss too, dont normally have any loss 11:10:39 -!- Gretell has quit [Remote host closed the connection] 11:10:51 -!- Gretell has joined ##crawl-dev 11:10:55 @whereis Napkin 11:10:55 Napkin the Reanimator (L14 MuAs), a worshipper of Kikubaaqudgha, is currently on D:14 after 50859 turns. 11:11:08 correct :) 11:11:09 Peachy keen 11:11:16 good job! 11:11:42 @whereis napkin 11:11:42 Napkin the Reanimator (L14 MuAs), a worshipper of Kikubaaqudgha, is currently on D:14 after 50859 turns. 11:11:55 Ok, now the dgl patches? :) 11:12:09 no way! 11:12:19 Need patched dgl for the Where info :P 11:12:19 i am way too lazy to patch dgl today ;) 11:12:29 Oh, today, ok :) 11:12:54 Napkin: BTW, it turned out I was on crack when I put that hack into crawl-ancient, it turned out to be not needed. Sorry for the hassle... 11:13:06 no sweat, kilobyte 11:13:08 The unicode change? 11:13:19 --print-charset 11:13:23 Ah 11:13:26 at least we know what version is running, have it in git and fixed the bug ;) 11:13:38 it is needed for 0.6 and 0.7 since it's non-trivial to get it some other way 11:14:09 Napkin: Players keep asking for 4.1 logfiles for stats, btw :P 11:14:17 but for 4.1.2a and 0.8 it can be an additional field in DGL's config since it's always static 11:14:35 there is none, is there, greensnark? :) 11:14:39 greensnark: i'll see about committing your patches to dgl tomorrow 11:14:44 Napkin: It has old-style logs 11:15:02 paxed: I haven't tested them much, beware :P 11:15:15 nah, it only has a "scores" file 11:15:21 greensnark: welllll, you're running them on cdo, right? :) 11:15:25 Well, the patches work on CAO 11:15:38 i'll definitely update cdo during the week 11:15:40 Yep, that much testing :) 11:16:03 you could wait - but generally there is no need when greensnark did the hacking ;) 11:16:08 greensnark: I will take a look. 11:16:12 greensnark: did you merge upstream changes, too? The repository at ssh://git@git.develz.org/dgamelaunch has no commits since March 2010. 11:16:16 there's one bug in dgl i so want to find out, but i haven't been able to. 11:16:18 rax: Take a look at CAO dgl when you're free :) 11:16:22 03dolorous * r25a905c2cd2f 10/crawl-ref/source/spl-goditem.cc: Fix pacification of valid targets that fails due to randomness. 11:16:27 check upstream branch, kilobyte 11:16:40 kilobyte: I used Napkin's upstream branch, but I don't know how often that's synced 11:16:46 every day 11:16:49 Napkin: yeah, I've seen them... I just wonder if there's a reason they are not merged 11:16:49 Ah, cool 11:17:03 if you compile with the shmem number of watchers, it may occasionally hang (no-one can watch games then), because the shmem semafore will be in the wrong state. 11:17:04 yes, so i can keep track what's running on cdo ;) 11:17:08 CDO runs "master" of that repository, right? 11:17:14 kilobyte: My repo is here: https://github.com/greensnark/dgamelaunch-crawl 11:17:23 greensnark: What should I look at on CAO dgl? 11:17:31 I just checked strict-machine everything seems healthy 11:17:32 but i've only seen that particular bug on NAO ... 4 or 5 times since the # of watchers was enabled on nao. 11:17:41 rax: Nothing wrong, just teh shiny :) 11:18:03 The strict-machine check-request was from some players complaining about lag 11:18:05 ??cao 11:18:05 cao[1/1]: Main Crawl server, located in Boston, MA. USA, http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, trunk, Zot Defense, and robotfindskitten. Further information on the website and ??putty entries for Windows users. Also see http://crawl.develz.org/wordpress/howto 11:18:12 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 11:18:16 Actually, they're still complaining about lag... 11:18:24 i still have some package loss and lag 11:18:28 packet* 11:18:47 greensnark: some people always do. 11:19:13 It's probably something in the network. I am in fact getting some issues on the way there from Indiana. 11:19:16 Yeah, but these are players who were playing happily until 30-40 mins ago and don't usually complain :) 11:19:24 niiiiice, greensnark! :) 11:19:34 watch menu looks awesome 11:19:37 My problems are all between here and chicago in AT&T's network, though. 11:19:43 and escape is working too! 11:19:55 Doesn't appear to be a problem between one thing in Boston and another, so I don't think it's inside the colo facility. 11:20:20 Napkin: <3 11:20:45 I'm not personally seeing much packet-loss and I never notice lag with my ping times anyway, so I can't help much 11:20:47 paxed: do you think hard-coding the locale to en_US.UTF-8 is ok? As far as I know, all servers run that locale even when owned by German-speaking Germans or Finnish-speaking Finns. 11:21:02 greensnark: do the copyifnot exist stuff for config/macros after login, not before starting the game 11:21:15 kilobyte: no idea, sorry. 11:21:29 Napkin: Right, I wasn't sure if I should or not 11:21:39 -!- Cryp71c has joined ##crawl-dev 11:21:39 I'd like to copy each game's config just before that game is started, actually 11:21:45 Wasn't sure how to do that 11:21:55 do it earlier 11:22:02 Morning 11:22:10 actually, you need to copy them when the submenu is selected - but that's not possible 11:22:14 paxed: it's not needed for core stuff I'm doing, just an unrelated fix to characters being mangled if you use non-ASCII in banners or in menu 11:22:28 otherwise player want to edit their config and have nothing to edit before their first game 11:22:34 Napkin: We just have to patch dgl :) 11:22:42 I'd actually like to do it before each game is started 11:22:46 and that may even create a 0-size config, so no config will be copied at all 11:22:49 Oh, right, the option edit 11:22:57 Yeah, good point 11:23:16 already had that happen - hence also the "reset config" option 11:23:20 kilobyte: hmm. 11:24:28 paxed: http://sprunge.us/TQVh 11:24:42 but true - it would be nice if something could be executed when entering a submenu.. instead of commands[register] & commands[login] only 11:24:43 paxed: actually, never mind right now 11:25:04 kilobyte: not going to do any coding or committing right now anyway; slightly buzzed... 11:25:07 paxed: since it would break for those who use a different encoding at the moment 11:25:23 Malyzapan (L6 FeTm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:5) 11:25:34 -!- Cryp71c_ has joined ##crawl-dev 11:25:42 This is awesome, greensnark, thank you so much. 11:25:53 :) 11:26:03 good job! :) 11:26:21 And most importantly, robotfindskitten is back 11:26:34 The long rfk drought has ended 11:26:36 Hahahahahaha. <3 11:26:55 oy vey... 11:27:09 greensnark: really, i think i've got a TODO item re rfk... :P 11:27:27 paxed: Don't tell me you're embedding it :P 11:27:28 Oh, also, there's a feature request from the userbase to make bad_ideas display on a separate webpage. Do you know the code, or should I dive in sometime I'm avoiding work? 11:27:40 greensnark: heh... 11:27:46 -!- Cryp71c has quit [Ping timeout: 246 seconds] 11:27:46 I'll need to whip up my old Boulder Dash in ascii into shape, or something similar, to keep the quality of ttyrecs low enough :p 11:28:19 rax: The learndb html page, you mean? Yes, that's simple enough 11:28:34 kilobyte: pfft. i did a 2-player boulderdash in ascii years ago :P 11:28:36 I guess just dump all super-long entries to a different page 11:28:53 rax: should be easy enough if we hack the links between bad_ideas <-> other 11:28:57 paxed: <3 11:29:05 Malyzapan (L7 FeTm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:6) 11:29:15 !lm * cao crash 11:29:16 23. [2011-03-25] DChimera the Arsonist (L10 MuFE) ASSERT(!crawl state.is repeating cmd()) in 'main.cc' at line 3894 failed on turn 13550. (D:8) 11:29:19 paxed: My hero! Now that sounds cool. 11:29:21 !lm * cao crash x=v 11:29:21 23. [2011-03-25] [v=0.7.2] DChimera the Arsonist (L10 MuFE) ASSERT(!crawl state.is repeating cmd()) in 'main.cc' at line 3894 failed on turn 13550. (D:8) 11:29:24 !lm * cao crash s=v 11:29:24 23 milestones for * (cao crash): 21x 0.7.1, 1x 0.7.2, 1x 0.7.0 11:29:28 Well, most of the super-long entries are still useful. The bad_ideas is like 3200 or something. (Which is a real issue if you try to delete something from near the beginning, it turns out, henzell has to do like 3000 mv operations) 11:29:35 -!- blackpenguin has quit [Ping timeout: 252 seconds] 11:29:45 rax: Yeah, the learndb filesystem structure is pretty awful 11:29:50 I'd prefer to keep it in a sqlite db 11:30:09 That reeks of effort. :P Though it would definitely be better. 11:30:10 are there more than 100 bad_ideas that are funny or insightful? 11:30:28 Everyone has a different set of 100 bad_ideas that they think are funny/insightful :) 11:30:33 good point 11:30:43 I was horrified to find that not everybody likes the idea of dire penguins 11:30:47 -!- blackpenguin has joined ##crawl-dev 11:30:49 Because seriously, dire penguins are an awesome idea 11:30:51 :P 11:31:06 well, I included the union of those sets in the 100, but yeah 11:31:38 screw penguins! It must be weasels, to keep it OOTSy enough! 11:32:05 but... there are no pants! 11:32:16 if you have weasels, you must have pants! 11:32:46 rabid dire wallabies ftw 11:32:56 even betterer 11:33:36 -!- valrus has quit [Remote host closed the connection] 11:34:48 -!- Mu_ has quit [Ping timeout: 276 seconds] 11:38:11 rax: If you need to edit dgamelaunch config, the canonical files are all in ~crawl/conf-dgamelaunch now 11:38:18 Oh, that's good to know, thank you. 11:38:48 -!- Mu_ has joined ##crawl-dev 11:38:57 rax: And a semi-complete README is here: https://github.com/greensnark/dgamelaunch-config/blob/master/README 11:39:18 Well, it's pretty accurate for CAO right now 11:40:18 Bookmarked, thank you! 11:41:46 -!- syllogism has quit [Ping timeout: 246 seconds] 11:47:57 -!- syllogism has joined ##crawl-dev 11:54:52 -!- Cryp71c_ has quit [Quit: Leaving] 12:00:26 ha, greensnark! 12:00:34 ? 12:00:42 Speak freely and without fear 12:00:53 did you think you're getting around the wordpress post for CAO? ;> 12:00:54 !coffee Napkin 12:00:54 * Henzell hands Napkin a barrel of cappuccino, brewed by Makhleb. 12:01:12 Napkin: CDO wordpress is for Crawl development posts :P 12:01:13 oh, exactly what I need now after this awesome dinner! :) 12:01:22 and for news! :-P 12:02:02 I could write a one-line post :) 12:02:12 "Yo, CAO has dev builds" 12:02:14 hehe 12:02:18 You can quote me on that 12:02:19 Oh, the CAO frontpage needs an update too. 12:02:21 lol 12:02:22 I'll do that. 12:02:26 :) 12:04:19 greensnark: Do you prefer credit as Darshan or greensnark on the website? 12:04:47 Oh someone beat me to it. I'm still giving you credit, though, just give me a name. :P 12:04:58 greensnark is good :) 12:04:58 Oh hey, you used greensnark already. 12:05:40 I'm fine with either, but 'greensnark' helps people find me on IRC when stuff breaks :) 12:06:14 That is useful, it's true. ;) 12:07:33 -!- Kurper has joined ##crawl-dev 12:10:15 rax: Btw this is a pretty nice git-architecture thing: http://ftp.newartisans.com/pub/git.from.bottom.up.pdf 12:11:51 Thanks! 12:12:46 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 12:12:55 Dev builds on CAO? Cool. 12:13:44 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 12:14:01 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:6) 12:14:21 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 12:17:13 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 12:17:17 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 12:17:23 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 12:17:44 njvack is pretty desperate to wear his meat ration, I'm guessing 12:17:46 !lm * crash 12:17:47 706. [2011-03-27] njvack the Transmogrifier (L9 SETm) ASSERT(item.base type == OBJ ARMOUR) in 'itemprop.cc' at line 1156 failed on turn 8283. (D:7) 12:17:50 !lm * crash -log 12:17:51 706. njvack, XL9 SETm, T:8283 (milestone): http://crawl.develz.org/morgues/trunk/njvack/crash-njvack-20110327-171723.txt 12:18:17 Oh, perhaps he had non-armour melded 12:18:38 Cute: eq slot #0, inv slot #1: 142 +0 arrows (melded) 12:19:01 njvack the Porcupine 12:23:15 njvack (L9 SETm) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 12:25:42 Upgrade base to version 2010-11-07a of DokuWiki (https://crawl.develz.org/mantis/view.php?id=3670) by Napkin 12:26:32 ok, upgrade documented 12:30:43 Crash when spiderform ends (https://crawl.develz.org/mantis/view.php?id=3671) by njvack 12:33:54 an idea: when Crawl ends with a non-zero exit code, let's not clear the screen but wait for pressing enter 13:21:38 -!- monqy has joined ##crawl-dev 13:41:14 -!- Mu_ has joined ##crawl-dev 14:21:17 Maprot in the Shoals with Ashenzari (https://crawl.develz.org/mantis/view.php?id=3672) by turnerjer 14:28:35 03j-p-e-g * r672ffcb44830 10/crawl-ref/source/ (itemprop.cc transform.cc): Fix #3671: Don't meld wielded items that aren't a weapon or staff. 14:30:16 03MarvinPA * r1282d5c066b7 10/crawl-ref/source/spl-miscast.cc: Don't give exp or items for killing monsters from miscasts, either 14:30:19 03MarvinPA * r1fc64d34ad86 10/crawl-ref/source/ (godwrath.cc religion.cc spl-summoning.cc): Don't give experience or items for killing monsters from god wrath 14:30:20 03MarvinPA * r196448119ad4 10/crawl-ref/source/ (aptitudes.h player.cc): Buff Ogres a bit 14:30:27 03MarvinPA * r92746e15a89a 10/crawl-ref/source/abl-show.cc: Remove some special-casing for amulet of rage success 14:49:14 greensnark: in your DGL tree, pressing ctrl-C while in virus kills it and whole DGL. Not sure if this comes from upstream or your changes. 14:49:48 MarvinPA: 90% of monsters you fight in Hell are technically miscasts 14:50:30 does Sif protect you from them, in that case? 14:50:37 cool, so it fixes farming hell monsters too? 14:50:55 uhm, how do you "farm" hell? 14:51:20 well i didn't think you got xp from the miscast monsters there 14:51:25 they just replace normal spawns, being placed close to you instead 14:52:39 oh, looks like you do still get xp from them anyway 14:52:48 we can count how big a portion is affected 14:55:21 looks like most of the hell spawns aren't created via miscast 14:55:29 so it won't affect them 14:55:36 tried walking around, none of 5 monsters I fought gave any xp 14:57:41 MarvinPA: if you make hell monsters not give xp or items that's a pretty major tso nerf 14:58:39 only monsters created by miscast don't give xp or items 14:59:18 (that doesn't include hell monsters, i just doublechecked the code and ingame) 14:59:22 which is how a good deal of Hell's population spawns, at least in the fiend department 14:59:42 I thought hell effects spawned monsters in addition to the miscasts 14:59:51 monqy: exactly 15:00:00 uhm... then how come in the test I just did out of a bunch monsters the only ones with any xp were a pack of hell hounds? 15:00:57 dunno, it's working for me 15:02:42 yeah it looks like hell_effect directly calls create_monster 15:04:00 an yet another check... out of 8 monsters, 3 gave xp 15:04:26 how many of them were from miscasts 15:05:32 also, permanent summons should still be marked as summons 15:05:47 does anything make permanent summons? 15:06:04 monqy: miscasts, Hell, Zot traps and god wrath now 15:06:11 oh those permanent summons 15:06:17 "summoned" implies "abjurable" so that would be somewhat misleading 15:06:44 still, they are not real if they don't drop corpses, items of xp 15:07:04 I remember a while ago I talked about making them give no exp or items but I didn't and I don't entirely remeber the reason 15:07:32 by "I didn't" I mean "I didn't finish implementing it" 15:08:02 I think I made them give no exp but I didn't know what to do about items because there was a check to prevent non-summoned monsters from getting summoned items 15:18:02 -!- ekiM has joined ##crawl-dev 15:22:42 -!- Pseudonut has joined ##crawl-dev 15:22:43 I'm coding a way to mark perm summons, but it's hard to come up with a theme for them. This made me wonder, why won't we just use regular summons? 15:27:16 because it's too easy to dispose of them, I guess 15:27:20 well then they're even more trivial with abjuration, although that's partly a problem with the spell too 15:28:09 even with single-target abjuration it would be easy to dispose of 1s from the summ miscast 15:28:51 as long as it stayed useful vs. summon spammers, that is 15:29:03 or useful at all, really 15:30:21 speaking of summ miscasts, hell effect banishment is broken (patch at https://crawl.develz.org/mantis/view.php?id=3669) 15:35:54 really? i thought i got a working malign gateway in hell when i was looking earlier 15:36:11 malign gateway is a miscast effect too 15:36:16 you must have rolled it 15:36:21 ah, yeah 16:00:50 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 16:01:00 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 16:01:57 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 16:03:16 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 16:12:15 -!- syllogism has quit [] 16:22:30 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 16:24:19 !lm ktgrey crash -log 16:24:20 5. ktgrey, XL18 KeAE, T:99818 (milestone): http://crawl.develz.org/morgues/trunk/ktgrey/crash-ktgrey-20110327-212231.txt 16:27:56 this crash is on a version prior to jpeg's fix 16:28:02 ah 16:29:57 -!- Cryp71c has joined ##crawl-dev 16:30:02 Afternoon 16:40:35 03j-p-e-g * rf13531e78c10 10/crawl-ref/source/tilepick.cc: Fix #3255: real staff tiles displayed in the undiscovered items list. 16:40:37 -!- galehar has joined ##crawl-dev 16:56:17 -!- eith has quit [Ping timeout: 240 seconds] 16:59:34 -!- edlothiol has quit [Ping timeout: 246 seconds] 17:03:23 Pseudonut (L16 DrAK) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:11) 17:03:41 -!- casmith789 has quit [Remote host closed the connection] 17:03:42 Pseudonut (L16 DrAK) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 17:04:15 Pseudonut (L16 DrAK) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 17:04:31 Pseudonut (L16 DrAK) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 17:04:53 Pseudonut (L16 DrAK) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 17:05:41 -!- casmith789 has joined ##crawl-dev 17:12:09 Double inscription warning checks/prompts when removing jewellery (https://crawl.develz.org/mantis/view.php?id=3673) by jpeg 17:18:35 03galehar * r1afe7ee87499 10/crawl-ref/source/ (delay.cc delay.h): Fix no wielding prompt when butchering is interrupted by an invisible. 17:18:35 03galehar * r9819cf2da385 10/crawl-ref/source/ (delay.cc delay.h food.cc item_use.cc item_use.h): Allow ashenzarites to butcher when wielding a cursed blunt weapon. 17:18:36 03galehar * r606ecb2c1e9f 10/crawl-ref/source/ (abl-show.cc enum.h food.cc food.h godabil.cc godabil.h): Revert "Give Ashenzari a butcher ability." 17:18:37 03galehar * re2b38c256c84 10/crawl-ref/source/food.cc: Don't print wielding effect when switching back from butchering. 17:18:43 03galehar * r4d0b550ae5ea 10/crawl-ref/source/item_use.cc: Allow ashenzarites to switch rings with cursed gloves. 17:18:43 03galehar * r38ef6ee7392a 10/crawl-ref/source/item_use.cc: Allow Ashenzarites to switch body armour with a cursed cloak. 17:18:44 03galehar * r03c82ed02102 10/crawl-ref/source/dat/descript/gods.txt: Update Ashenzari description. 17:20:56 what's the point of preventing swapping armour/rings with cursed gloves/cloak anyway? ash-worshippers are the only people it would ever have affected anyway 17:21:35 so if it's not affecting ash it may as well go, really 17:24:31 minor flavour gimmick herited from nh? 17:24:33 galehar: You have 1 message. Use !messages to read it. 17:24:39 !messages 17:24:42 (1/1) TGWi said (21h 4m 35s ago): thanks! it seems to still happen with chunks, though not with anything else 17:24:53 not a very good flavour gimmick, imo 17:25:52 i suppose it wasn't really even relevant for ash worshippers, since you can still be bound without cursing your gloves 17:28:13 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 17:28:49 -!- TGWi has joined ##crawl-dev 17:29:12 galehar: I think I was wrong about the bug, it still seems to be happening 17:29:18 the tiles of our rings show them include a gem in most cases, you can't wear those under gloves anyway 17:29:33 also seconding removal of curse layering 17:29:50 removing the butchery requirement would be nice too but that might take some discussion 17:29:52 tiles can be changed :P 17:30:57 -!- Kronusdark has joined ##crawl-dev 17:31:05 i dunno, curses are weird generally but i don't think the curse layering is an interesting restriction unless it applies to ashenzari (and even then it's not very) 17:31:36 does anyone know if there is a way to view the highscore list from within crawl, without a command line arguement? 17:31:41 -!- edlothiol has joined ##crawl-dev 17:32:12 same with the butchery weapon requirement 17:32:41 it's something you're forced to care about one time in early game, and then you're stuck with a knife in your inventory for the whole game 17:35:31 Yeah, definitely still support the 'you have a small adventurer's knife automatically' idea... 17:36:18 -!- Kronusdark has left ##crawl-dev 17:36:44 The default knife will come, but I guess wielding restrictions will still apply. 17:38:08 -!- casmith789 has quit [Remote host closed the connection] 17:39:11 -!- ais523 has quit [Remote host closed the connection] 17:41:14 -!- edlothiol has quit [Quit: edlothiol] 17:44:26 03galehar * rd5784199fa27 10/crawl-ref/source/ (delay.cc food.cc food.h): iButchering: ignore inscriptions when switching back to cursed weapon. 17:46:05 why? 17:46:35 imo it's better than an ashenzari special case 17:46:48 So you can't get rid of a cursed blunt weapon by inscribing it with !w and butcher a corpse 17:47:06 you can still get interrupted 17:47:15 not that, although yeah what kilobyte said 17:47:20 switch back is forced if interrupted 17:47:31 you're not even prompted 17:47:36 I meant the butchering restriction 17:47:45 it takes two turns every single round means butchering takes three times as long 17:48:12 -!- edlothiol has joined ##crawl-dev 17:48:13 (ignore grammar typos last sentence) 17:48:26 you mean if you're interrupted every turn? 17:49:11 yeah... like, most of the time in places like Orc 17:49:37 the trick doesn't work with a monster in sight. You would get interrupted as soon as you start and forced to switch back. 17:50:17 but yeah, if you're constantly interrupted by monsters coming into view, it'll be a bit longer. But weapon switching is only half a turn. 17:50:24 currently it's tedious as it asks a question after every round of butchering, but it still lets you continue 17:50:38 a delay you have no reason to suffer 17:51:01 -!- Cryp71c has quit [Ping timeout: 246 seconds] 17:51:29 -!- TGWi has left ##crawl-dev 17:52:40 you're only prompted to switch back the first time, but you're still interrupted every turn. 17:56:17 03dolorous * rf45a1f14b471 10/crawl-ref/source/food.cc: Add formatting fix. 18:02:00 note that the game often thinks you may want to switch back to a weapon for strange reasons... I don't see a check for Ashenzari in that code, so it might hurt other players too 18:05:06 Pseudonut (L16 DrAK) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (D:7) 18:06:06 -!- Mu_ has quit [Ping timeout: 276 seconds] 18:11:35 -!- Mu_ has joined ##crawl-dev 18:14:14 03galehar * rd3ed5cb928b6 10/crawl-ref/source/skills2.cc: Fix antitraining when opposite skill is nil. 18:15:16 thanks, galehar! :) 18:15:31 -!- edlothiol has quit [Ping timeout: 246 seconds] 18:15:33 ok, bedtime 18:15:35 -!- galehar has quit [] 18:16:15 03kilobyte * r0a1994bfc767 10/crawl-ref/source/spl-miscast.cc: Fix a part of Hell population not giving xp or items. 18:16:16 03kilobyte * rad3591b505fe 10/crawl-ref/source/mon-gear.cc: Don't mark Nikola's cloak as "gauntlets". 18:16:17 03kilobyte * r223dfa93d4cf 10/crawl-ref/source/ (describe.cc directn.cc mon-info.cc mon-info.h): Mark permanent summons as such. 18:16:17 03thewparker * r43f8cf527342 10/crawl-ref/source/spl-miscast.cc: Actually prevent hell effect banishment 18:16:18 03kilobyte * rd241bafbe253 10/crawl-ref/source/mon-gear.cc: Adjust the glowing status of gear monsters get. 18:16:20 03kilobyte * rfba93c389a91 10/crawl-ref/source/travel.cc: Allow auto-killing toadstools with berserkitis and stasis/clarity. 18:16:21 03kilobyte * r6b2d06de4881 10/crawl-ref/source/godabil.cc: Fix a corrupted string in Zin's debug messages. 18:16:24 03kilobyte * ref1daec610a6 10/crawl-ref/source/l_item.cc: A lua function item.is_ranged(). 18:16:25 03kilobyte * r27748ddfe909 10/crawl-ref/source/hints.cc: Fix escaping from hints mode char selection not working. 18:30:16 03MarvinPA * r7ddd175fc986 10/crawl-ref/source/godwrath.cc: Properly mark some more permanent summons as such 18:38:52 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 19:09:25 -!- ekiM has quit [Ping timeout: 246 seconds] 19:17:00 -!- ekiM has joined ##crawl-dev 19:21:52 Pseudonut (L17 DrAK) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Crypt:1) 19:57:39 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:20:26 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 20:20:49 -!- Cryp71c has joined ##crawl-dev 20:33:17 It seems like I'm active at times when no one else really is. 20:33:24 Guess most of the other dev's are EU based? 20:38:15 ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (https://crawl.develz.org/mantis/view.php?id=3674) by vonbrand 20:42:18 Cryp71c: Yes, a lot of them are. Though not all. 21:03:50 -!- evilmike has joined ##crawl-dev 21:48:36 Tentacle segments can enter passages of golubria and teleport traps (https://crawl.develz.org/mantis/view.php?id=3675) by MarvinPA 22:00:31 -!- upsy has quit [Quit: Leaving] 22:04:29 03dolorous * r1230dd073c38 10/crawl-ref/source/ (beam.cc enum.h): Remove last references to Control Demon at the next major version bump. 22:33:13 -!- Pseudonut has quit [Read error: Connection reset by peer] 22:43:19 -!- Cryp71c has quit [Read error: Connection reset by peer] 23:14:02 !tell rax May I give some folks on ##crawl-dev (due, kilobyte, MarvinPA, Napkin) ssh access to crawl@cao so they can update trunk builds? 23:14:02 greensnark: OK, I'll let rax know. 23:25:40 Unstable branch on crawl.akrasiac.org updated to: 0.8.0-a0-6011-g1230dd0 (32) 23:31:57 -!- Henzell has quit [Remote host closed the connection] 23:32:51 -!- Henzell has joined ##crawl-dev 23:34:34 -!- Henzell has quit [Remote host closed the connection] 23:34:51 -!- Henzell has joined ##crawl-dev 23:37:40 -!- Henzell has quit [Remote host closed the connection] 23:37:52 -!- Henzell has joined ##crawl-dev 23:37:55 Hi ##crawl 23:38:20 Windows development builds on CDO updated to: 0.8.0-a0-6011-g1230dd0 23:38:58 henzell needs to learn what channel this is 23:39:28 I think he's being sarcastic 23:52:40 ktgrey (L18 KeAE) ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1156 failed. (Vault:4) 23:54:32 Unstable branch on CDO updated to: 0.8.0-a0-6011-g1230dd0 (32)