00:18:59 monqy: what were you doing? 00:19:14 reading ely's detailed description 00:24:42 hm 00:26:57 apparently it's just too long but that hasn't been fixed because the system needs to generally be more robust 00:27:08 or at least that's what I inferred from the notes on the tracker issue 00:38:54 Windows development builds on CDO updated to: 0.8.0-a0-5830-g7a32b22 00:43:39 there's a joke with "ely" and "robust" but I'm too tired to figure it out 00:44:04 also it would suck 00:44:44 -!- Zaba has quit [Ping timeout: 276 seconds] 00:44:45 ely is the only way to get 1400+ hp 00:44:48 that's pretty robust 00:45:15 thanks evilmike 00:52:50 -!- Zaba has joined ##crawl-dev 00:54:38 Unstable branch on CDO updated to: 0.8.0-a0-5830-g7a32b22 (32) 01:58:53 moin 02:10:28 due: So now you can violate holy corpses?! How... perverted 02:12:12 greensnark, at least good gods don't like it or something :P 02:13:28 * greensnark wants to violate a holy corpse now. 02:49:59 greensnark, I totally support the idea of using scheduled releases for crawl 03:38:46 -!- Kurper has quit [Remote host closed the connection] 03:46:21 greensnark: yes, it wasn't until the filthy minds of ##crawl pointed out how odd it sounded... 03:46:32 greensnark: I should've gone with desecrate, but FEdhas used violate so I was torn 03:47:03 hm.. 03:47:13 it -should- be quite easy to make Pan use normal level generation 03:48:08 i.e., choosing the demon vaults by depth/weight/chance rather than hardcoded stuff 03:49:21 that would be nice 03:53:20 or well... not quite easy 03:55:34 :( 03:55:44 I see nobody has complained about phoenixes on 'b' yet. 03:56:01 ... yes 03:57:32 if I'm reading _pan_level correctly, the probability for the first pan lord is 3/16, 9/64 for the second, 27/256 for the third and 81/1024 for the fourth 03:57:38 that's tough 03:58:23 :/ 03:58:30 could just make it a 13% chance and call it a day 03:58:31 that is horrendous 03:58:57 (Though the iterations of 3 are cool) 03:59:10 I'm not sure I'm reading it correctly, though 03:59:13 I'm still yaaawn 03:59:41 but there's a 1/4 chance to choose a unique lord at all, and then 3/4 chance to cancel at each iteration 03:59:46 err, 1/4 chance to cancel 03:59:50 3/4 chance to *proceed* 03:59:53 I would really like to get a new level builder for orc working :/ 04:00:00 hmmm? 04:03:59 I will do a mockup 04:09:17 Very, very difficult to randomly generate 04:09:17 greensnark, what exactly does priority do in CHANCE:? The docs are quite vague. 04:09:33 http://paste.pound-python.org/show/4378/ 04:09:49 The rooms would obviously all be of different sizes, but teh curving corridors between them is what I am interested in. 04:10:13 looks somewhat like roguey 04:10:58 The idea is that the corridors won't overlap *too* much, and will primarily be "snaking". 04:11:14 The number of rooms and size of them would be less, I think., 04:11:30 And they would not all be relatively perfectly exx shaped. 04:11:31 *egg. 04:13:21 I ... wonder. 04:13:33 greensnark: Would it be possible to use the height map do do something like this? 04:13:49 Using height = chance of rock? 04:13:52 why would it be helpful? 04:14:16 Why would what be helfpul? 04:14:33 the height map? 04:14:35 the height map 04:14:37 ah 04:14:58 I haven't played swamp recently, I just seem to remember large puddles of water with snake-y dry paths through them. 04:15:02 Or ... around them. 04:16:41 if it has that, I never noticed it 04:16:56 hm 04:16:59 swamp does have dry areas... but they don't really seem to be connected usually 04:17:13 some swamp levels seem drier than others, that might just be me imagining things though 04:20:06 oh wtf. 04:20:20 actually, it has more dry areas than I thought it did (just checked in wizmode + tiles). It's just that I don't really notice when playing 04:20:49 I guess it's a lot easier to see if you map the whole thing and have a big display, not so much when it's ascii and there's mist everywhere 04:20:55 yeah 04:21:10 but the question is whether or not the dry areas look anything like the corridors. 04:23:22 they can look sorta like that, the width varies a lot though. nothing like that mockup you made 04:31:33 -!- syllogism has joined ##crawl-dev 04:48:29 03galehar * rc46c504e67c6 10/crawl-ref/source/initfile.cc: Fix multidrop with monsters in sight. 04:53:02 -!- Excedrin has quit [Ping timeout: 276 seconds] 04:53:16 -!- Excedrin has joined ##crawl-dev 05:04:39 kilobyte: I told Eronarn but I'll say it again, umlauts would sound bad for Borgnjor :P 05:05:07 due: Narrow corridors on Orc remove the "orc rush" aspect, please leave that in. 05:05:37 Keskitalo: I didn't mean for them to be narrow, I just didn't have the energy to draw them in widely ;) 05:06:02 Okay - so the shapes would be in that fashion, but just three times bigger or so? 05:06:24 And of course I said my complaint first. I think the mockup looks very nice. 05:07:06 Well, a) note all the same shape, b) definitely considerably larger -- I'd imagine those as the 'smallest', c) less tiny rooms and more larger ones -- but possibly more wide corridors between them. 05:07:29 So while you *might* be able to find a narrow passage to fight orcs in, the stairs are always generated in the middle of a bubble and you'll have to run away from horders anyway. 05:07:56 Sounds excellent. 05:08:28 -!- ekiM has joined ##crawl-dev 05:10:07 !tell Cryp71c Major props for taking on fight.cc ! 05:10:07 Keskitalo: OK, I'll let Cryp71c know. 05:12:26 -!- ekiM has quit [Remote host closed the connection] 05:13:23 -!- ekiM has joined ##crawl-dev 05:16:36 argh 05:17:05 "We'll accept any kind of primary vault in the main dungeon, but only ORIENT: encompass primary vaults in other branches. Other kinds of vaults can still be placed in other branches as secondary vaults." 05:17:17 this stupid, err, stupidity must die, but I'm not sure how to kill it best :/ 05:27:26 I had a radical idea for imps. Give them mesmerize (taunting), and replace them from the early game with some other fire-resistant 5. This would beef up Call Imp in an interesting way (the taunting idea is in the wiki), and make them an interesting, indirect threat in the late game. 05:35:11 -!- monqy has quit [Quit: hello] 05:37:17 -!- eith has joined ##crawl-dev 06:03:22 -!- evilmike has quit [] 06:06:16 -!- valrus_ has joined ##crawl-dev 06:09:02 hmm... which of rings currently identify when used (rather than worn)? 06:10:06 somehow I can't find where (if) we have code to do the common checks: if you have one non-ided ring, etc 06:17:47 -!- paxed has quit [Ping timeout: 248 seconds] 06:18:42 -!- paxed has joined ##crawl-dev 06:21:40 -!- paxed has quit [Read error: Operation timed out] 06:25:06 -!- paxed has joined ##crawl-dev 06:38:46 -!- edlothiol has joined ##crawl-dev 06:47:45 -!- valrus_ has quit [Remote host closed the connection] 06:52:28 03kilobyte * r57c2e1d9c543 10/crawl-ref/source/ (item_use.cc item_use.h player-stats.cc): Identify rings of sust abil if they block stat loss completely. 06:52:40 03kilobyte * rfbdad0bb0c81 10/crawl-ref/source/religion.cc: Clarify an Ashenzari's power desc (ekiM) 06:56:15 03kilobyte 07octopus * r5a5c3ad46b54 10/crawl-ref/source/item_use.cc: Octopodes: id one of eight rings the same as one of two for other races. 06:56:27 03kilobyte 07octopus * rd2c19b7d86c0 10/crawl-ref/ (693 files in 78 dirs): Merge branch 'master' into octopus 06:57:51 yayoctopus 06:58:15 03kilobyte * re69d535a709e 10/crawl-ref/source/item_use.cc: An off-by-one error. 07:05:29 -!- upsy has joined ##crawl-dev 07:11:40 due: about holy speed reduction: phoenixes are actually a monster which could be better with a large speed (assuming damage/etc is balanced). Birds tend to fly damn fast, it's not clumsy flight I'd expect from a winged bull. 07:12:16 kilobyte: I'm not sure about them still, but 19 was a bit too high. 07:16:47 shedu had that 07:17:03 but well, any balancing should come only after actually coding the thing 07:17:16 yeah 07:29:15 -!- Mu_ has joined ##crawl-dev 07:29:27 hi mu 07:31:19 octopodes should be in trunk imo to allow, err, balance testing 07:33:55 hi 07:41:32 meh, power cuts are annoying 07:44:34 Thanks! 07:51:22 syllogism: there's a crapload of things I don't agree in their design 07:51:55 yes but I just wanted to play a character with 8 rings of slaying or ev rings 07:52:31 I'm just updating them because such small little things like ring auto-id would be forgotten if I don't it right now while fixing it for other races 07:52:37 heh :p 07:52:40 it seems to be that once you find a few decent rings you nullify all the disadvantages 07:52:59 64 slaying (plus randarts on other slots)... 07:53:18 to me* 07:53:33 @??cerebov 07:53:34 Cerebov (05&) | Speed: 10 | HD: 21 | Health: 650 | AC/EV: 30/8 | Damage: 60 | Flags: 05demonic, see invisible, !sil | Res: 06magic(168), 05hellfire, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, greater demon. 07:54:59 a weapon with mindelay 3 (vs his speed of 10) and he gets to act thrice 07:55:24 less, I forgot the damage of the weapon itself 08:09:17 -!- paxed has quit [Read error: Operation timed out] 08:13:16 -!- paxed has joined ##crawl-dev 08:36:11 -!- paxed has quit [Read error: Operation timed out] 08:40:06 -!- paxed has joined ##crawl-dev 09:02:01 -!- paxed has quit [Read error: Operation timed out] 09:05:55 -!- paxed has joined ##crawl-dev 09:07:50 -!- Excedrin has quit [Ping timeout: 276 seconds] 09:09:00 -!- Excedrin has joined ##crawl-dev 09:30:59 Cannot evoke a ring of invisibility while hungry. (https://crawl.develz.org/mantis/view.php?id=3620) by st 09:49:19 -!- casmith789 has joined ##crawl-dev 10:23:21 -!- aze5 has joined ##crawl-dev 10:25:07 kilobyte: good luck finding 64 slaying and also finding enough resists to not be instakilled due to having terrible dodging and no armor 10:25:26 it's rare that i find >5 slaying rings, even just counting the terrible ones, on an allruner 10:26:18 race that gets instakilled due to having terrible dodging and no armour: also a good design 10:26:50 why did nomes die? 10:26:54 they would have been great 10:26:57 maybe 10:27:06 i thought they kinda had potential 10:27:20 hard to get much interest in them if they're not in trunk though, i suppose 10:27:36 i guess they're on a branch so i could give them a go locally 10:28:15 not merged in ages 10:28:33 MarvinPA: they have regen for earlier on, but yeah they may well be tough until you find a lot of rings 10:28:35 true 10:28:45 but that's not necessarily bad! 10:29:15 the real question is are they fun to play: i think the answer to this can be made yes 10:48:51 -!- |eith| has joined ##crawl-dev 10:50:32 so i'm thinking about a Re spellbook - how about a spell that makes a big wall of conjured power that radiates out from where you cast it? 10:50:42 moving one square per turn in an expanding ring 10:51:20 -!- eith has quit [Ping timeout: 255 seconds] 10:52:41 -!- |eith| is now known as eith 10:56:55 -!- Kurper has joined ##crawl-dev 11:15:13 -!- Zaba has quit [Ping timeout: 240 seconds] 11:19:57 -!- Zaba has joined ##crawl-dev 11:32:52 Eronarn: you mean, in the initial spellbook? 11:36:25 kilobyte: yes... i was thinking a spellbook with only 3-4 spells, pure conj 11:36:43 (i don't mean wall as in the dungeon wall kind, btw, but "wall of fire" style as per conjure flame) 11:38:46 it would have to be pretty low level then... and that effect could be better as something strong 11:39:36 i was thinking L5 or L6 11:41:00 reavers are not good as using high-level spells quickly 11:41:34 L5 pure conj, in a pure conj spellbook 11:41:42 that would be quite quick 12:10:28 http://i.imgur.com/aLw3Y.png 12:11:23 do you need a expletive spell checker in crawl? ;-) 12:13:40 -!- Kurper has quit [Remote host closed the connection] 12:26:57 Berserk has abnormally long duration when travelling using x/X/G (https://crawl.develz.org/mantis/view.php?id=3621) by nht 12:37:05 verily, fuck. 12:37:13 -!- monqy has joined ##crawl-dev 12:54:14 -!- edlothiol has quit [Read error: Operation timed out] 14:33:39 -!- Guest47484 has quit [Ping timeout: 252 seconds] 14:37:18 -!- Twilight-1 has joined ##crawl-dev 14:41:17 -!- Excedrin has quit [Ping timeout: 276 seconds] 14:42:21 -!- Excedrin has joined ##crawl-dev 14:58:17 -!- ortoslon has joined ##crawl-dev 14:58:38 okawaru gifts have been nerfed too much 14:58:52 he gave me a +0 troll leather armor when i was already wearing one 15:00:15 okawaru gifts are fine 15:11:31 -!- edlothiol has joined ##crawl-dev 15:17:12 go kiku 15:17:28 oops, sorry 15:33:14 -!- Jordan7hm has quit [] 15:50:02 -!- ZChris13 has joined ##crawl-dev 16:10:25 -!- Zaba has quit [Ping timeout: 252 seconds] 16:12:45 -!- OG17 has quit [Quit: OG17] 16:15:46 -!- Zaba has joined ##crawl-dev 16:28:03 -!- ZChris13_ has joined ##crawl-dev 16:30:15 -!- OG17 has joined ##crawl-dev 16:31:41 -!- ZChris13 has quit [Ping timeout: 260 seconds] 16:31:44 -!- ZChris13_ is now known as ZChris13 16:46:07 -!- ortoslon has quit [Read error: Connection reset by peer] 17:07:26 -!- evilmike has joined ##crawl-dev 17:09:11 -!- galehar has joined ##crawl-dev 17:26:43 -!- Jordan7hm has joined ##crawl-dev 17:31:57 good morning 17:33:09 -!- ZChris13_ has joined ##crawl-dev 17:33:39 -!- ZChris13__ has joined ##crawl-dev 17:35:29 -!- ZChris13 has quit [Ping timeout: 252 seconds] 17:35:34 -!- ZChris13__ is now known as ZChris13 17:37:30 -!- ZChris13_ has quit [Ping timeout: 250 seconds] 18:04:17 -!- edlothiol has quit [Read error: Operation timed out] 18:16:30 spriggan vault is cool. the difficulty seems really, really high for melee chars 18:19:22 not that it's abnormal for things to be harder for melee 18:22:01 the question is if the discrepancy is too big 18:30:33 not sure what it would be replacing, but on characters like this I would find a rune elsewhere that bothering 18:30:46 (I'm a HaHu^trog) 18:33:00 could make it super buff and replace crypt 18:33:17 help cut down on the number of undead branches 18:33:25 er, tomb rather 18:46:34 well if the abyss isn't getting any overhauls, it could replace the abyssal rune (though I'd prefer a nice abyss overhaul). I remember one of the forest proposals even had the forest replacing the abyss itself. 18:47:20 imo having another semi-easy rune would be good 18:47:25 3-runers looks similar a lot 18:47:59 have fun overhauling spriggans, but I guess that could work 18:49:34 -!- edlothiol has joined ##crawl-dev 18:49:47 and by overhauling spriggans, I mean to be semi-easy 18:49:55 right now they sound kind of hard 18:50:23 well, I'm counting V 18:50:31 I mean non-extended endgame runes 18:50:32 really 18:51:16 so they're about the same as V:8? 18:51:25 I have no idea 18:51:40 are you counting Slime? too bad Jiyva probably makes Slime too important to replace 18:52:03 standard 3 is lair, lair, V 18:52:11 to be honest all the spriggan monsters are pretty annoying to fight (brands, smite spells, unhittable monsters, *everything* being faster than you hasted) - It would always be a case of "great, I got forest" 18:52:13 sometimes people do slime I guess 18:52:19 tomb is a grey area afaik 18:52:40 st_: great, I didn't get snake 18:54:41 st_: replace Elf 18:56:03 I want a Pyramid-based Tomb replacement. 18:56:08 We could do it entirely with vaults, too. 18:56:28 I think people would just never do it unless they have spells that trivialise it, if there was no rune 18:56:49 here's one way to make spriggans sane: speed 10 18:56:52 speed 16 is dumb 18:57:25 what about player spriggans 18:57:26 monqy: you could keep track of whether a game is gonna have slime, and spawn at least one jiyva altar if not? 18:57:35 monqy: player spriggans are speed 10 18:57:42 they just get a movespeed boost 18:57:43 oh you mean action speed 18:57:47 for tomb replacement, do you mean something that can occasionally replace it? or outright removing tomb from crawl? 18:58:09 occasionally replace it, I hope 18:58:17 me too 18:58:44 Eronarn: on jiyva, what would you do about the free loot and rune? just not have it on some games? 18:59:34 monqy: seems about as fair as oka giving you crap one game and a full set of awesome stuff the next 19:00:24 Eronarn: except with jiyva you can know if you're getting the crap/awesome beforehand; with oka it's a gamble when you pick up the god 19:00:28 here's a thought: what about expanding the actual number of runes in the game? 19:00:34 I like that thought 19:00:40 expand runes, cut other stuff 19:00:53 hellpanbyss runes = 9/15 slots taken up on stuff that absolutely can't be swapped sensibly 19:01:13 vaults is too cool to swap out imo 19:01:27 slime it'd be possible but preferably not 19:01:28 vaults would be cooler if the vaults ideas on wiki happened 19:01:37 but yeah 19:02:35 -!- edlothiol has quit [Ping timeout: 276 seconds] 19:03:42 oh wait, 10/15 19:03:45 i forgot the generic pan rune 19:05:07 maybe that smaller dungeon idea and add an entirely new branch somewhere? 19:06:09 it would have to be smaller dungeon levels, apparently having it be 27 deep is sacred and can never be changed 19:06:31 yep 19:07:12 we could probably slice a bit more off lair if we needed to, especially now that lair has a branch end 19:08:00 anything that makes the midgame shorter is a good idea, I think 19:08:14 I'd also like slicing off a bit of V and making its early levels smaller (and expand to the end of unchanged size) 19:09:31 that's a pretty cool idea too 19:09:44 that was a pretty cool idea when it was called a ziggurat 19:10:08 oops I forgot about zigs 19:10:46 V levels, aside from the end, are generally too large, imo, and there are too many of them 19:10:49 making the levels gradually bigger wouldn't be too zig-like, assuming v:1 was medium sized and not tiny 19:10:57 random idea: it's circular, and shrinks, and the last level is the size of the v:8 entry circle 19:11:04 V is supposed to be large and open 19:11:17 st_: how about medium and open, then becoming large and open 19:11:43 Eronarn: for Dungion? 19:11:44 I don't like any of this "crawl needs to be shorter" nonsense 19:12:11 monqy: i meant for vaults 19:12:14 oh 19:12:27 by last level do you mean the ending or the level before that 19:12:42 the level before that duh :P 19:12:58 not quite sure how it would work with the large and open deal though 19:13:01 so you end up in a circular room with staircases matching the ones on the (full, branch end) level below 19:13:22 st_: nobody's even talking about making crawl shorter btw this is a discussion about what we'd need to do to have room to add more branches or runes or both 19:13:30 st_: midgame feels pretty tedious and drawn-out right now; crawl would be better if it was the same length but was more varied and less drawn out (this is the goal) 19:14:23 for every level we cut 19:14:25 add a portal vault 19:14:43 I wouldn't be against adding another easyish rune branch and upping the Zot req., but maybe I'm bad ideas. 19:14:55 that is, if enough was cut 19:15:03 monqy: i think 5 would be pretty fair, if elf and crypt and some new branch had actually new runes 19:15:04 adding a new branch (ie forest) to late dungeon and cutting down on the size of levels to compensate would do a lot ot make the late-midgame more interesting 19:16:22 see also portal vaults 19:16:32 if games averaged several relevant ones a playthrough that'd be neat 19:16:45 and i mean ones with actual monsters, not bazaars/troves 19:16:48 -!- ZChris13__ has joined ##crawl-dev 19:17:01 holy portal vault 19:17:19 could test forest as one too 19:17:47 crawl doesn't need to be shorter but more variation is great 19:18:00 cutting levels/space out of big parts and adding new little parts is great 19:18:25 mimic emperor portal vault 19:18:43 it's a dungeon floor mimic, and its mouth looks like a portal 19:19:07 acid walls, orifices, baby mimics 19:19:22 when you kill it mimic generation stops 19:19:35 all for anything that stops mimic generation 19:20:12 -!- ZChris13 has quit [Ping timeout: 250 seconds] 19:20:14 -!- ZChris13__ is now known as ZChris13 19:21:10 something like wizlabs but for martial things would be cool 19:21:22 octopus king!! 19:21:41 like a kraken but buff 19:21:41 Garden of the Octopus King, of course 19:21:45 yeah 19:22:46 hmm what unwizlabbed named randarts do we have 19:22:51 lear 19:22:56 but just remove lear please 19:23:00 maxwell 19:23:16 maxwell is also a wizard so it's funny 19:23:42 the top of wizlab.des had some ideas/plans for wizlabs to be done 19:24:04 would zhor qualify? 19:24:10 allowing two wizlabs per game would be nice 19:24:30 and expanding to non-wizard things imo 19:25:20 one unrand name and one random, like cloudmage/hellbinder? 19:25:45 unrand/spell? 19:25:58 monqy: cave of zhor 19:26:04 imo just pool them all together 19:26:25 since there's no real flavour difference between legendary figures with randarts, and legendary figures with spells 19:26:41 and legendary figures with random names 19:27:41 hmm there's gotta be others 19:27:46 than lear and maxwell 19:27:58 ??golden bow 19:27:58 golden bow[1/1]: the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} 19:27:59 plenty but I forget them 19:28:03 cekugob 19:30:16 olgreb? 19:30:16 olgreb is a venom mage 19:30:16 doesn't he even have a wizlab 19:30:16 I dunno, I haven't seen it if there is one 19:30:16 where are unrand descriptions 19:30:16 -!- MarvinPA_ has joined ##crawl-dev 19:30:34 iunno, grep it 19:30:39 ?? unrandarts 19:30:39 unrandart[1/1]: An artifact of fixed appearance and properties using normal artifact flags. In other words, it could have been a randart, if it hadn't been pre-defined. Spoiler at: http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/unrandom_artifacts.html 19:30:45 there are new ones though 19:32:06 -!- MarvinPA has quit [Ping timeout: 240 seconds] 19:32:30 dyrovepreva 19:32:41 source/art-data.txt 19:32:54 was looking source/dat/descript. silly me. 19:33:00 gar dogh 19:33:03 my favorite guy 19:33:04 was looking/was looking in 19:33:18 !source art-data.txt 19:33:22 Lines pasted to http://paste.scsys.co.uk/93940 19:33:32 lear, zhor 19:33:42 what the fuck is gar dogh 19:34:02 glaive of the guard dude 19:34:23 gar dogh is my bro 19:34:26 oh man 19:34:27 doom knight 19:34:40 doom knight probably has a castle filled with motorcycles and spikes 19:34:53 Ukta 19:36:10 Finally, he met his destiny when a kraken swallowed his ship with all the crew aboard. 19:36:17 sunken ship portal vault with pirate ghostssssssssssss 19:36:32 yesss 19:37:01 octopus king 19:37:07 yessssssssss 19:37:24 elemental staff (leader of the Guild of Five Elements) 19:37:58 poison 19:38:13 or water, maybe 19:38:17 ??elemental staff 19:38:18 elemental staff[1/1]: +3,+1 quarterstaff with protection (+5 AC), Hunger, Noises, rF++, rC++, MR. If you're interested in staves of (element), see {surge of power} or {staff damage}. 19:38:27 yeah, water then 19:39:13 it's water yes 19:39:23 you could do some p.cool stuff for the guild of the elements 19:39:25 what element gives MR 19:40:33 it's the 4 normal elements and a 5th forbidden one hidden behind a secret door 19:40:44 heart 19:40:49 ahaha 19:40:50 evilmike: water 19:40:54 that's literally what water is in crawl 19:41:13 so water and cold water are different elements then 19:41:23 zhor, maxwell 19:41:28 a follower of Ratri 19:41:41 evilmike: yep, as dumb as it is 19:41:51 I guess technically ice can be made of stuff that isn't water, but crawl doesn't have any "shoot frozen methane" spells afaik 19:41:58 ...it should 19:42:03 Eronarn: the Alchemist 19:42:12 ??paracelsus 19:42:12 I don't have a page labeled paracelsus in my learndb. 19:42:15 rip :( 19:42:17 a fencer, with Fencer's Gloves 19:42:30 TGWi: some of the random ones like fencer would be good for the random-named ones 19:43:18 i want to do Zhor and have the monsters there be called zhorlings 19:43:19 ratskin cloak (an enchantress with a magic loom and way too much time oh her hands stitched this cloak from the hides of hundreds of rats, most of them orange) 19:43:31 this would be the most annoying portal 19:45:22 TGWi: hundreds of rat corpses 19:45:31 skinned rat corpses 19:45:36 rat skeletons 19:45:36 or just skinned rats 19:45:40 that works too 19:45:43 hahahahah skinned rats 19:45:45 oh god 19:45:47 just walking around 19:45:48 do ittttttttt 19:47:00 maybe have early and late wizlabs 19:47:05 and give one of each 19:47:12 so we can have stuff like the rat thing 19:48:15 one issue with relying on guaranteed vaults for levels would be people missing them 19:50:40 03galehar * r0c9c6ae09670 10/crawl-ref/source/ (7 files): New Ashenzari passive ability: identify monster equipment. 19:56:44 -!- galehar has quit [Remote host closed the connection] 19:57:03 -!- edlothiol has joined ##crawl-dev 19:57:50 -!- ZChris13_ has joined ##crawl-dev 19:58:28 -!- ZChris13__ has joined ##crawl-dev 20:00:30 -!- ZChris13 has quit [Ping timeout: 250 seconds] 20:00:38 -!- ZChris13__ is now known as ZChris13 20:01:12 -!- edlothiol has quit [Ping timeout: 246 seconds] 20:02:14 -!- ZChris13_ has quit [Ping timeout: 250 seconds] 20:12:43 -!- ZChris13_ has joined ##crawl-dev 20:14:22 -!- ZChris13 has quit [Ping timeout: 250 seconds] 20:14:23 -!- ZChris13_ is now known as ZChris13 20:21:18 -!- valrus_ has joined ##crawl-dev 20:24:49 -!- ZChris13_ has joined ##crawl-dev 20:27:53 -!- ZChris13 has quit [Ping timeout: 250 seconds] 20:28:00 -!- ZChris13_ is now known as ZChris13 20:38:26 -!- upsy has quit [Quit: Leaving] 20:39:55 due: Heightmap + islanding can produce irregular-circle rooms, but you'd still need a snaky corridor builder 20:39:56 greensnark: You have 1 message. Use !messages to read it. 20:40:01 !messages 20:40:01 (1/1) effo said (16h 41m 51s ago): I heard you worked in listgame and I wanted to pick your brain about something - trying to make a script that parses chardumps and determines their average to-hit roll. any help on the parsing of dumps would be appreciated! 20:40:17 Uh, that's a little open-ended 20:41:09 That sounds paniful. 20:41:11 *painful. 20:41:27 Write a parser that parses every chardump and stores it in a database and then query the database? 20:48:34 Yeah, I'm not sure what kind of help they want parsing the dumps :P 20:49:18 I think kilobyte had a script that fetched and parsed dumps, I'll just point effo at kilobyte :) 20:51:03 !tell effo kilobyte (probably) has a script that downloads and parses dumps; it may give you a starting point. Beyond that, "help parsing the dumps" is rather vague: what help do you need? 20:51:03 greensnark: OK, I'll let effo know. 20:51:11 Is there a 7z of aall of the dumps around anywhere? 20:51:20 tornado should make doors randomly slam open and shut 20:51:23 I'd love to get a copy but I'd hate to clobber CAO/CDO with it. 20:51:25 I'll give you three guesses on the 7z of dumps 20:51:38 Okay, s/7z/tar*???/ 20:51:57 TGWi: tornado should deal extra damage to witches 20:52:09 Eronarn: we dno't have witches 20:52:24 This is Eronarn's camel-in-the-tent strategy to add witches 20:52:58 what effo wants is to be able to pull certain info from dumps, like what weapon the character is using, their skill levels, their stats, and probably status effects like invisibility 20:52:59 ukta 20:53:03 utka? 20:53:03 greensnark: I only fetched a small number of data: xl, ac, ev, this kind of stuff 20:53:15 ukta 20:53:19 evilmike: effo should read mastering regular expressions 20:53:26 @??utka 20:53:26 unknown monster: "utka" 20:53:27 Er. 20:53:28 ??utka 20:53:28 I don't have a page labeled utka in my learndb. 20:53:29 kilobyte: Right, but the basic infrastructure would probably help effo 20:53:34 of course 20:53:40 i.e. the fetching of dumps + a start on parsing 20:53:41 kilobyte: cut or regex? 20:53:42 wget is long and nasty, though 20:53:52 due: ukta is a dude referenced in the bear spirit cap description 20:54:02 monqy: Yes, I know. I thought I did a wizlab for ukta. 20:54:07 oh 20:54:16 but apparently not 20:54:56 there are several layouts of dumps, blindly cutting them would do no good 20:56:02 ah, true 20:56:11 regexp wouldn't be too difficult if you just want str, skills and weapon 20:56:41 -!- valrus has quit [Remote host closed the connection] 20:57:11 http://sprunge.us/ZiaZ 20:57:27 it's straightforward how to fetch more fields 20:59:22 -!- ZChris13 has quit [Ping timeout: 248 seconds] 21:05:57 -!- edlothiol has joined ##crawl-dev 21:06:07 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:08:34 -!- syllogism has quit [] 21:08:54 -!- edlothiol has quit [Client Quit] 21:11:07 -!- edlothiol has joined ##crawl-dev 21:13:34 -!- ZChris13_ has joined ##crawl-dev 21:13:36 -!- ZChris13_ is now known as ZChris13 21:13:45 -!- edlothiol has quit [Client Quit] 21:14:06 -!- ZChris13 has quit [Read error: Connection reset by peer] 21:15:44 -!- edlothiol has joined ##crawl-dev 21:21:02 -!- edlothiol has quit [Ping timeout: 276 seconds] 21:24:53 Compile failure in state.cc (https://crawl.develz.org/mantis/view.php?id=3622) by vonbrand 21:34:41 -!- ZChris13 has joined ##crawl-dev 21:39:19 -!- ZChris13 has quit [Ping timeout: 252 seconds] 21:45:19 -!- edlothiol has joined ##crawl-dev 21:48:06 -!- ZChris13 has joined ##crawl-dev 21:52:14 -!- evilmike has quit [Ping timeout: 252 seconds] 21:53:51 -!- evilmike has joined ##crawl-dev 21:54:06 -!- ZChris13 has quit [Ping timeout: 240 seconds] 21:56:33 -!- edlothiol has quit [Ping timeout: 252 seconds] 22:00:19 -!- ZChris13 has joined ##crawl-dev 22:06:09 -!- ZChris13 has quit [Quit: Reconnecting…] 22:06:16 -!- ZChris13 has joined ##crawl-dev 22:10:13 -!- casmith789 has quit [Remote host closed the connection] 22:10:15 -!- aze5 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.15/20110303170030]] 23:14:53 -!- ZChris13_ has joined ##crawl-dev 23:15:31 -!- ZChris13__ has joined ##crawl-dev 23:17:43 -!- ZChris13____ has joined ##crawl-dev 23:18:58 -!- ZChris13 has quit [Ping timeout: 264 seconds] 23:19:09 -!- ZChris13____ is now known as ZChris13 23:19:24 -!- ZChris13_ has quit [Ping timeout: 250 seconds] 23:20:16 -!- ZChris13__ has quit [Ping timeout: 250 seconds] 23:46:28 -!- Eronarn has quit [Quit: Lost terminal] 23:49:55 -!- Eronarn has joined ##crawl-dev