00:24:54 -!- TGWi has quit [Read error: Connection reset by peer] 00:30:10 -!- Twilight-1 has quit [*.net *.split] 00:34:10 -!- valrus has joined ##crawl-dev 00:36:09 -!- Twilight-1 has joined ##crawl-dev 00:38:35 Windows development builds on CDO updated to: 0.8.0-a0-5715-g63a33ea 00:39:10 -!- Kurper has quit [*.net *.split] 00:39:10 -!- casmith789 has quit [*.net *.split] 00:39:11 -!- MakMorn has quit [*.net *.split] 00:39:11 -!- OG17 has quit [*.net *.split] 00:39:11 -!- MarvinPA has quit [*.net *.split] 00:39:11 -!- Neovangl1st has quit [*.net *.split] 00:39:11 -!- rax has quit [*.net *.split] 00:52:16 -!- OG17 has joined ##crawl-dev 00:52:16 -!- Kurper has joined ##crawl-dev 00:52:16 -!- casmith789 has joined ##crawl-dev 00:52:16 -!- MakMorn has joined ##crawl-dev 00:52:16 -!- MarvinPA has joined ##crawl-dev 00:52:16 -!- Neovangl1st has joined ##crawl-dev 00:52:16 -!- rax has joined ##crawl-dev 00:54:39 Unstable branch on CDO updated to: 0.8.0-a0-5715-g63a33ea (32) 01:24:17 -!- monqy has quit [Quit: hello] 01:38:26 03galehar * r7f7a4e4afee8 10/crawl-ref/source/newgame.cc: Background selection menu: use singular for titles. 02:02:49 BLOOD (https://crawl.develz.org/mantis/view.php?id=3587) by Omndra 02:19:34 -!- UbAh has joined ##crawl-dev 02:20:44 sorry to ask this here but... does jiyva consider your skill/equip before giving mutations? 02:21:05 if not I am considering entering a ticket for improvement 02:23:03 go wiki, UbAh - feature request tickets have been disabled 02:25:30 is it appropiate for a request though? 02:25:40 which way is it supposed to work now? 02:45:36 could be appropriate, sure 02:46:05 just have a look in the wiki - there should be a page for Jiyva 03:00:28 -!- Pseudonut has joined ##crawl-dev 03:10:25 -!- valrus has quit [Remote host closed the connection] 03:25:03 -!- galehar has joined ##crawl-dev 03:26:51 hi 03:37:47 -!- Jordan7hm has quit [Ping timeout: 246 seconds] 03:42:26 -!- Pseudonut has quit [Remote host closed the connection] 03:50:31 !lm ShyGuy br.enter=icecv -tv:>6 03:50:33 2. ShyGuy, XL13 DDNe, T:24658 (milestone) requested for FooTV. 03:50:47 -!- Jordan7hm has joined ##crawl-dev 03:52:12 -!- elliptic has quit [Ping timeout: 250 seconds] 03:57:24 MakMorn: about changing banishment in Pan: I researched it, it's easy code wise -- I have doubts about such changes close to a freeze 03:57:53 !lm ShyGuy br.enter=icecv -tv:<6:>10 03:57:54 2. ShyGuy, XL13 DDNe, T:24658 (milestone) requested for FooTV. 03:57:58 protection against banishment making you lose a rune would be great 03:58:22 !lm ShyGuy br.enter=icecv -tv:nuke 03:58:22 FooTV playlist clear requested by Keskitalo. 03:58:37 however, as people who do Zigs learned, scumming Pan looking for an exit or Zig is anything but fun 03:59:55 !lm tartakower br.enter=icecv -tv:>6 03:59:56 10. tartakower, XL14 MuCj, T:35117 (milestone) requested for FooTV. 04:00:27 !lm tartakower -2 br.enter=icecv -tv:>6 04:00:27 9. tartakower, XL24 MuWn, T:187499 (milestone) requested for FooTV. 04:00:34 !lm tartakower -3 br.enter=icecv -tv:>6 04:00:34 8. tartakower, XL11 MuFi, T:23197 (milestone) requested for FooTV. 04:04:26 Damn, there's no pause button. :) 04:04:38 !lm * -tv:nuke 04:04:38 FooTV playlist clear requested by Keskitalo. 04:09:40 -!- Kurper has quit [Remote host closed the connection] 04:30:06 -!- edlothiol has joined ##crawl-dev 04:43:54 moin moin! 04:52:34 -!- hayenne has joined ##crawl-dev 04:52:43 hi 04:53:55 Are there any plans to merge "sacred scourge" with "blessed scourge"? They hold the same niche and are all in all identical, not to mention that holy wrath brand looks weird on the former one 04:57:31 -!- UbAh has quit [Remote host closed the connection] 05:11:53 -!- MarvinPA_ has joined ##crawl-dev 05:15:38 -!- MarvinPA has quit [Ping timeout: 255 seconds] 05:24:11 -!- edlothiol has quit [Ping timeout: 255 seconds] 05:34:16 -!- ekiM has joined ##crawl-dev 05:35:08 -!- ekiM has quit [Remote host closed the connection] 05:36:12 -!- ekiM has joined ##crawl-dev 05:44:21 crashing during combat in main dungeon (https://crawl.develz.org/mantis/view.php?id=3588) by Joellercoaster 05:54:53 -!- Textmode has quit [Read error: Operation timed out] 05:55:24 -!- TGWi has joined ##crawl-dev 06:11:52 -!- Mu_ has joined ##crawl-dev 06:11:53 -!- Ashenzari has quit [Ping timeout: 246 seconds] 06:21:45 -!- Ashenzari has joined ##crawl-dev 06:21:46 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:30:42 03kilobyte * r0448cb3a8372 10/crawl-ref/source/ (dungeon.cc l_dgnmon.cc mon-place.cc): Don't restrict set_random_mon_list() to portal vaults only. 06:31:37 03kilobyte * ra743b7198656 10/crawl-ref/source/mon-place.cc: Remove redundant special casing for the Hall of Blades. 06:31:38 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:32:31 -!- Ashenzari has joined ##crawl-dev 06:32:32 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:37:42 Zaba: yes, that's why I said that on non-encompass vaults the old choice should be included 06:38:04 its potential for non-encompass vaults is quite large, I'd say 06:40:08 I wanted this functionality for an encompass one, but I saw no reason to exclude regular ones. 07:01:32 -!- kilobyte has quit [Ping timeout: 250 seconds] 07:03:17 -!- kilobyte has joined ##crawl-dev 07:03:23 -!- edlothiol has quit [Read error: Connection reset by peer] 07:04:11 -!- edlothiol has joined ##crawl-dev 07:08:31 -!- ekiM has quit [Quit: Leaving.] 07:14:34 omfg.. Killed from afar by Harold (63 damage) in D11 07:14:41 nice 07:15:05 I hate Crawl 07:15:16 another 2 turn death *sigh* 07:19:03 with roguelikes, hate is half the fun :-) 07:22:14 03galehar * rccfffd28cdb1 10/crawl-ref/source/beam.cc: Fix scroll of fear not being use-IDed properly. 07:23:17 -!- ais523 has joined ##crawl-dev 07:32:47 -!- dpeg has joined ##crawl-dev 07:32:49 Hi 07:33:35 hi, assuming that's directed at the channel in general 07:33:39 yes 07:34:03 Just wrote a too-long email and wondered if anyone would read it. 07:35:09 -!- syllogism has joined ##crawl-dev 07:35:38 -!- edlothiol has quit [Remote host closed the connection] 07:36:02 -!- edlothiol has joined ##crawl-dev 07:39:36 proof reading? 07:40:17 no no 07:40:34 was a proposal for how to finish Ashenzari, and I added an example and some analysis 07:40:42 But galehar has just replied <3 07:41:21 !seen galehar 07:41:22 I last saw galehar at Mon Mar 14 08:26:51 2011 UTC (4h 14m 30s ago) saying hi on ##crawl-dev. 07:41:35 ??mailing list 07:41:37 I don't have a page labeled mailing_list in my learndb. 07:41:39 :( 07:41:48 where is the mailing list nowadays? 07:42:25 the "fully bound" thing could be damn tedious... this is why we didn't go with a plain cursedness count in the first place 07:42:52 hmm, dpeg's mail just now fell into my inbox together with galehar's reply 07:47:12 cursing/uncursing(piety cost) is a better concept from my POV 07:47:49 full cursedness kilobyte: why tedious? 07:49:38 Napkin: Was heißt kilobyte: are you referring to galehar's or my suggestion? 07:51:15 dpeg: an der stelle habe ich aufgehört zu lesen, weil ich die idee nicht mag. aber leider habe ich keinen besseren vorschlag, also bin ich still und I forgot to mention in the mail that galehar's fully cursed level (4x piety gain) might not be necessary anymore with the other proposal, but hey. 07:54:05 Das hatte ich schon befürchtet. 07:55:21 bhaak: heh, I can actually translate that 07:56:21 small steps lead to fluency :) 07:56:24 for skill boost, 6 might be a lot. Okawaru's 5 which doesn't apply to magic and is non-spammable is already way too good. 07:57:32 (speaking of Okawaru, this was supposed to be a nerf, so it might be nerfed again) 08:00:27 I still didn't finish fixing gifts for popcorn kills, too. 08:02:10 kilobyte: yes, but it is not +6, but at most 1-->6 08:02:11 -!- ekiM has joined ##crawl-dev 08:02:21 children from school, back later 08:02:25 for Ash, using current bondage tiers and scaling the skill boost to x1/x2/x3 could be better 08:02:28 ok 08:02:53 6 at piety 200, 5 at 199 would be bad, but that's trivially fixable 08:03:12 the user interface for skills breaks during a boost 08:03:52 for Okawaru, I opted for showing the boost at the cost of hiding your real skills, but that was acceptable only because the boost is short lived 08:08:53 -!- Cryp71c has joined ##crawl-dev 09:19:16 -!- elliptic has joined ##crawl-dev 09:20:51 how would i guarantee the placement of a particular vault by a serial vault? 09:21:28 dgn.place_maps{name="blah"} ? 09:23:06 back 09:23:50 kilobyte: dpeg's proposal is indeed problematic on the interface. You wouldn't be able to see skill progress for boosted skills. 09:26:13 my change to the interface was a quick hack... it would be tricky to do it right 09:26:21 hmm, I'm still not sure where the mailing list is, after checking the knowledge bots and homepage 09:29:49 ??crd 09:29:50 crd[1/1]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 09:29:55 ah, thanks 09:32:03 chalk (L2 KoHe) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 801 failed. (D:1) 09:32:32 in other news, I tried, as an experiment, to play Crawl entirely with the mouse for a while 09:32:44 it was mostly possible, but an interface nightmare 09:33:18 two of the biggest problems were answering yes/no or str/dex/int questions (no mouse interface for the latter, and only one option is mouse-selectable with the former); and dismissing screens like the ^ screen (which can be entered with the mouse, but not left) 09:33:40 yeah right, wand of polymorph with a normal, stupid orc 09:34:55 fuck crawl 09:34:57 -!- Napkin has left ##crawl-dev 09:38:41 ais523: clickable prompts would be cool, but it is some work. Escaping menus with right click is really easy, I should do it some day. 09:39:00 yep, I guessed the reason it wasn't implemented yet was code reasons, rather than being a bad idea 09:39:50 there are some more minor things, like combat being clunky as you spend most of the time with the cursor near the character, but some of the time over the right-hand side of the screen (mostly to wait a turn) 09:39:52 ais523: a few weeks back, it was much worse. Casting or firing was awful. One click to fire, and a second one to confirm targetting. 09:40:01 and likewise, autoexplore's on the other end of the screen to combat movement 09:41:24 we should probably switch right click on char to wait instead of bringing overview screen. 09:41:59 and maybe autoexplore to ctrl-click the char or something 09:42:33 any modern mouse has 5 buttons, too 09:43:12 yes, but on many mice the extra two are scrollwheel-up and scrollwheel-down 09:43:27 arg no. If we use the 5 buttons, how would I port the interface to touch screen??? 09:43:30 which are a pain to use for interface reasons unless they're continuous things like scrolling or zooming 09:44:00 and likewise, say on this touchpad, to do buttons 4 and 5 I need to move a finger up or down the right edge of the touchpad 09:44:09 let the user make macros for using additional buttons 09:44:11 which would be a nightmare to use for anything but continuous movement 09:44:41 chalk (L4 KoHe) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 801 failed. (D:3) 09:54:25 03j-p-e-g * r2b7bdc810b5c 10/crawl-ref/source/ (item_use.cc spl-damage.cc spl-damage.h): Don't let the vorpalise weapon effect destroy potions or scrolls. 09:54:25 03j-p-e-g * r6cbdb5a659a1 10/crawl-ref/source/ (tilereg-dgn.cc tilereg-map.cc travel.cc): Fix mouseclick travel internally using the vi keys. 10:10:08 -!- DrPraetor has quit [Quit: Leaving] 10:18:04 -!- Twilight-1 has quit [Ping timeout: 252 seconds] 10:29:45 -!- Kurper has joined ##crawl-dev 10:43:52 -!- valrus has joined ##crawl-dev 10:59:41 back for a moment 11:00:27 galehar: around? 11:00:42 yep 11:01:48 galehar: I am aware that showing the Ash skill boost is not trivial. But it can be done, I think. We supress cross-training information and display (5) in orange (Ash colour). 11:02:10 kilobyte: yes, you are right about hysteresis (toggling around piety thresholds). 11:02:38 But (a) it should be not a big problem with Ash (few ways to spend piety) and (b) we can give some leeway. 11:02:56 the problem with skill interface is a coding issue rather than game design... so you don't need to care about it when balancing the god 11:03:27 I can also put a toggle. 11:05:07 True. 11:05:22 kilobyte: about fully bounded being tedious, I think the idea is that the god is perfectly playable and balanced at boundsx3, but when you go all the way, you get a little boost. 11:05:28 I also contemplated a line on the ^ screen: "Ash boosts your low skills to (number)." 11:05:56 galehar: with my additional proposal, fully boundedness may not be necessary (but would be still okay, so our choice). 11:07:00 players who enjoy tedium will find something tedious to do in any game 11:07:10 and will be annoyed if it doesn't give them at least a small advantage 11:08:14 It is quite hard to make a non-action game of Crawl's size without something to grind for. But of course we try... 11:08:48 even now, there are micromanagey things players can do like changing their skill on/offs before every kill 11:09:01 (I actually do that in early Sprint, working out the best combination is quite a puzzle) 11:09:13 (but doing it in the main game would be insane) 11:10:25 ais523: yes, for example 11:11:34 that's not exactly grinding, because it's not an unlimited resource 11:11:39 but you can still keep it up for days or months 11:12:56 dpeg: so with your proposal, player is encourage to walk around with boundedx3, but without uncursed items. Can either choose to have some flexibility (but lose some bonus when putting uncurse items). Or curse more items for added resistances but less flexibility. 11:13:25 we can call this state fully bounded and apply the bonus I suggested for it. 11:14:45 galehar: yes on your first message 11:15:00 but on on second: we cannot call the naked player "fully bounded" :) 11:15:08 s/on on/no on/ 11:15:20 oh right 11:15:26 well, it depends on if Ash likes curses, or dislikes noncursed stuff 11:15:42 as being... distasteful, or distant, or something 11:17:08 -!- hayenne has left ##crawl-dev 11:17:12 so you have a state "no uncursed items" that give you the skill bonus. Then you have the boundedness that goes from 1 to 3. When you've got both "no uncurse" and boundx3, you also get better piety gain and higher chance of id monster stuff (and bonus to other stuffs that depends on boundedness). 11:17:44 need a more explicit name for the "no uncursed items" state. 11:19:53 galehar: I am fine with getting best piety gain (and id stuff) if all slots all full with cursed items. 11:20:11 it's hard to explain why uncursed items would be worse than no items at all 11:20:13 In contrast to the skill boost condition ("eschew uncursed items"), this is a longterm thing 11:20:30 kilobyte: they aren't worse, but you're an avatar of Ash if you forego uncursed stuff 11:20:57 we already had cursed/worn instead of cursed/possible and reverted that since it led to silly results 11:25:28 Do you guys think it's reasonable to change mimics as I proposed for 0.8? 11:27:37 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:existing_monsters#mimic 11:33:40 regular items would be ignored most of the time 11:34:30 your proposal seems fine for feature mimics, though 11:43:42 for items they would be trivial most of the time, but it can't be worse than current item mimics which are quite annoying and pointless. 11:44:01 -!- jpeg has joined ##crawl-dev 11:44:41 I think it's too big a change so close to the release 11:45:00 (that is, if we want to release by the end of March) 11:45:07 also hi! 11:46:44 hi, and context? 11:47:19 mimic proposal 11:47:45 oh, is it a case of someone logreading and then answering questions from the logs? 11:47:55 guilty as charged :P 11:48:24 forgot to ping galehar (*ping*) 11:49:34 pong 11:49:41 er, I mean hi 11:49:47 i'd agree with the proposal on the 0.8 plan page of just removing/postponing portal and branch stair mimics, at least 11:50:01 -!- MarvinPA_ is now known as MarvinPA 11:50:36 galehar: it's a good suggestion, I just think it's too big 11:50:58 So we just disable generation for now, and bring them back after 0.8 release with better implementation then. 11:51:03 keep in mind, though, that the 0.9 release date is sometime around mid-July 11:51:20 galehar: yes, that's the idea 11:52:28 If we consistently have a release in july for the tournament, then we should aim at having another one in january maybe. 11:52:39 and number them YY.1 and YY.7 ;) 11:53:24 january sounds good 11:53:42 alternatively, we could try to have one big and one small release each year 11:53:59 (that's what we're getting this time around) 11:55:04 what's the big change that's causing all the recent crash reports? 11:55:18 * jpeg is anxiously eyeing the bug tracker 11:56:38 03dolorous * ra0a1f5b251d3 10/crawl-ref/source/ (17 files in 2 dirs): Remove the Stonemail spell. 12:01:17 jpeg: probably d57c28b0 12:01:23 jpeg: at least a part of the crashes were caused by tiles not allowing any updates to places out of sight, so I #ifdefed that change in tiles... and I sadly didn't have time to investigate that 12:01:32 or the next one 3702d5b5 12:02:08 galehar: 3702d5b5 occurs only in sight, and only when taking stairs, so it's not that one 12:02:31 tsk... I'm away for a couple of days, and I come back to see the tracker's exploded :P 12:03:37 sorry, children duties 12:03:51 galehar: I think your mimic programme is feasible 12:03:59 -!- ais523 has quit [Remote host closed the connection] 12:04:13 03MarvinPA * ref5caf21f264 10/crawl-ref/source/fight.cc: Fix a duplicate message with AF_BLINK 12:05:38 kilobyte: interesting that the trails are a single line change, neat! 12:06:24 unfortunately, the tiles cache is rather complicated, so it might take a while to track down the issue 12:06:29 I'll have a look at it, though 12:06:56 have to go 12:07:01 see you later guys 12:07:03 -!- galehar has quit [] 12:09:47 -!- monqy has joined ##crawl-dev 12:13:49 hey, dinner preparation next :) 12:14:34 off to visit my mother 12:14:54 bye 12:15:01 -!- jpeg has quit [] 12:22:14 03MarvinPA * r143923883ec1 10/crawl-ref/source/mon-gear.cc: Give Pikel a whip of elec instead of pain 12:22:24 03MarvinPA * r5a5fc376fa81 10/crawl-ref/source/monster.cc: Boost undead/demonic monster effective necromancy skill 12:22:25 03MarvinPA * rf414ed6e99ef 10/crawl-ref/source/ (fight.cc melee_attack.h mon-enum.h): Add pain and antimagic attack flavours for monsters 12:22:26 03MarvinPA * rb5595cb0a10b 10/crawl-ref/source/ (mon-data.h mon-gear.cc): Give Grinder AF_PAIN attacks instead of a weapon 12:28:53 I tried ?/Mlom lobon and it's describing "A Lom Lobon" 12:28:57 assuming bugginess 12:29:14 -!- lorimer has quit [Ping timeout: 252 seconds] 12:29:19 it does that for all uniques i think 12:29:42 :( 12:30:17 ok so 12:31:02 oh yeah, removing common demon from the &s reminded me about removing call imp from 1s 12:31:13 <3 12:31:36 give cacodemons iood please and thank you 12:31:46 haha i did actually 12:31:50 but then i took it away again 12:31:56 couldn't decide :( 12:31:57 give it back :( 12:32:14 make cacodemons awesome, because they're supposed to be 12:32:21 well you could give it to something else 12:32:25 like a mutagenic melee attack 12:32:27 like pulsating lumps 12:32:33 I mean 12:32:37 well if cacodemon loses the imp spam 12:32:40 give cacodemons something else 12:32:45 then disint beam, slow, poly other, iood 12:32:49 could be okay 12:32:56 @??pulsating lump 12:32:57 pulsating lump (05J) | Speed: 5 | HD: 10 | Health: 39-71 | AC/EV: 2/6 | Damage: 1309(mutation) | Flags: sense invisible | Res: 06magic(40), 03poison, asphyx | XP: 52. 12:33:16 could give mnoleg a mutagenic hit in addition to the blinking 12:33:22 that would be pretty great 12:35:16 iood is too special to give to a random 1 in my opinion 12:35:51 ok for liches? 12:36:01 liches are special 12:36:03 oh 12:37:54 hm, well just disint beam/slow/poly other seems a bit sparse 12:38:21 do cacodemons have a theme 12:38:36 "joke 1" 12:38:40 paralysis 12:38:41 do it 12:38:54 "A hideously ugly demon of rage and legendary power." 12:38:59 (berserk) 12:39:05 I suggested to make them a combo of all the eyes (which would be para...) 12:40:16 @??great orb of eyes 12:40:16 great orb of eyes (09G) | Speed: 10 | HD: 12 | Health: 46-86 | AC/EV: 10/3 | Damage: 20 | Flags: see invisible, lev, !sil | Res: 13magic(immune), 03poison | Chunks: 06mutagenic | XP: 1346 | Sp: paralyse, disintegrate (d44), slow, confuse, teleport other. 12:41:00 could just skip the para 12:41:07 para forever 12:41:09 they're 1s 12:41:16 do 1s use their emergency spells? it could go in their escape slot 12:41:50 the only demon I've ever seen use its emergency spell is asmodeus teleporting away 12:41:59 they do, when they are almost dead (have you seen ice fiends summon things?) 12:41:59 yeah 12:42:51 I actually had a blue death land teleport other on me 12:43:14 :o 12:47:42 @??ice fiend 12:47:42 Ice Fiend (161) | Speed: 10 | HD: 18 | Health: 73-122 | AC/EV: 15/6 | Damage: 2512(cold:18-53), 2512(cold:18-53) | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(288), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2604 | Sp: b.cold (3d27), torment symbol, demon. 12:47:48 hm, i can't get a cacodemon to paralyse me 12:47:51 i had no idea they summon demon 12:47:58 but yeah turns out ice fiends do summon at low health! 12:49:08 -!- lorimer has joined ##crawl-dev 12:49:16 -!- lorimer has quit [Client Quit] 12:49:38 -!- lorimer has joined ##crawl-dev 12:56:16 -!- Zaba has quit [Ping timeout: 246 seconds] 13:05:09 -!- Zaba has joined ##crawl-dev 13:12:38 the iron grate trap is funky if there's an item on the spot where it tries to make the grate 13:17:11 it should behave like a statue: the item is there but you need to use apportation or disint to get it 13:20:27 and I see it doesn't... 13:22:41 actually, &( destroyed the item when I tested this, both statues and the grate behave the same 13:31:16 when I got it ingame the grate ended up happening but it showed the item on top 13:33:08 oh, you actually had an in-game grate trap 13:38:25 Crashes while auto exploring (https://crawl.develz.org/mantis/view.php?id=3589) by Dustbin 13:45:17 -!- valrus has quit [Remote host closed the connection] 13:48:43 !tell due re: https://crawl.develz.org/mantis/view.php?id=3411 no, you didn't fix it yet :P 13:48:44 Mu_: OK, I'll let due know. 14:12:20 ??monstrous 14:12:21 monstrous[1/2]: Pseudo-predefined mutation set guaranteeing 3 {body slot facet}s and 4 other regular ds mutations ; 1 / 10 chance; gives "You feel monstrous as your demonic heritage exerts itself." message when you gain your first {body slot facet}. 14:12:23 ??monstrous[2] 14:12:23 monstrous[2/2]: For anyone who wins a monstrous DS, Cryptic will give you a cookie! elliptic gets the first cookie (3 rune). N78291 gets the biggest unique cookie (15 rune) 14:13:36 Can't use keypad keys for directional commands (https://crawl.develz.org/mantis/view.php?id=3590) by tttrtt 14:18:52 megabat (L21 DDNe) ASSERT(!crawl_state.is_repeating_cmd()) in 'main.cc' at line 4139 failed. (Crypt:5) 14:19:14 woah 14:20:28 03MarvinPA * rb219bc4ee6aa 10/crawl-ref/source/ (enum.h mon-cast.cc spl-data.h): Add a monster-only spell to summon high-level fiery monsters 14:20:29 03MarvinPA * r4d0c25140dc7 10/crawl-ref/source/ (dat/descript/monsters.txt mon-data.h mon-spll.h): Improve some 1s and &s 14:20:40 03MarvinPA * r5cf608663487 10/crawl-ref/source/mon-act.cc: Give Asmodeus a permanent ring of flames 14:22:21 -!- clouded has joined ##crawl-dev 14:26:15 03MarvinPA * r73a0c4ea421a 10/crawl-ref/source/mon-data.h: Swap the order of Mnoleg's attacks 14:26:17 -!- st_ has quit [Ping timeout: 276 seconds] 14:30:52 -!- casmith_789 has joined ##crawl-dev 14:31:18 -!- casmith789 has quit [Disconnected by services] 14:31:27 -!- casmith_789 is now known as casmith789 14:39:53 -!- ais523 has joined ##crawl-dev 14:45:52 -!- casmith789 has quit [Read error: Connection reset by peer] 14:46:32 -!- casmith789 has joined ##crawl-dev 14:51:37 -!- evilmike has joined ##crawl-dev 14:56:17 MarvinPA: looks great 14:57:55 thanks :) 14:58:21 hoped to make the unique &s stand out a little bit more 15:01:32 MarvinPA: good to have more serial ascenders in the time, who don't get all timid when tweaking extended end game sentinels :) 15:02:36 time --> team :O 15:03:27 you should employ n78291 then :P 15:03:42 heh 15:06:58 casmith789: 15:07:26 N78291 is a submitter of many a patch 15:07:40 Yes, I know. 15:08:23 Anyaway I agree the changes look great 15:08:35 we're happy about any input by our good players... 15:08:36 -!- clouded is now known as st_ 15:08:49 ...I've managed to push elliptic towards doing the troves :) 15:09:00 Keskitalo: wife and offspring are fine? 15:09:04 dpeg: aye 15:09:05 -!- Pseudonut has joined ##crawl-dev 15:11:18 offspring is growing like crazy, and has also just started to stare at her own fist. 15:13:22 Keskitalo: probably worshipping Trog during her first weeks 15:14:35 she clearly has Mesmerize, but maybe it's a natural ability 15:28:49 :) 15:37:49 Unstable branch on CDO updated to: 0.8.0-a0-5732-g73a0c4e (32) 15:41:57 -!- galehar has joined ##crawl-dev 15:42:10 -!- Pseudonut has quit [Remote host closed the connection] 15:43:37 -!- syllogism has quit [] 15:56:00 -!- Textmode has joined ##crawl-dev 16:04:19 -!- Cryp71c has quit [Quit: Leaving] 16:17:23 Don't worry guys. I promise I'll fix warnings for forms and levitation before 0.8 release. 16:17:26 galehar: <3 16:24:22 I've got it in my head already. Will code it as soon as I'm finished with Ash. 16:35:14 You're good. Many thankse! 16:39:45 those poor guys posting drowning YASD make me sad. I have to do something for them :) 16:52:59 -!- edlothiol has quit [Read error: Connection reset by peer] 16:56:31 03MarvinPA * rd1c619b6efb4 10/crawl-ref/source/abl-show.cc: Increase piety cost of Makhleb's greater servant, since 1s were improved 16:56:40 03MarvinPA * r01569a8c782e 10/crawl-ref/source/itemname.cc: Correctly mark amulets of controlled flight useless for Kenku above xl5 16:56:40 lol 16:57:34 lol? 16:58:03 increasing piety cost for greater demons is ok 17:00:09 makhleb buffs are funny 17:00:51 hence the increased piety cost :P 17:01:28 marvinpa: clever way to nerf makhleb :P 17:01:38 heh 17:01:48 i wanted to increase the piety cost anyway after watching your v:8 ddee run 17:01:56 it was silly :( 17:02:41 heh 17:03:02 at this rate greater demon will cost 20 piety by release 17:05:41 -!- lorimer has quit [Read error: Operation timed out] 17:14:42 TSO should give a warning when drawing Pentagram card (https://crawl.develz.org/mantis/view.php?id=3591) by Nexos 17:23:38 -!- lorimer has joined ##crawl-dev 17:28:46 while debugging, I just had a D:1 where all monsters were ice beasts. Bug or crazy entry vault? Other levels are fine. 17:29:30 there is no such entry vault 17:29:31 -!- Textmode has quit [Ping timeout: 252 seconds] 17:29:47 well, that's a crazy bug then. 17:29:53 yes! 17:31:57 pearl dragons and shedu are crazy overpowered at the moment 17:32:18 overpowered or just unfit for placement at D:26 17:32:37 well I think they're more powerful than orbs of fire 17:32:44 what about cerebov 17:33:05 don't know, this character would get annihilated by both 17:33:28 cerebov is stronger 17:36:08 -!- edlothiol has joined ##crawl-dev 17:36:31 casmith789: Pearl dragons and shedu are not designed to be placed on D:26. 17:36:31 due: You have 1 message. Use !messages to read it. 17:36:34 !messages 17:36:35 (1/1) Mu_ said (3h 47m 51s ago): re: https://crawl.develz.org/mantis/view.php?id=3411 no, you didn't fix it yet :P 17:36:53 ah okay 17:37:11 well I assumed because they were being tested lategame before zot this is what the power level was aimed at 17:37:54 due: Hi there! 17:41:06 hi 17:41:21 casmith789: Their power level is aimed at Zigs/Pan. 17:42:11 -!- eith has quit [Quit: sleep] 17:42:18 dpeg: Crazy busy :( 17:42:24 due: forever? 17:42:43 Been talking about whodunnits over the weekend with Johanna, was a lot of fun 17:42:58 dpeg: Just the past few days. 17:43:15 I meant to get lots of stuff done over teh weekends but I had a scrabble tournament :) 17:43:32 due: will you be able to help clean up some construction sites before 0.8 releaseß 17:43:36 due: did you win? :) 17:45:08 dpeg: Oh, definitely :) I have lots of free time next week hopefully 17:45:20 dpeg: No, came sixth in my division, but it was my first tournament and apparently that's very good. 17:46:22 03galehar * rba0a6d89f3b5 10/crawl-ref/source/main.cc: Print "come into view" messages after player turn. 17:46:24 03galehar * r6441ca109fdd 10/crawl-ref/source/ (delay.cc shout.cc): Fix shouting monsters not being announced. 17:46:25 03galehar * r3719b75fd33f 10/crawl-ref/source/ (delay.cc delay.h view.cc view.h): Better messages for monsters coming into view. 17:49:41 galehar: great stuff 17:50:23 Yeah, the new messages are pretty cool :) 17:50:29 * galehar knows no modesty 17:50:45 but yes, will have time for mimics and holies hopefully 17:51:10 "pretty" is quite modest... other folks would have boldly claimed "really cool" :P 17:51:16 due: cool! 17:51:24 seems there is hope for 0.8 17:51:53 with Ash on the way, my last remaining duty is baileying 17:53:04 due: have you read my mimic suggestion on the wiki? 17:53:11 galehar: Not had a chance to, sorry 17:53:37 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:existing_monsters#mimic 18:00:07 bedtime 18:00:11 night guys 18:00:48 galehar: got a moment? 18:00:58 short moment... 18:01:44 !tell galehar Just reread your mimic proposal. I think it's great. Mimics placed via vault (fake guardian nagas!) would keep working, I assume? 18:01:45 dpeg: OK, I'll let galehar know. 18:03:18 -!- valrus has joined ##crawl-dev 18:03:25 valrus: hi! 18:03:37 hello! 18:03:42 long time no talk! 18:04:01 yesyes 18:04:21 valrus: I still have your Time Step mail in my main mail folder 18:04:51 haha 18:04:55 I haven't thought about it 18:05:04 -!- galehar has quit [Remote host closed the connection] 18:05:05 * dpeg weeps softly. 18:05:25 at this point I'm pretty convinced it's a non-starter; not enough of an improvement on the old one 18:05:39 ah, the clarity of hindsight :) 18:05:42 don't cry, it was good crawl source XP ;) 18:05:57 While we're at it: volunteers wanted for 0.9 DG overhaul! 18:06:11 Seems like RangerDC, Trog bless his soul, lost on this one. 18:06:14 is there info about it on the wiki? 18:06:19 absolutely! 18:06:44 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:demigod#abstract_worshippers 18:07:01 I'd help ... with the non-coding bit, that is :) 18:08:24 Code-wise, it shouldn't really be massive... a new piety to add (steal from gods), lots of speech to add with randomisation (steal from uniques), staged battles with godly minions (steal from uniques and god effects) ---> bingo, new DG :) 18:10:58 is it just flavor? you get items from followers? 18:12:42 it is mostly about flavour, but you can get some items along the way, yes 18:12:54 Don't underestimate the flavour! Players will love it 18:14:27 And some time (think 2.3) we'll have randomised gods, one source of which would be very successful atheist winners (many of them demigods) :) 18:15:28 valrus: but if it doesn't appeal to you, stay away! 18:26:07 we'll see! 18:26:13 thanks for the heads up, in any case 18:30:46 mimics sound good 18:39:15 tell galehar, so he knows 18:42:23 -!- bhaak has quit [Ping timeout: 276 seconds] 18:59:19 -!- bhaak has joined ##crawl-dev 19:07:55 -!- ais523 has quit [Read error: Connection reset by peer] 19:10:55 -!- casmith789 has quit [Remote host closed the connection] 19:23:27 -!- ekiM has quit [Quit: Leaving.] 19:24:09 -!- Textmode has joined ##crawl-dev 19:27:44 -!- joosa has quit [Read error: Connection reset by peer] 19:27:50 -!- joosa has joined ##crawl-dev 19:37:50 -!- edlothiol has quit [Ping timeout: 255 seconds] 20:22:43 18:21:53 < Sciphit> this d1 is full of sleeping ice beasts 20:22:51 I guess that's confirmation of the ice beast thing 20:23:30 is that an actual bug? 20:23:32 that rocks 20:23:34 15:28:47 <+galehar> while debugging, I just had a D:1 where all monsters were ice beasts. Bug or crazy entry vault? Other levels are fine. 20:29:51 my numpad behaves really strangely in my local build now, dunno what could have caused such a thing 20:35:46 Mu_: a few people have complained on ##crawl about their numpads not working right in the last week or so 20:36:03 -!- dpeg has quit [Quit: Lost terminal] 20:36:21 who cares about numpads when every monster on D:1 is an ice beast 20:37:11 when i hold down shift it's like my numpad is off-centre 20:37:35 or randomized 20:38:30 03j-p-e-g * r0377db9f284b 10/crawl-ref/source/ (6 files): Fix monster trails for tiles. 20:38:54 shift-1 does a 5, shift-1 does a shift-4, shift-3 is telling me i swing at nothing so that's control-something (??) 20:39:20 etc 20:40:02 i can't see any vault that might be doing the ice beast thing 20:40:48 serial_replace_everything_on_d1_with_ice_beasts 20:45:45 hallowed_hall not guaranteed (https://crawl.develz.org/mantis/view.php?id=3592) by minmay 21:00:13 Mu_: that sounds like the behavior that other people were describing, yeah 21:05:54 -!- bf has joined ##crawl-dev 21:06:20 -!- blackflare has quit [Ping timeout: 252 seconds] 21:08:02 -!- blackpenguin has quit [Ping timeout: 240 seconds] 21:36:59 -!- blackpenguin has joined ##crawl-dev 21:39:24 -!- upsy has quit [Quit: Leaving] 21:44:03 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:54:47 -!- bhaak has quit [Read error: Operation timed out] 23:02:35 -!- Twilight-1 has joined ##crawl-dev 23:05:36 -!- bhaak has joined ##crawl-dev 23:09:20 -!- IanDavid has joined ##crawl-dev 23:09:48 -!- IanDavid has left ##crawl-dev