00:48:03 No decomposition after joining Fedhas. (https://crawl.develz.org/mantis/view.php?id=3528) by Dustbin 00:50:58 -!- Zaba has quit [Ping timeout: 240 seconds] 00:59:40 -!- Zaba has joined ##crawl-dev 01:00:25 -!- Textmode has quit [Ping timeout: 252 seconds] 01:35:18 -!- ainsophyao has joined ##crawl-dev 01:50:31 ive got a meessage from the bug reporter. 01:50:42 http://roguelike-games.com/rlg01/dat/r2570.txt 01:50:46 http://roguelike-games.com/rlg01/dat/r2571.txt 01:50:50 these are dumps 01:51:19 OS:win2k http://crawl.develz.org/trunk/ Windows Tiles Build 01:51:24 Last updated 2011-03-03, 0.8.0-a0-5551-g81b92e8 01:51:46 ??br 01:51:47 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 01:55:42 well, this is not a bug i found. the reporter cannot speak english. 01:55:58 ainsophyao: Known issue, thanks. 01:56:05 I should go file it 01:56:11 oh thanks 01:56:38 Hm, spriggan rider again. 02:00:10 How can I speed up my checkout? It's sloooow. 02:03:26 Killing Spriggan riders with poison gas results in infinite EXP loop. (https://crawl.develz.org/mantis/view.php?id=3529) by bookofjude 02:03:46 -!- syllogism has joined ##crawl-dev 02:06:31 -!- Henzell has quit [Read error: Operation timed out] 02:06:31 -!- Henzell has joined ##crawl-dev 02:14:45 Sigh, ten minutes later, gc is still running :) 02:24:44 -!- Textmode has joined ##crawl-dev 02:33:12 -!- Textmode has quit [Ping timeout: 240 seconds] 02:34:07 -!- ainsophyao has quit [Remote host closed the connection] 02:42:24 -!- Kurper has quit [Remote host closed the connection] 02:57:01 -!- ainsophyao has joined ##crawl-dev 03:07:45 -!- edlothiol has joined ##crawl-dev 03:48:26 -!- Guest81219 has quit [Ping timeout: 276 seconds] 03:55:16 due: regular or --aggressive? 03:56:35 --abgressive 03:56:38 took about half an hour 03:56:52 Seems to have superficially sped things up; cause may be otherwise though. 03:57:47 you can get an estimate of how messy your repository is by du -s ../../.git 03:59:17 speed loss isn't directly tied to the size of loose data, but they both increase with the number of dirty commits so in practice it's the same 04:00:36 the difference between gc and gc --aggressive is quite small, too, so doing the latter once half a year is enough 04:01:03 43m 04:01:46 and git is really, really lazy about this... IIRC there is a way to configure it to do a gc automatically from time to time, though 04:04:34 -!- not_evilmike has joined ##crawl-dev 04:05:54 -!- evilmike has quit [Ping timeout: 240 seconds] 04:08:34 -!- paxed has quit [Ping timeout: 272 seconds] 04:08:42 -!- paxed has joined ##crawl-dev 04:08:50 -!- paxed has quit [Changing host] 04:08:50 -!- paxed has joined ##crawl-dev 04:32:07 -!- Mu_ has joined ##crawl-dev 04:32:32 hrm, rare monsters are untested, and this means bugs like that spriggan rider can survive for long 04:33:21 I wonder, perhaps we should add vaults with all such monsters and make them nearly guaranteed for a week or two. 04:33:52 pearl dragons, shedu (can spawn in ZotDef), and so on 04:48:28 -!- ainsophyao has quit [Remote host closed the connection] 04:48:28 -!- Jordan7hm has quit [Ping timeout: 240 seconds] 04:48:49 -!- Jordan7hm has joined ##crawl-dev 05:11:17 -!- monqy has quit [Quit: hello] 05:31:48 -!- Twinge has joined ##crawl-dev 05:33:30 kilobyte: might be a good idea 05:36:13 ??phoenix 05:36:14 I don't have a page labeled phoenix in my learndb. 05:38:32 basically, "still not finished" :/ 05:51:10 not even in mon-data.h yet 05:51:11 phoenix? 05:51:11 @??phoenix 05:51:11 phoenix (05H) | 04UNFINISHED | Speed: 19 | HD: 13 | Health: 91-130 | AC/EV: 2/10 | Damage: 1908(holy) | Flags: 08holy, fly | Res: 06magic(52), 03poison, 04rot, 13neg+++, 08holy | XP: 2339. 05:51:11 pretty sure it is 05:51:11 ah, @?? 05:51:11 -!- Ashenzari has quit [Ping timeout: 272 seconds] 05:51:55 -!- Ashenzari has joined ##crawl-dev 05:51:55 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:55:03 -!- edlothiol has quit [Ping timeout: 272 seconds] 06:02:07 03kilobyte * r9eeea8b26718 10/crawl-ref/source/xom.cc: Let His Xomminess grant you extra xp at level 27 (xp pool). 06:02:08 03kilobyte * r251b5ab73652 10/crawl-ref/source/mon-stuff.cc: Assert when xp ratio is out of whack. 06:02:08 03kilobyte * r0900ccf0e2ab 10/crawl-ref/source/mon-stuff.cc: Fix insane exp in mounted_kill(). 06:02:08 03kilobyte * r1a0e9acfc080 10/crawl-ref/source/ (10 files): Move unwield_item() to player-equip.cc 06:02:08 03kilobyte * rde1f5ff29381 10/crawl-ref/source/ (18 files): Rename it_use2.cc to potion.cc, since this is what it is. 06:02:08 03kilobyte * r2429d934fcd5 10/crawl-ref/source/xom.cc: Repair Xom's potion of experience, broken by a0c43b2e. 06:02:08 03kilobyte * r40fdd79ec629 10/crawl-ref/source/stairs.cc: Fix returning from portals to Pan clobbering the level. 06:02:08 -!- Ashenzari has quit [Ping timeout: 250 seconds] 06:02:51 -!- Ashenzari has joined ##crawl-dev 06:02:52 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:29:49 -!- ivan has quit [Quit: Coyote finally caught me] 06:30:04 -!- ivan has joined ##crawl-dev 06:34:49 -!- kilobyte has quit [Ping timeout: 250 seconds] 06:34:55 -!- kilobyte has joined ##crawl-dev 06:39:06 -!- ekiM has joined ##crawl-dev 06:42:24 -!- eith has joined ##crawl-dev 06:43:08 -!- ivan has quit [Quit: Coyote finally caught me] 06:43:20 -!- ivan has joined ##crawl-dev 06:50:20 -!- kronusdark has joined ##crawl-dev 07:08:47 -!- ortoslon has quit [Read error: Connection reset by peer] 07:48:33 -!- ainsophyao has joined ##crawl-dev 08:23:52 -!- ivan has quit [Quit: Coyote finally caught me] 08:24:07 -!- ivan has joined ##crawl-dev 08:32:46 -!- eith has quit [Quit: sleep] 08:34:19 03dolorous * rc4d3ee8e864a 10/crawl-ref/source/spl-data.h: Fix indentation. 08:40:10 -!- edlothiol has joined ##crawl-dev 08:46:55 -!- Zaba has quit [Ping timeout: 240 seconds] 08:51:54 -!- kronusdark has quit [Quit: leaving] 08:53:42 -!- Kronusdark has joined ##crawl-dev 08:55:45 -!- Zaba has joined ##crawl-dev 08:59:12 -!- edlothiol has quit [Ping timeout: 264 seconds] 08:59:22 -!- Kronusdark has quit [Quit: leaving] 09:06:21 -!- syllogism has quit [Disconnected by services] 09:06:53 -!- Twinge has quit [*.net *.split] 09:06:54 -!- Sequell has quit [*.net *.split] 09:06:55 -!- CIA-119 has quit [*.net *.split] 09:06:55 -!- casmith789 has quit [*.net *.split] 09:06:55 -!- Excedrin has quit [*.net *.split] 09:11:20 -!- syllogism- has joined ##crawl-dev 09:14:28 -!- Zannick has quit [Ping timeout: 250 seconds] 09:15:09 -!- elliptic has quit [Read error: Operation timed out] 09:15:28 -!- ZanniqlcKzxkq has joined ##crawl-dev 09:17:20 -!- mspang_ has joined ##crawl-dev 09:18:27 -!- dexap has joined ##crawl-dev 09:25:07 -!- paxed has quit [*.net *.split] 09:25:07 -!- mspang has quit [*.net *.split] 09:26:28 -!- Excedrin_ has joined ##crawl-dev 09:26:39 -!- casmith_789 has joined ##crawl-dev 09:26:46 -!- Twinge has joined ##crawl-dev 09:29:10 -!- casmith_789 is now known as casmith789 09:30:32 ReadIDed ?oID should be IDed in selection screen (https://crawl.develz.org/mantis/view.php?id=3530) by Nexos 09:31:21 -!- CIA-79 has joined ##crawl-dev 09:33:14 -!- Sequell has joined ##crawl-dev 09:41:15 -!- valrus has joined ##crawl-dev 09:42:38 -!- dexap is now known as paxed 10:12:47 -!- bhaak_ has joined ##crawl-dev 10:12:50 -!- Shader_ has joined ##crawl-dev 10:12:51 -!- dazzle_ has joined ##crawl-dev 10:13:04 -!- rax_ has joined ##crawl-dev 10:13:16 -!- Noeda has joined ##crawl-dev 10:16:14 -!- Twinge_ has joined ##crawl-dev 10:17:25 hey guys? 10:17:50 -!- CIA-79 has quit [*.net *.split] 10:17:50 -!- Twinge has quit [*.net *.split] 10:17:50 -!- Jordan7hm has quit [*.net *.split] 10:17:50 -!- not_evilmike has quit [*.net *.split] 10:17:50 -!- Henzell has quit [*.net *.split] 10:17:51 -!- varmin has quit [*.net *.split] 10:17:51 -!- Adeon has quit [*.net *.split] 10:17:51 -!- bhaak has quit [*.net *.split] 10:17:51 -!- rax has quit [*.net *.split] 10:17:51 -!- 45PABT3QO has quit [*.net *.split] 10:17:51 -!- dazzle has quit [*.net *.split] 10:17:52 -!- ZanniqlcKzxkq has quit [*.net *.split] 10:17:52 -!- ivan has quit [*.net *.split] 10:17:52 -!- jbenedet1o has quit [*.net *.split] 10:17:55 -!- mspang has joined ##crawl-dev 10:17:57 -!- ZanniqlcKzxkq has joined ##crawl-dev 10:17:57 -!- ivan has joined ##crawl-dev 10:17:57 -!- jbenedet1o has joined ##crawl-dev 10:18:02 -!- evilmike has joined ##crawl-dev 10:18:03 -!- Noeda is now known as Adeon 10:18:08 when I animate the dead via spell - why do I have to cast it twice, when the corpses are on a single pile? 10:18:29 -!- varmin has joined ##crawl-dev 10:19:19 it's a bit cumbersome to pickup the corpse first and move it to another spot - additionally it won't grab it's former weapon then 10:19:21 -!- CIA-11 has joined ##crawl-dev 10:19:45 well, doesn't matter when you have lots of mana and success rate at excellent.. but it does matter early on. 10:20:19 -!- Jordan7hm has joined ##crawl-dev 10:21:07 also.. is there a way to make the (let's say) orc zombie pickup its former weapon, even if you picked it up to take a closer look and then dropped it on the corpse again? 10:22:04 i think it's intentional that they'll only keep their weapons and stuff if you don't disturb the corpse 10:22:19 so that you can't do things like drop awesome weapons to equip your zombies 10:23:54 pity - but ok, design decision. yet, would be cool if it would at least grab its former own weapon again. but i get the problem 10:24:08 -!- Jordan7hm has quit [*.net *.split] 10:24:08 -!- varmin has quit [*.net *.split] 10:24:08 -!- ZanniqlcKzxkq has quit [*.net *.split] 10:24:09 -!- ivan has quit [*.net *.split] 10:24:09 -!- jbenedet1o has quit [*.net *.split] 10:24:52 any such micromanagement would be bad 10:25:21 -!- Henzell has joined ##crawl-dev 10:25:26 code-wise maybe 10:25:29 having corpses on a single pile move to neighboring places would be reasonable, though 10:25:58 it takes more code to prevent this, actually 10:26:18 oh 10:26:20 -!- mspang_ has quit [Ping timeout: 264 seconds] 10:26:29 animating a huge stack of killer bee corpses with yred in my last game was a pain, yeah :P 10:27:15 -!- jarpiain_ has joined ##crawl-dev 10:27:37 it's possible to zombify them all at once - if you spread the corpses first. so.. i don't see a reason to force people to micromanage that 10:27:59 thanks :) 10:28:20 -!- jarpiain has quit [Ping timeout: 264 seconds] 10:29:22 -!- paxed has quit [Ping timeout: 252 seconds] 10:29:38 -!- Jordan7hm has joined ##crawl-dev 10:29:38 -!- varmin has joined ##crawl-dev 10:29:38 -!- ZanniqlcKzxkq has joined ##crawl-dev 10:29:38 -!- ivan has joined ##crawl-dev 10:29:38 -!- jbenedet1o has joined ##crawl-dev 10:33:47 -!- TGWi1 has joined ##crawl-dev 10:35:56 -!- ekiM has quit [*.net *.split] 10:35:56 -!- OG17 has quit [*.net *.split] 10:35:57 -!- MakMorn has quit [*.net *.split] 10:35:57 -!- TGWi has quit [*.net *.split] 10:36:07 -!- lorimer_ has joined ##crawl-dev 10:36:11 -!- MakMorn has joined ##crawl-dev 10:37:49 -!- lorimer has quit [Ping timeout: 276 seconds] 10:45:27 -!- syllogism- has quit [Ping timeout: 240 seconds] 10:45:27 -!- stabwound has quit [Ping timeout: 240 seconds] 10:46:14 -!- TGWi1 is now known as TGWi 10:46:57 -!- Henzell has quit [Ping timeout: 240 seconds] 10:46:58 -!- rax_ has quit [Ping timeout: 240 seconds] 10:46:58 -!- hayenne has quit [Ping timeout: 240 seconds] 10:46:58 -!- Eronarn has quit [Ping timeout: 240 seconds] 10:47:26 -!- stabwound has joined ##crawl-dev 10:47:28 -!- casmith789 has quit [Ping timeout: 240 seconds] 10:47:30 -!- casmith_789 has joined ##crawl-dev 10:48:39 -!- rax has joined ##crawl-dev 10:50:16 -!- Eronarn has joined ##crawl-dev 10:51:20 -!- Henzell has joined ##crawl-dev 10:53:04 -!- syllogism has joined ##crawl-dev 10:54:43 -!- paxed has joined ##crawl-dev 10:54:47 -!- paxed has quit [Changing host] 10:54:47 -!- paxed has joined ##crawl-dev 11:08:20 -!- ZanniqlcKzxkq is now known as Zannick 11:08:20 -!- valrus_ has joined ##crawl-dev 11:26:16 03j-p-e-g * r539a10389d17 10/crawl-ref/source/mon-place.cc: A few indentation fixes. 11:26:29 03j-p-e-g * r91eed0176429 10/crawl-ref/source/mon-pick.cc: Make item mimics appear earlier, reduce both types' rarity. 11:26:29 03j-p-e-g * r238576d2872e 10/crawl-ref/source/ (7 files): Axe trap mimics. 11:26:32 03j-p-e-g * r9add49ea0e76 10/crawl-ref/source/ (dungeon.cc mon-pick.cc): Make door mimics replace actual doors. 11:26:32 03j-p-e-g * rb11c0ef2302f 10/crawl-ref/source/mon-pick.cc: In mon-pick.cc, group mimics together. 11:37:28 idea: pacified monsters drop their weapons 11:40:50 moin 11:41:16 hi 11:49:15 -!- Guest34072 has quit [Read error: Connection reset by peer] 11:52:31 -!- Twilight has joined ##crawl-dev 11:52:57 -!- Twilight is now known as Guest24594 11:55:43 -!- elliptic has joined ##crawl-dev 12:14:17 ?? diamon dragon armour 12:14:17 I don't have a page labeled diamon_dragon_armour in my learndb. 12:14:22 ?? diamond dragon armour 12:14:22 diamond dragon armour[1/1]: The rarest dragon armour, made from the hide of the elusive diamond dragon (AC 27, EV -1, rHellfire, 15 aum) 12:14:28 seriously? :D 12:14:35 @??diamond dragon 12:14:35 unknown monster: "diamond dragon" 12:14:39 apparently not 12:14:47 why would you even think that for a second 12:15:13 I didn't think, I've delegated that to the relevant bot :P 12:15:19 !del diamond dragon armour 12:15:36 !learn del diamond dragon armour 12:15:48 Deleted diamond dragon armour[1/1]: The rarest dragon armour, made from the hide of the elusive diamond dragon (AC 27, EV -1, rHellfire, 15 aum) 12:16:18 ?? dragon armour comparison 12:16:19 dragon armour comparison[1/2]: l = light, h = heavy, from lightest, with resistances: Steam dragon: (l) AC4 EV0 Steam immunity 12aum | Mottled dragon: (l) AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: (h) AC7 EV-2 rPois 20aum 12:16:31 ?? dragon armour comparison[2] 12:16:31 dragon armour comparison[2/2]: Dragon: (h) AC8 EV-3 rF++ rC- 35aum | Ice dragon: (h) AC9 EV-3 rC++ rF- 35aum | Storm dragon: (h) AC10 EV-5 rElec 60aum | Gold dragon: (h) AC11 EV-9 rF+ rC+ rPois 110aum 12:16:53 mottled dragon armour description does not mention immunity against sticky flame 12:17:10 gold dragon is no more, right? 12:18:20 @?? gold dragon 12:18:20 unknown monster: "gold dragon" 12:18:26 @?? golden dragon 12:18:26 golden dragon (08D) | Speed: 9 | HD: 18 | Health: 86-127 | AC/EV: 15/7 | Damage: 40, 20, 20 | Flags: sense invisible, fly, !sil | Res: 06magic(192), 05fire, 02cold, 10elec++, 03poison, 12drown | Chunks: 09poisonous | XP: 4031 | Sp: b.fire (3d27), b.cold (3d27), poisonous cloud (3d11). 12:19:56 there is also no light or heavy armour category anymore - right? 12:21:21 !learn edit dragon armour comparison[1] s/l = light, h = heavy, // 12:21:22 dragon armour comparison[1/2]: from lightest, with resistances: Steam dragon: (l) AC4 EV0 Steam immunity 12aum | Mottled dragon: (l) AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: (h) AC7 EV-2 rPois 20aum 12:21:54 !learn edit dragon armour comparison[1] s/\((l|h)\) // 12:21:54 dragon armour comparison[1/2]: from lightest, with resistances: Steam dragon: AC4 EV0 Steam immunity 12aum | Mottled dragon: (l) AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: (h) AC7 EV-2 rPois 20aum 12:22:08 !learn edit dragon armour comparison[1] s/\((l|h)\) //g 12:22:09 dragon armour comparison[1/2]: from lightest, with resistances: Steam dragon: AC4 EV0 Steam immunity 12aum | Mottled dragon: AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: AC7 EV-2 rPois 20aum 12:22:51 !learn edit dragon armour comparison[2] s/\((l|h)\) //g 12:22:51 dragon armour comparison[2/2]: Dragon: AC8 EV-3 rF++ rC- 35aum | Ice dragon: AC9 EV-3 rC++ rF- 35aum | Storm dragon: AC10 EV-5 rElec 60aum | Gold dragon: AC11 EV-9 rF+ rC+ rPois 110aum 12:24:01 !learn edit dragon armour comparison[2] s/rF- 35aum /rF- 35aum | Pearl dragon: AC10 EV-3 rN+ 40aum /g 12:24:02 dragon armour comparison[2/2]: Dragon: AC8 EV-3 rF++ rC- 35aum | Ice dragon: AC9 EV-3 rC++ rF- 35aum | Pearl dragon: AC10 EV-3 rN+ 40aum | Storm dragon: AC10 EV-5 rElec 60aum | Gold dragon: AC11 EV-9 rF+ rC+ rPois 110aum 12:28:56 --- 12:37:04 -!- syllogism has quit [*.net *.split] 12:37:05 -!- Eronarn has quit [*.net *.split] 12:37:05 -!- stabwound has quit [*.net *.split] 12:37:05 -!- Jordan7hm has quit [*.net *.split] 12:37:05 -!- varmin has quit [*.net *.split] 12:37:06 -!- Zannick has quit [*.net *.split] 12:37:06 -!- ivan has quit [*.net *.split] 12:37:06 -!- jbenedet1o has quit [*.net *.split] 12:38:13 -!- syllogism has joined ##crawl-dev 12:38:13 -!- Eronarn has joined ##crawl-dev 12:38:13 -!- stabwound has joined ##crawl-dev 12:38:13 -!- Jordan7hm has joined ##crawl-dev 12:38:13 -!- varmin has joined ##crawl-dev 12:38:13 -!- Zannick has joined ##crawl-dev 12:38:13 -!- ivan has joined ##crawl-dev 12:38:13 -!- jbenedet1o has joined ##crawl-dev 12:40:47 -!- monqy has joined ##crawl-dev 12:42:17 03kilobyte * rce1b93220ebc 10/crawl-ref/source/ (6 files in 3 dirs): Tiles for custom bats. 12:42:27 03kilobyte * r498f0a84125c 10/crawl-ref/source/ (8 files in 3 dirs): Correct fire bats' resistances and damage type. 12:42:33 03kilobyte * r7f22d7116d1d 10/crawl-ref/source/dat/descript/monsters.txt: Descriptions of custom bats. 12:42:46 -!- hayenne has joined ##crawl-dev 12:58:28 -!- Kurper has joined ##crawl-dev 13:08:03 -!- Textmode has joined ##crawl-dev 13:22:07 -!- MakMorn has quit [Ping timeout: 250 seconds] 13:22:17 -!- dazzle_ has quit [Ping timeout: 250 seconds] 13:22:17 -!- Shader_ has quit [Ping timeout: 250 seconds] 13:22:20 -!- dazzle has joined ##crawl-dev 13:22:20 -!- Shader has joined ##crawl-dev 13:22:27 -!- bhaak_ is now known as bhaak_________x 13:23:00 -!- bhaak_________x is now known as bhaak 13:30:05 -!- elliptic has quit [Quit: Leaving] 13:31:25 -!- rax has quit [Ping timeout: 246 seconds] 13:33:12 -!- lorimer_ has quit [Ping timeout: 246 seconds] 13:39:50 -!- Ashenzari has joined ##crawl-dev 13:59:32 -!- Ashenzari has joined ##crawl-dev 13:59:33 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:14:02 -!- elliptic_ is now known as elliptic 14:16:26 -!- paxed has joined ##crawl-dev 14:16:26 -!- due has joined ##crawl-dev 14:18:17 time for the next 0.8 mail :O 14:21:25 -!- casmith_789 is now known as casmith789 14:22:59 kilobyte: around? 14:29:41 dpeg: not really 14:30:54 kilobyte: ah, too bad. Okay! 14:31:30 my sis with her husband is here... 14:31:56 of course, something brief would be fine 14:32:00 Have fun! 14:32:26 There was another idea for Ash (instead of the EV/etc effects). Do you recall what it was? 14:32:53 not out of the top of my head, I'm afraid 14:33:27 oh damn 14:33:37 maybe it was Raphael then :) 14:33:44 !tell galehar There was another idea for Ash (instead of the EV/etc effects). Do you recall what it was? 14:33:44 dpeg: OK, I'll let galehar know. 14:35:51 there was the boost to your skills based on boundedness that was talked about here a while ago 14:35:59 passively boosting your lower skills or something 14:36:39 and didn't eronarn have something about an active boost to all skills or something like that 14:37:13 and galehar has some suggestions at the bottom of the wiki page, detect monster weapon brands and wands 14:37:31 don't know if there was any particular consensus on the various types of skill boosts though 14:37:44 -!- jbenedet1o is now known as jbenedetto 14:38:02 -!- syllogism has quit [Disconnected by services] 14:39:01 MarvinPA: ah, I recall that it degraded very soon :) 14:39:03 thanks 14:39:28 heh :) 14:40:28 -!- GreyKnight has joined ##crawl-dev 14:40:39 kilobyte: you *are* bats 14:41:01 :-) 14:41:59 GreyKnight: oh, hallo 14:42:07 hi 14:42:14 how's things? 14:42:28 trying to get 0.8 out of the door 14:43:23 I've been trying to catch up on the latest (since 0.4) but there is so much 14:43:40 just ignore versions 0.5-0.8 14:43:54 --0.8, inclusive? :-) 14:44:15 foaming at the mouth for 0.9 already?! 14:44:25 of course 14:46:52 I saw an in-game option editor never got sorted out, so I am trying to recreate my old approach. Not sure where my original code went but it was a bit hacky anyway I think. 14:50:08 -!- ais523 has joined ##crawl-dev 14:54:11 oh :) 14:54:30 -!- OG17 has joined ##crawl-dev 15:07:24 !tell kilobyte When an ally and I take part in killing something, the xp is shared between us according to damage dealt? (Repairing the manual atm. Answer is not urgent.) 15:07:25 dpeg: OK, I'll let kilobyte know. 15:15:40 Sly (L5 MuBe) ASSERT(0 <= postac && postac <= preac && 0 <= final && (preac > 0 || final == 0)) in 'beam.cc' at line 3836 failed. (D:5) 15:15:51 Sly (L5 MuBe) ASSERT(0 <= postac && postac <= preac && 0 <= final && (preac > 0 || final == 0)) in 'beam.cc' at line 3836 failed. (D:5) 15:16:17 :-/ 15:16:28 !lm sly crash -log 15:16:28 2. Sly, XL5 MuBe, T:4508 (milestone): http://crawl.develz.org/morgues/trunk/Sly/crash-Sly-20110304-211552.txt 15:25:18 -!- Excedrin_ is now known as Excedrin 15:30:28 !tell kilobyte I just changed the manual to say that _both_ Ce and Na bardings only go to +4. (Only reply if wrong. Thanks.) 15:30:28 dpeg: OK, I'll let kilobyte know. 15:31:20 marvinpa updated the manual on the wiki to say that I think 15:33:55 hm, am I editing the wrong thing? 15:34:28 not sure what the rest page on the wiki is for 15:34:52 do the changes to that get added to the ingame manual? 15:35:03 I am editing the rest page. 15:35:17 I guess I'm confused then 15:35:19 That's what we are supposed to do, no? 15:38:25 MarvinPA: on speed reduction reverts, what of the other 12->11s like balrugs and blue/green deaths 15:38:31 (assuming your list on the wiki is incomplete) 15:39:39 dpeg: I think you're right about that, but I'm not sure the rest manual gets added to the actual game 15:41:41 TGWi: not automatically, no 15:41:57 have people been manually updating it? 15:42:00 But we should edit the rst file, not the manual.txt that's shipped with the game. 15:42:04 I hope not :O 15:42:04 yeah 15:42:19 The point is that we can make html and pdf versions from the rst easily. 15:42:21 03j-p-e-g * rcd51d62f9119 10/crawl-ref/source/tilepick.cc: Use gate tiles for door mimics, where applicable. 15:42:32 03j-p-e-g * r5a2b5081bda0 10/crawl-ref/source/mon-data.h: Include item type in item mimics' names. 15:42:36 btw, I am just now at section 'L - license', which reminds me of the GPL stung 15:42:38 *stunt 15:42:50 "GPL stunt"? 15:43:34 iirc the devteam stealth-relicensed crawl because brent ross is impossible to contact 15:45:21 ah, that sounds like it would have been entertaining... anything to read? :-) 15:48:37 no, the largest noise was about which new license to choose 15:48:42 it's GPLv2 now, iirc 15:58:29 I have absolutely no idea what's still true in the Draconians section. 15:58:42 of the manual? 15:58:54 yes 15:59:01 can youlink to the page? 15:59:03 you link* 15:59:29 I played a lot of Dr in trunk 16:00:32 https://crawl.develz.org/wiki/doku.php?id=dcss:manual:rest 16:00:38 scroll down all the way 16:00:44 or just search for "mottled" 16:03:08 !apt pale 16:03:09 Could not understand "pale" 16:03:11 !apt pale draconian 16:03:12 Dr[pale]: Air: 1, Armour: -4*, Axes: 0, Bows: -1, Charms: -1, Conj: 0, Xbows: -1, Dodge: -1, Earth: 0, Evo: 1, Exp: 140, Fighting: 1, Fire: 1, Hexes: -1, Ice: 0, Inv: 0, Long: 0, Maces: 0, Nec: 0, Poison: 0, Polearms: 0, Shields: 0, Short: 0, Slings: -1, Splcast: 0, Stab: 0, Staves: 0, Stealth: -1, Summ: 0, Throw: -1, Tloc: 0, Tmut: 0, Traps: 0, Unarmed: 0 16:03:30 "are slightly biased towards fire magic" is a big strange, since they also have air 1 16:03:41 nothing big though, it looks like someone already updated it 16:03:52 one drac is amphibious, right? 16:03:55 is that in? 16:03:57 maybe add mention of their breaths? some of them don't have any 16:04:02 grey drac is unbreathing 16:04:57 will come back to you later 16:05:03 just doing backgroudns atm 16:05:43 !apt purple draconian 16:05:43 Dr[purple]: Air: 0, Armour: -4*, Axes: 0, Bows: -1, Charms: 1, Conj: 0, Xbows: -1, Dodge: -1, Earth: 0, Evo: 1, Exp: 140, Fighting: 1, Fire: 0, Hexes: 1, Ice: 0, Inv: 0, Long: 0, Maces: 0, Nec: 0, Poison: 0, Polearms: 0, Shields: 0, Short: 0, Slings: -1, Splcast: 2, Stab: 0, Staves: 0, Stealth: -1, Summ: 0, Throw: -1, Tloc: 0, Tmut: 0, Traps: 0, Unarmed: 0 16:06:50 done 16:06:56 Paladin is gone, right 16:07:06 regarding that silence bug: I think there might be missing parentheses in the silencing check in handle_mon_spell 16:07:27 GreyKnight: please tell someone knowledgeable! 16:07:31 looks like it might be succeeding any time silenced(mons->pos()) is true 16:07:39 GreyKnight: ideally in the item on Mantis 16:07:49 TGWi: ok, back to Dr: What do add? Please help me. 16:08:10 purple draconian says "enchantments," should probably say "hexes and charms" 16:08:54 done. What else? =) 16:10:07 Pale Draconians are better at air and fire magic, and have no deficiencies in other schools. They breathe steam and, like their Purple cousins, have a slight advantage at evocations. 16:10:44 yellow draconians: "breathe corrosive acid" instead of "have sulphurous breath," in my opinion 16:10:51 since they corrode armour and cause bleeding now 16:11:33 white draconian breath ignores AC and red leaves a cloud of flame at the end but I'm not sure how you would describe that 16:12:06 green draconians: "are used to venomous surroundings and can breathe a cloud of confusing vapours." 16:12:37 why does white drac breath ignore AC anyway? 16:12:56 white drac breath does knockback to flying stuff too iirc 16:12:57 because it used to be terrible and now it's not 16:13:41 I agree on the now it's not terrible part. It just seems strange that it (rather than most sources of damage) ignores AC 16:13:45 white drac breath is cold, isn't it? 16:13:49 maybe white draconians "can breathe a penetrating blast of cold" 16:14:06 I think it's not penetrating; rather, damage from extreme cold isn't blocked by armour because the armour's cooled down too 16:14:41 well, it is penetrating in the sense that it hits multiple targets: 16:14:44 :P* 16:14:57 "penetrating" != ignores AC, though 16:15:08 bolt of cold and such still check AC 16:15:11 and considering it knocks flying stuff around it's probably cold wind or something 16:15:32 "chilling blast" is it 16:16:32 "can breathe a chilling blast which freezes even the armoured" 16:16:56 "freezes" makes it sound like it would slow down cold-blooded creatures 16:17:02 (which it doesn't afaik) 16:17:33 Green: instead of "confusing" vapours perhaps "intoxicating"? 16:17:49 Yellow: I kept the "sulphurous breath" and added "full of corrosive acid." 16:17:52 intoxicating is kind of funny 16:18:09 crawl uses "noxious fumes" right? 16:18:10 "mephitic"? or is that too literal? 16:18:22 "noxious fumes" instead of "mephitic clouds", rather 16:18:43 or is that just for the beam 16:18:46 just tell me what to use :) I still have to go through the list of commands 16:18:55 for white ones: what about "piercing cold"? Gives a clue. 16:19:04 piercing cold, sounds good 16:19:39 should I mention the knockback to fliers? 16:19:51 it's probably not important 16:20:17 Unsilencable monster flag is ignored by silent spectres (https://crawl.develz.org/mantis/view.php?id=3531) by GreyKnight 16:20:19 oh, green draconian gets the stinger at xl14 now, doesn't it? 16:20:40 you tell me, please -- I don't know 16:20:47 * dpeg should play more draconians 16:21:15 TGWi: if you're going with those things, yellow dracs get acidic bites at some point (xl14?) at least 16:21:21 that's already in 16:21:27 aha 16:21:45 dpeg: yeah, it does 16:22:09 cool, will add 16:22:18 "later, they can poison enemies with a stinger on their tail" 16:22:22 but better-phrased 16:22:43 Green Draconians are used to venomous surroundings and can breathe clouds of mephtic vapours. They are especially good in the arts of poison and without deficiencies in other magic realms. Later on, they will develop a poisonous stinger. 16:23:04 mephtic -> mephitic 16:23:08 just a typo 16:23:12 thanks 16:23:17 looks good 16:24:01 so that's the dracs done? 16:25:18 Two new trap vaults (https://crawl.develz.org/mantis/view.php?id=3532) by 7hm 16:25:32 there's still red 16:25:51 their breath leaves a single flaming cloud at the endpoint 16:26:14 "lingering flame"? 16:27:35 is their breath penetrating, or like Throw Flame? 16:28:10 penetrating 16:28:20 also for ice etc? 16:28:24 yeah 16:28:27 all of them, I think 16:28:44 (except mottled because their breath is range 1, they have splash instead) 16:29:44 Their scaldingly hot breath will leave a lingering cloud of flame. 16:29:46 ? 16:29:59 yeah 16:30:25 Is command repition still in the game? 16:30:29 yeah 16:30:31 repitition 16:30:38 "scald" implies steam, perhaps "scorchingly" instead? 16:30:39 don't remove it, it's useful (if buggy) 16:30:44 why are there no sheeptaurs? 16:30:48 GreyKnight: ok 16:30:49 add sheeptaurs immediately 16:32:29 new D:1 enemy, speed 10, low hp/damage, slings rocks at you 16:34:57 thanks for help, manual should be better now 16:40:23 10 new entry vaults : fortress theme (https://crawl.develz.org/mantis/view.php?id=3533) by 7hm 16:40:55 I think yellow drac breath isn't penetrating, but I could be wrong 16:42:41 -!- ainsophyao has quit [Remote host closed the connection] 16:45:46 @? Terpsichore 16:45:46 unknown monster: "Terpsichore" 16:46:15 @?? Terpsichore 16:46:16 Terpsichore (13p) | Speed: 10 | HD: 18 | Health: 140 | AC/EV: 7/25 | Damage: 30 | Flags: 07undead, evil, spellcaster, see invisible, DMsl | Res: 06magic(144), 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2407 | Sp: ball, swiftness, corona, blink, cantrip. 16:46:25 you probably want to specify trunk when checking new uniques 16:46:41 ah, didn't realise that's what the extra ? did :-P 16:47:10 you probably also want to check uniques in ##crawl 16:48:04 not looking it up for play reasons, I had a question about her: if I think she should lose the undead flag, should I file that in mantis or elsewhere? It seems out-of-place. 16:48:15 03dpeg * r400f135ebe71 10/crawl-ref/docs/changelog.txt: A few additions to the changelog. 16:48:22 the wiki 16:48:26 in here it should basically always be @??, unless you're trying to compare with an old version 16:50:02 -!- TGWi has quit [Ping timeout: 240 seconds] 16:50:35 -!- TGWi has joined ##crawl-dev 16:52:22 ok, enough for today 16:52:26 oh 16:52:30 g'night david :) 16:52:43 Hallo! Und Nacht :) 16:52:44 what parts have you gone over? 16:52:45 and i just remembered to add manual.html to the trunk builds! 16:52:53 TGWi: of what? 16:52:59 the manual 16:53:12 Napkin: html and txt are built automatically? 16:53:16 TGWi: I read all of it. 16:53:21 oh, nice 16:53:24 and good night 16:53:35 no, only the html file is - so far 16:53:44 twice a month 16:53:51 There are changes all over the place. Although there's stuff missing: I think we have autofight now on Tab, for example. 16:54:06 --- 16:54:07 crawl@ipx14623:~> /usr/bin/rst2html /var/www/crawl.develz.org/htdocs/wiki/data/pages/dcss/manual/rest.txt /var/www/crawl.develz.org/htdocs/other/manual.html 16:54:10 /var/www/crawl.develz.org/htdocs/wiki/data/pages/dcss/manual/rest.txt:1195: (WARNING/2) Definition list ends without a blank line; unexpected unindent. 16:54:13 --- 16:54:15 Napkin: can one build txt from rst on command line? (Answer must be yes.) 16:54:25 probably, yeah 16:54:38 ah, my fault probably, does it say the line number? 16:54:43 but so far the idea was to have the manual.html linked from the main website 16:54:47 1195 16:55:07 Napkin: I am afraid that we didn't ship 0.7 with the manual built from rst. 16:55:28 rst wasn't in place then yet - or was it? 16:55:45 but yeah, could have added it to 0.7.2 16:55:53 it was 16:56:10 hmm... i can only see rst2html rst2latex rst2newlatex rst2pseudoxml rst2s5 rst2xml commands on first glance 16:56:19 There are no line numbers on the editor :| 16:56:29 dpeg: I love that you wrote out rgrd :P 16:56:47 oh, it's still there 1195 All topics related to this game usually meet a warm response, 16:57:12 TGWi: emphasis changed, though 16:57:25 Napkin: yes, I had no idea what :http: is really doing :) 16:57:33 dpeg: don't worry, I won't tell them 16:57:43 i am completely clueless about rst ;D 16:57:59 Napkin: try again please? 16:58:12 that did it :) 16:59:18 There must be something that just strips markup from rst. 16:59:44 actually.. seems like the idea of rst is to "processing plaintext documentation into useful formats, such as HTML, XML, and TeX." 17:00:07 we probably need to clean it for pure txt ourselves, it seems 17:00:13 Napkin: of course. But there should also be a way to remove what little markup it has. 17:00:30 the makers of things like rst and ASCIIdoc and Markdown always think that cat should be enough to remove all the markup 17:00:30 who was the one suggesting it in the first place? 17:00:33 but it never works like that in practice 17:00:33 "warm response" as in "wear an asbestos suit", or...? 17:00:36 maybe that person knows 17:00:46 morning 17:00:52 hey, moin due :) 17:01:21 Napkin: Paul Dubois, but it came up again later 17:01:23 I <3 rst. 17:01:30 due: haven't renamed you yet - will try to do so tomorrow morning with fresh coffee :D 17:01:31 ais523: a Perl script will do 17:01:32 I use it extensively. 17:01:42 there's an rst2txt sccriptl 17:01:57 due: Hi! Would've been very amazed if not :) 17:02:08 or something like that 17:02:17 apt-file hasn't heard of rst2txt :-/ 17:02:38 someone investigate, please? I'm too tired now ;) 17:02:42 me too 17:02:50 What's wrong with rst? 17:02:54 reading the whole manual makes me tired 17:02:56 due: nuffink 17:03:02 we can't find a rst2txt 17:03:18 well, the whole point of rst is that you can read it in plaintext easily... 17:04:10 * due goes to delete the "wtf megabat" comment. 17:06:04 thank you 17:06:05 i left it unapproved on purpose 17:06:05 probably jpeg did? 17:06:05 i'm rather sick of getting abuse over it. 17:06:06 maybe people are abusing "megabat" and not "due" 17:06:06 what is the comment in question? 17:06:06 due: sure sure, we do. But we still want to remove some bits. 17:06:06 Napkin: I will investigate later. 17:06:06 TGWi: usually the comments are stuff like 'that's so stupid and silly whoever came up with that is an idiot'. 17:06:07 well.. what about this simple rst2html2txt? 17:06:08 lynx -dump /var/www/crawl.develz.org/htdocs/other/manual.html > /var/www/crawl.develz.org/htdocs/other/manual.txt 17:06:13 I have an account named megabat in its honour! 17:06:30 megabutt? ;> 17:06:46 casmith789: is that your 100% account? 17:06:48 Napkin: sounds like an extra hoop, but why not? 17:06:51 http://crawl.develz.org/other/manual.txt 17:06:56 dpeg: why can't you remove bits? 17:06:56 it has one win yes 17:08:01 due: I don't understand? Remove by hand? :) 17:08:06 megabat is OP 17:08:14 Napkin: not perfect (as always with script-generated content) but good enough. 17:08:17 replace with "bat" 17:08:23 dpeg: what are you attempting to remove? 17:09:15 lynx -nolist -hiddenlinks=ignore -dump /var/www/crawl.develz.org/htdocs/other/manual.html > /var/www/crawl.develz.org/htdocs/other/manual.txt 17:09:25 [NN] removed 17:09:39 GreyKnight: terps is undead because originally it was the ghost of tukima 17:10:19 does dg just use @? 17:10:23 weird, that it still shows the there :-O 17:10:25 @??demigod 17:10:25 demigod (08@) | Speed: 10 | HD: 5 | Health: 27-49 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(26) | Chunks: 07contaminated | XP: 154. 17:10:36 Napkin: nothing for now, trust me :) 17:10:42 there are a few bits like the URLs, the ".. contents::" bit, some backslashes, etc that could do with being stripped out to make a "real" text manual. This is probably scriptable though, I can write one if desired 17:10:56 don't 17:10:58 due: for example, some of the underlining could be removed for txt 17:10:58 TGWi: Ah-ha, thank you! That confused me greatly 17:11:09 no seriously don't 17:11:12 look into docutils 17:11:14 Napkin: For example, I would like to have some underlines for txt 17:11:18 due: yes, this must exist 17:11:22 all you need to do is make a custom text writer which ignores some markup 17:11:29 Need to be more awake to dig it up tho 17:11:33 the whole docutils system is designed to make output formats for rst simple 17:11:56 beep - rst2txt missing - beep - not simple anymore ;> 17:11:57 and one exists 17:12:06 beep - g'night! 17:12:14 beep - don't annoy due! 17:12:15 o/ 17:12:22 night :) 17:12:36 :) 17:12:46 http://transcribo.berlios.de/ 17:14:11 Sphinx also does markup stripping 17:14:43 (but only supports half of rst - said google) 17:14:58 Which bit? 17:15:37 sleeeep, here I come 17:15:38 -!- dpeg has quit [Quit: leaving] 17:16:24 According to the docs it supports document, title, section, paragraph, text and list nodes. That should be relatively comprehensive. 17:16:28 http://www.fadedpage.net/c/rst2txt3.php <-- here's a Python script that does a rst->xml->groff->text round trip 17:16:45 That's horrible :/ 17:16:46 going via *roff, the resulting text should look pretty nice 17:17:41 * due sigh. 17:18:06 I should just coppy and paste the standard HTML writer and convert it to a plaintext writer. It wouldn't be difficult. 17:18:29 due: I was just downloading docutils to have a go at that myself 17:18:33 race ya 17:18:47 GreyKnight: i'll let you do it :) 17:18:54 I have breakfast to make and phoenixes to resurrect. 17:21:22 isn't the whole point of phoenixes that they do it by themselves? 17:21:30 yes 17:36:34 due is a phoenix 17:48:42 hey - my hill giant zombie can walk through deep water? :D 17:49:34 it's large 17:49:39 or giant or something 18:30:46 anyways, awesome! 18:32:54 slime needs a lua trap that makes the walls close in on you 18:33:02 "giant" is a stupid name 18:33:09 as in narrowing corridor or shrinking room? 18:33:12 it should be "megalarge" or something 18:33:23 tiny is a stupid name 18:33:24 shrinking room would probably be too evil 18:33:27 it should be "microlarge" 18:33:49 slime needs a lua trap that makes the walls close in on you like it needs acid walls 18:33:51 "A stone megalarge comes into view." 18:42:07 why has "cure poison" spell power? can it actually fail to cure me? 18:42:22 that's an interesting question 18:42:44 perhaps it should remove poison attacks of nearby enemies at sufficient power 18:43:19 description just says "This spell removes poison from the caster's system." 18:44:17 -!- elliptic has quit [Quit: Leaving] 18:44:20 ais523: i had the idea of a spell that neutralizes acid in the area 18:44:33 but i figured it'd need to be bundled with poison to be at all useful 18:44:34 you could do that for most elements, actually 18:44:44 -!- elliptic has joined ##crawl-dev 18:44:52 a spell that suppressed flame clouds and fire attacks, for instance 18:44:53 a spell that neutralises air in the area 18:45:01 and kills the player unless they have unbreathing? 18:45:05 yes :P 18:45:55 nah 18:45:59 just asphyx damage every turn 18:46:03 increasing each turn 18:46:36 - the spell works by you holding your breath, and when you decide to breathe in, so can everyone else! 18:46:43 (that's why unbreathers can't cast it) 18:47:05 oh, a sort of mass asphyxiation? 18:47:24 Pokémon Mystery Dungeon has an item that destroys all walls on the floor 18:47:30 using it is generally a bad idea, but it has a few niche uses 18:47:38 I'm trying to work out whether it'd be horrifically broken in Crawl or not, probably yes 18:48:02 what are the niche uses? 18:48:08 sounds boring in crawl 18:48:28 tornado 18:48:39 snorenado 18:48:44 borenado 18:48:53 brokenspellnado 18:48:56 GreyKnight: once I used it combined with an item that moved you in one direction until you hit a wall 18:49:05 in order to cross the level really quickly to steal from a shop (PMD shops are NetHack-style) 18:49:34 I'd be surprised if it were boring in Crawl, given how tactically important walls are 18:49:51 well, open levels are arguably boring 18:49:51 obviously it'd have to affect just rock, otherwise it'd break Sprint really hilariously 18:49:59 they're normally much harder than closed levels 18:50:14 Eronarn: good one 18:50:36 i have a gift with words 18:51:57 how many open levels are there in Crawl, anyway? is it just some Lair levels, and some of the whole-level vaults? 18:52:33 well, it's a layout 18:52:35 D can as well, i believe 18:52:37 fairly common in main D 18:52:43 I've gotten three open levels in a row before 18:53:16 there's the awful one with eel pools, there's the octogon, there are the vaults-like levels 18:53:38 fr: hexcrawl, replace octagon with hexagon 18:53:57 octogon should really be the correct spelling 18:53:59 i hate english 18:54:05 didn't somebody make a hexcrawl? 18:54:10 octapus 18:54:17 actually 18:54:19 blame greek. 18:54:38 http://mbays.freeshell.org/hexcrawl/ 18:56:32 that was running on CDO for a while 18:56:37 but unmaintained 18:57:35 bring back rfk imo 18:57:40 its removal was cruel 18:57:51 the 2011 tournament should have points for rfk wins 18:59:45 hexcrawl + squarelos 18:59:49 lol 18:59:59 it'd be hexlos and hexmovement 19:00:12 circular los would make even less sense on a hexgrid to on a square grid 19:00:13 square movement with hexlos 19:00:17 ais523: uh, duh 19:00:23 that's why we'd have to switch 19:00:47 if we switched to hexes and a metric matching hexes, then we'd be making crawl make mor esense 19:00:51 which can never happen apparently 19:02:06 had enough of hexes with the ench split !! 19:02:10 cheers. 19:04:06 Mu_ for dev 19:07:06 hooray for hexes! http://www.giantitp.com/comics/oots0175.html 19:24:22 -!- Whitewater has joined ##crawl-dev 19:31:20 -!- Whitewater has quit [Quit: Nettalk6 - www.ntalk.de] 19:31:42 -!- GreyKnight has quit [Quit: foo] 19:33:50 -!- TGWi has quit [Read error: Connection reset by peer] 19:34:04 -!- TGWi has joined ##crawl-dev 19:50:24 -!- paxed has quit [Ping timeout: 246 seconds] 19:52:09 -!- paxed has joined ##crawl-dev 19:57:41 -!- ais523 has quit [Remote host closed the connection] 19:57:56 -!- Jude has joined ##crawl-dev 20:05:19 -!- due has quit [*.net *.split] 20:11:35 -!- Jude is now known as due 20:22:06 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:34:37 -!- paxed has quit [Ping timeout: 250 seconds] 20:34:44 -!- paxed has joined ##crawl-dev 20:40:04 dragon king's unid description should be changed 20:40:15 it looks like a dragon armour but it's actually something completely different 20:40:31 -!- upsy_ has quit [Quit: Leaving] 22:12:09 The new ranged AI still makes orc wizards dance. (https://crawl.develz.org/mantis/view.php?id=3534) by elliptic 22:38:23 -!- Textmode has quit [Ping timeout: 260 seconds] 23:38:19 Windows development builds on CDO updated to: 0.8.0-a0-5592-g400f135 23:50:29 BirdoPrey (L1 FeHe) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 800 failed. (D:1) 23:50:34 BirdoPrey (L1 FeHe) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 800 failed. (D:1) 23:54:39 Unstable branch on CDO updated to: 0.8.0-a0-5592-g400f135 (32)