00:16:04 monqy: summon demon swarm 00:16:23 demonic crawler 00:35:46 -!- NyaaKitty has quit [Ping timeout: 241 seconds] 01:00:15 Terpsichore tile (https://crawl.develz.org/mantis/view.php?id=3475) by Denzi 01:00:17 -!- Textmode has quit [Ping timeout: 250 seconds] 01:48:30 moin 02:02:25 -!- greensnark has joined ##crawl-dev 02:10:22 03galehar * rd19f4478b88b 10/crawl-ref/ (INSTALL.txt docs/develop/git/quickstart.txt): Some documentation update regarding change of repository. 02:10:36 moin greensnark 02:12:08 Hi 02:12:09 greensnark: You have 1 message. Use !messages to read it. 02:12:12 !messages 02:12:13 (1/1) rwbarton said (4h 27m 25s ago): I have some patches to Henzell (fixing @goodchar), how can I send them to you? 02:12:15 crazy euros, it's bedtime 02:12:32 it's 11:12 and I woke up just half an hour ago :P 02:13:11 where do you live? 02:13:35 st. petersburg, russia 02:14:01 oh, ok 02:19:33 greensnark: by the way, sequell needs to learn about AK abbreviation sometime 02:20:47 -!- Kurper has quit [Remote host closed the connection] 02:21:08 elliptic: Yes, I'm doing that and cleaning up the config a bit 02:24:14 03galehar * r93c1fba05d99 10/crawl-ref/source/tilepick-p.cc: Fix water walking Beoghite tile being drawn in water. 02:31:42 galehar: Nice touch. :) 02:31:50 greensnark: We have a name! 02:37:15 Keskitalo: ? 02:37:24 I've had a name for quite a while, personally :P 02:37:36 Ohh, sorry, what's her name? 02:38:09 Pihla Vellamo Kalapudas (Kalapudas being the last name) 02:38:27 We need to make her a Crawl contributor soon so we can add the name to credits 02:38:33 I like cool names in credits 02:38:56 hehe (: I thought you'd like it, since you thought mine was cool 02:39:15 "Eino" is too short :) 02:39:17 I should start using my middle name, Viktor 02:39:45 since, I am actually a winning player :P 02:40:02 Oh, is that a requirement for that name? :p 02:40:45 of course I hated it when I was a kid, so I just need such a justification to use it 02:40:52 What does the name mean in Finnish? 02:41:04 Not yours :) 02:41:07 hehe 02:41:58 "Pihla" comes from pihlaja, the rowan tree. "Vellamo" is an old Finnish goddes of the waters. 02:42:51 Ah, nice 02:43:12 And "Kalapudas", well "kala" means fish, and "pudas" means a small island in some specific sort of a body of water 02:43:16 Do you have Rowan trees in Finland? 02:43:39 Yup. 02:43:41 OMG, you named her after carp! 02:43:56 DF tribute? :) 02:44:01 Just kidding :) 02:45:12 I do prefere giant goldfish :P 02:45:30 megagoldfish, you mean 02:45:36 Sorbus aucuparia is the common pihlaja it looks like. 02:46:10 I could live with megagoldfish. Also, we could have minicarp for the shallower dungeon. 02:46:57 Should totally have an Aquarium portal vault btw. 02:47:20 millicarp sounds cooler 02:49:20 agreed 02:50:40 (my name can be translated to "a victor ruling by the sword middle-house" according to a name etymology book here :P) 02:51:07 or is it "with a sword" 02:54:12 greensnark: I'm halfway through the Unseen Academicals btw, also got I Shall Wear Midnight waiting (plus I realized I can get Lords of Light via an interlibrary loan) 02:54:28 hi 02:54:29 Lord of Light, singular :) 02:54:33 There can be only one! 02:54:36 due! 02:54:38 megadue! 02:54:39 hiii 02:54:44 hi due! 02:54:51 greensnark: thanks re: Gitorious, also your suggestion to investiate commit hooks again. 02:54:58 greensnark: I couldn't understand any of it, but Nappking did, so there we go :D 02:55:23 Oh, glad it helped :) 02:55:46 Terpsichore tile <3 02:56:04 Keskitalo, greensnark, http://sprunge.us/TaYh 02:56:07 it has become massive :| 02:56:08 Napkin has been doing a lot of awesome infrastructure work for Crawl 02:56:29 yes, <3 Napkin 02:56:56 UA was kind of slow to get going, kind of overwritten at the beginning and doing too much feelgood mentions about previous characters I thought. But once it focused on the new characters it got good. 02:56:57 due: "Crazy Yiuf's Guide to Hacking Dungeon Crawl" maybe? :) 02:57:03 hah 02:57:17 Unfortunately there are a lot of areas I have to gloss over. 02:57:41 that makes sense, since there are a lot of areas that shouldn't be hacked upon 02:57:45 But I remember how long it took me to learn all of this and to have it in concrete form for other people to use seems useful -- even if it will decay a lot. 02:57:50 Is there a Wordpress link so the markup is rendered? 02:58:10 No, I've been using txt2html with some sed magic myself. 02:58:17 hang on 02:59:33 due: awesome reading 02:59:34 http://wxwhatever.com/due/idiots.html 02:59:50 Maybe wiki links to how to set up msysgit on Windows 03:00:00 Don't we have a page for that on the dev wiki? 03:00:06 possibly do 03:00:15 due: I have a feeling you writing this will help *me* a lot :) 03:00:22 I've got the cold and apparently sitting writing several thousand words worth of waffle make sme feel better 03:00:37 Keskitalo: :) I'm glad. if it helps just one person! 03:01:14 I'm wondering if it should maybe go on the wiki instead 03:01:31 I think this would be great for the wiki, yes 03:01:34 what the hell, 2+ hours on your first character?!? 03:01:39 that way we can update sections as normal 03:01:41 !lg min=start 03:01:42 1358. bookofjude the Conjurer (L7 DECj), killed by your miscasting Bolt of Magma on D:5 on 2009-01-06, with 973 points after 6362 turns and 2:14:07. 03:01:43 bloooooog 03:01:53 I'll post the intro and outro on the blog 03:01:55 cheating :P 03:01:59 but put the actual content on here 03:02:01 due: good idea 03:02:05 er 03:02:06 Yes, the blog-postish things on the blog, the source code walktrhough on the wiki 03:02:07 actual content on wiki 03:02:25 I'm sure there are already errors in my explanations. 03:02:50 Well, even if there are no errors, the code moves so fast it'll be easier to keep docs in sync on the wiki 03:03:06 "thus new how large" -> "knew" 03:04:12 greensnark: yes, exactly 03:05:27 Keskitalo: thanks! I don't think I even had spell checker on 03:20:11 -!- ortoslon has joined ##crawl-dev 04:00:22 moin guys! 04:01:32 omg, the greensnarking :D 04:02:29 i was wondering.. any suggestions about "Third-party git-hooks by git mirroring" on c-r-d, greensnark? 04:02:51 Napkin: Oh, c-r-d :) 04:02:57 I, uh, unsubscribed :) 04:03:06 lol 04:03:15 Nice work on the gitorious migration 04:03:18 because of the commit mails I sent there temporarily? ;) 04:03:29 Napkin: Yes, that was one of the reasons :) 04:03:44 But mainly to reduce Crawl distraction during the week 04:04:03 ooooh noooo! 04:04:07 sorry then 04:04:55 I just wanted to raise the pressure a bit to finally get posting access to c-r-c - well, honestly I didn't want to let those emails go to waste 04:04:56 Hey, don't feel bad, it was a good thing :) 04:05:08 And nice work on the gitorious move 04:05:11 yeaahhh.. riiiight :-/ 04:05:22 oh, Jude had all the work ;) 04:05:30 I hear you did all the hook work :) 04:05:32 I was just fiddling with the hooks a bit 04:05:58 forwarded the email - let me know if you have any thoughts? :) 04:06:05 now, coffee first! 04:06:10 Too bad gitorious doesn't offer any hooks. Email and CIA hooks should really be their job 04:06:39 I mean, I can understand them not wanting to give shell access, but they could offer some form of email notify 04:07:39 agreed 04:07:53 well, now they have to suffer a fetch every 2 minutes ;) 04:08:31 prost! 04:08:47 -!- syllogism has joined ##crawl-dev 04:08:50 Keskitalo: awesome name! 04:09:09 due: nice first page served from your blog ;D 04:11:53 yaya 04:11:57 er, haha 04:12:00 ooh, there's a name? 04:12:45 16m before you said hi 04:14:05 I can't believe I missed it! 04:14:07 Keskitalo: yes, awesome name :) 04:15:23 thanks, greensnark :) 04:16:39 well, i was thinking... since usually the committer's name is the same as one who pushed, I could set parse the first commit and set "Jude " 04:16:54 Napkin: I was goin gto suggest that 04:21:34 -!- Mu_ has joined ##crawl-dev 04:41:50 -!- Vandal has joined ##crawl-dev 04:47:57 <3 alfred hithcock time! 04:50:16 03kilobyte * r42b1a9118546 10/crawl-ref/source/ (3 files in 3 dirs): Denzi's Terpichore tile 04:50:41 Napkin, due, thanks :) 04:51:13 ooh and I picked it too, we had a deal that Pirjo would name if it was a boy 04:52:21 MarvinPA: The new Wz book looks awesome 04:52:47 good call combining them 04:56:09 a (monster) spell that fires off several ioods sounds good.. 04:57:00 ioods explode when they touch each other 04:57:24 yes :> 04:57:39 they can well do a hundred hp damage too, so it would have to be something similar or at least ioods with a very low power 04:58:20 hmm, yeah, i was mostly thinking of homing, slowness and inaccuracy, plus especially the visuals there 04:58:23 baby ioods that merge instead of exploding 05:00:12 or pass through each other 05:01:05 kind of like the mini missile type of weapons in linley's shooters :) 05:01:15 imagine a slow-moving 1/4-circular wave of projectiles 05:01:39 danmaku crawl 05:01:41 haven't seen them, do they move randomly or in a pattern? 05:02:41 lets see 05:02:46 the homing ones? yeah I was thinking like that too 05:02:56 touhou characters as crawl uniques 05:03:06 ortoslon videos to the rescue 05:04:20 http://www.youtube.com/watch?v=80O3UZDOGxc 05:04:29 Napkin: The problem with using the first commit is that if several devs push in a short time, the email will be from whoever pushed first, no? 05:04:30 (not actually ortoslon's) 05:06:21 have you played http://insideastarfilledsky.net/ yet? it's the closest that i've seen to a bullet hell roguelike 05:07:57 looks interesting, rohrer too 05:08:34 i liked passage, although someone spoiled it for me, saying anything apparently does so 05:10:56 Keskitalo: i only remember one type of slow homing pack projectiles: worms of torrent http://www.youtube.com/watch?v=dFLPxuA4JaM 05:11:28 (skip to the second half to see them in action) 05:12:00 i posted a hellspider video with worms of anguish 05:12:10 god i like the sounds in these games 05:13:06 star-filled sky has linley-esque sfx too (everything interwined in procedural music) 05:14:06 greensnark: i'm not entirely sure, how the git repositories handle the concurrency - but if they do it properly by locking, only one push can happen at a time. the amount of commits doesn't matter then.. right? 05:15:07 Napkin: But you pull at intervals, and when you pull you get a batch of commits that may be from multiple upstream pushes, no? 05:15:08 so the email would have the committer's name (who pushed) of a pack, I assume 05:15:28 absolutely true, damn 05:15:35 i pull.. hmm.. no chance then :D 05:16:13 well, there must be some disadvantage of the current setup :) 05:16:24 so i guess we found it ;) 05:18:54 at least that's from the table then 05:19:01 *off 05:21:26 Yes, only way to avoid that is per-commit spam, which is ungood :) 05:21:36 Or to have gitorious do its job and add notification support their end :) 05:21:47 hehe, true 05:22:04 Maybe we can move off gitorious in may when my other server is ready? 05:22:19 That's short of doing some deep magic to identify the largest contiguous set of commits with the same committer and posting separate notifications for those 05:22:26 Which I don't think is worth it 05:22:44 hmm tukimaed weapons appear to get ghost damage 1, are they still ignoring spellpower 05:22:51 Napkin: Well, the advantage of using SF or gitorious is that it's not one machine that may get struck by lightning 05:23:04 very true 05:23:11 so you have to host it :> 05:23:25 when git is on mine, you serve the hooks :D 05:23:27 syllogism: "ghost damage 1"? :) 05:23:56 Napkin: Hey, don't rely on me, I'm not going to be around most of the time :P 05:24:11 jaja, I heard you say that before ;) 05:24:20 another ghost.cc entity, are they not? :P 05:24:28 Oh 05:24:32 We should really rename that 05:25:41 "Fix Tukima's Dance ignoring spell power" but it doesn't look like that fixed it 05:26:20 low-power tukima sucks now :( 05:26:39 it's always low-power now, as far as I can tell :P 05:26:46 oh dear 05:26:47 CAO chroot has only 4G free now 05:26:58 it's amusing considering ghost_demon is only used for one ghostly monster 05:27:06 and 1, 2, 3 ... four other non-ghost monsters :) 05:27:14 (dancing weapons, lab rats, pan lords and ugly things) 05:27:17 and soon homunculi 05:28:56 Ok, I'm updating Henzell !apt and friends to 0.8 05:29:01 0.7 players will just have to suffer 05:29:08 But I repeat myself 05:29:23 :) 05:29:56 Cloning 0.8 on CAO takes forever 05:30:23 did i mention yet, that I miss the Paladin job? 05:30:40 rip napa 05:30:51 * greensnark has no comment on gameplay changes. 05:31:13 Megachanges :P 05:31:17 Sorry :P 05:31:18 lol 05:33:10 !wtf DGAK 05:33:12 Demigod Abyssal Knight 05:33:15 hmm now tukima is suddenly working :P 05:33:29 !ftw deep elf abyssal knight 05:33:43 I guess that was too much to ask for 05:33:44 hah 05:33:44 it's the pure presents, syllogism :D 05:33:48 oh it's just tukima's party that's broken 05:33:49 *presence 05:33:50 maybe 05:33:50 mmm alfred hitchcock :D 05:42:18 Tukima's dance party ignoring spellpower (https://crawl.develz.org/mantis/view.php?id=3476) by syllogism 05:42:36 !ftw deep elf abyssal knight 05:42:36 DEAK 05:42:36 We need TEAK now. 05:42:36 !rng @badchar 05:42:36 The RNG chooses: HuMo. 05:42:36 WHy is that bad 05:42:36 Ok, at least it agrees with the game 05:42:36 !apt Ke 05:42:36 Ke: Air: 3!, Armour: 1, Axes: 1, Bows: 1, Charms: -2, Conj: 3!, Xbows: 1, Dodge: 1, Earth: -3*, Evo: 0, Exp: 130, Fighting: 0, Fire: 1, Hexes: -3, Ice: -1, Inv: -2*, Long: 1, Maces: 1, Nec: 1, Poison: 0, Polearms: 1, Shields: 0, Short: 1, Slings: 0, Splcast: 0, Stab: 1, Staves: 1, Stealth: 0, Summ: 2!, Throw: 1, Tloc: -2, Tmut: -2, Traps: 0, Unarmed: 1! 05:42:36 !apt GE 05:42:36 Could not understand "ge" 05:42:36 !apt fe 05:42:36 Fe: Air: -1, Armour: 0, Axes: 0, Bows: 0, Charms: 2, Conj: -1, Xbows: 0, Dodge: 2, Earth: -1, Evo: -2, Exp: 150, Fighting: 0, Fire: -1, Hexes: 3, Ice: -1, Inv: -1, Long: 0, Maces: 0, Nec: 0, Poison: -1, Polearms: 0, Shields: 0, Short: 0, Slings: 0, Splcast: 0, Stab: 3, Staves: 0, Stealth: 2, Summ: 1, Throw: 0, Tloc: 2, Tmut: 1, Traps: 2, Unarmed: 0 05:42:37 -!- Ashenzari has quit [Ping timeout: 276 seconds] 05:43:16 -!- Ashenzari has joined ##crawl-dev 05:43:16 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:44:45 i watch that show :3 05:45:15 -!- monqy has quit [Quit: hello] 05:46:31 Eronarn: I like the "icicles to pin the target to a wall" a lot, since you need a wall 05:52:00 -!- Ashenzari has quit [Ping timeout: 246 seconds] 05:53:00 -!- Ashenzari has joined ##crawl-dev 05:53:00 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:54:24 -!- eith has joined ##crawl-dev 05:54:24 syllogism: Erikson is pretty damn good, I'm on Midnight Tides now 05:54:24 Although the book where the Pannion Seer gets offed was rather weak 05:54:29 I loved House of Chains, three cheers for the Toblakai 05:55:08 I haven't been reading much interesting recently 05:55:16 well, Agatha christie for the whole murder-mystery aspect :0 05:56:18 greensnark: and the last book just came out 05:56:29 syllogism: Yeah, saw that 05:56:30 so it actually has an end, unlike some other series :P 05:56:37 Yep! 05:56:45 which author? 05:57:01 For instance we'd probably have to find some form of life-extension technology for GRRM to finish ASoIaF 05:57:09 due: Steven Erikson 05:57:13 Malazan series 05:58:01 It's rather like Crawl, quite hard to get into :) 05:58:31 Gardens of the Moon is like D:2 Sigmund with potion of speed 05:58:40 you dont need to read all those books in order, so just start with the good ones 06:03:17 I'm pretty impressed with the overall quality of writing, although it does swing a fair bit 06:03:17 And that he's actually finished the series :) 06:03:17 Someone said that more happens in one chapter of Erikson than the last 4-5 Wheel of Time books :) 06:03:18 it's pretty good for the genre, yeah 06:03:18 haha, I read those years ago, and gave up 06:03:18 I quit at book 4 or 5, I think, despite even playing a Wheel of Time mud. I still have a mud character from 1998 :P 06:03:18 a Chosen dreadlord, used to be brown ajah aes sedai :P 06:03:18 Haha 06:03:24 The best part of the last WoT books was the parodies 06:03:28 Some of them were brilliant 06:05:38 I couldn't stand Wheel of Time :) 06:06:01 Nor terry Goodkind's series either. 06:06:14 It amused me to no end that they both used a variant of Aes Sedai. 06:10:55 Haha, Goodkind was awesomely dreadful 06:11:16 You'd keep reading in a kind of fascinated horror that anybody could write that stuff 06:11:39 yeah 06:11:44 I starte on the second book. 06:11:53 The whole flaying alive thing kind of horrified me at age 12. 06:12:02 Oh, you started it that early 06:12:03 just ordered the first book 06:12:09 Napkin: What, Goodkind? :P 06:12:12 Don't do it Napkin 06:12:19 You won't emerge unscarred! 06:12:23 yes 06:12:27 nooo, Gardens of the Moon 06:12:34 Terry Goodkind was not good for a twelve year old with a very vivid imagination 06:12:34 :D 06:12:42 also, the faux BDSM obsession? 06:12:45 Jeeeez. 06:13:19 not for myself - i don't have time.. i listen to readings in the car, which isn't available yet, it seems 06:13:23 my mom ;) 06:13:27 *for 06:13:44 Gardens of the Moon takes about 50% of the book just to get started, YHBW 06:14:01 she's been reading fantasy for the last 30 years and i've been looking for a new series for her anyways 06:14:02 Actually it's closer to 70% of the book just to get started 06:14:21 Napkin: Does she know Michael Moorcock? 06:14:31 i don't think so 06:14:42 I used to think NH was cool because of Stormbringer 06:14:52 I'm astonished but not really 06:15:00 it saddens me how few people know of Michael Moorcock 06:15:08 Napkin: get her the Elric novels :D 06:15:11 I found Moorcock because of NH :) 06:15:15 Really? 06:15:18 Yes 06:15:19 I knew Moorcock well before NH. 06:15:34 ... amusingly enough, yet another author I read in my preteens that was slightly distressful in parts. 06:15:39 she's been raymond e feist, mercedes lackey, sharon green, andre norton, etc 06:15:44 *been reading 06:16:02 Well, Moorcock is ... something else entirely, basically. 06:16:09 probably old school but who cares :) 06:16:12 See if you can find The City in the Autumn Stars. :) 06:16:25 i mean, 64, she is old school too ;) 06:16:30 That is definitely one of my favourites :D 06:17:05 i'll ask you again for that title when she doesn't like steven erikson :) 06:17:16 :) 06:17:40 not too much, otherwise I need to get up alone in the morning ;D 06:18:04 not a problem, though, just speaking of these addicted readers ;) 06:18:13 <3 moorcock 06:18:25 syllogism: :D <3 06:18:43 he's apparently got a new Jerry Cornelius novel coming out 06:22:30 I think I've only read Behold the man, The dancers at the end of time, most/all Elric books and the Corum books 06:23:05 Dancers at the End of times is *awesome*. Certainly my most favourite series ever. 06:23:08 yes 06:23:20 Jerry Cornelius is basically a retelling of the first Elric novel, with sci-fi. 06:23:27 Well, the first novel is, rather. 06:25:57 oh he wrote a doctor who novel, tempted to read that :P 06:27:18 -!- Giomancer has left ##crawl-dev 06:38:54 -!- greensnark has quit [Quit: leaving] 06:42:39 -!- edlothiol has joined ##crawl-dev 06:47:28 -!- edlothiol has quit [Read error: Connection reset by peer] 07:04:18 -!- edlothiol has joined ##crawl-dev 07:13:54 -!- evilmike has quit [] 07:16:48 -!- tigarmo_ has joined ##crawl-dev 07:19:37 -!- tigarmo has quit [Ping timeout: 250 seconds] 07:20:21 -!- tigarmo_ has quit [Client Quit] 07:20:26 -!- tiago has joined ##crawl-dev 07:23:50 damn it 07:24:01 I just spent an uneventful hour reading about WoT on Wikipedia 07:24:03 wtf that is so complicated 07:25:26 -!- Twinge has joined ##crawl-dev 07:26:40 -!- shockwave has joined ##crawl-dev 07:27:24 -!- calavera has quit [Quit: calavera] 07:29:28 -!- calavera has joined ##crawl-dev 07:30:05 -!- calavera has quit [Client Quit] 07:30:39 Soo. 07:30:46 Dance Party -> Ball. Any objections? 07:41:19 Tukima's Ball sounds lewd :P 07:41:36 "Dance Party" sounds better? :p 07:42:12 -!- upsy has joined ##crawl-dev 07:51:32 -!- xyblor_ is now known as xyblor 07:55:14 -!- edlothiol has quit [Quit: edlothiol] 07:55:48 -!- edlothiol has joined ##crawl-dev 07:58:11 -!- xyblor_ has joined ##crawl-dev 07:58:28 -!- xyblor has quit [Disconnected by services] 07:58:31 -!- xyblor_ is now known as xyblor 08:05:30 -!- edlothiol has quit [Ping timeout: 240 seconds] 08:14:35 -!- GreyKnight has joined ##crawl-dev 08:19:04 -!- GreyKnight has quit [Ping timeout: 240 seconds] 08:30:41 -!- edlothiol has joined ##crawl-dev 09:31:08 Keskitalo: it'd be a good way to differentiate icicle and imb... or, it could be a new spell 09:33:00 -!- Zaba has quit [Ping timeout: 268 seconds] 09:37:46 doesn't xom give degeneration a bit too often? 09:39:01 omg.. quit! 09:40:13 + 2x blurry vision + deteriorating body? 09:40:40 that's worse than chaos 09:41:17 -!- Zaba has joined ##crawl-dev 09:43:37 -!- GreyKnight has joined ##crawl-dev 09:59:02 due: no objections from me, "Dance Party" sounds too modern 09:59:53 Mu_'s remark is valid, but it's not bad enough IMO 10:00:43 "Dance Party"? 10:00:46 Gala 10:02:20 -!- shockwave has quit [] 10:04:04 meh, "gala" both sound modern to me and doesn't refer to a dance event 10:05:05 is this going to be something in-game? I am curious now 10:05:53 mass Tukima's Dance 10:06:37 tukima's megadance 10:06:44 -!- NyaaKitty has joined ##crawl-dev 10:06:47 an unique, Terpsichore, casts it, and it is tentatively a player spell too (Hex 9), although the latter is not that likely to survive 10:06:48 Tukima's Line-Dance 10:08:11 Nice! Are we getting all of the muses? 10:08:20 03kilobyte * rdf1c42ab834d 10/crawl-ref/source/dat/descript/gods.txt: Update Okawaru's description. 10:08:22 Hm, Henzell says Terpsichore is an undead?! 10:08:25 Greyknight are you some old crawl person or am I mistaking you with someone else 10:08:55 I used to hang around but I've been off the Internet for an extended period. I think I was last around during the 0.3-->0.4 transition, not sure though. 10:09:03 oh okay so you are him 10:09:06 ghost 10:09:18 -!- edlothiol has quit [Ping timeout: 272 seconds] 10:09:45 it's a curious thing why all ghosts are evil except for one type which is holy, with nothing in between 10:09:51 Is dpeg still obsessed with oklobs? :-) 10:10:06 -!- edlothiol has joined ##crawl-dev 10:10:49 I believe so 10:10:54 kilobyte: holy? you mean spirits? 10:10:56 severe awful problem with abyssal knight: "ak" can't spell any words with character combinations 10:11:00 @??spirit 10:11:00 spirit (08p) | 04UNFINISHED | Speed: 4 | HD: 7 | Health: 39-65 | AC/EV: 3/19 | Flags: 08holy, lev, !sil | Res: 06magic(37), 03poison, 04rot+++, 13neg+++, 08holy | XP: 66 | Sp: blink away. 10:11:05 I trust this will be fixed immediately 10:11:14 yeah, they're not really ghosts 10:11:22 TGWi: yes that was the first thing I checked when I saw the change :( 10:11:23 ghosts are a specific kind of undead presence 10:11:50 TGWi: severe awful problem with abyssal knight: it sounds terrible, just use chaos knight 10:11:54 GreyKnight: are you the guy who did those sigmund comics 10:11:59 @??Terpsichore 10:11:59 Terpsichore (13p) | Speed: 10 | HD: 18 | Health: 140 | AC/EV: 7/25 | Damage: 30 | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(144), 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2407 | Sp: dance party, swiftness, corona, blink, cantrip. 10:12:29 why is Terpsichore undead and evil, this confuses me. Developers don't like dancing maybe :-D 10:12:50 @?? lich 10:12:50 lich (15L) | Speed: 10 | HD: 20 | Health: 57-97 | AC/EV: 10/10 | Damage: 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(293), 02cold++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3776 | Sp: b.cold (3d29), paralyse, greater demon, animate dead, iron shot (3d34), teleport self / b.draining (3d24), animate dead, summon undead, throw frost (3d.. 10:12:52 syllogism, I did the first few and managed the website for others to submit to. I think there were only a few ever submitted though. 10:13:06 -!- edlothiol has quit [Read error: Connection reset by peer] 10:13:12 -!- edlothiol has joined ##crawl-dev 10:13:17 GreyKnight: all undead are automatically evil 10:13:42 But why is she undead in the first place? :-P 10:13:47 which is inconsistent with spirits, yeah 10:13:50 ghost 10:14:18 is there some specific flavor reason she's a ghost? 10:14:45 I can see how you could say that a Muse should be a spirit being of some sort, I just don't see why "evil ghost" particularly. 10:15:06 i could see her as an R 10:15:23 kind of like angels vs demons: the same creature type, all what differs is that one kind is liked by TSO and the other is not 10:15:57 I'm actually going to go look up some Greek mythology stuff now in case I'm missing something about her. 10:16:07 feel like I'm taking crazy pills :-D 10:17:38 -!- edlothiol has quit [Ping timeout: 246 seconds] 10:18:01 the Greek version seems to be a regular god-like creature 10:18:44 (Greek gods have no special innate powers but immortality and eternal youth) 10:22:33 there are like three or four possible genealogies given for them IIRC, but I think most of the end results have them as full goddesses, yeah 10:22:39 demi-goddesses at worst 10:25:59 -!- edlothiol has joined ##crawl-dev 10:26:08 -!- Kurper has joined ##crawl-dev 10:29:28 it'd be nice to have a spirit holiness type 10:29:57 for stuff that is not demonic or holy, but is still otherworldly in nature 10:30:42 Muses being a case in point :-) 10:30:48 GreyKnight: sigmund comics? 10:31:08 yes, muses are an obvious example; however, i think we could stand to move rakshasa and efreets there 10:31:12 make them evil spirits, rather than demons 10:31:32 TGWi: http://greyfire.no-ip.org/~sigmund/ 10:31:34 at this point it would not have much of an effect, but it could be used later 10:31:39 only 6 comics ever made :-( 10:32:00 alternately, drop UNHOLY as a monster type, and just have SPIRIT 10:32:05 is Terpsichore the only Muse currently in? I wonder if the others could be pulled off. 10:32:07 and make 'demon' a flag 10:32:21 er, DEMON, not UNHOLY 10:32:22 ??haha_sigmund 10:32:22 haha sigmund[1/2]: An experimental collaborative Crawl webcomic currently at http://augustus.1ts.org/~sigmund -- please contribute your own strips! 10:32:23 ??haha_sigmund[2] 10:32:24 haha sigmund[2/2]: Now actually has controls for moving between strips (and more than one strip!) High-tech! 10:32:40 this would have the benefit that stuff is not demonic by default 10:32:49 demons = only hellpan residents, but not stuff like horrors 10:33:37 !learn edit haha_sigmund[1] s/augustus.1ts/greyfire.no-ip/ 10:33:38 haha sigmund[1/2]: An experimental collaborative Crawl webcomic currently at http://greyfire.no-ip.org/~sigmund -- please contribute your own strips! 10:34:34 spawning oklobs behind doors should definitely be a xom effect 10:35:12 use http://greyfire.no-ip.org/~sigmund/preview.php if you want to try and make one :-) 10:35:44 #3 should be implemented 10:37:47 TGWi: i think xom making portals behind doors would be awesome 10:38:44 "You open the door. You see a portal to the Abyss. Go through?" 10:40:58 this http://fuckyeahcartography.tumblr.com/post/3398367219 plus the muse chat makes me think we should have a pegasus (or maybe more than one) 10:42:01 But once you start importing Greek mythology, where do you stop? :-) 10:43:07 That is a pretty cool map though 10:43:51 regarding Muses, we definitely need Thalia up ins 10:44:16 Muse of Comedy 10:44:44 hm, might be able to do something interesting with Clio (history) or Urania (astronomy) 10:45:06 "When is a door mimic not a door mimic?" "When it's a jar!" 10:45:55 Whenever she appears, all monsters are hasted and Crawl starts playing Yakety Sax in the background 10:46:02 when it's sitting in the middle of a room 10:46:47 Calliope (epic poetry): uses walls of text to cause suffocation damage 10:46:56 mmm... Fenrir would be a good unique 10:49:36 huh, http://en.wikipedia.org/wiki/Ngai is an african god? probably coincidence, but shows up in Cthulhu mythos. interesting :) 10:50:41 Fenrir would feel like at home with all the Jotunn of various temperature preferences around 10:50:56 are they getting renamed to that in .8? 10:51:17 Fenrir is a good idea. We should also have more mythology apart from the standard stuff (Greek, Norse): what about Tāwhaki from Maori myth? 10:51:27 He can shoot lightning from his armpits. I am not making this up. 10:51:52 GreyKnight: yes, we had a discussion about this a few weeks ago, about how it would be nice to have more non-western uniques 10:51:52 Eronarn: no, but there's exactly one mythology that has regular, fire and frost giants 10:51:57 implement this asap 10:52:00 kilobyte: D&D. 10:52:02 (lightning armpits) 10:52:38 D&D has no sway over us... and being the same as in D&D is an argument _against_ something 10:53:04 kilobyte: ours are closer to D&D giants than norse ones 10:53:38 in fact, the fire giant greatsword / frost giant battleaxe is exactly a D&Dism 10:54:49 though, there is the spell ability difference: in D&D, they're just giants made of cold/fire, and cannot summon it 10:55:50 but, this is an extended-D&Dism: D&D introduced the concept of giants that have spell-like abilities tied to their element, they just only applied it to cloud/storm giants rather than also fire/frost/stone 10:56:16 (though stone giants can learn them, they just don't all have them) 10:56:38 in the Norse mythology, all giants are of the same species (made of normal flesh), and those living in Muspelheim merely are used to high temperatures 10:56:56 It's not necessarily *bad* to have things as they are in D&D, just that we shouldn't necessarily take it that way because it is there, should have reasons :-) 10:56:57 yes, hence why ours are closer to D&D giants :) 10:57:17 why? If you kill one, you get flesh rather than fire/ice/stone 10:58:00 kilobyte: oh, I misspoke - the D&D ones are fleshy, just fiery/icy flesh. see: http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG121.jpg 10:58:17 more goodies from Tāwhaki: he once cured an old woman of blindness by throwing coconuts at her 10:58:41 i don't know if you are familiar with Dominions 3, kilobyte? if you are into norse myth + turn based strategy games, you would probably love it 10:58:49 I wonder if the Maori were just trolling whichever anthropologist collected these stories... 10:59:43 it has a nifelheim faction - the older, nifel giants are gigantic and actually made of ice (icicle beards!); the future generations are the smaller jotuns 11:00:14 (the game's theme is that the world starts with very high magic, which fades over time, with the less-magical races proliferating as the more-magical ones die off) 11:00:38 @??fire giant 11:00:38 fire giant (05C) | Speed: 10 | HD: 16 | Health: 71-118 | AC/EV: 8/4 | Damage: 30 | Flags: sense invisible, !sil | Res: 06magic(85), 05fire++, 12drown | Chunks: 07contaminated | XP: 2045 | Sp: b.fire (3d25), fireball (3d26). 11:00:51 ^^ but with resists like this, anyways, this is a bit more than just being used to heat ^^ 11:01:54 @??frost giant 11:01:54 frost giant (12C) | Speed: 10 | HD: 16 | Health: 81-124 | AC/EV: 9/3 | Damage: 35 | Flags: sense invisible, !sil | Res: 06magic(85), 02cold++, 12drown | Chunks: 07contaminated | XP: 2372 | Sp: b.cold (3d25). 11:02:09 huh, didn't know that frost giants have higher base damage, weird 11:10:35 and more hp 11:11:31 dominions is a pretty cool game 11:11:43 played it a tiny bit 11:13:40 hey my old vestibule ideas are still in the game :-D 11:40:07 I see Zin is still considered boring? I remember taking part in a big redesign of him and TSO to differentiate them long ago 11:42:22 re: D&D, Linley obviously took a hell of a lot from there 11:42:36 not that we should hold on to it 11:43:07 e.g., lets rename kenku to tengu already 11:43:45 GreyKnight: TSO came out alright, but zin was lacking 11:44:03 hm, I think the quests idea in https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:zin#other_ideas might actually work with some changes... let me see 11:44:14 eronarn did a huge patch on him just recently, you should try it out 11:44:53 speaking of: i think recite might be a little underwhelming earlier on, and too hard to use with low invocations 11:45:03 formula might need to be tweaked 11:45:26 submit a patch? :) 11:45:43 Occasionally, receive an instruction from Zin. If you complete in time X, you receive a thematic reward. If you complete in time X+Y, you receive a related but less exciting reward. If you don't complete, you get divine sadface 11:45:54 i haven't had the time to play zin unfortunately 11:46:37 or anything, except a febe to midlair yesterday <3 11:47:45 i have a nice list of combos to try out 11:48:00 example instruction: fast for a period (not issued if you're already starving). Big reward: filled if you're hungry, get a bunch of permafood, don't have to eat for a while. 11:48:19 Another one: if an unpleasant artifact is generated on the level (maybe with an owner!), you are asked to destroy it (perhaps by prayer if no other means is available). Big reward: you get a related but Zin-favoured artifact. 11:49:02 This gives a definite effect on playstyle: you must occasionally sacrifice your time to do what Zin wants, and in return you get goodies :-) 11:50:33 I don't know if that's interesting enough though 11:54:07 I feel the general idea of "questing" has potential for him though 11:56:20 -!- Mu_ has quit [Ping timeout: 276 seconds] 11:56:36 -!- Mu_ has joined ##crawl-dev 12:10:01 GreyKnight: bounty hunter god! 12:20:31 questions and aims for user testing sent to dungeon olms, the pilot test is next week! \o/ 12:20:49 let's add olms to crawl 12:21:25 we need pacific pachyderms 12:22:20 wasn't 0.7.2 supposed to have them? 12:22:59 pacific ones? 12:23:01 I don't think so 12:23:22 there are mean evil pachyderms though 12:24:05 ah, we need them hippoes 12:24:17 @??polyphemus 12:24:17 Polyphemus (03C) | Speed: 8 | HD: 12 | Health: 105 | AC/EV: 7/3 | Damage: 35, 30 | Res: 06magic(48), 12drown | XP: 1191. 12:24:28 so now polyp. can cross water in shoals, but the herd cannot 12:25:49 the new "it was a scroll of foo" message is nice but it should go before the scroll effect 12:25:59 status quo is kind of confusing with, say, scroll of identify 12:26:18 c - a scroll of detect curse 12:26:18 It was a scroll of identify. 12:35:28 AI pathfinding problem (https://crawl.develz.org/mantis/view.php?id=3477) by Curio 12:53:26 i would like to agree with kilobyte that reaver is nice because of its melee skills and i think it would be better to remove the Conjurers 12:59:30 Removing paladin also has one problem, mainly the iconic stature of paladins 13:01:24 i find it very hard to keep TSO happy and training invocations at the same time.. starting with TSO early definitely had its purpose, i think 13:01:47 I like this Reaver book ida: Shock, Throw Flame, Conjure Flame, Static Discharge, Sticky Flame, Ring of Flames (with the latter made a L6 Fire/Conj/Charms) 13:02:13 All the religious class chnges were great imo 13:02:37 I'll miss NaPa though 13:02:47 new sticky flame is pretty reaverish, yeah 13:04:33 (because napa means belly button in finnish) 13:04:43 maybe i was just doing something wrong? but at XL15 only divine shield was at excellent and i only had 3 stars left at tso 13:04:52 Keskitalo :D 13:05:11 Napkin: yeh, it is that hard 13:05:29 by design? harsh 13:05:39 you get most tso piety from crypt + post-endgame (hells+pan) 13:05:45 iirc there isn't much in the early game that yields TSO piety 13:05:48 bar random imps 13:05:54 compare trog to that.. fight 3 enemies and you can do brothers in arms reliably 13:06:10 a lucky ossuary gives a nice bunch o piety 13:06:31 Napkin: trog is kind of inverse then, with no piety from undead 13:06:39 not sure about demons actually 13:06:47 orc sorcerer made a whole lot of zombies storm me, but still 13:07:21 pity 13:07:33 i found this TSO god very attractive 13:07:46 before i tried it ;) 13:08:04 turn 728, ogre in d1 13:09:28 but i'll try again.. at least fighter can start with falchion now :) 13:09:57 I won a MDPa in 0.4 trunk, I thought it was ok though, you get piety over time after all 13:10:28 there's just much better god picks for the early/mid game 13:10:50 that's not the point 13:10:51 otoh, tso summoner gets good benefits even then :> 13:11:46 it's like to see TSO in action.. and i'm afraid i'll never get there without starting with him from turn 0 ;) 13:12:05 s/it's/I/ 13:12:13 could start with ely and convert before crypt 13:12:43 quarterstaff ely? 13:12:46 hmm.hmm... 13:12:53 that's a common strategy as far as i understand 13:12:58 oka->tso too 13:13:51 last time I left a god I spend 20000 turns with its wrath 13:14:21 but ok, i'm noob 13:14:39 if that's what tso was designed for ;-P 13:15:02 -!- Twinge has quit [Read error: Connection reset by peer] 13:15:18 -!- Textmode has joined ##crawl-dev 13:15:21 -!- Twinge has joined ##crawl-dev 13:17:31 Napkin: no wrath between the good gods 13:18:18 i meant non-zin,non-ely->tso 13:18:59 dunno if it really designed so, i do agree tso could use some non-endgame appeal, especially with Pa gone 13:19:22 add an early demon branch imo 13:19:42 it would also be a place where the random 3-5s would be relevant 13:19:45 (that appeal shouldn' translate to even more powerful tso endgame) 13:19:45 instead of just spa 13:19:46 m 13:20:13 TGWi: the point about the spam is 100% spot on 13:21:23 -!- monqy has joined ##crawl-dev 13:21:39 not sure what the branch could be but I think it would be nice 13:22:32 but "early demon branch" sounds awfully boring. of course i'm giving it no chance there :) 13:22:59 also would need to take something out to fit in there 13:23:28 reduce main dungeon level size :P 13:26:54 how about having a few of the earlier levels overrun by demons? 13:27:20 could be done with guaranteed serial vaults 13:28:05 how do you guarantee a vault shows up within a certain range? 13:28:32 on guaranteed serial vaults, could you do that to Hive? 13:29:04 it might still be too easy to avoid and come back when bees are trivial though 13:29:15 monqy: not serial vaults imo; just take the current hive:2 branches and add them as encompass vaults for D 13:29:24 s/branches/maps/ 13:29:50 and add staircases down? 13:29:54 yeah 13:30:14 I could edit the stairs in if they would be used 13:47:41 I think that'd be a definite improvement; I just like the portal vault idea too much :/ 13:50:42 I'd hazard that guareanteeing a vault to show up in a certain range wouldn't be ttoo hard to implement, if not possible already 13:50:42 -!- tiago has quit [Read error: Connection reset by peer] 13:50:55 -!- tiago has joined ##crawl-dev 13:53:59 portal vault is a much better idea for hive 13:54:01 timed, of course 13:54:29 Eronarn: <3 13:56:19 Keskitalo: go give swarms a try, btw! 13:57:19 I'm not sure what CHANCE: 100% DEPTH: D:11-15 would do; just always put the map on D:11? But I recal CHANCE has some more functionality.. 13:57:39 Eronarn: Sorry, no time.. I'll try to read the ticket, though! 13:59:19 and I guess PLACE isn't cool enough to handle ranges :( 14:00:33 Eronarn: uhm no, there's no other guaranteed source of food anywhere in the game 14:00:42 kilobyte: so? 14:00:54 guaranteed source of food: pan/abyss 14:01:04 yes, also that 14:01:05 having weapon X or book Y is not game over, having no food is 14:01:29 having limited foor is interesting in the same way that having limited weapons or books is 14:01:32 *food 14:01:35 monqy: in a 3-runer? 14:01:49 guaranteed hive makes food meaningless in a 3-runer 14:01:57 do 3-runers even have food troubles if they're careful? 14:02:17 in fact on my NaEE i was just hitting the end of my lair food... on my 15th rune and after a zig 14:02:26 er, hive food, rather 14:02:28 neither Pan nor Abyss can sustain a troll or someone with fastmeta, say, 2, without even thinking about being food-positive 14:02:35 so? 14:03:09 hive food = trivialize food for everyone else so trolls can do pan/abyss 14:03:22 sounds like a good tradeoff to me!!! (not) 14:03:24 pan can sustain a troll with two rings of sustenance, at least 14:03:25 not being able to complete the game due to bad luck with no fault of yourself = not acceptable 14:03:31 'complete the game' 14:03:37 how exactly pan/abyss can feed a troll? 14:03:40 uh, people have completed the game on trolls without using hive food 14:04:01 yeah, if they do get enough normal food, which is random 14:04:12 also you usually get at least one bee hive in the game 14:04:20 each of which is a noticeable amount of food 14:04:30 "usually" 14:04:45 !lg * ktyp=~star 14:04:49 1689. phyphor the Chiller (L1 MfIE), starved to death on D:1 (minmay hedge maze) on 2011-02-20, with 32 points after 1085 turns and 0:01:50. 14:04:52 !lg * ktyp=~star s=xl 14:04:57 1689 games for * (ktyp=~star): 221x 3, 210x 1, 206x 2, 186x 4, 115x 7, 110x 8, 107x 5, 104x 9, 101x 6, 93x 10, 61x 11, 40x 12, 26x 13, 22x 14, 16x 15, 13x 27, 10x 17, 9x 18, 7x 16, 6x 20, 5x 21, 5x 19, 4x 24, 4x 25, 4x 23, 3x 0, 1x 22 14:05:04 I just did a game with a centaur with a Hunger+ item the entire game, and ridiculous numbers of harpies, and I still had loads of food. I remember when being new though, I ran out of food despite doing hive, because I threw all points in dex and used a full Cj caster 14:05:06 like, usually you get food, but sometimes you don't get a single ration until D:9 14:05:19 actually let me instead do: 14:05:28 which would kill a normal Sp 14:05:30 !lg * ktyp=~star s=race xl>20 14:05:30 31 games for * (ktyp=~star xl>20): 6x Mountain Dwarf, 6x Minotaur, 3x Demonspawn, 2x High Elf, 2x Kobold, 2x Halfling, 2x Merfolk, 1x Centaur, 1x Naga, 1x Hill Orc, 1x Human, 1x Troll, 1x Sludge Elf, 1x Deep Dwarf, 1x Deep Elf 14:05:36 and then think of one with berserkitis 14:05:41 so only 31 people have starved above XL 20 14:05:41 ever 14:05:49 and only 1 was a troll 14:05:56 Eronarn: Swarm stuff writeup sounds nice; slime creatures could refactored to use that, and something similar could be done with rat packs/kings 14:05:58 at least one of those was intentional 14:06:00 eronarn: that doesn't count deaths caused by starvation but not *to* starvation 14:06:05 yes, because when you are out of food you charge madly rather than rest 14:06:10 what elliptic said 14:06:15 but in general I agree that starvation is a complete non-issue 14:06:31 removing hive food altogether might make it one sometimes 14:06:37 I'm not sure whether this is good 14:06:42 I don't think food should be an issue frankly 14:06:54 elliptic: yes, but that's such a tiny base number that even if only a tenth of people actually died to starvation it'd still be an inconsequential form of death 14:06:57 if food shouldn't be an issue, it should be removed 14:07:15 I'd just be in favour of reducing hive food 14:07:19 the only reason food exists is the same reason MP exists 14:07:23 !lg * ktyp=~drown s=race xl>20 14:07:23 No games for * (ktyp=~drown xl>20) 14:07:31 to stop you spamming high level spells in battle 14:07:34 hmm what's the right query for that 14:07:45 then make food only apply to high level spells 14:07:55 it does 14:08:05 that is the current situation 14:08:12 it's a clock 14:08:14 issues which you can work around are fine -- like, you may not get a single decent weapon of your type. 14:08:20 (sustenance should go) 14:08:26 except for races like Ce which are unpopular to new people because of the food "issue" even if there isn't one 14:08:26 ((lichform should go)) 14:08:26 !lg * ktyp=drowning xl>20 s=crace 14:08:26 59 games for * (ktyp=drowning xl>20): 8x Spriggan, 7x Mountain Dwarf, 6x Deep Elf, 6x Demonspawn, 4x High Elf, 4x Hill Orc, 4x Human, 3x Kobold, 3x Deep Dwarf, 3x Halfling, 2x Sludge Elf, 2x Draconian, 1x Minotaur, 1x Vampire, 1x Naga, 1x Hill Dwarf, 1x Felid, 1x Ghoul, 1x Centaur 14:08:57 nice going, 59 games 14:09:26 hive food serves the purpose of allowing people to be careless about food after they reach hive 14:09:51 yeah hive shouldn't be so crazy 14:10:02 also, allows people to burn huge amounts of food just trying to get out of hive 14:10:06 which happened to me once 14:10:21 less food could be fine, no food at all, not really 14:10:22 it's nice to have a "do if you need a bit of food" branch but it shouldn't solve your entire game 14:10:30 food-wise 14:10:32 (levitated across to the treasure room unspoiled, but curious as to what was beyond; had no lev source to get back, and the escape hatch was guarded by oklobs) 14:10:41 "removing food" is just ridiculous 14:11:06 imo sustenance should be removed and fast metab should be twice as severe 14:11:12 5, 7, 9 instead of 4, 5, 6 14:11:34 and cut down food generation and hive food 14:11:36 yeah i'd agree with that 14:11:39 does anyone use sustenance anyway? 14:11:41 you want to make centaurs even less popular? 14:11:48 they are already the least popular race :P 14:11:59 what, even less popular than demigods? 14:12:08 elliptic: fast metab mutation i think he means, the races would probably have it specialcased 14:12:13 so they remian the same 14:12:19 yeah, like troll already is 14:12:23 I use sustenance 14:12:25 randart hunger too 14:12:35 !lg * cv>=0.7 ktyp!=quitting ktyp!=leaving s=-crace 14:12:38 185686 games for * (cv>=0.7 ktyp!=quitting ktyp!=leaving): 1582x Centaur, 2277x Felid, 3014x Demigod, 3521x Halfling, 4056x Ghoul, 4266x Ogre, 4794x Deep Dwarf, 5125x Draconian, 5709x Human, 5875x Minotaur, 6118x Kenku, 6271x Naga, 6399x Mummy, 6551x Hill Orc, 6627x Vampire, 6804x Troll, 7983x Sludge Elf, 8449x Kobold, 10771x Mountain Dwarf, 11081x Merfolk, 11179x High Elf, 13602x Deep Elf, 15187x... 14:12:41 sustenance is bad because it's "optimal" to swap between fights 14:12:51 even if it hardly matters 14:12:57 DG is about twice as popular as Ce 14:12:58 ais523: yeah, centaurs are one of the best races and one of the least well liked, because of the perceived food issues 14:13:13 !lg * cv>=0.7 ktyp!=quitting ktyp!=leaving x=sum(dur) o=-sum(dur) 14:13:15 185686 games for * (cv>=0.7 ktyp!=quitting ktyp!=leaving): sum(dur)=318152109 14:13:18 oops 14:13:18 and yet trolls aren't unpopular 14:13:23 !lg * cv>=0.7 ktyp!=quitting ktyp!=leaving s=crace x=sum(dur) o=-sum(dur) 14:13:25 185686 games for * (cv>=0.7 ktyp!=quitting ktyp!=leaving): 1582x Centaur [3219839], 2277x Felid [5124804], 4056x Ghoul [5208056], 3014x Demigod [5954651], 4266x Ogre [6786909], 3521x Halfling [7376129], 5709x Human [8046220], 6118x Kenku [8302859], 6627x Vampire [8568000], 5875x Minotaur [8587482], 6551x Hill Orc [8609759], 6399x Mummy [9418088], 5125x Draconian [9935082], 6271x Naga [11511303], 7... 14:13:39 tgwi: trolls don't have food issues 14:13:47 neither do centaurs 14:13:55 also there is another important consideration here 14:13:56 trolls can eat all the time, gourmand is really good 14:13:59 centaurs are more annoying about it 14:13:59 maybe centaurs are unpopular because they're bad at things?? 14:14:00 hive is very rarely an interesting branch 14:14:09 I'd say centaurs and ogres have far worse food issues than trolls 14:14:12 also they're bad at things, a kitey race 14:14:12 you can just wait until bees are trivial, and they get trivial pretty easy 14:14:18 centaurs tend to be very low on food for all of early game and can't afford to sacrifice that many corpses 14:14:27 they never actually should starve, though 14:14:33 it's only interesting if you have to enter hive for XP or lack of food reasons 14:14:55 ogres don't have any real food issues because they can eat rotting stuff 14:15:00 but still worse than trolls, yeah 14:15:40 is corpse sacrifice actually relevant, btw? my reading of the source implied that for most blood gods, the kill was worth much more than the sacrifice 14:15:46 but I may well have ended up misreading it 14:15:49 very relevant 14:16:15 each corpse is worth the same piety, kills depend on HD 14:16:20 so it is a little hard to compare 14:16:20 it is quite a confusing bit of source, or was 14:16:45 but yes, I got the implication that "corpses = 1 piety, or often less; kills = often 1 piety or more" 14:16:48 for someone like okawaru if you aren't sacrificing corpses you probably aren't gaining much piety at all 14:17:19 corpses are 13/19 piety 14:17:27 I was thinking more along the lines of Trog and Makhleb 14:18:00 much like the "burn unidentified spellbook" mechanic, which makes Trog "roar with delight", is actually only 2 piety (or again, was last I looked) 14:18:45 yeah, burning spellbooks is useful only for grenades 14:18:52 which are powerful 14:19:15 as an unspoiled player, I got the impression from the flavour text that that was worth hugely more than a corpse, maybe a factor of 10 or even 100 14:19:21 after all, spellbooks are pretty rare 14:19:27 although I'm spoiled on that now 14:19:28 they're a bad targeted version of a level 3 spell 14:19:44 conjure flame? 14:19:51 yes 14:19:52 not quite, you can detonate spellbooks after a monster steps on them 14:19:55 it looks like kills are worth (N-6)/N piety, where N = HD + 18 - XL/2 14:19:58 whereas conjure flame can only be cast on gaps 14:20:19 on the other hand, most monsters you want to use it on will step into the flame anyway achieving the same effect 14:20:27 so never more than 1 piety 14:20:36 hmm, that implies that kills and corpses are pretty comparable in value 14:20:48 that's what it seems to me from playing 14:23:02 why 13/19 instead of 2/3 :( 14:24:14 -!- Twinge has quit [Read error: Connection reset by peer] 14:24:39 -!- Twinge has joined ##crawl-dev 14:26:24 Twinge: crawl code lol 14:26:26 er, TGWi 15:13:12 -!- syllogism has quit [] 15:43:14 -!- tiago has quit [Read error: Operation timed out] 15:44:59 -!- tiago has joined ##crawl-dev 15:57:57 hive is very rarely an interesting branch <-- I once tried to come up with a new hive end layout (this was back in 0.4?), with fun little hexagonal wax cells and secret doors. I think there was a royal chamber? 15:58:15 there are new hive layouts 15:58:20 it's still not interesting 15:58:28 the monster set is the problem, not the layouts 15:58:49 well, I tried to make something visually interesting anyway :-) 15:59:45 the real uproar which occurred was because it had something like 1 fewer guaranteed item than the existing layout. Perhaps this reinforces the view that Hive is thought of as "a place to get free stuff", by waiting until bees are trivial. 15:59:52 Of course this was several versions ago. 16:04:32 is there a way to allow ctrl-p when you die instead of going directly to inventory? 16:05:15 you could make control-p work from dywypi screen, I suppose 16:05:35 I only discovered recently that NetHack lets you do that in the few prompts where reviewing messages would make sense to be able to know how ot answer the prompt 16:05:41 FR: dywypi 16:06:38 sorry, I know Crawl doesn't actualy ask dywypi, but it was the best description of the screen in question ("show all inventory, identified and uninteractable") I could come up with 16:08:11 I think the Hive discussion earlier was mostly centred around whether such an enormous guaranteed food source was such a good idea. What would be a good idea for hive? I am trying to think of interesting monsters. 16:08:31 making it a portal vault 16:08:35 bees are fine, if they show up early 16:08:50 dogs with bees in their mouths, and when they bark they shoot bees at you :o) 16:08:51 ocasionally instead of bees, it's lava bees that spit hellfire 16:09:14 (hm the new swarm code might actually make that possible... :-/) 16:09:36 GreyKnight: i already added a Breathe Bees spell 16:09:47 a beemaster unique with breathe bees and a bee band would be nifty 16:09:54 it will operate off the breath timer (which only is checked for players because crawl is dumb) 16:10:25 Eronarn: excellent choice, sir :-D 16:10:31 (or madam) 16:10:35 monqy: name can be Mel 16:10:40 or Melinda 16:10:41 I already suggested a bee keeper unique 16:10:58 Excedrin: but did it have breathe bees 16:11:20 that is the best spell ever 16:11:30 i had the idea of a drake that breathes flowers and bee swarms 16:11:36 nah, he'd cast smoke clouds and throw edible honey at you, like the reverse of a hungry ghost 16:12:25 perhaps some sort of entomologist wizard who is studying the Hive and is angry that you are raiding it? He takes up his staff and begins casting bee-themed spells at you, including breathing bees. 16:13:09 too gimmicky 16:13:10 he could spew environmentalist catchphrases 16:13:34 (amusing but too-hard-to-code-to-be-feasible visual gimmick for Hive: use a HexCrawl map while in the branch!) 16:14:26 nethack branch with a rogue level 16:14:37 recursive roguelikes :-D 16:14:48 monqy: there should totally be a tiny dungeon branch 16:14:54 that uses a sprint style map 16:14:58 well, portal vault, not branch 16:15:12 that would be cool 16:15:25 what about this then: small fairy creatures who live alongside the bees and use them as mounts. Now you must contend with a type of bee whose rider is casting spells and throwing darts at you. 16:16:04 @??spriggan rider 16:16:04 spriggan rider (12i) | Speed: 16 | HD: 11 | Health: 35-52 | AC/EV: 1/16 | Damage: 21 | Flags: see invisible, fly | Res: 06magic(102) | Vul: 09poison | Chunks: 07contaminated | XP: 1076. 16:16:15 good idea greyknight :P 16:16:26 yeah lots of stuff has been added since you last played 16:16:31 lots and lots and lots of stuff 16:16:45 I've been trying to catch up but not 100% there yet :-P 16:16:47 when did you last play? 16:16:52 spriggan riders aren't in the game afaik 16:16:52 I've vaguely toyed with the idea of converting NetHack to a Sprint level just to see how it played under Crawl's mecahnics, but I fear Crawl levels are too small 16:17:03 there's supposed to be a spriggan forest branch at some point but it's not added 16:17:04 Henzell doesn't know about spriggan riders 16:17:16 spriggan riders are in a few vaults 16:17:20 it's a spriggan riding a giant firefly 16:17:24 when it dies, one of those comes out 16:17:25 well, one vault at least 16:17:26 I think 16:17:30 it's kind of cool 16:18:14 perhaps something along these lines could be used to make Hive a bit tougher 16:18:40 let's not just add random crap to hive, thanks 16:18:58 why not just remove hive 16:19:07 remove some bees, add some wasps 16:19:12 remove bumblebees from crawl 16:19:30 It's not *random* crap, it's *crap that's a bit harder but still kind of in-theme* 16:19:41 trying to be helpful :-P 16:21:19 -!- ais523 has quit [Remote host closed the connection] 16:22:02 A forest branch sounds nice. Wooden rune, maybe. 16:22:36 hive would be fine if it were a portal vault 16:23:14 it's only too easy when you can enter it late; it's already been shortened and is much better received now that it has been; the amount of guaranteed food in crawl is excessive anyways 16:24:56 it's not just easy, it's boring too 16:25:07 change the monster set imo 16:25:28 a cursed -2,-6 ring of slaying <- ridiculous 16:25:50 -!- edlothiol has quit [Ping timeout: 240 seconds] 16:26:22 TGWi: it's reasonably interesting if you do it at lower XLs 16:26:26 bees are pretty tough 16:26:50 you're saying it's hard, not that it's unboring 16:27:58 bees are a little bit boring, but the first priority should just be making it a portal 16:28:13 because that is a lot less effort than coming up with a new monster set, new monsters, new layouts, whatever 16:33:37 why does grinder have 40 health 16:33:44 imps have 9-18 16:33:54 shadow imps have 6-16 16:34:15 @??sigmund 16:34:16 Sigmund (08@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4). 16:34:26 @??grinder 16:34:26 Grinder (025) | Speed: 10 | HD: 6 | Health: 40 | AC/EV: 3/11 | Damage: 11 | Flags: 05demonic, evil, see invisible, !sil | Res: 06magic(24), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 322 | Sp: pain (d10), paralyse, blink. 16:34:27 class HD? :o) 16:36:29 Eronarn: so what are your favourite changes in the last few versions? (this is a more interesting way for me to find things out than trawling changelogs) 16:36:43 what version did you last play? 16:36:50 I think it was around 0.4 time 16:36:55 oh god 16:36:56 so much 16:36:59 :-P 16:37:13 that's why I'm looking for highlights :-) 16:37:21 list of stairs in the X map 16:37:34 uh... iood, DDs, vamps, octopodes, swarms, shoals, new uniques 16:37:34 new early uniques, overflow altars 16:37:57 new yred 16:37:59 new kiku 16:38:29 new jiyva, new cheibriados, new fedhas 16:38:38 new vehumet 16:38:40 highlights, not low points 16:38:44 oh, I remember early testing of the Shoals. I see the tides thing got solved in the end, hooray 16:38:51 (chei is a low point of crawl design) 16:38:55 can you do this in ##crawl 16:38:55 oh 16:38:57 new lair layout 16:39:00 Mu_: no 16:39:01 Mu_: no 16:39:06 it is literally impossible 16:39:17 Mu_: i'll go to ##crawl if you merge octopodes into trunk 16:39:34 * GreyKnight goes to check out how tides eventually got implemented 16:40:01 melding if that was new in 0.5 16:40:10 fulsome fix 16:40:23 melding was new yes 16:40:30 (can't believe it took that long to get it in) 16:40:36 also cursed melding too, now 16:40:59 cblink nerf 16:41:04 gloom clouds 16:41:10 new draconians 16:41:17 new dracs yeah 16:41:34 eudaemon blades, trishulas 16:41:43 heck, the TSO randartize ability is new since then isn't it 16:42:05 new panhell layouts 16:42:08 new vestibule 16:42:10 except TSO doesn't randartize? 16:42:11 trample 16:42:47 has anyone mentioned new demonspawn yet? those hpapened too. 16:42:51 elliptic: oh i thought that's what his blessing was... did it used to do that maybe? 16:43:00 i swear that's what the plan was for it last time i cared about TSO 16:43:18 oh, troves also 16:43:28 and volcanoes and ice caves 16:43:30 portal vaults in general 16:43:35 heck, were bazaars even around in .4? 16:43:35 sewers and ossuaries 16:43:44 it did in 0.5, nowadays TSO-blessed weapons are still enchantable 16:43:53 oh, okay 16:44:00 just a different base type 16:44:07 yeah, Bazaars were new in either 0.4 or 0.3 I think? 16:44:38 I like the Shoals code, looks neat. I may have to wizard-mode myself over there and have a peek :-3 16:45:21 can we rename imps / dragons yet 16:45:34 or do people still have idiotic objections to that 16:46:28 what's the rename plan? 16:46:51 are weights regarded when placing vaults via serial vault? 16:46:56 imp => red (or crimson) imp, dragon => fire dragon (and glyph color change) 16:47:19 in any sane world this would have happened 5 versions ago but lol crawl 16:47:57 -!- Textmode has quit [Ping timeout: 240 seconds] 16:48:02 because we need more monsters described by their color 16:48:26 frost imp 16:48:30 fire isn't a color 16:48:37 they don't use fire anyway 16:48:42 red is though 16:48:46 also because we need more monsters that aren't described (no, we don't) 16:48:48 also crimson 16:48:57 how do you describe imps 16:48:59 blink imps? 16:49:02 regeneration imps? 16:49:09 anything would be better than 'imp' 16:49:18 introduce 4.1 imps 16:49:29 @?? imp 16:49:29 imp (055) | Speed: 10 | HD: 3 | Health: 9-18 | AC/EV: 3/14 | Damage: 4 | Flags: 05demonic, fly, regen, !sil | Res: 06magic(36), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink. 16:49:43 eronarn: I've never heard anyone other than you complain about 'imp' as a name 16:49:58 -!- edlothiol has joined ##crawl-dev 16:50:03 imp as a name is terrible if you disagree you are terrible 16:50:11 hm, well if there are {shadow,iron,white} imps then I guess having a plain "imp" is a bit off, kinda 16:50:25 because then "imp" should be a generic term 16:50:55 imps are also far more common than any of those others, though 16:50:57 (I am probably terrible despite not disagreeing) 16:51:26 elliptic: "common imp" 16:51:29 "common-or-garden imp" 16:51:37 @??midge 16:51:37 midge (095) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 4/10 | Damage: 806(blink) | Flags: 05demonic, fly | Res: 06magic(8), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13. 16:51:51 @??lemure 16:51:51 lemure (085) | Speed: 12 | HD: 2 | Health: 6-16 | AC/EV: 1/12 | Damage: 5, 3, 3 | Flags: 05demonic, regen | Res: 06magic(8), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13. 16:52:10 your argument about imp being a bad name could equally well be used for "orc" 16:52:12 5s are shit, we could stand to lose two of them 16:52:16 @??ufetubus 16:52:16 elliptic: no it couldn't 16:52:17 ufetubus (115) | Speed: 15 | HD: 1 | Health: 4-10 | AC/EV: 2/15 | Damage: 5, 5 | Flags: 05demonic | Res: 06magic(4), 02cold, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 8. 16:52:17 orc is a generic term 16:52:26 other orcs actually derive from the basic orc 16:52:31 lava orcs don't 16:52:32 other imps don't 16:52:38 how do you know? 16:52:46 that's why 'imp' is a problem, for the same reason that 'dragon' is 16:53:04 I'm not a big fan of the names of the other imps, to be fair 16:53:22 don't like iron imp? you monsterrrr 16:53:46 iron troll, iron devil, iron golem 16:53:48 heh, midges are a type of demon? I always suspected! 16:53:50 one thing that could be done is making each kind of imp have a nuisance ability 16:54:05 good nuisance or bad nuisance 16:54:11 monqy: for use by summoners, i mean 16:54:13 they do each have a nuisance ability 16:54:21 making a vault to place a random demon: annoying 16:54:37 I have to list every 3, every 4, every 5 :( 16:54:42 imps blink, white imps destroy your potions, iron imps resist everything, shadow imps reanimate your food 16:54:49 like: (red) imp can taunt enemies in addition to blinking; iron imp=>lead imp and interferes with teleport 16:54:49 23 of them! 16:54:56 this is going to be the best 1x1 vault everrrrr 16:55:10 imps regenerate too 16:55:30 TGWi: early D tormentors? ohh yeahh 16:55:32 yes, but monsters rapidly lose aggro so they're not actually good at drawing attention away from you 16:55:37 p.s. make tormentors 2s 16:55:42 monqy: hmm, you think only 4s and 5s? 16:55:46 p.s. menkaure 16:55:53 @??menkaure 16:55:54 Menkaure (06M) | Speed: 6 | HD: 3 | Health: 24 | AC/EV: 3/6 | Damage: 25 | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(20), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 121 | Sp: pain (d8), haste, torment symbol. 16:55:54 TGWi: menkaure isn't fast 16:55:55 @??tormentor 16:55:55 tormentor (083) | Speed: 13 | HD: 7 | Health: 24-52 | AC/EV: 12/12 | Damage: 8, 8 | Flags: 05demonic, evil, fly, !sil | Res: 06magic(56), 05fire, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 414 | Sp: pain (d11), torment symbol. 16:56:00 hmm 16:56:02 TGWi: also menkaure is flimsy 16:56:04 literally tiwce as fast 16:56:11 and good AC and EV 16:56:13 -!- Textmode has joined ##crawl-dev 16:56:19 @??neqoxec 16:56:20 neqoxec (133) | Speed: 10 | HD: 6 | Health: 20-45 | AC/EV: 4/12 | Damage: 15 | Flags: 05demonic, evil, lev, !sil | Res: 06magic(48), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 183 | Sp: polymorph other, brain feed, call imp. 16:56:23 @??ufetubus 16:56:23 ufetubus (115) | Speed: 15 | HD: 1 | Health: 4-10 | AC/EV: 2/15 | Damage: 5, 5 | Flags: 05demonic | Res: 06magic(4), 02cold, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 8. 16:56:28 erm 16:56:30 @??ynoxinul 16:56:31 ynoxinul (113) | Speed: 10 | HD: 6 | Health: 20-45 | AC/EV: 3/10 | Damage: 12 | Flags: 05demonic, sense invisible, fly, !sil | Res: 06magic(48), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 198 | Sp: iron shot (3d16), ufetubus. 16:56:33 (why do tormentors have AC 12? WHO KNOWS) 16:56:37 maybe 4s and 5s then 16:56:40 are you adding demons randomly to early game or something? 16:56:47 elliptic: occasional demon level 16:56:54 oh, serial demons 16:57:12 there are vaults too, I just wanted to have some placed randomly 16:57:24 ooh 16:57:32 could make white imps throw snowballs, instead of throw frost 16:57:46 rename to snow imp 16:57:47 might blind enemies 16:57:52 white imp is awfully undescriptive 16:57:53 oh, so like a single-square vault that does nothing other than place a random demon? 16:57:56 is there snow in australia? 16:57:57 blinding? ewww 16:58:02 GreyKnight: serial vaults are new too :P 16:58:07 monqy: doesn't have to work on the player! 16:58:14 ew 16:58:21 it's a type of vault that places a bunch of tagged vaults on the same level if chosen 16:58:29 alternately, it could just be an acc penalty for getting snowballed 16:58:32 rather than blindness 16:58:36 there's one that places a bunch of cosmetic glass vaults, for example 16:59:02 nice idea 16:59:06 not sure what shadow imps would do to fit in with being a nuisance when an ally though 16:59:28 GreyKnight: yeah, I think they're pretty cool 16:59:34 I trust dpeg has used this to ensure serial oklobs on a level :-) 16:59:42 there's also one that makes little huts with gnolls in them but I've only seen it once 16:59:50 nah, there aren't many yet 16:59:57 TGWi: make a forest wyrm serial vault 17:00:01 someone should use the forum to harvest serial vaults 17:01:08 hm, did new Zot layouts ever happen? 17:01:12 yes 17:01:15 hmm maybe shadow imps could get the ability to pin something's shadow to the ground (like netting) 17:01:16 the orb vault? yes 17:01:18 that'd be cute 17:02:25 that sounds thematic 17:02:46 IMO the new orb layouts should be abandoned 17:02:55 I agree with elliptic 17:03:00 the original is the best yeah 17:03:17 for some reason they didn't go with the orb resisting apportation 17:03:20 agreed 17:03:24 monqy: that happened actually 17:03:32 mh? 17:03:35 four versions and still nobody wants new Zots :-D 17:03:38 due did it 17:03:47 monqy means that the vaults didn't go when that happened 17:03:48 well I know about the orb resisting apportation 17:03:51 yes 17:03:56 oh, i see 17:04:20 so should it be 4s and 5s? 17:04:27 the Orb should grow legs and run away when you near it :o) 17:04:34 I figure 5s would probably be irrelevant by the time that 3s are fair 17:04:37 (joke... or is it?) 17:04:38 when were the statues and secret doors added to the zot:5 vault, by the way? 17:04:42 not sure exactly what depth I want this at 17:04:44 are those ancient? 17:04:57 TGWi: 4s and 5s, and make it earlier, and quite rare 17:05:22 too bad "lesser demon" is only 5s 17:05:36 isn't lesser demon 2-4 17:05:40 and 5 are called imps 17:05:48 2-4 is "common demon" 17:05:59 and 3s are lesser servants of makhleb 17:06:09 tgwi: if you are including all 4s then that includes sixfirhy, which are rather deadly 17:06:11 makhleb doesn't even summon all 3s 17:06:30 @??sixfirhy 17:06:30 sixfirhy (124) | Speed: 40 (move: 60%) | HD: 7 | Health: 24-52 | AC/EV: 2/20 | Damage: 1511(elec:7-9) | Flags: 05demonic | Res: 06magic(56), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 505. 17:06:36 lol what the fuck 17:06:41 removing those 17:06:54 @??hellwing 17:06:54 hellwing (154) | Speed: 10 | HD: 7 | Health: 31-59 | AC/EV: 8/10 | Damage: 17, 10 | Flags: 05demonic, evil, fly, regen, !sil | Res: 06magic(56), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 390 | Sp: teleport other, animate dead, teleport self. 17:06:54 TGWi: their stats aren't as ridiculous as they seem because of the non-acting thing 17:06:59 they aren't really speed 40, but they are still deadly 17:07:02 EV 20 would be horrible at low levels though 17:07:07 they act 1/3 of the time 17:07:14 ??sixfirhy[2] 17:07:14 sixfirhy[2/4]: Unlike neqoxecs, Ilsuiw, ynoxinuls and Kikubaaqudgha which are merely suspected of being named by a cat (http://icanhascheezburger.com/2009/06/06/funny-pictures-was-really-invented/), this one is known to be. 17:07:30 I almost died to them in lom lobon's vault with my SpAK :P 17:07:44 I figure hellwings aren't much worse than ogres or something 17:07:45 ? 17:07:51 rp ogres 17:07:55 hellwings are much easier than ogres 17:07:57 because they teleport you 17:08:07 hellwings are much much harder to kill than ogres 17:08:08 @??rotting devil 17:08:08 rotting devil (034) | Speed: 10 | HD: 5 | Health: 17-39 | AC/EV: 2/10 | Damage: 804(rot) | Flags: 05demonic | Res: 06magic(46), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 105. 17:08:29 @??red devil 17:08:29 red devil (054) | Speed: 10 | HD: 5 | Health: 17-39 | AC/EV: 10/10 | Damage: 18 | Flags: 05demonic, fly | Res: 06magic(46), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 130. 17:08:38 red devil = super early demon trident 17:08:39 hell yeah 17:08:39 demon tridents forever 17:08:48 should I exclude those? 17:08:55 @??hairy devil 17:08:55 hairy devil (044) | Speed: 10 | HD: 7 | Health: 24-52 | AC/EV: 7/10 | Damage: 12, 12 | Flags: 05demonic | Res: 06magic(37), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 224. 17:08:57 rotting devils are ok 17:09:09 early rot might actually be interesting 17:09:18 yeah, not scared of those 17:09:22 I meant red devils 17:09:37 red devils would be fine if you limited them to normal tridents 17:09:38 how early are you putting this? 17:09:45 elliptic: depends on what goes in it 17:10:48 4s are not exactly weak aside from hairy devil 17:11:03 4s (sans sixfirhy) and 5s 17:11:19 hellwings, rotting devils, and red devils are the other ones 17:11:22 and the first two are alright 17:11:40 @??orc warrior 17:11:40 orc warrior (08o) | Speed: 10 | HD: 4 | Health: 17-39 | AC/EV: 0/13 | Damage: 20 | Res: 06magic(16) | Chunks: 07contaminated | XP: 132. 17:11:53 -!- edlothiol has quit [Quit: edlothiol] 17:11:55 hairy devils? 17:12:07 who, me? 17:12:11 :P 17:12:13 hairy devils: so boring 17:12:16 -!- eith has quit [Ping timeout: 240 seconds] 17:12:16 @??hairy devil 17:12:16 hairy devil (044) | Speed: 10 | HD: 7 | Health: 24-52 | AC/EV: 7/10 | Damage: 12, 12 | Flags: 05demonic | Res: 06magic(37), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 224. 17:12:18 those are alright too 17:12:23 I expect 17:12:27 I wouldn't put in red devils because of the demon tridents 17:12:32 tentatively thinking 4-7 or so 17:12:36 elliptic: you can probably override that in the vault def 17:12:48 ¡learn add hairy_devil No relation to GreyKnight 17:13:04 -!- edlothiol has joined ##crawl-dev 17:13:15 4 is pretty ridiculous-sounding 17:13:26 also: devil/demon is even worse than 'giant' 17:15:04 yeah, that is definitely a D&Dism 17:15:17 ...no it's not 17:15:25 ? 17:15:28 stuff in D&D has actual demonic names 17:15:33 maybe we're not talking about the same thing 17:15:37 they're just also referred to as X demon 17:16:02 glabrezu, balor, manes, whatever 17:16:17 hairy devil is a hilarious name 17:16:17 @??manes 17:16:17 unknown monster: "manes" 17:16:21 oh those are iron imps 17:16:25 I meant having a division between "demons" and "devils", most settings not derived from D&D treat those as synonymous I think 17:16:38 although 17:16:40 i don't care about that i care about the user of demon/devil in names 17:16:44 *use 17:16:53 ok, rant away in that case :-) 17:18:43 I wonder if there can be a Jötunheimr for the giants to live in. Every item you find there is oversized. 17:19:17 "comically oversized" should be a randart adjective 17:20:06 -!- Zao has quit [Quit: Kekeke] 17:20:15 agreed 17:20:57 also, hmm, idk what i want to code next 17:21:11 what are your options? 17:21:19 (or are you looking for ideas?) 17:21:21 lava orcs 17:21:26 too many to list 17:21:46 i have more stuff that i'd like to code than the entire devteam could code in a year at current rate 17:22:06 and i am not nearly as productive as the devteam, and i have way less than a year where i'll have free time to play crawl :P 17:22:41 -!- Textmode has quit [Ping timeout: 246 seconds] 17:22:41 pick the one that sounds like the most fun to you then 17:23:36 if i knew i would be coding it already and not 'hmm'ing about it 17:23:58 eronarn is a little angry 17:24:54 TGWi: i am a calm, pleasant, emintently agreeable person 17:25:28 who just comes across as slightly angry in IRC :-P 17:27:30 i love irc, unlike all the terrible people who use it 17:29:46 irc rules 17:29:51 "The Internet would be great if it wasn't for all the people on it" 17:30:05 knobs to all newer proprietory chat protocols 17:40:23 -!- edlothiol has quit [Ping timeout: 246 seconds] 17:40:55 -!- Textmode has joined ##crawl-dev 17:50:05 -!- NyaaKitty has quit [Ping timeout: 240 seconds] 17:53:07 -!- Zao has joined ##crawl-dev 18:03:04 -!- NyaaKitty has joined ##crawl-dev 18:19:07 -!- edlothiol has joined ##crawl-dev 18:21:19 -!- edlothiol has quit [Read error: Connection reset by peer] 18:32:16 -!- GreyKnight has quit [Ping timeout: 240 seconds] 18:40:38 -!- evilmike has joined ##crawl-dev 18:48:00 -!- Keskitalo has quit [Ping timeout: 272 seconds] 18:48:04 -!- Keskitalo has joined ##crawl-dev 19:13:51 -!- Keskitalo has quit [Read error: Operation timed out] 19:17:27 -!- elliptic has quit [Quit: Leaving] 19:24:37 -!- Keskitalo has joined ##crawl-dev 19:51:43 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:00:09 -!- TGWi has left ##crawl-dev 20:05:52 -!- TGWi has joined ##crawl-dev 21:48:46 -!- upsy has quit [Quit: Leaving] 22:18:09 -!- Keskitalo has quit [Ping timeout: 260 seconds] 22:32:40 -!- TGWi has left ##crawl-dev 22:36:36 hi 22:44:57 -!- valrus has joined ##crawl-dev 22:47:59 -!- Keskitalo has joined ##crawl-dev 22:48:37 level up freeze (https://crawl.develz.org/mantis/view.php?id=3478) by tb0ne 22:49:07 23:46 < evilmike> @??siren name:stacy_the_swamp_surfer col:lightred spells:malign_gateway hd:30 22:51:18 <3 22:52:11 shoals vault with sirens performing a human sacrifice, perhaps 22:52:29 to summon some dark entity from the depths 22:52:38 that would be cooool. 22:52:52 i want to do that now 22:53:14 hmm 22:53:30 if you have blood splattered floor, how does that work with tides? 22:53:48 it would be *so awesome* if the tides got recolored red when they lapped against the blood 22:54:08 tides have a chance of removing blood but I'm pretty sure it doesn't recolour the tides or anything 22:54:47 maybe by having recolored floor? would that => recolored water when the tide comes in? 22:55:58 -!- Kurper has quit [Remote host closed the connection] 22:59:40 only problem with bloody water is it would look like lava, although thats not a big deal if its shoals only 23:00:03 but then it would be weird if water only becomes bloody because of tides (shouldn't killing stuff that's in the water also cause that?) 23:01:43 evilmike: i think it'd look pretty striking on some kind of rocky outcropping totally coated in blood 23:01:53 make it look like there's just so much even the sea cannot wash it away 23:01:57 that would be neat 23:07:33 -!- valrus has quit [Remote host closed the connection] 23:07:39 -!- valrus has joined ##crawl-dev 23:35:59 Eronarn: You can modify the height map in vaults to keep areas dry. 23:38:13 -!- elliptic has joined ##crawl-dev 23:38:26 Windows development builds on CDO updated to: 0.8.0-a0-5348-gdf1c42a 23:39:38 ah, neat 23:48:36 -!- NyaaKitty has quit [Ping timeout: 240 seconds] 23:54:31 Unstable branch on CDO updated to: 0.8.0-a0-5348-gdf1c42a (32)