00:26:32 -!- Excedrin has quit [Ping timeout: 246 seconds] 00:30:00 -!- Excedrin has joined ##crawl-dev 00:34:53 -!- Twinge_ has quit [Read error: Connection reset by peer] 00:35:38 -!- Twinge has joined ##crawl-dev 00:39:47 -!- Zaba has quit [Ping timeout: 276 seconds] 00:45:03 -!- Zaba has joined ##crawl-dev 01:04:02 -!- evilmike has quit [] 01:09:35 -!- ZChris13 has joined ##crawl-dev 01:17:52 -!- ZChris13 has quit [Quit: Page closed] 01:35:16 -!- humeral has quit [Ping timeout: 240 seconds] 01:38:40 -!- Kurper has quit [Remote host closed the connection] 01:40:05 -!- EGAMode has quit [Ping timeout: 240 seconds] 03:08:02 -!- galehar has joined ##crawl-dev 03:17:49 -!- casmith789 has quit [Read error: Connection reset by peer] 03:22:09 moin! 03:22:42 hey 03:23:02 pity, still no write access on c-r-c 03:23:07 hey galehar :) 03:23:12 what's up? 03:23:21 not much 03:23:37 same here ;) 03:44:49 -!- Moriasc has quit [Ping timeout: 255 seconds] 04:08:17 -!- dpeg has joined ##crawl-dev 04:13:42 What's up` 04:13:57 My irssi looks strange... 04:16:09 -!- Moriasc has joined ##crawl-dev 04:35:31 -!- Mu_ has joined ##crawl-dev 04:50:06 ctrl+l, dpeg 04:54:35 = redraw? 04:56:09 -!- monqy has quit [Quit: hello] 05:01:32 yes 05:08:24 -!- edlothiol has joined ##crawl-dev 05:42:41 -!- Ashenzari has quit [Ping timeout: 240 seconds] 05:43:20 -!- Ashenzari has joined ##crawl-dev 05:43:20 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:48:53 -!- Nexos has joined ##crawl-dev 05:49:22 Hmm... something odd: I've SH:28, and when I put on a +6 ring of dexterity, my SH *decreases* to 27... seems a bug, no? 05:49:41 -!- syllogism has joined ##crawl-dev 05:49:48 Some sort of rounding error? 05:49:57 Hmm... something odd: I've SH:28, and when I put on a +6 ring of dexterity, my SH *decreases* to 27... seems a bug, no? 05:50:13 -!- eith has joined ##crawl-dev 05:52:06 A +n ring of dexterity should actually never decrease SH "stat", right? 05:52:13 yeah 06:05:58 -!- TGWi has joined ##crawl-dev 06:13:11 Nexos: file a bug report, please 06:16:25 -!- ais523_ has joined ##crawl-dev 06:17:49 -!- Hehfiel has quit [Ping timeout: 276 seconds] 06:18:45 -!- Hehfiel has joined ##crawl-dev 06:21:50 dpeg: OK will do... just trying to reproduce in wiz mode 06:37:06 Is there any way to set a +n stat on a ring/armour piece in wizmode? 06:37:52 I have problems reproducing the bug 06:41:27 there's some clumsyish "tweak object properties" wiz command or so 06:41:56 OK found it; you just can't ask for a +n object in the first place 06:42:17 yeah, couild be better, that 06:45:35 next usability testing, lets target wizmode ;) 06:46:15 Hmm... and to change the racial (e.g. to get dwarven gloves instead of gloves), I checked the tweak, and there's "c - special" and "e - flags" with hex values... a bit cryptic to me 06:46:45 Are the legal values harcoded somewhere in the code? 06:54:43 no, you can write any flags, even those that will cause a crash 06:55:25 -!- edlothiol has quit [Read error: Connection reset by peer] 06:57:41 most likely they'll just be ignored, though... 06:57:43 the invalid ones, that is 06:59:19 -!- upsy has joined ##crawl-dev 07:01:03 -!- ais523_ has quit [Quit: Page closed] 07:01:20 Well OK I skimmed through the code, but I'm just not familiar enough to find the right place... If I just give detailed stats + equipment in the bug report, would it be enough? 07:02:42 do you have the save file? 07:03:28 Playing on CAO... IIRC there was a magic command to create the dump ? 07:05:58 -!- casmith789 has joined ##crawl-dev 07:07:01 doing a Spider's Nest without rPois, but with Powered by Death 3 <3 07:08:35 hrm, CAO lacks most of the functionality 07:08:42 wasn't there an option in the menu? 07:08:53 but I can't seem to find it 07:09:16 found !copysave 07:09:40 Henzell seems to ignore queries, though 07:09:43 someone would have to upload it to the bug report once it's done 07:17:57 -!- edlothiol has joined ##crawl-dev 07:18:59 Removing a +n ring of dexterity can increase SH stat (https://crawl.develz.org/mantis/view.php?id=3455) by Nexos 07:19:38 Can someone attach Nexos-20110217080851-bugRingDexDecreasesSH.tar.bz2 copysave file to the bug report, please? 07:20:48 (from CAO) 07:23:45 Nexos: item flags are in enum.h:1559 07:29:28 galehar: OK thx 07:45:09 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 07:53:17 Can someone please upload CAO-copysave'd file Nexos-20110217080851-bugRingDexDecreasesSH.tar.bz2 to bug 3455? It seems inaccessible for web users, and I've no (s)ftp access to CAO, so it's impossible for me... 08:06:36 -!- edlothiol has left ##crawl-dev 08:07:17 Nexos: why not just add that filename to the bug report 08:07:33 ok will do 08:18:31 -!- Nexos has quit [Quit: Ex-Chat] 08:26:38 03kilobyte * r725b90b4a770 10/crawl-ref/source/acquire.cc: For scroll acq, give a boost to quick blades. 08:26:49 03kilobyte * r9f1b6d0f1746 10/crawl-ref/source/godabil.cc: Make corpses received from Kiku actually fit for reanimation. 08:27:00 03kilobyte * r5cb502c97322 10/crawl-ref/source/godabil.cc: Fix a possible crash in Kiku's receive corpses. 08:43:06 -!- ortoslon has joined ##crawl-dev 08:51:13 -!- ais523_ has joined ##crawl-dev 09:02:15 -!- ais523_ has quit [Quit: Page closed] 09:10:16 -!- Cryp71c has joined ##crawl-dev 09:16:19 03kilobyte * ra4d45caf8c4f 10/crawl-ref/source/mon-stuff.cc: Disable monster tiers spam. 09:19:40 mesmerisation issues (https://crawl.develz.org/mantis/view.php?id=3456) by galehar 09:36:53 -!- dpeg has quit [Quit: train] 09:41:50 -!- EGAMode has joined ##crawl-dev 09:44:19 -!- Zaba has quit [Ping timeout: 260 seconds] 09:49:14 -!- ais523 has joined ##crawl-dev 09:51:15 -!- Zaba has joined ##crawl-dev 10:18:17 -!- ortoslon has quit [Quit: bye] 10:23:06 -!- Kurper has joined ##crawl-dev 11:00:29 -!- galehar has quit [Quit: Page closed] 11:07:13 -!- ortoslon has joined ##crawl-dev 11:15:16 http://io9.com/#!5762300/meet-the-fastest-deadliest-carnivore-in-the-plant-kingdom new swamp monster 11:15:39 (some can apparently eat tadpoles!) 11:34:30 why is there no csplat on termcast.org? 11:36:16 termcast.org crashed a while ago 11:36:24 when it came back up, only SplatTV came back up with it 11:36:25 it's on termcast.develz.org 11:39:20 you guys are killing. you'd probably quickly set up a set up second internet when the first would go down 12:01:45 -!- OG17 has quit [] 12:06:13 -!- OG17 has joined ##crawl-dev 12:06:40 -!- ortoslon1 has joined ##crawl-dev 12:06:41 -!- ortoslon has quit [Disconnected by services] 12:06:42 -!- ortoslon1 is now known as ortoslon 12:07:14 -!- MarvinPA has quit [Ping timeout: 260 seconds] 12:08:38 -!- MarvinPA has joined ##crawl-dev 12:41:11 -!- ais523 has quit [Remote host closed the connection] 12:42:13 -!- Zaba has quit [Ping timeout: 246 seconds] 12:46:48 -!- Zaba has joined ##crawl-dev 12:56:28 -!- blabber has joined ##crawl-dev 13:02:21 -!- monqy has joined ##crawl-dev 13:17:38 bhaak :D 13:22:34 -!- EGAMode is now known as Textmode 13:26:21 03galehar * r1b46cc3e5bb0 10/crawl-ref/source/ (it_use2.cc item_use.cc): Print the potion name when it is identified. 13:26:32 03galehar * ra9e6ede60504 10/crawl-ref/source/dungeon.cc: Fix corpse placement not working well on levels with high wall density. 13:26:32 03galehar * r180b7c537c0c 10/crawl-ref/source/item_use.cc: Print the scroll name when it is identified. 13:38:16 03j-p-e-g * r1b65636845c4 10/crawl-ref/source/ (describe.cc food.cc food.h item_use.cc itemname.cc l_food.cc): Fix misinformation when clicking on rotten chunks as a non-saprovore. 13:38:29 03j-p-e-g * r36cea3e42b02 10/crawl-ref/source/ (dat/des/tutorial/tutorial_lesson2.des hints.cc tutorial.cc): Add a tutorial message when chunks in your inventory become rotten. 13:42:16 bhaak: well, after Egypt, and bastards like Obama planning a shutdown switch, it's better to be prepared :p 13:45:01 Napkin: commit notifications come with a From: "Marc H. Thoben" 13:45:17 yes, those are the ones i'm forwarding manually 13:45:25 ah 13:45:29 and i'm too late to set a separate identify in thunderbird ;) 13:45:35 *lazy 13:45:45 procmail? 13:46:00 na, it's just a one time thing now 13:46:08 all further will be sent automatically 13:46:18 ok, that's what I wanted to know 13:46:20 i hope nobody goes crazy that i forward them to c-r-d 13:46:27 cool beans 13:46:41 but.. seems like nat is not in to allow write access to c-r-c 13:48:29 I can procmail them away to whatever mailbox I want on my side so I'm personally not affected, not sure about other guys 13:48:50 no idea about SF-side setup :( 13:50:40 oh shoot - forgot disable word-wrap in one of the forwarded emails.. 13:50:41 oh well 13:51:18 the sky is falling! 13:51:25 run, run for your lives!!!!!! 13:51:32 and my head probably rolling soon ;) 13:53:44 kilobyte: but the revolution in Egypt wouldn't have happened if they all were playing crawl! 13:55:28 fortunately I have failbook blocked, so I'm safe 13:56:07 due to ads, "facebook connect" and likes rather than it being a threat to my evil empire, but still 14:10:13 03kilobyte * r7c96f4ae3235 10/crawl-ref/source/spl-tornado.cc: Tornado+Leda -> no flying. 14:10:55 ok, seems to work :) 14:11:21 it's fetching from gitorious.org every 2 minutes, btw 14:14:59 erm, Napkin, did you want to bombard crd with the commit mails? 14:15:25 yes 14:15:43 ok :) 14:15:56 should only be temporary measure though 14:16:08 until i finally get write access to the crc ml 14:16:47 so.. i thought it's better this way than not informing devs of commits at all 14:17:03 well, "git log" works too 14:17:24 a little pressure won't hurt ;) 14:39:20 kilobyte - when did you send the email to crc? 14:43:53 -!- Textmode has quit [Ping timeout: 264 seconds] 14:44:20 -!- galehar has joined ##crawl-dev 14:46:18 Napkin: several times by mistake, one at 2011-02-16 15:31:14 14:46:40 roger, roger - just thought some mistake with a time setting somewhere 14:48:48 kilobyte: just noticed that Darkness was added... what is the plan to stop LoS reducing from being broken? 14:53:38 Darkness? 14:54:19 http://git.develz.org/?p=crawl-ref.git;a=commit;h=013ac4b423fa13004267fb0a68fc967f4f52dac5 14:54:59 ughhh 14:55:52 are spell ranges the only issue, or is there something else? 14:56:21 i remember travel exclusions not adjusting to nightstalker 14:56:32 what's the point? 14:56:57 (of los reduction, if not spell ranges) 14:57:11 kilobyte: I was thinking of the abuses with conjurations, yes 14:57:35 -!- blabber has quit [Quit: leaving] 14:58:01 nightstalker as always on is both terrible and broken at the same time 14:58:06 this will just be broken 14:58:20 <3 nightstalker 14:58:37 mostly the name but los reduction too 15:00:15 03kilobyte * re2f62d56f219 10/crawl-ref/source/xom.cc: Xom's miscasts: spiders do have eyes. 15:00:26 03kilobyte * rd777d01b5a49 10/crawl-ref/source/ (dat/database/godspeak.txt godprayer.cc): Fix Xom being "exalted" by your prayer. 15:01:01 photophobia 15:01:21 see, that would have been cool 15:01:31 instead we get fantasy words 15:01:34 anyway 15:01:47 complainy bunch 15:02:31 TGWi: what do you think of the los reduction spell :) 15:02:45 los reduction is a bad mechanic 15:03:11 likely broken, but it's on the same boat as Nightstalker 15:03:25 you forgot the 'very' and the 'already tested and found to be' 15:03:36 uhm no 15:04:19 you can abuse it due to spell ranges not being affected, but that's a bug rather than an intentional effect 15:04:34 what are intentional effects? 15:04:41 and most people play without abuse 15:05:36 of course, an already known abusable bug is a release blocker, we don't want people to scum Nightstalkers and magic dart out of LOS 15:06:25 what are intentional effects of los reduction? 15:07:20 sneaking up on stuff, being safer against ranged attacks, walking around places like Tomb with little harassment 15:07:59 what I don't like is that it's an effect you really want while you're not in combat 15:08:19 not sure what the most hilarious part of this is: that we're considering bringing in another nightstalker effect; that we're considering a toggleable LOS effect; or that we're putting this effect in the school with all of the stabbing magic 15:08:21 so it's a burden to use it optimally 15:08:47 plus those are all things that hexes can do already 15:09:01 I like the idea of the darkness spell aside from the conjuration abuses 15:09:19 it has interesting possibilities and is less annoying than nightstalker 15:09:27 Eronarn: toggleable LOS reduction is already in (lantern of shadows) and no one ever uses it 15:09:28 -!- Textmode has joined ##crawl-dev 15:09:47 well, lantern of shadows also completely nerfs your stealth and your spellpower 15:09:59 and prevents you from using weapons or unarmed 15:10:02 how does darkness affect your stealth? 15:10:24 -!- TGWi has quit [Quit: Leaving.] 15:11:28 no change unless you're glowing 15:12:26 why is it bad that you can conjurate outside of los? i mean obviously you can shoot things that can't see you but you can do that with ranged combat as well (i think, please correct me if i'm wrong) 15:13:27 or is that a really stupid question, i don't know 15:13:48 it is a problem with ranged weapons and LoS reducers too 15:14:04 generally, with all targetting 15:15:30 RjY: the general mechanic of targetting things that can't fight back and don't attempt to is a bad one 15:15:34 okay fair enough, so it's not an intended inconsistency. that's what i wanted to know 15:16:06 at the same time, being able to fire stuff at that pale draconian even after it breathes steam everywhere might be intentional 15:16:30 even though that's basically the same situation 15:16:55 it was the pale draconians fault! 15:17:14 it also knows where you are and will aim to reach you 15:17:22 -!- Textmode has quit [Ping timeout: 255 seconds] 15:17:26 firing outside LOS the monsters will just wander around 15:19:16 yeah, but mechanically it is similar 15:20:13 when abusing LoS reducers you actually don't necessarily want the monsters to wander around unless you have detection from ash or antennae 15:20:43 you can just cerebov down a hallway forever if he knows where you are and your stealth isn't huge 15:20:48 *kite cerebov 15:39:54 -!- Excedrin has quit [Ping timeout: 276 seconds] 15:41:05 -!- Excedrin has joined ##crawl-dev 15:41:47 -!- galehar has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20101227155314]] 15:50:21 03kilobyte * r1908ecb5c82a 10/crawl-ref/source/spl-tornado.cc: Silent Tornado? Hah. 15:59:43 kilobyte: it looks to me (and agrees with my experience) that even silent spells cause noise in places with low ambient noise 15:59:51 any idea whether this is intentional? 16:00:25 (it calls noisy() with original_loudness = 0, which then gets increased) 16:05:07 -!- Cryp71c has quit [Quit: Leaving] 16:07:10 elliptic: not sure, but I don't know what the original intent was 16:11:47 kilobyte? 16:11:56 Autotravel gives away shop mimics (https://crawl.develz.org/mantis/view.php?id=3457) by Kyrris 16:11:56 Napkin: meow? 16:11:56 it seems a little strange to me (silent spells should still be silent) so maybe I'll bug report it and let whoever is responsible for noise stuff decide 16:12:15 would you have some time to check the code about showing the disk location of morgues on the scorescreen? 16:12:37 it should be disabled for DGL builds 16:12:50 jpeg seems to have used the wrong define check 16:14:26 "You can find your morgue file in the '%s' directory." -- this one? 16:14:37 the #ifdef seems correct to me 16:15:07 committed at 2011-02-14 20:39:00 16:15:08 give me 1s to die - playing sprint ;) 16:15:25 CDO was last updated 2011-02-14 06:54 16:15:36 oh? 16:15:57 true! 16:16:04 sorry then 16:16:11 the cronjob trigger once a century or rarer 16:16:18 triggers 16:16:22 i had the feeling i spoke to her last week 16:16:29 pardon? 16:16:57 Silent spells still cause noise in locations with negative ambient noise. (https://crawl.develz.org/mantis/view.php?id=3458) by elliptic 16:17:19 well, if people would clean up after themselves better, i could do more builds 16:17:22 ;) 16:17:26 I mean, we're not moving at NetHack speeds, two builds per week make the version seem ancient :p 16:18:27 well, whenever there is a real reason, players repeatedly ask about a build and one of us manually triggers it 16:18:31 * bhaak uses a continous integration build server, so he can always pinpoint the exact revision that broke and kick the lazy developer's ass 16:19:03 but.. 5 versions with just 1-2 player.. each using up 75mb is too much ;) 16:19:32 75mb? 16:19:35 strip the binaries then :P 16:19:57 these devs like -g builds 16:20:00 on my system an unstripped crawl wizmode binary is like 50MB 16:20:40 binary is at around 68 - rest is version specific data + the saves 16:20:52 -!- galehar has joined ##crawl-dev 16:21:02 compile it with -Os :-) 16:21:20 but yeah, kilobyte - glad you guys help triggering the builds when required :) 16:21:34 btrfs or hardlinks 16:22:16 well, the 7mb of data isn't the big part 16:22:23 and i already share folders 16:22:40 unstripped 73, stripped 11 (debug, amd64) 16:22:41 can you easily determine which binaries are no longer needed? 16:22:49 yes 16:22:56 it's already implemented 16:23:05 make WIZARD=1 instead of make wizard 16:23:09 14. Feb 06:54 a9a0233 32.0 82 in trunk, 3 in sprint, 0 in zotdef 16:23:12 12. Feb 06:54 0fc178b 32.0 7 in trunk, 0 in sprint, 0 in zotdef 16:23:16 8. Feb 10:40 4283068 32.0 15 in trunk, 0 in sprint, 1 in zotdef 16:23:20 i do that, RjY :) 16:23:31 wow and you still get such huge binaries? 16:24:03 RjY: they go down from 73 to 11 when you strip debug info away 16:24:03 my WIZARD=1 binary is 7MB 16:24:05 nice make -j2 -C source GAME=${GAME}-${REVISION} GAME_MAIN=${GAME} MCHMOD=0755 MCHMOD_SAVEDIR=755 INSTALL_UGRP=dgl:crawl BUILD_PCRE=YesPlease USE_DGAMELAUNCH=YesPlease WIZARD=YesPlease STRIP=true DESTDIR=${DESTDIR} prefix= bin_prefix=/bin SAVEDIR=/${GAME}-${REVISION}/saves DATADIR=/${GAME}-${REVISION} USE_MERGE_BASE="${PRIMARY_BRANCH_REMOTE}" EXTERNAL_FLAGS_L="-g" 16:24:29 without -g debugging cores is half the fun, i was told ;) 16:24:30 oh, -g 16:24:48 that'd do it 16:26:16 gcc-4.6 -O2 is 8.1MB unstripped, 7.3MB stripped (amd64) 16:27:28 kilobyte would use gcc-5.preunstablealphacandidate if possible ;) 16:27:54 hey, 4.6 hasn't been even branched yet :p 16:28:01 :D 16:28:07 I just wanted to compare with 4.4 16:31:06 -!- Textmode has joined ##crawl-dev 16:32:08 doing an i386 build, but it will finish around year 3011 16:32:18 hehehe 16:32:35 masochist! 16:34:15 still waiting for 4.5 in sid 16:36:44 well, squeeze appeared like a week ago, all development took place in experimental and it only starts trickling back to unstable 16:39:44 wtf, sprint is so mean 16:39:52 -!- Textmode has quit [Ping timeout: 246 seconds] 16:40:03 -!- syllogism has quit [] 16:40:25 omgwtf, gcc-4.6 actually manages to compile Crawl with -flto without crashing :) 16:40:52 gcc-4.5 fails with an internal compiler error 16:41:28 * Napkin is not going to ask what -flto does.. nonono! 16:42:08 :-P 16:42:55 it postpones all the actual compilation (minus parsing the source, etc) until link time, so it can optimize things between procedures 16:42:55 isn't that the thing that tries to optimize the whole thing during linking 16:43:01 -!- Textmode has joined ##crawl-dev 16:43:30 compile the whole source as one file 16:43:35 without that, only inlined procedures can be optimized 16:43:38 yeah 16:43:43 probably takes an astronomical amount of memory 16:44:07 around 1GB for Crawl 16:44:40 somehow I'm not going to compile armel builds this way, at least without cross compiling :p 16:45:20 i386 gcc-4.4 -O2: 7.7MB unstripped, 7.1MB stripped 16:46:06 amd64 gcc-4.6 -O2 -flto: 7.0MB unstripped, 6.1MB stripped 16:51:18 -!- TGWi has joined ##crawl-dev 17:07:50 due? kilobyte? did you guys get my second posting to c-r-c? 17:08:08 SF shows some weirdness.. 17:10:43 well, it'll have to wait until tomorrow 17:10:46 g'night o/ 17:11:10 -!- ortoslon has quit [Quit: bye] 17:30:14 03galehar * r2c821d9b7b59 10/crawl-ref/source/hiscores.cc: Fix the paralysis death message placement. 17:30:25 03galehar * r4a345d3ac92e 10/crawl-ref/source/spl-tornado.cc: Fix tornado casting message when cast in flying form. 17:30:26 03galehar * r026dfa39b433 10/crawl-ref/source/food.h: whitespaces 17:30:26 03galehar * rd6d1cbfb79db 10/crawl-ref/source/teleport.h: Don't prevent blink from putting you in dangerous clouds. 17:30:27 03galehar * rbb8e66c71e39 10/crawl-ref/source/ (beam.cc spl-cast.cc): Fix silent spells making noise in crypt. 17:32:07 <3 galehar 17:33:28 that's a bit of a nerf to blink 17:33:44 good 17:33:57 oh no a blink nerf 17:34:03 now blink will be still overpowered 17:34:07 i'm just saying, yeesh 17:34:16 blink could be like a L4 or 5 spell and people would still use it 17:34:31 it's one of german joey's favourite tricks 17:35:33 delicious goon tears 17:35:45 Eronarn: you suggested it a long time ago, and it just stayed there in the back of my brain. I had to do it :) 17:36:25 galehar: yeah i didn't want to push it, since some people thought it was a good feature 17:36:38 i'd rather spend my time making new things 17:37:31 That's the kind of change to takes much more time discussing it than coding it. So better to shoot now, and talk later. 17:38:03 fix beam_frag while you're at it :D 17:38:04 imo engineer all development to spite goons 17:38:18 TGWi: goons *hate* marine life 17:38:29 goons hate squares 17:38:40 add marine isopods and blobfish to crawl 17:38:43 they like circles, especially jagged ones which represent the limit of your los 17:39:45 TGWi: you can't fire sandblast diagonally :( 17:39:47 it's so baddd 17:41:18 Eronarn: what's beam_frag? 17:41:46 galehar: awful triple AC check 17:41:49 galehar: the beam type used on sandblast and LRD 17:41:58 it checks AC against them three times 17:42:16 how much damage does lrd do, regardless of it checking AC so much? 17:42:17 they've had their damage ramped up to compensate 17:42:29 (they haven't had their damage ramped up) 17:42:32 however, this means that they are ultra damaging spells that are ultra resisted by AC... unless the target has no AC 17:42:37 MarvinPA: sandblast has 17:42:42 that was just range 17:42:53 unless this was a while ago 17:43:04 i don't feel like looking through the commit logs to check tbh 17:43:16 though the removal of tmut also means it's easier to get it to higher power earlier 17:43:17 I understand why several rolls, but maybe 2 is enough? 17:44:10 but yeah i looked into it a little, there's a best_roll function already, could use that and have it take the highest out of three AC rolls 17:44:32 i prefer highest out of three to rolling multiple times and subtracting 17:44:33 just dropping it to two AC rolls also sounds reasonable and less effort 17:44:45 dropping it to two AC rolls was my suggestion, yeah 17:45:05 dropping to to highest out of three makes it hardly matter at all 17:45:47 that's not true :| it matters, just less than right now (and it should probably come with a slight damage nerf) 17:46:49 currently average AC reduction is 3/2*AC for BEAM_FRAG, 1/2*AC normally 17:47:00 you are suggesting it be average 3/4*AC 17:47:55 notably different distribution, though 17:48:07 which fits with the idea of blasting someone with sand/rocks 17:48:37 irl when I blast someone with sand/rocks I have come to expect a notably different distribution 17:48:40 their armor is going to protect very well, but all of the weak points in their armor are going to be exposed because it's a much wider attack 17:55:00 (also fwiw do nothing <<<<< -2X < max(3) for me... though we should look at the damage rolls of stuff that uses beam_frag to make sure it's not too high damaging afterwards) 17:56:38 -!- galehar has quit [Remote host closed the connection] 17:57:29 autofight doesn't work with ranged weapons (https://crawl.develz.org/mantis/view.php?id=3459) by galehar 17:58:20 not really a bug, but a limitation of autofight 17:58:28 a Feature Request, you might say 17:59:21 that doesn't make sense though, feature requests don't get posted on mantis?? 17:59:39 ranged autofight: macro a key to ff 18:00:09 well that won't always target the closest monster (like autofight does) 18:00:22 pretty sure it does 18:00:44 I mean it'll focus on a single monster even if it's fleeing and others are hitting you 18:00:55 it just has to be the closest when you start firing 18:00:59 as far as I know 18:02:24 yes 18:06:01 manticore: buff fire speed to 10 (still move/melee 7); L3 summ or so; smite targeted; disappears if it gets hit in melee or runs out of spikes 18:06:11 does this sound like a spell that is fun / usable / you would use 18:07:32 Ghouls can cast Passwall: inconsistent with mummies (https://crawl.develz.org/mantis/view.php?id=3460) by GameKnut 18:08:11 why use manticores? it sounds like "summon turret" 18:09:03 (oklob) 18:09:04 sounds cool conceptually but yeah, doesn't necessarily need to be manticores (especially since we already have loads of "summon monster x" spells) 18:09:11 summon deep elf master archer 18:09:18 archer statue 18:09:36 MarvinPA: manticores are intelligent non-evil creatures 18:09:43 that don't use poison 18:09:57 (i only found this out because i killed one on zin and couldn't eat it) 18:10:11 well they have people heads don't they 18:10:18 yes but so do harpies 18:10:37 how peculiar 18:10:56 also st_: nothing wrong with summon turret! as long as it makes an interesting turret 18:10:57 i don't see how that makes them a more interesting thing to summon, particularly :P 18:10:57 added to sexism in crawl 18:11:22 MarvinPA: well it doesn't make them more interesting but summ already has a lot more evil spells than many schools 18:11:43 summon non-living turret wouldn't be evil either! :P 18:12:06 though i don't think they're *un*interesting mind you, i think they would be a perfectly adequate moderately interesting low level spell 18:12:31 also then yred could dislike it because he dislikes non-living stuff (why??????) 18:13:47 archer statue might be okay too though (and definitely only one of the two) 18:14:33 though i do kind of like the idea of a "Statue Gallery" spell 18:15:09 summons, say, 3-7 random statues (archer and lasher exist right now but there could be some mage-y ones or what have you) 18:16:17 well, there's only "statue" really, archer and lasher and warrior and wizard are all defined by vaults 18:16:41 yes i know 18:17:10 (there are warrior / wizard statues already? where?) 18:17:37 there's a little vault with a small corridor where warrior statues hit you with axes 18:17:50 then wizard statues cast freezing cloud and imb at you in a loot room 18:17:50 oh 18:17:53 @??wizard statue 18:17:53 wizard statue (158) | Speed: 10 | HD: 8 | Health: 70 | AC/EV: 12/1 | Damage: 20 | Flags: 11non-living, !sil, 07vault | Res: 13magic(immune), 05fire, 02cold, 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 602 | Sp: crystal spear (3d25), mystic blast (3d13), slow, stone arrow (3d14). 18:17:55 that sounds horrible 18:18:17 it's sort of cool, the warrior statues are a pain though 18:18:28 step into their sight, get hit, damage one, step back and heal 18:18:29 that's a good vault, i like that one 18:18:32 repeat 18:19:01 hmm i wonder... 18:19:02 otherwise you'd be able to just kill them from afar though so yeah, it's cool 18:19:16 what about a spell that summons a bunch of immobile statues and also makes you immobile for the duration 18:32:13 03kilobyte * rcccaef656fb2 10/crawl-ref/source/makefile: Let -flto=jobserver do parallel compilation. 19:33:40 xom burst a secret door open and it didn't update the los stuff 19:38:13 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:17:54 -!- Kronusdark has joined ##crawl-dev 21:26:08 -!- Kronusdark has quit [Quit: Kronusdark] 21:40:03 Excedrin (L15 DSVM) ASSERT(you.see_cell(target())) in 'directn.cc' at line 1176 failed. (Vault:2) 21:42:15 that's the mimic bug I reported and someone marked closed 21:42:40 idk if cdo is maybe just running an older build 21:43:35 https://crawl.develz.org/mantis/view.php?id=3424 21:44:09 it says fixed in trunk on 2011-02-14 22:21:10 -!- Zaba has quit [Ping timeout: 240 seconds] 22:23:04 -!- Zaba has joined ##crawl-dev 22:52:33 -!- upsy has quit [Quit: Leaving] 22:53:51 -!- Zao has quit [Read error: No route to host] 22:54:07 -!- Zao has joined ##crawl-dev 23:38:21 03MarvinPA * rde22d47dcb79 10/crawl-ref/source/book-data.h: Rework Transmutations books 23:38:25 03MarvinPA * rd56e90d92889 10/crawl-ref/source/ (enum.h spl-book.cc spl-cast.cc spl-data.h tilepick.cc): Remove Alter Self 23:38:26 03MarvinPA * r4cb67e3270e4 10/crawl-ref/source/spl-book.cc: Don't let Mummies cast Sublimation, do let them cast Passwall 23:38:26 03MarvinPA * rbeeee4ed2f36 10/crawl-ref/source/spl-cast.cc: Don't reduce Sif penance for miscasts 23:38:27 03MarvinPA * r62d0d4cf9227 10/crawl-ref/source/beam.cc: Give shrapnel 2x AC reduction instead of 3x 23:38:28 03MarvinPA * re389e1b59dfe 10/crawl-ref/source/player.cc: Boost Mummy base MR 23:41:56 goooo MarvinPA 23:48:14 03MarvinPA * rfe0f9defb0c5 10/crawl-ref/source/ (spl-book.cc spl-other.cc): Do allow Mummies to cast Sublimation, just not on themselves 23:57:46 -!- jld has quit [Read error: Operation timed out] 23:57:53 -!- jld has joined ##crawl-dev