00:41:20 -!- valrus has quit [Remote host closed the connection] 01:00:14 -!- Textmode has quit [Ping timeout: 276 seconds] 01:18:17 -!- evilmike has quit [] 01:22:20 -!- ortoslon has joined ##crawl-dev 02:18:11 -!- Kurper has quit [Remote host closed the connection] 02:38:06 -!- galehar has joined ##crawl-dev 02:38:22 hi 03:10:10 -!- Twinge has joined ##crawl-dev 03:17:53 -!- Zaba has quit [Ping timeout: 265 seconds] 03:28:22 -!- Zaba has joined ##crawl-dev 03:36:08 -!- gal_bolle has joined ##crawl-dev 03:41:00 Unstable branch on CDO updated to: 0.8.0-a0-5108-g4283068 (32) 03:52:03 -!- Dr_bhaak is now known as bhaak 04:05:44 is the search function on the sf repository completely broken or what? 04:06:10 -!- eith has joined ##crawl-dev 04:08:25 -!- Pedjt has quit [Ping timeout: 260 seconds] 04:08:29 works for me. what were you expecting? 04:10:21 I recall it breaking for me too 04:10:46 -!- edlothiol has joined ##crawl-dev 04:11:05 I'd expect it to return actual search results, rather than the entire source tree 04:17:32 -!- Pedjt has joined ##crawl-dev 04:20:55 -!- Mu_ has joined ##crawl-dev 04:27:32 -!- dpeg has joined ##crawl-dev 04:28:33 -!- gal_bolle has quit [Remote host closed the connection] 04:33:44 same as monqy 04:34:22 whatever I try to search, I always go back to http://crawl-ref.git.sourceforge.net/git/gitweb-index.cgi 04:37:27 it seems, a known issue: http://sourceforge.net/apps/trac/sourceforge/ticket/10391 04:38:02 but that was 9 months ago. you might want to open a ticket, maybe that'll hurry it up a bit 04:42:06 it's SF, what do you expect? 04:44:20 -!- monqy has quit [Quit: hello] 04:44:48 galehar: why use SF? 04:47:50 well, it's just that sometimes a web interface is convenient. Except when it doesn't work, so I don't really use it. 04:50:05 anyway. Yesterday, I suggested nerfing paralysis duration from 1+1d6 to 1d4 and adding an immunity of 1d3 turns when paralysis expires. What do you guys think about it? 04:51:00 The paralysis duration is not so bad, the problem is immediate re-paralysation. 04:56:17 getting paralysed for 7 turns is bad 04:56:54 4 turns is enough to get killed 04:57:03 -!- Gnash has quit [] 04:57:47 paralysers are often not so dangerous themselves (wasps being an exception... Grinder, too, I guess). 04:58:24 Seven turns is approximately LOS size. Monsters could still come from diagonals or around the corner, of course. 05:00:22 -!- ais523 has joined ##crawl-dev 05:00:35 ok, so let's start by fixing the chain paralysis. Then we'll see if nerfing duration is necessary 05:01:21 anyway, lunch break 05:01:24 later 05:01:26 -!- galehar has quit [] 05:12:02 -!- OG17 has quit [Ping timeout: 240 seconds] 05:13:28 -!- humeral has joined ##crawl-dev 05:13:57 On CDO: [ERROR: no desc for item name 'book of Maledictions'] 05:15:09 -!- OG17 has joined ##crawl-dev 05:17:50 moin 05:24:18 -!- galehar has joined ##crawl-dev 05:25:57 03galehar * rcb0cb75d025b 10/crawl-ref/source/startup.cc: Startup menu: when exiting a sub-menu, select the last entry as the default. 05:25:57 03galehar * r513a079fd37b 10/crawl-ref/source/ (newgame.cc newgame.h startup.cc state.h): After a tutorial or sprint map, go back to map screen instead of main screen. 05:40:29 -!- eith has quit [Ping timeout: 246 seconds] 05:45:00 -!- ais523 has quit [Remote host closed the connection] 05:45:16 -!- ais523 has joined ##crawl-dev 05:50:39 -!- edlothiol has quit [Ping timeout: 240 seconds] 05:54:17 -!- ais523 has quit [Read error: Connection reset by peer] 05:59:34 -!- ais523 has joined ##crawl-dev 06:01:36 -!- felirx has quit [Ping timeout: 276 seconds] 06:01:46 -!- felirx has joined ##crawl-dev 06:09:52 You are currently transferring knowledge from (null) to (null). (https://crawl.develz.org/mantis/view.php?id=3405) by elliptic 06:10:15 great 06:24:37 -!- cw_ has quit [Remote host closed the connection] 06:24:39 uhm... "Trog's Bros are not overpowered"... then why a single one pwned Boris, Saint Roka+groupies while I was fighting Frances, and it still managed to come help me before I was done? 06:44:24 BiA replaces all spells 06:44:54 and sounds like you had near-max piety and got an iron troll or something 06:47:34 -!- Zaba has quit [Ping timeout: 240 seconds] 06:49:10 03galehar * r9350997ecf27 10/crawl-ref/source/ (skills.cc skills2.cc): Fix crash when transfer knowledge brings skills to level 27. 06:49:16 * due sleep. 06:54:03 -!- Zaba has joined ##crawl-dev 06:55:35 -!- galehar has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20101227155314]] 07:07:18 -!- cw_ has joined ##crawl-dev 07:23:36 -!- galehar has joined ##crawl-dev 08:30:41 -!- syllogism has joined ##crawl-dev 08:51:04 -!- edlothiol has joined ##crawl-dev 09:12:43 -!- cw_ has quit [Remote host closed the connection] 09:22:54 -!- cw_ has joined ##crawl-dev 09:26:58 -!- valrus has joined ##crawl-dev 09:27:09 if I add a new duration_type at the end of the enum, I don't need to touch tags.cc, save compat is preserved, right? 09:31:18 -!- valrus has quit [Ping timeout: 250 seconds] 09:42:20 yeah 09:43:16 or replace an existing one (if it being non-zero due to the previous effect is ok) 10:22:57 03MarvinPA * ra7ce77b2d594 10/crawl-ref/ (docs/crawl_manual.txt source/aptitudes.h source/ng-setup.cc): Further Halfling/Kobold tweaks 10:23:23 -!- Textmode has joined ##crawl-dev 10:23:27 -!- Kurper has joined ##crawl-dev 10:28:55 -!- bhaak is now known as Dr_bhaak 10:30:59 -!- edlothiol has quit [Ping timeout: 240 seconds] 11:00:08 03MarvinPA * r831e03aaab04 10/crawl-ref/source/dat/descript/ (backgrounds.txt items.txt species.txt): Update/improve descriptions 11:02:00 -!- eith has joined ##crawl-dev 11:05:03 -!- galehar has quit [Quit: Page closed] 11:58:43 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 12:07:14 MarvinPA: was that the crossbow stuff, or? 12:07:26 includes the crossbow stuff, yeah 12:07:33 and some other apt tweaks 12:07:48 fix DS apts next plz 12:07:49 !apt ds 12:07:50 DS: Air: -1, Armour: -1, Axes: -1, Bows: -1, Conj: 0, Xbows: -1, Dodge: -1, Earth: -1, Ench: -1, Evo: 0, Exp: 160*, Fighting: 0, Fire: -1, Ice: -1, Inv: 2!, Long: -1, Maces: -1, Nec: 1, Poison: 0, Polearms: -1, Shields: -1, Short: -1, Slings: -1, Splcast: 0, Stab: -1, Staves: -1, Stealth: -1, Summ: 0, Throw: -1, Tloc: -1, Tmut: -1, Traps: -1, Unarmed: -1 12:07:56 what's wrong with them? 12:08:05 the random ones they're 0 at 12:08:15 they're 0 at demonic-y stuff :P 12:08:23 fire and ice are demonic-y stuff 12:08:31 fighting and evo are not 12:08:48 mm maybe 12:08:52 keep them good at invo, it's cool flavor (they're spawn of demons so they're good at serving greater powers) 12:09:00 yeah 12:09:01 but drop the rest to -1, with maybe one thing they're good at, like summoning 12:09:12 what about necro? 12:09:25 we already have a bunch of high-necro races 12:09:34 weird ones though 12:09:37 necromancy isn't any more demonic than fire or ice 12:09:38 DE is best at necro 12:09:43 it should be mu or vp surely 12:09:44 DE, SE, DD, all the undeads 12:09:53 !apt necro 12:09:53 Nec: Dr: 0, Dr[black]: 0, Ce: -1, DD: 1, DE: 2!, DG: -1, DS: 1, Gh: 0, Dr[green]: 0, Dr[grey]: 0, Ha: -2, HE: -2, HO: 0, Hu: 0, Ke: 1, Ko: -1, Mf: -2, Mi: -3*, Dr[mottled]: 0, MD: -3*, Mu: 0, Na: 0, Og: -3*, Dr[pale]: 0, Dr[purple]: 0, Dr[red]: 0, SE: 1, Sp: -1, Tr: -2, Vp: 1, Dr[white]: 0, Dr[yellow]: 0 12:10:00 well mu has the fact that they get globally worse at all apts 12:10:08 gh is 0 as well 12:10:33 could probably buff both of those though, nec is less good for undead anyways 12:10:46 oh yeah, allow mummies to regen, it's dumb that they can't 12:10:54 Mu got a -1 in hex for some reason 12:11:03 !ap mu 12:11:05 the whole point of mummy is the inability to heal surely 12:11:07 !apt mu 12:11:08 Mu: Air: -2, Armour: -2, Axes: -2, Bows: -2, Conj: -2, Xbows: -2, Dodge: -2, Earth: -2, Ench: -2, Evo: -2, Exp: 140, Fighting: 0, Fire: -2, Ice: -2, Inv: -2*, Long: -2, Maces: -2, Nec: 0, Poison: -2, Polearms: -2, Shields: -2, Short: -2, Slings: -2, Splcast: 0, Stab: -2, Staves: -2, Stealth: -2, Summ: -2, Throw: -2*, Tloc: -2, Tmut: -2, Traps: -2, Unarmed: -2* 12:11:16 huh, that is pretty weird 12:11:18 should be -2 12:11:43 MarvinPA: they're not unable to heal though, they're just unable to use potions 12:11:49 they can use wands, they can use makhleb, etc. 12:11:54 they should be able to use the regen spell 12:12:47 and passwall, if ghouls and vamps can use it 12:12:50 Mummies being a wee bit better at hexes makes thematic sense imo 12:13:05 Twinge: no it doesn't; hexes have nothing to do with curses 12:13:18 hexes are stuff like mind control 12:13:47 Fair enough. Then yes, probably -2. 12:20:17 -!- monqy has joined ##crawl-dev 12:28:56 I never got why mummies couldn't use regen or borg 12:30:06 mummy flesh is too funky for regen to work with it 12:31:02 and for gameplay reasons I'm guessing since there's no hunger it'd pretty much be a permaregen if you bother to keep it up all the time 12:32:26 monqy: yeah because the hunger discourages people from casting regen right now... :P 12:33:01 -!- Moriasc has quit [Ping timeout: 255 seconds] 12:34:20 Eronarn: that's strange given that the typical Crawl player perception is that food is not an issue except earlygame 12:34:36 and yet the players seem not to want to waste food? 12:34:48 that's rather inconsistent of them 12:35:11 ais523: the benefits of having regen up constantly are not much greater than the benefits of casting it only when you take damage 12:35:40 yep, I suppose so 12:35:51 so they're not using it not becaues of the food balance, but because of the interface issue 12:36:14 do people who can afford to keep insulation up permanently do so? I'm guessing no for the same reason 12:36:24 it just isn't valuable enough to be worth the annoyance of casting it constantly 12:38:01 most people don't learn/cast extension late-game too, probably for the same reason 12:42:05 extension is only useful for low skill necro and as a convenience spell 12:42:40 exactly :P 12:43:28 well if you're keeping a ton of buffs up then it costs less mp to renew them with extension so it's better in that way 12:43:41 still not really worthwhile though 12:46:14 I don't like Extension. 12:46:19 03dolorous * r94153636827a 10/crawl-ref/source/ng-restr.cc: Unrestrict kobold hunters. 12:46:28 nor do I 12:46:49 does anyone? 12:46:54 there's not much point to it now that you need full skills for whatever you're extending 12:47:10 it's just a convenience 12:47:15 I always use extension when I use lichform 12:48:43 also why can't ranged classes choose their weapons 12:48:55 it's like saying dwarf fighters all start with axes, etc 12:52:14 -!- Cryp71c has joined ##crawl-dev 13:10:47 Uploading 0.7.2? I'll see what I can do 13:11:13 I got a mail from Sourceforge about resetting the password, need to do that 13:11:23 oh the final malazan book is out, sort of 13:17:52 Keskitalo: they were hacked, so they're making everyone reset passwords because they don't know if the old set were compromised 13:22:20 yeah 13:27:40 03MarvinPA * r5a4f13d08beb 10/crawl-ref/source/dat/descript/spells.txt: Slightly better description for dance party 13:38:35 -!- ZChris13 has joined ##crawl-dev 13:43:13 Keskitalo: any luck? 13:43:29 0.7.2 exists? 13:44:36 MarvinPA: I quite doubt the spell can be made reasonable for players, I'm afraid. Doesn't mean trying is pointless though, just warning you that it might not make it. 13:45:12 kilobyte: it could still be used later on for an on-off use of a misc item. 13:45:17 the unique, though... while the name sucks (conflicts with wizlab, too overly tied to the spell), can kick ass 13:45:21 yes! 13:45:25 dpeg: true dat 13:45:37 but I agree this is not really spell material 13:46:02 yeah, i wasn't really expecting it to stay 13:46:10 MarvinPA: will stay in another way :) 13:46:33 oh yeah, misc item would be a cool usage for the effect 13:46:40 it's still interesting to say what 78291 has to tell, he played a DEEn with it 13:47:25 lugged a load of giant spiked clubs, using TDP rather than TD to go around being unable to wield them 13:48:31 134 thumbs up in Sourceforge. 13:48:56 MarvinPA: single-use, I hope 13:49:10 yeah, definitely 13:49:41 I rather like the cranium rat idea on the forums 13:49:47 the best idea for a single-use misc item I can think of is "keg of powder" 13:50:16 mmm, misc item overhaul 13:50:19 kilobyte: to me, that sounds more like a monster or terrain feature that would be detonated by fire damage 13:50:20 evoke it, then 30 aut later it does a high-power firestorm 13:50:35 whether or not you throw it in the meantime is your choice 13:50:42 Hahaa 13:52:17 have you seen that (poorly named) Orb of Distraction spell on the wiki? 13:52:45 We may need a 0.7.2.txt 13:52:46 while there's more need for a non-conj spells, it absolutely kicks ass 13:53:01 Keskitalo: for SF? 13:53:55 dance party could be balanced if it didn't make them all friendly, but some of them neutral 13:53:56 yeah, I see one for 0.7.1 and recall something about them requiring ti, or at least that it's in the release.txt 13:53:58 based on power 13:54:17 and my internet is hilariously sucky right now 13:54:18 can't see what i type for instance 13:54:19 I don't see any in 0.7.1 zips 13:54:41 btw how about "tukima's Ball" 13:54:56 kilobyte: not in the zip, in the files folder on sf :P 13:55:14 I wonder if it's really necessary 13:55:20 kil props for the 0.7.2 btwq :) 13:55:27 Keskitalo: i like dance party :( 13:55:43 Eronarn: ah, it could be a better solution for the issue of TSO and animating draining/pain/vamp/distortion/poison. My idea is to warn if there are any, and slap penance if you don't abort. 13:55:56 gah, this isn't working, I'll try again in the morning 13:56:02 cheers 13:56:12 no hurry, there's just a few changes newer than august 13:58:13 Another option would be to have TDP use up the weapons 13:58:22 but ultimately, this is just not spell stuff :) 14:00:07 you animate them, and then they attack you 14:00:45 dpeg: could make it work like this: you cast it, and get a status. any weapon you drop or throw during the duration = tukima'd 14:01:22 thus it lets you summon a lot of dancing weapons at 1 action and no MP per, but not (as many as you can fit on the floor) in one round for 9 MP 14:01:45 Eronarn: that wouldn't be nearly as funny, flavour-wise 14:01:48 with throwing, this is better than ordinary summoning 14:01:51 and that, too 14:02:11 should clearly be a Xom effect, of course 14:02:15 I think it's better to keep the hilarious effect, and find a use for it that isn't broken 14:02:19 and perhaps a very rare card effect 14:02:20 dpeg: I was about to say that! 14:02:23 (wrt Xom) 14:02:37 less useful for cards unless it affects monster inventory too 14:02:45 as it'd mostly be drawn in a time when it wouldn't do much 14:02:53 actually, maybe not 14:03:03 dpeg: you know how holies in the abyss can convert to xom? would be funny to have angels of Xom give a Xom version of recite 14:03:20 true! 14:03:37 -!- TGWi has joined ##crawl-dev 14:04:40 dpeg: Don't make Nemelex even more powerful 14:05:17 doesn't have to be in a deck that nemelex gifts 14:05:36 btw, nemelex bug on ##crawl 14:05:39 also, nemelexites generally wouldn't have weapons to animate at the time 14:05:43 Eronarn: <<<<<<3 14:05:49 could go in the deck of battle for it to be rare 14:05:50 as they'd have sacrificed them all 14:06:01 MarvinPA: yes 14:06:13 do nemelexites sacrifice weapons? 14:06:27 ZChris13: the fact that Nemelex needs nerfing does not mean that there shouldn't be new cards (or even decks). 14:06:44 I'm not arguing against putting it in as a card. 14:06:55 that reminds me: dpeg: remove nemelex sac imo. it's very annoying, and nobody gets how the symbol stuff works anyways 14:07:07 I'm arguing against making it easy to get for anybody using Nemelex 14:07:24 TGWi: Nemelexites sacrifice anything that's not a rune or the Orb 14:07:53 Eronarn: people get that. And we just made sacrificing easier on the interface. 14:07:57 i usually stop sacrificing weapons after i have max piety 14:08:07 dpeg: no they don't 14:08:10 ??faq[10] 14:08:10 faq[10/14]: Q: With Nemelex, (some stuff about decks or sacrifices or if the sacrifices go away when you get a new deck or what the symbol means or what happens if you sacrifice a potion of confusion or how can you make sure you get decks of wonder)?? A: NOBODY KNOWS. 14:08:13 well... 14:08:27 I am convinced now. 14:08:58 that's such an old entry, i think people generally understand that sacrificing stuff from the relevant category increases the weight for that deck 14:09:08 of course 14:09:14 decks of destruction are weak but you end up getting more decks of other types (unless you gain piety really, really rapidly) 14:09:27 are we talking about dance party? 14:09:30 MarvinPA: it's not really intuitive though 14:09:39 I don't know what the categories are. 14:09:43 dpeg: I just played nemelex for the first time this week and the sacrificing interface on prayer was very good 14:09:51 I feel like an average crawl player. 14:10:09 We would need someone to make Nemelex and the cards his/her project. These two can be improved considerably, just needs time and effort. 14:10:20 if you check the god description then you can see them ZChris13 14:10:21 casmith789: hey, great :) 14:10:34 increasing weight for one deck type doesn't decrease those for others, and you trigger gift opportunities more often 14:10:36 Oh really? 14:10:37 Cool! 14:10:39 the symbols aren't that unreasonable; what I don't like is the brokenness of some of the cards and playing as a vacuum cleaner 14:10:40 Well, I expect a Nemelex follower to have seen the ^ and ^! screens. 14:10:48 whatever though, I've never played nemelex and I never will 14:11:04 TGWi: the vacuuming is inherited and will stay, I think. 14:11:07 i rather like playing as a vacuum cleaner :P 14:11:16 MarvinPA: play jiyva 14:11:16 the weight for destruction will be inflated, but it gives you linear piety gain logarythmic weak decks 14:11:17 you can set nemelex to only sacrifice corpses and then he's just like any of the corpse driven gods 14:11:23 It is a form of grinding that is somehow socially tolerable. 14:11:31 :P 14:11:46 Eronarn: it's more satisfying with nemelex 14:12:16 has the "theoretically infinite piety and decks" thing been fixed yet? 14:12:34 Card power can be negative while under nemelex penance (https://crawl.develz.org/mantis/view.php?id=3406) by 78291 14:12:37 When Erik dropped out, he told me not to mess with the holy trinity of grinders: (1) mummies, (2) Pan, (3) Nemelex. We have messed with (1), I think (kind of hope by now) we will mess with (2), but (3) is actually fine. 14:12:59 zipcode is awesome, producing bug reports that fit discussion 14:13:15 that was the nemelex bug I alerted you about :P 14:14:44 I am still a bit sad we lost the "portable altar" flavour. Perhaps we can introduce a "portable altar" misc item. 14:15:05 was that flavour? 14:15:08 it sounds kind of silly to me :( 14:15:15 portable altar? 14:15:29 casmith789: nemelex used to require an altar for sacrifices I think 14:15:40 ah right 14:15:41 so portable altars existed 14:17:36 yes 14:18:17 -!- ZChris13 has quit [Quit: Page closed] 14:18:34 the interface was horrible: you'd (d)rop the portable altar, (p)ray, and (g)et it again. The prayer needed a prompt, so it was a key sequence like "dapyg" every time you sacrificed something :) 14:18:59 (a misspelled form of dpeg) 14:19:10 but the idea of using portable altars is so cool 14:21:16 dpeg: you know you could put it in the flavour text right now 14:21:23 for pressing p under nemelex 14:21:41 "A portable altar appears as you pray!" 14:22:01 "You use your portable altar to sacrifice the here to Nemelex. It glows a rainbow of weird colors and vanishes." 14:22:03 possibly a bit long, though 14:22:13 and would need to be changed from NetHack to Crawl phrasing 14:23:31 ais523: thought about it, but doesn't make much sense anymore, because there are no altar prayers to sacrifice items left. 14:24:29 a portable altar would still be a potentially useful item, to convert without having to go back to Temple 14:24:34 but wouldn't make too much sense 14:24:35 just a minor detail... sometimes flavour is in the way of interface/gameplay and has to go 14:24:45 "Nemelex grants you a gift! a - a portable altar to Xom" 14:25:01 but indeed 14:25:56 “This spell conjures a mesmerizing ball of sparkling light. The weak-willed flock to the ball like moths to a flame - and meet a similar fate when the ball soon explodes.” 14:26:00 implement this ASAP <3 14:26:09 TGWi: what's that a reference to? 14:26:21 the current flyswatter thread on rgrn? 14:26:40 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:new_hexes&do=diff 14:26:51 hmm, just coincidence in timing, then 14:33:47 -!- dpeg has quit [Quit: food] 14:41:14 03MarvinPA * rbbe56985e342 10/crawl-ref/source/decks.cc: Don't allow negative card power under Nemelex penance 14:44:46 -!- syllogism has quit [] 14:50:17 -!- MarvinPA has quit [Ping timeout: 276 seconds] 14:51:36 -!- valrus has joined ##crawl-dev 14:55:04 -!- MarvinPA has joined ##crawl-dev 14:55:38 -!- valrus has quit [Ping timeout: 240 seconds] 14:55:39 03dolorous * r4613761942ef 10/crawl-ref/source/fight.cc: Compare body sizes, not torso sizes, when determining trampling resistance. 15:10:53 03dolorous * rbb6c6677e64a 10/crawl-ref/source/itemprop.h: Add spacing fix. 15:11:29 -!- valrus has joined ##crawl-dev 15:14:21 -!- Twinge has quit [Read error: Connection reset by peer] 15:15:16 -!- Twinge has joined ##crawl-dev 15:17:56 Okawaru transmuter acquirement (https://crawl.develz.org/mantis/view.php?id=3407) by dolphin 15:26:23 -!- ortoslon has quit [Quit: bye] 15:41:32 03dolorous * r76e9a0c80635 10/crawl-ref/source/ (player.cc player.h species.cc species.h terrain.cc): Move species_likes_water() from player.cc to species.cc. 15:57:57 -!- galehar has joined ##crawl-dev 15:59:15 -!- Mu_ has joined ##crawl-dev 16:00:47 -!- Cryp71c has quit [Quit: Leaving] 16:04:59 -!- eith_ has joined ##crawl-dev 16:07:34 -!- eith has quit [Ping timeout: 255 seconds] 16:13:10 -!- eith_ has left ##crawl-dev 16:31:57 03galehar * r57d621c9d042 10/crawl-ref/source/ (enum.h main.cc player.cc wiz-you.cc): Prevent chain paralysis. 16:38:28 -!- edlothiol has joined ##crawl-dev 16:52:30 -!- Hehfiel has quit [Ping timeout: 240 seconds] 17:03:28 -!- Hehfiel has joined ##crawl-dev 17:04:49 -!- Hehfiel has quit [Remote host closed the connection] 17:05:23 -!- Hehfiel has joined ##crawl-dev 17:06:11 03galehar * r196d50646adf 10/crawl-ref/source/main.cc: Move _decrement_durations from _player_reacts to _player_reacts_to_monsters 17:17:57 -!- Moriasc has joined ##crawl-dev 17:22:49 -!- Moriasc has quit [Ping timeout: 255 seconds] 17:32:16 oh hi 17:32:20 oh no messages ok 17:32:27 heh 17:32:37 sometimes I forget to check 17:33:12 hey 17:33:59 have an opinion on my latest commit? (which has a lot of breaking potential I fear) 17:35:08 None as yet, sorry. 17:37:37 -!- ais523 has quit [Remote host closed the connection] 17:43:22 it might be safer to move just para duration, since there may be some sneaky interactions 17:44:01 can't think of any save for duration of effects monsters cast at you, though 17:49:45 good idea, I'll do that 17:50:06 also <3 giants floundering in deep water 17:54:08 ooh, that got added? 17:57:28 no, just suggested by kilobyte, but I like it 17:58:10 it was proposed by someone else a long time ago 17:58:23 I like that idea a lot, though, too 18:04:40 03galehar * r4a5b2af44b9d 10/crawl-ref/source/main.cc: Revert "Move _decrement_durations from _player_reacts to _player_reacts_to_monsters" 18:04:42 03galehar * r42a2b6d4663d 10/crawl-ref/source/main.cc: Move decrement paralysis to its own function. 18:06:49 It's monsters only right? The player can't be giant appart from dragon form which is flying anyway. 18:07:25 yeah 18:10:19 anyway, bedtime 18:10:20 bye 18:10:23 -!- galehar has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20101227155314]] 18:13:04 -!- timecircuits has quit [Quit: timecircuits] 18:34:41 03dolorous * r9a34b24c7e80 10/crawl-ref/source/ (mon-act.cc mon-stuff.cc): Remove redundant static functions. 18:36:45 -!- enne has quit [Ping timeout: 240 seconds] 18:38:28 -!- enne has joined ##crawl-dev 18:58:44 -!- Moriasc has joined ##crawl-dev 19:02:02 -!- edlothiol has quit [Ping timeout: 240 seconds] 19:12:33 -!- evilmike has joined ##crawl-dev 19:21:50 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:44:55 -!- cw_ has quit [Read error: Connection reset by peer] 19:45:28 -!- cw_ has joined ##crawl-dev 20:38:18 03dolorous * r863eec346874 10/crawl-ref/source/ (6 files): Remove redundant ways of determining monster amphibiousness. 20:38:53 -!- kgarrison has joined ##crawl-dev 20:39:01 -!- kgarrison has left ##crawl-dev 21:55:20 03dolorous * r8cce98d96754 10/crawl-ref/source/ (mon-data.h mon-util.cc mon-util.h monster.cc player-act.cc): Make player/monster sizes affect more in-game. 21:55:31 03dolorous * r12b3fa384642 10/crawl-ref/source/mon-data.h: Add spacing fix. 22:09:48 yawn 22:10:04 Affect more what? 22:11:12 are ogres giant? 22:11:15 or are they large or something 22:11:32 big, or something 22:11:39 ps we should fix the naga/centaur shield bug 22:11:49 large things being immune to floundering is neat I guess 22:11:58 ogres are ogre sized 22:12:13 still needs shallow water slowing move 22:12:13 they are about as big as an ogre 22:21:55 -!- Twinge has quit [*.net *.split] 22:21:57 -!- Vandal has quit [*.net *.split] 22:21:57 -!- Adeon has quit [*.net *.split] 22:21:57 -!- jbenedetto has quit [*.net *.split] 22:21:58 -!- sorear has quit [*.net *.split] 22:21:59 -!- Kurper has quit [*.net *.split] 22:22:00 -!- Keskitalo has quit [*.net *.split] 22:22:00 -!- TGWi has quit [*.net *.split] 22:22:01 -!- OG17 has quit [*.net *.split] 22:22:01 -!- Pedjt has quit [*.net *.split] 22:22:01 -!- elliptic has quit [*.net *.split] 22:22:01 -!- upsy has quit [*.net *.split] 22:22:01 -!- Henzell has quit [*.net *.split] 22:22:01 -!- Zannick has quit [*.net *.split] 22:22:01 -!- joosa has quit [*.net *.split] 22:22:02 -!- dazzle has quit [*.net *.split] 22:22:02 -!- RjY has quit [*.net *.split] 22:22:02 -!- cw_ has quit [*.net *.split] 22:22:02 -!- evilmike has quit [*.net *.split] 22:22:02 -!- enne has quit [*.net *.split] 22:22:02 -!- Hehfiel has quit [*.net *.split] 22:22:02 -!- valrus has quit [*.net *.split] 22:22:03 -!- elly has quit [*.net *.split] 22:22:03 -!- felirx has quit [*.net *.split] 22:22:03 -!- st_ has quit [*.net *.split] 22:22:03 -!- Neovanglist has quit [*.net *.split] 22:22:04 -!- Eifeltrampel has quit [*.net *.split] 22:22:04 -!- Gretell has quit [*.net *.split] 22:22:04 -!- Napkin has quit [*.net *.split] 22:25:42 -!- cw_ has joined ##crawl-dev 22:25:42 -!- evilmike has joined ##crawl-dev 22:25:42 -!- enne has joined ##crawl-dev 22:25:42 -!- Hehfiel has joined ##crawl-dev 22:25:42 -!- Twinge has joined ##crawl-dev 22:25:42 -!- valrus has joined ##crawl-dev 22:25:42 -!- TGWi has joined ##crawl-dev 22:25:42 -!- Kurper has joined ##crawl-dev 22:25:42 -!- felirx has joined ##crawl-dev 22:25:42 -!- OG17 has joined ##crawl-dev 22:25:42 -!- Pedjt has joined ##crawl-dev 22:25:42 -!- elliptic has joined ##crawl-dev 22:25:42 -!- Vandal has joined ##crawl-dev 22:25:42 -!- Henzell has joined ##crawl-dev 22:25:42 -!- Adeon has joined ##crawl-dev 22:25:42 -!- dazzle has joined ##crawl-dev 22:25:42 -!- Zannick has joined ##crawl-dev 22:25:42 -!- joosa has joined ##crawl-dev 22:25:42 -!- st_ has joined ##crawl-dev 22:25:42 -!- Napkin has joined ##crawl-dev 22:25:42 -!- Neovanglist has joined ##crawl-dev 22:25:42 -!- jbenedetto has joined ##crawl-dev 22:25:42 -!- Keskitalo has joined ##crawl-dev 22:25:42 -!- sorear has joined ##crawl-dev 22:25:42 -!- elly has joined ##crawl-dev 22:25:42 -!- Eifeltrampel has joined ##crawl-dev 22:25:42 -!- RjY has joined ##crawl-dev 22:25:42 -!- Gretell has joined ##crawl-dev