00:17:49 -!- TGWi has quit [Read error: Connection reset by peer] 00:25:39 -!- valrus has quit [*.net *.split] 00:25:39 -!- makm0rn has quit [*.net *.split] 00:25:39 -!- varmin has quit [*.net *.split] 00:25:40 -!- greensnark has quit [*.net *.split] 00:25:40 -!- blackpenguin has quit [*.net *.split] 00:25:40 -!- joosa has quit [*.net *.split] 00:25:40 -!- RjY has quit [*.net *.split] 00:25:42 -!- ahpla has quit [*.net *.split] 00:25:42 -!- felirx has quit [*.net *.split] 00:25:42 -!- elly has quit [*.net *.split] 00:25:44 -!- ivan has quit [*.net *.split] 00:25:45 -!- cw_ has quit [*.net *.split] 00:25:45 -!- paxed has quit [*.net *.split] 00:25:45 -!- Gretell has quit [*.net *.split] 00:25:46 -!- rax has quit [*.net *.split] 00:25:46 -!- Napkin has quit [*.net *.split] 00:25:47 -!- rax has joined ##crawl-dev 00:48:32 -!- ivan`` has joined ##crawl-dev 00:56:14 -!- ivan`` is now known as ivan 01:29:24 -!- monky has joined ##crawl-dev 02:05:31 -!- OG17 has quit [] 02:06:13 -!- OG17 has joined ##crawl-dev 02:12:47 -!- monky has quit [Quit: hello] 02:27:46 -!- paxed has joined ##crawl-dev 02:27:46 -!- cw_ has joined ##crawl-dev 02:27:46 -!- makm0rn has joined ##crawl-dev 02:27:46 -!- varmin has joined ##crawl-dev 02:27:47 -!- greensnark has joined ##crawl-dev 02:27:47 -!- blackpenguin has joined ##crawl-dev 02:27:47 -!- ahpla has joined ##crawl-dev 02:27:47 -!- joosa has joined ##crawl-dev 02:27:47 -!- RjY has joined ##crawl-dev 02:27:47 -!- Gretell has joined ##crawl-dev 02:27:47 -!- Napkin has joined ##crawl-dev 02:27:47 -!- felirx has joined ##crawl-dev 02:27:47 -!- elly has joined ##crawl-dev 02:36:18 -!- galehar has joined ##crawl-dev 02:36:32 hi 02:49:26 what prompted the ranged AI change? 02:51:21 03j-p-e-g * rec4bf4d5001f 10/crawl-ref/source/tilereg-dgn.cc: Reorder dungeon tooltips. Display tooltips for seen stairs. 02:51:23 03j-p-e-g * ra8375daac45f 10/crawl-ref/source/ (tilereg-dgn.cc tilereg-inv.cc tilereg-map.cc tilereg-skl.cc): Replace "Shift-L-Click" tooltips with "Shift + L-Click", etc. 03:02:10 st_: me feeling the current one suck 03:11:50 moin 03:16:33 -!- syllogism has joined ##crawl-dev 03:19:47 03j-p-e-g * r1bea90d1b5fb 10/crawl-ref/source/items.cc: Make pickup prompt choices explicit. 04:47:31 -!- Mu_ has joined ##crawl-dev 04:56:35 -!- Zaba has quit [Ping timeout: 265 seconds] 04:57:49 -!- Zaba has joined ##crawl-dev 05:13:28 -!- galehar has quit [Quit: Page closed] 05:41:45 -!- cw_ has quit [Remote host closed the connection] 06:43:04 -!- cw_ has joined ##crawl-dev 06:46:38 -!- cw_ has quit [Remote host closed the connection] 07:02:52 -!- cw_ has joined ##crawl-dev 07:22:05 -!- upsy has joined ##crawl-dev 07:26:59 03galehar * r82b1cdfea8e5 10/crawl-ref/source/mon-behv.cc: Skip out of bounds cells when searching for a firing position. 07:26:59 03galehar * rd0411e85fdf9 10/crawl-ref/source/mon-behv.cc: Fix monsters not searching for firing position if you didn't move (fog). 07:27:02 03galehar * r4e66067f6f7a 10/crawl-ref/source/mon-behv.cc: Only intelligent monsters try to regain LOS. 07:27:06 03galehar * r4a7bf6eb2f6e 10/crawl-ref/source/mon-behv.cc: Fix clouds being ignored when looking for a cell with a line of fire. 07:27:35 if your levelling apt is bad, your tension values go down (and thus, you get less demonic guardians, Xom likes you less, etc). Is this intentional? 07:52:10 -!- cw_ has quit [Ping timeout: 255 seconds] 08:03:06 kilobyte: Don't see how that'd be intentional 08:08:43 kilobyte: Did you add the "devoured by tear in reality" message for banishment, and were you thinking of the Snarl when you did so? :P 08:09:54 I did, weren't. 08:19:08 "Really attack the potion of magic?" 08:19:45 it's not identified as mimic, it's not attacking me, i'm just trying to walk onto it to pick it up 08:22:04 is it friendly? Are you an Ashenzarite/have antennae? Did you have a Dowsing card on that level? 08:22:12 -!- eith has joined ##crawl-dev 08:22:33 playing 0.7.1 08:22:48 friendly? hmm.. maybe the blue death from makhleb summoned it? 08:23:04 that's plenty likely 08:23:20 I recall a bug like that fixed some time ago 08:23:21 oh, ok.. it's not listed as friendly 08:23:27 ok, roger 08:23:28 thanks :) 08:23:45 for Shadow Creatures, that is 08:29:29 hmm.. now i came back to that potion when the blue death was gone.. and could just pickup the potion 08:59:28 Good afternoon! 09:03:54 Hi Eino! 09:06:41 Keskitalo: I won a dragon summoner of TSO 09:07:22 !coffee Keskitalo 09:07:23 * Henzell hands Keskitalo a cup of soy latte, brewed by Yredelemnul. 09:07:43 yummy! 09:07:48 :D 09:14:16 Henzell does seem overfond of soy latte of late 09:15:26 Mmmm. 09:15:42 st_: Nice! How was it? What other spells did you use? 09:15:46 Which runes? 09:15:54 !lg clouded win 09:15:54 66. clouded the Farming Draconian Porcupine (L27 DrSu), worshipper of The Shining One, escaped with the Orb and 19 runes on 2011-01-19, with 7694031 points after 233394 turns and 11:52:28. 09:16:03 Nice title 09:16:27 I used malign gateway while still with Veh but just dragons while with TSO 09:17:03 the dragons can last for ages with TSO, I did all of Dis with a couple quicksilvers 09:17:31 Hehe, probably a bit too long? 09:18:01 but that's what makes it fun 09:18:49 Yeah, comboing with summon extension was the idea with the hydras 09:23:58 Hydra duration as it is now is definitely a lot longer than what I had in mind 09:24:22 -!- Cryp71c has joined ##crawl-dev 09:24:34 Could reduce that to 1, and make them have fantastical amount of heads at high poewr 09:25:29 hey st_? 09:25:37 hey 09:25:42 care to post about your win in the tavern? 09:25:54 i would love to read about it and your strategies 09:26:59 hoo, a sixfirhy beat my 4-headed hydra 09:27:18 not that big a fan of the tavern to be honest 09:28:26 pity :) a YAVP post would have been cool 09:29:28 ??summon dragon 09:29:28 summon dragon[1/1]: A level 9 summoning spell in 0.8. Summons: regular, ice, storm, shadow, iron, quicksilver and golden dragons. Found in the book of summonings and the book of the dragon. 09:29:37 is hydra something different? 09:30:52 yeah, another new spell 09:30:58 not in trunk yet though 09:34:05 -!- Celentes has joined ##crawl-dev 09:45:59 Hydras seemed good to take down a pan lord 09:46:38 ??termcast 09:46:38 termcast[1/4]: telnet noway.ratry.ru 37331 (or termcast.org 23) -- do not SSH. The software needed to stream to the termcast server can be installed by "cpan -i App::Termcast" 09:46:53 termcast is dead 09:46:57 :/ 09:47:09 It's been dead two days now 09:47:41 umm, what's fightspeak for pan lord? 09:47:50 @??pandemonium lord 09:47:50 pandemonium lord (09&) | Speed: 9-17 | HD: 26 | Health: 110-249 | AC/EV: 14/14 | Damage: 43 | Flags: 05demonic, !sil | Res: 06magic(126), 05fire++, 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 5944 | Sp: (random). 09:48:06 duhh 09:49:32 the pan lord tiles are nice :) 09:56:40 1 is enough duration, really short but enough for them to be effective 09:56:54 the tso extension makes them hang around forever however 09:58:35 They're good enough to kill a pan lord in group even with duration 1, so I'd say it's good enough with that. 09:58:59 Not even sure about giving them more heads at the moment. 09:59:21 Summon Shedu 09:59:36 That might be interesting 09:59:40 :P 09:59:57 Or Phoenix! 10:05:22 -!- casmith789 has quit [Ping timeout: 255 seconds] 10:08:00 summon hydra would be terribly boring, dragon is already pushing it 10:18:30 i'm always having trouble what to do next after lair is done... 10:19:13 usually I do a bit more of dungeon until it gets too difficult.. but then? 10:19:34 swamp is mostly doable, but exhausting and not too enjoyable.. 10:19:46 snake is really only possible with poison resistance.. 10:20:06 slime is out of the question at that time (why not move its entrance to vaults?) 10:20:28 lair -> orc -> vaults 10:20:29 orc maybe, but orc sorcerers and warlords are quite scary.. 10:20:51 also very rare 10:20:53 you can usually handle all of orc after lair, that's definitely what i'd suggest next 10:21:09 warlords maybe rare - but sorcerers aren't 10:21:32 felirx: 14:00 on friday confirmed! 10:21:41 last time I had 3 sorcerers in orc 10:22:00 sorcerers are pretty fragile though, at least 10:22:08 -!- casmith789 has joined ##crawl-dev 10:22:31 ja.. but their summoned friends usually aren't ;) 10:22:47 indeed, got to make sure they don't have much time to summon if possible 10:22:51 well, i'll continue swamp and check orc then 10:23:18 but at this time of the game i'm usually having a motivation problem 10:23:30 and start thinking about starting a new char ;) 10:24:05 is that just me or anyone else having the same problem? 10:24:24 Keskitalo: roger 10:28:02 Napkin: Wasn't there a Tavern thread about that? 10:28:18 after lair is just when it gets interesting! :P 10:28:22 Or maybe it was on SA. A couple of people were saving around that time, then starting a new character. 10:28:49 Ending up with many saves around XL15 or so. 10:28:59 They said it improved their early game. :) 10:29:01 ja.. i kinda feel the same 10:29:20 syllogism: Hydras aren't a "would" but a "will", but you're not the first to say so 10:29:40 I personally find the short duration and the heads thing interesting enough 10:30:10 i like doing snake, but can really only do it with poison resistance.. and in this lucky game i have found 3 piece of jewellery (apart from hunger, teleportation, inaccuracy and str-2) at XL15 10:30:49 i guess 7 in total isn't that bad.. 10:31:53 Keskitalo: would it be worth adding the monster manual again, for summon dragon/hydra? 10:32:10 MarvinPA: Yes, what other spells should be in? 10:32:18 ??monster manual 10:32:18 monster manual[1/2]: Summon Small Mammals - Sticks to Snakes - Call Canine Familiar - Tame Beasts - Dragon Form 10:32:21 I want to remove them from Summoning so that Vehumet doesn't gift them. 10:32:22 btw, tried tiles version today - R-Click no longer leaves ?-screen 10:32:32 hmm 10:32:52 canine familiar, scorpions, hydra, dragon? 10:33:19 S2S is not in callings anymore since it's pure tmut now, so it could be in there, and dragon form is another beastly spell 10:33:35 callings is unfortunately beastly. ) 10:33:36 :) 10:33:40 many of those spells would fit in 10:34:00 maybe ice **beast** instead of scorps? 10:34:21 would it be bad if it was a book, if you found it and worshipped a good god, you would consider branching into summonings? 10:34:39 that sounds like a good thing to aim for 10:34:52 Would adding butterflies (very beastly) into it make it too common? I like your patch in the tracker btw 10:35:08 it would just be nice if high level summoning spells were a bit more exotic 10:35:16 yeah, kilobyte seems not too keen on it but i think it's reasonably balanced 10:35:20 that is to say they would summon something completely unique or very late game things 10:36:38 and i guess you could just pick any selection of the natural monster summoning spells, really 10:37:30 syllogism: that's not a bad design guideline 10:37:32 something low-level, something mid-level, hydra, dragon would probably work nicely to persuade people to branch into it 10:38:22 Summon Titan 10:39:10 make it a pact with a titan lord or something, though; it's buffer and has titan-sized armor and weapons, but you can only get one at a time 10:39:15 syllogism: i still like hydras even if they're plain - short duration bulldozer summon, with the spell power affecting the number of heads i.e. melee damage output, i just think it's a good fit 10:39:38 the number of heads go well with spellpower 10:39:40 yes I would like them more if summon dragon wasn't already in 10:39:48 as a level 9 spell no less 10:39:55 fwiw I didn't request summon dragon :) 10:40:11 summon dragon sounds better kept as a monster spell 10:40:13 maybe I should've merged them in the different order! (: 10:40:34 unique draconian caller with summon dragon and haste other 10:40:35 ?!?! 10:40:40 MarvinPA: +1 10:40:42 :P 10:40:57 next whine: insubstantial wisp - want me to write some lua autofight... at the time you see them they are seldom dangerous, yet take a huge amount of time to kill... 10:41:05 *make me want to write 10:41:15 Napkin: lua autofight exists :P 10:41:25 a very bad implementation though 10:41:32 ;) 10:41:44 it seems okay to me 10:42:02 i guess it doesn't handle blinking annoying things as well as playing manually woulld 10:42:08 doesn't care about giving enemy the first attack 10:42:16 yeah 10:42:30 that's already a no-no 10:45:09 yeah, insubstantial wisps are annoying :P 10:45:58 FR: nerf insubstantial wisps 10:46:22 Give them a 50% chance of dissipating when hit by physical damage, giving no xp 10:46:32 greensnark: HOW DARE YOU STEAL MY XP 10:46:35 * greensnark really hates insubstantial wisps. 10:46:51 Make them wussier but also make them bypass AC 10:46:54 Keskitalo: Yeah, that might happen, but I love screwing with the people who worship xp :P 10:47:03 i mean - i had +5,+5 short blade - still needed like forever to get rid of them.. 10:47:12 greensnark: I actually think that's good :) 10:47:50 greensnark: I like the random dissipation idea, with high EV and AC that would reward accurate attacks 10:48:04 Would you call it a reward if you lose xp? :P 10:48:18 you don't need the losing xp bit imo 10:48:24 @??insubstantial wisp 10:48:24 insubstantial wisp (15v) | Speed: 10 | HD: 6 | Health: 7-18 | AC/EV: 20/20 | Damage: 1206(blink) | Flags: 11non-living, lev, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot, 13neg+++, 13torm | XP: 137 | Sp: blink. 10:48:26 NOOOO 10:48:29 :P 10:48:43 how about AC/EV: 20/40 ? :) 10:48:45 accurate attacks are already rewarded ;) 10:48:51 fr: a monster with summon insubstantial wisp spell 10:48:53 also butterflies 10:49:01 wispS 10:49:03 omg.. even more EV?! 10:49:04 Ohgods, not butterflies 10:49:15 I ran into an early vault filled with butterflies the other day 10:49:27 nightmares afterwards? ;) 10:49:33 I actually like hostile IMPS better than 20k butterflies on the level :P 10:49:57 autotravel ignores them now, they used to be much worse :P 10:50:31 -!- valrus has joined ##crawl-dev 10:50:48 Is there an immortal varvalrus too 10:51:07 one hopes so 10:51:07 can you still berserk yourself by autotraveling into butterflies with zerkitis 10:51:56 that should happen even without zerkitis 10:52:50 -!- cw_ has joined ##crawl-dev 10:53:51 Keskitalo: 20/40 and any damaging hit instakills them? 10:54:15 @??insubstantial wisp hp:1 10:54:15 insubstantial wisp (15v) | Speed: 10 | HD: 6 | Health: 1 | AC/EV: 20/20 | Damage: 1206(blink) | Flags: 11non-living, lev, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot, 13neg+++, 13torm | XP: 91 | Sp: blink. 10:54:21 greensnark: making them even easier for casters? 10:54:28 greensnark: Sounds good to me! 10:54:29 Eronarn: Physical damage, yo 10:54:37 greensnark: why the distinction 10:54:53 and what about stuff like airstrike 10:55:17 Yeah, there's that 10:56:07 -!- Celentes has quit [Ping timeout: 265 seconds] 11:00:59 why are you nerfing insubstantial wisps 11:01:13 use short blade centaurs and they die instantly 11:01:54 who plays centaurs?? 11:02:09 the centaur was just a reference to my last game, it is not important. 11:02:15 use short blades! 11:02:23 knife of accuracy 11:02:46 finally, a use for it 11:40:01 * Keskitalo kicks CIA-113 11:40:01 ow 11:54:56 -!- eith has quit [Ping timeout: 240 seconds] 12:04:57 -!- monky has joined ##crawl-dev 12:05:09 "Reduce hydra duration to 1" - one what? i mean, in what units is duration measured? 12:08:08 1 arbitrary unit of summoning length 12:09:53 ranges from 1-6, but i've no idea if there's a good way of translating that into actual time 12:26:02 ?? greater servant 12:26:03 greater servant[1/1]: Summons a temporary executioner, green death, blue death, balrug, or cacodemon -- if polymorphing your enemies or randomly digging will make things worse, hopefully not a cacodemon. Hostility chance is reduced (but never to 0) by invocations skill. Hostile if 1d(20 + Invocations * 3) <= 4 (e.g. 1/5 at 0 skill, 1/11 at 8 skill, 1/17 at 16 skill). 12:26:21 ah, website still has an old entry 12:46:18 Text cut off on memorisation screen (https://crawl.develz.org/mantis/view.php?id=3244) by MarvintheParanoidAndroid 12:49:18 could the "Go to another level by branch and depth" feature of the X-map accept the shortcut ctrl+g too, like it does normally? 12:49:48 (instead of shift+g only) 13:01:30 i think on unix ~/.crawl/init.txt should be an alternative name for ~/.crawlrc on the grounds of reducing proliferation of dotfiles. anyone agree? 13:02:24 incidentally, init.txt is a horrible name; why not init.cfg or something else a bit more meaningful? 13:04:41 why not crawl.conf? 13:04:58 .cfg looks so windowsy 13:07:44 yes that's better 13:07:59 I figured unixy people would use .crawlrc though 13:08:50 not necessarily. ~/.crawl and ~/.crawrlrc clash when doing tab completion :) 13:14:08 -!- Twinge has quit [Read error: Connection reset by peer] 13:14:08 -!- Cryp71c has quit [*.net *.split] 13:14:14 -!- syllogism has quit [*.net *.split] 13:14:14 -!- paxed has quit [*.net *.split] 13:14:15 -!- makm0rn has quit [*.net *.split] 13:14:15 -!- varmin has quit [*.net *.split] 13:14:15 -!- greensnark has quit [*.net *.split] 13:14:15 -!- blackpenguin has quit [*.net *.split] 13:14:15 -!- joosa has quit [*.net *.split] 13:14:15 -!- RjY has quit [*.net *.split] 13:14:16 -!- ahpla has quit [*.net *.split] 13:14:17 -!- felirx has quit [*.net *.split] 13:14:17 -!- elly has quit [*.net *.split] 13:14:18 -!- Mu_ has quit [*.net *.split] 13:14:18 -!- Gretell has quit [*.net *.split] 13:14:19 -!- Napkin has quit [*.net *.split] 13:14:19 -!- valrus has quit [*.net *.split] 13:14:20 -!- blackflare has quit [*.net *.split] 13:14:20 -!- Hehfiel has quit [*.net *.split] 13:14:21 -!- st_ has quit [*.net *.split] 13:14:21 -!- jld has quit [*.net *.split] 13:14:21 -!- Zao has quit [*.net *.split] 13:14:22 -!- Neovanglist has quit [*.net *.split] 13:14:22 -!- Pedjt has quit [*.net *.split] 13:14:22 -!- mspang has quit [*.net *.split] 13:14:22 -!- Keskitalo has quit [*.net *.split] 13:14:23 -!- Zannick has quit [*.net *.split] 13:14:24 -!- enne has quit [*.net *.split] 13:14:25 -!- violetj has quit [*.net *.split] 13:14:25 03j-p-e-g * r597d0b329d67 10/crawl-ref/source/ (rltiles/dc-zombie.txt tilepick.cc): Actually use the zombie/spectral worm tiles in-game. 13:14:25 03j-p-e-g * r2cbe1bd3cf7b 10/crawl-ref/source/ (directn.cc hints.cc hints.h): New tutorial trigger: firing without line of sight. 13:14:25 03j-p-e-g * r14bf1e2e3a62 10/crawl-ref/source/mapdef.cc: Allow "mundane" items (mapdef tag) to be cursed if specified that way. 13:14:25 03j-p-e-g * r7c476f1fd2c8 10/crawl-ref/source/dat/des/tutorial/ (tutorial.des tutorial_lesson2.des): Tweak the tutorial maps. 13:14:25 03j-p-e-g * r8d0b345d692b 10/crawl-ref/source/ (items.cc items.h menu.cc tilereg-dgn.cc): Tiles: A single mouseclick is enough to pull up the pickup menu. 13:14:25 03j-p-e-g * radf825d10193 10/crawl-ref/source/ (item_use.cc items.cc): Make the tiles quantity prompt pull up a single-item pickup menu. 13:18:22 -!- Twinge_ has joined ##crawl-dev 13:18:22 -!- valrus has joined ##crawl-dev 13:18:22 -!- Cryp71c has joined ##crawl-dev 13:18:22 -!- Mu_ has joined ##crawl-dev 13:18:22 -!- syllogism has joined ##crawl-dev 13:18:22 -!- elly has joined ##crawl-dev 13:18:22 -!- felirx has joined ##crawl-dev 13:18:22 -!- Napkin has joined ##crawl-dev 13:18:22 -!- Gretell has joined ##crawl-dev 13:18:22 -!- RjY has joined ##crawl-dev 13:18:22 -!- joosa has joined ##crawl-dev 13:18:22 -!- ahpla has joined ##crawl-dev 13:18:22 -!- blackpenguin has joined ##crawl-dev 13:18:22 -!- greensnark has joined ##crawl-dev 13:18:22 -!- varmin has joined ##crawl-dev 13:18:22 -!- makm0rn has joined ##crawl-dev 13:18:22 -!- paxed has joined ##crawl-dev 13:18:22 -!- Zannick has joined ##crawl-dev 13:18:22 -!- blackflare has joined ##crawl-dev 13:18:22 -!- Hehfiel has joined ##crawl-dev 13:18:22 -!- st_ has joined ##crawl-dev 13:18:22 -!- Keskitalo has joined ##crawl-dev 13:18:22 -!- mspang has joined ##crawl-dev 13:18:22 -!- Pedjt has joined ##crawl-dev 13:18:22 -!- Neovanglist has joined ##crawl-dev 13:18:22 -!- Zao has joined ##crawl-dev 13:18:22 -!- jld has joined ##crawl-dev 13:18:22 -!- violetj has joined ##crawl-dev 13:18:22 -!- enne has joined ##crawl-dev 13:21:33 -!- galehar has joined ##crawl-dev 13:21:53 hey 13:48:22 greensnark 14:02:09 !tell greensnark the prisoners in the cigotuvi wizlab DEFINITELY, DEFINITELY do not say their designated speechkey dialogue on CDO. shovelmint just got it and had 'The febrile human shouts!', etc in cdo trunk. they still talk fine in my local build. I AM DEFINITELY NOT IMAGINING THIS PROBLEM THIS TIME!! 14:02:10 Mu_: OK, I'll let greensnark know. 14:07:26 -!- Textmode has quit [Ping timeout: 255 seconds] 14:11:48 -!- TGWi has joined ##crawl-dev 14:12:53 is it intentional that the butcher prompt is extended in the normal game? kind of strange that it is but no other prompt it 14:13:11 no other prompt is* 14:25:41 http://rjy.ath.cx/stuff/0001-Allow-.crawl-init.txt-as-alias-for-.crawlrc-on-unix.patch 14:25:59 patch for the ~/.crawlrc = ~/.crawl/init.txt thing i was talking about earlier 14:26:56 sorry, that = is a bit ambiguous, i mean, it just adds another filename to look for 14:42:58 galehar: <3 14:46:57 why? 14:48:20 do I need an excuse? 14:48:35 I'll be more angry next time, sorry :P 15:03:54 hii 15:04:10 -!- Cryp71c has quit [Ping timeout: 246 seconds] 15:04:31 Mu_: I will have a look 15:04:53 Mu_: it is probably my fault 15:05:04 it's been like this for monnnnnnnnnths 15:05:11 oh really? :S 15:05:23 i've asked you to fix it before and you couldn't 15:05:25 :P 15:05:32 I possibly just wasn't trying hard enough. 15:07:59 okay 15:09:47 there is a bug of csorts 15:11:57 monster shouts hare handled completely differently 15:12:41 -!- syllogism has quit [] 15:14:55 they'll need a no-shout prop 15:15:41 they speak fine except on cdo 15:15:57 they've never not spoken in my local build, only cdo 15:16:06 they *don't* speak on CDO? 15:16:07 that is odd 15:16:20 they just get that generic shout 15:16:27 as if they have no speech key 15:16:27 are you sure they don't speak? 15:16:32 yep 15:16:37 the generic shout has nothing to do with the speech key 15:16:47 shouts are totally separate from speech 15:17:40 -!- Cryp71c has joined ##crawl-dev 15:18:13 o 15:18:32 well then in that case the best i can say is i've still never ever seen them speak on cdo 15:19:03 if termcast wasn't down i'd queue up some people doing the lab 15:21:29 yeah 15:21:39 the shouts can be fixxed by giving them another prop 15:21:41 "no_shout" or something 15:22:21 i don't mind if they shout, i thought they only did it when they had no speech though :P 15:22:39 well I just played it an an elf waved a tentacle at me 15:23:07 it works locally for me too 15:24:07 there's not much of a difference between CDO and trunk 15:24:15 beyond 64bit and a few DGL flags 15:24:48 i'm tellin you they don't speak on CDO D: 16:05:52 enter doesn't seem to go through menus after the game anymore 16:07:51 hmm.. any reason, why the attack speed of my +0 sling is the same as my +6 sling "Xeqen" of speed? 16:08:04 "quite fast" in both cases - with or without buckler 16:08:34 *with and without 16:11:02 yeah, enter doesn't quit the postgame inventory 16:11:05 which is really annoying 16:11:55 -!- valrus has quit [Remote host closed the connection] 16:12:13 you sure it ever did? 16:12:16 yes 16:12:24 i think i always pressed enter, enter, escape, enter, enter 16:14:20 why is dpeg not here :( 16:14:31 @dump TGW 16:14:31 http://crawl.develz.org/morgues/trunk/TGW/TGW.txt 16:14:42 !tell dpeg http://crawl.develz.org/morgues/trunk/TGW/TGW.txt 16:14:42 TGWi: OK, I'll let dpeg know. 16:17:02 we really need to disable that 16:17:14 !tell Zaba Can you reduce the chances of loot vaults? http://crawl.develz.org/morgues/trunk/TGW/TGW.txt 16:17:14 due: OK, I'll let Zaba know. 16:17:21 Infinite Potions of Experience (https://crawl.develz.org/mantis/view.php?id=3245) by Strangie 16:17:47 "oops" 16:17:50 lol 16:18:10 sighup fun 16:26:21 wow, 19 games on CDO? 16:26:42 and i'm the only one playing 0.7.1 :-P 16:30:21 -!- Zannick has quit [*.net *.split] 16:30:23 -!- enne has quit [*.net *.split] 16:30:24 -!- violetj has quit [*.net *.split] 16:30:51 wimpy netsplit 16:31:29 -!- lorimer_ is now known as lorimer 16:32:59 -!- Zannick has joined ##crawl-dev 16:32:59 -!- enne has joined ##crawl-dev 16:32:59 -!- violetj has joined ##crawl-dev 16:33:38 03j-p-e-g * rf0563eb49d18 10/crawl-ref/source/ (dungeon.cc mapdef.cc): Really make the "mundane cursed" item mapdef combination work. 16:33:41 03j-p-e-g * r04a08165b758 10/crawl-ref/source/dat/des/tutorial/ (tutorial_lesson2.des tutorial_lesson3.des): Add the first level of the third tutorial lesson (items). 16:33:44 03j-p-e-g * r11690032e0d9 10/crawl-ref/source/ (5 files in 2 dirs): Add curse and remove curse tutorial triggers. 16:34:42 Napkin i'm not sure but i think maybe it's showing your attack speed for using the sling in melee? 16:35:04 hmm, could be 16:57:00 -!- murphy_slaw has quit [Quit: murphy_slaw] 17:16:21 -!- galehar has quit [Quit: disconnect] 17:21:27 -!- pointless_ has joined ##crawl-dev 17:23:40 is there a way to print something on mprf to force a line break even though message condensation is on? 17:27:13 -!- ZChris13 has joined ##crawl-dev 17:37:45 Tiles shield removal. (https://crawl.develz.org/mantis/view.php?id=3246) by co 17:44:10 -!- Hehfiel has quit [Ping timeout: 260 seconds] 17:44:10 -!- st_ has quit [Ping timeout: 260 seconds] 17:44:50 When was the last time CDO was updated? 17:45:19 -!- jarpiain has quit [Ping timeout: 255 seconds] 17:45:41 -!- Adeon has quit [Ping timeout: 264 seconds] 17:46:48 I need the product version for CDO 17:46:57 CDO's trunk 17:47:15 !lg -2 17:47:15 477. ZChris13 the Arsonist (L11 DEFE), worshipper of Sif Muna, mangled by a giant slug on Lair:2 on 2011-01-19, with 11800 points after 19263 turns and 2:10:02. 17:47:19 For that game 17:49:29 It's okay, I found it. 17:49:59 -!- st_ has joined ##crawl-dev 17:51:22 -!- murphy_slaw has joined ##crawl-dev 17:52:50 Aquirement failed (https://crawl.develz.org/mantis/view.php?id=3247) by ZChris13 17:55:30 -!- Adeon has joined ##crawl-dev 17:56:02 -!- Hehfiel has joined ##crawl-dev 18:02:00 !lg x=v 18:02:00 3295. [v=0.8.0-a0] sorear the Ducker (L9 HEPr), worshipper of Zin, blasted by an orc priest (divine providence) on D:8 on 2011-01-10, with 2652 points after 13174 turns and 1:18:17. 18:02:18 !lg -2 x=v 18:02:18 477. [v=0.8.0-a0] ZChris13 the Arsonist (L11 DEFE), worshipper of Sif Muna, mangled by a giant slug on Lair:2 on 2011-01-19, with 11800 points after 19263 turns and 2:10:02. 18:02:26 Thanks 18:02:58 well it's not very useful 18:03:12 for CDO you absolutely positively need the version hash 18:03:16 7 hex digits 18:03:25 -!- jarpiain has joined ##crawl-dev 18:03:28 x=v will work fine for stable though 18:03:56 I'd make it a new parameter to avoid screwing with people who use s=v 18:04:18 lg * x=hash or something 18:13:08 Yeah I got it 18:14:30 0.8.0-a0-4667-g625fe3e 18:14:33 That, right? 18:15:55 03pointless_ * rff3177888405 10/crawl-ref/source/ (mon-behv.cc mon-movetarget.cc): Allow friendly monsters to path to you across the level 18:24:46 -!- jbenedetto has joined ##crawl-dev 18:30:13 :O 18:30:17 that's a change 18:35:30 03pointless_ * r581946ee9685 10/crawl-ref/source/mon-behv.cc: Friendlies follow you after killing target instead of wandering 18:47:30 -!- Twilight-1 has quit [Read error: Connection reset by peer] 18:48:00 -!- Twilight has joined ##crawl-dev 18:48:37 -!- Twilight is now known as Guest53092 18:56:41 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]] 19:07:57 -!- murphy_slaw has quit [Quit: murphy_slaw] 19:24:54 -!- murphy_slaw has joined ##crawl-dev 19:27:17 -!- Guest53092 has quit [Read error: Connection reset by peer] 19:27:40 -!- Guest53092 has joined ##crawl-dev 19:27:43 should demonspawn be able to wear pearl dragon armor? 19:30:32 Can't they always? 19:30:32 -!- cw_ has quit [Read error: Connection reset by peer] 19:30:53 they can, I asked should they? 19:31:00 -!- cw_ has joined ##crawl-dev 19:31:29 i don't think it's a bug if that's what you mean 19:31:46 he's asking if it's an oversight or a decision 19:31:49 I didnt mean it was a bug, but it doesnt really fit 19:31:57 because demonspawn are unholy and pearl dragons are holy 19:32:05 i know 19:32:07 s/unholy/evil/ 19:32:12 no holy gods, no holy wrath brands, no holy weapons (trishula etc) 19:32:14 it has been disgussed 19:32:17 ah 19:32:21 thats all I wanted to know 19:32:32 it's not completely settled, but it's not overlooked either 19:32:33 But the Holy dragon armour isn't really holy, it's not protected by the gods or anything 19:32:41 It's just a dead dragon 19:32:53 a dead dragon full of ~holy energies~ 19:33:05 dead holy energies, apparently 19:33:07 Eh it does resist curses, doesn't it 19:33:07 thats like saying shadow dragons arent evil 19:33:08 the gods smote you when you killed the dragon 19:33:19 Well they are 19:33:23 But that's not the point 19:33:29 :p 19:50:09 whoa when were kenku added as monster packs ? 19:50:35 so guys 19:50:37 it's a vault 19:50:38 shadow dragon armour? 19:50:39 :> 19:50:57 rholy? 19:51:01 heheheh 19:51:02 wait that doesnt make sense 19:53:39 -!- evilmike has joined ##crawl-dev 19:54:58 shadow dragon armor: 6 AC, 0 EV, rNeg+, Stealth+ 19:55:11 do it 19:56:07 need something to take the -4EV slot 19:56:48 it really shouldnt give rn+ if pearl armor gives rn+ 19:56:52 shadow dragons have pretty high ac, so the ev penalty could be higher 19:57:31 blackflare: gold dragon armor gives the same resists that fire, ice, and swamp dragon armors do 19:57:50 thats sort of a special case 19:58:17 I meant from a thematic perspective, if the holy dragon gives rn+ why would the opposite element give the same resist 19:58:27 because: 19:58:36 @??angel 19:58:37 Angel (16A) | Speed: 15 | HD: 12 | Health: 82-121 | AC/EV: 10/20 | Damage: 25, 10 | Flags: 08holy, see invisible, fly, !sil | Res: 06magic(128), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 2088 | Sp: minor healing. 19:58:41 @??shadow dragon 19:58:42 shadow dragon (06D) | Speed: 10 | HD: 17 | Health: 106-149 | AC/EV: 15/10 | Damage: 2013(drain), 15, 15 | Flags: evil, cold-blooded, see invisible, fly, !sil | Res: 06magic(113), 02cold++, 03poison, 13neg+++ | Vul: 08holy | Chunks: 04hydrochloric acid | XP: 3401 | Sp: b.draining (3d21). 19:58:48 I don't like games that can't decide whether opposing elements are weak or strong against each other 19:58:50 quicksilver dragon armour: swiftness, rquicksilver 19:58:54 wow really? 19:58:59 rather, I don't like when games can't do that 19:59:00 I didnt know angels had rn+++ 19:59:25 all holies do afaik 19:59:27 well its weird thats all I have to say 19:59:41 @??ice dragon 19:59:42 ice dragon (16D) | Speed: 10 | HD: 12 | Health: 70-110 | AC/EV: 10/8 | Damage: 17, 17, 17 | Flags: cold-blooded, fly, !sil | Res: 06magic(48), 02cold++, 03poison | Vul: 04fire | XP: 1227 | Sp: cold blast (3d24). 19:59:49 hmm 19:59:53 solution: nerf shadow dragon AC 19:59:56 and buff EV 20:00:11 @??quicksilver dragon 20:00:12 quicksilver dragon (11D) | Speed: 15 | HD: 16 | Health: 62-107 | AC/EV: 10/15 | Damage: 25, 20 | Flags: sense invisible, fly, !sil | Res: 06magic(149) | Chunks: 07contaminated | XP: 3549 | Sp: b.quicksilver (3d20). 20:00:14 shadow dragon armour could resist level draining specifically and also give idk stealth 20:00:35 or -LOS is that overused yet 20:00:38 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:00:41 not -lost 20:00:42 -los 20:00:50 that's overused and not that great and shadow dragons don't do that so 20:00:54 like the Wraith card? 20:01:28 sInv maybe 20:01:36 @??gold dragon 20:01:37 unknown monster: "gold dragon" 20:01:40 @??golden dragon 20:01:40 golden dragon (08D) | Speed: 9 | HD: 18 | Health: 86-127 | AC/EV: 15/7 | Damage: 40, 20, 20 | Flags: sense invisible, fly, !sil | Res: 06magic(192), 05fire, 02cold, 10elec++, 03poison | Chunks: 09poisonous | XP: 4031 | Sp: b.fire (3d27), b.cold (3d27), poisonous cloud (3d11). 20:01:52 looks like they're the only one that gets true sInv 20:02:04 though holy don't exactly need it 20:02:46 why do golden dragons have relec 20:02:52 because zot monster 20:03:05 really who knows why shit has the resists it does 20:03:08 quicksilver: none 20:03:14 shadow: neg, pois, cold 20:03:20 angels: elec 20:03:26 (why???) 20:03:42 and don't even get me started on: 20:03:43 @??lich 20:03:44 lich (15L) | Speed: 10 | HD: 20 | Health: 57-97 | AC/EV: 10/10 | Damage: 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(293), 02cold++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3776 | Sp: b.cold (3d29), paralyse, greater demon, animate dead, iron shot (3d34), teleport self / b.draining (3d24), animate dead, summon undead, throw frost (3d11).. 20:03:46 @??ancient lich 20:03:47 ancient lich (16L) | Speed: 10 | HD: 27 | Health: 81-130 | AC/EV: 20/10 | Damage: 2013(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(504), 05fire, 02cold++, 10elec++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 10674 | Sp: b.cold (3d37), paralyse, greater demon, animate dead, iron shot (3d44), teleport self / b.draining (3d30), animate dead, s.. 20:03:48 @??boris 20:03:48 Boris (05L) | Speed: 10 | HD: 22 | Health: 154 | AC/EV: 12/10 | Damage: 25, 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(322), 02cold, 10elec++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 7917 | Sp: iron shot (3d37), b.cold (3d32), invisibility, animate dead, destruction orb (8d17). 20:03:55 idk, wouldn't they get pwnd by electricity because they're flying? 20:04:03 or is that only for players 20:04:07 Pedjt: crawl electricity is worse against flying things 20:04:08 I thought elec is weaker on flying 20:04:10 nlike many games 20:04:18 er?! 20:04:29 then why do people stop flying against electrical things 20:04:33 they don't? 20:04:34 or they're dumb 20:04:39 they stop flying against airstrike maybe 20:04:47 oh I see 20:05:21 @??greater mummy 20:05:22 greater mummy (16M) | Speed: 9 | HD: 15 | Health: 182-210 | AC/EV: 10/6 | Damage: 35 | Flags: 07undead, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 7515 | Sp: demon, smiting (7-17), torment symbol, summon undead. 20:05:24 nice relec 20:05:38 i don't know what the idea is behind giving undead rElec 20:05:46 @??skeleton warrior 20:05:46 unknown monster: "skeleton warrior" 20:05:49 @??skeletal warrior 20:05:50 skeletal warrior (10z) | Speed: 10 | HD: 10 | Health: 54-75 | AC/EV: 15/10 | Damage: 25 | Flags: 07undead, evil, !sil | Res: 06magic(93), 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 813 | Sp: animate dead. 20:05:57 but only some of them loll!!!1 20:05:59 dead tissue doesnt need to worry about electricity stopping your heart? 20:06:12 blackflare: skeletons are well known for having organs oh wait no they arent 20:06:13 I suppose theres still heat from resistance 20:06:19 ok look 20:06:25 I was responding to the lich thing 20:06:34 crawl monster stats are dumb as shit don't bother trying to justify 'em 20:06:39 they're nonsensical 20:06:52 dear devs, 20:06:52 (who remembers back when wyverns were small zombies?) 20:06:59 x is dumb as shit 20:07:02 sincerely, eronarn 20:07:10 TGWi: EVERYTHING IS DUMB 20:07:12 but what is x 20:07:16 everything 20:07:18 oh 20:07:21 tgwi that should be framed 20:07:52 @??mummy priest 20:07:53 mummy priest (05M) | Speed: 8 | HD: 10 | Health: 54-75 | AC/EV: 8/7 | Damage: 30 | Flags: 07undead, evil, see invisible | Res: 13magic(immune), 02cold, 10elec++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1387 | Sp: demon, smiting (7-17), torment symbol, summon undead. 20:07:55 @??mummy 20:07:56 mummy (15M) | Speed: 6 | HD: 3 | Health: 15-24 | AC/EV: 3/6 | Damage: 20 | Flags: 07undead, evil | Res: 06magic(20), 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 18. 20:08:08 all different speeds 20:08:20 2/3 different resists 20:09:02 oddly enough their damage is about the only thing that seems to scale properly 20:09:17 @??guardian mummy 20:09:18 guardian mummy (08M) | Speed: 9 | HD: 7 | Health: 36-54 | AC/EV: 6/9 | Damage: 30 | Flags: 07undead, evil, see invisible | Res: 06magic(46), 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 367. 20:09:27 oh i forgot one!! 20:09:39 nice speed 9 20:09:42 now I'm confused 20:09:44 nice no relec 20:09:46 !seen dpeg 20:09:46 I last saw dpeg at Sun Jan 16 18:57:47 2011 UTC (3d 7h 11m 59s ago) quitting with message Quit: leaving. 20:09:52 I guess he'd have gone to bed by now 20:09:55 !seen dpeg_ 20:09:55 I last saw dpeg_ at Sun Jan 16 01:41:42 2011 UTC (4d 28m 13s ago) quitting with message Quit: zzz. 20:09:59 hm 20:10:06 quit crawl forever 20:10:13 Liches in DnD are immune to electricity 20:10:16 maybe this is why it appears 20:10:19 nice 20:10:45 good hook to get dpeg to ok removing it 20:29:10 blackflare: about rN+ on pearl and shadow dragons: holy wrath does big damage to undeads, so does Dispel Undead. 20:29:46 liches have no flesh and bone is a very bad conductor, mummies do 20:30:26 well, ancient liches. Regular liches don't rElec 20:30:26 greater mummies have rElec++, skeletal warriors don't 20:36:30 -!- Vandal has quit [] 20:37:55 googling around, I see that bone's electrical properties change greatly with the amount of water inside, but I don't see an ancient lich as significantly different from a regular one here 20:39:41 -!- Vandal has joined ##crawl-dev 20:56:28 -!- valrus has joined ##crawl-dev 20:56:40 kilobyte: the resist choices were not made with rational rules so it doesn't make sense to explain them with rational rules 21:12:45 -!- upsy has quit [Quit: Leaving] 21:22:29 -!- Guest53092 has quit [Read error: Connection reset by peer] 21:22:44 -!- Guest53092 has joined ##crawl-dev 21:28:54 item with {!p} doesn't protect a stack against Destroy Weapon (https://crawl.develz.org/mantis/view.php?id=3248) by ortoslon 21:49:31 gretell says monster demonspawn have rn+++ and rtorm (due to demonic flag or whatever I'm guessing). I'm also guessing the asymmetry here is totally cool right 21:49:46 that or it doesn't matter because monster demonspawn don't exist 21:50:16 monky: Monster demonspawn are H_DEMONIC. 21:50:25 Or whatever the holy level enums are. 21:50:28 oh right holiness 21:51:42 All non-plain monsters are rN+++ and rTorment. 21:52:07 iirc plants and holies don't have rtorm 21:52:14 @??pearl dragon 21:52:14 pearl dragon (08D) | 04UNFINISHED | Speed: 13 | HD: 18 | Health: 91-140 | AC/EV: 10/15 | Damage: 3508(holy), 2008(holy) | Flags: 08holy, sense invisible, fly, !sil | Res: 06magic(168), 04rot, 13neg+++, 08holy | XP: 5712 | Sp: holy breath (3d36). 21:52:21 @?? plant 21:52:22 plant (03P) | Speed: 0 | HD: 10 | Health: 39-71 | AC/EV: 10/0 | Flags: 03plant | Res: 13magic(immune), 03poison, 12drown, 04rot, 13neg+++ | XP: 0. 21:52:24 (incidentally, "the plant convulses!" is awfully peculiar) 21:52:37 I thought plants were unaffected. 21:52:57 Anyway, the rN+++ for holies makes sense because TSO gives RN+++. 21:54:01 A staff of wizardry can be turned into a snake by sticks to snakes (https://crawl.develz.org/mantis/view.php?id=3249) by wwf 21:54:04 torment hits plants in 0.8.0-a0-4585-ga6f5c8a at least 21:54:22 (is that a bug?) 22:28:46 Oh, I see we've been doing the "why are monster stats so illogical" argument again 22:28:46 greensnark: You have 1 message. Use !messages to read it. 22:29:04 That's because everyone has a different notion of what's logical, and Ero agrees with nobody else :P 22:29:07 "dumb as shit" 22:29:12 is the proper term I think 22:29:30 !messages 22:29:30 (1/1) Mu_ said (8h 27m 20s ago): the prisoners in the cigotuvi wizlab DEFINITELY, DEFINITELY do not say their designated speechkey dialogue on CDO. shovelmint just got it and had 'The febrile human shouts!', etc in cdo trunk. they still talk fine in my local build. I AM DEFINITELY NOT IMAGINING THIS PROBLEM THIS TIME!! 22:29:47 I wonder what happened to the termcast maintainer 22:31:02 I agree with Eronarn 22:31:07 Just saying 22:31:20 Yeah, and for every one who agrees with Ero I can find another who does not 22:31:25 This is not a fucking election 22:31:26 Cool 22:31:39 Doing game design by who yells the loudest doesn't work 22:31:50 I don't like elections with lots of fucking 22:31:54 They get messy 22:32:01 Also you're yelling 22:32:03 I don't like all the monster props myself, but if I fixed it to what I like I could find a few hundred people who don't like it 22:32:08 Yup 22:32:24 as long as it makes sense 22:32:37 monky: Oh, that's a wonderfully objective goal 22:32:42 No problem at all there 22:32:53 Aren't you a snarky one.' 22:32:55 Hehe 22:32:56 lolz 22:33:46 no way to do it systematically? To clarify, I meant internal consistency and good definition 22:33:49 So GameKnut wants to know if we're supposed to be able to set trees on fire. 22:33:55 Because he can't 22:34:26 Trees used to be flammable, it's probably a bug that that's broken 22:34:38 K 22:34:39 monky: Good luck finding a dozen people to agree on what's internally consistent and well defined 22:34:50 I'll test with the spell, he's been using wands of fire 22:35:38 monky: I know people who'd like the various elements to be "symmetrical", and that a lot of the old Crawl devs did not want this 22:36:04 Thus you get people complaining about how dragons are "inconsistent" with ice dragons and the dragon armours are "inconsistent" 22:36:19 game design by who swears the most 22:36:36 I'd say anyone wanting a monster props cleanup take their discussions to the wiki, make a recommendation and then dpeg gets to choose what he likes 22:36:47 oh I meant even within monster definitions, ignoring symmetry with the player 22:37:02 For demonspawn 22:37:03 ? 22:37:25 Um, I think elemental assymetricality is a good thing in regards to spells 22:37:29 I meant generally, and forgot about those, but yes they're confusing too 22:37:49 I like elemental asymmetry too 22:37:50 things like the seemingly arbitrary assignment of rElec 22:38:04 monky: Okay, "seemingly arbitrary" == your opinion 22:38:05 Electricity get's nerfed all the time 22:38:15 Presumably the person who handed out those resists didn't think they were arbitrary 22:38:37 Dur this enemy not hard enough give resists dur 22:38:39 Like I said, take it to the wiki, make a specific set of proposals 22:38:47 N offense 22:39:10 Twinge made some concrete changes to monster props by taking the trouble to collate his proposals 22:39:20 I'm not saying he got everything he wanted, but he got something done 22:44:35 -!- Twinge_ has quit [Ping timeout: 276 seconds] 22:52:39 Player/monster asymmetry is not going to change. 22:53:08 "How come this ghost of mine that only have at useless can cast it perfectly?" 22:53:53 So has nobody seen Cigotuvi monster speech work right on CDO? 22:54:09 * greensnark misses termcast. 22:54:22 greensnark: I don't know 22:54:34 greensnark: Mu's issues with the shouts are unrelated to the monster speech though. 22:54:49 greensnark: And as far as I can tell the latter functions perfectly with local trunk. 22:55:15 Mm 22:55:18 Napkin: Any chance we could have a dev-only WIZARD mode build on CDO? 22:55:36 I dunno if dgamelaunch allows you to do per-user permissions or not. 22:56:00 due: We could just create a wiz-save in Cigotuvi and get Napking to drop it into the savedir 22:56:17 due: no, though in theory it wouldn't require much code in dgl. 22:56:51 paxed: Hey, you're up early 22:57:06 Or talking in your sleep again 22:57:07 paxed: Even easier: a script wrapper around crawl that checks the username against a list of allowed usernames. 22:57:14 i usually am up at this hour. if i have to go to work, that is... 22:57:34 due: sure, whatever works for you. 22:57:37 But then that would require having the menu option in every person's game, so I dunno if that's desirable. 22:57:44 Oh, it's 7am there 22:58:01 greensnark: yup 22:58:06 So, to sum up: the first would require changing DGL, not necessarily a difficult thing; the latter would just need a script, but would be less user-friendly ("Why can't I get to ?") 22:58:31 due: Easier just to drop a wizard save in Cigotuvi :) 22:58:34 paxed: Is there an up-to-date how-to for setting up DGL? I'd be more comfortable hacking with it if I actually had a way of testing. 22:58:37 greensnark: WEll... yeah. 22:58:56 paxed wrote a dgl install howto recently 22:59:09 Yeah, I remember seeing reference to it recently but I didn't bookmark :( 22:59:12 http://nethackwiki.com/wiki/User:Paxed/HowTo_setup_dgamelaunch 22:59:17 hooray! 22:59:17 due: yup. 22:59:20 right, that 22:59:44 awesome! 23:00:12 Hm, and Crawl just requires USE_DGAMELAUNCH? 23:00:51 Yes, make USE_DGAMELAUNCH=y 23:01:27 Oh, OH, and something I've always wondered: can you do autologin with SSH and dgamelaunch? 23:02:11 i don't know what environment variables ssh lets through, if any. 23:07:20 ssh claims to send both USER and LOGNAME 23:08:43 USER=blah ssh localhost env has myname not blah, though. 23:09:04 Yeah 23:09:22 -!- valrus has quit [Remote host closed the connection] 23:11:44 Looks like ssh chooses what to send for $USER and $LOGNAME and you can't tell it otherwise 23:12:05 Well, without server config allowing you to set env variables 23:13:32 So the best you can do is an expect script that logs you in after ssh :P 23:31:44 -!- valrus has joined ##crawl-dev 23:37:42 Windows development builds on CDO updated to: 0.8.0-a0-4687-g581946e 23:46:00 -!- Textmode has joined ##crawl-dev 23:52:48 -!- valrus has quit [Remote host closed the connection] 23:53:24 -!- valrus has joined ##crawl-dev 23:53:41 -!- valrus has quit [Remote host closed the connection] 23:55:50 -!- TGWi has quit [Read error: Connection reset by peer] 23:59:37 Glowing mushroom tile (https://crawl.develz.org/mantis/view.php?id=3250) by LoginError