00:11:21 Summon Hydra and Summon Dragon spells (https://crawl.develz.org/mantis/view.php?id=3158) by RangerC 00:11:45 WANT 00:11:52 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:12:06 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:12:13 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:12:20 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:12:30 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:12:42 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:12:51 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:13:13 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:13:38 -!- One-of-Many has joined ##crawl-dev 00:14:24 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:15:15 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:15:31 mmmm 00:15:45 Can't get upstairs from Elf:4, so to clarify 00:24:44 areyou dazzle? 00:25:00 Yes 00:26:22 Yeah 00:26:28 -!- One-of-Many is now known as dazzle 00:26:57 dazzle (L17 DSIE) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Elf:3) 00:58:31 -!- Zaba has quit [Ping timeout: 255 seconds] 01:00:18 -!- Zaba has joined ##crawl-dev 01:14:46 -!- valrus has quit [Remote host closed the connection] 01:43:24 -!- ZChris13 has quit [Quit: Eat pit fiends, brother.] 01:55:43 helloo 02:04:19 ... what the hell 02:08:57 @??iron dragon 02:08:58 iron dragon (10D) | Speed: 8 | HD: 18 | Health: 101-133 | AC/EV: 20/6 | Damage: 25, 25, 25 | Flags: sense invisible, !sil | Res: 06magic(168), 05fire, 02cold, 03poison | Chunks: 07contaminated | XP: 2320 | Sp: metal splinters (3d30). 02:09:03 @??storm drago 02:09:03 unknown monster: "storm drago" 02:09:06 @??storm dragon 02:09:06 storm dragon (12D) | Speed: 11 | HD: 14 | Health: 83-123 | AC/EV: 13/10 | Damage: 25, 15, 15 | Flags: fly, !sil | Res: 06magic(93), 02cold, 11elec+++ | XP: 2991 | Sp: b.lightning (3d19). 02:09:12 @??shadow dragon 02:09:12 shadow dragon (06D) | Speed: 10 | HD: 17 | Health: 106-149 | AC/EV: 15/10 | Damage: 2013(drain), 15, 15 | Flags: evil, cold-blooded, see invisible, fly, !sil | Res: 06magic(113), 02cold++, 03poison | Chunks: 04hydrochloric acid | XP: 3401 | Sp: b.draining (3d21). 02:09:19 -!- blabber has joined ##crawl-dev 02:09:50 @??tentacled monstrosity 02:09:50 tentacled monstrosity (03X) | Speed: 9 | HD: 25 | Health: 100-160 | AC/EV: 5/5 | Damage: 22, 17, 13 | Flags: 05demonic, amphibious, see invisible | Res: 06magic(166), 05fire, 02cold, 10elec++, 03poison | XP: 2127. 02:09:57 @??large abomination 02:09:57 large abomination (13X) | Speed: 6-12 | HD: 9 | Health: 23-66 | AC/EV: 0/0 | Damage: 40 | Flags: 05demonic | Res: 06magic(102) | XP: 520. 02:10:28 @??Golden dragon 02:10:28 golden dragon (08D) | Speed: 9 | HD: 18 | Health: 86-127 | AC/EV: 15/7 | Damage: 40, 20, 20 | Flags: sense invisible, fly, !sil | Res: 06magic(192), 05fire, 02cold, 10elec++, 03poison | Chunks: 09poisonous | XP: 4031 | Sp: b.fire (3d27), b.cold (3d27), poisonous cloud (3d11). 02:12:07 ??quicksilver dragon 02:12:07 quicksilver dragon[1/6]: Extremely dangerous monster that moves 50% faster than you and breathes irresistible 3d25 energy bolts, ie up to 150 pts ranged damage in a turn. Fortunately it is very rare, so rare that if you find one (outside Vault:8) it's probably a shapeshifter. 02:12:30 @??quicksilver dragon 02:12:30 quicksilver dragon (11D) | Speed: 15 | HD: 16 | Health: 62-107 | AC/EV: 10/15 | Damage: 25, 20 | Flags: sense invisible, fly, !sil | Res: 06magic(149) | Chunks: 07contaminated | XP: 3549 | Sp: b.quicksilver (3d20). 02:13:18 keep in mind that you get horrible things by the dozen. 02:13:47 why are all the dragons different speeds 02:13:56 because haste nerf 02:14:05 also pre-hastenerf oddspeeds 02:14:18 golden dragons at 9 is bizarre, and I guess storms used to be 12 02:14:28 because making things harder means making them faster in crawl 02:14:36 basically, yes 02:14:50 I am trying ot respond sanely to the patch implementing summon dragons and summon hydra as player castable spells. 02:17:51 due: as the summoning czar, I'm all for it 02:18:31 are you against it for some reason? 02:18:53 yes 02:18:59 I think summon dragon is great 02:19:11 But access to golden dragons, quicksilver and holy dragons as a summonning spell? 02:19:22 Regardless of the cost, that's overpowered. 02:19:54 Storm dragons, iron dragons and shadow dragons for similar reasons, but mostly because the high-MP and short-duration mechanism does not disallow multiple dragons on screen. 02:20:06 However, perfectly happy with normal dragons and ice dragons. 02:20:10 !hs due cls=summoner 02:20:12 13. bookofjude the Caller (L6 SESu), slain by a hound on D:4 on 2009-02-23, with 377 points after 9562 turns and 0:28:49. 02:20:12 @??holy dragon 02:20:13 holy dragon (08D) | 04UNFINISHED | Speed: 13 | HD: 18 | Health: 91-140 | AC/EV: 10/15 | Damage: 35, 20 | Flags: 08holy, sense invisible, fly, !sil | Res: 06magic(168) | XP: 5712 | Sp: holy breath (3d36). 02:20:27 sorear: Wiz summoning is my preferred class. 02:20:34 !hs sk=summoning 02:20:34 No games for due (sk=summoning max=sc). 02:20:38 Meh. 02:20:41 !hs sk=summoning 02:20:41 No games for sorear (sk=summoning max=sc). 02:20:43 !hs due sk=summonings 02:20:44 23. bookofjude the Convoker (L18 VpWz), worshipper of Sif Muna, hit from afar by a stone giant (large rock) on Vault:7 on 2009-09-27, with 218103 points after 110302 turns and 10:19:57. 02:20:45 !hs char=vpwz 02:20:46 14. bookofjude the Convoker (L18 VpWz), worshipper of Sif Muna, hit from afar by a stone giant (large rock) on Vault:7 on 2009-09-27, with 218103 points after 110302 turns and 10:19:57. 02:20:49 !hs sk=summonings 02:20:49 127. sorear the Hellbinder (L27 HOSu), worshipper of Vehumet, escaped with the Orb and 5 runes on 2008-06-25, with 1201186 points after 136045 turns and 20:18:38. 02:21:00 !fight golden dragon v fiend 02:21:13 no fightclub :( 02:21:38 No? Hm. 02:22:03 due: fiends and executioners and blue deaths are currently available at level 7 02:22:13 and they can kill golden dragons 02:22:33 the summoner endgame is quite weak imo 02:22:44 summoner endgame weak? what? 02:22:49 um 02:22:51 disagree. 02:22:51 haunt spam alone can kill anything 02:23:14 and summon greater demon is indeed quite strong 02:23:22 I did tomb with it once, it was pretty easy 02:24:07 XXX spam also good, and people have been successful at killing pan lords with malign gateway 02:24:18 summoners have tons of good choices already in endgame 02:24:31 interesting, I'll have to try one again 02:25:05 I still think golden dragons at level 9 can't be worst then execs at level 7 02:25:20 Then execs need to be bumped up to 8 or so then. 02:25:23 the execs do turn hostile though, which means you have to keep abjuration in reserve 02:25:48 I'll be interested to se what dpeg says. 02:26:01 speaking of, I have my own delayed-action reagent based summoning spell to implement :) 02:26:38 of course, if a summon cap is ever implemented then a lot might change 02:26:45 I honestly don't think "now you can summon monster" makes it more interesting. 02:26:52 Haunt is interesting. 02:26:55 Malign gateway is interesting. 02:27:08 "now you can have an endgame summoner of TSO" makes it interesting 02:27:15 st_: Well, sure. 02:27:32 Malign gateway is disallowed? 02:27:50 Haunt is necromantic, I suppose. 02:27:59 Malign Gateway is... different. 02:28:48 moin 02:29:27 Also, why are we obligated to make very character class work with every god? 02:29:49 "TSO disallows all the good spells, you can't play a good summoner of TSO!" -> "why can't I have a necromancer of TSO?" 02:29:57 we're not but TSO blesses summons so it's actually something that's desirable 02:30:18 and ely lets you heal them so that is also cool 02:30:55 I forget his mechanism. 02:31:00 Erm, TSO's, rather. :S 02:31:03 well, i was under the impression the good gods don't like shadow creatures since it's abyssal, so it's natural to assume the same for malign gateway 02:31:29 RjY: I don't know if it's implemented as a negative thing 02:31:51 TSO's mechanism means your summons stick around for longer if they kill evils? 02:32:19 I should eaaat my brain isn't working. 02:32:33 I thinnk we should definitely have summon dragon with normal dragons and ice dragons thoguh. 02:35:28 personally, I don't think that getting higher dragons sometimes at L9 will be a problem balance-wise 02:35:40 but I'm also not very excited about the spell in general 02:36:28 ooooh. I like the idea of a summon cap "one dragon at a time", extended to all summoning spells 02:36:51 it makes spell slots an important resource for summoners in a way they aren't for other casters 02:37:09 theoretically of course - I have no idea how it will play out and am clearly too out of touch to guess 02:37:22 sorear: trying to force summoners to use lots of different summons? 02:37:42 elliptic: that would be an effect 02:38:04 that could be good, but it could also just make summoners feel even more like they are all the same 02:38:08 not sure 02:38:27 some sort of summon cap is necessary, though 02:39:51 I've been planning a homunculus spell with david and eino 02:40:04 uses a potion to incubate a monster--thus there's a delay, and a reagent. 02:40:11 but the bonus isthat the potion you use has an effect on the monster. 02:48:45 homunculus -> potion of berserk rage -> half-life homunculus that berserks. 02:48:59 homunculus -> potion of confusion -> perma-confused homunculus 02:49:51 brilliance -> casts spells (either cantrips or level 2s only); agility -> higher AV; might -> higher STR and damage. 02:49:59 AV ? 02:50:00 It's probably be transmutation/summoning. 02:50:02 EV. 02:50:17 Someone's talking about audiovisual stuff in another channel and my mind was thinking cross purposes. 02:50:57 Obviously duration and delay will need to be adjusted, but I think it's thematically cool (and I think eino and dpeg agreed, maybe just my bad memory or my love of the idea), an interesting mechanism, and hopefully not too difficult to balance. 02:51:11 -!- galehar has joined ##crawl-dev 02:51:28 hi 02:51:33 hi! 02:51:59 I'd like a spell like that to give a perm ally 02:52:41 st_: It might, if the cost is high enough. 02:52:53 st_: They won't be "summoned" as such, just short-lived. 02:55:49 if it's permanent, couldn't a player take off armour, put on wizardry, make a bunch of homunculi, put armour back on? 02:56:05 oh and remove wizardry 02:56:49 an invocation or misc item for perm allies from items would be nifty, though 02:58:53 monky: It's not going to be permananet. 02:59:14 monky: I'm thinking the only permananet ally would come from a potion of experience or gain X. 02:59:58 oh 03:00:03 but yes, for exactly the reasons you explain, perm allies willbe difficult to come by and the cost will not be dependent on skill 03:01:45 if it's delayed but vanishes after a while how do you use it for fighting stuff 03:02:10 unless the delay is 10-20 turns 03:02:26 the delay will be 5-10 turns or so 03:02:36 the delay is so it isn't "instant ally". 03:03:32 03greensnark * rec53c836936b 10/crawl-ref/source/ (11 files in 3 dirs): Make .des corpse generation use the actual monster 03:03:40 :o 03:06:29 -!- syllogism has joined ##crawl-dev 03:06:33 hi syllo 03:06:36 gism 03:06:43 premature punctuation :( 03:06:52 hi 04:32:04 how can the program runs fine normally but crashes when run with gdb? 04:32:42 seems to be the increment of a map iterator 04:34:18 -!- Mu_ has joined ##crawl-dev 04:38:41 galehar: :( 04:39:05 -!- casmith789 has joined ##crawl-dev 04:47:02 -!- elliptic has quit [Ping timeout: 240 seconds] 04:48:07 -!- ortoslon has joined ##crawl-dev 04:48:44 ok, so serial vaults are all placed in mini_features, except for gnoll camp which has its own des file. ?? 04:49:01 all serial vaults featuring monsters get their own des? 04:49:30 latest windows tiles build slows down (delays between input and screen refresh seem to increase gradually) until i save and load, then it's fast again for some time 04:54:57 -!- monky has quit [Quit: hello] 04:55:16 i'll play a previous build to see if it's there too 04:56:16 Mu_: it could for segregation purposes 04:56:31 Mu_: there's really no law against subdividing .des files to save on scrolling-until-next-week. 05:00:25 re 05:00:54 Mu_, I'd rather have all serial vaults in separate .des files 05:01:05 but I didn't get around to splitting them yet 05:01:45 mini_features is a monstrosity 05:01:46 -!- galehar has quit [Quit: Page closed] 05:03:50 agreed 05:04:39 prolly best to have them separate since any single file is gonna inflate pretty rapidly with em all in it 05:11:37 hmm. 05:11:51 'just' 157 vautls in mini_features 05:16:01 guess I'll do some splitting now 05:17:59 Killer klown tile variations. (https://crawl.develz.org/mantis/view.php?id=3159) by co 05:18:43 does co appear on irc? 05:19:01 nice tiles 05:20:13 and what the hell. 05:20:21 why do people keep putting mini_float where it doesn't belong. 05:20:26 where do they get the idea that it's needed from? 05:20:51 Zaba: check the header 05:21:29 due, what header? 05:21:31 Zaba: one of the headers says "use mini_float for this" 05:21:35 or possibly the documentation 05:22:17 the documentation says, mini_float tells the dungeon builder to pick random exits from the vault 05:23:30 that's syntax.txt 05:24:03 is this information correct? 05:24:40 introduction.txt seems to vaguely suggest that for minivaults, mini_float is needed in order to have @s on the map connected 05:24:50 which is wrong, and it suggests otherwise a few paragraphs below 05:25:44 due, mini_float is irrelevant if the vault has explicit exits. An explicit exit is either a @ anywhere on the map, or a (secret) door on its edge. 05:28:30 gradual slowdown during a game session (https://crawl.develz.org/mantis/view.php?id=3160) by ortoslon 05:29:44 interesting 05:29:52 ortoslon: Can you identify when this staerted? 05:30:27 due: between the last two builds in http://crawl.develz.org/trunk/archive.html 05:30:41 i'll skim the changelog now 05:31:48 03j-p-e-g * r1ae0ddc1ffbe 10/crawl-ref/source/ (tiledgnbuf.cc tiledgnbuf.h): Don't display swamp trees as "floating above the water". 05:33:28 hooray! 05:36:13 ortoslon: Interesting. In a specific area or in the whole game? 05:36:14 Ah, dungeon. 05:36:14 KeAE, early game 05:36:14 hmm 05:36:14 command tab was added 05:36:14 how do i disable it? 05:36:14 I'm not sure, sorry 05:40:00 -!- TGWi has joined ##crawl-dev 05:41:31 moin guys 05:41:36 @?Azrael 05:41:36 Azrael (04R) | Speed: 10 | HD: 11 | Health: 88 | AC/EV: 10/5 | Damage: 12 | Flags: 05demonic, lev, !sil | Res: 06magic(44), 04fire+++, 03poison | Vul: 12cold | XP: 1588 | Sp: b.fire (3d20), sticky flame (3d5), fireball (3d20), hellfire (3d20), hellfire burst (3d15). 05:41:49 what does !sil mean? can't be silenced? 05:45:45 yes 05:45:53 thanks :) 05:50:52 demonic implies !sil also for future reference 05:51:21 is that a new flag? 05:51:23 @??imp 05:51:24 imp (055) | Speed: 10 | HD: 3 | Health: 9-18 | AC/EV: 3/14 | Damage: 4 | Flags: 05demonic, fly, regen, !sil | Res: 06magic(36), 05hellfire, 03poison | Vul: 12cold | XP: 48 | Sp: blink. 05:51:31 (for gretell) 05:51:47 it's been there for a while 05:52:05 I died for two weeks 05:52:15 a while being months 05:53:34 tgw is a lich? 05:55:47 greensnark, hrm.. is there any reason why dgn_register_place iterates over the vault from its bottom-right corner to its top-left? 05:57:50 the sound changes have made crypt terrible now 05:58:24 feels like the moment you step into crypt every monster on the level beelines for you 05:58:33 have you tried tomb? 05:58:42 i can only imagine 05:59:03 sound changes sort of ruin the end vaults too 05:59:07 -!- blabber has quit [Quit: leaving] 05:59:23 of crypt 05:59:37 yeah i'm watching casmith do my crypt:5 right now and it's rather silly since the ancient liches from the very end of the map are currently on the starting staircases 06:00:09 why are they on the starting staircase? 06:00:19 they heard him and walked there 06:00:24 greensnark, would anything break if rectangle_iterator be used there 06:00:28 was* 06:00:31 Mu_: :/ 06:00:31 because every sound is 40 times as loud 06:03:10 -!- upsy has joined ##crawl-dev 06:03:56 might be better to do it as a raised chance to wake up dormany monsters in currently in LOS rather than an increase in levelwide sound propagation (or however it's done) 06:04:02 dormant 06:05:45 -!- dpeg has joined ##crawl-dev 06:05:45 cheers 06:05:50 !seen elliptic 06:05:50 I last saw elliptic at Thu Jan 6 10:47:02 2011 UTC (1h 18m 48s ago) quitting with message Ping timeout: 240 seconds. 06:05:55 also walls should still insulate against sound even if rooms are very quiet, but they don't seem very good at that in crypt 06:06:01 morningdp 06:06:04 morning dpeg 06:06:10 (that was weird) 06:06:23 tab completing a 4 char name tsk tsk 06:06:35 I do it with og17 06:06:42 what's so special about 4 character names 06:07:19 Mu_: walls insulating against sound would be a good thing 06:07:26 I tab complete after the first letter =) 06:07:32 especially for stuff like branch ends and sprint 06:08:06 Mu_: that falls under "noise system". zelgadis approached this once, but haven't heard from him for some time. 06:08:09 dpeg: the stealth/sound changes make kind of a mess of crypt (and tomb) 06:08:18 Mu_: why mess? 06:08:30 everything awake all the time? 06:08:31 generally upon entering the floor every monster on the map beelines for you 06:08:47 tomb has even more stair scumming now 06:08:56 well, the idea was the stealth play is harder in those branches 06:09:09 mikee described it yesterday as "2 minutes to kill everything, then spend time autoexploring the empty level" 06:09:26 for Crypt, I take it? 06:09:29 yep 06:09:40 due: i couldn't find an option to disable the recently implemented command tab but reducing the resolution to 800x600 to hide it seems to have fixed the lag 06:10:04 I wonder why the stealth modifier is so strong... don't we just add/subtract something on the order of 20-40? 06:10:15 dpeg: i think maybe the penalty should only apply to waking enemies in LOS. that would still make it harder to stab, without this problem. not sure if it's what we were after though. 06:10:26 it's not the stealth modifier because stealth only wakes enemies in LOS 06:10:38 if the whole level is waking up it's probably noise 06:11:12 then it's some other change 06:11:23 has noise propagation been changed recently? 06:11:54 not sure, but this is only noticable in crypt and tomb i think 06:13:35 in particular it affects the branch-ends rather badly 06:14:27 I don't know the cause :( 06:15:17 as I understand it, it's a mutliplier on how far sound travels 06:15:18 crypt and tomb have different ambient noise compared to other things 06:15:24 not sure how exactly it works, though 06:15:50 hi dpeg 06:15:57 hi! 06:16:29 lower ambient noise = noise propogates further 06:17:02 whenever you make a noise at your location the monsters that can hear it know exactly what spot the noise was made at 06:18:23 i see now, ambient noise level. old commit! 06:19:54 Mu_: is it the one where noise level was cased by branch? 06:20:34 yep 06:20:42 Zaba: BR-TL presumably just because it's easier to write the loop condition that way. You can totally use rectangle_iterator there. 06:21:02 Mu_: can you recap the change? 06:21:09 * greensnark recaps dpeg. 06:21:15 !coffee dpeg 06:21:15 * Henzell hands dpeg a cup of irish coffee, brewed by Xtahua. 06:22:07 crypt has -20 to ambient noise, sounds are therefore loudness += random2avg(abs(ambient), 3); 06:22:27 plus an additional stealth penalty 06:23:58 Regarding kilobyte's AM concerns: I found AM strong and fun, and didn't have ammo problems since I had branded melee as backup. Poison Weapon is a great branding spell. I have ideas for special effects for fire and frost ammo. Charm/Hex mix is a concern though I agree, sounds like they'd really need to dilute their skills. 06:24:06 it's commit 6c38fdbc4fef03a2c23361653c21937d18bffbed 06:24:06 greensnark: don't you say "recap" for "summarise"? 06:24:12 Yes!! to Louise being ubernaga. 06:24:20 (working through the backscroll here..) 06:24:54 Mu_: is the 20 too much, or is the system broken no matter what? 06:25:04 Napkin: Your dad started to win faster than me. :/ 06:25:27 hehe, same here 06:25:27 dat's wat dads do 06:25:33 Napkin's dad had Napkin, though :) 06:26:10 dpeg: if walls don't currently insulate against sound (?? i don't know this) then it's probably going to be difficult to balance any sound increase i would think. for the time being only applying the stealth penalty might be enough. 06:26:32 Hi! I guess I can read the channel log instead of my own backlog :) 06:26:37 dpeg: Got my thoughts on AM above? 06:27:01 I have to admit I probably used Fire and Frost branding on the bow a lot without realizing they didn't add damage, if that was indeed the case in prerelease 0.6. 06:27:22 dpeg: True, such help helps a lot 06:27:44 dpeg: I advised my friend's Gnome Thief (!!) almost to Lair with the firts game 06:27:51 -!- OG17 has joined ##crawl-dev 06:28:01 Also I only got any good after reading ##crawl 06:28:02 Keskitalo: only the one comment on AM just now. 06:28:09 dpeg: Yeah, that was all. 06:28:17 Gnome Thief? :)) 06:28:28 Mu_: Have walls any effect on noise? 06:28:49 I did get a GECj to D:27 when finding stone soup (0.2.5. I believe) before hitting IRC though. 06:29:07 Keskitalo is an expert, clearly ;) 06:29:23 HEAM/F is a great great build 06:29:44 There are several things to do: walls should hamper noise propagation (different by type: trees less than rock etc.). The farther apart the monster is from the noise source, the more imprecise location should be. 06:29:59 dpeg: You think summonable quicksilver dragons is okay? I'm still indecisive. 06:30:29 due: as L9 spell? Sure. 06:30:45 Also, it's not guaranteed the summoned dragon is quicksilver. 06:30:52 True. 06:30:54 I'm a bit worried, but weould like to test it first. 06:31:02 due: No hatin' on the hydras :P 06:31:03 Okay, so: multiple quicksilver dragons? 06:31:23 Idea: only one dragon at a time; recasting changes it's colour 06:31:25 (and heals it) 06:31:30 Ooh. 06:31:30 We will want the summon cap at some point anyway, but ... what Keskitalo said. 06:31:43 Well, I already suggested one dragon at a time in my comment ;) 06:32:14 bonus to summon dragon in dragon form? :) 06:32:17 due: My vision must've been blurry because I started crying when you doubted mah hydrass :,( 06:32:37 Keskitalo: Well, apart from "the duration is low" there didn't seem to be any negatives to it. Also, friendly hydra. 06:32:53 I didn't realise you were involved or I wouldn't have had so many doubts ;) 06:33:05 You don't read my precious summoning wiki pages it seems!! 06:33:08 :) 06:33:20 If I had time to read every wiki page... ;) 06:33:23 Yeah, but it needs to be really low, the duration. Also, the hydra need to start out agressive 06:33:27 due: Just read mine ;) 06:33:50 due: Well, I spend my time reading the wiki pages, you spend your time actually implementing stuff.... 06:34:22 Well, this just makes summoners even more powerful :) 06:34:30 summon cap 06:34:33 Yeah 06:34:39 "It makes TSO summoners better" is there, but this multiplicative effect applies to non-TSO summoners too. 06:34:41 i think i'd undo the ambient noise stuff for now and only have the stealth penalty, at least until walls can block sound. currently you can pull the liches from the end of the crypt 5 vaults after taking just a few steps into the level. 06:34:47 Mu_: +1 06:34:48 due: Yes, it does 06:34:48 we make them strong and popular now, and then we unleash the cap 06:35:09 Mu_: what's the difference? 06:35:20 dpeg, Keskitalo, I'm also starting to feel that my homunculus spell might be better as a transmutation, and giving them the short-lived enchantment (like toadstools). This way they leave corpses. Thoughts? 06:35:24 ah, I see 06:35:24 between what? 06:35:38 due: +1 06:35:52 due: Heh, so you can reuse the corpses for more homonculi? Transmut sounds fine 06:35:55 Mu_: so different branches would have modifiers to stealth, but that's all? 06:36:05 For the record I don't mind Sticks to Snakes being Transm/Summon 06:36:07 Keskitalo: Well, yes, but you'll probably only get water potion sfrom them. :) 06:36:09 unlike many 06:36:28 Water potion = vanilla homunculus which isn't very powerful. 06:36:39 due: Oh btw, Desert/Pyramid branch definitely needs a Felid mummy boss.. that you have to kill 9 times. 06:36:44 :D 06:36:54 dpeg: yep. that would make you more likely to wake up things you can see, but not things that are in distant parts of the level. 06:37:07 FR: playable mummies for every plaable ace! ;) 06:37:28 due: This was my longstanding FR for Crawl since 2000 06:37:33 awful, awful idea :D 06:37:45 * due laughs. 06:37:46 my crawl-addicted coursemate has the lag too 06:37:47 if ambient noise can be made to work i don't see why there should be both additional noise and a stealth penalty though, one or the other should suffice 06:37:48 but funny. ): 06:38:34 Mu_: okay, so change that please 06:38:41 due: Hey, glad to hear you're not suffering from the floods (reading the log) 06:38:50 some programmer type will have to change it i dunno how to do that stuff :P 06:40:15 ooh, <3 jpeg changing AI re: slime walls 06:41:58 sorear: You like summon hydra & dragon? What's your though on the low-duration hydras? 06:42:14 who was the one engaging with slime generation? 06:42:19 pointless? 06:42:20 dpeg: btw I'm working on the easy/hard ice caves 06:42:23 dpeg: Yeah, once he has time 06:42:24 cool 06:42:31 should put it on the 0.8 agenda (could update that a bit) 06:43:11 If I didn't say it already the change (as described in the wiki page) looks much less intrusive to the stuff I like about Slime now than I thought before, so I'm pretty good with it 06:43:32 and If not, I'll just make an acidic wall portal vault some day that has the stuff I like 06:44:11 radiant caverns walls give you glow when you're next to them? 06:45:00 Keskitalo: I talked to Charles... his changes are modest, afaiu. Keep the acid walls, make levels more (or always) connected, make exploration easier. 06:45:04 st_: sounds good to me 06:46:47 dpeg: yeah. 06:47:41 re: Shadow Creatures, I was wondering if the "abyssal matter" handwave couldn't be dropped, and only allow non-evil etc monsters to be spawned when playing good gods 06:50:19 I have never used SC. 06:52:23 that could work, the places where SC is good you mostly get things like yaktaur packs, stone giants, dracs so it'd still be worth getting 06:54:57 -!- Twilight-1 has quit [Read error: Connection reset by peer] 06:58:02 I haven't used it either :/ 06:58:48 it's a fun spell, lots of variety 07:00:33 Keskitalo: you were playing the summoners at least :) 07:00:36 yeah, for some reason i don't like it looking at it, but it's an unique spell 07:00:45 -!- Twilight has joined ##crawl-dev 07:00:51 yeah, I just didn't pick it up :) 07:01:11 -!- Twilight is now known as Guest13151 07:04:39 I am in *awe* of all the tile submissions 07:04:54 Agree. 07:09:01 -!- galehar has joined ##crawl-dev 07:09:20 Is the new sprint map master version only? 07:09:35 okay, sleep 07:09:36 night folk 07:09:42 (could take a look myself, heh) 07:10:34 Any comments on the corpse throwing proposal? 07:10:40 (I like it.) 07:10:56 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=214 07:11:29 joosa: yes, trunk only 07:11:42 ok 07:16:52 * Keskitalo away 07:17:09 dpeg: I like it, (large races, right?), can you Implemtablise it? 07:17:21 sort of did 07:17:25 on the foru, 07:17:28 oh :) 07:17:39 I'm off(line), cheers 07:17:50 hopefully I'll be able to work on stuff 07:19:37 bye! 07:21:27 -!- blackpenguin has quit [Quit: rebooting] 07:40:55 I can't tell if this is crawl or what, but I'm getting a lot of imput lag, my connection to cdo is fine so it feels as though it's the game (it's a bit random) 07:43:23 it seems to be ok now after I left it for a while so *shrug* 07:44:04 and as I say that it starts again :P 07:44:26 dpeg i'll put the ambient noise stuff on mantis 07:57:03 Ambient noise system (https://crawl.develz.org/mantis/view.php?id=3161) by Mu 08:06:35 -!- blackpenguin has joined ##crawl-dev 08:07:06 New vampire tiles. (https://crawl.develz.org/mantis/view.php?id=3162) by co 08:17:15 Mu_: Ooh, I'm tempted to do that noise propagation thing 08:17:33 Where sound floods out from all the noise source seeds in world_reacts 08:21:57 FR: really loud sounds should shatter glass 08:22:11 * greensnark dislikes glass. 08:22:33 greensnark: serious? (On noise propagation, not glass hate.) 08:23:26 that would be awesome! 08:23:32 absolutely 08:24:30 I remember before I started coding, in sprint 1 I was closing all doors in the hope that it would stop monsters from hearing me from far away 08:26:47 :) 08:27:09 dpeg: Yes, it would also be not particularly hard to code 08:27:17 The fun part will be tuning the numbers 08:27:52 Well, it'll be simple to code if we don't worry about echoes 08:27:54 greensnark: I am fine with glass shattering. 08:28:01 we don't 08:28:07 -!- Zaba has quit [Ping timeout: 260 seconds] 08:30:10 if loud noises broke glass, you wouldn't be able to abuse firestorm to kill the liches in the glass box crypt ending 08:30:38 of course if you had firestorm a couple of liches aren't much trouble, whether behind glass or not 08:31:06 exactly 08:31:37 -!- galehar has quit [Ping timeout: 265 seconds] 08:32:07 I was kidding about the glass :P 08:32:18 We already have shatter for general destruction and hooliganism 08:33:14 greensnark: but everyone would love it! :) 08:33:28 scroll of noise ==> glass may break 08:36:25 -!- Zaba has joined ##crawl-dev 08:41:07 -!- Vandal has quit [Ping timeout: 255 seconds] 08:41:49 We need the Singing Sword to be able to sing high notes that shatter glass 08:42:10 I want to play a castrati then. 08:42:43 greensnark: +1 08:43:46 could be fun combined with xom's vitrification 08:44:01 true 08:44:17 Mu_: there is an oklob themed serial vault! 08:44:24 Heh, that reminds me that Slash'EM allowed you to pray at toilets 08:44:31 after you add weapon maneuvers that work better in the open, that is 08:44:34 "You offer a prayer to the porcelain god" 08:45:10 For some reason "vitrification" always makes me think of toilets 08:56:47 greensnark: eeeww! for mentioning one of slashem's ugliest features in here 08:58:23 bhaak: Haha, I was wondering if you'd notice 08:58:39 I fear you spend altogether too much time looking at Slash'EM :P 08:58:52 not anymore :) 08:58:58 At least I had an excuse! Back in 2001/2002 there were much fewer choices for roguelikes other than NH 08:59:30 larn, omega, angband, adom, ... :) 08:59:35 crawl! 08:59:47 crawl did already exist back then! 09:00:21 You can't seriously count Larn, omega and Angband 09:00:28 As for Adom and Crawl, I totally played those as well :) 09:00:34 I had some starting trouble with Crawl though :P 09:00:53 I think, I've already got everything out of slashem that is feasible, maybe 1 or 2 interface improvements are missing 09:01:02 I liked omega :) 09:01:08 I think your first roguelike strongly colours your views. After NH every time I looked at Angband I went "Ewww" 09:02:38 my first roguelikeS must have been hacklite, moria and omega. Although I don't understand now how I could play moria excessively. Its game play is quite boring 09:02:55 pity all us DCSS players who've been spoiled so by crawl 09:02:56 angband is grindy, nethack is spoily, crawl is strategy 09:03:25 and moria is even less grindy than angband :) 09:03:46 bhaak: Yeah, I think I tried Moria mostly because I hoped it would be like the LotR Moria story 09:03:53 Boy, was I disappointed 09:04:04 somehow I've managed to never win in any roguelike, and I remember trying quite a lot.. 09:04:10 !won Zaba 09:04:11 Zaba has not won in 147 games. 09:04:14 !hs Zaba 09:04:14 147. Zaba the Sorcerer (L27 SpCj), worshipper of Vehumet, blasted by an ancient lich (iron bolt) on Zot:5 on 2009-10-01, with 528181 points after 181546 turns and 10:47:48. 09:04:21 Well, you've gotten close 09:04:23 ..plus a few local Zot:5 splats 09:04:52 in omega you could buy a house and retire. I considered that as winning before I read the spoilers :) 09:05:25 also, what's not to like about a game where you can commit burglary? 09:06:39 Omega always felt acutely directionless to me, but then I never played it long enough because it, uh, felt directionless 09:07:22 directionless? there are several guilds that you can join and they tell you what to do! 09:11:19 Yeah, overly questy :) 09:11:35 I found Adom's quests acutely annoying after a few goes too 09:11:43 As for the dwarven elder, may he burn in hell 09:11:51 crawl's branches are like implicit quests 09:12:11 And it soon reached the point where I felt like killing everyone who said "ye" to me in Adom 09:12:45 Implicit quests are way superior to explicit quests with tons of cliched dialogue 09:13:10 roguelike developer are not good writers? :) 09:13:28 yeah i like about crawl that it's all about quotes and one-liners 09:13:30 Even if they are, too much canned text is inappropriate for a genre where replay value is important 09:13:51 Biskup was actually a pretty decent writer 09:14:11 I mean, you compare Adom and the writing in the HttT campaign in Wesnoth and you'd take Adom any day 09:14:20 HttT dialogue is puke inducing 09:14:39 I can understand that Wesnoth is all about terrible cliches, but you can still make a decent campaign like Rise of Wesnoth with good writing 09:14:46 HttT writing is such rubbish compared to that 09:17:53 Hm, noisy() has a mermaid parameter 09:19:22 Oh, mesmerise is supposed to call in water creatures 09:21:54 03j-p-e-g * r61f5d664dbbb 10/crawl-ref/source/tilereg-cmd.cc: Don't check i_feel_safe and abilities for drawing the command tab. 09:22:01 neat, maybe sirens don't need that summon kraken spell after all? 09:24:18 I dare say that getting a speed 15, 50 damage thing that summons speed 18, 30 damage things summoned on top you might be a bit too much 09:29:18 03greensnark * rb2f01ef8a9cd 10/crawl-ref/source/ (mon-util.cc shout.cc): Fix mermaid/siren mesmerise not attracting Shoals merfolk as intended. 09:30:20 wow, noisy is actually pretty short. Most functions with single-word names in crawl are not. 09:37:47 @??louise 09:37:48 Louise (02@) | Speed: 10 | HD: 13 | Health: 106 | AC/EV: 0/10 | Damage: 17 | Flags: spellcaster | Res: 06magic(86) | Chunks: 07contaminated | XP: 2251 | Sp: stone arrow (3d20), sting (d12), blink, b.lightning (3d19), banishment, minor healing. 09:50:31 dpeg: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:elyvilon#ally_play 09:53:49 -!- blackpenguin has quit [Ping timeout: 260 seconds] 09:58:55 -!- coolio_mc has joined ##crawl-dev 10:05:37 -!- Adeon has quit [Remote host closed the connection] 10:11:00 -!- Adeon has joined ##crawl-dev 10:19:07 -!- blackpenguin has joined ##crawl-dev 10:29:37 https://crawl.develz.org/tavern/viewtopic.php?f=11&t=224 <- someone say no in a reasonable way, please ;> 10:33:20 move that thread to forum (1) ? /paradox 10:34:29 pardon? 10:35:10 -!- ais523 has joined ##crawl-dev 10:44:53 -!- monky has joined ##crawl-dev 10:44:53 oh bloody hell 10:45:03 the forum thread regarding selling items is so ridiculous 10:45:42 make popcorn and enjoy 10:55:16 !learn add bad_ideas scroll of sell item. should make id minigame more fun 10:55:17 bad ideas[2717/2717]: scroll of sell item. should make id minigame more fun 11:04:04 I can think of several ways to implement item selling without running into the make-everyone-like-Nemelex justification, but they're all really bad 11:05:30 i like that thread because of all the induced discussion about other things 11:07:09 yeah, it's a "tedious things in crawl" thread 11:07:15 those threads are very <3 11:08:22 I see a noticeable decrease in autoexplore speed in the latest trunk... is there a hard cap or does crawl consume more system resources or something? 11:08:46 there's a option, so maybe the default changed? 11:08:52 it's a little ironic that people in NetHack hardly ever sell anything, except to ID it 11:09:03 it just isn't worth it 11:09:05 winning is tedious in crawl 11:09:05 hm, restarting fixed it... 11:09:30 haha that thread is hilarious 11:09:37 let's remove winning 11:10:27 20 hours for a win is tedious, how about autowin when playing for 2 hours? 11:10:32 "It's the player's choice whether they want to make the game "boring" or not, not the developer's." 11:10:43 syllogism, lulz 11:10:59 coolio_mc: https://crawl.develz.org/mantis/view.php?id=3160 11:11:27 the trove thing's a bit interesting because it looks like players assume, when they come across a trove, that they have to try to open it 11:11:32 likewise with other portal vaults 11:11:46 I don't see why people don't just ignore them if they don't like them... 11:13:51 I normally ignore troves and spider :) 11:14:35 i started ignoring labyrinths at some point 11:14:51 the point for labs for me was before I encountered my first one 11:15:55 that thread really is interesting, though 11:16:00 which thread? 11:16:04 people discussing a hypothetical crawl with annoyances removed 11:16:18 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=158 11:16:34 took me ages to find it, so I may as well post the link 11:20:03 Looks like the blog is getting chicken soup receipe spam. 11:21:23 how rude. don't they have stone soup recipe spam? 11:22:17 add water, add stones, boil 11:22:57 how does the game have anything to do with soups or stones? 11:23:03 or crawling? 11:24:01 a "dungeon crawl", traditionally, is a name for a long grindy roguelike where you just kill stuff when it turns up with basically no strategy, which is a pretty hilarious etymology given that most of the design goals of the game are in the opposite direction 11:24:16 "hack and slash" is another such term, and is responsible for the names of NetHack and Slash'EM 11:24:35 *long grindy RPG 11:24:42 doesn't refer to roguelikes in particular 11:26:05 -!- elliptic has joined ##crawl-dev 11:26:21 elliptic: hi! 11:28:53 hi 11:29:27 elliptic: hinthint :) 11:32:33 if you are wondering what happened to the trove proposal I was going to make, then sorry, I won't have time for it the next few days... but I'll get to it eventually :) 11:34:43 elliptic: if you tell me you do it, that's fine. It is not a matter of days. Release is in march, and the change won't be huge. Many thanks! 11:34:55 ooh, release is in march? 11:35:03 well, scheduled release etc 11:36:17 this is how the Crawl devteam avoid ending up like the NetHack devteam 11:36:34 although having a public repo means it doesn't actually matter if there isn't a release, it's still nice to have the version number bump and the precompiled versions 11:36:47 well also by putting trunk on cdo so people can see what's going on :P 11:36:59 the point is, even if CDO didn't do it, anyone could 11:37:12 I bet there'd be a NetHack 3.5alpha public server if the source was public 11:40:06 later 11:40:07 -!- dpeg has quit [Quit: leaving] 11:41:30 ais523: But that would spoil it for players!!!1 11:41:49 the source is public anyway... 11:42:01 I read NetHack's source all the way through soon after starting to play it 11:42:05 not Crawl's, though; I've read bits 11:42:14 but some of the older bits make me feel physically ill 11:42:18 I'm glad to see the situation is improving, at least 11:46:55 < ais523> I bet there'd be a NetHack 3.5alpha public server if the source was public <-- you seem to imply that there _is_ a nethack 3.5alpha with non-public sources 11:47:14 Zaba: I think it's very likely 11:47:29 partly because I've managed to get a couple of lines of code from it leaked 11:47:33 some of which are less than a line, in fact 11:47:54 if you send enough bug reports of things they've already fixed but didn't tell anyone, they sometimes tell you what their fix was 11:48:06 Napkin: I replied to that forum thread. 11:48:23 this doesn't mean that 3.5alpha works, or even compiles, and some people believe it's broken beyond easy repair and that's what's delaying the release 11:48:30 heh. 11:48:32 but I'd be very surprised if it didn't exist in some form or other 11:48:42 -!- casmith789 has quit [Remote host closed the connection] 11:56:24 ais523, I guess it will be released somewhere in 2018. Just so that it beats DNF's record. 11:56:44 that seems quite a specific date... 11:57:24 that, of course, assumes that DNF gets released in 2011 11:57:33 my bet was 23 years after the release of hack 1.0 :) 11:57:35 you think it will be? 11:58:07 ais523, what will be? 11:58:17 DNF released 11:58:25 well, there is some hope 11:58:49 -!- ortoslon has quit [Quit: bye] 11:59:24 not that I care, since there isn't going to be a linux port. Still, unless the title is cursed, gearbox has no good reason why it shouldn't finish it. 12:00:25 hmm, checking NetHack.org, it seems they updated the Mac version of NetHack 3.4.3 in 2009 12:00:46 -!- eith has joined ##crawl-dev 12:00:48 Zaba: they have a fun excuse, they can spend as long as they like on it, because nobody will care if the release slips 12:01:20 I don't see how that'd be in their own interest, though 12:01:51 ais523: "recover" was missing 12:01:55 bhaak: indeed 12:02:18 hmm, dpeg is replying to the "don't sell" thread. did nobody tell him not to interact with players? 12:02:43 that's a good thread, it reminds me of making AceHack 12:03:12 I particularly liked the "just make labyrinths take some food away, give you some items, and put you into combat with a minotaur" post, it's the sort of thing I do 12:03:33 !tell dpeg "Three Reasons Creators Should Never Read Their Forums" http://jeff-vogel.blogspot.com/2011/01/three-reasons-creators-should-never.html 12:03:34 bhaak: OK, I'll let dpeg know. 12:03:58 ais523: that sounds nethackish 12:04:57 no, NetHack doesn't summarize things like that 12:05:36 I've been considering things like making the mysterious force move monsters upwards, rather than the player downwards, because it comes to the same thing and is less annoying... 12:06:06 actually, I should suggest that to the Crawl devs: you could make the orb run much more interesting by making the Orb recall monsters on lower levels, so if you try just running and teleporting, you end up surrounded by hundreds of monsters 12:07:58 I'm not sure if making it more interesting is a good thing, but that's there if you're looking for ideas 12:08:43 i'll comment on the orb run after i've come close doing one :) 12:13:39 bhaak: Thanks for that Jeff Vogel link. dpeg always gets stressed out from reading forums :) 12:14:05 lol 12:14:11 -!- Kurper has joined ##crawl-dev 12:14:31 Rich Burlew also had a very good post on why he rarely reads the OOTS forum 12:14:41 mmm Spiderweb Software <3 12:14:59 ais523: Making orb run more interesting is a big FR, many players feel it's anticlimatic 12:15:01 maybe he should discuss such stuff face-to-face. jpeg almost ripped my head off when I suggested that crawl's shops are boring :-) 12:15:07 ais523: That's not a bad idea 12:15:21 I won't discuss crawl's shop ever again :-D 12:15:29 bhaak: hehe 12:15:54 I thought bhaak was big and strong 12:16:12 at least according to rumors 12:16:16 Keskitalo: most of my ideas don't really apply to Crawl, but when I have one that works and isn't completely stupid, I'll let you know 12:16:27 bhaak: You're right, Crawl's shops are boring. But Crawl is about fighting monsters tactically; making shops interesting elevates a boring minigame beyond the interesting gameplay :) 12:16:51 i.e. Crawl shops are intended to be boring vending machines 12:17:21 really, there's two ways you can go with a grindy mechanic 12:17:33 make it interesting in its own right, or make it so trivial that nobody cares that it's grindy 12:18:05 -!- ZChris13 has joined ##crawl-dev 12:18:13 or remove it 12:18:33 "make it interesting in its own right" is where NH tries to go instead of focusing on actual gameplay 12:18:48 indeed 12:18:52 Minigames are rarely done well enough to be worth it 12:18:53 if you remove all grindy mechanics from NH, what will remain? 12:18:58 Crawl and NetHack take diametrically opposite effects on that 12:19:20 and NetHack's huge problem is that it often balances it badly, to the extent that it just makes things worse 12:19:26 Adeon: I don't hit women only becausing of different opinions :) 12:19:32 Zaba: most of the interesting parts 12:19:45 bhaak: Er, you made that sound bad 12:19:51 I can't think of much actual grind in NetHack, but it's for a different reason from Crawl 12:20:07 Crawl makes it hard to grind, in NetHack you don't need to so people don't because it's boring 12:20:10 unless they really want to 12:20:48 greensnark: I usually also don't hit men :-) 12:20:52 I wonder whether the ability to grind and realism are related. 12:21:38 NetHack's very focused around letting you do /anything/ you want, as much as the game can manage it 12:21:40 and that includes grinding 12:21:47 I'm pretty sure pudding farming hasn't been fixed for a reason 12:21:59 which is, that some people enjoy that sort of grind, and people who don't simply don't do it 12:22:08 yes, but probably for the wrong reason 12:22:10 I don't think I've met anyone who feels that they have to pudding farm to be optimal 12:22:20 bhaak: what is the wrong reason? 12:22:27 I don't think the devteam thought that pudding farming is that easy to do 12:22:30 ah 12:22:41 I'm pretty certain that Elbereth is the trainwreck it is because the devteam don't realise it's spammable in advance 12:23:26 The devteam insulate themselves pretty thoroughly from the players so they don't really know how the best players are playing the game 12:23:35 New tree tile. (https://crawl.develz.org/mantis/view.php?id=3163) by co 12:23:35 Or the most perverted players :P 12:24:23 mmm 12:24:49 We should write a play called "Waiting for NH 4.0". We'd get a lot of dialogue right from ##crawl-dev 12:25:10 Seems like we spend an awful lot of time discussing NH $NEXTVERSION here :P 12:25:47 dpeg could be Vladimir 12:25:59 Vladimir is a great name 12:26:28 I think of dpeg more as a Sigmund 12:26:33 wielding a scroll of scare monster called dpegsbane 12:27:19 Is there a Sigmund in Waiting for Godot 12:28:57 shouldn't something crawlish appear in "Waiting for NH 4.0" and being mixed up with something nethackish? Isn't it a comedy? 12:29:21 I thought of it more as of a tragedy, somehow 12:29:39 somebody spending time waiting for NH 4.0 is quite tragic 12:32:41 but they can play 3.4.3 and discuss endlessly why NH 4.0 hasn't arrived yet! If you stage that as a tragedy, the audience will kill itself 12:32:51 bhaak: Now you have me imagining Waiting for Godot with Sigmund waiting with a scythe for Godot :P 12:33:15 he 12:33:32 The devteam insulate themselves pretty thoroughly from the players so they don't really know how the best players are playing the game <--- marvin/mrivan's on the devteam, and he's one of the best NetHack players in the world 12:34:00 didn't he become one of the best only after the last version? 12:34:03 Oh, NH 4.0. :P 12:38:09 I'm hoping I still have time to develop my 7DRL Nethack parody. 12:38:14 Sudokuban is too good of a pun to not use. 12:42:46 -!- ortoslon has joined ##crawl-dev 12:43:45 ais523: You think they actually talk to each other on this? :P 12:44:09 enne: hahaha :) 12:44:19 enne: <3 12:44:23 Sudokuban! 12:58:32 if i create a new.des file in order to design a serial vault set, how do i tell crawl to read from that new des file? 13:02:20 crawl reads all .des files in dat/des 13:02:27 o 13:02:40 ok. i seem to remember needing to edit some file in the past. 13:02:44 ty 13:03:13 03zaba * re217dce204d3 10/crawl-ref/source/dat/des/variable/ (mini_features.des serial_window.des): Split the windows serial vaults from mini_features.des into serial_window.des. 13:03:19 03zaba * r58076b008504 10/crawl-ref/source/dungeon.cc: Use rectangle_iterator in dgn_register_place. 13:03:42 Mu_, see dat/clua/loadmaps.lua 13:04:27 aha 13:26:21 -!- murphy_slaw__ has joined ##crawl-dev 13:46:55 03j-p-e-g * r0680321ad07e 10/crawl-ref/source/monster.cc: Only allow allies to pick up weapons, armour, and missiles. 13:46:56 03j-p-e-g * r2edd8d46d6c6 10/crawl-ref/source/ (itemprop.cc itemprop.h mon-util.cc monster.cc): Make monsters consider resistances along with AC for armour pickup. 14:15:09 -!- Kurper has quit [Remote host closed the connection] 14:19:06 03j-p-e-g * r86528534073d 10/crawl-ref/source/enum.h: Reserve MSLOT_ALT_MISSILE for the major version change. 14:20:12 -!- Kurper has joined ##crawl-dev 14:23:29 -!- Kurper has quit [Remote host closed the connection] 14:28:55 -!- Kurper has joined ##crawl-dev 14:49:25 -!- Kurper has quit [Remote host closed the connection] 14:53:30 Why did you remove Tame Beasts, you BASTARDS 14:57:03 so you wouldn't be tempted to cast it hundreds of times on a death yak to permanently enslave one 14:58:00 that's almost definitely fixable 14:58:09 not that I care about tame beasts 14:58:13 how is it different from enslavement then 14:58:45 also control undead 14:59:32 (isn't different from enslavement, that is) 15:00:57 oh right tame beast did affect your whole LOS, but still pretty unnecessary to have it 15:07:05 "BASTARDS" is the real reason. 15:07:30 rupert farming is the real reason 15:08:37 03j-p-e-g * r13e00bd092f6 10/crawl-ref/source/mon-act.cc: Only "seeking" monsters will step next to slime walls. 15:08:38 03j-p-e-g * rfa4712760609 10/crawl-ref/source/tags.cc: On the next major change, get rid of the old Tile "legacy version". 15:15:21 -!- Blackflare has joined ##crawl-dev 15:15:44 theres something off with the latest tiles trunk build, auto explore / movement gets very very slow after a little while 15:18:19 it's been reported 15:18:52 ah, ok 15:19:22 https://crawl.develz.org/mantis/view.php?id=3160 15:19:23 Im sad, I wanted to try and find the tower of silence to try out, now I have to wait a bit 15:21:44 @?? jory 15:21:45 Jory (04V) | Speed: 10 | HD: 18 | Health: 110 | AC/EV: 10/15 | Damage: 40, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(168), 02cold, 03poison | XP: 3835 | Sp: crystal spear (3d37), cause fear, blink, brain feed, pain (d17), vampiric draining. 15:22:15 cause fear doesn't really seem to fit in that spell set, incidentally - wouldn't mesmerise be better? 15:22:26 so he can keep you close for crystal spears and vamp draining 15:23:00 what are the commands for henzell? is there a list somewhere 15:23:01 -!- ZChris13 has quit [Ping timeout: 255 seconds] 15:23:02 ?? jory 15:23:02 I don't have a page labeled jory in my learndb. 15:24:13 he doesn't go invisible? 15:24:36 The game keep crashing when I try to get out of the vault (https://crawl.develz.org/mantis/view.php?id=3164) by Septa 15:29:45 -!- dpeg has joined ##crawl-dev 15:30:51 evenings 15:30:52 dpeg: You have 1 message. Use !messages to read it. 15:30:55 !messages 15:30:56 (1/1) bhaak said (3h 27m 22s ago): "Three Reasons Creators Should Never Read Their Forums" http://jeff-vogel.blogspot.com/2011/01/three-reasons-creators-should-never.html 15:32:20 bhaak: bookmarked 15:36:30 so much truth in there 15:36:54 :) 15:37:04 -!- ZChris13 has joined ##crawl-dev 15:37:27 I guess the upshot is that the players get their forum, developers get the wiki and good ideas are (hopefully) moved from forum to wiki by faithful souls. 15:39:05 yes. don't manage the users, manage the project :) 15:40:09 do any of you play minecraft? 15:40:27 the creator regularly interacts with players and its usually not for the better 15:40:39 agreed 15:40:43 to be fair there's no dpeg hate (except by crazy people like borsuk who do it on the wiki anyway) 15:41:01 I don't think anyone hates me (yet) 15:41:12 morning 15:41:16 hi! 15:41:24 TGWi: ah, what you said :) 15:42:44 Broski, Ponderous armour doesn't slow down monsters 15:43:35 yeah, but neither does shallow water 15:44:10 (did you see how cleverly I worked my complaint into the conversation? I'm a pro) 15:44:31 MarvinPA: He has three spells that are better as ranged than melee. 15:44:32 haha 15:44:49 which? brain feed and pain? 15:44:52 03kilobyte * r6129dcaa6815 10/crawl-ref/source/tags.cc: Check monster mids when saving, so the crash doesn't ruin the game. 15:44:57 MarvinPA: and crystal spear.. 15:45:03 due: I wouldn't say LCS is better as ranged 15:45:08 with 4 range? 15:45:08 it has range *4* 15:45:23 5 with vehumet :v 15:45:27 yeah, that's a bad joke 15:45:27 Range four is still not range 1 as though itwere vampiric draining. 15:45:49 put blink in the escape slot 15:45:50 maybe 15:46:03 Why? 15:46:05 * kilobyte thinks that even with full LOS range it still would be a below-average spell. 15:46:05 unless vampiric draining is there which would make sense 15:46:14 it just seems odd that he has a spell which actively prevents you from getting into LCS range 15:46:18 Has anyone actually encountered him or is this all conjecture? 15:46:24 because having a unique with LCS and multiple melee spells blink around is weird 15:46:27 MarvinPA: It... doesn't? 15:46:28 due: no, of course not 15:46:40 Then get back to me when you have :p 15:46:56 kilobyte: with full LOS range LCS would be really really good, but we've had this discussion before 15:47:05 i thought cause fear was reverse mesmerise 15:47:07 you just don't seem to like 10d22 unresistible damage :P 15:47:14 it's weird he doesn't have invisible, that's like the vampire trademark 15:48:08 do vampires really turn invisible? or is that just mirrors 15:48:45 i'm playing against him in wizmode and he's used cause fear such that i can't get in range of his LCS even if i wanted to :P 15:48:50 Cause fear *is* like reverse mesmerise; however, itonly keepsyou at range so long as the monster is staying away from you. 15:49:02 ??jory 15:49:03 I don't have a page labeled jory in my learndb. 15:49:09 http://en.wikipedia.org/wiki/List_of_vampire_traits_in_folklore_and_fiction this seems to suggest vampires dont frequently turn invisible 15:49:19 Blackflare: Crawl vampires. 15:49:22 @??vampire 15:49:23 oh :b 15:49:23 vampire (05V) | Speed: 10 | HD: 6 | Health: 20-47 | AC/EV: 10/10 | Damage: 7, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(48), 02cold, 03poison | XP: 212 | Sp: vampire summon, confuse, invisibility. 15:49:30 due: I'd expect that running away from jory to keep out of LCS range will be a popular strategy 15:49:32 you know ive never played a crawl vampire 15:49:37 never appealed to me really 15:49:44 elliptic: Then I'll change LCS for a different spell then :) 15:50:08 @??jory 15:50:10 Jory (04V) | Speed: 10 | HD: 18 | Health: 110 | AC/EV: 10/15 | Damage: 40, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(168), 02cold, 03poison | XP: 3835 | Sp: crystal spear (3d37), cause fear, blink, brain feed, pain (d17), vampiric draining. 15:50:15 mesmerise and LCS/vamp draining sounds like a cooler combo but i guess that works too 15:50:40 elliptic: how often Firestorm is not strictly better? 15:50:41 hey how do I summon a lernean hydra in arena? I tried typing "lernen hydra" and "the lernean hydra" and both spit me back at the menu 15:50:50 lernaean 15:50:51 except without typos 15:50:53 Lernaean 15:50:53 lol 15:50:54 oh 15:50:57 drat 15:51:00 ??crystal spear 15:51:15 thats weird, henzell accepted ??lernean hydra 15:51:16 lcs[1/2]: AKA: Lehudib's Crystal Spear or just crystal spear. Level 8 Conjurations/Earth spell, found only in Book of Annihilations and randart books. 10d22 at max power, theoretically, and unresistable. The strongest single target conjuration, but its range is not high. 15:51:16 "A Jory" 15:51:26 due: that's the top of the ?/m jory page 15:51:27 TGWi: O_O? Really? 15:51:30 a jory 15:51:30 yes 15:51:34 that's true for all uniques 15:51:37 Huh. 15:51:37 kilobyte: we explained to you the other day that firestorm doesn't work against stuff that is next to you, or near you and a corner 15:51:38 oh 15:51:44 and it is L9 anyway, it is supposed to be better :P 15:51:50 you're right, it's A Sigmund too 15:51:56 I guess that's a different bug then 15:52:06 also firestorm takes far more casts to kill stuff with high rF 15:52:37 LCS kills random pan lords in 2 casts reliably, firestorm requires more like 4 15:56:08 uhm, this was a case of bad luck, they have about the same damage 15:56:13 03greensnark * r95cc9338a77e 10/crawl-ref/ (5 files in 2 dirs): New noise propagation system. 15:56:37 kilobyte: I was basing this on far more than one try! 15:56:59 10d9 vs 8d11, 10d14 vs 8d16 15:57:26 and firestorm only does 65% damage against stuff with rF+++, which are quite common 15:57:28 @??hydra zombie 15:57:28 large zombie (07Z) | Speed: 8 | HD: 13 | Health: 91-128 | AC/EV: 0/0 | Damage: 14 per head | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 599. 15:57:31 @??hydra simulacrum 15:57:32 large simulacrum (12Z) | Speed: 8 | HD: 13 | Health: 23-53 | AC/EV: 0/0 | Damage: 1412(cold:13-38) per head | Flags: 07undead, evil | Res: 06magic(6), 12cold+++, 03poison | Vul: 04fire | XP: 274. 15:58:06 greensnark: that was quick 15:58:25 the vortices will distract people, so you have free casts 15:58:43 @??hydra 15:58:44 hydra (09D) | Speed: 10 (swim: 60%) | HD: 13 | Health: 52-89 | AC/EV: 0/5 | Damage: 18 per head | Flags: amphibious, regen | Res: 06magic(52), 03poison | Chunks: clean/none/unknown | XP: 1212. 15:58:59 the vortices also make things summon more but that doesn't really make much difference except in tomb zigs maybe 15:59:06 greensnark: <3 15:59:07 kilobyte: you don't have free MP though 15:59:21 anything tough summons stuff too -- LCS is powerless against summon swarms, Firestorm does them just as well as a single target 15:59:23 LCS is a much more efficient spell for single enemies with rF+++, of which there are quite a few 15:59:32 !coffee 15:59:33 greensnark: You have 1 message. Use !messages to read it. 15:59:33 * Henzell hands greensnark a cup of latte macchiato, brewed by Sigmund. 15:59:36 !messages 15:59:36 (1/1) elliptic said (2h 8m 54s ago): !screensize doesn't seem to be working (and I don't think it has been for ages). Not sure anybody really cares though. :) 15:59:38 greensnark: awesome 15:59:39 I'm not saying LCS is better than firestorm in all situations 15:59:42 that would be ridiculous 15:59:47 Ponderous armour doesn't slow monsters (https://crawl.develz.org/mantis/view.php?id=3165) by MarvintheParanoidAndroid 15:59:49 Wow, someone used !screensize? :) 16:00:00 yeah 16:00:14 We were dicking around with !help 16:00:24 !help screensize 16:00:25 but it is the best spell in the game for enemies who are close to you and/or have a lot of resistances 16:00:25 !screensize: Displays the screen size of a currently active player. 16:00:26 it's hard to come with _any_ non-contrived situations when firestorm isn't better 16:00:39 kilobyte: now you are just trolling, we've told you many and they are really common 16:00:46 clearly you never let monsters get close to you 16:00:48 kilobyte: We wouldn't say that. 16:00:54 orbs of fire are about the only non-summoning tough opponent, but if you Firestorm, you're unlikely to be afraid of them 16:00:54 please teach us your skills 16:01:32 I just love drama! 16:01:43 does someone want to buff lcs or something 16:01:50 kilobyte: seriously, go to pandemonium with LCS and firestorm both 16:01:56 dpeg: I've dropped Sprint noise attenuation to 1/2, but that may still be too much 16:01:57 you'll find yourself wanting to use LCS sometimes 16:02:04 please, tell us what big hard opponents with rF+++ you would LCS but not Firestorm 16:02:15 LCS is also pretty nice against orbs of fire, as you mentioned 16:02:21 Cerebov? He has 1s you want to get rid of. 16:02:29 greensnark: whatever you do, is right! 16:02:36 :P 16:02:51 dpeg: :p 16:03:08 !lm * uniq=jory 16:03:09 cerebov: random pan lords 16:03:09 No milestones for * (uniq=jory). 16:03:16 er, I meant 16:03:20 kilobyte: random pan lords 16:03:31 abjuration is much better than firestorm against summons anyway, fyi 16:03:36 orbs of fire 16:03:44 anything that is next to you 16:04:05 Noise spread from shouting at the @ in Sprint: http://churnbox.com/noise-grid.html 16:04:06 and please, why is it a problem that a L9 spell is usually better than a L8 spell? 16:04:33 now that earth magic is more appealing (except lrd is still awful) i imagine LCS will see more use, too 16:04:42 the problem is that no one uses the L8 one, since you have so many better alternatives 16:04:44 greensnark: could you produce such a grid in crypt? :P 16:04:49 -!- galehar has joined ##crawl-dev 16:05:03 Mu_: Where in Crypt? :P 16:05:04 -!- galehar has quit [Read error: Connection reset by peer] 16:05:13 03kilobyte * rb79762af9537 10/crawl-ref/source/spl-damage.cc: Fix refrig+Scrying working through walls. 16:05:21 kilobyte: have you tried LCS in extended endgame in a serious game? 16:05:25 it really doesn't sound like that 16:05:26 -!- galehar has joined ##crawl-dev 16:05:29 don't matter really, just want to see how far the sound gets :p 16:05:35 try a branch end 16:05:54 evening 16:06:23 hi 16:06:50 currently LCS is an interesting spell precisely because it is short-range 16:07:04 I don't understand why you would want to make it full-LoS, anyway 16:07:51 that is a very odd-looking noise graph 16:08:25 maybe 5 squares? 16:08:26 Mu_: Check now http://churnbox.com/noise-grid.html 16:08:40 Zannick: You probably saw the graph for a whole bunch of monsters shouting in Crypt :P 16:08:45 greensnark: omg that is so pretty 16:08:56 yay map of crypt! 16:08:56 greensnark: aha 16:08:58 I had to get rid of the idiot monsters 16:09:01 greensnark: that's cool, what happened in the top right? 16:09:13 Monster spam :( 16:09:19 does the whole level still seem to wake up? 16:09:35 Wait, that noise source off to top right doesn't look right 16:09:35 the player shouting seems reasonable 16:10:34 Ok, one more with all monsters vacuumed off the face of the earth 16:10:39 awesome! 16:10:44 The problem is that once you wake one and it starts yipping the whole level wakes up 16:10:56 ah :p 16:11:04 I wasn't expecting this so fast, congrats! 16:11:07 how does shouting compare to the sounds of combat? 16:11:15 Shouting is much louder 16:11:18 oki 16:11:22 Combat sounds vary though 16:11:41 galehar: Always wanted to do noise propagation <3 16:11:58 this is great :) 16:12:19 -!- ZChris13_ has joined ##crawl-dev 16:12:43 do you think branches still need stealth modifiers in addition to ambient noise levels? i didn't see why you'd need both. 16:13:13 hi galehar 16:13:21 hi 16:14:10 Mu_: Not sure on that. Do you suggest we get rid of stealth modifiers? 16:14:17 ye i think so 16:14:43 -!- ZChris13 has quit [Ping timeout: 265 seconds] 16:14:44 -!- ZChris13_ is now known as ZChris13 16:14:50 but maybe i misunderstand the difference. 16:15:17 do you make noise when you're walking around? 16:15:39 that would be based on stealth, i think 16:16:04 No, no noises for walking around 16:17:03 What is this battle about LCS? 16:17:06 i guess that's what the stealth modifier is for then :P 16:17:15 dpeg: kilobyte suggested buffing it to range 8 16:17:20 I objected 16:17:27 currently it's 4? 16:17:29 yes 16:17:29 btw great job greensnark!! 16:17:43 I cannot really comment... never used it :) 16:17:54 However, I usually trust both kilobyte and elliptic. What now? 16:18:20 elliptic: you can vouch that LCS is currently used? 16:18:39 yes, and it will see more use with earth buffed 16:18:49 Mu_: Thanks :) 16:19:05 maybe just a little bit buffed? 16:19:20 Why not 6? 16:19:36 How is earth being buffed? 16:19:46 sorear: stone arrow damage was increased by 50% 16:19:47 it already was (stone arrow and sandblast at least) 16:20:04 making lcs a bigrange spell seems like it's steppin on poison arrows toes 16:20:46 but i also don't enjoy earth conj very much so i'm not sure how to feel 16:20:48 I do think that stone arrow / IMB / iron shot / LCS is a pretty boring set of spells to have all of them in their current form 16:21:26 When we (Haran and I) introduced spell ranges, one idea was to get rid of the "use always the same spell to kill monsters once they enter LOS". I am not sure if LCS ever was like this -- 8 MP is quite expensive. But we though that a very strong spell like this would still be useful at lower range. 16:21:54 I like the suggestions to change iron shot by having it shoot multiple projectiles at once 16:22:05 shotgun? 16:22:10 That sounds nice. 16:22:33 I've thought that lcs could keep the range but pierce 16:22:35 dpeg: well, I've played chars that killed everything in pan with LCS (even with range 4) 16:22:52 Damn straight 16:22:56 like it hits one target but they have to roll evasion multiple times, or it spreads and hits multiple targets? 16:23:37 Mu_: I was thinking the former... could make it the equivalent of casting a stone-arrow-level spell three times or some such 16:23:46 sounds like sandblast. 16:24:02 Earth needs a major buff 16:24:08 there are lots of other things that could be done too 16:24:23 zchris13: earth is more boring than weak, IMO 16:24:43 Well buff it's interestingness 16:25:03 arrow/shot/lcs is a really dull progression right now, though I wouldn't include imb there especially 16:25:18 currently stone arrow and iron shot are the same range, iron shot is just more damage and MP 16:25:21 a low accuracy spell that fires 50 1d2 damage projectiles :P 16:25:31 kilobyte: is your motivation to make an unused spell useful (i.e. used :) and/or to boost Earth? 16:25:35 i think i saw shotgun spread suggested for bolt of magma also 16:25:47 Magma shotgun 16:25:49 Ys 16:25:50 Yes 16:26:16 lcs is going to get used a lot more now that starting as ee isn't as painful 16:26:31 if only out of curiosity 16:26:31 Earth needs more conjurations 16:27:20 a volcano would be neat 16:27:27 Yeah 16:27:32 Lavastorm 16:27:36 earth conjurations should use tmut instead I think 16:27:42 Lava orc casts lavastorm 16:27:44 LCS already has a pretty unique niche among attack spells, I'd rather change iron shot 16:27:45 ''I'm also going to second how the serial vaults kick ass. Right now the frequency of "glass pillar" ones are a bit high for my tastes, but I really like the little goblin/gnoll village serial vaults. This might just be because it's great when you hit one of them at Clvl 5 and kick over their sandcastle and laugh at them.'' from SA 16:28:11 hah I read that 16:28:27 every other blasty element uses that element and one other shared skill, but earth blasting needs both conj and tmut? 16:28:45 well earth blasting doesn't really need tmut because lrd is terrible 16:28:53 Sandblast? 16:29:03 shatter too 16:29:05 yeah, only real reason currently to raise tmut on earth casters is if you want shatter 16:29:17 it's a good chunk of the school, whether it's good or not 16:29:40 Go ash, shatter everything 16:29:57 does liquefaction need tmut? 16:30:01 making lrd actually good would make it interesting in that you could choose to focus on earth/tmut or earth/conj or all three, maybe 16:30:01 these days, Tmut is becoming more and more the new Ench 16:30:06 ??ledas 16:30:07 I don't have a page labeled ledas in my learndb. 16:30:12 heck, even MSH is now Tmut! 16:30:26 liquefaction is pure earth, but it's for conjurers really since you fumble while standing on it 16:31:36 MSH? 16:31:42 kilobyte, what? Tmut is forms and earth aoe stuff 16:31:57 maxwell's silver hammer 16:32:07 What? 16:32:19 seems like liquefaction should have tmut 16:32:31 msh hardly counts as a spell, petrify is tmut though i guess 16:32:41 mu_: I ummed and ahhed about it and decided against it. 16:32:52 Mu_: The reasoning is that you use earth magic to shake the ground and it turns to liquid. 16:33:00 Mu_: You're not actually transmjting the ground into liquid. 16:33:04 due: fair enough 16:33:16 i like the idea of making lrd good and then putting petrify in the EE book so they can choose to go earth/conj or earth/tmut, anyway 16:33:27 you need tmut for shatter and lrd though 16:34:11 though i don't think you should for either of those spells either really :P 16:34:20 kilobyte: schools are flexible. Not so long ago that tmut was loathed at (before melding). 16:34:21 Shatter is dual-school? Huh. 16:34:49 Mu_: if lrd were good it would be a bit more worth investing in so much tmut to actually cast shatter! 16:35:29 I don't get why conj and tmut earth blasting paths would be a good thing, it's limiting options while providing a very small set of spells for each path 16:35:39 kilobyte: did you see my question upthread? 16:35:49 it's silly because whenever another school deals damage without conjuration (airstrike uses existing air, refrig conjures nothing and just lowers temperature, etc) they don't need a second school to do so...but when earth uses the existing earth, for some reason it's a transmutation 16:35:51 Also, do you think that buffing LCS is urgent? 16:36:01 and then you have fire ice poison etc where everything is element/cj 16:36:05 Mu_: that's what I meant by "flexible". 16:36:08 also mu has a decent point 16:36:11 We can give or take a school. 16:36:24 We should go through Earth/Tmut spells and dump either one or the other where relevant. 16:36:26 -!- ZChris13 has quit [Ping timeout: 250 seconds] 16:36:41 due: yes, unless we know why we want dual schools. 16:37:50 Folks, I've thought about prices and shops. Some more strange ideas among them... hear me out. What do you think of having more egos in weapon/armour shops? Also all weapons/armours (including with ego) possibly sold with negative enchantment (think "used stuff")? 16:37:57 -!- ZChris13 has joined ##crawl-dev 16:38:17 i'm kind of a purest about the interpretation of schools though, because i also think condensation shield should be ice/conj even though probably nobody agrees :P 16:38:41 dpeg: Sounds good. 16:38:50 dpeg: I like the idea of shops have less "trash" items. 16:39:07 due: cool, will write something down. Need to do the prices homework before the gold god can come :) 16:39:15 :) 16:39:24 dpeg, you mean adding more items overall or making existing items cheaper with lower bonuses? 16:39:25 dpeg: about LCS? Earth/Conj was changed from being what everyone used to something that's next to useless. 16:39:48 kilobyte: by the range reductions? (Or something else too?) 16:40:12 mostly by them, yeah... all Earth conjurations were hit especially hard 16:40:22 OG17: er 16:40:24 kilobyte: "next to useless" is nonsense 16:40:26 OG17: no no, not more items. Just (a) more interesting ones (egos, and/or mundane ones with plusses), and (b) sometimes choices likes negatively enchanted stuff with ego. 16:40:29 go play an earth caster 16:40:32 OG17: "having more egos in weapon/armour shops?" 16:40:35 stone arrow alone is really strong now 16:40:45 elliptic: well, I'm judging by usage stats from the tourney 16:40:48 due, the second part 16:40:51 also that sounds coool 16:40:55 kilobyte: well, we did that because Earth/Conj was used by everyone, as you say :) That's how the big nerfing wheel turns. 16:40:58 elliptic: hardly any winners ever memorized it 16:40:58 kilobyte: tourneys are misleading 16:41:06 and EE has been buffed 16:41:23 in tourneys, people try to win games as easily/quickly as possible 16:41:23 the subset of antique shops would probably suit being more powerful but old and worn out 16:41:31 nobody played earth casters because they had such a poor start, yeah 16:41:33 well, should I grab morgues from CDO and run a check on another set? 16:41:38 this means not splatting a lot of EEs 16:41:47 when was this buffed? Last week? 16:41:50 kilobyte: I think I agree that Earth might have been overnerfed. But do you see that there was some buff for the school just recently? 16:41:55 elliptic: what would you suggest? trunk Sep-Jan? 16:42:01 03greensnark * rae6dc4e35448 10/crawl-ref/source/shout.cc: Protect spammy noise dprfs with DEBUG_NOISE_PROPAGATION. 16:42:15 I think the earth buff was this or last week only? Give it some time. 16:42:27 kilobyte: the buff was really recent 16:42:36 like og17 said, a week or two ago 16:42:44 yeah, but it hasn't touched any high level spells 16:42:53 so? crawl isn't all about the high-level spells 16:42:54 This is not as urgent as the Sticky Flame nerf (imo), so I suggest to wait a bit. If Earth needs help, we'll help her. 16:43:07 you seem to think it strange that a L8 spell in an unpopular school doesn't see much use 16:43:11 Why was Sticky flame nerfed so hard 16:43:14 the earth spell changes went in on christmas eve iirc 16:43:30 ZChris13: the nerf got support even on SA. I am afraid we were too mild! (joking :) 16:43:32 kilobyte: most games don't use *any* spells that are L8 or higher 16:43:51 worrying so much about them is silly 16:44:09 ZChris13: because you obviously haven't played it enough ;) 16:44:14 the place earth needed a buff is where it got a buff: early on 16:44:30 ZChris13: whenever I played FE, I'd survive until XL 3, and then SF my way to Lair. 16:44:37 SF is... yeah. 16:44:41 yea 16:44:42 yeah 16:44:43 xl4 perhaps 16:44:45 I saw that 16:44:50 what with it being a level 4 spell :P 16:45:20 ok ok 16:45:22 but yeah, i've not tried it post-nerf but i imagine it's still probably usable 16:45:38 it is 16:45:40 I've used it 16:45:47 there you go then :P 16:45:58 elliptic, kilobyte: I think you're both a tad too dogmatic. Let's wait a little until the recent EE buff can be felt by players, ok? 16:46:12 I hope that the choice between SF and CF is more interesting now. 16:46:13 sure, mm'kay 16:46:17 cool 16:46:18 let's break other stuff 16:46:19 It's usable. Not uberpowerful but still damn good 16:46:21 :) 16:46:35 ZChris13: it used to be full range at some point. *shudder* 16:46:43 oh god 16:47:16 I'd worry a lot more about tornado being overpowered than earth needing help, personally 16:47:33 Tornado isn't overpowered. Monsters are just understrong 16:48:01 elliptic: are you speaking about Zigs or normal games? 16:48:13 normal games 16:48:28 New spells are always overpowered. 16:48:46 I think we're overdoing the new == overpowered thing, though 16:48:48 passage of golubria isn't :( 16:48:53 it is much easier to get castable than any of the other L9 spells because it is single-school, and it still feels better than them 16:48:58 due: this is probably good. It is better for new stuff to start out overpowered and slowly get nerfed. Evidence: Zin.- 16:49:10 greensnark: urghs 16:49:20 greensnark: In what way? 16:49:20 greensnark: what do you have in mind? 16:49:37 I wonder which way to go. Conj/Air would help with Ash abuse, but not Zigs. 16:50:02 Zigs are a special case 16:50:04 dpeg: I think we should make a greater effort to fix overpowered new things 16:50:04 I wouldn't worry much about zig balance 16:50:17 but then, the way the power goes down for obstacles is probably way too steep 16:50:17 Yeah, who gives a damn. 16:50:27 greensnark: I feel bad now. 16:50:47 greensnark: please list everything you can think of. 16:51:09 dpeg: I haven't been keeping track, but Haunt felt broken forever, although in release terms it wasn't very long 16:51:12 * dpeg feels directly responsible for the new gods... are they overpowered? 16:51:14 And other stuff like that 16:51:17 I wonder about this: Conj/Air, but standing in a corner of a big open room would reduce the power to 1/4 rather than 1/4^5 at max range. 16:51:35 kilobyte: sounds awesome to use open space 16:51:39 greensnark: And what do you think about Summon Hydra? 16:51:43 greensnark: spells are just not my forte 16:51:52 due: I think it is okay :) But see ^ 16:51:58 (Also, the other thing that makes me go "meh" re: summon hydra? How god-awful boring is it!) 16:51:59 dpeg: I was concerned about Ash initially, but it looks like the OPness was just a bug there 16:52:02 (I just realised this.) 16:52:04 due: hydras have mad damage output 16:52:11 summon hydra sounds really strong 16:52:12 due: Summon Hydra? 16:52:14 kilobyte: Yes but BORING. 16:52:20 due: don't think it is boring 16:52:22 greensnark: New spell someone has coded and submitted a patch for. 16:52:27 Ah 16:52:31 kilobyte: one thing that would help is if tornado checked AC somehow 16:52:32 dpeg: Compared to Malign gateway and Haunt; these have interesting flavour. 16:52:33 to be fair, Eino _asked_ for that patch 16:52:36 due: I didn't mean that in a good way. 16:52:43 not sure if this is desirable from a flavor standpoint, though 16:52:46 unless you only summon one-headed hydra hatchlings and have to send them at slashing enemies to beef them up 16:52:49 :p 16:52:54 dpeg: Crawl's getting big if we're starting to get silly patches like Summon Hydra :) 16:53:00 haha 16:53:10 I think its cool 16:53:13 * dpeg feels mighty and big. 16:53:21 I think it's the wrong reaction to have to "but TSO summoners are AD". 16:53:25 Haunt is cool, but until the recent nerf I think it was exceedingly overpowered 16:53:25 erm, *Bad. 16:53:35 due: yes, probably 16:53:49 The problem is that it's easy to come up with spells that wreck monster AI or what passes for monster AI in crawl :P 16:53:54 And Haunt is one of those spells 16:53:54 haunt was obscene, i didn't know it was nerfed 16:53:55 I would be more comfortable with Summon Hydra if it was thematically more interesting, delayed in some manner, and limited in some other manner. 16:54:11 greensnark: I think one of our (or at least my) problems is that it's easy to see the shortcoming of old Crawl and to buff/nerf accordingly. Much harder to see with stuff we add. 16:54:18 maybe a legit companion type thing for summoners? 16:54:24 greensnark: I haven't tried haunt since the recent duration nerf so I don't know whether it is still overpowered, but I agree it was still ridiculous before then 16:54:29 hydras are so damn powerful though. 16:54:29 For example, all the portal vault, while probably cool, add a lot to power creep. 16:54:34 and it was even sillier in 0.6 when it was L6 16:54:34 "Summon Swamp" would be interesting. Temporary swamp water and clouds and possibly a hydra. 16:54:48 dpeg: We also have some vintage broken stuff like Borgnjor's and those damn misc items :P 16:55:05 greensnark: I know, I know. I am not done yet :) 16:55:05 The disk of storms sucks 16:55:12 Ye-hes! :) 16:55:29 due, could be a spell that randomly picks a branch to summon a chunk from 16:55:29 one of these years I'll shell out miscies as an implementable. 16:55:39 Actually, Summon swamp would be cool. It could be like a small area-affecting spell, and the Hydra could be limited to the "swampy" bit. 16:56:03 due: if the hydra isn't guaranteed, then this would lead to scumming for it 16:56:05 bit like MG then :P 16:56:10 call it "portal" 16:56:12 THat brings up interesting things that players would expect thematically 16:56:13 Mu_: was thinking the same 16:56:34 elliptic: The hydra could be guaranteed. 16:56:43 due: scrap what I !told about trove. elliptic will help rectify them. 16:56:51 dpeg: excellent 16:57:03 elliptic: Either a hydra or a swamp dragon. 16:57:17 elliptic: Duration and size of effect could be related to spell power. 16:57:23 due: sounds cool :) 16:57:27 The more I think about that the more I like it. dpeg? 16:57:31 putting the hydra on a leash removes much of the value for good gods that people are excited about 16:57:47 or you'd have people just lead monsters to their pet hydra 16:57:57 OG17: I don'tsee that as a down-side. 16:58:13 due: I see what you mean by "boring". But this is a case where new stuff (like your Summon Swamp) will be new and shiny, whereas old stuff (eg. summon spells) get away with being boring as ever. (We have the same issue with gods.) 16:58:26 due: sounds good to me 16:58:44 dpeg: But what point is there to implementing new, "same old" or boring versions of spells? 16:58:57 dpeg: If it gets to the point where Summoning has a lot of good thematic spells, we can start dumping some of the old ones. 16:58:57 i did see an implementable i liked 16:59:03 listing implementables is good 16:59:23 I think it's a lot better to add cool new tricks to old stuff than to make new stuff for it 16:59:23 Zannick: there is none? :( 16:59:42 Actually on second thought high-level summonings that don't involve calling evil things doesn't sound too bad 16:59:44 OG17: it is much harder to repair old stuff than to add new stuff. You see this with gods. 16:59:48 dpeg: hm? i said i saw one i liked. 16:59:55 Zannick: ah, :) 17:00:00 OG17: It's easier to implement brand new balanced things than to improve old stuff. 17:00:10 haha 17:00:18 dpeg: stop pre-empting me :( 17:00:20 If you make a legit companion system for summoners that would be cool 17:00:27 maybe, but it just makes the problems of the old stuff that much more pronounced 17:00:28 ZChris13: Permanent allies? 17:00:30 some of the old summoning spells have been made more interesting, anyway 17:00:43 No like something that you have to call 17:00:45 call imp and summon ugly thing at least 17:00:50 oh, and summon wraiths :) 17:00:51 OG17: Well, however much we'd like, we can't do *everything*. 17:00:53 It goes away, but it's the same thing 17:01:06 ZChris13: Like Demonic guardian? 17:01:25 Nah, doesn't that just summon random demons for you? 17:01:30 depending on tension 17:01:46 OG17: we are somehow trying to keep a balance between adding new stuff and changing/removing old things. Look at branches, gods, spells... it is not so bad. 17:01:48 ZChris13: It used to be a single recurring monster... 17:02:18 OG17: It's also easier to ge motivated about new things than old things. Thus, you pump something full of new things, and then start cutting away the old stuff. 17:02:20 Yeah, but like Orc Jesus horde 17:02:33 how your guys level up? 17:02:37 I guess? I look at shoals and elf, or mara and joseph or whatever 17:02:50 wait, LCS deals about the same damage as fire storm? 17:02:55 that seems like way not enough 17:03:01 I'd rather see old stuff polished than removed, I guess 17:03:11 OG17: Joseph.... wasn't polished? Sorry,, what? 17:03:24 old uniques vs new uniques, rather 17:03:31 new ones are a lot more solid overall 17:03:37 Than kyou :p 17:03:47 OG17: branches shortened, Orc got Beogh, Slime got new makeup... 17:03:57 joseph is cool now 17:04:06 I also put quite a bit of work pre-0.6/0.7 into the old uniques. 17:04:08 We also removed some. 17:04:20 at least, he has specific gear 17:04:38 I'm not saying current features are ignored, but that new stuff could be better off as improved old stuff 17:04:47 due: always good to remove a bit, just for symbolic reasons. 17:04:54 even if it's trickier or less shiny 17:05:02 OG17: meh. 17:05:07 OG17: this is done for fun, it's not work. 17:05:21 OG17: As I said, it's easier to get motivated about fun things then to go "oh great CHORES". 17:05:25 We wouldn't have half the devs if we told them "you'll have to fix XXXXX first" 17:05:41 Speaking of, I need to finish holy monsters. 17:05:46 +1 :) 17:05:52 Shedu and ophanim are mostly complete. 17:06:02 Holy dragons need some tweaks; spirits are done... 17:06:09 due: this mission is only finished when we have a holy zig floor and a holy Pan lord. 17:06:11 So it's blessed toes and paladins and phoenixes. 17:06:14 did you stop them (and mennas) from saying 'carry on mortal'? :P 17:06:16 Holy dragons? 17:06:21 Mu_: It's on my list. 17:06:23 @??holy dragon 17:06:24 holy dragon (08D) | 04UNFINISHED | Speed: 13 | HD: 18 | Health: 91-140 | AC/EV: 10/15 | Damage: 35, 20 | Flags: 08holy, sense invisible, fly, !sil | Res: 06magic(168) | XP: 5712 | Sp: holy breath (3d36). 17:06:26 mennas still speaks i think 17:06:27 Oh god 17:06:32 ok, sorry to pester you :P 17:06:32 -!- coolio_mc has quit [Read error: Connection reset by peer] 17:06:32 -!- coolio_mc has joined ##crawl-dev 17:06:33 he did when i neutralised him recently at least 17:06:35 ZChris13: I wanted "white dragon" but dpeg said no. 17:06:41 Mu_: Yeah, 17:06:49 I'm going to completely overhaul the pacification message things. 17:06:52 I would like Blessed dragon better 17:06:55 Mu_: It'll be defined per-monster rather than in general. 17:07:03 pearl dragon? 17:07:05 due: white makes those D&D-infested folks think of "chromatic: white=ice" 17:07:07 OG17: ... ooooooh. 17:07:11 dpeg: Can we change it to pearl? 17:07:15 sure 17:07:23 OG17: Thank you, I *really* really like that. 17:07:37 due: I <3 the new uniques 17:07:45 Especially Donald :D 17:07:48 greensnark: <3 Thank you 17:07:54 old final fantasy games censored "holy" as "pearl," guess I still have the association 17:08:16 It's because it's clever 17:08:23 is donald still boring except his speech? 17:08:34 Nah 17:08:36 Pearl has interesting biblical associations. 17:08:42 He had a demon blade of speed 17:08:45 once 17:08:47 nice 17:08:47 he gets better weapons and shields and stuff 17:08:49 Throwing pearls before swine, pearl of high value, etc. 17:08:57 i almost suggested grand dragon but then i remembered that name has uh other connotations 17:09:07 Mu_: tell me 17:09:08 (Though the first was a metaphor and the second ... was also a metaphor.) 17:09:15 Okay, foooood. I'll be back in a bit. 17:10:14 !tell Keskitalo What about "Summon Swamp" instead of "Summon Hydra"? It's a slightly delayed, area-affecting spell that replaces (temporarily) some features with "swamp". You are guaranteed a hydra or a swamp dragon, but they are limited to the "swamp" area. 17:10:15 due: OK, I'll let Keskitalo know. 17:10:58 Hey, any chance of giving some common monster the ability to inflict Mislead? (Isn't it still Mara exclusive?) 17:11:03 http://www.thefreedictionary.com/grand+dragon so not a great name :P 17:11:15 it's mara's unique gimmick! 17:11:16 like a corrupt but s/abyss/swamp/ ? 17:11:29 But Mara would still have an unique gimmick! 17:11:29 we don't need more mislead 17:11:41 i think it'd be good as ashenzari wrath though 17:11:53 That actually makes sensee 17:11:54 -!- Zao has quit [Ping timeout: 260 seconds] 17:12:19 Mislead doesn't really do anything on Mara since you generally try to face him with as few outside monsters nearby as possible 17:12:24 coolio_mc: It's Mara/Ashenzari exclusive. 17:12:41 he should mislead you then alert monsters to your presence so that new stuff runs into LOS and you don't know what it actually is 17:12:44 or something 17:12:46 ZChris13: Yes, eactly. 17:13:00 oh i guess the one other monster that might be interesting to have it is ocs 17:13:20 But OCS just kills you so fast anyway 17:13:33 I'll personally enforce it as Mara-only (ignoring Ash) unless someone comes up with a very good flavour reason for it :p 17:14:12 hallucinogenic plant monster?!?!?! 17:14:15 I want to avoid "oh new thing! let's give it to x and x and x" and then it is no longer an interesting thing but a boring and overrused thing. 17:14:17 Mu_: didn't know,thanks for link 17:14:38 Mu_: also, O_o re grand: dragon. 17:14:39 coolio_mc: mislead is an interface screw only, so it is tolerated only because it occurs in only one spot, making writing a bot to avoid that not worth the effort 17:14:45 well, yes, I don't mean it should be as common as, say, poison, but I think it doesn't really do much on Mara 17:14:55 We needed more KKK references 17:15:09 it's good if new stuff comes into LOS while misled 17:15:12 *re: grand dragon rather 17:15:12 due: yes, we had this when trampling briefly was handed generously to yaks :) 17:15:19 @kilobyte ok, I see, that's pretty good reasoning actually 17:15:21 dpeg: I was specifically not going to mention that :) 17:15:25 or if you teleport away from mara 17:15:34 Kobold Kaster Klan 17:15:36 but yeah, no gameplay effect if you just get misled with other things currently in LOS 17:16:21 I've read of a couple of instances where someone died to something they thought was something else due to mislead. 17:16:21 misled always catches me out because i'm so relieved to have killed mara i forget i have it and wander into a storm dragon-looking orc 17:16:33 It is rare but aweosme when this happens. 17:16:54 It could work on a summoner or something though 17:16:56 But what kilobyte said: making mislead more prevelant would just emphasise its annoyingness. 17:17:07 it's awesome when people get screwed by the interface 17:17:07 :P 17:19:17 -!- Zao has joined ##crawl-dev 17:19:28 You're a dick, TGWi 17:19:36 <3 17:19:49 !wtf TGWi 17:19:49 Unemployed Unperson 17:19:54 TGWi: ever played when oklobs looked like plants? 17:20:16 Hallucinogenic cloud: every monster you see while under this effect loks like a plant. 17:20:28 to be fair to the interface it has a big, bright pink "MISLED" status on the side of your screen 17:20:33 dpeg: no but now I want to 17:20:43 Acidrobin 17:21:49 TGWi: DCSS 0.1 will do! 17:22:32 does the mislead effect happen with uniques? 17:23:21 i need to play around with it in wizmode 17:24:36 upsy: Yes. 17:25:16 mislead got me pretty bad looking at dwarf hall monster gen 17:25:31 huldra hit me and I didn't really pay attention, then got a list of the most ridiculous things imaginable 17:25:45 OG17: Yeah, huldra having mislead was... unfortunate. 17:25:51 yeah 17:26:22 I didn't even realize what happened for a bit, sort of believed that the stuff actually spawned 17:26:56 lack of war dogs should've been a tip-off 17:27:52 Huldra had mislead? 17:28:08 Is this something epically funny like Asmodeus' Touch of Death? 17:28:37 sorear: Huldra weren't uniques. 17:28:44 blue_anna is pretty hilarious 17:29:20 @?? huldra 17:29:20 unknown monster: "huldra" 17:30:38 a pseudo-human female monster that can seduce centaurs, nagas, ghouls, felids, gay males, straight females, kenku, ... 17:30:48 they were part of a set of witches with spells like awaken forest (no trees), bolt of inaccuracy, mislead 17:30:55 poly other 17:31:33 the three witches were distinct, to be fair 17:32:01 (that is, not huldra) 17:32:27 witches, evil witches, and forest witches, right? 17:32:30 felids 17:32:47 can be seduced that is 17:32:51 you said that 17:32:54 oops lol 17:32:57 was it really "evil witch?" I'd forgotten that 17:33:44 Were these vault-defined mobs? 17:33:51 sorear: No. 17:34:46 What are you jabbering about? 17:35:11 due: Then why doesn't Gretell know about them? 17:35:21 sorear: They're on a different branch 17:35:23 because it only uses current data 17:35:31 from stone soup 17:35:42 Dwarf Hall of Fallen Heros, I think it's still on the devwiki 17:36:03 Heros [sic], still? 17:36:05 :P 17:36:58 sorear: Because they're gone. 17:37:12 !seen blue_anna 17:37:12 I last saw blue_anna at Thu Sep 23 23:51:01 2010 UTC (14w 6d 23h 46m 11s ago) quitting with message Quit: Saliendo. 17:37:25 sorear: They were coded by a patch for the new Dwarf Hall branch but then the patcher fell off the face of the earth with no further input on flavour, etc. 17:50:53 -!- galehar has quit [Quit: disconnect] 17:57:41 -!- ais523 has quit [Remote host closed the connection] 18:04:18 03kilobyte * r482b2c2f27f1 10/crawl-ref/source/initfile.cc: Some brace cleanup. 18:04:20 03kilobyte * r7c5846f437b4 10/crawl-ref/source/ (15 files): Remove some unused logic (thanks gcc-4.6). 18:04:21 03kilobyte * re26350c05b0a 10/crawl-ref/source/ (macro.cc spl-book.cc tags.cc): Fix clashes between typedefs and variables. 18:04:32 03kilobyte * r5826ef094930 10/crawl-ref/source/ (AppHdr.h dbg-asrt.cc debug.h): Mark AssertFailed() as noreturn. 18:06:36 brace yourselves! 18:08:21 How bracing 18:08:47 Hm, noise spread looks a lot prettier with non-movement distance 18:09:06 greensnark: change itß 18:09:13 http://churnbox.com/noise-grid.html 18:09:47 But I think I'll leave it with movement-distance-noise-spread because these diagrams are just for fun; players won't actually see these grids :P 18:09:55 what would it look like with the other one? 18:10:01 sure 18:11:03 Same URL now has the movement-distance-noise-spread 18:12:19 I see 18:12:22 non-movement is more like player LOS? :P 18:12:43 Mu_: Yeah, circular los :) 18:13:45 If you have high stealth, you should be able to see these or something. 18:14:04 Or something like it 18:14:08 It would be SO COOL 18:14:10 why? 18:14:27 it would make sneaking easier on me. 18:14:44 Stealth is already pretty buff. 18:14:52 maybe the silence spell should propagate like sound does instead of just producing a halo that goes through walls 18:15:17 Mu_: Actually, I agree. 18:15:28 Mu_: Halo ... possibly does this? 18:15:34 Mu_: But leda and silence at least shouldn't go through walls. 18:15:44 Mu_: (I'd like to enforce leda only applying to connected ground that is connectedto you, but... hm.) 18:15:50 greensnark: How do I interpret that map? 18:16:15 sorear: Noise propagation from @ 18:16:29 I think I'll use circular spread after all 18:16:35 Too. pretty. to. resist. 18:16:44 :( 18:16:45 greensnark: Are all of the . squares places that can hear @ shout? 18:16:51 sorear: Yes 18:17:10 greensnark: It looks like a Shoals map 18:17:18 It is a Shoals map 18:17:40 Why are there .s on the opposite side of the map from the @? 18:17:53 are you looking at that page in color? 18:17:55 Why are there .s completely surrounded by ~s? 18:18:05 Zannick: No 18:18:09 the color surrounds the @ 18:18:22 Fixed 18:18:22 without color, it's just a shoals map :/ 18:18:32 sorear: Oh, you're using elinks? :) 18:18:35 What is the colour equivalent? 18:18:44 Bluer = faniter? 18:18:47 Right 18:18:48 it looks shiny 18:18:54 So shiny 18:19:07 How are you defining noise fall off? Reducing the chances of monsters at further distances from hearing it? 18:19:08 i keep thinking it looks like a really wide range 18:19:17 but i guess all those squares are pretty close 18:19:19 Do a projected noise! 18:19:21 Or are you fuzzing the location? 18:19:22 Or... both? 18:19:31 Zannick: That's a loudness 12 shout, so it goes farther than monster shouts 18:19:38 yeah 18:19:40 Monster shouts are 8 18:19:41 greensnark: use square propogation 18:19:50 square is beautiful 18:19:57 circles are for squares 18:19:58 greensnark: Are you fuzzing location or reducing the chances of hearing it at further distances? I'm intrigued. 18:20:01 -!- Mu_ has quit [Ping timeout: 276 seconds] 18:20:39 due: Anything in the shaded area will hear it, but if it doesn't get a direct signal it may not know the exact source 18:20:59 03kilobyte * r9c74024aaf04 10/crawl-ref/source/AppHdr.h: Fix tiles compile. 18:21:08 greensnark: Okay, interesting. 18:21:10 03kilobyte * rb65933317bb0 10/crawl-ref/source/ (7 files in 2 dirs): Follow the advice of gcc-4.6 -Wsuggest-attribute=noreturn 18:21:51 -!- eith has quit [Ping timeout: 240 seconds] 18:21:56 greensnark: That seems to be a very dramatic edge. So, if you're on the edge, you hear it; if you're a step further away, you don't? 18:22:01 (You==monster0 18:22:11 Yeah, same as the old system 18:22:21 We could use the noise intensity to reduce chances of reacting 18:23:00 greensnark: you think that's better? 18:23:15 dpeg: Unsure, I don't think anybody'd notice 18:23:39 Noise is not something you notice unless you suddenly have all the monsters on the level jumping in through the window 18:23:44 it's be conceptually prettier 18:24:19 levels of concentration 18:24:29 if someone is looking for you, they might be listening more 18:24:42 p.s. unlike due I don't think you're a monster 18:24:43 if someone is asleep, they might not hear or care 18:26:40 dammit, clang fails with: ./makeitem.h:32:6: error: ISO C++ forbids forward references to 'enum' types 18:27:08 Cang? 18:27:13 cang 18:27:19 ??cang 18:27:19 cang[1/2]: cang 18:27:23 Please don't start the cang crap again 18:27:28 sorry 18:27:39 sorry I wasn't here for the first time so I missed out on the fun 18:27:40 I was tempted to make a fake cang entry for @?? 18:27:47 It got that bad 18:28:14 too bad, *BSD and Fruits are switching to that crap as their default compiler 18:28:21 Tomb noise spread! http://churnbox.com/noise-grid.html 18:28:27 With circular spread :P 18:28:36 ew a circle :( 18:28:38 * greensnark increasingly fond of circular spread for prettiness of maps 18:28:48 pretty nice 18:28:48 is that the same amount of noise? 18:28:52 I actually find blcoky circles repulsive 18:28:54 tomb is echo-y :) 18:28:55 blocky 18:28:59 Then make walking on diagonals take longer 18:29:03 TGWi: Tomb has lower ambient noise so sounds go farther 18:29:03 Please 18:29:10 greensnark: right 18:29:11 greensnark: good stuff 18:29:15 is that how much further? 18:29:20 compared to the shoals one 18:29:57 That's the same noise volume as Shoals, but wider because of Tomb being quieter 18:30:22 ??cang[2] 18:30:22 cang[2/2]: cang 18:30:24 oh 18:30:26 poo 18:30:31 greensnark: I don't think that ambient noise level and modified stealth are the same 18:30:32 it looks like all walls are soundproof? 18:30:49 dpeg: Yeah, I haven't touched Stealth at all 18:30:54 Zannick: Walls are soundproof, yes 18:31:03 Closed doors are pretty good too 18:31:08 thick walls :) 18:31:15 wheee tombs 18:31:22 With closed door: http://churnbox.com/noise-grid.html 18:31:26 cast Entomb, shout to your heart's content 18:31:30 greensnark: omg so pretty 18:31:39 <3 18:31:49 it echoes further back in? 18:31:59 oh cool 18:32:11 Dig then shout from the back of the dig 18:32:11 no need for echoes, this isn'T DF 18:32:21 plox 18:32:54 FR: yodeling skill 18:33:11 fr: player sirens 18:33:21 !learn add bad_ideas player sirens 18:33:22 bad ideas[2719/2719]: player sirens 18:37:43 -!- psyshvl has joined ##crawl-dev 18:39:06 -!- murphy_slaw__ has quit [Remote host closed the connection] 18:42:15 -!- upsy has quit [Quit: Leaving] 18:47:20 Hah, lightning bolt in Tomb: http://churnbox.com/noise-grid.html 18:48:05 That's good! 18:48:08 greensnark: whoa 18:48:20 greensnark: Walls stop all noise? 18:48:22 Bang 18:48:27 due: Yes 18:48:40 niice. 18:48:44 03greensnark * rb3e2b480aa7c 10/crawl-ref/source/shout.cc: Use Euclidean distance noise spread for the pretty grids (sorry, TGWi). 18:48:45 03greensnark * r1065103f2e43 10/crawl-ref/source/shout.cc: Fix very loud sounds not being coloured on the debug noise grid. 18:48:52 "for the pretty grids" 18:48:53 really? 18:49:06 Of course. Besides, nobody'll notice :P 18:49:12 Unless they look at the grid :P 18:49:22 squarenoise test build please 18:49:42 syllogism: You can just revert b3e2b480aa7c for square noise :) 18:49:47 what happened to squarelos by the way? :P 18:50:03 Square LOS maintainer took a vacation 18:50:12 oh right 18:50:12 someone broke compatibility or something (probably kilobyte intentionally :P) 18:50:13 Square LOS is actually a pretty good idea :) 18:50:14 and then rob died 18:51:06 -!- coolio_mc has quit [Read error: Connection reset by peer] 18:51:26 greensnark: sure? You could have said earlier. 18:52:07 dpeg: I thought I did! 18:52:22 we should get henzell's perspective 18:52:23 It's visually a little less appealing than the circular LOS, but gameplaywise I think it's better 18:52:26 -!- Mu_ has joined ##crawl-dev 18:52:38 greensnark: I wasn't aware of it. 18:52:50 I think the same. 18:55:05 We should revive the branch sometime 18:55:24 Unfortunately the LOS code is complex enough that we might have to dragoon rob again 18:56:31 greensnark: I'd think he'll help if we ask him. 18:57:32 * greensnark having too much fun with noise grids: http://churnbox.com/noise-grid.html 18:57:53 We should consider using squarelos for 0.8 then 18:58:03 What did you do there? 18:58:11 kilobyte hates squarelos. 18:58:12 ZChris13: Lightning bolt 18:58:17 I hate squarelos as well. 18:58:17 oh 18:58:18 vuvuzela in crypt 18:58:22 Ugliest thing out. :| 18:58:22 You should firestorm 18:58:25 Why so? 18:58:28 Oh, UI ugliness 18:58:31 I like it 18:58:32 blocky circles are far uglier 18:58:33 Actually I think you get used to it fast 18:58:34 (And no, I'm not getting into a debate about "BUT IT MAKES SENSE".) 18:58:35 I like the ugly 18:58:53 hexlos 18:59:00 But yeah, initial reaction of teh ugly is pretty bad 18:59:06 (I just do not like it and I will remain unliking of it for the foreseeable future.) 18:59:08 due: how much did you play with squarelos? I found I got used to the looks of it very quickly 18:59:08 to me it's not aesthetics, but what plays better 18:59:19 and I found squarelos to work a bit better 18:59:28 See above re: not getting into a debate about it. 18:59:29 dpeg: Agreed 18:59:39 This is a typical Nh devteam stalemate btw. 18:59:52 dpeg: If we go with squarelos then we do. 19:00:08 dpeg: I just won't vote either way on the matter and will reserve the right to go "ewww ugly" when I play it. ;) 19:00:36 dpeg: Resolving stalemates is precisely why we have a BDFL :P 19:00:43 dpeg: So make your call :) 19:01:17 !wtf BDFL 19:01:18 Unemployed Unperson 19:01:26 I don't think this is a typical NH stalemate though, NH devteam brains would implode to even consider such a radical change 19:01:31 haha 19:01:34 BoreD For Life 19:01:47 For instance I think they die a little inside each time someone mentions arbitrary point targeting 19:01:55 hahaha 19:02:02 I don't think they hear anyone mention that to them. 19:02:05 I can scream all I like about it not being pretty but if we decide to go for it then we decide to go for it. Pretty is very important to me but not so much that I actually care. 19:02:10 but then unicorns become vulnerable! 19:02:11 isn't NH consensus that their targeting is a valuable strategic element? 19:02:12 :P 19:02:32 While we can't agree on LOS, we can all agree on NH bashing. 19:02:36 :D 19:02:38 * dpeg loves it <3 19:02:39 XD 19:03:27 greensnark: if the price for square los is to lose kilobyte, I'd rather not. He *really* doesn't like it, and he does an insane amount of work. 19:03:40 dpeg: Your call :) 19:03:51 Why does Kilobyte not like it? 19:04:00 different people, different tastes 19:04:14 He took the pain and wrote a long treatise on the wiki about it. 19:04:14 different LOS metrics for different folks 19:04:54 start up menu: (1) choose metric, (2) choose unit for mass, (3) choose unit for time, (4) choose season, (5) ... 19:05:04 choose gender, of course 19:05:26 Urgh 19:05:35 Wait, when did we become Adom 19:05:46 (6) choose us vs british english 19:05:49 greensnark: About five minutes ago; weren't you paying attention? 19:05:51 never 19:05:54 Zannick: Actually, you are wrong on both counts there. 19:05:55 I doubt that ADOM lets you choose between metric and fucked up units! 19:05:57 australian english 4 lyf 19:05:59 Zannick: Crawl uses Australian English over either ;) 19:06:00 due: Nooooo 19:06:04 Zannick: also good 19:06:29 Zannick: (Because Linley was Australian is apparently the reason. It's Good Enough For Me(tm)). 19:06:30 due: the only difference i note is -our vs -or. 19:06:55 unless there's slang snuck in i haven't noticed 19:06:56 Zannick: The others are very subtle and I don't think you see many in the game. 19:06:57 and ise vs ize 19:06:58 due: no, i know 19:07:10 I actually had to change the manual, it had "randomize" a few times 19:07:18 TGWi: slap people! 19:07:22 that's still what i think of as british english 19:07:27 that might be right and I'm just being british though 19:07:31 due: is that right? 19:07:38 Quit being british 19:07:44 i'm afraid those are all really what i know 19:07:46 I'm American 19:07:48 TGWi: randomize is wrong 19:07:51 since i'm an american :P 19:07:52 TGWi: randomise is correct 19:07:53 right 19:07:54 there are difference between British English and Commonwealth English, no? 19:08:01 You need to speak American! 19:08:04 dpeg: yes, significant ones sometimes 19:08:27 * Zannick has to go, see you all later 19:08:27 to my knowledge, british vs australian english is mostly pronunciation and vocabulary 19:08:32 dpeg: Commonwealth (specifically Australian) sometimes uses American spellings for words where the British one differs. 19:08:32 I always tell people that Crawl uses Commonwealth spelling. 19:08:39 Zannick: bye 19:08:42 I think it's a nice nod! 19:08:46 And it means I can look at mons->colour :D 19:08:47 yes 19:09:16 "color" is so colourless 19:09:21 anyway, sleep time 19:09:23 I spell it color 19:09:25 Nights 19:09:26 -!- dpeg has quit [Quit: zzz] 19:09:26 And armor 19:09:37 * greensnark is off too. 19:10:18 there was debate re defence vs defense 19:10:38 I personally voted for Zot Defence. 19:10:41 defents 19:11:17 Which one is more American 19:11:19 -!- TGWi has left ##crawl-dev 19:11:24 -!- TGWi has joined ##crawl-dev 19:11:26 Because I speak American 19:11:33 ZChris13: "defense". 19:11:48 It's like license versus licence. 19:11:51 Licence is a noun, license is a verb. 19:12:48 (Which is not at all the application of -ce/-se for defense. :D) 19:53:55 -!- psyshvl has quit [Quit: stuff] 19:55:17 -!- syllogism has quit [Ping timeout: 260 seconds] 19:56:06 minmay_kobold vaults provide player with a huge amount of curare/dispersal (https://crawl.develz.org/mantis/view.php?id=3166) by MarvintheParanoidAndroid 20:04:00 -!- ZChris13 has quit [Ping timeout: 250 seconds] 20:06:20 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:07:28 -!- ZChris13 has joined ##crawl-dev 20:09:26 -!- Kurper has joined ##crawl-dev 20:35:49 -!- purge has joined ##crawl-dev 20:41:33 -!- TGWi has quit [Read error: Connection reset by peer] 20:42:07 -!- murphy_slaw_ has quit [Read error: Connection reset by peer] 20:42:22 -!- murphy_slaw_ has joined ##crawl-dev 21:03:03 I need more options when it comes to killing things with fire 21:03:09 Work n that, k? 21:12:57 ZChris13: ... 21:13:16 lol 21:13:19 You do realise we do this for fun, as a hobby, or in our free time, yes? 21:13:40 And I am very greatful that you give me something to do in my free time. yes. 21:14:00 So if you want something you either wait or code it yourself. ;) 21:14:09 I'm working on that second part 21:14:16 That's what college is for right? 21:14:45 No? 21:14:57 A lot of us coders are self-taught 21:15:22 Cool 21:15:27 Where did you learn? 21:15:52 ... "self-taught" implies at-home, or online, or through books? 21:16:11 What C++ I know I learnt while developing for crawl. 21:16:14 and i'm working on that first part :) 21:16:26 Really? 21:16:30 Yes? 21:16:33 How can I get in on this action 21:16:41 Google "C++ tutorial" and go from there? 21:16:51 eh I've worked in C before 21:16:57 I'm talking about crawl 21:17:12 Start writing patches for things and submitting them? Fix bugs, etc? 21:17:18 ??git 21:17:19 git[1/2]: git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 21:17:29 So I need to be a git 21:17:33 a stupid git 21:17:35 right? 21:17:38 Like this? 21:17:40 ... no? 21:17:46 I think you're lying 21:17:48 Sorry 21:17:56 I think you're trolling now? 21:17:58 I'm trolling the devs because I'm bored but thanks for that 21:18:04 Okay, go away then. 21:18:06 I'll look at that git stuff 21:18:11 Thank you, sincerely 21:18:28 "git" is the best version control system available, in my not-so-humble opinion. 21:18:34 With one hand I troll with the other I sincerely want to help 21:18:54 It's like the master hand and the crazy hand from Super smash bros. 21:19:03 Man that hand was crazy 21:19:14 ??mantis 21:19:14 mantis[1/1]: The replacement for sourceforge, mantis can be found at http://crawl.develz.org/mantis 21:19:22 http://norvig.com/21-days.html 21:19:23 So 21:19:43 You can also read the implementables (not many) for suggestions... look at what bugs need resolving, etc. Also, there's the FRs on the wiki. 21:19:46 ??wiki 21:19:46 wiki[1/5]: http://chaosforge.org/crawl/ Contains a lot of out of date and incorrect info. You can help by updating it. A correct wiki is a nice thing to have! The new dev wiki (to discuss changes and additions) can be found at https://crawl.develz.org/wiki/doku.php?id=DCSS:start 21:19:49 Get an account on the mantis, start digging through the source using git, and use the devwiki 21:19:55 Yup! 21:19:56 read that 21:19:57 Did I get that right? 21:20:25 ZChris13: Well, you use git to checkout the source, but that basically sums it up. And you only really need a Mantis account when you're submitting bugs. 21:20:46 But with mantis I can troll your forums 21:21:07 because mantis account == forum account 21:21:15 sorear: That is amusing. 21:21:35 13 is his age? 21:21:36 :p 21:21:40 purge!!! 21:21:41 You're alive! 21:21:43 due!!! 21:21:44 :) 21:21:46 <333! 21:21:49 by 23 he could be a great programmer then :) 21:21:51 We've missed you and your tiles! 21:21:53 BUTTS! 21:22:02 haha oh i have been lurking on the CDO webpage time and again 21:22:12 No, I was 13 when I made the first account under this name 21:22:17 I've stuck with it 21:22:21 I have seen all the nice new tiles.. except the new blood could use a little work.. looks like lava :) 21:22:27 trolls don't age 21:22:36 purge: I haven't seen the new blood, actually. 21:22:38 Thanks, but I'm not a real troll 21:22:45 -!- ortoslon has quit [Quit: bye] 21:22:50 Trolls are extremely regenerative! 21:22:59 Purge, I think the real problem is that lava looks like blood 21:23:08 According to everyone 21:23:15 actually, I just found ToME 4.0 from roguelike temple been playing that a bit.. I am biased with it because it has class abilities :D 21:23:30 more customization options = yay 21:23:34 sorear: I tend to view "Learn in " as "Learn the basics of in but spend the rest of your time unlearning bad techniques this book taught you and working out How To Do Things Properly." 21:23:36 haha, i just picked that up too! 21:24:19 Lava tropes: 21:24:21 http://tvtropes.org/pmwiki/pmwiki.php/Main/LavaIsBoilingKoolAid 21:24:24 I really need to aquire the new version of photoshop 21:25:08 purge: The scrolls are famously unreliable. Just buy it from a shop. 21:25:27 My psychologist taught me that TVTropes being addictive is not my issue; my lack of self control is. 21:25:33 * due exercises self control, does not click. 21:25:46 Eh, the problem isn't the first click, it's the ones after it 21:25:51 That article is really interesting 21:25:59 But the ones it links too are all trash 21:27:10 I've seen that 10,000 hours number before, actually. 21:27:15 if I use wizmode will I still get a normal score screen if I win? 21:27:18 In a documentary on Vanessa Mae. It was interesting. 21:27:24 on tiles, not server 21:27:28 Blackflare: You will see your normal score but it will not go into the high score table. 21:27:33 ah thats fine 21:27:40 I... think. 21:27:50 I put my demon trident on the tso altar to bless it 21:27:52 I was wrong 21:28:07 and Id rather not have wasted this entire game because of it 21:28:09 "oops". 21:28:28 I don't play crawl locally simply because wiz-mode is such a temptation. 21:28:31 on that topic 21:28:42 what commands do I need to do to get tso to bless another weapon 21:28:44 good thing altar sacrifices are gone now 21:28:50 wield it and pray 21:28:54 (on the altar) 21:28:56 oh cool 21:28:58 thats easy 21:29:08 That mechanism really needs to change. 21:29:12 yeah 21:29:14 its terrible 21:29:27 well, less of a problem since item sacrifices are gone 21:29:43 it didnt work 21:29:50 MarvinPA: It should be a one-time evocable skill. 21:29:58 Which prompts you to select the weapon from your inventory. 21:30:19 Blackflare: It worked for me. 21:30:20 eh, it's cool enough that going to an altar and doing it there seems worth keeping 21:30:36 it just says tso ignores my prayer 21:30:59 due does it let you do it twice? 21:30:59 it's nice flavour and not much hassle 21:31:36 Blackflare: No. 21:31:45 thats what im trying to do :/ 21:31:50 I wasted it the normal way 21:31:56 what do you mean the normal way 21:32:00 I prayed 21:32:04 yes and? 21:32:04 and it blessed my normal trident 21:32:08 oh 21:32:08 Blackflare: ahhhh. 21:32:09 because im retarded 21:32:21 Let me see what can be done about that... 21:32:28 im just trying to fix this and go back to my game without any other cheating 21:32:39 Blackflare: gimme a sec :) 21:32:48 Blackflare: what were the stats on your demon trident? 21:32:50 wizmode create a trishula, i guess? 21:32:56 the biggest gameplay implication about making blessing not require an altar is that lugonu worshipers won't have to corrupt temple or scum abyss 21:32:57 Yeah. 21:33:01 +6/+3 21:33:19 also kiku/TSO worshippers could get one-time free torment/holy word! 21:33:21 couldnt you make an ability require you stand on an altar? 21:33:30 but still let you select from a menu which item 21:33:42 Blackflare: Yeah. 21:33:48 Blackflare: okay, wizmode! 21:34:04 Blackflare: &%trishula 21:34:08 MarvinPA: oh right & yes because they are going to save their blessing to use to kill things 21:34:11 %? 21:34:14 Blackflare: &t 21:34:33 Blackflare: in that window, enter a and then 6, b then 5 21:34:37 and c then 3 21:34:46 monky: i'm just being thorough! 21:34:54 Blackflare: then e 21:34:57 oh I've never used % (I'm lame and use o) 21:35:02 0x0801020f 21:35:23 this sounds like a much more complicated way of creating a trishula than is necessary 21:35:23 ok lemme try that 21:35:28 MarvinPA: Why? 21:35:42 It will create a +6, +5 blessed trishula with all the hallmarks of it having been blessed by TSO. 21:35:45 MarvinPA: the tweaking is to set pluses and TSO blessing 21:35:53 oh okay 21:36:01 &o lets you create an item and set the brand though 21:36:29 MarvinPA: Blessed trishula != trishula of holy wrath 21:36:32 -!- ZChris13 has quit [Ping timeout: 255 seconds] 21:36:36 ohh right yeah 21:36:42 silly TSO 21:36:50 -!- ZChris13 has joined ##crawl-dev 21:36:53 Yeah. 21:36:56 thanks due 21:36:58 that did it 21:37:07 hm I tried creating a trishula with &% and &t and it's not yellow did I do something wrong :( 21:37:08 Blackflare: Zaba has a way of disabling wizmode again. 21:37:26 how? 21:37:41 Blackflare: Not sure, sorry. I onl run debug builds and you can't enable wizmode in those, it's on by default. 21:37:46 monky: did you set the flags? 21:37:49 (somehow I accidentally made a pan gate already making a typo) 21:38:30 Blackflare: Yeah, "oops" :) 21:38:36 Blackflare: lemme check the help 21:39:04 due: I set the flags and the special, at least 21:39:31 monky: hm, are you a TSO worshipper? 21:39:42 yes 21:39:51 Odd. 21:39:54 haven't used a blessing, though 21:39:57 Blackflare: HAve you got a "+6 +5 Blessed trishula"? 21:40:01 yes 21:40:01 does that affect anything? 21:40:18 probably 21:40:20 monky: Might do, unsure. 21:40:25 crawl works in mysterious ways 21:40:41 Blackflare: I can't think of an easy way to turn it off again. 21:40:45 its ok 21:40:48 ill just try to ignore it 21:40:56 Blackflare: enable the WIZ_NEVER command and you won't be abl to accidentally do things 21:40:58 as long as I dont shift 6 I dont think it matters 21:41:17 Blackflare: "wiz_mode = never" will stop even shift 6... 21:41:24 ah 21:41:25 -!- ZChris13 has quit [Ping timeout: 246 seconds] 21:41:41 I hope after this I dont die in like 5 minutes 21:41:43 ill feel bad 21:41:50 You... won't die ;) 21:42:05 well I am a merfolk with a trishula 21:42:15 and boots of running 21:42:19 and a ton of ev 21:42:20 and a shield 21:42:23 In wiz-mode it prompts you before letting you die :) 21:42:23 ... etc 21:42:26 oh 21:42:40 haha 21:42:59 So you'll just have to resist the urge to hit 'N" :) 21:43:10 im pretty good at dying by now 21:43:30 Is there any reason not to have a command to disable wizmode? 21:44:26 -!- ZChris13 has joined ##crawl-dev 21:44:45 so did he get it blessed? 21:44:52 me? yes 21:48:53 -!- ZChris13 has quit [Ping timeout: 240 seconds] 21:52:43 -!- valrus has joined ##crawl-dev 22:01:05 splat (L15 FeWz) ASSERT(m.mid > 0) in 'tags.cc' at line 2954 failed. (Swamp:2) 22:49:26 -!- valrus has quit [Remote host closed the connection] 22:54:09 sorear: On a slightly delayed note, I totally agree with that article but also totally disagree: books are exceedingly useful for picking up the basics of another language if they are a concise reference to that language and you have a vague understanding over other programming languages. 22:54:54 The bit at the end was "So go and buy that JAva book but it probably won't help". I actually tend to buy a lot of computer books to have as quick reference -- and make a habbit of only buying them second hand. :D 22:58:06 * sorear downloaded a copy of the Java Language Specification from sun.com 22:58:46 I find myself usually only paying roughly what it would cost were the book freely licensed and I was attempting to print a copy for myself (yes: have also done this) 22:58:57 It's just nice to have dead trees to peruse, I suppose. 23:01:11 I'm too addicted to the find command. 23:07:20 indexes and lots of paperclips :) 23:13:05 -!- Iainuki has joined ##crawl-dev 23:17:47 -!- stabwound has quit [Ping timeout: 255 seconds] 23:19:15 -!- stabwound has joined ##crawl-dev 23:32:13 -!- purge has quit [Ping timeout: 240 seconds] 23:36:11 -!- MarvinPA has quit [] 23:50:56 -!- MarvinPA has joined ##crawl-dev