00:00:07 !lm sorear x=noun 00:00:07 7333. [2010-11-30] [noun=Temple] sorear the Cloud Mage (L9 KoAE) entered the Ecumenical Temple on turn 12068. (D:7) 00:00:18 !lm sorear milestone=~Sigmund x=noun 00:00:18 345. [2010-11-30] [noun=the helpless Sigmund] sorear the Gusty (L5 KoAE) killed the helpless Sigmund on turn 5430. (D:2) 00:00:22 Bleh 00:06:49 -!- valrus_ has quit [Remote host closed the connection] 00:07:32 -!- valrus_ has joined ##crawl-dev 00:07:50 hey greensnark 00:08:08 -!- valrus_ has quit [Remote host closed the connection] 00:08:12 Hello 00:09:21 -!- Noom has joined ##crawl-dev 00:47:58 hi snark which is green 00:49:37 The big kobold hits itself with a vampiric short sword. The big kobold is healed. 00:49:58 lol 01:13:43 @?? fountain mimic 01:13:44 fountain mimic (}) | Speed: 10 | HD: 8 | Health: 31-59 | AC/EV: 5/1 | Damage: 1208(poison), 12, 12 | Flags: 11non-living | Res: 06magic(32), 05fire, 02cold, 10elec++, 03poison | XP: 465. 01:14:20 what twerp gave those things lightning resist and the ability to chase me D: 01:16:42 chasing would be my fault 01:16:48 lightning resist is inherited from other mimics 01:16:52 @??mimic 01:16:53 Unexpected failure generating monster for mimic 01:16:55 @??gold mimic 01:16:55 Unexpected failure generating monster for gold mimic 01:17:02 @?gold mimic 01:17:02 Unexpected failure generating monster for gold mimic 01:17:08 @??weapon mimic 01:17:08 Unexpected failure generating monster for weapon mimic 01:33:48 !lm x=pen 01:33:49 7339. [2010-11-30] [pen=] sorear the Cloud Mage (L12 KoAE) entered the Lair of Beasts on turn 23615. (D:8) 01:36:40 pen? 01:37:57 I wondered if I could check my penance by side channel :) 01:38:09 ah :) 01:48:26 -!- Noom has quit [Ping timeout: 255 seconds] 02:22:20 -!- Textmode has quit [Ping timeout: 265 seconds] 02:25:38 Morning 02:25:43 Hello 02:33:46 -!- galehar has joined ##crawl-dev 02:34:14 hi 02:34:22 Hi! 02:34:35 Did Mark's Zotdef migrate into trunk yet? 02:36:16 nope 02:36:21 which is a shame 02:36:36 hey, I've noticed your sister is back in business 02:36:57 I thought she turned to the dark side and was lost to our cause 02:37:10 I thought the same. 02:37:31 But the endless flood of tiles following her call is too good to ignore, I guess :) 02:38:21 :) 02:39:29 back in a moment 02:40:02 -!- dpeg has quit [Quit: Lost terminal] 02:40:50 -!- dpeg has joined ##crawl-dev 02:45:45 !seen kilobyte 02:45:45 I last saw kilobyte at Mon Nov 29 16:33:23 2010 UTC (16h 12m 22s ago) saying and then we might indeed merge the files on ##crawl-dev. 02:47:37 hi plog 02:47:50 due: you're fine with merging Zotdef? 02:49:52 Yes, hence my comments on the mailing list? 02:50:11 I know. 02:50:42 Was hoping to collect you, Raphael and Adam in one place and to agree on pulling. After that, it just needs to be done :) 02:52:33 :) 02:52:38 * due writing a novel, sorry. 02:53:09 ah, it's that time of the year again? 02:53:11 I agree. But kilobyte is the one with experience in branch merging 02:53:30 yes 03:01:29 due: how does an elephant trample itself? 03:01:45 sorear: I've no idea, i didn't code the trampling code. 03:10:16 dpeg: that particular line was about Zaba wanting to merge skills.cc and skills2.cc 03:10:30 sorear: <3 self-trampling 03:10:42 Hard to imagine how it can look, though :p 03:11:39 -!- Zao has quit [Ping timeout: 260 seconds] 03:12:25 kilobyte: ah, good 03:13:00 kilobyte: there is a general drift that you're our best merger. Gotta merge Mark's Zotdef into trunk? 03:13:04 We all support it. 03:14:52 I didn't really analyze it closely -- just fixed formatting and one slight tile bug I noticed on a glance. 03:15:00 * dpeg hands kilobyte the Crawl Senior Merger badge. 03:15:34 -!- Zao has joined ##crawl-dev 03:15:55 badges = responsibility, right? 03:16:05 absolutely :) 03:16:07 me not wants :p 03:16:17 I can give it a look, though 03:16:21 thank you! 03:16:48 I'd just want our players to set up mini-tournaments for the additional games we have. 03:16:59 All the infrastructure is there... 03:19:22 I guess I'll post on the new forum about this. 03:37:45 -!- MarvinPA has joined ##crawl-dev 04:01:13 -!- ortoslon has joined ##crawl-dev 04:03:05 was browsing through the dev wiki, saw https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:tiles:higher_resolutions 04:03:15 i want this implemented very much 04:03:45 you mean the detach tabs? 04:03:47 Hm, it should be easily doe. 04:04:17 galehar: at least, showing all non-empty tabs at the same time 04:04:49 Invisibility status light stays lit while in shallow water (https://crawl.develz.org/mantis/view.php?id=2891) by MarvintheParanoidAndroid 04:04:51 I've started working on that and stopped to work on skills 04:04:54 would help me with casters immensely, for example 04:05:05 I will resume 04:05:13 thanks :D 04:05:23 I'll detach only spell and monster tabs 04:05:27 galehar: I liked that interjection :) 04:05:31 memorize is useless 04:05:51 yeah you don't need to see memorizables at all times 04:06:08 and the new skill tab jpeg did is great but to big to be always visible I think 04:06:24 i agree 04:06:33 also, are there plans for ability tab? 04:06:45 galehar: speaking from console only experience, I think you want monsters, items, spells around 04:06:49 it could be combined with the spell tab 04:06:53 an ability tab sounds useful, yes 04:06:58 ortoslon: yes 04:07:14 One of these lives I should settle down and play tiles with a mouse. 04:07:27 i play tiles with a keyboard 04:07:34 with a very custom keybinding set 04:07:58 ortoslon: that's okay. I think that mouse play can be made very smooth if we really push it. 04:07:58 and only reach for mouse to click on minimap 04:08:19 ortoslon: ability could be nice, but we don't have tiles for ability yet 04:08:49 dpeg: we'll need it for touchscreen interface :) 04:08:51 galehar: just gotta ask. Denzi will deliver promptly. 04:08:55 galehar: yes, I know. 04:09:29 oh there is a suggestion for an ability tab https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:tiles:tiles_interface 04:09:49 ortoslon: Denzi won't see this. We need an Implementable on Mantis. 04:10:19 um i thought only devs can post implementables 04:10:22 i'm not a dev 04:11:00 no time right now... if it's not done by next week, please remind me and I'll do it 04:11:53 * ortoslon sets up an alert on his cellphone 04:12:10 ok 04:38:41 lol people are never happy 04:38:49 someone makes a forum for discussion, we link to it, they're all "omg no!!!?!?!?!" 04:39:41 due: all? 04:39:55 dpeg: two out of the three comments are negative. 04:40:04 :( 04:40:22 I don't think I commented but if I had it probably would have been negative :( 04:40:27 -!- Mu_ has joined ##crawl-dev 04:40:28 why? 04:40:34 you don't have to use it. 04:40:40 no one is going to make you use it. 04:40:45 people like to complain much more than they like to praise 04:40:54 yes, i feel like a comment deleting spree. 04:40:57 due: at least half of why I didn't comment 04:41:00 :) 04:43:47 People complain, but they can't be arsed to come up with something better. 04:44:32 yup 04:44:34 I like to complain about people 04:44:35 okay 04:44:39 :) 04:45:17 * dpeg does not understand. 04:48:03 i'd prefer an SMF forum with OpenID authentication enabled because i can't be arsed to come up with Yet Another Password for a Forum Account 04:48:28 ortoslon: poor you 04:48:33 it must be so hard for you :( 04:48:43 * due is filled with great pity for ortoslon. 04:48:52 enough, due, enough 04:49:00 :) 04:49:11 :D 04:49:12 So surely whatever djnrempel came up with is not ideal, but he did it. 04:49:38 there are some instances where nothing is better than sub-standard something, but thihs is certainly not one of them. 04:49:47 and if people aren't happy with the idea they can just not use it. 04:51:21 i've also heard from a couple of forum admins that SMF 2.0 RCsomething has better spam protection that phpBB 04:51:41 and spam is why you weren't happy with rgrm, right? 04:52:25 no, the problem with rgrm is not the spam 04:52:36 trolls are the problem with rgrm :) 04:52:50 and not enough content 04:52:53 dpeg: do you have an up-to-date list of developers? 04:53:09 due: there is no such list 04:53:18 dpeg: email addresses, i mean. 04:53:20 You can have a list of alive developers. 04:53:23 Ah, of course. 04:53:27 Will send to you. 04:53:30 thanks 04:53:39 the novel is finished, so i actually have free time now 04:54:24 You must be typing fast :) 04:54:34 it's been an ongoing thing 04:54:43 * due compiling crawl for the first time in forever. 04:54:54 I will look at merging zotdef into master, yes? 04:56:30 Sure! 04:56:32 kilobyte: ^ 04:59:36 oh, the new forum is only for 0.7 04:59:39 that's a relief 04:59:51 i'm not missing out on anything :) 05:23:55 03kilobyte 07zotdef * ra894667de6de 10/crawl-ref/source/ (17 files): Further formatting fixes (and a few minor regular ones). 05:23:58 03kilobyte 07zotdef * r83a779f4b109 10/crawl-ref/source/mon-abil.cc: Comment that friendly orange statues are crippled out of Zotdef too. 05:23:59 03kilobyte 07zotdef * r14f96a458039 10/crawl-ref/source/ (mon-cast.cc mon-spll.h): Don't nerf ice statues out of Zotdef. 05:24:37 hehe, ortoslon 05:24:40 moin guys 05:24:47 hi Napkin 05:25:23 * ortoslon googles "moin" after years of not knowing 05:25:51 http://en.wikipedia.org/wiki/Moin <- lol 05:26:03 didn't expect to find that ;) 05:26:36 due: I pushed a number of invasive changes, sorry if they are bad for you (shout if there are problems) 05:26:45 subsequent ones should be relatively minor 05:26:58 how is the unicode front doing, kilobyte? 05:27:21 unicrode front 05:27:34 Napkin: I investigated doing this in-process in Crawl itself 05:27:51 i'd like to host zotdef too, once it has the same usability as dungeon sprint 05:27:59 otherwise it's too complicated 05:28:09 Napkin: I would have approached you, don't worry :) 05:28:25 i got lucky about the forum already ;) 05:28:44 Napkin: that you don't have to host it? 05:28:45 it appears that curses do allow redirecting this. I guess forking and using a pty would be unacceptable to you, so I'll have to do this with a thread. 05:28:54 btw, didn't see any ads, kilobyte - even with adblock disabled temporarily 05:29:01 dpeg: yes ;D 05:29:28 far more complex than just running an equivalent of luit, but I think doable 05:29:39 how about doing it in dgamelaunch instead? 05:29:59 even though i'm still not entirely sure what "it" is :-$ 05:30:43 the idea was to enforce unicode in the terminal, right? 05:30:57 you don't let the chroot spawn new pseudoterminals, but I think DGL does take a pty pair just before forking for other purposes 05:31:21 yeah, I'm currently trying to make a compatibility layer for _old_ Crawls 05:31:29 ie, 0.7 and 0.6 05:31:40 since 0.8 can do this natively 05:31:59 ah 05:32:05 -!- monky has quit [Quit: hello] 05:32:18 that whole topic is way too much magic for me to grasp 05:32:28 due: if you wish to take the zotdef baton for now, please go ahead -- I have some work to do in the following couple hours at least 05:33:31 Napkin: yes, same for me. I always feel it'd be easier to understand the Bible. :) 05:33:34 dpeg: curious though if I could use mantis authorization for the forum as well 05:33:55 hehe 05:34:57 Napkin: are you the forum admin? 05:35:05 hell no ;) 05:35:15 moin 05:35:28 kilobyte: okay 05:37:45 but of course i'm willing to set one up, if the freeforums.org host doesn't work out 05:39:03 due: I think the biggest part is to ensure nothing of the new code affects negatively non-zotdef games 05:40:05 kilobyte: Yes, just merging master into zotdef at the minute then I'm going to do a diff against it and see what happens. 05:40:06 this color would fit quite nicely to our wordpress theme: http://wraths.dyndns.org/phpbb/index.php 05:40:35 Zaba: http://sprunge.us/JQKA <-- HEAD is from zotdef against current master. Can you explain it? 05:41:19 Napkin: when trying to make an installation of DGL -- do you recommend starting from (probably unmaintained) scripts in DGL's source, or copying relevant parts from CDO? 05:41:53 due, the checks for game_is_{sprint,tutorial} are unneeded there since in their cases, the special room can never be created 05:41:59 Zaba: okay. 05:42:08 Zaba: I assumed but wanted to make sure. 05:42:09 due, that might as well be the case for zotdef, I don't know, though 05:42:28 well, the files in the chroot on cdo have neither been updated often nor cleaned after removing some stuff - but the default scripts miss a lot of files to make it work properly 05:42:40 tutorial and sprint are special-cased somewhere. Off the top of my head, it's _dgn_random_map_for_place and/or the things it calls, but I'd have to check. 05:42:59 and I've never looked at the zotdef code 05:43:47 kilobyte: i'd say copy - much faster 05:43:56 or at least re-create locally 05:44:29 03due 07zotdef * r731cd16c0b1d 10/crawl-ref/source/ (214 files in 29 dirs): Merge branch 'master' into zotdef 05:44:49 214 files? O_o 05:45:07 wow 05:45:27 heh, and I merged them 3 days ago 05:45:48 I was gonna say. 05:45:52 ah, skill tiles 05:46:00 Ahh. 05:46:33 oh god 05:46:49 yes? 05:46:54 :D 05:47:14 due, zotdef also adds a special case to _dgn_random_map_for_place, as far as I can see 05:47:23 ah 05:47:49 that means its level(s) always get built by _builder_by_branch 05:48:00 quite counterintuitively :P 05:48:00 for zotdef games or? 05:48:18 yes 05:48:22 ah 05:48:27 also for sprint and tutorial 05:48:45 and for all maps that have vault with PLACE: that matches 05:48:55 (but those aren't special cases) 05:49:01 which is fine 05:49:05 yeah.. 05:50:00 annoynig but fine 05:50:55 I'm fairly sure that there are more unneeded checks for sprint/tutorial in dungeon.cc, or indeed elsewhere 05:51:06 are there any plans for sound effects in crawl? 05:52:45 ortoslon: the capacity already exists, as i'm sure we've discussed before. 05:53:08 ortoslon: it's just a matter of getting some sound files and enabling this by default 05:53:23 ah 05:53:34 our bullshit license makes this mostly impossible, but that's one of reasons for the relicensing 05:53:37 is it possible to assign sounds to message colors? 05:53:46 OBL :) 05:53:52 let me know, if you need any help with chroot or dgl 05:54:09 additionally, all files should be readable by crawl, kilobyte 05:54:22 -!- Keskitalo has joined ##crawl-dev 05:54:33 Good afternoon! 05:55:03 Good day, Eino! :) 05:55:29 Autoexplore doesn't try to enter shop mimics (https://crawl.develz.org/mantis/view.php?id=2892) by MarvintheParanoidAndroid 05:56:36 Heyy Marc :) 05:56:41 kilobyte, if the aptitude table is split into a separate header, where should the definition of struct species_skill_aptitude go? 05:56:43 hi eino, napking 05:56:53 hey duegod ;> 05:57:13 :D 05:58:23 Hey Jude! (nananaanaa) 05:58:48 Zaba, I see you've been cleaning up dungeon.cc... *worship* 05:59:06 Zaba: not sure, but it's never referenced outside of species_apt() 05:59:14 Keskitalo: +1 05:59:38 Keskitalo, just putting a bit of fresh paint on something that's rusty beyond any hope, though. 05:59:58 Keskitalo, I mean, I don't change the way it works :P 06:00:39 kilobyte, true, and the header file containing aptitudes will not be included anywhere else, I guess, so technically it doesn't matter. 06:02:32 Zaba: It's always looked like if you stick a stick into it, it'll fall apart.. not that I knew anything about level generation anyway 06:03:38 Keskitalo, in most cases, something will just break horribly in every thousandth game if you stick a stick into it :P 06:04:03 Keskitalo, the code has a great variety of paths in it, some of them almost never taken 06:04:40 And some are partially overlapping, and partially duplicating. So it won't fall apart easily :P 06:04:58 new blood splash tiles look like lava tiles... i'll get used to them though 06:05:04 Hey I had this great great idea. When we finally make Sticky Flame a touch range spell, how about replacing Throw Flame with Fire Brand in the FE book? It'll fundamentally change (but also nicely DEFINE) the background though 06:05:30 Napalm Touch? :D 06:05:40 kilobyte, still though, I wonder what'd be nicer... 06:06:02 Zaba: Ah, that's true (about the every thousand case), which is even worse. It takes bravery to modify it! 06:06:30 kilobyte, or could it perhaps be done in the style of cmd-name.h? 06:06:39 maybe that would be better, even. 06:07:04 Keskitalo, I find the situation of the dungeon builder rather grave, though 06:07:08 ortoslon: A flame so sticky, it won't leave your fingres unless you rub it on the target. 06:07:24 Keskitalo, especially given how it's such an important component of the game. 06:07:53 Zaba: remember about aptitudes.txt 06:08:00 they are generated from this file 06:08:23 kilobyte, the makefile target would have to be changed to use that new header instead of skills2.cc 06:09:05 that's the easy part. If species_skill_aptitudes is declared and defined at the same time in the new header, as it is now done in skills2.cc, gen-apt.pl should work without changes. 06:09:19 I was suspecting you want to generate it some other way 06:09:32 ah, no, I was referring to the way macro.cc includes it 06:09:53 which is quite different from the way mon-data.h is used in mon-util.cc 06:10:09 macro.cc includes cmd-name.h, that is. 06:10:40 the variable that's filled with contents of cmd-name.h is declared in macro.cc, whereas mon-data.h declares its own 06:12:40 Gotta go, cheers! 06:12:44 -!- Keskitalo has quit [Quit: leaving] 06:19:42 -!- bhaak has quit [Quit: leaving] 06:20:02 -!- bhaak has joined ##crawl-dev 06:35:48 Napkin: btw, i put down my own notes at http://nethackwiki.com/wiki/User:Paxed/HowTo_setup_dgamelaunch 06:36:18 cool 06:37:51 -!- syllogism has joined ##crawl-dev 06:38:10 nethack specific, but hopefully that'll help. i'm going to redo the dgl README when i've got some time to work on it again 06:55:50 Incorrect message when casting portal (https://crawl.develz.org/mantis/view.php?id=2893) by MarvintheParanoidAndroid 06:58:20 i've written two guest posts for TIGSource (one of the most popular indie game blogs) and they were both well received 06:58:42 i consider posting there about dcss when 0.8 will be released 07:00:27 hm. 07:01:22 ortoslon: thank you 07:01:34 Zaba: something's wrong? 07:02:09 _dgn_set_floor_colours seems partially redundant 07:02:35 ah, not related to ortoslon 07:02:39 nope 07:02:44 hmm... i wonder if exploding-branding darts would be a good tmut or earth or both spell 07:03:05 i know that john harris writes excellent multi-part reviews for @play column at gamesetwatch that highlight differences between versions but those are more for people who are already into roguelikes 07:03:09 and i mean darts only - not like the old explode brand spell 07:03:18 most people who read tigsource don't play roguelikes 07:03:48 ortoslon: looking for a more general topic, or just commenting? 07:03:51 ortoslon: with all the work done on tutorials and tiles, Crawl could be a decent gateway game 07:04:28 Eronarn: thinking aloud 07:06:39 -!- cw_ has quit [Remote host closed the connection] 07:14:55 dpeg: in my case, it was the opposite of gateway: i can't play "heavy" roguelikes other than crawl because i'm spoiled by the interface of dcss 07:15:57 that's okay 07:16:17 I am concerned with non-roguelikers taking up a roguelike with bad interface and then never making it to Crawl :) 07:16:35 The other big games should just update their interface, imo. 07:18:32 if I can borrow some of your programmers ... 07:19:11 bhaak: you need to open development 07:19:26 When Erik and Darshan took over Crawl, they opened very soon. 07:19:28 although I can't promise that you get them back without brain damage after doing nethack-C 07:19:46 dpeg: I am open :-) otherwise I wouldn't have gotten the curses interface so quickly 07:19:55 that's good, wasn't aware of it 07:20:06 apart from the attempts at kidnapping my sister, that is 07:20:08 -!- valrus_ has joined ##crawl-dev 07:20:12 secret basement where coders are chained in front of computers 07:20:26 * dpeg pulls out his whip. 07:20:30 I'm not sure who kidnapped whom :-) 07:20:40 kinky germans 07:21:13 re:interface, one item per floor square is the best decision of doomrl 07:21:23 ortoslon: yes, it is a good idea 07:24:10 eeeh. 07:24:38 I'm somewhat puzzled by the special case for dwarven hall in _builder_items. 07:24:41 -!- valrus_ has quit [Ping timeout: 264 seconds] 07:25:05 zaba: I see you're messing with skills2.cc. You might want to know that I'm currently rewriting the skill menu. I'm replacing the _display_skill_table function by a SkillMenu class derived of PrecisionMenu. 07:25:23 it works well in doomrl because of the very limited amount of kinds of items, but would be awful in many roguelikes 07:25:27 galehar, I'm not yet messing with it, but what I wanted to do was splitting the aptitude table into a separate header file 07:25:33 galehar, (like it's done with mon-data.h) 07:25:44 galehar, and subsequently merging skills.cc and skills2.cc 07:25:54 ortoslon: doomrl has the advantage of less items. OTOH crawl has so much more space per level than crawl, it might even work in crawl. in nethack it certainly wouldn't 07:26:05 galehar, you could that while you're at it, too, but it can as well be done later. 07:26:15 bhaak: there are monsters that can drop 4 or 5 items when you kill them, that come in packs 07:26:34 definitely would not work in crawl even given the floor space 07:26:44 let is spill 07:26:50 s/is/it 07:26:55 bhaak: there are orc rooms with 40+ orcs 07:27:07 zaba: for now, I'm coding in skills2.cc. I've added a header to reduce the recompiling on each change, but that's temporary (and local, I haven't pushed anything yet) 07:27:07 you'd be spilling out of the hallway and around the corner 07:27:11 or through walls 07:28:28 * bhaak imagines a wave of orc garbage gear rushing round the corner 07:28:56 <3 07:29:08 you could set a threshold of death drops 07:29:09 also, in doomrl you don't stash anything and can't go back to previous level. 07:29:19 * dpeg thinks of the goblin cleanup gangs. Always busy -- when you're not looking. 07:29:41 ok.. can somebody tell me what's the difference between place_monster and mons_place 07:29:50 dpeg: just make slimes invisible 07:29:59 haha 07:30:16 "You don't see a strange slurping noise." 07:31:02 Eronarn: I agree, a stash with one item per square would look like a nethack shop. 07:31:02 oh, mons_place calls place_monster after doing some stuff 07:32:01 bhaak: or a guardian naga vault! 07:33:20 what a pretty sight :) 07:34:20 -!- cw_ has joined ##crawl-dev 07:37:13 zotdef increases max items. 07:40:37 is there a reason to keep Paracelsus? 07:41:05 Shop/portal mimics do not give a "comes into view" message when exploring (https://crawl.develz.org/mantis/view.php?id=2894) by MarvintheParanoidAndroid 07:41:09 don't think so 07:42:06 ok, I'll remove him, at least until we teach monsters when to spawn clouds they're not immune to 07:51:23 -!- Noom has joined ##crawl-dev 08:00:20 03kilobyte * r211a0488211a 10/crawl-ref/source/initfile.cc: A command-line argument --print-charset to query the i/o encoding Crawl wants. 08:00:55 03kilobyte * r5188528250af 10/crawl-ref/source/ (7 files in 3 dirs): Give Paracelsus an axe. 08:00:55 03kilobyte * r76eef0e4008d 10/crawl-ref/source/dungeon.cc: Remove special placing of porridge in the Dwarven Hall. 08:04:17 kilobyte, ah, so that special case for porridge was obsolete? Good.. 08:05:02 kilobyte: <3 commit blurb for Paracelsus 08:05:20 Less special cases is always good. 08:05:53 It's nice that it only affects seven files to give someone an axe. 08:09:26 03dolorous * r038a8bd76728 10/crawl-ref/source/ (enum.h mon-data.h): Handle the axed nisse the same way as the axed Paracelsus. 08:14:00 Unstable branch on CDO updated to: 0.8.0-a0-2708-g76eef0e (31.13) 08:32:04 -!- jlewis_ is now known as jlewis 08:32:25 -!- jlewis has quit [Changing host] 08:32:25 -!- jlewis has joined ##crawl-dev 08:38:49 -!- cw_ has quit [Remote host closed the connection] 08:40:04 -!- Zao has quit [Ping timeout: 260 seconds] 08:42:39 yay... just got a random vault (minivault_27) in Zig 08:44:12 earlier i got a hive entrance vault inside minmay's eye vault 08:52:40 -!- cw_ has joined ##crawl-dev 08:54:58 03kilobyte * r1c9414851e50 10/crawl-ref/source/enum.h: Remove unneeded value specifiers for MST_ enums. 08:55:02 03kilobyte * r2bd8ce8a621e 10/crawl-ref/source/enum.h: Sort uniques' MST_ enums together. 08:55:05 03kilobyte * r2df12566b27f 10/crawl-ref/source/dat/clua/ziggurat.lua: Enable Dwarf monster sets for Ziggurats. 08:55:08 03gafrie * r6040a9010d37 10/crawl-ref/source/travel.cc: Shop and portal mimics give 'comes into view' message 09:39:42 -!- eith has joined ##crawl-dev 09:55:55 -!- ortoslon has quit [Quit: bye] 10:23:11 -!- Zao has joined ##crawl-dev 10:35:22 so uh 10:36:35 How does everyone feel about a neck-snap move for unarmed "stabs" ? It doesn't have to be as strong as a dagger stab 10:36:46 Would just be kind of cool 10:38:45 it appears like g_lev_info in mon-pick.cc is only used in mons_global_level, which in turn is only used for ?/M 10:40:57 the purpose of that is to prevent monsters that can't normally spawn from showing up in ?/M, it seems 10:41:06 or.. 10:42:18 yeah.. it filters 37 monsters from ?/M. 10:42:32 I'm not sure -which- monsters, though, or, for that matter, whether it's really necessary. 10:47:17 kilobyte, ping 11:32:32 what should I do with the dungeon crawl stone soup website and stuff on 1st of January? Mark it with "adult content" and ask everyone for their age? 11:32:55 dpeg: any thoughts about that? 11:33:22 what happens on 1st of january? 11:33:33 Napkin: it's not in German, so it's not for Germans, so it's not applicable 11:34:25 stupid change in the law for protection of youth in Germany 11:34:40 what's the adult content in crawl? blood splatter? 11:34:44 you think, bhaak? so easy to get away with it? 11:36:02 Napkin: not German stuff is usually not interesting and as the crawl website doesn't end in .de ... 11:37:07 well, let's wait and see 11:37:14 because I won't change anything. 11:37:46 well, it's not like you can steal cars and fuck hookers in crawl... 11:38:39 Napkin: it also not clear yet, if just marking a site "adult" is enough. Some say the law could mean that an "adult" page implicitly means you have to implement the age-verification access. 11:38:51 exactly 11:39:05 but blood splatter is also not equal to free for all :D 11:39:06 it's badly formulated stuff and it's really sad that it wasn't just laughed out of the conference 11:39:28 jesus.. this is so stupid.. how can some adult allow his 5 year old kid to go onlie on its own?! 11:39:39 if you change the red blood splatter to blue you might be safe again. That's how the 3D games do it :-) 11:40:13 you could also host it in Switzerland, we don't even have an impressumspflicht :) 11:40:33 just in 11:40:51 i'm already not adhering to that either, bhaak ;) 11:40:55 hey david :) 11:40:58 Napkin: what new law? 11:41:10 dpeg: http://www.heise.de/newsticker/meldung/Blog-macht-wegen-neuem-Jugendschutzgesetz-dicht-Update-1144566.html 11:41:19 JMStV 11:41:27 Napkin: we need fucking large XXX signs all over the homepage 11:41:35 will triple the traffic in no time 11:41:48 hehehe 11:42:43 -!- galehar has quit [Quit: Page closed] 11:44:05 I love this country. 11:45:27 pff, only because you know that the DDR was much worse :) 11:46:03 The fucked-up-ness of our members of the parliaments is astonishing. 11:46:58 well.. laws like being able to return something you ordered without seeing it in real-life first, even if you tried it after delivery is nice.. my cousin in the US could really use that sometimes.. 11:47:28 but this JMStV is just hilariously far from doable reality 11:48:44 Do you think there's some scheme behind this law? 11:49:09 I mean, what do they want to achieve? Prevent teenagers from watching porn when it's available all over the net? 11:49:35 Or to prevent them from finding propaganda pages? I have my doubts... 11:49:47 it's nonsense 11:50:05 There could be a plan behind the nonsense, hence my question. 11:50:29 never attribute to malice that which can be adequately explained by stupidity :> 11:50:59 i believe it's nonsense created by people open a browser twice in their lives.. if at all 11:51:06 *who opened 11:51:37 it's nonsense created by people who are voted for by other people 11:51:54 heh 11:52:36 I believe there's more to this... 11:52:52 nah, only the party has been voted for. most individual politicians got in by list, not by votes 11:53:08 However, I am not afraid of control and censorship. It will make protest more meaningful. :) 11:54:07 in any case - i vote against translating dcss into german ;> 11:54:35 absolutely 11:56:10 a swiss german version would be safe 11:56:17 :) 11:56:28 Not after the Ausschaffung, Patric. 11:56:35 -!- syllogism- has joined ##crawl-dev 11:56:49 -!- syllogism has quit [Ping timeout: 245 seconds] 11:57:21 -!- Keskitalo has joined ##crawl-dev 11:57:25 Evenings! 11:57:34 Hi Eino! 11:57:40 ahoy! 11:57:42 Hi dpeg! 11:58:01 dpeg: Did you see, Paul posted on c-r-d? :) 11:58:17 some time ago? 11:58:41 Just recently; it was about the SWIG/Lua stuff 11:59:03 ah, of course 11:59:11 took me completely by surprise 12:01:02 Keskitalo: been following the develoment? 12:01:19 dpeg: Yeah, commits and crd mostly 12:05:19 Everything's okay you've seen? 12:06:05 at the moment, the following monsters are excluded from ?/M: http://sprunge.us/YdNJ 12:06:19 and the exclusion is done by half-dead code in mon-pick.cc 12:06:58 note that while some of the monsters on that list are indeed unused, others do appear in vaults 12:07:03 Zaba: yes 12:07:13 Do you see some easier way to disable certain monsters? 12:07:26 dpeg, well, firstly, is there a _need_ to disable them? 12:07:30 Couldn't we use a special list (ideally, a text file) to achieve that. 12:07:39 Feature mimics do not appear when searched for (https://crawl.develz.org/mantis/view.php?id=2895) by MarvintheParanoidAndroid 12:08:08 https://crawl.develz.org/mantis/view.php?id=2149 is related to monsters not showing up 12:08:18 there's a couple listed there that aren't in your list i think, like the serpent of hell 12:08:40 and ogre mages 12:09:24 Zaba: why/how is the code half dead? :) 12:09:48 dpeg, mons_global_level serves the purpose of determining the monster level regardless of current location of the player 12:10:10 dpeg, ...but is really only used to check whether a monster has non-0 level 12:10:17 in which case, it is listed in ?/M 12:10:50 that sounds obfuscated 12:10:51 dpeg: the Ausschaffung only concerns criminal foreigner, not criminal code 12:10:53 dpeg, it is. 12:11:19 MarvinPA, ogre mages and seprents of hell aren't affected by mons_global_level-based filtering 12:11:39 dpeg, half-dead is because the code does much more than just a boolean check, but nothing makes use of all its job 12:11:49 yes, I see 12:12:10 MarvinPA, in other words, they're not affected by what I am dealing with here, but by something else... not sure what exactly. 12:12:15 Zaba: it may be best to file a bug report, together with you offering to remove the function 12:12:25 that way we would get feedback from dolorous, for example 12:12:31 ah, okay 12:12:45 i noticed that the deep dwarves also don't show up on ?/M 12:12:52 MarvinPA, it could be that they lack a description 12:13:02 ah, so they do 12:13:23 dpeg, I'll open a bug (hope it doesn't get ignored, though) 12:14:09 dpeg: Can't recall anything I'd object to really. I should continue my DrFEĆ/Ash game at some point. :) 12:14:14 dpeg, what category should it be, though? 12:14:42 Keskitalo: cool. You saw Mark's amazing post? 12:14:54 Zaba: your choice, I'll bump it. 12:15:02 Ah, oh yes! I was supposed to reply that with "Awesome!" 12:15:05 Napkin, why isn't there an 'all' option for Crawl Variant on mantis? 12:15:35 because then the filtering for variants would break 12:15:42 at least i think that was the reason 12:15:43 okay. 12:15:48 choose "both" 12:16:23 I remember there was some concern if zotdef could exist within the mainline codebase cleanly, and judging by the mailing list postings it's not *too* messy. 12:17:04 always like this, same for the Sprints 12:17:43 Cycling through features will cycle through appropriate mimics. (https://crawl.develz.org/mantis/view.php?id=2897) by Arxale 12:17:43 Stair mimics are coloured like visited staircases (https://crawl.develz.org/mantis/view.php?id=2896) by MarvintheParanoidAndroid 12:19:52 Napkin, hm.. is formatting preserved in mantis bug reports? 12:20:04 if you use
 yes
12:20:13  it'll use monospaced font then
12:21:18 -!- Textmode has joined ##crawl-dev
12:24:28  dpeg: Did you see my FE idea here earlier btw? Finally make Sticky Flame touch-ranged, and replace Throw Flame with Fire Brand in the starting book. :)
12:25:39  Keskitalo: so that FE would play much more melee-baseD?
12:25:44  dpeg, reported...
12:25:48  Zaba: thank you
12:26:26 -!- felirx_ has joined ##crawl-dev
12:26:57  dpeg: Yeah - (the short-ranged) Flame Tongue and Conjure Flame also work towards this theme
12:27:27  Keskitalo: sounds good to me
12:27:38  aren't fire spells in general shorter ranged than ice ones?
12:27:46  Overly complex and half-dead code in mon-pick.cc (https://crawl.develz.org/mantis/view.php?id=2898) by Zaba
12:27:54  dpeg: The downside is that FE is a pretty well established combo, the upside is that the new build would be pretty nicely defined
12:28:02  Zaba? could you tell if https://crawl.develz.org/mantis/view.php?id=2149 is related to your report?
12:28:08  I failed to emphasise the fact ?/M is affected in the subject, but heh.
12:28:08  But, no more DEFE like it used to be
12:28:24  Napkin, partly.
12:28:44 -!- felirx has quit [Ping timeout: 260 seconds]
12:28:47  Napkin, but not all monsters that are missing from ?/M are related to my report.
12:28:52  Although the Sticky Flame range nerf would accomplish that already (possibly)
12:29:17  ok, I just related the issue, Zaba - thanks
12:30:36  Keskitalo: I think the Sticky Flame nerf is needed in any case. So we should proceed in two steps.
12:30:37  And that alone might make them enough reaver-y already
12:30:48  dpeg: Yeah.
12:32:17  Ok, groceries now!
12:32:25  :)
12:33:15  Napkin, I commented on it to clarify something.
12:33:24  great :)
12:36:09  03zaba * r6ea07d2206d9 10/crawl-ref/source/dat/descript/monsters.txt: descript/monsters.txt: Rename the 'ogre-mage' entry to 'ogre mage'.
12:36:21  ok, now the most trivial part of it is even fixed
12:37:14  hehe, excellent :))
12:38:05  other monsters either really lack descriptions, or are affected by #2898
12:38:38  I'm not creative enough to fix the former, and if I were sure on how to fix #2898, I wouldn't report it :P
12:39:13  wait a minute
12:39:32  why do you show up as "updater" in mantis? while you actually have commit access!
12:39:44  *shrug* :P
12:40:06  cheater :-P
12:40:08  fixed!
12:40:13  Zaba surely is updating things :)
12:40:37  anyone else joined the devs recently whose mantis permissions need adjustment?
12:40:49  it could be because I've been slacking off and not exercising my commit access for half a year or so? :P
12:42:02  how is the "FR only in wiki" working out, dpeg?
12:42:27  *-idea
12:43:51  Napkin: good, I think
12:56:43  There's no flood of bad content (I do feel bad for not being active about Implementables - they seemed to work really really well)
12:57:01  well
12:57:09  Of course, the wiki probably has a bigger learning curve so to speak
12:57:15  'flood of bad content' doesn't happen over a short timespan, indeed
12:57:26  heh, yeah
12:58:33  sometimes, though, I have that feeling that old versions of crawl (0.4 and thereabouts) were somewhat better from gameplay perspective.  Sure, some of the long-standing breakages were fixed by now, but a lot of stuff has been added.  And it needn't be low-quality to be frustrating, it's enough that there's so much of it.
12:59:21  in particular, I think that "but it's cool!" shouldn't be considered a good reason to include something
13:01:38  Yeah, there's more stuff.. the characters have more options the more items etc get added
13:02:11  The branch roulette system on the other hand is a good way to add content, I feel
13:02:39  It makes your game less plannable, but I enjoy that (or have enjoyed that, so far)
13:04:56  Zaba: specific examples, please
13:05:12  Rar.
13:06:30  Yeah, that too. :)
13:06:51  Rar?
13:07:21  From a game design process point of view, Arcane Marksmen were a good addition - the original patch included a lot of cool stuff, which was severly then pruned. Original author wasn't happy with that, though.
13:08:14  I think that AM was a good addition from gameplay point of view, although I'm pretty sure ranged combat deserves a lot of balancing attention still.
13:08:41  (AM is practically "allow temp-branding launchers" if you ask me)
13:09:08  We suffer from the problem that lots of good stuff isn't properly polished.
13:09:16  I am myself guilty of this with certain vaults.
13:09:59  03j-p-e-g * r9b951c0e67f6 10/crawl-ref/source/xom.cc: Disallow starvation by Xom swapping you to a vampiric weapon.
13:10:20  Awsome to have Johanna back in action :)
13:11:11  yes
13:16:26 -!- Pseudonut has joined ##crawl-dev
13:41:33  Good to have a forum now too. I was too lazy to point out in the Mantis item (which is used for discussion, eww :P ;)) that ey could've asked Napkin if he wanted to host it
13:42:40  *phew* ;)
13:43:46  is it intentional that v8 have shops in it? i think it's fairly new, and it does feel a bit weird
13:44:19  Eronarn: they always could have them... like any V level
13:45:17  I'm a teeny bit concerned that cdo/forum would look too "official" but, after all, cdo is Napkin's space which happens to host dev stuff (awesomely), not dev-hosted space (if you get what I mean by this distinction)
13:45:43  Eronarn: was always like this. Looks sometimes strange, but I like it.
13:46:19  kilobyte: Could the deep dwarves work in V or late D?
13:47:49  reminds me - i should add a hardcoded link to that forum
13:48:48  heh, Keskitalo - what category would you add it to? "The Game" or "Related"? ;>
13:49:39  And I wanted to a devblog thing for the forum.
13:50:31  Keskitalo: yesterday it occurred to me that players (as opposed to us) could organise mini tournaments. Like Sprint, Zotdef, best [funny combo] within three days etc.
13:50:32  Keskitalo: they're mostly melee, so wouldn't be that threatening in V... but of course, making them replace some of slime creatures or uglies would be nice
13:50:36  johanna did a news post, dpeg
13:50:36  Gotte add that to the forum.
13:50:45  Johanna is good!
13:51:30  dpeg: Yes, that would be cool.
13:52:06 -!- monky has joined ##crawl-dev
13:52:13  kilobyte: I think they should be  in D then, and yaktaurs should be in V.
13:53:25  Agreed though, that slime creatures and uglies shouldn't spawn in V. Should make a wiki page proposal some day.
13:53:40  03kilobyte 07zotdef * r56323bba1389 10/crawl-ref/source/hiscores.cc: Mark ZotDef scores as such.
13:53:42  03kilobyte 07zotdef * r4b78309bb52a 10/crawl-ref/source/zotdef.cc: s/greater wraith/eidolon/ in ZotDef as well.
13:53:44  right now they use the same function
13:57:14  Yeah. I assume it wouldn't be hard to add a new one, but rewriting the monster distribution code has been in the air..
14:01:49  is the new zotdef on cdo?
14:04:30  How has the haste nerf affected the gaem, by the way?
14:04:39  not yet, but dpeg asked for it to be merged into trunk, so we're working on it
14:04:49 -!- TGWi has joined ##crawl-dev
14:05:16  Keskitalo: I guess I overnerfed the opposition, so the game is probably easier now, even though you are still worse off when hasted
14:05:48  Napkin: I forgot to reply: I'dd put the forum link under "The Game"
14:05:48  @?? orb of fire
14:05:49  orb of fire (05*) | Speed: 15 | HD: 30 | Health: 150 | AC/EV: 20/20 | Flags: 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 04hellfire+++, 02cold, 10elec++, 09poison+++ | XP: 11437 | Sp: b.fire (3d40), polymorph other, fireball (3d43).
14:06:17  agreed :)
14:06:26  kilobyte: this sounds like I am the dictator :|
14:06:38  syllogism-: hey, all well in Suomi?
14:06:58  sure
14:07:16  I'm personally a bit irked about speed 10 monsters beoming speed 9; can't they be nerfed in such a way that normal speed players can't run away from them (most practically at edge of los)?
14:07:32  yes that sounds bad
14:07:35  is that really the case
14:07:41  @??fiend
14:07:41  Fiend (041) | Speed: 9 | HD: 18 | Health: 73-122 | AC/EV: 15/6 | Damage: 25, 15, 15 | Flags: 05demonic, see invisible, fly, !sil | Res: 06magic(288), 05hellfire, 03poison | Vul: 12cold | XP: 3649 | Sp: hellfire blast (3d20), torment symbol.
14:07:42  @?? lich
14:07:43  lich (15L) | Speed: 9 | HD: 20 | Health: 57-97 | AC/EV: 10/10 | Damage: 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(293), 02cold++, 03poison | XP: 3449 | Sp: b.cold (3d29), paralyse, greater demon, animate dead, iron shot (3d34), teleport self / b.draining (3d24), animate dead, summon undead, throw frost (3d11), crystal spear (3d40) / b.fire (3d29), confuse, haste, b.dra..
14:07:44  liches got their speed back though, what else went down to speed 9?
14:07:49  @??greater mummy
14:07:49  greater mummy (16M) | Speed: 9 | HD: 15 | Health: 182-210 | AC/EV: 10/6 | Damage: 35 | Flags: 07undead, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec++, 03poison | XP: 7515 | Sp: demon, smiting (7-17), torment symbol, summon undead.
14:07:49  kilobyte: The latter is good, at least :)
14:08:00  oh, some of the bigger dragons maybe
14:08:05  dpeg: I should rather say "allowed" -- merging a probably totally unbalanced branch may be contentious
14:08:21  kilobyte: allowed sounds better, yes :)
14:08:33  should fiend be speed 10 again?
14:08:35  kilobyte: you know that MM was a Crawl developer like us?
14:08:43  kilobyte: if in doubt, yes.
14:08:51  MM?
14:09:03  kilobyte: much easier to spot overly nasty monsters than too easy ones.
14:09:05  Mark Mackey
14:09:35  oh, thanks for the information!
14:11:49  speed 9 monsters sounds bad (without seeing).. not an easy problem if they indeed become too hard without the old haste
14:12:00  could their action speed be reduced separately?
14:12:23  could just reduce max hp a bit
14:12:27  or you could reduce hd a bit, but I'm not sure how much that would actually do
14:12:44  That's Anym, no?
14:16:06  sorear: Mark Mackey? No, that is another Mark. MM has been coding Crawl in the era after Linley and before Brent.
14:16:58  03gafrie * rdcab600ae8e3 10/crawl-ref/source/spl-transloc.cc: Fix feature mimics twitching on apportation
14:20:43 -!- eith has quit [Ping timeout: 240 seconds]
14:22:03 -!- Moriasc has joined ##crawl-dev
14:24:57  here's a start: https://crawl.develz.org/wiki/doku.php?id=user:evktalo#vaults_late_d_monster_set
14:26:00  Keskitalo: I think you have "deep dwarves" backwards
14:26:18  yup, just fixed it
14:26:20  k
14:26:29  thanks in any case :)
14:26:35  thoughts, ideas welcome
14:26:45  the occasional elf pack goes well for both places
14:26:55  not sure about orcs
14:27:07  and what about the Vestibule?
14:27:09  they have smiters though, that is great
14:27:17  currently it's almost solely yaktaurs/giants
14:27:31  could add Vestibule in the table too, although it feels a little separate
14:27:49  I think the trampling theme is a great addition though
14:27:58  it currently uses the same monster set, so if we're separating them it's quite a must
14:28:11  the vestibule could be mostly demons/undead rather than the current yaktaur-crazy set
14:28:28  vestibule could draw monsters from the hells, yeah
14:28:30  MarvinPA: haven't there been steps taken in that direction?
14:28:44  sort of, i think the hell entry portals have themed demons
14:28:56  just removing the D monsters completely and scaling that up a bit would be cool
14:29:17  there is a wiki page for that =)
14:29:41  especially since 2s are so unloved, it could be a place where they would probably be the main enemy
14:30:01  it would help to ensure late D gets closed layouts
14:30:03  MarvinPA: That sounds good
14:30:11  we lack good ranged 2s -- except hellions who are probably too cruel
14:30:27  kilobyte: That's a great point though, it's an open level =)
14:30:39  move tormentors up to 2
14:30:52  they deserve it
14:30:56  tormentors should totally be 2 but filling the vestibule with hellions and tormentors is rather nasty :P
14:31:16  not a 2, but what would you say about a clockworkdemon?
14:31:44  clockworkdemon?
14:32:14  you see, an iron leg, gears showing from some places, a giant crossbow (ballista?) instead of right arm...
14:32:43 -!- valrus_ has joined ##crawl-dev
14:32:44  sounds a bit nonliving to me
14:33:17  monky: uhm, is the reference still unclear?
14:33:30  I'm awful at culture
14:33:32  the vestibule trampling patch has been applied, right?
14:33:38  a demon with just some mechanical grafts
14:34:01  i should jsut check mantis of course
14:34:24  ah right, not applied yet
14:34:29  monky: in the original, he used modern rather than medieval technology
14:35:16  yess crawl needs cyberdemons
14:35:55  flood vestibule with hellions
14:35:59  see if anyone can take that!
14:36:01 -!- felirx_ is now known as felirx
14:37:03 -!- valrus_ has quit [Ping timeout: 240 seconds]
14:42:00  kilobyte: I think the Vestibule mosnter list needs complete overhaul rather than diverging from the D list, like D/Vaults, so I'll not add it to the table
14:42:58  what about a band of imps with crossbows?
14:43:12  sounds terrific =)
14:43:35  band of imps with curare
14:44:12  other equipment using demons: red devil, iron imp, iron devil (but they don't blink)
14:44:30  but, good night now, need sleep
14:44:45 -!- Keskitalo has quit [Quit: leaving]
14:45:38  with dispersal bolts
14:49:21  Ha, I opened the Misc section of the forum.
14:50:04  keskitalo's bed times are deteriorating, especially by Finnish standards, I have to say. Perkele!
14:51:00 -!- syllogism- has quit []
14:52:59  And he's not the only one!
14:55:51  we are preparing for our annual winter hibernation
14:55:55  I love the yaktaurs in the Vestibule, you guys should know. It's unexpected. It makes you think, "What led the yaktaurs to become servants of the fiends of Hell? What's their story?"
14:56:33  Adeon: <3
15:01:55  well, it's -15 degrees here, and the forecast says -24 in the night.  With Finland being a good bit to the north, I guess they're not only hibernated but starting to crumble into tiny bits of crystalline ice.
15:02:39  kilobyte: you're in... poland?
15:02:51  TGWi: yeah
15:04:51  wow that's cold
15:04:55  it is about -2 here
15:05:41  haha. Casmith789, did you get the snow as well?
15:05:57  where I am... about half an inch :p
15:06:04  -15 celsius is 5 fahrenheit
15:06:12  worse in other places in the UK
15:06:18  which is not that bad
15:06:32  casmith789: Lucky you. We got just enough for me to make the tiniest snowman I've ever seen :3
15:06:55  :)
15:07:09  {fr: weather-sensitive crawl}
15:07:22  with southern hemisphere seasons
15:07:56  the coldest I've had to experience outside was somewhere at -38 celsius in northern finland
15:08:06  Blizzards in Cocytus, hell yeah.
15:08:44  Adeon: Speaking of Cocytus...
15:09:09  I'v played ice hockey at some -30 degrees celcius
15:09:11  on a snowy ice
15:13:45  Door mimic is displayed with half-a-gate tile (https://crawl.develz.org/mantis/view.php?id=2899) by jpeg
15:20:03 -!- valrus has quit [Remote host closed the connection]
15:21:50 -!- valrus has joined ##crawl-dev
15:23:04  03gafrie * r8f90a498647e 10/crawl-ref/source/stash.cc: Autoexplore will try to visit shop mimics
15:23:13  gafrie?
15:31:52  Arxale
15:32:09 -!- upsy_ has quit [Quit: Leaving]
15:35:56  03j-p-e-g * re869e6b8e29d 10/crawl-ref/source/tilepick.cc: Also use mimic overlay tile for feature mimics.
15:41:48 -!- galehar has joined ##crawl-dev
15:47:46  Arxale is very impressive.
15:47:48  galehar: hi!
15:47:57  hi
15:48:18  gotta go now :)
15:48:25 -!- dpeg has quit [Quit: leaving]
15:48:26  well, bye then :)
15:57:41 -!- Vandal has quit [Read error: Operation timed out]
16:04:20 -!- Noom has quit [Ping timeout: 255 seconds]
16:15:21 -!- Noom has joined ##crawl-dev
16:19:07  Transfer Knowledge crash (https://crawl.develz.org/mantis/view.php?id=2900) by Galefury
16:27:08  03galehar * r4badd00a9a7e 10/crawl-ref/source/ (skills.cc skills.h): Removes an obsolete parameter in the exercise function
16:27:10  03gafrie * rf3203d5f93b6 10/crawl-ref/source/ (main.cc stairs.cc): Fix various 'found foo' bugs
16:27:21  03gafrie * reb6f652a6c7b 10/crawl-ref/source/player.cc: Fix message order for 'found foo'
16:37:48  03j-p-e-g * r116376c2c961 10/crawl-ref/source/mon-stuff.cc: Spacing fix.
16:37:50  03j-p-e-g * re5c762e1d444 10/crawl-ref/CREDITS.txt: Add Mike Adams (Omndra) to the credits.
16:38:02  03j-p-e-g * r46c8e8ddb981 10/crawl-ref/source/art-data.txt: Remove my erroneous explanation about updating artefact tiles.
16:59:14 -!- Moriasc has quit [Ping timeout: 255 seconds]
17:15:23  best quote of the day from a random forum
17:15:29  "companies can make entire video games in 1 year"
17:16:32  depends what video games
17:17:58  depends what companies
17:18:43 -!- Moriasc has joined ##crawl-dev
17:30:45  I'm late to this party but: depends what year
17:31:02  maybe on a leap year
17:31:16  maybe one year is just a bad year, you know?
17:44:45 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]]
17:46:21 -!- cw_ has quit [Remote host closed the connection]
18:06:17 -!- Noom has quit [Ping timeout: 255 seconds]
18:23:09  can we please change 'You learn the power of this rune', it's gone and confused ##crawl *again*
18:23:55  how DARE it
18:24:02  oh noes they are confused.
18:24:07  wewill all diiiiiiiiiiiiiie.
18:24:18  the game is permanently broooken!
18:24:27  however will we suuurviiiive?
18:24:31 * due weeeeeeeeeeeeeeps.
18:24:57  Point.
18:32:25  due: the phrasing of the message does not convey at all that it is a piety boost; you only even know it's related to ashenzari if you notice that it's in his colors (good luck noticing that when they're the same (or maybe one shade off?) as the mutation gain, things entering LOS, etc. message colors)
18:33:14  Write a patch :p
18:35:15  write my SOP for me :P
18:35:35  You're the one complaining about the game. :p
19:22:15 -!- Pseudonut has quit [Remote host closed the connection]
19:35:50 -!- Moriasc has quit [Ping timeout: 255 seconds]
19:52:25 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.]
20:10:28  Demonspawn are incorrectly considered unable to mutate (https://crawl.develz.org/mantis/view.php?id=2901) by 78291
20:15:05 -!- elliptic has quit [Quit: Leaving]
20:28:35 -!- Zaba has quit [Ping timeout: 272 seconds]
20:34:10 -!- Zaba has joined ##crawl-dev
20:37:11 -!- Moriasc has joined ##crawl-dev
20:41:47 -!- Pseudonut has joined ##crawl-dev
20:52:20 -!- Moriasc has quit [Ping timeout: 255 seconds]
21:23:50 -!- Zao_ has joined ##crawl-dev
21:24:45  03dolorous * r2095eeb44fa3 10/crawl-ref/source/monster.cc: Simplify.
21:24:47  03dolorous * r3835295c2c46 10/crawl-ref/source/player.cc: Fix Mantis 2901.
22:14:08 -!- Pseudonut has quit [Remote host closed the connection]
22:16:52 -!- elliptic has joined ##crawl-dev