00:29:27 -!- hashc has quit [Quit: Ex-Chat] 00:31:45 -!- gamefreak264 has joined ##crawl-dev 00:32:04 -!- Siber2 is now known as Siber 01:07:25 -!- Noom has joined ##crawl-dev 01:27:19 -!- Twilight13 has quit [Quit: ...those special autumn days, when the air smells like smoke, and the twilights are orange and ash gray...] 01:30:42 -!- Twilight has joined ##crawl-dev 01:31:08 -!- Twilight is now known as Guest20434 01:45:09 -!- Pseudonut has quit [Remote host closed the connection] 01:49:07 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 01:53:48 <5EXABT4Z1> 03dolorous * rd6273737b822 10/crawl-ref/source/dat/descript/monsters.txt: Remove unneeded blank line. 01:56:12 -!- gamefreak264 has joined ##crawl-dev 01:58:02 -!- elliptic has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 01:59:22 <5EXABT4Z1> 03dolorous * r52a126f815c0 10/crawl-ref/source/describe.cc: Tweak grey draconians' description to fit their amphibious nature. 01:59:28 -!- elliptic has joined ##crawl-dev 02:00:24 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 02:34:34 hmm... I wonder whether it's intentional that all Zot levels use a single layout generator 02:34:56 because the way it's enforced in is a hack at its best 02:36:00 dunnno 02:36:45 basically, there are one-tile PLACE vaults that force wall and floor color on the levels 02:36:55 I now have a green cursor! :D 02:37:00 they're placed as primary vaults, and there's only one layout generator that works in such a case 02:37:10 that sounds odd 02:37:14 (Well, two, but the other one is used exclusively in Dis) 02:37:30 the generator in question is dungeon.cc:_build_rooms 02:38:19 it's also used for all D:1 (because of entry vaults), all branch ends with non-encompass but always-placed vaults, and occasional random levels with primary vaults 02:38:32 Dis:7 is an exception, it uses _plan_4 02:43:28 due, I've spent the last several days digging in dungeon.cc 02:43:38 due, I've leartnt a lot of interesting things along the way :P 02:43:43 learnt* 02:46:25 cool :) 03:00:23 Zot level color used to be special cased in C++ 03:06:25 sorear, I wonder whether always enforcing the same layout is an intended consequence of doing it the way it's done right now 03:06:53 well, people seem to be fine with it, but I think that's because they either assume it's intentional, or don't know exactly why it happens like that, or both 03:08:04 it would be nice if all layout generators were able to work with levels with primary vaults... 03:08:36 but there's only _build_rooms, _plan_4 and well also the swamp generator, with the two latter being special cases for dis and swamp 03:08:37 I kinda like the uniformity of Zot 03:08:55 yeah.. but there's always a way to enforce it, in, say, _builder_by_branch 03:08:57 it's got a kinda creepy atsmosphere since it's so much more orderly than D 03:41:50 -!- MarvinPA has joined ##crawl-dev 03:51:54 -!- syllogism has joined ##crawl-dev 03:58:28 -!- upsy__ has joined ##crawl-dev 04:01:45 -!- paxed has quit [Ping timeout: 240 seconds] 04:01:45 -!- paxed has joined ##crawl-dev 04:01:52 -!- upsy_ has quit [Ping timeout: 272 seconds] 04:01:55 -!- RjY has quit [Ping timeout: 240 seconds] 04:02:05 -!- greensnark has quit [Ping timeout: 272 seconds] 04:02:37 -!- greensnark has joined ##crawl-dev 04:02:41 -!- RjY has joined ##crawl-dev 04:05:46 -!- jooosa has joined ##crawl-dev 04:06:51 -!- joosa has quit [Ping timeout: 250 seconds] 04:07:00 -!- jooosa is now known as joosa 04:07:14 -!- upsy_ has joined ##crawl-dev 04:08:04 -!- upsy__ has quit [Ping timeout: 240 seconds] 04:13:37 -!- monky has quit [Quit: hello] 04:15:49 uhm 04:16:03 somebody take a look at my game 04:16:20 2 bugs 04:21:34 1. "sorear's ghost comes into view" 04:21:55 2. Mara and illusory Mara are listed separately on mlist 04:22:06 Bah. 04:22:13 Someone's been fucking with scene contexts, I guess. 04:22:31 hey 04:22:45 hi 04:22:45 I can use monster list targetting to pick out the location of the real Mara 04:22:52 tha tshould not happen 04:23:04 i haven't seen the code base recently but ti gather we've been accepting a lot of patches. 04:24:01 * sorear skips D:20 04:56:06 -!- Fangorn_ has joined ##crawl-dev 05:11:15 -!- Mu_ has joined ##crawl-dev 05:14:24 <5EXABT4Z1> 03j-p-e-g * rf20cd82343a8 10/crawl-ref/source/ (5 files in 5 dirs): New tiles: sky beast (psyshvl), spirit (coolio), grey drac. (minmay) 05:14:25 <5EXABT4Z1> 03j-p-e-g * r1d2c24060ddd 10/crawl-ref/source/tilereg-skl.cc: Tidy up tilereg-skl.cc: remove unnecessary includes. 05:14:56 -!- elliptic has quit [Ping timeout: 250 seconds] 05:16:15 did I not comment saying that I disliked the sky beast? I forget. 05:16:36 It's supposed to look like a quetzal! 05:41:34 -!- Zaba has quit [Ping timeout: 245 seconds] 05:46:30 -!- Zaba has joined ##crawl-dev 05:48:31 Ammunition incorrectly displays information about corrosion (https://crawl.develz.org/mantis/view.php?id=2883) by MarvintheParanoidAndroid 05:48:31 Information leak on enchanted equipment (https://crawl.develz.org/mantis/view.php?id=2882) by MarvintheParanoidAndroid 05:55:01 <5EXABT4Z1> 03j-p-e-g * r6e903d97138f 10/crawl-ref/source/rltiles/dc-dngn/altars/dngn_altar_fedhas.png: Reposition Fedhas' altar. (Porkchop) 05:55:03 <5EXABT4Z1> 03j-p-e-g * rd82590fd0796 10/crawl-ref/source/ (6 files in 5 dirs): Add Chuck tile, modify Geryon tile. (Both done by coolio.) 06:09:08 -!- valrus has joined ##crawl-dev 06:11:41 <5EXABT4Z1> 03j-p-e-g * rf9d5386e278d 10/crawl-ref/source/rltiles/ (4 files in 3 dirs): Add purge's wall tiles (curr. vault-only) and new dagger tile. 06:39:58 -!- ahpla has joined ##crawl-dev 06:40:04 -!- ahpla has quit [Changing host] 06:40:04 -!- ahpla has joined ##crawl-dev 06:42:32 Surr (L21 NaAs) ASSERT(!"Bad breath type!") in 'abl-show.cc' at line 1375 failed. (Vault:4) 06:44:09 -!- valrus has quit [Remote host closed the connection] 06:52:19 <5EXABT4Z1> 03j-p-e-g * r2b024865ed44 10/crawl-ref/source/rltiles/ (18 files in 3 dirs): New statue tiles courtesy of coolio and LoginError. 07:11:35 <5EXABT4Z1> 03j-p-e-g * r19af79bb4168 10/crawl-ref/source/rltiles/ (15 files in 3 dirs): Add LoginError's new runed armour/weapon tiles. 07:21:24 -!- MarvinPA has quit [Read error: Connection reset by peer] 07:25:05 <5EXABT4Z1> 03j-p-e-g * r97a736cfd6cf 10/crawl-ref/source/rltiles/ (14 files in 3 dirs): Many new player doll tiles, courtesy of coolio. 09:14:49 -!- TGWi has joined ##crawl-dev 09:19:20 -!- eith has joined ##crawl-dev 09:24:38 -!- eith_ has joined ##crawl-dev 09:24:52 -!- eith has quit [Quit: sleep] 09:30:18 -!- eith_ is now known as eith 09:37:14 <5EXABT4Z1> 03j-p-e-g * r4dd766c1a84d 10/crawl-ref/source/ (15 files in 4 dirs): Add Minmay's different-coloured variant tiles for Tiamat. 09:40:45 <5EXABT4Z1> 03j-p-e-g * r77437c7d29c3 10/crawl-ref/source/rltiles/UNUSED/ (features/palm_tree.png monsters/marble_golem.png): Add Minmay's marble golem and purge's palm tree as UNUSED tiles. 09:58:26 is there any particular justification for mummies not being able to use regen? 10:00:27 "This spell reanimates parts of the caster's wounds." maybe because mummies are already reanimated 10:00:35 TGWi: it works on vampires and ghouls 10:00:51 mummies are different in that nobody cares about them 10:01:25 <5EXABT4Z1> 03j-p-e-g * rba77be05cf26 10/crawl-ref/source/ (3 files in 3 dirs): Add minmay's blessed toe tile. 10:01:31 i care :( 10:03:03 maybe it's because mummies are supposed to regenerate slowly (and regen would be costless for them) 10:03:36 mummies actually don't have slow healing 10:03:47 don't they? 10:03:50 nope! 10:03:56 is that ghouls? 10:03:59 yes 10:04:02 and vamps 10:05:01 maybe it's because nobody likes mummies 10:05:28 i like mummies :( or at least i want to like them 10:05:30 they're just so baaaad 10:05:47 "bandages" 10:05:50 (also, it would be free but tedious regen for them; ghouls can starve and vampire regeneration cuts off at bloodless) 10:06:21 ghouls starving is extraordinarily unlikely 10:08:04 I wouldn't mind if mummies were removed 10:08:21 they're like worse, more boring ghouls 10:08:53 and their perks are things like "can scum forever" and "can abuse sif muna to regain MP for no cost" 10:09:29 lichform too 10:09:56 how do people argue that a race with actual unique properties is less interesting than races with nothing more than tweaked apts and stats 10:10:00 how does that work 10:10:19 their unique property is actively uninteresting 10:11:19 hungerless casting is pretty noticable early/mid game 10:11:28 even if hunger's not really a big deal 10:11:57 imo spell hunger should be ramped up in general 10:12:06 not really 10:12:26 also even rF- is plenty noticable 10:12:31 also i like how ash encourages you to find mummies before you convert 10:13:26 that is possibly the least abusive thing about ash 10:13:57 ash: a bad god 10:15:21 it's okay for what it is but the notion that it's not a powergamer's dream is bizarre 10:18:10 God of +30% XP 10:18:36 god of minmaxing? 10:58:43 hmm 10:58:49 no swamp/shoals branch 10:58:51 in my game 10:59:00 or its hidden v well 10:59:08 how i can check is it a bug? 11:02:37 could be in an unexplored spot in a spotty level, too 11:09:47 -!- jld has quit [Quit: BEES] 11:12:24 -!- Textmode has joined ##crawl-dev 11:13:26 -!- jld has joined ##crawl-dev 11:25:34 [Tiles] Clicking on the monster tab sometimes causes fixedvector ASSERT (https://crawl.develz.org/mantis/view.php?id=2884) by jpeg 11:31:20 -!- Pseudonut has joined ##crawl-dev 11:52:02 <5EXABT4Z1> 03dolorous * r29ce9f581a44 10/crawl-ref/source/ (enum.h mon-data.h tiledgnbuf.cc tilepick.cc tilereg-skl.cc): Add whitespace fixes. 11:52:02 <5EXABT4Z1> 03dolorous * r0a5115a752ab 10/crawl-ref/source/mon-data.h: Make pale draconians use the same glyph color in both console and tiles. 11:52:14 -!- MarvinPA has joined ##crawl-dev 12:14:47 -!- Pseudonut has quit [Remote host closed the connection] 12:17:31 -!- Textmode has quit [Ping timeout: 240 seconds] 12:26:48 -!- elliptic has joined ##crawl-dev 12:42:03 -!- Zaba has quit [Ping timeout: 272 seconds] 12:43:07 -!- Textmode has joined ##crawl-dev 12:50:55 -!- Textmode has quit [Ping timeout: 255 seconds] 12:52:33 -!- Zaba has joined ##crawl-dev 13:05:13 -!- monky has joined ##crawl-dev 13:07:29 -!- Textmode has joined ##crawl-dev 13:13:02 -!- eith has quit [Ping timeout: 265 seconds] 13:27:51 I think more monster spells should be added for ghosts 13:27:53 it 13:29:08 's kind of weird that they can cast bolt of fire but (probably) not bolt of magma 13:50:34 first, fix bolt of magma 13:50:38 so people actually use it 13:54:24 so you want me to code monster/ghost version of Tornado, right? 13:54:34 could be interesting 13:54:36 yes, ASAP 13:54:56 !lg * kaux=~storm s=killer 13:54:58 2 games for * (kaux=~storm): 2x 13:55:26 !lg * kaux=~storm 13:55:26 2. Shockwave the Ducker (L5 MfTm), succumbed to poison (magical storm) on D:3 on 2010-04-14, with 242 points after 2628 turns and 0:13:17. 13:55:28 !lg * kaux=~storm -2 13:55:28 1. Johan the Scorcher (L18 DECj), worshipper of Vehumet, killed by your miscasting Fire Storm on Lair:9 on 2009-10-06, with 206524 points after 80827 turns and 8:47:55. 13:55:59 kilobyte: felids are awesome 13:56:15 !lg * kaux=~great blast of fire s=killer 13:56:16 27 games for * (kaux=~great blast of fire): 6x Cerebov, 2x Fungee's ghost, 1x syban's illusion, 1x Hegor, 1x ZaurenTour's ghost, 1x Twoamn, 1x Wujunuh, 1x syllogism's ghost, 1x Johan's ghost, 1x Mnuupoew, 1x Giejisma, 1x Zeqocer, 1x Baraton's illusion, 1x splat's ghost, 1x Poshem, 1x hayenne's ghost, 1x Castanova's ghost, 1x Blaes, 1x Urafice, 1x Ceocaut, 1x sfogarty's ghost 13:56:26 illusion? ouch 13:56:35 sorear: <3 13:57:12 sorear: and what do you think about balance? It seems like they're way too powerful for good players while weak for the rest. 13:57:18 kilobyte: needs a vault with a statue with permanent tornado imo 13:58:00 put tornado in cloud mage wizlab 13:58:06 a kansas portal vault 13:58:36 re: felids, their casting apts are way too good 13:59:40 I'd give them a bad tmut apt; they'd still be great transmuters 13:59:44 -1 conj and elemental skills is good but they're supposed to be bad at that stuff 14:00:29 my experience of them is probably also skewed by ash's exp boost being absurd, though 14:01:14 but good tmut apt makes sense flavour-wise and the idea of statue/lich felids is awesome :P 14:01:19 s/exp boost // 14:01:38 ??felid[2] 14:01:38 felid[2/4]: Apts: +1 summoning, tmut. +2 dodge, stealth, t&d, enchantment, tloc. +3 stab. -1 cj, fire, ice, air, earth, poison, invo. -2 evo. +0 rest. 140 exp aptitude. 14:02:00 my target for conjurations was "not a strong side but not being inept" -- but you may be right about having to balance the lives 14:03:33 kilobyte: just out of curiosity, why do you think felids are too weak for less good players? 14:03:37 well my experience of felids has been playing them as pretty pure casters, FeFE and FeSu 14:04:06 for which the extra lives compensate perfectly for the occasional splat due to crazy low hp (my FeFE died twice in gloorx to executioners) 14:05:18 elliptic: less good players don't know how to play with very low hp -- my jaw pretty much dropped when I saw you chilling out in Pan with 35 maxhp, so you're definitely not one of those 14:06:08 elliptic: if you know how to play with such low maxhp without lives, having a safety net is damn powerful. 14:06:30 well, felid hp isn't *that* low if you melee 14:06:47 certainly I agree that they are very strong as is 14:06:50 yes, I think I'll flip-flop again with the fighting hp nerf 14:07:05 fighting hp nerf? 14:07:08 <5EXABT4Z1> 03j-p-e-g * rd984541dc542 10/crawl-ref/source/ (tilereg-skl.cc wiz-you.cc wiz-you.h): Allow wizmode-changing of skill levels from the skill tab region. 14:07:16 special-casing felids to get less hp from fighting 14:07:24 !apt fe fighting 14:07:24 Could not understand "fe" 14:07:34 tgwi: they are at 0 14:07:40 it can't help that their apt is 0 14:07:45 why not just give them a lower fighting apt 14:07:49 my felid had about 5 fighting and 15-runed just fine :P 14:07:49 maybe you should change that first 14:07:56 for some time, they got Fighting*lev/7 hp rather than /5 14:08:08 why don't you just lower the apt though 14:08:10 !log . febe 14:08:11 6. hyperbolic, XL24 FeBe, T:65614: http://crawl.develz.org/morgues/trunk/hyperbolic/morgue-hyperbolic-20101127-054140.txt 14:08:37 136 hp that game 14:08:47 and surely lowering the fighting hp gains would make the problem of inexperienced players even worse 14:09:27 not being good at dealing with very low maxhp that is 14:09:46 !lg * won fe s=name 14:09:47 198 games for * (won fe): 11x 78291, 8x Stabwound, 7x clouded, 7x MarvinPA, 6x elliptic, 6x xyblor, 5x itsmu, 4x ronf, 4x mikee, 4x FilthyApe, 4x trucutru, 3x daftfad, 3x Mayhem, 3x hyperbolic, 3x cbus, 3x rob, 2x casmith789, 2x aurelian, 2x zigrobin, 2x sawtooth, 2x Iaido, 2x Grivan, 2x eternal, 2x reid, 2x NyaaKitty, 2x Cyrus, 2x modargo, 2x wasp, 2x pointless, 2x Moose, 2x DashNine, 2x rax, 2x ... 14:09:51 !lg * won race=fe s=name 14:09:51 26 games for * (won race=fe): 3x xyblor, 2x Stathol, 2x hyperbolic, 2x Moose, 2x MarvinPA, 2x 78291, 1x Milgwyn, 1x KiloByte, 1x AdeonTwo, 1x elliptic, 1x Pseudonut, 1x nyaakitty, 1x casmith789, 1x hayenne, 1x Omniguy, 1x clouded, 1x ruthinator, 1x noom, 1x dtsund 14:10:13 I'm pondering degrading the exp apt too -- but this would probably hit weaker players harder again 14:10:50 I'm not sure I've actually seen inexperienced players complaining about felids being hard as is, though 14:10:57 like, in my 4 Zig game, I died just once after midgame (5 deaths total) 14:11:12 nerf their unarmed apt/damage imo 14:11:26 as I said, max hp really isn't that low currently if you play melee, so less experienced players should be able to do that okay 14:11:27 they're small cats, not lions 14:11:37 they're lion-sized now i think 14:11:50 they got bumped up a size but still aren't that big 14:11:51 currently spriggan sized, so more like lynx or such 14:12:06 kilobyte: did you hear the idea about making them grow in size with each death? 14:12:34 that sounds hilariously silly 14:12:44 or perhaps bobcat 14:12:56 i think it would be great - start at housecat size, get up to 'dire lion' size 14:13:04 so what, after four deaths you're as big as a dragon? 14:13:27 (dire animals, for the non-D&D-ized, are super big things with spikes and mean looking and etc. - a dire lion would be the size of a small dragon, yes) 14:13:34 kilobyte: oh, not one size category per death 14:13:40 you can have two 'sizes' at the same size category 14:13:48 if not for the Abyss, I would make the inventory drop where you died, forcing you to recover your junk 14:14:24 Eronarn: you mean, dire wolves D&D bastardized? 14:14:32 if any other race dies in abyss they actually, you know, die 14:14:37 say, kitten => housecat => (actual size change) lynx => mountain lion => (actual size change) lion ... 14:14:54 kilobyte: dire wolves weren't actually that big 14:15:00 a D&D dire wolf is like, the size of an ogre 14:15:36 'Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.' 14:16:45 Wikipedia: "The Dire Wolf was larger than the Gray Wolf, averaging about 1.5 metres (5 ft) in length and weighing about 110 kg (240 lb)." 14:17:38 yes, big difference :) 14:17:42 @??dire elephant 14:17:42 dire elephant (02Y) | Speed: 10 | HD: 15 | Health: 89-132 | AC/EV: 13/2 | Damage: 40, 15 | Res: 06magic(100) | XP: 1612. 14:17:44 for regulars: "on average, European wolves may weigh 38.5 kilograms (85 lb), North American wolves 36 kilograms (79 lb), and Indian and Arabian wolves 25 kilograms (55 lb)." 14:17:47 ^^ D&Dism 14:21:18 -!- Noom has quit [Ping timeout: 242 seconds] 14:21:18 -!- Henzell has quit [Ping timeout: 242 seconds] 14:21:43 -!- Noom has joined ##crawl-dev 14:21:52 -!- Henzell has joined ##crawl-dev 14:22:46 @??elephant 14:22:46 elephant (03Y) | Speed: 10 | HD: 9 | Health: 52-83 | AC/EV: 8/2 | Damage: 20, 5 | Res: 06magic(60) | XP: 430. 14:22:47 but wrt felids: they could just have a sliding scale over their deaths, and each death bumps 'em up a notch on it; stuff like more fur, bigger claws, faster hunger, less dodge-y but more HP 14:22:47 since they don't wear armour they don't need to worry about growing out of it 14:22:47 -!- Twilight-1 has joined ##crawl-dev 14:22:48 -!- paxed has quit [Ping timeout: 240 seconds] 14:22:48 -!- paxed has joined ##crawl-dev 14:22:49 -!- violetj_ has joined ##crawl-dev 14:22:49 -!- Guest20434 has quit [Read error: Connection reset by peer] 14:22:49 -!- violetj has quit [Ping timeout: 245 seconds] 14:22:50 -!- OG17_ has joined ##crawl-dev 14:23:04 -!- OG17 has quit [Ping timeout: 246 seconds] 14:23:05 -!- OG17_ is now known as OG17 14:35:21 kilobyte: I guess I suck then; I had lots of fighting but wound up dying because my HP was chronically too low to avoid randomly dying when yaktaurs appear 14:37:24 you're on about my skill level 14:37:57 which is way above average, but a lot lower than the likes of Marvin or elliptic 14:38:14 Marvin crawls now!? 14:38:24 ??marvinpa 14:38:26 marvinpa[1/3]: Isn't marvin from nethack 14:38:29 :P 14:39:20 I wondered about this, wasn't sure... thanks for the clarification 14:39:39 !lg sorear win s=urune 14:39:40 22 games for sorear (win): 8x 4, 8x 3, 3x 15, 3x 5 14:39:42 !lg . win s=urune 14:39:42 8 games for kilobyte (win): 3x 3, 2x 14, 2x 15, 1x 4 14:39:43 yeah, i didn't even realise there was a famous marvin until i started playing crawl 14:40:01 !lg 14:40:01 3279. sorear the Ripper (L18 FeIE), worshipper of Fedhas, slain by a stone giant on D:25 on 2010-11-28, with 201366 points after 64748 turns and 5:05:11. 14:40:21 !hs cv=0.8 14:40:21 No games for sorear (cv=0.8 max=sc). 14:40:25 !hs cv=0.7 14:40:26 No games for sorear (cv=0.7 max=sc). 14:40:33 !lg s=cv 14:40:33 3279 games for sorear: 1693x 0.3, 895x 0.4, 321x 0.4-a, 152x 0.6-a, 114x 0.5-a, 43x 0.5, 30x 0.6, 26x 0.8-a, 3x 0.2, 2x 0.7-a 14:40:41 !hs cv=0.8-a 14:40:41 26. sorear the Brawler (L19 TrHe), worshipper of Elyvilon, blasted by a fire giant (bolt of fire) on Vault:8 (vaults vault) on 2010-11-27, with 237588 points after 62473 turns and 4:03:31. 14:48:57 <5EXABT4Z1> 03j-p-e-g * rca1312310942 10/crawl-ref/source/ (skills2.cc skills2.h tilereg-skl.cc): Also display the skill progress in the skill tab mouseover. 14:49:57 randarts are weird: one time I found a crystal demon whip (how are crystal whips possible?) and just now I found a crystal quarterstaff, which when examined, gives the description "A sturdy wooden pole." 14:50:01 these are bugs, right? 14:50:17 made of wood crystals 14:53:53 tr 14:53:56 etr 14:54:03 petrified wood 14:54:07 (stupid keyboard) 14:55:00 -!- 5EXABT4Z1 has quit [Quit: brbrn] 14:55:13 -!- CIA-6 has joined ##crawl-dev 14:56:23 any1 can check my save file in wiz mode plz? 14:58:55 Noom: what's wrong? 14:59:11 cant find swamp/shoals 14:59:21 need to check if it even generated 14:59:27 if you will be so kind 15:00:03 http://crawl.develz.org/saves/dumps/noom-6c26a20-101128-2059.tar.bz2 15:02:39 uhm... this is pretty obvious 15:02:51 not even hidden... you just skipped exploring a level halfway 15:03:39 hmm 15:03:42 lol 15:03:53 i was sure im checked it like twice 15:03:55 well tnx 15:04:05 no problem 15:04:47 new tactic for reducing exploration time: tell a dev you're missing a branch 15:05:17 well i was lookign for it like twice 15:05:29 prolly being abit tired 15:10:16 X[[[[[ 15:15:09 03kilobyte * r450da5b793d4 10/crawl-ref/source/player.cc: Felids: flip-flop about the Fighting hp nerf once more. 15:15:10 03kilobyte * r88fe6c4e1973 10/crawl-ref/source/player.cc: Felids: nerf the xp apt. 15:15:11 03gafrie * rdca8cbec0382 10/crawl-ref/source/describe.cc: Fix information leak about enchantment level 15:19:30 I cleared D:1 and half my javelins (MfHu) have already mulched... are ranged weapons still considered un-broken? 15:28:27 sorear: not sure what you mean, but you can't use javelins on everything unless you find a lot of steel ones because of mulching 15:28:42 they work great as a supplement to other attacks, though 15:29:08 elliptic: a +0 dagger with 2 skill isn't enough for hobgoblins and kobolds with weapons 15:30:04 yeah, obviously using javelins on such is a good idea at L1 15:30:08 why I don't like hunters 15:30:23 how many javelins do hunters start with? 15:30:45 6? 15:31:35 anyway, a javelin hunter needs to find a decent weapon asap and use it when possible 15:32:19 non-javelin hunters are more likely to find extra ammo early on, but they still need to conserve it as much as possible to start 15:32:35 incidentally, could someone make oka/trog gift javelins occasionally? 15:32:42 a javelin hunter can use that ammo just as well 15:32:54 I mean stones/darts 15:33:29 sure, a javelin hunter should use darts 15:33:40 but they aren't nearly as good as arrows/bolts 15:34:15 a javelin hunter doesn't start with darts 15:35:54 a bow hunter doesn't start with the extra arrows you might find on the ground, either 15:37:07 javelins share the skill with darts and stones, which are more likely to be plentiful 15:37:25 including kobolds who provide extras 15:46:49 03j-p-e-g * rafae2cb69202 10/crawl-ref/source/rltiles/ (3 files in 2 dirs): Two more statue tiles by coolio and LoginError. 15:47:04 03j-p-e-g * r427c786708e0 10/crawl-ref/source/spl-summoning.cc: Mark weapons subject to Tukima's Dance as "thrown" for autopickup. 15:47:20 -!- syllogism has quit [] 15:57:12 -!- valrus has joined ##crawl-dev 17:07:05 03j-p-e-g * r67b00ee9dc96 10/crawl-ref/source/ (delay.cc describe.cc describe.h ghost.cc ghost.h mon-info.cc): Display ghosts' xl rank, species and job when they comes into view. 17:09:51 yay 17:25:03 oooh awesome 17:39:47 03j-p-e-g * r270f99eb01e1 10/crawl-ref/source/ (describe.cc describe.h mon-stuff.cc): Mention ghosts' xl rank, species and background in the "seen" note. 18:15:28 03j-p-e-g * r24b157133fd4 10/crawl-ref/source/describe.cc: Fix doubled article in the ghost description. 18:52:11 -!- cw_ has joined ##crawl-dev 19:19:21 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:26:57 O 19:27:06 sorry 19:53:30 Numerical Item Drop Fail (https://crawl.develz.org/mantis/view.php?id=2885) by Lord Fell 20:13:37 merfolk should be able to cast statue form in deep water (https://crawl.develz.org/mantis/view.php?id=2886) by xyblor 20:29:44 -!- cw__ has joined ##crawl-dev 20:31:49 -!- cw_ has quit [Ping timeout: 245 seconds] 20:38:46 Transformed grey draconians still sink to the bottom of deep water (https://crawl.develz.org/mantis/view.php?id=2887) by MarvintheParanoidAndroid 20:40:28 -!- xyblor has joined ##crawl-dev 20:41:24 can someone make a brainstorm page for lee's rapid deconstruction? 20:43:47 Incorrect message when entering shallow water in spider form (https://crawl.develz.org/mantis/view.php?id=2888) by MarvintheParanoidAndroid 20:44:41 -!- Noom has quit [Ping timeout: 255 seconds] 20:45:53 xyblor: you know anyone can make pages? 20:46:01 oh 21:14:15 -!- Noom has joined ##crawl-dev 22:02:27 -!- Fangorn_ is now known as Fangorn 22:04:24 -!- Fangorn is now known as mtadd 22:08:15 -!- mtadd is now known as Fangorn_ 22:16:21 -!- gamefreak264 has joined ##crawl-dev 22:24:24 -!- xyblor has quit [Ping timeout: 260 seconds] 22:26:19 -!- xyblor has joined ##crawl-dev 22:31:42 -!- violetj_ is now known as violetj 22:59:44 casual (L16 FeBe) ASSERT(probe != attack_constraints.connection_constraints->end()) in 'mon-abil.cc' at line 1569 failed. (Shoals:4) 23:01:49 -!- gamefreak264 has quit [Ping timeout: 245 seconds] 23:02:13 -!- gamefreak264 has joined ##crawl-dev 23:04:08 -!- ortoslon has joined ##crawl-dev 23:09:08 -!- Noom has quit [Ping timeout: 255 seconds] 23:17:25 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 23:18:26 -!- gamefreak264 has joined ##crawl-dev 23:35:31 -!- TGWi has quit [Quit: Leaving.] 23:36:43 Windows development builds on CDO updated to: 0.8.0-a0-2678-g24b1571 23:52:45 -!- ortoslon has quit [Ping timeout: 240 seconds] 23:52:53 -!- gamefreak264 has quit [Ping timeout: 264 seconds] 23:54:08 Unstable branch on CDO updated to: 0.8.0-a0-2678-g24b1571 (31.13)