00:11:42 -!- elliptic has quit [Ping timeout: 265 seconds] 00:24:50 -!- Twilight13 has joined ##crawl-dev 00:26:12 -!- Twilight-1 has quit [Read error: Connection reset by peer] 00:39:34 -!- Niccus has joined ##crawl-dev 00:42:25 -!- Twilight13 has quit [Read error: Connection reset by peer] 00:43:21 -!- Twilight has joined ##crawl-dev 00:43:47 -!- Twilight is now known as Guest74933 02:28:28 -!- Twinge has quit [] 03:05:51 -!- ortoslon has joined ##crawl-dev 03:06:54 is it possible with lua trickery to assign spells not to abcd.. but to asdfghjkl (home row)? 03:08:54 -!- neunon has quit [Ping timeout: 252 seconds] 03:10:44 -!- neunon has joined ##crawl-dev 03:14:54 Moin! 03:14:55 ortoslon: it's possible 03:20:17 don't ask me how 03:49:48 -!- Guest74933 has quit [Read error: Connection reset by peer] 03:52:47 -!- Twilight has joined ##crawl-dev 03:52:53 -!- syllogism has joined ##crawl-dev 03:53:13 -!- Twilight is now known as Guest26422 03:55:59 -!- bmh has joined ##crawl-dev 03:57:26 -!- Niccus has quit [Quit: out] 04:23:47 -!- Mu_ has joined ##crawl-dev 04:28:02 -!- OG17 has quit [Read error: Connection reset by peer] 04:32:59 -!- casmith789 has joined ##crawl-dev 04:33:29 -!- OG17 has joined ##crawl-dev 04:59:18 -!- monky has quit [Quit: what] 05:00:48 -!- Pseudonut has quit [Remote host closed the connection] 05:14:04 bmh: we already have that: div_rand_round() 05:14:04 kilobyte: You have 1 message. Use !messages to read it. 05:14:09 !messages 05:14:09 (1/1) due said (5h 12m 19s ago): Random teleport ondeath really sucks whenit puts you into vaults. 05:14:51 due: it currently tries to find a spot with minimal tension, but some extra logic could be good, indeed 05:15:13 I'm not sure how easily this could be done, but what about allowing 10 squares in any direction counting walls as blockers? 05:16:19 so you wouldn't get death-teleported across a key wall / into an enclosed vault 05:20:01 that would do nothing to put you out of danger, though 05:20:30 the idea is to have death move you back... kind of like the last checkpoint in many games 05:21:12 unless you're talking about Sprint only, where it indeed is problematic 05:21:44 I was talking about both, but haven't played felids enough in non-sprint to know how it's broken 05:21:48 there* 05:22:55 -!- Twinge has joined ##crawl-dev 05:23:35 due: could you explain what kind of vault were you put into? 05:26:38 !lg 05:26:38 1340. bookofjude the Ducker (L4 FeFi), worshipper of Nemelex Xobeh, blasted by an oklob plant (splash of acid) on D:4 (tgw fedhas) on 2010-10-17, with 234 points after 3325 turns and 0:28:22. 05:26:45 kilobyte: Right next to an oklob plant in the TGW fedhas vault. 05:27:03 I had absolutely no way of escaping it, unfortunately. 05:27:21 How much tension do oklob plants generate? 05:29:16 It's possible that they just need to be tweaked to be considered more tension-intensive. 05:29:42 I think they might be special-cased, as they're immobile 05:29:47 Hm. 05:29:54 -!- bmh has left ##crawl-dev 05:31:00 I see: if (... || mons->asleep() || ...) return 0; 05:31:45 you haven't seen the oklob before, so it hasn't been awakened yet 05:33:19 Ahhh. 05:33:26 Which is strange, because I had woken it. 05:33:30 So it must've gone back to sleep. 05:33:43 (I tried to kill it with a deck of summoning from Neme.) 05:33:53 And it was attacking my pentagram-summoned Neqoex. 05:33:57 Neqoxec 05:49:12 -!- bmh has joined ##crawl-dev 05:49:17 -!- bmh has left ##crawl-dev 05:55:46 -!- Textmode has joined ##crawl-dev 05:57:05 greensnark: could you have a look at ~crawl/bin/clean-trunks.pl ? Wouldn't want to automatically remove any trunk versions by mistake - and i'm such a perl noob! 05:57:26 !tell greensnark Could you have a look at ~crawl/bin/clean-trunks.pl, please ? Wouldn't want to automatically remove any trunk versions by mistake - and i'm such a perl noob! :) 05:57:26 Napkin: OK, I'll let greensnark know. 06:01:48 -!- Zaba has quit [Ping timeout: 240 seconds] 06:02:11 anyone else with perl knowledge is most welcome to do so too, of course ;) 06:06:59 -!- Xiberia has joined ##crawl-dev 06:08:15 -!- Zaba has joined ##crawl-dev 06:39:03 -!- casmith789 has quit [Read error: Operation timed out] 06:39:34 -!- casmith789 has joined ##crawl-dev 07:09:06 -!- elliptic has joined ##crawl-dev 07:10:54 -!- cw_ has joined ##crawl-dev 07:11:04 -!- gamefreak264 has joined ##crawl-dev 07:19:55 -!- Zaba has quit [Ping timeout: 240 seconds] 07:23:39 -!- Zaba has joined ##crawl-dev 07:25:50 -!- TGWi has joined ##crawl-dev 07:29:10 -!- bmh_ has joined ##crawl-dev 07:39:18 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 08:02:13 -!- cw_ has quit [Ping timeout: 245 seconds] 08:11:29 -!- cw_ has joined ##crawl-dev 08:12:58 -!- ortoslon has quit [Quit: bye] 08:15:07 @??giant snail 08:15:08 giant snail (09j) | Speed: 4 | HD: 14 | Health: 77-102 | AC/EV: 7/2 | Damage: 18 | Flags: amphibious | Res: 06magic(56) | Chunks: 09poisonous | XP: 83. 08:15:18 @??snapping turtle 08:15:19 snapping turtle (03t) | Speed: 9 (act: 80%; swim: 60%) | HD: 10 | Health: 41-80 | AC/EV: 16/5 | Damage: 30(reach) | Flags: amphibious, cold-blooded | Res: 06magic(40) | XP: 281. 08:27:18 Okay, so snails and turtles cann withdraw into their shells, giving them the effects of regen and increased armour. 08:27:26 They'll also stop moving. 08:27:50 due: That's really cool. 08:27:56 -!- bmh_ is now known as bmh 08:28:04 I agree. 08:28:22 It just needs to time out sooner if their HP is out of scary range. 08:30:21 can snapping turtles submerge? 08:30:55 Not sure 08:30:57 @??bigfish 08:30:57 unknown monster: "bigfish" 08:31:00 @??big fish 08:31:00 big fish (09;) | Speed: 10 | HD: 4 | Health: 13-32 | AC/EV: 1/12 | Damage: 8 | Flags: cold-blooded | Res: 06magic(16) | XP: 41. 08:31:05 Hm, thought it said. 08:31:09 that's non-obvious :-) 08:47:10 -!- Pseudonut has joined ##crawl-dev 09:03:51 09:27 <@due> Okay, so snails and turtles cann withdraw into their shells, giving them the effects of regen and increased armour. 09:04:02 they start out this way to be harder to stab, rite 09:10:43 are there plans to update to SDL 1.3? 09:25:59 -!- upsy has joined ##crawl-dev 09:27:08 -!- gamefreak264 has joined ##crawl-dev 09:28:19 -!- ortoslon has joined ##crawl-dev 09:36:14 cw_: SDL 1.3 is in such a pre-pre-prealpha state that it's not an option 09:40:03 ah, good to know 09:40:03 is it very different? 09:40:56 It's the typical "I'm going to rewrite things completely, and do it RIGHT this time" kind of version bump. 09:41:04 -!- bmh has left ##crawl-dev 09:43:07 -!- Pseudonut has quit [Remote host closed the connection] 09:43:31 API-wise too? 09:43:50 I'd expect it to be different. 09:49:41 I looked at it recently, as there are claims it supports GLES, yet it appears to me that there are a lot of pieces that work only in a single setup, on a single combination of platform, libraries and hardware 09:50:04 ie, stuff that looks like someone's first steps at adding a new feature 09:51:20 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 10:09:53 I ask because I'm interested in doing an iOS port, but it would require SDL 1.3 10:09:53 sounds like it might be a big job 10:16:18 cw_: if you do an iOS port, keep me in the loop 10:16:26 i'd like to do an android port starting some time next year 10:16:58 many adjustments to UI/graphics resources could probably be shared between the two 10:17:23 would you be targeting touch-screens only? 10:17:49 no; android devices are extremely variable in their sizes and features 10:17:54 what that port would need? Just GLES? 10:18:08 if so, there's sdl-gles for 1.2 10:18:25 like - you can have an android device with a 320x320 screen and a hardware keyboard, or mine is 840x480 with no keyboard 10:18:52 therefore android apps need to worry a lot more about the devices they may be run on, compared to iOS ones 10:19:23 ie, android resembles normal computers more closely 10:19:31 heh, you could put it that way 10:19:58 though i'd say it's actually harder to do because you start getting into the limits of visibility 10:20:26 even a 13 inch 640x480 monitor, sprites work basically the same way as a giant one 10:20:50 when you get to a 3 inch, 320x320 display... maybe you can make all those sprites fit, but can you make it actually legible to the player? 10:21:20 force the player to carry a lantern of shadows 10:21:37 (it's also a lot harder to test for that reason - the best you can do is the android emulator, but viewing a phone on your screen is totally different from using one in person) 10:21:40 Eronarn: hence the question... 10:21:54 because if you're not targeting exclusively touch-screen I'm not sure how much could be shared 10:22:56 cw_: well, i would be targeting for touch screen, but not exclusively, as i would also targeting for non-touchscreen :) so i would have to do things you wouldn't, but we'd also have overlap in terms of touchscreen UI 10:23:28 and i think there's strong advantages to, even if not coded identically, coming up with a consistent, good touchscreen UI 10:23:40 heh... this means if the two UIs would diverge, n900 would be considered a proper computer, and iPhone a toy 10:24:49 (also, remember that touchscreen monitors are likely to be a Thing for at least some people in the next decade, so the interface could be used there too) 10:25:05 I guess it might be a better idea to look into the pre-GL code we had rather than porting to GLES 10:25:38 Eronarn: touchscreen monitors were tried, but were a resounding failure; you can't use them for more than 15 mins or your hands go numb 10:26:59 the real 2D code was replaced because that implementation was very slow, but the idea of using 3D to draw 2D stuff is just wrong 10:27:39 I wonder how feasible it would be to port the ASCII version instead, and just do my own drawing 10:28:42 cw_: NetTiles do that, but it's a terribly limited idea 10:29:21 I don't mean parsing 10:31:04 hm, well given that crawl actually supports two graphics engines (ASCII & SDL), is it generic enough that I could just plug a new one in for iOS? 10:34:56 partially... there's still a lot of #ifdefs, but proper separation is a project in progress 10:35:15 that is, Luca did a good part but then went inactive 10:38:02 it would be great if someone moves the separation further 10:38:19 -!- Moriasc has quit [Ping timeout: 240 seconds] 10:38:31 might be the best option 10:38:37 if it's in a good shape I'd like to try a SVG port -- or maybe just DHTML 10:44:23 -!- ortoslon has quit [Ping timeout: 265 seconds] 10:45:28 kilobyte: didn't see this? :) http://feedproxy.google.com/~r/RunningChicken/~3/uLuCSRb3P74/1000899574 11:02:05 yay, Microsoft Surface. Let's hope they end the same way :p 11:06:39 having tried touch interfaces, I despise them from all my heart 11:07:24 especially for scrolling, when the area you are supposed to scroll responds to clicks to do actual operations 11:08:17 the screen gets smudged after long use, too, beyond the ability to clean it 11:31:27 -!- valrus has joined ##crawl-dev 11:35:13 -!- Moriasc has joined ##crawl-dev 12:07:38 -!- rkd has joined ##crawl-dev 12:07:44 since when is amulet of clarity back? :o 12:07:53 were they gone? 12:08:04 uh, clarity was never removed afaik 12:08:14 I thought they were when stasis was implemented :o 12:08:21 you are thinking of rSlow 12:08:21 no 12:08:24 ah yea 12:08:25 rslow 12:08:25 nvm 12:08:26 ;D 12:08:28 (which is completely different) 12:09:45 hmm maybe time to do swamp 12:18:29 anyone willing and able to help me with implementing new step from time? 12:18:33 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:cheibriados#abilities 12:31:58 -!- monky has joined ##crawl-dev 12:42:01 Search broken (https://crawl.develz.org/mantis/view.php?id=2730) by nubinia 12:48:10 -!- Twinge has quit [Ping timeout: 240 seconds] 12:59:53 -!- TGWi is now known as TGWiglaf 13:12:18 -!- ortoslon has joined ##crawl-dev 13:12:38 -!- ortoslon has quit [Client Quit] 13:15:55 -!- Moriasc has quit [Ping timeout: 240 seconds] 13:19:16 -!- bhaak has quit [Ping timeout: 250 seconds] 13:20:16 -!- bhaak has joined ##crawl-dev 13:36:38 -!- Guest26422 has quit [Ping timeout: 264 seconds] 13:37:49 -!- Twilight has joined ##crawl-dev 13:38:14 -!- Twilight is now known as Guest89955 13:53:08 -!- Moriasc has joined ##crawl-dev 14:01:20 -!- galehar has joined ##crawl-dev 14:12:08 -!- OG17 has quit [Read error: Connection reset by peer] 14:21:38 -!- OG17 has joined ##crawl-dev 15:37:14 -!- syllogism has quit [] 15:41:00 should I make a new section for feedback on ashenzari's page? 15:42:34 03raphael.langella * rf73771734d5d 10/crawl-ref/ (docs/options_guide.txt source/tilesdl.cc): improve default tiles layout for high res 15:48:52 -!- Ashenzari has quit [Ping timeout: 264 seconds] 15:50:29 -!- Ashenzari has joined ##crawl-dev 15:50:29 -!- The topic of ##crawl-dev is: Home of the Vi-Kings! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 16:02:49 -!- eith has joined ##crawl-dev 16:03:40 nobody seems to like felids being unable to cast canine familiar 16:03:46 and i guess it really doesn't make much sense 16:05:23 yeah, the cat-vs-dog thing is pretty untrue 16:23:54 -!- gamefreak264 has joined ##crawl-dev 16:38:28 -!- gamefreak264 has quit [Ping timeout: 245 seconds] 16:41:03 -!- dpeg_ has joined ##crawl-dev 16:41:18 hi 16:41:36 !seen galehar 16:41:37 I last saw galehar at Sun Oct 17 19:01:21 2010 UTC (2h 40m 15s ago) joining the channel. 16:42:11 hi dpeg 16:43:27 Hi galehar! 16:43:31 -!- Moriasc has quit [Ping timeout: 240 seconds] 16:43:57 galehar: valrus sent a private mail to me on Chei but before I could reply, he got impatient and added it to the wiki as well :) 16:44:27 (I did reply meanwhile...) 16:44:45 There is a case where piety is drained continuously: Yrdy's mirror. 16:45:00 oh yeah, forgot about that 16:45:15 must be because it's on the p key ;) 16:45:43 galehar: no more :) 16:45:50 yeah, I know 16:46:31 I'd like to talk to someone who both likes Cheibriados and has played the god enough to talk about the stats boosts. 16:46:34 Anyone here? :) 16:47:42 I asked valrus right away, of course. 16:48:48 well, not me, haven't played Chei much 16:49:00 me neither 16:50:05 I should implement ponderousness on melded items. Then I'll play a MfTr of Chei :) 16:51:08 galehar: that would be good anyway, for balance :) 16:52:06 yes I know. No more escaping in spider form, but awesome blade hands! 16:52:15 yes 16:52:29 blade hands being too good is not so much Chei's fault 16:52:55 galehar: do you have a private agenda of things you want to code? 16:53:05 kinda 16:53:14 Tell me, if you want :) 16:53:16 but each time 1 code one, I add 3 16:53:33 well, maybe you can help me set priorities :) 16:53:34 inevitable, I guess :) Gotta reprioritise from time to time 16:53:42 let's see 16:53:52 did bmh's thing yesterday go anywhere? 16:54:01 yesterday? 16:54:46 apparently integer division always rounds down, so a lot of effects only get benefits from certain amounts of skill/stat/whatever 16:55:04 so it's beneficial for blade hands to have str/dex in multiples of 4 16:55:08 haven't been around when that came up 16:55:13 and sif channeling to have invocations in multiples of 4, etc 16:55:42 was always like this, but could be changed of course, using random numbers 16:55:51 right 16:56:38 it's just a matter of phrasing the checks slightly differently 16:56:46 !source div_rand_round 16:56:53 Lines pasted to http://paste.scsys.co.uk/53461 16:57:02 ... instead of d(skill/4) galehar: still around? 17:01:13 sorry I chased him off 17:01:14 yes 17:02:23 galehar is very shy, will only speak up when it's quiet :) 17:02:40 maybe :) 17:08:25 galehar: can also get me via email, of course 17:08:34 This often leads to better comments anyway. 17:09:09 yes, I will sort this out and send you an email 17:09:13 tomorrow :) 17:09:25 yay :) 17:09:32 gotta sleep now 17:09:52 night, dpeg 17:10:00 me too 17:10:04 bye 17:10:05 night all 17:10:06 -!- dpeg_ has quit [Quit: leaving] 17:10:11 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 17:10:11 also galehar 17:20:57 -!- rkd has quit [] 17:26:25 -!- Twinge has joined ##crawl-dev 17:57:43 -!- Pseudonut has joined ##crawl-dev 18:15:41 -!- yohan14 has joined ##crawl-dev 18:46:46 donald needs ashenzari speech 18:50:21 ??ashenzari[3] 18:50:22 [3/3]: < Aladar> ashenzari is a poorly thought out god 18:50:26 'I'm not really into bondage, %playername.' 18:50:31 there ya go 18:52:22 -!- enne has quit [Read error: Connection reset by peer] 18:52:36 -!- enne has joined ##crawl-dev 19:03:15 -!- Muu has joined ##crawl-dev 19:03:25 -!- Mu_ has quit [Disconnected by services] 19:03:30 -!- Muu is now known as Mu_ 19:06:50 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 19:13:09 donald also needs speech for the dwarven hall of fallen heroes obv obv 19:13:54 i put some ash lines on teh donald wiki page ~feel free to add your own~ 19:15:57 !source dat/database/monspeak.txt 19:15:59 Lines pasted to http://paste.scsys.co.uk/53470 19:17:14 -!- Xiberia has quit [Ping timeout: 265 seconds] 19:20:31 -!- Pseudonut has quit [Remote host closed the connection] 19:31:57 -!- gamefreak264 has joined ##crawl-dev 19:41:23 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:26:58 -!- gamefreak264 has quit [Ping timeout: 250 seconds] 20:29:25 -!- gamefreak264 has joined ##crawl-dev 20:35:35 -!- neunon has quit [Quit: Leaving] 20:52:10 wizard mode weapon simulation hangs with ranged weapons (https://crawl.develz.org/mantis/view.php?id=2731) by ledtim 20:57:06 -!- st_ has quit [] 21:05:14 -!- Pseudonut has joined ##crawl-dev 21:09:09 -!- upsy has quit [Quit: Leaving] 21:09:43 -!- st_ has joined ##crawl-dev 21:25:39 -!- gamefreak264 has quit [Ping timeout: 252 seconds] 21:28:35 -!- elliptic has quit [Ping timeout: 272 seconds] 22:06:49 -!- Danei has joined ##crawl-dev 22:18:02 -!- Giomancer has joined ##crawl-dev 22:33:25 -!- Wensley has joined ##crawl-dev 22:39:27 bonsoir ##crawl-dev 22:44:22 buenas noches, wensley 22:46:42 I would propose that this channel speak only in non-english, but that would probably not be conducive to develotude 22:55:07 as long as I only need to greet people, I'd do fine 22:55:33 (that's what development is about, right?) 22:55:50 it is at least 60% of development 23:02:17 -!- TGWi has joined ##crawl-dev 23:03:10 Wensley: theoretically I'm 1.8 developers, then 23:03:49 -!- TGWiglaf has quit [Read error: Connection reset by peer] 23:04:28 1) I do not think that is how percentages work and 2) clearly you are at least two developers 23:04:29 -!- TGWi is now known as TGWayne 23:13:59 ruthinator (L14 FeMo) ASSERT(!(mons->flags & MF_TAKING_STAIRS)) in 'mon-stuff.cc' at line 2527 failed. (Orc:3) 23:28:47 I warned you about stairs ruthinator!!!! I told you dog! 23:29:23 quick, greet me in a foreign language 23:30:17 aloha 23:30:36 guten abend :S 23:31:52 sorry I actually meant "aloha" to mean "goodbye" in that instance, thus thwarting your efforts to wish me a good evening 23:32:32 gute nacht 23:33:09 http://www.crossmyt.com/hc/linghebr/awfgrmlg.html 23:37:13 yeah I'm actually going to bed now 23:37:19 night, bro 23:37:24 guten nacht 23:37:40 I don't actually speak German but I think it's "gute" 23:38:08 -!- TGWayne has quit [Quit: Leaving.] 23:44:35 -!- Zannick has quit [Read error: Connection reset by peer] 23:50:14 -!- Zannick has joined ##crawl-dev