00:01:27 -!- valrus has quit [Ping timeout: 272 seconds] 00:15:23 -!- gamefreak264 has joined ##crawl-dev 01:08:20 -!- Twinge has joined ##crawl-dev 01:22:39 -!- gamefreak264 has quit [Ping timeout: 260 seconds] 01:50:31 -!- Moriasc has quit [Read error: Connection reset by peer] 01:51:07 -!- Moriasc has joined ##crawl-dev 01:56:55 -!- valrus has joined ##crawl-dev 02:05:23 Unstable branch on CDO updated to: 0.8.0-a0-2052-gf7f9bc5 (31.6) 02:22:18 -!- casmith789 has quit [Remote host closed the connection] 02:38:50 -!- Pseudonut has quit [Remote host closed the connection] 03:45:45 -!- monky has quit [Quit: what] 03:53:28 -!- Moriasc has quit [Ping timeout: 245 seconds] 03:55:52 -!- upsy has joined ##crawl-dev 04:22:54 -!- Twilight-1 has quit [Read error: Connection reset by peer] 04:23:08 -!- Twilight-1 has joined ##crawl-dev 04:23:09 -!- Guest1311 has quit [Read error: Connection reset by peer] 04:23:22 -!- Guest1311 has joined ##crawl-dev 04:32:29 @dump bh 04:32:31 http://crawl.develz.org/morgues/trunk/bh/bh.txt 04:32:34 -!- syllogism- has joined ##crawl-dev 04:35:02 -!- Mu_ has joined ##crawl-dev 05:04:34 I'm thinking of changing the blade hands code 05:04:57 at the moment you get a benefit from having str and dex be multiples of 4. This is silly. 05:18:50 -!- ortoslon has joined ##crawl-dev 05:32:42 I think the damage for blade hands should be something like: 05:33:47 N + (str / 4 + xChanceiny(str % 4, 4)) + (dex / 4 + xChanceiny(dex % 4, 4)) 05:34:01 we might need to adjust N down from 12 to compensate for the powerup in damage 05:42:08 -!- Moriasc has joined ##crawl-dev 05:47:08 -!- Moriasc_ has joined ##crawl-dev 05:47:38 -!- Moriasc has quit [Ping timeout: 245 seconds] 05:47:48 -!- Moriasc_ is now known as Moriasc 06:02:27 -!- Zaba has quit [Ping timeout: 272 seconds] 06:10:34 -!- Zaba has joined ##crawl-dev 06:18:53 -!- Twinge has quit [Ping timeout: 245 seconds] 06:21:52 -!- dpeg_ has joined ##crawl-dev 06:27:51 -!- Lys has left ##crawl-dev 06:54:31 -!- dpeg_ has quit [Ping timeout: 240 seconds] 06:54:39 -!- dpeg_ has joined ##crawl-dev 06:54:43 -!- kilobyte has quit [Ping timeout: 245 seconds] 06:55:07 -!- kilobyte has joined ##crawl-dev 07:02:28 Hi. 07:02:57 duey 07:05:53 -!- eith has joined ##crawl-dev 07:07:57 -!- dpeg_ has quit [Quit: Lost terminal] 07:09:05 hi 07:10:24 -!- TGWi has joined ##crawl-dev 07:17:44 -!- bmh has quit [Quit: bmh] 07:32:38 -!- Moriasc has quit [Ping timeout: 245 seconds] 08:45:47 -!- kilobyte has quit [Ping timeout: 276 seconds] 08:46:14 -!- kilobyte has joined ##crawl-dev 08:46:35 -!- dpeg has quit [Ping timeout: 276 seconds] 08:46:39 -!- dpeg has joined ##crawl-dev 08:59:18 are all good gods changed to piety for exploration? 09:06:41 -!- dpeg has quit [Read error: Operation timed out] 09:08:02 -!- kilobyte has quit [Ping timeout: 276 seconds] 09:08:11 -!- dpeg has joined ##crawl-dev 09:08:58 -!- kilobyte has joined ##crawl-dev 09:17:38 -!- blackpenguin has quit [Ping timeout: 276 seconds] 09:25:06 -!- dpeg has quit [Read error: Operation timed out] 09:25:07 -!- kilobyte has quit [Ping timeout: 240 seconds] 09:25:11 -!- dpeg has joined ##crawl-dev 09:26:12 -!- kilobyte has joined ##crawl-dev 09:31:32 -!- blackpenguin has joined ##crawl-dev 09:31:48 -!- blackpenguin has quit [Client Quit] 09:33:22 -!- blackpenguin has joined ##crawl-dev 09:34:40 is there currently a mechanism to vary trap generation by branch? 09:34:50 it seems a bit weird that hive is trapped 09:37:01 and conversely, it would make sense if vault/crypt/tomb had extra traps 09:44:34 -!- Moriasc has joined ##crawl-dev 09:51:20 wow, there were some cool changes when I wasn't around 09:51:25 nice job :) 10:02:20 -!- dpeg_ has joined ##crawl-dev 10:31:23 -!- Moriasc has quit [Ping timeout: 245 seconds] 10:31:40 hi dpeg_ 10:32:23 Hi 10:32:25 why are there teleport traps but not blink traps? 10:32:30 not much going on today, eh 10:32:56 ortoslon: blink traps mess you up even less often, I'd say. 10:32:59 ortoslon: they're not really much of traps 10:33:03 yeah, what dpeg_ said 10:33:54 ortoslon: and on top of that, they can still be abused 10:34:22 not if they're one-time and disappear when detected :) 10:34:46 ortoslon: but then they're not really useful, I think. 10:34:51 as traps, that is 10:36:19 blink traps could be useful in vaults, against the player 10:37:04 Zot chamber 10:37:26 yes 10:37:37 blink traps that blink you in the direction you walked into them from, do itttt :D 10:37:48 but as randomly generated traps, they're lackluster 10:37:57 there's a daeva in this TSO altar vault? the octagonal one with the transparent edges 10:38:04 is that intentional? 10:38:55 yes 10:38:59 ok 10:39:02 just looked at the map 10:39:14 is there an absdepth thing on it? 10:39:20 you only get the depth at DL>12 10:39:24 alright, cool 10:39:25 +daeva 10:48:29 -!- Moriasc has joined ##crawl-dev 10:54:01 03dolorous * r27b411c476cd 10/crawl-ref/source/player.cc: Constify. 11:47:13 -!- Moriasc has quit [Ping timeout: 245 seconds] 11:49:41 -!- monky has joined ##crawl-dev 11:55:50 -!- ortoslon has quit [Ping timeout: 272 seconds] 12:00:13 -!- ortoslon has joined ##crawl-dev 12:00:49 -!- neunon has joined ##crawl-dev 12:00:49 -!- neunon has quit [Changing host] 12:00:49 -!- neunon has joined ##crawl-dev 12:55:50 -!- dpeg_ has quit [Quit: Lost terminal] 12:59:39 -!- varmin has quit [Remote host closed the connection] 12:59:45 -!- varmin has joined ##crawl-dev 13:09:41 -!- neunon has quit [Remote host closed the connection] 13:25:59 how do felids disarm traps? 13:26:04 * ortoslon broke his imagination 13:26:17 with their mouth and paws 13:30:59 also playing felids makes me wish for easy item destruction 13:31:08 gotta dispose of all the wands laying around 13:46:52 -!- bmh has joined ##crawl-dev 13:46:58 -!- bmh has quit [Changing host] 13:46:58 -!- bmh has joined ##crawl-dev 13:47:00 hi 13:54:18 hi bmh 13:54:41 earlier I was complaining about Blade Hands. I think the damage formula is wrong 13:54:50 it's 12 + str/4 + dex/4 13:55:33 I think it should be 12 + str/4 + ((str%4) in 4) + dex/4 + ((dex%4) in 4) 13:56:00 str%4 is str mod 4? 13:56:45 yeah 13:56:52 neat 13:57:02 pardon me, but how does it make sense 13:57:07 players shouldn't be penalized because their stats aren't evenly divisible by 4 13:57:23 oh 13:57:33 I get it 13:57:34 if your str is 7, does str/4 still come out as 1? 13:57:38 yes 13:57:41 ...huh 13:57:42 integer division rounds down 13:57:52 interesting, okay 13:58:43 -!- ortoslon has quit [Ping timeout: 272 seconds] 13:58:57 if this sort of thing applies to enough formulae, would a function for handling this sort of thing be desirable? 13:59:15 monky: I'm not sure how we'd want to generalize it 14:00:19 no, I know how we'd do it 14:00:21 div(x,y) = x/y + ((x%y) in y)? 14:00:28 yeah :-) 14:01:07 does sif channeling work this way? 14:01:24 TGWi: I'll check 14:01:45 learndb says it'd d(2+inv/4) mp 14:02:04 I think a lot of things work that way 14:03:02 inc_mp(1 + random2(you.skills[SK_INVOCATIONS] / 4 + 2), false); 14:03:05 surely actual combat, etc don't 14:03:25 yeah, Sif works that way 14:03:27 that's sort of shitty 14:03:34 yeah 14:03:37 maybe we should just redefine integer division :-) 14:03:41 oh, I think spell power does that too 14:03:56 or success maybe? I read somewhere that 1 level doesn't do anything for something 14:03:57 bmh: c++ funkiness? 14:04:11 monky: We could use a macro to change the meaning of division... 14:04:17 if you can fix that globally somehow it would be nice 14:04:17 oh 14:04:18 that would be evil. 14:04:20 c funkiness 14:05:06 I think the devteam would shoot down an idea like that in a heart beat 14:05:19 yeah, I can't imagine that wouldn't screw something up 14:05:25 it would break everything :-) 14:05:49 there must be a ton of places it would help though 14:06:11 c++ allows definition of infix operators right 14:06:13 it would marginally increase the power of everything 14:06:49 it would increase the power of everything by very little, and in a reasonable way 14:06:51 monky: I believe so, but there's some weirdness with operator in C++ 14:06:56 it's more weird that it doesn't already do that 14:08:08 Why does the Book of Death suck so badly? 14:08:33 also, try dropping a book to the left of an axe :-) 14:08:38 or rather: :) 14:09:11 book of death has agony, which is nice 14:09:43 corpse rot is great too 14:10:12 and I guess bolt of draining is nice if you have lots of undead/demonic buddies and want to shoot through them 14:10:25 I have to eat some dinner. hopefully someone like kilobyte or sorear will be around to discuss the round off error issue 14:10:32 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 14:12:56 03dolorous * rb197bc5109c5 10/crawl-ref/source/ (mon-data.h mon-util.cc): Typo fixes. 14:12:57 03dolorous * re231fbd2d7f6 10/crawl-ref/source/ (describe.cc mislead.cc mon-util.cc mon-util.h): Simplify monster tentacle detection functions. 14:13:12 03dolorous * rdb701eef12e2 10/crawl-ref/source/spl-goditem.cc: Make Ely's pacification check properly apply to all tentacles. 14:13:12 03dolorous * r074ee34484ff 10/crawl-ref/source/monster.cc: Make berserking and fear-based checks properly apply to all tentacles. 14:13:12 03dolorous * r9faeaf4f1573 10/crawl-ref/source/ (8 files): Rename MONS_KRAKEN_CONNECTOR to MONS_KRAKEN_TENTACLE_SEGMENT. 14:13:12 03dolorous * r7615c45dcf0e 10/crawl-ref/source/ (mon-abil.h mon-util.cc): Simplify _get_kraken_head() a bit. 14:13:12 03dolorous * r83ff5e210b2a 10/crawl-ref/source/cloud.cc: Fix indentation. 14:13:13 03dolorous * rf132aeefe59e 10/crawl-ref/source/tilepick.cc: Typo fixes. 14:13:14 03dolorous * r7237c54ecad2 10/crawl-ref/source/mon-data.h: Make giant cockroaches poison-vulnerable, as other insects are. 14:13:26 bmh: monky: look at div_rand_round 14:14:07 *snrk 14:14:24 I read that as "Make Elly's pacification check properly apply to all tentacles." 14:14:54 ellyvilon 14:20:07 03dolorous * r6c736f6c16b6 10/crawl-ref/source/ (mutation.cc output.cc): Mention grey draconians' ability to walk through water separately. 14:37:34 How do I do a timestamp on the wiki? 14:39:28 second button from the right 14:41:49 oh. thanks :) 14:44:03 03dolorous * r03e6702227cd 10/crawl-ref/source/ (mon-data.h monster.cc): Clean up asphyxiation resistance. 14:44:06 03dolorous * r1c1c504fe764 10/crawl-ref/source/player.cc: Fix indentation. 14:44:42 -!- neunon has joined ##crawl-dev 14:46:09 hi neunon 14:48:43 back 14:48:54 sorear: Thanks :-) 14:53:14 TGWi: hi 14:56:19 gourmand isn't marked as useless to felids. Is it useless? 14:58:09 helps with sickness from contaminated chunks 15:02:26 -!- Twinge has joined ##crawl-dev 15:03:23 'eh weird. Felids can quiver daggers even though they can't throw 15:03:33 the quiver is pure UI 15:03:40 it has no ingame effect 15:07:50 sorear: even still, it shouldn't show up in the UI 15:09:04 -!- Pseudonut has joined ##crawl-dev 15:11:28 -!- galehar has joined ##crawl-dev 15:21:00 -!- valrus has quit [Remote host closed the connection] 15:33:04 03dolorous * r6b5faad53e9f 10/crawl-ref/source/ (14 files): Convert grey draconians' unbreathing into a general quality. 15:33:04 03dolorous * r8141e02499f4 10/crawl-ref/source/ (output.cc player.cc wiz-you.cc): Put player draconian species switches in a consistent order. 15:33:04 03dolorous * r702d55a608fc 10/crawl-ref/source/player.cc: Remove redundant comment. 15:33:19 03dolorous * ra36866184157 10/crawl-ref/source/mon-util.cc: Make the inability to use stairs properly apply to all tentacles. 15:33:32 03dolorous * r2d40cd4d02d8 10/crawl-ref/source/wiz-you.cc: Update wizard_change_species() for new draconian mutation changes. 15:34:56 heh. flavour bug 15:35:03 "Your hands revert to their normal proportions." 15:35:10 %s/hands/paws/ 15:37:07 is it blade paws now? 15:37:08 -!- gamefreak264 has joined ##crawl-dev 15:37:16 I'm a felid. I haven't got hands 15:37:50 I thought the status light thing said hands, but maybe it just says blades 15:40:08 it's Blade 15:40:10 ??silver statue 15:40:11 silver statue[1/1]: Summons the weaker demons (5, 4, 3 and 2). Can be destroyed in a hit by a wand of disintegration, otherwise it is very hard to kill. Note that it can't see invisible. 15:40:11 I think 15:40:29 actually I haven't cast BH since all the status lights were added so I don't know... probably "blade" though 15:40:46 unless sure blade is that 15:41:04 on the other hand they're mutually exclusive 15:41:42 yeah, it's Blades 15:41:53 but the weapon says "Blade Hands" 15:42:07 that's what I was thinking of 15:44:28 -!- gamefreak264 has quit [Ping timeout: 250 seconds] 15:55:38 -!- gamefreak264 has joined ##crawl-dev 16:03:53 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 16:21:02 -!- bmh has left ##crawl-dev 16:29:13 -!- eith has quit [Ping timeout: 265 seconds] 16:39:36 Ok, I have a question regarding a crash bug. Crawl was crashing when I autoexplored to a certain part of the dungeon level, and when I restarted Crawl, loading up my saved game, it would crash again in the same spot. However, to make it easier on the bug report, I went up some stairs, and then came back down, so the save would only need to autoexplore once or twice, not multiple times, to get the crash. But this caused my charact 16:39:37 er to autoexplore into the area from a different direction, and this time it failed to crash. So, I'm trying to figure out a way to keep my previous save, to avoid losing the crash. In other words, how do I exit Crawl without it saving over the current save? I tried to copy the save, but Windows said it was locked by another process. If I kill the Crawl process, will it leave the save untouched (ie, not write over it, but leave i 16:39:37 t as the older save)? 16:39:53 -!- Moriasc has joined ##crawl-dev 16:39:57 -!- Guest1311 is now known as Twilight 16:40:02 -!- Twilight is now known as Twilight13 16:40:25 Sorry for the lengthy query, but I'd hate to lose the crash save for the bug submission. 16:41:07 Anyone? 16:41:32 I'm worshipping Ashenzari, so I suspect it might be related to that. 16:42:48 OK, rejoining... 16:42:51 -!- Twilight-1 has quit [Quit: ...those special autumn days, when the air smells like smoke, and the twilights are orange and ash gray...] 16:42:51 -!- Twilight13 has quit [Quit: ...those special autumn days, when the air smells like smoke, and the twilights are orange and ash gray...] 16:43:02 -!- Twilight has joined ##crawl-dev 16:43:28 -!- Twilight is now known as Guest82188 16:43:50 -!- Guest82188 has quit [Client Quit] 16:44:01 -!- Twilight-1 has joined ##crawl-dev 16:50:05 Your save file is already overwritten. As soon as you leave the level, the game is saved, and you said you took some stairs. 16:51:12 -!- Twinge has quit [Ping timeout: 250 seconds] 16:52:30 But I had done it several times before that, getting incrementally closer to the crash spot. 16:52:46 And it was still crashing. The time it didn't, is because I approached the spot from a different corridor. 16:53:20 I think if I can keep this most recent stair save, I can manually move over to the "right" corridor, autoexplore, and still get the crash. 16:54:27 03dolorous * rebd00d291e17 10/crawl-ref/source/wiz-you.cc: Update wizard_change_species() for deep dwarf/felid mutation changes. 16:55:14 well, then just kill the process, and you'll restart at the last save 16:56:00 OK, that's what I was hoping for, but I didn't want to try it until someone confirmed it, since if I was wrong, it would be gone. 16:56:54 Don't worry, you won't lose your save 16:57:35 Ah ha! Got it. If I just travel manually down to a spot where autoexplore will go through the "right" spot, it crashes again. Excellent... 16:57:45 OK, submitting the bug with save. Thanks for your help! 16:57:53 your welcome 16:59:01 03dolorous * r8fb874cf8848 10/crawl-ref/source/mon-data.h: Add formatting fix. 17:08:52 OK, crash submitted on Mantis. 17:09:00 Thanks again. 17:10:22 Windows 2000 Tiles: Autoexplore crashes upon hitting a certain square. (https://crawl.develz.org/mantis/view.php?id=2729) by Twilight 17:16:24 -!- Pseudonut has quit [Read error: Operation timed out] 17:17:29 -!- Pseudonut has joined ##crawl-dev 17:18:49 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 17:23:42 -!- bmh has joined ##crawl-dev 17:34:11 -!- elliptic has joined ##crawl-dev 17:50:12 -!- bmh has quit [Quit: bmh] 18:17:43 -!- Pseudonut has quit [Quit: Computer went to sleep] 18:26:16 -!- Pseudonut has joined ##crawl-dev 18:28:28 -!- Pseudonut has quit [Client Quit] 19:02:27 you around due 19:03:05 -!- Twinge has joined ##crawl-dev 19:32:31 -!- syllogism- has quit [] 19:34:47 !tell due eldritch tentacle can trigger a teleport trap and vanish 19:34:47 Mu_: OK, I'll let due know. 19:41:50 03dolorous * r51454fc4f003 10/crawl-ref/source/mon-data.h: Add another formatting fix. 19:47:40 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:48:58 -!- Pseudonut has joined ##crawl-dev 20:45:19 03dolorous * rfeca6d2bd3d8 10/crawl-ref/source/dungeon.cc: Fix punctuation. 20:56:14 -!- Sjohara has quit [Ping timeout: 265 seconds] 21:32:35 03dolorous * r242f2fb32eeb 10/crawl-ref/source/mon-data.h: Mark all tentacle types as levitating. 22:31:40 -!- TGWi has left ##crawl-dev 23:52:33 -!- upsy has quit [Quit: Leaving]