00:06:42 -!- tycho__ has quit [Ping timeout: 240 seconds] 00:11:31 -!- tycho__ has joined ##crawl-dev 00:19:26 03dolorous * r5d4e37c59f7e 10/crawl-ref/source/godabil.cc: Add sanity checks to yred_can_animate_dead(). 00:29:15 03dolorous * rd6637cfeaf5f 10/crawl-ref/source/religion.cc: Fix Yred's corresponding ability downgrade message. 00:33:50 03dolorous * r41bf579fc7c5 10/crawl-ref/source/religion.cc: Move the string replacement convenience functions up. 00:33:52 03dolorous * rec04adf3ab88 10/crawl-ref/source/religion.cc: Fix message inconsistency. 00:53:03 -!- tycho__ has quit [Ping timeout: 245 seconds] 01:00:02 -!- Wensley has quit [Ping timeout: 240 seconds] 01:01:53 03dolorous * rf4f906c80fd7 10/crawl-ref/source/abl-show.cc: Don't allow using Yred's Injury Mirror when it's already active. 01:01:53 03dolorous * r75aef1b2c9e5 10/crawl-ref/source/abl-show.cc: Add spacing fixes. 01:09:32 03dolorous * r34baf136643b 10/crawl-ref/source/ (godabil.cc godabil.h): Remove now-unused parameter from yred_injury_mirror(). 01:15:48 03dolorous * rce241da55dfb 10/crawl-ref/source/ (abl-show.cc godabil.cc religion.cc): Let Yred's Injury Mirror be available at piety breakpoint 1 again. 01:43:53 -!- Wensley has joined ##crawl-dev 02:31:16 -!- Wensley has quit [Read error: Connection reset by peer] 02:32:35 -!- casmith789 has joined ##crawl-dev 02:33:51 -!- casmith789 has quit [Remote host closed the connection] 02:34:52 -!- tycho__ has joined ##crawl-dev 02:40:49 -!- varmin has quit [Ping timeout: 252 seconds] 02:41:27 -!- varmin has joined ##crawl-dev 02:48:31 -!- Pacra has quit [Ping timeout: 252 seconds] 02:48:43 -!- casmith789 has joined ##crawl-dev 02:53:42 -!- casmith789 has quit [Remote host closed the connection] 02:53:47 -!- Galehar has joined ##crawl-dev 03:03:53 !messages 03:03:53 No messages for due. 03:06:50 -!- Wensley has joined ##crawl-dev 03:07:21 -!- due is now known as zue 03:14:36 -!- zue is now known as due 03:16:02 -!- Adeon is now known as MaryPoppins 03:45:17 -!- elliptic has quit [Ping timeout: 265 seconds] 03:53:26 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 03:57:42 Moin! 04:07:18 g'morn 04:13:56 -!- Morg0th has joined ##crawl-dev 04:15:42 Hello, where can I ask to join the DCSS dev team? I'd like to help to develop it if you're looking for new contributors 04:19:22 I'm not part of the dev team but I can answer this 04:19:37 if you want to contribute, make some patches and submit them on mantis 04:20:01 if they are good, they will go in 04:20:36 ok I'll do that then. so there isn't any todo list or something like that? 04:20:39 contributions are always welcome 04:21:14 well, there are plenty of ideas on the wiki 04:21:25 ok thank you 04:22:17 there's a category implementable on mantis for things that have been approved and that needs to be codded. 04:22:34 it's not really used now, but that's the idea 04:23:12 on the wiki, there are a lot of things on the xom and interface pages 04:24:17 yes I just saw this category on the wiki 04:54:02 -!- Wensley has quit [Ping timeout: 264 seconds] 04:57:48 -!- dpeg has joined ##crawl-dev 04:57:53 Hi everyone 04:58:05 !seen kilobyte 04:58:05 I last saw kilobyte at Mon Oct 4 22:28:34 2010 UTC (11h 29m 31s ago) saying so, when are we going to add Elbereth? on ##crawl-dev. 05:02:12 !tell kilobyte dolorous is a cool guy, he cleared up all the Yrdy prayer bits nicely. However, I am not sure he'll tackle the remaining p<-->a bits. Do you want to, or should I ask him? 05:02:12 dpeg: OK, I'll let kilobyte know. 05:04:13 Hi 05:05:09 Hi! 05:07:01 I am overdue with the bailey cleanup :O 05:07:15 But I guess I'll only produce some more Implementables this week. 05:20:49 -!- Mu_ has joined ##crawl-dev 05:28:35 -!- rkd has joined ##crawl-dev 05:34:27 More interesting vestibule (easy) (https://crawl.develz.org/mantis/view.php?id=2678) by dpeg 06:01:25 -!- syllogism has joined ##crawl-dev 06:05:18 -!- valrus has joined ##crawl-dev 06:09:12 dpeg, bailey cleanup? 06:14:32 * lorimer pokes dpeg in the eye 06:14:47 qui m'a beepé? 06:18:32 tiens, un compatriote :) 06:21:22 * lorimer grumbles 06:21:41 all that beepin' an nobody around :D 06:21:42 sorry 06:21:54 J'ai mang´e. 06:22:23 :) 06:23:11 My French is very rusty: nobody at school told it could be good for something, so I never paid attention. 06:25:11 lorimer: I was wondering about you yesterday because bhaak spoke of his secret dreams.... overtaking Nethack. 06:25:28 ahhh 06:25:36 see, i never had any secret dreams of that :) 06:25:42 And I wondered if you had similar dreams :) 06:25:51 public dreams, eh :P 06:25:55 nah 06:26:08 i figured if it happened, it would happen from the playerbase 06:26:26 you need to french it up dpeg 06:26:26 http://www.youtube.com/watch?v=DqwzvtjeYBQ 06:26:29 I met bhaak recently, and I am now convinced he will use brute force to realise his dreams. 06:26:32 bhaak: more power to you! 06:26:38 rkd: no youtube for me. 06:26:42 Thanks + sorry :) 06:26:45 if it didn't, it didn't... no big deal :) 06:27:32 He even forced jpeg to work as a Nethack slave. 06:27:39 Which is a horrendous crime. 06:27:45 wow, I figured you would be like "what is friends anyway?" but no youtube? ;P 06:27:47 She was supposed to work forever as a Crawl slave. 06:33:07 -!- casmith789 has joined ##crawl-dev 06:34:46 Interface improvements (https://crawl.develz.org/mantis/view.php?id=2680) by dpeg 06:34:46 More Xom effects (https://crawl.develz.org/mantis/view.php?id=2679) by dpeg 06:38:56 -!- tycho__ has quit [Ping timeout: 255 seconds] 06:42:33 I thought she was doing nlarn? 06:44:11 yes, but now she also translates the NH manual 06:44:19 heck, she even _plays_ Nethack 06:44:21 * dpeg shudders. 06:45:04 ... 06:45:05 :( 06:45:19 We should hold a funeral for our dearly departed developr. 06:45:56 yes, indeed 06:46:24 -!- casmith789 has quit [Remote host closed the connection] 06:46:40 This is only because she met bhaak last year at the IRDC and I wasn't there. So bhaak could use his wizard-of-yendor tricks on her. 06:48:43 -!- valrus has quit [Remote host closed the connection] 06:55:44 SUBST: k = wW1 | MONS: plant <- will this work to make "k" either deep/shallow water or a plant? 06:56:35 I'm guessing I need another commando to make the monster 06:56:42 -o 07:07:39 http://pastebin.com/dtmJe783 07:07:51 my 2nd try at an entry vault :P 07:13:34 -!- dpeg_ has joined ##crawl-dev 07:13:41 no 07:13:43 rkd: your line does not work 07:13:47 you need 07:15:23 rkd: you've got a reply? (I've been losing connection.) 07:16:09 -!- dpeg has quit [Quit: Lost terminal] 07:16:13 =) 07:16:21 I can't remember what you need 07:16:47 due: same question as before? 07:16:50 SUBST: k = wwWW1 07:17:04 if k becomes a 1, shouldnt that 1 become a plant then? :S 07:17:58 Napkin: can we get new trunk on CDO? 07:18:06 rkd: yes, of course 07:18:18 by - could you merge squarelos? 07:18:18 with MONS: plant 07:18:25 Napkin: by is not around 07:18:34 Napkin: may have to go without it 07:18:49 Galehar: do you have commit rights? 07:19:00 nope 07:19:00 last question so I can actually run through all the flame/freezing clouds. how do I make for example 10 healing potions drop on a spot? :) 07:19:02 that would mean switching back, away from squarelos, dpeg 07:19:22 Napkin: I am aware of that, but I want to test the changest to amnesia :) 07:19:56 grrr... public repository has a corruption.. _again_ 07:20:03 git is driving me crazy with that! 07:20:10 bbl 07:20:16 :/ 07:23:11 rkd: quantity:10 or so 07:25:40 thanks 07:32:11 hm 07:32:19 crawl doesnt like to make 2 vaults on d:1? :S 07:36:43 rkd: no, I don't think you can have two PLACE: D:1 work at once. 07:36:47 Crawl will pick just one. 07:36:53 rkd: do you need more than that? 07:37:34 Just do DEPTH: D:1 and WEIGHT: 100000 or so 07:38:29 ok, repository fixed 07:38:39 dpeg_ no it is working very fine now :) 07:38:41 with entries, there are still surprisingly many times when you won'T get your vault :) 07:38:45 rkd: cool 07:39:29 rkd: when you're happy with it, please upload to Mantis. I will review and commit. 07:40:42 will do :) 07:42:26 When Terence drinks a potion of healing, the type should be known, right? 07:42:36 Am I dreaming, or did it used to be like this? 07:43:09 I think so 07:43:13 it's not anymore? 07:43:46 I don't recall it was but who knows 07:43:52 i mean it could be a potion of heal wounds too 07:44:07 Galehar: wasn't just now 07:44:15 syllogism: so you say it was never like this? 07:44:39 I'm saying I don't recall it autoidentifying 07:44:53 Only if it heals him 07:45:07 due it did 07:45:35 _You miss Terence. Terence drinks a potion. Terence is healed! 07:45:47 But I had no knowledge of any potions afterwards. 07:46:49 hm colouring didn't work tho. for example SUBST: S = x COLOUR: S = red <- does not give me red rock walls which I had hoped 07:47:03 what's the current save tag version of master? 07:47:34 I'm afraid the savegames will be broken, when I switch back from squarelos to master, unless save version is raised 07:47:51 and there are currently 70 chars playing 07:47:57 rkd: do it the other way around 07:47:58 (created) 07:48:11 Napkin: ah, saves have been increased yes 07:48:35 since sept 27th? 07:48:58 yes 07:49:00 squarelos->master is not compatible 07:49:01 dpeg: I just checked the source, potion of healing is identify if any status ailments are cured 07:49:02 it will berak 07:49:22 hence the question, due 07:49:36 Napkin: I added compatibility for switching back and forth 07:49:36 kilobyte: You have 2 messages. Use !messages to read them. 07:49:46 oh, I lie 07:50:12 it was raised to 31 - sept. 27th is 30 07:50:26 Galehar: thank you 07:50:40 so - just for the record - CDO "wants" to be switched back to master, ja? 07:50:56 there was some hack to adjust the LOS range in major 30, I'm not sure if it's safe to mess with it 07:50:56 (away from squarelos) 07:50:59 Galehar: and !HW is identified when the monster is healed? 07:51:02 kilobyte: Hi! 07:51:31 no, HW is not identified when used by monster 07:51:33 I raised minor when I did fear 07:52:20 * due sleeps. 07:52:32 g'night, due :) 07:52:41 due: night! 07:54:52 initfile.cc:623: warning: ‘std::string _user_home_crawl_subpath(std::string)’ defined but not used 07:56:19 Unstable branch on CDO updated to: 0.8.0-a0-1675-gce241da (31.2) 07:57:09 thank you 07:57:20 Any objections to !Healing and !HW id on use? 07:57:24 Even Nethack has it :) 07:57:56 maybe the fix to the II screen should be commited if CDO is being updated 07:57:59 no sweat - building new windows builds too 07:58:08 Mantis 2677 07:58:20 Galehar: this isn't urgent :) 07:58:30 -!- lorimer has quit [Read error: Operation timed out] 07:58:31 Galehar: CDO can be updated any time - usually no need to hurry 07:58:42 ok 08:00:20 dpeg: maybe one is id on monster use, only if you have already id the other? 08:00:44 -!- lorimer has joined ##crawl-dev 08:01:44 Galehar: ah, that might be 08:01:50 I'll find a spot on the wiki to add this. 08:02:17 They get {tried by monster} at least, I think,. 08:02:27 which is probably better than full id 08:02:33 dpeg: or change the messages: right now, they both print "foo is healed!". It could be "foo looks better." and "foo looks much better!" 08:02:53 they do 08:04:31 Galehar: if we print different messages, we may as well id the potions :) 08:04:52 dpeg: yes, that's what I meant 08:05:14 like when you use them yourself 08:05:50 sorry for the noise, but the {tried} is probably mroe interesting 08:05:55 not even Nethack has that =) 08:06:15 true 08:06:46 and if we id the healing potions, we won't have it anymore because they are the only ones who does 08:06:59 (and blood potions quaffed by vampire) 08:07:13 what is this nethack thing you keep talking about? 08:07:22 ;) 08:07:32 hehe 08:07:42 Galehar: did you play other roguelikes before? 08:07:47 Your age would indicate so... :) 08:07:52 nethack 08:08:02 a bit of slash'em 08:08:14 I've tried doomRL recently 08:08:45 but I'm into roguelike since only a year ago (or maybe a year and a half, can't remember) 08:08:50 ah, I see 08:08:55 how did you pick it up? 08:09:12 I don't even remember 08:09:22 I must have read something about nethack on the net 08:09:39 and thought that this is my kind of things 08:10:08 but I remember how I started crawling 08:10:10 cool 08:10:28 It has good and bad sides that Nethack is the most wellknown roguelikes. 08:10:29 John Harris @play's blog 08:10:44 well, it's a fascinating game to discover 08:10:55 Galehar: ah yes. He also featured Crawl, and gave it a lot of praise, so I won't complain. 08:10:57 but once you have won it a few times, it gets boring 08:11:28 the Crawlapalooza series of articles 08:11:51 that's what started it for me :) 08:12:10 he's going to cover crawl's sprint mode soon 08:12:45 Galehar: you won a few times? So you gave in to the spoilers... 08:12:51 Galehar: oh, awesome 08:13:11 yeah, I did played nethack spoiled to death :) 08:14:25 spoiled to win! 08:14:56 Windows Development Builds at Revision: 0.8.0-a0-1675-gce241da 08:15:02 Mahlzeit! 08:15:03 o/ 08:15:04 thank you! 08:15:09 hey I found a scroll of amnesia :O 08:15:17 st_: what level? 08:15:22 D:3 08:15:25 good 08:25:34 -!- Cryp71c has joined ##crawl-dev 08:25:45 sigh, I'm really hating the ZvT matchup. 08:26:03 oh, hai guys. xchat cycled me over 08:30:02 Cryp71c: Hi! Great to see you. 08:30:30 * kilobyte meows at Cryp71c. 08:30:42 03kilobyte * r07a19813d671 10/crawl-ref/licence.txt: Require new contributions to be dual licensed. 08:30:46 03raphael.langella * ree62edaeb7a4 10/crawl-ref/source/teleport.cc: Allow merfolk/kenku to blink over deep water/lava 08:32:00 meow! 08:32:23 Cryp71c: do you have a private plan for how to proceed with the DS? 08:32:33 I am just playing one for fun, and I like it so much. 08:32:47 DS is fun 08:33:15 Cryp71c: as you are here, here's the big question: 1. do you agree to relicense your code under the GPL or any compatible license, and 2. do you want to mark a preference for something else like BSD/MIT? 08:33:25 felirx: same to you 08:33:29 less mail spam :p 08:33:52 as soon as I get my lazy ass up 08:34:41 I was hoping to get most of the menus done by 0.8 but not sure when the release date is for it 08:35:30 felirx: we're roughly releasing twice a year, so it's not close 08:36:00 there's no pressing need to release soon 08:36:17 0.6 had lots of new contents, 0.7 was a balancing release 08:36:24 right now I'w breaking ff7 08:36:31 Aeris limits and enemy skill just breaks the game :( 08:36:56 0.8 doesn't yet have anything big 08:37:26 felirx: does it feel good to break a game? 08:37:43 Natural follow-up: wouldn't it be cooler to make a certain game unbreakable? =) 08:38:04 the limit makes your party fully invulnerable for x turns 08:38:07 silly design 08:38:30 I believe that commerical games can be more sloppy with design. 08:39:21 it's not even her ultimate 08:39:26 People pay mostly for other qualities. Roguelikes look so damn shabby, they better make up with something else (as NH, DF, DCSS all try to do in various ways).. 08:39:32 ultimate gives full status restore, full heal for hp and mp and invulnerability 08:39:44 commercial games want you to pay once. You may be affected by reviews and word of mouth, but once you have deep knowledge of the game, your opinion is no longer relevant. 08:39:48 kilobyte, Yes, No 08:39:53 pay and play once 08:40:07 replayability depends entirely on the game 08:40:08 hehe felirx you fixed so you can play with aeris all game I'm guessing? 08:40:10 you don't have to balance the game all that much when there's not supposed to be replayability 08:40:16 rkd: still on disc one 08:40:17 and these things take time to figureo ut 08:40:20 will fix it like that after though 08:40:22 syllogism: yes, that's what I am saying 08:40:38 kotor for instance almost requires you to play it through twice 08:40:48 Cryp71c, felirx: please reply to kilobyte 08:40:55 dpeg_, I'm still continuing on the path I was before, its finding development time that's the issue. I think I'll be able to go back to working on crawl from work, though, so I might return to more of my previous development schedule. 08:40:57 dpeg_: Cryp71c just did 08:41:07 We would really like to move on with the licenses, and you provided code. (And hopefully continue to do so.) 08:41:12 dpeg_: I'll send a mail in a minute 08:41:23 Cryp71c: thanks for both! 08:41:33 dpeg_, but in general, I need to fix the scheduling (still) and then look into spiny-izing monsters. 08:41:46 dpeg_: you're in, of course? You are but formally I have to ask. 08:41:48 Cryp71c: not urgent, but good to see you cover that. 08:41:54 kilobyte: sure 08:42:03 I don't have a preference wrt license if that matters. 08:42:10 I'll gladly follow the herd. 08:42:14 I'm planning on fixing the skill screen and shop next when I find time 08:42:18 btw, now that I have some code in: I am fine with GPL :) 08:42:23 after that it's a harder project with the help pages 08:42:49 Galehar: great, I'll mark you so 08:42:53 felirx: we have this annoying problem that so many scrolling lists look different -- you mean that? 08:43:17 mainly, imagine you can actually click on the different headlines in the ? screen on tiles 08:43:23 instead of having to locate the letter on your keyb 08:44:03 felirx: ah, I see. Feel free to improve tiles interface in any way. They need it, with jpeg sleeping with the enemy and Enne busy. 08:44:28 after I get those done, I'll do... something to the spell effects 08:44:45 felirx: but I actually meant console scrolling screens: manual, inventory, Ctrl-P (and some more) all use different keys and layouts. 08:45:02 felirx: cool, splashy visual effects on tiles? 08:45:07 probably 08:45:21 nice 08:45:46 kilobyte: did you see my message? Should I ask dolorous for the other p/a pieces? 08:46:30 dpeg_: it's not a big piece of work, while doing Yred I noticed it's mostly a matter of ripping away code rather than adding it 08:47:20 I need a reply, so I can write to David, or not :) 08:48:11 oh and for what it's worth, anything I've contributed can conform to whatever licence you choose 08:48:18 I actually thought it was under gpl already 08:48:37 felirx: yesterday I learned it is under gpl-1 or somesuch 08:48:53 something like a precursor 08:49:01 felirx: that's a very common mistake 08:49:42 dpeg_: yeah, it was something that became GPL-1 several months later, after a lot of brainstorming 08:50:50 kilobyte: but one that should encourage us to actually switch to a real license (and perhaps gives more weight to GPL) 08:52:20 -!- upsy has joined ##crawl-dev 09:00:05 dpeg: what should be the piety and penance penalties for destroying book? 09:01:40 Galehar: to Sif? 09:01:46 yes 09:02:30 should it depend on book value, number of spell in book, be randomised or just straight number? 09:02:31 Galehar: always penance. 09:02:39 yes, but how much? 09:02:46 I'm not familiar with these numbers 09:02:48 what is our scale? 09:02:51 me neither! 09:03:09 ok, I'll try to give reference points 09:03:37 It should depend on the maximal level of a spell in the book. Drastically increase penance if that book was a Sif gift or contains Sif in its title. 09:04:25 piety = max spell level 09:05:02 kilobyte: no need to reply to the mail, right? 09:05:35 dpeg_: for you, nope 09:06:17 I mentioned that I'm adding you to CC just in case of a discussion 09:06:56 alright, just going safe 09:07:05 Galehar: so between 1 and 9? 09:07:46 seems low. maxlevel + 5 09:08:17 penance = piety. (*2 if sif gift or name) 09:08:23 what are typical values for other gods? 09:08:42 ah, penance is liky piety, only that you have to work it back up? 09:08:46 for example cannibalism is 10 piety and 10 penance 09:09:26 drinking blood is 8 piety. Penance is the same except for TSO it's *2 09:10:18 yes, often penance = -piety in conducts 09:10:18 ah, I see, so the unit we measure this is piety 09:10:37 maxlevel + 5 09:10:48 seems good, plus doubling 09:10:58 OK, I'll start with that 09:11:05 cool 09:15:30 kilobyte: hey, fittingly Chris finished the tiles license quest in great form 09:21:35 damnit 09:22:33 I got 3 squares, and 2 different fog_generators that I want on these 3 squares. tho I want the ratio to be 2:1 but random order on these 3 squares :D 09:22:44 NSUBST 09:23:02 I tried nsubst didnt get it to work. not sure I did correctly tho 09:23:41 I tried NSUBST: G = 1:? / *:! (? is thin mist, and ! is freezing vapour) 09:23:43 if the squares are called A and your fog generators ' (once) and " (twice) then use NSUBST: A = 1:' / *:" 09:24:12 rkd: do you define the triggers before or after? 09:24:22 yea I might've put them too late 09:24:24 gonna try again 09:25:39 this is way too addictive. almost destroyed my pot boiling water. forgot it on the stove for quite a while. lets just say there was no water left :D 09:26:08 haha 09:26:19 yeah, it's even worse than playing the damn game :) 09:27:38 well now it worked, I guess this version is done then :) 09:28:30 -!- ortoslon has joined ##crawl-dev 09:29:34 Galehar: the good thing about a game like this is that you can take a break for a few years and it will be there when you come back. Or in other words, the addiction will not time out :) 09:34:40 ??mantis 09:34:41 mantis[1/1]: The replacement for sourceforge, mantis can be found at http://crawl.develz.org/mantis 09:43:36 is there a limit to name length? 09:44:49 I am asking because changing 09:44:50 I tried typing one in on a local copy and it stoppe at 30 chars 09:44:53 Level 13 Yellow Draconian of The Shining O 09:44:54 to 09:45:03 Yellow Draconian of The Shining One ****** 09:45:17 would be cool, if we move the Level to the top line. 09:45:19 dpeg are you still ignoring me :( 09:45:32 how long can Jiyva's titles be? 09:46:00 yes, what are the longest titles? 09:46:27 kilobyte: oh, you mean Jiyva's names? 09:46:29 Those should be okay 09:46:34 I hope you would know... lemme check then 09:46:57 I am checking, I'm only slow :) 09:48:20 maxlen is 8 09:48:21 "Shapeless [genus]" can be long 09:49:13 -!- Morg0th has quit [Quit: leaving] 09:49:48 invo titles can be long too 09:49:55 like "Luminary of Lethal Lore" 09:49:59 Prestidigitator 09:50:31 Genius of Arcana <3 09:50:33 123456789 the Level 13 Shapeless Draconian 09:50:48 character names of at most nine letters like this 09:52:26 but the titles involving genus aren't ideal anyway 09:52:27 Victor of a Thousand Battles is the longest non-composite one 09:53:00 oh, that is a mouthful 09:53:10 Demolition %s 09:53:25 same length as Distorting %s 09:54:54 -!- elliptic has joined ##crawl-dev 09:56:03 for me, god *'s are more important than XL 09:56:12 but I wouldn't want to force that opinion on others 10:00:33 -!- Pacra has joined ##crawl-dev 10:02:15 Pacra! 10:04:01 hi hi :] 10:04:43 does static discharge exist as a fog_generator? 10:04:44 :D 10:04:47 or similar 10:05:01 rkd: no, don't think so 10:10:27 https://crawl.develz.org/mantis/view.php?id=2681 10:10:34 :S 10:10:53 2 entry vaults for radiant caverns (https://crawl.develz.org/mantis/view.php?id=2681) by rkd 10:11:33 on to try 3 10:11:50 nice 10:12:15 rkd: do you also have radiant caverns themselves? 10:14:34 -!- casmith789 has joined ##crawl-dev 10:15:01 well no, yesterday I didnt even know how to make vaults :) 10:15:15 but I am moving over to trying to make a larger vault. so will try 10:16:21 go for it! 10:18:22 I have a sweet idea for the layout atleast :) 10:21:30 rkd: that's something. If you think you cannot push the envelope anymore, call for help. 10:22:45 well the layout would be fairly simple and fitting to the theme. 10:22:50 http://animals.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/animals/images/primary/mellers-chameleon.jpg 10:22:56 a chameleon 10:22:57 =) 10:23:27 ASCII art? 10:24:48 you would start at the tip of the tail, walk around in a circle for a bit untill you got to the thicker part of the tail. then get inside the body, then the legs would be secret rooms with some medium loot, and then the head would have the endloot/boss or whatever :p 10:26:28 before you start working, let me just say that I am allergic to ascii art 10:26:32 sorry :O 10:26:47 lol 10:27:49 well I'm still doing it! should go fairly quick just to put the 'x'es and dots down without doing any tags or so. for the lulz! 10:27:59 gonna go out with the dog now :) 10:29:29 ascii art tends to look messed up in either console or tiles 10:30:07 and, honestly, a pretty pattern's all you're ever going to need in crawl vaults :P 10:30:26 No valid disciplines with which to make a themed randart spellbook 10:30:28 wtf? 10:30:41 acquirement and god gifts 10:30:53 dpeg_, you've mentioned bailey cleanup---any vaults of mine that I should clean up? 10:31:05 Galehar: Sif can hand out special spellbooks, they come in two kinds: fixed level (any number between 1 and 9), or fixed theme (ie schools). 10:31:25 Zaba: well, I am looking through them, trying to normalise threat and loot 10:31:37 Zaba: if you want to have a go, be my guest :) 10:31:52 Galehar: and I think we have used those also for acquirements 10:33:31 dpeg_, normalising threat would probably involve doing something about the elven one 10:33:44 yes 10:34:31 Zaba: the elven one I am not so happy about. It breaks the theme (well, it was designed to do that, right?) but it's also not one of our best baileys. 10:34:43 also, while probably not so relevant, but it seems weird that polearm vaults are pretty much dominated by orcs, whereas axe ones have more variety (kobols, goblins, gnolls) 10:35:10 true 10:35:13 why are there no gnolls with halberds in the polearm vaults? That's just... wrong :P 10:35:24 modify! :) 10:35:43 I don't want to dive into it and mess it up with only faint memories of what it's like, and no plan :P 10:35:47 I wanted to have baileys in orc use only orcs, but not sure how to achieve that 10:35:57 Zaba: ah, I see. I am just looking at the maps. 10:36:04 so am I :> 10:36:22 There is also the problem that so many vaults are trivial for casters. 10:36:35 yes, especially casters with mephitic cloud 10:36:42 The last one is not, I think. 10:36:47 It is small and cramped. 10:37:26 the first, second (to some extent) and fourth polearm vaults suffer from the presence of water, if the player can confuse monsters 10:37:35 the second to last one is also small, but mephitic clouds kills all those poor saps dead :( 10:37:40 yes 10:38:15 it is funny that the last vault circumvents this by using orcs instead of water 10:38:24 for bailey_polearm_4, the proper solution would be to replace water with something that's not so easily usable for instakill purposes :P 10:38:47 but what? 10:39:03 plants could be coo 10:39:05 l 10:39:06 bushes? Or what are they called. The plants that monsters can shoot through. 10:39:15 they can reach through, you cannot easily dispense of them 10:39:16 Yes, due to how early baileys are you generally need some way to disable large numbers of troops at once, because you can just about take one orc warrior in melee, and can't take 3 with 6 orcs as well. This is why meph is so good for them 10:39:28 that's probably not too thematic, but on the other hand, nor is water 10:39:52 Zaba: yes, we are trying to emulate "iron grate" (or whatever it is called) in both cases 10:39:53 casmith789, meph is ridiculous, and that is not really limited to its use in baileys. 10:40:10 On the contrary, meph is more or less only useful in baileys I find 10:40:10 dpeg_, iron grate could work (provided the mechanics are the same) 10:40:15 and orc 10:40:25 its power drops too sharply for it to be of use lategame 10:40:39 dpeg_, it would still make it much safer for those who can kill from range 10:40:45 there is this idea of a new trap type which could also function as crenel (arrow slit) 10:40:56 only bats and spriggans could pass (amogn players) 10:41:03 sounds arbitrary 10:41:18 I mean, it's thematic, yes, but I'm not sure how justified that is with regard to gameplay 10:41:29 Zaba: oh, the use is that we can have levels were mosnters get to you (and shoot at you) but not vice versa 10:41:44 currently, it is always symmetric 10:41:50 I was referring to the exceptional status of spriggans and bats 10:42:02 since we have to assume that the player is a competent caster, that's highly unfair for the monsters 10:42:14 Zaba: well, they're so small 10:42:17 dpeg_: presumably clouds/burst effects could get through, though 10:42:35 casmith789: I smell abuse :) 10:42:46 Anyway, for now bushes will be better than water. 10:42:49 Good idea! 10:43:20 somehow, bailey_polearm_2 bothers me with its overly regular shape 10:43:25 Zaba: see, it is always good to look at it :) 10:43:30 but I can't really think of anything that could be done about it 10:43:46 dpeg_: I'm just saying, it doesn't make much sense if they can't. On the other hand, while a player could abuse it so could the monsters; if you leave rPois monsters behind there isn't much a player can do without a high level spell and you can fire out with swamp drakes. 10:43:48 I still like my original idea, but I think the map is way too big. 10:43:57 yes, there's a little too much boring open space 10:44:00 casmith789: absolutely 10:44:15 perhaps I should get rid of the small towers? 10:44:23 no, they're awesome 10:44:24 (and possibly use them elsewhere?) 10:44:34 especially when the orcs teleport from them :P 10:45:25 Zaba: regarding polearm_4, yes a caster could do something even with bushes... but not if there are also free monsters (which we should add). 10:45:42 likewise, polearm_4 should have some guys running around 10:45:55 you mean polearm_2? 10:46:00 so the player is under pressure right from start (and I will add an exit near the entry, of course) 10:46:04 yes 10:46:04 the big one 10:46:30 the open space needs to be reduced, too. It's only useful for reaching the exit, and useless if you're moving it to the entry. 10:46:38 yes 10:46:55 I did it like that so players can pretty safely reach the opposite corner 10:47:04 without it, I can shrink the level 10:47:22 are our baileys no-cTele? 10:47:38 perhaps they should 10:47:44 I don't believe they are 10:47:54 castles should not be stormed with controlled teleport, but with ladders and rams 10:48:07 regarding polearm_3, I don't think it belong to baileys at all. Perhaps its layout could be reused for something else, like wizlabs. 10:48:21 (although it's probably too small to make a wizlab as it is, but still.) 10:48:26 Zaba: would you look at my changes in a mail (I'll summarise, you don't have to stare at diffs) 10:48:37 okay 10:48:43 Zaba: okay 10:48:57 Zaba: it could be an Elf vault? 10:49:11 perhaps 10:49:30 dpeg_, also, I'm trying to move mail to zaba@wybt.net these days 10:49:44 Zaba: will you send me an empty mail from there? 10:50:00 What You've Been Thinking? 10:50:05 I will 10:50:42 well had a new idea now that I was out with the dog. should be good. a 3 or 4 layer vault where you work yourself around in the outer layer trying to find the randomized secret door that will lead you inside the next layer. won't be exactly circular but you get the jist. 10:50:59 rkd: sounds godo 10:51:05 sounds like mu's tar ending 10:51:16 rkd, circular? I see some use for bailey_polearm_3 :P 10:51:26 if we're cool (and we should be, we have Mu and due on our side), then we can make it that teleports work, but only within each layer 10:51:46 gonna look at them then Zaba, monky 10:53:26 i'm not thinking anything like mu's tar ending monky :o 10:54:34 :o 10:54:50 it has a multi-layered thing with random secret doors 10:55:09 but it's square and not layered as strictly and hell effects trigger when you search 10:55:25 or well in a theory I would say that yes one of the 3 vault parts in mu's tar ending would be similar. but mine will be the entire floor and a bit different. 10:56:03 that vault part is what I was talking about 10:56:11 the one with eresh and the rune in the center 10:56:29 dpeg: you told me that burning books with trog's ability should anger sif for the crazy ones who switch from sif to trog 10:56:54 but you can't anger god after you left them, I think 10:57:03 or were you joking? 10:57:09 dpeg_, I think I sent mail---did I? 10:57:21 (or did I manage to get your address wrong?) 10:57:59 literally every person hates my tar and complains about it every time they get it because they're crybabies who don't like secret doors so i wouldn't recommend making anything like it :p 10:58:48 -!- ortoslon has quit [Ping timeout: 240 seconds] 10:59:40 well mine will have a total of 2 secret doors. 10:59:46 Galehar: no, was not joking. And yes, cannot be done right now. But I hope we will redo wraths for 0.8, and then we will be able to. Ignore until then. 10:59:54 Zaba: yes, thansk 11:00:00 okay 11:00:27 Mu_: I know your feeling. I completely trashed my alternative Elf end level (a series of ten maps) because of the crybabies. 11:00:53 Mu_: and I think searching for the secret door is much more relevant in Tar (the hell effects), so don't give in. 11:01:12 ok, so you can only destroy a book by forgetting a spell from it, or dropping/throwing it into lava/deep water. Right? 11:01:32 for Sif wrath _at the moment_, yes 11:01:34 it's not destroyed in deep water, especially if you're a merfolk 11:01:54 yes. But what if you're not? 11:01:59 in the future, you would also draw anger from turning Sif->Trog (I know... but you know our sick players :) and burning them. 11:02:11 ok 11:02:28 Galehar: you could convert to fedhas but I don't think sif would approve, so just checking for merfolk is fine imo 11:02:45 I think items should just disappear in deep water, Mf or not. 11:03:09 more ways to sort of destroy it: leave it in pan or abyss 11:03:21 monky: that's okay 11:03:30 dpeg: yeah i never have trouble with it personally :P 11:03:39 well, you're not actively destroying, just leaving behind 11:03:56 Mu_: it hurts to delete your own maps, trust me. I will defend yours :) 11:03:56 that's why I said sort of destroy 11:04:17 monky: in ziggurats, for example, there may be little choice 11:04:23 ah 11:04:39 Mf picking object in deep water -> you get to drown the suckers on elf:7 with mephitic AND loot their corpses! 11:04:45 and I guess there's not much difference from leaving them in the dirt in the dungeon 11:05:05 * st_ is a fan of tar_mu 11:05:24 Galehar: very good point 11:05:47 I did it :) 11:05:50 I remember that Adam and Darshan were in favour of Mf pickign up items in deep water. 11:05:53 kilobyte: around? 11:06:51 dpeg_: items shouldn't get destroyed in deep water because of shoals IMO 11:07:12 thanks st_ :P 11:07:25 casmith789: if we're careful to place initial items only so that high tide will not coer them with deep water, we're fine 11:08:28 true 11:08:29 I like picking up items in deep water if only because it makes merfolk feel more fishy and less like they're just really good at floating 11:08:51 -!- ortoslon has joined ##crawl-dev 11:08:58 but it'll make fedhas less attractive (to me anyway), I always thought the deep water/sunlight thing was his speciality 11:09:19 deep water is treated differently in shoals. 11:09:31 no, it isn't, it's the same throughout the game 11:09:35 shallow deep water vs deep deep water? 11:10:06 well, go in shoals, drop something in deep water, wait for tides to go and your item is there 11:10:10 I just tested it 11:10:12 03dolorous * r486abe2ce168 10/crawl-ref/source/monster.cc: Comment fix. 11:10:18 Galehar: that's true everywhere 11:10:39 oh, ok 11:10:54 it's the same as evaporating it with sunlight then 11:10:56 the discussion was about whether it should be removed I thought 11:11:30 I think that it makes sense, from a realistic point of view (it's just water) 11:11:39 and the impact on gameplay doesn't seem to be all that bit... 11:11:40 big* 11:11:55 it just means one won't accidentally lose items in shoals' tides, and that seems like a good thing 11:12:36 for the elf ending, would it be okay to guarantee lava? 11:12:44 or is that a bad idea too 11:14:09 monky: no, that is okay 11:14:30 What about shoal waves washing monsters to the shore (follow gradient)? 11:14:41 You could still lose a few items, but it wouldn't be bad 11:15:40 casmith789: I believe that fishiness of Mf should be seen from Mf spotting submerged aquatic creatures (whereas someone flying would not) 11:15:48 In general, the whole "meph items and pick them out of water strategy" doesn't really yield anything good, I meph all the elves into lava anyway. No problem really with switching water -> lava if you like 11:16:16 dpeg_: hm? was that aimed at monky? 11:16:43 Well, have to get priorities right: it is very bad that you can disable Elf:7 like this. After that, it is slightly bad that you can even pick up the items (sometimes, the elves carry loot). 11:17:07 yes 11:17:10 monky: ^ 11:17:48 the loot they carry is often a) pointless by the time you get to elf:7, because you have decent armour/weapon b) able to be checked beforehand (incase of randarts) because you can check what they're wielding. The loot really isn't an issue. 11:17:57 imo (highly?) intelligent monsters (e.g. elves) should react differently to confusion 11:18:04 monky: yes 11:18:09 casmith789: sometimes they pick up silly things like crystal balls 11:18:12 -!- Zaba_ has joined ##crawl-dev 11:18:13 they could just wait like the player does 11:18:23 -!- Zaba has quit [Ping timeout: 255 seconds] 11:18:55 dpeg_: good idea, I like that. It would help a lot of shoals + unique + confuse abuse while still rendering the spell useful. 11:19:47 I think there was some discussion about things like that on a mantis ticket (I think it was closed but never moved to the wiki) 11:20:36 don't recall 11:20:44 center layer complete :o 11:21:03 dpeg: also, when I did it it was before the mephitic nerf 11:21:18 now, it's less efficient against the high level elves 11:21:37 https://crawl.develz.org/mantis/view.php?id=2218 oh it was never even closed even with all the discussion on it 11:21:37 but alistair's intoxication still is :) 11:22:29 Galehar: I think you can still meph from out of sight or meph and duck (and repeat until you feel more experienced) 11:23:55 monky: it has full LOS range? 11:24:04 no 11:24:15 but you can do it around a corner 11:24:19 yes 11:24:20 and veh helps 11:24:40 I should advertise my Veh proposal more. 11:24:45 -!- casmith_789 has joined ##crawl-dev 11:26:07 elf HD is low overall so you can meph most of them 11:26:24 -!- casmith789 has quit [Ping timeout: 272 seconds] 11:26:30 -!- casmith_789 is now known as casmith789 11:28:33 -!- Galehar has quit [] 11:44:35 !seen Pacra 11:44:36 I last saw Pacra at Tue Oct 5 15:04:01 2010 UTC (1h 40m 35s ago) saying hi hi :] on ##crawl-dev. 11:50:43 !tell Pacra Here are some ideas I have: The god demands the first item of every type you collect (you could get id for that in return). Prayer to turn nutrition into HP. And I forgot one :( 11:50:44 dpeg_: OK, I'll let Pacra know. 11:52:21 !tell felirx It is feasible to finish the work you indicate in https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:interface_implementables#internal_consistency ? (Six months ago, so maybe not. But it'd be worth it!) 11:52:21 dpeg_: OK, I'll let felirx know. 11:59:50 -!- eith has joined ##crawl-dev 12:08:12 03dolorous * rf9dc2904faee 10/crawl-ref/source/religion.cc: Tweak the short description of Yred's Injury Mirror again. 12:17:51 03dolorous * rf5dc05449dcf 10/crawl-ref/source/describe.cc: Add formatting fixes. 12:30:21 03dolorous * r63d9711add2d 10/crawl-ref/source/describe.cc: Add a stopgap attempt at handling ability slots with multiple abilities. 12:31:42 03dolorous * rd91d1d2e50ae 10/crawl-ref/source/describe.cc: Remove obvious comment. 12:31:42 03dolorous * ree72a1a5cab0 10/crawl-ref/source/describe.cc: Remove unneeded blank line. 12:38:18 -!- Zaba_ has quit [Ping timeout: 240 seconds] 12:44:21 -!- Zaba has joined ##crawl-dev 12:46:20 hmm my current radiant caves vault might be fitting for DH branch :P 12:46:54 it's a castle and cavern, the castle is basically dug out from the cave. and is part of the cave aswell. :P 12:47:06 I'll pastebin it soon 12:47:40 cool, please link on Mantis 12:54:36 dpeg_, I have to sleep now, I'll write up a reply on bailey stuff tomorrow 12:57:58 random feedback: ghost moth would be suitably tough for, say, zot. it is *far* too tough for spider's nests that show up in lair. 12:57:58 Zaba: great, also have to go 12:58:20 ??ghost moth 12:58:20 ghost moth[1/1]: HD 13, AC 16, EV 10, speed 12, invisible, high MR, resists poison, cold and draining, gazes to drain mana, 2 attacks dam 24 + drain stats, one attack 12 + strong poison. Found only in Spider's Nest; rare even there. 12:59:39 !learn add ghost moth < Eronarn> random feedback: ghost moth would be suitably tough for, say, zot. it is *far* too tough for spider's nests that show up in lair. 12:59:39 ghost[9/9]: moth < Eronarn> random feedback: ghost moth would be suitably tough for, say, zot. it is *far* too tough for spider's nests that show up in lair. 12:59:43 03dolorous * r9056ad0e4cf6 10/crawl-ref/source/abl-show.cc: Simplify. 12:59:48 grrrr 12:59:59 !learn del ghost[9] 12:59:59 Deleted ghost[9/9]: moth < Eronarn> random feedback: ghost moth would be suitably tough for, say, zot. it is *far* too tough for spider's nests that show up in lair. 13:00:08 !learn add ghost_moth < Eronarn> random feedback: ghost moth would be suitably tough for, say, zot. it is *far* too tough for spider's nests that show up in lair. 13:00:08 ghost moth[2/2]: < Eronarn> random feedback: ghost moth would be suitably tough for, say, zot. it is *far* too tough for spider's nests that show up in lair. 13:01:11 :) 13:05:21 03dolorous * rd1e2a8b5464c 10/crawl-ref/source/abl-show.cc: Let invocations with a failure rate of zero go up to perfect. 13:05:23 03dolorous * rb0b09588909d 10/crawl-ref/source/abl-show.cc: Simplify more. 13:05:30 !learn add ghost_moth dpeg thinks that moths should be subtle participants of combat. So the huge damage and the poison is not needed; invisilibity, MP draining gaze and stat draining attack are ok. 13:05:31 ghost moth[3/3]: dpeg thinks that moths should be subtle participants of combat. So the huge damage and the poison is not needed; invisilibity, MP draining gaze and stat draining attack are ok. 13:24:37 um, why is latest windows build round-los when previous was square-los? 13:26:51 I take it squarelos testing is over :( 13:27:52 what's the verdict? 13:30:04 03dolorous * rad2d44218209 10/crawl-ref/source/abl-show.cc: Add formatting fixes. 13:30:06 03dolorous * r58c376177cf4 10/crawl-ref/source/abl-show.cc: Properly treat Zin's Cure All Mutations ability as an invocation. 13:31:08 pretty sure it's just a mistake, i think the squarelos stuff was just kinda hacked into the windows build process 13:31:50 cdo moved back to master too 13:34:51 oh, i see, by isn't around, so nobody to take care of merging at the moment 13:35:10 ah 13:44:05 http://pastebin.com/Qr1tfJKi beta version complete, haven't added anything to it yet tho 13:44:16 gonna use the castle part to make a 2nd one now 14:04:43 -!- ortoslon has quit [Ping timeout: 245 seconds] 14:09:28 hi all. I'm a L3 sludge elf monk playing Crawl 0.4.4. Should I use the uncursed glowing dagger of protection I found (aptitude 110) or go unarmed (aptitude 80)? 14:09:33 ehehehe 14:09:48 :D 14:13:04 gee, should a monk go unarmed 14:35:22 -!- lorimer has quit [Ping timeout: 265 seconds] 14:35:57 -!- lorimer has joined ##crawl-dev 14:35:59 -!- Wensley has joined ##crawl-dev 14:42:30 -!- valrus has joined ##crawl-dev 15:07:46 -!- neunon has joined ##crawl-dev 15:07:46 -!- neunon has quit [Changing host] 15:07:46 -!- neunon has joined ##crawl-dev 15:12:28 old save should be deleted (https://crawl.develz.org/mantis/view.php?id=2682) by jasiexk 15:15:17 -!- Wensley has quit [Ping timeout: 276 seconds] 15:22:34 I don't have wizard-of-yendor tricks. 15:24:10 jpeg even seemed to claim at first that my presentation was what got her interested. then she told the gruesome truth that she was only interested in the topic of translation :-( 15:27:16 wait, so translation is a way to get jpeg's interest? 15:27:25 good to know, I'll bump its priority then :p 15:27:59 it worked for me :) 15:36:25 -!- varmin has quit [Remote host closed the connection] 15:36:25 -!- greensnark has quit [Remote host closed the connection] 15:36:25 -!- Sequell has quit [Remote host closed the connection] 15:40:40 -!- galehar has joined ##crawl-dev 15:50:31 -!- TGWi has joined ##crawl-dev 15:56:07 -!- neunon has quit [Ping timeout: 252 seconds] 15:59:57 dpeg_: just fyi, if you see a monster try healing or !hw it'll {tried by monster} that potion (since they look the same) 16:00:25 (since healing and heal wounds look the same)* 16:00:42 probably only identifies healing if they cure confusion or poison or something 16:04:57 -!- Cryp71c has quit [Quit: Leaving] 16:05:01 that was answered like 7 hours ago? :P 16:05:35 yes, something like that :) 16:05:57 you can't expect me to read through 7 hours of logs to find out 16:05:59 :P 16:28:05 -!- blackpenguin has quit [Ping timeout: 276 seconds] 16:31:56 -!- felirx_ has joined ##crawl-dev 16:34:12 -!- TGWi has left ##crawl-dev 16:34:58 -!- syllogism has quit [] 16:35:01 -!- felirx has quit [Ping timeout: 250 seconds] 16:37:43 !seen dpeg_ 16:37:43 I last saw dpeg_ at Tue Oct 5 18:05:30 2010 UTC (3h 32m 13s ago) saying !learn add ghost_moth dpeg thinks that moths should be subtle participants of combat. So the huge damage and the poison is not needed; invisilibity, MP draining gaze and stat draining attack are ok. on ##crawl-dev. 16:44:05 -!- blackpenguin has joined ##crawl-dev 16:52:59 yay I've made 2 vaults today :P 16:54:07 I can't seem to see any deliberate change for this, permafood is now coloured brown (as if contaminated) in the inventory 16:54:46 using "menu_colour = lightgrey:.*contaminated.*" changes it 17:00:43 ??ghost moth 17:00:43 ghost moth[1/3]: HD 13, AC 16, EV 10, speed 12, invisible, high MR, resists poison, cold and draining, gazes to drain mana, 2 attacks dam 24 + drain stats, one attack 12 + strong poison. Found only in Spider's Nest; rare even there. 17:06:15 -!- galehar has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 17:08:04 Sif Muna's destroy spellbook conduct (https://crawl.develz.org/mantis/view.php?id=2683) by galehar 17:27:46 -!- bmh has joined ##crawl-dev 17:28:10 Radiant caverns vaults (https://crawl.develz.org/mantis/view.php?id=2684) by rkd 17:28:21 perhaps this is too silly, but when the player kills F's we could have a death message along the line of " croaks!" 17:28:53 you're thinking like the nh devteam! 17:29:04 bmh: could save it for only very high damage atacks 17:29:07 ouch. you're mean 17:29:33 anyone here know whether square LoS will return to CDO soon? 17:29:45 oh shit! It isn't square! argh 17:29:58 I was also thinking that monster speech should be replaced with a HMM. 17:30:26 we already have "You dice the ogre like an onion!" 17:30:49 Zannick: ? Why do we have that? What weapon do you need to be wielding? 17:31:09 sbl, i think 17:31:25 a sabre or something 17:31:36 IIRC quickblades just get the "spit like a pig" 17:31:36 sabre or cutlass, iirc 17:31:46 elliptic: need someone to take over the merging job, since by's not around for a while 17:31:49 spit is from stabbing 17:31:56 iirc 17:32:19 and yeah, the different messages are based on damage types 17:32:31 stabbing, slicing, bludgeoning, etc 17:34:04 i've seen the onion thing for non-ogres, too 17:34:12 but it's more memorable with ogres 17:35:55 onion is just for ogres 17:36:25 i'm pretty sure... 17:36:42 so, about HMMing monster speech... 17:36:55 HMM? 17:37:05 hidden markov model 17:37:07 'hidden markov model' 17:37:10 HMM=heavy magic missile 17:37:13 well, more properly, just a markov chain 17:37:21 Tibia ;( 17:37:50 ah 17:37:56 just looked it up, onion replaces pillowcase for hitting ogres 17:38:07 that seems like it could go... interestingly :P 17:38:10 so any slicing weapon can do it with enough damage 17:38:10 huh, who did that 17:38:25 The idea is to build a dictionary. In a 2-gram model, two symbols are used to pick the next symbol 17:38:29 that sounds dangerously recent, to me 17:38:31 (: 17:38:57 ah, ogre genus 17:38:57 bmh: are you talking about words for symbols? or sentences? 17:38:58 indeed 17:39:12 doy: At least words 17:39:20 maybe it was erolcha 17:39:23 doy: single words wouldn't work that well, you'd want probably phrases 17:39:24 To get regular sounding language it's generally pretty safe to go with 3-grams 17:39:27 a 2-chain with words is going to produce nonsense 17:39:37 even 3-gram 17:39:41 produces nonsense 17:39:41 yeah, I think it works on erolcha 17:39:42 (: 17:40:04 doy: Language smoothing can make it all more sensible 17:40:17 this sounds a bit overdone (as if i'm one to say this!) 17:40:21 language smoothing? 17:41:07 doy: Suppose we have two words (Monday and Tuesday) that follow a common 2-gram. 17:41:32 If we see some other 2-gram that precedes Monday, we add some probability to see Tuesday after that 2-gram 17:42:09 not really sure that would help much 17:42:39 i mean, by all means, try it, but i think the results are just going to end up being pretty ridiculous 17:42:42 (: 17:44:02 It's nearly always nonsense 17:44:07 best give it to yiuf 17:44:55 If I can find some GPL'd code I'll give it a shot 17:45:08 while brushing my teeth I just had a silly idea for a unique: 17:45:24 for symbols, you need to use far more than 2 or 3 if you want anything not totally random 17:45:25 A 'summoner' who has a pack of animals that aren't summons 17:45:50 for words, 3 might be _somewhat_ acceptable if you like lots of nonsense 17:46:10 monsters mostly just tell the player to die. It's all about the corpus 17:46:31 the more symbols you use, the bigger your corpus has to be though, if you want something that's more interesting than just hardcoding a bunch of phrases 17:46:31 bmh: like, a guy who believes he's a summoner, but isn'? 17:46:37 Eronarn: mhmm 17:46:51 cute 17:47:25 Give him a Book of Party Tricks and a cursed quarter staff 17:48:08 er, Cantrips 17:48:23 doy: i think we could get pretty far with a mad-libs-y approach plus some hardcoded phrases too; there just aren't that many speaking monsters, and you usually kill 'em pretty quick 17:48:31 Eronarn: yeah, imps already do that 17:48:46 though i don't think imps are a good comparison 17:48:55 the words they use are so obscure that they seem less repetitious than they actually are 17:49:02 Eronarn: mad libs is equivalent to an HMM. Your symbols are just phrases 17:49:29 hence 17:39 < Eronarn> doy: single words wouldn't work that well, you'd want probably phrases 17:49:33 (: 17:49:34 * bmh also believes that a version control system and snapshotting file system are conceptually equivalent 17:50:14 okay, but i'll just use the language i'm more familiar with ;) 17:50:43 I find all my CS knowledge converging. 17:50:58 Signals processing = bioinformatics = NLP 17:51:33 Eronarn: yiuf also does it a bit madlibsey for some of his speech 17:51:33 -!- casmith789 has quit [Read error: Connection reset by peer] 17:51:47 sadly, i have two majors, and none of them are computer science 17:53:15 personally how i'd do it: make dictionary lists based on intelligence/culture/topic, individual monster dialogue types = grab random stuff from appropriate lists in bits and pieces according to pre-structured sentences 17:53:27 because some stuff you can reuse pretty well 17:53:30 other stuff you... can't 17:54:04 we could make a dictionary from finnegans wake 17:55:59 make a dictionary from all the existing stuff? 17:56:07 yiuf and demons do the pre-structured sentences thing iirc 17:56:17 yiuf only does it some of the time though 17:56:18 Zannick: It probably isn't a big enough dictionary to be interesting 17:56:21 no 17:56:25 so add more :) 17:56:29 no, we'd need a lot more words... 17:56:39 Eronarn: That's where language smoothing comes in 17:56:56 I sure as heck don't want to implement it, but the important stuff should be out there 17:57:22 some good dictionaries, if you wanted to permit heavy reuse of them, would be: hostile gesture, friendly gesture, threat target, threat subject, bad place 17:57:43 happy-facial expression, angry-facial-expression 17:58:09 sleepy, confused, berserk 17:58:19 compose madlibs with the markov chain and then fill them in based on monster/environment info 17:59:51 The at you. Could turn into: 18:00:12 The Black Bear rears up at you. The Imp beats its wings at you. 18:00:27 DRM GPLv3? 18:00:27 due: You have 1 message. Use !messages to read it. 18:00:43 ? 18:01:43 !messages 18:01:43 (1/1) greensnark said (3h 53m 3s ago): 21:08 < vimpulse> hi all. I'm a L3 sludge elf monk playing Crawl 0.4.4. Should I use the uncursed glowing dagger of protection I found (aptitude 110) or go unarmed (aptitude 80)? 18:02:05 I obviously haven't been following GPL shit recently. 18:02:12 greensnark: :| 18:02:23 lol. 18:02:25 Why is he playing 0.4.4...? 18:06:05 -!- neunon has joined ##crawl-dev 18:06:05 -!- neunon has quit [Changing host] 18:06:05 -!- neunon has joined ##crawl-dev 18:08:16 -!- bmh has quit [Quit: bmh] 18:09:24 -!- rkd has quit [] 18:14:48 -!- eith has quit [Ping timeout: 240 seconds] 18:50:03 -!- Textmode has joined ##crawl-dev 19:27:14 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:28:42 -!- ogaz has joined ##crawl-dev 19:35:52 -!- gamefreak264 has joined ##crawl-dev 19:36:19 Is the source of Sequell available somewhere online? 19:36:26 I'm kind of curious about how it works 19:36:37 ??sequell 19:36:37 sequell[1/1]: A bot for game statistics. See http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 19:43:03 ogaz: Found it under http://github.com/greensnark/dcss_henzell, thanks 19:43:19 Sequell is a watered down version of Henzell 19:43:47 Why are there two bots, anyway? 19:43:57 Distinct line between projects? Less strain? 19:44:15 well three, if you count gretell 19:45:03 gretell reports events that happen on CDO, henzell reports events that happen on CAO, and sequell deals with queries 19:45:21 Henzell used to deal with queries too, but it was causing a strain on CAO 19:45:57 gamefreak264: there's also Hehfiel, Ashenzari and CIA 19:46:07 and varmin 19:47:01 What do these other bots do? 19:47:04 ??cia 19:47:04 cia[1/1]: The CIA bots (the number varies), track changes to the crawl source and "inform" (tee hee) the channel. See the crawl project page at http://cia.vc/stats/project/crawl-ref 19:47:14 ??ashenzari 19:47:14 [1/1]: Proposed divinations/curses god, which is set to go into crawl in the future. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:ashenzari&s[]=ashenzari to see the proposals 19:47:23 weird behavior: elephants will move away from you to trample your allies 19:47:29 ??hehfiel 19:47:30 hehfiel[1/1]: Bot for the finnish server rl.heh.fi 19:47:33 this is natural, I guess 19:48:03 monky: You're still playing with those elephants or did you just bother to report it? 19:48:16 I'm still in Lair 19:48:17 *just now 19:48:20 elephants are everywhere 19:48:35 !learn add monkey elephants are everywhere 19:48:35 monkey[2/2]: elephants are everywhere 19:48:42 !learn add monky elephants are everywhere 19:48:42 monky[10/10]: elephants are everywhere 19:48:48 ??monkey 19:48:48 monkey[1/2]: Shakespeare, given time. 19:49:10 I've mentioned that I have a difficult time spelling your name, right? 19:50:28 Why scrolls of amnesia and potions of brilliance on autopickup for trog worshippers 19:50:56 potions of brilliance are useful for stat-death issues, possibly 19:51:10 Are scrolls of amnesia new to .8? 19:51:17 but is that enough use to warrant autopickup 19:51:22 And do they do exactly what they sound like? 19:51:28 they replace selective amnesia, I believe 19:51:30 gamefreak264: new since, say, two days ago or so 19:51:34 gamefreak264: more like one 19:51:51 do troggites autopickup rings of int 19:52:02 Do we select what spell it removes or does it remove a spell at random? 19:52:07 select 19:52:10 Personally, I'd like to have it do the second 19:52:18 that would be horrible 19:52:24 monky: yes, they have abysmal wis so they're nice 19:52:25 I think it would be fun 19:52:25 I hope you're joking 19:52:42 (@gamefreak) 19:52:54 when did wights get moved to z, by the way? 19:53:07 What was wrong with W? 19:53:08 ??W 19:53:09 I don't have a page labeled w in my learndb. 19:53:14 WERE they Ws? 19:53:16 I dunno but they're on z in trunk 19:53:18 yes 19:53:48 They're not incorporeal 19:53:52 @??wight 19:53:53 wight (03z) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 4/10 | Damage: 813(drain) | Flags: 07undead, evil | Res: 06magic(16), 02cold++, 03poison | XP: 58. 19:53:56 @?wight 19:53:57 wight (15W) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 4/10 | Damage: 813(drain) | Flags: 07undead, evil | Res: 06magic(16), 02cold++, 03poison | XP: 58. 19:54:05 they are much more like the other things on z than like the other things on W 19:54:10 Hence they're now 'z'. 19:54:39 I understand why wights were changed to z, but can the color be more distinct from skel warriors please? 19:54:55 especially now that they both come in packs, they are really hard to tell apart 19:55:01 green and cyan are pretty distinct to me 19:56:32 me too 19:56:39 @?skeletal warrior 19:56:40 skeletal warrior (10z) | Speed: 10 | HD: 10 | Health: 55-75 | AC/EV: 15/10 | Damage: 25 | Flags: 07undead, evil, !sil | Res: 06magic(93), 02cold, 03poison | XP: 813 | Sp: animate dead. 19:56:47 bad terminal colouring? 19:57:04 someone else was complaining about this on ##crawl earlier today, so it isn't just me 19:57:08 they look pretty different to me too in my term, less so in irc 19:57:19 a large percentage of males have difficulty with blue-green shades 19:57:30 many of them don't realize this 19:57:35 i didn't even consider that 19:57:44 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 19:58:50 'People with deficient or missing green pigments (6% of caucasian males, the largest group) have difficulty discriminating: 19:58:56 some shades of green and blue-green, turqoise or aqua 20:01:20 changing them to be more noticeably different would be good, considering crypt 20:01:35 yes... we could make wights the brighter shade of green? 20:01:43 nothing on that right now, right? 20:01:49 yeah, i don't have problems with that, i just wasn't aware green and cyan weren't noticeably different(: 20:02:14 -!- TGWi has joined ##crawl-dev 20:02:15 ha, I mentioned that in the original FR 20:02:23 purple's free 20:02:37 purple works 20:02:46 I support purple 20:02:58 poor wights. from white W to green z to purple z! 20:03:02 I'm all for purple, but what are we talking about? 20:03:04 yeah, purple sounds good 20:03:19 TGWi: recoloring wights because wights and skeletal warriors look too close to each other for monsters that show up together 20:03:23 purple is fine with me 20:03:41 monky: elephants do look like fun(: 20:03:46 green is like cyan? 20:03:54 a lot of merfolk blend together too, maybe it's just me 20:03:54 elephants are fairly fun, yeah 20:04:00 elephants are very fun 20:04:01 especially when you're trying to hold a corridor 20:04:03 OG17: it's not just you 20:04:10 but there are too many of them 20:04:13 i've definitely walked into merfolk i didn't want to before 20:04:17 I'm going to say that on the wiki sometime 20:04:29 are all merfolk blue/cyan? 20:04:31 (in response to minmay&xyblor saying the same thing) 20:04:32 no 20:04:33 some are grey 20:04:39 monky: yeah, i just gave them some arbitrary weight to make them show up at all, it could definitely be tweaked 20:04:39 I just don't notice when they aren't, then 20:04:56 is it just dragons and elephants that trample? 20:04:59 i think we could stand to have the tougher merfolk on non-merfolky colors 20:05:01 upsy: yes 20:05:02 they blend into water too, don't like that choice at all 20:05:09 beasts do now, maybe? 20:05:12 not sure if that's in 20:05:13 alternately 20:05:14 Eronarn: aquamancers are green 20:05:20 we could make merfolk colored like tropical fish! 20:05:25 I made mine sort of orc/elfy 20:05:55 or maybe centaury, whatever 20:06:04 stuff that lives in water shouldn't have water colors 20:06:23 that's pretty reasonable, yeah 20:06:44 monky: on the other hand, really not a fan of + clouds 20:06:45 (: 20:07:34 ? clouds! 20:07:40 what's behind them? a mystery!! 20:07:50 i love my § clouds in unicode 20:08:19 if it helps anyone, default putty colors make cyan and green really similar, adjusting one helps a lot 20:08:47 i hope we get ¥ so we can have lobsters 20:09:12 imo bears don't berserk enough :( 20:09:29 (that's funny, my client supports that as output, but not when i go to input it) 20:09:55 monky: i think i agree, although i think it's like that to keep them from being death traps 20:10:14 crawl translations should replace $ with other symbols for money 20:10:16 if/when berserk gets nerfed, that'll help 20:10:16 other monsters don't seem to use their escape spells a lot either 20:10:33 I've never seen gloorx or psyche go invis, for instance 20:10:36 wait, berserk is getting nerfed? 20:10:43 french dungeoneers use gold euros 20:10:44 ogaz: haste/slow are 20:10:45 and gloorx can go invis? 20:10:46 in theory 20:10:48 some day 20:10:49 we hope 20:10:53 it's in the escape slot 20:11:13 well, the escape slot is only used when fleeing, and I don't know how you make demons flee 20:11:14 Eronarn: serk is not a big problem 20:11:15 sanctuary? 20:11:31 TGWi: no, but i mean it would be nerfed at the same time haste is, presumably 20:11:32 unless you mean for monsters in which case it's a bit silly 20:11:44 because nobody told them how long it's supposed to last 20:11:46 so monster haste would become not-200%-action-speed 20:12:12 actually, having zerk keep old haste might be interesting, since right now it becomes almost useless around like XL15 unless you're a troglodyte 20:12:16 TGWi: i have money on £ :) 20:12:27 ogaz: well, remember that slow would also be nerfed 20:12:34 so the drawback wouldn't be quite as ridiculous 20:13:31 also: if haste does become variable-strength, we should totally have a randart of some kind that increases your haste every time you (do something), but it ends when you stop 20:13:58 berserk having stronger haste than haste sounds good to me 20:14:04 Eronarn: true, but making berserk be slightly different than haste+might might be interesting 20:14:06 after the nerf of course 20:14:07 * due neeeeeerfs Eronarn. 20:14:20 there's a question, actually. If berserk speed isn't nerfed, does berserk slow stay the same or get reduced anyway? 20:14:24 upsy: my proposal was that haste starts at +10%, and scales up to max +50%; berserk could always be +50% 20:14:47 sounds good 20:14:51 and what about haste + slow? 20:15:00 is that 1.5 * 0.5 or whatever? or special-cased 20:15:09 TGWi: addition, not multiplication, of percents 20:15:14 +50%, -50% 20:15:23 +100%, -50% 20:15:29 where's my +50% speed haste-slow 20:15:37 slow-haste 20:15:41 for when haste is just too fast 20:15:46 slaste 20:16:00 so is slow being lessened too? 20:16:08 it would be if haste were changed 20:16:09 probably not 20:16:30 i hope so if only because haste should undo it ): 20:16:49 if they were variable, they wouldn't strictly undo each other, which would be interesting 20:17:02 yes 20:17:06 (also, we could have things like corpse rot not do full-on slow) 20:17:27 harder to deal with status indicators though 20:17:34 yeah corpse rot is too weak 20:17:39 we gotta nerf it a lot 20:17:43 strong* 20:17:53 it's pretty absurd for a L2 spell 20:18:12 i think the judge is, would i use it as a L4 spell? yes 20:18:17 without questio 20:18:19 it's just too good 20:19:04 upsy: i wonder if you could use ***s 20:19:38 ***HASTE***, ***Haste***, **Haste**, *Haste*, Haste? 20:19:57 hmmmm 20:19:57 you move quickly like a pillowcase!!! 20:20:02 haste/slow will be on the range to cancel each other out 20:20:03 haha 20:21:18 thought: if we nerf the haste spell, one cool way of doing it would be to make it a spell that steals speed from opponents 20:21:48 tries to slow the screen, then hastes you to a degree based on how many opponents you slowed 20:21:51 your speed is crushed like a grape!!! 20:22:06 You punish your speed causing great pain? 20:22:50 "punish" is the worst attack verb 20:23:41 you ground the hobgoblin! 20:24:14 PUNISH ME 20:24:29 due: you have to implement my new_monsters 20:24:31 sorry bro 20:26:44 ??new monsters 20:26:45 I don't have a page labeled new_monsters in my learndb. 20:26:46 ??new monster 20:26:47 I don't have a page labeled new_monster in my learndb. 20:26:48 wiki page 20:26:50 -!- gamefreak264 has joined ##crawl-dev 20:26:50 WHAT NEW MONSTERS. 20:26:53 guard llama through skunk 20:27:08 those sound horrible 20:27:16 what's between those? 20:27:18 it's punishment 20:27:49 drop bears (ofc), anglerfish, porcupine 20:27:53 guard llama would be great actually 20:28:02 anglerfish, yes 20:28:02 but only if we add alpacas 20:28:08 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:new_monsters#guard_llamas 20:28:16 due: add treefolk 20:28:21 treefolk kinda yes 20:28:25 Eronarn: they lead sheep packs 20:28:41 rename sheep in lair to alpacas 20:28:43 otherwise identical 20:28:47 ... door mimic ftw. 20:28:55 wax golem?! 20:29:00 i can think of one better than door mimic 20:29:02 man some of these ideas are awesome 20:29:06 portal vault mimic 20:29:09 Eronarn: well sure 20:29:11 it only attacks you when you try to go in 20:29:13 but I want to be chased by a door around the dungeon 20:29:39 we need a monster that has a stomach portal vault 20:29:45 oh god yes 20:29:45 with acid walls! 20:30:01 TGWi: whale 20:30:01 doors = sphincters 20:30:02 in shoals 20:30:15 i'm supposed to be working 20:30:16 it can be named Leviathan 20:30:17 not implementing these 20:30:24 due: on implementing my new monsters! 20:30:27 due: don't worry bro i'm supposed to be working too 20:30:27 amirite oh no I'm not 20:31:59 TGWi: Are you getting your suggestions from bad_ideas? 20:32:05 gamefreak264: no 20:32:36 ??bad ideas[790] 20:32:37 bad ideas[790/2477]: Xom is interested when people watch your game, and disinterested when they stop doing so. 20:32:59 thought: a monster that lays traps, then makes illusionary items on top of them 20:33:05 (the monster is invisible) 20:33:16 (it follows you down stairs also) 20:33:25 (the monster is capitalism) 20:33:30 -!- DaneiTWO has quit [Quit: Holy shit, this is going to be awesome.] 20:34:29 is gozag a capitalist god? I haven't read it 20:34:40 gozag isn't, but that other guy's is 20:34:48 wait maybe gozag is 20:34:49 I forget 20:34:49 was gozag the really boring one? 20:34:55 TGWi: let's design a god around the most ridiculous concept possible and trick someone into coding it 20:34:56 I forget that too 20:35:07 Eronarn: what if there were a god that liked being slow 20:35:13 whoah 20:35:20 sounds like you just worshiped the god that likes burnt offerings (of weed) 20:35:23 for bonus points we could work the word "tummy" in there somewhere 20:35:33 /kick TGWi stfu 20:35:37 was tummy removed 20:35:41 yes 20:35:42 monky: yes 20:35:45 RIP tummy 20:35:45 :( 20:35:53 what about a god that represents plant life but only lets you grow 5 kinds of plants 20:35:58 tummy is still in donald's speech so it makes no sense 20:36:05 to be fair there are only 5-ish kinds of plants 20:36:11 yes, we should add more 20:36:12 and fedhas is not half bad 20:36:19 treefolkkk 20:36:30 how about a god about whatever zin does 20:36:32 how do you know he only lets you grow 5 kinds of plants 20:36:33 that would be cool right 20:36:37 we could call him zin 20:36:42 'plant' is pretty nonspecific 20:36:43 (: 20:36:49 Zin is so hot 20:37:54 i have a great idea: a god of rocks 20:38:11 can I start kicking people? 20:38:15 the conduct is you have to pick up every rock you see 20:38:24 and can't dig 20:40:26 why does chei have the eating when full conduct anyway 20:40:33 i mean how often does that come up 20:40:56 -!- Danei has joined ##crawl-dev 20:42:37 ??chei 20:42:37 cheibriados[1/3]: The Slow God! New temple god in 0.6. Gives piety for eating permafood while full, or for killing things faster than you -- you want to be a naga or wear ponderous. 20:43:11 upsy: 'takin' things slow, bro' 20:43:21 *eats a sandwich when he isn't even really hungry* 20:43:22 so chilllll 20:43:24 |: 20:43:39 how is eating while full taking it slow 20:43:42 you know, it occurs to me that a god whose conduct is not freaking out would actually be kind of neat 20:43:54 how would you track freaking out 20:44:07 give piety for '.' in high-tension situations 20:44:30 take it away for burning hw, tele, decks, etc. 20:45:04 and you gain piety in real time 20:45:38 lose piety for freaking out irl 20:45:49 you know what else we need? 20:45:53 the draconian proposal i had 20:45:56 where you have to hoard items 20:46:07 it would be awesome 20:46:19 I can't recall an item-hoarding drac proposal; is it on the wiki? 20:46:26 SF FR 20:46:28 it was on sourceforge, dunno if it made it over 20:46:29 I didn't like that one 20:46:43 the idea was - the first IDed item you find of each type, you have to stash 20:47:00 with some ability to bypass this 20:47:04 but not totally on demand either 20:47:05 -!- mspang has joined ##crawl-dev 20:47:37 I like the draconian entry on the wiki page 20:47:45 red draconians recruits dragons 20:47:52 drac wiki page is hilarious 20:47:54 dpeg removed the insane one 20:47:56 aww 20:48:02 now it's just b0rsuk's and that other guy's 20:48:03 is 256's still there 20:48:12 256's was insane 20:48:17 that's the insane one 20:48:23 what was the insane one 20:48:27 it's still there 20:48:32 really? oh 20:48:33 there was another insane one I guess 20:48:47 also, dracs should be able to wear armor. 20:48:50 red draconians recruit lizards! gray drac is OP if anything 20:48:54 hahhaha 20:49:18 that one was crazy 20:49:24 I miss it :( 20:49:27 mottled is currently strictly worse than red! 20:49:37 green draconians should swim! 20:49:49 my proposal had swimming green dracs, actually 20:49:52 green => swamp 20:50:09 pale draconians got -1 move delay iirc 20:50:25 it's pretty clear what would help dracs though 20:50:42 being able to wear armor 20:51:15 someone should make a patch for that page 20:51:24 specifically 256's proposal 20:52:34 also, the ingame chei stuff doesn't mention eating at all 20:53:21 move all resists to xl 7, make white and red breaths less boring, make purple breath less terrible, add timeout to yellow breath 20:53:25 and I would <3 draconian 20:53:28 unless it was removed 20:53:46 upsy: what did you check? I think it's still there 20:53:59 ^! 20:54:34 TGWi: also let dracs wear armor. 20:59:12 -!- TGWi has left ##crawl-dev 21:00:20 Eronarn: the insane drac proposal was here: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:draconian&rev=1280345410 21:00:39 scroll down to where it says Black Draconian 21:00:50 in larger text 21:01:57 -!- TGWi has joined ##crawl-dev 21:02:28 it was great because it had multiple insane proposals 21:02:34 lol @ this 21:02:37 now it only has one and maybe a half :( 21:02:47 the iood one 21:02:48 hahaha 21:03:00 there should totally be a multi-iood effect though just saying 21:03:26 ...oh man 21:03:30 give one to orbs of fire 21:03:37 they can summon smaller orbs of fire that home after you 21:04:04 that's way more cool than their existing attacks imo 21:04:42 nd Near Starving should be ridiculously strong and even eat through metal and stone walls. 21:04:45 hahahaha 21:05:50 I still think breath weapons without timeouts are bad 21:06:44 like poor conjuration imitation more than racial abilities 21:07:02 (I was going to work more rhymes into that but I'm tired and also that would be dumb) 21:07:51 yeah 21:07:58 if anything the breath timeouts aren't long enough 21:09:18 -!- neunon has quit [Ping timeout: 245 seconds] 21:10:35 lol@256's proposal 21:10:41 yeah, replacing bolt of fire with multi-shot iood-aimed fireballs for orbs of fire would be pretty sweet 21:10:44 innate rC+++ rF+++ rElec rP 21:11:18 doy: do it do it 21:11:34 they should be "orblet of fire" 21:13:39 I was actually thinking purple drac should breathe ioods 21:13:44 nah 21:13:46 but eh, no 21:13:50 it's too cool an effect to put on drac breath 21:13:54 it should be used very sparingly 21:13:59 it should breathe MULTIPLE OODs obviously 21:14:02 I like the disenchanting bolt idea 21:14:21 miscast breath 21:14:28 also 256's proposal feels overpowered to me 21:14:38 'that's because it is' 21:14:47 256 is crazy 21:15:03 he made a demigod proposal too where you got superpowers based on how many runes you picked up 21:15:06 Eronarn: removes enchantments when it hits 21:15:31 but you got wraths on your fourth rune or something so you want to save it until right before your fifth rune 21:15:47 TGWi: i think that'd make a better spell than breath 21:15:56 i think breaths should be kept pretty simple 21:15:57 Eronarn: nah 21:16:09 breaths should be unique\ 21:16:09 powerful and useful, but not too complex/weird 21:16:47 monky: i'm picturing people apporting runes around behind them 21:16:56 yes 21:18:08 I commented but I didn't know much about crawl so I sort of messed up on the last bit (specifically I related full hp/mp regain to borgnjors/cboe with less risk or something) 21:18:29 ??cboe 21:18:30 ball of energy[1/5]: The chance of automatic failure is 1/Evocation skill. Automatic failure can result in confusion, mana drain or int drain. If you have 100% or 0% mp you'll also automatically fail. 21:19:43 !seen greensnark 21:19:43 I last saw greensnark at Tue Oct 5 20:36:25 2010 UTC (5h 43m 18s ago) quitting with message Remote host closed the connection. 21:19:57 Lvl 27 – rC++, rF++, Breath Crystal Spear, Robust(3) 21:19:59 holy lol 21:20:15 Can you say broken? 21:20:42 i love the idea of giving gold dracs poison breath weapon 21:20:44 ... at XL 27 21:20:47 sooo useful 21:21:02 can anyone help me with a general patch procedure question? /msg me 21:21:51 Eronarn: well, that plus rC+++, rF+++, rP, rElec 21:21:58 i mean, really now 21:22:33 so basically he wants to turn draconians into the roll-the-dice race 21:22:39 maybe you win! 21:22:45 mostly you lose! 21:22:53 and ain't nothin you can do about it! 21:22:57 well I mean most of them are OP in some way 21:23:20 are there any that aren't overpowered 21:24:07 qs dragon is just like.. spraggon 21:24:25 with imb 21:24:28 the specific ideas he presented are bad, but do you guys think that Draconians need a buff of some type? 21:24:39 yes 21:24:40 they need *something* 21:24:52 something to make them fun 21:24:56 bone drac is like a better mummy except with worse spellcasting I guess 21:24:59 I don't mind them being a weaker race but most of them are ALSO boring 21:25:17 -!- neunon has joined ##crawl-dev 21:25:42 "In fact, with the addition of the Bone Draconian, the Draconian player is very likely to wait until level 7 before even choosing a god." 21:25:48 is this supposed to be a good thing? 21:25:51 mottled "kiting" draconian 21:26:12 gamefreak264: dracs definitely need a buff, they're awful at so many roles and half of the colors aren't fun 21:26:52 Eronarn: Yeah, people often also tend to scum until they get their favorite, type too 21:27:01 which seems kind of against the spirit of the whole randomly generated thing 21:27:08 ??draconian[2] 21:27:08 draconian[2/4]: Draconians get innate control flight and have their failure rate for the Dragonform spell reduced by 30%. 21:27:10 ??draconian[3] 21:27:10 draconian[3/4]: Notable weaknesses of monster draconians: low magic resistance (particularly on plain coloured ones), don't see invisible. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities. 21:27:14 ??draconian[4] 21:27:14 draconian[4/4]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:draconian&rev=1266115851 (THIS IS AN OLD REVISION) 21:27:20 I was looking for something specfic 21:27:32 bone draconians are the worst part of his proposal 21:27:39 gamefreak264: what do you mean 21:27:42 along the lines of [one type]>[another]>[another]>[ect] 21:27:58 imagine getting a good starting run as a healer and then hitting level 7 and suddenly OOPS YOU'RE UNDEAD NOW, LOL 21:28:17 MadCoyote: the worst of a huge pile of bad proposals 21:28:37 um 21:28:41 bone draconian? 21:28:42 what? 21:28:47 i would like to see shadow draconians, but only if we can make them work well and bei nteresting 21:28:48 see: drac wiki page 21:28:52 fixing draconians should come first 21:29:24 Chei's in-game description does not mention eating when full. (https://crawl.develz.org/mantis/view.php?id=2685) by flowsnake 21:32:58 -!- gamefreak264 has quit [Ping timeout: 265 seconds] 21:34:44 I think that there should be a page in the wiki somewhere purely for insane draconian ideas 21:40:49 haha, 78291 just read a scroll of acquirement he found in the abyss 21:40:57 and the abyss shifted on that turn 21:41:02 I just escaped from a dead end with an ogre closing in by quaff-IDing a potion of mutation, getting teleportitis, and getting teleported on the next turn 21:41:17 oops, wrong channel 21:41:19 both of these occurrences are totally awesome 21:41:52 doy: Nice 21:46:03 We should probably acquire directly into the inventory. 21:49:45 ok so I submitted a patch; since it was my first I anticipate needing to make changes to it, but I would like to start working on another. Should I make a branch for my first one and then re-pull the master to start working on the new one? 21:50:23 valrus: sounds reasonable to me 21:50:45 ok cool 21:50:57 just making sure that made sense, I only vaguely know what I'm doing 22:41:45 -!- TGWi has left ##crawl-dev 22:51:45 -!- valrus has quit [Remote host closed the connection] 22:58:09 -!- dtsund has joined ##crawl-dev 22:59:14 I have a Sprint-related idea, but I'm not sure if it justifies creating a new wiki page. Mind if I mention it here? 23:01:46 Go ahead. 23:01:48 no sprint page? 23:01:51 We'll laugh you down otherwise. 23:01:56 (If it's not a brilliant idea.) 23:02:26 'kay 23:02:35 (And there's no Sprint page; I looked.) 23:02:40 -!- Danei has quit [Ping timeout: 264 seconds] 23:02:43 -!- greensnark has joined ##crawl-dev 23:02:49 greensnark! 23:02:53 dtsund: Create a Sprint page then. 23:03:01 Okay. 23:03:05 Miaow 23:04:18 hi greensnark! 23:04:30 Hey ogaz 23:05:10 greensnark: are you sequell's owner? 23:05:20 Yes 23:05:25 he died 23:05:36 -!- Sequell has joined ##crawl-dev 23:05:52 hooray 23:06:04 Hm... 23:06:17 Would a Sprint page go under dcss:brainstorm? 23:06:25 Or dcss:brainstorm:branches? 23:06:49 dcss:brainstorm:sprint 23:06:59 or dcss:brainstorm:variants:sprint 23:07:26 -!- Danei has joined ##crawl-dev 23:09:25 Many thanks. 23:13:55 i'd like to see a gladiator game, similar to sprint in concept 23:14:05 27 fights 23:14:44 pick one of three fabulous prizes per bout 23:48:26 -!- upsy has quit [Quit: Leaving] 23:52:50 Okay, Sprint page added. Thanks again! 23:55:16 I intend to implement mummified cats, bog mummies, igalit, FIRE CRABS, wax golem, and feature mimics. 23:55:29 And laboratory rats. 23:58:06 wax golem is so boring though 23:58:13 why not just make the existing wood golem do that 23:58:24 Because wood golems show up at different depths?