00:26:07 03dolorous * rd91296e110a6 10/crawl-ref/source/ (mgen_enum.h mon-place.cc): Add a wights band type, modeled after the skeletal warrior band type. 01:07:16 -!- casmith789 has joined ##crawl-dev 01:23:03 -!- bhaak has joined ##crawl-dev 01:53:53 -!- casmith789 has quit [Ping timeout: 245 seconds] 02:01:10 -!- Zaba has quit [Ping timeout: 276 seconds] 02:06:33 -!- Zaba has joined ##crawl-dev 03:09:59 Dwarves are 'q'? 03:10:03 I'm not sure I like that. 03:10:15 what would you prefer? 03:10:17 qwarves 03:10:31 v, actually, but yeah. 03:10:46 where would wisps etc go 03:10:49 q 03:10:54 i wouldn't mind that 03:10:56 actually 03:10:58 I'd like that a lot 03:11:03 p->q = good 03:11:06 yeah 03:11:14 p? 03:11:18 p = spirits, ghosts, etc 03:11:25 I was talking about v inhabitants 03:11:28 q = insubstantials 03:11:29 yes 03:11:32 oh I see 03:11:36 insubstantial wisps used to be p 03:11:41 then they became v with vortices etc 03:11:45 I think I remember reading about that change 03:11:47 so we could move everything on v to q... 03:11:51 and steal v for dwarves again. 03:12:21 i'd be in favor of that 03:19:19 using something other than 'q': fine. Moving vortices from 'v': eew, a worse idea that squarelos. And that's a lot. 03:19:48 why? 03:20:16 1. glyph shape is just perfect for vortices 03:20:28 2. it's an initialism for them but not for dwarves 03:20:50 then have dwarves and vortices on v, but put insubstantials on q. 03:21:02 i do like the p/q split though 03:22:08 i mean, it's not like we don't have plenty of other non-initialisms 03:22:54 yeah, but I can't think of any reason 'v' would be better for dwarves than any other letter 03:23:07 because 'v' is a sound in their name 03:23:12 whereas q is totally not 03:23:15 i can't think of any reason 'q' would be better for dwarves than any other letter 03:23:19 so 03:23:32 'd', 'w', 'a', 'r', 'f' -- where's 'v'? 03:23:39 where's 'q'? 03:23:48 "dwarves" 03:23:50 slugs don't have a j sound 03:24:00 03kilobyte 07unicode * r634ab294f302 10/crawl-ref/source/ (8 files): Let tiles output our UTF-8 encoded strings -- only the ISO-8859-1 subset for now. 03:24:02 monky: "giant slug", jiant. 03:24:06 oh 03:24:37 anyway q just looks *wrong* for dwarves. 03:24:38 @??wiglaf 03:24:39 Wiglaf (08@) | Speed: 7 | HD: 17 | Health: 140 | AC/EV: 1/10 | Damage: 42 | Flags: see invisible | Res: 06magic(113) | Chunks: 07contaminated | XP: 1742 | Sp: might, haste. 03:24:46 and v would look better? 03:24:49 yes 03:24:54 I'm neutral on the issue 03:24:55 q looks exactly like p 03:24:57 btw 03:25:01 and p = ghosts and spirits and floaties 03:25:17 due: then 'Q', it's almost '@' 03:25:31 why do you like 'q' so much for dwarves 03:25:39 it's unused 03:25:47 no switches 03:25:52 at least that's my take 03:26:13 monky: that's fixable, as we've been discussing, it's not like we haven't remapped several glyphs with pretty much every release anyway 03:26:13 I don't like it particularly, it's just better than all other _proposed_ alternatives 03:26:26 also I take it giants are on C because it looks like O and they're like ogres? 03:26:43 no 03:26:44 them being 'q', 'Q' and 'v' 03:26:45 Cyclopses. 03:26:47 oh 03:27:26 also, this was sitting on the wiki for four days, and everyone who commented said 'q', so I went with that 03:28:12 who reads te wiki? 03:28:39 uhm, so where _else_ should we discuss such stuff? 03:29:10 as we very recently moved all discussion from Mantis to the wiki 03:29:13 i'm still in favor of the mailing list, shrug... i really don't have time to keep up on the wiki, it's pretty huge 03:29:18 but 03:29:25 i know i'm not really in the majority here, so 03:29:38 I preferred Mantis to wiki 03:30:31 well, my opinion is: a big nay to 'v', nearly completely ambivalent to anything else 03:30:44 we do need to discuss this _somewhere_ 03:31:06 my opinion is, i really like the idea of moving insubstantials from 'v' to 'q', i could really care less what happens to dwarves 03:32:24 -!- Wensley has joined ##crawl-dev 03:32:31 What's so wrong to 'v'? 03:32:37 and i would be in favor of keeping the wiki for brainstorming type discussions, and having the mailing list for things we're actually trying to make decisions on 03:32:48 but dpeg doesn't like the mailing list it seems 03:32:51 so... 03:34:11 due: I prefer that for vortices, but hey, it's not a game-breaking thing 03:34:22 we have... three vortices? 03:34:24 maybe two? 03:34:28 Spatial and fire. 03:34:41 How many dwarves do we have now? 03:36:27 03due * rc940cb760c72 10/crawl-ref/source/dgn-shoals.cc: Fix Mantis #1870, #2651: beach-front portal vaults. 03:36:30 03due * r84b201e4de5c 10/crawl-ref/source/stairs.cc: Fix Mantis #2641, entering Portal Vaults from Hell. 03:37:16 spawning normally: two. In the Dwarf Hall: eight. 03:37:50 although one of the latter should be 'z', 'W', 'L' or perhaps even 'p', depending on what the hell it is 03:40:38 'z' is okay, I think. 03:44:40 I can't seem to find any references to where those "unborns" come from 03:45:40 the best explanation I can think of is referring to a sort of "unbirth" into unlife 03:45:44 still weird 03:54:19 it's pretty cool though 04:07:47 dammit, windows console sucks far more than I thought :( 04:08:58 in the default mode, it folds back the output into an 8 bit code page, ignoring everything else. You can't set that programmatically, only from outside the program. 04:08:59 -!- bmh has joined ##crawl-dev 04:10:27 I see david is here but not. 04:10:39 kilobyte: fuck windows? 04:10:56 due: "Windows? Fuck that shit. Pabst Blue Ribbon!" 04:12:07 i doubt many people on windows even play the console version 04:13:45 it might be a good idea to draw the text ourselves 04:13:46 -!- casmith789 has joined ##crawl-dev 04:13:55 RjY: at least some do, though 04:15:59 it does put an obstacle in my plans to use Unicode (sans wall glyphs) as default, since even though the font does have all characters needed, this bug prevents them from being displayable 04:16:41 Why does windows console need to use the windows console thouggh? 04:17:37 yeah, this is what I mention by drawing the text ourselves 04:17:41 -!- bmh has quit [Ping timeout: 252 seconds] 04:18:06 -!- bmh has joined ##crawl-dev 04:19:48 Ah 04:20:00 I'm just about done rewriting Chei's wrath. It actually does something 04:20:19 Really? Awesome! 04:20:45 due: I cribbed Xom's tension code. Chei wraths you harder in tense situations 04:21:36 If you hang around in low tension, Chei just curses your gear and the timeout doesn't decrement 04:21:47 Hah. 04:22:08 I also made the punishments fall through... 04:22:31 I'll make a patch once I test it a little more 04:24:01 I thought that making gear ponderous might be too harsh 04:25:15 -!- dpeg has joined ##crawl-dev 04:25:33 dpeg! you live! 04:25:45 Indeed! 04:25:50 * dpeg is very happy about that fact. 04:25:59 Been away to a taekwondo camp. 04:26:32 !seen kilobyte 04:26:33 I last saw kilobyte at Mon Sep 27 09:17:37 2010 UTC (8m 56s ago) saying yeah, this is what I mention by drawing the text ourselves on ##crawl-dev. 04:26:41 taekwondo camp? 04:26:43 How terrifying. 04:27:07 remind me to not anger him when I'm less than 100km away :p 04:27:12 kilobyte: I tried to make the Dwarf wiki page more readable. Could you have a quick look if I got your attributions correct? (They're more important than attributions by ... others :) 04:27:21 due: Kiap! 04:27:30 (that's our battle cry :) 04:28:04 dpeg: most of that stuff is obsolete anyway 04:28:10 kilobyte: that too 04:28:30 !seen by 04:28:30 I last saw by at Wed Sep 22 14:27:30 2010 UTC (4d 19h 1m ago) quitting with message Quit: leaving. 04:28:50 dpeg: doy and I support moving insubstantials off 'v' (like wisps, vortices, etc) and onto 'q' to mirror spirits, ghosts, etc, on 'p'. 04:28:55 dpeg: And then moving dwarves onto 'v'. 04:29:14 due: but did you read kilobyte's train of thought? 04:29:20 did we ever 04:29:21 (: 04:29:28 We heard something about it. 04:29:41 Why is q better for wisps and spirits? 04:29:44 But 'q' to mee looks exactly like 'p' and having humanoidish creatures on 'q' is... confusing at best. 04:29:52 ah, the mirror to p 04:30:02 Mirror to 'p'. 04:30:02 Did you ask kilobyte about it, too? :) 04:30:30 dpeg: we talked about this an hour ago 04:30:38 kilobyte: with no conclusion, I presume? 04:30:43 but then, it turned out no one reads the wiki 04:31:04 I did! 04:31:06 As you can see. 04:31:27 having deep dwarves on a glyph that mirrors spirits etc seems apt 04:31:37 no conclusion, yeah 04:31:51 compiling is painful... 04:32:06 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 04:32:14 well, could we agree on having the discussion on the topic in one place? 04:32:22 yes 04:32:23 the wiki 04:32:42 because if there seems to be an unanimous concensus on the wiki but opposition on IRC, it's hard to do something 04:32:55 wow. I didn't know the Arena existed 04:33:08 things no resolved on irc (and sometimes even those which got resolved) should go to the wiki 04:33:27 not everyone is reading the wiki, but they could -- even fewer are attending ##crawl-dev 04:33:33 bmh: do you like it? 04:33:43 dpeg: I just killed Sigmund with 3 orc wizards 04:33:49 why can't we use the mailing list for things we actually want to make a decision about 04:33:59 doy: you can 04:34:00 i really don't have time to keep up with every little discussion on the wiki 04:34:17 doy: don't need to 04:34:55 actually, "scream if something is committed you don't like" can work too 04:35:00 which is exactly what you did 04:35:00 it is okay to find a good place (use the Search function, don't browse the wiki randomly) and add your statement. Be sure to put your name in front or at the end. That's it. 04:35:09 yes 04:35:21 dpeg: well, the point being that i didn't know this discussion was happening at all 04:35:26 This is a minor question (only aesthetics) and it will work either way. 04:35:31 until it was brought up on irc 04:35:47 So resolving the initial problem in some way (as kilobyte did) was good. 04:35:51 dpeg: This is a great timewaster. orc sorcerer v. orc warlord -- everyone dies! 04:35:58 bmh: :) 04:37:04 bmh: it could need a better interface. I also dreamed of a random mode which would make a screensaver. The arena runs in automode and pitches random team A against random team B, five times, say. The losing team is improved and repeat. 04:37:27 dpeg: Don't look at me. When I'm done with Chei's wrath, I'm going back to writing my TwitterBot 04:37:43 * dpeg looks intently at bmh. 04:37:56 oh, perhaps someone could tell me where Randart names are generated. I'm writing some NLP code... 04:37:58 * bmh turns to stone 04:38:55 -!- Mu_ has joined ##crawl-dev 04:39:02 sorry, don't know 04:39:14 ha. pitting Duvessa v Dowan is amusing 04:39:44 hm, I could write up this Arena thingie as an Implementable. 04:40:14 sounds interesting 04:40:17 doy: ultimately, the 'q' vs 'v' topic is something I'd do a quick (devs only) poll about, if there's a stalemate otherwise. 04:42:49 character level is stored in: you.??? 04:42:52 i prolly woulda stuck dwarfs on g with goblinoids 04:43:30 more people, more opinions :) 04:43:37 lot of colours free and they're both short humanoids :P 04:43:51 bmh: you.where_are_you or whatever 04:43:53 yes, g is rather empty right now 04:43:57 Mu_: ... okay 04:43:58 sure 04:44:01 I'm for that 04:44:06 anything except 'q' 04:44:08 due: experience level, not location 04:44:12 bmh: oh 04:44:16 bmh: go read player.h :p 04:44:39 due: that's all I needed, thanks. 04:44:55 bmh: did you read the lua documnation? It has a list of all the lua variables. 04:45:13 dpeg: No. I don't write Lua 04:45:16 ok 04:47:14 due, doy: why do you want dwarves on 'v'? 04:47:19 because of the dwarVes? 04:47:39 i don't have an opinion on that part 04:47:57 my opinion was more on the 'v' -> 'q' move 04:49:07 What has 'd' at the moment? 04:49:32 bmh: draconians 04:49:43 too many draconians 04:50:01 dpeg: I don't want them on 'v', I want them off 'q'. 04:50:16 they're a letter that's about as badly overloaded as 'D' 04:50:52 if not more so 04:52:05 @??goblin 04:52:06 goblin (15g) | Speed: 10 | HD: 1 | Health: 2-6 | AC/EV: 0/12 | Damage: 4 | Res: 06magic(1) | Chunks: 07contaminated | XP: 1. 04:52:07 @??hobgoblin 04:52:08 hobgoblin (07g) | Speed: 10 | HD: 1 | Health: 4-7 | AC/EV: 2/10 | Damage: 5 | Res: 06magic(1) | Chunks: 07contaminated | XP: 2. 04:52:10 @??ijyb 04:52:10 Ijyb (02g) | Speed: 10 | HD: 3 | Health: 28 | AC/EV: 2/12 | Damage: 4 | Res: 06magic(12) | Chunks: 07contaminated | XP: 25. 04:52:13 There's nobody else, right? 04:52:32 gnoll, boggart 04:52:38 ah 04:52:40 so yiuf 04:52:42 grum 04:52:53 i think all the bright colours are unused? 04:53:00 gnoll is bight 04:53:00 where does this table of all the symbols live? 04:53:10 ah 04:53:10 mon-data.h 04:53:16 but yes 04:53:16 in with all the other monster data 04:54:05 -!- elliptic_ has joined ##crawl-dev 04:54:54 goblin, lightgrey; hobgoblin, brown; gnoll, yellow; boggart, magenta; grum, lightgred; ijyb, blue. 04:54:56 so... 04:55:02 All the light colours except yellow are free 04:55:08 Cyan, green... 04:55:33 Red, cyan, green, and all the lights. 04:55:50 lightred on grum ;P 04:56:04 oh, yeah, 04:57:07 -!- elliptic has quit [Ping timeout: 240 seconds] 04:57:26 -!- elliptic_ is now known as elliptic 04:57:35 should be an easy move then 04:57:36 ok, I just sent a c-r-d mail on the dwarf glyphs thing 04:57:48 plain dd are brown 04:57:49 I forgot boggarts :O 04:58:01 scions and artificers are yellow 04:58:09 necromancers are magenta 04:58:20 berserkerss are lightred, and death knights are blue. 04:58:21 colors are just a remnant of the '@' past 04:58:31 yeah 04:58:38 I changed IIRC just berserkers who where blue 04:58:39 plain dd sould be cyan 04:58:56 necromancers are always white 04:59:02 st_: agree 04:59:45 elven death usersarewhite 05:00:43 speaking of deep dwarves 05:00:53 can we do something about the names? 05:01:07 artificer, necronmancer, berserker and death knights are all based on playable classes 05:01:32 the way we've been handling that for other races is to use skill titles rather than classes 05:01:49 okay 05:02:11 so "Talismancer", "Fetichist", etc 05:02:27 "Thanatomancer" 05:03:21 hm 05:05:26 -!- eith has joined ##crawl-dev 05:06:02 could use yred titles for death knights, "exhumer", "soul tainter" 05:06:28 exhumer is great 05:06:39 trog titles aren't that great though 05:07:20 exhumer for death knight 05:07:28 I'm okay to keep berserker 05:07:39 but artificer, necromancer and death knight need to change. 05:07:47 yes, that is completely ok 05:08:03 we should take our cue from elves 05:08:25 or merfolk 05:08:30 there's orc/elf similarity, which is fine 05:08:31 "deep elf death mage" already exists 05:08:57 yeah 05:09:09 i like fetichist for artificer 05:09:27 okay 05:09:33 I don't like it so much, it implies toe-sucking to me. 05:09:49 petridigitator. 05:09:52 :P 05:09:55 Arena mode interface (https://crawl.develz.org/mantis/view.php?id=2652) by dpeg 05:10:17 the rest of the evocation titles aren't that great 05:10:44 call em tinkerers :3 05:11:21 berserker, exhumer, death mage, tinkerer? 05:11:26 dwarven technicians/engineers, maybe? 05:11:30 tinker works 05:11:37 doy: it is not so easy to come up with good titles :) 05:11:39 not technician, too recent 05:11:42 yes 05:11:44 engineer is fine though 05:11:54 dpeg: yes, i know(: 05:11:57 The Paracelsus description is way off the mark, btw. 05:11:59 hm "eer" words 05:12:31 back later 05:12:54 gadgeteer? 05:13:24 I like gadgeteer, tinkerer sounds more gnomish than dwarvish 05:13:52 seer, pioneer, planeteer 05:14:18 gadgeteer <3 05:15:01 artisan? 05:15:25 that would parallel artificer pretty well 05:15:36 or wright 05:16:30 it would have to be a dwarven wright (or dwarven smith) 05:16:40 not necessarily 05:16:48 wright and smith are both usable words on their own 05:16:49 gadgetwright 05:17:18 <3 05:17:21 yeah, i think i'm about done being productive, it's 6am 05:17:22 (: 05:17:25 gadget might be too modern 05:17:33 see you guys tomorrow 05:18:03 true, but they aren't just making good weapons, they're making good magic items, so adding would make them more specific 05:18:27 dwarven talismonger 05:18:31 talismonger! <3 05:18:39 shadowrun ftw 05:18:48 shhh, don't tell dpeg 05:19:14 *retroactively zips lips* 05:23:28 Fishmonger? 05:39:18 talismonger is actually a really good (and really real!) word 05:43:55 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 05:44:48 ok. I have my Chei wrath patches ready to go 05:45:07 -!- eith has quit [Ping timeout: 240 seconds] 05:48:32 http://bhickey.net/chei.tgz I've updated Chei's wrath. The patch doesn't seem to explode the universe. Could someone apply it? 06:02:42 I'll have a look 06:04:47 bmh: What does adjust the clock do? 06:04:54 Oh. 06:05:02 Never mind. 06:05:07 due: I don't have the motivation to make it do something fancy 06:05:32 Paralysis would make sense. 06:05:36 or healing all your enemies. 06:06:30 Seems fine, pushed. 06:06:37 Actually let me try compiling it first. 06:09:58 Yep, that's fine. 06:10:32 03brendan * r7f02f5d7998c 10/crawl-ref/source/godwrath.cc: Began overhaul of Chei wrath 06:10:37 03brendan * r7ce87998794a 10/crawl-ref/source/godwrath.cc: Beefed up Chei wrath to be interesting and dangerous. 06:10:55 paralysis seems redundant on top of sleep 06:11:46 Flavoured as time lock instead of paralysis. 06:12:00 Or "the world speeds up around you" -> haste all your enemies. 06:12:49 I'm sure thinking about how to make player's life miserable is fun 06:12:57 Adeon: it is so much fun 06:13:17 Adeon: This is more about making god wrath unscummable 06:13:19 03due 07squarelos * r351afcff62d7 10/crawl-ref/ (15 files in 4 dirs): Merge branch 'master' into squarelos 06:13:29 brb, reboot 06:13:35 -!- gamefreak264 has joined ##crawl-dev 06:13:37 -!- bmh has quit [Quit: Page closed] 06:14:26 -!- bmh has joined ##crawl-dev 06:14:28 -!- monky has quit [Quit: what] 06:14:33 -!- bmh has quit [Changing host] 06:14:33 -!- bmh has joined ##crawl-dev 06:17:47 -!- elliptic has quit [Ping timeout: 276 seconds] 06:22:43 -!- MarvinPA has quit [Ping timeout: 252 seconds] 06:25:18 -!- valrus has joined ##crawl-dev 06:28:08 -!- syllogism has joined ##crawl-dev 06:32:31 -!- MarvinPA has joined ##crawl-dev 06:40:13 -!- Wensley has quit [Quit: ChatZilla 0.9.86-rdmsoft [XULRunner 1.9.0.17/2009122204]] 06:49:50 -!- valrus has quit [Remote host closed the connection] 06:57:51 -!- bmh_ has joined ##crawl-dev 06:57:52 -!- bmh has quit [Read error: Connection reset by peer] 06:57:52 -!- bmh_ is now known as bmh 07:57:07 -!- ixtli has quit [Ping timeout: 240 seconds] 08:03:56 -!- ixtli has joined ##crawl-dev 08:06:08 03kilobyte * ra655d7e83f7d 10/crawl-ref/source/godwrath.cc: Use our indents and code style. 08:15:40 -!- Cryp71c has joined ##crawl-dev 08:19:35 do elephants mess up stairscumming by design or accidentally? 08:20:40 how do they mess it up? 08:20:44 they mess it up? 08:20:56 stand on stairs with elephant next to you 08:20:56 they trample you off staircases, which is pretty awesome imo :P 08:20:58 try to go up 08:21:02 you get trampled off the stair and waste turn 08:27:27 yeah, this was the exact reason trampling was added to Geryon 08:28:25 were you here when I suggested it should be on beasts instead? Because it should be on beasts instead 08:28:29 guess I could put that on the wiki 08:28:46 sometime 08:30:19 do the vestibule portals take multiple turns to exit, then? 08:30:27 MarvinPA: they're fancy stairs 08:30:42 ah right 08:39:38 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 08:39:57 -!- gamefreak264 has joined ##crawl-dev 09:05:58 -!- ixtli has quit [Ping timeout: 245 seconds] 09:06:13 in debug mode, displaying rod description crashes the game (https://crawl.develz.org/mantis/view.php?id=2653) by galehar 09:07:17 -!- upsy has joined ##crawl-dev 09:12:35 -!- ixtli has joined ##crawl-dev 09:13:44 -!- gamefreak264 has quit [Ping timeout: 255 seconds] 09:26:19 Three new Tiles screenshots (https://crawl.develz.org/mantis/view.php?id=2654) by minmay 09:35:48 -!- totalg33k has joined ##crawl-dev 09:42:22 ive got a question about the stabbing code in 0.7.1 09:42:31 trying to understand the math, but im no coder 09:43:12 { 09:43:12 int bonus = (you.dex() * (you.skills[SK_STABBING] + 1)) / 5; 09:43:12 if (weapon->sub_type != WPN_DAGGER) 09:43:12 bonus /= 2; 09:43:12 bonus = stepdown_value( bonus, 10, 10, 30, 30 ); 09:43:12 damage += bonus; 09:43:13 } 09:43:31 the if statement there, on both lines, does that mean that dagger damage is halved when stabbing? 09:43:52 or is that anything but daggers is halved? 09:45:08 != 09:45:39 means not equal to 09:45:39 im not a coder.. does mean does not equal? 09:45:47 im learning :) 09:46:32 -!- eith has joined ##crawl-dev 09:47:33 also, please use a pastebin rather than pasting chunks of code into the channel 09:48:16 sorry.. how do i do that? 09:48:32 http://pastebin.com/ 09:48:49 gotcha, like tinyurl. will do :) 10:06:01 -!- elliptic has joined ##crawl-dev 10:12:38 back 10:22:16 -!- ortoslon has joined ##crawl-dev 10:26:05 wb dpeg 10:34:43 -!- casmith789 has quit [Ping timeout: 245 seconds] 10:42:11 -!- casmith789 has joined ##crawl-dev 10:54:35 -!- Cryp71c has quit [Remote host closed the connection] 11:05:01 -!- Lagus has joined ##crawl-dev 11:32:01 -!- totalg33k has left ##crawl-dev 11:47:04 Messages are out of order for offscreen levelling kills (https://crawl.develz.org/mantis/view.php?id=2655) by OG17 12:09:17 -!- paxed has quit [Ping timeout: 265 seconds] 12:10:49 -!- paxed has joined ##crawl-dev 12:13:42 -!- totalg33k has joined ##crawl-dev 12:23:49 -!- ortoslon has quit [Ping timeout: 240 seconds] 12:25:37 -!- ortoslon has joined ##crawl-dev 12:36:18 -!- totalg33k has quit [Ping timeout: 240 seconds] 13:56:49 -!- ortoslon has quit [Quit: bye] 14:00:41 -!- MarvinPA has quit [Ping timeout: 252 seconds] 14:04:20 -!- monky has joined ##crawl-dev 14:15:04 -!- MarvinPA has joined ##crawl-dev 14:22:48 -!- casmith789 has quit [Remote host closed the connection] 14:30:15 -!- bmh has quit [Quit: bmh] 14:53:03 -!- galehar has joined ##crawl-dev 15:08:11 -!- casmith789 has joined ##crawl-dev 15:17:48 -!- bmh has joined ##crawl-dev 15:17:48 -!- bmh has quit [Changing host] 15:17:48 -!- bmh has joined ##crawl-dev 15:28:14 rod variable power can be abused (https://crawl.develz.org/mantis/view.php?id=2656) by galehar 15:28:38 -!- eith has quit [Ping timeout: 272 seconds] 15:44:21 -!- OG17 has quit [Quit: OG17] 15:45:28 -!- OG17 has joined ##crawl-dev 15:48:17 -!- syllogism has quit [] 16:03:28 -!- stabwound has quit [Ping timeout: 245 seconds] 16:11:30 -!- valrus has joined ##crawl-dev 16:12:40 crawl 16:13:56 yes 16:14:11 yeah, sorry. Wrong window :) 16:27:46 -!- MarvinPA has quit [Quit: Page closed] 16:34:19 -!- Lagus has quit [Ping timeout: 240 seconds] 16:47:14 -!- elliptic has quit [Quit: Leaving] 16:48:08 -!- elliptic has joined ##crawl-dev 16:49:53 -!- bmh has quit [Quit: bmh] 16:59:49 -!- galehar has quit [Quit: Page closed] 17:14:34 -!- stabwound has joined ##crawl-dev 17:16:47 -!- dpeg has quit [Quit: sleep] 17:40:38 -!- Textmode has joined ##crawl-dev 17:52:15 -!- Lagus has joined ##crawl-dev 18:24:43 -!- violetj has quit [*.net *.split] 18:24:44 -!- elly has quit [*.net *.split] 18:24:44 -!- Zao has quit [*.net *.split] 18:26:35 -!- Mu_ has quit [Ping timeout: 276 seconds] 18:28:52 -!- violetj has joined ##crawl-dev 18:28:53 -!- elly has joined ##crawl-dev 18:28:53 -!- Zao has joined ##crawl-dev 18:32:03 -!- casmith789 has quit [Remote host closed the connection] 18:35:18 -!- casmith789 has joined ##crawl-dev 18:50:43 -!- Mu_ has joined ##crawl-dev 18:50:56 -!- Muu has joined ##crawl-dev 18:51:25 -!- Muuu has joined ##crawl-dev 18:51:36 -!- Mu_ has quit [Read error: Connection reset by peer] 18:51:36 -!- Muu has quit [Write error: Connection reset by peer] 18:51:36 -!- Muuu has quit [Write error: Connection reset by peer] 19:13:32 -!- upsy has quit [Quit: Leaving] 19:28:08 -!- MarvinPA has joined ##crawl-dev 19:37:51 -!- eith has joined ##crawl-dev 20:05:10 -!- eith_ has joined ##crawl-dev 20:06:37 -!- eith has quit [Ping timeout: 252 seconds] 20:13:47 -!- eith_ has quit [Ping timeout: 240 seconds] 20:22:45 -!- MarvinPA has quit [Ping timeout: 252 seconds] 20:48:02 -!- Danei has quit [Ping timeout: 264 seconds] 20:51:09 -!- Danei has joined ##crawl-dev 21:04:14 -!- blackpenguin is now known as sebastiantoby 21:04:25 -!- sebastiantoby is now known as blackpenguin 21:49:39 -!- gamefreak264 has joined ##crawl-dev 22:48:47 -!- enne has quit [Ping timeout: 240 seconds] 23:27:55 -!- gamefreak264 has quit [Ping timeout: 252 seconds] 23:28:03 -!- gamefreak264 has joined ##crawl-dev 23:30:35 -!- Lagus has quit [] 23:39:25 -!- valrus has quit [Remote host closed the connection]