00:02:37 Infinite food is scary. 00:02:54 inedible, obviously. 00:02:54 oh, no, not food 00:03:19 Only if it has a miniscule chance of summoning a hostile curse toe. 00:03:20 these cute lil guys: http://magiccards.info/dpa/en/33.html 00:03:50 okay, i like that 00:19:39 -!- Giomancer has joined ##crawl-dev 00:19:55 -!- Giomancer has left ##crawl-dev 00:20:08 -!- OG17 has quit [Ping timeout: 245 seconds] 00:21:50 -!- OG17 has joined ##crawl-dev 00:29:26 -!- OG17 has quit [Ping timeout: 272 seconds] 00:41:09 -!- Giomancer has joined ##crawl-dev 00:41:37 -!- Giomancer has left ##crawl-dev 00:43:48 -!- Vandal has quit [Ping timeout: 240 seconds] 00:56:34 greensnark: I created the contact (email) between chris and porkchop/minmay 00:57:07 and.. Moin everyone! :) 01:03:28 03dolorous * rf7140ee764a0 10/crawl-ref/source/rltiles/ (3 files in 3 dirs): Move the Petrify spell tile from enchantments to earth. 01:05:51 -!- Giomancer has joined ##crawl-dev 01:06:05 -!- Giomancer has left ##crawl-dev 01:18:38 Make Stabbing train slower (or not at all) when turned off (https://crawl.develz.org/mantis/view.php?id=2589) by Tenaya 02:00:32 -!- eith has joined ##crawl-dev 02:28:31 -!- eith has quit [Ping timeout: 252 seconds] 02:31:19 -!- mruuuuu has quit [Quit: mruuuuu] 02:52:10 -!- monky has quit [Quit: GOODBYE] 03:04:10 -!- st_ has quit [Ping timeout: 240 seconds] 03:06:37 -!- st_ has joined ##crawl-dev 03:45:40 -!- OG17 has joined ##crawl-dev 03:52:42 -!- Pseudonut has quit [Ping timeout: 265 seconds] 04:10:46 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 04:20:26 03by * re955ad5db9ba 10/crawl-ref/source/hiscores.cc: Write negative stats to logfile. 04:20:27 03by * r2a40ced4193d 10/crawl-ref/source/initfile.cc: Don't use light red for stat colours by default. 04:35:50 -!- upsy has joined ##crawl-dev 05:04:53 animation for ranged fire attack are sometimes blue in tiles (https://crawl.develz.org/mantis/view.php?id=2590) by galehar 05:08:02 -!- elliptic has quit [Ping timeout: 255 seconds] 05:38:16 -!- Spray has joined ##crawl-dev 05:38:43 -!- MadCoyote has quit [Ping timeout: 240 seconds] 05:52:49 -!- Pseudonut has joined ##crawl-dev 05:52:58 -!- Pseudonut has quit [Remote host closed the connection] 06:02:54 -!- Vandal has joined ##crawl-dev 06:08:48 -!- syllogism has joined ##crawl-dev 06:09:33 -!- Vandal has quit [] 06:11:54 -!- Vandal has joined ##crawl-dev 06:18:35 -!- MarvinPA has joined ##crawl-dev 06:37:19 -!- eith has joined ##crawl-dev 06:52:25 -!- Mu_ has joined ##crawl-dev 06:59:13 -!- MadCoyote has joined ##crawl-dev 07:02:25 -!- Spray has quit [Ping timeout: 252 seconds] 07:11:10 -!- Spray has joined ##crawl-dev 07:14:18 -!- MadCoyote has quit [Ping timeout: 272 seconds] 07:15:05 -!- bhaak is now known as someone 07:15:15 -!- someone is now known as bhaak 07:25:17 -!- Zaba has quit [Ping timeout: 276 seconds] 07:33:09 -!- Zaba has joined ##crawl-dev 07:36:07 -!- valrus has joined ##crawl-dev 08:12:48 -!- valrus has quit [Remote host closed the connection] 08:21:53 -!- MarvinPA has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.9/20100824153629]] 08:27:09 -!- monky has joined ##crawl-dev 08:37:40 03by * r863a2ea4ee61 10/crawl-ref/source/item_use.cc: Fix enchant weapon handling of melded weapons. 08:37:41 03by * r785ef0ada16d 10/crawl-ref/source/ (invent.cc invent.h item_use.cc): Abort scrolls used on items early if none are available. 08:51:19 -!- MarvinPA has joined ##crawl-dev 09:01:29 -!- Twinge has quit [Read error: Connection reset by peer] 09:01:39 -!- Twinge has joined ##crawl-dev 09:38:39 wizmode &P is broke 09:39:52 there's a bug report I think 09:39:59 Hm, I'll have a look tomorrow. 09:46:14 !tell Cryp71c It'd be great to get your input on dcss:brainstorm:misc:mutations_and_forms -- it's about how transformations should activate/deactivate mutations, since there's a few bugs with that 09:46:14 by: OK, I'll let Cryp71c know. 09:46:29 anyone else also 09:46:37 perhaps sorerear? 09:46:40 *sorear 09:47:03 sorear seems to not spend time on crawl currently 09:47:19 True. 09:47:28 I'm goin gto commit this stuff on spirits. 09:50:10 03due * r90ff876f93c2 10/crawl-ref/source/ (11 files): Partially implement spirits, though not fully. 09:50:35 that sounds redundant :) 09:51:14 :p 09:51:24 It originally read 'Implement spirits, though not fully' 09:51:29 then I went back and added partially. 09:56:59 03dolorous * rb52972c937fc 10/crawl-ref/source/ (5 files in 2 dirs): Remove Yred's twisted enslaved souls, as they're hackish. 09:57:02 03by * ra1b2a135ee5b 10/crawl-ref/source/ (delay.cc fight.cc): Fix passwall and teleportation, trampling. (#2582) 09:57:03 03by * r6856f7e588fa 10/crawl-ref/source/ (files.cc show.cc show.h): Update stair emphasis on level load. (#2583) 09:57:08 03by * r615219a9be3c 10/crawl-ref/source/main.cc: Fix cursor placement with messages_at_top. 09:57:58 03by * r86c531a07667 10/crawl-ref/source/ (delay.cc fight.cc): Fix passwall and teleportation, trampling. (#2582) 09:57:59 03by * r409650e3a226 10/crawl-ref/source/ (files.cc show.cc show.h): Update stair emphasis on level load. (#2583) 09:58:03 03by * rba5b54d2121d 10/crawl-ref/source/main.cc: Fix cursor placement with messages_at_top. 09:58:45 cia should really be informed only after the commits go through 09:59:04 What happened? 09:59:35 my push was rejected because dolorous was faster, but CIA reported anyway 10:00:46 I guess that's because it's called from post-receive instead of post-commit? 10:01:53 Posibly, I'm unsure. 10:01:58 You should be able to change it. 10:06:36 Artefact ring of protection/evasion fails to autoinscribe AC/EV bonus when worn (https://crawl.develz.org/mantis/view.php?id=2591) by minmay 10:08:51 I wonder if all these artefact auto-ID and auto-inscription bugs are nw 10:08:54 *new 10:09:13 looking at the code it's hard to believe it ever worked 10:14:11 hmm monster hp isn't being displayed in debug mode 10:14:26 or maybe it never was :P 10:14:37 obviously xD still works 10:14:56 spectral tiamat now has 46 hp :( 10:15:26 and 8ac with GDA (assuming it isn't just displaying base ac) 10:15:28 @?? draconian 10:15:28 draconian (07d) | Speed: 10 | HD: 5 | Health: 18-111 | AC/EV: 9/10 | Damage: 15 | Flags: cold-blooded | Res: 06magic(9) | Chunks: 07contaminated | XP: 528. 10:15:45 @??tiamat 10:15:46 Tiamat (06d) | Speed: 10 | HD: 22 | Health: 380 | AC/EV: 25/10 | Damage: 60, 45 | Flags: cold-blooded, see invisible, fly, !sil | Res: 06magic(146), 03poison | XP: 13593 | Sp: mystic blast (3d25). 10:16:28 @?? spectral warrior 10:16:28 unknown monster: "spectral warrior" 10:16:53 oh I guess enslave is broken 10:17:31 03by * r332de01836e4 10/crawl-ref/source/wiz-dgn.cc: Fix wizard mode &P crash. (#2094) 10:17:32 or spectral creatures are 10:17:37 that wouldn't be entirely surprising, it was simplified 10:18:00 spectral saint roka was just a base (?) spectral warrior 10:18:09 with 50ish hp and same 8/5 ac/ev 10:18:26 @??spectral thing 10:18:27 spectral elephant (03W) | Speed: 3-18 | HD: 9 | Health: 6-88 | AC/EV: 5/4 | Damage: 16, 413(drain) | Flags: 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 03poison | XP: 166. 10:18:43 if base spectral things even exist 10:18:53 they shouldn't 10:18:56 @??spectral orc 10:18:56 spectral orc (03W) | Speed: 8 | HD: 1 | Health: 4-8 | AC/EV: 2/5 | Damage: 413(drain) | Flags: 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 03poison | XP: 1. 10:19:03 @?? saint roka 10:19:04 Saint Roka (12o) | Speed: 10 | HD: 18 | Health: 200 | AC/EV: 3/10 | Damage: 35 | Flags: evil | Res: 06magic(72) | Chunks: 07contaminated | XP: 8385 | Sp: smiting (7-17). 10:19:07 weird 10:19:47 but yeah, those are base spectral thing stats 10:26:22 nice, assert when I close the crawl window 10:26:36 Assert(!save)... 10:26:43 Enslave soul produces base spectral things (https://crawl.develz.org/mantis/view.php?id=2592) by syllogism 10:31:45 Assert upon closing Crawl window (https://crawl.develz.org/mantis/view.php?id=2593) by syllogism 10:33:21 console build doesn't even save when you close the window, right? 10:37:08 03by * rdef439bc557e 10/crawl-ref/source/ (beam.cc cloud.cc): Make Fedhas care about trees burned down in forest fires. (#2457) 11:17:08 03by * r18c388dccb3a 10/crawl-ref/source/ (godabil.cc spl-damage.cc spl-util.cc spl-util.h): Fix dispersal and Lugonu's bend space blinking monsters more than once. (#2434) 11:17:34 an obvious boost for dispersal would be to make it affect LOS instead of just your immediate neighbours 11:18:34 being able to teleport centaur packs away when they come into sight would be sort of nice 11:18:52 disperse all the orb guardians :P 11:19:19 it checks mr sooo 11:19:22 @?? orb guardian 11:19:23 Orb Guardian (06X) | Speed: 14 | HD: 15 | Health: 59-101 | AC/EV: 13/13 | Damage: 45 | Flags: see invisible | Res: 06magic(120) | XP: 3883. 11:19:37 you can confuse orb guardians fine though, can't you? 11:19:55 so dispersal would probably work, especially since you'll have loads of tloc skill to even be able to cast it 11:20:44 it won't 11:20:57 hm ok 11:21:04 even with 72 int and 27 skills you've to roll over 134 11:21:22 though due to stepdown there's not much difference between 30 int and 72 :P 11:21:36 it can work, but it's not reliable at all 11:22:43 anyway if you can cast a level 7 tloc spell, dispersing centaur packs would hardly be necessary 11:23:40 i sort of liked the idea of making the blinking irresistible 11:23:42 by: dispersal spell power isn't displayed correctly either :P 11:23:54 it has extra stepdown applied like some enchantments 11:27:43 03dolorous * rd11d8d3c840a 10/crawl-ref/source/mon-data.h: Fix a few instances of uniques' having the wrong species type. 11:34:48 syllogism: if you file it, it might be fixed some day, but not now :) 11:35:20 03by * r562e015b0e2f 10/crawl-ref/source/mon-act.cc: Fix blood breaking when eaten by jellies. (#2435) 11:38:03 it's barely worth fixing 11:49:22 oh, the stalker description has a misspelling 11:49:32 "to approach and subdue their vitims" 11:49:51 03by * r5d5b826dcbd8 10/crawl-ref/source/delay.cc: Don't make wearing (or unmelding) armour remove Ozocubu's armour. (#982) 11:50:06 hmm, should probably check light armour instead 11:50:12 bah 11:50:28 MarvinPA: will fix, thanks 11:50:54 np :) 11:54:10 -!- MarvinPA_ has joined ##crawl-dev 11:54:11 -!- MarvinPA has quit [Quit: Page closed] 11:54:15 03by * rebd57c8ed887 10/crawl-ref/source/dat/descript/backgrounds.txt: Fix stalker description typo. (MarvinPA) 11:54:16 03by * r6304eb175531 10/crawl-ref/source/delay.cc: Make only heavy armour remove Ozocubu's armour on wearing. 11:54:16 -!- MarvinPA_ is now known as MarvinPA 11:56:49 03dolorous * rb850ada417fb 10/crawl-ref/source/mon-data.h: Fix a few more instances of uniques' having the wrong species type. 12:02:56 see invis ending has "Your eyesight blurs momentarily." 12:03:04 what would be a good intermediate message? 12:03:47 "You feel slightly less perceptive." ? 12:04:15 it'll do 12:04:56 speaking of messages 12:05:03 can we get a better message for detect curse 12:05:10 because it really doesn't make any sense 12:06:26 what's the current message? 12:06:31 "you begin to squint at shadows" for sinv starting to run out 12:06:46 03by * r33d6acdff3e9 10/crawl-ref/source/ (main.cc player.cc status.cc): Timeout information for temporary resist cold, fire, poison. (#1793) 12:06:55 03by * rb39eb86e8570 10/crawl-ref/source/ (main.cc player.cc status.cc): Timeout information for See Invisible. 12:07:19 is the shadows one better? 12:07:43 the current message is "your items softly glow as they are inspected for curses" or something like that 12:08:15 well, nothing i think of is ever any good, so probably not 12:08:29 RjY: I just can't tell, was hoping for native speaker input 12:08:35 I'm sure it's good 12:08:46 i like "squint at shadows" better 12:09:23 "you feel less perceptive" has a similar issue to "as they are inspected for curses" in that what does this even mean 12:09:40 "You begin to squint at shadows." is nice 12:10:01 03by * re5533bbaf31f 10/crawl-ref/source/main.cc: A better See Invisible timeout message. (RjY) 12:10:02 i was just thinking of, well, you know when you're in denial about needing glasses and you squint at everything? like that, only with magical sight :) 12:11:55 re detect curse, you could do something fancy like the dust of the crumbled scroll settling on cursed items (or not) 12:12:10 I'm not sure that's a good idea,, though :) 12:14:16 how about if you don't have any cursed stuff it just goes "all of your items glow momentarily" but if some things are cursed it says "some of your items glow briefly black" 12:14:31 i think there is already black glow from mummy curses and hell effects and suchlike 12:16:08 -!- elliptic has joined ##crawl-dev 12:17:34 -!- mspang has quit [Remote host closed the connection] 12:31:30 -!- gamefreak264 has joined ##crawl-dev 12:41:34 by, which is more convenient, my feedback here, or on the wiki? 12:41:34 Cryp71c: You have 2 messages. Use !messages to read them. 12:41:40 !messages 12:41:40 (1/2) dpeg said (1w 1d 20h 20m 11s ago): We were wondering: do spiny monsters (frog and worm, I think) get the spiny effect already? 12:42:30 Portals timing out give wrong messages (https://crawl.develz.org/mantis/view.php?id=2594) by minmay 12:42:32 !tell dpeg somehow I've missed your message for quite some time, not sure how. No, spiny monsters do not have the spiny effect presently. 12:42:32 Cryp71c: OK, I'll let dpeg know. 12:42:34 !messages 12:42:34 (1/1) by said (2h 56m 20s ago): It'd be great to get your input on dcss:brainstorm:misc:mutations_and_forms -- it's about how transformations should activate/deactivate mutations, since there's a few bugs with that 12:43:45 Cryp71c: wiki 12:44:00 thanks 12:44:12 &u behaves funny in bazaars 12:53:10 np 12:58:43 -!- Pseudonut has joined ##crawl-dev 13:00:46 03by * ra44542b52187 10/crawl-ref/source/dungeon.cc: Handle missing portal vault levels more gracefully. 13:30:33 03dolorous * r73f84f826b08 10/crawl-ref/source/ng-restr.cc: Restrict OgMo and OgTm. 13:34:11 03dolorous * r065d7222d678 10/crawl-ref/source/ng-setup.cc: Comment fixes. 13:38:32 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:internal:portals 13:38:51 doy, kilobyte, greensnark: does that sound like a reasonable way to go? 13:40:38 03dolorous * r4eff0e800dcd 10/crawl-ref/source/newgame.cc: Fix inaccurate message. 13:41:35 by: need to make sure to have some way to clear out stale levels 13:42:10 also, pan named demon levels should probably be handled differently in that regard than regular pan levels 13:42:48 although if we're going this far 13:43:02 we could possibly unify the level_type and portal vault stuff 13:43:10 and make that whole thing a lot saner 13:43:43 make pan/abyss/lab/zig/etc all portal vaults 13:43:54 and get rid of the whole concept of level_type entirely 13:44:11 that should be doable if we implement the rest of this 13:44:48 but there's really no need to have two different ways for specifying levels outside of the main dungeon structure 13:47:11 03dolorous * re5a69e30e46c 10/crawl-ref/source/newgame.cc: Fix inaccurate comments. 13:48:56 also, the last vs copy distinction feels vaguely off, like there should be a better way to specify that 13:49:17 but nothing immediately comes to mind 13:51:19 perhaps a better way would be to keep an explicit stack of non-dungeon levels 13:51:48 and make 'last' be a push, and 'copy' be a pop+push 13:52:02 -!- gamefreak264 has quit [Ping timeout: 272 seconds] 13:52:18 that would make the stack explicit 13:52:19 -!- gamefreak264 has joined ##crawl-dev 13:52:53 this would allow us to push levels other than the current one also, in case we ever wanted to have some kind of level topography for portal vault levels 13:54:12 hmm, I'm not sure a stack sounds right for that 13:54:15 we should probably decide whether we want hell to be part of the dungeon structure or not, too 13:54:25 right now it's sort of halfway in between 13:54:44 and it makes things like "upstairs in hell goes back to the vestibule" irritating to implement 13:55:07 what doesn't seem right about a stack? 13:55:23 what do you mean with "level topography"? 13:55:44 like have a portal vault that can have an exit that leads to another portal vault 13:55:51 I understood that as say four levels arranged in a square 13:56:03 sure, that's one possibility 13:56:39 one example that's already in the game actually would be pan exits to the abyss, which then exits to the dungeon 13:56:55 in that case it would be better to just store the set of portal levels and associate destinations with portals 13:57:43 sure, but figuring out how to do that is the point 13:57:55 especially with nested portal levels 13:58:56 I just don't see where this partial generalization solves anything 14:00:09 a stack doesn't seem to help with that square four level portal vault 14:00:52 sure it would, you just pop and then push the next level 14:01:21 that's what i meant by allowing s to push levels other than the current one 14:01:45 hmmm 14:02:41 that square thing would need links to both adjacent levels and the level one higher 14:04:11 so basically the problem i'm trying to solve is 14:04:37 how do we get banishment to return you to the level you came from, but still allow pan -> abyss -> dungeon through exit portals 14:04:48 without ugly special casing 14:05:01 that is already ugly special casing :) 14:05:27 no it isn't 14:05:38 it really just means treating banishment and abyss portals differently 14:05:38 there's no inherent reason that those two cases should work the same 14:05:51 unless I'm missing something 14:06:06 well, right, i'm just trying to pin down "differently" here 14:06:07 (: 14:07:01 and in my terrible terminology, just make banishment do "last" while the portal does "copy", no? 14:07:44 do you mean dungeon->lab->pan->abyss->dungeon perhaps? 14:07:45 it's just not obvious to me that 'copy' is always the correct behavior 14:08:03 yeah, cases like that 14:08:14 although it's not really even clear what should happen in that case 14:08:23 but we'll want to define some behavior for it 14:08:35 03dolorous * r1a0d17b9eb93 10/crawl-ref/source/newgame.cc: Fix inaccurate message and comments. 14:08:54 yes, there having access to the stack would allow more flexibility 14:09:07 well, maybe 14:09:35 that would also require the cleaning-up functionality you mention above, while I think that in the simplest version, we wouldn't ever lose levels 14:10:05 why would we keep around a level you can no longer return to? 14:10:36 we wouldn't, but it could be decided on changing levels whether we want to keep the old one 14:11:20 hmmm 14:11:53 though again I may be missing cases 14:12:01 that would mean that lab -> pan -> abyss exit and lab -> pan -> normal exit would have to behave the same 14:12:20 it seems like we might want lab -> pan -> normal exit -> original lab 14:12:45 although i guess we could also do lab -> pan -> abyss exit -> abyss -> original lab 14:14:00 the simple approach helps enforcing consistency 14:14:40 but if we come up with a powerful generalization, that's good too 14:15:01 maybe we could just specify that -> abyss -> abyss exit -> whatever will always pop two levels from the stack? 14:15:28 but it might be useful to allow designing things like the vestibule as portal vaults 14:15:39 where there are multiple exit possibilities 14:16:40 multiple "up" exits? 14:16:49 on a related note, it's not really clear to me how stairs interact with this - should portal vaults just not be allowed to have stairs? 14:17:08 (and special case "next zig" portals in zigs to look like stairs or something) 14:17:32 it's a big mess currently, I don't really know 14:17:38 it really is 14:17:53 it feels like there should be an overall generalization that makes sense 14:18:00 but i think i'll have to think about it a bit 14:18:23 sure; please add to the wiki, and feel free to rewrite 14:19:08 yeah, i'll see if i can come up with something 14:20:06 i think part of the trouble is that right now it's a whole bunch of related issues, and unifying them would simplify this a decent amount (if we can come up with a good way to do that) 14:22:56 the thing I wrote down is basically the smallest clean way I see to fix the bugs we have currently 14:23:12 right 14:23:33 just want to see if there's something possibly less small that'll avoid more bugs in the future 14:23:37 (: 14:24:43 sure, that'd be great 14:26:52 what about something like, have a 'home' array, add another item every time you 'portal' ('dungeon'; 'dungeon', 'lab'; 'dungeon', 'lab', 'abyss'), but if you 'stairs', it just replaces the value of that array element in home 14:28:05 Default god saved in preferences is not highlighted properly in the selector (https://crawl.develz.org/mantis/view.php?id=2595) by dolorous 14:28:29 and when you leave a place, it can kill that part of the home array, and optionally decide whether discarding the level is necessary 14:30:06 is this just the 'stack' idea i was talking about, in different words 14:30:51 i only read the past few lines, so i don't know 14:41:56 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 14:42:09 -!- gamefreak264 has joined ##crawl-dev 14:43:12 03by * r54c8d65e9348 10/crawl-ref/source/ (effects.cc mon-abil.cc): Fix sleeping trapdoor spiders submerging. (#33) 14:48:26 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 14:49:09 -!- gamefreak264 has joined ##crawl-dev 15:13:01 -!- Twinge has quit [Ping timeout: 252 seconds] 15:17:38 -!- Twinge has joined ##crawl-dev 15:20:09 -!- Pseudonut has quit [Quit: Computer went to sleep] 15:32:42 03dolorous * r3c73f9da8346 10/crawl-ref/source/mon-stuff.cc: Add spacing fixes. 15:34:42 -!- Pseudonut has joined ##crawl-dev 15:40:17 -!- enne has quit [Ping timeout: 252 seconds] 15:46:04 03dolorous * r115a5a41e681 10/crawl-ref/source/mon-stuff.cc: Add minor cosmetic fixes. 15:46:49 03by * rc979a90bc941 10/crawl-ref/source/directn.cc: Disable ':'-key when just looking. (#1694) 15:53:26 -!- syllogism has quit [] 15:56:39 -!- enne has joined ##crawl-dev 15:58:17 -!- Cryp71c has quit [Quit: Leaving] 16:08:17 by: that's probably only very tangentially related, but the limit for save chunk names of 4 characters is something that's easy to lift. We currently use only 3 chars, but you don't want your system to crash even after 999th Pan level. 16:08:17 kilobyte: You have 1 message. Use !messages to read it. 16:08:31 03dolorous * r5221dd2bd2a9 10/crawl-ref/source/mon-data.h: Add another spacing fix. 16:08:39 (although limitting Pan to 27 levels is a tempting idea, if we ever rebalance Zigs) 16:10:04 !tell dpeg hunger rates: Sp 1, Ha 2, Ko/*/Na 3, Ce/Og 4, Tr 9 16:10:04 kilobyte: OK, I'll let dpeg know. 16:10:19 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 16:10:43 -!- gamefreak264 has joined ##crawl-dev 16:15:33 03dolorous * r6f4e6f8df70a 10/crawl-ref/source/mon-abil.cc: Add more spacing fixes. 16:29:29 kilobyte: good point, certainly something to keep in mind 16:30:00 -!- Spray is now known as MadCoyote 16:30:29 03by * r7dd2c6e72e0b 10/crawl-ref/source/mon-spll.h: Remove Sleep from Aizul's self-enchantment slot. (#2280) 16:30:31 03by * r83352def2be9 10/crawl-ref/source/mon-spll.h: Move Mara's bolt of fire out of the self-enchantment slot. 16:31:18 why do monsters have fixed spell slots like that anyway 16:31:20 lot of time wasted on uniques there 16:31:31 I wish people would clean up after their monster additions 16:32:37 and yes, the slot system is terrible 16:32:58 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 16:33:12 it'd be fine if it were more dynamic 16:33:40 but the fact that there is exactly one 'self-enchantment' slot means that people abuse this stuff for all kinds of things 16:34:33 well, at least it shouldn't index by ints but by named constants 16:34:53 heh 16:34:56 well, there's that 16:45:17 I guess no one of you knows what's the Windows' equivalent of SIGHUP, right? 16:45:45 we currently lose the game without saving in that case 16:46:18 (lose as in "same as crash", not deletion) 16:46:46 wouldn't surprise me if there wasn't one 16:46:47 (: 16:58:31 looked around: the normal way (through Windows messages) is not applicable to non-GUI programs spawned in an existing console. It may be possible to abuse a "Microsoft Active Accessibility" API (meant mostly for screen readers) to get hooks for console events, but from my experiences with termrec/win32, it's racey. 16:59:25 03by * rcd8e5791a86b 10/crawl-ref/source/ (spl-cast.cc spl-cast.h spl-data.h): Don't prompt for targeting self with some clouds. (#2487) 17:05:33 -!- ixtli has quit [Ping timeout: 245 seconds] 17:07:29 03by * r4794b2c789a6 10/crawl-ref/source/beam.cc: Make player tracer also handle self-targeting. 17:07:31 03by * r140157d4d28e 10/crawl-ref/source/spl-clouds.cc: Make mephitic cloud fire tracer also if self-aimed. 17:07:50 alright, meph cloud now works sensibly, that should keep complaints low :) 17:12:02 -!- ixtli has joined ##crawl-dev 17:12:41 -!- eith has quit [Ping timeout: 240 seconds] 17:18:59 03by * r0f0de554bfd6 10/crawl-ref/source/initfile.cc: Fix default god choice not being read correctly. (#2595) 17:19:39 299 open bugs, yay! 17:20:21 -!- valrus has joined ##crawl-dev 17:26:23 -!- gamefreak264 has joined ##crawl-dev 17:36:24 03by 07squarelos * r1159aab6964c 10/crawl-ref/source/ (56 files in 5 dirs): Merge branch 'master' into squarelos 17:38:07 -!- Textmode has joined ##crawl-dev 18:09:20 -!- Pseudonut has quit [Remote host closed the connection] 18:11:05 -!- gamefreak264 has quit [Ping timeout: 265 seconds] 18:16:48 03kilobyte * r481a0e751b3c 10/crawl-ref/source/godabil.cc: Properly handle igniting spellbooks under clouds or features [411] 18:16:51 03kilobyte * r1e9506083b32 10/crawl-ref/source/spl-wpnench.cc: Fix a shriek when Xom casts Excrutiation Wounds while you're silenced. 18:18:29 -!- valrus has quit [Remote host closed the connection] 19:52:10 -!- Giomancer has joined ##crawl-dev 19:52:27 -!- Giomancer has left ##crawl-dev 20:18:05 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:43:41 03dolorous * re29ef96e23d2 10/crawl-ref/source/godconduct.cc: Make Kiku properly accept your undead slaves' kills of demons. 21:08:22 03dolorous * rda990fb02478 10/crawl-ref/source/mon-class-flags.h: Typo fix. 21:11:38 -!- MarvinPA has quit [Remote host closed the connection] 21:12:35 -!- upsy has quit [Quit: Leaving] 21:35:50 -!- valrus has joined ##crawl-dev 21:42:33 -!- hashc has left ##crawl-dev 21:45:52 -!- valrus has quit [Remote host closed the connection] 22:22:46 -!- MDesigner has joined ##crawl-dev 22:23:30 hey guys.. how come when I compile my own tiles version for Ubuntu, I get an awesome health bar AND magic bar below my character, but the Mac OS version you download doesn't have two separate bars? and it's the same exact version 22:24:09 Are you compiling trunk? 22:24:15 believe so 22:24:20 Itt's possible you're compiling with a default flag that was turned off in the Mac OS build. 22:24:35 Alternately, you'er compiling trunk but downloading 0.7 Mac OS build. 22:24:35 can I override this in the settings somewhere? 22:38:19 -!- valrus has joined ##crawl-dev 22:47:18 ...disco ball?? 22:47:51 (: 22:49:26 You love disco! 22:49:31 * due sings Tina Turner. 23:03:56 -!- MDesigner has quit [Quit: MDesigner] 23:05:11 03dolorous * r5b1b495a505e 10/crawl-ref/source/monster.cc: Add minor cosmetic fix. 23:33:29 -!- evilmike has joined ##crawl-dev 23:38:10 -!- valrus has quit [Remote host closed the connection]