00:01:39 -!- due has quit [Write error: Broken pipe] 00:01:39 -!- mspang_ has quit [Write error: Broken pipe] 00:01:48 -!- Textmode has quit [Excess Flood] 00:02:40 -!- Textmode has joined ##crawl-dev 00:35:08 03dolorous * r87a1c78824eb 10/crawl-ref/source/ouch.cc: Add spacing fixes. 01:11:08 Why were wights moved to dark green z? To make room for some new fancy race? 01:11:52 because they didn't fit on W 01:12:06 because they're more skeleton-like than wraith-like 01:12:15 You owe me a XL3 MDFi :D 01:12:17 in terms of stats and such 01:15:58 am I alone in prefering monsters on certain glyphs for aesthetic reasons over consistancy etc 01:23:36 I guess so :P - not that it matters considering you can redifine them anyway 01:26:22 03dolorous * r8c1b2459fb01 10/crawl-ref/source/ (fight.cc food.cc): Add more spacing fixes. 01:26:23 03dolorous * r5f411794f775 10/crawl-ref/source/ (fight.cc food.cc): Add missing parentheses. 01:26:56 st_: Wouldn't it be awesome if confusion swapped glyphs on monsters? 01:27:16 it would be mislead 01:27:22 I guess. 01:28:59 as in nethack-style hallucination? 01:39:34 Vampire chopping uglies isn't a waste. (https://crawl.develz.org/mantis/view.php?id=2550) by nubinia 02:32:35 -!- ortoslon has joined ##crawl-dev 02:33:12 has anyone changed ammo stacking recently? 02:33:44 i've just enchanted a stack of +2 darts and it didn't autocombine with an existing stack of +3 darts 02:33:53 i had to drop them both and pick up 02:54:19 -!- by_ is now known as by 03:00:35 yuck, the rock wall movement code is terrible 03:22:04 ortoslon: I'm not aware of recent changes, but that code is notoriously fragile 03:22:31 I'm also never sure what actually worked in the past 03:22:42 -!- syllogism has joined ##crawl-dev 03:45:16 rock worm pathfinding broken (https://crawl.develz.org/mantis/view.php?id=2551) by rob 03:51:53 03by * r09cc02ec4e42 10/crawl-ref/source/mon-act.cc: Move rock wall movement code into separate function. 03:51:53 03by * r7ad94ea642e4 10/crawl-ref/source/misc.cc: Short cut monster pathing for i_feel_safe and adjacents. 03:51:59 03by * r41705b8c8e7b 10/crawl-ref/source/mon-act.cc: Make rock wall movement tweaks sane. 03:51:59 03by * rabc087ab12ed 10/crawl-ref/source/mon-act.cc: Don't make rock worms move to the side when next to the target. (#2547) 03:51:59 03by * ree023907a56d 10/crawl-ref/source/mon-act.cc: Typedef good_move. 04:07:40 03by * rf672e4ebc562 10/crawl-ref/source/food.cc: Scale vampire hunger for poisonous blood with duration. (#2380) 04:08:01 the vampire feeding mechanics and code seem needlessly complex 04:15:51 -!- Pseudonut has quit [Remote host closed the connection] 04:17:12 03by * r269df25679c3 10/crawl-ref/source/delay.cc: Chopping up a corpse is not a waste with sublimation. (#2550) 04:21:02 -!- not_evilmike has quit [] 04:24:09 Moin 04:25:44 good old complexity 04:26:16 doy, the thing is, that the idea to move all feature requests to the wiki and allowing everybody to create pages everywhere to reduce the amount of "useless" requests will not work. on the contrary it will make things even messier. 04:26:56 -!- Jude is now known as due 04:28:12 and it'll require a lot more attention and maintenance work 04:40:36 ammo stacks don't automerge after EW (https://crawl.develz.org/mantis/view.php?id=2553) by ortoslon 04:40:36 Weapons of chaos use the evasion symbol in Tiles (https://crawl.develz.org/mantis/view.php?id=2552) by Amonchakad 04:44:24 Napkin: hmm, you're probably right. It's a single operation to close a FR, or a single cut&paste to move it to the wiki if it has some merit, but cleaning up the wiki can be nasty. 04:44:47 FRs keep all the discussion in one box 04:45:06 -!- Keskitalo has joined ##crawl-dev 04:45:18 Good day! 04:45:21 Moin Eino :) 04:45:31 re: topic - pastebin.ca is preferrable to pastebin.com? 04:45:37 Pikel (probably) spawned inside a ziggurat vault (https://crawl.develz.org/mantis/view.php?id=2554) by Amonchakad 04:45:38 Heya Marc :) 04:45:48 Keskitalo: no, it's just the one i use 04:46:27 Hi due! 04:46:31 kilobyte: exactly.. and in mantis you can even easily filter out stuff.. I would rather have modified the "My View" section instead of this. 04:47:04 but the email discussion was clearly dominated by rm FR* 04:47:14 the FR part of mantis is mostly used as a discussion forum 04:50:15 that's not really an argument for moving something to a wiki, by 04:50:39 Feature Request to be moved (https://crawl.develz.org/mantis/view.php?id=2556) by Napkin 04:50:39 Bug to remain (https://crawl.develz.org/mantis/view.php?id=2555) by Napkin 04:51:07 I can see (at least in parts) see the reason you want to remove FRs from the Mantis 04:51:20 but moving them to the wiki will just cause havoc 04:51:57 hey rob, that vampire chunk message fix should include simulacrum too 04:52:16 can't you not simulacrum ugly things 04:52:24 in general 04:52:30 oh it's broader? 04:52:38 ??simulacrum 04:52:38 simulacrum[1/4]: Powerful but easy-to-kill ice copies of monsters. These can inflict massive amounts of damage if the player lacks cold resistance. They also leave a cloud of freezing vapor when killed. 04:52:46 ??simulacrum[2] 04:52:47 simulacrum[2/4]: !lg N78291 xl=17 ckiller=golden dragon simulacrum -tv for why to not underestimate them. 04:52:48 ??simulacrum[3] 04:52:49 simulacrum[3/4]: If you kill one with a cloud of flame they won't have a anyplace to leave their cloud of freezing vapor in their death throes. 04:52:50 ??simulacrum[4] 04:52:50 simulacrum[4/4]: It's also a level 6 ice/necromancy spell. Take a lump of a creature for instant simulacrum: just add magic! 04:52:58 from chunks, yes? 04:53:02 yes 04:53:12 entry's not very useful, there 04:55:41 Allow rank reporter to create pages (https://crawl.develz.org/mantis/view.php?id=2557) by Napkin 04:56:01 Napkin: I already did that :) 04:56:28 Oh, are you logging the made changes? 04:56:36 Just documenting the day "when it all began" ;-P 04:57:57 hehe :) 04:58:31 hmm, shouldn't get the "useless" message then either if the corpse might leave a hide 04:58:57 or revert and treat "what a waste" as just the disappointment at not drinking the blood 04:59:39 I will yield to your decisions even though I am strongly convinced this is a bad idea, Keskitalo ;) 05:00:24 But, naming a category "Patches welcome" is just not an option ;> 05:01:00 -!- Mu_ has joined ##crawl-dev 05:03:50 03by * r44a44f66ccda 10/crawl-ref/source/delay.cc: Remove "What a waste." message entirely. 05:03:54 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:06:33 -!- Amonchakad has joined ##crawl-dev 05:12:54 -!- Amonchakad has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net] 05:15:15 Napkin: Yeah, I agree about "Patches welcome", it should be "Feature Specification" or somesuch (that one is clunky) 05:16:29 Napkin: I do believe that editing, summarizing and moving things in wiki will be easier. It will need (more) editing work done, but it'll turn out better. Could be wrong of course. :P 05:16:59 maybe "Patches/Uploads" 05:17:08 But I've also lurked on the freedroid irc channel, and they have similar problems with frs in the (sourceforge) tracker 05:17:49 Napkin: Yes, "Patch" when someone submits a patch, "Patch: Vaults" and "Patch: Graphics" would also probably be useful 05:18:44 Napkin: The "Feature Spec" thing would be meant for a dev member to post a specificatio of a feature chacnge/addition that can be assigned to a team member, or marked as "patches welcome" (this could be assumed if it's unassigned) 05:19:53 I believe FR tracker is problematic for games.. should be ok for other kinds of programs :P 05:21:06 so.. I have to teach the "stupid" mantis logic again.. 05:21:32 if rank=reporter then skip available selection FR* 05:21:54 if rank>=dev then display available selection "patches welcome" 05:21:56 mantis seems at least considerably better than other options 05:22:58 well, considering it's using "show_categories(project)" to fill the drop-downs, this is not so considerably easier 05:23:19 the original sf tracker i meant :) 05:24:50 -!- MarvinPA has joined ##crawl-dev 06:04:29 03by * ree85cbe3cee7 10/crawl-ref/source/item_use.cc: Allow auto-switching away to slot (b) from unarmed. 06:05:37 -!- eith has joined ##crawl-dev 06:11:49 03by * r81dd7837e020 10/crawl-ref/source/ng-setup.cc: Make earth elementalist stones start in slot (b). (#2524) 06:19:37 03Keskitalo * r6b6abc64ac62 10/crawl-ref/source/dat/des/variable/altar.des: Make tgw_fedhas a little safer in the shallower dungeon. (#280) 06:20:01 Keskitalo: I met a ghost moth... 06:20:56 st_: You sound traumatized! 06:21:23 I think they're a tiny weeny bit to strong :P 06:21:26 arg, by 06:21:35 now i need to adjust my macros 06:21:52 Invisible, fast killing machines are probably a bit unfair for Lair portal vaults, I agree 06:22:10 They're meant for Spider:5 ... 06:22:23 ice fiends in ice caves are nice too 06:22:38 how easy are they with wands of fire 06:22:56 depends on how common they are, but disregarding MP drain and being invisible they do more damage and have more defence than stone giants 06:23:02 Oh, those are ok. :P (We'll separate the hard and easy ice caves at some point, and hand out easy earlier and hard later) 06:23:28 st_: Ooh nice, didn't realize, just input the numbers Lemuel specified back then. :] 06:25:35 st_: Thanks for the feedback, I think I'll (for now) adjust the portal vaults, so they're behind doors (which the branch itself won't feature) and warnings 06:29:32 did that map have multiple then? I had to blink back out after my wands failed to kill the first 06:29:48 No, just one. 06:35:40 spider might actually be better as an alt for slime... the web traps are a similar enviromental hazard to slime walls and the difference between slime - easy for casters and spider - hard, most of the other stuff would need to be buffed though 06:37:04 Jiyva: god of spiders 06:37:23 oh there is that 06:38:59 Napkin: not a good change? 06:40:00 oh, i don't know, probably makes sense :D just whining a bit ;) 06:41:52 napking? whining? never! 06:42:33 only on sunday evening ;D 06:46:04 has someone got a minute to test something? 06:46:29 due? by? 06:46:41 i'm ... "working" :S 06:46:54 doooh 06:47:06 you forgot again that it's sunday?! 06:47:15 :) 06:47:23 -!- upsy has joined ##crawl-dev 06:48:30 Napkin: sure, what? 06:48:53 go here: https://crawl.develz.org/mantis-dev/bug_report_page.php 06:49:06 03by * ra305b4012a80 10/crawl-ref/source/ (mon-act.cc mon-act.h monster.cc): Make aquatic monster chase instead of submerging if they can. (#2530) 06:49:09 and let me know what categories you can select, please? 06:49:27 by: YAY FINALLY 06:49:55 FR gone? "Implementables", "Source Cleanup" and "Testing and Feedback" available? 06:50:06 yes 06:50:21 (I'd suggest to remove testing and feedback also, we haven't been using it at all) 06:51:10 (can be done later, only one ticket inside after i cleaned up that category) 06:52:01 thanks, by 06:52:09 no problem, thank you 06:55:47 < developers now have these categories available: Bug Report, Documentation, Patches, Support Request, Upload: Graphics, Upload: Maps & Vaults 06:56:31 >= developers additionally have these categories available: Implementables, Source Cleanup, Testing and Feedback 06:59:18 -!- elliptic has quit [Ping timeout: 245 seconds] 07:21:34 New categories "Implementables", "Upload: Graphics", "Upload: Maps & Vaults", "Patches" (https://crawl.develz.org/mantis/view.php?id=2558) by Napkin 07:23:12 -!- Zaba has quit [Ping timeout: 272 seconds] 07:26:36 Restrict selection of categories "Implementables", "Source Cleanup", "Testing and Feedback" in "Report Issue"-page (https://crawl.develz.org/mantis/view.php?id=2560) by Napkin 07:26:36 Prevent selection of FR-categories in "Report Issue"-page (https://crawl.develz.org/mantis/view.php?id=2559) by Napkin 07:26:52 !coffee 07:26:53 * Henzell hands Napkin a mug of irish coffee, brewed by Crazy Yiuf. 07:28:25 -!- Zaba has joined ##crawl-dev 07:35:04 -!- monky has quit [Quit: GOODBYE] 07:59:41 i bet Sigmund grinds coffee beans with a wand of disintegration 08:04:06 -!- M-Kaibigan has joined ##crawl-dev 08:08:29 -!- xyblor has joined ##crawl-dev 08:10:52 -!- M-Kaibigan has quit [Ping timeout: 252 seconds] 08:17:05 -!- M-Kaibigan has joined ##crawl-dev 08:26:10 -!- Ekaterin has joined ##crawl-dev 08:29:03 st_: Spider alternating with Slime doesn't sound bad to me! Most monsters should be buffed then, yeah 08:29:40 by: Thanks for the submerger change! :) 08:30:07 And Napkin, thanks for being awesome :) 08:30:25 I against that! ;D 08:30:30 *I'm against that! ;D 08:30:32 Keskitalo: no problem; do you have changes in mind for fleeing monsters? 08:30:33 there will be a new rune added then?# 08:30:34 I updated the howtos in tracker/wiki - could mostly just delete a couple of lines, which is great 08:30:38 !coffee napkin 08:30:39 * Henzell hands napkin a pot of irish coffee, brewed by Nikola. 08:30:55 great, thank you, Keskitalo :) 08:31:28 by: No - I've never been all that bothered by fleeing monsters (I even enjoyed the old Swamp..), so I'm not quite tuned to the problem.. 08:31:31 right now they'll flee until out of range (their range for attacking you) and then submerge, which also seems a bit accidental 08:31:48 have slime alternating with spider and then add a new spider god to alternate with jiyva, easy right? :P 08:32:02 by: At least they don't stop autoexplore etc (I presume) 08:32:18 imo make jiyva more common and get rid of the stupid "worship this god get a free rune" thing 08:32:25 MarvinPA: Yeah, there's even an idea for the god already! 08:32:34 heh cool 08:32:44 casmith789 speaks the truth 08:32:44 yeah i don't like jiyva's free rune really 08:33:28 by: I'll do some swamp trekking in wizmode when I get the chance 08:34:55 taking jiyva should remove the rune and place it in a guaranteed lemuel_acid_trip in Zot 08:35:20 put the rune in zot? 08:35:35 (this is not a serious suggestion) 08:36:10 anyway spider sounds cool 08:36:46 -!- bhaak is now known as kerio` 08:37:02 TILES: Alternative statue tiles (https://crawl.develz.org/mantis/view.php?id=2561) by coolio 08:37:44 -!- kerio` is now known as bhaak 08:38:13 kilobyte: do we need to do anything else re #2536? 08:38:40 I guess it's to be expected that crawl doesn't respond to SIGHUP in such loops 08:39:13 maybe dgamelaunch should check that it killed the old process succesfully, though 08:39:26 don't we sent SIGHUP and a delayed SIGALRM? 08:43:18 we call alarm(10) in the sighup handler, and never catch it, so it uses the default behaviour, which is to kill the process 08:44:56 Napkin: do we have that core somewhere? Preferably with the binary that generated it. 08:45:07 Napkin: I can look up the version if you need that. 08:45:28 which core are you referring to? 08:45:48 hayenne's 08:46:08 the one i debugged? 08:46:09 the version was 96b6ae9 08:46:11 yes 08:46:12 yeah 08:46:13 was that yesterday evening? 08:46:32 perhaps, or the day before? :) 08:46:37 not sure 08:46:40 hehe 08:46:48 wait, i'll link the core folder to ~crawl 08:47:00 done 08:47:46 could you remind me where are the built binaries stored? 08:48:18 cores in /var/lib/dgamelaunch/cores/, binaries in /var/lib/dgamelaunch/bin/ - why do you ask? 08:48:38 oh, to debug it? 08:48:40 gogogo 08:53:04 interesting, that game has seen two hups 08:54:14 yet I can't see how it could have ignored the SIGALRM 08:57:09 TILES: Silent Spectre (https://crawl.develz.org/mantis/view.php?id=2562) by coolio 09:04:45 03Keskitalo * r5937bdb59f3d 10/crawl-ref/source/dat/des/portals/spider.des: Doors and warnings before facing ghost moths. 09:07:25 -!- Ekaterin has quit [Quit: Leaving] 09:07:37 03by * r6140779fd910 10/crawl-ref/source/main.cc: Save game state at game start. 09:08:07 before the new save code, I guess crashing on D:1 just made crawl forget about the game (except for leaving a D:1 file around)? 09:08:39 Would that inclue Sprint? :) 09:08:40 kinda like that, yes, by 09:09:04 more files, but chr/sav missing 09:11:24 Keskitalo: I guess so, yes 09:11:44 I wonder if we should just save state every X turns 09:12:17 laptop users will love you, by ;) 09:12:35 especially the ones resting a lot :D 09:13:38 by: about that HUP issue, I appended the bug; the family will harass me in a while so I can't finish that right now 09:14:33 and I don't really get what could be wrong, too 09:14:40 ok, thanks; I was just wondering if it was done 09:15:51 I'm quite out of ideas, really... alarm() gets called, ALRM is never catched anywhere in the code, so it should kill Crawl if it fails to shut down within 10 seconds... but in hayenne's case, didn't 09:19:40 03Keskitalo * r1c139b748dd4 10/crawl-ref/source/ (3 files in 3 dirs): Add a silent spectre tile from coolio. 09:37:31 it's really good 09:47:27 Patch test (https://crawl.develz.org/mantis/view.php?id=2565) by Napkin 09:47:27 Uploaded Map or Vault test (https://crawl.develz.org/mantis/view.php?id=2564) by Napkin 09:47:27 Implement this test (https://crawl.develz.org/mantis/view.php?id=2563) by Napkin 09:53:49 I wonder if I should do a second blog post or edit the previous one - maybe do a new one, more the merrier! 09:53:49 Keskitalo: You have 2 messages. Use !messages to read them. 09:53:53 !messages 09:53:53 (1/2) kilobyte said (1w 2d 14h 40m 35s ago): could you tell me if tag_*_level_tiles() could be reasonably enabled in console builds? The lack of that makes save handling more complex, and loses data if you switch builds mid-game. 09:54:07 hehe, both, Keskitalo 09:54:16 -!- M-Kaibigan has quit [Ping timeout: 252 seconds] 09:54:32 adjust the one from yesterday and add a post telling, that the transition has been done 09:54:39 kilobyte: In case I didn't answer to that one already, I have no clue. :) 09:54:44 Napkin: Good idea, I will 09:54:48 !messages 09:54:48 (1/1) blue_anna said (10m 21s ago): okay, great -- thank you 09:59:31 -!- blue_anna has joined ##crawl-dev 09:59:53 shouldnt MONS_SPECTRAL_THING and other types be after NUM_MONSTERS ? 10:01:00 why? 10:01:26 @??alligator 10:01:26 alligator (12t) | Speed: 10 (act: 80%; swim: 60%) | HD: 12 | Health: 48-96 | AC/EV: 5/9 | Damage: 30, 15 | Flags: amphibious, cold-blooded, !sil | Res: 06magic(48) | XP: 1091 | Sp: swiftness. 10:01:31 by, well we have no game mechanics that generate totally random monsters .. and num_monsters isnt accurate, so in a way its fine 10:01:43 maybe it is saccurate, but it wasnt before the unused slots 10:02:12 but like .. you owuldnt get things like SPectral thing in the generated list of monsters if you did that 10:02:17 @?spectral thing 10:02:17 spectral cyclops (03W) | Speed: 3-18 | HD: 9 | Health: 6-90 | AC/EV: 5/4 | Damage: 31 | Flags: 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 03poison | XP: 177. 10:02:27 its on the wiki too 10:11:33 I don't understand what you mean at all 10:13:55 okay by, its a question not a statement. "should not it be that monsters that are placeholders for actual monsters come after num_monsters? given that num_monsters is meant to measure actual mosnters in the game, not types 10:14:11 by, like when I make my unrandart ring, I created a new base type, RING_CHARM 10:14:23 and then, every once in a blue moon I would get a buggy jewellery 10:14:40 but then I moved it after num_rings .. and presto! no more buggy jewelrry 10:15:44 @??ghost moth 10:15:44 ghost moth (06y) | Speed: 12 | HD: 13 | Health: 52-88 | AC/EV: 16/10 | Damage: 24, 2405(drain dexterity), 1205(strong poison) | Flags: fly | Res: 06magic(104), 02cold, 03poison | Chunks: 06mutagenic | XP: 3704. 10:15:51 hmmm 10:16:04 wow 10:16:12 thats a lot of xp for a bug 10:16:16 :P 10:16:16 that's sort of tough, isn't it 10:16:35 damage is high 10:16:55 @?fire giant 10:16:56 fire giant (05C) | Speed: 10 | HD: 16 | Health: 72-124 | AC/EV: 8/4 | Damage: 30 | Flags: sense invisible, !sil | Res: 06magic(85), 05fire++ | Chunks: 07contaminated | XP: 2046 | Sp: b.fire (3d25), fireball (3d26). 10:17:11 Id figure a giant should hit harder than a moth 10:17:19 me too, but well 10:17:19 but whatever :) 10:17:29 I never saw a fire giant, so I can't say for sure 10:17:35 and hell, I've never seen ghost moths, either :P 10:17:41 @?titan 10:17:41 titan (06C) | Speed: 10 | HD: 20 | Health: 88-136 | AC/EV: 10/3 | Damage: 55 | Flags: sense invisible, !sil | Res: 06magic(186), 10elec++ | XP: 3615 | Sp: b.lightning (3d24), minor healing, airstrike (0-50). 10:17:55 maybe fire giants just generally happen to be friendly and only give friendly slaps :P 10:18:14 titans are in the main loop 10:18:20 I mean you can run into them in dungeon 10:18:50 the xp to toughness comparison seems right -- but the idea of a big fast, moth that hits harder than a titan is a little tough to swallow 10:19:05 especially a *ghost* moth 10:19:18 I mean, if 'twas a giant technicolor moth, that would be all understandable 10:19:57 well, okay, player ghosts also can be tough, but a ghost of a moth... 10:20:02 Zaba, where does it appear? maybe the damage is more fitting there 10:20:10 spider nest, I believe? 10:20:29 not sure whether it appears elsewhere... 10:24:19 !lg * killer=ghost moth 10:24:20 7. Surr the Martial Artist (L10 DSMo), worshipper of Kikubaaqudgha, slain by a ghost moth in Spider (spiders nest ghost moth duel) on 2010-09-04, with 8176 points after 10759 turns and 0:42:05. 10:24:34 !lg * killer=ghost moth s=xl 10:24:34 7 games for * (killer=ghost moth): 3x 11, 3x 10, 1x 12 10:24:42 I daresay that's a bit early for it to appear... 10:24:51 i would say so 10:25:12 has anyone killed one 10:25:39 I can't think of more to say in the new blog post except: "Things have moved forwards, and the FR categories in Mantis have been disabled. Dive into the wiki, noble Feature Requester!" 10:26:10 Keskitalo, what do you think of ghost moths? They're either too buff, or appear too early, if I'm any judge. 10:26:36 putting a level 10 character up against something that hits like a fire giant sounds pretty nasty 10:26:38 !lm * map=spiders_nest_ghost_moth_duel 10:26:38 45. [2010-09-04] Surr the Martial Artist (L10 DSMo) entered a Spider's Nest (Lair:2) 10:26:41 !lm * map=spiders_nest_ghost_moth_duel s=xl 10:26:42 45 milestones for * (map=spiders nest ghost moth duel): 9x 9, 9x 8, 8x 7, 7x 10, 4x 4, 4x 6, 2x 5, 1x 12, 1x 3 10:26:50 lair:2?! 10:26:57 :( 10:26:57 !lm * map=spiders_nest_ghost_moth_duel s=type 10:26:57 45 milestones for * (map=spiders nest ghost moth duel): 21x uniq, 16x br.enter, 4x god.worship, 4x ghost 10:27:00 !lm * map=spiders_nest_ghost_moth_duel s=place 10:27:01 45 milestones for * (map=spiders nest ghost moth duel): 8x Temple, 6x Lair:1, 5x D:3, 5x D:6, 4x D:4, 4x Spider, 3x D:5, 2x Sewer, 2x D:9, 2x Ossuary, 2x D:10, 1x D:7, 1x D:2 10:27:09 about twice as hard as a fire giant actually 10:27:13 with several other effects 10:27:20 temple what 10:27:22 and it moves faster than average player 10:27:45 i don't think that query does what i think it does 10:27:51 Zaba: They're Spider:5 stuff, so the Lair portal is definitely too early. I just put some doors and warnings in them. 10:27:57 do the harder portal vault maps not necessarily show up later, then? 10:28:08 i always thought that the map you get is weighted depending on depth 10:28:17 !lm * map=spiders_nest_ghost_moth_duel place=temple 10:28:18 8. [2010-09-04] Surr the Martial Artist (L8 DSMo) became a worshipper of Kikubaaqudgha on turn 6766. (Temple) 10:28:48 MarvinPA: Not currently, although I'm plannign that for Ice Caves (the difficulty of those maps varies wildly) 10:28:54 !lm * map=spiders_nest_ghost_moth_duel spider.enter s=place 10:28:54 No milestones for * (map=spiders nest ghost moth duel spider.enter) 10:28:56 blue_anna: NUM_MONSTERS isn't meant to count monsters, it's meant to mark the end of the enum (except for special values) 10:29:00 aha, that sounds good 10:29:08 baileys vary a lot as well 10:29:21 Keskitalo, I guess that helps it, but the threat still seems inadequate, even if behind a door and a warning 10:29:23 getting the nasty crossbow ones early can be pretty brutal 10:29:31 yes, something's needed to separate portal vaults by difficulty 10:29:38 blue_anna: and what you say about RING_CHARM looks like you just didn't do things properly -- otherwise we'd have NUM_RINGS at the start of the enum 10:30:42 by, yea (num_monsters) thats my point. arent types special values? I mean since you should never see a "spectral thing" 10:31:12 Keskitalo: have you looked at layout_delve? I'd say it's perfect for Spider -- save for bugs in the current implementation (messes with the normal generator) and speed (slower than Vista on a 512MB VM), it's made of pure awesomesity. 10:31:23 and, do you have a concept for that branch? 10:32:37 because a set of monsters is already there, we could use that layout, and then, it's a matter of vault-making and balancing to produce something of the kind of Snake 10:33:04 (ie, no special doodads like Swamp or Shoals) -- that's why I'm asking if you have a special concept 10:33:07 by, with RING_s its different. if you place a ring type before num_rings, it is used in the generation of random (plain, normal) rings 10:33:33 uhm, you should never, ever make an enum bigger than NUM_FOO 10:33:42 plenty of places in the code assume that 10:33:44 to artefact.cc, it is just the ring subtype..but to item*.cc, it is the name of a ring .. its shadowed reuse 10:34:00 kilobyte, its not my fault, its shadowed reuse 10:34:26 you'll get memory corruption or asserts in, say, acquirement code, or perhaps saving/loading 10:34:49 kilobyte, no I dont, I still bump jewelry count, 10:35:37 kilobyte, there isnt actually a seperate enum for rings, jewlerry is all one big enum, so it doesnt behave like, say MONS_ 10:36:08 and then the ring enums themselves are not used in a unique and consistent way 10:37:29 why, I don't know of any non-unique enum... 10:37:47 kilobyte, but you do know of non unique rings, right? 10:38:01 what if a unique ring has no properties in common with any of the subtypes? 10:38:05 that was my problem 10:39:03 to artefact.cc, the ring subtype in particular maybe isnt as imporant as the fact that it starts with RING instead of being an amulet 10:39:18 while to the non uniques the ring subtypes specify actual porperties 10:41:51 and num_rings has to spam the count of all *non-unique* rings 10:42:01 while other enums like num_monsters does not 10:42:08 \and used to bevery innacurate in fact 10:42:22 ah, by "unique" you meant "unrandart", not "not used for multiple distinct purposes" 10:42:41 unrandart or randart 10:42:49 I assume artefact.cc generates both 10:43:25 but I do mean that the enums are strictly used for multiple distinct purposes 10:43:31 I mean its clear if you read the code 10:57:10 03by * rabb79152bfdc 10/crawl-ref/source/stuff.cc: Friendly wandering monsters don't follow through stairs. (#2410) 10:57:12 03by * rce0bcc04d02c 10/crawl-ref/source/ (mon-act.cc mon-behv.h mon-place.cc mon-stuff.cc mon-stuff.h): Clean up and fix monster cloud handling. 10:59:44 this levitation bug is funny, where you can remove =lev when spell-levitating over deep water, but only if you have some adjacent shallow water 11:01:23 -!- ortoslon has quit [Ping timeout: 245 seconds] 11:02:54 you'd think that people would think twice before duplicating the entire scramble-free code to determine whether removing a levitation item is safe... 11:06:24 kilobyte: Nope, but I did try to grep it 11:08:30 Keskitalo: not sure which question do you refer to... 11:08:49 layout_delve 11:10:14 well, I don't understand what there is to grep for... (sorry if I'm a doofus somewhat) 11:11:08 I was assuming it's an existing layout generation in the crawl code, so I was trying to grep it from there :) 11:12:13 ah, no. It's a separate branch. 11:12:27 aah, duh, didn't realize 11:13:26 by started implementing that idea, but didn't finish it 11:15:02 I'll take a look - my main requirement for the layout is that the player can never position so that only one monster can attack at the time. They player should be swarmed. 11:15:16 and it needs to feel "spidery" of course :) 11:15:29 -!- M-Kaibigan has joined ##crawl-dev 11:15:36 we'd have to figure out why a linear time algorithm takes a couple of seconds on a modern machine (I suspect lua's way of extending arrays), or re-do that in C 11:15:43 swarmed with ghost moths? 11:15:56 and it currently overlays that layout over an existing one 11:15:59 casmith789: probaby not :P 11:17:09 if a linear O(n) algorithm takes several seconds, the dataset has to be huge or something is broken 11:17:30 kilobyte: The other major features missing are web traps, and wall-clinging for spiders. Wall-clinging means they can walk over water (or lava) if they're adjacent to a wall - this lets us flood (some) Nest levels with shallow water 11:18:08 felirx: n = map size (5600) 11:20:04 felirx: the algorithm is basically: take a coord randomly from the pool, look at that square's neighbours, decide whether to clear it -- if yes, put the neighbours into the pool 11:20:34 it may well be not linear the way I implemented it 11:20:42 it was just a quick hack to play around with it 11:20:49 are the coords gray/black flagged after it has been inspected? 11:21:00 so you don't go through the same coord multiple times 11:21:34 the only way to get into the pool is getting turned from rock to floor, and that can happen just once 11:22:00 ah, the pool does not contain the whole map, but just a set of it? 11:22:41 yeah... just your run of the mill "Random First Search" :p 11:24:48 (family harasses me, bye for now) 11:25:40 kilobyte: Cheers! :) 11:26:26 I'll check out the branch (compiling now) 11:34:41 ahhh, finally! 11:34:48 this mantis stuff is harsh 11:37:03 -!- valrus has joined ##crawl-dev 11:38:06 Tentacles from undead krakens can regenerate (https://crawl.develz.org/mantis/view.php?id=2566) by minmay 11:41:58 Holy crap, layout_delve is ancient branch :D all the .des in dat/ ! 11:48:36 by, kilobyte, layout_delve looks really really nice, different but better than what I had in mind 11:50:44 there's a lot of tweakable parameters, too 11:50:59 or maybe not a lot, but it can look quite different 11:52:06 That is good, adds variety 11:52:22 this was also linked somewhere on the wiki, but I can't find it now 11:56:43 bawl, there's no scripts/ in the layout_delve branch 11:57:08 I'd like to levelgen a few and make a portal vault map. :) 11:58:43 I would like to suggest some balance work for 0.8 on AM class -- where should I do that? 11:59:48 Create https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:arcane_marksman 12:00:48 What are your thoughts btw? I won (and liked) a HEAM pre-0.6, so I'm curious 12:03:24 AM's pretty fun 12:04:40 #1993 seems like a pretty big issue for them 12:05:33 and ammo mulching makes their early game a pain if they don't find any more ammo by d:2 or 3, but they seem decentish other than that 12:05:53 i think removing racial ammo probably will have helped making the ammo management game easier, too 12:06:42 protip: the brand spells work on melee weapons 12:07:26 sure but then you're just playing a crusader with a worse spellbook :/ 12:08:09 heh, yeah, but you'llfind ammo eventually 12:10:05 -!- eith_ has joined ##crawl-dev 12:10:32 oops, 1993 is a nice one :D 12:11:55 Keskitalo, it is the least won class, by a long way 12:12:05 and people always talk aobut it being the hardest class on ##crawl 12:12:11 hah 12:12:28 I played a lot of AM, especially NaAM because I wanted to play out a role I liked 12:12:31 -!- eith has quit [Ping timeout: 240 seconds] 12:12:53 I think they need some help, thts all 12:12:57 03by * rcb44d9ab4d86 10/crawl-ref/source/ (it_use2.cc item_use.cc item_use.h xom.cc): Fix levitation removal prevention logic. 12:12:59 03by * r238957ac8d08 10/crawl-ref/source/main.cc: Tweak interaction between boots of levitation and other sources. 12:13:10 by, yea ok, so people dont always talk about it, but when you talk about AM, then people say it 12:16:17 Im sure people say things like that aobut every class, race, etc .. 12:16:26 but the statistics on !lg back it up 12:17:24 AM isn't the hardest class by any means 12:17:43 define hardest 12:17:43 ranged combat is just unpopular, i guess 12:17:53 uh? 12:18:47 well you're claiming it's hardest because it's the least won? but i think it's just not played, mostly 12:19:03 ok -- thats an even worse problem 12:19:18 -!- blackpenguin has quit [Read error: Operation timed out] 12:19:20 perhaps so, i'm not disagreeing that some tweaks would be good 12:20:32 !lg * won cv>0.6 s=-cls 12:20:33 659 games for * (won cv>0.6): 2x Earth Elementalist, 2x Healer, 3x Paladin, 3x Death Knight, 4x Thief, 4x Gladiator, 7x Wanderer, 8x Priest, 10x Artificer, 10x Hunter, 11x Summoner, 12x Warper, 15x Air Elementalist, 15x Monk, 15x Reaver, 15x Arcane Marksman, 16x Stalker, 17x Chaos Knight, 19x Fighter, 19x Venom Mage, 24x Conjurer, 30x Assassin, 32x Berserker, 34x Wizard, 42x Transmuter, 51x Ice El... 12:20:33 yea.. my main claim is that AM could really use some lovin .. more or less, more than any other class 12:20:59 -!- eith_ is now known as eith 12:21:32 mmm, but there was a run at 0.6 I think to get first wins on the am class 12:21:34 !lg * won s=class / o=-N 12:21:34 3205 games for * (won): 33x Arcane Marksman, 45x Artificer, 47x Thief, 49x Summoner, 58x Wanderer, 58x Hunter, 60x Reaver, 62x Warper, 63x Earth Elementalist, 69x Death Knight, 71x Healer, 71x Air Elementalist, 77x Stalker, 88x Venom Mage, 91x Conjurer, 93x Monk, 94x Assassin, 95x Gladiator, 96x Priest, 121x Paladin, 129x Ice Elementalist, 129x Transmuter, 133x Wizard, 149x Chaos Knight, 153x Crus... 12:21:55 !lg * won cv=0.7 s=-cls 12:21:55 well that's misleading since AM was only added recently 12:21:56 383 games for * (won cv=0.7): 1x Gladiator, 2x Paladin, 2x Healer, 3x Priest, 3x Wanderer, 3x Arcane Marksman, 3x Artificer, 4x Summoner, 4x Air Elementalist, 6x Reaver, 6x Warper, 6x Hunter, 8x Conjurer, 9x Fighter, 9x Chaos Knight, 9x Stalker, 10x Venom Mage, 10x Monk, 20x Wizard, 21x Berserker, 23x Assassin, 25x Ice Elementalist, 26x Transmuter, 32x Necromancer, 34x Fire Elementalist, 41x Crusa... 12:22:13 and the 0.6 numbers are misleading because everyone was trying to win the unwon AMs, i guess 12:23:16 it certainly seems better to just play hu and get magic later, really 12:23:44 yeah, for the +1 ammo if nothing else 12:23:52 I guess to really be a good stat it should consider unwon games too 12:23:55 !lg * s=class cv=0.7 / o=-N 12:23:55 74238 games for * (cv=0.7): 494x Healer, 775x Gladiator, 869x Arcane Marksman, 997x Venom Mage, 1005x Earth Elementalist, 1063x Warper, 1081x Reaver, 1125x Hunter, 1151x Summoner, 1235x Paladin, 1382x Stalker, 1481x Conjurer, 1528x Air Elementalist, 1901x Ice Elementalist, 1906x Assassin, 2064x Monk, 2240x Priest, 2803x Artificer, 3203x Necromancer, 3421x Transmuter, 4108x Fighter, 4176x Fire Elem... 12:24:22 AM gets swiftness and corona i suppose, but kiting is so dull 12:24:29 htats a ton of games in just over a month :P 12:24:56 kiting is also unviable in single-phile corradors which the map generator makes in pleanty 12:25:14 not if you just back into explored areas 12:25:32 yea, so once you have already killed things it becomes useful 12:26:52 Idunno 12:27:30 people were complaining about it specifically being a weak class, with bad synergy between spells and ranged combat, and that ranged combat is lacking .. but if theres so much resistance to change I guess we wont do it 12:28:25 I was just thinking maybe it would be a good improvement since the vocal minority talks about it .. I guess 12:29:20 -!- blue_anna has quit [Quit: Saliendo] 12:29:45 !lg * s=class / ktyp=winning o=-% 12:29:46 3205/800122 games for *: 58/58711x Wanderer [0.10%], 133/52055x Wizard [0.26%], 47/16985x Thief [0.28%], 149/48500x Chaos Knight [0.31%], 77/23634x Stalker [0.33%], 129/36744x Transmuter [0.35%], 91/25729x Conjurer [0.35%], 60/16861x Reaver [0.36%], 93/24873x Monk [0.37%], 63/16831x Earth Elementalist [0.37%], 69/18217x Death Knight [0.38%], 45/11701x Artificer [0.38%], 94/24393x Assassin [0.39%],... 12:29:57 !lg * s=class cv>=0.6 / ktyp=winning o=-% 12:29:58 973/260486 games for * (cv>=0.6): 14/46556x Wanderer [0.03%], 6/5363x Paladin [0.11%], 11/6476x Priest [0.17%], 26/14742x Fighter [0.18%], 26/12852x Chaos Knight [0.20%], 15/7385x Artificer [0.20%], 11/4341x Earth Elementalist [0.25%], 19/7190x Monk [0.26%], 9/3292x Death Knight [0.27%], 13/4056x Gladiator [0.32%], 44/13690x Berserker [0.32%], 57/16561x Wizard [0.34%], 15/3923x Summoner [0.38%], 3... 12:30:12 !lg * s=class cv>=0.6 / ktyp=winning o=% 12:30:13 973/260487 games for * (cv>=0.6): 66/7549x Ice Elementalist [0.87%], 110/13193x Enchanter [0.83%], 30/3706x Venom Mage [0.81%], 23/2862x Reaver [0.80%], 68/10111x Necromancer [0.67%], 70/10509x Fire Elementalist [0.67%], 30/4762x Stalker [0.63%], 8/1293x Thief [0.62%], 34/5991x Conjurer [0.57%], 70/12560x Crusader [0.56%], 41/7801x Assassin [0.53%], 19/3640x Warper [0.52%], 61/11875x Transmuter [0... 12:36:21 -!- blackpenguin has joined ##crawl-dev 12:37:00 -!- Pseudonut has joined ##crawl-dev 12:38:27 strange interaction between levitation and dragon form (https://crawl.develz.org/mantis/view.php?id=2569) by rob 12:55:24 -!- valrus has quit [Remote host closed the connection] 13:02:00 <3 the "awaiting implementation (unassigned)" box in My View 13:11:03 I hadn't really looked at My View in a long time actually :) 13:13:40 random question 13:13:44 are krakens supposed to be able to leave corpses? 13:16:38 don't see why not 13:18:42 Mimics are colored as monsters, not items, when in water (https://crawl.develz.org/mantis/view.php?id=2570) by Eronarn 13:19:57 https://crawl.develz.org/mantis/view.php?id=1874 <-- so wait, are troves actually having the money aspect removed in .8? 13:20:39 they have already 13:20:58 hooray 13:21:33 03dolorous * r1591fe2b3097 10/crawl-ref/source/mon-stuff.cc: Add minor cosmetic fixes. 13:21:36 03dolorous * r08de3d381bd8 10/crawl-ref/source/godabil.cc: Simplify the creation of Yred's enslaved intact souls. 13:21:38 03dolorous * rd3b3f21f9eb9 10/crawl-ref/source/spl-summoning.cc: Remove the handling of smart undead from equip_undead(). 13:21:42 03dolorous * r435a8e38f218 10/crawl-ref/source/ (godabil.cc mon-stuff.cc mon-stuff.h monster.cc): Allow filtering the items that monsters drop. 13:21:42 03dolorous * rffb0d019f6fd 10/crawl-ref/source/spl-summoning.cc: In equip_undead(), don't allow stupid undead to use gold anymore. 13:31:32 03dolorous * r8f538422cd6c 10/crawl-ref/source/godabil.cc: Remove now-unnecessary name_zombie() from yred_make_enslaved_soul(). 13:31:33 03dolorous * rc35b470bca57 10/crawl-ref/source/spl-summoning.cc: Fix equip_undead() comment: it's not used for spectral things anymore. 13:36:59 03dolorous * rfd8d34914307 10/crawl-ref/source/godabil.cc: Revert "Remove now-unnecessary name_zombie() from yred_make_enslaved_soul()." 14:02:13 @??hydra 14:02:14 hydra (09D) | Speed: 10 (swim: 60%) | HD: 13 | Health: 52-88 | AC/EV: 0/5 | Damage: 18 per head | Flags: amphibious, regen | Res: 06magic(52), 03poison | Chunks: clean/none/unknown | XP: 1213. 14:02:40 how should we show poison+contam in Gretell? 14:04:01 -!- elliptic has joined ##crawl-dev 14:05:57 @??hydra 14:05:58 hydra (09D) | Speed: 10 (swim: 60%) | HD: 13 | Health: 52-88 | AC/EV: 0/5 | Damage: 18 per head | Flags: amphibious, regen | Res: 06magic(52), 03poison | Chunks: 09poison+contam | XP: 1213. 14:08:10 -!- blue_anna has joined ##crawl-dev 14:10:37 -!- M-Kaibigan has quit [Quit: Page closed] 14:24:13 03dolorous * rcab9f007e64b 10/crawl-ref/source/godabil.cc: Refix dual-wielding for enslaved intact deep elf blademaster souls. 15:09:54 03by * r5aaa7eafef65 10/crawl-ref/source/traps.cc: Change monster Zot trap messaging. (#427) 15:18:29 03dolorous * r58957387e496 10/crawl-ref/source/ (mon-stuff.cc mon-stuff.h): Rename drop_any_item() to is_any_item(). 15:18:33 03dolorous * r761089169c29 10/crawl-ref/source/godabil.cc: Simplify. 15:36:07 -!- valrus has joined ##crawl-dev 15:47:01 -!- monky has joined ##crawl-dev 15:48:22 03by * recc1fae9e471 10/crawl-ref/source/mon-behv.cc: Make good and strict neutral monsters not choose nearby foes. (#2423) 15:48:23 03by * re78d6beacbff 10/crawl-ref/source/mon-behv.cc: Make neutral monsters not react to ME_ALERT. 15:48:32 neutral monsters are a terrible terrible mess 15:49:17 we urgently need to add more variants of neutrality 15:50:22 more variants why 15:50:40 I was joking 15:50:46 heh 15:51:11 greensnark wants to rewrite that part of the code to have an arbitrary number of factions, rather than just "you" and "everyone else" 15:51:29 and then just model neutrality as various interactions between those factions 15:51:44 but that sounds like a lot of work 15:52:50 there are so many open pikel issues, yet fixing the freed slaves following the player doesn't appear to be among them 15:53:23 eight open bugs for one unique is quite impressive 15:53:31 heh 15:57:38 -!- evilmike has joined ##crawl-dev 15:57:45 -!- syllogism has quit [] 16:04:42 that patch that dolorous cites in the gourmand bug report just added redundant parentheses around && clauses 16:04:55 unless I misread something there 16:06:32 yeah, i was wondering about that 16:06:37 i found the actual problem though 16:09:21 03doy * rbb5b9d9876e7 10/crawl-ref/source/food.cc: don't allow _determine_chunk_type to return CE_POISON_CONTAM 16:11:00 03by * r6ebee6f93a9e 10/crawl-ref/source/player-equip.cc: Make equipping armour of see invisible toggle autopickup. (#2539) 16:14:34 in regards to #2554, was the issue ever fixed where band placement would ensure that the band leader was placed outside of your los, but didn't check for the individual band members? 16:14:46 i remember this used to be a problem, but i don't remember if it was ever fixed 16:23:32 I remember fixing that 16:24:11 03by * r179ebea6518a 10/crawl-ref/source/it_use3.cc: Limit lamp of fire and fan of air elementals. (#2222) 16:24:37 okay 16:25:42 0bc6cfcb in case you're interested 16:32:07 -!- upsy has quit [Quit: Leaving] 16:40:40 -!- upsy has joined ##crawl-dev 16:49:11 is there any reason there's no evoke item for water elementals? 16:49:30 jug of water or something 16:49:37 03by * r0859ab3dd3cd 10/crawl-ref/source/godconduct.cc: Remove an error message. (#2308) 16:53:57 Seems greensnark is not here to revive FooTV, anyone with access to it? 16:54:34 I should find those truncated ttyrecs and move them to safety, they're useless in any case 16:54:57 I'll fix FooTV in a sec 16:55:03 Ah, here you are 16:55:17 Don't move the broken ttyrecs for a bit, I want FooTV to be able to handle them gracefully 16:55:25 Ok, sure 16:56:05 !coffee greensnark 16:56:05 * Henzell hands greensnark a pot of café au lait, brewed by Sigmund. 16:56:15 Hey Napkin :) 16:56:21 hey man :) 16:58:01 !lg qeurul char=spen place=elf:7 -tv 16:58:01 1. q, XL20 SpEn, T:111580 requested for FooTV. 16:58:12 The ttyrecs in question are all just truncated I think 16:58:28 tty/termplay plays them fine, they just end short 16:58:44 Oh 16:59:07 Because what I see is that bunzip2 thinks they're broken 16:59:12 Maybe the download just broke 17:00:19 md5: 098e205f8cf1cdfbfb0b97dd50dd1f50 q.crawl.80x24.2009-08-01T14:39:47+03:00.ttyrec.bz2 17:00:42 It's still downloading now :) 17:00:51 You should get better upload bandwidth :P 17:01:04 I don't see any bandwidth usage 17:01:10 Oh 17:01:26 it used to download them at about 400 KB/s 17:01:54 but yeah, bunzip2 says it's broken 17:02:30 Ah, yeah 17:02:39 there were two kinds of brokenness 17:03:54 With ttyrec, just the ttyrec files were truncated; with termrec recording directly as bz2, the resulting archive was broken 17:04:19 Only termrec seems to be able to read it :P 17:04:29 Or termplay, I mean 17:05:30 !tv joosa 17:05:30 330. joosa, XL6 HuWn, T:4434 requested for FooTV. 17:05:55 Ok, that was too short for bandwidth testing :P 17:07:33 !lg -tv:cancel 17:07:34 330. joosa, XL6 HuWn, T:4434 cancel requested for FooTV. 17:07:37 Too embarrassing death 17:09:52 !lm rune=fiery 17:09:52 1. [2010-09-07] joosa the Sorcerer (L27 SpEn) found a fiery rune of Zot on turn 162079. (Pan) 17:10:04 !lm rune=fiery -tv 17:10:04 1. joosa, XL27 SpEn, T:162079 (milestone) requested for FooTV. 17:10:24 yep, 400 KB/s 17:21:33 greensnark: The broken bz2 archives are easy to find, should I remove them? 17:22:02 -!- Pseudonut has quit [Remote host closed the connection] 17:22:06 joosa: FooTV will recover now, so it's not a huge problem 17:22:13 Ok, great 17:22:20 If termrec can play them I'd say keep them 17:22:35 Right, almost forgot that already 17:24:01 termrec compressed it in little chunks 17:30:05 ^f does not find multiple items in stash using single item name (https://crawl.develz.org/mantis/view.php?id=2571) by hayenne 17:31:36 FR: minotaur uniques 17:32:56 -!- eith has quit [Ping timeout: 272 seconds] 17:39:33 -!- valrus has quit [Remote host closed the connection] 17:46:07 -!- valrus has joined ##crawl-dev 18:19:07 -!- enne has quit [Remote host closed the connection] 18:24:00 -!- Textmode has joined ##crawl-dev 18:25:57 03dolorous * rd1047be39461 10/crawl-ref/source/godabil.cc: Properly preserve the spells of Yred's enslaved intact souls again. 18:25:58 03dolorous * r8475ff6e6d42 10/crawl-ref/source/dat/descript/ability.txt: Clarify the description of "Enslave Soul" a bit more. 18:29:23 03dolorous * r2f6cf0cea874 10/crawl-ref/source/mapdef.cc: Add spacing fix. 18:50:56 -!- valrus has quit [Remote host closed the connection] 19:00:35 Enslavement = Mummy Death Curse Mis-Target (https://crawl.develz.org/mantis/view.php?id=2572) by Hybrid 19:14:56 -!- Iainuki has quit [Read error: Connection reset by peer] 19:14:59 -!- Giomancer has joined ##crawl-dev 19:20:24 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:22:36 -!- MarvinPA has quit [Ping timeout: 252 seconds] 19:27:09 -!- Iainuki has joined ##crawl-dev 19:28:07 -!- valrus has joined ##crawl-dev 19:54:10 -!- valrus has quit [Remote host closed the connection] 19:58:24 -!- Pseudonut has joined ##crawl-dev 20:14:44 -!- Giomancer has quit [Quit: I cna ytpe 300 wrods pre mniuet!!!] 20:20:02 -!- valrus has joined ##crawl-dev 20:34:54 -!- valrus has quit [Remote host closed the connection] 20:50:17 -!- MakMorn has quit [Ping timeout: 265 seconds] 20:57:55 -!- valrus has joined ##crawl-dev 21:00:11 anyone want to help me compile crawl? I'm getting errors with sqldbm.cc: http://nopaste.info/ceb644874b.html 21:02:10 your version of sqlite is too old, i'd guess 21:02:34 that's what I thought 21:03:02 you can force crawl to build the contribs version by adding BUILD_SQLITE=1 to the end of the make invocation 21:03:15 oh okay, I'll try that 21:03:30 make sure you do "git submodule update --init" first, if you haven't yet 21:04:27 I'm just curious, what data is stored in an sqlite database? 21:05:10 xyblor: speech, descriptions, etc 21:05:24 mm, okay 21:09:48 -!- MakMorn has joined ##crawl-dev 21:59:49 yay it finally worked 22:02:32 -!- upsy has quit [Quit: Leaving] 22:55:58 -!- Giomancer has joined ##crawl-dev 23:22:19 -!- Cryp71c_ has joined ##crawl-dev 23:58:50 -!- enne has joined ##crawl-dev