00:04:17 -!- Zaba has quit [Ping timeout: 255 seconds] 00:06:59 -!- valrus has quit [Remote host closed the connection] 00:12:59 -!- Zaba has joined ##crawl-dev 00:19:18 -!- Kurper has joined ##crawl-dev 01:33:49 Subvaultify orb chamber; alternative orb chamber (https://crawl.develz.org/mantis/view.php?id=2458) by MrMisterMonkey 02:32:22 the ambient noise changes seem quite noticable in crypt 02:32:23 03doy * r73320bf7ffd3 10/crawl-ref/source/ (10 files in 3 dirs): allow the serpent of hell to spawn in any hell branch 02:32:33 st_: they were meant to 02:32:41 it's good of course 02:33:20 also, some of those serpent of hell changes might be a bit harsh, but i don't think overly so 02:34:02 and due, mu, anyone else familiar with mapping, please look over the vault changes i made, to make sure they didn't break anything 02:34:12 i tested them reasonably thoroughly though 02:36:19 Is there a setting to change the beam animation speed? 02:36:19 demigod skeletons are as big a kobolds what :P 02:36:24 ie. to slow it down 02:36:33 st_: heh 02:38:09 No? 02:38:30 M-Kaibigan: no idea, it'd be documented in options_guide.txt if it exists 02:38:39 It's not there :< 02:38:43 * M-Kaibigan thinks of a new FR 02:38:54 I like seeing the beams hit things 02:39:05 They're too fast to see as they are now 02:39:20 Maybe it's based on travel speed 02:39:22 * M-Kaibigan test. 02:44:30 -!- syllogism has joined ##crawl-dev 02:51:24 does it mean anything that I held my ground after being trampled? 02:51:37 it was a spectral dragon that did it 02:51:56 my guess is it means you didn't move back into that wall 02:52:05 ^ 02:52:31 oh yeah, I wasn't paying attention to that 02:54:56 Vampire batr? 02:54:57 Cool 02:55:07 what was that big as a kobold? 02:55:12 are all small zombies big as kobolds? 02:55:28 Vampire bats can kneel at altars so 02:55:39 I think it was added for show_player_species, like demigods and kenku which are all as big as kobolds 02:56:02 demigods are smaller than humans?? 02:56:13 their skeletons are apparently 02:56:52 I'm guessing it's an oversight, since sizes were never displayed ingame until now 02:57:01 Maybe 02:57:12 Put in a FR 02:57:24 * M-Kaibigan looks at monky. 02:57:30 I'd say it sounds more buggy than feature requestey 02:57:39 Or maybe the skele/zombie hunches back so much it that it looks small. 02:57:46 And shrivels up... 02:57:52 well I'd test but I have to recompile 02:57:56 so I'm doing that 02:57:57 Necromutation should make you as small as a dwarf 02:58:10 are dwarves small yet? 02:58:20 Don't knoa 02:59:04 heh, ?/M "dwarf" bring up wayne/francis 03:02:27 I love the drac glyph 03:02:33 So cute 03:02:55 But what are those red ~ 03:03:52 Ah 03:03:54 Antennae 03:04:00 What a freaky draconian 03:04:21 New option to set beam animation display speed (https://crawl.develz.org/mantis/view.php?id=2459) by StudioMK 03:09:03 silent spectres are pretty awesome 03:09:18 Are these new monsters? 03:09:23 Crypt overhaul? 03:09:37 that's the only new one 03:09:42 Oh 03:09:57 Cause I was cruising the abyss and a massive area was silenced 03:10:02 Probably the spectre then 03:20:27 regarding skeleton size, I tried creating some small skeletons in wizmode, and small skeletons seem to all be kobold-sized and large skeletons ogre-sized 03:21:27 same with zombies of course 03:23:34 MMmmm 03:23:41 Bug then? 03:23:46 More an oversight right 03:37:30 doy: thanks for fighting for sane code; we'll have to watch out things aren't snuck in by committers with lower standards :) 03:39:57 by: and what about not properly capitalizing commit messages? :p 03:40:00 03:40:42 yes, that's terrible 03:40:57 also greensnark's overly long first commit message lines 03:41:51 though I'm not sure humorous commit summaries are the way to go either :) 03:43:05 yay the compile getting nuked if you mistype "make debug" 03:58:27 -!- ortoslon has joined ##crawl-dev 03:58:54 Keskitalo, Napkin, due: please update windows builds 03:59:24 is that your default join message on this channel, ortoslon? ;> 03:59:34 no 03:59:34 do we use ' form something? 03:59:52 (re ` for clouds) 03:59:59 ' is open doors iirc 04:00:17 oh right 04:02:14 ` is good sometimes but for clouds with dark colours (miasma, sometimes freezing clouds) it can be a bit hard to see 04:02:29 with my font at least 04:03:27 ` is a bit too small and elevated for my tastes 04:03:40 - and ] seem to be unused, or am I missing something again 04:03:49 not that they'd necessarily make good clouds 04:04:21 - might work though 04:04:34 I'll try it 04:05:06 + is nice and substantial, but it makes grey smoke look like a bunch of doors :( 04:05:38 - doesn't seem bad 04:06:33 they're ok for clouds in dungeon type areas, but ` and I'd guess - look bad in the swamp 04:09:31 feature = cloud {-} 04:09:34 just use ະ :p 04:09:36 is that how to do it? 04:10:03 cset_ascii = cloud:- 04:10:23 thanks 04:10:43 feature applies to a single feature, cset_* does the whole glyph 04:11:35 also clouds aren't features 04:11:52 oh, right :p 04:13:15 character set 04:14:55 by: I use overly long commit message lines just so the CIA bot announces something meaningful :P 04:15:41 I don't actually care :) 04:15:46 The first-line-should-be-short thing is only a git guideline anyway :P 04:15:55 It's like the pirate code :P 04:16:51 - for clouds (with my font at leaast) seems easy to overlook for important clouds 04:16:57 though you might get used to it 04:17:36 how about = for clouds, - for rings? 04:17:49 ASCII is really limited for our purposes. And all platforms we support can do Unicode. 04:18:16 what about having a more limited set of current cset_unicode as the default? 04:18:24 Does win32 console do proper unicode display on WinXP 04:18:39 greensnark: yeah, if you use the fooW api 04:18:44 Ah 04:19:02 without it, it's broken in non-western language versions, like Polish 04:19:38 I'd suggest we keep a functional ascii charset even if unicode is the default 04:20:03 I'd want to have the current charset as mere presets 04:20:24 Would it be nonsense to move doors and then put clouds on + 04:20:42 Why are clouds being changed at all, may I ask? :) 04:20:56 writing CP437 when the system's locale is something else is just broken... I intend to fix that once I'm done with saves (and I'm close) 04:21:08 they look like walls, particularly steam/grey smoke clashes with stone walls 04:21:12 greensnark: because you can walk through them basically 04:21:38 they not only use the same glyph as something completely different, the use the same glyph+color 04:23:34 shrug 04:23:42 None of the alternatives make me ecstatic 04:23:54 I'd rather keep # than have something ultra weird like + or ` 04:23:56 or = :P 04:24:20 But as usual, this is subjective so if people want it go for it :) 04:24:23 % 04:29:37 we can use 0 for something, the Orb has no need to have a glyph different from, say, runes 04:30:54 doomrl uses 0 for exploding barrels :) 04:33:54 Clouds on & and pan lords on 0! 04:34:44 The orb is special though 04:34:49 Scroll burn/potion freeze messages are no longer coloured red (https://crawl.develz.org/mantis/view.php?id=2460) by Amonchakad 04:35:12 But why change cloud glyph 04:36:33 M-Kaibigan: <+kilobyte> they not only use the same glyph as something completely different, the use the same glyph+color 04:37:35 Oh right 04:38:14 you can redefine it to something you can tell apart, but 99.9% players use the default 04:38:47 If it kept changing colours even when the no actions were made... 04:38:54 But I guess that's a limitation of the engine? 04:39:37 Or it could flash, and when a monster is in it flash between the monster and the cloud 04:41:13 some clouds don't even have elemental colouration at all 04:41:15 -!- Mu_ has joined ##crawl-dev 04:41:16 e.g. steam 04:43:21 it'd waste quite a bit of bandwidth+cpu if the player is idle for an hour 04:43:49 What about trying out underlines 04:43:52 s/bandwidth/number of packets/ 04:44:04 Underline + existing glyph 04:44:09 So you can tell what's beneath it (if anything) 04:44:12 lots of terminals don't support them 04:45:01 it's just xterm/rxvt/putty/gnome terminal that do 04:45:09 is there a way to make it a highlighted # currently? I'd like to try that 04:45:37 what do you mean by "highlighted"? A bright colour? 04:45:42 But a 0 would.. 04:45:43 Hmmmm 04:46:22 well, like a sleeping monster is highlighted blue, the clouds would be a black # and highlighted whatever colour they are 04:46:36 0 looks good with my font 04:46:38 +1 for 0 04:46:46 Looks like a blast of some kind of clou 04:46:47 d 04:47:14 But then so does * 04:48:11 I would use * but some other things use * and I'd rather not move them 04:48:19 What else uses * 04:48:21 Apart from beams 04:48:22 st_: ah, you mean background colour 04:48:30 orbs of destruction, orbs of fire, ball lightnings 04:48:36 Oh 04:48:40 Those can be 0 04:48:41 orbs, some holyhaul stuff 04:48:41 doy: Nice work with the Serpent :) 04:48:43 Like the orb 04:48:57 Or the orb gets moved to * 04:49:02 And 0 is used 04:49:16 doy: The crawl.mpr("placing the serpent") might tip off the player though :) 04:49:24 greensnark: heh 04:50:09 if my configs at all work, they should move mimcs to x, because I really dislike mushing things e.g. items and monsters :( 04:50:27 mimcs 04:50:32 mimics 04:51:04 identified mimics on a monster glyph is one of the things I like about nethack interface 04:51:32 Unidentified mimics are annoying with Ctrl - F 04:51:40 "Oh. I actually have a demon blade I can use..." 04:51:48 Then I travel several thousands of turns and it's a mimic 04:52:04 btw, should it be "the mimic hits you" or "the runed shield hits you" 04:52:09 Heh 04:52:16 currently gold mimics do the latter while others do the former 04:52:20 I like the runed shield 04:52:21 well unless mimics are removed, changing searching would render it abusable :( 04:52:37 don't gold mimics also use the name "pile of gold coins" rather than "mimic" 04:52:48 But that would add confusion with dancing weapons? 04:52:53 and last time I looked at monsterdb, they also did wimpier damage 04:53:06 (recently I think it started producing errors so I dunno) 04:53:57 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 05:00:49 monky: yes 05:00:57 @??gold mimic 05:00:57 Unexpected failure generating monster for gold mimic 05:01:02 Surprise! 05:01:03 that's broken too 05:01:48 @??rat hd:1000000 05:02:25 rat (07r) | Speed: 10 | HD: 1000000 | Health: 2495477-2504763 | AC/EV: 1/10 | Damage: 3 | Res: 06magic(1) | XP: 7560. 05:02:53 So much HP but only 7k XP 05:02:57 Broken right 05:04:04 from what I see it's more broken that gretell allows such queries 05:04:24 why? 05:04:29 @??rat speed:20 05:04:29 unknown monster: "rat speed:20" 05:04:30 unrealisticly high hd I mean 05:04:34 :< 05:04:36 Presumably because it provokes stupid discussions 05:04:37 it's not broken 05:04:37 It's possible 05:04:42 After years of grinding 05:04:44 With a mummy 05:04:47 well, no 05:04:54 but a vault could, in theory, place that monster 05:05:05 I assume no such vault would ever be approved 05:05:14 Xom vault 05:05:20 "Why won't this rat die..." 05:05:32 wouldn't the game take forever to generate it 05:05:37 gretell sure had a hard time 05:05:41 Somewhere symbol of torment would be usefull 05:07:24 Why are we ifdefing mon-data defs? 05:07:29 cool idea for serpent of hell 05:07:33 Isn't mon-data independent of the monster enum order 05:07:40 At least it was last time I looked 05:11:59 due: before you hit the bed, could you tell me which of the names for Wayne you proposed yesterday do you prefer? 05:12:06 since you don't like just "Wayne" 05:12:18 Wiglaf 05:12:24 due: thanks 05:12:25 -!- M-Kaibigan has quit [] 05:12:29 If you use wiglaf 05:12:30 greensnark: it is 05:12:33 I will give you sexual favours for a year 05:12:46 due: sorry, wrong gender 05:12:53 well, if you change your mind :D 05:14:42 Haha, Wiglaf 05:14:51 That's a Big Laff :) 05:15:05 greensnark: He's from Beoowulf. 05:15:13 Beooowulf? :P 05:15:18 Oui 05:34:58 -!- Zaba has quit [Ping timeout: 252 seconds] 05:39:25 -!- Zaba has joined ##crawl-dev 05:44:51 !tell blue_anna The third patch is out of sync with master; the change to monster_type player_mons(...) is already semantically done. 05:44:51 Keskitalo: OK, I'll let blue_anna know. 05:46:51 Hmh, I started over, and now the first patch isn't applying at all.. 05:48:12 Duh, forgot to actually roll back. 05:48:38 maybe suggest to blue_anna to put her stuff on github or so? 05:52:23 by: +2147483647 05:52:34 !tell blue_anna Rest applied smoothly, although 15 has been applied to trunk so can be taken out of the package. by suggests github to host your branch. 05:52:34 Keskitalo: OK, I'll let blue_anna know. 06:03:59 it turns out the gold vs. other mimic messaging weirdness is already rotting in the depths of mantis 06:04:38 by: blue_anna is a he afaik 06:05:00 Also might be a good idea to review those patches before applying them 06:05:49 definitely 06:06:12 The discussions I've seen involving blue_anna have filled me with grave concerns :P 06:06:44 greensnark: It compiles, deploy it! :D 06:06:54 s/deploy/destroy/ 06:07:22 I'm just taking a look, won't be applying. 06:08:14 most of the ideas are good, and it's not that hard to massage the code into our standards 06:09:06 (I'm not touching anything non-trivial until I'm done with saves, though) 06:09:21 personally I don't see the need for new content; definitely wouldn't like to see it merged unless it's in really good shape 06:10:25 merged: yes, enabled: no 06:10:50 just like Shoals, present since 0.4 so we could get them polished 06:11:13 kilobyte: "it's not that hard to massage the code into our standards" <-- that's been proven wrong a few times :P 06:12:41 If the code is already in good shape, OR if someone on the core team wants to take ownership of the new feature and be responsible for the bugfixes, etc. cool 06:12:48 new monsters and spells are not rocket science, it's not anything like core infrastructure such as LOS or pathing 06:13:11 Yeah, but blue_anna has not inspired me with confidence; quite the opposite 06:13:26 Just look at the discussions he's been involved in in scrollback here 06:13:47 I'm not saying his patches will be bad; I'm saying that they merit careful scrutiny 06:14:51 I do feel bad about heaps of monsters added without good discussions and good reasons, but fixing this kind of code would be quite easy 06:15:20 Cool, if you're willing to be point man on any bugfixes and polish needed go for it :) 06:16:21 at least parts like monsters using rods could be polished+merged outright, that has no design questions 06:16:35 Sure, if the code looks good 06:16:47 hmm.. could it be, that the ctrl+t setting is not saved? 06:16:56 Napkin: Don't think it's saved 06:16:59 !coffee Napkin 06:16:59 * Henzell hands Napkin a mug of irish coffee, brewed by Crazy Yiuf. 06:17:04 :D 06:17:04 Irish :) 06:17:08 !coffee greensnark 06:17:08 * Henzell hands greensnark a mug of café au lait, brewed by Cerebov. 06:17:16 ow, hot! :D 06:17:51 how can you drink that foul liquid is beyond me. Tea, on the other hand... 06:18:17 tea is good, but often tastes.. "empty" compared 06:18:30 Tea is for people who are not in good health :P 06:18:43 I like tea when I'm sick :P 06:18:48 i miss coffee D: 06:19:19 I feel much better after drinking tea: "Things may be bad, but at least I'm no longer drinking that tea!" 06:19:22 !coffee Mu_ 06:19:22 * Henzell hands Mu_ a pot of cappuccino, brewed by Ijyb. 06:19:31 ;p 06:20:49 i have green tea and apple juice 06:21:06 there are only three things I consider to be completely out of question: tripe, black pudding and coffee (well, and boiling tar or such, but that's not usually considered to be food) 06:21:50 never had a chance to taste fermented herring or durians, so I can't say anything about those 06:52:01 -!- upsy has joined ##crawl-dev 06:54:00 -!- monky has quit [Quit: GOODBYE] 07:36:14 :) 07:36:14 blue_anna: You have 2 messages. Use !messages to read them. 07:36:18 I would imagine the name says it all 07:36:23 "fermented herring " :) 07:36:33 !messages 07:36:33 (1/2) Keskitalo said (1h 51m 42s ago): The third patch is out of sync with master; the change to monster_type player_mons(...) is already semantically done. 07:36:49 !messages[2] 07:36:50 (1/1) Keskitalo said (1h 44m 16s ago): Rest applied smoothly, although 15 has been applied to trunk so can be taken out of the package. by suggests github to host your branch. 07:38:57 any chance I can get a hosted fork for my branch with the actual project, rather than running my own fork concurrently? 07:40:16 -!- elliptic has joined ##crawl-dev 07:41:42 !coffee 07:41:42 * Henzell hands joosa a pot of cappuccino, brewed by Sigmund. 07:42:47 I have an lua crawl.random2(3) call that has returned 0 the past 7 times in a row :( I'm starting to wonder 07:43:02 blue_anna: I think that would mean giving commit access to all branches 07:43:11 -!- MarvinPA has joined ##crawl-dev 07:43:19 by, ooh does it? Im not asking for that 07:46:29 8 times in a row ... 07:46:31 qq 07:53:04 ooh wow .. 07:53:33 when the game starts and loads des file, the lua random number generator is always in the same state? 07:54:00 I wrapped my lua in a if crawl.game_started and now the function works 07:54:30 either that or I had 8 in a row entirely by chance .. like a 1 in 2^12 chance of that 07:56:41 nvm.. now it didnt place it all all 07:58:37 yeah .. crawl.random2(3) + 2 is always equal to 2 on game start 07:59:20 See if you can find where crawl restores the seed maybe? 08:09:04 crawl is taking ages to validate the maps here, and every time I interrupt it in gdb it seems to be in find_deepest_explored 08:09:40 its probably a change in the past few days 08:09:51 my build is from rebase like 3 days ago and its fast 08:28:40 results of the uniques tourney round 1: http://nethack.eu/dcss.uniques.tourney.round.1.html 08:33:13 awesome 08:36:22 blackpenguin can i post that link at SA 08:37:39 sure 08:38:19 mara beat cerebov 3-1 :P 08:38:22 lucky 08:39:17 err 2-1 08:41:41 @??the enchantress 08:41:50 the Enchantress (13i) | Speed: 16 | HD: 15 | Health: 35-54 | AC/EV: 1/40 | Damage: 26 | Flags: spellcaster, see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 1951 | Sp: paralyse, sleep, haste, banishment, invisibility, teleport self. 08:42:59 how did the enchantress beat trj? :o 08:43:15 Probably banished it 08:43:15 lucky banish? :P 08:43:23 She can get a distortion weapon, I think 08:43:24 ahh 08:43:36 I doubt if the spell has a chance of beating the jelly's MR 08:43:38 @??the royal jelly 08:43:39 the royal jelly (08J) | Speed: 16 | HD: 21 | Health: 230 | AC/EV: 8/4 | Damage: 5008(acid:7d3), 3008(acid:7d3) | Flags: sense invisible | Res: 06magic(196), 03poison, 08acid+++, asphyx | XP: 15000. 08:44:06 i'm proud of the iron giant :P 08:44:27 I'm proud of its speech :D 08:44:36 by: Perhaps find_deepest_explored could return a dummy value if it's called during startup 08:44:52 What exactly is it doing that's burning CPU though 08:45:12 Sounds weird for it to be killing CPU unless it's trying to update the travel cache each time or something 08:45:33 iron giant has speech? :p 08:45:40 Is the iron giant generatable in regular Crawl yet? 08:45:50 He could paradrop in when you're fighting Dispater :P 08:46:47 greensnark: it really just does lookups in empty maps, so maybe it's not really what's using time 08:47:26 First time map recompiling is pretty slow in general. Is it much worse now? 08:47:44 s/recompiling/compiling/ 08:49:15 I haven't compared -- it seemed slow, and I was surprised it was always in that function when I interrupted it 08:50:13 I haven't looked at it recently. 08:50:22 Mu_: Well. 08:50:41 ;) 08:50:45 I had seech written for it. 08:50:48 I didn't implement though. 08:50:51 o :p 08:50:59 Well, speech in mind. 08:51:06 -!- Zannick has quit [Ping timeout: 240 seconds] 08:51:08 frederick beat him twice haha 08:51:26 aww 08:51:30 due: gimme a sample :P 08:51:38 03by * r379767d64d39 10/crawl-ref/source/viewgeom.h: Remove some unused coordinate tranformations. 08:51:41 03by * r2047b7fc265a 10/crawl-ref/source/ (tilereg-dgn.cc tilereg-mon.cc tileview.cc view.cc): Simplify some coordinate transformations. 08:51:47 03by * r142eb95b1ccd 10/crawl-ref/source/viewgeom.h: Make coordinate transformations members of crawl_view. 08:51:50 03by * r9b95ec0288a8 10/crawl-ref/source/ (viewgeom.cc viewgeom.h): Use the crawl_view coordinate transformations in some places. 08:51:50 03by * rd8051c6f31ef 10/crawl-ref/source/ (directn.cc directn.h): Get rid of in_los, in_vlos. 08:51:54 I misread that as tailgate. 08:51:58 03by * rd556f6b31283 10/crawl-ref/source/stash.cc: Make update_visible_stashes use radius_iterator. 08:51:58 03by * rf07c2355e978 10/crawl-ref/source/ (7 files): View coordinates now relative to viewport, not screen. 08:52:53 sonja beat saint roka once 08:53:11 sonja beat dissolution once :P 08:53:15 i guess that's a banish 08:53:31 haha she beat the enchantress and xtahua too 08:55:55 by: I just built Crawl and I see the same death-by-find_deepest_explored 08:56:23 it's because of Geh vs Gehenna in doy's new serpent stuff I think 08:56:41 the lid in find_deepest_explored isn't the right one 08:57:26 Yeah, if the current branch is a bad value it'll be running a tight loop on some garbage depth 08:58:02 Yeah: (gdb) print curr.branch 08:58:03 $1 = NUM_BRANCHES 08:58:22 so it iterates over every branch for each call? 08:58:30 It does for (int i = branches[curr.branch].depth; i > 0; --i) 08:58:40 ouch 08:58:40 Where branches[curr.branch] is past the end of the array 08:58:47 So depth is huge and it's spinning in that loop 08:58:48 Yeah. 09:04:13 would asserting for a valid branch miss any sensible uses? 09:04:49 I don't think so 09:04:52 I'll fix it in a moment 09:05:08 oh, great 09:13:09 03greensnark * r79223f573b93 10/crawl-ref/source/ (dat/des/branches/hells.des l_travel.cc travel.cc): Fix travel.find_deepest_explored pegging CPU if used with a bad branch name (by). 09:14:15 can anyone help me write a good function to randomly select one of a set of maps to place on one of three levels (so 1 map from the set in one level of the set)? http://nopaste.dk/p2386 09:14:26 I had simpler code but it was always placing it on level 2 09:15:10 Buki the Thaumaturge (L12 DEFE) ASSERT(load_mode != LOAD_VISITOR) in 'files.cc' at line 1470 failed on turn 20347. (D:6) 09:16:11 http://nopaste.dk/p2387 09:16:13 so.. what do I do with all those many orcs now? 09:16:29 i'd like to select a few to take with me, but that's not easily possible.. is it? 09:16:43 <- hill orc priest of beogh 09:17:02 dance around on staircases and mess with recall and cry about bad interface until you manage to get a little group to follow you :P 09:17:12 blue_anna: If you want 2-4 as a range, use crawl.random_range(2,4) 09:17:45 And if you want to control placement of the map, you must put your placement code in the map prelude 09:19:04 prelude? 09:19:07 ooooh 09:19:18 yea I bet thats it 09:19:20 The prelude code is run each time Crawl starts up 09:19:37 If you don't use the prelude, the map's PLACE will get baked into it the first time the .des is compiled and will never change thereafter 09:19:49 I wouldn't mind a god ability like "Offer living allied orc to Beogh" 09:20:13 Napkin: The whole reason Beogh has worshippers is so those allied orcs stop bothering Beogh :D 09:20:19 there was a huge FR about how to improve his ally management, and it's moved to the wiki now 09:20:36 although people seem to keep getting sidetracked by talking about item management which i don't think is as much of a problem 09:20:51 We need a Starcraft like interface 09:20:59 I should be able to group my orcs using command shortcuts 09:21:05 And queue up commands! 09:21:49 orcs? more like warcraft then 09:22:41 mmm hotkeys 09:22:42 True 09:22:58 FR: Beogh worshippers should also autoconvert trolls 09:23:01 and a minimum of 100 apm to play beogh 09:23:06 greensnark, the top block of lua is the prelude right? 09:23:26 blue_anna: The top block is the global prelude. Each map can also have a prelude of its own 09:23:27 -!- valrus has joined ##crawl-dev 09:23:34 If you want to change a map's PLACE you have to use the map prelude 09:25:27 greensnark, there's no example of that in dat/des .. can I call functions from the global lua in the map prelude? 09:25:40 I need the three map preludes to be interrelated 09:25:44 Yes 09:25:49 cool :) ok 09:30:58 lol @ greensnark 09:31:20 Spectral orcs spell as a Nergalle buff (https://crawl.develz.org/mantis/view.php?id=2461) by 78291 09:31:25 I thought they are a proud race... like "Give permission to join Beogh" ;) 09:31:58 It's all a pyramid scheme, you know 09:32:06 Beogh is the divine equivalent of Amway 09:33:08 Amway: no such file or directory 09:34:23 or.. "allow orc to join your party?" and negative answer would just make them neutral wanderers.. that would already help a lot 09:35:34 because I know.. as soon as I did the dance and chose my followers, there will be 50 new orcs on the next level 09:42:30 hmm 09:42:43 what do I have to do to make the subvault of a subvault only appear in its parent vault 09:43:27 -!- eith has joined ##crawl-dev 09:44:16 at first I put a PLACE tag but that just stopped them from appearing on other levels when they shouldnt .. 09:46:20 greensnark: are you ok with adding scorefile_entry fields sdam= and tdam=? 09:46:47 Sure 09:48:07 blue_anna: That is also documented in docs/develop/levels :P 09:48:28 "Note that maps without a DEPTH: constraint cannot be selected as random vaults or minivaults. 09:48:39 weird 09:48:46 they already don't have a dpeth constraint 09:49:07 Maps that do not specify a DEPTH: attribute will inherit their depth constraints from the closest preceding default-depth: line. 09:49:21 The docs are out there, you should try reading them now and then :P 09:49:25 oo yea 09:49:44 -!- ortoslon has quit [Ping timeout: 255 seconds] 09:50:29 03by * r70fecc4164cc 10/crawl-ref/source/ (hiscores.cc hiscores.h main.cc ouch.cc ouch.h player.h): Track cumulative damage per turn and death source. 09:53:27 -!- ortoslon has joined ##crawl-dev 10:09:13 does anyone else feel that just because an weapon has +/- 1 on one of the two bonuses shouldnt mark it as glowing or runed or whatever? 10:10:06 guess not :P 10:10:07 nvm 10:13:22 identification of weapons' plusses by use makes plants valuable finite resource 10:13:47 they're not particularly finite in ruined lair 10:14:24 -!- MarvinPA has quit [Read error: Connection reset by peer] 10:14:39 ah 10:14:54 * ortoslon is proved wrong 10:14:59 oops, ortoslon - did you get your update yet? 10:15:13 no 10:15:29 * ortoslon is being patient 10:16:00 on it now 10:16:41 so.. what's your favorite? tiles, non-tiles or installer, ortoslon? 10:17:00 zipped tiles 10:18:39 k, reordered the scripts to build it first 10:18:43 will beep you 10:21:36 Unable to build no-deps version because of missing contrib dir (https://crawl.develz.org/mantis/view.php?id=2462) by hesselink 10:25:57 --- 10:25:58 tilereg-dgn.cc: In member function 'void DungeonRegion::pack_buffers()': 10:25:58 tilereg-dgn.cc:151: error: 'struct crawl_view_geometry' has no member named 'in_grid_los' 10:26:00 -!- morik has joined ##crawl-dev 10:26:02 tilereg-dgn.cc: In member function 'virtual void DungeonRegion::render()': 10:26:04 tilereg-dgn.cc:198: error: 'struct crawl_view_geometry' has no member named 'in_grid_los' 10:26:07 --- 10:26:16 let's wait a bit, shall we? ;) 10:29:42 that particular error is fixed,b ut there may be others 10:29:49 03by * r3c8c04d7e02c 10/crawl-ref/source/ (tilereg-dgn.cc tilereg-mon.cc): Fix tiles compile error (Napkin). 10:30:03 nice n78291 patch 10:30:30 will try again, by - thank you :) 10:31:23 compile worked fine, by :) 10:31:26 beep, ortoslon 10:31:34 boop 10:44:14 03doy * rad6b92ebe12c 10/crawl-ref/source/dat/des/branches/hells.des: remove debugging mprs 10:50:58 03dolorous * r740365234a08 10/crawl-ref/source/enum.h: Put all the Serpent of Hell's spell lists in the unique section when 10:56:48 woo found two bugs already 10:56:58 yay bugilicious 10:57:51 i'm a mag bugnet 11:00:11 -!- MarvinPA has joined ##crawl-dev 11:05:14 -!- valrus has quit [Remote host closed the connection] 11:06:50 LOS edge leaves lines on floor (https://crawl.develz.org/mantis/view.php?id=2463) by ortoslon 11:07:02 i'm stupid, could you delete this one ^^^ 11:11:51 weird dark lines on floor (https://crawl.develz.org/mantis/view.php?id=2464) by ortoslon 11:12:05 this one is correct 11:12:25 -!- Vandal has quit [] 11:16:53 player's minibar displaced (https://crawl.develz.org/mantis/view.php?id=2465) by ortoslon 11:17:22 bonus points for using one screenshot for two BRs :) 11:22:31 03doy * r40dfe7eb28a2 10/crawl-ref/source/ (actor.cc actor.h monster.cc player.cc): don't allow sleep while berserk or undead 11:27:07 03dolorous * rb2f20987db37 10/crawl-ref/source/religion.cc: In religion.cc, sort the gods by piety decay rate. 11:38:57 -!- slyshy has joined ##crawl-dev 11:46:07 03dolorous * rd27c666bf520 10/crawl-ref/source/religion.cc: Fix erroneous fallthrough for spells TSO hates. 11:46:11 03dolorous * r045d168bc4fd 10/crawl-ref/source/religion.cc: Add minor cosmetic fixes. 11:47:02 Make mutagenic fog give glow instead of bad mutations (https://crawl.develz.org/mantis/view.php?id=2466) by minmay 11:47:39 i like that fr 11:48:01 hmm. 11:48:51 sounds vaguely reasonable 11:53:31 03N78291 * r72fe115a86a7 10/crawl-ref/source/ (11 files): Spectral orcs spell for Nergalle 11:58:14 -!- Zannick has joined ##crawl-dev 12:01:33 cool 12:01:39 -!- ortoslon has quit [Disconnected by services] 12:05:20 03dolorous * r92453c4ae5b1 10/crawl-ref/source/mon-spll.h: Remove unneeded blank line. 12:17:20 -!- dpeg has joined ##crawl-dev 12:17:25 Cheers 12:17:25 dpeg: You have 1 message. Use !messages to read it. 12:28:27 03doy * rfbf866da5171 10/crawl-ref/source/ (beam.cc player.cc): implement rob's suggestion for paralysis 12:28:40 man am i tired of that discussion 12:30:01 had no time to reply there, sorry 12:30:44 asyx 12:34:41 03doy * rad8eb563d315 10/crawl-ref/source/ng-setup.cc: don't give !healing to new DD 12:37:09 daughter sorry 12:37:14 doy: another good move on DD 12:37:46 agreed 12:41:40 hmmm 12:41:44 please close the FRs 12:41:51 looks like the broken monster naming might have also been luca's patch 12:41:52 ah. you already did 12:42:02 didn't anyone review that thing? 12:42:03 d: 12:43:30 -!- bhaak has quit [Quit: leaving] 12:45:55 yeah, it definitely sounds like 000de2017 is the culprit 12:45:59 wait did paralysis really get buffed? :P 12:47:15 pretty marginally 12:47:38 beam paralysis got power * 6/5 12:47:57 can always be tweaked 12:48:24 doy: did DD also lose knowledge of !healing? 12:48:37 dpeg: yes 12:51:21 maybe eresh can get some kills now 12:51:58 doy: good 12:56:14 -!- Twinge has quit [] 12:59:32 has Norbert been removed? 13:00:26 blackpenguin: yes 13:00:31 I thought I would use trunk for round2, but I can't without Norbert :P 13:01:59 actually I can, but the results of norbert will be missing (OTOH as he has been removed these results are irrelevant anyway) 13:03:38 -!- phyphor has quit [Ping timeout: 264 seconds] 13:03:45 duane and francis were also removed, and at the moment, wayne has been renamed to francis (although this may change soon) 13:04:12 also, the serpent of hell has been made an actual unique, but will currently trigger an assert if you use it in the arena 13:04:16 i should fix that 13:04:34 -!- phyphor has joined ##crawl-dev 13:04:37 03dolorous * r91d8f0ae6d33 10/crawl-ref/source/mon-cast.cc: Simplify. 13:04:46 doy: got a question regarding the serpent. One of your commits says she can come up in any hell -- did you actually mean that? 13:05:14 dpeg: yes 13:06:12 dpeg: the color/spellbook/resists are overridden depending on where it spawns 13:06:30 and i added spawn points on all the branch end maps in hell 13:06:46 round 2 was planned to repeat fights that resulted 2:1 in round 1 with different rules, so no new uniques in round2, I just noticed Norbert is missing because his symbol couldn't be extracted. http://nethack.eu/dcss.uniques.tourney.round.2.html that's the fight plan. still preparing though. 13:06:51 it'll choose one of the four randomly 13:07:51 i may have made geh/coc too weak and tar/dis too strong, we'll see 13:08:05 (in terms of the spellbook) 13:08:43 doy: you need a little more verbose commit messags 13:18:55 03dolorous * r943fe5d5dec1 10/crawl-ref/source/mon-util.cc: Revert "Also use mons_base_type() to determine if zombified monsters fly." 13:24:08 03dolorous * r71cca75722c4 10/crawl-ref/source/mon-util.cc: Properly use mons_base_type() to determine if zombified monsters fly. 13:24:51 does this stuff stop kenku zombies from flying? Because that probably shouldn't happen 13:27:31 there are no kenku monsters (save for a dummy for display purposes and an entry vault showcase), and they're currently not zombiefiable 13:29:30 but since other fliers keep flying when zombified, I see no reason why kenkus should stop that either 13:30:22 hrm 13:30:39 placing a wizlab_cigotuvi portal causes an assert on markers_need_activate 13:31:56 kenku don't have wings, it's magic or whatever 13:32:44 not important if it's not possible, though 13:33:54 03doy * r6940d8d63e25 10/crawl-ref/source/mon-info.cc: handle leading 'the' in unique names properly 13:36:46 -!- M-Kaibigan has joined ##crawl-dev 13:36:49 Got my new laptop 13:36:56 Time to grab source! 13:37:15 I say laptop but it's more like a wacom cintiq 13:37:37 monster names in vaults don't work properly (https://crawl.develz.org/mantis/view.php?id=2467) by doy 13:38:18 do you mean, a keyboard-less thingy? 13:41:19 Yeah 13:41:23 Powered by wacom 13:41:48 It's a gift actually, for valiant uni studies 13:42:14 I'll just plug in a real keyboard :V 13:42:23 ah! 13:42:36 03kilobyte * r52aafa4dffb6 10/crawl-ref/source/ (20 files in 9 dirs): Rename Wayne to Wiglaf. (due) 13:47:15 blackpenguin: this should probably be better for your tournament, since there's no renaming to something that already existed anymore 14:01:08 -!- MarvinPA has quit [Quit: Page closed] 14:10:48 :) 14:11:46 although I already have put some code in to map Wayne to Francis. Wiglaf is fine too (needs mapping anyway) 14:16:51 right, but at least there's no risk of confusing the old Francis' data 14:17:26 there's a plan for restoring Francis, but since paladins are not implemented yet, it's not an immediate thing 14:24:42 03dolorous * r5d2f88abd7e0 10/crawl-ref/source/ (mon-data.h mon-util.cc tilepick.cc): Comment fixes. 14:24:45 03dolorous * r41c34cc35dfc 10/crawl-ref/settings/ (071_monster_glyphs.txt init.txt): Add settings file for 0.8 monster glyph changes. 14:28:05 Playing crawl on this will be sweet 14:32:20 03doy * rddea6338ec8c 10/crawl-ref/source/ (dungeon.cc mapdef.cc mon-place.cc mon-util.cc): allow explicitly placing any flavour of serpent of hell 14:33:21 what's with the angel description saying "despite wearing heavy armour" yet angels always wear robes? 14:33:55 um... 14:34:17 let's just say inconsistent stuff is inconsistent 14:46:40 03dolorous * rfa22515c35ea 10/crawl-ref/source/dat/database/monspell.txt: Fix two last references to Wayne (-> Wiglaf). 14:47:58 Casting spells in pig form (https://crawl.develz.org/mantis/view.php?id=2468) by Core Xii 14:48:54 You can wear robes over armour 14:50:40 M-Kaibigan: tru dat! :p 14:53:41 -!- monky has joined ##crawl-dev 15:01:25 is there any reason in particular draconians are MONUSE_STARTING_EQUIPMENT? 15:02:03 that seems to be pretty much only used for monsters with some kind of signature weapon 15:02:04 none I know of 15:04:37 hmm... in an 80x24 terminal the upper wall of the arena disappeared? 15:05:18 doy: yes, that BR indicates that the flag is off for dracs 15:06:29 03doy * r54f1aa1ec7eb 10/crawl-ref/source/mon-data.h: allow draconians to pick up and use new weapons/armour 15:06:57 actually I need at least 26 lines to make it show up again. can I fix this by settings or something? 15:17:16 looks like a bug to me. the whole arena has moved one line up (compared to 0.7.1), and there is an unused line between arena and messages now while the top line of the arena has moved out of view. 15:17:27 at least with 80x24 and 80x25 15:23:16 -!- valrus has joined ##crawl-dev 15:33:05 03doy * rc30154ccdc6f 10/crawl-ref/source/effects.cc: disable equipment corrosion from slime walls 15:34:21 blackpenguin: I just made some changes to coordinate stuff that may well have shifted things by 1 accidentally 15:35:06 doy: You're on a good roll :) 15:35:12 i got a cgotoxy assert while testing some other random stuff a bit ago 15:35:32 only happened once though, and didn't see any reason for it to have happened, and couldn't reproduce it 15:35:36 but might be related 15:35:51 doy: I didn't review luca's patches extensively since just getting them to apply and compile was a ton of work; it'd have been sad to lose the patches 15:36:23 yeah, looking them over, they did seem to fix quite a bit of good stuff, so it's probably a win overall(: 15:36:31 also those are the kind of changes that cause problems no matter how well you check them 15:36:36 true 15:37:09 You guys absolutely rock. Nice to see the commits come in after the tournament. 15:37:21 i managed to fix the 'the' uniques bug by noticing that the lernaean hydra was already handled correctly, and just copied that 15:37:27 I am trying to keep up with the wiki (trivial in comparison, I know). 15:37:44 but i don't think i'd be able to track down the vault monster naming stuff 15:38:23 the sentence creation code in general is pretty incredibly weird 15:38:41 (most likely necessarily so) 15:39:06 the article handling is a mess 15:39:09 yeah 15:39:52 should switch to Russian :) 15:40:19 I've been thinking a bit about possible localization (no, I'm definitely not committing myself to that yet), and this is something that should be done as per-monster/noun per-language property 15:40:53 dpeg: Russian has grammatical genders, which are also a kind of such a property 15:41:01 heck, German has that too 15:41:58 -!- bhaak has joined ##crawl-dev 15:42:59 03doy * ra316ba2d6bcd 10/crawl-ref/source/mapdef.cc: abbreviate serpent_of_hell_flavour to soh_flavour in monster specs 15:43:19 kilobyte: yes, I know, was joking. Russian just misses the "the" and "a" articles, right? 15:45:34 hrm, coordinate handling is such a mess 15:45:48 what with cgotoxy being 1-based 15:47:40 by: the funny thing about it, is ncurses expects 0 based values, but translates them to 1 based values for most (all?) terminals. (compare to: "tput cup 1 1 | strings") 15:47:54 it'd be an array like: English: orc -> article:indefinite, Polish: orc -> gram.gender:m, cases:ork,orka,orkowi,orka,orkiem,orku,(no one gives a damn about vocative), plural:orki, Russian: орк, plural:орки 15:48:52 03doy * r60738c7bd64f 10/crawl-ref/source/dat/des/branches/hells.des: make sure we don't try to place multiple serpents of hell 15:49:29 heck, with marking %s as needing an article or not, English would be handled in the very same way as any other language (which would use noun case/etc instead) 15:50:35 03dolorous * rc6aaba369865 10/crawl-ref/source/spl-damage.cc: Remove redundant check. 15:50:37 03dolorous * rad69564eafda 10/crawl-ref/source/beam.cc: Fix part of Mantis 2457: Fedhas should care about disintegrating trees. 15:50:38 03dolorous * rf458d333a114 10/crawl-ref/source/mon-data.h: Make draconian monks hit instead of punch. 15:50:50 blackpenguin: about anything in C is 0-based, so that makes sense to me 15:51:36 dpeg: Why don't we try the sausages. 15:51:53 M-Kaibigan: sausage as a source of food for Vampires? 15:51:55 Yeah 15:52:03 I'm willing to all-rune trying that 15:52:10 M-Kaibigan: I would like to get rid of cheese, sausage and pizza :) 15:52:24 But the sausage would have a purpose 15:52:27 M-Kaibigan: was the mention of blood fountains yours? 15:52:28 the blood in sausages is about completely gone 15:52:32 Yes 15:52:32 M-Kaibigan: true 15:52:37 kilobyte: Black pudding 15:52:37 M-Kaibigan: that's a really good one 15:52:41 Is the same as coagulated blood 15:52:50 -!- Zannick has quit [Ping timeout: 264 seconds] 15:52:51 And is basically a sausage 15:53:02 black pudding = Blutwurst in German (blood sausage) 15:53:02 Besides, gameplay > flavour 15:53:12 And sausages are rare enough to not be a problem 15:53:13 kilobyte: yes, sure it makes sense. it's causing problems because home at line 1 col 1 makes sense, too. there are good points about both methods of counting. 15:53:19 M-Kaibigan: sausages and black pudding are quite different things. For example, sausages are edible, and I remember both times I've tried black pudding with dread. 15:53:32 gampeplay > flavour 15:53:51 Or rename it to black pudding, either way, some source of food for late-game areas is needed 15:53:53 -!- eith has quit [Ping timeout: 252 seconds] 15:53:54 kilobyte: non-Vp would only eat black pudding at Starving? :) 15:54:03 dpeg: heh 15:54:17 And we're not talking a lot of satiation 15:54:24 yes 15:54:26 From bloodless to the just very thirsty is enough 15:54:33 Or even near bloodless, still enough to regenerate and continue fighting 15:54:39 M-Kaibigan: seems like a good, yes. Would you add the term "black pudding" to the wiki? 15:54:51 another idea: a Necr/Hex spell that delays the decay of a corpse/potion of blood 15:55:25 That would be good 15:55:28 yes 15:55:31 But only to items in the inventory 15:55:35 at least an interesting option 15:55:44 M-Kaibigan: would you add that to the wiki page as well? 15:55:51 The Vampire page? 15:55:55 yes 15:55:59 It's there already under 'No Permafood' 15:56:02 in other words, sterilization (but with a medievally acceptable name... perhaps something about preservation) 15:56:04 I've been wiki'ing for hours now and I gotta do something else :) 15:56:12 But I'll add it in a new section 15:56:18 Or under permafood thing 15:56:22 M-Kaibigan: just add :) Thanks! 15:56:35 kilobyte: It could be Ice/Hexes or whatever? 15:56:39 Freeze-dried foods 15:56:41 :V 15:57:02 "Refridgeration: Delays the decay of items in your inventory." 15:57:07 :V 15:57:46 Necr for killing the microbes, Ice for killing them another way -- both would work 15:58:20 -!- Zannick has joined ##crawl-dev 15:58:26 It could be limited to one stack 15:58:49 permanent duration would encourage large stashes, so it would need to be timed 15:59:00 Active only in the inventory would sort that 15:59:06 Since chunks/blood is really heavy 15:59:23 Or affects only a number of them, based on power. 15:59:34 You have to wield the item for the spell to work. 16:00:05 Adding all this to wiki 16:00:35 Wield idea is good though 16:00:47 Very good actually, works brilliantly with sublimation of blood 16:01:08 03by * r13dfb8c4f139 10/crawl-ref/source/ (directn.cc viewgeom.h): Fix viewport shift by (1,1). 16:01:53 kilobyte: are you familiar with the "Growing walls" section of https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:slime ? 16:02:15 M-Kaibigan: what do you think of my anti-fridge idea? 16:03:24 It screws up other areas of the game 16:03:30 Such as finding a bad level and waiting a few thousand turns 16:03:33 Then going back to find the monsters gone 16:03:46 If the solution to fridges is implemented, then players will stop fridging 16:04:02 And you can lure them to the same level as you 16:04:17 I'd probably say it's better if they stop following you after a certain duration (why would they chase you forever) 16:04:24 M-Kaibigan: read more carefully (or I expressed myself clumsily) -- only waiting should not work. 16:04:31 I'll read it again 16:04:37 M-Kaibigan: but else, just reply 16:04:50 I believe that the core idea of monsters not waiting forever can be useful. 16:05:25 I'd like to see blood fountains though 16:05:34 In Crypt, guarded by vampires and vampire bats 16:06:01 In Pan, guarded by a new 'Blood Demon' that can be butchered for blood 16:06:05 Or something like that 16:06:19 Maybe like a special vault 16:07:15 i'd like to avoid things that only exist in very specific areas for the purpose of "hey, this specific character would be hard without me here" 16:07:28 there are blood fountains, i believe 16:07:55 Yes, but they're too uncommon in pan 16:08:02 No reason why pan shouldn't have more of them 16:08:05 Maybe for Crypt, sure 16:08:18 by: fix works fine, thanks. 16:08:23 But pan is a scary place 16:08:59 part of what makes vampires interesting is the need to find blood 16:09:05 I agree with that 16:09:21 Which is why I was just thinking maybe the fridge game should be made official; ie. by introducing a new late game ability 16:09:23 saying "we should just keep adding more blood to places like pan until vampires don't have to worry" is what i don't want to happen 16:09:49 ability like what? 16:09:54 "Mesmerise" 16:10:07 Keeps a low HD humanoid/animal enslaved 16:10:08 One max 16:10:17 Givin at xl21 or something 16:10:19 *Given 16:10:29 blackpenguin: thanks for pointing it out 16:10:50 well, part of the fridge issue is how annoying it is in terms of interface 16:10:58 by: it was the last thing that stopped me from starting round 2 of the uniques tourney :) 16:11:00 i don't think that suggestion would help there 16:11:01 pan is only scary if you go there to dive at early levels 16:11:04 doy: but having vaults for blood fountains sounds still good. 16:11:27 The issue with fridges is you need to recast enslavement, then sleep it, and keep going back 16:11:30 dpeg: sure, i'm just saying that making it so that vampires can survive on blood fountains alone in pan is the wrong way to go i think 16:11:46 If we gave the ability and made the monster completely neutral, then we wouldn't need to do any of that, just tell it to wait here 16:12:12 M-Kaibigan: still have to make sure you don't accidentally kill it when draining it of blood 16:12:39 Then we introduce a vampire's kiss ability, with the mesmerise ability 16:12:42 Or 16:12:44 Alternatively 16:12:51 by: do you know what this is about: 16:12:51 viewgeom.cc: In member function ‘void crawl_view_geometry::init_geometry()’: 16:12:55 viewgeom.cc:58:14: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false 16:13:06 vampires get access to a blood bank where they can store defeated monsters (half xp) and which can be entered from dungeon levels if no-one is watching? 16:13:08 line 58 isn't even in init_geometry 16:13:14 started: http://nethack.eu/dcss.uniques.tourney.round.2.html 16:13:51 doy: Then we make attacks on the neutral turn into vampire kisses, which won't kill it 16:13:52 interface-wise, just a full healing ability 16:14:10 what about if vampires flee with flyhasting/batform and into the blood balk :/ 16:14:13 bank 16:14:27 They have to pick the location to keep the servant wisely 16:14:37 by is right 16:14:37 Recall won't work on it, as it'll be neutral/impartial 16:14:43 M-Kaibigan: this still seems like an awful lot of specialized behavior 16:14:53 there really has to be a more elegant solution 16:14:53 doy: You said the fridge game is interesting 16:14:54 The black pudding and Nec/Hex spell ideas were much less broken. 16:15:00 M-Kaibigan: no i didn't 16:15:09 Then who said that 16:15:12 you did 16:15:37 [22:09] <+doy> part of what makes vampires interesting is the need to find blood 16:15:38 doy: not sure about that overflow thing 16:16:04 If they were given dowsing intrinsics on all blooded monsters at bloodless? 16:16:10 M-Kaibigan: "the need to find blood" doesn't imply "keeping a monster farm around so you can go back to them and suck their blood" 16:16:13 It would make finding blood less tedious 16:16:25 M-Kaibigan: the challenge is interesting. The fridge mechanic is something to get rid of (speaking for doy here). 16:16:43 Then you're suggesting no change at all to the vampire end-game? 16:17:20 these suggestions just feel like the "well, just make a button to inscribe elbereth for you then!" thing dpeg brought up in another context 16:17:28 if vampires could return to the dungeon and easily heal and stock up on healing potions 16:19:00 The sausage and preserving spell ideas are much easier changes which help Vp somewhat but don't go out of hand elsewhere. 16:19:11 I'd like to try the sausage 16:19:23 yeah, that'd be reasonable 16:19:29 Can that be done now? 16:19:30 :V 16:19:36 yeah, i could do that 16:19:48 the sausage bit anyway 16:19:55 Change it to blackpudding or leave it as a sausage? 16:19:55 ...sausage? really? 16:20:05 change it to black pudding 16:20:06 sounds lore breaking 16:20:09 hardly fresh blood 16:20:12 It's not 16:20:17 make it act as coagulated blood 16:20:41 also it seems to remove the "Can't heal in pan/hells" part of the challenge 16:20:46 sorry, but i don't like this idea at all 16:20:49 Make it give half the nutrition of coagulated blood 16:20:58 Eronarn: It's not permanent sustenance 16:21:05 It's a way to heal 16:21:10 After you're done healing you'll be bloodless again 16:21:25 it's not like you find all that many sausages in a game 16:21:29 why do vampires need a way to heal other than by blood 16:21:29 by: but it will be pretty limited, no? 16:21:30 And that 16:21:32 this would be quite limited 16:21:35 Eronarn: It's blood 16:21:38 next you'll be introducing sausage acquirement 16:21:38 I guess, if they can't make sausages 16:21:39 Black pudding is blood 16:21:45 by: nobody can make sausages 16:21:55 elliptic: hey :) 16:22:27 "blood sausage" is better :| 16:22:32 I like blood sausage 16:22:33 M-Kaibigan: you're missing the point. vampires do not eat black pudding or sausages 16:22:34 also how does one make url links on mantis? 16:22:50 Eronarn: They suck the ambient blood from it 16:22:53 OG17: to what? 16:22:54 How do they 'drink' coagulated blood 16:22:55 03dolorous * rf0a1b2e5197d 10/crawl-ref/source/monster.cc: Generalize Pikel's check for whip-type weapons. 16:22:56 03dolorous * r1af2c726020b 10/crawl-ref/source/monster.cc: Comment fixes. 16:22:56 they drain the blood from things, usually killing them or also draining some kind of essence 16:22:58 it's a sausage made of blood in a fantasy game, it's not silly 16:23:05 other mantis entries 16:23:10 #12345 16:23:14 Coagulated blood is like a solid, right 16:23:19 what is the problem with vp that needs addressing, anyway? 16:23:19 ah, thanks 16:23:28 elliptic: i was kinda wondering that same thing 16:23:32 M-Kaibigan: it is between solid and liquid ime 16:23:51 elliptic: people complain they have such a hard time to allrune 16:23:54 elliptic: healing and stocking up on !blood is tedious 16:24:00 Without Kiku 16:24:04 dpeg: so do ogres 16:24:04 dpeg: those people should suck it up 16:24:40 I like the idea of sausage being a food with some function, I'll admit. 16:24:43 i think the problem is that the vampire mechanic itself encourages scumming 16:24:55 leaving monsters behind so you can go back and suck their blood later 16:24:58 which is tedious 16:25:02 if kiku is too good for vampires, maybe kiku should give bloodless or rotten corpses 16:25:05 i don't think the difficulty aspect is really important 16:25:19 personally i'm not a fan of any non-magical food having some function - this goes for royal jelly too 16:25:29 by: if that was done, then something like a sausage would definitely be needed 16:25:30 !lg * won urune=15 / crace=vp 16:25:30 7/421 games for * (won urune=15): N=7/421 (1.66%) 16:25:34 yeah, we should get rid of the royal jelly thing 16:25:43 kiku does totally remove all food concerns for non spriggans though 16:25:46 M-Kaibigan: I'm sure people have all-runed vampires before kiku was changed 16:25:52 I hear Makhleb is also good for vampires if they're good enough at killing things to heal 16:25:59 particularly since they can keep undead resists 16:26:06 I think making kiku less of a food source for everyone would be good 16:26:12 like torment invulnerability 16:26:14 I hate the abundance of food items which differ in nothing but name and a number. 16:26:28 Blood sausage :< 16:26:31 interesting, while terence won 2:1 against Dowan in round 1, he lost 5:10 now 16:26:33 And yes, Vp includes a kind of boredom that will be addressed. 16:26:46 M-Kaibigan: i did a vp of lugonu with like... 14 runes. before vampires were released, even. when shadow fiends had dispel undead and were able to do over 100 damage with it, through other monsters. 16:26:53 it is absolutely possible 16:27:03 blackpenguin: Dowan is really not meant to fight without his band 16:27:05 !lg 1 16:27:06 1. Vicht the Farming Aerator (L27 VpAE), worshipper of Makhleb, slain by an Executioner in Pandemonium on 2010-08-11, with 784351 points after 259470 turns and 26:41:19. 16:27:09 if kiku gave rotten corpses, that would still give food to gores and trolls 16:27:11 in fact, i had a harder time on my ghouls 16:27:13 Mmmmm 16:27:16 s/gores/ogres/ 16:27:17 !lg . god=chei 16:27:17 No games for M-Kaibigan (god=chei). 16:27:19 !lg clouded vp sk=fire magic 16:27:20 1. clouded the Farming Infernalist (L27 VpNe), worshipper of Makhleb, escaped with the Orb and 42 runes on 2010-07-15, with 4542697 points after 641803 turns and 26:37:26. 16:27:20 !lg . god=cheibriados 16:27:21 1. Vicht the Farming Ninja (L27 VpEn), worshipper of Cheibriados, blasted by a smoke demon (divine providence) in Pandemonium on 2010-08-31, with 796498 points after 316338 turns and 29:17:40. 16:27:29 !lg . god=cheibriados x=urune 16:27:30 1. [urune=0] Vicht the Farming Ninja (L27 VpEn), worshipper of Cheibriados, blasted by a smoke demon (divine providence) in Pandemonium on 2010-08-31, with 796498 points after 316338 turns and 29:17:40. 16:27:32 Geh 16:27:38 corpse delivery should still function with sublimination though 16:27:42 !lm . god=cheibriados type=rune 16:27:42 10. [2010-08-31] Vicht the Farming Ninja (L27 VpEn) found a glowing rune of Zot on turn 292920. (Pan) 16:27:46 m-kaibigan: take a look at st_'s ubervampire with 42 runes for an example of how Vp is fine without kiku 16:27:50 since you can cut rotting corpses to chunks 16:28:04 That's still forced with Makhleb 16:28:13 ie. if you want to go chei/ any of the other gods 16:28:20 kilobyte: right, they should fight each other anyway, so I should put them in a team. teams however are an idea for round 3 or later. 16:28:25 not all gods are viable for all runer 16:28:26 like fedhas 16:28:29 yeah 16:28:33 That's true 16:28:39 felirx: not so sure about F specifically 16:28:42 you're not going to see dd all-runers of chei either 16:28:44 why do people keep claiming fedhas isn't viable for all runes 16:28:55 mainly because you run out of piety sources 16:29:01 Makhleb used to be the only vampire all-rune god before Kiku got that invocation 16:29:13 That was before I got here then 16:29:30 felirx: F has constant piety 16:29:37 felirx: piety is used mostly for fungi, which need corpses to grow in the first place 16:29:47 kilobyte: dowan, however, won 3 of the four matches he has in this round. so he's doing well. 16:29:49 felirx: oklobs from fruit are piety-less 16:30:06 Who complained about the vampire end-game in the first place, or who is complaining 16:30:07 03doy * r5e85841f21c4 10/crawl-ref/source/food.cc: remove royal jelly stat healing 16:30:11 If I'm the only one then no change needs to made 16:30:20 albeit I'd like to try out blood sausages and see how it pans out 16:30:21 M-Kaibigan: pretty sure you're the only one 16:30:21 17:32 < Eronarn> !hs eronarn race=vp 16:30:21 but still, yeah, Fedhas is not a prime god for all-runing 16:30:21 17:32 < Sequell> 183. Eronarn the Spry Farmer (L27 VpDK), worshipper of Lugonu, escaped with the Orb and 14 runes on 2008-04-18, with 1006202 points after 200584 turns and 61:15:20. 16:30:24 i liked royal jelly stat healing :P 16:30:26 seriously, vamps are fine. 16:30:38 Then no change is made 16:30:43 i think they might've even been easier since that win 16:30:44 What happens to the discussion on the wiki, then 16:30:51 doy: while you're at it, remove wands of healing and hasting, too? :) 16:30:52 doy: hey, that was too hasty 16:30:57 doy: bleh, that means there's no reason for royal jelly existing anymore (redundant with honeycombs) 16:30:59 stat healing made them unique :( 16:31:04 remove all that is good! 16:31:06 hmmm 16:31:08 just make one item called food 16:31:10 removing royal jelly stat healing makes deterioration mutation even more annoying 16:31:12 this has been brought up multiple times before 16:31:13 doy: did you read what I wrote? 16:31:19 and didn't seem controversial then 16:31:20 kilobyte: i think they're more nutrient dense than honeycombs still, right 16:31:20 :) 16:31:27 that's the only reason i went ahead and did it now 16:31:37 if it actually is controversial, i can revert 16:31:40 I hate the abundance of food items which differ in nothing but name and a number. 16:31:54 yeah, I agree with that 16:32:05 so let's cut down on the number of food items 16:32:16 royal jellies do make potions of restore ability basically meaningless 16:32:19 but royal jellies as best food in all properties is also a bit stupid 16:32:20 we don't need super-satiating potions 16:32:23 what if you did something silly like allowing fast to eat berries restore a very small portion of mana or similar? 16:32:28 by: yes, that too 16:32:30 Potions of restore abilities are *essential* for vampires 16:32:35 I've been campagning to get rid of fruits because they're all the same, and then for pizzas (both without success as you can see). Royal jellies are the only interesting food item, in a sense. Yes, Hive has too many, too cheaply, but we'll cover that. 16:33:10 felirx: i would love to see explicitly magical food 16:33:15 royal jellies could take really long to eat 16:33:19 ideas for food items are welcome, but should be discussed/thought about for a bit (which means more than ten minutes on ##crawl-dev) 16:33:30 by: that is a good idea 16:33:30 i just don't want to see mundane food that works as good as a magic potion 16:33:30 there's that new food in spider 16:33:39 I've also seen the proposal to make them confuse you. 16:33:43 ambrosia or whatever right 16:33:49 yes, that confuses, right? 16:33:50 heals mp and confuses you or something 16:33:51 if eating a hamburger cured your HP, who would want healing potions? 16:33:54 Ambrosia food would be nice 16:34:12 Gives might, brilliance, and agility all in one 16:34:17 monky: see, i don't like that because !healing is trivial to find later game 16:34:24 chug that, then chug !healing 16:34:39 Eronarn: Use crystal ball of energy, chug !healing 16:34:51 um 16:34:57 that's a really dumb counterexample 16:35:10 the cboe stat drain improvements make it a little more dangerous 16:35:15 a) crystal balls of energy can drain your MP to 0 b) they're very likely to do this if you have 0 MP c) they depend on skill d) they're a LOT heavier than food 16:35:17 be lichform in hell, use ball of energy, get confused, get hell effected, die! 16:35:43 monky: cboe was nerfed finally? 16:35:46 Food is heavy you know 16:35:56 elliptic: barely 16:35:59 What's the wait of CBOE 16:36:01 *weight 16:36:03 like... 25 16:36:08 crystal balls are HEAVY 16:36:10 I just made the stat drain less insignificant 16:36:13 Eronarn: if royal jelly took five turns, but !restore only one, that'd be alright. 16:36:14 But you get infinite usage from that 16:36:19 With food, you don't 16:36:28 how about royal jellies restoring just a point of a random stat 16:36:31 instead of all stats 16:36:38 by: so now you can lose more than 1 int at a time? 16:36:49 M-Kaibigan: you don't know what you're talking about, hope this helps. 16:36:51 I've gone from 23 int to 8 int a few times 16:36:51 elliptic: yes, something like 1/3 max int 16:36:53 doy: good idea 16:37:02 Don't make it personal 16:37:04 :\ 16:37:05 don't remember the details 16:37:07 dpeg: not sure I agree there... i mean, it would help, but it's still a !restore inside of a ration 16:37:16 that doesn't sound like barely :) 16:37:21 we should really have a wiki page for food, but I am done with wiki today 16:37:26 i'd rather it have a subtler, hopefully also different effect 16:37:35 Temporary MR 16:37:36 03doy * rf981bca9b4a2 10/crawl-ref/source/food.cc: okay, make royal jelly restore a point of one random stat instead 16:37:41 :) 16:37:55 restoring a point of one random stat is completely insignificant 16:38:06 One tomb3 run I forgot to wear a ring of sustab 16:38:11 3 (31) int 16:38:29 in one or two storms 16:38:36 elliptic: it means you want to carry restore abilities as well as healing 16:38:36 what about making royal jelly a protective effect, instead 16:38:46 that would fit better with how food is portrayed 16:38:53 elliptic: it allows you to get rid of a zero stat for now 16:38:53 you don't get healthy from eating an apple, you get healthy from eating one every day 16:39:00 I've died to that, so it'd been useful. 16:39:02 TRJ could remove spell hunger for a while? 16:39:06 dpeg: but stats go negative, getting exactly 0 is unlikely 16:39:10 Eronarn: it is a game! 16:39:14 and even then it only helps if you get lucky 16:39:17 by: you can't keep !ra on you if there are any cold-based monsters around 16:39:21 dpeg: right, but the game effect would be: if your last meal was royal jelly, you get this boost. 16:39:33 elliptic: yes, maybe the item needs to be a bit stronger (e.g. by improving the worst stat). 16:39:35 if you eat something else, the effect is overwritten 16:39:37 kilobyte: that's the interesting bit, isn't it? 16:39:41 it should be more than one 16:39:42 But doy is so quick I couldn't do much :) 16:39:54 seriously, i didn't think this would be such a discussion point 16:39:55 (: 16:40:07 you get a random stat restored by one point just by waiting 1000 turns on average 16:40:07 another possible thing wrt stat restoring: it could significantly hasten (say, 10x faster) stat restoration 16:40:12 Could have told ya :) 16:40:14 it's come up several times in here before, and as far as i can tell, everyone was like "yeah, we should get rid of that" 16:40:15 but not instantly heal stats 16:40:27 i wouldn't have touched it otherwise d: 16:40:28 doy: I've never been around. 16:41:04 doy: I read all mantis spam, and I never noticed that (and would complain loudly). And hardly anyone reads everything. 16:41:26 really, I don't see myself ever caring about this new royal jelly effect of restoring just one point 16:41:49 might as well just remove it 16:41:54 elliptic: and yet, you'll carry around royal jellies anyway, because they're still unambiguously the best food source 16:42:02 even without any special abilities 16:42:05 it might be useful on a deep dwarf wanting to recover from a lost point from sickness, but I can't really see much other use 16:42:17 but if it's going to be this big of a deal, i'll just revert d: 16:42:39 doy: sure, but it won't be interesting at all 16:42:41 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:food 16:42:45 please add there 16:43:43 elliptic: obviously, there is a wide range between full !RA effect and doy's increase-by-1. I won't list options here, but a lot could be done. 16:43:44 Anyone adding~? 16:43:46 also ^ 16:43:52 M-Kaibigan: should be free 16:44:14 03doy * r992c966e57f8 10/crawl-ref/source/food.cc: okay, so this wasn't as uncontroversial as i thought i guess 16:44:41 dpeg: yeah, I have no objection to nerfing royal jelly in some way to make it inferior to !RA... just increase-by-1 seems silly though 16:45:24 same here... the effect shouldn't be infinitessimally small 16:46:18 * M-Kaibigan puts on his idea. 16:46:20 is it possible to quaff a potion sitting on the ground? 16:46:31 no 16:46:45 so i have a story about strength loss, then 16:46:58 i guess part of the issue is that making food into another type of potion is something to avoid 16:47:02 where my strength was -3 and i ran to a shop i knew had !RA 16:47:11 bought it...and couldn't carry it 16:47:22 we should probably come up with some kind of way to differentiate 16:47:40 so i would either have to drop nearly everything i had 16:47:49 or eat the royal jelly i hadn't noticed i was carrying 16:48:02 i'd say those are two fine options 16:48:03 What happened? 16:48:18 i ate the royal jelly and sat around waiting for my strength to stop being red 16:48:35 in sprint (Red Sonja) tone down Iljyb equipment (https://crawl.develz.org/mantis/view.php?id=2469) by galehar 16:49:12 !lg * killer=~serpent of hell 16:49:12 15. snoopy the Cutthroat (L27 SpEn), worshipper of Okawaru, blasted by a Serpent of Hell (blast of hellfire) on Geh:7 (geh old) on 2010-09-04, with 613669 points after 122019 turns and 10:32:23. 16:49:13 they may be fine options, but making royal jellies less effective may make str statdeath worse as well, since picking up !RA is hard 16:49:37 Zannick: stat death used to be instant 16:49:38 if you have to drop lots of things while your str is negative, you might die? 16:49:39 d: 16:49:44 doy: i know 16:49:48 i died from that once 16:49:49 yes, you might die if your strength drops to 0 16:49:56 i think that's pretty reasonable, personally 16:50:02 * M-Kaibigan agrees. 16:50:03 having never seen an ocs before 16:50:12 walked into one, got confused, died rather quickly 16:50:44 !lg * killer=~serpent of hell x=cv 16:50:45 15. [cv=0.7] snoopy the Cutthroat (L27 SpEn), worshipper of Okawaru, blasted by a Serpent of Hell (blast of hellfire) on Geh:7 (geh old) on 2010-09-04, with 613669 points after 122019 turns and 10:32:23. 16:50:47 i'm actually saying, in comparison to other stat death, str starts to stand out 16:51:07 not int? 16:51:23 I think that's fine... int already stands out in a different way 16:51:23 can you pick things up and drink them when your int is negative? 16:51:31 because there's far, far more sources of -int over -str 16:51:39 zannick: you can't read remove curse with nonpositive int 16:51:46 especially repeated ones, like neqoxecs and OCS 16:51:50 so you can't get rid of that cursed ring of intelligence 16:51:59 Who is STudioMK here? 16:52:01 i have never had that occur :P 16:52:04 Clearly that's me 16:52:04 m-kaibigan 16:52:11 M-Kaibigan: clearly? :P 16:52:16 Yeah ^- ^ 16:52:24 I like the input but I don't think we should link it to RJ. 16:52:28 Oh 16:52:35 So I will just remove the RJ banner, okay? 16:52:40 Go for it 16:52:49 it is the only special food right now, so all proposals will apear there :) 16:57:15 doy: How possible is it to add an option that slows down the beam/missile animation speed 16:57:31 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:food 16:57:39 have another look, please 16:58:10 duvessa vs grinder is very equal :) 16:59:45 M-Kaibigan: i'm sure it wouldn't be that hard, but i'm not convinced it's really necessary 16:59:58 My FR got a +1 anyway heh 16:59:59 we try to avoid adding options for things when we can help it 17:00:04 -!- joosa has quit [Read error: Operation timed out] 17:00:05 I see 17:00:19 doy: visual stuff is often option-worthy, unfortunately 17:00:45 i suppose 17:00:48 animation_refresh_factor 17:01:03 Some elusive option like that would be nice 17:01:18 in any case, i'm not really interested in touching the options code, but i'm sure someone can get around to it 17:01:22 (: 17:01:44 Further incentive for me to learn the source 17:02:54 03doy * r0802bfe65c68 10/crawl-ref/source/misc.cc: check autoinscriptions when blood coagulates 17:03:05 -!- Hehfiel has quit [Ping timeout: 276 seconds] 17:04:44 Yay! 17:06:20 -!- joosa has joined ##crawl-dev 17:08:15 !lg * killer=~serpent of hell cv=0.8-a 17:08:16 No games for * (killer=~serpent of hell cv=0.8-a). 17:08:30 !lg * s=cv 17:08:30 794159 games for *: 227790x 0.5, 144565x 0.4, 105095x 0.6, 84396x 0.3, 69473x 0.7, 42390x 0.2, 37704x 0.6-a, 36690x 0.7-a, 17864x 0.1, 13400x 0.5-a, 9231x 0.4-a, 5561x 0.8-a 17:08:52 !lg * killer=~serpent of hell s=cv 17:08:54 15 games for * (killer=~serpent of hell): 4x 0.5, 3x 0.6, 3x 0.7, 2x 0.3, 2x 0.6-a, 1x 0.4 17:13:30 -!- joosa has quit [Ping timeout: 240 seconds] 17:15:46 -!- blue_anna has quit [Quit: Saliendo] 17:16:06 -!- joosa has joined ##crawl-dev 17:17:53 Eronarn: you cannot complain about uncool food and then not add to the wiki! 17:19:30 let's add potions of coffee: they make you spit the shit out for some time, effectively paralyzing you but also risking angering pets who got spit on 17:19:41 :) 17:19:44 Sleep here. 17:19:48 bie! 17:19:48 * dpeg does no coffee. 17:19:55 good! 17:20:11 -!- dpeg has quit [Quit: Food items or we'll get McDonald's sponsoring!] 17:24:06 -!- Hehfiel has joined ##crawl-dev 17:24:21 03by * rcd84204efbf6 10/crawl-ref/source/mon-util.cc: Make mons_genus() accept MONS_NO_MONSTER. 17:25:52 -!- Hehfiel has quit [Remote host closed the connection] 17:25:58 -!- Hehfiel has joined ##crawl-dev 17:26:54 -!- Hehfiel has quit [Remote host closed the connection] 17:27:26 -!- Hehfiel has joined ##crawl-dev 17:28:48 Wax is too picky and misleading about melting (https://crawl.develz.org/mantis/view.php?id=2470) by OG17 17:32:00 -!- blackpenguin has quit [Ping timeout: 265 seconds] 17:43:19 -!- Hehfiel has quit [Remote host closed the connection] 17:44:34 -!- blackpenguin has joined ##crawl-dev 17:50:05 -!- slyshy has quit [Ping timeout: 276 seconds] 18:19:38 03dolorous * rf5ed8260cf1e 10/crawl-ref/source/dat/descript/monsters.txt: Tweak wording. 18:40:42 Weird 18:40:48 Terence drunk a potion of healing but it didn't cure his poison 18:58:09 -!- syllogism has quit [] 18:59:02 was it cure wounds 18:59:10 Healing 18:59:12 Definitely 18:59:20 But may the poison gases hadn't fully disappeared yet 19:01:41 I tested in wizmode (0.8.0-a0-758-g99050f4) and ?healing cured terence's poison 19:01:52 so the poison probably hadn't cleared 19:02:07 and by ? I mean ! 19:02:13 Scroll of healing 19:02:16 That would be amazing 19:02:43 "You read the scroll of healing. An Angel appears and cures your wounds." 19:02:44 Want 19:02:50 If demonic/undead, you die instantly 19:02:51 morning all 19:03:36 (and by poison I mean poisonous clouds of course) 19:06:23 why is the monster actor class called monsters 19:06:30 that bothers me every time i look at the code 19:18:27 Would it be possible to get Evap to always bypass monsters 19:18:42 Or is that making it too buff or something 19:26:16 Gandelf (L8 DDBe) (D:6) 19:28:57 what was that? (it was me, fighting Crazy Yiuf when the game suddenly throw me back to dgamelaunch menu) 19:29:12 that was a crash 19:29:21 !lm gandelf type=crash 19:29:21 1. [2010-09-05] Gandelf the Vandal (L8 DDBe) ? (D:6) 19:29:25 !lm gandelf type=crash -log 19:29:25 1. Gandelf, XL8 DDBe, T:5221 (milestone): http://crawl.develz.org/morgues/trunk/Gandelf/crash-Gandelf-20100905-002616.txt 19:29:53 looks like a bug in the chaos brand code 19:30:00 damn... 19:30:21 it was a "slay drac" scythe though 19:30:36 what was? 19:32:24 oh, Yiuf used chaos probably 19:32:35 yes 19:33:03 too bad. it was a good game until then :P 19:33:43 the game still exists 19:33:52 probably just lost progress on the current level 19:36:02 oh, cool :) 19:45:32 03kilobyte 07save-package * r44b74594620b 10/crawl-ref/source/libunix.h: Fix tiles compile. 19:45:36 03kilobyte 07save-package * rbc4a46f1e069 10/crawl-ref/source/ (files.cc tiledoll.cc tiledoll.h tilepick-p.cc): Write (but not read yet!) doll files as chunks. 19:45:36 03kilobyte 07save-package * ra2f257aecb00 10/crawl-ref/source/ (7 files in 3 dirs): Store the "lua" subfile as a chunk. 19:45:37 03kilobyte 07save-package * rac53d20a8cd8 10/crawl-ref/source/ (tags.cc tags.h): Merge TAG_LEVEL_ITEMS, TAG_LEVEL_MONSTERS and TAG_LEVEL_TILES into TAG_LEVEL. 19:45:39 03kilobyte 07save-package * r8802e6fce94f 10/crawl-ref/source/tags.cc: Do bounds checking when reading byte by byte. 19:45:41 03kilobyte 07save-package * r1f40d3bf8b81 10/crawl-ref/source/ (errors.h player.cc stuff.cc): On an abnormal exit, don't insist the save is properly closed. 19:45:43 03kilobyte 07save-package * rf8a93de5d045 10/crawl-ref/source/ (files.cc tags.cc): Simplify ghost I/O. 19:45:55 03kilobyte 07save-package * r390e44ca6bb7 10/crawl-ref/source/ (files.cc state.h tags.cc tags.h): Merge TAG_YOU_*, split out TAG_CHR. 19:46:07 03kilobyte 07save-package * r6fa7efc481a8 10/crawl-ref/source/files.cc: Update the save browser to the new system. 19:46:21 03kilobyte 07save-package * rb91d32780e9e 10/crawl-ref/source/main.cc: Let people read the messages for external fails. 19:46:22 03kilobyte 07save-package * r0a203dee87d8 10/crawl-ref/source/files.cc: Update the doll reader. 19:46:22 03kilobyte 07save-package * rc83acb7bda29 10/crawl-ref/source/files.cc: Actually do commit sometimes, not just on exit. 19:46:23 03kilobyte 07save-package * r350692865344 10/crawl-ref/source/ (files.cc files.h tags.cc tags.h): Rip away the multiple tags code. 19:48:14 the whole save thingy is done, just needs some testing 20:03:47 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:07:13 -!- slyshy has joined ##crawl-dev 20:08:25 -!- Cryp71c has joined ##crawl-dev 20:32:28 -!- slyshy has quit [Quit: leaving] 20:39:54 03doy * r272d1f3a8a64 10/crawl-ref/source/beam.cc: don't allow monsters to cast spells in porkalated form either 20:45:54 03doy * r4552a726d8c3 10/crawl-ref/source/fight.cc: fix chaos brand segfault 20:49:38 -!- elliptic has quit [Ping timeout: 258 seconds] 20:52:42 -!- Cryp71c has quit [Ping timeout: 258 seconds] 20:55:18 -!- upsy has quit [Quit: Leaving] 21:14:44 -!- Moriasc has joined ##crawl-dev 21:16:05 03doy * r33b15a06dbc5 10/crawl-ref/source/ (player.cc player.h spl-transloc.cc): don't allow accidentally blinking to dangerous places 21:33:32 -!- M-Kaibigan has quit [] 21:41:05 03doy * re9e6a81c743e 10/crawl-ref/source/spl-clouds.cc: more accurate conjure flame error messages 21:41:24 -!- MarvinPA has joined ##crawl-dev 22:03:53 03doy * r426aa2f2775e 10/crawl-ref/source/ (mon-gear.cc mon-gear.h mon-place.cc): only give two-weapon monsters two *weapons*, not all other items 22:28:57 heh, that's a bug alright :P 22:36:59 hrm, gloves are hacked in to use the shield inventory slot for monsters 22:37:06 that sounds to me like bugs waiting to happen 22:37:16 but i could be wrong 22:40:26 it'sa bit nasty 22:44:38 -!- Cryp71c has joined ##crawl-dev 23:00:13 -!- Cryp71c has quit [Quit: Leaving] 23:20:39 03doy * r2b4188470c5e 10/crawl-ref/source/items.cc: fix item descriptions from not copying over plus2 in item_def copies 23:20:50 03doy * r87e75285439b 10/crawl-ref/source/mon-gear.cc: don't give nikola gauntlets of archery 23:38:18 03doy * rcd5c1a61c453 10/crawl-ref/source/traps.cc: reveal teleport traps if a monster triggers them while in sight 23:43:08 03doy * r0dddc8ccfbd7 10/crawl-ref/source/mon-cast.cc: remove extraneous monster_polymorph in porkalate during targeting 23:51:13 alright, i think that's enough for one day 23:52:13 welldone :) 23:53:59 we seem to be building up quite a pile of vault submissions on the tracker, some vault people should go through those at some point