00:15:47 -!- Vandal| has quit [] 00:46:46 st_: "blink range" tries to stay in LOS but outside melee range of the foe; "blink away" tries to get away (outside LOS) from the foe 00:47:37 m1nced: that's not a bug -- your stat takes a while to recover (at least ~10 turns) 00:47:50 oh ok 01:34:15 -!- m1nced_ has joined ##crawl-dev 01:34:33 -!- m1nced has quit [Read error: No route to host] 01:34:37 -!- m1nced_ is now known as m1nced 01:45:24 -!- m1nced has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.11/20100701023340]] 02:12:26 -!- blackpenguin has quit [Read error: Operation timed out] 02:15:02 -!- elliptic has quit [Ping timeout: 264 seconds] 02:29:42 -!- blackpenguin has joined ##crawl-dev 02:35:48 -!- Pseudonut has quit [Remote host closed the connection] 02:45:39 (Snapping) Turtles should hide in a shell instead of running away (https://crawl.develz.org/mantis/view.php?id=2388) by b0rsuk 02:49:10 due: what's the problem with the Abyssal rune? It's unique, and more interesting than most. 02:49:25 sure, it's way too random, but except for that, it's surely worth keeping 02:56:53 -!- ortoslon has joined ##crawl-dev 03:05:46 crash while fighting yuif (https://crawl.develz.org/mantis/view.php?id=2389) by ortoslon 03:05:50 -!- syllogism has joined ##crawl-dev 03:49:48 kilobyte: Exactly. 03:49:52 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 03:50:28 kilobyte: I was trying to be sarcastic, sorry. 04:01:37 -!- dpeg has joined ##crawl-dev 04:07:23 -!- Pseudonut has joined ##crawl-dev 04:09:42 03kilobyte 07cats * rd8f5329e7633 10/crawl-ref/source/skills2.cc: Felids: improve some skill titles. 04:09:43 03kilobyte 07cats * rf0ef8532f842 10/crawl-ref/source/dat/descript/monsters.txt: A typo in Dissolution's desc. 04:09:46 03kilobyte 07cats * r4e00bcd9006e 10/crawl-ref/source/dat/descript/species.txt: Felids: add the one-line desc for the menu. 04:09:49 03kilobyte 07cats * r18491d8ab937 10/crawl-ref/ (285 files in 22 dirs): Merge branch 'master' into cats 04:09:53 03kilobyte 07cats * r38fb71669855 10/crawl-ref/docs/crawl_manual.txt: Felids: manual entry. 04:09:53 03kilobyte 07cats * r3f08241b69eb 10/crawl-ref/source/skills2.cc: Felids: bump the tloc skill, for theme. 04:09:54 03kilobyte 07cats * r077200b91808 10/crawl-ref/source/ (skills2.cc util/gen-apt.pl): Felids: s/cat/felid/ in a couple more places. 04:10:25 hmm, silly CIA didn't notice that Dissolution commit before 04:12:05 kilobyte: Why is the Dissolution commit in the cats branch? 04:13:12 dpeg: it 04:13:48 So much stuff going on on Mantis, replying will take an hour :O 04:13:49 dpeg: it's in master, yet CIA somehow announced it there, after merge 04:14:02 I see. So the CIA is to blame :) 04:14:54 ah no, I get it. I simply didn't push it to master yet, so it indeed was the first time CIA has seen it. 04:15:06 alright 04:16:27 Monster ranged attacks are really disproportionally accurate. I have a 12AC/37EV/23SH kenku, and I rarely get scratched in melee, but centaur warriors and yaktaurs are a serious threat. 04:16:48 (Of course, I'm not complaining that they're a threat, just that this sticks out.) 04:17:13 Keskitalo: yeah, a stone giant is a joke in melee, but the same stone giant with a rock, or a mere yaktaur can do serious damage 04:17:19 Yup. 04:17:22 Keskitalo: if there's an item for this (Mantis or wiki), could add this to the 0.8 agenda wiki. 04:17:27 try playing heavy armour 04:17:30 may solve your problem 04:17:37 casmith789: He he :) 04:17:46 :) 04:18:30 dpeg: IÃ'll post at some point 04:18:46 dpeg: One more thing that could use some statistics being gathered, I suppsoe 04:18:51 Keskitalo: yes 04:20:50 can we close the 'kill the abyssal rune' FR? it is pointless. 04:21:11 silence spell description should mention monsters immune to it (https://crawl.develz.org/mantis/view.php?id=2390) by galehar 04:23:02 I am just replaying :O 04:23:10 replying even 04:29:51 due: I added some content (and there is already content in there), so closing should mean "move ideas to wiki". 04:31:18 Keskitalo: I am running out of time. Can you (or due or Mu) take care of minmay's eye vault. It should definitely stay. 04:32:43 kilobyte: got a moment? 04:32:51 dpeg: for pan, we really should have just 27 or so levels that get saved. That would break Zigs of course, but they are already broken. 04:32:54 dpeg: meow? 04:33:38 kilobyte: what happened to the Ely thread? I am asking you b/c you replied to Lemuel, but Lemuel's messages are deleted. 04:33:56 no idea 04:34:30 I didn't read lemuel's replies, but assumed he considered those an error? 04:34:59 perhaps 04:35:17 Is there anyone here who thinks that Ely hunger is too bad? 04:35:37 kilobyte: Fedhas is a very strong god, as by recently demonstrated. 04:35:38 I would prefer it to be less 04:35:45 casmith789: you are a player =) 04:35:52 -!- Mu_ has joined ##crawl-dev 04:36:07 !tell keskitalo I am running out of time. Can you (or due or Mu) take care of minmay's eye vault. It should definitely stay. 04:36:07 dpeg: yeah, oklob farms in Zot:5 are damn powerful 04:36:07 dpeg: OK, I'll let keskitalo know. 04:36:10 I really can't believe people are complaining about hunger 04:36:16 by: me neither. 04:36:27 I think the ely pacifist strategy is nice, but the hunger makes it impossible to do much early game. Late game, it's no problem 04:36:33 I mean, ely isn't designed for pure pacifist play 04:36:39 When Eino and I tested new Ely, the hunger was obvious. But that simply means you shouldn't mindless pacify, but get in the occasional kill. 04:36:41 but also, it has been demonstrated to be possible 04:36:55 "it's too difficult" ??? 04:36:55 by: yes, pure pacifist is a challenge, nothing more. 04:36:57 Okay, will close 04:37:16 dpeg: yet making a god strictly useless after you're done with the living branches -- and not even Beogh's "doesn't scale well" -- is not that good 04:37:19 the only issue that exists is that the tournament "pacifist" thing is broken 04:37:39 kilobyte: what god are you talking about? 04:37:55 Fedhas 04:38:00 and Yred, too 04:38:10 ah, thought you might mean Ely 04:38:14 since the only source of Yred's piety is killing living beings 04:38:39 I really think it's not a problem: you can mix dead branches with living if you want to do an yred full rune game 04:38:42 yred's abilities are pretty useless in those branches anyway 04:38:57 -!- Anym has joined ##crawl-dev 04:39:12 kilobyte: I agree, but that can be changed in several ways (for example by adding monsters to certain branches). And I believe it' 04:39:15 yes, just pain mirror for the boss fights 04:39:26 s not so bad to require immediate action: many games are 3 runes, after all. 04:39:49 ??fedhas wrath 04:39:49 fedhas wrath[1/3]: Summons oklobs and wandering mushrooms in a circle around you. Also, fire/ice/air/earth miscasts. 04:39:52 ??fedhas wrath[2] 04:39:52 fedhas wrath[2/3]: The oklobs can fire at you -through- the wandering mushrooms. Enjoy! 04:39:54 ??fedhas wrath[3] 04:39:54 fedhas wrath[3/3]: !lg * killer=~oklob ikiller=~fedhas 1 -tv 04:39:58 Note that Fedhas has constant piety. 04:40:07 also, fedhas oklobs are very useful and don't need piety afaiu 04:40:12 yes 04:40:19 only fruits 04:40:37 !lg * god=fedhas win max=urune 04:40:37 No games for * (god=fedhas win max=urune). 04:40:48 !lg * god=~fedhas win s=urune 04:40:49 No games for * (god=~fedhas win) 04:40:51 won 04:40:54 !lg * god=~fedhas won s=urune 04:40:54 No games for * (god=~fedhas won) 04:40:58 or not 04:41:04 !lg * god=~fedhas ktyp=winning s=urune 04:41:04 23 games for * (god=~fedhas ktyp=winning): 13x 3, 5x 4, 3x 15, 2x 5 04:41:06 !lg * win god=fedhas max=urune 04:41:06 23. nht the Master Archer (L27 HEWr), worshipper of Fedhas, escaped with the Orb and 15 runes on 2010-07-18, with 12485510 points after 125877 turns and 13:43:07. 04:41:09 Fedhas has constant piety? 04:41:18 you might not be allowed to mix abbreviations 04:41:30 by: arguments without = must come before those with it 04:41:55 due: yes, I think so. Is that bad? 04:42:15 closed the Ely FR 04:43:12 I wonder if ely minds banishing neutral creatures 04:43:21 no idea 04:43:24 banishment is evil 04:43:41 that's good 04:43:42 right 04:51:18 that's fine 04:51:18 i just didn't reealise 04:54:25 healers could just with an extra ration though 04:55:21 they could also lose the UC skill 04:56:02 agreed to both 04:57:57 could give them some extra dodging & armour if they need something in return 04:58:56 not so sure 05:00:40 neutral creature pathfinding is still intolerable 05:01:02 no UC or fighting makes sense for the whole peace thing. 05:01:45 true 05:02:22 would have to increase their starting invo 05:02:33 why, is it not high enough? 05:02:41 pacifying d1 creatures can take forever 05:02:53 and you've 1mp 05:03:02 depending on race 05:03:14 ok, +1? 05:03:45 Anyone won sprint with a pacifier yet? 05:04:23 !lg * sprint win god=~ely 05:04:23 2. splat the Bringer of Life (L13 DDHe), worshipper of Elyvilon, escaped with the Orb on 2010-07-31, with 302844 points after 8398 turns and 0:47:46. 05:04:32 not the new one I think 05:04:41 neutral monsters getting stuck is a real problem 05:05:02 yes 05:05:05 yes 05:05:09 !lg . sprint 05:05:09 307. bookofjude the Practitioner (L1 HaHe), worshipper of Elyvilon, slain by a grey rat in Sprint (Sprint III: "The Ten Rune Challenge") on 2010-08-27, with 102 points after 105 turns and 0:00:20. 05:05:14 i just suicided because of that 05:05:31 should fighting skill stay? 05:05:46 how much of an effect does it have onstarting HP? 05:06:59 due: minimal (none on a DDHe apparently) 05:07:34 ok 05:08:01 priests get 2 fighting, 3 weapon, 1 dodging, 5 invo 05:08:20 healers are 2/3/1/4 currently 05:08:33 1/0/2/6 ? 05:08:41 sure 05:09:07 how much does fighting help in picking up melee? 05:09:24 At skill level 3, weapons are probably better than UC, right? 05:10:18 probably 05:13:59 maybe raising from 4 to 5 would be enough -- 5 is currently the highest of any starting skills 05:17:39 Speaking of starting skills... when I write something lengthy on the wiki and would like for people to comment, would it be OK to ask here to read it or do people tend to keep an eye on the Recent Changes and I should just be patient? 05:17:40 hmm, at 6 invo, a KoHe just easily pacified all of d:1, only needing a second try three times 05:18:12 it's definitely ok to ask here 05:18:19 can't guarantee a reaction however :) 05:18:54 In that case, feel free to check out https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:component#detailed_proposal and tell me what you think. :-) 05:20:18 syllogism: maybe skill 5 and an extra mp? 05:20:23 sure 05:20:38 here, with 3 invo (apt -1), the first hobgoblin resisted it four times then killed me 05:21:57 Anym: looks good to me. 05:22:07 I guess you've to dive as a pacifist and use that DD healing wand 05:22:16 it's otherwise incredibly tedious and hard 05:22:42 DD is the natural choice, yes 05:23:17 kilobyte: you wouldn't happen to know how an extra level of invocations affects pacification chance? 05:23:35 !apt invocations 05:23:35 Inv: Dr: 0, Dr[black]: 0, Ce: 0, DD: 2!, DE: 0, DG: 0, DS: 2!, Gh: 0, Dr[green]: 0, Dr[grey]: 0, Ha: 0, HE: 0, HO: 0, Hu: 0, Ke: -2*, Ko: 0, Mf: 0, Mi: -1, Dr[mottled]: 0, MD: 0, Mu: -2*, Na: 0, Og: 0, Dr[pale]: 0, Dr[purple]: 0, Dr[red]: 0, SE: 0, Sp: -1, Tr: -2*, Vp: -2*, Dr[white]: 0, Dr[yellow]: 0 05:24:20 I am not convinced we should turn Healers into pure pacifists. 05:24:47 we shouldnt 05:25:45 dpeg: what do you think of the 1 fighting, 2 dodging, 5 invocations and an extra starting mp? 05:25:58 it should still be straightforward to just pick up the first weapon 05:25:58 what is it now? 05:26:11 2 fighting, 3 UC, 1 dodging, 4 invocations, 1 starting mp 05:26:17 sounds good 05:26:33 you should be able to pacify animals on D:1 (and later) 05:26:58 so if you pick up stones or darts and some weapon, you should be able to fight kobolds etc. (and you can heal yourself, too) 05:27:00 by: it was a FeHe, but the only data that means is apt[INV]=-1, maxmp=1, fast 1, starting skill 3 (after bumping it, 4) 05:27:31 invo 5 may make it too easy to pacify goblins 05:27:46 yes, that's what I was worried about 05:28:00 @?? goblin 05:28:00 goblin (15g) | Speed: 10 | HD: 1 | Health: 2-6 | AC/EV: 0/12 | Damage: 4 | Res: 06magic(1) | Chunks: 07contaminated | XP: 1. 05:28:10 @?? hobgoblin 05:28:11 hobgoblin (07g) | Speed: 10 | HD: 1 | Health: 4-7 | AC/EV: 2/10 | Damage: 5 | Res: 06magic(1) | Chunks: 07contaminated | XP: 2. 05:28:13 I could also just cut uc and give an extra mp 05:28:18 yes 05:28:21 I had hard time pacifying anything even with invo 6 05:28:22 that's more conservative 05:28:29 syllogism: even snakes and rats? 05:28:33 no 05:28:36 :) 05:29:00 maybe change some of the invo apts? Only DD have a positive apt with ely. 05:29:08 it's fine if you can pacify d1 things in 2-3 attempts 05:29:24 casmith789: Inv is already cheap 05:29:36 with invo 4 (base 5 * apt -1 = 4), every rat and bat gets pacified on the first try, but gobs and hobs resist every single time -- in 5ish tries each, waiting ages for mp 05:30:02 I once thought about giving out starting skills unmodified by aptitudes. 05:30:12 if you spend the starting 25 on training Inv, will you go from 4 to 5? 05:30:18 no 05:30:42 by: I think removing UC and MP+1 is a good change. 05:30:46 dpeg: but surely a 0 apt for every class is a bit boring? 05:31:17 casmith789: I believe the Inv skill itself has problems. I don't mind they're all 0 (apart from DD; DS; Mu) 05:31:39 03by * r74ff3c4cf5ca 10/crawl-ref/source/ng-setup.cc: Give healers an extra ration. (syllogism) 05:31:45 03by * r127804462f45 10/crawl-ref/source/ng-setup.cc: Tweak healer starting skills and mp. 05:31:49 thanks 05:31:58 ke, mi, sp tr, vp are also penalized 05:32:08 yes, that's okay 05:32:18 !apt stealth 05:32:18 Stealth: Dr: -1, Dr[black]: -1, Ce: -4, DD: 2, DE: 2, DG: -1, DS: -1, Gh: 1, Dr[green]: -1, Dr[grey]: -1, Ha: 3, HE: 1, HO: -2, Hu: 0, Ke: 0, Ko: 3, Mf: 1, Mi: -2, Dr[mottled]: -1, MD: -3, Mu: -2, Na: 5!, Og: -2, Dr[pale]: -1, Dr[purple]: -1, Dr[red]: -1, SE: 1, Sp: 4, Tr: -5*, Vp: 4, Dr[white]: -1, Dr[yellow]: -1 05:32:27 compare it to that, for instance 05:32:31 It may sound radical and definitely isn't apropriate to fix a single issue, but it might be worth considering. It's already done to a limited degree for Spellcasting 1. It kinda makes sense that you're only allowed to graduate from Fighter school once you've reached a certain level of competence, irregardless of how fast you learn them. And species with good apts will pull away fast enough.... 05:32:32 ...Any thoughts? 05:32:37 casmith789: not all skills need to use the full range 05:33:03 if classes had more range it may help to differentiate them better, that is all 05:33:06 +5 and -5 are not used anywhere else but stealth 05:33:31 Anym: would skew the start a bit (i.e. it'd be more attractive to start a background with high Foo skill if your apt is bad). That's a bit counterintuitive, but I wouldn't mind. 05:34:00 dpeg: Also, when you have time, https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:component#detailed_proposal ;-) 05:34:10 it would make DEFE start a lot harder :) 05:35:01 by: didn't you mean to increase their Invo from 4 to 5? 05:35:05 by: ah, true. The good species are also penalised. 05:35:22 Anym: I saw it, but I never liked the component approach to begin with. Sorry. 05:35:46 kilobyte: by opted for a more conservative change. 05:35:52 (And I supported that.) 05:37:04 While some currently highly synergistic combos might become harder, some currently nigh-on-unplayable ones might become more viable. It definitely would affect balance quite a bit. 05:39:45 at least the startup code is now modular enough that I think it would be possible to implement something like this without ripping out the current job system 05:40:16 Anym: I don't think I would object if someone added a patch for component backgrounds, as long as simply choosing a background like now is still possible. 05:40:20 dpeg: Seriously? I got half the incentive for writing that up from the positive comment further up on that page, where you describe it as "fine", "intersting" and "useful", with possible interface clumsiness as the only drawback, which I in turn tried to address as well. :-P 05:40:31 But I wouldn't push it (for example, by putting it on my agendas). 05:40:40 ah, did I say that 05:40:44 heh 05:40:55 Someone's been editing my comments! :) 05:41:23 your archenemies - Team Buff! 05:41:27 I see, I was very diplomatic :) 05:41:33 ortoslon: <3 05:41:40 I did have the impression your opinion was more negative than it reads there 05:41:49 by: yes, I have the same impression 05:44:18 Should I check if somebody *really* edited that comment? 05:44:44 Although suggestions like that have probably been around before and you might have been more outspoken, then. 05:45:00 Anym: no, I was joking 05:45:19 You always need to indicate that. ;-) 05:45:21 Anym: I think it's like this: I know that many players love the component system. 05:45:39 12:40 <@dpeg> Someone's been editing my comments! :) <-- indicator! 05:45:47 True. 05:46:24 And I see some advantages of it. But I would not want to let go of the current system (which, ideally, could be a bit quicker). So if there's a decent proposal for components, we can add them. 05:47:32 -!- upsy has joined ##crawl-dev 05:47:49 I'm not sure we'd want to drop the flexibility of the current approach (where we can say that a mummy healer gets some extra skills and inventory items) 05:48:15 i.e., it's not clear to me that each component should be entirely self-contained 05:48:31 dpeg: I think the proposed system would be quick. 05:49:02 Anym: it would need more keystrokes than the current one 05:49:04 for quick choice, an option could be a reduce number of current jobs as "templates", and the option to enter the more detailed setup screen 05:49:05 by: agreed 05:49:36 the fighter template would include a sensible weapon choice, for example 05:50:25 by: I think background components could depend on species (such as replacing spears with tridents for Mf), but still be self-contained with regards to other components. 05:51:00 dpeg: Not necessarily. Fi takes one more, true, but Cj takes the same and CK and Re actually take less. 05:55:09 Although Re are probably going to be axed and CK be split up in the near future, if I read other parts of the wiki correctly. 05:55:32 yes, I'd hope so 05:56:40 first rune down, I wonder if I'll be able to finish that guy in this month 05:56:51 dpeg: hope that Re will be removed? 05:57:13 Re are great though :( remove Cj instead 05:57:26 wasn't there so much overlap between some of the backgrounds like Re, Cr, Cj? 05:57:37 but component system is harder to balance exactly because of flexibility 05:57:48 that too 05:58:14 Would be bad if some obscure choice of components was better than plain background Foo 05:59:58 I don't think it would be bad if (stealth + earth magic) would be better for a passwall stabber than current EE 06:00:51 dpeg: Some backgrounds seem to be intentially made to be less good than they could be, though. For example, En not starting with Stabbing even if every one of them will want to stab. In fact stab more and better than the "decidated" stabbing classes of As and St. 06:02:04 Anym: En getting nerfed is bad how? 06:02:52 the lack of stabbing only matters on D:1 and D:2 06:03:08 kilobyte: It's just that it's such an awkward way to nerf. It's hardly obvious to a new player that En are supposed to be stabbers. Or that if you want to play a stabber you play an En. 06:03:30 by: Which are, of course, the deadliest two levels. 06:03:43 I just mean that it's not a good way to nerf En 06:04:25 I also kinda dislike that Cr does very little to help you survive XL 1 and but becomes very, very powerful later on. 06:04:42 that I don't mind 06:05:32 though I wouldn't be opposed to removing haste from the crusader book (not that haste is hard to find) 06:06:19 dpeg: Also, if backgrounds AND components are used, the former should probably just be templates as by called them, pre-built combinations of components with a catchy name. And if the components are reasonably balanced and a custom combination is strictly better than a template, that that custom combination could just become the new default template (e.g. En with Darts vs. En with Stabbing). 06:07:42 Of course, there are only level 1 Enchantments, and one is already in two starting books, while the other apparently isn't allowed for starting characters. 06:09:56 Good points, but I've got to catch a train. 06:10:00 -!- dpeg has quit [Quit: leaving] 06:14:14 -!- valrus has joined ##crawl-dev 06:16:31 it would be easy to hide this behind an "extended" job if someone wanted to test it out 06:16:56 i.e., choosing job XX would lead to an extra component choice screen 06:16:58 wanderer? 06:17:29 why wanderer? 06:18:26 duno 06:20:04 I was thinking of something to deploy as cdo trunk without affecting current jobs, so would go with an extra 06:20:28 "custom" 06:22:56 maybe offhand punches should decaptitate hydras also on a troll 06:23:07 berserking hydras with a dagger feels a little strange 06:24:09 by: I'd like to see that. Although, it will always "affect" default background insofar as the components and existing classes don't exactly match up and some will probably end up slightly, but stricly better than existing choices. 06:26:24 by: It could be called "Student": Pick three credits worth of courses. Spellcasting 101,... ;-) 06:26:57 for testing, it wouldn't matter if it broke balance, certainly not in a development version 06:27:10 True. 06:37:59 Bye. 06:38:03 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 06:50:13 -!- valrus has quit [Remote host closed the connection] 06:56:00 03kilobyte * re2c5125f2080 10/crawl-ref/source/mon-info.cc: Fix monsters being marked as "radiating silence". 07:07:06 Non-damaging needles do not count as attacks for the purpose of attacking allies (https://crawl.develz.org/mantis/view.php?id=2391) by ledtim 07:12:07 Additional uses for needles of frenzy (https://crawl.develz.org/mantis/view.php?id=2392) by ledtim 07:18:50 -!- Pseudonut has quit [Remote host closed the connection] 07:25:06 -!- casmith789 has quit [Remote host closed the connection] 08:15:02 -!- blue_anna has joined ##crawl-dev 08:33:28 -!- elliptic has joined ##crawl-dev 08:35:05 due, Napkin, Keskitalo: please update windows builds 08:39:32 on it, ortoslon 08:40:37 running a script of random usefulness :) 08:46:45 -!- eith has joined ##crawl-dev 09:02:34 -!- Zaba has quit [Ping timeout: 252 seconds] 09:06:21 ortoslon, normal builds done, installer coming up 09:13:29 -!- Zaba has joined ##crawl-dev 09:23:20 -!- eith has quit [Ping timeout: 272 seconds] 09:28:55 -!- casmith789 has joined ##crawl-dev 09:40:33 -!- blue_anna has quit [Ping timeout: 245 seconds] 09:42:58 Lair:1 has 5 staircases back to the Dungeon (https://crawl.develz.org/mantis/view.php?id=2393) by b0rsuk 10:13:08 -!- blackpenguin has quit [Quit: Yes, Virginia...] 10:31:14 -!- elliptic has quit [Ping timeout: 276 seconds] 10:53:12 -!- blackpenguin has joined ##crawl-dev 10:59:56 -!- MarvinPA has joined ##crawl-dev 11:05:40 -!- MarvinPA_ has joined ##crawl-dev 11:07:00 -!- MarvinPA_ has quit [Remote host closed the connection] 11:07:06 -!- MarvinPA has quit [Ping timeout: 240 seconds] 11:19:48 -!- MarvinPA has joined ##crawl-dev 11:50:35 when will felids be playable on CDO? I'm eager to try them 11:50:56 heh 11:51:21 the problem with felids is there's not much loot you care about 11:51:26 and loot is important :( 11:51:26 there's not really even consensus of if felids are a good idea at all in general, i wouldn't hold your breath 11:51:44 building from git isn't that hard though(: 11:53:29 syllogism: I find trolls and mummies relaxing for that reason sometimes 12:01:46 -!- Anym has joined ##crawl-dev 12:02:48 st_: I'll ask Napkin after the tournament is over 12:03:24 ask me what? 12:03:35 to update trunk version? 12:04:11 to have the branch that says "meow" 12:04:23 arg 12:05:01 greensnark suggested to ask you that but only after the tourney 12:05:35 I didn't say to wait until the tourney was over :P 12:05:56 Napking can put it up anytime if it's reasonably stable 12:05:57 merge! 12:06:04 Gogogo Napkin! 12:06:06 of course, it wouldn't be that disruptive to have that as or instead of the trunk, since there are no changes to other races 12:06:19 greensnark: not sure if we want to distract people 12:06:47 the balance is probably badly out of whack, but most of the code is there 12:07:16 what's missing: corpses (Animate Dead fun!), and lives past xl 27 12:07:46 i vote for merge :D 12:08:08 rename them cats :P 12:08:25 Napkin: that's not a bad idea since it could be #ifdefed for an easier revert, but dpeg would kick me out for that :p 12:08:27 rename them CATS 12:08:37 all your orb are belong to us 12:08:38 lol 12:08:51 I kind of like the old name better too 12:09:13 "cats" is too simple 12:09:20 pizza o/ 12:09:36 kittehs! 12:11:08 let's steal a tile from "I can has cheezburger" :p 12:11:33 -!- Cryp71c has joined ##crawl-dev 12:25:34 hmm... the ctrl+x screen (stash?) is not updated after you use Fedhas' Decomposition - it shows a corpse, while there is only a skeleton left 12:28:43 Woo, thanks to 78291's diligence, Shoals is back level with Swamp <3 12:28:50 !lg * t place=snake|swamp|shoals s=br 12:28:51 304 games for * (t place=snake|swamp|shoals): 103x Snake, 103x Shoals, 98x Swamp 12:28:59 Er, back level with Snake 12:29:08 !lg * t shoals s=name 12:29:08 103 games for * (t shoals): 9x 78291, 6x Jaeger, 5x m1nced, 4x Voker57, 4x Jubu, 4x think, 3x Johan, 3x Nexos, 2x Grimm, 2x BrockL, 2x Eurtek, 2x IanDavid, 2x nyaa, 2x Icarus0, 2x BirdoPrey, 2x heteroy, 2x tehpwn, 2x Moose, 1x Eli, 1x trucutru, 1x pfcuttle, 1x Studman, 1x Mogwok, 1x Tenaya, 1x upsy, 1x JLD, 1x whog, 1x rend, 1x VZ, 1x Spoondrift, 1x elliptic, 1x ekaterin, 1x jgcole, 1x AlDavis, 1x... 12:29:25 I should add a banner for most Shoals deaths 12:29:53 add a banner for most deaths 12:29:59 what could go wrong? 12:31:42 -!- eith has joined ##crawl-dev 12:32:05 Zannick: it's about quality deaths 12:32:41 most deaths to pan and hell lords, then 12:32:44 Zannick: I can make a bot that kills a hundred characters on D:1 per minute, but what's the point? 12:33:20 i think that was the point... 12:33:22 !lg . t9 killer=uniq xl>15 s=killer 12:33:22 2 games for Zannick (t9 killer=uniq xl>15): 1x Cerebov, 1x Antaeus 12:33:58 or dumb hellions on Geh:7 when you could one-shot them with a single refrigeration at any time, put up a daeva (or a spammal) and fly away, or do a hundred other things 12:37:32 greensnark: jaeger too 12:37:49 they've both been speedrunning shoals:5 at about xl12 12:38:11 Yes, I really appreciate their help. Shoals was beginning to fall behind :P 12:38:29 there we go 12:38:30 winning now! 12:38:56 <3 12:43:10 -!- dpeg has joined ##crawl-dev 12:45:16 !lg * killer=you x=ktyp,kaux 12:45:16 4. [ktyp=disintegration;kaux=disintegration bolt] Voker57 the Arsonist (L7 DEFE), worshipper of Vehumet, blew themselves up on D:5 on 2010-08-24, with 1132 points after 7335 turns and 0:12:45. 12:45:26 !lg * ktyp=targeting x=killer,kaux 12:45:26 1234. [killer=;kaux=] faerogue the Conjurer (L11 HEWz), worshipper of Sif Muna, killed themselves with bad targeting on D:11 on 2010-08-26, with 9778 points after 14652 turns and 1:20:37. 12:49:25 any reason why we do (or don't) use "you" as a killer in some places? 12:49:50 Because a lot of code writes any old garbage in the death fields :P 12:50:03 killer is supposed to be monster names only 12:50:09 aha 12:50:27 At least that's how b26 used it back in the day, and that's what Sequell expects to see :) 12:50:39 Good evening, sirs. 12:51:51 by: Yeah, that drowning did look pretty screwy 12:52:05 there was some floor before I stepped there, even 12:52:41 I needed a dry place to land for renewing flight so I wouldn't wake stuff up with the splashing 12:53:05 -!- ortoslon has quit [Ping timeout: 240 seconds] 12:53:05 greensnark: should I file? 12:53:07 I should fix the tide so it changes terrain only one step at a time for incremental updates 12:53:15 by: Yes, that would be great 12:53:58 there should also be a message for the ground changing under the player, probably 12:54:30 !log . 12:54:30 2154. rob, XL14 DEEn, T:12342: http://crawl.develz.org/morgues/0.7/rob/morgue-rob-20100827-174650.txt 12:54:32 Yes, you could mention that in the BR 12:57:28 I get warning noises in tags.cc because marshallMapCell tries to detect the size of the map_cell::flags and marshall appropriately 12:57:45 Wouldn't it be better to call map_cell::flags uint16_t or something 12:58:43 Or uint32_t if we need the extended flags 12:58:54 I see there are things like MAP_MOLDY 12:59:33 I'm not sure which flags are actually stored in map_cell::flags, so I'll leave that to you chaps to look at :) 12:59:40 feel free to get rid of that intelligent marshalling code 13:00:11 it's Luca's -- merging was enough work that I didn't want to change that also 13:00:15 Ah 13:00:26 Yeah, using unsigned short there just looks broken 13:00:38 Because unsigned short is 16 bits here, and there are several flags that assume 32-bit flags 13:01:12 oh, if map_cell::flags is too small, just extend it 13:01:30 Aye 13:02:14 I think that marshalling code is supposed to save space for cells with common flags 13:02:22 or without uncommon, rather 13:03:05 Yes, that's reasonable 13:03:11 Especially if it's network marshalled 13:03:18 So I'll leave that in 13:04:01 shoals floor turning into deep water directly after digging (https://crawl.develz.org/mantis/view.php?id=2394) by rob 13:05:27 03greensnark * rdc691e8bff11 10/crawl-ref/source/map_knowledge.h: Convert map_cell::flags to uint32_t since there are several 32-bit MAP_ flags. 13:06:20 Aha, Shoals postprocessing is not handling vault walls right. 13:07:24 !tell st_ The Pan maps look great! You could redefine the shifter spellbooks in the .des, to have no Banishment until banishment from Pan is fixed. 13:07:25 Keskitalo: You have 1 message. Use !messages to read it. 13:07:25 Keskitalo: OK, I'll let st_ know. 13:08:00 There's already a bug filed for banishment from Pan; should just mark that a 0.8 item and take the .des as is 13:08:06 I changed the shifters to annihilators 13:08:06 st_: You have 1 message. Use !messages to read it. 13:08:38 st_: Add a special annihilator who knows LCS storm 13:08:38 also redid the mnoleg one cause it didn't like it much 13:12:20 -!- Hehfiel has quit [Remote host closed the connection] 13:12:29 I suppose it kinda makes sense that DNGN_OPEN_SEA is in DNGN_MAXSOLID territory, but it still feels pretty weird :P 13:12:31 so will being banished in pan return you to the level you were banished on, in theory? 13:12:49 MarvinPA: Eventually 13:12:58 There's a plan to add more pan exits, before you wonder about that :P 13:13:09 yeah, the existing abyss exits could just become pan exits 13:13:23 -!- Hehfiel has joined ##crawl-dev 13:13:37 Actually even if we do that there'd be way too few Pan exits with the current system 13:13:45 Need to crank up Pan exit generation 13:13:54 yeah, especially if pan gets more dangerous 13:19:59 03greensnark * r6f4d09e2378f 10/crawl-ref/source/dgn-shoals.cc: [2394] Fix Shoals vault postprocessing not setting correct heights for walls in vaults. 13:21:01 we're adding pan exit generation? 13:21:05 awesome 13:21:12 speedruns in pan :) 13:21:21 add a pan god 13:21:38 you mean Cerebov 13:21:39 * greensnark is not a fan of gods for every noun in Crawl :P 13:22:31 when i started playing, i thought Zot was some sort of god or dude 13:24:09 we should add Orb as a class and Zot as a god 13:24:24 so i can be a xl1 Orb of Zot 13:25:17 you can start on zot:5 and stay there 13:25:42 * casmith789 chooses Fire as a god 13:25:48 your quest is to go to d:1, get the player and return to zot:5 13:26:34 hmm, how do I use fruits for Evolution? 13:26:53 there need to be plants 13:27:01 you can use fruit to grow plants 13:27:11 and fruit to evolve plants to oklobs 13:27:20 the former using Growth 13:27:33 there was a fungus 13:27:46 and it's not a wandering fungus 13:27:53 fungi evolve into wandering mushrooms for piety 13:28:01 or is it just toadstools? 13:28:03 but it used piety even though i am full of fruits 13:28:13 oh, toadstool -> fungus, yes 13:28:15 yes, piety for mushrooms, fruit for oklobs 13:28:28 aha... 13:28:45 well, no, i still don't get it 13:38:14 -!- elliptic has joined ##crawl-dev 13:46:51 03greensnark * r13704bcc8942 10/crawl-ref/source/ (dgn-shoals.cc dgn-shoals.h effects.cc l_dgn.cc misc.cc): [2394] Fix Shoals incremental tide updates to guarantee a shallow water intermediate step, produce a warning message when the tide comes in under an airborne player. 13:47:03 thanks 13:47:24 -!- Ekaterin has joined ##crawl-dev 13:48:15 That's a nasty bug, thanks for finding it :) 13:49:15 Player actions can directly lead to drowning (https://crawl.develz.org/mantis/view.php?id=2395) by OG17 13:53:48 a pleasure 13:54:34 !lg * t place=snake|swamp|shoals s=br 13:54:35 308 games for * (t place=snake|swamp|shoals): 105x Snake, 105x Shoals, 98x Swamp 13:54:43 Damn, Snake keeps catching back up :'( 13:54:58 make shoals easier 13:55:07 but then when people pick up the orb unleash dissolution 13:55:25 s/orb/rune/ 13:55:44 did you not find dissolution yet? 13:55:55 nope 13:56:23 there's a simple tiebreaker 13:56:24 !lg * t place=shoals|swamp|snake s=br x=avg(xl) o=avg(xl) 13:56:24 308 games for * (t place=shoals|swamp|snake): 105x Shoals [15.18], 105x Snake [14.84], 98x Swamp [14.18] 13:56:56 !lm * t uniq=dissolution 13:56:56 22. [2010-08-25] Infected the Farming Devastator (L26 DGRe) killed Dissolution on turn 211093. (Slime:2) 13:57:08 !lg * t killer=dissolution 13:57:08 No games for * (t killer=dissolution). 13:57:36 not many dissolution sightings 13:57:45 why are people going into those branches so early 13:58:22 the first 4 levels of each are pretty easy for xl12 ish 13:58:27 not really 13:58:44 well, swamp is, for me :P 13:58:50 they can have mara, if nothing else :P 13:59:18 well, uniques in general mess up the difficulty 13:59:28 only time i died in swamp was wayne 13:59:46 !lg * t spen place=shoals|swamp|snake s=br x=avg(xl) o=avg(xl) 13:59:47 57 games for * (t spen place=shoals|swamp|snake): 13x Snake [13.69], 19x Swamp [13.42], 25x Shoals [12.84] 14:00:05 spen speedrunners are helping shoals I guess 14:00:23 !lg * t char!=spen place=shoals|swamp|snake s=br x=avg(xl) o=avg(xl) 14:00:24 251 games for * (t char!=spen place=shoals|swamp|snake): 80x Shoals [15.91], 92x Snake [15], 79x Swamp [14.37] 14:01:22 elliptic: snake is easier than D past hive as a rule 14:01:24 I guess high spriggan ev makes up for nagas seeing invisible? 14:02:13 by: yes, rMsl + high EV means SpEn has relatively little trouble in snake, even without rPois 14:02:26 casmith789: depends on where hive is surely 14:02:34 yeah, true 14:02:54 !lg * t place=shoals|swamp|snake s=br x=avg(lvl) o=avg(lvl) 14:02:55 308 games for * (t place=shoals|swamp|snake): 98x Swamp [3.71], 105x Shoals [3.59], 105x Snake [3.22] 14:03:10 !lg * t spen place=shoals|swamp|snake s=br x=avg(lvl) o=avg(lvl) 14:03:10 57 games for * (t spen place=shoals|swamp|snake): 19x Swamp [4.11], 25x Shoals [3.76], 13x Snake [3.69] 14:04:09 I've the sword in the stone vault in slime 14:07:55 st_: Did you send your maps somewhere? 14:08:11 not yet, I want to test them a bit more yet 14:08:18 the sword in the slime? 14:09:26 I will look at it. 14:10:17 it seems to me ely life protection was nerfed too much 14:11:01 unless it's 100% as long as ely provides it 14:11:57 I thought it was 100% at max piety but exists with some chance with any amount of piety 14:12:05 so I'm not sure what you mean 14:12:31 Under ****** piety, Elyvilon should always save lives under prayer. 14:12:51 what is ****** piety, like 150? 14:13:01 160 iirc 14:13:24 ??piety[6] 14:13:24 piety[6/6]: Piety display: 0-5 Sinner, displeased; 6-20 Believer, noncommittal; 21-29 Believer, pleased; 30-40 *, pleased; 41-49 *, most; 50-70 **, most; 71-74 **, greatly; 75-99 ***, greatly; 100 ****, greatly; 101-119 ****, extremely; 120-130 *****, extremely; 131-160 *****, exalted; 161-200 ******, exalted 14:13:45 doy: It's okay at ******, I think. 14:14:10 oh I see life protection won't drop you under 125 piety 14:14:23 then it's probably fine 14:15:49 looks like you need 140+ 14:15:56 err 131+ 14:16:43 so at 200 piety you are guaranteed to be protected 2-3 times and then unreliably 14:17:24 syllogism: which is cool, isn't it? 14:17:33 yes 14:18:56 greensnark: my DD got a rune =) 14:19:10 dpeg: Woo! 14:19:27 !lm dpeg t type=rune 14:19:27 5. [2010-08-27] dpeg the Bludgeoner (L15 DDCK) found a serpentine rune of Zot on turn 33703. (Snake:5) 14:19:32 !lm greensnark t type=rune 14:19:33 5. [2010-08-21] greensnark the Brawler (L25 GhFE) found an iron rune of Zot on turn 97846. (Dis:7) 14:19:39 five each! 14:19:52 !lm when=t type=rune 14:19:52 28. [2010-08-24] doy the Elven Blade (L26 SEAs) found a silver rune of Zot on turn 99949. (Vault:8) 14:20:12 !lm @78291 when=t type=rune 14:20:13 70. [2010-08-27] 78291 the Infuser (L11 SpEn) found a serpentine rune of Zot on turn 6520. (Snake:5) 14:20:15 !lm . t type=rune 14:20:15 52. [2010-08-27] rob the Bewitcher (L13 DEEn) found a decaying rune of Zot on turn 10437. (Swamp:5) 14:21:49 03dpeg * rc80335ef7fdf 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Exclude sword-in-stone vault from Lair subbranches. (st_) 14:25:19 menu_colour = notes:white:Reached XP level 14:25:28 does not work anymore. Anybody has an idea why? 14:43:36 the note menu was changed with the new message window, so it's probably somehow related to that 14:44:32 Different levitation sources don't interact correctly (https://crawl.develz.org/mantis/view.php?id=2396) by OG17 14:45:59 by: okay, so I'll have to issue a BR then 14:46:15 Do you know if using &> will trigger labyrinths or bazaars? 14:47:02 probably 14:47:08 -!- Cryp71c has quit [Quit: Leaving] 14:47:36 Just tried five full dungeons and didn't get either -- is that expected? 14:50:29 hm 14:51:07 -!- Twinge_ has joined ##crawl-dev 14:51:36 -!- Twinge has quit [Read error: Connection reset by peer] 14:53:14 Just got Lethe in witmode. 14:57:53 Ctrl-O shows this: Hell: D:21* 14:57:57 What does the asterisk mean? 14:59:58 maybe it's a general store hell? 15:01:14 :) 15:01:20 The Shopping Hell 15:02:27 12 game without bazaar or lab (in the main dungeon) sounds a bit improbable, doesn't it? 15:02:31 "Lowest prices in Hell, that's Geryon's Guarantee!" 15:04:56 !lm . t type=br.enter noun=lab|bazaar br=d s=noun 15:04:56 2 milestones for Zannick (t type=br.enter noun=lab|bazaar br=d): 1x Lab, 1x Bazaar 15:05:47 oh, and that was with one character 15:06:38 out of some 80 games 15:06:41 that does seem a little low 15:06:43 ok 15:06:58 I am getting insane amounts of Lethes here (three so far). 15:07:30 -!- MarvinPA has quit [Ping timeout: 252 seconds] 15:10:48 !lm . t type=br.enter noun=lab|bazaar br=d s=noun 15:10:49 13 milestones for by (t type=br.enter noun=lab|bazaar br=d): 9x Lab, 3x Bazaar, 1x WizLab 15:11:00 !lm * t type=br.enter noun=lab|bazaar br=d s=noun 15:11:01 585 milestones for * (t type=br.enter noun=lab|bazaar br=d): 272x Bazaar, 259x Lab, 54x WizLab 15:11:14 !lm . t br.end=d 15:11:14 11. [2010-08-17] rob the Gelid (L23 MfCj) reached level 27 of the Dungeon on turn 105870. (D:27) 15:11:19 -!- MarvinPA has joined ##crawl-dev 15:11:52 !lm * t type=br.enter noun=lab|bazaar br=d s=noun lg:ktyp=winning 15:11:52 258 milestones for * (t type=br.enter noun=lab|bazaar br=d lg:ktyp=winning): 116x Bazaar, 108x Lab, 34x WizLab 15:12:07 !lg * t ktyp=winning 15:12:07 277. Ragdoll the Thanatomancer (L27 VpNe), worshipper of Kikubaaqudgha, escaped with the Orb and 7 runes on 2010-08-27, with 3147457 points after 149174 turns and 15:35:43. 15:12:20 The point is, I am getting all kinds of portal vaults... 15:12:31 224 dungeon bazaar/labs in 277 winning games 15:12:42 !lm * t type=br.enter noun=lab|bazaar br=d s=lvl 15:12:43 585 milestones for * (t type=br.enter noun=lab|bazaar br=d): 64x 12, 46x 26, 43x 13, 39x 16, 38x 27, 38x 23, 36x 11, 33x 14, 33x 15, 32x 22, 30x 24, 29x 17, 27x 18, 26x 25, 26x 21, 24x 20, 19x 19, 2x 6 15:13:18 !lm * t type=br.enter noun=lab|bazaar br=d lvl=6 15:13:19 2. [2010-08-27] Fungee the Intangible Farmer (L27 SpEn) entered a Bazaar on turn 248114. (D:6) 15:13:28 !lm * t type=br.enter noun=lab|bazaar br=d lvl=6 -2 15:13:29 1. [2010-08-23] Fungee the Acrobat (L27 SpEn) entered a Bazaar on turn 173740. (D:6) 15:13:45 by: but (winning games)/(all games) will be pretty small :) 15:14:12 oh, this might count card-generated bazaars, too 15:14:30 okay, so I will place a bazaar via PLACE 15:15:09 dpeg: but I only counted bazaars and labs in winning games 15:15:23 -!- Twinge_ is now known as Twinge 15:15:48 Okay, there was no prompt for my PLACEd (and correctly generated) bazaar. 15:15:58 Has anyone ever used force_more_message successfullyß 15:17:01 try levitating and see if you get a more prompt when it starts running out 15:18:13 ah, okay -- it works 15:18:20 I was expected more than a --more-- :) 15:20:20 03dpeg * r0e390e0cda1c 10/crawl-ref/settings/init.txt: Add force_more_messages for bazaar and labyrinth announcements. 15:28:28 03dpeg * r3c22befb0bb0 10/crawl-ref/source/dat/des/branches/pan.des: Add new Pan vaults, one for each major demon lord (st). 15:29:06 -!- Anym_ has joined ##crawl-dev 15:29:08 -!- Anym has quit [Disconnected by services] 15:29:10 -!- Anym_ is now known as Anym 15:38:11 -!- Anym has quit [Ping timeout: 276 seconds] 15:39:19 !seen due 15:39:20 I last saw due at Fri Aug 27 10:08:41 2010 UTC (10h 30m 39s ago) saying sure on ##crawl-dev. 15:40:00 -!- Sequell has quit [Remote host closed the connection] 15:40:14 -!- Sequell has joined ##crawl-dev 16:04:27 -!- Sequell has quit [Read error: Connection reset by peer] 16:04:38 -!- Sequell has joined ##crawl-dev 16:06:48 -!- Anym has joined ##crawl-dev 16:12:07 -!- Anym has quit [Ping timeout: 252 seconds] 16:32:02 -!- Sequell has quit [Remote host closed the connection] 16:32:12 -!- Sequell has joined ##crawl-dev 16:37:37 -!- Ekaterin has quit [Quit: Leaving] 17:12:55 -!- Textmode has joined ##crawl-dev 17:38:57 Nice healer tweaks, hopefully not too easy. :) 17:39:03 Can't sleep here. :/ 17:41:32 dpeg: Around? I had a thought re:Str and big weapons. I see TGW already suggest a somewhat similar thing in the wiki too. 17:42:04 this is zot country 17:42:16 dpeg: My idea: maximum base damage from a weapon is your Str. So, if you have a 14 base damage weapon, you only get 12 if your Str is 12. 17:43:01 dpeg: This would include slaying: find a +0, +8 slaying ring, you would now need 22 str to get the full benefit of the 14 base damage weapon + the ring. 17:43:31 dpeg: TGW:s suggestion is to do a similar thing to speed bonus from weapon skill. 17:44:55 here I am 17:45:20 Keskitalo: sounds good 17:45:41 but I am afraid the combat system is too complicated for good, simple ideas like these 17:46:56 hehe 17:47:02 we need numbers yet again 17:47:19 (I personally know nothing about numbers and statistics) 17:48:01 dpeg: My idea would really only introduce a Str requirement, not change the combat in other ways (of course, it's a melee nerf) 17:48:07 do you mean big str weapons only? 17:48:10 and what to do with unarmed and ranged combat is a mystery 17:48:23 Zannick: Removal of Str/Dex distinction for weapons 17:49:02 Keskitalo: heck, I don't know 17:49:20 After I have fucked up the AC overhaul, I don't dare to touch combat 17:49:35 I'll stick to gods, maps and the interface. 17:49:53 my impression first is that it's a melee nerf when we need to go the other way 17:49:57 no stress :) i'm not sure if the AC step wasn't necessary, step forwards, two steps back, three steps forward! 17:50:10 a small nerf, though 17:50:11 Zannick: Yes, that's a problem 17:50:55 dpeg: I mean going forward with the AC was necessary, and if it didn't go right the first time, no worries, we'll fix it eventually 17:51:39 I think we have learned something from it. 17:51:44 For example, that EV is useful. 17:52:07 And that we should boost GDR until it matters. 17:52:24 trying to sleep again.. 17:52:35 -!- eith has quit [Ping timeout: 276 seconds] 17:54:12 sleep well, Keskitalo 18:05:04 omfg wtf 18:06:29 brb bbq rofl 18:10:54 Napkin: Hi! 18:11:14 hey dpeg :) 18:17:20 What was wrong? 18:22:49 -!- dpeg has quit [Quit: leaving] 18:25:45 Notes colouring broken (https://crawl.develz.org/mantis/view.php?id=2397) by dpeg 18:27:29 oh, just very lucky (HEFE found singing song in D4) and then too many monster and too little heal wounds at once ;) 18:28:04 using singing sword and having too many monsters at once could be related 18:30:05 yaks, frogs and erica in d10 18:30:23 tough luck and lost the stairs up 19:08:04 -!- syllogism has quit [] 19:27:39 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:58:55 -!- Pseudonut has joined ##crawl-dev 20:10:10 i really feel like durations of things last longer when you're in the middle of a long action or something 20:10:32 it feels like i get a lot more out of regen when i rest or autoexplore vs when i'm just walking around normally 20:12:19 has anyone else noticed this? 20:17:30 no,i can't say i have 20:18:06 shrug, might just be making it up 20:20:13 !tell dpeg got "Unable to find exit from dpeg_entry_shrine", and it was created isolated, in a block without a downstairs 20:20:14 kilobyte: OK, I'll let dpeg know. 20:21:21 Butchering help screen incorrectly refers to bottling corpses (https://crawl.develz.org/mantis/view.php?id=2398) by MarvintheParanoidAndroid 20:21:52 doy: I didn't notice that, but it should be easy to test. Regen, "x,", rest, check the hp, repeat a few times. 21:03:28 -!- Zannick has quit [Ping timeout: 245 seconds] 21:23:18 -!- upsy has quit [Quit: Leaving] 21:56:51 wrong behaviour or description of tab in char creation + crash (https://crawl.develz.org/mantis/view.php?id=2399) by rafa 22:38:14 -!- Unexpected has joined ##crawl-dev 23:04:41 -!- Unexpected has quit [Quit: stuff] 23:50:31 -!- eith has joined ##crawl-dev