00:00:52 -!- stabwound_ has quit [Quit: ZNC - http://znc.sourceforge.net] 01:05:53 http://www.bay12forums.com/smf/index.php?topic=61779.0 01:07:36 -!- stabwound has quit [Changing host] 01:07:36 -!- stabwound has joined ##crawl-dev 01:12:08 -!- stabwound has left ##crawl-dev 01:40:54 -!- Nexos has joined ##crawl-dev 01:41:13 Vampiric weapon gives warning message on unwield (https://crawl.develz.org/mantis/view.php?id=2212) by Nexos 01:56:18 Make possible to avoid auo-marking god gifts as such (https://crawl.develz.org/mantis/view.php?id=2213) by Nexos 02:10:51 !tell greensnark How feasible would it be for the Sequell DB to get a field "streak" (number of consecutive wins before this) 02:10:51 by: OK, I'll let greensnark know. 02:13:43 !tell greensnark It obviously can't be written by crawl, but just looking at the previous game (prev game win ? prev streak + 1 : 0) 02:13:43 by: OK, I'll let greensnark know. 02:40:12 -!- stabwound has joined ##crawl-dev 02:41:15 -!- ortoslon has joined ##crawl-dev 02:56:37 Goor morning! 02:56:43 Whatever that means. 02:57:10 -!- syllogism has joined ##crawl-dev 02:59:31 goo morning, Keskitalo. 02:59:33 * due covers Keskitalo in goo. 03:02:05 due: Moved away from the TrHe I see? 03:02:28 due: I got the jungle book ending again, did I already tell you it's awesome? 03:04:25 Keskitalo: Perhaps you did, but you can say it as many times as you like! 03:04:53 please update windows builds 03:05:32 last build crashed randomly and i want to know if that has been accidentally fixed :) 03:08:16 Will do unless due is already on it? 03:08:56 My hotel wifi too slow 03:09:00 So feel free, Keskitalo 03:09:36 Traveling? I'm using a library wifi from home. :P (It's next door) 03:09:47 Hehe. 03:10:50 -!- elliptic has joined ##crawl-dev 03:22:02 ortoslon: it's quite unlikely to have been fixed 03:23:19 Ah yes, it has the cloud->crash bug. 03:31:55 -!- purge has joined ##crawl-dev 03:34:21 by: What's the german for happy birthday? 03:39:58 -!- Textmode has joined ##crawl-dev 03:41:52 -!- elliptic has quit [Ping timeout: 248 seconds] 03:44:12 "Herzlichen Gl"uckwunsch zum Geburtstag" 03:48:49 ortoslon: Builds done, crashes likely not fixed though :) 03:54:34 ah so it's a known bug 04:00:43 -!- purge has quit [Ping timeout: 265 seconds] 04:00:58 !tell dpeg Good work on the Orb run page! It's a great read now :) 04:00:58 Keskitalo: OK, I'll let dpeg know. 04:10:53 by: acquire more fruit! 04:11:57 -!- eith has quit [Ping timeout: 252 seconds] 04:12:26 -!- Mu_ has joined ##crawl-dev 04:19:52 -!- Moriasc has joined ##crawl-dev 04:20:41 -!- ortoslon has quit [Ping timeout: 240 seconds] 04:31:04 -!- MarvinPA_ has joined ##crawl-dev 04:31:30 -!- MarvinPA has quit [Disconnected by services] 04:31:36 -!- MarvinPA_ is now known as MarvinPA 04:36:29 if you need codenames for next version, I suggest "saippuakivikauppias". it's a palindrome, and could be translated "soup stone dealer", thus, almost being "stone soup dealer"!! 04:37:10 Adeon, I support it! 04:38:06 you mean soap? :P 04:38:12 Adeon: +1 04:38:13 oh yeah 04:38:13 soap 04:38:26 greensnark should love that 04:38:43 And I do too :) 04:39:45 you can fix it by renaming crawl stone soup to crawl soap stone 04:45:33 True 04:45:35 But we don't 04:45:37 *won't 04:47:17 -!- OG17 has quit [Quit: OG17] 04:48:24 German Joey's OgVM/Ely post on SA is great: http://forums.somethingawful.com/showthread.php?threadid=3332877&userid=0&perpage=40&pagenumber=26#post380651418 04:48:34 Someone else pacifying than me ;_; <3 04:51:54 * due TrHe? 04:52:33 Did you pacify a lot? Did you find it useful? 04:53:03 TrHe is excellent. 04:53:07 I just kept dying to my own stupidity. 04:53:07 !lg 04:53:08 1315. bookofjude the Grave Robber (L5 SpNe), blasted by an orc wizard (puff of flame) on D:3 on 2010-08-04, with 211 points after 5635 turns and 0:11:20. 04:56:52 by: I suppose you need the corpses for food, but Reproduction doesn't cost any piety 05:05:46 !lg * killer=menkaure 05:05:46 614. Milgwyn the Charm-Maker (L5 SpEn), slain by Menkaure on D:4 on 2010-08-07, with 391 points after 4407 turns and 0:25:31. 05:05:53 Googo team menkaure 05:06:22 by: nooo 05:06:25 at least you didn't lose piety :) 05:08:46 syllogism: where should I put an oklob? 05:09:19 oh, never used reproduction 05:09:42 by: I suppose you don't really need one and they are better in groups 05:21:11 the trouble is I don't really need a god 05:21:36 I'll do a proper fedhas game some time 05:23:56 as long as you fill zot 5 with oklobs, it's a proper fedhas game 05:24:03 will do 05:27:45 -!- ortoslon has joined ##crawl-dev 05:31:09 -!- Nexos has quit [Ping timeout: 240 seconds] 05:33:43 -!- dpeg has joined ##crawl-dev 05:33:54 !won greensnark t 05:33:55 dpeg: You have 1 message. Use !messages to read it. 05:33:55 greensnark (t) has not won in 4 games. 05:33:59 !messages 05:33:59 (1/1) Keskitalo said (1h 33m 1s ago): Good work on the Orb run page! It's a great read now :) 05:34:04 !messages 05:34:04 No messages for dpeg. 05:37:55 hi dpeg 05:48:22 -!- MarvinPA_ has joined ##crawl-dev 05:50:27 -!- MarvinPA has quit [Ping timeout: 264 seconds] 05:51:36 -!- MarvinPA has joined ##crawl-dev 05:54:18 -!- MarvinPA__ has joined ##crawl-dev 05:54:39 -!- MarvinPA_ has quit [Ping timeout: 258 seconds] 05:56:33 -!- MarvinPA has quit [Ping timeout: 258 seconds] 05:56:42 -!- MarvinPA__ is now known as MarvinPA 05:56:44 -!- OG17 has joined ##crawl-dev 06:20:16 Hi due! 06:20:58 hi 06:21:42 so many interesting ideas out there 06:22:37 !seen greensnark 06:22:42 I last saw greensnark at Sat Aug 7 11:20:35 2010 UTC (2m 6s ago) saying Per-player game numbers would also be nice on ##crawl. 06:27:04 -!- Gretell has quit [Remote host closed the connection] 06:27:11 -!- Gretell has joined ##crawl-dev 06:28:55 -!- Gretell has quit [Remote host closed the connection] 06:29:07 -!- Gretell has joined ##crawl-dev 06:34:34 Kind of fun to do Hive, Ice Form for rPois - I'm hoping portalizing Hive will introduce a lot of exciting situations. 06:35:50 Not that it wasn't trivial with Evaporate. :P 06:36:23 Keskitalo: yes, it will become better 06:36:34 !lm dpeg 06:36:35 3430. [2010-08-06] dpeg the Axe Maniac (L25 MDFi) found the Orb of Zot! (Zot:5) 06:36:38 just need a dedicated coder -- enough ideas are there imo 06:36:40 @whereis dpeg 06:36:40 dpeg the Cudgeler (L3 DDCK), a worshipper of Makhleb, is currently on D:3 after 1917 turns. 06:36:44 go go go! 06:38:26 !whereis 06:38:52 bookofjude the Grave Robber (L2 SpNe) is currently on D:2 after 2603 turns. 06:40:09 Sigmund on D:2, yay :) 06:40:16 Go due go! 06:46:44 dpeg: z/Z distinction for Fulsome Distillation is really good, it prevents me from casting it by accident but allows dancing :) 06:47:03 I also like how Ctrl+f shows the level, it has saved me from many unnecessary trips 06:47:13 by unnecessary I mean accidental 06:47:20 Keskitalo: I think the z/Z is in general quite good. Lemuel made a remark on that in a recent FR. 06:47:21 and I like it for seeing the level too 06:47:51 dpeg: Yeah, I find it useful. I often use Z 06:48:23 ghost kill in a sewer! 06:48:55 dpeg: Should we make the other sewers harder, like minmay_sewer_w ?:) 06:50:51 Keskitalo: the one with the frogs? 06:51:44 -!- Ekaterin has joined ##crawl-dev 06:51:51 Yeah, I hear it forces you to fight them in water, which is something I removed from one of my own vaults (should really look at w again though) - people here did voice appreciation for w though 06:52:05 -!- flowsnake has joined ##crawl-dev 06:52:07 I just called for the frogs 06:52:11 I put an esacpe near the frogs in my own frog Sewers 06:52:14 and I used Makhleb 06:52:41 Oh, shouted them to come near you? That's a good tactic :) 06:52:59 i slinged them :P 06:53:01 it doesn't work in minmay_sewer_w 06:53:14 by: what doesn't work? 06:53:18 shouting 06:53:48 well, you can shout, but you can't use that to move the battle to advantageous terrain 06:54:09 but you can just turn back if you know the threat 06:54:17 cholesterol aubergine orb guardian! 06:54:19 no, but you can make sure you're on floor rather than water 06:54:28 in minmay_sewer_w? how? 06:54:43 !lm . br.enter=sewer 06:54:43 21. [2010-08-04] rob the Skirmisher (L4 DGCr) entered a Sewer on turn 2519. (D:4) 06:54:49 !lm . br.enter=sewer -tv:>$ 06:54:50 21. rob, XL4 DGCr, T:2519 (milestone) requested for FooTV. 06:56:23 by: check my sewer run (current game) 06:56:33 the wasn't minmay_sewer_w 06:57:05 right? minimay_sewer_w is on tv now 06:57:11 I'll tell you when it gets interesting 06:58:28 it is a different sewer, I apologise 07:03:42 dpeg: now comes the tricky part 07:04:10 in that cupboard, are there often potions of lev? that would make it easier (I know there are in other sewers) 07:04:33 -!- Nexos has joined ##crawl-dev 07:06:45 !lm . br.enter=sewer -tv:cancel 07:06:46 21. rob, XL4 DGCr, T:2519 (milestone) cancel requested for FooTV. 07:07:01 casmith789: I think they're random 07:07:12 ah, in all sewers? 07:07:19 no idea 07:07:37 there's a sewer which is unconnected and random quaffing the potions I get before always produces lev 07:07:53 where always = 2/2 times, so it isn't certain 07:08:46 anyway that sewer is an advertisment for projected noise 07:10:45 -!- Anym has joined ##crawl-dev 07:13:53 was new noise system implemented? 07:14:02 joy, orc castle. 07:20:41 -!- pointless_ has joined ##crawl-dev 07:24:13 so I can either pack now or go to bed 07:24:23 I vote for... neither! yay 07:24:31 sleeping owns 07:26:10 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 07:33:52 -!- Nexos has quit [Ping timeout: 265 seconds] 07:35:49 ortoslon: That is a good question :) 07:36:35 by: The "if you know the layout, you know to turn back" is quite spoilery, especially as it's more threatening than the other layouts. 07:37:44 the same is true for a lot of branch ends 07:38:13 anything that can be learnt by dying once to it is fine, isn't it? 07:38:31 definitely 07:39:22 like "ziggurats aren't larger troves" :P 07:44:03 we need to add twenty pan lords per trove! 07:44:52 but otherwise, the first several levels of a Zig are just that -- loot and popcorn monsters 07:45:19 and then whoops, Zig:10 and ten pan lords firestorming your ass 07:50:47 03Keskitalo * re91631d09701 10/crawl-ref/source/dat/des/portals/sewer.des: Sort and annotate sewer.des, also adjust weights. 07:51:35 No nerfing :) (unless you count weights) I made the Purgy maps a little more common. 07:54:49 is it intentional that submerging monsters trying to attack you submerge, then stay submerged until you walk adjacent to them? 07:55:17 Probably not. It's silly. 08:03:54 Submerged monsters are not annoying anymore, but now they're too timid. 08:05:19 is the current behaviour by design? 08:05:29 yes 08:05:39 but it should have gotten one more itereration 08:09:27 my implementation of the new behaviour was quick and dirty, such quirks are mostly accidental rather than coming from intentional design 08:09:54 the main goal was to get rid of the insane annoyance, which worked out 08:10:01 so amphibious monsters like alligators behaving weird when they come upon water is silly, yeah 08:10:49 yes 08:13:46 the things I find weird are: you can drag fish to the short by walking one step forwards two backwards; monsters will still flee away from you which I thought they shouldn't 08:13:52 s/short/shore/ 08:15:05 exactly 08:15:17 submerged monsters also seem to not move, they should 08:15:20 yeah, this is a problem, you often need to do that to kill them 08:22:34 monster ai with respect to clouds could see some improvements 08:23:25 it is not fair that monsters killed by summoned allies give the half xp (https://crawl.develz.org/mantis/view.php?id=2214) by rubyless 08:23:56 the living beejesus 08:25:02 not an English speaker.. 08:25:24 I'll close. 08:25:27 (and reply) 08:25:48 oh sorry, feel free to reply also if you like 08:26:19 I would like to suggest that the FR handling be moved entirely to the wiki, what do you think? 08:27:41 there's such a high part of useless FRs, be it because they're redundant or nobody acts on them 08:28:06 by: how to do it? 08:28:18 a general "ideas" wiki page? 08:28:23 by: No problem :) 08:28:37 by: Sounds pretty good to me! 08:28:54 If I subscribe to a wiki page I end up getting 20 e-mails about someone reformatting their comments (and no real changes taking place) 08:28:56 dpeg: perhaps; most of the FRs could be sorted into the existing feedback/brainstorming hierarchy 08:29:45 currently what happens is somebody files an FR, there's a lot of more or less useless discussion, and that it just rots until someone closes it and maybe moves the basic idea to the wiki 08:29:50 pointless_: Yes.. I direct wiki, mantis and commit mails to their own folders, which lessens the pain. 08:30:16 compare that to subscribing to a Mantis issue, where I tend to get e-mail only when something actually happens 08:30:18 I don't think that much useful input is coming in through the FR part of mantis 08:31:04 by: I think there is. 08:31:23 We will get ideas of the type "could be done, but probably won't ever" no matter which forum we offer 08:32:03 but on the wiki they'd automatically be in context, and it would cut down on the endless discussion threads 08:33:04 by: you would use Mantis only as a bug tracker and for ready-to-implement proposalsß 08:33:42 we could do that, yes; name the latter "implementation request" and allow only developers to file them 08:33:59 that would have some appeal 08:34:09 aye 08:34:10 should discuss via mail in the team? 08:34:37 ok 08:34:45 However, I think it's easier to close a misguided FR than to clean up someone's misguided comment somewhere in the wiki. 08:34:57 So I think a "FR wiki" page could help, imo. 08:35:08 "If you don't know where to put your idea, use this place." 08:35:20 that would certainly be a good idea, yes 08:35:49 by: would you send the mail? It's your idea. I'd support it. Should also include Napking in the mail. 08:36:45 alright 08:37:14 thank you! 08:38:56 in general, it seems to be difficult to get general input while allowing people with more valuable opinions more weight 08:40:09 yes 08:40:16 a basic problem of democracy 08:41:18 when you announce the change, link to http://www.youtube.com/watch?v=RycwYRcm3Lc :P 08:41:29 I agree re: closing an FR vs. cleaning comments, the latter is more difficult (but necessary to keep the wiki usable). But it does feel like a wiki where you need to do that is better than rotting tracker items .. 08:41:57 Well we could just have a policy of closing FRs after N months 08:42:32 pointless_: the problem is that many contain usable ideas which would have to be moved to somewhere else. I did that a lot on the SF tracker, and it's quite some work. 08:44:06 Compared to cleaning wiki comments when the primary feedback mechanism becomes the wiki? 08:46:06 Now I'm undecided again :) 08:47:09 sadly, 90% of everything is junk -- and that doesn't change whether it is on mantis or on the wiki 08:47:25 that way at least mantis can be used properly for bug tracking 08:47:38 and to make things harder, it's not obvious which 90% part -- as most ideas are appealing to some 08:47:44 well you can filter bugs only 08:47:51 but that's work 08:47:52 You can't have a brainstorm without a few people getting wet, I say. 08:48:07 I say mantis isn't for brainstorming 08:48:31 by: Do I need to quote which part of the discussion that applies to? 08:49:02 ? 08:49:16 >>90% of everything is junk -- and that doesn't change whether it is on mantis or on the wiki 08:49:30 mantis is better at preserving attributions and order of the discussion, but otherwise, the wiki does brainstorms better 08:49:33 I'm also pretty sure FRs such as 2214 would not be "filed" as often on a brainstorm wiki 08:51:28 kilobyte: yes, but order of discussion is something that's rather a hinderance IMO 08:51:39 (preserving the order of discussion) 08:52:26 it's better to have rejected ideas in a section at the end, possibly with summary rebuttals 08:52:43 good idea 08:53:00 currently, we hardly ever dare to say "no" 08:53:02 that was his second FR about the topic by the way 08:54:49 he may have a point -- the amount of exp in a given branch is relatively constant so summoners end up getting much weaker; but for now, the current way is IMO better 08:55:04 and that's the problem -- almost any FR has _some_ point 08:56:23 but not almost any FR is useful in terms of input vs. admin work ratio 08:57:06 right, but users don't know that 08:57:29 they wouldn't report things if they didn't believe their report was good 08:58:22 that's why there shouldn't be such a painless way to submit random ideas :) 08:59:12 syllogism: Thanks for picking that up (same issue twice) 08:59:25 so you are proposing instituting a poll fee for submitting FRs? 08:59:49 restrict proposal making privileges to landed gentry imo 08:59:49 no, I'm proposing to disallow submitting FRs to mantis 08:59:56 just making a joke 09:00:43 anyway what it comes down to is, you want to raise the barrier to entry for submitting ideas 09:00:54 (have to edit the wiki instead of just filing a FR) 09:01:02 I'm less sure that a general "random idea wiki page" is a good idea -- people should spend the time to find the appropriate page, be forced to read a bit on the general topic 09:01:11 pointless_: yes 09:02:08 if ##crawl-dev weren't on freenode, you could link to a custom mibbit widget from the homepage so that people could easily discuss an idea with devs before submitting it 09:02:41 that would make ##crawl-dev that much more useful... 09:02:47 ##crawl-dev is not a particularly good place to discuss ideas because 1/2 the time no one is online or paying attention 09:02:51 alas 09:02:54 aren't there many WWW irc clients? And yeah, what by said. 09:04:08 the mantis FR stuff could work better if we spent more time on it, but a) we don't and b) I doubt it would be a good investment 09:05:11 because wiki is already filled with three versions' worth of good ready ideas? 09:12:50 I am in touch with Keskitalo to sort _that_ out. 09:14:20 i meant future versions, not past versions :) 09:15:53 I know 09:17:14 so is it two fruit an oklob in general with fedhas, or is there something else to do with fruit? 09:17:28 later 09:17:32 by: yes, there is more 09:17:34 ballistos 09:17:37 and we devs already code our own projects rather than random FRs, for the most part 09:17:43 ballistos don't use fruit 09:17:53 you can make oklobs or use growth 09:18:09 -!- Ekaterin has quit [Quit: Leaving] 09:18:48 I worked mostly off the wanted 0.7 features list around the start of 0.7 09:19:17 !tell due I ran out of a wizlab because it was scary (there were demons) 09:19:18 pointless_: OK, I'll let due know. 09:22:24 (that we have wanted version feature lists makes even the "implementation request" of mantis seem questionable) 09:27:20 pointless_: Sorry for spamming the Summonings page. :) 09:27:31 Keskitalo: it was mostly studioMK 09:27:48 Yeah, I'm replying to him/her :P 09:28:09 He edits his own entries a lot 09:28:59 I wish ey was more terse, especially when basically saying "you suck! do it like this!" 09:29:23 well if you have genuine feelings about crawl as a roleplaying platform I guess you just have to express yourself 09:32:27 nice, a fuse blew :P 09:35:00 roleplaying in crawl? lol 09:36:48 (also a lightbulb exploded) 09:40:03 hyperactive ballistos cost fruit, no? 09:40:15 no, just piety (a fair amount of it) 09:40:29 also spores probably shouldnt be polyable 09:40:39 huh 09:40:42 that's true 09:40:55 you can get oklobs with some luck 09:41:02 low hp oklobs though 09:41:14 yes, I suppose the same applies to wandering mushrooms 09:41:18 if you make spores non-polyable, please make them stab-killable 09:42:08 poly is considered hostile/not based on intelligence right now, correct? 09:42:46 Maybe the thing to do is make friendly plants/fungi poly into neutral ones 09:45:04 polying oklobs/wandering mushrooms gives penance 09:45:08 polying plants doesnt do anything 09:45:22 but spores don't give penance? 09:45:26 no 09:45:33 that's odd 09:46:09 -!- Pseudonut has quit [Remote host closed the connection] 09:47:43 by: they are going to kill your plants, I've tried it :( 09:48:17 you should just pull them up first and make oklobs once the guards are dead 09:48:30 I've got so much fruit, I think I can afford a bit of experimentation :) 09:48:38 yes, and it's easier to pull them up now 09:48:42 since only two can come up at once 09:48:46 -!- Ekaterin has joined ##crawl-dev 09:49:20 did the plants heal 09:49:43 didn't check before, but I guess so 09:50:04 pulling the guards up is so cheesy :( 09:50:38 I suppose they shouldn't follow 09:51:25 kilobyte: when planning future versions, I always tried to steer the ship somewhere... of course, if a coder has his own agenda, that's almost always perfect. 09:53:52 by: don't forget you can turn corpses into spores 09:54:26 that would help downstairs only, right? 09:55:54 no corpses around to turn into spores 09:56:17 fedhas doesn't shield you from spore explosions 09:56:22 protects your food though 10:01:38 syllogism: have you tried oklobs in tomb? 10:01:58 i tried them on tomb 3 in wizmode 10:02:26 as long as you stair scum summons away when necessary, they easily clear it for you 10:03:09 i thought we blocked gold from showing up in troves 10:03:13 -!- MarvinPA has quit [Ping timeout: 265 seconds] 10:03:24 just found almost 4k gold in a trove that had an entry cost of like 2k 10:03:59 i think by said he found 9+k 10:16:19 doy: in master you can't pay anymore, so it's not that stupid 10:29:35 -!- Nexos has joined ##crawl-dev 10:35:20 ah, right, that does help 10:35:33 -!- MarvinPA has joined ##crawl-dev 10:35:38 -!- MarvinPA has quit [Read error: Connection reset by peer] 10:47:10 -!- ortoslon has quit [Quit: bye] 10:51:43 -!- Eronarn has quit [Ping timeout: 260 seconds] 10:53:31 -!- Eronarn has joined ##crawl-dev 10:54:15 fedhas placement info broken with messages_at_top (https://crawl.develz.org/mantis/view.php?id=2215) by rob 10:59:40 -!- Zannick has quit [Quit: leaving] 11:02:58 wish rock worms would flee into solid rock, instead of sitting on the wall, interfering with auto-explore 11:06:56 -!- Zannick has joined ##crawl-dev 11:06:59 --> FR 11:07:08 -!- Ekaterin has quit [Quit: Leaving] 11:16:47 this game looks quite good 11:16:52 I guess DDCK is overpowered :) 11:19:20 yes, DD is broken 11:19:27 by: sigh 11:19:32 my species :/ 11:20:13 by: do you think they can be balanced? 11:20:57 -!- ortoslon has joined ##crawl-dev 11:21:23 that would probably require disallowing all cheap forms of healing 11:21:39 somehow glow just corroded my gear (and told me that the acid burns), this is a bug? 11:21:44 i.e. from gods? 11:22:05 dpeg: I don't know: trog's healing seems expensive enough 11:22:46 you probably didn't even have to recharge wands, right? even use them? 11:23:50 vampiric weapons, vampiric draining are also cheap 11:24:40 but I don't know -- so many discussions about balancing DD were had in the past without good solutions 11:25:06 @whereis dpeg 11:25:06 dpeg the Champion of Chaos (L12 DDCK), a worshipper of Makhleb, saved on D:10 on 2010-08-07 after 17563 turns. 11:25:21 heavy armour I guess? 11:26:04 now imagine you have vampiric draining and revivification in addition (i.e., DDNe of Makhleb) 11:28:13 by: yes, another heavy armour guy. 11:28:26 I have used !HW so far (8 I think). 11:28:57 We could simply make DD's Ne significantly worse. 11:31:57 that would only balance out DDNe, and not all of DD 11:32:20 aptitude changes would not be too significant I think 11:38:46 DD is good because of its healing, however try a DD without Ely/Makhleb/Trog/Vampiric weapon and it's much harder 11:52:42 by: I think that Makhleb healing for DD is actually okay. Is Vamp Draining even stronger? 11:54:07 dpeg: better early game, worse late game 11:54:40 vampiric draining encourages tedious play more strongly (i.e, healing from some parked monsters) 11:55:09 by: that also holds for Makhleb healing 11:55:16 maybe less strongly 11:55:22 no, makhleb healing you have to kill things 11:55:29 I thought makhleb was overpowered enough that that isn't necessary 11:55:32 yes, could be weak, parked monsters 11:55:46 they have low hd 11:55:50 by: you think M is overpowered? For DD, or in general? 11:55:52 and therefore will hardly heal you 11:56:12 I played a DD of Sif some time (I think) that kept snails around in the lair for "convenient" healing 11:56:23 !lg . dd win s=char 11:56:24 5 games for by (dd win): 1x DDBe, 1x DDHe, 1x DDCK, 1x DDTh, 1x DDEE 11:56:31 !log . ddee 11:56:32 6. rob, XL9 DDEE, T:11053: http://crawl.develz.org/morgues/trunk/rob/morgue-rob-20091203-195415.txt 11:56:51 !log . ddee win 11:56:52 1. rob, XL27 DDEE, T:94883: http://crawl.akrasiac.org/rawdata/rob/morgue-rob-20090623-132133.txt 11:56:55 you dont even have to kill the snails 11:57:06 you can just let them regen and drain some more 11:57:12 that's not it 11:57:16 yes, that's what I did 11:57:19 syllogism: ouch, that's like farming 11:57:29 gotta do something about it 11:57:44 you don't need that tactic for dd if you go makhleb 11:58:04 that issue is like Vp in general 11:59:31 -!- Xiberia has joined ##crawl-dev 12:00:00 -!- thermo is now known as thermoplyae 12:00:12 there must be a decent solution out there 12:01:06 farming like that isn't really necessary though 12:01:11 unless your character is really weak 12:01:50 for any character with the only way of healing requiring monsters, there is bound to be farming 12:01:59 syllogism: that's why I am optimistic. DD and Vp are designed with honest play in mind, and they work. But they can be scummed and we should find ways to disable or at least discourage the scumming. 12:02:26 dpeg: I don't think many people scum either very much 12:02:31 a simple idea would be that monsters disappear over time 12:02:41 principle of the thing! 12:02:47 scum-free youth!! 12:02:49 but the start of this discussion was that dd of makhleb is maybe too easy 12:02:52 monsters disappear? that's ridiculous 12:02:59 in particular with additional necromancy 12:03:03 you can wait for ages and clear a level? 12:03:39 don't say "that's ridiculous" 12:04:14 not all monsters would disappear 12:04:19 say monsters disappeared as a Vp. You could go into a level, then back to d:1 (where you've caused generation to stop) and then hold 5 for 40000 turns 12:04:30 but monsters that are no threats anymore, could easily (and explainably) disappear 12:04:36 I don't like late rats anyway... 12:04:43 and if not all monsters would disappear you can vamp draining them anyway 12:04:53 -!- JordiGH has joined ##crawl-dev 12:05:20 casmith789: the idea is that you get the monsters you (with your xp and XL) deserve 12:05:30 not the ones you left behind 12:05:37 ah 12:06:28 -!- JordiGH has left ##crawl-dev 12:06:29 so if you leave some cuddly yaks at XL 12 in Lair:4, you may come back 30000 turns later with XL 27, to find that they have been chased away by dire elephant bands 12:06:50 that would just encourage more scumming :P 12:06:53 (which you would still kill, but it'd be an improvement, I hope) 12:06:56 syllogism: xp? 12:06:58 yes 12:07:13 syllogism: not sure: you skipped on the early xp (when you needed it most) and you spent the time 12:07:24 you could just leave some green rats behind 12:07:28 if you wait too long (no matter where), monster generation will go off limits anyway 12:07:46 easier to just remove them completely 12:07:46 well, the level could also simply be empty 12:07:49 yes 12:08:05 or 50 Nellies 12:08:15 that gets back to my earlier issue, you can wait on d:1 for ages to clear a level? 12:08:39 only monsters weaker than you would disappear 12:08:44 and possibly only if you gain levels and such 12:08:56 yes,something like that 12:09:05 the hydra you left the level for would stay (for a very long time, at least) 12:09:35 though it seems like a rather complex and not very transparent mechanic to solve a fairly minor issue 12:10:05 dpeg: Vp can be scummed on bloodless forever, so if there was some time delay it wouldn't help 12:11:38 -!- ortoslon has quit [Ping timeout: 260 seconds] 12:11:41 yes, the issue at the start of this discussion was dpeg's feeling that ddck of makhleb is overpowered 12:11:46 casmith789: got to add another very slow clock to bloodless Vp 12:12:05 casmith789: also, sure about forever? Monster generation goes mad now after some 3k turns on a level. 12:12:26 well after you've got to xl10, you can scum d:1 until generation stops, or just sit in temple 12:12:29 by: well, it's quite easy at least. 12:12:50 casmith789: what will it help to sit in the temple? 12:13:00 if there is some mechanic based on turns 12:13:10 so why are we discussing scummy techniques that aren't even necessary? 12:13:47 by: you said that you farmed snails :) 12:14:53 DD (Ne, CK etc) of Makhleb is one of the easier combos, yes; but surely there will always be some easier combos and some harder ones. 12:16:58 yes, that's why I started by asking if they're just good or too good 12:17:46 the difference between DD and other classes is that they can survive many early situations merely by using their healing 12:18:14 this means they don't have to scum as much on d:1 or whatever, increasing their win percentage overall 12:18:17 which is awesome 12:18:22 it is awesome 12:18:35 DD I think are balanced in the rest of the game though 12:19:35 and worse than other classes if you choose certain god + combos/extended endgame due to their lack of availability to heal 12:19:37 my plan with DD was that you should have an easy early game with a later handicap 12:20:12 maybe if you think they're slightly overpowered remove the rN+ they gain 12:20:45 a slight nerf but one that won't have that much effect, and they'll have to deal with draining more themselves 12:22:37 The cursed -3 cap of Ussastrys {Spirit, +Lev rElec Stlth++} 12:22:46 casmith789: yes 12:23:08 dpeg: now you get even more makhleb healing 12:23:22 dpeg: the rN should go, but it won't make any difference 12:23:37 you can't say you've nerfed DD with that 12:25:19 remove damage shaving :p 12:25:22 makhleb shouldn't do both hp and mp at once 12:25:42 by: why more M healing? 12:25:56 dpeg: because he restores mp as well 12:25:58 dpeg: spirit heals both mp & hp 12:26:06 *makhleb 12:26:11 ah, don't use it (yet) 12:26:25 Spirit on a DD isn't very good anyway 12:37:50 this boxes level doesn't cease to confuse me 12:42:14 -!- Nexos has quit [Ping timeout: 265 seconds] 12:54:02 -!- Niccus has joined ##crawl-dev 13:09:34 -!- Moriasc has quit [Ping timeout: 276 seconds] 13:20:53 -!- Moriasc has joined ##crawl-dev 13:23:01 by: you don't have to wield the crystal ball 13:23:54 oh, thanks 13:31:28 this isn't working out too badly so far 13:32:17 you should wear stasis 13:32:47 didn't find it yet; for the death curses, or the tele traps? 13:32:53 traps 13:33:02 getting teleported into the sphinx blob could be unfortunate 13:33:05 yeah, I was kind of worried myself 13:34:10 this is the first time I've ever memorized abjuration I think 13:35:23 -!- elliptic has joined ##crawl-dev 13:37:15 -!- thermoplyae has quit [Ping timeout: 265 seconds] 13:38:24 -!- thermoplyae has joined ##crawl-dev 14:07:33 -!- Nexos has joined ##crawl-dev 14:18:51 -!- Niccus| has joined ##crawl-dev 14:20:55 -!- Niccus has quit [Ping timeout: 245 seconds] 14:30:27 Enough with the D:1 explosive darts already (https://crawl.develz.org/mantis/view.php?id=2216) by Core Xii 14:30:45 ... 14:31:42 oh no his 7 max hp character almost died 14:35:41 -!- purge has joined ##crawl-dev 14:36:06 :) 14:36:23 "...this has got to stop!" 14:37:22 dpeg: did you see my tomb run? 14:38:40 -!- Zaba has quit [Ping timeout: 240 seconds] 14:40:05 by: no! Was it exciting? 14:40:27 it was fun, but really almost trivially easy 14:41:11 !lm . br.end=tomb -tv:>$ 14:41:12 18. rob, XL24 SEAE, T:138752 (milestone) requested for FooTV. 14:41:40 tomb:1 was a little more exciting because I was new at the business 14:41:47 -!- Nexos has quit [Read error: Connection reset by peer] 14:44:52 -!- Zaba has joined ##crawl-dev 14:44:53 fedhas is awesome 14:44:59 fun to use 14:45:36 I loved making a moat with oklobs on zot:5 14:45:49 yes, it's great fun 14:47:41 the only scary bit involved summoned hellions: the hellfire steam broke LOS so it was not straightforward to abjure them 14:47:48 cost me an oklob on tomb:1 14:48:47 !tv -cancel 14:48:47 2084. rob, XL13 DEEn, T:6901 cancel requested for FooTV. 14:48:57 !lm . br.end=tomb -tv:cancel 14:48:58 18. rob, XL24 SEAE, T:138752 (milestone) cancel requested for FooTV. 14:49:14 did I miss it? 14:49:18 (child duties) 14:49:43 Just caught a glimpse that you cleared the place with Fedhas! Yay :) 14:49:47 it was just (ab)using fedhas powers really 14:49:55 by: F also too strong? 14:50:05 I have a knack for adding overpowered stuff to the game :/ 14:50:26 don't know, it did make tomb almost trivial 14:50:58 by: how many oklobs in operation? 14:51:01 I skipped a bunch my shattering a wall on tomb:1, but in principle I think you could clear the whole tomb 14:51:05 Should they time out after a whileß 14:51:26 I used maybe 6 total on tomb:1 and 5 on tomb:3 14:51:32 fewer might have been enough 14:51:37 at ~10 invocations skill 14:51:44 I mean, I always believed that Fedhas did not get the credits he deserved (power-wise), but being so broken :/ 14:52:08 you want to watch tomb:1 entry? 14:52:12 yes, please 14:52:18 !lm . br.enter=tomb -tv:>$ 14:52:18 27. rob, XL24 SEAE, T:135065 (milestone) requested for FooTV. 14:52:58 tomb is special in that none of the threats can cross deep water 14:53:25 I see 14:53:34 and the fixed layout makes it also easy, I guess 14:55:56 perhaps the deep water lakes are too strong 14:57:18 noo 14:57:25 it's one of the only things that makes fedhas fun 14:57:31 stabwound: really? 14:57:41 I thought F has lots of fun things :/ 14:57:43 well, having the ability to make a moat 14:57:59 one cool tool 14:58:06 but what about the ballistos, the oklobs? 14:58:13 even just being able to walk through plants in the lair is strong 14:58:17 I also find the fruit management fun 14:58:20 yes 14:58:25 it makes it easy to escape from and kill hydras 14:59:04 shooting through plants is fun and strong, too 14:59:29 you can make quite a few dangerous opponents completely safe that way 15:00:02 by: do you think F has hope? Removing him for 0.8 would mean minimal damae... 15:00:14 dpeg: I'll hunt you down irl 15:00:23 pointless_: I was afraid of that... 15:00:29 you should be 15:00:31 it was good fun, I wouldn't want to remove the god 15:00:37 erikdiscordian once threatened to burn down my house 15:00:51 pointless_: I would sacrifice the god, I hope you know that 15:00:52 I think the god is fine, and one of the more fun ones 15:01:03 the powers are pretty situational 15:01:11 Just perplexed that he's one of the overpowered ones. 15:01:19 dpeg: saying "oh we can just remove him for .8" is kind of out of line 15:01:35 pointless_: file under whining -- I hate to lose gods, apart from Okawaru. 15:02:39 at least I just got half xp :) 15:02:42 pointless_: there will be useful solutions... if players notice by's tactic (I doubt they do, concensus seems to be that F is weak) and everyone storms Tomb with plants, we will find a way (e.g. adding/changing Tomb population) 15:03:11 drowning elf7 with fedhas is fun 15:03:13 I really don't think that's an issue worth worrying about 15:03:18 fedhas isnt overpowered 15:03:24 everyone can already storm tomb with tso or kiku 15:03:28 so what if a certain god makes very specific situations more powerful? 15:03:32 er, easier 15:03:45 by: did you conquer V:8 in a similar way? 15:03:49 I cleared elf7 in some 17~18 char as mfcr of fed 15:03:59 I tried it once, but lost 15:04:00 dpeg: no 15:04:25 it would be harder to set up probably 15:04:26 I made some oklobs at the start, but in the end the plants around the staircase just made stairscumming trivial 15:04:43 ah 15:05:00 but it might work if you withdraw into the corridors 15:05:07 but there's a lot more ranged threats 15:05:07 well, over time we'll collect some fishy things about the new gods and react (just ays we do with the old gods) 15:05:38 Vehumet gifts books of Conjurations assuming too much (https://crawl.develz.org/mantis/view.php?id=2217) by doublep 15:05:38 if you want to nerf rain, my preference is for the water level to drop over time (proportional to inv. skill) 15:05:45 nerfing abjuration a bit would also help with this tomb strategy 15:05:50 pointless_: yes, something like that 15:06:07 pointless_: but we should just wait (and bear in mind that F might have brokeness potential) 15:06:31 by: I have some issues with both Dispel Undead and Abjuration. They trivialise too much for too cheap, imo. 15:06:33 now's the hellion burning down my poor oklobs :( 15:06:34 golden eyes + acid blobs almost killed me on slime:6 15:06:50 do golden eyes check MR, or are they like giant eyeballs? 15:06:57 by: I like how the personal attachment is strong b/c of the fruits involved. 15:06:59 think they check MR 15:07:18 pointless_: please don't get ^ wrong. I love the god. My first char in the tourny was a OgVM^F. 15:07:28 yeah, you can really only use plants sparingly 15:07:39 it's not like you can spam them everywhere 15:08:07 in my game there were definitely enough for all branch ends 15:08:11 stabwound: if you read SA, the use the finiteness of fruits to trash the plant god. It's a bit silly, but I won't ever bother to explain them again. 15:08:31 got some 80 pieces of fruit left 15:08:38 first "the" = "they" 15:08:40 wow 15:08:41 Did you do fruit acq? 15:08:42 on syllogism's advice, I acquired twice 15:08:45 by: lucky 15:08:56 how much do you get for an acquirement? 15:08:58 We may want to nerf fruit acquirement I'm not really sure 15:08:59 by: nice, I like that. What did the wishes yield? 15:09:01 I found 41 strawberries on Lair:8 15:09:15 on the order of 15 each? not sure 15:09:16 pointless_: again, we'll see. 15:09:23 bananas once, don't remember the other 15:09:25 15 sounds okay... 15:09:53 especially considering it takes 2 to make an oklob 15:09:53 btw, does food acquirement with F have the possibility of a basket (one or two of many fruit types)? Would be fun once in a while... 15:09:57 @dump 15:09:58 No where information for by. 15:10:01 @dump rob 15:10:02 http://crawl.develz.org/morgues/0.7/rob/rob.txt 15:10:08 stabwound: yes, but often you want more than one, ime 15:10:23 -!- Vandal has quit [Read error: Connection reset by peer] 15:10:24 by's cannons look very cool in action, I have to admit 15:10:35 Fruit acquirement was just a simple patch, (I forget who wrote it) it just gives you 1 type of fruit 15:10:48 pointless_: ah, always the baske 15:10:50 t 15:12:55 if you wanted to nerf fedhas tomb specifically, there could also be oklob-specific mummy curses 15:14:04 I'll stop playback, or are you still watching? 15:14:52 -!- Vandal has joined ##crawl-dev 15:16:15 !lm . br.enter=tomb -tv:cancel 15:16:16 27. rob, XL24 SEAE, T:135065 (milestone) cancel requested for FooTV. 15:16:20 -!- elliptic has quit [Ping timeout: 245 seconds] 15:17:37 sorry, back 15:18:51 @?cerebov 15:18:52 Cerebov (05&) | Speed: 10 | HD: 21 | Health: 650 | AC/EV: 30/8 | Damage: 60 | Flags: 05demonic, see invisible, !sil | Res: 06magic(168), 04hellfire+++, 03poison | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, greater demon. 15:19:07 afraid of water, is he? 15:19:33 yes 15:19:40 !lm * uniq=cerebov god=fedhas 15:19:40 1. [2010-06-11] nht the Demonic Blade (L27 DSFE) killed Cerebov on turn 105836. (Pan) 15:19:47 !lm * uniq=cerebov god=fedhas -tv 15:19:48 1. nht, XL27 DSFE, T:105836 (milestone) requested for FooTV. 15:20:04 watching 15:20:52 -!- Xiberia has quit [Remote host closed the connection] 15:21:18 that didnt seem too abusive 15:21:23 just rain 15:21:51 fire storm should evaporate the water 15:22:02 yes, probably 15:22:05 monster firestorm at least 15:23:29 or all firestorm but only over "new" water (i.e. player made, via card or Fedhas) 15:53:31 fedhas also allows royal jelly abuse :) 15:54:39 You should eat an apple :) 16:06:16 (by was starving) 16:11:00 Confusion near deep water/lava is just too powerful (https://crawl.develz.org/mantis/view.php?id=2218) by doublep 16:11:40 Hm I just crashed but no milestone? 16:14:26 it can crash so badly the crash handler crashes 16:14:37 do you have a crash dump? 16:14:47 yes: http://crawl.develz.org/morgues/0.7/clouded/crash-recursive-clouded-20100807-211115.txt 16:14:56 I was looking through the X map with [] 16:15:09 right, recursive 16:15:28 should I post a report with a save? 16:15:36 CrawlHashTable is too fragile 16:15:42 st_: Yes 16:17:20 but the crawlhashtable crash may just be the crash handler trying to dump level gen information, right? 16:17:46 http://crawl.develz.org/morgues/0.7/clouded/crash-clouded-20100807-211115.txt 16:17:54 ah yes, I didn't notice that other log 16:22:12 greensnark: hey! 16:24:08 Hello 16:24:45 by: Yes, but CrawlHashTable is uncommonly wrinkly and we keep finding bugs in it 16:26:04 Crash while using X[] (https://crawl.develz.org/mantis/view.php?id=2219) by st 16:26:29 oh, I'm happy to believe that 16:26:34 !lg * 0.7 place=snake|swamp|shoals s=br 16:26:35 150 games for * (0.7 place=snake|swamp|shoals): 59x Shoals, 53x Swamp, 38x Snake 16:26:43 !lg * t place=snake|swamp|shoals s=br 16:26:44 96 games for * (t place=snake|swamp|shoals): 35x Swamp, 31x Shoals, 30x Snake 16:26:53 !lg . t place=snake|swamp|shoals s=br 16:26:54 One game for by (t place=snake|swamp|shoals): 1x Swamp 16:26:57 Why is the Swamp such a popular place to die in 16:27:00 it's my fault 16:27:17 !nick team_nerfkele 16:27:17 Mapping team_nerfkele = 16:27:20 Mapping team_nerfkele = 16:27:44 * by goes to lookup the list of player names 16:28:21 !lg * t place=snake|swamp|shoals s=br x=avg(xl) 16:28:22 96 games for * (t place=snake|swamp|shoals): 35x Swamp [13.74], 31x Shoals [15.35], 30x Snake [14.37] 16:28:24 !nick team_nerfkele dpeg greensnark Keskitalo bookofjude itsmu rob 16:28:25 Mapping team_nerfkele = dpeg greensnark Keskitalo bookofjude itsmu rob 16:28:25 Mapping team_nerfkele = dpeg greensnark Keskitalo bookofjude itsmu rob 16:28:34 !lg team_nerfkele t place=snake|swamp|shoals s=br 16:28:35 One game for team_nerfkele (t place=snake|swamp|shoals): 1x Swamp 16:28:38 heh 16:29:11 !lg by swamp 16:29:12 16. rob the Bewitcher (L13 DEEn), worshipper of Kikubaaqudgha, blasted by a swamp dragon (blast of poison) on Swamp:5 on 2010-08-06, with 29383 points after 6901 turns and 1:49:11. 16:29:46 unnecessary -- I didn't think there was so much direct damage in swamp dragon breath 16:30:56 @whereis dpeg 16:30:56 dpeg the Champion of Chaos (L13 DDCK), a worshipper of Makhleb, saved on D:10 on 2010-08-07 after 20558 turns. 16:31:03 @?swamp dragon 16:31:04 swamp dragon (07D) | Speed: 10 | HD: 9 | Health: 51-83 | AC/EV: 7/7 | Damage: 18, 9, 9 | Flags: fly, !sil | Res: 06magic(36), 03poison | Chunks: 09poisonous | XP: 682 | Sp: poisonous cloud (3d7). 16:31:06 spriggan's search for food shouldn't yield meat rations (https://crawl.develz.org/mantis/view.php?id=2220) by doublep 16:31:11 @whereis greensnark 16:31:12 greensnark the Grappler (L14 GhFE), a worshipper of Vehumet, saved on Shoals:3 on 2010-08-02 after 27525 turns. 16:31:17 work done? 16:31:21 Not yet 16:31:29 argh 16:31:35 Sounds evil :( 16:31:37 :( poor greensnark 16:34:03 Google appengine is made of damnation 16:34:11 I have so much fruit, I should line the way from zot to d:1 with oklobs 16:34:55 by: yes, dungeoneering! 16:35:04 greensnark: you've got to write one? 16:35:21 Yeah, I'm doing a prototype app on the appengine 16:36:04 greensnark: the first is one always the hardest of course 16:36:08 Gauzy fan isn't capped (https://crawl.develz.org/mantis/view.php?id=2222) by OG17 16:36:08 Note in-game that Enchantments skill affects magic resistance (https://crawl.develz.org/mantis/view.php?id=2221) by minmay 16:36:08 by: just use them all on zot 5 16:36:30 then farm orb spawns until you get the banner :P 16:36:53 an executioner mows down a very large slime creature 16:37:55 -!- elliptic has joined ##crawl-dev 16:42:13 -!- TGWi has joined ##crawl-dev 16:42:40 syllogism: heh, sounds fun 16:43:18 is there a way to generate slime walls out of slime? a quick perusal of syntax reveals nothing 16:43:20 by: only works until a & with >22 ac spawns 16:43:27 unless you can deal with it by yourself 16:43:38 (did I just say "quick perusal?" I hate myself) 16:44:10 I think the lua code has a name for them which you can just use 16:45:13 if stone_wall works, then it's probably slimy_wall 16:46:08 did you bring all your fruit with you 16:46:12 thanks 16:46:47 will using it in mid D break anything wrt damage calculation? I hear it uses depth for that 16:46:55 most on me or on D:27 16:49:08 TGWi: yes, slime wall damage depends on depth within the branch 16:49:21 so I'd have to use mid lair 16:49:28 or I could just have the walls one-hit people, that would be fun 16:50:28 only within slime in the current implementaion 16:50:36 outside it's always like slime:1 16:50:40 iirc 16:50:42 ah, good to know 16:55:18 -!- jbenedetto has joined ##crawl-dev 17:04:26 jbenedetto: What have you done? D: 17:04:54 * jbenedetto is a helper 17:05:57 helping whom exactly 17:06:26 that part I am not at liberty to state. 17:06:53 You sound like some mad, ancient weaver of fates. 17:07:14 Apparently when ##crawl gets too hot the guilty parties are encouraged to troll ##crawl-dev these days? :P 17:07:38 I also saw someone on SA telling someone else to stop trolling SA and post his suggestions on the dev wiki instead 17:07:54 This may not actually improve matters :P 17:08:00 greensnark: you should have told megz to go troll SA 17:08:07 hey now, I told them to come here and voice their ideas 17:08:21 I figured you devs would crush their hopes and dreams and that would be that 17:08:24 He's voiced his ideas pretty exhaustively :P 17:09:22 I also replied seriously, didn't see the madness right away. 17:09:37 Well, to be fair, I don't think he was trying to troll initially 17:09:47 yes 17:09:49 And Crawl's levelgen is obviously inferior to DF 17:09:55 But then from there it became a big argument :) 17:09:56 but his approach was ... unusual :) 17:10:28 Running into some stranger's house and yelling "THIS IS HOW YOU COOK A STEW" will rarely work, even if the recipe is better. 17:10:37 Hehe 17:10:58 especially if they're making spaghetti 17:11:01 dpeg: Have you read James Herriot? 17:11:42 greensnark: Since I still have not-read this fantasy book, I of course have not-read Herriot as weel. 17:12:09 What, still not read Lord of Light? :P 17:12:14 It's got Mara in it! 17:12:18 It's practically Crawl 17:12:30 I have an idea for a crawly short story! 17:16:35 by: oh that's funny 17:16:37 curse toe's summoned mushrooms are attacking it back 17:24:50 syllogism: where would you suggest setting up the oklobs? first room? 17:27:25 next room i guess 17:28:07 mini_features.des says "no items, no monsters" 17:28:14 where do I put things that have items but no monsters? 17:30:35 TGWi: there are vaults with this... some other mini_foo? 17:30:55 it seems that such vaults are in mini_features anyway 17:30:58 not sure what the note is about 17:32:31 -!- Pseudonut has joined ##crawl-dev 17:32:45 by what are you doing :( 17:32:57 I was expecting 30 oklobs not 4 in a choke 17:35:45 I'm careful I guess 17:36:27 I was expecting orbs of fire to take down oklobs easily 17:36:47 that was close 17:37:52 are you close to earth 27? 17:38:24 not really, I'm leaning towards not getting that banner 17:39:10 how many runes do you have? 17:39:18 ^ by 17:39:25 just three 17:39:54 didn't bother getting snake, swamp, though I almost cleared the branches earlier 17:41:32 TGWi: the descriptions of the mini_ files seems to be okay. 17:41:44 with monsters ==> mini_monsters, else ==> mini_features 17:44:50 by: this looks a bit like a boardgame :) 17:45:59 oh wow you wasted a lot of fruit 17:46:03 dpeg: hey, I just noticed always_corpse 17:46:08 can't leave the oklobs to themselves 17:46:14 you should be ordering them too 17:46:16 syllogism: you said you wanted lots of oklobs 17:46:16 it doesnt matter if it's noisy 17:46:22 by: yeah, clustered in one place 17:47:01 we could fix tgw_kiku now 17:48:04 TGWi: but I like the way it is! 17:48:15 could also fix it, sure 17:53:18 !lm rob x=sklev 17:53:19 8066. [2010-08-07] [sklev=22] rob the Metallomancer (L27 SEAE) found the Orb of Zot! (Zot:5) 17:53:30 skipping the banner? 17:55:17 by: cannot skip the banner with syllogism around =) 17:56:37 dpeg: well he has been victory dancing it all game 17:56:40 so was just wondering 17:56:47 I couldn't care less about the banners :P 17:57:10 by: Congratulations! I learned a lot about Fedhas (in a good way). 17:57:36 thanks 17:57:47 I learned more probably 17:57:55 !lg . god=fedhas s=xl 17:57:55 8 games for by (god=fedhas): 2x 10, 2x 12, 1x 11, 1x 6, 1x 14, 1x 27 17:58:13 don't think I ever properly used the god before 17:58:20 yes that looked fun, I think I'll try a conjurer worshipping them next 17:59:51 syllogism: you should do a proper fedhas zot:5 some time 18:01:03 syllogism: a Fedhas Zot:5 to end all Fedhas Zot:5s! 18:01:07 that was proper enough and you had a ton of fruit 18:01:36 So it turns out the god is a powerhouse. I always tried to advertise him as the proper ranged attacks god =) 18:01:38 it felt kind of disappointing -- seemed so empty 18:01:52 maybe they were all in the other lung 18:02:25 should random tele to the orb chamber and try filling that without getting killed 18:03:09 takes too many turns 18:06:04 -!- TGWi has left ##crawl-dev 18:09:23 hey, Nerfkele is only on #6 18:09:28 despite rob's win 18:12:06 that win didn't give many points 18:13:11 was it a repeat? 18:13:36 no, just checked 18:14:30 so how many points does it give? no new runes, but a new god 18:15:04 Should be 63 points or more 18:15:18 10 for win + 30 for not repeating + 20 for new god + 3 runes 18:15:53 More if you happened to mop up any ghosts or new uniques 18:16:26 greensnark: you win will count more :) 18:16:36 dpeg: and your streak win! 18:16:54 @whereis dpeg 18:16:54 dpeg the Champion of Chaos (L14 DDCK), a worshipper of Makhleb, saved on Hive:2 on 2010-08-07 after 23218 turns. 18:17:00 !whereis bookofjude 18:17:03 bookofjude the Thaumaturge (L10 SpNe), a worshipper of Kikubaaqudgha, dead on D:8 on 2010-08-07 after 16042 turns. 18:17:10 a 15 rune win is worth a million points this year 18:17:15 and by a million I mean ~600 18:17:24 pointless_: more than last year? 18:17:36 points per first rune was bumped up to 50 18:17:41 I think it was 10 last year? 18:17:50 by: don't hold your breath, I am not very good. Also, I managd to screw up my character with quaff-id. 18:18:05 what, slow healing? 18:18:05 pointless_: yes, that is true 18:18:15 by: berserk 18:18:33 could wear stasis? 18:18:39 so you have 11 * 50 (assuming you had 4 runes previously) and another 50 for the 15 rune win 18:18:39 I can work around it, but I guessed there should be a !CM in that huge pile, but d'oh. 18:18:39 Clarity would be better 18:18:58 pointless_: Nice going with the streak, you're closing in on the top spot :) 18:19:07 not so urgent, I've been playing semi-Summoner with Makhleb anyway 18:19:25 going to be busy next week, probably won't stay there 18:19:36 still 4 is my personal best, so maybe I can improve on that 18:20:11 Teamkiku has 4 streakers :) 18:20:19 greensnark: that's another reason to change clan scoring for next year 18:20:47 evilmike on my team is 3/3 18:21:01 pointless_: your last win knocked me out of top 10 :/ 18:21:10 yo 18:21:12 due: You have 1 message. Use !messages to read it. 18:21:13 grats on the streak though :) 18:21:22 :) 18:21:27 !messages 18:21:28 (1/1) pointless_ said (9h 2m 10s ago): I ran out of a wizlab because it was scary (there were demons) 18:21:39 which one 18:21:45 somebody the hellbinder 18:21:46 doroklohe? 18:21:49 ahhh 18:21:54 hmm, when will the new nemelex choice be announced? 18:21:59 blame mu for that one 18:22:09 Midnight UTC, or about 40 minutes from now 18:22:19 maybe it's streakable 18:22:28 by: I'm hoping so 18:22:35 or maybe it's SEAE 18:22:41 SEAE is possible? 18:22:42 What's wrong with SEAE! 18:22:48 !gamesby * seae 18:22:48 * (seae) has played 253 games, between 20070105 and 20100807, won 3 (1.2%), high score 5062319, total score 11251291, total turns 1388488, total time 213:14:29. 18:22:50 seae is unwon 18:22:53 nothing, I just won it 18:22:55 !lg * seae win s=cv 18:22:56 3 games for * (seae win): 1x 0.6-a, 1x 0.7, 1x 0.3 18:23:06 !lg * seae win t 18:23:07 1. rob the Metallomancer (L27 SEAE), worshipper of Fedhas, escaped with the Orb and 3 runes on 2010-08-07, with 1206761 points after 153770 turns and 13:26:53. 18:23:10 Oh, nice 18:23:16 cool 18:23:26 hi snark which is green 18:23:32 The Nemelex Choice thing will avoid tourney wins, so it's pretty unlikely to pick SEAE 18:23:37 due! 18:23:40 aww 18:24:05 greensnark: the the Choice have an additional preference for bad combos? 18:24:08 so OgPa 18:24:30 dpeg: No, but I removed the easier species from consideration :P 18:24:44 noooo, not the easier species 18:24:44 define easier 18:24:47 greensnark: still a lot of MDXX in the pool :P 18:24:50 Mf is still in there though :P 18:25:00 dpeg: You were complaining about MD recently :P 18:25:04 did you leave Ha in :p 18:25:06 Something about your axe not doing enough damage :P 18:25:13 Yeah, Ha is in there too :P 18:25:18 halflings /o/ 18:25:23 greensnark: it was okay for draconians, but not for the orb 18:25:26 I think MfCj is elibilble :P 18:25:30 I hope it doesn't pick MfCj :P 18:25:39 greensnark: you could ... do something about? 18:25:41 just roll again 18:25:43 also, I can't type 18:26:01 It's on cron 18:26:07 !hs * MfCj 18:26:07 blammo1 18:26:07 126. pointless the Cryomancer (L27 MfCj), worshipper of Sif Muna, escaped with the Orb and 4 runes on 2009-01-17, with 1628188 points after 129559 turns and 10:05:41. 18:26:27 "just another ice Mf to me" 18:26:42 It'll be interesting to see if the scripts actually work, it's a bit of a Rube Goldberg setup atm 18:26:54 Because the games database is not on cao 18:27:19 maybe someone will intercept the choice 18:27:28 Hehe 18:27:50 are wr included 18:27:57 arm, wn 18:28:08 Too overpowered? :P 18:28:12 stupid minikeyboard 18:28:27 the DSWn I started were quite a lot of fun 18:29:10 you can probably scum for powerful ones, but if you play Wn normally it's great 18:29:31 Sounds good 18:30:35 wn once gave me 2 fighting / 3 spellcasting with the book of changes and apportation memorized :P 18:30:45 pretty awesome imo 18:32:06 That sounds too strong :P 18:32:17 What species was that 18:32:27 !log itsmu dswn 18:32:27 1. itsmu, XL1 DSWn, T:954: http://crawl.akrasiac.org/rawdata/itsmu/morgue-itsmu-20100727-212955.txt 18:32:31 i died on d:1 :P 18:32:51 A gesture to indicate that the start was too easy, no doubt :) 18:32:55 imagine starting with butterflies 18:32:57 fighting, spellcasting and apportation don't help on D:1 18:33:03 no weapon skill doesn't gel well with no offensive spell :P 18:33:04 is that possible? 18:33:14 but if i'd have gotten going it would have been great 18:33:14 or do you only start with spells from starting books? 18:56:03 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 19:01:59 greensnark: time for nemelex to choose? :) 19:02:11 yes 19:02:24 I should go to bed, but I am waiting for the NEmelex roll. 19:02:43 Stupid tourney script probably fell over 19:02:52 greensnark: just make one up 19:02:58 GnTh 19:03:02 HOBe? 19:03:10 :P 19:03:15 CAO is so laggy, I can't even ssh in :P 19:04:16 probably the script is running at 99% cpu 19:08:46 okay, I am off 19:08:54 Ok, script is back up 19:08:56 will be completely silent for one week 19:09:01 aha 19:09:16 Mu will be ahappy :) 19:09:28 HaTm 19:09:49 I'm not sure why the script was whining about its lockfile, but I'll check that later 19:11:16 -!- dpeg has quit [Quit: leaving] 19:11:30 -!- thermoplyae has left ##crawl-dev 19:12:28 -!- thermoplyae has joined ##crawl-dev 19:16:14 -!- syllogism has quit [] 19:16:24 oh wow hatm is awesome 19:16:39 :P 19:16:51 hatm is awful, I don't think I can insert it into my streak :( 19:17:02 prolly get like 60EV with spider :P 19:18:37 -!- Moriasc has joined ##crawl-dev 19:41:14 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:45:04 -!- Cryp71c has joined ##crawl-dev 19:45:24 dex and str are weighted equally for blade hands too right? 19:45:34 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 19:46:36 I bet HaTm of Chei would be quite something 19:49:23 !hs * t hatm 19:49:24 3. Shovelmint the Ducker (L4 HaTm), worshipper of Xom, blasted by Sigmund (puff of flame) on D:2 on 2010-08-04, with 170 points after 2872 turns and 0:07:01. 19:49:36 !hs * t hatm -2 19:49:37 2. Luquillo the Ducker (L2 HaTm), killed by scroll of immolation on D:1 (minivault 10) on 2010-08-02, with 98 points after 722 turns and 0:05:20. 19:49:40 !hs * t hatm -3 19:49:40 1. Verily the Insei (L1 HaTm), quit the game on D:1 (dpeg entry sounds drone) on 2010-08-05, with 20 points after 0 turns and 0:00:01. 19:50:14 xom, the leading choice for hatm 20:14:54 salamander hide armour again this game 20:18:35 was weapon generation in blade tweaked at all? 20:18:51 two of the first four weapons here have been of distortion 20:19:03 including a morningstar, i thought distortion was only for bladed weapons 20:30:04 oh, blade can't even spawn demon tridents, never mind 20:30:31 -!- Chapayev has joined ##crawl-dev 20:35:05 -!- Cryp71c has quit [Ping timeout: 245 seconds] 20:42:04 Have you guys seen this graphical hit counter? its pretty neat: http://www.revolvermaps.com/ 20:42:20 could be nice on cao or cdo for the servers :) 20:42:35 i am getting a problem during the linking part of compiling crawl, a lot of "undefined reference" messages to functions defined in abl-show.h 20:43:02 this is a version of crawl i've modified, but i haven't touched any code in abl-show.* 20:44:13 is it possible that even after a "make clean", somehow when make is run, ABLSHOW_H is defined from the start, so the stuff after #ifndef ABLSHOW_H never gets seen? 20:45:47 no 20:46:23 wait a minute 20:46:30 my abl-show.cc is empty 20:46:39 guess i've discovered the problem! :P 20:46:54 i have no idea how this happened 20:46:55 undefined reference errors mean the linker can't find function bodies, not that the declarations are missing 20:47:08 obv. if your abl-show.cc is empty there are no function bodies to find 20:47:09 yeah that makes sense, since the *.cc is missing :P 20:47:24 missing the .h file would generally be a compile error not a linker error 20:49:51 pointless_: thanks, i'm a total amateur to programming :P 21:01:17 why does tso still require an altar for item sacrifices 21:01:45 why do tso item sacrifices still exist 21:03:23 that too 21:07:42 heh, just got the upstairs/downstairs encased in glass vault, except buried in the middle of a big area of rock 21:07:51 looks a bit odd 21:07:51 (: 21:16:16 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 21:35:25 does a blessed demon trident become an artefact? 22:06:16 -!- elliptic has quit [Ping timeout: 240 seconds] 22:06:24 -!- Chapayev has left ##crawl-dev 22:23:06 -!- elliptic has joined ##crawl-dev 22:42:19 -!- mruuuu has quit [Ping timeout: 276 seconds] 22:55:52 -!- OG17 has quit [Quit: OG17] 22:56:34 -!- mruuuu has joined ##crawl-dev 23:18:22 -!- MarvinPA has joined ##crawl-dev 23:26:12 -!- Niccus| has quit [Quit: out] 23:54:21 -!- mruuuu has quit [Read error: Operation timed out]