00:18:55 -!- JamezQ has left ##crawl-dev 00:52:19 Elyvilon pacification messages are unclear (https://crawl.develz.org/mantis/view.php?id=2180) by RangerC 00:57:21 Give TRJ a halo to corrosivify walls (https://crawl.develz.org/mantis/view.php?id=2181) by scrubnub 01:21:39 TRJ? 01:51:09 The Royal Jelly 02:15:10 -!- Vandal has quit [] 02:15:50 -!- ortoslon has joined ##crawl-dev 02:31:00 -!- whig has joined ##crawl-dev 02:33:22 -!- syllogism has joined ##crawl-dev 03:01:20 -!- ortoslon has quit [Quit: bye] 03:26:10 -!- ortoslon has joined ##crawl-dev 03:29:20 -!- ogaz has quit [Remote host closed the connection] 03:49:24 -!- Anym has joined ##crawl-dev 04:12:50 -!- Mu_ has joined ##crawl-dev 04:13:15 MU. 04:13:17 How did I kill you? 04:13:37 slain by a dire elephant in jungle book :p 04:13:41 :> 04:13:46 !lg * map=jungle_book 04:13:46 3. itsmu the Reanimator (L13 DDNe), worshipper of Makhleb, slain by a dire elephant on Lair:8 (jungle book) on 2010-08-02, with 42810 points after 26763 turns and 2:11:27. 04:13:49 !lg * map=jungle_book -2 04:13:49 2. HAL9000 the Nimble (L13 DSAs), worshipper of Kikubaaqudgha, slain by a dire elephant on Lair:8 (jungle book) on 2010-07-26, with 37192 points after 29006 turns and 2:57:25. 04:13:52 !lg * map=jungle_book -3 04:13:52 1. xyblor the Martial Artist (L13 HuMo), worshipper of Makhleb, demolished by a boring beetle on Lair:8 (jungle book) on 2010-07-04, with 29579 points after 22974 turns and 1:49:37. 04:13:58 * due does a dance. 04:14:10 <3 04:14:27 !lg * t ikiller=~druid 04:14:27 1. Qlqri the Magician (L9 GhFE), worshipper of Vehumet, blasted by a spriggan druid (ray of light) on Lair:1 (kilobyte rumbling trees) on 2010-08-03, with 2644 points after 7703 turns and 0:52:38. 04:14:36 oooh... my first for the T 04:14:37 !lg * place=Lair:8 s=map 04:14:37 837 games for * (place=Lair:8): 822x , 8x wormcave, 4x evil forest, 3x jungle book 04:15:02 !lg * t place=Lair:8 s=map 04:15:02 7 games for * (t place=Lair:8): 5x , 1x evil forest, 1x jungle book 04:15:12 :D 04:21:04 -!- eith has joined ##crawl-dev 04:44:20 by: Congrats on the win! 04:46:29 thanks! 04:47:09 when is your first win due? 04:47:33 also, when is your first win, due? 04:47:57 @whereis Keskitalo 04:47:57 Keskitalo the Destroyer (L17 DEWz), a worshipper of Vehumet, is currently on D:17 after 73182 turns. 04:48:01 oh nice 04:48:44 @whereis due 04:48:44 No where information for due. 04:48:48 @whereis bookofjude 04:48:48 bookofjude the Stinger (L3 SpVM) dead on D:3 on 2010-08-01 after 3463 turns. 04:48:49 It's going ok, one rune down. It's been a while since I last played a conjurer, I got one to D:27 back when I discovered Stone Soup. 04:48:54 by: no wins yet :( 04:48:58 !whereis 04:48:58 bookofjude the Ruffian (L1 TrHe), a worshipper of Elyvilon, is currently on D:1 after 0 turns. 04:49:03 go go go team Nerkele 04:49:05 I keep dying stupidly. 04:49:07 *f 04:49:14 -!- Textmode has joined ##crawl-dev 04:49:21 TrHe is nice 04:49:26 !hs . trhe 04:49:27 2. rob the Wrestler (L23 TrHe), worshipper of Elyvilon, escaped with the Orb and 4 runes on 2009-09-12, with 1804874 points after 95434 turns and 7:39:28. 04:49:55 yeah 04:50:01 I just keep getting too cocky 05:01:57 -!- elliptic has quit [Ping timeout: 240 seconds] 05:28:22 -!- Ekaterin has joined ##crawl-dev 05:29:13 -!- ortoslon1 has joined ##crawl-dev 05:29:13 -!- ortoslon has quit [Disconnected by services] 05:29:16 -!- ortoslon1 is now known as ortoslon 05:29:29 -!- ortoslon has quit [Read error: Connection reset by peer] 05:30:47 -!- dpeg has joined ##crawl-dev 05:36:14 Hi dpeg. 05:39:38 -!- Ekaterin has quit [Quit: Leaving] 05:53:18 -!- purge has quit [Ping timeout: 252 seconds] 06:03:24 -!- ixtli has joined ##crawl-dev 06:08:20 -!- ixtli has quit [Client Quit] 06:09:34 -!- ixtli has joined ##crawl-dev 06:13:42 -!- flowsnake has joined ##crawl-dev 06:15:29 oh look, an "early game is too hard" fr 06:19:19 Hi everyone 06:19:45 syllogism: as I see it, the correct reaction is to think about making the mid and late game harder in good ways 06:22:09 Who did the new Norbert description? It's great. 06:24:09 Autoexplore should be possible in labs and abyss (https://crawl.develz.org/mantis/view.php?id=2182) by casmith789 06:25:51 why are baileys no_tele_control? 06:25:52 Hii 06:25:59 syllogism: it's the curse of nethack too - hard to start, then you get everything you need and can wade through 06:26:13 alternatively only experienced players get through the hard start so are more likely to be able to finish 06:27:12 by: I think cTele makes them too easy. 06:27:28 phyphor: Nethack is much worse in this regard than Crawl. 06:27:35 dpeg: true 06:27:37 not that anyone really ever has c.tele by the time they find a bailey 06:27:45 syllogism: by has :) 06:27:53 no, I had a scroll of blinking 06:28:00 Also nethack has the "no matter what you play there is a standard set of ascension equipment" problem which crawl mostly avoids 06:28:31 (although maybe "robe of resistance" is too critical at the moment, with the heavy armour changes in 0.6 and 0.7) 06:30:22 crawl has the problem of if you're not too good, scum until you get lucky with early equipment 06:31:16 can you nerf monster paralysis please 06:31:44 !log Mu_ 06:31:44 275. itsmu, XL18 SETm, T:44382: http://crawl.akrasiac.org/rawdata/itsmu/morgue-itsmu-20100803-101756.txt 06:33:04 my kecj got paralysed by an orc sorcerer when it came in too range and also died before it wore off too 06:33:19 wear more mr 06:33:38 dpeg: certainly if you want to disallow controlled blinking via scroll in baileys this should be told to the player somehow 06:33:51 by: transloc skill 1? 06:33:54 by: I see... 06:34:09 casmith789: I don't think linking the announcement to Trl skill is such a good idea. 06:34:18 is that not how it's done atm? 06:34:21 casmith789: this is a "problem" with every randomised game. 06:34:26 definitely not a good idea at bailey time 06:34:53 but I also tend to think it's inappropriate for baileys to disallow teleport control 06:35:16 yeah, I don't see why baileys don't have TC (never tried myself) 06:35:31 dpeg: rejoice! you won't probably get to see ais523 a lot in the near future as he's doing a nethack variant where he wants to stay as close as possible to vanilla gameplay, but with improved interface and game mechanics. but his ideas on Elbereth don't look to me very promising (to continue the elbereth discussion we had yesterday) http://pastebin.com/7XXG6kuy 06:35:54 * dpeg rejoices. 06:37:06 -!- MarvinPA has quit [Ping timeout: 252 seconds] 06:38:26 dpeg: true, but why does that counter my point of it being a problem in crawl 06:38:41 it's not a problem 06:38:50 ^ 06:39:01 okay 06:39:10 If you want, you could say that player quality is measured by winrate. 06:40:15 i can wear plenty of mr but i'm still gonna die with literally nothing i can do about it if it gets through 06:42:06 Mu_: was it a single paralyse? 06:42:32 03by * r8162c6d4897d 10/crawl-ref/source/stairs.cc: Don't link no_tele_control announcement to translocations skill. 06:42:39 single paralyse is often death 06:42:52 sphinx probably wasn't, orc was 06:42:57 rupert, erolcha etc 06:44:54 Mu_: well, there's the question if we want to keep paralysis as a threat. If we do, it'll be deadly. Unless you find some good way to tone it down without removing all threat :) 06:48:17 Note to self: drop stuff before entering labyrinths. 06:49:27 well i could've fought the sphinx better than i did so it was partly my fault, but my kecj didn't die because i made a mistake or played badly it died because i failed my mr check 06:49:36 it's not really fun but i don't have any better ideas either 06:49:47 paralysis is overpowered when the player has it too 06:50:21 Do we need to slightly buff MR? 06:50:27 Erm, sources of MR. 06:50:29 Not MR itself. 06:50:48 could give some monsters petrify instead 06:50:56 yes 06:51:15 ??ring of protection from magic 06:51:16 I don't have a page labeled ring_of_protection_from_magic in my learndb. 06:51:22 Eh. 06:51:30 due: duration of paralysis could be linked to MR 06:52:03 That too. 06:57:11 -!- purge has joined ##crawl-dev 07:01:23 Every turn of paralysis rolls against MR? 07:01:48 or just a straight up MR of thismuch means parfalysis lasts this long? 07:02:54 either way 07:03:18 due: MR ring is 30 MR I think 07:04:09 maybe paralysis resistance / more sources of stasis should exist? 07:04:37 -!- MarvinPA has joined ##crawl-dev 07:05:17 be careful not to make MR / paralyse the same as rElec / electric attacks 07:05:55 in what way would that be possible? 07:07:03 -!- Vandal has joined ##crawl-dev 07:07:54 MR levels are good I think 07:08:11 but shortening paralysis based on MR sounds reasonable 07:08:33 I would suggest that the initial duration depend on MR 07:10:56 grrr 07:20:37 !seen greensnark 07:20:37 I last saw greensnark at Tue Aug 3 01:33:22 2010 UTC (10h 47m 15s ago) saying !lg pointless_ s=name on ##crawl. 07:21:16 Okay, I need to sleep, bye. 07:22:39 bye due! 07:24:55 -!- whig_ has joined ##crawl-dev 07:28:15 -!- whig has quit [Ping timeout: 264 seconds] 07:28:20 -!- whig_ is now known as whig 07:50:49 -!- Pseudonut has quit [Remote host closed the connection] 07:57:28 !lg dpeg -tv 07:57:28 1082. dpeg, XL16 OgVM, T:68935 requested for FooTV. 07:59:41 Two wall overlays and a new dagger (https://crawl.develz.org/mantis/view.php?id=2183) by purge 08:02:21 !log dpeg 08:02:21 1082. dpeg, XL16 OgVM, T:68935: http://crawl.develz.org/morgues/0.7/dpeg/morgue-dpeg-20100803-121051.txt 08:06:53 -!- Ekaterin has joined ##crawl-dev 08:07:15 by: I didn't play well. Shoot the captain. 08:09:26 Sigh, cleared E:1, only five more togo.. 08:09:47 Kind of fun one-shotting almost everything with Icicle. 08:10:00 Had a demonologist on the floor, that was good. 08:10:09 Whee, Aizul.. 08:11:20 IOOD is fun, I've accidentally blown up so many walls so far. 08:13:15 Keskitalo: leaving traces? :P 08:24:33 dpeg: Hello 08:24:42 dpeg: The idea is that you win games, not splat in the Abyss :P 08:24:52 Just FYI :) 08:29:05 Nerfkele? 08:30:11 greensnark: you should have told me earlier! 08:30:25 I sometimes confuse the goals of this game. 08:38:42 !learn add banner_ideas I like 'em scrambled: Most Splats 08:38:42 banner ideas[13/13]: I like 'em scrambled: Most Splats 08:38:58 did you know? did you here it? banner_ideas is the new bad_ideas! 08:39:50 have "haha u die" written subtly on it 08:44:03 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 08:47:22 greensnark: dpeg is also at fault for preventing my streak 08:47:26 (not seriously) 08:53:00 by: died in bailey? 08:55:05 !lg . -tv 08:55:05 2036. rob, XL9 DDNe, T:8204 requested for FooTV. 08:55:32 I shouldn't have let it get that close, obviously 09:08:29 Baileys <3 09:08:53 I had a nice fun bailey. It would have been more dangerous if not for the whole "LOL, sticky flame" thing :) 09:09:47 greensnark: what layout? 09:10:26 Did we make sticky flame a touch spell? 09:12:00 dpeg: A long series of rectangular rooms in one line 09:12:06 With scroll and potion loot 09:12:28 Sticky flame is still a ranged spell, and with the Vehumet range bonus it's really quite strong :) 09:12:45 Actually sticky flame was the spell that gave me my first Crawl win as DGFE :P 09:12:55 It was a case of "Haha, this is tooo easy" 09:15:06 Info about Royal Jelly stat restoration should be in the item description (https://crawl.develz.org/mantis/view.php?id=2184) by coolio 09:15:19 greensnark: I like the idea of making it a contact spell. 09:15:27 Oh, right, I did have to use up my wand of draining as well, kept running out of mana in the Bailey 09:15:34 dpeg: Yes, I think that would be a good change 09:15:34 Better than nerfing numbers (duration, power, level). 09:15:46 greensnark: I like that bailey, too. Condiser it one of my better ones =) 09:15:48 I don't understand that fr 09:15:56 * greensnark out for 40 mins. 09:16:06 syllogism: the special effects of the RJ should be in its description. 09:16:48 it already says it does not regenerate 09:16:57 royal jelly the food 09:16:59 not the monster 09:17:01 oh :P 09:17:27 oh 09:17:53 why does royal jelly restore stats anyway 09:18:13 I like it. 09:18:17 Good food :) 09:19:27 well, i question it because it's copied exactly out of nethack 09:19:28 (: 09:19:40 -!- Cryp71c has joined ##crawl-dev 09:20:08 doy: ah, the poison! 09:30:51 03dolorous * r250381148c54 10/crawl-ref/source/stairs.cc: Add spacing fixes. 09:31:38 dpeg: +1 to touch range for Sticky Flame 09:33:18 thanks 09:41:32 "Tag, you're it" :) 10:02:08 yay touch range sticky flame 10:03:55 -!- ortoslon has joined ##crawl-dev 10:12:41 dpeg, I know milestones have been filtered out of ##crawl, but are you aware of any change that would've removed a milestone from killing Psyche? 10:12:44 !lm Delphic 10:12:45 569. [2010-08-03] Delphic the Impaler (L14 MfCr) killed Psyche on turn 41488. (D:10) 10:12:53 Nvm. Guess the system was slow in registering it. 10:17:08 -!- elliptic has joined ##crawl-dev 10:48:14 -!- OG17 has joined ##crawl-dev 11:01:57 -!- Ekaterin has quit [Quit: Leaving] 11:21:40 -!- eith has quit [Ping timeout: 276 seconds] 11:36:24 -!- ortoslon has quit [Ping timeout: 260 seconds] 12:26:21 -!- elliptic has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 12:32:32 -!- elliptic has joined ##crawl-dev 12:51:16 not to be a whiner, but does anyone else find the shoals to be the most annoying section of the game? 12:51:28 I cringe every time I see that it replaced Snake 12:53:13 stabwound: more annoying than Swamp used to be? 12:53:30 -!- jld has quit [Read error: Operation timed out] 12:53:32 yes 12:53:49 stabwound: why? Tedious navigation? 12:54:01 shoals isn't that bad if you dive to the bottom and don't try to clear it 12:54:05 and magic map the bottom 12:54:26 the mermaids/sirens combined with annoying enemies and open water area 12:54:56 it's even worse than swamp for requring levitation 12:55:54 any for some weird reason Snake is one of my favourite areas 12:56:12 sirens shouldn't chain mesmerize player while staying outside melee range, but other than that it's a good branch 12:56:40 snake 1-4 is terrible 12:56:52 nothing besides uniques pose a threat 12:57:07 well the same could be said for swamp too 12:57:19 although hydras are worse now 12:58:57 Shoals will need some time to get perfect, sure 12:59:01 @?? electric eel simulacrum 12:59:01 electric eel simulacrum (12z) | Speed: 8 | HD: 3 | Health: 3-15 | AC/EV: 0/15 | Flags: 07undead, evil | Res: 06magic(2), 12cold+++, 03poison | Vul: 04fire | XP: 7. 12:59:06 Snake will be better once constriction is in 13:04:30 FR: Naga Stalkers 13:04:52 Sneak around invisible, then constrict so that the other nagas can catch up. 13:05:09 Ooh, ooh, guardian serpents need constriction too (as do anacondas) 13:05:38 Shoals is the best roulette branch already :) 13:06:29 i like shoals, for the most part 13:06:44 one annoying part is that the tides make autoexplore work pretty badly 13:07:02 if the tides are going out, you'll just keep running in circles for basically ever 13:07:26 not sure if there's a good solution to that though 13:07:30 doy: yes, can need more polish 13:07:35 there should be 13:07:58 but in terms of the monster set and whatnot, i think it works pretty well overall 13:08:43 and the shoals level layout is a lot better than swamp used to be, at least here you get clumps of land all together 13:08:58 new Swamp is also okay 13:09:15 yeah, i haven't seen new swamp all that much, so not entirely sure 13:09:19 most boring Lair branch is Snake now 13:09:23 yes, definitely 13:09:31 snake needs more interesting monsters 13:09:36 and a unique layout 13:09:40 snake is the only lair branch I can be bothered to clear 13:09:55 because you can just smash O and lean on keys 13:09:59 and get free loot/xp/piety 13:10:15 -!- jld has joined ##crawl-dev 13:10:17 yes 13:11:23 anacondas and greater nagas are basically the only dangerous monsters in there 13:11:31 I like snake:5 13:11:32 elf and snake shouldn't restrict "boss" monsters to the final level 13:11:35 greater nagas still make me nervous 13:11:42 Wield menu for sublimation of blood should have coagulated blood. (https://crawl.develz.org/mantis/view.php?id=2185) by polystyrus 13:11:57 you can get greater nagas above snake:5 but rarely 13:12:55 i think we need more high-end nagas than just "greater naga" 13:13:21 i mean, there are only five kinds, and four of them are a joke 13:13:26 constriction alone will help a lot 13:13:31 sure 13:13:33 one problem with snake is that regular nagas are ridiculously weak 13:13:38 yes 13:13:46 @??naga 13:13:46 but so are deep elf soldiers 13:13:47 naga (03N) | Speed: 8 (act: 80%) | HD: 5 | Health: 15-38 | AC/EV: 6/10 | Damage: 17 | Flags: see invisible, !sil | Res: 06magic(40), 03poison | Chunks: 09poisonous | XP: 108 | Sp: poison splash (d10). 13:13:55 that's not really an issue on its own 13:14:09 well, nagas spit poison 13:14:46 dpeg: that makes them weaker, assuming you have rPois 13:14:51 because they waste turns doing that 13:14:55 deep elf fighters can haste/slow/confuse and their main attack isn't rendered useless with one item 13:15:14 fighters can be nasty, yeah 13:15:19 elliptic: that's what I am saying 13:15:42 I actually died to a DE fighter once 13:15:52 it slowed me and kept blinking around and I couldn't close in on it 13:16:03 I think snake is the hardest of the three lair branches, and elf is harder than any 13:16:32 DE fighters get bows pretty often now, which is also dangerous 13:16:32 but snake:1-4 is far easier than shoals:1-4 or swamp:1-4 13:16:35 I would say shoals>snake>swamp in terms of difficulty 13:16:48 snake 1-4 is pretty easy 13:17:01 although I did get a greater naga on snake 3 this game 13:17:19 in terms of branch end difficulty I agree with stabwound 13:17:32 snake has anacondas, swamp has hydras, shoals has harpies 13:17:38 1-4 are mostly difficult due to uniques currently 13:17:42 greater nagas are a huge pain if they have a shield 13:17:56 greater nagas can have shields? 13:18:09 I think so 13:18:12 greater nagas are really powerful, but you can always come back to snake 5, so that isn't a problem 13:18:16 i think all nagas can, but i might be wrong 13:18:26 mainly I just remember naga warriors having them 13:18:28 warriors are much more likely it seems like 13:19:06 -!- ortoslon has joined ##crawl-dev 13:19:20 do monsters pick up and use shields? 13:19:58 anyway, I'd say greater naga is the strongest monster in any of the three branches 13:20:31 doesnt look like greater nagas get shields 13:20:48 javelineers come close though 13:20:52 aquamancers are strong 13:21:07 but shoals is rendered completely useless by levitation + invisibility 13:21:16 casmith789: only for stabbers 13:21:41 !lg * killer=~greater naga|merfolk|hydra place=~snake|shoals|swamp s=ckiller 13:21:42 No games for * (killer=~greater naga|merfolk|hydra place=~snake|shoals|swamp) 13:21:43 or people with apport 13:21:45 give aquamancers see invis 13:21:54 !lg * killer=~greater naga|merfolk|hydra place=~Snake|Shoal|Swamp s=ckiller 13:21:56 No games for * (killer=~greater naga|merfolk|hydra place=~Snake|Shoal|Swamp) 13:22:17 greater nagas can pick up shields though 13:22:26 !lg * killer~~greater naga|merfolk|hydra place~~Snake|Shoal|Swamp s=ckiller 13:22:29 1184 games for * (killer~~greater naga|merfolk|hydra place~~Snake|Shoal|Swamp): 677x a greater naga, 312x a hydra, 55x a merfolk impaler, 45x a merfolk javelineer, 33x a merfolk aquamancer, 22x a merfolk, 16x a hydra simulacrum, 9x a hydra zombie, 9x the 27-headed Lernaean hydra, 4x a spectral seven-headed hydra, 1x a spectral six-headed hydra, 1x a spectral eight-headed hydra 13:22:50 !lg * killer~~greater naga|merfolk|hydra place~~Snake|Shoal|Swamp s=ckiller cv>=0.6 13:22:55 347 games for * (killer~~greater naga|merfolk|hydra place~~Snake|Shoal|Swamp cv>=0.6): 95x a greater naga, 73x a hydra, 55x a merfolk impaler, 45x a merfolk javelineer, 33x a merfolk aquamancer, 18x a merfolk, 16x a hydra simulacrum, 9x the 27-headed Lernaean hydra, 2x a hydra zombie, 1x a spectral seven-headed hydra 13:23:10 more hydra kills than I expected 13:23:25 hydras are powerful and run through swamp at speed 13:23:36 !lg * place~~Snake:5|Shoals:5|Swamp:5 s=place cv>=0.6 13:23:37 !lg * killer=~hydra simulacrum x=avg(dmg) 13:23:40 384 games for * (place~~Snake:5|Shoals:5|Swamp:5 cv>=0.6): 139x Shoals:5, 127x Snake:5, 118x Swamp:5 13:23:41 Unknown selector dmg in avg(dmg) 13:24:03 Let's change poison resistance to not be binary; just faster recovery. 13:24:04 !lg * killer=~hydra simulacrum x=avg(dam) 13:24:04 25 games for * (killer=~hydra simulacrum): avg(dam)=28.2 13:24:08 !lg * killer=~hydra simulacrum max=(dam) x=dam 13:24:09 Unknown selector: (dam) 13:24:15 !lg * killer=~hydra simulacrum max=dam x=dam 13:24:16 25. [dam=77] Zauren the Brawler (L13 TrBe), worshipper of Trog, mangled by a four-headed hydra simulacrum on D:15 on 2009-01-04, with 39236 points after 25133 turns and 4:25:37. 13:24:20 !lg * place~~Snake:5|Shoals:5|Swamp:5 s=ckiller cv>=0.6 13:24:23 384 games for * (place~~Snake:5|Shoals:5|Swamp:5 cv>=0.6): 80x a greater naga, 37x a hydra, 34x a merfolk impaler, 29x a merfolk javelineer, 21x a merfolk aquamancer, 16x a hydra simulacrum, 15x a naga mage, 11x a snapping turtle, 9x the 27-headed Lernaean hydra, 7x cloud, 6x a player ghost, 6x water, 5x Boris, 5x an alligator snapping turtle, 5x Ilsuiw, 4x an alligator, 4x a harpy, 4x pois, 4x a ... 13:25:05 so yeah, almost all greater naga deaths are on snake:5, but merfolk and hydra deaths are more spread out in shoals and swamp 13:25:37 and anacondas barely even show up at all 13:25:52 non-vanilla merfolk are rare before shoals:5 though unless you get ilsuiw 13:26:22 you get merfolk, sirens and mermaids only pretty much 13:26:48 !lg * place=snake place!~snake:5 s=ckiller cv>=0.6 13:26:50 260 games for * (place=snake place!~snake:5 cv>=0.6): 43x an anaconda, 21x a black mamba, 19x a naga, 16x Nikola, 15x a greater naga, 9x Norris, 9x Aizul, 9x Saint Roka, 8x a naga mage, 7x Frederick, 7x a naga warrior, 6x Snorg, 6x pois, 5x Roxanne, 5x Rupert, 5x Agnes, 4x Mara, 4x Boris, 4x Duane, 3x Margery, 3x an illusion of Mara, 3x an anaconda zombie, 3x a smoke demon, 3x Xtahua, 3x Wayne, 2x... 13:27:03 anacondas are the main killer before snake:5 13:28:10 !lg * place=shoals place!~shoals:5 s=ckiller cv>=0.6 13:28:12 226 games for * (place=shoals place!~shoals:5 cv>=0.6): 30x a harpy, 27x a snapping turtle, 20x a merfolk impaler, 18x water, 14x a merfolk, 12x a merfolk javelineer, 11x a merfolk aquamancer, 8x Nikola, 8x an alligator snapping turtle, 7x Aizul, 6x a kraken, 6x a sea snake, 5x Saint Roka, 4x Snorg, 4x a water elemental, 3x Frederick, 3x a yaktaur, 3x a tentacle, 3x Ilsuiw, 2x a death yak, 2x pois... 13:28:41 !lg * place=swamp place!~swamp:5 s=ckiller cv>=0.6 13:28:42 200 games for * (place=swamp place!~swamp:5 cv>=0.6): 36x a hydra, 31x an alligator, 9x water, 8x Nikola, 8x an electric eel, 7x Agnes, 7x Aizul, 7x Snorg, 6x a slime creature, 4x a large slime creature, 4x Saint Roka, 4x Frederick, 4x Norris, 3x Margery, 3x a baby alligator, 3x Duane, 3x a player illusion, 3x a red wasp, 3x Donald, 3x a swamp worm, 2x Louise, 2x cloud, 2x a player ghost, 2x Boris... 13:28:42 harpies are really nasty 13:28:52 really? 13:28:52 they are super annoying 13:28:53 yes, harpies are totally deadly for any squishy character 13:28:57 i found them mostly annoying 13:29:05 didn't realize they were actually that deadly 13:29:09 could do without the food stealing 13:29:10 harpies are really strong 13:29:13 that's just aggrivating 13:29:15 if you have good AC/EV then they mainly just steal food 13:29:17 @??harpy 13:29:18 harpy (03H) | Speed: 25 | HD: 7 | Health: 25-53 | AC/EV: 2/10 | Damage: 19, 14 | Flags: fly | Res: 06magic(28), 03poison | Chunks: 07contaminated | XP: 623. 13:29:20 but if you don't, you die 13:29:23 huh 13:29:32 you can't run from them and they do tons of damage 13:29:35 and show in packs 13:32:07 -!- Pseudonut has joined ##crawl-dev 13:42:04 -!- eith has joined ##crawl-dev 13:46:28 why is the map in a crawl dump so far at bottom? 13:48:54 bhaak: because nobody cared enough? :) 13:50:04 that's also the reason why you don't have html dumps? :-D 13:50:09 yes 13:50:17 if you send a script, it would be used 13:50:57 a script? as in "htmlize the ascii dump"? 13:51:21 it might be nice to increase the frequency of greater nagas and non-base merfolk before the branch end, to give players a chance to find out what one is like before meeting a pack of them 13:51:51 -!- Niccus has joined ##crawl-dev 13:52:40 rwbarton: yes, perhaps 13:52:45 The Enchantments/MR change to require the staff is <3 13:53:26 Same for the tougher elves, I think I met three in Elf:1-6 and it was considerable excitement 13:54:13 I was thinking though, the popcorn elves could utilize Blink Close (melee/crusader types) and Blink Range (bowelves and conjurers). 13:57:17 -!- ortoslon has quit [Quit: bye] 13:57:18 -!- ixtli has quit [Read error: Connection reset by peer] 13:57:24 -!- ixtli has joined ##crawl-dev 13:58:09 -!- ixtli_ has joined ##crawl-dev 13:58:09 -!- ixtli has quit [Read error: Connection reset by peer] 13:58:09 -!- ixtli_ is now known as ixtli 13:59:04 -!- ixtli_ has joined ##crawl-dev 13:59:04 -!- ixtli has quit [Read error: Connection reset by peer] 13:59:04 -!- ixtli_ is now known as ixtli 13:59:39 -!- ixtli_ has joined ##crawl-dev 13:59:39 -!- ixtli has quit [Read error: Connection reset by peer] 13:59:39 -!- ixtli_ is now known as ixtli 14:01:14 -!- ixtli_ has joined ##crawl-dev 14:01:14 -!- ixtli has quit [Read error: Connection reset by peer] 14:01:14 -!- ixtli_ is now known as ixtli 14:02:09 -!- ixtli_ has joined ##crawl-dev 14:02:09 -!- ixtli has quit [Read error: Connection reset by peer] 14:02:09 -!- ixtli_ is now known as ixtli 14:02:54 -!- ixtli_ has joined ##crawl-dev 14:02:54 -!- ixtli has quit [Read error: Connection reset by peer] 14:02:54 -!- ixtli_ is now known as ixtli 14:04:04 -!- ixtli_ has joined ##crawl-dev 14:04:04 -!- ixtli has quit [Read error: Connection reset by peer] 14:04:04 -!- ixtli_ is now known as ixtli 14:04:43 -!- ixtli_ has joined ##crawl-dev 14:04:43 -!- ixtli has quit [Read error: Connection reset by peer] 14:04:43 -!- ixtli_ is now known as ixtli 14:04:48 -!- ixtli has quit [Client Quit] 14:05:08 -!- dpeg has quit [Quit: Lost terminal] 14:06:32 -!- whig has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 14:27:25 Too bad the Statue of Wucad Mu isn't a proper unique. :P 14:28:56 -!- Twinge has joined ##crawl-dev 14:30:16 -!- Anym has joined ##crawl-dev 14:38:49 -!- Zaba has quit [Ping timeout: 245 seconds] 14:41:21 -!- Zaba has joined ##crawl-dev 14:42:12 demonspawn mutation conflict (https://crawl.develz.org/mantis/view.php?id=2186) by boltar 14:45:42 -!- Pseudonut has quit [Remote host closed the connection] 14:46:12 -!- Ekaterin has joined ##crawl-dev 14:51:38 -!- Pseudonut has joined ##crawl-dev 14:51:51 !lg * cv=0.7 int<=0 s=ktyp 14:51:51 7 games for * (cv=0.7 int<=0): 6x stupidity, 1x beam 14:52:00 !lg * cv=0.7 dex<=0 s=ktyp 14:52:01 One game for * (cv=0.7 dex<=0): 1x clumsiness 14:52:11 !lg * cv=0.7 dex<=0 14:52:12 1. MrFlay the Protected (L11 MDFi), worshipper of Trog, slipped on a banana peel caused by unknown source on D:9 on 2010-07-31, with 7786 points after 14168 turns and 0:52:04. 14:52:23 !lg * cv=0.7 str<=0 s=ktyp 14:52:24 2 games for * (cv=0.7 str<=0): 1x mon, 1x quitting 14:52:31 !lg * cv=0.7 str<=0 14:52:31 2. mystoof the Magician (L4 DEWz), quit the game on D:3 on 2010-08-01, with 231 points after 3354 turns and 0:21:40. 14:52:35 !lg * cv=0.7 str<=0 -2 14:52:35 1. gebe the Infuser (L8 SpEn), worshipper of Okawaru, slain by a giant ant on D:9 on 2010-07-25, with 1572 points after 7466 turns and 0:47:45. 14:52:40 !lg * cv=0.7 str<=0 -2 -tv 14:52:41 1. gebe, XL8 SpEn, T:7466 requested for FooTV. 14:53:25 oh, I know that one already 14:57:56 -!- Pseudonut has quit [Remote host closed the connection] 15:17:13 -!- Nexos has joined ##crawl-dev 15:18:00 Odd problem: I've IDed the amulet of clarity, and it isn't shown in the \ screen. Known issue? 15:18:47 It IDed when an OCS confused me 15:18:49 IIRC 15:19:08 s/IDed/auto-IDed/ 15:22:07 -!- JamezQ has joined ##crawl-dev 15:28:51 -!- Niccus has left ##crawl-dev 15:33:34 -!- Anym_ has joined ##crawl-dev 15:34:04 -!- Anym is now known as Guest36344 15:35:11 -!- Guest36344 has quit [Ping timeout: 246 seconds] 15:39:27 -!- Anym_ is now known as Anym 15:47:14 -!- Anym is now known as Guest55003 15:47:15 -!- Anym_ has joined ##crawl-dev 15:47:33 enemy timing for item management and shouting (https://crawl.develz.org/mantis/view.php?id=2187) by TGW 15:48:05 -!- Anym_ is now known as Anym 15:49:14 -!- Guest55003 has quit [Ping timeout: 245 seconds] 15:51:03 -!- Ekaterin has quit [Quit: Leaving] 16:11:35 -!- mruuuu has joined ##crawl-dev 16:14:15 -!- MarvinPA has quit [Ping timeout: 252 seconds] 16:22:45 Auto-identified amulet of clarity is not shown in item knowledge screen (\ ) (https://crawl.develz.org/mantis/view.php?id=2188) by Nexos 16:27:00 weird bug here... returned to hive:2 for the first time in 20k or 30k turns and a friendly summoned blue death + shadow creature friendly bees are still there 16:32:03 summoned how? 16:33:22 -!- Moriasc has joined ##crawl-dev 16:34:44 makhleb, I guess 16:35:48 -!- MarvinPA has joined ##crawl-dev 16:36:41 -!- Moriasc has quit [Client Quit] 16:37:28 I just filed a bug for the amulet of clarity problam (2188). Would that interfere with acquirement? i.e. would an amulet of clarity be as likely acquired as another non-yet-IDed ring/amulet? 16:38:28 most likely 16:42:49 -!- whig has joined ##crawl-dev 16:43:11 -!- Nexos has left ##crawl-dev 16:51:38 I've had the impression too that some things don't time out correctly 16:53:18 doy: summoned by makhleb, yes 16:53:46 I had summoned them to deal with the oklobs in the river hive ending 16:55:41 is it intended that normal mutations interact with DS mutations? (i.e., I just got molten scales III from !mut) 16:58:53 that shouldn't happen 17:03:54 -!- eith has quit [Ping timeout: 240 seconds] 17:06:01 -!- Cryp71c has quit [Quit: Leaving] 17:06:15 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 17:17:27 -!- GrimmSweeper has joined ##crawl-dev 17:17:50 Ookay, time to grind my way back up to Ice Storming. 17:18:21 ... Figures IRC would open this last. =/ 18:00:19 morning 18:11:06 -!- pointless_ has joined ##crawl-dev 18:13:32 morning due, ready to bring glory to team Nerfkele? 18:18:10 -!- whig has quit [Remote host closed the connection] 18:18:13 -!- FACM has joined ##crawl-dev 18:18:25 Hi all. New here. 18:19:39 I was poking around the source code for a while last week, just to mess around, and couldn't find where species aptitudes and class starting points were set. 18:21:40 Idea for improving snake difficulty - make poison need +++ instead of + like fire and cold :) 18:23:20 FACM: aptitudes are in skills2.cc, character initialization in ng-setup.cc 18:24:08 thank you by. 18:26:04 heh "Is it even remotely possible to ascend with this race/class and little to no spell casting? Am I just banging my head against a brick wall that will never give? " <-- mdfi 18:27:04 haha 18:30:40 Hey, guess what? I can actually contribute back! 18:31:13 the MSVC project file in the current source doesn't include ng-setup.cc or ng-setup.h 18:31:30 This would explain why I couldn't find the code i was looking for. 18:34:03 msvc is pretty neglected 18:36:00 none of the main devs are Windows developers by trade, or do they just prefer using vi? 18:37:44 daftfad the Cleaver (L14 HOPr) ASSERT(!(mon->flags & MF_GOD_GIFT)) in 'religion.cc' at line 1280 failed on turn 23422. (D:9) 18:37:54 !lm daftfad -log 18:37:55 5598. daftfad, XL14 HOPr, T:23422 (milestone): http://crawl.akrasiac.org/rawdata/daftfad/crash-daftfad-20100803-233744.txt 18:38:02 -!- Fangorn_ has joined ##crawl-dev 18:38:18 FACM: pretty much all of the devs are on linux 18:41:36 that shouldn't really surprise me. 18:48:35 -!- syllogism has quit [] 18:48:47 !lg doy killer=~blork -tv 18:48:48 4. doy, XL5 SpRe, T:4202 requested for FooTV. 18:52:35 (: 18:52:36 aww, blork the wardog didn't do any casting 18:52:50 i think animal intelligence blocks casting 18:52:58 ah 18:53:20 there must be a lot of blork-specific logic in monster naming to make sure it's not blork the orc the wardog 18:54:59 -!- OG17 has quit [Quit: OG17] 18:55:08 daftfad the Cleaver (L14 HOPr) ASSERT(!(mon->flags & MF_GOD_GIFT)) in 'religion.cc' at line 1280 failed on turn 25529. (D:9) 18:55:20 :( 18:55:39 !lm daftfad -log 18:55:39 5608. daftfad, XL14 HOPr, T:25529 (milestone): http://crawl.akrasiac.org/rawdata/daftfad/crash-daftfad-20100803-235508.txt 18:55:42 daftfad the Cleaver (L14 HOPr) ASSERT(!(mon->flags & MF_GOD_GIFT)) in 'religion.cc' at line 1280 failed on turn 25527. (D:9) 18:57:50 is it intended that you can escape a mermaid by teleporting, but only if you don't have cTele? 18:57:56 -!- daftfad has joined ##crawl-dev 18:58:14 k, any devs want to grab my current save on cao? has a nicely reproducible crash 19:00:03 !copysave daftfad 19:00:08 Usage: !copysave . Name is case-sensitive. Reason must not be empty. 19:00:16 !copysave daftfad HOPr_crash 19:00:22 Cannot find save for daftfad. 19:00:32 oh, should I start it and save it? 19:00:35 I'm between crashes atm 19:00:50 I think copysave is not up-to-date 19:01:03 greensnark, doy: either of you there and have cao access? 19:01:13 i don't 19:02:03 ok, I'll play on cdo until someone can nab the save 19:03:08 rax: if you have a moment, would you copy daftfad's 0.7 save? (reproducible crash) 19:03:57 daftfad: thanks; I hope you're not on a streak which might get confused? 19:04:11 by, nope, it's no prob 19:05:01 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 19:06:09 daftfad: was it just a normal orc-comes-into-view conversion, or did something special happen? 19:06:30 on 2 separate occasions, I sacced a corpse to beogh and simply took 2 steps, at which point it crashed 19:06:37 didn't see any orcs coming into view 19:06:58 (did have friendlies in view though) 19:08:29 ok, it's likely there's an orc that would come into view there that is buggy 19:08:58 yeah, there's no way to see if that's what was happening but you're probably right 19:09:23 thought: death cobs should reanimate things that they kill as husks. 19:20:28 -!- Pseudonut has joined ##crawl-dev 19:24:56 Eronarn: if they actually manage to kill something, that is 19:25:31 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:31:57 for daftfad's bug, I see a scenario which could cause this 19:33:38 one possiblity is god overlap with polymorph, but I assume it's less tricky 19:33:50 convert an orc who hasn't seen you yet under threat of death (this works only in LOS, but it could have been sleeping). Then, make it hostile again somehow. Then, make it see you and pass the conversion roll. 19:34:34 MF_ATT_CHANGE_ATTEMPT won't be set for forced conversion 19:36:14 I'd suggest to remove the assert 19:37:45 beogh_follower_convert() needs to check for already being a god gift, since allowing double conversion doesn't make sense anyway 19:43:42 the only other case that appears to be possible to me is worshipping Jiyva, polymorphing a jelly to orc, converting to Beogh 19:43:53 which is not the case here as it's a HOPr 19:45:38 mons_is_god_gift() says no if the monster came from another god, and Jiyva is the only one granting permanent gifts that can be turned to orcs 19:46:14 actually, toss in the Crusade card and the special casing for good god worshippers 20:16:27 -!- FACM has quit [Quit: Page closed] 20:28:25 -!- Pseudonut has quit [Remote host closed the connection] 20:36:53 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 20:54:56 -!- Pseudonut has joined ##crawl-dev 21:10:48 -!- flowsnake has quit [Quit: Leaving] 21:39:22 elly: ping 21:39:46 someone joining/leaving ##crawl with abusive names 21:42:05 done 21:47:21 thanks! 21:54:25 hmmm, can't tell if it's the angel with the halo or the massive amount of smoke clouds and glass on this level, but it's really laggy 21:55:29 feels like i'm soaking up a nontrivial amount of cpu just by walking around on this level 21:58:11 -!- OG17 has joined ##crawl-dev 22:03:10 Oh huh, didn't know you played crawl, rwbarton. 22:03:27 Apparently I do! 22:03:43 violetj! 22:03:47 hi elly! 22:03:49 hi! 22:05:08 rwbarton: To decrease the creepy factor, I'm a randomite who overlapped with you. 22:05:20 Oh, OK, cool 22:05:58 "hey, wait, I recognize that username..." 22:09:16 violetj: you need to identify! 22:09:29 has in PM 22:10:55 I think elly means "to nickserv" 22:11:04 I lost my connection in the last couple days. 22:12:54 -!- purge has quit [Ping timeout: 252 seconds] 22:24:48 Ignite poison is blocked by transparent walls/trees (https://crawl.develz.org/mantis/view.php?id=2189) by MarvintheParanoidAndroid 22:30:26 i've got a pretty nice set of ds mutations this game 22:30:47 antennae, breathe flames, mapping, green scales so far 22:37:58 !lg when=t killer=~doy 22:37:59 No games for doy (when=t killer=~doy). 22:38:03 !lg * when=t killer=~doy 22:38:04 1. chalk the Chiller (L6 DEIE), succumbed to doy's ghost's sting on D:5 on 2010-08-04, with 698 points after 5255 turns and 0:14:55. 22:40:31 Morning! 22:43:30 -!- GrimmSweeper is now known as GrimmSleeper 22:47:26 hi 23:39:58 MrMrMonkey the Frost Mage (L10 GhIE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed on turn 13108. (D:7) 23:44:14 -!- xyblor has quit [Ping timeout: 245 seconds] 23:45:00 did you guys figure out the prob? 23:45:36 doesn't matter now anyway, I'ma resume tomorrow