00:16:57 -!- JamezQ has joined ##crawl-dev 00:39:53 -!- stabwound has quit [Ping timeout: 260 seconds] 01:02:56 -!- stabwound has joined ##crawl-dev 01:10:28 -!- purge has quit [Ping timeout: 240 seconds] 01:13:33 -!- Keskitalo has quit [Ping timeout: 276 seconds] 01:26:09 -!- Keskitalo has joined ##crawl-dev 01:39:04 -!- rax has quit [Read error: Operation timed out] 01:39:08 -!- rax has joined ##crawl-dev 02:00:12 -!- Zaba has quit [Ping timeout: 258 seconds] 02:01:50 -!- Zaba has joined ##crawl-dev 02:10:46 -!- Pseudonut has joined ##crawl-dev 03:06:09 -!- Cryp71c has quit [Ping timeout: 240 seconds] 04:08:20 -!- neunon has joined ##crawl-dev 04:08:58 -!- MarvinPA has joined ##crawl-dev 04:15:11 -!- stabwound has quit [Ping timeout: 265 seconds] 04:37:28 -!- JamezQ has quit [Quit: Leaving.] 04:41:10 -!- Mu_ has joined ##crawl-dev 04:46:56 -!- syllogism has joined ##crawl-dev 05:01:44 do portals not interrupt autoexplore currently? 05:03:14 "that's my opinion too. i really don't get why the devs are so hostile to it. i mean, IRL, if you wanna learn to play the guitar, are ya gonna do it playing in front of live audiences, like in front of a bunch of angry bottle-throwin' bar hooligans, blues brothers style? no, you'd go down to yer basement and strum. when you learn to drive, do ya immediately head out into rush-hour freeway traffic? no, ya practice in parking lots fi 05:03:18 re: victory dancing haha 05:04:50 with that interpretation, there should just be a command to put all available XP into a given skill of your choice 05:06:50 "the crazed human corpse" 05:08:48 hmm, this lair end vault seems to pass the map border 05:09:55 evil_forest; can someone with vault knowledge check if that's correct? 05:15:09 speaking of vaults, bazaar_minmay_plants doesn't always place the player within that building in center, in which case it's a death trap if the player doesn't have digging or c.tele 05:15:14 by: gah 05:15:15 -!- ortoslon has joined ##crawl-dev 05:15:31 by: I'll fucking cry :( 05:16:07 by: how does it pass the map border? 05:16:22 the lava corner is adjacent to what appear to be squares outside the map 05:16:30 Oh, that's deliberate. 05:16:37 i.e., there's two squares of lava, then "you can't see that place" 05:17:20 Yep. 05:17:22 then there should be a "open lava" type of wall tile 05:17:24 It's supposed to look like it leads into hell. 05:17:26 Yeah. 05:18:18 haha bazaar_minmay_oklob 05:19:01 it seems likely that the way it's currently done can lead to bugs 05:20:02 it shouldn't 05:20:07 greensnark and I worked it out 05:21:09 then why do the shoals end in open sea and not deep water? 05:21:38 I'm not actually sure. 05:21:43 why can I fly over the first row of lava, but not the second? 05:21:59 why can I look past the first but not the second? 05:26:25 oh, you mean people filing bugs? 05:29:02 attempting to fly/swim into open sea should produce a message or alternatively open sea should have a better description 05:29:19 right now it has none 05:31:04 it's less confusing in console builds than in Tiles 05:45:22 -!- Ekaterin has joined ##crawl-dev 05:46:25 just banish them to abyss when they try to leave open levels :P 05:46:49 "This should satisfy your curiosity." 05:51:58 -!- Pseudonut has quit [Remote host closed the connection] 06:06:37 I'm not concerned with people filing bugs; I think the "open sea" situation is preferable because the game clearly shows that these are special squares 06:07:06 they also make it clear that anything beyond is out of bounds 06:07:30 the plain lava on map border feels buggish 06:07:56 on another note, is the rgrm poster correct that claims revivification doesn't cost permanent maxhp? 06:08:05 ??revivification 06:08:05 borgnjors revivification[1/1]: Level 5 necromancy spell that completely restores hp while permanently reducing maxhp between 2 and 11 points depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell. 06:09:14 this faerie dragon armor unrandart is really nice 06:09:49 to answer my question, no, it does cost maxmp 06:10:38 it doesn't cost enough at high power 06:10:45 though I suppose most necromancer have low hp max 06:14:04 it could take a percentage of max mp 06:16:36 -!- casmith789 has quit [Remote host closed the connection] 06:17:13 reviv does not take MP 06:17:15 it takes HP 06:17:19 these are different 06:17:22 yes 06:17:25 it was a typo 06:21:05 something like 30% when you can barely cast it, down to 1 + 1% at really high power? 06:22:14 30% is insanely high so unless you actually warn the player somehow, that seems a bit too much 06:22:22 -!- MarvinPA_ has joined ##crawl-dev 06:23:29 -!- MarvinPA has quit [Ping timeout: 276 seconds] 06:23:31 -!- MarvinPA_ is now known as MarvinPA 06:23:37 the power range probably isn't very large 06:24:13 oh it's only a level 5 spell 06:34:32 -!- MarvinPA has quit [Ping timeout: 276 seconds] 06:34:37 -!- MarvinPA_ has joined ##crawl-dev 06:34:52 -!- MarvinPA_ is now known as MarvinPA 06:37:36 -!- MarvinPA_ has joined ##crawl-dev 06:39:44 -!- MarvinPA has quit [Ping timeout: 276 seconds] 06:39:45 -!- MarvinPA_ is now known as MarvinPA 06:41:00 -!- MarvinPA has quit [Client Quit] 06:52:09 maybe 30% is fine after all 06:52:16 given what it does 06:52:40 syllogism: only its appearance is unrand, it's otherwise a normal randart with a few properties forbidden and better than average enchantment 06:53:11 KiloByte: well most unrandarts are "normal" 06:53:36 yeah, but faerie is a rand not unrand 06:54:49 ah 07:02:46 for some reason I get "Assert(false) in 'travel.cc' line 3749" when I attempt to load this save. Don't quite recall what I had been doing besides messing around in debug mode 07:04:28 -!- flowsnake has joined ##crawl-dev 07:05:43 i had reviv in my last game and with about 22 necro skill and worshipping kiku it cost me 2 maxhp 07:07:02 it should be something like 5-10% even at high skill 07:08:28 !tell due The dragon in volcano_bunker doesn't spawn, is that intentional? 07:08:29 KiloByte: OK, I'll let due know. 07:09:50 I also get multiple "Last save Crawl version" messages, is that normal 07:10:07 I think it goes into your command history 07:10:11 Er, message history 07:10:17 it does 07:10:50 Looks like the assert is for travel cache trying to load a non-travelable level 07:11:07 looking at the .msg file I was in shoals 07:11:22 and before that in a bazaar 07:11:31 Probably from the bazaar 07:11:41 Don't know why that level was saved in tc though 07:11:51 In any case the assert looks unnecessary 07:12:47 deleting/renaming the cache file did fix it yes 07:13:44 I think I &~'d from the bazaar to shoals 07:15:03 Ah, that sounds like it 07:18:07 I probably added that assert to make sure we don't pile up untravelable level caches 07:19:10 -!- MarvinPA has joined ##crawl-dev 07:19:54 printing an error message would do 07:26:10 Make all permanent allies act like orc followers when changing floors (https://crawl.develz.org/mantis/view.php?id=2046) by MarvintheParanoidAndroid 07:26:47 ^ because playing Ne with abominations is making me want to kill myself :( 07:31:02 I don't think that's going to happen 07:31:10 :/ 07:31:12 Enough gold to (blank) (https://crawl.develz.org/mantis/view.php?id=2047) by ekaterin 07:31:26 why not? there's not many kinds of permanent allies 07:31:50 so you can't enter vault 8 with 50 abominations 07:32:02 maybe if you cap the number that can follow at once 07:32:23 ??Ashenzari 07:32:28 but you can do that with orcs just fine? :( 07:33:30 i only have 10 aboms and getting from lair:8 back up to my stash without losing them is a huge hassle 07:33:30 orcs are a more limited resource 07:34:00 i guess so 07:34:23 syllogism tell me which parts of the map to make more difficult and gimme some ideas :3 07:34:34 i feel like doin vaults today 07:35:42 I wish &D would show the exact monster tile/glyph so getting an overview of the map would be easier 07:35:56 much easier than decoding the .des file 07:36:42 also the level map should give a short description 07:36:59 Mu_: this is pretty minor, but I don't understand the master archer room with all the plants 07:37:13 oh yeah 07:37:19 i'll make them always spawn as blademasters 07:37:32 or master archers with bushes? 07:37:45 maybe if there are fewer bushes 07:37:50 right now it would get forever to cut through 07:38:00 i already used the archer behind bushes gimmick i don't wanna overdo it :p 07:38:17 how do i do that thing to make sprintgit up to date 07:38:44 did you add the large shields yet :P 07:38:55 preferably to some high hd monster :P 07:39:38 Cerebov? 07:39:41 Can he use items 07:39:52 I think he is too attached to his sword 07:40:00 Oh, right 07:40:02 Frederick, then 07:40:19 Or maybe Antaeus 07:40:42 haha 07:40:55 i'll give antaeus a quickblade 07:41:23 Mu_: Hells could be slightly harder yes 07:41:26 i have Norris / Frederick in vaults i can give them a shield and a nice weapon 07:42:23 antaeus with a large shield of reflection would be pretty invincible 07:42:36 is that a good thing :p 07:42:41 can't block bolts of fire though 07:42:52 or fireball/firestorm 07:46:09 -!- Moriasc has joined ##crawl-dev 07:46:42 ok i'll antaeus a large shield of reflection 07:47:59 syllogism: are all four of the hells too easy 07:49:57 03by * r7e9305f21c6c 10/crawl-ref/source/wiz-mon.cc: Show actual monster glyphs for wizard detect creatures (&D). (syllogism) 07:50:03 woo 07:50:18 Mu_: let me compile with that first 07:50:26 ok 07:50:38 how do i do the merge thing to make sprintgit up to date 07:51:09 git fetch; git merge origin/master 07:52:15 ty 07:54:42 Your branch is ahead of 'angband/sprint' by 62 commits. 07:54:45 does that mean anything 07:55:13 oh, also "git push angband sprint:sprint" 07:55:17 Mu_: it's probable they are extremely hard as a melee type and slightly too easy as a spellcaster, but I think that's fine; spellcasters are much more interesting in Sprint 07:56:13 by: ty again 07:56:30 I think they all should have a demon lord, though the iron giant could suffice for dis 07:56:53 i can move the giant to the entrance and put dispater on his rune 07:57:11 no problem 07:58:31 i put two more kraken simulacrums in coc 07:58:40 heh 07:58:59 and gave antaeus a shield 07:59:20 by: &D now doesn't show anything in Tiles 07:59:33 syllogism: So you use tiles? :P 07:59:51 for some reason I compiled Tiles, thinking that it would give a better overview :P 07:59:59 What were you thinking :P 08:00:33 I didn't realize tiles had wizard mode :) 08:01:23 but also don't see how tiles fails to show the monsters... 08:02:14 by: it even has debug :P 08:04:55 03by * r15473eec788d 10/crawl-ref/source/wiz-mon.cc: Possibly fix tiles wizard mode detect creatures. 08:06:13 syllogism: ok antaeus has a large shield and more krakens, dispater is on the iron rune and the giant is out front where he can spam summons, gloorx summons in one of the tar rooms (no guarantee you'll run into him if you choose the right room) with ereshkigal a possible spawn on the bone rune, and geh is still just full of hellfire spam 08:07:24 sounds nice 08:07:44 syllogism: does that help? 08:07:52 by: still compiling 08:08:12 03Keskitalo * ra91b10a77952 10/crawl-ref/source/dat/des/portals/bazaar.des: Fix unescapable bazaar (syllogism) 08:08:19 i did a console build while waiting so it's taking a while 08:08:55 it now probably works in tiles but not console... 08:09:01 :P 08:11:07 syllogism: would it be too mean to generate cerebov in the zottrap room in zot when the player picks up the orb 08:11:19 yes 08:11:28 what about a random pan lord :p 08:11:29 yes 08:11:29 due: You have 1 message. Use !messages to read it. 08:11:33 !messages 08:11:33 (1/1) KiloByte said (1h 3m 4s ago): The dragon in volcano_bunker doesn't spawn, is that intentional? 08:11:43 KiloByte: That was so long ago I do not remember. 08:11:58 a random pan lord might be fun 08:12:13 greensnark: btw, I twice had the impression that portals didn't interrupt autoexplore; didn't you make some changes related to that semi-recently? 08:12:28 Hm, I did? 08:12:33 not sure it was you 08:12:38 notable terrain stuff 08:12:49 i need to figure out how sprint2 did the murray drop then :3 08:13:06 Sprint2 Murray drop is pretty fragile, btw 08:13:17 All you have to do is arrange for a few monsters to be crowding his spot, I think 08:13:28 Butterflies, say :P 08:13:28 by: doesn't look like it works 08:13:36 in tiles? 08:13:39 yes 08:13:46 greensnark: Easily fixed. 08:14:03 03by * r1cc8ae51ee75 10/crawl-ref/source/wiz-mon.cc: Refix colours for console wizard mode detect creatures. 08:14:05 there's a certain tile you have to stand on because the orb is behind a door 08:14:08 greensnark: Just force-teleport any persent monsters out of the way. 08:14:12 the creatures show up in minimap but not otherwise 08:14:33 syllogism: someone with tiles will have to fix that, sorry 08:14:49 it's fine, no idea why I built tiles anyway :P 08:15:57 So you say :P 08:15:57 03Keskitalo 07stone_soup-0.7 * rc150cfdf211f 10/crawl-ref/source/dat/des/portals/bazaar.des: Fix unescapable bazaar (syllogism) 08:16:50 Bazaar: inescapably yours. 08:17:29 People should test their vault submissions :( 08:17:40 to be fair minmay submitted like 40 at once :P 08:17:43 Any big chunk of vault submissions invariably includes this kind of bogosity 08:17:45 and it does usually work 08:18:08 At least nobody's game hit it 08:18:24 elliptic got it once but it was possible to get out with digging 08:18:28 Nothing I enjoy less than having to hex-hack a save to let a player move on 08:19:20 Need more validation in the level compiler but it's hard to know what the vault designer intends 08:19:31 autoexplore interruption does work for shops, still 08:19:59 but placing enter_wizlab_1, it doesn't stop when seeing the portal 08:20:11 Sounds like a bug, yay 08:21:11 I'll see if I can fix it 08:21:43 Autoexplore stop conditions have been obfuscated beyond reasonability :) 08:22:21 If you need to cleanup, could you do a minimal fix first + cleanup commit so I can cherry-pick safely 08:34:36 can't reproduce it anymore 08:39:50 -!- eith has joined ##crawl-dev 08:46:34 while were fixing vaults the pan vault rand_demon_5 gives two demonic runes 08:48:04 Looks like it can give 0-2 runes. 08:48:53 yeah they're not guaranteed, it's the only one that gives two and it didn't in revious versions 08:52:52 alright i'm too dumb to understand the lua that gets the murraydrop to work so i just copied and pasted it and changed the monster and message :3 is there any chance this could go wrong 09:08:45 Mu_: Just test it with lots of monsters around :) 09:09:10 ortoslon: I found a simpler way to maintain your modified configs even after a make install 09:09:15 hey guys! 09:09:48 Napkin: you're confusing me with someone, i don't make install 09:09:59 i'm a helpless windows user 09:10:27 did you suggest me, to add your own config via include at the end of a new fresh init.txt? 09:10:33 *didn't you 09:11:22 yeah that was me 09:11:47 03Keskitalo * r7005ca6f4c87 10/crawl-ref/source/dat/des/branches/pan.des: Remove possibility of two demonic runes in rand_demon_5 (st_) 09:11:48 i do that because i want to always get the latest default settings 09:13:03 me too 09:14:16 what is the simpler way then? 09:19:36 Napkin: would you care to cherry-pick 88941988 and see if it doesn't break DGL? It shouldn't, but I want to be sure. 09:19:59 sorry, can't at the moment.. terrible headache 09:20:50 ok, sure. 09:21:03 st_: P used to be a hard-coded glyph that had a possibility of a rune. I suppose it had a guard for not putting more than one rune in a vault. 09:22:02 I'll try catching that BSD packager guy, it's him who might be the most interested in that commit (besides me and whoever does that for the RPM world). 09:24:37 Keskitalo: yeah, it was supposed to be replaced by a NSUBST or something 09:25:33 in fact, I know for sure which clown introduced this bug here, but sssh 09:26:12 -!- ortoslon1 has joined ##crawl-dev 09:26:12 -!- ortoslon has quit [Disconnected by services] 09:26:13 I couldn't be bothered to place it in either of the P's, mirroring/rotating will do that. :P 09:26:16 -!- ortoslon1 is now known as ortoslon 09:26:43 yeah 09:27:02 Well, the rune will always be in the same place in relative to the pan lord, but it's unlikely to really affect anything. :) 09:27:28 you did make a change, reducing the chance for a rune on that level by half, but it's not like there's a dearth of demonic runes... 09:28:14 Oops, didn't think of that.. I wonder if the old P behaviour produced how many runes.. 09:28:23 ..broekn Englsih.. 09:28:37 Could just add NSUBST: O = O / . 09:28:57 Instead of removing the extra P 09:29:14 That's a short cut for O = 1:O / *:. ? 09:29:21 Yes 09:29:36 not sure about the old behaviour, at least before 3bd72f5b the first O produced a rune and any subsequent occurences were converted to | 09:30:10 -!- ortoslon has quit [Client Quit] 09:30:21 -!- Cryp71c has joined ##crawl-dev 09:30:26 KiloByte: Hmm, it should probably do that (as should all the P substitutions I guess) 09:31:11 But that means more loot in Pan! 09:33:26 03Keskitalo 07stone_soup-0.7 * r0d083f967d4f 10/crawl-ref/source/dat/des/branches/pan.des: Remove possibility of two demonic runes in rand_demon_5 (st_) 09:33:46 don't worry, we have a plan for capping Pan already, it just requires more discussion because of affecting Zigs 09:34:07 We also need to get rid of Trowel card :P 09:34:13 yeah 09:36:16 they're the only interesting thing in dungeons decks :3 09:36:43 Mu_: agree, that's why neither me nor greensnark did that 1-line commit... 09:36:49 yet. 09:37:24 hehe 09:39:27 the other problem is that _some_ way to get more consumables guarantees people won't get stuck 09:40:38 I had a game where I had to abort Tomb and sit in the Abyss for a while due to being badly rotten and having no !Healing to stop further rotting 09:41:03 and the Hells are likely to require consumables for some characters as well 09:42:16 currently, as long as you're not dead, you can always recover and continue, preserving that is an important thing 09:44:42 this does not mean farming for unlimited gain is a good thing... but like in that skill cap proposal, guaranteeing that recovery is always possible doesn't have to mean you can accumulate gains without bounds 10:20:27 -!- purge has joined ##crawl-dev 10:26:33 -!- Vandal has quit [Ping timeout: 240 seconds] 10:54:02 -!- stabwound has joined ##crawl-dev 10:54:50 -!- Ekaterin has quit [Quit: Leaving] 11:17:47 -!- MarvinPA has quit [Disconnected by services] 11:18:35 -!- Zaba has quit [Ping timeout: 276 seconds] 11:28:45 -!- Zaba has joined ##crawl-dev 11:39:47 -!- blabber has joined ##crawl-dev 11:45:37 -!- Moriasc_ has joined ##crawl-dev 11:48:06 -!- Moriasc has quit [Ping timeout: 240 seconds] 11:48:17 -!- Moriasc_ is now known as Moriasc 11:58:53 -!- Zaba has quit [Ping timeout: 276 seconds] 12:04:06 -!- Zaba has joined ##crawl-dev 12:51:58 -!- ortoslon has joined ##crawl-dev 12:53:01 -!- Pseudonut has joined ##crawl-dev 13:01:56 -!- casmith789 has joined ##crawl-dev 13:11:48 -!- ortoslon has quit [Ping timeout: 258 seconds] 13:16:37 -!- Pseudonut has quit [Remote host closed the connection] 13:19:28 so, any ETA on 0.7? :D 13:20:05 i think the current plan is saturday unless there are issues? 13:20:16 but i haven't been following too closely 13:20:52 Saturday even if we have issues 13:21:12 If we have issues we'll just have to make bugfix releases 13:21:18 I'll keep cao updated on the 0.7 branch 13:21:34 cool 13:21:46 Have to set up cao this weekend or I'll get swamped with release setup stuff during the tourney 13:22:03 -!- blabber has quit [Quit: leaving] 13:22:05 * greensnark still not thrilled at having to magically install a new map at exactly the right time on cao. 13:22:32 "what could ever go wrong" 13:22:33 -!- Siber has joined ##crawl-dev 13:23:06 btw doy, I'll play for cabal this year, I think :O 13:23:10 yay 13:23:13 stabwound: ! 13:23:15 \o/ 13:23:20 We might have a competitive tournament 13:23:33 not going to try to "win" though because there's no way I can play as much as n78291 and mikee 13:23:36 -!- Vandal has joined ##crawl-dev 13:23:37 It looked like Team Kiku was going to to stomp everyone else 13:23:44 so just need to fill cbus and jarpiain's slots? or are they still around? 13:24:05 stabwound: Team Kiku looks like the team to beat this year; only mikee's been around from Firstname 13:24:16 Unless Jeff returns I doubt Firstname will be competitive 13:24:51 doy: cbus popped in some 7 hours ago, but didn't sound enthusiastic about crawl :P 13:24:56 !seen cbus 13:24:56 I last saw cbus at Thu Jul 22 11:58:04 2010 UTC (6h 26m 52s ago) saying dunno, havent played crawl in forever :) on ##crawl. 13:25:48 I've barely played at all either since the tournament last year, but it's like riding a bike, right? :P 13:26:46 (: 13:26:52 i've played a few sprint games 13:31:48 "100 points for a player's first game to destroy the Orb of Zot" 13:31:50 now that's harsh 13:32:59 Can use fulsome distillation while levitating (https://crawl.develz.org/mantis/view.php?id=2048) by Timbermaw 13:35:47 is there a general list of changes from 0.6 -> 0.7 anywhere? 13:36:21 yeah, the changelog should be up to daet 13:36:26 -!- Pseudonut has joined ##crawl-dev 13:36:57 http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob;f=crawl-ref/docs/changelog.txt;hb=HEAD 13:39:10 nice, thanks 13:40:35 wait, wait... it doesn't say "regular game", right? 13:40:44 stabwound, fair number of changes 13:40:59 -!- jbenedetto has joined ##crawl-dev 13:41:11 34 * Monster silence. :| 13:41:26 Does it mention pan lords with silence? :P 13:41:26 -!- SlyShy has joined ##crawl-dev 13:41:31 lol 13:42:07 -!- elliptic has joined ##crawl-dev 13:42:27 unfortunately there aren't any monsters besides Pan lords and ghosts (?) that use it. Don't think the unique is generated yet 13:42:50 I guess I'll just continue not ever going to pan then :S 13:42:58 syllogism, havn't seen any ghosts use it in my gameplay, idk if they are likely to ever (or if they even can) 13:43:52 greensnark: do sprint games count for the Jiyva banner? 13:43:55 you get points for an all-runer :P 13:44:09 not that you are likely to run into a silence using pan lord 13:44:11 Sprint games count only for stuff mentioned in the Sprint section 13:44:27 well, I mean I'll probably do some lame ghoul 15 runer or something for the tourny 13:44:32 greensnark: then that needs to be clearly said 13:44:59 "Sprint games will award points only for the rules described here. Banners and other special points do not apply to Sprint." 13:45:09 do/will sprint games count separately on CAO stats? 13:45:12 In the Sprint section 13:45:36 Sprint games are not handled by the regular scoring scripts, but the tourney scripts will see them 13:45:42 ah, okay 13:47:38 purge: How's the royal jelly banner doing? :) 13:50:50 -!- ogaz has joined ##crawl-dev 13:52:08 aw, DK removed? 13:52:22 thieves :( 13:52:29 I liked those too 13:54:01 thieves were just strictly weaker assassins 13:54:19 and dk wasn't really very different from priest[yred] 13:54:20 Plainly we should have removed assassins :P 13:54:25 thieves used to have handcrossbows, but those were removed for 0.6 13:54:27 "Game is too easy" 13:54:29 :) 13:54:52 should bring back 0.4 ogres 13:54:54 Poor hand crossbows :( 13:55:00 and remove all other races 13:55:01 Yes, I want 0.4 Og 13:55:08 !lg . og win s=v 13:55:09 2 games for greensnark (og win): 1x 0.2.4, 1x 0.4.4 13:55:13 should bring giants 13:55:22 "Kids these days" 13:55:39 I suppose cats are kind of like giants :P 13:55:50 eq slot wise 13:55:50 * KiloByte meows. 13:55:58 Now I just have to go watch the four yorkshiremen sketch again 13:56:13 hairballs for large rocks 13:56:22 why doesn't henzell respond to !lg privately anymore? 13:56:32 sequell is the bot that handles those queries 13:56:32 now 13:56:37 ahhh 13:57:28 greensnark: we need a felid unique named Cringer. With the obvious transformation. 13:57:55 * greensnark cringes at He-Man reference. 14:00:56 http://www.youtube.com/watch?v=Xe1a1wHxTyo 14:01:09 already watched it :P 14:01:32 Yeah, I know :) 14:01:42 "We use to have to play 0.4 ogres!" 14:03:35 Pope and Michelangelo is also very relevant to DCSS dev: http://www.youtube.com/watch?v=J4oKXagF3IE&NR=1 14:03:38 :P 14:04:53 not happy, at all, about this banner 14:04:57 is it the jelly 14:09:21 -!- Moriasc has quit [Ping timeout: 240 seconds] 14:10:01 i predict kangaroos by 1.1 14:18:08 now I'm stuck clicking all these related monty python videos 14:18:11 -!- ogaz has quit [Ping timeout: 264 seconds] 14:46:36 re changelog, didn't shields reduce attack speed in 0.6? 14:47:06 only with 1.5-handed weapons 14:47:50 currently, they do reduce speed for 1-handers by as much as they did for 1.5h in 0.6, and a bit more for 1.5h. 14:50:41 "Invisibility no longer works on glowing monsters, as Corona doesn't either." 14:50:59 what is that sentence meant to say? 14:51:27 glowing things have inherent corona, and so can't be invisible 14:52:18 ok, I'll put that line in, with s/things/monsters/? 14:52:26 03by * r0bc3c1a0c22e 10/crawl-ref/docs/changelog.txt: changelog: Remove some duplicates. 14:52:31 i'm guessing that previously you could turn a glowing monster invisible, and then not be able to make it visible with corona 14:52:43 i don't actually know though 14:52:44 (: 15:01:46 -!- ogaz has joined ##crawl-dev 15:05:01 03by * r673f93d422df 10/crawl-ref/docs/changelog.txt: Remove some minor changes/bugfixes. 15:05:01 03by * r113a481e6eea 10/crawl-ref/docs/changelog.txt: Tighten up spell changelog. 15:05:02 03by * r4757339adc5f 10/crawl-ref/docs/changelog.txt: Resort interface items; remove disabled inventory cursor. 15:07:51 I think there's too many uniques in a game 15:18:46 -!- JamezQ has joined ##crawl-dev 15:57:59 greensnark: around? 16:00:09 purge: For about 5 mins more :) 16:01:56 http://i153.photobucket.com/albums/s210/purge83/RoyalJellyBanner.png 16:02:17 Oh man, that is awesome :) 16:02:30 <3 16:02:36 Toss the "2010" though :) 16:02:38 haha thanks ;) 16:02:42 lol ok 16:02:45 what are we supposed to do once we throw away the orb anyway 16:02:48 That is the best banner 16:02:53 ogaz: Anything you want! 16:03:06 die to Mnoleg!!!! 16:03:11 ^Qyes is probably most efficient tourneywise :P 16:03:37 that banner is awesome 16:03:49 almost awesome enough to make me throw away a win, but I won't 16:03:54 :P 16:04:04 casmith789: it's worth 100 points you know 16:04:07 stuff it 16:04:10 wins > points 16:05:12 http://i153.photobucket.com/albums/s210/purge83/RoyalJellyBanner.png 16:05:17 the stylish way to do it is to go for the first win of the tournament but then throw the orb away 16:05:17 er 16:05:41 http://s153.photobucket.com/albums/s210/purge83/?action=view¤t=RoyalJellyBanner.png 16:06:06 purge: Awesome, I'll use that :) 16:06:35 want the gimp file now or later? 16:06:47 Either is fine 16:07:20 You can email it to me at scintilla@gmail.com if uploading is a bother 16:07:26 greensnark: one thing that has occurred to me about royal jelly banner: it invites people to set up a really nasty ghost after destroying the orb 16:07:39 elliptic: That's there 16:08:11 http://www.sendspace.com/file/7o1pkc 16:08:14 Not going to do anything about it now though, I'm kinda behind schedule on tourney stuff :) 16:09:02 yeah, it isn't a big deal 16:09:11 going and dying to mnoleg is a better idea, really :) 16:10:13 purge: Thanks again, love the banners <3 16:10:25 can you die to mnoleg? (is pan open) 16:10:42 greensnark: np 16:11:04 casmith789: oh, right 16:11:20 I guess you have to lure mnoleg out of pan first (that is possible, right?) 16:19:55 -!- Vandal has quit [Ping timeout: 276 seconds] 16:22:52 omg.. terence can speed himself up? harsh for a d2 unique 16:23:07 @??terence 16:23:08 Terence (11@) | Speed: 10 | HD: 1 | Health: 20 | AC/EV: 0/10 | Damage: 5 | Res: 06magic(4) | Chunks: 07contaminated | XP: 6. 16:23:15 potion, I'm guessing 16:23:18 he probably just had a potion 16:23:18 yeah 16:23:20 especially if you had to flee d1 because of hobgoblin with club.. good thing he had jessica with him 16:23:26 no, he chanted 16:23:27 wait 16:23:50 Consider monster size when walking through shallow water (https://crawl.develz.org/mantis/view.php?id=2049) by Nexos 16:24:44 hmm.. only 20 messages in history 16:24:53 -!- Nexos has joined ##crawl-dev 16:25:12 how do I watch it with footv again? 16:25:25 Hi. Isn't it possible to add relationships in the Mantis bug tracker? I think I could do this before. 16:26:06 it is 16:26:15 depends on your permissions 16:26:58 !lg Napkin -tv 16:26:58 507. Napkin, XL1 DSCr, T:587 requested for FooTV. 16:27:08 !lg Napkin 16:27:08 507. Napkin the Skirmisher (L1 DSCr), slain by Jessica (a +0,+0 club) on D:2 on 2010-07-22, with 22 points after 587 turns and 0:04:08. 16:27:10 Well I probably got that permission removed. 16:27:52 Can this permission be added to my account, or should I ask someone to links bugs for me? 16:28:01 link* 16:28:17 Terence drinks a potion. 16:28:18 potion, sorry 16:28:33 jessica's chanting confused me 16:29:07 usually the devs relate issues, Nexos 16:29:12 what would you like linked? 16:29:39 2049 and 1959 16:35:02 I just had a magenta hill giant skeleton on Vaults:4 16:36:06 that's been happening randomly every once in a while since 0.6 or so 16:36:17 weird 16:37:09 Napkin: OK thanks 16:37:36 not sure the devs agree - but defintely related, Nexos ;) 16:38:05 yeah, not really related 16:38:12 1959 is a bug, 2049 is a fr 16:38:16 but shrug 16:38:18 (: 16:38:39 they are linked by shallow water handling 16:38:45 1959 isn't a bug :P 16:38:56 doy usually disagrees ;> 16:39:01 g'night! 16:39:02 it's what i do 16:39:13 it's a fr disguised as a br 16:40:16 The famous "it's not a bug, it's a feature"? ;) 16:40:20 sure sounds like a bug to me 16:41:54 doy: as far as I know they've never been slowed down and it seems like a conscious decision 16:45:25 weird decision 16:45:25 I'd guess that whoever implemented it for the player forgot/didn't care/wasn't able to also do it for monsters 16:46:31 i've had a differently-coloured hill giant once before 16:46:50 i think it was lightgreen 16:47:12 define_zombie seems to set monster colour correctly, not sure what happened here 16:47:30 monsters::reset doesn't reset colour, but that's unlikely to be at fault 16:47:42 mine was a regular hill giant 16:47:47 oh 16:47:52 misread 16:48:09 let's blame it on faulty cdo memory :) 16:48:18 -!- Nexos has left ##crawl-dev 16:48:54 mine was probably on cao :P 16:48:59 :-P 17:02:59 -!- Cryp71c has quit [Quit: Leaving] 17:11:40 -!- purge_ has joined ##crawl-dev 17:13:05 -!- purge has quit [Ping timeout: 240 seconds] 17:15:45 -!- JamezQ has quit [Ping timeout: 240 seconds] 17:19:07 Add 'all' as option when eating stuff (https://crawl.develz.org/mantis/view.php?id=2050) by Nexos 17:42:35 03kilobyte * r85eca0af3e3e 10/crawl-ref/source/effects.cc: Fix the "plain" item during acquirement not getting properly cleared. 17:42:36 03kilobyte * rc6cc57c7f61f 10/crawl-ref/source/makefile: Fix the case of SAVEDIR=~/foo, unset SHAREDDIR. 17:46:05 -!- Vandal has joined ##crawl-dev 18:15:18 -!- Vandal has quit [Ping timeout: 240 seconds] 18:17:29 -!- Cryp71c has joined ##crawl-dev 18:29:55 -!- Pseudonut has quit [Ping timeout: 276 seconds] 18:30:49 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:37:51 morning 18:39:42 Roxanne, Nergalle, Louise, Erica, Rupert - busy D15 for Eifeltrampel ;) 18:39:45 Moin Due! :) 18:43:48 -!- Cryp71c has quit [Quit: Leaving] 18:45:11 -!- ogaz has quit [Ping timeout: 264 seconds] 18:47:59 -!- JamezQ has joined ##crawl-dev 18:49:48 -!- nrook has joined ##crawl-dev 19:00:05 -!- pointless_ has joined ##crawl-dev 19:18:53 -!- ogaz has joined ##crawl-dev 19:21:35 is there an award for the highest number of unique kills on one DL? 19:21:46 (there's still no upper limit, right?) 19:22:57 luck-based awards are dumb 19:23:03 unless you somehow track where they were generated, someone would just lead them to a specific level, which is really just tedious 19:23:30 otherwise it would be just luck-based yes 19:34:44 -!- nrook has quit [Ping timeout: 240 seconds] 19:37:00 -!- nrook has joined ##crawl-dev 19:48:07 -!- Twinge has quit [] 20:01:18 -!- ortoslon has joined ##crawl-dev 20:01:57 -!- SlyShy has quit [Quit: Leaving.] 20:04:18 jesus christ... 1 remove curse scroll in 13 levels? 20:04:29 no fun 20:21:54 -!- ortoslon has quit [Ping timeout: 258 seconds] 20:22:56 -!- syllogism has quit [] 20:36:01 -!- nrook has quit [Quit: Lost terminal] 21:00:13 Make text uniform for Lesser Self-Healing piety consumption (https://crawl.develz.org/mantis/view.php?id=2051) by Straydusk 21:15:10 -!- flowsnake has quit [Quit: Leaving] 21:38:46 -!- Cryp71c has joined ##crawl-dev 21:39:37 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]] 22:06:23 -!- Moriasc has joined ##crawl-dev 22:08:03 -!- JamezQ has quit [Quit: Leaving.] 22:13:04 -!- ogaz has quit [Read error: Connection reset by peer] 22:18:52 -!- ogaz has joined ##crawl-dev 22:50:46 Game hangs when selecting invalid species/class (https://crawl.develz.org/mantis/view.php?id=2052) by Timbermaw 23:08:06 -!- Cryp71c has quit [Ping timeout: 265 seconds] 23:15:53 Icon for showing spell books has "Memorisation" when moused over, did they mean Memorization? (https://crawl.develz.org/mantis/view.php?id=2054) by donblas 23:15:53 Text Box has _ before every line (https://crawl.develz.org/mantis/view.php?id=2053) by donblas 23:20:21 -!- Pseudonut has joined ##crawl-dev 23:41:03 Pain shouldn't cause backlash to undead casters (https://crawl.develz.org/mantis/view.php?id=2055) by GameKnut 23:41:39 -!- Pseudonut has quit [Quit: Computer went to sleep] 23:41:45 -!- Cryp71c has joined ##crawl-dev 23:46:04 Crawl should parse American spellings (https://crawl.develz.org/mantis/view.php?id=2056) by OG17 23:52:33 -!- Cryp71c has quit [Ping timeout: 240 seconds] 23:58:38 -!- ortoslon has joined ##crawl-dev