00:05:32 -!- Madtrixr has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 00:24:01 I, err... What I'm about to ask is probably ridiculous, but... 00:26:16 -!- Cryp71c has quit [Ping timeout: 265 seconds] 00:26:18 I have an account for the cdo tracker / wiki, to which I can't remember the password (well, I lost what it was written down on), and nor do I have access to the email address I created specifically for this account. 00:27:18 Is there anything I can request especially here (to recover the password, delete the account, or alter the email address), or should I just start again? 00:27:25 * Moriasc cringes ingratiatingly 00:28:03 Thank you for diverting your precious dev attention on this unworthy bungler... 00:28:45 Moriasc: try asking sorear or napkin 00:29:34 I fail to see how that could possibly be considered ridiculous. 00:29:43 Napkin or Eronarn 00:30:16 sorear: Oh, I'm quite used to putting myself in hopeless situations this way. 00:34:07 -!- Moriasc_ has joined ##crawl-dev 00:34:33 -!- Moriasc has quit [Ping timeout: 240 seconds] 00:34:46 -!- Moriasc_ is now known as Moriasc 00:42:23 OK, thanks a lot. I got my PM grovel on. :3 01:02:14 g'morning 01:02:22 still need help, Moriasc? 01:02:50 Hey, if you could manage anything 01:03:28 And morning :=) 01:03:48 hi :) 01:06:54 -!- Cryp71c has joined ##crawl-dev 01:09:55 !coffee Napkin 01:09:55 * Henzell hands Napkin a pot of café au lait, brewed by Sigmund. 01:10:54 :) 01:11:15 waiting for breakfast and coffee here... grrr ;) 01:13:05 I imagined it was just what you needed... =) 01:13:43 Besides, it's the usually thing to trade hot drinks for favours, in Britain, at least. 01:13:49 Feels bad not to be able to brew up for someone. 01:14:31 probably the reason behind Henzell in the first place ;) 01:14:56 *usual, eek. 01:14:56 heheh. 01:40:32 -!- ogaz has quit [Ping timeout: 240 seconds] 01:43:59 Hi 01:59:28 -!- Zaba has quit [Ping timeout: 252 seconds] 02:03:31 -!- Zaba has joined ##crawl-dev 02:23:58 Hi due! 02:26:12 Hello Keskitalo! 02:29:46 Hi sorear! 02:30:18 I noticed Bailey doesn't redefine the rock tile, so I started checking if the branches and portals look ok in tiles.. 02:31:02 The new D rock tile is definitely dungeon-y now, instead of generic rock wall, so it looked out of place. Other places look fine so far, though. 02:32:18 -!- Cryp71c has quit [Ping timeout: 240 seconds] 02:33:48 -!- eith has quit [Ping timeout: 240 seconds] 02:34:06 Spider's Nest. :/ 02:45:29 03Keskitalo * r83703125ce70 10/crawl-ref/source/dat/des/portals/bailey.des: Use the brown brick rock tile for Bailey rock instead of the dungeon tiles. 02:56:19 03Keskitalo * r818127336146 10/crawl-ref/source/dat/des/portals/spider.des: Specify rock and floor tiles for Spider's Nest. 03:06:09 03Keskitalo * rcd233515f1a2 10/crawl-ref/source/dat/des/portals/ossuary.des: Use the brown stone tile for stone in ossuary, and the yellow sandstone for rock. 03:06:58 !tell Enne 83703125ce70 and 818127336146 would be good for 0.7, check if you like cd233515f1a2. 03:06:59 Keskitalo: OK, I'll let Enne know. 03:24:11 Keskitalo: do you have a clue how to debug this: Failed to set video mode: Couldn't find matching GLX visual. 03:24:39 it's a call to SDL_SetVideoMode() -- can I get more detailed reason why it fails? 03:25:26 -!- syllogism has joined ##crawl-dev 03:25:38 it doesn't work with either SDL_FULLSCREEN nor !SDL_FULLSCREEN 03:27:19 it's a matter of the X server, as that can be determined with ssh -X to and from that box 03:28:58 does glxinfo list any visuals? 03:31:34 yes, lemme paste it 03:33:19 http://sprunge.us/BDIb 03:41:32 from reading the SDL source, I'd try calling SDL_GL_SetAttribute to set up parameters matching one of your existing visuals 03:43:26 http://pastebin.ca/1905143 03:43:47 those are the settings SDL uses by default 03:47:39 don't see how those conflict with your visuals however 03:48:47 3/3/2 but 16 bit? Interesting. 03:50:29 but those are just minimal values I think, so both visuals should fit 03:53:41 -!- phyphor_ is now known as phyhor 03:53:43 -!- phyhor is now known as phyphor 03:56:31 SDL_Wrapper::init already calls SDL_GL_SetAttribute: rgba 8/8/8/8, depth 8 03:56:56 so the lacking alpha visual is probably the cause 03:57:04 you could try removing that 04:18:29 -!- banjodk has joined ##crawl-dev 04:20:21 -!- Iainuki has quit [Ping timeout: 276 seconds] 04:21:15 -!- Iainuki has joined ##crawl-dev 04:39:15 KiloByte: Don't you need local access to get a decent query of GLX capabilities? 04:39:40 Wouldn't sshing with -X give you the capabilities of the forwarded X, which normally is horribad? 04:40:35 -!- banjodk has quit [Quit: Page closed] 04:41:11 Zao: glxinfo was taken locally, ssh -X doesn't show the visuals 04:43:16 I found some info that you need libsdl1.3 to talk to this OpenGL implementation 04:43:41 -!- jld has quit [Read error: Operation timed out] 04:44:10 KiloByte: have you tried commenting the call to SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE) ? 04:44:26 -!- jld has joined ##crawl-dev 04:44:32 -!- Mu_ has joined ##crawl-dev 04:45:19 -!- Moriasc has quit [Ping timeout: 276 seconds] 04:47:43 by: yeah, doesn't help 04:50:03 locally 05:13:11 I should try SDL 1.3 on my netbook, the one that doesn't paint anything in its SDL GL windows. 05:14:35 -!- casmith789 has quit [Read error: Connection reset by peer] 05:19:03 I just got protected_by_tso_2 from float.des in slime, I'm guessing it's not supposed to be generated there 05:26:56 -!- Pseudonut has quit [Remote host closed the connection] 05:31:20 -!- GrimmSweeper has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 05:39:43 03dolorous 07stone_soup-0.7 * r31760c51907e 10/crawl-ref/source/player-equip.cc: Fix punctuation inconsistency: "life-force" versus "life force". 05:39:45 03Keskitalo 07stone_soup-0.7 * r389a74ecf251 10/crawl-ref/source/dat/des/tutorial/tutorial.des: Fix tutorial typos, grammar etc. [2031-2033] 05:39:47 03by 07stone_soup-0.7 * r5a0702971ec9 10/crawl-ref/source/mon-stuff.cc: Some improvements to can_go_straight. 05:39:48 03dolorous 07stone_soup-0.7 * red55e1776ce4 10/crawl-ref/source/spells4.cc: Fix typo in Phase Shift spellcasting message. 05:39:49 03Keskitalo 07stone_soup-0.7 * r317656159e49 10/crawl-ref/source/dat/des/portals/bailey.des: Use the brown brick rock tile for Bailey rock instead of the dungeon tiles. 05:39:50 03Keskitalo 07stone_soup-0.7 * r22658119834f 10/crawl-ref/source/dat/des/portals/spider.des: Specify rock and floor tiles for Spider's Nest. 05:39:52 03Keskitalo 07stone_soup-0.7 * r2c6833ceec5d 10/crawl-ref/source/dat/des/portals/ossuary.des: Use the brown stone tile for stone in ossuary, and the yellow sandstone for rock. 05:42:05 how many vaults does spider have? 05:42:10 just one 05:42:49 is it definitely going to become a new lair branch? 05:43:21 the development on it kind of stopped 05:43:26 ah ok 05:44:21 ah, it's Eino's -- he may tell you more 05:46:31 CDO builds 0.7 linux, windows tiles zip, windows console zip and windows crawl installer before the xcode project has finished building crawl tiles 05:46:58 CDO has the right priorities 05:47:55 Awesome. SDL tip makes my video driver crash. 05:48:57 to discourage digging out all of slime, the dug walls could grow back elsewhere, including right next to the digger 05:51:49 isn't slime vile enough already? 05:53:15 it was worse than Pan for non-conjurers in 0.6, I just dread it in 0.7. Making it even worse may be... well, extreme. 05:53:44 if that pan comparison is correct, then that's a huge pan problem 05:53:56 Pan and zigs are a huge problem 05:54:04 Abyss too 05:54:12 Infinite item and xp sources = xsuck 05:54:16 !lg . place=Slime s=char 05:54:16 6 games for KiloByte (place=Slime): 3x MfWr, 2x SpPr, 1x MfFi 05:54:20 !lg . place=Pan s=char 05:54:20 2 games for KiloByte (place=Pan): 1x SpDK, 1x SpRe 05:54:28 Zigs are particularly terrible 05:55:21 3 times as many deaths for less than 1/10th the number of explored levels 05:55:42 We should a) git rid of the bloody Trowel card b) cap Pan levels 05:55:56 As a reasonable first step :) 05:56:18 capping Pan wouldn't be a bad idea, especially if we save the levels 05:56:38 so the more you sit there, the more often you find already explored ones 05:57:19 it would hurt those who scum for Zigs, but something that requires scumming is broken 05:58:11 we could make skill training reduce other skills once a player reaches XL 27 05:58:39 though that wouldn't help with item scumming 05:58:58 It would help with the farming for uberskill characters though 05:59:13 There's definitely way too much farming in Crawl 05:59:52 rc3 this evening folks 06:00:18 A fix for the silly blank name bug would be nice, but if it's too complex I'm not going to worry about it 06:00:26 in my opinion, this is all a symptom of the game being too easy; doing extended end-game should always carry a real risk of losing a game you could win otherwise 06:00:36 newgame menu code is scary 06:00:40 by: Yes 06:01:03 greensnark: it used to be a lot worse; how does the blank name thing show up? 06:01:06 There is a certain amount of risk in the extended endgame, but only if you're unspoiled or playing badly 06:01:37 by: If it remembers a name, which you then clear, you don't have to enter a new name 06:01:42 capping Pan is easy, coming up with a good idea for Abyss is harder, though 06:01:53 pan would be cool as a finite branch, with each level being a big, tough encompass vault 06:02:17 yeah, more encompass vaults would be great 06:02:21 Pan demons should get huge bonuses for being on their home ground 06:02:30 greensnark: they already do 06:02:44 compare pan lords elsewhere to those in Pan 06:02:44 Anyway, lots of potential fixes, it's just that nobody has spent time on this 06:02:54 KiloByte: That's just pan lords though 06:03:01 And pan lords outside pan are a very recent thing :) 06:03:04 greensnark: is this filed somewhere, with detailed reproduction steps? 06:03:08 Well, recent in geological terms 06:03:15 by: It is not 06:03:43 People have reported it on wordpress comments :P 06:03:44 "What is your name today?" 06:03:53 Despite each post requesting bugs to be filed on Mantis :P 06:04:01 greensnark: can't reproduce it, so it's hard to do anything about that 06:04:03 I think it's because wordpress allows anonyous comments :P 06:06:09 have you been able to reproduce it? 06:07:09 DGL? tiles/console? windows? 06:07:27 Ah, it happens if you enter a space as your name 06:07:30 At the main menu 06:07:32 it seems like zot spawns don't stop, you can farm there just as much as pan 06:07:41 Apparently the name verification doesn't happen at the main menu name prompt 06:07:52 st_: Yeah, that should also be fixed 06:07:58 so the name is " " 06:08:14 Yes, name is " " 06:08:45 The second name prompt that shows after character selection verifies name correctness; the main prompt at the beginning doesn't seem to care 06:08:51 st_: same for Hell spawn effects; these form ~90% of tough opposition you meet there, though, so making them no-exp would be unfair 06:09:30 ok, I'll try to fix it 06:09:36 Awesome <3 06:09:44 * greensnark back later in the evening. 06:18:52 -!- flowsnake has joined ##crawl-dev 06:20:09 03by * r32d40c82d190 10/crawl-ref/source/startup.cc: In startup menu, trim player name before character selection. 07:19:01 03by * re4b9778d0cc9 10/crawl-ref/source/spl-book.cc: Fix buggy mprf template. (#1919) 07:23:50 Being paralysed while beaten to death should be mentionned in the death log message (https://crawl.develz.org/mantis/view.php?id=2039) by Nexos 07:33:53 A confused monster put to sleep will wander around while asleep (https://crawl.develz.org/mantis/view.php?id=2040) by wesleyshaver 07:39:46 -!- Moriasc has joined ##crawl-dev 07:41:51 -!- Madtrixr has joined ##crawl-dev 07:46:30 I like the confuse + sleep behaviour. 07:46:37 I thought it was intended as some kind of sleepwalking :) 07:50:39 -!- MarvinPA has joined ##crawl-dev 07:51:42 it *was* 07:52:06 or I should say 07:52:07 it *is* 08:05:22 03by * re34721fb9389 10/crawl-ref/source/ (files.cc main.cc): Activate markers early when loading level. 08:06:25 !tell greensnark e34721fb seems like an important fix, but might have side-effects. I hope at worst suboptimal message ordering. 08:06:25 by: OK, I'll let greensnark know. 08:13:32 03kilobyte 07debian * rd7fe70d2d329 10/crawl-ref/ (435 files in 41 dirs): Merge branch 'stone_soup-0.6' into debian-0.6. 08:13:37 03kilobyte 07debian * r0c9b315dd89d 10/crawl-ref/debian/ (changelog crawl-common.postinst): Merge branch 'debian' into debian-0.6 08:13:40 03kilobyte 07debian * r1417da751425 10/crawl-ref/ (51 files in 5 dirs): Merge branch 'stone_soup-0.6' into debian-0.6 08:13:42 03kilobyte 07debian * r2c2da2891593 10/crawl-ref/debian/changelog: rc3 08:13:43 03kilobyte 07debian * rfe36a9caeacf 10/crawl-ref/debian/crawl-common.postinst: Fix character immortality on new installs (the score file was unwrittable). 08:13:44 03kilobyte 07debian * r75e27a828cdb 10/crawl-ref/debian/ (changelog control): Replace debian/changelog with the squashed version uploaded to Debian. 08:13:47 03kilobyte 07debian * r1b625c322da8 10/crawl-ref/debian/ (changelog control crawl-common.postinst): Merge branch 'debian' into debian-0.6 08:13:49 03kilobyte 07debian * r4d63b3629f55 10/crawl-ref/source/ (AppHdr.h dbg-asrt.cc platform.h): Merge branch 'stone_soup-0.6' into debian-0.6 08:13:51 03kilobyte 07debian * r0052714568fd 10/crawl-ref/ (22 files in 5 dirs): Merge '0.6.1'. 08:13:52 03kilobyte 07debian * r8f5cbc196e08 10/crawl-ref/debian/changelog: Release 0.6.1-1 08:13:53 03kilobyte 07debian * re6236ae1a127 10/crawl-ref/debian/changelog: Release 0.6 08:14:08 03kilobyte 07debian * rd6d4ba6c30e4 10/crawl-ref/ (38 files in 9 dirs): Merge branches 'debian' and 'stone_soup-0.6' into debian-0.6 08:14:15 03kilobyte 07debian * r895aacff1c04 10/ (884 files in 66 dirs): Merge commit '0.7.0-rc2' into debian 08:14:16 03kilobyte 07debian * r5a388a4238a6 10/crawl-ref/debian/ (changelog control): Release 0.7.0~rc2-1 08:14:25 holy ancient merge spam... 08:15:48 -!- MarvinPA has quit [*.net *.split] 08:24:28 -!- MarvinPA has joined ##crawl-dev 08:25:32 We should create a things-that-will-never-be-implemented page on the wiki 08:25:32 greensnark: You have 1 message. Use !messages to read it. 08:25:56 And add stuff like "weapons of venom should poison meat when butchered" and "confused sleeping monsters should not wander" 08:26:45 "jelly race." 08:30:41 03by 07stone_soup-0.7 * r1b52bc264b69 10/crawl-ref/source/spl-book.cc: Fix buggy mprf template. (#1919) 08:30:46 03by 07stone_soup-0.7 * r5a1de2998eb3 10/crawl-ref/source/startup.cc: In startup menu, trim player name before character selection. 08:30:46 03by 07stone_soup-0.7 * r1fdda79a4d89 10/crawl-ref/source/ (files.cc main.cc): Activate markers early when loading level. 08:33:29 "gender" 08:34:17 How about breeding? 08:35:35 if you're a HOPr, and meet Nergalle... that's what you have on mind? 08:36:21 HOPr could equally well have the hots for any of the orc uniques 08:36:45 Our PCs have no stated gender or sexual orientation 08:40:57 That'd serve pretty well as a sort of noob-repellent, greensnark. I'd appreciate such a page. 08:50:29 03greensnark * r662309f6eb16 10/crawl-ref/source/ (ng-setup.cc ng-setup.h sprint.cc): [1848] Fix Sprint starter kit not stacking with items in the character's initial inventory. 09:03:11 -!- purge has quit [Ping timeout: 240 seconds] 09:12:59 where do we want to have morgues on multi-user systems? Private to user home dirs, or in the shared dir? 09:13:18 User home 09:22:03 03greensnark * re02ff62e12aa 10/crawl-ref/source/ (6 files): [1109] Check for available corpse for fulsome distillation before checking for spell success. 09:25:56 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 09:26:12 -!- Cryp71c has joined ##crawl-dev 09:27:06 -!- whog has quit [Remote host closed the connection] 09:28:27 03greensnark 07stone_soup-0.7 * rc0380fb6044e 10/crawl-ref/source/ (ng-setup.cc ng-setup.h sprint.cc): [1848] Fix Sprint starter kit not stacking with items in the character's initial inventory. 09:28:28 03greensnark 07stone_soup-0.7 * r6c8a8213b153 10/crawl-ref/source/ (6 files): [1109] Check for available corpse for fulsome distillation before checking for spell success. 09:33:01 -!- Moriasc has joined ##crawl-dev 09:40:05 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 09:46:54 -!- whog has joined ##crawl-dev 09:57:34 greensnark \o/ 09:57:51 Napking! 09:57:52 rc3, I read? 09:58:04 Having Hospital break for a few hours... 09:58:10 Finally proper coffee again :D 09:58:29 Yes, rc3 :) 09:58:36 awesome :) 09:58:45 what's the target for the final 09:58:50 24th 10:00:17 omg, -14°C in Argentinia :-O 10:00:24 whaat 10:00:39 these people have no radiator systems in their houses! 10:01:10 * greensnark has no radiator in his house. 10:01:11 in buenos aires? 10:01:26 checking news, 1s 10:01:37 up to -20 10:02:56 mar del plata has snow on the beaches - which is part of the province buenos aires 10:03:23 weather underground says it's +10c in buenos aires 10:03:23 -!- purge has joined ##crawl-dev 10:03:48 let's hope it stays that high 10:04:25 i remember that 15°C was considered a cold winter, when I was in Brazil near Rio last year 10:04:55 -14 was probably in the andes mountains 10:05:00 poor alpaca :( 10:05:19 well, mar del plata is beach - just saw pictures of kids playing in the snowy beach 10:07:20 http://www.abc.net.au/news/stories/2010/07/21/2959907.htm?section=justin 10:08:27 "The cold front has also been harsh on the regions livestock, with Bolivia, Peru and Paraguay all reporting large scale deaths of farm animals. Pregnant Alpacas were losing their babies and young Alpacas were dying due to the cold in Peru." 10:08:32 ok, shutting up now. 10:09:25 weather is generally extreme this year.. 10:10:04 coldest winter and hottest sommer in Germany.. strongest rains in south america.. 10:10:14 how is india doing, greensnark? 10:11:03 No unusual weather 10:11:10 (yet) 10:11:15 I hope it'll stay that way 10:11:36 clearly crawl needs alpaca babies 10:11:53 alpaca embryos 10:12:08 shoals is full already :-P 10:12:24 Alpaca are not particularly coastal animals anyway :) 10:12:37 sshh! ;> 10:13:42 btw, transfering my tiles-save from rc1 to rc2 made all my already seen stairs show up screwed 10:14:26 upstairs where shown as downstairs and upstairs where shown as.. some kind of skulls 10:15:28 we need a mountain branch 10:15:46 Napkin: Apparently that's a known issue when tiles indexes change 10:15:56 Napkin: You could continue in ascii :P 10:16:16 In addition to not suffering from this issue, it is good for your general health :) 10:16:22 hehe 10:23:18 People on the SA forum are arguing that crawl is "balanced", need more nerfs 10:25:08 greensnark? a 100% candidate on CDO 10:25:12 cpu 10:25:20 but rel-f23064b 10:25:31 SEGV, right? 10:25:56 Yes 10:26:03 uuh, being ignored 10:26:20 nsdk is her/his name 10:26:36 -9, I guess? 10:27:23 -1 did it 10:27:43 damn, no core :-/ 10:28:01 -9 will leave nothing 10:28:06 i used -1 10:28:10 segv was ignored 10:28:17 Oh, did we not enable cores for 0.6? 10:28:28 we did 10:28:39 we have 5 in the cores folder 10:29:11 Hrm 10:29:14 !lg nsdk 10:29:15 139. nsdk the Chopper (L3 MDBe), worshipper of Trog, slain by a big fish on D:3 on 2010-07-21, with 162 points after 2078 turns and 0:05:47. 10:29:18 @whereis nsdk 10:29:19 nsdk the Chopper (L3 MDBe), a worshipper of Trog, dead on D:3 on 2010-07-21 after 2078 turns. 10:29:42 Napkin: There was an issue that I fixed for cao but didn't commit to 0.6 10:29:52 about? 10:30:10 c3b0725b267 10:30:12 * Napkin hunts for water first 10:30:20 Essentially the crash handler was trying to handle SIGALRM :P 10:30:41 So if the sighup was stuck for long enough for the alarm to kick in, the crawl process was hosed 10:30:50 should I cherry-pick it? 10:30:55 Might be best 10:31:03 I was not sure why CDO never had the issue 10:31:11 Because cao had it for practically every HUP :P 10:31:23 Well, not every HUP, but pretty often :) 10:31:50 uuh.. i hope it can take the updated submodules? 10:32:03 Don't update submodules! 10:32:06 :) 10:32:17 too late! merge.sh does so :-$ 10:32:34 Hm, only sqlite for tty builds, right? 10:32:36 Should be fine 10:32:45 and pcre? 10:32:53 Is it used? 10:32:58 let me check 10:33:05 I thought it was used for Windows regex 10:33:22 not sure, could be confused 10:33:56 I think we use posix regex for unix builds 10:34:00 CC pcre_chartables.o 10:34:06 Oh :) 10:34:35 what's the "SA forum"? 10:34:38 & lua - but see nothing of sqlite :-O 10:34:49 Napkin: Maybe it's using your system sqlite 10:34:50 Stable branch on CDO updated to: 0.6.1-6-gc9cdb5a (16.7) 10:34:58 <3 10:35:32 At least here it doesn't try to link or build pcre 10:35:44 heh, interesting... if we have system pcre, we don't build the contrib one. If we don't build the contrib one, we don't use the system one. 10:35:59 KiloByte: What, really? 10:36:00 Thus, pcre is used only when there is none on the system. 10:36:08 :P 10:36:18 i don't have libpcre3-dev installed 10:36:23 only libpcre3 10:36:28 maybe be the reason? 10:37:00 Someone should fix the makefile :P 10:37:33 pcre regexp is much nicer than the posix crud anyway 10:38:32 it can be used to waste 100% CPU, though 10:38:47 Oh, POSIX doesn't have the worst case thing? 10:39:02 There's a new regex lib that also fixes it, don't remember what it's called 10:39:49 not sure if POSIX is bounded or not 10:40:06 yeah, that lib guarantees complexity 10:40:12 What was the name? 10:40:27 at the cost of doing only real regular expressions, not regexes + extensions 10:40:53 http://code.google.com/p/re2/ ? 10:41:01 by: Ah, that was it 10:41:42 I see they dropped backrefs 10:42:03 Should be enough for Crawly purposes though 10:42:18 http://swtch.com/~rsc/regexp/regexp1.html is a good read 10:42:44 by: Yes, I read that a while back 10:44:02 really we should just set alarm before running any user code 10:44:25 regexeps are hardly more abusable than clua 10:44:49 Xom gifted a book with @player_death@ (https://crawl.develz.org/mantis/view.php?id=2041) by GrimmSweeper 10:45:06 nice 10:45:07 Clua is throttled, but it is certainly possible to work around the throttling 10:45:30 But simple mistakes like infinite loops in clua shouldn't cause Crawl to peg cpu 10:46:23 The @foo@ substitutions are so many and so complicated :P 10:57:52 we should have a static verifier for them 11:00:07 poor Xom, knew how cool a book of grim death would be but just couldn't make it happen 11:04:59 -!- whog_ has joined ##crawl-dev 11:06:16 -!- whog has quit [Ping timeout: 258 seconds] 11:06:24 -!- whog_ is now known as whog 11:28:22 -!- casmith789 has joined ##crawl-dev 11:54:07 !tell due Any progress on banners? Could use them Real Soon Now. 11:54:07 greensnark: OK, I'll let due know. 11:54:49 !tell purge Hey, if you're free, could you draw up some banners for the tournament? 11:54:49 greensnark: OK, I'll let purge know. 11:55:23 If we have the banners I can ask rax to make the tourney announcements 11:55:36 The blank spaces in the rules page look kinda sucky atm 12:02:59 !lm * type=crash 12:02:59 85. [2010-07-12] Aliza the Sneak (L1 MuAs) ASSERT((int)Buffer.size() == expanded keys left) in 'macro.cc' at line 526 failed on turn 290. (D:1) 12:03:03 !lm * type=crash sprint 12:03:04 8. [2010-07-15] MarvinPA the Brawler (L11 TrBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 746 failed on turn 2620. (Sprint) 12:03:45 ohh, did i ever report that on mantis? 12:03:50 i remember looking for the crash dump 12:04:32 but i couldn't remember doing anything in particular when it happened 12:05:21 You resized your term? 12:05:33 Looked like a term resize crash 12:06:01 ahh, maybe that was it 12:06:18 i could've misclicked 12:06:20 Should be fixed now, but you should totally file a bug if you get crashes :) 12:06:25 yeah, sorry :P 12:09:38 greensnark: Thanks for the tile/portal vault cherry picks 12:10:35 -!- Moriasc has joined ##crawl-dev 12:10:42 No trouble 12:11:29 03by * rfd587fdc4c11 10/crawl-ref/source/ (dat/descript/items.txt effects.cc itemprop.cc): Remove scrolls of recharging's effect on weapons of electrocution. (kilobyte, doy) 12:11:37 Some Baileys looked pretty awkward. I didn't notice any trouble with any other portal vaults or branches. Oh, and Spider too of course, but that was just me being lazy about it for months. :) 12:12:32 Mu_: Around? 12:17:33 Spider- are we finally getting down to that? 12:19:49 Moriasc: Have you seen the portal vault yet? There's no new features in it, but it is a bit of a layout mock-up. 12:21:34 Keskitalo: I, err, I'm still figuring out how best to browse the commits. This is definitely a great incentive to learn more, though. 12:21:50 Keskitalo: Some things like compilation are especially a pain on my Windows. 12:22:30 I have all the commit mails in a separate folder in gmail, it's actually quite handy. On the downside, it's disinscentive to learn how to use git properly for that. :) 12:22:39 Keskitalo: When I read about the branch idea it sounded really interesting, though in lack of a little... I don't know. Weirdness? 12:22:53 heh, that's an interesting way of doing it. 12:23:14 Keskitalo: I did like the idea of the layout especially. 12:23:52 Moriasc: I thought the msysgit net installer thingy was relatively painless, I did it the hard way pre-git (installing stuff separately). Have you tried it yet? I think the git quickstart has (some) info. 12:23:58 Idea: Trapdoor spiders that capture you and drag you to another level. 12:24:30 Like shafts? Crrruel! 12:24:31 <3 12:25:14 Well, I've had msysgit running for ever, probably did use the installer. 12:25:38 There's a gui you can use to browse commit history 12:25:40 Lack of weirdness is something to watch out for, that's true. I like the ghost moth idea in Lemuel's plan. Also the spider god<->arachnid thing could be nicely creepy. 12:25:43 syllogism mentioned the name 12:25:55 I was going to install Cygwin and see what use I can make of that, that was what I was working on, but I need to go to a cafe and hog their connection. 12:26:06 git extensions I think 12:26:36 Lemuel was a fan of the slake moths from Perdido Street Station, yeah 12:26:53 TortoiseGit seemed to serve a similar purpose. 12:26:55 haha. 12:27:00 I noticed that reference, too. 12:27:23 Not so sure I want to fight one. 12:30:07 msysgit is the easiest way to get started 12:30:49 Perhaps the Khepri spittle slums could also serve as inspiration for parts of the layout? 12:30:55 elliptic (L27 DSIE) (D:20) 12:31:50 ? 12:32:05 is that crash info? 12:32:39 !lm type=crash -log 12:32:40 1. rob, XL15 DSIE, T:46620 (milestone): http://crawl.develz.org/morgues/trunk/rob/crash-rob-20100602-233930.txt 12:32:45 !lm * type=crash -log 12:32:46 86. elliptic, XL27 DSIE, T:94057 (milestone): http://crawl.develz.org/morgues/trunk/elliptic/crash-elliptic-20100721-173054.txt 12:36:18 I use Git Extensions 12:36:52 Okey doke, I'll check out Git Extensions, then =D 12:38:28 So... when I first read about the Spider branch, my impression was of an "Attic"-style level that... wait for it... you had to *ascend* into rather than descend into xD. 12:39:02 greensnark: I would do it, but I don't know how to make the "button" part of the ribbon :/ 12:39:02 purge: You have 2 messages. Use !messages to read them. 12:39:20 purge: There's a blank ribbon image 12:39:26 If you can edit GIMP xcf 12:39:37 I am using Gimp 12:39:47 Oh, then you can use the xcf direct 12:40:17 http://github.com/greensnark/dcss_tourney 12:40:20 Moriasc: Heh, why not.. need to use that in *some* place, definitely. :) Want to add it to the spider page? (I'll unlock it soon) 12:40:31 Will do, comrade. 12:40:51 Having a bit of a Wiki write up fest at the moment, in fact. 12:40:55 purge: xcf url: http://github.com/greensnark/dcss_tourney/raw/master/images/rosette2.xcf.gz 12:41:38 ah nice 12:42:17 due started working on the new banners, but he seems to be busy 12:42:34 Where is the list of needed banners? 12:42:38 Having the banners soon would be awesome, because then we can make announcements 12:42:53 http://crawl.akrasiac.org/tourney10/ has three missing banners for Che, Jiyva and Fedhas 12:43:02 And the Kiku banner is no longer appropriate 12:43:23 due was working on Che and Fedhas, so could you start with Kiku? :) 12:43:55 Ok, i'll give it a shot 12:44:10 Also, all the banners say they're for 2009; don't add a date to the new one :) 12:44:23 should be able to let you know within a couple hours if i'm successful :D 12:44:29 Excellent, thanks <3 12:44:52 The banner sizes are bigger than shown on the tourney page 12:45:02 If you view the individual images you can see the real size 12:45:07 That git repo also has all the .png files 12:45:14 http://github.com/greensnark/dcss_tourney/tree/master/images/ 12:45:46 It would be great if you could also clip the images to this size: http://github.com/greensnark/dcss_tourney/blob/master/images/freewill.png 12:45:58 The GIMP template has a lot of space around it 12:46:06 Keskitalo: beats browsing old emails http://i31.tinypic.com/29pqd7l.png :P 12:48:43 Keskitalo: yo 12:49:08 greensnark: Sure. I am using the github template you linked, and I will crop unused space 12:50:03 I just need to play around with Gimp to figure it out more since I have never really used it :) 12:50:22 But it shouldn't be any trouble for such a simple task 12:52:08 Mu_: Did you have Spidery thoughts? Like I told Moriasc, the one map is more of a mock-up, but it's been surprisingly popular. :> 12:52:35 syllogism: Nnnice.. 12:53:06 Keskitalo: i wasn't sure if it was worth making spider portals if the branch is due to be developed into a branch 12:53:48 prolly could have phrased that more clearly :p 12:55:13 Mm, nice crash 12:55:23 !lm * type=crash 12:55:23 86. [2010-07-21] elliptic the Cryomancer (L27 DSIE) ? (D:20) 12:56:32 -!- eith has joined ##crawl-dev 12:56:59 -!- Pseudonut has joined ##crawl-dev 12:57:13 Mu_: Maps can be repurposed, as vaults for the branch or other parts of the dungeon.. I've also been toying with the idea of portal vault versions of branches that did not appear in a particular game. :) 13:01:14 greensnark: seems elliptic reloaded successfully, so probably the saved level was not the only cause, even though the crash was during load() 13:01:43 my marker activation reordering might be involved, though I fail to see how 13:02:00 I don't see how either 13:02:21 I was spectating when it crashed, and I think there was an error message on screen about a pure virtual function being called 13:02:45 that might apply to notify_dgn_event, but then only map_marker subclasses that and does implement it 13:02:49 This sort of crash happens when a marker disappears without unregistering itself from the dungeon event mechanism 13:03:05 i.e. it's registered for events, and then something removes it without cleaning up 13:03:11 Let me check 13:03:38 so it might have been a stale marker from the old level 13:03:53 Could be 13:04:49 close_level_gates remove some markers, now after env.markers.activate_all 13:05:23 by: <3 13:05:27 That sounds exactly like it 13:05:34 elliptic was going up with the orb 13:05:35 Mu_: So, I wouldn't worry about that. But are there generally enough building blocks to build interesting Nest portal vaults? (*If* you limit to the Nest agenda) 13:06:23 by: You fixing that or shall I? 13:06:30 what's the nest agenda 13:06:37 I'll do it 13:06:53 by: The abyss code has an example of how to safely remove a marker, maybe we should pull that into a function 13:07:01 Mu_: I mean the outline in the wiki, https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:spider#monsters 13:07:03 abyss.cc:738-747 13:07:06 Oops scrap #mosnters 13:07:36 i'll try and make one some time 13:07:41 Cool! 13:08:37 oh, just moving the call to _close_level_gates before the marker activation won't do? 13:09:34 That would also work, yes 13:09:55 But it would be nicer to fix it so the next rearrangement doesn't risk breaking it again :) 13:10:11 ok, but then I'd rather let you do it 13:10:17 Ok 13:10:38 (also, the call to _close_level_gates should also be inside if(make_changes)) 13:14:46 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 13:18:37 -!- Mu_ has joined ##crawl-dev 13:21:44 03greensnark * r5420269c75e1 10/crawl-ref/source/files.cc: Fix crash when _close_level_gates removes a marker that was registered for dungeon events (by). 13:21:44 03greensnark * r7e5f8c4843a7 10/crawl-ref/source/ (abyss.cc dungeon.cc files.cc mapmark.cc mapmark.h): Add remove_markers_and_listeners_at to safely remove Lua markers and dungeon listeners from a square. 13:22:48 -!- JamezQ1 has joined ##crawl-dev 13:24:55 03greensnark 07stone_soup-0.7 * rc4dd56a3b621 10/crawl-ref/source/files.cc: Fix crash when _close_level_gates removes a marker that was registered for dungeon events (by). 13:48:12 -!- Henzell has quit [Remote host closed the connection] 13:48:35 -!- Henzell has joined ##crawl-dev 13:54:32 -!- ogaz has joined ##crawl-dev 13:57:31 -!- Sequell has quit [Remote host closed the connection] 13:58:07 -!- Sequell has joined ##crawl-dev 14:10:29 -!- Vandal has quit [Ping timeout: 265 seconds] 14:11:56 -!- ogaz has quit [Ping timeout: 265 seconds] 14:17:06 greensnark: around? 14:17:16 Hello 14:17:27 Do ye bear a banner most sumptuous? 14:17:36 Or perhaps the strange device Excelsior? 14:17:40 Ok, i have made progess on the banner, but before I continue I wanted to get a thumbs up or thumbs down so far: 14:17:42 http://i153.photobucket.com/albums/s210/purge83/KikuBanner.png 14:18:06 purge: Nice! 14:18:16 The pentagram is fading a bit into the background though 14:18:29 Apart from that it looks great 14:19:08 Alright, i'll try to fix that and continue 14:19:59 -!- Madtrixr has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 14:33:44 Nice banner, but it needs more skulls, skulls and SKULLZ. 14:33:58 Nawww, actually I quite admire the effort. 14:35:00 -!- MarvinPA has quit [Quit: Page closed] 14:36:19 Moriasc: Can you draw stuff too? :) 14:36:28 Undying glory awaits the banner artists 14:36:41 By which I mean credits mentions on the cao home page and tourney pages :P 14:37:31 greensnark: I was just thinking about that. I grew up using Digital Paint and similar tools on the Amiga, but as it stands, I feel I have neither the software nor the expertise to lavish detail in the way that a committed artist might. 14:38:00 I still need a Jiyva banner 14:38:09 And some cleanup on the two unfinished banners due was working on 14:38:20 Aand it would be great to get rid of the 2009 on the older banners :P 14:38:22 Indeed. And what's more enjoyable to paint than a slimy effect? =D 14:38:32 Yeah, a banner oozing slimy goop 14:38:43 Possibly scorching the "paper" around it 14:39:20 I can't draw stuff, though :P 14:39:37 I'm reduced to pouncing on unsuspecting purge and due 14:39:40 Miaow 14:39:46 greensnark: I did a different approach -- I made the pentagram made of the blood.. better or worse? 14:39:47 http://i153.photobucket.com/albums/s210/purge83/KikuBanner-2.png 14:40:20 Hmmm. Well, I do have rather a lot to get on with, but I might set up my software later if I feel inspired. 14:40:37 Need to get back into pixel art since I plan on making a game sometime, and there're always the tiles... 14:41:07 purge: The blood effect is nice, but it still blends in with the background 14:41:26 The banner will be used at the smaller size, so it may not be clear 14:42:09 However, I think it's fine as a starting point. Want to slap some text on it so I can put it in the page? :) 14:42:20 Kikibaaqudgha: God of Quake-style artwork and supergibs =D 14:42:29 Oh, before you do, I need a better name for the banner title 14:42:40 I was confused that the achievement was called "Demon Prince"... i thought kiku was necromancy 14:42:41 "Demon Prince" is lame and gendered, which is quite anti-Crawl-god 14:42:48 Yes 14:42:57 Although Kiku is described as a terrible demon god 14:43:05 And has reapers as retribution 14:43:20 Ghoul prince. Death Prince. Doom Prince. Prince of Skulls. 14:43:24 Oh, the gender issue, too... 14:43:28 x) 14:43:38 Moriasc: Ixnay the "Prince", yeah :) 14:44:39 Anybody got ideas for the Kiku banner name? 14:44:47 Really the achievement description doesn't seem to have much to do with Kiku either, but its not supposed to be themed after the god? 14:45:07 I suppose it does loosely since he hates cute things 14:45:07 :D 14:45:08 purge: Well, loosely themed after the god :) 14:45:32 Sovereign of Skulls! 14:45:32 damn, too bad I don't know how to draw a bunny head on a pike like the ending of doom 14:45:33 :D 14:46:21 Moriasc: thats a great title but now my banner doesn't seem right :/ 14:46:22 Mm, Sovereign of Skulls is nice 14:46:39 Its a makhleb banner :| 14:46:47 purge: Ok, I'll keep trying :3 14:48:38 Where can I see the the other 2010 banners and titles, btw? 14:48:48 purge: ##crawl suggests Kiku invoc titles "Dark Sun" or "Lord of Darkness" 14:48:49 Sorry for noobness. 14:49:07 http://crawl.akrasiac.org/tourney10/ 14:49:14 End of page 14:49:21 -!- ogaz has joined ##crawl-dev 14:49:35 It's ogaz in a ballgown 14:49:42 Oh, thanks. This what was just linked, duh. 14:49:46 * ogaz twirls 14:49:47 *was what was 14:49:58 * ogaz trips over his own feet and falls down 14:50:15 FR: "Ghostbuster" titles changed to "Bustin' makes me feel good." 14:50:25 Has to fit in the banner :P 14:50:30 Indeed. 14:50:33 x) 14:51:05 ogaz: Do you have awesome suggestions for the Kiku banner title 14:51:14 When you're done with twirling 14:51:26 http://s153.photobucket.com/albums/s210/purge83/?action=view¤t=KikuBanner-3.png 14:51:32 lightened up the bg 14:51:49 purge: Hot damn, that's awesome <3 14:52:08 thanks :D 14:52:39 Now to think up a title ^^; 14:52:57 ah 14:53:14 Dreadscourge :P 14:53:15 reading backlog, I like both the ##crawl suggestions 14:53:52 Cool, pick the one you like :) 14:53:53 Except the banner doesn't really express "Dark Sun" so how about Lord of Darkness? 14:53:57 ok 14:55:46 greensnark: on a totally unrelated note, the beogh banner doesn't seem to have been awarded at all last year 14:56:02 ogaz: On a per-player basis, yeah 14:56:05 It's on my todo 14:56:06 Unseen submerged monsters stop autoexplore (https://crawl.develz.org/mantis/view.php?id=2042) by Nobody 15:00:14 -!- joosa has quit [*.net *.split] 15:01:52 -!- joosa has joined ##crawl-dev 15:06:01 purge: When you're doing the text, a font close the existing banners would be nice 15:06:12 *close to the existing banners 15:07:28 from my OgFi slime experience, the current wall threat is certainly manageable 15:07:58 just three equipment slots, no haste, no unlimited digging, no particular problems 15:08:28 the only problem at the moment is that the dig spell is too cheap 15:08:49 dig being a spell in general is pretty weird 15:09:21 I'd be happy to remove it, except it's a nice perk for earth elementalists 15:09:46 right, that's the main thing, earth elementalists need some interesting spells 15:09:55 they already do have passwall, lrd, and shatter though 15:09:56 so 15:10:14 not sure exactly how much of a perk it is exactly 15:10:24 it's useful for setting up passwall 15:10:39 also digging corridors before fights can work well 15:12:04 greensnark: oh lol i was just browsing through all the fonts trying to find a good one :) thanks for telling me 15:12:49 Glad I caught you in time :) 15:13:06 I think the main banner text can be in a different font if it looks good 15:13:23 You mean the title? 15:13:26 Yes 15:13:35 There's some fine print below saying DCSS tournament, I think 15:13:38 Due never figured out what font they used though right? 15:13:59 Right 15:14:19 Looks a bit like Helvetica 15:14:41 The fine print font is in the repo, but the main banner font looks like a mainstream font 15:15:11 the easiest way to discourage extensive digging would be to make digging slime wall cause acid damage, but that feels heavy-handed and hard to rationalize 15:16:00 by: Making Slimy walls ooze back in around damage sounded fine 15:16:31 Although the chance of trapping stuff is a bit of a pain 15:19:09 allow jellies to move through recently re-closed-off slime walls? 15:20:02 There's also the player :) 15:20:08 What if the player gets traped :) 15:20:14 just damage 15:20:26 oh, maybe it is like being in a net 15:20:36 you have to slide out of break free 15:21:15 if the player gets trapped, they'll die from slime damage soon enough anyway 15:21:17 We had a fun talk about this yesterday. I suggested slime walls that blob back and forth like Shoal's tides, and corridors that constrict rather than corrode. 15:22:07 Somebody awesome suggested walls like silly putty that you could move through, but slowly. x) 15:25:21 greensnark: problem with the growing walls is that it also makes it harder for fighters without spells 15:25:38 it needs to remain possible to dig your way from bubble to bubble 15:25:50 or the layout would have to be adapted 15:26:25 sure, just make it take like 100 turns or so before things start oozing back 15:27:39 then you get players digging three-wide again 15:27:49 and? 15:28:41 Why did we add acid wall damage again? To prevent cheesing the royal jelly, right? 15:28:51 Or were there other reasons? 15:29:02 it makes slime more interesting 15:29:08 yes 15:29:08 i suppose to differentiate the branch further 15:29:21 in my experience, it does that well 15:29:38 except it drives some people to tedious play 15:30:04 could get rid of the corrosion effect 15:30:08 so it only does damage 15:31:00 Anyone want to experiment with a patch for wacky new slime ideas? 15:31:08 do you think that would make much of a difference? 15:31:42 Well, it'd be fun. 15:31:43 I think that's the aspect players tend to find most annoying 15:31:46 greensnark: stone walls seem like a much more elegant solution to prevent royal jelly cheesing to me 15:33:36 -!- Eronarn has quit [Remote host closed the connection] 15:35:50 I think it's good if you can expect your gear to get corroded in slime 15:37:53 agreed 15:38:47 you just never bring non-randart gear there 15:39:17 that's fine, means a suboptimal set of resistances and lower AC 15:39:20 this was true before, but now armour will poof nearly instantly 15:39:22 yeah 15:39:29 no boots of running, for one 15:39:51 and no preservation :p 15:40:50 -!- Vandal has joined ##crawl-dev 15:43:26 or you're willing to invest a few scrolls of enchant armour 15:43:58 it would also be nice if memorizing Dig wasn't free for late-game spell casters 15:44:42 it's not trivial to cast unless you have quite a few levels in Earth 15:45:09 fire conjurers usually do, but most others, not really 15:46:27 with 27spc, good int and a wizardry item, it should be more than castable 15:46:46 but indeed, conjurers are exactly the character type for whom Slime is easy already 15:48:10 Idea: When you dig through slime walls, the walls turn into living, free-roaming slimes themselves! 15:48:16 felirx: if you have 27 spc, you have exped long enough that several levels in any schools take your loose change exp 15:48:38 or you're an elf :) 15:50:12 Greensnark: http://s153.photobucket.com/albums/s210/purge83/?action=view¤t=KikuBanner-4.png 15:50:35 purge: That's unspeakably awesome :) 15:50:38 currently, slime bubbles require either cTele+mmap or copious amount of digging 15:50:46 Glad you liked it, I definately put alot of effort into it :) 15:50:55 purge: I'll add it to the page now 15:50:58 Insane trial and error 15:50:58 that, and exploring many parts greatly benefits from digging as well 15:51:06 that's the main problem, I think 15:51:26 you don't have to explore all of slime 15:51:30 and it's very hard to dig a path 3 wide long enough 15:51:37 unless yuo take the occasional corrosion 15:51:46 or tedious to be exact 15:52:07 purge: Can you crop it to 276x101 15:52:23 instead of "digging is semi-mandatory, and some have an easy time doing that", it may be better to make existing corridors wider 15:53:05 oh yes 15:53:08 i forgot 15:55:16 we could make dug slime create mutagenous clouds 15:56:01 greensnark: http://s153.photobucket.com/albums/s210/purge83/?action=view¤t=KikuBanner-5.png 15:58:11 by: That's the kind of idea I like to see. Now you're thinking! 15:58:54 Moriasc: this would be in addition to the wall corrosion, obviously 15:58:57 Or even... 15:59:10 Idea: Add the slimy floor tiles, so that dug slime becomes a goopy, difficult-to-navigate mess. 15:59:14 hehe. 15:59:34 I take it ##crawl supports mutagenic fog for extensive slime digging? 15:59:37 purge: Awesome, thanks, http://crawl.akrasiac.org/tourney10/ updated 15:59:48 the slime you're describing just sounds unfun 16:00:00 Yes, they do. 16:00:07 Haven't asked them, but I know those folks. 16:00:40 purge: Could you remove the '2010' from the banner? :) 16:00:49 So we can use it next year without having to edit the image 16:04:55 -!- Eronarn has joined ##crawl-dev 16:05:04 greensnark: sure 16:05:28 for Fedhas, we really should add durians 16:05:43 eating one wakes up the whole level save for mummies and zombies :p 16:06:30 WTF... one of main species is named "Durio testudinarum" 16:09:00 Riveting, KiloByte. 16:09:32 greensnark: Do you want "DCSS Tournament" centered or just the 2010 removed so 2011 can be added next year? 16:10:04 Just 2010 removed; centering "DCSS Tournament" will break alignment with the other banners 16:10:09 greensnark: or I could just give you the gimp file 16:10:21 ok, 1 sec 16:11:20 I'd like to have the gimp file too; I can commit it to the repo so it won't get lost 16:13:13 you wanted a nongendered flag, so you went with "lord?" 16:13:21 I mean, strictly speaking, it works, but it's not exactly the norm 16:13:30 OG17: Yes, I know 16:13:33 I got impatient 16:15:32 greensnark: http://s153.photobucket.com/albums/s210/purge83/?action=view¤t=KikuBannerNoDate.png 16:15:33 and.... 16:15:50 Yay, thanks 16:19:00 XCF file -- http://www.sendspace.com/file/tecpqy 16:21:56 purge: Great thanks :) 16:22:06 purge: You game for another few banners? :) 16:22:21 it shouldn't be safe for my friend spectral Saint Roka to stay down on Vaults:8 for a bit 16:22:31 it appears to be safe however 16:22:54 greensnark: when is the dead line? 16:23:01 purge: No hard deadline 16:23:12 But once we get the banners I can coax rax into making announcements 16:23:36 Alright. Which one should I do next? 16:23:46 Royal Jelly banner? :) 16:24:23 Ok i'll take it 16:24:41 I owe you much beer :) 16:30:50 -!- OG17 has quit [Quit: OG17] 16:44:14 I feel like I'm a real knight, preparing for tournament in the castle grounds. 16:44:23 Banners are being hoisted, great speeches are about to be made. 17:01:52 -!- nrook has joined ##crawl-dev 17:08:23 -!- Cryp71c has quit [Quit: Leaving] 17:09:29 Mu_: still some time to make sprint 3 more difficult :P 17:10:41 which bits need making more difficult 17:11:21 honestly no idea, it's hard to balance it based on a few games 17:11:38 though it's worrying that one SA guy won so quickly :P 17:11:58 joey isn't as shit as most of the people on SA 17:12:07 he won again with a DEFE btw :p 17:12:11 ew 17:13:25 -!- pointless_ has joined ##crawl-dev 17:15:11 maybe the old lernaean hydra + giant eyeball behind a door trick 17:15:51 giant eyeballs and roka 17:16:12 does the map have mara yet? 17:16:19 yep 17:16:26 :) 17:16:41 he's accompanied by two vampire knights to give Mislead something to do 17:16:55 should just have a statue hp:300 spells:illusion somewhere 17:17:05 vampire knights are nice 17:18:03 i don't like making things unreasonably difficult :p 17:18:26 a while ago you were considering putting 8 pan lords in hell :P 17:18:35 Only 8? :P 17:18:46 there are only 8 :P 17:18:49 I think Mu_'s been playing his own map too much 17:18:52 well not pan lords, demon lords 17:18:54 Mu_: Don't do it 17:18:59 ye but i didn't :p 17:22:12 No, I meant don't play your own map too much :P 17:22:21 By all means add as many & as you want 17:22:56 i've hardly played it i've relied on my network of testers :p 17:23:14 there definitely can't be too many &s 17:23:18 and I've played your map :P 17:23:52 what about a murray-style trigger that spawns two pan lords in zot's zot room when you grab the orb 17:24:53 greensnark: should the title be "Royal Jelly" or "The Royal Jelly"? 17:25:07 purge: Just "Royal Jelly" sounds good 17:25:12 will the royal jelly get a crown 17:25:18 ok, its inconsistent with the others though 17:25:23 purge: syllogism would like a crown :) 17:25:33 er, or rather a couple others 17:25:33 :) 17:25:45 too late i am already done with the ribbon design :( 17:26:16 jelly royale 17:26:23 Jellino Royale 17:31:33 lol 17:31:40 i crashed :( 17:32:38 Crashed? 17:33:08 gimp... 17:33:17 it says its still running but can't click anything... 17:33:38 didn't save my work :/ I hope it autosaves 17:34:03 Sounds dangerous :( 17:35:04 ahhh looks like i lost everything oh well 17:35:06 grrr 17:35:51 so syllogism can have a crown? 17:35:56 lol 17:36:23 i google "gimp autosave" i see "feature request: autosave".... 17:36:29 :) 17:39:20 tbh I don't think i can draw/design a crown larger than 32x32 and I was planning to use the royal jelly tiles tile for the image 17:40:28 purge: Go with what you like :) 17:41:36 did the royal jelly get a new tile recently? Didn't it used to look like the food 17:42:00 Tiles window is oddly placed (https://crawl.develz.org/mantis/view.php?id=2043) by Timbermaw 17:42:09 It was in .6 afaik 17:53:15 actually, I wonder if there is a point in using pcre if the libc already supports them 17:53:59 libc supports pcre? 17:54:28 glibc supports posix regular expression, msvc libc AFAIK doesn't 17:54:35 Don't use pcre on Unix 17:54:41 Unless asked for 17:55:32 with the standard interface, that is... win32 has its own, incompatible, API 17:55:34 isn't pcre perl-compatible regex, not posix? 17:55:43 Yes 17:56:27 i don't think we want to expose posix regexes to end users 17:56:35 Why's that? 17:56:44 they're quite a bit uglier 17:56:52 True, but we've been using that all this time 17:56:58 although maybe the useful subset for this usecase is basically the same 17:57:00 And changing now might break stuff they're using 18:00:43 I checked, win32 doesn't have any regex support, only .NET has 18:01:40 I have a commit to use system libpcre if available ready, but you're right, I'll skip it 18:02:10 and drop the dependency on libpcre3 from the Debian packaging 18:03:58 -!- OG17 has joined ##crawl-dev 18:06:52 -!- Pseudonut has quit [Remote host closed the connection] 18:08:05 greensnark: Sorry, life just went "WHEEEEEEEEEEEEEEEEEEEEE you are busy now". 18:08:06 due: You have 2 messages. Use !messages to read them. 18:08:16 !messages 18:08:17 (1/2) Mu_ said (4d 23h 30s ago): Mennas has no description in game?? 18:08:19 !messages 18:08:20 (1/1) greensnark said (6h 14m 13s ago): Any progress on banners? Could use them Real Soon Now. 18:08:22 due: No problem, I shanghaied purge :) 18:08:35 Oh, good :) 18:09:00 Sorry about that, I had all thisfree time to dedicate to them and then... nothing. 18:09:15 If you have the .xcf files for the two banners you did, can you send them to me? 18:09:22 I can commit them and purge can fix up the font 18:09:36 I think the font in Onia's banners is Helvetica, btw 18:09:48 Ah, is it? 18:09:56 Just guessing, it looks Helvetica-ish 18:09:58 I've got the XCF for the Hare here 18:10:04 Will send 18:10:22 I wouldn't complain if you changed the font to Helvetica before you send it in :P 18:10:39 I don't have Helvetica installed :o 18:10:51 Hm, could use Arial instead 18:10:53 Not sure what Helvetica-lookalikesI have 18:11:03 No Arial either. What is wrong with me? 18:11:14 If you're on a Debian-like you can install msttcorefonts 18:11:30 I think that's the package name 18:12:13 -!- Vandal has quit [Ping timeout: 246 seconds] 18:12:19 It is! You genius. 18:13:12 I've sent the xcf regardless, will tweak fonts shortly 18:13:19 Thanks 18:13:48 Did you see purge's Kiku banner? 18:13:52 No! 18:14:15 http://crawl.akrasiac.org/tourney10/images/lordofdarkness.png 18:14:46 -!- syllogism has quit [] 18:14:53 purge: You were naughty and trimmed the right edge of the ribbon :) 18:14:56 Oh, nice! 18:25:02 -!- Pseudonut has joined ##crawl-dev 18:27:13 Attempting to conjure flame through trees gives "translucent wall" message (https://crawl.develz.org/mantis/view.php?id=2044) by minmay 18:27:14 god of toasted cheese 18:47:37 -!- Pseudonut has quit [Remote host closed the connection] 18:55:52 -!- Vandal has joined ##crawl-dev 18:57:23 Randart amulets of faith do not identify as such (https://crawl.develz.org/mantis/view.php?id=2045) by minmay 19:05:52 -!- Cryp71c has joined ##crawl-dev 19:12:33 -!- Cryp71c has quit [Ping timeout: 240 seconds] 19:13:00 -!- Cryp71c has joined ##crawl-dev 19:15:33 -!- Moriasc_ has joined ##crawl-dev 19:16:44 03kilobyte * r889419886d4d 10/crawl-ref/source/ (files.cc files.h hiscores.cc initfile.cc makefile options.h): Allow installations with secure saves share their scores and bones. 19:16:46 03kilobyte * r286024572c83 10/crawl-ref/source/ (los.cc wiz-you.cc): Unbreak non-wizard builds. 19:16:54 03kilobyte 07debian * rddbe14dbc7b8 10/crawl-ref/ (36 files in 8 dirs): Merge commit '0.7.0-rc3' into debian 19:16:55 03kilobyte 07debian * ra977367b8f09 10/crawl-ref/source/ (files.cc files.h hiscores.cc initfile.cc makefile options.h): Allow installations with secure saves share their scores and bones. 19:16:57 03kilobyte 07debian * r488195a2f396 10/crawl-ref/debian/ (crawl-common.postinst crawl-common.postrm rules): Use private save dirs. 19:16:59 03kilobyte 07debian * rf7a349b80c62 10/crawl-ref/debian/changelog: Release 0.7.0-rc3 19:17:54 -!- Moriasc has quit [Ping timeout: 265 seconds] 19:17:59 -!- Moriasc_ is now known as Moriasc 19:21:07 -!- Cryp71c has quit [Ping timeout: 265 seconds] 19:23:47 03kilobyte * rcf68e75eb1fe 10/crawl-ref/source/files.cc: Fix catpath() producing double / 19:29:15 -!- nrook has quit [Quit: Lost terminal] 19:40:18 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 19:52:42 -!- nrook has joined ##crawl-dev 19:55:47 -!- JamezQ1 has quit [Quit: Leaving.] 20:14:18 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:01:02 -!- eith_ has joined ##crawl-dev 21:04:29 -!- eith has quit [Ping timeout: 240 seconds] 21:06:06 -!- eith_ is now known as eith 21:21:11 -!- ogaz has quit [Ping timeout: 264 seconds] 21:49:47 -!- whog is now known as whig 22:10:37 -!- Moriasc has quit [Ping timeout: 252 seconds] 22:11:39 -!- Cryp71c has joined ##crawl-dev 22:20:27 -!- nrook has quit [Quit: Lost terminal] 23:38:00 -!- eith has quit [Ping timeout: 276 seconds] 23:56:35 -!- flowsnake has quit [Quit: Leaving]