00:01:36 -!- eith has joined ##crawl-dev 00:17:17 -!- Matthew_Cline has quit [Ping timeout: 246 seconds] 00:24:08 -!- ortoslon has joined ##crawl-dev 00:33:35 -!- Matthew_Cline has joined ##crawl-dev 00:49:08 -!- Matthew_Cline has quit [Ping timeout: 246 seconds] 01:00:22 -!- ogaz has joined ##crawl-dev 01:06:39 -!- Matthew_Cline has joined ##crawl-dev 01:31:17 Due 01:32:11 !tell due due, you are still welcome to throw tile requests me way. I can't guarantee I'll get them all done in time for .7, but it might be something I could do. 01:32:12 Poor_Yurik: OK, I'll let due know. 01:48:08 -!- eith has quit [Ping timeout: 260 seconds] 01:50:31 -!- Niccus has joined ##crawl-dev 01:56:06 -!- Matthew_Cline has quit [Remote host closed the connection] 02:22:37 -!- Fangorn has quit [Quit: Fangorn] 02:41:15 -!- eith has joined ##crawl-dev 03:04:16 !tell Poor_Yurik Well, we've got a tongue-less angel, an iron elemental, and the iron giant left, but they have relatively okay placeholders. 03:04:17 due: You have 1 message. Use !messages to read it. 03:04:17 due: OK, I'll let Poor_Yurik know. 03:04:21 !messages 03:04:22 (1/1) Poor_Yurik said (1h 32m 9s ago): due, you are still welcome to throw tile requests me way. I can't guarantee I'll get them all done in time for .7, but it might be something I could do. 03:04:58 -!- jooosa has joined ##crawl-dev 03:06:45 -!- joosa has quit [Ping timeout: 240 seconds] 03:06:45 -!- jooosa is now known as joosa 03:29:43 centipede zombies have placeholder tiles 03:30:11 or was that elephant slug zombies? or both? i forget 03:30:40 ortoslon: Can you !tell Enne? Thanks. 03:31:26 i'll verify in wizard mode first 03:31:42 more devs should play tiles :) 03:32:56 ah both! my memory rules 03:33:35 !tell Enne giant centipede zombies and elephant slug zombies have placeholder humanoid tiles 03:33:35 ortoslon: OK, I'll let Enne know. 03:39:27 -!- jld has quit [Read error: Operation timed out] 03:41:39 -!- ogaz has quit [Remote host closed the connection] 03:49:16 -!- jld has joined ##crawl-dev 03:58:32 -!- ortoslon has quit [Disconnected by services] 03:58:32 -!- ortoslon1 has joined ##crawl-dev 03:58:35 -!- ortoslon1 is now known as ortoslon 04:07:01 03due 07stone_soup-0.7 * r502f463b53ec 10/crawl-ref/source/ (7 files in 3 dirs): New Sprint unique: Mennas. 04:11:40 Whoa, lag. 04:11:44 Oh. No, cherry-pick. 04:12:12 We really need to reorder the monster enum. It's *nasty*. 04:30:12 greensnark: Myspace bar key is brokenagain! Woohoo! 04:32:23 -!- syllogism has joined ##crawl-dev 04:33:28 yo syllogism 04:33:35 Still not door-breaky-break-breakying? 04:35:20 I'd imagine not 04:38:17 -!- joosa has quit [Quit: Reconnecting] 04:38:19 -!- joosa has joined ##crawl-dev 05:17:30 -!- Mu_ has joined ##crawl-dev 05:34:00 @?? crystal golem 05:34:01 crystal golem (038) | Speed: 7 | HD: 13 | Health: 100-132 | AC/EV: 22/3 | Damage: 40 | Flags: 11non-living, see invisible | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++ | XP: 614. 05:38:19 -!- Ekaterin has joined ##crawl-dev 05:39:16 -!- Niccus has quit [Quit: out] 05:39:31 -!- jld has quit [Read error: Operation timed out] 05:45:00 should fix that sprint teleportation bug, there are already wins that abused that 05:55:26 Teleport bug? 05:55:43 -!- jld has joined ##crawl-dev 05:55:47 rings of teleporation teleport you 05:55:51 Oh. 05:56:01 and you can c.tele 05:56:04 Okay, let me fix that 05:56:14 And distort weapons teleport you too 05:56:32 Sonja teleported me onto the orb 05:58:58 Mu_: those elemental statues might be abit too harsh, though I suppose you can run past them :P 05:59:02 and maybe disintegrate 05:59:46 Mu_: consider making them slower and possibly lowering their HP 06:01:01 oh wow, invo 27 fedhas oklobs have a ridiculous HD 06:01:17 @?? Oklob HD:37 06:01:18 unknown monster: "Oklob HD:37" 06:01:21 @?? Oklob plant HD:37 06:01:22 unknown monster: "Oklob plant HD:37" 06:01:32 @?? Oklob plant 06:01:33 oklob plant (09P) | Speed: 10 | HD: 10 | Health: 38-71 | AC/EV: 10/0 | Flags: 03plant, !sil | Res: 06magic(40), 03poison, 08acid+++ | XP: 558 | Sp: acid splash (3d7+7d5). 06:01:37 @?? Oklob plant hd:37 06:01:37 oklob plant (09P) | Speed: 10 | HD: 37 | Health: 162-237 | AC/EV: 10/0 | Flags: 03plant, !sil | Res: 06magic(40), 03poison, 08acid+++ | XP: 11767 | Sp: acid splash (3d7+7d5). 06:01:59 that hp isn't right 06:02:10 or maybe fedhas oklobs get a hp bonus 06:02:16 they get a hp bonus 06:02:22 off your invo 06:06:23 -!- ortoslon has quit [Quit: bye] 06:20:54 -!- Ekaterin has quit [Quit: Leaving] 06:31:42 fedhas is fun in sprint 06:38:37 oh? 06:39:13 SpEn of fedhas 06:39:46 hmm 06:39:48 wandering mushrooms work well with stabbing and oklobs can handle anything you can't sleep/confuse 06:39:48 does sound interesting 06:40:06 how do you go for ffruit thoguh? 06:40:08 and you can create a wandering mushroom army 06:40:21 Mu's map has some guaranteed spawns and there's usually a food shop or two 06:40:28 ahh 06:40:31 I haven't played mu's map 06:40:52 Okay, teleport actiated by player fixed 06:40:53 In theory 06:41:03 I've also removed the activate teleport ability frmo the ring in sprint mode 06:41:15 I'll also mark rings of teleport, teleport control and scrolls of teleportattion as useless 06:41:24 We'll leave wand of teleport as is, thoguh, because they're sometimes useful for getting rid of enemies. 06:42:07 even Chapayev's map can work with fedhas as you can acquire fruit 06:42:13 and it has like 8 acquirement scrolls :P 06:42:16 plus early shops 06:42:41 not as much piety available though 06:42:59 And as a distortion affect 06:44:07 invo 27 oklob battery is amazing <3 06:44:27 can easily take down an orb of fire 06:45:52 you can't haste your oklobs? aww 06:47:04 aw 06:47:53 21 oklobs plants can almost kill an orb of fire in a turn :P 06:48:55 why won't oklobs attack demonlords? 06:49:33 @?? cerebov 06:49:34 Cerebov (05&) | Speed: 10 | HD: 21 | Health: 650 | AC/EV: 30/8 | Damage: 60 | Flags: 05demonic, see invisible, !sil | Res: 06magic(168), 04hellfire+++, 03poison | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, greater demon. 06:49:59 huh, they do attack some of them 06:51:14 -!- Ekaterin has joined ##crawl-dev 06:52:15 -!- Textmode has joined ##crawl-dev 06:54:34 -!- eith has quit [Ping timeout: 276 seconds] 06:59:37 Can someone check my login? 06:59:39 *logic 06:59:43 case RING_TELEPORT_CONTROL: 06:59:43 return (player_control_teleport(true, temp, false) 06:59:43 || crawl_state.game_is_sprint()); 06:59:59 That returns true if you have teleport control already, or it's Sprint, false otherwise; yeah? 07:00:22 assuming the function does what you want, it should 07:00:24 Ah, it does. Excellent. 07:22:46 can't do anythin about the statues' speeds but i guess i could lower their hp :p 07:25:55 you can do speed 07:26:03 or not 07:26:05 I thought oyu could 07:26:13 03due * r4d0158c70775 10/crawl-ref/source/ (abl-show.cc itemname.cc player-equip.cc player.cc spells3.cc): Sprint tweaks: teleportation. 07:26:20 feh 07:27:03 !tell greensnark Can you considerincluding 4d0158c70775 in 0.7? It specifically resolves the teleport ring + ctele ring combo abuse issue. 07:27:04 due: OK, I'll let greensnark know. 07:28:20 -!- purge has quit [Ping timeout: 260 seconds] 07:28:36 syllogism: REsolved in trunk, we'll see if darshan will take it. 07:28:40 !lm * type=crash 07:28:41 84. [2010-07-09] Cruella the Harbinger of Death (L15 DSAs) ASSERT(!feat is solid(grd(pos())) || is tracer && affects wall(grd(pos())) || affects nothing) in 'beam.cc' at line 1381 failed on turn 31943. (Swamp:4) 07:28:46 Has that been ersolved? 07:29:02 !lm * type=crash -tv 07:29:06 84. Cruella, XL15 DSAs, T:31943 (milestone) requested for FooTV. 07:29:42 thx for doin mennas due 07:30:07 typo in his description though :3 07:30:35 tfuck 07:30:40 I just copy/pasted :( 07:30:57 due: you added 'tried to' and typo'd tried :p 07:31:14 maybe replace 'They triced to force him to' with 'they demanded he' 07:31:15 True. 07:31:32 Done! 07:31:54 ty 07:32:05 there's another random c in +############ MENNAS ### A silenct Angel. 07:32:12 Yeah, I noticed that. 07:32:12 what's with yer c key due :p 07:32:28 Not sure, I think it was really sensitive for a few hours back. 07:32:50 !tell greensnark Can you cherry-pick a typo fix? 289c504337842d. 07:32:50 due: OK, I'll let greensnark know. 07:33:00 Mu_: did you see my comment about the elemental statues? 07:33:06 oh cool we can put decks in vaults now 07:33:12 Mu_: Yes, finally! :D:D:D 07:33:16 syllogism: ye, i'll turn their health down i guess 07:33:36 -!- eith has joined ##crawl-dev 07:36:49 CIA i lagged. 07:36:53 Has anyone gotten what I just pushed? 07:37:03 ... did I push? 07:37:11 Yeah, I did. 08:01:44 -!- eith has quit [Ping timeout: 258 seconds] 08:24:10 -!- Enne has joined ##crawl-dev 08:24:30 Hi, byee, Enne! 08:25:04 Bye, due. ;) 08:25:05 Enne: You have 1 message. Use !messages to read it. 08:29:43 03due * r289c50433784 10/crawl-ref/source/dat/descript/monsters.txt: Fix Mennas's description. 08:38:01 -!- wach_auf has joined ##crawl-dev 08:38:16 -!- wach_auf has quit [Quit: wach_auf] 09:14:08 -!- Ekaterin has quit [Quit: Leaving] 09:33:49 apparently oklobs won't attack monsters whose AC is too high, a bit over 20 09:34:06 is this intentional 09:55:44 @?? oklob 09:55:44 unknown monster: "oklob" 09:55:47 @?? oklob plant 09:55:48 oklob plant (09P) | Speed: 10 | HD: 10 | Health: 38-71 | AC/EV: 10/0 | Flags: 03plant, !sil | Res: 06magic(40), 03poison, 08acid+++ | XP: 558 | Sp: acid splash (3d7+7d5). 10:12:46 -!- dpeg_ has joined ##crawl-dev 10:13:01 Hi 10:13:30 !seen greensnark 10:13:38 I last saw greensnark at Sun Jul 11 09:59:41 2010 UTC (5h 13m 57s ago) saying voker57: Good thing you didnt need the robes after all on ##crawl. 10:16:14 -!- dpeg__ has joined ##crawl-dev 10:16:30 Another try. 10:20:06 Nobody in? 10:20:17 not really 10:21:01 I am, but I don't think I count 10:21:09 Why wouldn't you count? 10:21:49 I'm no crawl dev, not even a secret sprint map tester! :) 10:27:12 Hey, that's okay :) 10:27:28 But you should give Sprint a try. It's an awesome concept, and actually a fun game. 10:27:37 syllogism: did you try Mu's latest version? 10:28:00 yes, didn't finish it though 10:28:25 Died, or not enough time? 10:28:27 the area before zot is much better, though the statues probably need to be toned down a bit 10:28:51 my SpEn of Fed died due to carelessness 10:29:03 oh, +5,+4 quickblade in the mall 10:29:09 giving sprint a try? I played it last week that many times that I am almost feeling bad about gettin paid for that week :) 10:29:19 bhaak: you rock! 10:29:28 Played both public maps? 10:29:36 not in sprint :) 10:29:45 hehe 10:29:46 the second map is already up? 10:29:54 thursday it wasn't 10:29:56 yes, both Chapayev maps should be on CDO 10:30:03 also in 0.7/master 10:30:14 syllogism: the one bit about statues is that they make /disint so important... 10:30:17 ah, look at that 10:31:11 -!- dpeg_ has quit [Quit: Lost terminal] 10:31:51 His new map is awesome. 10:31:56 I took down Gloorx with an oklob battery, I hadn't quite realized how good they are at high invo 10:31:58 There goes the next week :P 10:32:45 pressing Tab doesn't work on the sprint map selection screen 10:33:07 it's known and only affects tty builds 10:33:35 bhaak: it does know 10:33:38 now 10:36:03 omg, you start to neglect tty builds! ;-) 10:37:33 bhaak: berserk! 10:38:21 argh, that map is quite randomized 10:38:24 also those things can't open doors 10:40:41 there are monsters I've never seen before 10:41:00 you can take them down with zerk 10:41:20 quite a difference to normal crawl where you're seeing the same monsters for first 6 levels :) 10:48:27 -!- Celentes has joined ##crawl-dev 10:49:41 in holy scourge description, ~ is better for the strong - is it a typo? 11:00:11 -!- Enne has quit [Quit: Enne] 11:16:42 -!- ogaz has joined ##crawl-dev 11:16:56 -!- Zaba has quit [Ping timeout: 248 seconds] 11:25:25 -!- Zaba has joined ##crawl-dev 11:35:58 clouds in wrong place in books (https://crawl.develz.org/mantis/view.php?id=1944) by TGW 11:48:11 -!- dpeg__ has quit [Quit: Lost terminal] 11:54:34 !tell due do you need a tile for Mennas? 11:54:34 Poor_Yurik: You have 1 message. Use !messages to read it. 11:54:34 Poor_Yurik: OK, I'll let due know. 12:04:15 I'd at least double BiA and Greater Servant piety costs for sprint 12:30:06 -!- Siber has quit [Read error: Connection reset by peer] 12:33:37 -!- dpeg_ has joined ##crawl-dev 12:35:36 dpeg: you can almost go straight through the "hard" route on Chapayev's map as a TrBe 12:35:56 -!- Siber has joined ##crawl-dev 12:36:00 syllogism: ah 12:36:03 due to BiA being basically free to use and being able to take down anything 12:36:19 yes, we should have a list of piety gain parameters per god. 12:36:46 I don't think that BiA is too strong but rather that you can use it too liberally. 12:36:47 straight through as in without doing anything else 12:55:24 -!- eith has joined ##crawl-dev 12:56:53 is there a general consensus on the idea of shield bashing ? 12:57:10 no 12:57:57 It would be sad to see BiA made less useful, and awesome to see it made more expensive 12:58:19 my BEs that have gotten that far start reflexively using it in certain types of situations 12:58:53 Hydra? I made a bear. 13:02:25 Have bears stopped being useless yet? 13:02:37 they are useful enough in sprint 13:02:39 @?? polar bear 13:02:39 Siber: yes, as I said... the power is not the problem, we _want_ strong powers. We don't want players to spam them. 13:02:39 polar bear (16U) | Speed: 10 | HD: 7 | Health: 37-55 | AC/EV: 7/8 | Damage: 20, 5, 5 | Flags: amphibious, !sil | Res: 06magic(28), 02cold | XP: 295 | Sp: berserker rage. 13:04:45 Having an extra bear chewing on a hydra never seemed useless to me 13:04:52 * Siber is just lending his voice of support :P 13:20:13 So's the bear 13:23:35 * Siber uses Borthers in Arms to win arguments on the internet. A pack of roaring bears, ogres, and other various brutish berserkers rarely fails him 13:24:02 * Siber then has to spend the next several weeks crushing and burning various trolls to regain the piety 13:24:21 well, since there are hordes of roaring trolls already... 13:27:20 comments, please: http://crawl.develz.org/other/crawl-gource.mkv 13:27:33 dpeg_: is there any consensus about the glyph for phoenix? The last time this was discussed here, the "best" idea was opening 'Q' (a yet-unused glyph) and having them ETC_FIRE, yet in current due's branch they're ETC_FIRE 'H' (conflicting with four existing monsters) 13:28:05 I'm asking because I'm adding that "visible player species" FR and I need a glyph for kenku 13:28:50 kenku would be H 13:29:01 but then, in one of my entry vaults they're just lightblue '@' 13:29:25 the vault could be changed(: 13:29:31 doy: doesn't seem like a bad idea if phoenixes don't get 'Q' 13:29:54 that vault is just half-finished. The kenku there gets human quote, for example. 13:29:59 seems like kenku are closer to harpies than phoenixes 13:30:49 and TSO/Ely will mark the corpse as your race (cannibalism being evil) if you're a human but not kenku (not that anyone is going to really notice that, though) 13:31:59 good, I'll make them lightblue 'H' for now, until we get a better option 13:32:12 and demigods and demonspawn? 13:32:27 @, 6 13:32:41 DS could be darkgrey '@', as there are no monsters of that race 13:33:01 -!- Celentes has quit [Ping timeout: 276 seconds] 13:33:02 we've been reserving 6 for monster ds for a while now 13:33:20 (save for that vault, but it's going to be a redefine-only monster elsewhere) 13:34:00 yeah, but it's kind of weird to open a new glyph just for showing player species in a rarely used option 13:34:25 "foreshadowing" 13:34:26 (: 13:40:54 colour for demigods? 13:41:24 white would be most natural, but some monsters are white @ already 13:42:03 white @ is buggy 13:42:09 yellow would also work 13:42:21 or rather 13:42:27 white neutrals are buggy 13:42:48 or could just do "fixed random color" 13:53:09 -!- ogaz has quit [Remote host closed the connection] 14:06:20 uhm, dolorous removed the poly block for dwarves, and we have no tile for them 14:09:49 birdoprey has a pan level with hundreds of slime creatures, what's that about 14:11:10 they should never spawn in Pan 14:11:10 !whereis birdoprey 14:11:17 jiyva? 14:11:23 BirdoPrey the Charm-Maker (L2 SpEn) dead on D:1 on 2010-05-04 after 196 turns. 14:11:26 he's worshipping the shining one 14:12:02 on cdo 14:16:50 it's on footv now 14:18:50 that's... pretty insane 14:21:03 !lm birdoprey rune=demonic -tv 14:21:04 1. BirdoPrey, XL27 MfCr, T:135031 (milestone) requested for FooTV. 14:21:59 you have to do -tv:<10 orso, it's a bit before the runegrab 14:22:34 !lm birdoprey rune=demonic -tv:<10 14:22:35 1. BirdoPrey, XL27 MfCr, T:135031 (milestone) requested for FooTV. 14:25:10 confusing 14:25:56 that should be a feature :P 14:28:00 ye it was kinda cool but still v.weird 14:47:08 why does he keep getting Unknown command spam 14:47:19 well he did for a while 14:48:05 back 14:49:10 KiloByte: don't be afraid to move glyphs... Phoenix could get an unused 'H' (I think the letter fits because of griffons etc.) or a new letter. 14:49:48 mystery solved 14:50:10 slime creatures in pan multiply when they split up, he just happened to get a Slime creature band as a rare spawn 14:50:28 syllogism: cool 14:50:32 H was supposed to be 'hybrids', which doesn't really fit with phoenix 14:50:34 I imagine it's due to the weird things pan does to summining 14:53:40 doy: but isn't there lots of flying stuff in there? 14:54:22 dpeg_: only incidentally, since "foo crossed with eagle" or whatever is a pretty common concept 14:54:25 (: 14:54:29 but H is also minotaurs, for instance 14:56:46 JJJJJJJJ 33 titanic slime creatures 14:57:00 Slime creatures in Pandemonium multiply when they split (https://crawl.develz.org/mantis/view.php?id=1945) by syllogism 14:58:29 syllogism: <3 14:58:41 doy: you're right. I am not worried about letters :) 15:04:55 syllogism: Um, what. 15:05:16 sorear: try it 15:05:21 Is there something special about slimes in pan 15:05:38 monster summoning in pan is weird, maybe it uses same code? 15:23:44 -!- Enne has joined ##crawl-dev 15:37:13 Vault in wrong des file (https://crawl.develz.org/mantis/view.php?id=1946) by minmay 15:52:18 dwarves are enabled, but use human tile (https://crawl.develz.org/mantis/view.php?id=1947) by KiloByte 15:53:11 Silly dev folk adding monsters without adding tiles. ;) 15:56:02 well, first dwarves were added to provide a corpse for Wayne, but I blocked them from actually appearing in the game. Then, on May 7, dolorous enabled them. I've since used them in a vault myself, too. 15:56:50 but unlike zombies which can semi-adequately use the human tile, live dwarves look just broken 16:00:12 !lm heteroy sprint -tv 16:00:13 2310. heteroy, XL9 SpSt, T:1617 (milestone) requested for FooTV. 16:06:27 Great. Grey draconians are a player but not a monster species. 16:06:55 it's true, never really understood why 16:06:57 and due to the draconian code, changing this would require either major hackage or breaking save compat 16:07:08 "what a surprise" 16:07:15 alternately, "maybe that's why" 16:08:00 I wonder if putting my dummy outside the draconian block would be safe 16:14:55 -!- elly has quit [Changing host] 16:14:55 -!- elly has joined ##crawl-dev 16:22:27 Overflow altar depths are wildly inconsistent (https://crawl.develz.org/mantis/view.php?id=1948) by minmay 16:22:56 03kilobyte * r088ff2eeaa67 10/crawl-ref/source/ (8 files): Allow redefining the player's glyph/color. Obey redefinitions for transforms. 16:22:58 03kilobyte * r508b51e75188 10/crawl-ref/docs/options_guide.txt: Document how to redefine player's glyph/colour. 16:22:59 03kilobyte * rc0737414c3d5 10/crawl-ref/source/ (mon-class-flags.h mon-data.h mon-stuff.cc): Make being an invalid target for polymorphs an actual flag. 16:23:07 03kilobyte * r69734256062c 10/crawl-ref/source/ (mon-util.cc mon-util.h): Rename a weird-named variable. 16:23:07 03kilobyte * rb806c37f92a3 10/crawl-ref/ (6 files in 4 dirs): Dummy monsters: kenku (polyable), demonspawn, demigod, halfling. 16:23:08 03kilobyte * r82a031cb476c 10/crawl-ref/ (10 files in 3 dirs): An option "show_player_species" to make your HOPr a yet another 'o'. 16:24:21 redefining the player's glyph is very useful, show_player_species not so much (but was requested quite a few times) 16:26:52 why is redefining the player's glyph useful? 16:28:09 because @ is ugly. 16:28:34 and quite a few monsters use it 16:28:45 ok, s/very //, but still 16:30:35 well, the player glyph is in the center of the los circle, and generally has the cursor on it 16:30:44 so it's not that likely to be confusing 16:30:51 i do like show_player_species though 16:38:17 Demonspawn are darkgrey? Really? 16:42:02 can someone just add an assert on that or something 16:42:27 vampire bats are dark grey since the day vampires were added, too 16:42:35 but neither are actual monsters 16:43:10 still, dark grey is far, far more visible than dark blue on any monitor I've compared them on 16:43:50 KiloByte: the problem is that on some terminals (like osx Terminal.app), dark grey is actually black 16:45:16 can't we just detect that broken terminal? 16:45:43 or perhaps even force dark grey to be some visible colour on osx 16:47:18 maybe 16:47:26 not all terminals support forcing colors like that though 16:47:55 by that, I meant, not outputting it at all 16:48:19 oh, that's not a great solution, there are non-broken terminals on osx 16:48:42 but since a good part of our interface is dark grey, I can't see how anyone would play without complaining if indeed that bug was still there 16:48:57 was Terminal.app fixed since then? 16:49:10 KiloByte: for instance, 78291 remaps dark grey to dark blue in his config 16:49:27 he's not a Mac user, is he? 16:49:41 Speaking of dark, the new dungeon wall tiles are awfully dim. 16:49:58 KiloByte: shrug, i always assumed that was the reason 16:50:01 I have to bump brightness to the max on my laptop to play, and it's still hard to see the difference between a wall in LOS and not. 16:50:09 i imagine most people on osx are either using something like iterm, or using tiles 16:50:19 or remapping the color explicitly 16:51:16 the other problem is that having monsters that are the same color whether they are in or out of los is confusing 16:52:30 -!- casmith789 has joined ##crawl-dev 16:52:43 Zao: I have problems with dark blue when there's a bright outside light, and it's not an issue with a specific monitor since I've checked a good number of them 16:53:40 redefining blues to be a good deal brighter helps, of course, but not all terminal emulators allow that 16:53:59 KiloByte: Dark blue is notoriously horrible on most terminals. 16:54:44 about the dark grey issue, googling "Terminal.app dark grey" shows a lot of mentions of this problem, but they all seem to be from 2002-2004 or so; all newer posts seem to discuss something else 16:55:08 then why that crusade against dark grey but not dark blue? 16:56:11 16:51 <+doy> the other problem is that having monsters that are the same color whether they are in or out of los is confusing 16:56:14 03kilobyte * r2b6e2f9827c6 10/crawl-ref/source/player.cc: Simplify is_player_same_species(). 16:56:17 03kilobyte * r2c85f5a170d4 10/crawl-ref/source/ (ghost.cc hints.cc hiscores.cc skills.cc skills2.cc): Remove an obsolete magic number from best_skill(). 16:57:01 yes, but the glyph for _you_ is not going to be ever out of los, is it? 16:59:55 well, demonspawn are also actual monsters now, with that change 17:09:39 re colours: we should make sure to not use one colour (which we do right now) 17:25:07 -!- dpeg__ has joined ##crawl-dev 17:25:21 My connection is very shaky today. Must be the heat. 17:26:54 my brain is very shaky, too. And it's just 25 (was 35 during the day) degrees. 17:27:17 how folks in Iraq, Egypt and so on live with 55 is beyond me 17:27:30 KiloByte: you can get used to it... 17:27:47 don't hurt the player for misusing vampiric draining (https://crawl.develz.org/mantis/view.php?id=1949) by TGW 17:30:19 I'm allergic to nettles. They have INSANE range -- standing next to one is no worse than standing a few kilometers away. Yet on a normal day, loratadine gets me almost to normal... except for extremely hot days when it seems to be not working at all. 17:30:41 or perhaps the bastards release a lot more pollen than usually 17:33:41 I am slightly allergic to I don't know what and it's been active for the last few days. 17:36:46 -!- Fangorn has joined ##crawl-dev 17:38:21 -!- dpeg_ has quit [Quit: Lost terminal] 17:39:24 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 17:43:25 -!- Fangorn has quit [Quit: Fangorn] 17:43:43 -!- Fangorn has joined ##crawl-dev 17:44:05 -!- Fangorn is now known as Fangorn_ 17:44:07 -!- Fangorn_ has quit [Client Quit] 17:44:23 -!- Fangorn_ has joined ##crawl-dev 17:54:09 -!- dpeg__ has quit [Quit: Lost terminal] 17:54:17 -!- dpeg_ has joined ##crawl-dev 18:06:06 -!- stabwound has quit [Read error: Connection reset by peer] 18:06:13 -!- stabwound has joined ##crawl-dev 18:27:45 -!- felirx has quit [Ping timeout: 240 seconds] 18:32:43 03kilobyte * r4d387667ce27 10/crawl-ref/source/ (13 files): Grey draconian monsters. 19:02:43 -!- dpeg_ has quit [Quit: leaving] 19:12:14 -!- Cryp71c has joined ##crawl-dev 19:12:18 Hello 19:20:08 morning 19:20:08 due: You have 1 message. Use !messages to read it. 19:20:11 !messages 19:20:12 (1/1) Poor_Yurik said (7h 25m 37s ago): do you need a tile for Mennas? 19:20:24 !tell Poor_Yurik Yes, if possible! 19:20:24 due: OK, I'll let Poor_Yurik know. 19:23:07 i think Chuck and iron giant/elemental prolly need tiles too 19:23:28 wont need them for a while though 19:23:28 They do, but they at least have a default tile that's not bad. Dwarf is probably a higher priority. 19:24:13 ye 19:24:22 Yeah, they all have suitable defaults. 19:24:33 I can recolour them if necessary. 19:24:55 Might be the cheapest/nastiest option. 19:40:58 Enne: Agree. 19:50:21 iron elemental is used in sprint 2 so its the only one of the sprint monsters that will be seen any time soon 19:50:26 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:56:12 -!- syllogism has quit [] 19:59:20 -!- Cryp71c has quit [Ping timeout: 265 seconds] 20:19:21 !messages 20:19:21 (1/2) due said (17h 15m 4s ago): Well, we've got a tongue-less angel, an iron elemental, and the iron giant left, but they have relatively okay placeholders. 20:19:36 !messages 20:19:36 (1/1) due said (59m 12s ago): Yes, if possible! 20:47:10 -!- June_ has joined ##crawl-dev 20:47:24 Hello 20:47:57 Is there anyone around who can answer a technical question? 20:54:52 probably easier just to ask the question than to ask to ask 20:56:23 !players 20:56:23 19 players: valrus, klogW, DChimera, Brickman, fakechuck, Miron, ventricule, jrs83b, LexAckson, anvil, Jerek, NyaaKitty, Ping, BeckaBaka, BlueAnna, Camkitsune, heathkit, Supified, Zeor 21:01:20 Oh, hi Pedjt. Is there a way to get a diff containing all the changes since 0.6.1 , in order to play the cutting edge version on a Linux machine? 21:02:32 I am not experinced with this stuff, but have installed git 21:03:43 haven't a clue! 21:05:08 Do you know who might know? 21:08:44 sure, now that you've asked someone will probably answer you eventually 21:10:09 why are you interested in such an up to date version, if you don't mind my asking? 21:13:02 I'm curious about development. I've poked in the source code, I've played a bit with developement tools. I'd like to watch the development process. 21:14:20 I'm impressed by what the team has done and is doing. 21:17:22 you mean in 0.5 > 0.6 or more generally 21:17:41 generally 21:18:06 though I have only known crawl since 5.2 21:20:48 ??source 21:20:48 source[1/4]: Browse the Git repository at http://crawl-ref.git.sourceforge.net/ 21:20:51 ??source[2] 21:20:52 source[2/4]: For bleeding edge, it's on the "master" branch in {git}. For the stable branch, check out "stone_soup-0.5" 21:20:54 ??source[3] 21:20:54 source[3/4]: Finally, if you want the source for *this bot*, go here: http://crawl.akrasiac.org/henzell/src/ or git clone http://crawl.akrasiac.org/henzell/src/henzell/.git 21:20:57 ??git 21:20:57 git[1/2]: git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 21:21:00 do that 21:21:35 then run 'git log HEAD...0.6.1 21:22:10 that will give you a complete list of changes between the current development version and 0.6.1 21:23:23 I have never applied even a single patch. Is there an easy way to apply all changes at once? 21:24:10 I mean, so that I can run the game with them? 21:25:35 after running the command in git[1/2], you will have a completely up-to-date copy of Crawl 21:25:40 no manual patching required 21:26:22 Oh, so I just recompile? 21:26:29 yes 21:26:38 Wow, nice! 21:26:45 you may need to run git submodule update, first 21:27:06 ok, will try :) Thanks you. 21:31:25 -!- purge has joined ##crawl-dev 21:34:43 What is the command to update the repository clone, or do I need to make a fresh directory? 21:35:49 or does submodule update get the lattest code commits also? sorry for my ignorance. Please tell me if I am spamming. 21:37:11 sorry, found my own answer to above. 21:41:41 git pull 21:41:43 :) 21:57:00 so how do I choose to compile master versus stable? 21:57:15 git checkout 21:57:20 git branch -a for a list 21:57:49 we don't actually have a single stable branch; we have a 0.3.x stable branch, a 0.4.x stable branch, 0.5.x, 0.6.x, 0.7.x 21:58:21 recompile after checkout 21:59:01 so I must segregate the code I want before compiling? Ah, the checkout separates it out for me! Very nice :) 21:59:59 so if I compiled the source code after using pull, I assume it would be the last stable version?? 22:01:19 pull doesn't switch branches 22:01:32 if you're on 0.7.x, and you pull, you'll get the latest 0.7.x 22:01:35 if you' 22:01:45 if you're on master, and you pull, you'll get the latest master 22:05:28 Hi due! 22:08:25 ??ref 22:08:25 I don't have a page labeled ref in my learndb. 22:08:38 ??crawl-ref 22:08:58 I don't have a page labeled crawlref in my learndb. 22:45:04 -!- eith has quit [Ping timeout: 276 seconds] 23:02:39 Copied the source I just pulled with git into a new folder, and could not compile this is my error 23:03:33 make[1]: Leaving directory `/home/shira/Desktop/CrawlJul11/source/util' 23:03:37 CXX util/levcomp.lex.o GEN build.h No Git, and util/release_ver doesn't exist. make: *** [build.h] Error 2 23:03:54 Why did you copy itinto a new directory? 23:04:38 -!- Eronarn has quit [Ping timeout: 260 seconds] 23:05:01 -!- Zaba has quit [Ping timeout: 276 seconds] 23:06:24 -!- Eronarn has joined ##crawl-dev 23:06:58 well, I don't want the game to be too deeply nested ( my crawl-ref was a sub folder under 0.6.1) 23:07:16 First I tried just making a new clone where I wanted it 23:07:19 "No Git" implies that it requires being in the nested subfolders of git to compile. 23:07:40 but that did not compile either 23:07:51 Why did that not compile? 23:09:49 I lost the message, will do it again and report. 23:10:43 You should definitely leave the pulled copy in place. I mean, how are you planning to pull in the future? 23:10:49 If you need to put it somewhere else, use git clone? 23:12:19 -!- Zaba has joined ##crawl-dev 23:12:28 hey Zaba 23:18:14 June_: if you run 'make install' the game will be available as simply "crawl". No nesting problems. 23:19:12 June_: you need to run git submodule update --init after making any new clone. This is covered in the build instructions. 23:20:47 yes, thanks, I was told about the submodule update. I don't know the difference between make and make install. 23:24:04 -!- Siber2 has joined ##crawl-dev 23:24:39 -!- Twinge_ has joined ##crawl-dev 23:24:55 -!- Jude has joined ##crawl-dev 23:25:25 -!- due has quit [Quit: Reconnecting] 23:25:36 -!- Jude is now known as due 23:25:38 -!- Twinge has quit [Read error: Connection reset by peer] 23:27:26 -!- Siber has quit [Ping timeout: 252 seconds] 23:27:58 -!- stabwound has quit [Ping timeout: 276 seconds] 23:28:05 -!- stabwound has joined ##crawl-dev 23:33:37 -!- purge has quit [Ping timeout: 276 seconds]