00:04:45 -!- MarvinPA has quit [Quit: Page closed] 00:47:35 -!- ogaz has joined ##crawl-dev 00:53:54 -!- Siber2 has joined ##crawl-dev 01:40:00 -!- Twinge has joined ##crawl-dev 01:52:23 [console]Color rock walls and unnaturally hard rock walls different colors (https://crawl.develz.org/mantis/view.php?id=1938) by ogaz 01:55:55 -!- ortoslon has joined ##crawl-dev 01:57:25 Brocken tile icon for raised zombie (https://crawl.develz.org/mantis/view.php?id=1939) by serg271 02:10:38 Enne: does latest windows trunk have all tiles commits? 02:19:47 Enne, greensnark: I put the _osx name-part to the end of the zip-filename, otherwise it will not be listed in the archive-page automatically. 02:31:50 Napkin: Ok, will do 02:31:57 ortoslon: Yes 02:32:10 :) 02:32:12 moin! 02:32:13 Napkin: I didn't know they'd be autolisted :) 02:32:29 -!- ogaz has quit [Remote host closed the connection] 02:32:41 haxy python script from due <3 02:38:00 Napkin: Soo... fixing the links in the blog post? :) 02:38:18 hehe, i was afraid of that :D 02:38:23 on my way 02:38:48 Where do I find the links? 02:39:14 trunk/ and trunk/archive.html don't mention it 02:39:38 in the windows development builds page there is the yellow box with the bottom text "LOTS of commits since first stable version. Old versions can be found here." 02:39:49 "here" is the link to http://crawl.develz.org/trunk/archive.html 02:40:13 Ohh, ok, I see it in the list of Windows binaries :) 02:40:18 hehe, yeah 02:40:18 I didn't think to look in there :) 02:40:31 Can we separate them 02:40:41 hmmmhmmmmm... 02:40:51 :) 02:41:01 generally, removing "windows" from those pages would be cool 02:41:11 let me check 02:41:22 Or can we create a new section in the main trunk page 02:41:25 heeey 02:41:28 it's not *that* haxy 02:41:38 I can set a cron job to run nightly and upload the Mac binaries to CDO 02:41:55 Until the next time the Xcode project breaks, anyway :P 02:41:56 this is one identifier: ("non-tiles-0.7a1", "crawl-0.7.0-a1") 02:42:35 Can't you cross-compile on thingy? 02:42:35 it matches all files starting with "crawl-0.7.0-a1" and then puts it in the right category 02:43:39 It's theoretically possible to cross-compile Mac stuff, but not in any way that doesn't violate Apple's licenses :P 02:44:03 * Napkin whispers... bastards! 02:47:40 inventory doesn't mark known-unbranded runed missiles (https://crawl.develz.org/mantis/view.php?id=1940) by KiloByte 02:47:52 ok, the word "windows" is removed 02:49:41 i'll rename the osx binaries again then, greensnark 02:49:46 back to what you used 02:49:58 Ok 02:51:28 Enne, Poor_Yurik: now i like new dungeon tiles just as much as old ones but lit torches on walls distract me too much 02:51:29 I feel like making a Sprint map. 02:51:57 maybe i'll get used to them too 02:52:51 You will. 02:53:35 haha yeah no choice here 02:55:34 Soon reality will be a pale shadow of the dungeon 02:56:37 Actually, tiles looks so nice now that I would consider playing it 02:56:47 I wonder if you could cross-compile tiles for Android. 02:56:48 NO 02:56:53 ARGH NO. Get ou of my head, evil ideas. 02:57:19 ok, OSX has its own category in the archive page now - but I can't make it show up on the main page, greensnark 02:57:25 I would need due's help for that 02:57:41 but let's keep it like this for now? 02:57:46 http://crawl.develz.org/trunk/index.html 02:57:51 http://crawl.develz.org/trunk/archive.html 02:58:35 let me zoom in 02:58:39 Do you want i ton the main page? 02:58:43 Won't take a minute 02:58:49 Only issue is that Mac users won't find it, because the archive page is quite obscure 02:58:50 hehehe 02:59:01 Nobody finds the 0.8 binaries either unless I point them at it 02:59:03 Napkin: running in screen if you want to watch 02:59:12 Yay due 02:59:15 gogogo :) 02:59:22 someone just woke up :) bbl :) 02:59:47 Is it trunk tiles and trunk nontiles? 02:59:59 Ah, yep. 03:00:14 !coffee Napkin 03:00:15 * Henzell hands Napkin a mug of black coffee, brewed by the Serpent of Hell. 03:00:44 I added 2 identifiers on 3rd and 4th place, due 03:00:48 thanks, greensnark :D 03:01:14 I need to go buy groceries and whisky :P 03:01:25 I have been saddled with Saturday chores :( 03:02:07 !coffee greensnark 03:02:08 * Henzell hands greensnark a cup of black coffee, brewed by the Serpent of Hell. 03:02:14 Hey, I want a mug 03:02:16 haha, payback :D 03:02:33 The Serpent brews some fine coffee 03:02:41 Fiery bite, wakes you up in no time 03:03:06 And you can usually stop screaming within five minutes of finishing the cup 03:05:52 ay, done 03:05:58 *Okay, done 03:06:08 * due so hot right now. 03:06:52 Should put a
between the Mac and Windows ones, but oh well. 03:07:00 Woo due 03:08:19 * due awesome 03:18:44 nice :)) 03:20:23 "Regular Windows Build" -> "Windows Regular Build" - done 03:24:51
added too 03:24:59 thank you, due :) 03:25:18 so, the MacOSX identifiers always need to be the 3rd and 4th, due? 03:25:51 greensnark: maybe "daily" is a bit much? how about every second day? :) 03:27:01 no 03:27:05 order shouldn't matter 03:27:48 oh? how does it figure out which is the windows build to show and which is the macosx build to show? 03:27:57 it sorts them by date :) 03:28:34 people use
now? 03:29:08 and how do you make sure the 0.7 build is shown instead of the trunk build? 03:30:02 sorear: people use fake xhtml since years! 03:30:11 default_nontile_signifier & nontiles_osx_signifier - nevermind, due :) 03:30:21 found it :) 03:31:34 i used "look for what has been used previously and use it again" fake knowledge of x/html :-P 03:32:10 What about
03:32:19 that too, yes :D 03:33:09 nice comment from 69.250.105.237: "you fucking retards" in "on the way towards 0.7" 03:34:27 http://en.wikipedia.org/wiki/User_talk:69.250.105.237 03:36:44 lol 03:37:42 not really constructive criticism 03:42:43 greensnark, i'll adjust your post, ok? 03:50:22 oops 03:50:23 greensnark? 03:52:31 He is dead. 03:52:32 * due mourns. 03:53:02 anyone still got this file? http://crawl.develz.org/trunk/crawl_tiles_osx-0.6.0-rc3.zip 03:53:09 stupid me deleted it 03:54:03 no :/ 03:57:01 sorear might. 03:57:27 i think greensnark created it - he might have it saved somewhere 03:57:42 sorear? would you happen to still have that file? 04:00:06 I have never downloaded an OSX binary package for Crawl 04:07:45 -!- syllogism has joined ##crawl-dev 04:11:28 http://crawl.develz.org/wordpress/mac-osx-builds-on-a-regular-basis 04:14:00 Napkin: Merci 04:14:14 greensnark :) 04:14:17 I don't have the rc3 any more, but we can rebuild it if it's important 04:14:39 nah, I will just link the current 0.6 release to it ;) 04:16:49 greensnark: vmware osx was very slow unfortunately and compile failed for some reason anyway :P 04:16:49 syllogism: You have 1 message. Use !messages to read it. 04:16:50 http://crawl.develz.org/wordpress/0-6-rc3-mac-tiles-build - cheated ;) 04:17:26 No worries, I'll set up a cron to build Mac binaries regularly 04:17:36 Until the next time the Xcode project breaks, anyway 04:17:37 great :) 04:17:58 We should really fix the makefiles, but bundling all those frameworks and creating .apps is a pain 04:18:17 Silly Xcode project doesn't even do dependency checks right 04:18:37 If I don't git clean -dfx I get garbage errors :P 04:20:10 Is there any kind of tutorial on making a sprint map? 04:20:29 purge_: Basically you start by kidnapping Mu or due 04:20:33 Preferably both 04:20:38 :( 04:22:27 lol 04:22:56 greensnark: is it possible for a total newbie to even do it without a crapload of effort? I mean i thought i read you can just make them in notepad via dpeg 04:23:06 lol 04:23:13 like drawing out the map like a vault 04:23:24 ure 04:23:25 *sure 04:23:27 You can do a basic Sprint map pretty easily 04:23:32 I don't need any "special effects" 04:23:34 maybe you could convince someone to put instructions in the wiki 04:23:39 The first sprint.des was pretty simple 04:24:08 I'd suggest a better editor than Notepad though 04:24:17 Ok, is there a key/legend to what symbols mean what somewhere? 04:24:22 yes 04:24:29 docs/devel/level/design/syntax.txt 04:24:31 If you install Vim Cream, it'll behave like a normal Windows editor and you can also get .des syntax highlighting, which is nice 04:24:35 -!- ortoslon has quit [Ping timeout: 258 seconds] 04:24:40 Vim Cream? 04:24:46 uuuh 04:24:55 Yeah, Cream is a Windows-user-friendly installer for Vim 04:25:05 Ahh. 04:25:09 By default it sets up gvim to be always-in-insert mode 04:25:10 Why not install gvim? 04:25:14 ahh. gross. 04:25:29 Yes, but an easy way to get people used to Vim :P 04:25:29 always-in-insert just doesn't work, to be honest, because block mode is part of the awesome ness 04:25:45 Yeah, insert mode is the weakest mode for vim :) 04:25:54 Still! No learning curve 04:26:13 I got a manager at my old job to use it 04:26:17 I think I'm going to do a mini-sprint. 04:26:27 I couldn't stop him using the mouse to click the save button to save though 04:26:34 I have ^S mapped for save :) 04:27:19 Basically my goal for a sprint map would be to create one feeling more like a normal game in terms of monsters and transitions and loot without all the insta death 04:27:37 just something you could play really fast since regular games take so long :P 04:27:37 Insta death is the fun part. 04:27:52 and you could get the cool spells/abilities nice and quick ;) 04:28:02 so basically it would be a 5min map you'd play once? 04:28:20 no i would hope i could insert some randomness into encounters/loot 04:29:03 I would like it to be winnable even if you have only played it a couple times as well 04:29:14 the new map pretty much is 04:29:17 if you know dungeon crawl that is 04:29:35 syllogism: I die a lot to it, myself :) 04:29:45 i dunno i played about 20 games and i still haven't gotten anywhere :/ given the only classes i am playing are fighter and paladin 04:29:59 play a berserker and win on your first try 04:30:01 so i know those are much more difficulty than say a berserker 04:30:23 yeah but i hate that i cant play my classes :( 04:30:27 that i enjoy 04:30:32 sprint is meant to be played with spellcasters though :P 04:30:54 With airstrike you mean :P 04:31:04 I did the other map without airstrike :P 04:31:16 that's all passwall :P 04:31:20 Pretty much the only thing you did on the new one was airstrike though :P 04:31:24 syllogism: I noticed. I always had like 5+ magic potions after the initial loot rooms 04:32:12 So is Mu calling the new one Sprint III: "Don't use Passwall"? :P 04:32:39 Or did he break down and make everything permarock? :) 04:33:53 I'm not sure 04:34:28 I doubt he will, passwall doesn't really break it much 04:34:46 plus during the tourney you'll be flying blind :P 04:35:05 Can't look at the des, you mean? 04:35:10 yes 04:35:13 Isn't there magic mapping 04:35:22 And trial and error 04:35:23 I suppose 04:35:48 someone will probably win it within the first 30 minute sthough 04:35:57 Possibly 04:36:02 Especially if you play ?P 04:36:06 ?P 04:36:08 Oh. 04:36:13 I can't :P 04:36:16 I'm not sure if the tournament is going to be on schedule 04:36:26 I can't run it solo and rax seems to be busy 04:36:50 anything I can do to help, greensnark? 04:37:26 Napkin: It's primarily defining the rules, handling all the announcements and stuff and having someone else around to keep an eye on cao if it falls over 04:37:40 arg, i see 04:38:05 I'm hoping you'll be free to run cdo as usual :) 04:39:21 work is more than quiet at the moment :) 04:39:43 just copy the rules from last year 04:39:55 casmith789: That'll make things easier, definitely 04:40:14 But I still need rax to do the announcements and keep cao going 04:40:23 cao does tend to fall over in the first few days of tourney :) 04:40:49 And July/Aug is not great for me in terms of free time 04:41:03 "fall over"? 04:41:22 Yeah, we usually run into some bugs or weirdness with tourney load on a new release 04:41:40 Tourney load = 3x normal active players 04:41:54 There were in excess of 70 active players on first day of 2009 tourney on cao 04:42:01 When the average before that was around 20 max 04:42:05 CAO always dies during tourney 04:42:11 oh :( 04:42:17 Usually on day 3 04:42:23 something like... "oh hey, nobody can die" 04:42:41 Usually crawl bugs :P 04:44:41 of course 04:44:52 It's an excellent time for bugtesting. 04:47:14 --- 04:47:16 Date Hash Version Players in Games 04:47:16 ******************************************************************* 04:47:16 9. Jul 19:16 513db9f 27.4 18 in trunk, 2 in sprint 04:47:18 9. Jul 12:45 a19345c 27.4 2 in trunk, 1 in sprint 04:47:21 9. Jul 07:04 233f956 27.4 1 in trunk, 0 in sprint 04:47:22 due: seems to crash reliably over here when I disintegrate the door 04:47:23 --- 04:47:51 (debug build) 04:47:53 Napkin: copy the saves and dump them! 04:47:56 Napkin: what is that? 04:48:09 casmith789: Crawl versions installed on cdo 04:48:31 with -v you'll get old behavior 04:48:38 so 233f956 isn't very popular? :p 04:48:38 Date Hash Version Amount Players 04:48:38 ******************************************************** 04:48:38 9. Jul 19:16 513db9f 27.4 21 Arcturus Baraton Cruella Cryptic Disco Fangorn KiloByte Kyrris Surr TGW barnex bookofjude capslocke chukamok daftfad evktalo fibrinoid larasium noom Kal(s) Pseudonut(s) 04:48:49 Ah, ok 04:48:52 Nice 04:48:56 casmith789 - it's rather that people didn't have time to play it ;) 04:49:04 casmith789: Nobody can start new games on older versions 04:49:14 yeah 04:49:56 anyway come on crawl devteam, I want an awesome tourney 04:50:10 it has to be better organised than dev/null at least 04:50:15 syllogism: build info? 04:50:25 Last year's was a lot of fun 04:50:39 0.8.0-a0-177-g6ca78d4 and just a standard win32 build 04:52:03 syllogism: ah 04:52:32 No crash file, bugger fuck. 04:53:19 win32 builds never have crash files 04:53:22 It would be pretty easy to do crash dumps if we built with MSVC 04:53:24 unix builds don't need them 04:53:35 Or if we could link with GPLed code 04:53:46 In which case there's a MinGW thang that can walk the stack 04:53:58 We're not allowed to link GPL. 04:54:03 (yet) 04:54:12 A time will come, and then! 04:54:20 We will break free of the absurd Crawl license :P 04:54:42 Can we relicense all future changes under the GPL? 04:54:44 \o/ 04:54:53 Yeah, but I don't want to start the license madness now 04:55:00 Okay, after toueny then. 04:55:01 dpeg and I have agreed to take it up in September 04:55:26 Excellent! 04:55:32 I'm starting to like this map. 04:56:15 http://pastebin.ca/1897781 04:56:50 No idea where I'm going to put the orb yet. 04:57:50 due: RANDOMLY 04:58:07 Or use multiple orbs 04:58:10 Well, yeah. 04:58:13 Just for the giggles 04:58:22 But I need possible places. 04:58:29 at the end of the level you'll find an abyss portal and it's generated there randomly instead of the rune 04:58:34 syllogism: <3. 04:58:44 and forbid other kinds of banishment 04:59:06 didn't cbus win with five orbs once? 04:59:39 Yeah, someone got careless in a map :P 04:59:56 What map was it? 05:00:02 Can't recall 05:00:15 some boxy map 05:00:24 not a very good lead, I'll admit :P 05:03:46 I'm assumign that's why you weren't allowed to place orbs until recently :0 05:04:24 greensnark: about sprint - is it reasonable at all for those chars to transfer their saves? 05:04:34 http://pastebin.ca/1897784 05:04:45 Napkin: Transferring saves should work if the directory structure is preserved? 05:04:47 Now I'm jjust indecisive about the middle part. 05:04:51 I don't understand the question 05:04:55 Am I safe to assume that major version will change if the map changes? 05:05:22 It doesn't matter if the map changes, once the game is saved, game doesn't care about changes to the .des files 05:05:32 Everything is in the save 05:05:37 ah, ok - so there should be no trouble, right? 05:05:44 Yes, should be fine 05:05:52 apart from the usual breakage, of course ;) 05:06:00 There's always that :P 05:06:19 very little complaints reach me lately, though :D 05:06:32 *very few 05:06:44 That's because I've been hunting down and eating the livers of anybody who complains 05:06:51 hahaha 05:07:02 you're becoming a fat guy, aren't you? ;> 05:07:18 share! 05:07:22 -!- Mu_ has joined ##crawl-dev 05:07:29 Supplies have been dwindling for some reason 05:07:36 excellent :) 05:08:21 Okay, I'm happy with this 05:08:45 Mu_: http://sprunge.us/eXPi thoughts/ 05:08:54 Hi Mu! 05:09:36 hail and well met 05:09:59 When last we met in days of yore, not so long your beard was 05:10:06 is it gonna be full of gloom clouds? :p 05:10:11 possibly 05:10:19 With Gloorx in the middle of the gloom 05:10:30 Okay 05:10:32 http://sprunge.us/GRAX 05:10:32 i put some gloom in my map, possible first ever use??? 05:10:35 greensnark: Basicallyy, yes. 05:10:36 Mu_: yes. 05:11:30 due: Will you remove the no-mirror things once you're done testing? 05:11:54 Also, FLAGS is obsolete, it's currently a synonym for TAGS 05:11:55 greensnark: yes 05:12:13 Woohoo 05:12:16 Now to build the subvaults 05:12:22 http://sprunge.us/ccGU 05:12:23 Vault looks nice, but it's small :( 05:13:01 Mu_: chapayev's sprint map is pretty easy so you definitely should attempt to make yours a bit more challenging 05:13:17 Mu_: Add Gloorx please :( 05:13:23 Gloorx feels lonesome 05:13:35 He just wants to be invited to a real party now and then 05:13:50 You could put him near the gloom :P 05:14:10 it's pretty annoying you can't give monster abjuration without giving it some summoning spell :/ 05:14:19 syllogism, did you try the version i just mailed out 05:14:25 no 05:15:33 trog brothers aren't abjurable, are they? :( 05:15:53 I think Trog shields them 05:16:01 is gloorx speed 200 yet or whatever 05:16:13 Mu_: No, would you like him to be? 05:16:32 So that any Che worshipper using slouch on him causes the damage number to overflow 05:16:43 Thus healing him and causing his health to overflow 05:16:47 not that they'll get the chance 05:16:55 blink and you are dead :P 05:18:10 make him phase shift, then give phase shift the additional property of time damage immunity :3 05:20:59 syllogism: they are abjurable 05:21:16 greensnark: It's called five minute crawl for a reason. 05:21:28 oh that's nice, but abjuration should be available as an independent monster spell 05:21:38 statue spells:abjuration 05:21:45 Monster spellcasting needs to be fixed in many ways 05:21:46 It is? 05:21:50 Oh no, it's not 05:21:52 It is though 05:21:57 Monster AI needs to be fixed in many ways in general 05:22:05 statue spells:summon_illusion 05:22:07 For monster spellcasting we should really get rid of that silly spell slot system 05:22:14 slots suck 05:22:33 Aye 05:22:47 If you put a spell in the wrong slot the monster either doesn't use it or does completely daft things with it 05:23:01 At one point aquamancers were trying to use icicle as a self-enchantment spell 05:23:01 butterfly spells:tomb_of_doroklohe 05:23:04 That worked very well 05:23:10 Mu_: you need to add some cool custom monsters with spells :P 05:23:37 there's the iron giant! 05:23:47 Is that *the* iron giant? 05:23:50 -!- ortoslon has joined ##crawl-dev 05:23:54 greensnark: *YES*. 05:23:58 <3 05:24:05 @??the iron giant 05:24:06 the iron giant (10C) | Speed: 10 | HD: 22 | Health: 220 | AC/EV: 18/2 | Damage: 60 | Flags: !sil | Res: 06magic(117), 05fire, 02cold, 03poison | Chunks: 07contaminated | XP: 7793 | Sp: iron shot (3d37), iron elementals. 05:24:08 Can I see the tile for the iron giant 05:24:14 It doesn't exist yet :( 05:24:22 i also just stuck in a monster with silence 05:24:37 A hall with a row of statues that can use silence 05:24:40 Mu_: does it have the spellcaster flag 05:24:42 With Gloorx camped at the other end 05:24:51 nop 05:25:04 Mu_: oh good, then it will just keep spamming Silence :P 05:25:06 greensnark: "Hallof silence" 05:25:15 due: It's a library, essentially 05:25:19 With Gloorx as the librarian 05:25:43 Probably a little tetchy as a result of people trying to cast spells and disturbing the silence 05:25:47 syllogism i didn't even consider that :p is that good or bad 05:25:57 Mu_: It's good 05:26:28 It's good 05:26:33 I don't have space for it 05:27:03 Yes you do :( 05:27:08 WOOHOO CRASH 05:27:11 You were using like 1/4th the map area :P 05:27:31 It's supposed to be small! 05:27:38 Call it 5 minute Craaargh :P 05:27:46 speakin of spell slots i think jozef has his spells in a weird order 05:27:59 We really need the killer rabbit 05:28:17 It's shocking that we have killer klowns but not the much more puissant killer rabbit 05:29:25 I think if we call it the Killer Lagomorph of Caerbannog we can sneak it past dpeg 05:29:31 greensnark? what would you think of allowing "sprint/greensnark" as value for the -name parameter? 05:29:41 Mu_: you should add another hydra to lair 05:29:51 Napkin: How does that help? 05:29:56 syllogism lair is the next subvault i need to redo it's really bad 05:30:03 Napkin: I mean, how is it different from crawl -name greensnark -sprint 05:30:17 it would fit to the file system structure 05:30:23 26. Jun 19:05 2d8ba46 27.0 3 hash test1337 sprint/greensnark 05:30:27 Napkin: Any other advantage? :) 05:30:42 I could keep the script abstract 05:30:59 instead of adding an exception for every game mode (to come) 05:31:23 this butterfly is trying to cast doroklohe but it's not doing anything :( 05:31:24 I'd prefer not to shake up the startup option handling 05:31:37 It's a tangled mess and touching it usually breaks something :) 05:31:46 ok :) pity though 05:31:46 did something break the spell? 05:31:52 does it only work if it's int he escape slot? 05:32:02 syllogism: I think it's an escape-only deal, yeah 05:32:06 You can try out Khufu 05:34:06 doesn't seem to work 05:35:10 Perhaps it's broken 05:35:10 oh now it did 05:35:10 Mon #0 casts Tomb of Doroklohe (#180) 05:35:10 The statue blinks! 05:35:33 Yeah, I think there's a built-in blink before the Tomb :P 05:46:37 You block the ray of light. 05:47:03 @??spriggan druid 05:47:03 spriggan druid (03i) | Speed: 16 | HD: 12 | Health: 26-44 | AC/EV: 1/25 | Damage: 10 | Flags: spellcaster, see invisible | Res: 06magic(112) | Chunks: 07contaminated | XP: 1093 | Sp: sunray (3d19), awaken forest, caniforms, minor healing. 05:47:07 sunray <3. 05:47:39 Mu's map uses spriggans, right? 05:48:05 Not sure. 05:48:06 Mine will. :) 05:48:12 it does have spriggan defenders 05:49:13 puh... considering.. it would make things _a lot_ easier, greensnark :-$ 05:49:40 especially to check if a char is currently being playing in which game mode 05:49:50 Mu_: oh cool elemental statues 05:49:53 anyways, out of time 05:49:54 o/ 05:51:20 that area is much better now <3 05:52:27 iron troll simulacrum, ouch 05:53:32 syllogism: two spriggan defenders behind plants, just before Zot entrance so they don't get to put any smackage on you 05:53:49 syllogism: where did you meet that druid? Sprint or a real game? 05:53:51 KiloByte: he replaced the earlier plain ones with defenders 05:54:12 KiloByte: &M statue spells:sunray 05:54:33 ah 05:54:59 Mu_: are these master archers supposed to fire through plants? 05:58:47 no 06:00:19 bah, a monster that has a summoning spell in its escape slot doesn't seem to abjure 06:00:26 they can spawn as blademasters too 06:01:26 pets in sprint should run out 27x faster :p 06:01:50 only for the player though 06:05:45 @?? statue spells:sunray 06:05:45 statue (158) | Speed: 10 | HD: 8 | Health: 70 | AC/EV: 12/1 | Damage: 20 | Flags: 11non-living, !sil | Res: 13magic(immune), 05fire, 02cold, 10elec++, 03poison | XP: 561 | Sp: sunray (3d15). 06:05:56 Sunray sounds weak on a statue unless the HD is upped 06:06:20 @?? statue spells:sunray hd:27 06:06:20 statue (158) | Speed: 10 | HD: 27 | Health: 70 | AC/EV: 12/1 | Damage: 20 | Flags: 11non-living, !sil | Res: 13magic(immune), 05fire, 02cold, 10elec++, 03poison | XP: 3568 | Sp: sunray (3d34). 06:06:21 greensnark: that was just my custom test monster, it's not actually in the map 06:06:45 @?? statue spells:sunray hd:27 spellcaster 06:06:46 unknown monster: "statue spellcaster" 06:07:02 @?? statue spells:sunray hd:27 actual_spells 06:07:02 statue (158) | Speed: 10 | HD: 27 | Health: 70 | AC/EV: 12/1 | Damage: 20 | Flags: 11non-living | Res: 13magic(immune), 05fire, 02cold, 10elec++, 03poison | XP: 3568 | Sp: sunray (3d34). 06:08:32 syllogism are any of the other subvaults particularly weak do you think 06:10:14 Snake is probably too easy 06:10:31 Mu_: Add some greatest naga :P 06:10:37 lol 06:10:58 he exists and is named aizul :p 06:11:23 the map is going to be pretty hard as a spriggan stabby type, I think :P 06:11:31 o ye i'll stick aizul in snake 06:12:07 Aizul is a guardian serpent :( 06:12:10 maybe add some guaranteed sleep/confusion/paralysis needles 06:12:12 * greensnark wants greatest naga. 06:12:12 we need a naga necromancer who summons anaconda simulacrums 06:12:22 Haha 06:13:00 The Lethe patch for NH had deep ones, which were quite tough 06:13:07 Then there were deeper ones 06:13:13 And as you'd expect, there were also deepest ones 06:13:16 It was quite hilarious 06:13:29 "deeper elf", "deepest elf". 06:13:31 ugliest things 06:13:32 We need deepest elves. 06:13:41 supremely ugly things 06:13:50 ultimately ugly thing. 06:13:53 greatest mummies would be nice too 06:13:58 due: Damn, just what I was going to say 06:14:25 can monsters cast ignite poison 06:14:30 No 06:15:10 statue spells:porkalator 06:15:43 do sleep and paralysis needles effect the player? 06:15:48 affect 06:17:52 yes 06:17:55 is there a no_xp flag that can be used in vaults 06:18:01 syllogism: yes 06:20:21 btw greensnark can i get another sprint unique snuck into 0.7 :3 06:20:54 Sure, send the commit into master and if it looks safe I'll pick it for 0.7 06:21:15 My 0.7 release target is more like 20th now anyway 06:21:25 ok 06:21:40 I should send a 0.7 update to the list 06:21:56 due !! 06:22:55 a HD 90+ porkalator can actually affect xl 27 player occasionally :P 06:23:17 pretty sad really 06:24:50 unfortunately the duration is ridiculous 06:25:07 ridiculously small or long? 06:25:33 long 06:25:51 well was only 350 turns, but it stacks 06:25:51 Mu_: :) 06:26:39 or maybe it doesn't... I wonder why the duration was much much longer once 06:27:57 Oh right, I had a hd 9999 statue at one point 06:28:06 transformation : 399960 06:35:27 yawn 06:35:37 greensnark: everything on schedule? 06:35:49 Not really 06:35:50 greensnark: can you cherry pick my changes to the door_restrict thing for jellies into 0.7? Thanks. 06:35:55 We're actually disastrously behind schedule 06:35:56 Hm, what still needs to be done? 06:36:13 Nothing still to be done so much as giving the build time to settle and find bugs before reelease 06:36:19 ahh 06:36:24 !lm * type=craash 06:36:25 No milestones for * (type=craash). 06:36:26 !lm * type=crash 06:36:26 84. [2010-07-09] Cruella the Harbinger of Death (L15 DSAs) ASSERT(!feat is solid(grd(pos())) || is tracer && affects wall(grd(pos())) || affects nothing) in 'beam.cc' at line 1381 failed on turn 31943. (Swamp:4) 06:36:33 huh. 06:37:39 That crash should be fixed 06:38:37 due: Is rax very busy, do you know? 06:38:48 She hasn't responded to my emails re tournament 06:38:57 Um, possibly? 06:38:59 !seen rax 06:38:59 I last saw rax at Sat Jul 10 03:46:16 2010 UTC (7h 52m 43s ago) joining the channel. 06:39:45 Ok, I guess I shall finalise the tourney rules myself then 07:01:10 Okay! 07:01:17 So, who should be the first onster in my map? 07:01:32 Crazy Yiuf? 07:04:14 most xl1 character can't kill him without berserk 07:04:44 True. 07:05:03 We'll be passe and use Ijyb. 07:05:21 I'm putting spriggan _toddlers_ there. 07:06:14 well, they still do 10 damage and have speed 16 since you can't override that, but who says you can't kill a troll with pacifier :p 07:07:53 http://sprunge.us/LHQC 07:08:02 that's what I've got so far. 07:10:39 that's a GIANT map 07:11:01 I knooow 07:11:04 It's a mini-sprint. 07:11:38 has crawl just become sprint? 07:12:43 What? 07:14:23 let's have more variants! crawl flat! it will also be a single-level game but instead of being small, the level is 27 times larger than normal 07:14:58 Finnish Crawl, in which all monsters will be compelled to stick together in long trains of characters that Finns pretend to recognise as words? :) 07:15:20 greensnark: <3 07:15:25 *So* true. ;) 07:15:28 Vessa! 07:15:33 :-< 07:15:39 * due throws Adeon in the vessa. 07:16:41 @?ogre mage 07:16:42 ogre mage (06O) | Speed: 10 | HD: 10 | Health: 30-80 | AC/EV: 1/7 | Damage: 12 | Flags: spellcaster, see invisible | Res: 06magic(80) | Chunks: 07contaminated | XP: 1157 | Sp: haste other, crystal spear, blink, b.fire, b.cold, minor healing / haste other, mystic blast, invisibility, confuse, slow, teleport self / haste other, paralyse, haste, b.lightning, confuse, teleport self / haste other, sting, blink, b.li.. 07:29:08 I'm rubbish at this. 07:29:36 @?agnes 07:29:37 Agnes (12@) | Speed: 18 | HD: 11 | Health: 140 | AC/EV: 0/10 | Damage: 30 | Res: 06magic(73) | Chunks: 07contaminated | XP: 2995. 07:29:38 @?sonja 07:29:38 Sonja (05K) | Speed: 14 | HD: 6 | Health: 30 | AC/EV: 2/24 | Damage: 9, 5, 5 | Flags: spellcaster | Res: 06magic(8) | Chunks: 09poisonous | XP: 315 | Sp: blink, teleport self. 07:30:30 03haranp * r32595a14c17b 10/crawl-ref/source/ (makeitem.cc makeitem.h mapdef.cc mapdef.h): Allows decks to be specified in ITEM lines. Some sample specs: 07:30:34 03haranp * r2d57d97a0820 10/crawl-ref/source/ (102 files in 16 dirs): Merge branch 'master' of ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 07:31:01 HARAN <333 07:31:53 whee! 07:32:10 Wow, he's back :) 07:32:56 @??mimic hd:20 07:32:56 Unexpected failure generating monster for mimic hd:20 07:32:59 03haranp * rcf0144fbba5a 10/crawl-ref/source/mapdef.cc: Allow "plain" as a synonym for "common". 07:32:59 hm. 07:33:02 @??gold mimic hd:20 07:33:02 Unexpected failure generating monster for gold mimic hd:20 07:33:04 :( 07:34:47 -!- casmith789 has quit [Remote host closed the connection] 07:35:56 greensnark: dpeg's 49fe05db is minor, but saves people having to read the .des to know where the loot is (or blowing through another couple of wands of fire) 07:36:31 Is that the Hive change? 07:36:33 I am going to bed. 07:36:39 Yes. 07:36:59 .des file changes force me to test them for sanity. Anybody tested this? :) 07:37:01 Mu_: Email lme the specs for the silencing angel? 07:37:18 Mu_: I'll code it up and commit tomorrow. It can use a standard angel tile for the minute, or I'll recolour. 07:37:30 Unless Poor_Yurik has time before the 14th. 07:38:08 greensnark: seems to work for me 07:38:11 Did someone fix that crash when disintegrating doors that syllogism reported? 07:38:16 greensnark: I can't reproduce it. 07:38:20 It's a win32 issue. 07:38:30 KiloByte: Ok, will cross-check in a sec and pick it 07:38:39 due: does it need something more than spells:silence? 07:39:05 KiloByte: Not really, but greensnark has okay'd it being a unique, and it'll save @?? not working. 07:39:30 I don't mind new monsters, but keep the deadline in mind, and don't rearrange the monster enum 07:40:16 I will and I won't. :) 07:40:40 I'll do it tomorrow morning. 07:40:41 And the sooner the better :P 07:40:54 * greensnark kicks SF. 07:44:32 03greensnark * rc61e56c6dc9e 10/crawl-ref/ (.gitignore source/util/mac-crawl-build): A script to run the Xcode tiles and ASCII builds and upload them to CDO. 07:47:56 greensnark: Sorry, I've been kind of insane, Cassandra was in the hospital for a while, and Crawl fell down my priorities list. I just responded to dpeg's mail, I like those banner ideas, and I think we're all set at this point? 07:47:56 rax: You have 1 message. Use !messages to read it. 07:48:15 I bet it says "Oh my god tournament rules, flakezilla" 07:48:16 !messages 07:48:17 (1/1) greensnark said (2d 4h 8m 38s ago): Can I has final tournament rules? :) 07:48:22 rax: No problem, due mention you were busy 07:48:22 Yup. :) 07:48:37 Will you be around for the tournament? 07:48:48 Well, I'm not _that_ busy, just scatterbrained and not sleeping. Yes, or at least most of it. 07:48:52 In case of server meltdown of any kind 07:48:56 Great, thanks 07:49:54 * due hugs rax. 07:49:58 I'll be available in case of server meltdown except when I am at weddings or on planes. 07:50:30 I will also try to be available, but most players are in the wrong timezone for me to be around when they're most active 07:50:55 I will be around early august and middle-late august and I am on crazy timezone but I do not know how much help I would be beyond holding hansd. 07:52:24 rax: Oh, apparently a sauce made from boiled red lentils that has been seasoned works well. 07:52:26 At some point before it starts I will take the server down and increase the disk partition to, I don't know, 400 GB. 07:52:39 due: Can you post that on LJ so I remember it please? :) 07:53:05 I'm currnetly checking my cupboard for red lentils, will do in a seond. ;) 08:00:39 rax: Done! 08:05:10 !tell due Uniques, messages for stat death. 08:05:10 due: OK, I'll let due know. 08:07:42 03dpeg 07stone_soup-0.7 * r16cd5283344f 10/crawl-ref/source/dat/des/branches/hive.des: Make beehive_2 less spoiler prone. (Mantis 1035) 08:07:43 03greensnark 07stone_soup-0.7 * r0168627ed94f 10/crawl-ref/ (.gitignore source/util/mac-crawl-build): A script to run the Xcode tiles and ASCII builds and upload them to CDO. 08:07:45 03haranp 07stone_soup-0.7 * rc6360c212259 10/crawl-ref/source/ (makeitem.cc makeitem.h mapdef.cc mapdef.h): Allows decks to be specified in ITEM lines. Some sample specs: 08:07:46 03haranp 07stone_soup-0.7 * r956af9482356 10/crawl-ref/source/mapdef.cc: Allow "plain" as a synonym for "common". 08:22:20 due: okay, mailed you 08:49:52 -!- Moriasc has joined ##crawl-dev 09:03:19 -!- Ekaterin has joined ##crawl-dev 09:10:13 -!- Henzell has quit [Remote host closed the connection] 09:10:34 -!- Henzell has joined ##crawl-dev 09:13:50 greensnark: may I use your sprint char for testing? 09:13:59 I have a sprint char? 09:14:02 Go ahead :) 09:14:08 @whereis 09:14:08 greensnark the Black Belt (L21 HaMo), a worshipper of Xom, quit on Elf:5 on 2010-06-12 after 85600 turns. 09:14:09 yeah, in some older version :) 09:14:15 I'd forgotten :) 09:23:34 Can we get a better name for the Che banner 09:23:43 "CHEIBRIADOS - RELAXED (last win of the tournament, i.e. win with latest starting time)" 09:23:49 "Relaxed" is pretty weak 09:33:17 hare 09:36:49 Hehe 09:37:09 Subtle! 09:42:45 -!- ortoslon has quit [Ping timeout: 258 seconds] 09:46:20 Char "Chojin" in 233f956 (27.4). Moving to 513db9f (27.4): successful. 09:46:25 Char "sprint/Chojin" in 233f956 (27.4). Moving to 513db9f (27.4): successful. 09:46:31 ha! 09:47:00 and done abstractly.. bring on more modes! ;-P 09:49:45 -!- Ekaterin has quit [Quit: Leaving] 09:51:11 Yay :) 09:58:14 savegame-all-transfer.sh worked just fine :)) 09:58:32 automatic removal of empty versions next time ;) 09:58:36 <3 09:58:42 !coffee Napkin 09:58:42 * Henzell hands Napkin a pot of café au lait, brewed by Snorg. 09:58:46 \o/ 09:59:18 btw, what happens when I press escape in the sprint map selection? 09:59:30 I think the game exits? 09:59:33 Can't recall 09:59:35 it showed character selection - will it ask about the map again? 09:59:42 Oh 09:59:45 Probably not ask again 09:59:51 let me check 09:59:56 What map does it actually use in that case? 10:01:06 seems to select randomly - or the one not having the cursor on it 10:01:37 randomly, yes 10:03:32 barbecue time! o/ 10:05:56 oh, hey greensnark? 10:06:06 Hello 10:06:11 lol :-P 10:06:24 have you added executing "update-trunk-indices.py" after you uploaded a macosx binary? 10:06:45 to your script 10:06:54 Yes 10:06:58 Is that a problem? 10:07:04 alright! perfect :D 10:07:13 Great :) 10:07:14 <3 10:07:19 Mahlzeit! o/ 10:07:23 Ciao :) 10:21:16 -!- ortoslon has joined ##crawl-dev 10:22:44 -!- syllogism has quit [Ping timeout: 260 seconds] 10:54:32 -!- Cryp71c has joined ##crawl-dev 10:55:30 -!- eith has joined ##crawl-dev 10:56:50 -!- syllogism has joined ##crawl-dev 11:05:34 Enne, Poor_Yurik: http://dl.dropbox.com/u/2781010/greenage.PNG bad contrast here 11:05:59 between trees and treefree room 11:10:35 ortoslon: Sadly, that's always been the case for that vault (and others). 11:11:36 maybe make floor more brown 11:16:21 i'm saying that because now that Poor_Yurik and Denzi change a lot of graphics, i hope that my visual complaints will be heard 11:16:33 -!- Zaba has quit [Ping timeout: 265 seconds] 11:18:55 I'm just saying that the contrast issue was there for the older floor as well. 11:19:25 I'm not sure that changing the default floor color to help with one vault is really the solution. 11:19:28 yeah i know 11:27:09 -!- Zaba has joined ##crawl-dev 11:28:17 "Just downloaded todays trunk...HOLY SHIT at the new tiles they added in." 11:28:43 SA? 11:28:58 yes 11:29:11 just a guess (: 11:30:39 Tiles have really begun to look hot 11:30:59 DCSS NC-17 edition? 11:31:22 XXXom 11:31:57 so you're adding player gender after all? 11:34:01 Gender's not required for something to be hot. ;) 11:34:06 -!- Enne has quit [Quit: Enne] 11:47:50 Tentative tournament rules: http://crawl.akrasiac.org/tourney10/ 11:48:17 I'll email dpeg and rax with some of the stuff we previously discussed that I'm dropping 11:49:15 no sprint all-runer? 11:53:24 though it may not be all that interesting as zot is likely harder than the optional branches, at least currently 11:56:29 I think when we last discussed the rules the Sprint map was still tentative and the Sprint rune idea wasn't in 11:58:48 We could probably award extra points for the last win of the tournament 12:02:50 banners should all be worth points imo 12:03:43 Well, Kiku banner points would be pretty meaningless :P 12:03:56 And there are oddball banners like Beogh 12:04:04 kiku needs a new banner anyway :p 12:05:36 Yeah 12:05:51 Any ideas for new Kiku banner? :P 12:06:07 dunno 12:06:18 kill one of every living enemy in the game :p 12:06:50 those corpses gotta come from somewhere 12:06:55 Hmmm 12:07:06 An awful pain to track, that 12:07:37 The Fedhas banner is also going to be annoying, I have to keep track of fruit varieties found and dump it to the long-suffering logfile :P 12:07:55 I was hoping you'd need to find them in one game :P 12:08:04 Yeah, like that's going to happen :P 12:08:41 you just need to do some pan gardening 12:08:44 might make people use food acquirement :p 12:09:06 that probably always gives jellies 12:09:19 i think if you worship fedhas it gives you fruit 12:09:23 I used that once in sprint :P 12:09:41 oh, probably 12:09:58 apricots are like the rarest item in the game imo :3 12:10:15 We also need someone to draw the banners 12:10:24 * greensnark will have to waylay Poor_Yurik soon 12:10:59 Also the old banners inconsiderately mention the tournament date in the fine print :P 12:11:55 Haha, heteroy got bitten to death by Murray 12:12:09 I have been waiting for this moment for a loooong time 12:12:11 intentionally? 12:12:13 !log heteroy killer=murray 12:12:13 No games for heteroy (killer=murray). 12:12:18 Sprint 12:12:18 !log heteroy killer=murray sprint 12:12:19 1. heteroy, XL9 TrBe, T:788: http://crawl.develz.org/morgues/sprint/heteroy/morgue-heteroy-20100710-170926.txt 12:12:21 ah 12:12:46 !lg heteroy sprint killer=murray -tv 12:12:46 1. heteroy, XL9 TrBe, T:788 requested for FooTV. 12:12:46 I don't understand how he got there 12:13:05 755 | D | Bought a scroll of remove curse for 42 gold pieces 12:13:05 769 | D | Noticed Murray 12:13:24 ring of tele works?? 12:13:45 murray drops in to check on your progress, hahaha 12:13:47 it shouldn't 12:13:55 did he c.tele or c.blink `? 12:14:02 Controlled teleport, looked like 12:14:16 Murray is the goalkeeper for Sprint II 12:14:29 He did a beautiful job on casmith789's first orb grab too 12:14:38 yes, ring of tele does work 12:15:34 xom's teleportation adventure works as well but that's less precise :P 12:17:21 he is apparently playing some kind of trog challenge game as he isnt berserking :P 12:17:25 oh now he did 12:18:27 int -4 12:23:23 !lg AuditDaFed x=v 12:23:24 1278. [v=0.5.2] AuditDaFed the Chopper (L8 DDBe), worshipper of Trog, slain by Erica (a +3,+0 scimitar of flaming) on D:11 on 2010-07-10, with 1203 points after 902 turns and 0:16:05. 12:24:34 heteroy is really not fond of berserk :P 12:24:45 He always triggers it when he has <20hp :P 12:25:56 -!- ortoslon has quit [Ping timeout: 240 seconds] 12:32:03 -!- Rollie has joined ##crawl-dev 12:32:27 -!- Rollie has left ##crawl-dev 14:24:52 -!- Poor_Yurik has quit [Ping timeout: 245 seconds] 14:24:56 -!- Poor_Yurik has joined ##crawl-dev 14:37:00 due: wait, did you fix the disintegration thing? It's not crashing anymore 14:59:28 -!- Siber2 is now known as Siber 15:17:55 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 15:27:00 -!- purge_ has quit [Ping timeout: 260 seconds] 15:43:26 Off-center Jiyva altar seems inappropriate (https://crawl.develz.org/mantis/view.php?id=1941) by Tenaya 15:44:13 seems appropriate to me 15:51:57 -!- Cryp71c has quit [Ping timeout: 245 seconds] 15:53:14 -!- Cryp71c has joined ##crawl-dev 15:53:29 dodging trains way too fast (https://crawl.develz.org/mantis/view.php?id=1942) by Tenaya 15:59:45 -!- Cryp71c has quit [Quit: Leaving] 16:04:56 -!- eith has quit [Ping timeout: 258 seconds] 16:52:53 -!- purge has joined ##crawl-dev 17:30:25 greensnark, still up? 18:44:52 -!- Enne has joined ##crawl-dev 18:59:27 No morgue / bones files / character dumps (https://crawl.develz.org/mantis/view.php?id=1943) by InfernalBusinessman 19:11:48 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:25:23 syllogism: Did nothing, :/ 19:25:23 due: You have 2 messages. Use !messages to read them. 19:25:28 !messages 19:25:29 (1/2) due said (11h 20m 20s ago): Uniques, messages for stat death. 19:25:30 !messages 19:25:31 (1/1) purge said (2h 31m 59s ago): I think i see a mistype in your sprint map, you use x for glen_second_anterooms as well as glen_second_orb_rooms instead of z? 19:25:44 purge: Entirely possible! 19:27:18 due: it seems to work on Mu's latest revision 19:29:48 Hm, weird. 19:33:05 actually now the old one works too... 19:34:38 :) 19:34:52 I'm glad that it's a minor issue then. 19:57:27 -!- syllogism has quit [] 21:15:23 -!- Twinge has quit [Read error: Connection reset by peer] 21:15:37 -!- Twinge has joined ##crawl-dev 22:03:55 -!- TGWi has joined ##crawl-dev 22:25:46 -!- TGWi has left ##crawl-dev 22:51:20 03due * r2139eb19c979 10/crawl-ref/source/ (7 files in 3 dirs): New Sprint unique: Mennas. 22:55:44 !tell greensnark 2139eb19c979 22:55:44 due: OK, I'll let greensnark know. 22:58:32 I hope you have a tile for that! 23:01:34 -!- Cryp71c has joined ##crawl-dev 23:01:40 Hello hello 23:02:11 dpeg, there? 23:06:14 !tell dpeg I was reading over the DS brainstorming page thinking of cleaning it up and read (at the top) you/sorear's proposal to remove caps/hats from horns 3. This still planned? 23:06:14 Cryp71c: OK, I'll let dpeg know. 23:09:40 Enne: Heh. 23:09:46 Enne: Blame Mu! 23:11:28 !dpeg also, (probably) monday I'm going to flesh out all the "mutation ideas" that have been implemented or which are very similar to already-existing mutations. Essentially anything which we don't need anymore. Let me know if you don't want me to procede. 23:11:34 +############ MENNAS ### A silenct Angel. 23:11:35 !tell dpeg also, (probably) monday I'm going to flesh out all the "mutation ideas" that have been implemented or which are very similar to already-existing mutations. Essentially anything which we don't need anymore. Let me know if you don't want me to procede. 23:11:35 Cryp71c: OK, I'll let dpeg know. 23:11:52 !tell dpeg sigh, sorry....flash out all the mutation ideas from the DS brainstorming page* 23:11:52 Cryp71c: OK, I'll let dpeg know. 23:14:00 -!- Matthew_Cline has joined ##crawl-dev 23:15:08 Hello! 23:15:58 Matthew_Cline lives! wow. 23:16:08 sorear: I was in a hurry :0 23:16:12 Oh, hey guys. 23:16:17 Yeah. Heh. 23:16:40 Sorry about disappearing off the face of the Earth, I get easily obsessed with new things. 23:23:21 -!- Cryp71c has quit [Ping timeout: 240 seconds] 23:37:45 -!- Enne has quit [Quit: zzz]