00:00:05 -!- Cryp71c has quit [Ping timeout: 265 seconds] 00:04:12 03Cryp71c 07stone_soup-0.7 * r233f956eb231 10/crawl-ref/source/fight.cc: Correct spine logic 00:19:03 Enne 00:19:10 Came up with a side gate 00:19:18 !!! 00:22:18 i'll show you what i have so far 00:24:37 <3! 00:27:38 -!- ogaz has joined ##crawl-dev 00:34:31 sup due 00:34:40 here's what i am working on right now 00:36:59 DCC is bad 00:36:59 :( 00:37:06 Email might work better? 00:42:04 what is your email? 00:42:10 bookofjude@gmail.com 00:43:20 -!- MarvinPA has quit [Quit: Page closed] 00:44:33 sent 00:49:54 Poor_Yurik: Hm, I like it, might be slightly too sci-fi-y and less medival-y?I'm unsure. 00:49:57 Enne? 00:49:59 yeah 00:50:03 enne though so too 00:50:11 i'm going to put a whole bunch more work into it 00:50:16 i may just totally redo it 00:50:32 I really like the idea, actually. 00:51:30 i have to sell it as something medievally 00:51:51 so i'll probably have to put in chains in the places where it slides 00:51:57 stuff like that. 00:52:25 How does it work with gates wider than thre tiles? 00:52:42 there are gates wider than 3 tiles? fffuuuuck. 00:53:01 well i'll see what i can do. 00:53:20 it works fine as it is now as a 3x or a 2x 00:54:07 Yeah. 00:54:18 Gates areany door wider than one tile. :) 00:54:50 good to know, thank you. 01:28:48 -!- TGWi has joined ##crawl-dev 01:33:15 -!- Fangorn has joined ##crawl-dev 01:34:47 -!- TGWi has left ##crawl-dev 03:27:39 sif gifting in sprint is really excessive currently 03:28:32 are spellcasters at all viable? 03:28:59 what do you mean? 03:29:11 in sprint? I keep dying stupidly to things. 03:29:19 I suppose meph would be useful. 03:29:21 the main problem with spellcasters is the ogre, ime 03:29:39 !lg . char=kevm s=xl 03:29:40 2 games for by (char=kevm): 2x 1 03:29:41 if you can get to meph or sticky or whatever, you're okay 03:29:51 my second kevm could have won 03:29:55 so yes, viable 03:30:03 !lg by Sprint kevm s=xl 03:30:04 15 games for by (kevm): 11x 1, 2x 2, 1x 12, 1x 4 03:30:16 ok, not quite :) 03:30:48 but still: between !berserk, !speed and !magic, ijyb and the ogre can be handled 03:31:56 how does kevm kill the jelly? 03:32:09 think I venom bolted it 03:32:21 Okay, I'm gonna try KeVM. 03:32:49 How did you get to venom bolt that quickly? 03:33:05 killing the first three sufficed apparently 03:35:36 Not for me, apparently. 03:35:41 Kenku too fragile. 03:36:10 Ijyb keeps getting invis or berserk! 03:36:51 rarely 03:37:55 Wand of flame, last time he had potion of berserk, time before that he had potion of invis and healing. 03:38:30 -!- dpeg_ has joined ##crawl-dev 03:38:35 Dagger of flaming... 03:38:37 -!- ortoslon has joined ##crawl-dev 03:39:02 Hi folks 03:39:16 wand of magic darts... 03:39:29 dpeg_: hi 03:39:30 the RNG on CDO must be biased against me. 03:39:58 due: self deprecation martyr :P 03:40:38 dpeg_: Ijyb is literally killing me every turn when I try spellcasterson Sprintt. 03:41:43 due: what casters? 03:41:50 And Sprint 1? 03:41:52 !lg due sprint char=kevm s=killer 03:41:52 7 games for due (char=kevm): 6x Ijyb, 1x an ogre 03:42:03 !zerk is usually enough to handle ijyb 03:42:13 Okay, SpvM is better. 03:42:13 !lg due sprint char=kevm s=kaux 03:42:13 7 games for due (char=kevm): 2x wand of flame {zapped: 1}, 1x a +0,+0 dagger, 1x a +2,+3 dagger of flaming, 1x a cursed -3,+0 club, 1x a +0,+0 giant club, 1x a +0,+0 club 03:42:30 Doesn't note his invisibility/berserness. 03:43:24 Why do spriggans only get one potion of porridge for sprint, when trolls get two meat rations? 03:43:41 one porridge is plenty 03:44:50 @??elephant slug 03:44:50 elephant slug (15j) | Speed: 4 | HD: 20 | Health: 115-145 | AC/EV: 2/1 | Damage: 40 | Res: 06magic(80) | Vul: 09poison | Chunks: 09poisonous | XP: 462. 03:50:11 -!- ogaz has quit [Remote host closed the connection] 03:55:50 03by * rb3103efd2c9f 10/crawl-ref/source/delay.cc: Fix extra turns for shift-run again. (#1405) 03:59:07 Moin guys! Any opinion on the new smaller gource videos? http://crawl.develz.org/other/ 04:00:01 I haven't watched them! I need to do so tonight. 04:11:11 watched the zoomed one just now -- quality and size seem good 04:11:30 that other visualization thing from some time ago seemed to convey more information, however 04:13:04 Napkin: you're quite into gource right now. didn't you like code_swarm or do you just have free time atm? 04:13:52 by: the big blob of files in source/ clutters up the view. for other repositories were the files are more evenly spread out into directories it works much better 04:13:57 code_warm is in version 0.1, a bit early to use it.. and gource was available easily 04:14:12 omg, he believes in version numbers! :) 04:14:38 the "zoomed" one has camera-mode "tracked", the non-zoomed has camera-mode "overview" 04:15:04 03kofrad * r699629076bf3 10/crawl-ref/source/spells3.cc: Don't allow teleport control when berserk. Bug #0001223 04:15:05 both have different advantages. let me know, which one you like better, rob, please? :) 04:15:48 I think the zoomed one is better as you see more clearly what goes on in the big source/ directory. 04:16:27 yes, probably 04:35:25 -!- Mu_ has joined ##crawl-dev 04:39:19 greensnark 04:39:26 Boo 04:40:14 i been workin on a new section of sprint_mu and there's a group of yaktaurs that make crawl crash all the time when you try and fight them 04:41:26 can you look @ why they're crashin :3 04:41:47 Does it run with the current 0.7 code 04:42:04 I haven't checked out the sprint git repo 04:43:09 KiloByte: Want to check out that crash? 04:43:28 by, greensnark: the Sprint team made up their mind (well, syllogism and I did): Chapayev's Sprint2 should go into trunk now, Mu's map is for the tournament. 04:43:37 i thought all the important sprint changes were in 0.7 04:43:50 dpeg_: Ok 04:44:02 Someone commit Chapayev's Sprint 2 to master 04:44:10 And I'll pull it into 0.7 04:44:22 Mu_: I don't have your map either :) 04:44:48 I'd like a fix for the Sprint gift problem, if someone has the time 04:44:54 Otherwise I'll check it out EOD today 04:45:19 should i send it to you 04:45:58 Mu_: Sure 04:46:13 scintilla@gmail.com 04:46:28 ok 04:47:25 -!- dpeg__ has joined ##crawl-dev 04:49:45 -!- ortoslon has quit [Ping timeout: 240 seconds] 04:50:56 greensnark ok sent 04:51:40 Mu_: Got it, I'll take it for a spin 04:51:44 gl 04:52:20 -!- casmith789 has joined ##crawl-dev 04:58:29 Mu_: Ok, got the crash 04:59:19 Nice bug too :) 04:59:47 what's happenin 04:59:56 i'm sure i've had that bug a bunch of times before but never consistently 05:00:08 Arrays using the number of monster types as the max bound instead of the max number of monsters on level 05:01:11 -!- dpeg_ has quit [Quit: Lost terminal] 05:01:29 how come the yaktaurs were doin it 05:02:00 Presumably they had indexes past the NUM_MONSTERS mark of ~510 05:02:23 You seem to be coasting close to monster limit :) 05:02:33 oh :p 05:02:48 Monster limit is 700, so <200 monsters of headroom :P 05:03:48 it's unlikely any more will be added 05:04:28 Should leave at least 50 monsters clear for summons and stuff, so looks pretty safe atm 05:07:36 03greensnark * rcb640d68b297 10/crawl-ref/source/godconduct.cc: Fix attack conduct midx arrays using NUM_MONSTERS as size instead of MAX_MONSTERS (Mu). 05:07:44 Woah, how many critters on the original Sprint? 05:11:10 03by 07stone_soup-0.7 * r8d142ab8b644 10/crawl-ref/source/delay.cc: Fix extra turns for shift-run again. (#1405) 05:11:12 03greensnark 07stone_soup-0.7 * r8d267aac1c94 10/crawl-ref/source/godconduct.cc: Fix attack conduct midx arrays using NUM_MONSTERS as size instead of MAX_MONSTERS (Mu). 05:11:13 03kofrad 07stone_soup-0.7 * r92981fc247df 10/crawl-ref/source/spells3.cc: Don't allow teleport control when berserk. Bug #0001223 05:16:06 03by * r6ca78d4c6115 10/crawl-ref/source/dat/des/sprint/sprint2.des: Chapayev's sprint 2. 05:17:30 Whoopee 05:17:41 by: You wouldn't happen to have a fix for the gift problem too? :) 05:17:56 not right now, no, haven't looked at it 05:18:02 Ok 05:21:49 -!- syllogism has joined ##crawl-dev 05:27:39 -!- Fangorn has quit [Quit: Fangorn] 05:32:46 03by 07stone_soup-0.7 * ra19345ca2bed 10/crawl-ref/source/dat/des/sprint/sprint2.des: Chapayev's sprint 2. 05:33:17 greensnark ok how do i put that fix into sprintgit 05:33:46 Mu_: if it's in master, it should be in sprintgit already 05:33:52 oh sweet 05:41:00 chapayev's sprint is on cdo? 05:42:31 guess not 05:45:07 syllogism: canbe ina second 05:45:10 oh another 4.1ism made it into SS; no c.tele while berserk :P 05:45:19 okay, now it's on cdo 05:46:07 Oh fucking hell that's juts nasty. 05:46:34 Is that even possible to win? 05:46:57 yes, just open a different door :P 05:47:01 or did you just look at the map 05:49:33 giant snails, boulder beetles, brain worms and hippogrives? 05:49:34 brain worms are easy to berserk 05:49:34 and you can close the door on everything else 05:49:34 true 05:49:34 sometimes you get necrophages and you can zerk those too as some character types or luck 05:49:34 greensnark: you could just revert the smooth piety changes for 0.7 05:49:34 by: We can go back to old gifting behaviour by checking for nonzero pgn before the Sprint and faith scaling 05:49:34 But is the old gifting behaviour ok 05:49:34 better than the current, certainly 05:49:34 True 05:51:34 actually, is Sif piety scaled twice? 05:51:46 you get scaled XP and scaled piety gain 05:51:54 Scaled XP? 05:52:18 monsters have an xp multiplier, no? 05:52:45 You mean the 9x xp multiplier? 05:53:03 so, it's 9x xp gained -> 81x piety gained 05:53:06 wow, so much loot 05:53:49 Sorry, a bit distrait right now, +3 hours would be post-work 05:54:14 This map is hideously wicked. 05:54:16 ok (I'll be gone in a bit though) 05:58:45 LOL 06:00:09 maybe you shouldn't be allowed to start with a god in sprint. Trog makes everything too easy 06:00:15 delayed stat death makes no sense 06:00:19 or maybe you shouldnt be allowed to start with trog :P 06:00:59 casmith789 (L7 TrBe) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D (Sprint)) 06:01:03 ffff 06:01:22 it just crashed :( greensnark help me 06:02:04 this is probably related to 1d37fd6d 06:02:57 There's no warning about when you're going to die with delayed stat death. 06:03:02 And no indication that you arre *going* to die. 06:03:13 yes 06:07:38 03by * r89a77e278339 10/crawl-ref/source/ (spl-cast.cc sprint.cc sprint.h): Fix Sif piety inflation in sprint. 06:08:51 going now, bye-bye 06:10:37 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 06:11:08 Oh woiw, the Ink for Chapayev's second sprint works so well for kraken 06:32:18 oh, stat death is still possible? 06:39:25 Napkin: yes, but it's delayed 06:39:35 so much better than before, it's similar to starvation now 06:39:43 ah 06:39:53 dpeg__: Messages aren't good enough, though. 06:41:09 yay there's quad damage for sale :P 06:41:50 due: probably 06:41:58 How much does it differ from starvation? 06:42:16 You just hqave a red stat, and no indication that you are about to die. 06:43:22 due: yes, I know, been there :) But does starving tell you that you'll die? 06:43:42 No, but you get messages saying "You are starving!". 06:44:55 ah, okay 06:58:26 BiA really needs to be nerfed in sprint, maybe just by increasing the piety cost 06:59:39 syllogism: do you think it's stronger than corruption or banishment or haste? 06:59:47 yes 07:00:40 not really 07:00:43 but the piety cost should go up 07:00:56 it's an excellent drop-and-run 07:01:05 you can spam it every encounter 07:01:22 really? 07:01:23 and it can handle anything 07:01:24 I should do that then 07:14:32 -!- purge has quit [Ping timeout: 260 seconds] 07:21:49 Kyrris (L1 DEEE) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D:1) 07:24:38 I thought that one had been resolved? 07:25:04 Crash on using macro to cast sandblast (https://crawl.develz.org/mantis/view.php?id=1929) by Kyrris 08:15:57 by: It would seem spl-cast.cc is lacking #include "sprint.h" 08:23:37 I wonder if the starting menu should have "Exit game" option :) 08:23:43 (yes) 08:25:46 03Keskitalo * r802a5ab06af7 10/crawl-ref/source/spl-cast.cc: Fix compilation. 08:25:57 03Keskitalo * r3eb863f7db24 10/crawl-ref/source/ (7 files in 4 dirs): Remove rods of discovery. 08:26:31 Rods of discovery are going? Cool. 08:27:34 Hmm, Iwonder if we'll see one other commit I thought I pushed earlier.. (hairy_minivault looekd bad in Vaults) 08:28:26 Keskitalo: I am not sure the "Exit" is worth spending one line... 08:31:00 dpeg__: It should be made clear how to exit the program cleanly. 08:31:40 yes, but perhaps not with a special line? 08:31:54 -!- Rollie has joined ##crawl-dev 08:32:12 -!- Rollie has left ##crawl-dev 08:32:37 it'd have to take up a line somewhere 08:33:58 "(Esc exits)" could be squeezed in somewhere... 08:35:26 Warn player of trying to cast prohibited spells (https://crawl.develz.org/mantis/view.php?id=1930) by username 08:35:26 it might be good if sprint piety gain rates could be on per god basis 08:36:16 syllogism: yes 08:38:04 Keskitalo: your commit happens to break save compat (in a minor way): some rods will be just shifted around, and rods of venom will crash 08:38:22 should I fix that? 08:38:51 Keskitalo: is re-adding rods of divination at a later stage (when we redo misc items) okay with you? 08:39:13 KiloByte: Ack, yes please, if it's not too much trouble. I haven't ever done any save compat stuff. Should've thought to check that somehow.. :| 08:39:46 dpeg__: Absolutely, I added the discussion from the mantis item to this wiki page: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:discovery 08:40:14 Keskitalo: thank you 08:40:14 hmm, it will mess with a secret project of mine, I'll just add placeholders 08:40:23 KiloByte: aha! :) 08:40:27 Ooh, secret projects. :) 08:45:27 how difficult is cross platform compiling, say OSX build in Windows environment 08:46:07 just append CROSSHOST=something when you invoke make 08:46:29 like, CROSSHOST=i586-mingw32msvc for a win32 build 08:53:27 beh, unmarshallItem doesn't pass the save version, and is called from a million places. I'll restore the rods (#ifdefed) but disable generation. 08:57:40 KiloByte: syllogism mentioned that quad damage can be randomly generated in shops 08:58:05 greensnark: uhh... now that's fun 08:58:06 There's also a global for minor version 08:58:13 So you don't have to pass it around 08:58:30 _tag_minor_version 08:58:32 greensnark: every level save has a separate version 08:59:03 so when you leave a rod at D:1, it won't be upgraded until you go back there 09:00:20 ah, the reader has it as well 09:00:32 syllogism: Building the OSX version is tricky because afaik there are no free cross-compilers targeting OSX 09:00:38 You have to build on MacOS 09:03:33 maybe I can get it working on vmware 09:08:41 There are vmware images floating around on the torrent sites, shouldn't be hard 09:08:50 yes 09:14:09 -!- Spads has joined ##crawl-dev 09:19:42 -!- Cryp71c has joined ##crawl-dev 09:20:53 03Keskitalo * r19dc50898d60 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Disable hairy_minivault from Vault and Elf. 09:23:54 Well, there it is. :) 09:25:41 Chei should negate intentional hasting (https://crawl.develz.org/mantis/view.php?id=1931) by OG17 09:25:49 78291 (L8 MfCr) ASSERT(branches[branch].depth <= branches[BRANCH_MAIN_DUNGEON].depth) in 'godpassive.cc' at line 122 failed. (D (Sprint)) 09:26:19 !lg n78291 -log 09:26:20 6446. 78291, XL25 DDCj, T:95059: http://crawl.develz.org/morgues/trunk/78291/morgue-78291-20100709-025837.txt 09:26:24 !lg n78291 sprint -log 09:26:25 293. 78291, XL2 KoEn, T:268: http://crawl.develz.org/morgues/sprint/78291/morgue-78291-20100630-021011.txt 09:26:36 !lm n78291 sprint -log 09:26:36 397. 78291, XL8 MfCr, T:798 (milestone): http://crawl.develz.org/morgues/sprint/78291/crash-78291-20100709-142548.txt 09:27:43 jiyva offlevel item eating :P 09:34:45 03kilobyte * r8db15babd822 10/crawl-ref/source/ (tag-version.h tags.cc): Reserve two fields in the save for a side project. 09:34:46 03kilobyte * r01eda2f6622a 10/crawl-ref/source/ (tag-version.h tags.cc): Repair saves containing rods of discovery, demonology, striking or venom. 09:35:13 KiloByte: Can you disable jiyva_eat_offlevel_items for Sprint 09:35:44 Chei penance doesn't remove ponderous boosts (https://crawl.develz.org/mantis/view.php?id=1932) by OG17 09:38:42 03kilobyte * r4dc2f0816fe0 10/crawl-ref/source/godpassive.cc: Don't feed Jiyva off-level items in sprint. 09:39:24 Thanks 09:43:22 greensnark, morning, thanks for pushing those spine fixes over. 09:43:22 Sleece (L2 DSEE) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D:1) 09:45:46 -!- syllogism has quit [] 09:45:55 03kilobyte * rb1033a523ad0 10/crawl-ref/source/makeitem.cc: Don't generate quads normally... 09:45:56 b1033a52 is definitely for 0.7 09:48:01 Yes 09:48:08 !lm Sleece type=crash -log 09:48:08 5. Sleece, XL2 DSEE, T:1252 (milestone): http://crawl.develz.org/morgues/trunk/Sleece/crash-Sleece-20100709-144322.txt 09:49:05 !lm Sleece type=crash -tv 09:49:05 5. Sleece, XL2 DSEE, T:1252 (milestone) requested for FooTV. 09:52:12 -!- syllogism has joined ##crawl-dev 09:53:47 bolthar (L3 HuFi) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D (Sprint)) 10:07:46 78291 (L7 TrCr) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D (Sprint)) 10:08:04 !lm !78291 sprint -log 10:08:04 smiley, XL7 SpEn, T:391 (milestone) has no matching game. 10:08:12 !lm @78291 sprint -log 10:08:13 364. 78291, XL7 TrCr, T:534 (milestone): http://crawl.develz.org/morgues/sprint/78291/crash-78291-20100709-150745.txt 10:08:36 Mmm 10:09:45 hmm, I've hardware virtualization enabled in bios and it claims it isn't when I attempt to boot leopard 10:12:18 03greensnark * r3dfcf308bf17 10/crawl-ref/source/beam.cc: BEAM_FRAG affects walls only for Lee's, not for Sandblast and metal splinters. Fixes crash. 10:13:06 Although Lee's is totally not working as I'd expect in master 10:13:17 There's no explosion unless the wall is destroyed 10:13:44 sanka (L15 SpEn) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (Swamp:1) 10:13:55 !lm sanka -log 10:13:56 1115. sanka, XL15 SpEn, T:46632 (milestone): http://crawl.develz.org/morgues/trunk/sanka/crash-sanka-20100709-151344.txt 10:14:37 Ok, so that failure mode is not the same as the Sandblast crash 10:15:53 !lm sanka -tv 10:15:53 1115. sanka, XL15 SpEn, T:46632 (milestone) requested for FooTV. 10:16:29 Mmm 10:16:33 !lm sanka --ttyrec 10:16:33 Malformed argument: --ttyrec 10:16:35 !lm sanka -ttyrec 10:16:36 1115. sanka, XL15 SpEn, T:46632 (milestone): http://crawl.develz.org/ttyrecs/sanka/2010-07-09.14:17:48.ttyrec 10:16:53 Intel Processor ID tool even says it's enabled, oh well 10:17:19 em64t? 10:17:40 Does the VM not run without it? 10:18:13 reid (L7 SpEn) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D (Sprint)) 10:18:26 !lm reid sprint -log 10:18:27 222. reid, XL7 SpEn, T:165 (milestone): http://crawl.develz.org/morgues/sprint/reid/crash-reid-20100709-151813.txt 10:18:35 vmware does work, it just says it can't run OSX with software virtualization 10:19:11 interestingly this MS tool says it is NOT enabled 10:19:25 sanka (L15 SpEn) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (Swamp:1) 10:20:00 I've used VT after enabling it in BIOS 10:20:12 But I haven't tried VMware with a Windows host 10:20:30 sanka is sleeping with the eels tonight 10:21:29 < M-Kaibigan> Can a plant kill me in D:2? ;- ; 10:21:36 I run my ubuntu on suns virtualbox 10:21:44 < M-Kaibigan> The tutorial says it's usually from a deeper level and I should run away 'n' 10:22:43 heh 10:23:10 greensnark, Spiny is looking good, at least on early levels and monsters. 10:23:19 unless he's talking about an oklob plant, then hehehe 10:23:21 snakes and bats regularly doge it, Ogre's occasionally dodge it, etc. 10:23:34 dodge* 10:24:27 BirdoPrey (L7 TrBe) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D (Sprint)) 10:26:38 That crash is really expressing itself 10:27:26 Sprint really suffers from crashes 10:44:43 -!- eith has joined ##crawl-dev 10:45:23 Going to test the current Sprint 10:48:43 sprint is cool 10:49:04 yes 10:50:38 I need to actually try that out... 10:52:03 Does CDO already have Sprint 2? 10:52:11 yep 10:52:17 awesome :) 10:52:18 Siber: ^ 10:58:05 sanka (L16 SpEn) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (Swamp:5) 11:02:43 sanka (L16 SpEn) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (Swamp:5) 11:02:50 Good old sanka 11:02:55 Must be getting a little fed up :P 11:02:58 !lm sanka -log 11:02:59 1124. sanka, XL16 SpEn, T:52461 (milestone): http://crawl.develz.org/morgues/trunk/sanka/crash-sanka-20100709-160242.txt 11:04:53 -!- syllogism has quit [] 11:09:49 03greensnark * r487faad4d5ae 10/crawl-ref/source/beam.cc: Partly revert "Fix beams not reaching some targets within range. (#1926)". 11:18:11 -!- Zaba has quit [Ping timeout: 265 seconds] 11:28:49 -!- Zaba has joined ##crawl-dev 11:30:42 dpeg__, yar 11:30:53 dpeg__, you're wierd-name is messing with my tab-cycling again! 11:31:07 -!- syllogism has joined ##crawl-dev 11:31:41 -!- ogaz has joined ##crawl-dev 11:35:35 03greensnark * rb380bfe67f17 10/crawl-ref/source/ (skills.cc spl-cast.cc sprint.cc sprint.h): Fix Sif Muna piety gain still being 3x more than intended in Sprint. 11:38:17 So Sprint had 27*9=243x normal Sif piety gain instead of the Sprint standard 9x 11:39:16 wow 11:39:25 cool :) 11:45:57 03greensnark * r2f8cee484e33 10/crawl-ref/source/beam.cc: Revert "BEAM_FRAG affects walls only for Lee's, not for Sandblast and metal splinters. Fixes crash." 11:47:36 Cruella (L15 DSAs) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (Swamp:4) 11:47:40 03by 07stone_soup-0.7 * rf76287cf8e1a 10/crawl-ref/source/ (spl-cast.cc sprint.cc sprint.h): Fix Sif piety inflation in sprint. 11:47:43 03Keskitalo 07stone_soup-0.7 * r69b799bca9b4 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Disable hairy_minivault from Vault and Elf. 11:47:45 03kilobyte 07stone_soup-0.7 * r5352698cd436 10/crawl-ref/source/godpassive.cc: Don't feed Jiyva off-level items in sprint. 11:47:46 03kilobyte 07stone_soup-0.7 * r99a9f57f1f77 10/crawl-ref/source/makeitem.cc: Don't generate quads normally... 11:47:50 03greensnark 07stone_soup-0.7 * rf0226f86d160 10/crawl-ref/source/beam.cc: Partly revert "Fix beams not reaching some targets within range. (#1926)". 11:48:01 03greensnark 07stone_soup-0.7 * rf58f16621a73 10/crawl-ref/source/ (skills.cc spl-cast.cc sprint.cc sprint.h): Fix Sif Muna piety gain still being 3x more than intended in Sprint. 11:51:17 KiloByte: I think quads in shops are okay, as long as they're expensive enough. For example, the price of disks of air would do :) 11:52:33 If it's Sprint only 11:53:21 dpeg__, wanted to mention (for the .8 line, at least) the idea of giving claws some reasonable performance at stabbing. 11:53:42 Cryp71c: okay 11:54:09 greensnark: I don't like separating sprint and crawl content so much... Don't see why quads would be out of place in Crawl. 11:54:19 Quad damage is too powerful 11:55:01 Don't forget it stacks with other buffs 11:55:23 It's ok for Sprint, because I don't take Sprint seriously 11:55:28 Is it actually 4x or 3x? 11:56:10 greensnark: hm 11:56:30 it could also make monsters do quad damage :P 11:56:43 Cryp71c: isn't unarmed combat way too good already, and required for way too many builds? Like, it's a terrible idea to even bother with Tm without unarmed. 11:57:12 syllogism: No thanks, powergaming spiral :P 11:58:06 why is it even in sprint :/ 11:58:18 it's amusing 11:59:15 unarmed is not very good in my opinion 11:59:33 it's ridiculously good 11:59:40 only late 11:59:44 no 11:59:50 KiloByte, IDK about way too good..claws do lots of damage at level 3 with high UC and high fighting skill, but its counterintuitive that claws (which are much higher precision than any other weapon in the game, arguably) would be so ineffective at stabbing (which are nothing more than high precision sneak attacks) 12:00:02 Unarmed is only impressive early on if you have claws. 12:00:09 it's even more powerful midgame 12:00:09 Other than that, its mediocre at best until you're at 15+ skill 12:00:34 I still think unarmed is less powerful than single weapon + shield 12:00:41 Oh, defienitely 12:00:58 Especially when you factor in the extended endgame near-certainty that at least one of those shield/weapon would be a randart 12:01:00 definitely* 12:01:16 oh nope, I hardly ever get randart stuff for that 12:01:41 really? I've never played an extended endgame that didn't have at least a randart weapon or a randart shield..and about 1/2 the time, I've had randarts for both. 12:02:42 I normally use god equipment, so TSO +9 Blessed blade or kiku +9 demon blade of pain (although less extended endgame for this one) 12:03:45 -!- eith has quit [] 12:04:08 if we could have Tm not rely on unarmed and unarmed only, it would give players more choice at least where this school is concerned. It makes zero sense to fight better with teeth just because you know how to use human fists. 12:05:00 Tm rely only on unarmed, sure, but most classes it makes more sense to use a weapon 12:05:25 KiloByte: Thanks for the saves repair re:rods. 12:05:39 KiloByte, IDK..I think of unarmed combat to be more like street-fighting, where you're using everything you can, rather than - say - boxing. 12:05:43 casmith789: beh, I once milked Okawaru+Lugonu for ages to get a quickblade of distortion, and then still ended up using some random +4 sabre (holy, rC++) instead 12:05:50 :) 12:06:05 well yes, I use randarts about half the time 12:06:16 -!- eith has joined ##crawl-dev 12:07:28 debug mode doesn't report damage correctly with Quad 12:07:43 twoshotted cerebov with crystal spear though 12:07:50 03greensnark * rac4e5ffc5919 10/crawl-ref/source/hiscores.cc: Fix "Escaped with the Orb!." in game end screen and logfile. 12:08:04 KiloByte: Tm is surely too onesided... before any UC boosts, that has to be addressed first. No question. 12:08:23 I don't think clawed stabbing needs a boost 12:08:47 greensnark: is that meant to work in queries? 12:08:57 ? 12:09:06 !lg * won sprint 12:09:07 61. reid the Backstabber (L11 SpEn), worshipper of Lugonu, escaped with the Orb!. on 2010-07-09, with 267925 points after 1787 turns and 0:05:10. 12:09:11 still got the !. 12:09:18 Oh, that's already in the db 12:09:24 ah okay 12:09:38 I'd need to get the bots to scrub that on output, but I wanted to fix the game printing that garbage first 12:10:09 Interesting note: being hit by a reflected arrow distracts monsters. 12:10:55 greensnark, it doesn't have anything atm. stabbing with unarmed is like stabbing with flails or with a banana 12:11:05 That's fine with me 12:11:31 I'm not talking about stabbing just with unarmed, but rather stabbing with unarmed and claws. 12:11:31 03greensnark 07stone_soup-0.7 * r513db9fa1b5d 10/crawl-ref/source/hiscores.cc: Fix "Escaped with the Orb!." in game end screen and logfile. 12:11:46 I understand 12:11:50 a flail should stab a lot better than unarmed, IMO 12:11:54 I've never liked the similar suggestion, to give Blade Hands stabbing bonus.. 12:12:18 I'm really not interested in the realism angles used to justify making the character more powerful 12:12:40 I've understood the main goal was to differentiate between different aux attacks? 12:12:51 Keskitalo, the main goal of what? 12:12:51 In that case a more comprehensive approach is needed 12:12:54 -!- Spads has quit [Read error: Connection reset by peer] 12:12:54 So that DS with different slot taken play a bit more differently in that regard. 12:13:27 Cryp71c: Wasn't there aux attack differentation plan? :) (a branch even) 12:13:35 Keskitalo, aux attack effects, yes. 12:14:07 -!- Moriasc has joined ##crawl-dev 12:15:33 Having one of the aux attacks benefit from Stabbing sounds like it has potential, even if I don't really like the claws idea for somereason.. (sorry for being such an idle wet blanket about that :)) 12:16:14 If we're adding aux unarmed effects, some effort should be taken to make sure aux unarmed doesn't just become stronger across the board 12:16:43 greensnark, unarmed combat probably needs a stepdown of some sort anyways, punching at high UC/Fighting skill (without any buffs) is quite powerful presently. 12:17:03 Let alone if you have claws 12:17:52 reid (L7 TrBe) ASSERT(!feat_is_solid(grd(pos())) || is_tracer && affects_wall(grd(pos())) || affects_nothing) in 'beam.cc' at line 1381 failed. (D (Sprint)) 12:18:33 Keskitalo, putting a stab bonus on just one aux attack would be a waste, since you cannot control what aux attack is selected, you would have to be lucky enough to have the stab-aux-attack be chosen when you stab someone + have the chance of the aux effect (they're not 100%) also be true. Would probably end up being a 1/15 to 1/20 chance of such an effect being useful. 12:19:04 I probably don't feel claws=stabbing because claws is trolls and ghouls. How about stinger for stabbing? 12:19:46 Cryp71c: Hmm, I suppose so.. 12:20:06 syllogism: Got that Mac VM going yet? :p 12:20:19 Trolls would have an incredibly hard time stabbing, since they have abysmal stealth apt, terrible stabbing apt, and are large in size, giving them further penalties to stealth. 12:20:44 Ghouls would benefit from a claw-stabbing buff though 12:20:48 since they have good apts in both. 12:20:56 yes 12:21:04 Yeah, but I was thinking claws should get a non-stab nerf, and trolls would suffer then. 12:21:40 syllogism: Want to do the 0.7 build? 12:21:58 I can scope out the Xcode project and see if it still works 12:22:05 Maybe once I teach myself how to do anything :P 12:22:21 It usually becomes pretty out of date between releases 12:22:37 syllogism: Check if you have Xcode installed 12:22:58 Should be under /Developer/Applications 12:23:11 Most of the torrented VMs preinstall it, I think 12:23:12 IDK...the whole discussion might be moot (regarding nerfs to UC in general), since hardly any class can rely on them entirely. Monks only do decently, and that's with the end-game support of spells, most often. 12:23:25 UC already has huge penalties for shield use and heavy armor use. 12:24:54 (I used UC w/ shield) 12:27:51 ??str 12:27:51 str[1/3]: High strength effectively boosts the weapon *base* damage by 100*(str-11)/78 % (when str >= 11). Thus, each point of strength boosts damage by ~1.28%. For example, giant spiked club (damage 20) has effective base damage 30 for a character with 50 str. 12:33:06 -!- dpeg__ has quit [Quit: leaving] 12:35:57 xcode is 2.1gb? 12:36:06 It's biggish, yeah :) 12:36:17 The newer versions are closer to 2.4G 12:51:51 wait, nemelex uses base item value if you haven't identified the item? 12:53:00 I suppose it doesn't really matter 12:53:27 !lg * god=~nemelex s=name 12:53:28 4410 games for * (god=~nemelex): 248x heteroy, 86x sorear, 65x ihlosi, 54x 78291, 49x aleksiL, 49x minced, 48x ekaterin, 46x Solvent, 42x maniac, 37x Leissi, 37x polystyrus, 33x bookofjude, 32x nmf, 32x Shaijin, 31x jenius, 29x Chog, 28x murphyslaw, 28x Eronarn, 27x foobar, 26x nht, 25x Suttree, 25x jilles, 24x MarvinPA, 24x syllogism, 24x Kjoery, 23x rolfh, 23x PasTouche, 23x Butch, 22x daftfad, ... 12:53:37 Only 24? 12:53:47 maybe some under meneril 12:53:55 I thought you'd be up near heteroy :P 12:54:22 I don't plat that much and if I survive until temple it's likely a long game :P 12:54:23 play* 12:54:49 Yeah, heteroy dies absurdly often 12:55:01 It's not like he can't play either :P 13:00:03 maybe xom could get quad damage :P 13:02:33 -!- Spads has joined ##crawl-dev 13:25:07 -!- ortoslon has joined ##crawl-dev 13:32:39 03greensnark * rf80c914cfe7c 10/crawl-ref/source/Crawl.xcodeproj/project.pbxproj: Xcode: disable -pedantic, enable wizmode in Release config, other fixes to build master. 13:44:39 Updated dungeon tiles: http://www.flickr.com/photos/45406045@N07/4777994232/sizes/l/ 13:45:27 looks nice and dark 13:45:28 Poor_Yurik: That looks awesome :) 13:46:10 very nice 13:46:40 Thanks guys 13:47:10 Subtle detail on monsters and what not show up way better on it. 13:51:22 Enne did an excellent job with the code end of it. The wall shadows really help make the walls pop visually, the frequency of each tile showing up is spot on, etc. 13:52:00 If you guys have any dire needs in the tiles department, let me know. For now, I think I'm pretty much done with my work for .7. 13:53:39 did you give any though to the tutorial tile yet? 13:55:23 oh, good point 13:55:37 i'll check it out 13:56:45 might not be done for a day or two. when is .7 going to be considered done? 13:57:12 I'd like to just enjoy my weekend if i can and do the tutorial tile next week. 14:03:43 greensnark: the 27x only affects exercise *degree*, which as far as I understand means how much of the available XP you put into the skill; it should just affect how quickly you empty the pool 14:04:18 Oh 14:04:22 Good point 14:04:23 also, thanks for fixing the range thing 14:04:51 Hmm, so I can just revert the exercise degree change 14:05:46 Thanks for the tile update, Poor_Yurik. I'll try to get that in today. :) 14:06:29 K Enne :D 14:10:19 by: I'm not sure about the exercise degree thing, it does look as if skill training gets 27x on the degree, which is roughly 27x on the return value of exercise, no? 14:10:40 Which is directly used as level in the Sif piety boosting conduct 14:11:41 Haha, from SA: "What is this, Nethack?" http://paintedover.com/uploads/show.php?loc=0841&f=capture.gif 14:12:02 I think calling exercise() with deg == 2 is just like calling exercise() iwth deg == 1 twice 14:12:45 so increasing deg just means you have to cast magic dart less often to put a given amount of XP into conjurations 14:12:57 Oh, ok, I get your point 14:14:06 hrm, can't hit Tab in the sprint map menu 14:14:18 Map fail? 14:15:21 no, the key's not implemented in felirx' menu (not sure whether it was in the old one) 14:16:32 works on my local build 14:16:49 it sholud be 14:16:53 I tested tab locally 14:18:48 it should pick the previous map and previous character 14:19:18 it doesn't pick the previous map 14:19:23 but does do previous character 14:21:30 Napkin: will there a blog post about the video? unnethack people are complaining that there are no more DCSS blog posts! 14:23:11 * bhaak said that one minute before his rss reader showed a new blog post :-) 14:24:36 of course there will be :D 14:24:59 just haven't decided yet which one to post - and need to figure out how to put the soundtrack into it ;) 14:27:13 bhaak: Why are Un players complaining about the lack of DCSS blog posts? :P 14:27:28 oh the joy of video editing 14:27:42 Maybe I should make a blog post about subvaults with more examples than the manual has. 14:28:13 greensnark: nethack minded people react strangely on perceived development slowdown :-) 14:28:16 Enne: You should do a post with screenshots of the new tiles 14:28:32 Ok! 14:28:45 I guess there's a lot of new art this release, both monsters and dungeon tiles. 14:28:51 <3 Poor_Yurik. 14:28:58 Enne: Do we get the new-look dungeon for 0.7? 14:29:05 03greensnark * r200b07d23a2f 10/crawl-ref/source/ (skills.cc spl-cast.cc sprint.cc sprint.h): Revert "Fix Sif Muna piety gain still being 3x more than intended in Sprint." 14:29:06 It looks way nicer than the old red-brick dungeon 14:29:08 I'm going to try to commit it today. 14:29:18 <3 14:30:10 I remember thinking to myself when I first started making DCSS tiles..."I wonder if they will really let me change how the giant bats look" :D 14:30:26 Those are SACRED giant bats! 14:30:46 sacred giant bats make the best meals 14:30:47 Don't say that greensnark, or due will think we need to add holy giant bats. 14:30:53 hahahaha 14:31:01 holy giant bats of smiting 14:31:03 only alien space bats are sacred 14:31:07 Hehe 14:31:16 I think the holy aura should be redone 14:31:17 giant bats of pure light 14:31:22 03greensnark 07stone_soup-0.7 * r6024cb9fe44b 10/crawl-ref/source/Crawl.xcodeproj/project.pbxproj: Xcode: disable -pedantic, enable wizmode in Release config, other fixes to build master. 14:31:24 03greensnark 07stone_soup-0.7 * r90ca7721dc42 10/crawl-ref/source/ (skills.cc spl-cast.cc sprint.cc sprint.h): Revert "Fix Sif Muna piety gain still being 3x more than intended in Sprint." 14:31:25 I think that's one thing I might do sooner than later 14:31:37 smiting giant bats are the worst idea ever 14:31:43 (One thing that gource video made clear is that nobody cares about the Xcode project.) 14:31:45 Napkin: We should dispose of some of these old trunk builds :) 14:33:25 agreed 14:34:24 if you looking at them right now, be my guest ;) 14:34:43 Are the Roomba scripts up-to-date? :) 14:35:21 erm, still not updated to reflect sprint chars 14:35:24 :-$ 14:35:36 but there shouldn't be any in the old versions :> 14:35:41 :) 14:36:06 What about Windows trunk builds? We don't need all the historical versions there either 14:36:17 agreed 14:36:45 free space is still tolerable, so I ignored them for now :) 14:38:22 remove-trunks could automatically nuke versions with no known saves :) 14:38:37 true 14:39:06 Mar 27 build was apparently pretty popular 14:39:11 the thing is that the values aren't really read/evaluated at the moment - only displayed 14:39:22 i think it was right before the 0.6 release, right? 14:39:43 should get someone to redo the tiles title screen too 14:39:50 so that it displayes something actually related to the game 14:39:51 (: 14:40:04 It's totally related! It's like an elf summoner or something? 14:40:08 Maybe... 14:40:10 Doy, I've been planning on it. 14:40:11 hehe 14:40:20 next to an armoured ghostly minotaur or something 14:40:22 Enne: Is that ... a lightsaber :P 14:40:35 greensnark: Don't say that or somebody will add that to sprint. ;) 14:40:49 We need railguns 14:40:57 Rail Murray from across the map! 14:41:14 now THIS caught me totally out of guard 14:41:18 That weapon on the title screen looks pretty lightsaberish 14:41:18 I quitted my sprint trial game 14:41:22 I'll make a title screen one of these days. 14:41:24 and somehow it ended up in the start menu again! 14:41:29 I want to make a pic for the main menu too 14:42:14 felirx: Isn't it great? 14:42:31 I can't see anything wrong with the sprint map choice menu and tab 14:42:34 seems to work for me 14:47:02 it doesn't work on cdo 14:47:29 maybe it's not in 0.7? 14:47:35 I see we still have exploding darts that explode 14:47:40 iirc greesnark picked it 14:47:44 Yeah, could be a 0.7-only thing 14:47:45 if you see the highlight in the menu 14:47:52 Perhaps the Tab key was in a different commit? 14:48:01 or the brown speciial key texts 14:48:27 Enne: Is antialiasing disabled for the default tiles font on Mac? 14:48:31 It looks pretty grainy 14:49:03 Granted antialiasing often looks color-blurry with light text on dark background 14:49:32 -!- ogaz has quit [Remote host closed the connection] 14:49:47 greensnark: Not that I can see. The font's pretty thin. 14:50:06 Look at the round parts on the C or D on the title menu. 14:52:24 Orc high priests should summon orcs, not demons (https://crawl.develz.org/mantis/view.php?id=1933) by MrMisterMonkey 14:52:44 Hmm, right, it does look antialiased 14:53:06 i think the antialiasing changed 14:53:11 shortly after 0.6 14:53:36 There was a bug report on that, but I felt like it always looked the same on OS X. 14:53:42 It definitely changed on Windows, but it was pretty subtle. 14:54:04 felirx: Tab doesn't work in 0.7 Sprint menu on Mac tiles either, so I guess I'm missing a commit 14:54:25 https://crawl.develz.org/mantis/view.php?id=1358 is the relevant bug for the font hinting changes. 14:55:45 greensnark: can you try trunk if it works there 14:59:37 Doesn't seem to work on master tty build either 15:01:57 It remembers and highlights the last chosen map though 15:03:42 Ah, I get it 15:04:08 the new fonts look a lot better at small sizes 15:04:12 For dgamelaunch builds the game type will not be set to Sprint on the defaults newgame_def 15:04:24 and they look nicer at big sizes, but also spindly and weird 15:04:36 better option might just be to pick a better default font 15:05:17 I used the same code for activating the tab as was present when I converted it 15:08:41 We have too many startup permutations to test 15:16:34 03by * rd2e51d5347f8 10/crawl-ref/source/newgame.cc: Sort sprint maps in menu. 15:24:21 attempting to disintegrate the zot lua door on Mu's sprint map crashes the game 15:24:31 03greensnark * r02aac04455ab 10/crawl-ref/source/ (initfile.cc newgame.cc newgame_def.h): Fix Tab not working in Sprint map menu for DGL builds, fix Sprint startup failing when selecting a random character with '!'. 15:24:50 also jellies can eat through it :P 15:25:31 haha 15:25:37 need veto jelly 15:28:03 03by 07stone_soup-0.7 * re4311dc4b9a2 10/crawl-ref/source/newgame.cc: Sort sprint maps in menu. 15:28:06 03greensnark 07stone_soup-0.7 * r3a3cdec2b050 10/crawl-ref/source/ (initfile.cc newgame.cc newgame_def.h): Fix Tab not working in Sprint map menu for DGL builds, fix Sprint startup failing when selecting a random character with '!'. 15:28:17 I think this was mentioned but vitrifying these permawalls converts them into open sea, which can be blinked through 15:28:28 Yay open sea 15:29:45 Ahh, slimy walls made the wall enum off by one 15:30:17 The enum relied on an exact lining up of the standard walls and the translucent versions 15:30:31 Maybe we need a clear_slimy_wall :) 15:34:12 we totally do 15:34:20 for the loot chambers 15:34:20 (: 15:34:27 Nasty :P 15:34:48 if they don't like it, they can dig the walls out d: 15:35:26 or quaff a potion of agility and sit in front of an eye of destruction for a while 15:36:53 While eating cake? :P 15:37:07 03greensnark * r05e30c2341e0 10/crawl-ref/source/effects.cc: Fix Vitrification converting permarock to open sea (syllogism). 15:37:31 Attempts to use clever enum math in new code will be met with spankings 15:37:57 Clever enum math is ok, as long as it's accompanied by COMPILE_ASSERT. 15:38:30 Yeah, as long as we don't have permarock turning to open sea weeks after an innocuous change 15:39:12 It's why I finally added compile asserts for all the tiles assumptions, i.e. there are $num types of identified wands, so that we stopped getting bug reports about "my wand looks like a book" and so on. 15:41:04 ...maybe some day we can have unit tests, too. 15:41:35 That's crazy talk 15:42:01 only people who get things wrong need tests 15:42:15 just have to be awesome enough 15:42:21 and i know i'd rather be awesome than write tests 15:42:24 Totally 15:42:28 I couldn't agree more 15:42:29 :P 15:43:43 03greensnark 07stone_soup-0.7 * r987a50427d3f 10/crawl-ref/source/effects.cc: Fix Vitrification converting permarock to open sea (syllogism). 15:44:43 Hey, someone on SA didn't like it when an exploding dart exploded 15:45:01 it was a supercool tripledarting accident :D 15:45:18 Presumably because the explosion killed them, not because of the tautology 15:45:25 Tiamat av380 380/380 (fellow slime) 15:45:40 syllogism is bug machine 15:46:01 is that the guy who got exploded on like turn 2 :p 15:46:01 Unless that's supposed to happen for Jiyva King Jellies 15:46:15 greensnark: it happens when you slimify a creature in deep water 15:46:47 It doesn't get to resist? 15:46:55 I have no idea what Slimify does, actually 15:47:19 it doesn't work on everything, but yes no resisting 15:47:27 The message involving thick mucus makes it sound pretty unappetising 15:47:35 it's supposed to convert things into jellies, but there are no jellies native to deep water 15:49:10 So the bug is not that Tiamat didn't resist, but that she remained Tiamat after the slimify? 15:49:16 the latter 15:49:20 yes 15:49:42 Sounds like a handy ability 15:50:10 You should file a bug :) 15:50:21 * greensnark all done for the night. 15:57:45 Slimifying a creature that is in deep water does not convert it (https://crawl.develz.org/mantis/view.php?id=1935) by syllogism 15:57:45 rename HD (https://crawl.develz.org/mantis/view.php?id=1934) by TGW 15:59:02 what, no suggestions? :P 16:20:37 syllogism: XL is a pretty decent replacement for HD, as TGW points out but forgets to abbreviate 16:20:49 not really 16:21:01 xl and hd don't really work alike at all 16:28:47 Enne, Poor_Yurik: i like old, bright tiles more 16:29:47 you can probably just copy the old ones over the new ones or maybe it can be kept as an option 16:30:42 what would be cool would be to be able to have custom tilesets 16:30:58 dpeg has wanted an ascii tileset for a while now 16:32:28 We'd almost have to push a lot of the tile code to lua or something for custom tilesets to make any sense. 16:32:48 Or, a custom tileset would have to replace everything that the current tiles have. 16:32:59 ...which is a lot, and is fairly volatile. 16:33:52 vmware osx seems way too slow on my machine to be used for compiling 16:35:29 Enne: well, i'd say replacing everything is fine, since you can just start from a copy of the current tileset and just redo the parts you actually care about 16:35:45 or maybe, have separate sets for dungeon, monsters, player, etc 16:43:48 -!- Eronarn has quit [Ping timeout: 260 seconds] 16:44:59 -!- purge has joined ##crawl-dev 16:45:39 -!- Eronarn has joined ##crawl-dev 16:51:08 -!- MarvinPA has joined ##crawl-dev 17:02:03 There are hundreds of tiles 17:02:12 having a custom tileset that replaced everything would be crazy 17:02:27 not just that, but when new monsters or items are introduced, all tilesets would need to be updated 17:03:07 The only custom tileset I could understand would be an ascii one, and even that would be a pretty large undertaking 17:04:33 -!- Cryp71c has quit [Quit: Leaving] 17:13:47 Poor_Yurik: have you looked at DF tilesets 17:14:05 just 'cuz it's crazy effort doesn't mean it won't happen 17:14:25 Poor_Yurik: I love the new dungeon tileset 17:14:43 Poor_Yurik: When will it be available? 17:22:44 Thank you purge, it will be in .7. 17:22:57 Eronarn, no, haven't seen that. 17:23:41 Whats with the bashing of Denzi's splash! It looks to me like an elven summoner with a '5' demon 17:24:16 I think it is an ok piece of art, my problem with it is that it doesn't really fit as a title screen to be an intro for the game. 17:25:54 Poor_Yurik: http://df.magmawiki.com/index.php/Tileset_repository 17:26:10 some of them are just ascii-y, but go down to 'Belal' 17:26:21 Yeah that makes sense. I look forward to see you out-do Denzi's art Poor_Yurik ;) 17:26:37 Haven't seen more than your 32x32 art yet 17:26:43 ,,, 17:26:51 Almost all those tilesets are just different fonts. 17:26:59 purge, i'll link you to a pic 17:27:00 one sec 17:27:06 yes, which is why i said go down to a specific one :P 17:27:44 http://df.magmawiki.com/index.php/Tileset_repository#Belal for the lazy 17:28:18 That tileset is very small, and each sprite is only 16x16 17:29:22 I've done about 60+ 32x32 sprites for DCSS so far, and it has been a ton of work. I'd just think it was silly for someone to make a whole seperate tile set when we could be pooling our efforts to make one tileset look as awesome as possible. 17:29:37 just my opinion of course. 17:30:21 But if we incorporate a few of the graphical upgrades i've been thinking about, I'd rather an artist helped make it a reality, than branch off into another graphics set. 17:31:48 purge, I drew this about 2 years ago. it is a very specific style, I would go for a different style for DCSS art. http://www.flickr.com/photos/45406045@N07/4170621654/sizes/o/ 17:32:01 Poor_Yurik: Is your tileset in the latest windows trunk build? 17:32:07 the dungeon one i mean 17:32:33 The link didn't work, needs login i think 17:32:41 Not sure, not sure if Enne has commited them yet 17:33:45 http://www.flickr.com/photos/45406045@N07/4170621654/sizes/o/ 17:33:52 and http://www.flickr.com/photos/45406045@N07/4170621696/sizes/o/ 17:34:09 second one is NWS 17:34:37 Nice -- definately a unique style 17:35:33 thanks. i hadn't made art in a few years and then i made those 2 pics and haven't made anything that big since. DCSS has been my way to get back into art again. 17:35:44 So I'm looking forward to trying my hand at a splash screen. 17:40:25 -!- pointless_ has joined ##crawl-dev 17:41:04 Also, looking at those tilesets, Eronarn, most of them are not unique, but just collections of several tileset attempts. 17:41:27 And none are complete with graphics, even though there are only a few dozen to do, and all 16x16 tiles. 17:41:59 well, this is why i suggested having separate tilesets for separate parts of the game 17:42:07 monsters, dungeon features, items, etc 17:42:29 I don't think that is a good idea, for the reasons I listed previously. 17:43:00 fragmented development just makes sure nothing ever really looks cohesive. 17:43:36 better to work towards one common goal of having one awesome tileset imo. 17:51:33 I like the way POWDER has six awesome tilesets 17:53:17 hey greensnark posted on SA :P 17:58:06 These fish in sprint aren't scary at all 17:58:46 yes, was going to suggest chapayev to replace them with sharks and other things but haven't seen him 17:59:01 I tried to stab the kraken and it ate me :( 18:07:49 Thats funny greensnark has a SA account :) 18:08:09 -!- ortoslon has quit [Ping timeout: 240 seconds] 18:08:21 Never knew it 18:12:19 -!- Spads has left ##crawl-dev 18:19:57 !tell Chapayev Aquatic enemies lost double damage vs. floundering opponents, so the big fish in sprint2 are not scary at all 18:19:57 pointless_: OK, I'll let Chapayev know. 18:33:35 Secret doors do not always take on nearby wall tiles (https://crawl.develz.org/mantis/view.php?id=1936) by minmay 18:36:43 Le sigh. I thought that got sorted out with the wizlabs. Hmm. 18:49:13 -!- MarvinPA has quit [Quit: Page closed] 18:52:54 yo 18:53:06 Enne: Bah, me too. :( 18:53:08 Hey, due. :) 18:54:11 Hi :) 18:55:13 -!- MarvinPA has joined ##crawl-dev 19:00:21 Psyche should be able to fly 19:00:27 for Donald-level punning 19:01:10 Idon't get it :9 19:01:53 Psyche is Greek for butterfly 19:02:13 Oh. 19:02:14 due: your (?) lua zot door in Mu's sprint isn't jelly proof and disintegrating it crashes the game 19:03:13 syllogism: Yeah, it needs a marker against disintegration. 19:03:17 And I need to ix the jelly stuff. 19:05:05 * sorear grumbles at the slow trend of Crawl towards arbitrary non-interaction rules and away from TDTTOE 19:05:13 Due, did you get my email? 19:05:22 Poor_Yurik: Yes, it is awesome! 19:05:28 :D 19:18:01 -!- syllogism has quit [] 19:20:53 -!- KiloByte has quit [*.net *.split] 19:20:53 -!- Iainuki has quit [*.net *.split] 19:21:44 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 19:22:36 -!- pointless_ has joined ##crawl-dev 19:24:38 Enne: Does the windows build on CDO have the new dungeon tileset in it? 19:25:16 -!- KiloByte has joined ##crawl-dev 19:25:22 No, I haven't merged that into master or stone_stoup-0.7 yet either. 19:25:29 "Stoup". *sigh* 19:26:10 Releasing a major version with a typo in the program name would be a great way to get publicity 19:26:32 (I almost said international fame. Such a quaint term in this age.) 19:28:26 03enne.walker 07yuriktiles * ra545bf0b1300 10/crawl-ref/source/rltiles/dc-dngn/water/ (dngn_shallow_water.png dngn_shallow_water2.png): Touch up shallow water tiles to look less square. 19:28:59 Why do Poor_Yurik's tiles get their own branch? 19:32:05 I should have probably merged back to master at this point. 19:32:09 *flexes biceps* 19:32:28 They were in a branch pre-0.7 because I wanted to hedge against the possibility that they wouldn't get done in time. 19:36:45 -!- Siber has quit [Quit: Whoa! Partial hit!] 19:37:03 -!- Iainuki has joined ##crawl-dev 19:41:42 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:56:50 * due stoups around the stones. 20:14:51 03enne.walker 07yuriktiles * rba9d45567be5 10/crawl-ref/source/rltiles/ (11 files in 3 dirs): Make torch tiles more modular. 20:21:34 CIA-39 is a little bit laggy there. 20:21:42 Very laggy. 20:55:17 Even ignoring the dungeon changes, wow there's a lot of tile changes since 0.6. 20:59:17 03enne.walker * rc1c31c41b5d8 10/crawl-ref/source/ (43 files in 5 dirs): First pass at Yurik's new dungeon tiles. 20:59:18 03enne.walker * r11baea8af0c0 10/crawl-ref/source/rltiles/tool/ (tile_list_processor.cc tile_page.cc tile_page.h): Add synonym command to rltiles. 20:59:20 03enne.walker * r43aa357ffd75 10/crawl-ref/source/ (rltiles/dc-wall.txt tileview.cc): Add torch tile animations. 20:59:21 03enne.walker * rc4d39f26ef35 10/crawl-ref/source/rltiles/dc-dngn/ (dngn_closed_door.png dngn_open_door.png): Add Poor_Yurik's initial door tiles. 20:59:22 03enne.walker * re674db5336c2 10/crawl-ref/source/tiledgnbuf.cc: Allow shore tiles for lava as well. 20:59:23 03enne.walker * r2fc3ac3e2bd3 10/crawl-ref/source/ (rltiles/dc-feat.txt tiledgnbuf.cc): Add code for shore tiles. 20:59:24 03enne.walker * r4f77d41261aa 10/crawl-ref/source/ (rltiles/dc-feat.txt tiledgnbuf.cc): Add deep->shallow water transition tiles. 20:59:26 03enne.walker * r32f5df708776 10/crawl-ref/source/tiledgnbuf.cc: Handle corner wave transition tiles properly. 20:59:27 03enne.walker * r3d5919705060 10/crawl-ref/source/ (7 files in 3 dirs): Add wall shadow tiles and code. 20:59:30 03enne.walker * rc48615db473a 10/crawl-ref/source/ (tiledgnbuf.cc tiledgnbuf.h tilereg-dgn.cc): Rename tile wave functions to overlay functions. 20:59:32 03enne.walker * r7d8249d81824 10/crawl-ref/source/tiledgnbuf.cc: Draw tile shadows on features, not just floors. 20:59:33 03enne.walker * r0c6e4a77e68c 10/crawl-ref/source/rltiles/dc-misc/ (6 files): Desaturate blood tiles. 20:59:34 03enne.walker * r3a25b5502340 10/crawl-ref/source/rltiles/dc-mon/fungi_plants/plant.png: Desaturate plant tiles. 20:59:35 03enne.walker * raa51954e8a30 10/crawl-ref/source/tiledgnbuf.cc: Fix shore tiles being underneath wave tiles. 20:59:38 03enne.walker * r0f6f5cfd36b5 10/crawl-ref/source/dat/des/variable/entry.des: Touch up vaults using FTILE. 20:59:39 03enne.walker * r2b7ccdf46d5e 10/crawl-ref/source/ (rltiles/dc-floor.txt rltiles/dc-wall.txt tileview.cc): Change new dungeon tiles to be floor/wall_normal. 20:59:42 03enne.walker * r0ff37dec6154 10/crawl-ref/source/view.cc: Only run tile animations once per turn. 20:59:44 03enne.walker * r54eea3e89cd2 10/crawl-ref/source/rltiles/dc-dngn/wall/ (shadow_e.png shadow_w.png): Make vertical wall tile shadows less opaque. 20:59:45 03enne.walker * r21cfd6b7a63f 10/crawl-ref/source/rltiles/dc-dngn/ (dngn_closed_door.png dngn_open_door.png): Revert "Add Poor_Yurik's initial door tiles." 20:59:48 03enne.walker * r9f87a5de56fb 10/crawl-ref/source/rltiles/dc-dngn/gateways/ (stone_stairs_down.png stone_stairs_up.png): Darken stone stair tiles. 20:59:49 03enne.walker * r83a985b57d0f 10/crawl-ref/source/rltiles/dc-dngn/wall/ (5 files): Add updated wall tiles. (Poor_Yurik) 20:59:50 03enne.walker * rbcec50d3d7c4 10/crawl-ref/source/rltiles/dc-dngn/ (8 files): Darken door tiles. (Poor_Yurik) 20:59:53 03enne.walker * r028c8dd967d4 10/crawl-ref/source/rltiles/dc-dngn/water/ (dngn_shallow_water.png dngn_shallow_water2.png): Touch up shallow water tiles to look less square. 20:59:54 03enne.walker * rb38621aa095a 10/crawl-ref/source/rltiles/ (11 files in 3 dirs): Make torch tiles more modular. 21:02:00 03enne.walker 07yuriktiles * re9893cd2a079 10/crawl-ref/source/rltiles/dc-dngn/ (8 files): Darken door tiles. (Poor_Yurik) 21:02:33 Hooray 0.7! 21:02:41 Sorry about the spam. I just figured that if this is all going into 0.7, it'd be easier to track down bugs if I didn't squash it. 21:02:47 That's okay 21:14:07 03enne.walker 07yuriktiles * red99d6449670 10/crawl-ref/source/rltiles/dc-dngn/ (dngn_closed_door.png dngn_open_door.png): Revert "Add Poor_Yurik's initial door tiles." 21:14:24 CIA-39, still chugging away on that older commit. 21:16:59 03enne.walker 07yuriktiles * rfccf26065951 10/crawl-ref/source/rltiles/dc-dngn/gateways/ (stone_stairs_down.png stone_stairs_up.png): Darken stone stair tiles. 21:24:38 03enne.walker 07yuriktiles * r7ffcc09427e9 10/crawl-ref/source/rltiles/dc-dngn/wall/ (5 files): Add updated wall tiles. (Poor_Yurik) 21:35:17 -!- pointless_ has quit [Ping timeout: 245 seconds] 21:40:10 -!- Moriasc has quit [Ping timeout: 265 seconds] 21:44:35 Hmmm 21:44:53 shouldn't the guardian spirit amulet absorbing a hit negate poison on hit as well? 21:44:58 mmmmm does the above mean the new dungeon tiles are available once someone updates the windows binaries???!?! 21:46:23 Poor_Yurik: yes 21:46:24 purge: yes 21:46:29 I''ll do it now if you like. 21:47:02 building 21:47:06 I'lllet you know when it's up 21:47:51 awesome! 21:51:48 -!- Eronarn has quit [Ping timeout: 260 seconds] 21:54:14 -!- Eronarn has joined ##crawl-dev 21:57:06 Pedjt: why would it? 21:57:18 -!- Cryp71c has joined ##crawl-dev 21:57:20 purge: done 21:57:35 Because it is being absorbed by a magical shield, the weapon never actually contacts your body. Or so is my understanding 21:57:45 or rather, the snake fangs 22:00:59 due: thanks! 22:06:51 hummm 22:06:58 not seeing the new tileset 22:07:40 purge, thank you for putting out the word about the tiles. You guys all have a good night. 22:07:49 np PY :D 22:08:05 purge: hm 22:08:11 purge: let me check 22:08:18 yes please! I want to know if i'm dumb or not 22:08:38 ah 22:08:49 Forgot to update CDO 22:09:02 O_O!!!! 22:09:19 o_o;; 22:09:29 Oh nno, I did update CDO. 22:09:38 ahh, Enne, you haven't merged them into 0.7? 22:09:47 I'll do a trunk tiles build in that case. 22:09:51 doy, am I misunderstanding what Guardian Spirit is supposed to be? 22:11:17 It takes direct damage and removes it from your MP. 22:11:23 If you have no MP left, it takes it fmo your HP. 22:11:29 Indirect damage (poison) is not affected. 22:12:33 due: No, not in 0.7 yet. I'm doing sanity testing first. 22:12:51 oops! :O 22:13:05 Right, so if your HP never gets hit, wouldn't it be logical to assume that the foo never actually bites you and hence you couldn't have been poisoned/sickened/whatever 22:13:26 Enne: Okay 22:13:36 Pedjt: No? 22:13:52 Poison not being affected by guardian spirit is one of GS's downsides. 22:17:59 I mean from a logical standpoint 22:25:01 Yes. The logic is that it is not the perfect solution. 22:27:02 righto 22:28:51 purge: new build is up? 22:35:45 -!- Ashenzari has quit [Ping timeout: 240 seconds] 22:36:19 -!- Ashenzari has joined ##crawl-dev 22:36:19 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 22:36:37 -!- rax has quit [Ping timeout: 264 seconds] 22:36:43 -!- violetj has quit [Ping timeout: 260 seconds] 22:36:52 -!- Henzell has joined ##crawl-dev 22:37:38 yikes 22:37:47 -!- violetj has joined ##crawl-dev 22:37:51 did somebody just reboot strict-machine? 22:41:09 03enne.walker 07stone_soup-0.7 * r0283ca4535ef 10/crawl-ref/source/ (rltiles/dc-feat.txt tiledgnbuf.cc): Add code for shore tiles. 22:41:10 03enne.walker 07stone_soup-0.7 * r1331b99f27c9 10/crawl-ref/source/rltiles/tool/ (tile_list_processor.cc tile_page.cc tile_page.h): Add synonym command to rltiles. 22:41:13 03enne.walker 07stone_soup-0.7 * rd03c6d69a774 10/crawl-ref/source/ (rltiles/dc-wall.txt tileview.cc): Add torch tile animations. 22:41:14 03enne.walker 07stone_soup-0.7 * r4d71931e38dc 10/crawl-ref/source/rltiles/dc-dngn/ (dngn_closed_door.png dngn_open_door.png): Add Poor_Yurik's initial door tiles. 22:41:15 03enne.walker 07stone_soup-0.7 * r16f569328f01 10/crawl-ref/source/tiledgnbuf.cc: Allow shore tiles for lava as well. 22:41:17 03enne.walker 07stone_soup-0.7 * r14bc97511766 10/crawl-ref/source/ (43 files in 5 dirs): First pass at Yurik's new dungeon tiles. 22:41:19 03enne.walker 07stone_soup-0.7 * r7e3b4246cd7a 10/crawl-ref/source/tiledgnbuf.cc: Handle corner wave transition tiles properly. 22:41:20 03enne.walker 07stone_soup-0.7 * r45eb396e72f1 10/crawl-ref/source/ (rltiles/dc-feat.txt tiledgnbuf.cc): Add deep->shallow water transition tiles. 22:41:22 03enne.walker 07stone_soup-0.7 * rbd8afa02ebd8 10/crawl-ref/source/ (7 files in 3 dirs): Add wall shadow tiles and code. 22:41:23 03enne.walker 07stone_soup-0.7 * r105a169b95ca 10/crawl-ref/source/ (tiledgnbuf.cc tiledgnbuf.h tilereg-dgn.cc): Rename tile wave functions to overlay functions. 22:41:26 03enne.walker 07stone_soup-0.7 * r2683fbfe6fab 10/crawl-ref/source/tiledgnbuf.cc: Draw tile shadows on features, not just floors. 22:41:27 03enne.walker 07stone_soup-0.7 * r2cc32ba769f5 10/crawl-ref/source/rltiles/dc-misc/ (6 files): Desaturate blood tiles. 22:41:28 03enne.walker 07stone_soup-0.7 * r9e8a2f9b7ba9 10/crawl-ref/source/rltiles/dc-mon/fungi_plants/plant.png: Desaturate plant tiles. 22:41:29 03enne.walker 07stone_soup-0.7 * r510735a2f092 10/crawl-ref/source/tiledgnbuf.cc: Fix shore tiles being underneath wave tiles. 22:41:33 03enne.walker 07stone_soup-0.7 * ra6a802d9102a 10/crawl-ref/source/dat/des/variable/entry.des: Touch up vaults using FTILE. 22:41:36 03enne.walker 07stone_soup-0.7 * rd901ef809cc5 10/crawl-ref/source/ (rltiles/dc-floor.txt rltiles/dc-wall.txt tileview.cc): Change new dungeon tiles to be floor/wall_normal. 22:41:37 03enne.walker 07stone_soup-0.7 * rdb7525e3b3bf 10/crawl-ref/source/view.cc: Only run tile animations once per turn. 22:41:38 03enne.walker 07stone_soup-0.7 * r6c64a477eabb 10/crawl-ref/source/rltiles/dc-dngn/wall/ (shadow_e.png shadow_w.png): Make vertical wall tile shadows less opaque. 22:41:39 03enne.walker 07stone_soup-0.7 * r9d72a4b334cb 10/crawl-ref/source/rltiles/dc-dngn/ (dngn_closed_door.png dngn_open_door.png): Revert "Add Poor_Yurik's initial door tiles." 22:41:41 03enne.walker 07stone_soup-0.7 * rf7e1c726d875 10/crawl-ref/source/rltiles/dc-dngn/gateways/ (stone_stairs_down.png stone_stairs_up.png): Darken stone stair tiles. 22:41:42 03enne.walker 07stone_soup-0.7 * r5d3274f39cf8 10/crawl-ref/source/rltiles/dc-dngn/wall/ (5 files): Add updated wall tiles. (Poor_Yurik) 22:41:44 03enne.walker 07stone_soup-0.7 * r5774b022e97c 10/crawl-ref/source/rltiles/dc-dngn/ (8 files): Darken door tiles. (Poor_Yurik) 22:41:45 03enne.walker 07stone_soup-0.7 * r3c500e5a2ac9 10/crawl-ref/source/rltiles/dc-dngn/water/ (dngn_shallow_water.png dngn_shallow_water2.png): Touch up shallow water tiles to look less square. 22:41:48 03enne.walker 07stone_soup-0.7 * r9b2603e8fe70 10/crawl-ref/source/rltiles/ (11 files in 3 dirs): Make torch tiles more modular. 22:42:33 There you go, impatient folks. :P 22:44:29 -!- Cryp71c has quit [Quit: Leaving] 22:44:55 :) 22:46:15 -!- rax has joined ##crawl-dev 23:02:08 -!- ogaz has joined ##crawl-dev 23:05:49 -!- ogaz has quit [Remote host closed the connection] 23:10:20 downloading :D 23:11:12 are binaries updated? 23:11:26 seems like its the same file 23:11:32 no 23:11:37 you're all so demanding :p 23:11:42 hang on 23:11:42 lol 23:11:42 -!- Fangorn has joined ##crawl-dev 23:13:53 done 23:13:57 Geez! 23:14:19 TOOK YOU LONG ENOUGH! 23:14:22 jk :) 23:14:44 :| 23:15:26 (Heh, 233 new or modified tiles between 0.6 and 0.7.) 23:15:27 ooo pretty pretty 23:15:37 Oh, excellent. 23:16:03 impressive 23:17:01 Someone should post on SA 23:17:14 Whyy? 23:17:19 syllogism will, I guess. 23:17:49 wow you guys were right it really brings out the details of monsters and even blood :) 23:17:56 Tiles are so hot right now. 23:18:39 I wonder if poor yurik would do a new rat tile :) They don't seem to fit the "look" 23:21:07 -!- purge_ has joined ##crawl-dev 23:21:13 Enne: suggestion that i think you could do easily iirc -- make the wall banners different colors on different levels 23:21:22 or maybe make them change every few levels 23:21:38 My suggestion is now to make a banner for each branch, and to have banners show up when branches might potentially be on that level. 23:22:11 So, you'd get a temple banner on levels 4-7. And maybe levels 1-3, you'd just have blank banners. 23:23:20 -!- purge has quit [Ping timeout: 260 seconds] 23:23:38 Enne: that sounds like a neat idea 23:24:23 mmm and already thinking maybe the torches could change to other types of light sources.. if he gets to zot they could be glowing orbs on walls :) 23:24:37 i mean poor yurik as "he" 23:28:09 that would be cool 23:41:09 03due * r2fe5cebd8e3b 10/crawl-ref/source/mon-util.cc: Stop jellies eating restricted doors. 23:42:32 -!- eith has quit [Ping timeout: 248 seconds] 23:46:08 Huh, that didn't suffice. 23:51:01 !tell syllogism Fixed the jelly thing, can't reproduce the disint crash. Can you? 23:51:02 due: OK, I'll let syllogism know. 23:56:48 Mouseover descriptions are off-by-one (https://crawl.develz.org/mantis/view.php?id=1937) by enne