00:36:36 -!- ogaz has joined ##crawl-dev 00:54:27 -!- Moriasc has quit [Ping timeout: 240 seconds] 00:58:49 -!- purge has quit [Ping timeout: 260 seconds] 01:01:40 -!- Blitz82 has joined ##crawl-dev 01:02:56 -!- purge has joined ##crawl-dev 01:03:12 -!- Madtrixr has quit [Ping timeout: 265 seconds] 01:03:12 -!- Blitz82 is now known as Madtrixr 01:20:55 03greensnark * r2756694d7f9e 10/crawl-ref/source/ (16 files in 2 dirs): Implement chaos-brand melee effects for being engulfed in CLOUD_CHAOS (Mu). 01:35:17 -!- ortoslon has joined ##crawl-dev 01:44:09 -!- ortoslon has quit [Ping timeout: 240 seconds] 02:11:42 greensnark: Aargh, that's gonna be a fun merge for holy flames 02:25:54 -!- ortoslon has joined ##crawl-dev 02:37:12 Always happy to supply fun merges! 02:39:20 * due beats greensnark witha banana. 03:28:10 -!- paxed has quit [*.net *.split] 03:28:17 -!- paxed has joined ##crawl-dev 03:55:58 -!- ogaz has quit [Read error: Connection reset by peer] 04:21:45 -!- Mu_ has joined ##crawl-dev 04:24:37 -!- ortoslon1 has joined ##crawl-dev 04:24:37 -!- ortoslon has quit [Disconnected by services] 04:24:41 -!- ortoslon1 is now known as ortoslon 04:34:08 -!- dpeg has joined ##crawl-dev 04:34:39 hi gepd 04:35:41 greensnark: seething chaos \o/ 04:36:07 Hi ued! 04:36:23 :) 04:36:36 I'm like a co-ed only with less co and more u. 05:05:26 -!- syllogism has joined ##crawl-dev 05:34:56 dpeg: The circle for the kobold demonologist & the invisible demons is a great idea! 05:43:15 Boo, no chaos arena yet in FightClub. 05:43:16 Keskitalo: thank you! 05:43:16 -!- Ashenzari has quit [Ping timeout: 240 seconds] 05:44:25 -!- Ashenzari has joined ##crawl-dev 05:44:25 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please. 05:48:37 greensnark: I am mostly around, but may be temporarily absent, with all the kids & kitchen duties. Just speak up, okay? 05:52:51 * due eats dpeg. 05:52:52 greensnark: Sorry, he's all gone now. 05:52:52 due: oh? 05:52:52 Work? 05:52:52 ohm ,e 05:52:52 -!- dpeg is now known as dpevoured 05:53:22 ok, later 05:54:26 :) 05:55:02 Hm, git stash is hella slow tonight. This is odd. 05:55:06 Do I need to repack or something? 05:58:05 repack can't help for anything that happened out of a sudden 05:58:41 it deals with slow accumulation of cruft over a long time 05:59:05 but, the first git operation that deals with files not in memory will always be slow 05:59:22 no matter if it's "git stash", "git commit -a" or "git status" 06:05:49 also, "git gc" does repacking and a number of other tasks when it feels it would be a good idea, "git gc --aggressive" to force a full repack 06:18:48 excellent, thanks 06:20:32 Why am I alphabetising #includes? 06:23:41 Hmm, I get the PbD when in full health, but not while wounded it seems.. 06:23:44 Keskitalo: Have you had a chance to play my Lair:$ maps? 06:23:51 Haven't reached one yet. :) 06:23:57 Me neither. :) 06:24:52 Had one of my HuSu's going, but wasn't careful enough.. kobold with blowgun, and I had ran out of healing potions, didn't realize that until it was too late. 06:25:07 due: if they're in order, it's easier to check if one is already included 06:25:15 Well, that was only pre-Lair. Now started a DSFi to see if it feels different (Heavy armour I mean) 06:27:32 Looks like PbD is displaying right now.. 06:29:08 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 06:29:17 !fight 20 rat v 20 rat arena:chaos t:99 delay:50 06:29:38 Yay crash 06:29:38 KiloByte: Well, this is very true. 06:29:45 greensnark: Yay crash! 06:34:47 -!- Moriasc has joined ##crawl-dev 06:35:03 yo Moriasc 06:35:21 'sup due =D 06:35:30 is there something that could possibly move a trap around? Other than abyss shifts? 06:35:48 03greensnark * r2f5bafd12168 10/crawl-ref/source/dungeon.cc: Fix crash when starting a new arena round if the arena map uses map markers and dungeon events. 06:36:07 BTW, abyss shifts do break traps, which then harmlessly disappear 06:36:24 traps don't appear randomly in the abyss, but some vaults have them 06:36:38 That's a bug then 06:36:39 Moriasc: where's your snail input!?!?! :) 06:36:51 Traps should be preserved, but I did not test them 06:37:00 haha. Why are you so excited over this? 06:37:20 I fell asleep at my desk, but I have the text all in wordpad. 06:37:30 !fight 20 rat v 20 rat arena:chaos t:99 delay:50 06:37:39 * Moriasc mentions Microsoft's wordpad, immediately kicked from dev channel 06:38:19 -!- Vandal| has quit [Read error: Connection reset by peer] 06:38:41 Moriasc: No, you only get kicked for praising emacs. 06:38:42 ;) 06:38:51 (Joke being that, dpevoured, ew, uses, ew, emaacs, ew.) 06:38:59 -!- Vandal has joined ##crawl-dev 06:39:00 Crawl devs all use windows 06:39:06 I don't? 06:39:16 Adam, Enne and Darshan and... rob? Use Macs. 06:39:28 /home/persson/Documents/packages/crawl-ref/crawl-ref/source/dat/des/variable/entry.des:3580: no features matching "enter_abys" 06:39:29 Windows are very useful for ventilation and to look outside the house 06:39:31 Oh weird, I thought crawl devs were the exact opposite of nethack players 06:39:40 I use Linux... 06:39:47 Ah. These are interesting insights. 06:39:56 due: casmith789 is yanking your chain :P 06:39:57 I'd say the majority of other people use Linux. Felirx and dpeg and Keskitalo use Windows/linux. 06:40:00 greensnark: I know. :p 06:40:14 That was strange, now it runs. 06:40:24 Did someone break save compat? 06:40:25 enter_abys is not a valid feature 06:40:27 Or was that me? 06:40:33 -!- ortoslon has quit [Ping timeout: 240 seconds] 06:40:46 I'm getting the assert(smc) thing. 06:40:47 Probably roguelike players overall use linux over windows, or if not, there is definitely a much higher percentage of linux than in the general market 06:40:56 Oh. I broke it. 06:41:00 It's my save from the holy branch. 06:41:09 Who is responsible for the enter_abys 06:41:13 I do not know 06:41:19 just add another s 06:41:22 I can't find it any more. 06:41:31 -!- ortoslon has joined ##crawl-dev 06:41:31 It's in a randomised block, it won't happen every time 06:41:48 AHHH. 06:42:09 dpeg!!! 06:42:21 DPEG!!! 06:42:27 dpevoured? 06:42:39 169ad7772 adds minmay's entry vaults and does s/enter_abyss/enter_abys/ :P 06:42:49 I didn't know that was required for minmay's entry vaults :P 06:43:00 * greensnark slaps dpevoured with a trout. 06:43:12 he's just saving space, optimising your programs 06:43:37 daaaaaaaaaaaaaaaaaarshan 06:43:56 http://sprunge.us/MVAO 06:44:01 When I have no runes, it retturns 0 06:44:05 When I have one rune, it returns a table. 06:44:14 03greensnark * r683c2a06b795 10/crawl-ref/source/dat/des/variable/entry.des: s/enter_abys/enter_abyss/ 06:44:19 I was hoping I could do a, b = you.num_runes(); a = 1, b = table of rune items. 06:45:08 You can, you just need to return (2) to say you pushed two return values to the stack :P 06:45:08 greensnark: Fix it! >:) 06:45:13 Ohhh. 06:45:14 Duh. 06:45:32 * greensnark laughs immoderately. 06:45:39 * due hits greensnark with a return value. 06:45:58 * greensnark clutches his semicolon. 06:46:10 semicolon or semifreddo? 06:48:10 casmith789: I can't think of ANY dev who uses Windows, at least as their default system. 06:48:21 due: and I'm not a Mac user either. 06:48:29 Nice, the devteam are sensible :) 06:48:40 Hey, who are you calling sensible 06:48:44 in fact, I have never seen a Mac in my entire life 06:48:45 Oh wait, was that a compliment? :P 06:49:04 greensnark: oh sorry, I thought you weren't a part of the devteam? 06:49:04 KiloByte: felirx? :) 06:49:09 at most sshed into one when SF's Compile Farm was still there 06:49:20 casmith789: No, but some of my good friends are! 06:49:31 Some of my best friends are on the dev team! 06:49:38 casmith789: He pretends not to be, but actually is. 06:49:40 well tell them from me they're sensible! 06:49:45 The fact that he's the 0.7 release manage basically cements this fact. 06:49:48 due: yes, I know :) 06:49:49 sanity is for the weak 06:50:04 Strength is for the weak 06:50:07 Excellent! you.num_runes works. 06:52:34 -!- Mu_ has joined ##crawl-dev 06:53:43 hey Mu 06:53:49 y0 06:53:54 z1 06:55:34 a9 06:55:47 why is it that when i open some of the irc logs (in the topic) they open in the browser, while others demand i open them in a text editor 06:55:53 they're all .log files i don't get it 06:59:04 Differing reported MIME types/ I'm unsure. 06:59:30 03due * ra291910bf16f 10/crawl-ref/source/ (l_you.cc stairs.cc stairs.h): Write a num_runes wrapper for Lua. 06:59:32 03due * r9074f4a647d9 10/crawl-ref/source/dat/clua/lm_door.lua: Use you.num_runes in lua:lock_door. 06:59:51 Do Nellie and Chuck need buffs then, if dpeg/syllogism managed to get through the map easily? 07:00:44 what da heck is a mime type 07:00:54 nellie is completely optional 07:00:56 they aren't really major threats to begin with 07:00:59 chuck too 07:01:07 Aw, I wanna see people die to them. 07:01:22 the proper iron giant is a lot tougher now that he spits out iron elementals 07:01:27 you want to see people die? heartless! 07:01:52 if he summons repeatedly he kicks ass in the arena :p 07:01:57 iron giant <3 07:02:12 Adeon: I'm a sick, evil bastard. What can I say? 07:02:18 do the elementals still breathe splinters 07:02:31 @??iron elemental 07:02:31 iron elemental (10E) | Speed: 6 | HD: 12 | Health: 72-144 | AC/EV: 20/2 | Damage: 40 | Flags: 11non-living, !sil | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++ | XP: 1087 | Sp: iron shot (3d24), slow, metal splinters (3d27). 07:02:36 awesome 07:03:30 the whole mid-game @ my map needs a difficulty bump 07:03:39 you could make some subvaults duey :3 07:04:58 I should! 07:05:38 or perhaps make a map on your own 07:05:48 I ponder making one, except that's a lot of work. 07:06:06 I'm really shit with balance, to be honest. 07:08:41 Oh, I didn't realise you had more customs. 07:08:48 but some of the ideas: 1. all monsters being redefined spriggans. Spriggan toddlers and spriggan annihilators. 2. Redefining uniques to other uniques. 3. Friendly Chuck who wants you to help against those nasty bastards who stole a giant rock from him. 07:09:07 <3 07:09:11 for 3., att:friendly may be too much, though 07:09:16 I want a Spriggan annihilator. 07:09:32 that's just a matter of changing spells. 07:09:40 * due <3 retab 07:10:06 ooooh friendly uniques 07:11:09 But what about this: spriggan defender hd:30 name:Cerebite n_rpl spells:fire_storm ; robe ego:fire_resistance . long sword unrand:sword_of_cerebov 07:11:59 (defender just for bigger melee damage than the base) 07:12:56 <33333333 07:13:02 the problem with logs is that a) the logbot doesn't strip useless mIRC-style formatting codes from the log files and b) apache doesn't know what mime type a .log file is so it tries to guess, and the formatting codes make it think the file is binary, so it sends application/octet-stream instead of text/plain as the type 07:13:25 RjY: Hm, it's the standard irssi log output, I imagine? 07:13:45 complain to doy :0 07:13:53 it can be fixed by either a) fixing the log bot to strip the control codes or b) putting something like "AddType text/plain .log" in apache's config 07:14:18 due: i thought Ashenzari wrote the log files 07:14:31 It might. 07:14:39 What's it running anyway? 07:14:45 Basicbot? 07:14:55 is doy's bot, anyway. 07:21:07 tilereg-dgn.cc:760: error: 'cloud_name' was not declared in this scope 07:21:49 ... Giant eyeballs and an orb of fire? AHAHAHAHA. 07:22:13 felirx: Blame greensnark, he recently change dthe code and forgot to fix tiles. 07:22:17 greensnark: Ping! 07:22:21 ;( 07:22:44 Argh tiles 07:22:59 in DungeonRegion::handle_mouse 07:23:02 greensnark: You forgetful tiles-destroying asshole! :( 07:23:13 * due loves on greensnark anyway. 07:23:17 I'm not forgetful, I intentionally do not build tiles, saves a lot of compile time :P 07:23:28 I feel the same way about the console version. ;) 07:23:31 I usually test on both, since I can 07:23:40 only takes some 1min 30s to build 07:23:44 Hey Enne! 07:23:55 Mu_: Do you want a TRJ+walls dropping thing for your Slime minivaults? 07:24:08 Hey, due. :) 07:24:23 due: haha it'd be cool 07:25:04 more code duplication inc! 07:25:29 * due duplicates felirx's code. 07:25:46 i think maybe it's ok as it is though 07:25:49 I need a faster laptop 07:26:01 my laptop takes 15-20mins to compile :D 07:26:02 This 2006 Core 2 Duo is getting pretty long in the tooth 07:26:27 let's see 07:26:36 due: yeah actually just leave the slime as it is i think :3 07:26:43 we need a random option and then default 'tab' for the sprint map choice, anything else? 07:27:08 felirx: do you use make -jX where X is the number of cores? 07:27:11 felirx: And the menu should be bypassed completely if the sprint map was specified on the command line 07:27:12 -j8 07:27:22 .... 8 cores?? 07:27:26 i7 07:27:31 4 cores, 2 threads per core 07:27:47 felirx: It takes 15-20 minutes to compile on an i7?! 07:27:48 you do need loads of memory for that, though 07:27:53 no, on my eeepc :D 07:27:56 :P 07:28:04 I have 6gig ram 07:28:19 I wouldn't use more than 1 job per 512MB memory 07:28:26 ah, right 07:29:41 should spend some day unifying all these startup screens to a template structure that reuses the same code I think 07:32:00 03greensnark * rbd3f9f3643c7 10/crawl-ref/source/tilereg-dgn.cc: Fix tiles compile. 07:33:52 For the tournament Sprint maps, please let me know if there are commits that need to be cherry-picked to 0.7 for Sprint map support 07:34:18 Because the tourney Sprint map must work on the 0.7 codebase 07:34:28 I'm making all m tournament-related commits to trunk. 07:34:45 greensnark: Can you cherry-pick my two recent runes commits? :) 07:34:49 Will do 07:35:02 Just keep me posted for things that are needed for Sprint, because I'm not following Sprint dev 07:35:50 Is there a way of listing commits in trunk that haven't been cherry-picked? 07:37:10 does it currently ask the sprint map before asking species and background? 07:37:38 Yes 07:37:59 Is there any way to use EDSC instead of NAME? 07:38:09 greensnark: that means my silly "quad damage" gimmick would have to be put into the official branch. I'm not sure if that's a good idea since, well, it's extremely silly, and no sprint map uses it yet. 07:38:49 does it yell out "QUAD DAMAGE" in a quake3 voice? 07:39:07 We should get those sounds for Crawl 07:39:21 INVISIBILITY, HASTE, etc. 07:39:40 QUAD DAMAGE? 07:40:17 Rally crawl: HARD LEFT, HAIRPIN RIGHT, INVISIBLITY, STRAIGHT! SIGMUND! DEATH! 07:40:27 I want Crawl Kart now. 07:40:28 So mmuch. 07:41:45 felirx: it just prints it, obviously. The reverb you'd get is simulated by printing all messages in all caps. 07:41:58 -!- dpevoured is now known as dpeg 07:42:08 * dpeg has written lots of vaults using nothing but notepad. 07:42:24 And when he says notepad he means the paper kind 07:42:30 I hope at least not the windows vanilla notepad 07:42:33 greensnark: He doesn't use notepad, he uses envelopes. 07:42:38 even paper is better than that 07:44:36 Hey cool, there's an empty function with "TODO enne" in it :0 07:45:01 probably one of the resize functions! 07:45:18 felirx: yes, the windows vanilla notepad. It made me appreciate gvim, seriously. notepad was my gateway to vi :) 07:45:31 pokemon now, back later 07:45:39 I prefer gvim to vim, to be honest. 07:46:35 mmm, not getting the sprint menu at all since the trunk right now only has one sprint map I think 07:47:37 felirx: Copy sprint.des to sprint2.des and change the map name in sprint2.des 07:47:46 Just don't commit it accidentally :) 07:48:10 especially that Chapayev's second map is named just sprint2.des 07:48:36 I wonder how the sprint sequels will be named 07:48:37 it does have a proper title, though, unlike sprint_mu 07:48:41 sprin3.des, sprint-forever-after.des? 07:48:54 I made my own supercool sprint map in about 30 seconds 07:48:56 sprint-the-third.des I mean 07:48:57 very challenging! 07:49:19 i make basic vault shapes in ascii painter and then finish the details in wordpad :3 07:49:26 "sprint", "sprints", "sprint 3", "sprint resurrection" 07:50:08 sprint vs. crawl 07:50:34 KiloByte: <3 07:50:37 We need aliens 07:50:48 A vault filled with alien eggs 07:50:54 And as the player enters... 07:51:03 FACEHUGGER SPAM 07:51:41 Once infected you have 30000 turns to win the game before the alien bursts out, instakilling you 07:51:54 ??chaos 07:51:54 chaos brand[1/4]: Imitates other brands, or can heal, polymorph, berserk, haste, invisify, petrify, paralyse, torment, and probably do a lot more to enemies. New in 0.5, only gifted by Xom, Xom's vault guards, found on Pan lords, or on the uniques Crazy Yiuf or Psyche(but only post-0.5). 07:52:43 Crawl used to have code for shoggoths that could infect the player 07:52:48 I don't know if it was ever enabled though 07:55:44 an alien branch would rule if it was all stellar horrors and starspawned monstrosities and such :p 07:56:38 I agree utterly. =D 07:58:30 03dpeg 07stone_soup-0.7 * r3f5f9d65effc 10/crawl-ref/source/skills2.cc: Change DS and DG aptitudes as per Mantis 1451 (TGW). 07:58:31 03kilobyte 07stone_soup-0.7 * rec9615d7022b 10/crawl-ref/source/ (dungeon.cc env.h shopping.cc tags.cc traps.cc): Use a "tgrid" so we don't have to look up traps or shops linearly. 07:58:32 03greensnark 07stone_soup-0.7 * r8c0441623975 10/crawl-ref/source/hiscores.cc: mark_milestone suppresses milestones that are identical to the previous milestone on the same turn. 07:58:33 03greensnark 07stone_soup-0.7 * rb94f3eb7f164 10/crawl-ref/source/ (directn.cc directn.h item_use.cc): [1846] Fix wand targeting being unaffected by confusion (OG17). 07:58:36 03due 07stone_soup-0.7 * r53642d4058f2 10/crawl-ref/source/ (l_you.cc stairs.cc stairs.h): Write a num_runes wrapper for Lua. 07:58:37 03due 07stone_soup-0.7 * r6cc303f7b612 10/crawl-ref/source/dat/clua/lm_door.lua: Use you.num_runes in lua:lock_door. 08:06:22 Mu_: ASCII painter? 08:06:35 Sounds fun. 08:06:38 03kilobyte * rfc7896954739 10/crawl-ref/source/ (10 files in 5 dirs): Whitespace fixes. 08:06:39 03kilobyte * re4037f9071c3 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Translate a comment from German into English. 08:06:41 03kilobyte * rd4f96f476ec8 10/crawl-ref/source/tags.cc: Be slightly more forgiving when switching between branches. 08:06:46 03kilobyte * r33a264bc37f2 10/crawl-ref/source/ (dungeon.cc terrain.cc): Mark new traps on the tgrid when they are created/moved. 08:06:49 03kilobyte * r809d9e5252b6 10/crawl-ref/source/ (shopping.cc traps.cc): Hard fail when tgrid is invalid. 08:07:36 greensnark: you can pull the new maps into 0.7, if you like. 08:09:06 while I'm at it, should we try blue on light grey instead of green on light grey? 08:09:10 dpeg: I thought you didn't want them public? 08:10:16 I guess it's about minmay's vaults 08:10:27 Oh. 08:17:00 dunno it was just the first result on google for ascii painter :p 08:18:05 Works not too bad. 08:18:08 Pity I'm shit at drawing. 08:18:14 Somethign that runs under wine! 08:20:11 -!- Enne has quit [Quit: Enne] 08:20:53 aha 08:20:58 random map selection for sprint be broken 08:21:18 :( 08:27:02 Mu_: I meant the minmay and nrook vaults from yesterday. 08:27:05 greensnark: ^ 08:27:20 felirx: worked for me 08:27:43 huh 08:29:11 Mu_: yes? 08:29:17 !seen syllogism 08:29:18 I last saw syllogism at Sat Jul 3 12:51:54 2010 UTC (37m 24s ago) saying ??chaos on ##crawl-dev. 08:29:38 Couldn't find selected Sprint map 'random' 08:29:41 which is... odd :D 08:30:15 That's trying to place a map by name of random rathr than randomly picking a tagged Sprint map, yeah? 08:30:25 felirx: ah, nobody ever tried random :) Still in the tester habit, eh? (Thanks for that!) 08:30:32 nono 08:30:41 if the newgame choice sprint map is "random", it picks random 08:30:43 in theory 08:31:10 greensnark: do you remember the bit about Sprint map titles/descriptions for the menu? 08:31:57 -!- Textmode has joined ##crawl-dev 08:32:21 Gonna switch off, later folk. 08:32:48 if the string map has value "random", how on earth can map.compare("random") == 0 fail 08:34:18 due: later! 08:34:48 I wonder if greensnark's eyes are already glued to the telly, and he's chiming into the vuvuzela concerto with his neighbours... 08:39:24 Moriasc: thanks! 08:41:03 haha. I'm glad you appreciate my dubious contribution. 08:41:42 hope I didn't break it! 08:41:53 03felirx * r2077bd4590f8 10/crawl-ref/source/newgame.cc: Hide Backspace from sprint menu 08:41:56 03felirx * rb91fee270284 10/crawl-ref/source/newgame.cc: Partially fix random sprint map selection 08:41:59 03felirx * r4ea23949f6b3 10/crawl-ref/source/newgame.cc: Convert sprint map choice to Precisionmenu 08:42:09 well that was random order O-o 08:42:36 felirx: yay 08:47:32 http://img509.imageshack.us/img509/9933/1215192418269xf8.jpg -- too bad, they got NetHack totally wrong 08:49:16 indeed 08:53:08 * Moriasc sketches Crawl maps on paper, enjoys playing with coloured pencils for the first time in many years 08:53:44 funny that -- I do all my maps on the screen, in black and white (notepad :) 08:57:49 dpeg: I'll pass on the new maps for 0.7 08:58:17 And yes, Germany v Argentina <3 08:58:21 Back later 08:58:33 greensnark: there's no need to pass on all the small maps :( 08:58:51 or is "pass on" == push into 0.7? 08:58:55 dpeg: I'm not going to spend time reviewing them for bugs, and map bugs tend to lie undiscovered 08:59:02 dpeg: No, we'll take them for 0.8 08:59:17 sniff 08:59:25 I played them! 08:59:26 For instance: there was an enter_abys typo that did not fill me with confidence :) 08:59:33 yes, I saw that. 08:59:53 We can do a post-tourney 0.7.1 with these :) 09:00:11 Just not for 0.7.0 proper 09:00:15 Ok, football! 09:01:36 These Indians going crazy over football :P 09:02:05 Germany vs. Argentina? Dear me, am I supposed to boo both of them? 09:03:06 Moriasc: where're you from? 09:03:18 dpeg: England xD 09:03:26 haha :) 09:03:37 only good soccer playing nations may boo :) 09:03:57 use tension for singing sword (https://crawl.develz.org/mantis/view.php?id=1884) by dpeg 09:04:18 Nonsense. I defend the Englishman's divine right to mutter and moan as much as he likes. 09:04:33 dpeg: tension? 09:06:11 Moriasc: the English people are not the only ones with that aptitude :) 09:09:45 ;3 09:19:45 -!- Enne has joined ##crawl-dev 09:49:20 bhaak: "tension" is an in-game measure for tension (difficulty of monsters in sight etc.) 09:50:15 !seen napkin 09:50:15 I last saw Napkin at Thu Jul 1 20:58:12 2010 UTC (1d 17h 52m 3s ago) saying *** CDO server will move to a new data-center on 07/15/2010 and be offline between 1100 to 1200 CEST. on ##crawl-dev. 10:05:04 ah, a bit of real roleplay in a computer rpg "my character must be nervous, because ..." 10:05:29 nice idea 10:17:46 bhaak: no no. The point is that certain effects (e.g. reaction of your god) should depend on the circumstances. And for this, we measure tension. 10:19:25 dpeg: hmm, but is the contextual effects not rather unspecific if you only have you a few values? 10:25:59 -!- Jaega1 has joined ##crawl-dev 10:36:29 -!- Jaega1 has quit [Quit: Page closed] 10:38:14 03enne.walker * r05902d2eb6de 10/crawl-ref/source/mapdef.cc: [1879] Fix subvaults clearing too many markers. 10:38:55 -!- Enne has quit [Quit: Enne] 10:49:52 bhaak: no, because there are so many situations... 10:49:57 it's the law of great numbers 10:50:27 We take into account: state of player (realtive health, haste/slow etc., allies) and opposition. That's good enough. 10:50:32 Wow, Germany annihilated Argentina :) 10:51:17 greensnark: what did you expect? 10:51:49 A better fight from the Argentines would have made the match even more entertaining 10:52:01 But Germany's looking awesome 10:52:17 England are better than Argentina :) 10:52:18 I am very surprised, too. 10:52:41 It should be said that quite a few folks of the current German team played in the U21 winning team. 10:52:41 I'm pleased by the Finnish success in this world cup 10:52:46 Adeon: <3 10:52:48 :) 11:00:27 -!- ortoslon has quit [Quit: bye] 11:01:14 03dpeg * rb6d89f8b7404 10/crawl-ref/source/dat/des/variable/mini_features.des: Core Xii's vaults from Mantis 1724. 11:08:56 Keskitalo: around? 11:09:30 !tell Keskitalo Can we close 1035? (Vaults with inaccessible loot -- your comment is the last; it's about KiloByte's Cerebov solution.) 11:09:30 dpeg: OK, I'll let Keskitalo know. 11:10:20 greensnark: can we close 730? 11:13:06 It is not fixed 11:14:25 but didn'T we change a lot about how crashes are treated? 11:15:18 The game doesn't crash, it screws the player over in a very planned and stable way in that case :) 11:17:10 03greensnark * rddcc861ce308 10/crawl-ref/source/newgame.cc: Fix sprint map choice with -sprint-map. 11:21:42 03greensnark * r9b22ecd277f7 10/crawl-ref/source/dungeon.cc: [730] Use a random Temple map if the temple map chosen at game start is no longer available when the PC reaches the temple. 11:21:51 -!- ortoslon has joined ##crawl-dev 11:27:45 5 scrolls of acquirement (sprint 2), that's nice 11:32:24 greensnark: thank you! 11:32:36 syllogism: yes, you can do a lot with them. Won yet? 11:32:53 no 11:33:10 sprint2 too easy? :P 11:33:48 airstrike is really abusable on it 11:37:10 syllogism: sprint_mu has plenty of "acquire foo" instead 11:39:14 dpeg: for Cerebov, the hint shows loot in only one pillar, not sure if that's enough -- probably is. 11:39:45 dpeg: but there are far worse vaults; the worst offender is probably Hive:2 "beehive2" 11:40:31 KiloByte: I don't think so. Back in my fully unspoiled days, I assumed that there must be something beyond the pool... so you can venture and find out. 11:41:17 some pillars there are quite obvious (but only once you know to look at them!), but those buried in side walls, require either looking at the .des or wasting many more zaps from a wand of fire (and you need >20 total) 11:41:52 the original Hive:2 looks quite suspicious, yeah 11:43:03 and if you have Traps&Doors, it's just a matter of levitating there -- and for example me, if I don't recognize a vault at sight I go there to look 11:44:45 beehive_tunnels requires no spoilers (just curiosity about what is beyond deep water), minmay_beehive_corners is even more clear 11:48:01 03greensnark * r657958194d0c 10/crawl-ref/source/terrain.cc: Fix assert when abyss shift moves traps or shaps. 11:48:58 greensnark: doh, thanks 11:49:52 greensnark: but that's why the commit which broke that was marked "not for 0.7" 11:50:07 Oh, I didn't take it for 0.7 11:50:21 obviously 11:51:42 the commit with moving the traps is ok, since tgrid is just a cache that gets rechecked if anything is wrong; it's the one that removes re-checks and adds asserts what's dangerous 11:51:52 every so often, git pull/push will cause full hangup over here. 11:52:29 03greensnark * r346636306fc2 10/crawl-ref/source/terrain.cc: Fix abyss shift not moving undiscovered traps correctly, and triggering an assert when the PC steps on the trap after the shift. 11:52:47 And that's my bug :) 11:52:56 03dpeg * r92b7968ab59d 10/crawl-ref/source/dat/ (clua/ziggurat.lua des/portals/ziggurat.des): Add minmay's ziggurat monster sets and pillars. (Mantis 828) 11:52:57 dpeg: "Full hangup"? 11:53:07 yes, not even Ctrl-C will work 11:53:47 okay, I think that's it for my vault duties right now 11:53:55 gotta push the Sprint some more 11:56:02 03kilobyte * r6b1da2254b37 10/crawl-ref/source/dat/clua/sprint.lua: Sprint: a function to delay acquirement. 11:57:59 KiloByte: If I fix beehive2, can we close then? :) 11:58:55 dpeg: of course 11:59:55 dpeg: I'd start with either removing or exposing the loot hidden in rock (the leftmost and rightmost "M"s) 12:00:10 okay 12:02:00 too bad, I can't think of a clue as fitting as the one at Cerebov :( We don't have a meltable "wax membrane" or such, that would be translucent. 12:03:25 03greensnark 07stone_soup-0.7 * r6dbcafd49fb6 10/crawl-ref/source/ (initfile.cc main.cc newgame.cc state.h): Add -sprint-map option to allow DGL admin to force the use of a particular Sprint map. 12:03:25 03kilobyte 07stone_soup-0.7 * r98c2a96f5817 10/crawl-ref/source/ (dungeon.cc terrain.cc): Mark new traps on the tgrid when they are created/moved. 12:03:26 03greensnark 07stone_soup-0.7 * r26c2992c6a07 10/crawl-ref/source/terrain.cc: Fix abyss shift not moving undiscovered traps correctly, and triggering an assert when the PC steps on the trap after the shift. 12:03:28 03felirx 07stone_soup-0.7 * rbbb572fbcc8b 10/crawl-ref/source/newgame.cc: Convert sprint map choice to Precisionmenu 12:03:30 03felirx 07stone_soup-0.7 * r912a38a750f3 10/crawl-ref/source/newgame.cc: Hide Backspace from sprint menu 12:03:31 03felirx 07stone_soup-0.7 * rac88e1fdc6c2 10/crawl-ref/source/newgame.cc: Partially fix random sprint map selection 12:03:33 03greensnark 07stone_soup-0.7 * r32f0adda4240 10/crawl-ref/source/newgame.cc: Fix sprint map choice with -sprint-map. 12:03:38 03enne.walker 07stone_soup-0.7 * r31d813a037c0 10/crawl-ref/source/mapdef.cc: [1879] Fix subvaults clearing too many markers. 12:03:38 KiloByte: what about making it look odd enough? 12:05:05 KiloByte: I could spend some colour... 12:08:07 03kilobyte 07stone_soup-0.7 * ra2f3e872e8f8 10/crawl-ref/source/dat/clua/sprint.lua: Sprint: a function to delay acquirement. 12:08:16 I added secret doors for the left/right M's, and I'll lump the central M's into bigger groups. 12:09:56 I suggest that any core C++ changes for Sprint be made by Jul 8 12:10:10 I will not cherry-pick any Sprint-specific C++ code after that 12:10:49 Barring outright bugs, that is 12:11:06 dpeg: sounds good 12:11:34 a possible solution would be a tree, but that may look somewhat weird 12:12:53 greensnark: okay 12:15:01 doy: You should be playing on cdo 12:15:15 * paxed just thought up a really stupid joke, and wonders if it would get him kickbanned from here. 12:15:16 0.6 is passé 12:15:33 paxed: dpeg is a secret NetHack fanboy, he wouldn't kickban you 12:15:34 paxed: tell us! 12:15:45 I have kicked someone just yesterday! 12:15:52 If dpeg were to write a boot loader, what should he call it? 12:16:03 I'm at the orb now, but I think I'll clear the other route as well 12:16:06 or attempt to 12:16:13 03dpeg * r49fe05db7af7 10/crawl-ref/source/dat/des/branches/hive.des: Make beehive_2 less spoiler prone. (Mantis 1035) 12:16:14 syllogism: did you come from the left or the right? 12:16:21 right 12:16:24 paxed: I give up, what would he call it? :P 12:16:25 KiloByte: ^ do you think that's good enough for now? 12:16:28 syllogism: so did I. 12:16:31 greensnark: "bootploog" 12:16:37 Haha 12:16:51 paxed: boot is a German word, too. It means "(small) ship" :) 12:17:10 There are only three or so German words with double o: Moos, Moor, Boot. 12:17:31 toldya it was stupid. :) 12:17:35 paxed: but you'll have to work hard before we kickban you :) 12:17:58 paxed: I told you he's an NH fanboy :P 12:18:28 He still sneaks off in the dead of night to pudding farm 12:18:31 heh 12:18:34 While listening to Rammstein 12:18:48 Don't forget the cats! 12:19:08 Oh yes, he has to play in the basement where the cats don't go, because he's allergic to cats 12:19:21 Did I cover everything? :P 12:19:29 paxed: really funny :) 12:19:46 but the association with german words doesn't make it funny :-D 12:19:48 greensnark: You forget the cat burgers I dine on. 12:20:00 dpeg: yeah, definitely appears to be better 12:20:01 bhaak: buttplug? :) 12:20:19 bhaak: i wasn't associating it with germanisch :P 12:20:28 KiloByte: We'll redo Hive sooner or later, so let's close the item, okay? 12:20:34 dpeg: sure! 12:20:39 @?? lom lobon 12:20:39 Lom Lobon (12&) | Speed: 10 | HD: 19 | Health: 360 | AC/EV: 10/20 | Damage: 40 | Flags: 05demonic, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison | XP: 11582 | Sp: ice storm (10d13), conjure ball lightning, major healing, blink range, blink away. 12:20:42 dpeg: yes 12:20:51 kind of risky with 58hp max :P 12:20:52 The new sprint maps also have Lom in them? 12:21:03 chapayev's does 12:21:07 I thought there'd be love for that perennial loser &, Mnoleg 12:21:22 paxed: dpeg is fascinated with strange german words. It's not surprising he didn't get the joke at once ;-) 12:21:25 but then he might get a kill greensnark 12:21:47 casmith789: That didn't stop Chapayev using demonic crawlers in mark I :) 12:21:48 dpeg: and, to make it clear: I was loudly complaining about the Hive being important before, but that does mean we need the Hive in particular; we just need a decent source of permafood for spriggans and trolls 12:22:14 bhaak: neither of these words is particularly strange. 12:22:18 er, does NOT 12:22:22 Demonic crawlers, Lorocyprocas and Sonja really picked up good rep from Sprint 12:22:25 We're not talking Heizölrückstoßabdämpfung here. 12:22:44 especially Sonja 12:22:55 Every time you think peace has arrived in this channel, someone drags in Heizölrückstoßabdämpfung again, kicking and screaming and begging to be set free 12:22:58 KiloByte: Yes. I also never intended to rob Hive of this function, it would just be provided in a different way. 12:23:16 the single baddest monster there, seriously more dangerous that even the & at the end 12:23:43 got him 12:23:44 Sprint 2 also has lorocyprocas, although in a mellow palce. 12:23:46 Master branch on CDO updated to: 0.7.0-a1-90-ga2f3e87 (27.4) 12:23:59 syllogism: cool! Expecting another top quality email report then =) 12:24:19 greensnark: have you seen my plea for Sprint descriptions? That would be very nice to have. 12:24:28 For the menu? 12:24:31 yes 12:24:37 Let me check 12:24:39 dpeg: it could be as simple as increasing food generation in general. Or, having alternate branches for the Hive. Or, having a normal branch with just a small hive vault at the end. Or, ... 12:25:16 it would be cool to have Mu_ name his sprint map 12:25:26 same for Chapayev and sprint1 12:25:34 Sprint I: "Red Sonja" 12:25:39 heh 12:25:46 KiloByte: yes, some cool sounding titles 12:25:59 Sprint 2 already has something like that... the bit with Menkaure. 12:26:11 involving the Whites with a maxim gun 12:34:10 !tell Eronarn a while ago, you turned a song by Bal-Sagoth into several messages for SHT's side effects. Could you provide some more? The current ones are too few and thus repetitive. Parametrizing them would be good, too. 12:34:10 KiloByte: OK, I'll let Eronarn know. 12:42:51 03kilobyte * r46c3bdfbb600 10/crawl-ref/source/ (dat/database/miscname.txt main.cc): Evict the welcome spam to the misc database. 12:46:47 KiloByte: thank you! But boo for 'spam' :) 12:54:21 The bosom of the dungeon has been banished to miscname.txt :P 12:58:00 actually, it may be a good idea to split miscname (named "misc" internally) and real misc; there's only two entries for the latter, though (SHT messages and now the message about the orb) 13:00:13 a grammar question: in the sentence "I truckle to your vassalage, O grandiloquent and rosy-lipped voivode!", what is the name for the function fulfilled by "O"? 13:00:59 vocativ? 13:02:24 my dictionary says it applies to inflected languages only 13:02:41 just "address" is more wide, though 13:06:39 you'd need an inflected language that has one like latin. But I don't know what else that get's called. Everytime I saw that mentioned they did fall back to "it's like vocative in other languages" 13:14:13 Interjection, traditionally. 13:14:29 Oh, nm. 13:14:42 I might not be sure what you're asking. 13:21:06 should just call mine Ten Rune Challenge or something to let players know it has them 13:29:22 Apparently Makhleb's real name is Malcolm 13:29:26 Who knew 13:29:53 KiloByte: the Duden translates the vocative as "addressing nominative" that can be left out of a sentence without disrupting its grammatical structure, only reducing the emphasis of the sentence. Sounds like trying to mingle out of an issue that explanation :) 13:30:06 20:24 < blue_anna> mummys are fun but very unforgiving, which makes Malcolm a tough god for them 13:30:09 20:24 < blue_anna> what's another good species for Chaos Knights of Malcolm? 13:31:12 Stupid SF down whenever I try to pull 13:32:11 worksforme (closed) 13:33:07 I don't know why ssh says "The remote end hung up unexpectedly" 13:33:13 It's not exactly unexpected with SF 13:33:36 It should report the case where you actually connect: The remote end did not hang up, unexpectedly" 13:34:13 bhaak: actually, Wikipedia has an article for "vocative"; thanks for bringing up that name 13:34:55 KiloByte: 7 years of latin don't amount to nothing :) 13:35:01 greensnark: in all cases, trying several times helped me before 13:35:17 greensnark: and indeed, this is the expected behaviour :p 13:35:27 KiloByte: I do that without thinking these days, but it's been refusing connections for the last 5 minutes :P 13:35:54 it accepts them from me 13:36:04 Hmm 13:36:09 Yes, finally 13:38:31 03greensnark * r627fa5a1401f 10/crawl-ref/source/ (9 files in 2 dirs): Allow selecting Sprint maps by map desc where available (dpeg). 13:38:37 The Sprint map chooser needs wider columns, 25 is not enough for most descriptions 13:38:52 that's a 5 second change 13:40:21 changin it or should I? 13:41:03 Go for it :) 13:41:32 Something closer to 40 should be enough even for descriptions involving Heizölrückstoßabdämpfung 13:41:40 so double should be enough? 13:41:44 I guess 13:41:53 Can that column be full-width of term? 13:41:57 easily 13:42:04 Ok, then that's best 13:42:08 greensnark: but not captain of certain steam boats driving on the donau :D 13:42:12 it will just have a mega wide highlight on large tiles resolutions 13:42:18 unless I remove the padding 13:42:30 Maybe pad to the longest item + 1 13:42:52 that would mean actually finding the longest! 13:42:54 bhaak: ! 13:43:01 bhaak: What was that? :P 13:43:42 greensnark: http://en.wikipedia.org/wiki/Donaudampfschiffahrtselektrizit%C3%A4tenhauptbetriebswerkbauunterbeamtengesellschaft 13:44:16 These Germans are crazy :P 13:44:48 you don't know yet but there will be a steam boat added for 0.8 and Sigmund will be the captain 13:44:57 Steamboat Siggie 13:46:56 maybe not the best idea. That might get you sued :-) 13:47:31 Thank the Americans for the Sonny Bono :P 13:47:34 new for 0.8, illithids! 13:47:45 German words are short 13:48:25 -!- jld has quit [Ping timeout: 240 seconds] 13:48:47 there is a 189819 letter word in english that is the name of a protein 13:49:17 German is normally cited as the language that causes the most bloat in localization. 13:49:23 There's some asian language that's way worse. 13:49:26 casmith789: I bet in German that protein is 189822 letters long :) 13:49:32 :D 13:49:40 it's also called "titin" though :( 13:49:52 I guess some people are just butchering the English language 13:51:31 Tamil, it was. 13:51:36 I guess the proper term is "script". 13:51:44 ( http://blogs.msdn.com/b/michkap/archive/2010/06/23/10028788.aspx ) 13:52:22 I think the generic names of chemical stuff are usually considered like numbers. You can construct extremely large words by following certain algorithms 13:53:16 -!- jld has joined ##crawl-dev 13:58:44 Tamil is not a particularly verbose language in terms of word length 13:58:45 getting mon-act.cc line 1815 asserts as a jiyva worshipper in Sprint 13:58:53 Zao: it's hard to say if you don't know a lot about that language (and I don't) but I think the script was not the primary problem there. There are a lot of combinations (something like Arabic has in lesser extent) but that is what you got the tools for. But Michael says he will talk more about the problems. As I already watch that blog I'll be interested to see what it was 13:58:55 .origin() something 13:59:00 syllogism: Paste the assert message here? :P 13:59:11 can't :P 14:00:20 Monster has a target out of bounds, how exciting 14:00:58 got another almost immediately after starting a new game and joining jiyva 14:01:11 line 2084 though :P 14:01:14 Do all jellies become immediately neutral when you join? 14:01:39 tamil script looks pretty awesome though 14:01:59 not immediately 14:06:09 Let's change the in-game plural of lindwurm to lindwürmer 14:08:07 Wikipedia recognizes the spelling "lindwurm" but redirects to "lindworm" which doesn't even list that variant. It appears to be a quite popular mythical creature, though, even though I never heard about it before. 14:20:21 NICE. Deepguard has prevented a suspicious program from starting. The progarm is gdb.exe 14:24:28 This channel is awesome :) 14:29:23 Is it possible that the football final will be Uruguay vs Paraguay? If so, I am for it. 14:32:09 dpeg: Napkin is coming over to visit you right now 14:32:12 dpeg: With a shotgun 14:32:51 You might want to fit Germany into that planned final :P 14:32:51 then they could settle once and for also which is the best guay 14:33:50 Para, Ortho, ... there was a third on the benzol ring 14:33:59 My chemistry days are so long over :) 14:41:08 03felirx * rb1169be518de 10/crawl-ref/source/newgame.cc: Fix sprint map choice column width, now full screen in width 14:41:29 KiloByte: lindwurm is a German dragon species 14:42:34 greensnark: how do we assign those Sprint map descriptions? 14:43:03 see the des 14:43:06 it has a line 14:43:09 ah 14:43:11 thanks 14:44:00 Cool, so we have titles for both Chapayev maps, and a tentative one for Mu's. 14:44:33 playing a healer in sprint and I managed to get invo 21 but I'm going to starve :( 14:44:48 syllogism: switch to Zin :P 14:45:10 syllogism: Do you have an opinion which map is better suited for the tournament? 14:45:35 Mu's 14:45:47 Alrighty 14:45:56 It is easier :) 14:46:36 maybe, but he is making it harder and rewarding for an all-runer makes it more interesting 14:47:27 This, however, means that we (rax, greensnark, I) have to revise the tournament + Sprint rules. Only slightly so, though. 14:49:18 somehow I managed to survive until the shopping district, but there's no food shop :( 14:51:33 syllogism: Menkaure map? 14:51:44 mu 14:51:46 ah 14:51:57 and eaten all the hive food? 14:52:24 none, I'll attempt clearing it soon 14:52:31 should be trivial with Ely 14:52:48 if I don't starve yes 14:54:57 -!- Enne has joined ##crawl-dev 14:57:45 too bad the neutral creatures can't pathfind out and are now blocking my path 15:07:40 @?? tiamat 15:07:40 Tiamat (06d) | Speed: 10 | HD: 22 | Health: 380 | AC/EV: 25/10 | Damage: 60, 45 | Flags: cold-blooded, see invisible, fly, !sil | Res: 06magic(146), 03poison | XP: 13593 | Sp: mystic blast (3d25). 15:07:57 -!- TGWi has joined ##crawl-dev 15:16:49 how does the abyss function in sprint? 15:17:38 no items, no rune 15:18:00 oki 15:26:59 -!- TGWi has left ##crawl-dev 15:35:01 Is the slow resting in spring being addressed? There were several commits to that effect. 15:41:03 The singing sword should be potentially useful (https://crawl.develz.org/mantis/view.php?id=1885) by OG17 15:41:30 Couldn't he have said that in the Singing Sword FR I just opened? 15:41:50 * dpeg cannot pretend to comprehend the brain of the OG17. 15:42:27 I don't know what the speedup is, but the parts we took care of are: 1. clearing the LOS cache (which used 2/3 of the CPU), sped up a few times, 2. find_trap() (10% of the CPU after the former was fixed), sped up to near zero 15:42:46 great work 15:43:07 syllogism: do you have comments on the second Chapayev map? 15:45:06 maybe some but probably nothing email worthy 15:45:15 okay 15:45:28 syllogism: what combo did you win? Again MuVM? 15:45:32 -!- ortoslon has quit [Quit: bye] 15:45:34 defe 15:46:27 nice 16:00:36 dpeg: clearing the LOS cache takes 21% of CPU now (was 66% before by's speedup) 16:05:03 KiloByte: this accounted for most of the resting delay? Enough to consider the bug report closed? 16:06:12 some of most unnecessary offenders are update_agrid() (monster halos) 23%, slime_wall_damage() 11%, _possible_beholder() 23% 16:07:04 resting is about twice as fast now, but I'm not sure if that's acceptable 16:08:34 it's not just sprint, any performance gains benefit normal game as well -- sprint just has several times as many monsters and clouds as worst possible levels in the normal game 16:09:34 one of the sprint maps could sneak in some new holy monsters 16:09:52 oh wait, i guess they won't be in 0.7 16:12:58 perhaps we can keep a count of holies, mermaid and slime walls, and run the relevant checks only when these counts are non-zero 16:16:13 dpeg: that issue is not something that can be ever declared finished... 16:17:01 but having that bug report open doesn't give us anything 16:18:04 the situation is quite bad, though... it is slow for a single player on a modern machine, several sprinters at once will be able to slow down CAO a lot 16:19:50 KiloByte: I see. Thanks for the report! 16:22:24 heh... merely reordering _possible_beholder() to first check "is this monster a mermaid/siren" before running the LOS checks reduced its CPU usage below gprof's granularity :) 16:22:55 so that's a good idea in any case? 16:25:29 yes, that function has a large list of checks, a && b && c && d && e, and since logical and is commutative and associative, you never go wrong by putting cheaper checks first (if they don't have side effects, that is) 16:26:01 but the question is, why beholding is coded this way, instead of being a spell 16:26:16 Yiuf's lair behaving strangely (https://crawl.develz.org/mantis/view.php?id=1886) by Nobody 16:28:42 I'll file a bug to fix this later, and do the low-hanging fruit solution for now 16:29:39 cool 16:30:38 I've had the plethora of hammers on CDO too. Didn't reflect too much about it, as I assumed it was a joke. (there were half a dozen maybe outside) 16:31:26 Zao: yes, it is very rare and a joke on Yiuf's hammer fixation. 16:36:20 beholding code causes a slowdown (https://crawl.develz.org/mantis/view.php?id=1887) by KiloByte 16:53:28 -!- stabwound has quit [Ping timeout: 276 seconds] 16:55:06 -!- stabwound has joined ##crawl-dev 16:55:06 -!- stabwound has quit [Remote host closed the connection] 16:55:17 -!- stabwound has joined ##crawl-dev 17:01:46 -!- joosa has quit [Ping timeout: 276 seconds] 17:08:56 -!- Zaba has quit [Ping timeout: 260 seconds] 17:10:21 -!- Zaba has joined ##crawl-dev 17:18:14 -!- purge has quit [Ping timeout: 260 seconds] 17:26:35 Idea: snakes need to attempt to eat other small critters like rats (https://crawl.develz.org/mantis/view.php?id=1888) by Totaku 17:30:35 "Here's something a lot of people don't seem to know about Jivya: he will randomly eat items on levels you aren't currently on, and there is no way to protect items from this effect" 17:33:56 because, uh, it's wrong? 17:34:08 where is this? 17:34:09 obviously, he even claims he patched it out of his game 17:34:15 SA 17:34:53 I think Jiyva would be improved if it were /true/ 17:35:39 yeah I'd live for him to eat my stash when I'm not even there 17:35:49 love 17:36:01 people use stashes? 17:36:26 stash being wherever I dropped the thing :P 17:37:16 i don't really even do that enough that i'd be concerned about jiyva potentially eating it 17:37:56 doy: yes, some people uses stashes, some of them obsessively so. 17:38:06 well, those people are *wrong* 17:38:06 (: 17:38:08 well the problem is that Jiyva actively /encourages/ stashing 17:38:26 if you leave stuff on the Hive:1 stairs and immediately leave the level, your stuff is 100% safe 17:38:31 which is grindy and wrong 17:41:44 I thought a patch from n78291 changed that effect sorear 17:42:08 to the one reported on SA 17:42:13 is it really true 17:42:31 Jiyva eats out of level now 17:42:32 I haven't played jiyva so I wouldn't know 17:42:44 but what the mantis FR said certainly suggested it 17:43:03 https://crawl.develz.org/mantis/view.php?id=1666 17:43:43 I was just about to link that 17:43:56 thanks folks 17:44:53 this doesn't seem to be documented anywhere 17:47:08 6295587c2b2c2fe84698048173c22195c9c8d0f1 17:48:04 (this is also not quite how I would implement offlevel eating, and it's very much gamable..) 17:51:58 I don't think the mechanic serves much purpose, but it doesn't seem to be called very often so it probably has no impact on gameplay 17:52:46 but it definitely should be documented, it's just annoying to have items randomly disappear with no feedback 17:56:25 syllogism: could you write a patch or a Mantis FR with a list of mistakes and how to improve it? 17:56:30 I am off for today. 17:56:52 dpeg: no need to be hostile about it 17:58:17 syllogism: sorry, that wasn't meant like that at all :( 17:58:30 ah 17:58:31 Too tired to put it eloquently... 17:59:07 If you see a quick fix and are able to write a patch, that'd be awesome. Otherwise, or if you lack the time, please set up a new Mantis item for this. 17:59:39 I'll FR it 18:01:45 chaotic monsters pacified by recite seem to behave erratically; they remain peaceful until they attack something and then get enraged by your lawful aura 18:02:24 ah 18:10:42 1 am here 18:10:44 nights! 18:10:46 -!- dpeg has quit [Quit: zzz] 18:16:51 Document Jiyva off-level item eating (https://crawl.develz.org/mantis/view.php?id=1890) by syllogism 18:16:51 Recite should not pacify chaotic monsters (https://crawl.develz.org/mantis/view.php?id=1889) by syllogism 18:29:45 is it indended recite doesn't work on hasted creatures; that is, it doesn't work even when the source of haste is a spell 18:29:54 intended 18:33:28 I didn't realize Zin is so incredibly powerful nowadays 18:35:26 !lg * cv>0.6 xl>10 s=god 18:35:26 3623 games for * (cv>0.6 xl>10): 627x Okawaru, 606x Sif Muna, 513x Vehumet, 342x Trog, 272x Kikubaaqudgha, 241x Makhleb, 177x Cheibriados, 163x Nemelex Xobeh, 140x , 114x Fedhas, 99x The Shining One, 91x Xom, 53x Yredelemnul, 49x Jiyva, 42x Lugonu, 35x Elyvilon, 31x Beogh, 16x Zin, 12x Feawn 18:36:08 ^^ is most likely why, hard to do much balancing with no playtesting at all 18:37:07 !lg * cv>0.6 xl>10 god=zin s=name 18:37:08 16 games for * (cv>0.6 xl>10 god=zin): 3x 78291, 1x fiyawerx, 1x sorear, 1x dpeque, 1x BirdoPrey, 1x xyblor, 1x b0rsuk, 1x rob, 1x MUMMY, 1x ThursdayNext, 1x hyperbolic, 1x Omniguy, 1x joosa, 1x Cryptic 18:38:11 at high invo recite permapacifies 95+% of zot 18:38:28 for 0 piety 18:38:40 that certainly sounds broken 18:38:54 it works on orb guardians, draconians 18:39:08 and Imprison works on everything else 18:39:29 it can even pacify cerebov for a bit 18:40:38 and zin pacified creatures don't just wander around, they actively follow you and kill hostiles 18:44:07 the spell coloring thing is kind of a mess i think 18:44:21 really confusing as to what things mean 18:47:00 "DEAD MONSTER vanishes!" message (https://crawl.develz.org/mantis/view.php?id=1891) by elliptic 18:48:45 how does reciting to the V:8 welcoming party work now 18:48:57 20 friendly guards? 18:49:09 !lg * cv>0.6 xl>10 god=zin max=xl 18:49:09 16. BirdoPrey the Blademaster (L27 KoAs), worshipper of Zin, escaped with the Orb and 3 runes on 2010-07-02, with 1279078 points after 120249 turns and 8:32:11. 18:49:36 BirdoPrey mentioned in ##crawl that Zin was extremely good and he liked him 18:50:38 -!- Poor_Yurik has quit [Ping timeout: 260 seconds] 18:52:05 st_: I suppose, there's a delay though so it better work 18:52:08 maybe hasted 18:55:43 03kilobyte * rcc4698932f9e 10/crawl-ref/source/behold.cc: Reorder beholder checks so non-mermaids don't cause costly LOS runs. 18:55:49 03kilobyte * rc1e58e2dc971 10/crawl-ref/source/ (7 files): Don't recalculate the agrid when it's known there are no areas. 18:55:50 03kilobyte * ra0390096b8ae 10/crawl-ref/source/areas.cc: Move the call to _update_agrid() for easier inlining and profiling. 18:57:48 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:58:02 morning 18:59:31 man, coming back to playing after a while really highlights all the irritating/buggy parts, in a way you don't really see when you've been involved for a while 18:59:40 i've got a pretty long list of tickets to submit 19:00:36 excellent! 19:02:17 doy: with our need to stabilize 0.7, that's so much needed. Especially all the short-term fixes. 19:10:14 ah, meph cloud got a range nerf, i approve 19:10:15 (: 19:11:25 so did everything else 19:44:48 -!- daftfad has joined ##crawl-dev 20:33:44 -!- syllogism has quit [] 20:54:22 03greensnark 07stone_soup-0.7 * rf5ca9737a2aa 10/crawl-ref/source/ (9 files in 2 dirs): Allow selecting Sprint maps by map desc where available (dpeg). 20:54:24 03felirx 07stone_soup-0.7 * r844d57d48741 10/crawl-ref/source/newgame.cc: Fix sprint map choice column width, now full screen in width 20:54:26 03kilobyte 07stone_soup-0.7 * r8e63f4357e4d 10/crawl-ref/source/behold.cc: Reorder beholder checks so non-mermaids don't cause costly LOS runs. 20:54:31 03kilobyte 07stone_soup-0.7 * r04b229a88196 10/crawl-ref/source/ (6 files): Don't recalculate the agrid when it's known there are no areas. 20:54:32 03kilobyte 07stone_soup-0.7 * r1e268df83fb8 10/crawl-ref/source/areas.cc: Move the call to _update_agrid() for easier inlining and profiling. 21:05:16 -!- purge has joined ##crawl-dev 21:14:29 -!- purge has quit [Ping timeout: 260 seconds] 21:40:12 yo 21:46:12 Enne: Hi1 21:46:14 *! 21:46:24 Hey, due. :) 21:46:37 -!- Moriasc has quit [Ping timeout: 276 seconds] 21:46:39 There was something interesting I had intended to do today. I'm not sure I have the motivation. :) 21:58:01 Fix text for extending (or re-casting) "see invisible" (https://crawl.develz.org/mantis/view.php?id=1893) by pixnaps 21:58:01 Recite "sleeps" unsleepable monsters (https://crawl.develz.org/mantis/view.php?id=1892) by OG17 21:58:43 -!- Enne has quit [Quit: zzz] 22:04:32 -!- Moriasc has joined ##crawl-dev 22:17:19 MarvinPA (L13 MfBe) (Lair:4) 22:17:21 MarvinPA (L13 MfBe) (Lair:4) 22:17:30 -!- MarvinPA has joined ##crawl-dev 22:17:38 MarvinPA (L13 MfBe) (Lair:4) 22:17:44 hm ok 22:17:48 so that doesn't work 22:18:28 Niice 22:18:31 !lm * type=crash -log 22:18:32 70. MarvinPA, XL13 MfBe, T:20650 (milestone): http://crawl.develz.org/morgues/trunk/MarvinPA/crash-MarvinPA-20100704-031738.txt 22:18:42 i just transferred my save 22:18:46 and it crashes on load instantly 22:18:57 http://crawl.develz.org/saves/dumps/MarvinPA-04b229a-100704-0318.tar.bz2 22:19:06 What version did you transfer from? 22:19:09 The previous build? 22:19:31 should've been, i only started it a while ago 22:20:51 somebody broke save compat! :D 22:21:06 Sounds like me :P 22:21:44 Possibly that map description change 22:23:02 Ahaha, map_def load checks the map cache version 22:23:04 Naughty of me 22:27:47 -!- ortoslon has joined ##crawl-dev 22:28:03 ortoslon incoming! 22:34:36 -!- purge has joined ##crawl-dev 22:35:28 03greensnark * r3cbb1e7fc11c 10/crawl-ref/source/ (mapdef.cc mapdef.h tags.cc): Fix changes to MAP_CACHE_VERSION breaking saves (MarvinPA). 22:35:40 03greensnark 07stone_soup-0.7 * r5de02e6cb7af 10/crawl-ref/source/ (mapdef.cc mapdef.h tags.cc): Fix changes to MAP_CACHE_VERSION breaking saves (MarvinPA). 22:38:36 MarvinPA: Please try again 22:39:02 aha, works now 22:39:04 thanks :) 22:40:03 Yay 22:41:26 greensnark: You said a while back that lots of people have requested tiles to quit to main menu. Is it not technically doable or why isn't it done? 22:41:52 purge: I'm actually about 70% done with the change :) 22:42:04 Works pretty well in ASCII, just need to test tiles 22:42:23 I'll probably enable it by default for tiles + Windows 22:42:28 Also, why do berserkers not start in heavy armour since they can never use spells? :| 22:42:29 And let it be set in rc for others 22:42:56 greensnark: awesome! Hope it works! 22:42:57 purge: I think the norse berserkers went into battle dressed in furs 22:43:20 purge: because then we'd have to rename them plateserkers 22:43:22 Yeah i figured it had to be the theme thing sigh 22:43:30 serk is Norse for chest, ber for fur 22:43:53 I wasn't aware berserkers were norse in crawl :P 22:43:54 iirc serk and shirt come from the same root 22:44:22 sorear: I thought ber was bear 22:44:38 And berserker meant fighter wearing bear-pelt 22:44:42 but besides theme.. if your never going to use spells, heavy armour is the better way to go powergaming speaking? 22:44:42 *shrug* might be. not an expert. 22:45:00 purge: the jury's still out on that :) 22:45:07 if berserkers started the game with more than 2 ac they'd be hilariously overpowered 22:45:16 greensnark: I am still wondering myself after the armour changes O_o 22:45:16 EV is very strong with high dodging 22:46:05 sorear: I think berserk as a starting ability is way more OP than a few more AC 22:46:10 shouldn't the game be balanced such that AC mitigates an equivalent amount of damage to expected EV mitigation 22:46:31 IMO, berserk should require a bit of piety to get, and alot of piety to use 22:57:03 -!- MarvinPA has quit [Ping timeout: 252 seconds] 23:19:44 03due 07holyhaul * r84195ed74611 10/crawl-ref/source/ (10 files in 3 dirs): Replace Angels with Cherubs, give Paladins appropriate gear. 23:19:58 I thought they were cherubim :P 23:20:10 :p 23:21:16 MERGE CONFLICT, GO! 23:21:26 Oooh conflicts. :( 23:22:39 I hate you, greensnark. 23:23:19 * greensnark looks innocent. 23:23:38 Did you run into cloud trouble? :P 23:24:42 Yes. 23:25:04 03due 07holyhaul * r87f8c553e8c1 10/crawl-ref/ (76 files in 10 dirs): Merge branch 'master' into holyhaul 23:25:09 Unsurprisingly enough. 23:39:07 03due 07holyhaul * r7ac59aa47065 10/crawl-ref/source/mon-act.cc: Fix compilation. 23:45:54 -!- eith has joined ##crawl-dev