00:44:12 -!- Vandal has quit [Ping timeout: 276 seconds] 01:02:15 -!- ortoslon has joined ##crawl-dev 02:04:47 -!- Zaba has quit [Ping timeout: 260 seconds] 02:06:12 -!- whig has quit [Remote host closed the connection] 02:10:35 -!- Zaba has joined ##crawl-dev 03:04:38 -!- ogaz has quit [Read error: Connection reset by peer] 03:05:10 -!- ogaz has joined ##crawl-dev 03:05:39 -!- ogaz has quit [Read error: Connection reset by peer] 03:06:29 -!- ogaz has joined ##crawl-dev 03:08:02 -!- ogaz_ has joined ##crawl-dev 03:08:17 -!- ogaz has quit [Disconnected by services] 03:08:21 -!- ogaz_ is now known as ogaz 03:30:47 -!- sorear has quit [Read error: Connection reset by peer] 03:31:17 -!- sorear has joined ##crawl-dev 03:35:05 MarvinPA (L27 NaAr) (Abyss) 03:35:13 :/ 03:35:46 -!- ogaz has quit [Remote host closed the connection] 03:35:52 -!- dpeg has joined ##crawl-dev 03:36:20 Good morning! 03:36:20 dpeg: You have 2 messages. Use !messages to read them. 03:37:21 hey david 03:37:48 I'm thinking of making some Abyss rune vaults 03:37:51 I wonder if that's possible 03:38:06 A lich pack rune vault. 03:39:01 heh, I see you want to get some extra player scalps :p 03:40:13 due: yes, of course! The infrastructure is there, so content would be cool- 03:40:20 !messages 03:40:20 (1/2) Cryp71c said (11h 7m 26s ago): by the way, cloak of darkness is universally recognized for its uselessness...keep it but change its effect to a flat +stealth bonus? 03:40:25 !messages 03:40:25 (1/1) Cryp71c said (11h 6m 4s ago): nevermind, will mantis that idea for others' feedback. 03:43:12 Crash in the abyss (https://crawl.develz.org/mantis/view.php?id=1769) by MarvintheParanoidAndroid 03:45:30 greensnark: Oh snark which is green! 03:45:34 * due gets candles, bloodoffering. 03:45:40 Greensnark, greensnark, greensnark! 03:46:06 * KiloByte grills a testudine. 03:46:24 :o! 03:46:26 <3 03:46:26 Sacrilige! 03:46:34 Ooh, abyss turtles. 03:49:10 toenail turtles? 03:49:48 -!- syllogism has joined ##crawl-dev 03:52:18 Toenail turtles <3. 03:57:15 moin guys 03:57:15 Napkin: You have 1 message. Use !messages to read it. 03:57:19 !messages 03:57:19 (1/1) greensnark said (8h 9m 14s ago): Finally moved FooTV to the hetzner server <3 03:57:23 \o/ 03:58:34 Napkin: why is that good? 03:59:03 horse power put to good use ;) 03:59:34 :) 04:03:04 "trishula" or "holy trishula"? Note that in most cases (all in 0.7) it will be a "Blessed Trishula" anyway, and in all other cases it will be holy-wrath branded anyway. 04:03:37 trishula? 04:03:42 I prefer just "trishula", it's just somewhat inconsistent with holy scourge. 04:03:59 indic holy trident 04:04:57 oh nice 04:05:08 trishula is cool 04:06:22 actually, it's just holy scourge and "holy blade" that has that prefix, and they both are always holy wrath, too 04:06:41 "holy scourge of holy wrath" -- wooden forest of wood 04:06:53 trog gives too much sling bullets 04:06:58 * KiloByte hates that eudemon -> holy blade rename. 04:07:22 i carry only 30 +5 steel bullets (enough for me), trog seems to think i have too few 04:07:46 so what? 04:07:47 Napkin: so that's why the termcast watchers have moved to me. 04:07:47 drop them. 04:07:48 i have skill 18 in polearms, 14 in slings 04:08:00 but i want weapon gifts 04:08:13 ortoslon: it's the secret plot to curb missile use, the moment you get to 8 skill in Throwing/Slings/Bows/Xbows, you're fucked. 04:08:14 ammuniition gifts don't affect normal gift timeout' 04:08:32 Or at least I thought they didn't. 04:08:46 strange. last 20 trog gifts were bullet gifts 04:09:52 -!- Zaba has quit [Ping timeout: 252 seconds] 04:10:27 KiloByte: explain why? (The hate.) 04:10:39 Note that I have absolutely nothing to do with these names, just curious. 04:10:56 ortoslon: bottom line: permanent gifts == bad 04:11:02 haha 04:11:54 1. removal of theme, 2. redundancy 04:12:09 KiloByte: redundancy? 04:12:16 * due articulates ur krakn 04:12:19 "holy blade of holy wrath (holy)" 04:12:20 also on theme: you were familiar with the term "eudemon" before? 04:12:29 KiloByte: I see. 04:12:46 * due knew eudemon! 04:13:15 sorear? 04:13:16 Hey, we have some crawlers with a solid Christian education :) 04:13:17 yeah, it's more known term than "cacodemon", even if you include all the new games 04:13:43 well, it's not really christian, at least not the official thing 04:13:58 KiloByte: would you send a mail on the topic to c-r-d? Please be kind in your words... the kinder you express yourself, the easier it is for me to support you. 04:15:06 I just dislike that change, it's not something I hate with a passion. That's reserved for double/triple swords :p 04:15:28 If an accident happened to them and we'd have bastard swords and claymores, what would you say? 04:16:08 I'd say "urks". 04:16:13 -!- Zaba has joined ##crawl-dev 04:16:29 triple swords are one of the original bits of Linley humor 04:16:40 I always thought that at least triple swords were whimsical, along the lines of eveningstars. 04:17:05 although it was diminished when somebody wrote a tiles interface and reversed canon, which previously called them non-euclidian objects 04:17:10 eveningstars are funny and don't insult sanity -- it's a realistic weapon 04:17:21 also, bastard swords are in D&D 04:17:34 bastard swords are in, you know, RL 04:17:41 * sorear misses MSL_EGGPLANT 04:17:48 bastard swords are real, no? 04:18:30 bastard swords should be dancing weapons which vanish upon being killed 04:18:35 due: yes 04:18:53 sorear, problem is, that root servers in the US are either hilariously weak or expensive. but could of course also be, that they switched to your termcast, because DNS update hasn't finished. 04:19:04 That reminds me: it's quite some time since I asked around for a good soul to make dancing weapons dance. 04:19:06 the typical 1.5-handed european style sword 04:19:29 * Napkin puts on his sarcasm shield * 04:35:50 dpeg: I changed druids to summon wolves and bears instead of mushrooms. This does break the tie with Fedhas, though. 04:36:41 turns out i play crawl much better when someone is watching me playing 04:39:44 KiloByte: yes, I liked this. 04:39:52 You could still do the occasional mushroom, though. 04:40:01 Druids with wolves and bears is a bit D&D, no? 04:40:17 Is this for Spriggans? 04:40:25 We could also assign some piety value to the druid, so that not every half bit Fedhasite can turn them over. 04:40:55 Okay 04:40:58 due: I don't think it's worse than the dwarf+axe trope. 04:40:59 dpeg: Can we do spriggan riders? 04:41:08 (Have you seen Yurik's tiles?) 04:41:16 due: who should ride on a spriggan? A rat? 04:41:23 not seen any tiles, no 04:41:24 Noo, the spriggans ride on fireflies. 04:41:28 Let me link. 04:41:29 due: definitely! That's the very next thing on my list. 04:41:32 Oh excellent 04:41:39 That tile makes me orgasm every time I see it 04:41:40 will link 04:41:47 Poor_Yurik: <3 04:41:50 http://farm5.static.flickr.com/4008/4648729052_fde35e8cd4.jpg 04:41:54 thanks 04:41:58 not sure how that Yurik's thing can be a firefly, but hey. I don't use tiles anyway :p 04:42:01 I'm not quick enough 04:42:27 I see :) 04:42:37 I love the idea of flying spriggans, of course. 04:42:39 I go "eee eeee eee". 04:42:46 let's scrap remounting, though -- we would have to explain why player spriggans can't do that 04:42:46 Spriggans flying on giant bats! 04:42:50 Yeah. 04:42:52 yes 04:42:53 Dump remounting. 04:44:16 every time you hit a rider at <50% hp, there's a chance you'll get a corpse, some exp, and a coinflip() ? firefly : spriggan 04:44:34 * due nods. 04:44:43 We should get just raw fireflies tyoo. 04:45:12 if he's over lava/deep water, he's fucked 04:45:27 yes 04:45:33 grilled :) 04:46:04 fireflies :3 04:46:05 mmm delicious 04:46:07 fireflies <3. 04:46:12 lightred b? 04:46:21 not a? 04:46:24 hm 04:46:30 they're flying, though 04:46:33 always glowing 04:46:38 I suppose they're not batty 04:47:02 Maybe s? I'm not sure. 04:48:12 what's the general aim for the letters? 04:48:32 a = ants, s = insects... k = flying poisonous (bees, waspps) 04:49:03 cockroach is... s now, isn't it? 04:49:07 biology says they'd be B but s seems appropriate 04:49:09 We can re-sort the letters any time. 04:52:25 sure 04:52:35 They're not big enough for B, really 04:53:06 's' are all non-fliers, and mostly arachnids 04:53:13 Yeah. 04:53:24 Adding them to "a" would cause a bit of confusion... 04:53:37 'k'? 04:53:42 'k' works. 04:53:44 dpeg? 04:54:36 -!- MarvinPA_ has joined ##crawl-dev 04:54:37 Hm, you can't specify a uniform but randomly chosen colour in overlays. 04:55:13 Ooh articulated tenticles. 04:55:14 *tentacles. 04:56:33 due: you could do COLOUR: c : blue / green / ... ? 04:56:53 Not exactly what I wanted... 04:56:54 -!- casmith789 has joined ##crawl-dev 04:56:56 is c used? 04:57:01 "c" is stone. 04:57:06 I'll just use Lua. 04:57:13 small c? 04:57:18 -!- MarvinPA has quit [Ping timeout: 240 seconds] 04:57:19 Oh, centaur. 04:57:22 And yaktaur.s 04:57:26 oh yeah 04:57:29 Sorry, we were talking about maps... 04:57:32 -!- MarvinPA_ is now known as MarvinPA 04:57:32 ok 04:57:33 03kilobyte * rf88330556d35 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Use a real druid, not a statue. No point in making them less unique. 04:57:34 03kilobyte * r10de466f6a43 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Sprigganize a vault, but only deep enough. 04:57:36 03kilobyte * r8ba4bc0a77af 10/crawl-ref/source/rltiles/ (item/weapon/trishula.png player/hand1/trishula.png): Tiles for trishula. 04:57:39 03kilobyte * r701d0f2b5121 10/crawl-ref/source/ (7 files in 3 dirs): Allow blessing demon whips to trishulas. 04:57:59 ??trishula 04:57:59 I don't have a page labeled trishula in my learndb. 04:58:09 @??trishula 04:58:09 unknown monster: "trishula" 04:58:15 Demon whips? 04:58:17 you mean demon tridents? 04:58:27 oh, reading fail again 04:58:31 thought it was a monster 04:58:44 !learn add trishula A holy trident! Stats forthcoming. 04:58:44 trishula[1/1]: A holy trident! Stats forthcoming. 04:58:46 * KiloByte whips a trident. 04:58:56 * due tridents a whip. 04:59:33 devo-based gum commercial? 04:59:38 !learn edit demon_trident[1] s/$/. Blessable to trishula./ 04:59:39 demon trident[1/1]: A roses-sunshine-and-happy-bunnies weapon, molded by fire and brimstone. (Hand-and-a-half medium Polearm; Dam 14 Acc +1 Delay 13). Blessable to trishula. 05:00:39 !learn edit the_shining_one[5] s/Note.*ruined. // 05:00:39 the shining one[5/7]: A demon blade, however, will receive all of the enhancements that any other long blade would. Be sure not to be wielding anything when sacrificing cursed weapons. 05:01:50 !learn del the_shining_one[5] 05:01:51 Deleted the shining one[5/7]: A demon blade, however, will receive all of the enhancements that any other long blade would. Be sure not to be wielding anything when sacrificing cursed weapons. 05:02:20 !learn edit the_shining_one[4] s/Blade/Foo/ 05:02:20 the shining one[4/6]: The final ability TSO gives (at TSO******) is the opportunity to have your weapon blessed. Blessing a weapon replaces its brand with holy wrath, and {enchant weapon iii}s it. If the weapon is a long Foo, its base stats will be enhanced as well, and it will become a "Blessed Blade" (pre 0.6 it was unenchantable). (More on blessing in [5]). 05:02:33 !learn edit the_shining_one[4] s/ (More.*// 05:02:34 Unmatched ( in regex; marked by <-- HERE in m/ ( <-- HERE More.*/ at commands/learn/edit.pl line 61, <> line 1. 05:02:39 !learn edit the_shining_one[4] s/ \(More.*// 05:02:39 the shining one[4/6]: The final ability TSO gives (at TSO******) is the opportunity to have your weapon blessed. Blessing a weapon replaces its brand with holy wrath, and {enchant weapon iii}s it. If the weapon is a long Foo, its base stats will be enhanced as well, and it will become a "Blessed Blade" (pre 0.6 it was unenchantable). 05:02:56 !learn edit the_shining_one[4] s/Blade/Foo/ 05:02:57 the shining one[4/6]: The final ability TSO gives (at TSO******) is the opportunity to have your weapon blessed. Blessing a weapon replaces its brand with holy wrath, and {enchant weapon iii}s it. If the weapon is a long Foo, its base stats will be enhanced as well, and it will become a "Blessed Foo" (pre 0.6 it was unenchantable). 05:03:12 blah ugly /i added behind our backs 05:03:18 :) 05:03:37 !learn edit the_shining_one[4] s/long Foo/long blade, a demon trident or whip/ 05:03:37 the shining one[4/6]: The final ability TSO gives (at TSO******) is the opportunity to have your weapon blessed. Blessing a weapon replaces its brand with holy wrath, and {enchant weapon iii}s it. If the weapon is a long blade, a demon trident or whip, its base stats will be enhanced as well, and it will become a "Blessed Foo" (pre 0.6 it was unenchantable). 05:04:13 Mwahahaha. 05:04:19 This vault is fuccking demonic. I love it. 05:05:13 !learn edit the_shining_one[6] s/|$/| Trishula: 15, 0, 130% |/ 05:05:13 the shining one[6/6]: | Trishula: 15, 0, 130% |The resulting blessed blade stats are (Dam, Acc, Delay): Falchion: 10, +2, 110% | Long sword: 12, +0, 130% | Scimitar: 12, -1, 120% | Katana: 14, +1, 130% | Demon blade: 14, -2, 140% | Double sword: 15, -2, 150% | Great sword: 17, -5, 170% | Triple sword: 19, -5, 180% | Holy scourge: 13, 0, 110% | 05:06:33 demon weapons are no longer broken by tso blessing? 05:06:50 apparently 05:07:47 you could always bless demon blades, since 0.6 you could bless demon whips and now you can do that to tridents as well 05:07:50 * due in ur demon wpns, breking them 05:08:31 Okay, should this vault have a lich on top of the rune? 05:08:36 I'm unsure. 05:09:09 due: sure, why not? 05:09:15 Excellent! 05:09:17 or make it random 05:09:27 You don't know which room the rune is in, nor which lich it's under! 05:09:40 Though the moment you open one door you basically wake them all up. 05:09:57 I guess I could prevent that with the door blocker marker... 05:10:54 -!- Zaba has quit [Ping timeout: 265 seconds] 05:30:08 -!- Niccus has quit [Quit: out] 05:36:43 -!- ixtli has quit [Quit: ixtli] 05:42:52 -!- ixtli has joined ##crawl-dev 05:44:42 -!- Zaba has joined ##crawl-dev 05:55:19 -!- Zaba has quit [Ping timeout: 276 seconds] 05:59:36 -!- Zaba has joined ##crawl-dev 06:19:48 03dolorous * r3bc374cf9601 10/crawl-ref/source/dat/descript/items.txt: Tweak trishula description. 06:19:49 03dolorous * r1875958ef4df 10/crawl-ref/source/describe.cc: Shorten TSO's weapon blessing description a bit. 06:19:50 03dolorous * r7e4deed129b8 10/crawl-ref/source/itemname.cc: Comment fix. 06:19:51 03dolorous * r23b8d28a08cd 10/crawl-ref/source/itemprop.cc: Set trishula acquirement weight to 0, and fix its placement. 06:19:54 03dolorous * r811e028f4918 10/crawl-ref/source/makeitem.cc: Ensure that trishulas, if generated, always get the holy wrath brand. 06:19:58 03dolorous * rdddd1abb0c9d 10/crawl-ref/source/shopping.cc: Add proper value multiplier for trishulas. 06:43:00 -!- Vandal has joined ##crawl-dev 06:58:59 Aha, we have abyss crashes 06:59:13 Do we have a save 06:59:22 We do 07:01:40 -!- ortoslon has quit [Read error: Connection reset by peer] 07:04:09 What happened? 07:04:15 I am making abyss vaults 07:10:54 due: Yay 07:11:13 I currently have a rune vault with six lich. 07:11:27 There's presumably a bug in my vault shift code, I will have to investigate when I'm free 07:11:38 -!- DrPraetor has quit [Ping timeout: 240 seconds] 07:11:38 due: Evil :P 07:11:39 I think so 07:11:44 Well 07:11:49 I was standing in a vault and then I got shifted 07:11:52 And the vault disappeared. 07:11:54 Is that intentional? 07:11:57 No 07:12:01 Oh wait 07:12:07 Random abyss teleport can do that, yes 07:12:26 Regular shifting when you're moving to the edge will not destroy a vault near you 07:12:29 Ahhh 07:12:30 03dolorous * r083ecaa92f65 10/crawl-ref/source/ (8 files in 4 dirs): In tiles, rename the blessed blade to the holy blade, to match the code. 07:12:31 03dolorous * r55a156ab4157 10/crawl-ref/source/ (11 files in 5 dirs): Rename the trishula to the holy trishula, like other blessed base types. 07:12:34 03dolorous * r66713a59799d 10/crawl-ref/docs/changelog.txt: Update the 0.7 changelog again. 07:12:34 03dolorous * r2a4b5442635d 10/crawl-ref/source/ (tilepick-p.cc tilepick.cc): Add code to actually display the trishula tiles. 07:12:38 ... 07:12:39 But if decides to create a new abyss region, all maps are blown away 07:12:39 Jesus. 07:12:43 "holy trishula"? 07:13:07 Ahh, that makes sense. 07:13:07 Trishul is a more common spelling variant :) 07:13:21 Yeah, but we had a huge conversation about not calling it a "holy trishula". 07:13:46 but think of consistency! 07:13:49 Well, the "holy" is not entirely redundant 07:13:57 Fucking consistency. 07:14:03 :) 07:14:05 :) 07:14:18 <-- mentally unstable *and* grumpy! Double whammy. 07:15:26 Ooh this means we can place uniques in the abyss! 07:15:35 03due * r1f522d333c36 10/crawl-ref/source/dat/ (clua/dungeon.lua des/branches/abyss.des): Abyss vaults! 07:15:46 uhm, "blessed blade" being "holy blade"? WTF? 07:16:11 it's always "blessed blade" when granted by TSO, only unpersonalized items get the base name 07:16:34 blessed blades for that extra-close shave! 07:18:12 blessed quadruple-blade 07:18:30 Has "blessed blade" been removed? 07:18:41 I always liked that, especially with TSO retribution effect. 07:20:18 Does it become a cursèd blade if you abandon TSO 07:21:09 yes 07:21:15 Heh 07:21:16 well, a cursed longsword etc. 07:21:18 :) 07:21:21 Oh 07:22:23 -!- DrPraetor has joined ##crawl-dev 07:22:26 oh? 07:22:34 Evil vault is in! 07:23:56 elephant time 07:25:03 I'm going to give them trample flavour! 07:29:47 Should an elephant be bigger than a death yak? 07:30:31 dpeg: it's a confusion, I mailed crd 07:33:18 due: A normal elephant might not be, but you living in the dungeon would produce carnivorous dire elephants which are significantly larger and stronger 07:33:27 s/you living/living/ 07:33:51 They should have a sonic trumpet attack 07:34:27 -!- DrPraetor has quit [Ping timeout: 265 seconds] 07:35:10 Hmmm, I'm seriously debating calling them dire elephants now. 07:35:47 due: that vault is nastier than doing Zot:5 with the Shield of the Gong 07:36:05 KiloByte: Hehehehe, I knoow. 07:36:12 I debating adding door markers, but I want to see how this turns out. 07:36:50 I was debating doing a soundproofing marker; areas marked in it cannot hear sounds from outside that area. 07:36:53 Would this be useful at all? 07:37:54 stabbity-stab 07:38:04 I mean, for vaults. 07:38:15 Hm. 07:38:22 I suppose it would have to do squares... 07:38:42 greensnark: Actually, I suppose markers aren't the best way to do it. Maybe some sort of map property like colour, etc. 07:39:12 like no_rtele 07:39:19 Yeah. 07:39:22 An fprop! 07:39:23 Duh. 07:42:12 Yeah, I can do that. 07:43:55 03enne.walker * rcf3d4fd3b8ff 10/crawl-ref/source/rltiles/player/base/ (mummy_f.png mummy_m.png): [1768] Add Poor_Yurik's new mummy player tiles. 07:45:16 oh hm, on my ctrl+o screen there's a message saying something about a buggy portal in the abyss 07:45:27 Yay 07:45:28 i assume that's related to my crash earlier 07:45:33 MarvinPA: Possibly 07:45:42 greensnark: Dire elephants forthcoming! 07:45:52 and one line just says ": Abyss***" 07:49:43 !lm MarvinPA type=crash 07:49:44 2. MarvinPA the Farming Acrobat (L27 NaAr), worshipper of The Shining One, in the Abyss on -01-, with 0 points after 225159 turns and 20:30:07. 07:49:46 !lm MarvinPA type=crash -tv 07:49:47 2. MarvinPA, XL27 NaAr, T:225159 (milestone) requested for FooTV. 07:50:05 Uh 07:50:16 !lm MarvinPA type=crash -2 07:50:17 1. [2010-06-03] MarvinPA the Cleaver (L12 DSBe) ASSERT(in bounds(src pos) || src pos.origin()) in 'mon-behv.cc' at line 716 failed on turn 20529. (D:13) 07:53:36 * due eats greensnark. 07:55:48 -!- sorear has quit [Read error: Connection reset by peer] 07:56:07 -!- sorear has joined ##crawl-dev 08:02:55 03dolorous * r55d86b3c011b 10/crawl-ref/source/dat/descript/items.txt: Per KiloByte's suggestion, describe trishulas as tridents again. 08:05:45 * due sleeps. 08:08:58 -!- Vandal has quit [Ping timeout: 240 seconds] 08:13:50 nights due! 08:19:13 -!- Vandal has joined ##crawl-dev 08:19:48 !tell Cryp71c PbD works with corpses in deep water (which the player cannot set). Is this intended? 08:19:49 dpeg: OK, I'll let Cryp71c know. 08:21:36 03greensnark * r1c51d17dc981 10/crawl-ref/source/abyss.cc: [1769] Fix abyss vault placements not being updated correctly when abyss shifts (MarvinPA). 08:21:45 wooyay :) 08:22:00 That should fix the crash, but I'm still not sure where the buggy portals came from :) 08:22:11 * greensnark still looking. 08:22:24 aha, righto 08:25:07 KiloByte: would you reply to dolorous' two questions? I think they're good. 08:52:24 -!- Mu_ has joined ##crawl-dev 08:52:51 -!- Cryp71c has joined ##crawl-dev 09:00:21 Morning. 09:00:22 Cryp71c: You have 1 message. Use !messages to read it. 09:00:25 !messages 09:00:25 (1/1) dpeg said (40m 36s ago): PbD works with corpses in deep water (which the player cannot set). Is this intended? 09:01:10 !tell dpeg if the corpse is there, its proper behavior, I don't see why players shouldn't benefit from killing fish/sharks/jellyfish in deep water. 09:01:10 Cryp71c: OK, I'll let dpeg know. 09:02:41 Cryp71c: okay. It's just that you can plan less reliably with wather monsters then. 09:02:41 dpeg: You have 1 message. Use !messages to read it. 09:02:46 !messages 09:02:46 (1/1) Cryp71c said (1m 36s ago): if the corpse is there, its proper behavior, I don't see why players shouldn't benefit from killing fish/sharks/jellyfish in deep water. 09:04:15 dpeg, well..you don't have to plan with land monsters either, forcing players to take special precautions just for water monsters seems like an exception to logic, rather than logic itself. 09:04:54 alright 09:15:22 greensnark: the various nick changes don't confuse me. but that so many crawl-devs have addresses ending in angband.pl ... I smell a conspiracy 09:15:39 Spellcasting aptitudes clarification (https://crawl.develz.org/mantis/view.php?id=1770) by djnrempel 09:15:57 bhaak: Nick changes? 09:16:15 I haven't changed my nick much :) 09:17:30 greensnark: not you. d_p_e_g 09:18:36 -!- dpeg is now known as dgep 09:18:38 greensnark: oh, that was not you. Cryp71c called his nick changes weird 09:23:07 bhaak: what's wrong with Angband? Isn't that the game which has ages much better than Nethack? 09:27:44 dgep: "in development" == "ages better" ? 09:28:12 bhaak: is vanilla Angband that much in development? 09:28:24 I thought it was UAngband etc.? But I am not really familiar with the 09:28:30 *band scene 09:28:57 actually, that sounds like a harsh insult, as vanilla angband is still in development :-) 09:29:05 oops, sorry :) 09:30:14 FWIW, 7 years of non-development, vanilla nethack doesn't look that bad 09:31:56 of course, you could reverse the argument. "how bad is your game that it still needs so many coders changing it?" 09:32:30 bhaak: NH is close to 7 years of Stillstand. 09:32:56 still a fun game though! 09:33:11 casmith789: could be funnier! Play the variants. 09:33:17 I have 09:33:28 and yet I still have played vanilla today 09:33:49 dgep: the only "movement" vanilla nethack has, are the changes to the public servers. unfortunately that keeps all local players out of the loop 09:34:08 OTOH, I think there is no public server for any angband variant, surprisingly 09:36:27 yes, odd thaT 09:37:44 casmith789: you must play more of the UI-advanced variants, then you will be incapable of going back :) 09:37:56 like what? 09:38:05 curses? 09:39:12 I'm rather indifferent to the curses gui. If somebody likes it, fine, but for me it doesn't feel right 09:39:33 yeah I don't like it either, that's why I was skeptical 09:39:46 no, I just meant the standard unnethack enhancements. like pickup_thrown/dropped, dungeon overview, autoopen, etc. ... 09:39:55 nah 09:40:16 None of them are good enough really. Sorry! 09:40:26 but the combination! 09:41:11 casmith789 is a dinosaur. 09:41:18 Dinosaurs are cool 09:41:35 dinosaurs are mostly dead 09:41:35 Crawl has a decent UI but it sucks when it is changed 09:41:47 that's the virtue of being alive 09:41:51 hehe 09:42:05 dead men won't change opinions 09:42:21 dinosaurs are mostly dead, but not all! 09:42:48 there are 2 reasons I consider adding autotracel to unnethack 09:43:00 1. all those crawl-fanboys will be flocking back to us 09:43:06 autotravel could be fun 09:43:19 2. greensnark will shut up ;-) 09:43:23 crawl's UI is nice except when it's not nice 09:44:21 Adeon: if you come up with a good enough proposal, it will be improved 09:44:21 bhaak: problem with autotravel is that I still can't speedrun it properly because un is so much harder to speedrun :( 09:44:44 dgep: I don't really have anything to complain about. I'm from nethack! 09:44:49 haha :) 09:45:00 casmith789: different games have different speeds 09:45:13 yeah but slow speedruns aren't fun 09:45:14 what's the speedrun record in crawl? 09:45:18 funny how many NH heads are in ##crawl-dev 09:45:19 faster than NH 09:45:28 1:12 or something? 09:45:44 !lg * ktyp=winning min=dur 09:45:49 2651. hyperbolic the Spry (L15 SpEn), worshipper of Jiyva, escaped with the Orb and 3 runes on 2010-03-23, with 3144664 points after 20429 turns and 1:19:26. 09:45:54 yeah 09:45:56 even "current and former NH head" 09:46:18 bhaak: "former" will apply to almost all of us 09:46:31 :) 09:46:43 you used to play dgep? 09:46:46 dgep: that's why I suspect a conspiracy behind angband.pl 09:46:51 maybe the nethack devteam is also on ##crawl-dev, disguised? 09:47:09 haha! 09:47:28 casmith789: yes, I even posted on r.g.r.n 09:47:30 it could be, obviously they have nothing better to do! 09:47:33 won three times or so 09:47:39 bhaak: :) 09:48:10 That is why all the crawl changes being made are never good enough to put Crawl above NH in share of the roguelike play *hides* 09:48:47 we'll see how the tournaments develop 09:48:52 :) 09:49:12 The crawl tournament should be better, hopefully 09:49:19 why hopefully? 09:49:27 because NH last year was a mess 09:49:31 but still fun :P 09:49:32 casmith789: they want to go away from sourceforge, so we can't compare how much they lag behind nethack! 09:49:32 I hope so, too. Just wondering why you hope the same. Ah. 09:49:50 bhaak: those faked download numbers? 09:50:11 dgep: real numbers don't lie! only your interpretation of them! 09:50:13 I bet the NH team has been busy coding bots to perma-download their game from SF. 09:50:25 bhaak: what about complex numbers? They're liars? 09:50:27 there are more crawl devs active 09:50:34 why don't they download crawl loads! 09:50:42 after all, it is constantly changing 09:50:42 why should they? 09:51:13 anyway, I don't know why crawl and nethack are rivals 09:51:19 they're both good 09:51:29 tome 4 is kind of cool despite being pretty early in development 09:51:53 dgep: Die ganzen Zahlen hat der liebe Gott gemacht, alles andere ist Menschenwerk 09:52:02 crawl needs quad damage 09:52:32 Zaba: why? 09:52:37 because it's cool 09:52:40 * Zaba hides 09:54:59 Zaba: looks like I just forgot to run aclocal on ivan-tty, should be a bit less messy now 10:00:40 -!- Asmageddon has joined ##crawl-dev 10:00:47 Hi! 10:02:22 Hi 10:02:41 I've got an idea/request! Is it good place to share it? 10:02:55 yes 10:03:19 The proffesions are named backgrounds in stone soup, right? 10:04:15 I think that a not-so-bad idea would be adding some 'hobbys' for novice players or ones who want something 10:04:30 more, sorry, pressed enter too early accidentially 10:05:18 like Mining(player starts with a pick, with which he can dig through tiles, like Dig spell, but he can dig through nearly all materials, this is slower and consumes a lot of hunger) 10:05:43 or Swimming(gives player additional ability of swimming) 10:07:18 What do you think about it? 10:09:15 You mean like a profession? 10:09:26 Yes, but it has quite small impact 10:09:33 That seems pretty hard to balance 10:09:40 something that is not neccesarily very usefull 10:09:52 it would be optional of course 10:09:58 digging through all materials seems very strong 10:10:05 Not through all 10:10:09 (almost) all 10:10:21 you know, you can't dig through metal anyway 10:10:27 the same kind of power as LRD/Shatter? 10:10:33 and digging through a stone wall takes a loooot of time 10:10:48 so if you start to dig you become very easy target 10:11:12 it would be a lot weaker than Dig, but you could actually dig through most of materials, unlike Dig 10:11:23 (I'm not sure, I didn't really play Crawl that much) 10:11:38 nearly all digging effects only dig through rock walls 10:12:00 Asmageddon, such a request could be put on mantis 10:12:02 ??mantis 10:12:02 mantis[1/1]: The replacement for sourceforge, mantis can be found at http://crawl.develz.org/mantis 10:12:04 I suggest play a character to suit your purpose 10:12:15 I meant walls made from stone(like brick walls), not only rock walls 10:12:19 Asmageddon, but professions are a concept probably suggested before, but (as you can tell), they're not presently implemented...and probably for good reason. 10:12:20 if you want to swim, play a merfolk, if you want to go through walls, play an earth elementalist 10:12:56 Asmageddon, I can suggest, however, that you refine your ideas. Digging at all (even through just rock) is pretty powerful when you know what you're doing. 10:13:13 Ahh, but don't you think that would make the game more varying and interesting? 10:13:38 Digging through stone is incredibly powerful, providing either of these effects through something like a profession would have huge balance implications and are not likely to make it far in a feature request. 10:13:45 You could be an berserker with mining skill, or a swimming ogre 10:14:04 Asmageddon, no, it would make classes like earth elementalist or races like merfolk and items like wands of digging much, much less useful. 10:14:09 IT makes the game much less diverse. 10:14:09 But as said - it would take a lot of time and consume a lot of hunger, so it wouldn't be actually that powerfull 10:14:18 You should probably feature request this, but I can't see it getting through (although I'm not a dev) 10:14:25 food is a (nearly) trivial aspect of crawl for most class/races 10:14:30 as are turns. 10:14:42 But yeah, as casmith789 suggets, put in a feature request on mantis 10:14:44 ??mantis 10:14:44 mantis[1/1]: The replacement for sourceforge, mantis can be found at http://crawl.develz.org/mantis 10:15:02 You'll have to register and then hit "Report Issue" at the top, after you've logged in. 10:15:49 ok 10:16:08 But well, there was digging in IVAN, and it didn't really make the game far easier 10:16:59 You couldn't use it to escape as it did take too much time, and as for getting into a secret room - it was inefficient as it did consume too much time and hunger to actually find one 10:17:05 Asmageddon wants those "treats" in addition to the background, I assume. The problem is that both swimming and digging are too strong :) 10:17:26 I don't think it would be *that* unbalanced 10:17:31 In Nethack, digging makes the game boring. 10:17:37 (i.e. tedious) 10:18:04 Some races are weaker and some are stronger, which is a far greater disbalance than additional traits 10:18:16 being able to swim is very strong -- ask any merfolk 10:19:00 Well, yes, it is, but it could be balanced, so someone with swimming skill could not attack while in water, or something 10:19:03 being able to dig means that you can connect all components, from D:1 onwards; also, you can create tunnels in advance, where there are none 10:19:09 digging is normally boring 10:19:15 balanced is not "everybody gets the same thing" 10:19:21 but is sometimes not, eg to skip labyrinths 10:19:41 or someone, who picks a special traits gets general XP penalty 10:20:08 also it could be singleplayer-only 10:20:49 casmith789: digging in Crawl is generally fine, because it is finite. (Yes, the spell is a problem.) 10:21:04 and I know quite a few people(including myself), who just like digging, not for making a game easier, but because they like to 'shape the world' 10:21:15 Asmageddon: the idea is not totally absurd but it needs quite some thought to be good enough. 10:21:18 well it's infinite enough though 10:21:45 I'm not the kind of person that uses pickaxes in nethack 10:22:09 Also I think that a good idea would be to add something like house for [name of the class, which teleports], that he can create a portal to 10:22:43 an instant teleport would be insanely powerful 10:22:47 Asmageddon: we have trouble making sense of the Portal spell already 10:23:04 Well, you could make portals attract magic monsters 10:23:39 Because they are able to sense powerfull magic they quickly go in direction of strong space distortion 10:24:04 In general all spells could work in a way that they allow magicans to sense magic 10:24:18 There could be even a separate "sense magic" skill 10:24:59 Asmageddon: this has been used for Detect Monsters 10:25:16 (monster casters were able to locate players who casted DM) 10:25:28 and how did it work? 10:25:52 You could also add 'modifiers' to spells 10:26:42 spell with a modifier have got a bit lower chance of succes, but has an additional effect(like longer duration/range, or it is un-detectable), but consumes more magic energy(amount depends on type of modifier) 10:27:13 There is this idea of randart staves... 10:27:40 It worked well for "The Temple of elemental evil" 10:27:59 It could also increase level/something requirement by one/few levels 10:28:20 so you couldn't cast just-learned spell with a modifier 10:29:05 Also casting modified spells could take more time.... 10:29:06 Asmageddon: yes. When I thought about randart books, I also came up with the idea of randart staves... which would have one of the base types (Fire, Air, Power etc.) plus a bunch of extra properties, similar to what you mention. 10:29:31 As usual, this is easy to brainstorm, but less easy to come up with a proposal that makes the new feature useful but not a no-brainer. 10:29:45 hmm, randart staves seem like a bit worse idea to me 10:30:03 you didn't explain where your modifiers come from 10:30:06 As making them make player use up more mana would be a bit..... wrong 10:30:15 From the caster Spellcasting skill 10:30:21 no way 10:30:41 Experienced casters could cast spells in different way 10:30:41 We never want that increasing a skill has undesired drawbacks. 10:31:00 Ahh, but you can choose the modifier, it is not neccesary 10:31:25 how would that be different to saying "this staff property can only be used with Spc 12"? 10:31:35 In fact it would usually be undesired, as it would make you use up more mana and decrase your chance 10:32:14 But in some situations - like when you are muted or something(I don't know if that is possible in crawl) you could cast the spell 'voicelessly' 10:32:29 in change for (much) more mana and with risk of failure... 10:35:49 -!- Eronarn has joined ##crawl-dev 10:36:33 -!- ixtli has quit [Quit: ixtli] 10:39:22 Also you could add a warning for casters when player tries to equip a heavy armor saying "This will make spellcasting harder, are you sure you want to equip it?" 10:39:30 I died a lot of times because of that..... 10:39:54 [brb] 10:39:59 Asmageddon: Some races are stronger, some races are weaker is not a problem with Crawl balance 10:40:11 Crawl is not an RTS where every faction should be have even chances vs every other faction 10:40:28 This is not like the Orcish Horde vs the Human Alliance :P 10:40:37 spriggan PC does not fight troll PC 10:41:49 Then why would adding traits make the game too unbalanced? 10:42:13 because the traits themselves are too strong 10:42:18 Because the game should present a reasonable balance to every character 10:42:32 That the game currently fails badly at this is not an excuse to make it fail even more badly at this :) 10:42:43 ok.... :p 10:42:44 It's ok that a troll is easier to start than a kenku 10:42:54 I get what you mean :p 10:42:57 It's not ok if the troll game is completely easy and boring throughout 10:43:09 Troll is a good species: easy early game, but it gets harder after that. 10:43:16 But I just can't help it - I love digging and I'd be very happy to see it in crawl 10:43:21 greensnark: which it isn't. 10:43:30 Asmageddon: you can dig in Crawl just fine. 10:43:31 dgep: Yeah, trolls are fine 10:43:46 dgep: I deliberately chose something that works ok :) 10:43:49 But you can't have a digging ogre berserker :< 10:44:04 Which I would consider actually strong enough to dig with bare hands.... 10:46:07 -!- ixtli has joined ##crawl-dev 10:47:35 -!- ixtli has quit [Quit: ixtli] 10:47:36 zipcode is playing a DS on CDO :) 10:47:54 what is DS, and what is CDO? 10:47:57 :p 10:48:02 -!- ixtli has joined ##crawl-dev 10:48:04 DS=demonspawn 10:48:06 ??cdo 10:48:06 cdo[1/3]: Crawl server (also running development versions), located in Germany/Europe, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.akrasiac.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty) 10:48:20 mhm 10:49:30 Also - in singleplayer - you could add a miracle, that saves player once, but only until he reaches lvl 5(or something) 10:49:53 like - enemy misses each time, player gets damage bonus when near-dead and some monsters get confused 10:50:21 I don't think it's a good idea to distinguish between single and server games. 10:50:24 that is really annoying when you die because you spawn very near strong enemies 10:50:29 If you want miracles, take on Elyvilon. 10:51:09 But don't you think that this is what turns off novice players the most? 10:51:28 frequent deaths? 10:51:37 not that 10:51:41 (but that does too) 10:51:42 No, I think this is why players come back so often. 10:51:57 death right after the start is the worst thing that happens 10:52:37 A new player will die soon, no matter what. 10:52:54 But at least not right after the start... 10:53:57 -!- Enne has joined ##crawl-dev 10:54:15 Hi Enne! 10:54:56 Also after losing the game should not immediately quit after showing hghscores 10:55:06 It should rather instead go to main menu 10:55:21 It is annoying that you have to run it again each time you die 10:55:57 Also - why can't you play as a Thief or Wanderer? 10:56:07 What are these backgrounds for? 10:56:11 Howdy, dpeg. :) 10:56:14 thief is being removed for 0.7 10:56:37 (Wow, my fingers automatically typed dpeg three times instead of dgep.) 10:56:39 you can play them, they're just not recommended classes for any race 10:56:49 Enne: ooops, soory 10:56:52 -!- dgep is now known as dpeg 10:56:54 dgep changes his nick just to mess with us 10:56:56 so these are RECOMMENDED classes? 10:56:59 Asmageddon: yes 10:57:07 I always thought that they are just simply disallowed.... 10:57:14 If you die right away with a non-recommended combo, that's no problem. 10:57:21 and why are they disadvised? 10:57:25 yeah I thought that to start with as well, it's not very newbie-friendly 10:57:32 because they're even harder than usual :P 10:57:34 Asmageddon: that impression is okay. They're considered "not viable" but you can still try them. 10:57:38 Asmageddon: they are tough. 10:57:54 Is every non-recommended combo a bad choice? 10:57:59 casmith789: what's not newbie friendly? 10:58:06 Asmageddon: some more than others, of course 10:58:27 it took me about 3 weeks to realise I could actually choose a greyed out class/race combo 10:58:47 casmith789: this is newbie friendliness at its best, imo 10:58:53 well, Minotaurs have got(according to the wiki) same aptidute for transmutation as sludge elf, and still it's a non-recommended combo.... 10:59:13 because of their poor spellcasting 10:59:18 Mi has a hard time casting, SE has not 10:59:53 SE apt is 90, Mi apt is 230 10:59:58 that too 11:00:10 Well, maybe it was for another skill... 11:00:15 it was 50 for both iirc 11:00:39 Mi are 170* and SE are 60! 11:00:44 for transmutations 11:00:51 Simply looking at the backgrounds will also tell you roughly what the species is good at. 11:00:55 yup 11:00:56 they're generally a decent guide as to what is a good combination and what isn't 11:01:04 Well, it was either something wrong with the wiki or I misread.... 11:01:21 the wiki isn't too reliable in my experience 11:01:28 yes, a pity that 11:02:20 Yup, I probably read the wrong column 11:04:47 Also you could add an alert when some strong monsters comes into view 11:05:05 I died far too many times just because I did hold right arrow for a second 11:05:19 press o instead 11:05:30 autoexplore 11:05:32 That's not fun :/ 11:05:53 Asmageddon: you play tiles? 11:05:57 it's like, the game's best feature! :P 11:06:01 Yes, why ask? 11:06:09 Enne: is there a monster list for tiles? 11:06:14 Yes! 11:06:14 Asmageddon: console (ASCII) has a monster list. 11:06:22 Asmageddon: watch monster list! 11:06:22 I added one in 0.7. 11:06:27 what do you mean by monster list? 11:06:29 * dpeg bows to Enne. 11:06:39 Asmageddon: you'll see in a few weeks. 11:06:39 In the inventory/spells/memorise tabs, there's a monster one. 11:07:20 Asmageddon: apart from that, never lean on keys. It kills you in any roguelike. 11:07:50 But pressing it time by time is not only annoying, but also loud.... 11:08:04 Asmageddon: there are shortcuts to run in a direction 11:08:11 try Shift-direction 11:08:13 Maybe you should stop using that IBM Model M. ;) 11:08:41 But having to hold additional key is.... wrong, imho 11:09:17 Then map shift-direction to other keys. 11:09:38 leaning is most wrong 11:11:24 -!- Eronarn has quit [Ping timeout: 260 seconds] 11:12:48 -!- Eronarn has joined ##crawl-dev 11:13:19 Asmageddon, modifier keys (shift, ctrl, etc.) allow users to keep their hands on the same 8-15 keys and still perform dozens and dozens of different operations. Once you get used to it, it is what makes roguelikes reasonably fast paced for the experienced player. 11:13:25 leaning will get you killed, always. 11:14:10 The fact that tiles allows you to play with your mouse actually slows you down....at least, that's my conjecture if I actually played tiles... 11:14:23 I do not use mouse :p 11:14:24 And thus, is merely speculation. 11:14:28 Ah, well that's one good thing 11:14:40 And the cursor bothers me, actually... 11:14:55 cursor in tiles? 11:15:02 Yes... 11:15:02 From accidently hitting the mouse? 11:15:09 Not only 11:15:10 Mu_: awesome nick on CDO :) 11:15:19 It's existence alone does bother me as well.... 11:15:56 03greensnark * rec644fd768f4 10/crawl-ref/source/ (dungeon.cc mapdef.cc mapdef.h tag-version.h tags.cc): [1769] Fix vault maplines not being saved in vault_placement (MarvinPA). 11:16:07 greensnark: yay! 11:16:22 Still haven't found the cause for the buggy portals :P 11:16:32 ah, I thought that was it :) 11:17:13 Listening to "Paint it Black" for Crawl hacking <3 11:17:29 -!- Asmageddon has left ##crawl-dev 11:17:30 greensnark: you're oooold :P 11:17:39 I know :P 11:17:55 Well, not as old as some crustaceans in the present company 11:18:03 hehe 11:18:12 octogenarian leaders? 11:19:08 Crawl should totally have octogeraniums 11:19:18 A flower with eight tentacles 11:19:26 dpeg: i am easily amused 11:19:36 amuuuuused :) 11:19:37 A very _old_ flower with eight tentacles 11:20:01 now that asmageddon is gone, everyone crawls out of their holes, eh? 11:20:22 :) 11:21:37 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 11:22:34 i'm not on cdo atm though if you've confused me with someone else :3 11:22:53 Mu_: oh :( There's a "muunlight" player :) 11:23:34 oh sorry that aint me :p 11:24:18 That's his evil twin 11:24:50 i can't even fit that guy's huge terminal on my screen! 11:24:54 definitely evil 11:26:25 Pikel flavour text (https://crawl.develz.org/mantis/view.php?id=1771) by qui 11:26:37 nice 11:30:27 bhaak: your football has won :O 11:30:49 dpeg, yes, that's correct. 11:31:11 this is very unexpected, so it must be good :) 11:36:09 germany plays beautiful soccer, everybody loves Germany for winning, Switzerland wins a game 11:36:21 Ahaha, I've found the buggy portal bug 11:36:26 expect judgment day or the release of nethack 3.5.0 tomorrow 11:36:28 Xom polymorphing a slave (https://crawl.develz.org/mantis/view.php?id=1772) by qui 11:36:31 bhaak: Germany plays great soccer, right up until the semifinal :) 11:36:52 Heh, Nethack 3.5. :P 11:37:37 bhaak: I'll keep expecting NH 4.0 :) 11:37:38 greensnark: you got it wrong. the cliche is that they play so-so soccer, but win nevertheless :) 11:37:52 NetHack 3.5 is the equivalent of Duke Nukem Forever for the RL fans 11:38:10 bhaak: If you prefer :P 11:38:36 Maybe Nethack 4.0 is an overambitious combat system rewrite, and somebody will have to fork it to make the game playable. 11:38:42 Hehe 11:39:26 -!- ortoslon has joined ##crawl-dev 11:39:28 I think that has already happened, except that it's all in secret 11:40:06 The other possibility is that NH development happens like chess-by-correspondence 11:40:15 <3 11:40:22 The developers make changes locally, create a tarball, and mail it to everyone else 11:40:26 And everyone else has to merge manually :P 11:40:42 They could send letters with disks! 11:41:39 "You open the tarball without gloves. You are petrified. Would you like your commits identified?" 11:42:05 they probably still you CVS 11:45:32 dinner, back later 11:45:36 -!- dpeg is now known as dinnerpeg 11:47:22 03greensnark * r1fbc5cd20adc 10/crawl-ref/source/ (dgn-overview.cc terrain.cc): [1769] Fix dungeon overview referencing buggy portals in the Abyss (MarvinPA). 11:48:16 Ok, I propose to presss the upgrade button on CDO 11:48:21 Any famous last words? 11:50:17 -!- eith has joined ##crawl-dev 11:50:22 "I've changed nothing dangerous ..." 11:50:26 * greensnark presses the upgrade button. 11:50:31 I'll hold you to that, bhak. 11:50:37 *bhaak 11:52:02 Sheesh, I keep wondering why upgrade-cdo^I doesn't autocomplete and it turns out the command is update-cdo-trunk.sh 11:52:42 !tell due "Go forth and plunder, my lichlings." <3 11:52:43 greensnark: OK, I'll let due know. 11:54:17 -!- DrPraetor has joined ##crawl-dev 11:54:32 bhaak: You should get octe to set you up with scripts like Napkin's, they're awesome! 11:54:41 I just run a script and the latest version installs itself <3 11:55:19 greensnark: how often do I have to say that I don't have access to the server? :) 11:55:30 bhaak: Neither did I when Napkin first started it! 11:55:53 bhaak: You do know that because you're the developer of UnNH all the players will assume that you run all the Un servers, right? 11:56:00 There's nothing you can do to fight this perception :P 11:56:06 * bhaak sighs 11:56:12 greensnark: yes, I know 11:56:41 When rax started cao people emailed crawl-dev and sometimes me directly thanking me for the server :P 11:56:54 crawl-ref-discuss I mean 11:57:11 I doesn't help that octe keeps a low profile :) 11:57:17 And they'd file feature requests for dgamelaunch on Sourceforge 11:58:42 <3 11:59:35 hehe 11:59:45 Napkin: Eek, update failed :) 11:59:45 hey there :) 11:59:46 heeh 11:59:56 compile error! :-P 12:00:00 i hope? ;) 12:01:06 No, it tries to mkdir -p without an argument 12:01:08 http://sprunge.us/CaFV 12:01:20 niiiiice, makefile change :D 12:01:22 Something scarily complex :) 12:01:27 i blame all others but me :-P 12:01:30 checking :) 12:02:11 The only recent change I see is 38a3ab01c, but I could have sworn we did builds after that? 12:02:36 no 12:02:51 it's in the changelog, which shows all changes since last install, i believe 12:03:02 What was that command to see all versions and saves? :) 12:03:05 "Displaying changes since 75ceadf" 12:03:23 remove-trunks.sh 12:03:40 oh, bad failure then, let me clean that failed install quickly 12:03:51 Oh, ok, must be the makefile change 12:05:25 ok... folder "/saves" is no longer being created, huh? 12:05:42 good for cdo ;) 12:05:44 fixing.. 12:06:34 arg 12:06:37 *sigh* 12:08:22 new "ifeq ($(USE_DGAMELAUNCH),)" huh? 12:08:58 I didn't see a new ifeq.*DGAMEL 12:09:35 greensnark: I hope octe would supply me with better scripts ;-D 12:09:42 the whole bottom of the install target is new 12:09:51 and for some reason savedir_fp is no longer set 12:10:05 grrrrrr 12:10:47 bhaak: Hey, this is the first failure in months, and because the game makefiles changed! 12:10:53 -!- eith has quit [Ping timeout: 260 seconds] 12:10:54 NH makefiles never change, so you won't have this issue 12:10:56 :P 12:10:56 -!- ogaz has joined ##crawl-dev 12:11:28 unnh != nh :) 12:11:55 bhaak: Your makefiles change? :P 12:12:06 You don't even have any moving parts! 12:12:19 Well, not after the last level compiler import, I'd imagine 12:12:46 Although that curses change presumably did :) 12:12:51 unnethack even uses autoconf! 12:12:57 bhaak: Nice! 12:13:02 Finally 12:13:04 a bit, yeah, bhaak 12:13:24 i enjoyed giving lots of parameters... and half being ignored :-P 12:14:17 Napkin: Is it just a simple inverted logic in that first block? 12:14:28 Napkin: you were giving the wrong ones! 12:14:38 Looks like ifeq ($(filter \~%,$(SAVEDIR)),) should be ifneq 12:14:45 KiloByte: Can you check? 12:14:48 problem is the block about figuring out savedir_fp 12:15:04 Napkin: Yes, I think the inverted logic is causing savedir_fp to be empty 12:15:09 i have no idea about those makefile filter functions 12:15:34 It's looking for a SAVEDIR with a ~ prefix 12:16:06 this is part of my make line: prefix= bin_prefix=/bin SAVEDIR=/crawl-svn-${REVISION}/saves DATADIR=/crawl-svn-${REVISION} 12:16:10 I'm almost sure it should just be ifneq, but it'd be great if KiloByte can check 12:16:18 sorry: DESTDIR=${DESTDIR} prefix= bin_prefix=/bin SAVEDIR=/crawl-svn-${REVISION}/saves DATADIR=/crawl-svn-${REVISION} 12:16:21 is that in a OS specific block? that would fail hard on windows otherwise 12:16:44 bhaak: The check won't fail, no? 12:16:54 It just won't match 12:17:04 Anyway the makefile requires msys on Windows :) 12:17:44 tihi 12:18:08 good grief that my build system is content with cygwin :) 12:18:10 people compile stuff in native windows environment?! 12:18:54 !tell KiloByte 38a3ab01c5345 has ifeq ($(filter \~%,$(SAVEDIR)),) in the makefile, which should probably be ifneq. Can you confirm and fix if necessary? 12:18:56 greensnark: OK, I'll let KiloByte know. 12:19:25 Every time I mess with the makefile or with anything remotely platform specific I break the windows build :P 12:19:32 Napkin: cygwin doesn't qualify as native windows environment. But yes, I've heard that people do that 12:19:36 I should install msys on my VM 12:20:08 last time I tried installing msys, I failed miserably. but people tell me it's easy to install 12:20:27 There are several different installers which all do subtly different things 12:21:46 You know that awful feeling when you start a Windows VM and try to edit a file and realise that the default OS has only a TEXT EDITOR MADE FOR IMBECILES 12:22:03 I just got that feeling again :P 12:22:14 you are wrong 12:22:19 I hate setting up a windows box from scratch 12:22:23 it has TWO text editors made for imbeciles! 12:22:30 bhaak: Good point! 12:23:11 not that the default vi that was shipped with solaris for years was any better 12:23:37 Not that anything in the Solaris userland for many years was better than a root canal 12:24:11 You should see what happens to people used to bash when they experience the awesomeness of the sh on Solaris 5.8 12:24:21 They usually start foaming at the mouth in the third minute 12:24:29 yeah, that was it, greensnark 12:24:44 fixed and Master branch on CDO updated to: 0.7.0-a0-2432-g1fbc5cd (25.4) 12:24:53 Napkin: Thanks <3 12:25:11 you figured it out.. i was just complainy ;) 12:26:01 but solaris has tcsh! 12:26:21 Are you arguing in favour of Solaris or against it, I can't make out :P 12:27:04 Napkin likes Solaris btw 12:27:10 pfff 12:27:13 :D 12:27:19 yeah, i just love bsd stuff 12:27:34 _not_ 12:28:04 Wait, people still use solaris? 12:28:27 I mean, I used Solaris, in 2000. On computers I got for free because MIT was throwing them away. :P 12:29:22 now, there is OpenSolaris for you to experience your youth again! 12:29:36 sit again in front of a computer, having no idea what to do! 12:29:49 -!- DrPraetor has quit [Ping timeout: 252 seconds] 12:29:50 I tried OpenSolaris in 2009ish, because I wanted to use ZFS! 12:29:57 may i just mention, that the whole shit belongs to Oracle Mafia now? 12:30:00 ZFS is not worth the pain :) 12:30:29 -!- MarvinPA has quit [Remote host closed the connection] 12:30:41 -!- eith has joined ##crawl-dev 12:30:49 greensnark: don't worry, the text editor doesn't even understand unix line endings 12:31:07 greensnark: tcsh is a plus. I still use it today. If more people would use it, there were far fewer shell scripts! 12:31:45 omg.. 12:31:47 bye o/ 12:31:49 You use tsch? For serious? 12:31:54 I feel so much better about using twm now 12:32:00 :D 12:34:06 sure, it keeps one from doing things you shouldn't do in shell scripts and you do it in real scripting languages instead :) 12:35:47 Ah, so it's the Java of shells :) 12:37:09 Yeah, and much like Java, people wrote code in it anyway and look where it got us. :P 12:37:37 it belongs to oracle now... 12:37:46 tcsh? 12:38:04 Oh, you mean Solaris 12:38:04 lol 12:38:10 & java 12:38:33 there will probably be a 30 day trial version soon :> 12:48:33 The changes they made to OpenSolaris were sad :( 12:48:43 But I don't think they'll mess directly with Java 12:52:43 fr: remove electric eels for being annoying 12:52:46 (not really) 12:54:00 greensnark, what did they change in opensolaris? 12:56:19 Sorry, I think the change was to noncommercial Solaris, not OpenSolaris 12:58:22 -!- ixtli has quit [Quit: ixtli] 13:02:48 Enne, you there? 13:29:23 Poor_Yurik: Yes? 13:37:47 -!- Spads has joined ##crawl-dev 13:47:10 -!- CIA-39 has quit [Ping timeout: 264 seconds] 13:47:15 -!- CIA-92 has joined ##crawl-dev 13:50:59 -!- ortoslon has quit [Ping timeout: 260 seconds] 13:55:38 -!- DaneiTWO is now known as Danei 14:28:25 -!- dinnerpeg is now known as dpeg 14:30:35 OG17 is doing a good job at fending off silly queries on Mantis, got to thank him for that. 14:36:00 -!- Niccus has joined ##crawl-dev 14:55:40 indeed 15:03:42 -!- DrPraetor has joined ##crawl-dev 15:14:06 -!- Niccus| has joined ##crawl-dev 15:15:23 -!- Niccus has quit [Read error: Operation timed out] 15:19:04 -!- sorear has quit [Read error: Connection reset by peer] 15:19:55 -!- sorear has joined ##crawl-dev 15:29:27 -!- DrPraetor has quit [Ping timeout: 260 seconds] 15:33:35 Khufu :) 15:34:03 Khufu queries, "My people built me a pyramid - what did your people build for you?" 15:35:13 toblerone 15:35:40 Heh 15:36:04 Haha, almost died. 15:37:24 !cdo 15:37:26 dpeque (L21 @ Crypt:5, T:111977), ThursdayNext (L18 @ Snake:5, T:69325), polystyrus (L16 @ Vault:2, T:41825), RoundRobin (L9 @ D:10, T:6896), soul (L9 @ D:8, T:11717), MrMisterMonkey (L8 @ D:8, T:8873), hyperbolic (L7 @ D:6, T:5810), Cryptic (L5 @ D:5, T:4460), Sebi (L1 @ D:1, T:0) 15:37:39 !lm * type=monstrous 15:37:39 No milestones for * (type=monstrous). 15:37:43 Mu's Crypt ending is so cool. 15:37:55 Mu is a great level designer 15:37:56 Does it explicitly place Khufu? 15:38:04 Or is Khufu a random visitor 15:38:21 I've been trying to blackmail Mu_ into doing more vaults 15:38:23 random visitor 15:38:34 Mu_: How about some Lair:$ vaults? :P 15:38:48 Mu_: Or ELSE I shall reveal your dark secret to dpeg 15:39:04 greensnark: I've been trying to get Mu into making a Sprint map :P 15:39:27 He said he hasn't enjoyed the Sprint map-making so much :) 15:39:35 He should take a break, make some Lair:$ vaults! 15:39:55 Or else I shall reveal his terrible secret 15:40:02 I hope he has a terrible secret 15:40:22 Everyone has a terrible secret, 15:40:35 and he enjoyed Sprint mapping until there was the noise problem. 15:40:45 I have several terrible secrets 15:40:59 Imagine the ragged poverty of people who must make do with just one terrible secret 15:41:47 as a rule of thumb: those who pretend to have no horrible secrets rather have most of them 15:42:03 shallow waters are deep 15:42:12 erm 15:42:20 s/shallow/quiet 15:47:08 Victory! 15:53:46 i'm workin on a new wizlab with due :) 15:54:13 is it ozocubu's refridgerator? 15:54:47 it's for the alchemist, of hat fame 15:55:35 i can try makin some lair:8 vaults if we want em. do we have any abyss vaults yet? 15:56:22 Mu_: due did a couple of abyss vaults today! 15:56:29 But more are welcome <3 15:56:40 nice i'll have to take a look 15:56:49 Yeah, I'd like Lair:$ vaults too, Lair end feels so tame :( 15:56:51 -!- sorear has quit [Quit: leaving] 15:57:08 -!- sorear has joined ##crawl-dev 15:57:24 -!- sorear has quit [Client Quit] 15:57:33 -!- sorear has joined ##crawl-dev 15:57:38 i did an entire lair on my current character without a single hydra or death yak, and the entrance was on D:13! 15:58:07 -!- eith has quit [Ping timeout: 245 seconds] 15:58:28 -!- sorear has left ##crawl-dev 15:58:35 Mu_: please, don't give up on the Sprint map. It will ne so cool during the tournament. 15:58:38 What's sorear up to! 15:58:51 greensnark: can you add some preliminary noise reduction for Sprint? 15:58:59 dpeg: We already did the other day 15:59:01 Se we can tweak the formula later on ourselves? 15:59:04 greensnark: oh? 15:59:08 Mu_: ^ !!! 15:59:14 D: 15:59:16 okay 15:59:24 Commit 6b4570bdabf 15:59:38 Sprint noise is 1/3 distance of regular Crawl noise 16:00:00 Anybody who wants to take Ijyb + ogre with first zerk potion has to do some creative dancing 16:00:08 Mu_: why D: ? 16:00:15 Because fighting Ijyb probably won't wake ogre 16:00:34 Also your autocomplete should be taken out of the channel and shot :P 16:00:50 autocomplete? 16:00:58 You don't autocomplete nicks? 16:01:01 Bad dpeg 16:01:02 because i don't think i'm very good at makin sprint maps, i have a less solid grasp on when certain things are appropriate 16:01:05 of course I do! 16:01:19 but yeah i'll finish off what i have 16:01:23 Mu_: would you send whatever you have to Chapayev and me? 16:01:25 thank you 16:05:36 Mu_: your Crypt ending was awesome :) 16:07:40 :)) 16:07:48 my first map! 16:09:25 which Crypt ending was that? 16:11:12 I should play more Crawl, I haven't seen most of the new maps 16:11:25 !lm . Crypt:$ 16:11:26 No milestones for greensnark (Crypt:$). 16:11:27 !lm . Crypt:5 16:11:28 17. [2010-04-04] greensnark the Bludgeoner (L22 HuFi) reached level 5 of the Crypt on turn 75130. (Crypt:5) 16:11:34 !lm . Crypt:5 -2 16:11:34 16. [2010-03-14] greensnark the Destroyer (L27 MuPr) reached level 5 of the Crypt on turn 182688. (Crypt:5) 16:11:47 !lm . Crypt:5 -2 -tv:<0:>1 16:11:50 my one is the secret door one 16:11:51 16. greensnark, XL27 MuPr, T:182688 (milestone) requested for FooTV. 16:11:53 That was a very brief visit 16:12:58 casmith789: the one with large island in a lake at the entry 16:12:59 Mu_: ah, nice 16:13:12 that one's the best one! 16:13:32 um... other guys who've designed crypt endings... sorry 16:13:37 :P 16:13:41 best is liches of course 16:13:43 cryptofortress_bobbens is pretty cool too 16:13:47 Mu_: :) 16:13:58 -!- ivan has quit [Quit: Coyote finally caught me] 16:13:58 There was a time when Crypt had no ending. 16:14:03 bobbens had another map that was pretty neat too 16:14:09 I think he called it garden of evil 16:14:38 -!- ivan has joined ##crawl-dev 16:14:40 But that wasn't included, some confusion about whether it should become a portal vault instead 16:15:00 is bobbens still around 16:15:01 can it go in instead of liches_glass or the mummy crypt 16:15:02 I didn't like it. 16:15:04 Mu_: no. 16:15:06 FooTV seeking seems broken 16:15:08 !seen bobbens 16:15:09 I last saw bobbens at Fri Apr 24 18:36:28 2009 UTC (about 1y 7w 5d 2h 38m 41s ago) parting with message "looks like the channel changed". 16:15:30 bobbens was pretty busy with Uni stuff and developing his space shooter game 16:15:43 He's writing a game called naev 16:15:54 http://code.google.com/p/naev/ 16:15:57 I've basically only seen Mu_'s crypt ending 16:15:57 he was around for some short visit some time last year... he will have another look some time in the future. 16:16:03 about 9/10 of the time 16:16:15 i've never had it 16:16:52 it always kind of feels cheating to get your own map, though. i get my hells a lot. 16:17:13 due's abyss rune vault with the liches is so cruel 16:17:53 there are abyss rune vaults now? nice 16:18:01 can you avoid them if you don't want the rune? 16:18:09 Yes 16:18:16 awesome 16:18:16 Or you can avoid them and wait for the rune to be regenerated 16:18:25 well yeah 16:18:26 abyss should get corrupted versions of normal minivaults 16:18:39 jarpiain: Could do that actually :) 16:18:39 can the rune still be generated normally? 16:18:43 I meant, avoid them to run away because you're an xl1 16:18:44 ogaz: Yes 16:18:44 corrupted door vault! 16:19:14 Make the rune not be able to be generated except in a vault, and then the "min xl for rune" would make sense even in abyss 16:19:38 70% chance of runes being placed without a vault 16:19:46 jarpiain: awesome idea 16:21:50 what are the max dimensions again? was it 28x23? 16:21:58 28x23, yes 16:22:52 ty 16:23:07 Using arbitrary minivaults for the abyss may cause problems since you could end up with portal entry vaults, etc., but we could explicitly tag a lot of existing minivaults as abyss-capable 16:23:22 And add another tag to tell the abyss gen to corrupt the vault a bit when placing it 16:24:55 greensnark: I would suggest a TAG: abyss which tells the map builder that the vault can be used for the Abyss. 16:25:06 oh, that's what you wrote :) 16:25:18 That tag already exists and can be used 16:25:38 I suggested an additional tag like abyss_corrupt that allows the builder to damage the vault as it places it 16:25:47 yes 16:26:05 Because some vaults may want to do the abyss look-and-feel in the vault code itself 16:26:16 damaging includes recoloring? 16:26:21 greensnark: I agree 16:26:42 And some vaults may use markers, etc. that will break if the vault terrain is changed 16:26:47 should the player be able to land inside one of the abyss minivaults when they are sent to the abyss? 16:26:57 ogaz: That can't happen currently 16:27:15 The initial landing area of abyss has no monsters, no runes, no significant features apart from possible altar of Lugonu 16:27:24 Until you start moving around and shifting the abyss it's a pretty boring place 16:27:33 Although monsters will spawn even if you just stand still 16:28:31 And the abyss can shift to a new area even if you stand still 16:29:03 the Abyss is good like this 16:29:16 The old code for Lugonu's Corruption actually used the proto-abyss code, which was why Corruption could never produce water and lava 16:29:36 The new Corruption code uses the post-shift abyss code, which will allow more terrain 16:29:42 nice 16:29:57 We may need to check Corruption balance though, it may not be as reliable at breaking walls as before 16:30:01 This reminds me: I need to find me someone who helps Lugonu corrupt altars. This will be so nice. 16:30:12 Because only the proto-abyss is guaranteed to have wide open spaces 16:31:18 greensnark: so Corruption is less useful for breaking open branch ends? 16:31:30 dpeg: Possibly, I haven't studied it in depth 16:31:48 i.e. Corruption will break a wall if the corresponding abyss feature is floor and the wall fails a save roll 16:32:07 With the post-shift abyss code, there's less floor in general 16:32:17 * ogaz imagines the wall rolling dice 16:32:49 I have corruption testing on my todo, should get to it before month-end :P 16:33:05 -!- Luca__ has quit [Read error: Connection reset by peer] 16:33:32 thank you 16:34:49 Neutrals are a lot more aggressive with targeting now, so it may actually be overpowered :P 16:38:03 i tabbed by quickly and read that as 'nautilus' 16:38:30 can we add aggressively-targeting nautiluses 16:38:42 Nautilus <3 16:38:51 There are so many awesome swimming things 16:38:58 Humboldt squid 16:38:59 Narwhals 16:39:06 Walruses 16:39:07 rays and skates 16:39:11 goblin sharks! 16:39:12 Totally 16:39:14 -!- Enne_ has joined ##crawl-dev 16:39:33 ...oh man, we could totally have hobgoblin sharks. 16:39:39 Heh 16:39:48 -!- Enne has quit [Read error: Connection reset by peer] 16:39:49 -!- Enne_ is now known as Enne 16:41:23 do clouds of seething chaos affect the player in any way? they warn before you step into them but i don't seem to take damage or anything else 16:42:52 -!- morik has quit [Quit: Leaving] 16:42:52 Mu_: Looks like a bug 16:42:56 they'd be amusing if they functioned like the brand 16:43:10 Someone wanted clouds of chaos to be damaging but there's no code for the cloud to touch the player 16:43:27 i see 16:43:54 I don't see any implementation for monsters either 16:44:01 Shrug! 16:44:15 I actually thought they functioned like the brand and stayed out of them because of that 16:44:30 it would be a great cloud for abyss vaults :p 16:44:33 Where do you find these clouds? 16:44:47 when you kill chaos spawn, I think 16:44:55 Ah 16:45:30 yep 16:46:04 if it had a real effect it would also be a cool breath attack mutation for demonspawn 16:49:44 Mu_: true! 16:50:00 would you add a BR= 16:50:01 ? 16:50:58 ok 16:51:17 Hm, it might affect items on the ground, dunno 16:52:27 no polypile plz 16:52:30 It looks like it's intended to have the effect of missiles with the chaos brand 16:52:59 can you get chaos-branded missiles? 16:53:17 ogaz: Xom 16:53:33 I don't know if they can be generated or acquired, but there's code for them 16:53:46 * greensnark is too lazy to chase down the chaos rabbit hole. 16:58:08 Seething chaos does nothing (https://crawl.develz.org/mantis/view.php?id=1773) by Mu 17:02:21 03greensnark * r8dc17e83076b 10/crawl-ref/source/ (mon-data.h mon-gear.cc): Give Tiamat and Rupert more interesting weapons (ogaz). 17:02:39 greensnark: I didn't say anything about tiamat! 17:02:43 although it's appropriate 17:02:45 <3 17:02:58 Fuck Trog, long live Jiyva. 17:03:17 ogaz: That's fine, next time someone dies to Tiamat they'll think fondly of you :) 17:03:25 And when I say "fondly" you know what I mean :P 17:07:49 -!- bfein_ has left ##crawl-dev 17:08:01 -!- Cryp71c has quit [Quit: Leaving] 17:09:36 three Mu quarters in V:( 17:09:38 V:8 17:10:37 enjoy ;p 17:11:39 an abyss vault with a shop in it would be pretty funny 17:12:57 You can if you want to :P 17:13:14 Anything goes, but using portal vaults won't quite work as expected 17:13:22 i.e. if you leave the portal vault you'll go back to dungeon 17:13:33 Mu_: I am against shops. 17:13:55 This destroys how I envision the Abyss and Lugonu. 17:14:29 alright 17:14:52 what about just a pile of items on the ground and a stone archway? 17:16:03 and a sign "leave money here" 17:16:03 KiloByte: You have 1 message. Use !messages to read it. 17:17:02 they say shops in northern Sweden used to look like that -- except that once the immigrants came, not only the wares and money, but even the sign itself went missing 17:17:08 a bewildered human nearby babbling about his hosue being sucked into a wormhole 17:17:35 KiloByte: nice story :) 17:20:31 death is liberation 17:24:32 dpeg: may find the sections on this about "Internet German" interesting :) http://feedproxy.google.com/~r/blogspot/gJZg/~3/lmDNPlBfdn8/google-search-by-voice-now-available-in.html 17:28:35 beautiful 17:28:45 German is also notorious for having long, complex words. 17:28:57 Berufskraftfahrerqualifikationsgesetz (or shorter: BKrFQG) 17:30:04 what does that mean? 17:31:22 It is about a law (Gesetz) which rules when someone is a professional driver 17:31:53 law people have a tendency to come up with long words. 17:32:26 ah, okay 17:43:48 rax: Please check emails re tournament rules when free 17:44:11 dpeg: I've finally replied, there were some confusing scoring points in your Sprint description 17:44:13 Oh, you just responded, cool. It's on my list. :) 17:44:22 Ah :) 17:44:31 thanks 17:44:51 Essentially if we want to do "First clan to do X" kind of trophies, we need to settle on the rules fast, because it involves lots of work 17:45:01 greensnark: when I wrote "full piety", I meant "******". Not that that matters much. 17:45:19 And if we want to award points for "First clan to kill all uniques", say, we have to decide what exactly this means 17:45:58 Because I can start a clan with 3 players (ABC) and end with 3 players (ADE), so do we track the clan like a football team or do we track it as set-of-players 17:46:21 i.e. if the clan reaches all-unique kills with ABC and then B and C leave, does that mean the clan still retains the trophy 17:46:32 greensnark: an essential advantage of my model (a clan is treated like a single player) is that there's less abuse. 17:46:48 In the old model, someone could (and did!) play several characters in a clan himself. 17:46:55 If it still retains the trophy, that's the football-team model. If trophies are awarded based on clan membership at end of tournament that's the set-of-players model 17:47:16 dpeg: Oh right, I remember that 17:47:36 I don't like this going in and out of clans, btw. 17:47:37 The set-of-players clan model is a lot easier to code though :) 17:47:50 dpeg: You have to give players time to join clans 17:47:55 It encourages ugly "you're clan won't win anyway -- why not join ours?" 17:47:58 Most players will decide to dive into the tournament after the start 17:48:05 Oh, you mean changing clans 17:48:09 yes 17:48:15 I don't know that there was much of that, was there? 17:48:22 it could come up 17:48:34 I am fine with adding players at any time, just not with leaving. 17:48:36 Mostly I just saw clanless players joining a clan late 17:48:49 Entering a clan should be a responsibility. 17:49:02 This is also not so cool, in a sense. 17:49:11 Ok, I'm not arguing strongly either way, but if we need to track clan history, I need advance notification :) 17:49:17 -!- pointless_ has joined ##crawl-dev 17:49:27 We should ideally nail down rules by end of month 17:49:35 yes 17:49:38 Minor changes are okay after, but not world-altering events :) 17:50:17 greensnark: is merging of players scores (so as to form a meta-player, the clan) so difficult? 17:50:40 Well, currently we just add up all clan members' scores. That's easy :) 17:50:45 sure :) 17:51:05 Tracking a clan as an entity of its own means keeping a clan log and lots of extra bookkeeping 17:51:12 Most of the scoring math is done incrementally 17:51:31 i.e. the scoring script updates the score info incrementally for each game that ends and each milestone that's generated 17:51:39 ah, I see 17:51:56 At intervals of about 5 minutes it generates the scoring pages, doing some extra work to calculate things like clan totals 17:52:09 Running incrementally makes it pretty light on CPU 17:52:16 yes 17:52:21 But it also means lots of bookkeeping 17:52:42 Especially if we give clans first amendment rights :) 17:52:48 Sorry, US law joke :P 17:53:19 I believe the US supreme court upheld the freedom of corporations to buy elected representatives :) 17:54:16 OgGl, MfGl, OgHu, KoAs, MfAs -- I have chosen this deliberately: apart from 50 for winning, you get +2*20 for three disjoint species/background combos: MfGl, OgHu, KoAs 17:54:41 But the Gl repeats, no? 17:54:46 (I concede that my phrasing was not precise) 17:54:52 You said repeat neither sp nor cls 17:55:02 yes, so for this purpose OgGl is just not used 17:55:20 Hm, why is it not used? :) 17:55:21 MfGl, OgHu, KoAs is three wins with no repeat 17:55:37 among all wins, you look for the maximal set of repeat-less wins 17:55:42 Aiee 17:55:45 Let's not do that :) 17:55:50 This would be best for the player, especially as Sprint wins are quick 17:55:56 Okay, I withdraw my proposal. 17:56:08 Looking for max combinations will be quite expensive 17:56:16 Especially since I can't really do it incrementally 17:56:18 Seems it was not a good idea. 17:56:22 Well, I can, actually 17:56:31 !tell rax Don't bother reading my blurb, it's junk. 17:56:31 dpeg: OK, I'll let rax know. 17:56:32 Assuming wins are inexpensive, hm 17:56:40 Hey, don't get pissed off 17:57:00 I'm not trashing your proposals, just thinking of how hard it is to implement 17:57:06 I am not pissed. I underestimated the practicality. 17:57:31 Ok, let's take a deep breath and get back to this tomorrow 17:57:38 I won't have time. 17:57:45 :/ 17:57:54 When-next-free then 17:58:01 next Monday the earliest 17:58:13 Ok 17:58:18 Anyway, let rax weigh in 17:58:41 Well, I'm not convinced that tracking the clan as a single player is best for scoring anyway? But I need to re-read and think about it more. It does have a couple of advantages, and I like how it encourages clans to do different things internally. 17:58:41 rax: You have 1 message. Use !messages to read it. 17:59:26 It also encourages players to join clans quickly 17:59:28 03kilobyte * ra7636882d7b0 10/crawl-ref/source/makefile: Fix inverted logic. 17:59:28 So I'm not going to have a really strong weighing-in at the moment. 17:59:40 That is a benefit, yeah. 17:59:59 I also don't think that clans should benefit from having extremely dominating players, which is why I removed the special bonus points (streaks etc.) for them. 18:00:37 Yes, I think it's a bit against the spirit to join a clan on Aug 28. 18:00:44 So clan points would no longer be sum of players' points, but instead the clan earning points as a first-class player-like thing, right? 18:00:50 yes 18:01:35 essentially, a clan could be kept track of like a player: if clan = {A,B,C}, then copy all games from A, B, C to that clan's scoring. 18:01:44 If we decide to do this, we should announce the rules early this year as well to give players warning of the clan rules 18:01:54 only that clans get a slightly different scoring (e.g. no streak boni) 18:01:58 greensnark: yes 18:02:22 KiloByte: Thanks 18:03:29 greensnark: couldn't you treat a game played by B also (artifically) as a game played by the clan? 18:05:13 dpeg: If we don't have to be retroactive, that's quite doable, yes 18:05:45 The added complication for first-class-clans is mainly keeping track of the clan history 18:05:50 yes 18:06:00 We'll have to run a daemon to periodically inspect and save clan memberships 18:06:06 if players are only added, it should be much less of a problem, right? 18:06:23 It doesn't make much difference 18:06:35 aha 18:06:48 If there's an add-only rule, the daemon will have to enforce it by ignoring people trying to leave 18:07:51 Purely from the point of view of clan/tournament spirit it should be like this (imo): clans are determined before tournament start, or three days in the latest. Players cannot leave clans. 18:08:15 I don't mind players being added later, because not everyone knows about the tournament till it starts 18:08:26 Or players who cannot participate at the start for whatever reason 18:08:36 This is off-topic, but one reason why I suggested the points for ****** piety is that it'd be bonus point not tied to wins. I.e. players of middle level could achieve this. 18:08:40 If clans don't acquire points retroactively, there's no issue 18:08:48 that is true 18:08:54 dpeg: Lots of milestones for that though :( 18:09:10 b/c then it will be in everyone's own interest to be in a clan early 18:09:20 Or we'd have to spam-suppress the milestone with explicit code in game 18:09:37 Couldn't we generate a note in-game for that? 18:09:45 Not particularly hard if rules are solidified in advance 18:09:50 dpeg: Yes, a milestone 18:09:56 "You have reached [piety status] with god [foo]." 18:10:06 also, need to make sure that players can only get it once per god per game 18:10:09 The scoring scripts can easily check milestones and logfile entries 18:10:37 Would be a good note by itself anyway. 18:10:49 ogaz: this is same as with the old rule. 18:10:51 I've actually considered hosting the scoring scripts on my server this time 18:10:55 That'll spare cao the load 18:10:56 You could only get points for one win per god. 18:11:04 cao tends to suffer when the scoring scripts whir into action 18:11:06 it is so much traffic? 18:11:20 Well, first few days of tourney == serious player load 18:11:24 Crawl is a CPU hog 18:11:28 isn't there already a milestone for acquiring god powers 18:11:33 And in the corner the scoring scripts trying to run expensive queries 18:11:49 not this year: Starcraft 2 release. There'll be three or four players on Aug 1. 18:11:51 The disadvantage of moving scoring scripts offserver is that they cannot show player whereis info 18:11:55 ie "Acquired The Shining One's fourth power" 18:12:00 syllogism: That's a note 18:12:03 oh right 18:12:05 syllogism: yes, but not all gods have a new power at ******. 18:12:10 That goes into the dump, but not into milestones 18:12:54 another advantage of the piety rule: you cannot get the points by playing atheist, then picking up the god on the way up 18:13:10 (not that that'd be a good idea, but it's also something we don't want to reward) 18:13:58 I see you want some real Zin games this year :D 18:13:59 03greensnark * r2129020b54c7 10/crawl-ref/source/mon-data.h: Improve hell knight attack damage and hp. 18:14:16 yes! 18:14:30 will anyone notice :P 18:14:34 @?? hell knight 18:14:34 hell knight (05@) | Speed: 10 | HD: 10 | Health: 30-90 | AC/EV: 0/10 | Damage: 13 | Flags: evil, spellcaster | Res: 06magic(40), 05hellfire | Chunks: 07contaminated | XP: 768 | Sp: pain (d13), b.fire (3d18), blink / pain (d13), throw flame (3d8), haste. 18:14:40 It's a minor upgrade 18:14:43 well, with zin you can still just pay him off at the end 18:14:45 what is it now 18:14:52 But it always annoyed me that hell knights did less damage than orc warriors :P 18:15:00 26 damage 18:15:11 those spells are pathetic :P 18:15:16 I'm saving my ammo for better things 18:15:34 The throw flame set is quite underwhelming, yeah 18:15:38 @?? Gloorx Vloq 18:15:38 Gloorx Vloq (15&) | Speed: 20 | HD: 16 | Health: 350 | AC/EV: 10/10 | Damage: 45 | Flags: 05demonic, evil, see invisible, lev | Res: 06magic(298), 02cold, 10elec++, 03poison | XP: 15000 | Sp: poison arrow (3d23), miasma (3d13), torment symbol, b.draining (3d20), dispel undead (3d25), invisibility. 18:15:45 He's the one 18:16:03 Too long have the pan lords suffered from bullshit HD :P 18:16:10 ogaz: you'll need quite a lot of money for that -- a 3 runer won't do, I think, 18:17:46 syllogism: You remember how weak greater nagas were in 4.0? :) 18:17:53 Poor things 18:19:15 4.0? 18:19:32 also known as days of yore 18:19:53 yes 18:21:16 Using sqlite for save games will allow us to fix the level-area-type stack once and for all 18:21:31 I mean things like the player entering a zig from pan and drawing trowel in the zig 18:21:45 If we maintain a stack of level-area types we can track that 18:22:07 And using sqlite we no longer have to worry about creative file extensions to track individual levels 18:22:25 Also we get atomicity for free 18:22:52 So we don't have to worry about disk full and other edge cases smashing saves 18:23:15 I think I should start a branch for sqlite-saves, they have much potential 18:24:44 greensnark: this sounds very exciting, I only don't understand a bit :) 18:24:56 dpeg: It allows nested zigs! 18:25:09 And we can finally fix the zig bones being loaded at any depth thing :P 18:25:54 And we can do things like allow the player to be banished from a portal vault and return to the portal vault 18:26:18 or *not* return, based on game policy 18:26:24 oh, I understand the benefits, only not the technical stuff :) 18:26:51 Oh, most of our problems are because we rely on three-letter file extensions to represent place in dungeon 18:27:00 Like 01a for D:1 18:27:06 Or zig for the ziggurat 18:29:37 I love my evil rune vault. :) 18:29:37 due: You have 1 message. Use !messages to read it. 18:29:41 !messages 18:29:41 (1/1) greensnark said (6h 36m 58s ago): "Go forth and plunder, my lichlings." <3 18:29:49 greensnark: :D 18:32:21 greensnark: and that (branch and level) would be stored somewhere else in the future, not in the extension anymore? 18:32:35 Pan lords: any comments/suggestions: http://sprunge.us/LJbD 18:32:55 dpeg: Correct, I propose to use full strings that are stored in sqlite for place names 18:33:23 We can still limit place names to 8 characters if we're worried about bonesfiles on DOS 18:33:57 we're not! 18:34:06 I'll leave that option open :) 18:34:12 We have to leave those evil days behind us! 18:34:14 It won't really hurt us 18:34:34 We can also track things like exact times of saves, what game version and platform was used to make each save, etc. 18:34:39 greensnark: are you up or down grading those lords? 18:34:48 SQLite allows us to stuff awesome metadata into the save 18:34:55 good 18:34:56 Without breaking compatibility 18:35:01 What was the abyss crash? 18:35:10 Well, the initial compatibility break apart 18:35:24 due: I wasn't handling abyss shifts correctly for vaults 18:35:28 Oh, hehehehe, no maplines saved! 18:35:29 dpeg: Boosting the pan lords 18:35:34 That would prove problematic :) 18:35:37 And that, yes 18:36:01 When shifting the abyss abyss.cc checks what maps are affected by looking at maplines 18:36:08 Which is a problem if you saved inbetween :P 18:36:30 * due snickers. 18:36:35 greensnark: I am a bit afraid about power spiralling... 18:36:55 dpeg: the Pan lords should be hard :) 18:36:57 Are the pan lords currently weak? 18:37:04 Yes, apart from Cerebov 18:37:14 And the boost to Cerebov is minor 18:37:25 Just keeping his HD ahead of the rest of the gang 18:37:29 Well there is already no reason to fight pan lords so it probably doesn't matter? 18:37:46 Yeah, it just gives the completionists a littel extra to go after 18:37:53 Since when did our mantis turn into sheddy discussion central? 18:38:01 It did? 18:38:09 Have you been looking at FRs? :P 18:38:14 There's one with (20) after it. 18:38:15 I avoid FRs for this reason :P 18:38:21 * due marks as read without opening. 18:38:48 only lom and mnoleg are really weak ime, gloorx tends to get closer to killing me than cerebov for some reason 18:39:05 * due heads out. 18:39:19 This is just a HD boost, so it wouldn't help Mnoleg at all 18:39:25 Lom would get a little more damage 18:39:33 well gloorx has the slow from miasma 18:39:35 Well, I'll come back to this later 18:40:43 greensnark: alright 18:54:02 03greensnark * r41c3356beb61 10/crawl-ref/source/ghost.cc: Reduce extra-ghost code: 1-ghost level limit is now D:1-8, Lair:1, Orc:1 only, other levels get MAX_GHOSTS, Temple gets 0 ghosts. 18:56:44 gloorx is definitely dangerous and an interesting challenge 18:56:50 greensnark: does other levels getting max_ghosts include early portal vaults? 18:57:27 Yes 18:58:38 Good point, I can just bring them under the umbrella of the other checks 18:59:26 mummy spellcasters may find gloorx quite challenging :P 18:59:56 @?? lom lobon 18:59:56 Lom Lobon (12&) | Speed: 10 | HD: 19 | Health: 360 | AC/EV: 10/20 | Damage: 40 | Flags: 05demonic, see invisible, lev | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison | XP: 11582 | Sp: ice storm (10d13), conjure ball lightning, major healing, blink range, blink away. 19:01:14 oh geeze he's going to be speed 30? 19:01:36 everyone fights him hasted so he is really only speed 15 :P 19:01:48 Executioners are speed 40 :) 19:02:02 I considered just giving him Haste, since he's the boss Executioner 19:02:48 Wasn't miasma changed to only be resistible if undead or something? 19:03:00 yes, or with Zin 19:03:19 That includes the slow effect? 19:03:38 yes but you can resist that with stasis 19:03:47 but no haste then 19:03:58 Stasis doesn't cancel ongoing Haste 19:04:02 really 19:04:09 Someone changed that? 19:04:11 03greensnark * rf4b71d1cfe01 10/crawl-ref/source/ghost.cc: Limit shallow portal vaults to 1-ghost-max (ogaz). 19:04:19 no, I just didn't know that 19:04:26 It didn't cancel ongoing effects in the first impl 19:04:38 And afaik it doesn't cancel extension, though I haven't checked that 19:05:23 you can't put stasis on while hasted any more iirc 19:05:29 Oh, nice 19:05:43 so you can only fight him hasted if you don't mind the dispel undead 19:05:48 or there was some change 19:05:53 https://crawl.develz.org/mantis/view.php?id=1488 19:06:13 Yes, it cancels haste now 19:06:23 :) 19:06:24 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:06:56 -!- syllogism has quit [] 19:08:06 -!- Textmode has joined ##crawl-dev 19:08:49 morning all 19:13:36 maybe Lom could have silence, it fits his desciption of "serene" and his magical theme 19:13:54 It wouldn't help him much :) 19:14:04 You can just wade in and kick him in the teeth and he'll fall over :) 19:14:32 Should work if also increase hp 19:14:47 The pan lords need better targeting for the storms, also 19:14:55 But that's a whole other can of worms 19:15:46 a pan lord with silence is very clever and would do a lot to make that lord unique, though 19:16:03 Yes, it would be cool 19:16:14 But he still needs to be able totake punishment 19:16:28 @??Lom Lobon 19:16:28 Lom Lobon (12&) | Speed: 10 | HD: 19 | Health: 360 | AC/EV: 10/20 | Damage: 40 | Flags: 05demonic, see invisible, lev | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison | XP: 11582 | Sp: ice storm (10d13), conjure ball lightning, major healing, blink range, blink away. 19:16:46 ozocubu's armour :P 19:16:48 He has blink range now as well 19:17:15 he has in 0.6 as well I think 19:17:15 I know someone was doing silence for monsters, I don't know if it's been merged into master yet 19:17:17 @?lom lobon 19:17:18 Lom Lobon (12&) | Speed: 10 | HD: 19 | Health: 360 | AC/EV: 10/20 | Damage: 40 | Flags: 05demonic, see invisible, lev | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison | XP: 11582 | Sp: ice storm, conjure ball lightning, major healing, blink range, blink away. 19:17:30 I guess by did that 19:17:33 it has, random pan lords can have it 19:19:09 Cool 19:19:14 Anyone splat to one yet? :) 19:19:26 !lg * cv>0.6 ckiller=pandemonium lord 19:19:29 15. BirdoPrey the Skirmisher (L6 MfCK), worshipper of Xom, killed by an exploding ball lightning on D:4 on 2010-06-15, with 437 points after 2630 turns and 0:10:27. 19:19:37 Bah, that silly bug 19:19:42 !lg * cv>0.6 ckiller=pandemonium lord s=killer 19:19:42 15 games for * (cv>0.6 ckiller=pandemonium lord): 3x ball lightning, 1x Mnuupoew, 1x miscasting Mephitic Cloud, 1x Dism, 1x Throeduipn, 1x Pniu, 1x Chiq Fac, 1x Inarphur, 1x Blaes, 1x you, 1x Twoamn, 1x poisonous meat, 1x Trosyga 19:19:49 Wait, what 19:19:56 killer=miscasting Mephitic Cloud? 19:19:57 :( 19:20:00 !lg * cv>0.6 ckiller=pandemonium lord killer=you 19:20:00 1. Baraton the Cryomancer (L19 DEIE), worshipper of Vehumet, blew themselves up on Shoals:3 on 2010-06-03, with 212929 points after 70584 turns and 5:05:50. 19:20:14 killer should be monster names only :( :( 19:20:26 also killer=poisonous meat 19:20:31 Yes 19:20:38 Well, that destroys Henzell's ckiller code :P 19:20:44 Not that it was very robust to start with 19:20:52 !log * cv>0.6 ckiller=pandemonium lord 19:20:53 15. BirdoPrey, XL6 MfCK, T:2630: http://crawl.develz.org/morgues/trunk/BirdoPrey/morgue-BirdoPrey-20100615-185241.txt 19:21:00 !lg * cv>0.6 killer=Blaes -tv 19:21:01 1. moq, XL27 HEIE, T:207814 requested for FooTV. 19:21:17 also, it was a giant spore that killed birdoprey there, not a ball lightning 19:21:27 That bug was fixed, right? 19:21:32 Somebody reported it I think 19:21:49 Wasn't it you who reported it? :) 19:21:51 that only happened yesterday 19:22:05 yes, but mine was the opposite; I died to a ball lightning and it was reported as a spre 19:22:06 spore 19:22:08 Oh, I thought it was 0.6 19:22:22 ogaz: So now spores are reported as lightning and vice versa? :) 19:22:26 I like it! 19:22:37 rob said he fixed it though, I think 19:22:47 !lg . Sprint ktyp=spore 19:22:48 1. ogaz the Grappler (L7 TrBe), worshipper of Trog, killed by an exploding spore on Sprint on 2010-03-14, with 1194 points after 276 turns and 0:03:44. 19:23:13 Blaes puts me in mind of Bleys 19:23:22 * greensnark feels urge to reread Amber Chronicles. 19:23:30 Wow, that was some nice firestorming 19:23:47 !lg * cv>0.6 killer=Mnuupoew -tv 19:23:47 1. 78291, XL27 DEWz, T:203577 requested for FooTV. 19:23:58 !lg * cv>0.6 killer=Dism -tv 19:23:58 1. moq, XL27 NaIE, T:154407 requested for FooTV. 19:24:03 the first half of the amber chronicles were so much better than the second half :( 19:24:36 Yep, Zelazny probably lost interest after a bit 19:24:47 However! better than Wheel of Time :P 19:25:14 heh, yeah; I gave up on WoT after crossroads of twilight 19:25:15 Zelazny! 19:25:24 I liked the second half a lot. 19:25:38 Lord of Light is also really awesome, one of my favourite Zelaznys 19:25:51 For some reason dpeg has been scuttling away from reading it :P 19:26:00 Really? Mongrel! 19:26:10 you have to tell him it's really obscure I think 19:26:11 We should tie him down and make him listen to Lady Gaga for 6 hours and then he will become as clay in our hands 19:26:12 Though he might see all our crawl inspiration and be rarghy too recent... 19:26:14 And we can improve his mind 19:26:22 due: you should force everyone who plays Crawl to read Lord of Light so they stop Mara as female :P 19:26:27 stop referring to 19:26:39 ogaz: This also 19:26:45 Mara does not mind, thoough 19:26:51 Mara is really a bodyless demon 19:27:27 woah, cheibriadosite zig run 19:27:29 Gender has no meanings for these! 19:28:15 death's door must not last many turns when you're speed 1 19:29:25 "lol" 19:29:25 by the way, can death's door/death channel be status bar effects as well? 19:29:38 ogaz: FR! 19:29:46 greensnark: but you don't read them! 19:29:53 Yes 19:29:57 ogaz: I can do this 19:29:57 some of us only know Mara from the Shin Megami Tensei series and that's even more awkward 19:30:01 -!- Niccus| is now known as Niccus 19:30:02 ogaz: The others do! 19:30:14 greensnark: I have made elephants 19:30:19 due: <3 19:30:32 "dire elephant" :D 19:30:37 Are they CARNIVOROUS SLAVERING ELEPHANT THAT SHOOT HELLACID FROM THEIR TRUNKS? 19:30:40 Sorry for caps 19:30:53 Alas, no, they don't. 19:30:54 Oh actual dire elephants? :P 19:31:07 Someone proposed dire camels in bad_ideas 19:31:14 I want to find that person and shake them by the hand 19:31:27 Because seriously, dire camels are so awesome by brain almost explodes just thinking about them 19:31:31 *my brain 19:31:32 Niccus: what does Mara from Shin Megami Tensei do? 19:31:40 uhhhh. 19:31:42 "looks like a giant penis" 19:31:46 yes. 19:31:49 on a chariot. 19:31:53 Hehehe 19:31:57 I might do dire camels as well 19:32:03 -!- ixtli has joined ##crawl-dev 19:32:04 but I hve tihs awesome idea for a loot heavy Lair:8 vault 19:32:11 sort of like the Jungle King's palace 19:32:22 I would love Lair:8 vaults 19:32:23 With death yaks an dire elephants and grey snakes. 19:32:38 anacondas? 19:32:42 Yes! 19:32:44 What was Kaa anyway? A reticulated python? 19:32:45 Those. 19:32:52 Something like this. 19:33:07 I have 19:33:15 I have "I want to be like you" somewhere in my music coll 19:33:26 I love that song <3 19:33:35 :D 19:35:16 dpeg: Jungle King Lair:8 vault with elephants and traps and stuff. Yes/yes? 19:36:35 I think dpeg's gone to bed with a glass of milk and a copy of "Beyond Good and Evil" 19:37:04 :) 19:37:09 * dpeg listens to Lady Gaga. 19:38:08 dpeg: NOOOO 19:38:12 (I like Lady Gaga. :/) 19:38:15 (Kinda.) 19:38:19 (Well, I like one song.) 19:38:28 My son got the CD for his birthday. 19:38:58 Death Channel and Death's Door should appear on the status bar. (https://crawl.develz.org/mantis/view.php?id=1774) by ogaz 19:38:58 Okay, need a decription for an elephant. 19:38:59 It's not good if parents and children like the same music, so I have to listen to something else, unfortunately. 19:39:35 * due snorts. 19:39:37 "It has more legs than you, larger ears than you and a lot more brains than you. It wants to kill you." 19:39:45 Ooh, I like that. 19:40:15 what if you're a centaur 19:40:25 With more legs, bigger ears and nose, and plenty more brains, this enraged pachyderm would like nothing more than to kill you. 19:41:05 <3 19:41:08 pachyderm 19:44:00 dpeg will marry you if you throw in the latin name 19:44:03 With thick skin, even thicker legs and a memory to die for, this enraged pachyderm would like nothing more than to kill you. 19:44:08 I'm going for that. 19:44:17 Can't we make it a carnivore :( 19:44:26 It's not an ordinary elephant it's a carnivorous elephant! 19:44:30 Hmm. 19:44:41 (I'm not serious :)) 19:44:46 With thick skin, even thicker legs and a memory to die for, this enraged pachyderm would like nothing more than to kill you and feast on your remains. 19:44:47 greensnark: no no, it is a vegetarian who blindly kills carnivores. 19:44:47 Go with whatever makes sense :) 19:45:04 dpeg: Vegetarian elephants are so common, let's be creative here 19:45:09 It has a trunk-slap and a trample attack. 19:45:19 "This peaceful denizen of the jungle saw you eat a sausage. It goes berserk." 19:45:30 due: It should trumpet when disturbed 19:45:43 Yeah, currently it bellows. 19:45:45 I'm sure elephants kill more people than sharks annually 19:46:01 Can I change the order of shout_type? 19:46:04 Niccus supports the carnivorous elephant movement 19:46:08 due: Yes 19:46:29 Add hippopotami 19:46:33 Hey, Redcloak gets an awesome red mammoth in OOTS 19:46:35 Niccus: this is only because so many people eat sausages, 19:46:53 Now I know where my mental image of due's elephant was coming from 19:47:48 dpeg: Just for you, there will be a saussage in the vault. 19:48:01 due: Check out this one: http://www.giantitp.com/comics/oots0451.html 19:48:14 Second-last frame 19:49:17 <3333 19:49:21 Fuck *yes*. 19:49:38 Now we need mamoths. 19:50:31 I would like to point out that elephants need to be comparable to death yaks in threat, if they're to be Lair:$ material. 19:50:36 due: in ice caves! 19:50:55 dpeg: They are scarier than death yaks. 19:50:58 dpeg: I've seen lair:2 death yaks 19:50:59 good! 19:51:01 dpeg: They can be stronger in vaults, no? 19:51:09 I've seen Lair:1 hydras. 19:51:15 greensnark: sure! 19:51:25 death yaks are reasonably tough, but I see no reason for a single elephant to not trample a few death yaks at a pinch :) 19:51:29 *in a pinch 19:51:39 *dire* elephant! 19:51:52 If they're going to be randomly generated shallower, then we may need to keep difficulty in check 19:51:54 speaking of which, there should be a lair ending with doom yaks or something 19:51:57 admire elephant 19:51:59 But a few monsters in a vault, pull out all the stops! 19:52:21 greensnark: I'm mainly intending for them to be Lair:$ threats. 19:52:43 While it's nice to have cool/unique monsters for Lair, unique :$ threats are nice. 19:52:44 elephant : kraken = Lair : Shoals ? 19:52:46 ogaz: doom yaks wielding rocket launchers? :P 19:53:11 dpeg: To an mextent, yes. 19:53:13 !lm * type=crash -tv 19:53:14 31. MarvinPA, XL27 NaAr, T:225159 (milestone) requested for FooTV. 19:53:26 !lm * type=crash -tv x=time 19:53:26 31. MarvinPA, XL27 NaAr, T:225159 (milestone) requested for FooTV. 19:53:30 Bah 19:53:32 greensnark: yes, cacodemons would be found in the same place 19:53:33 !lm * type=crash x=time 19:53:33 31. [time=2010-06-16 [20100516083505S]] MarvinPA the Farming Acrobat (L27 NaAr), worshipper of The Shining One, in the Abyss on -01-, with 0 points after 225159 turns and 20:30:07. 19:53:55 I think milestone seek is broken 19:54:03 !lm * type=rune -tv:<0.2 19:54:34 -!- dpeg has quit [Quit: sleep] 19:54:38 I wonder if I could move db queries to my server 19:54:47 That would greatly reduce Henzell load 19:54:54 32169. Tenaya, XL20 MDDK, T:38902 (milestone) requested for FooTV. 19:55:38 Yeah, milestone seek is kablooey 19:56:52 Awkward! 19:56:55 Apparently the Date::Manip author has made all sorts of changes :( 19:56:59 Date parsing is smashed :P 19:57:06 why is tenaya using a vorpal battleaxe there 19:57:16 tenaya does the wierdest things 19:57:22 A +0 battleaxe 19:57:26 Poor_Yurik: Going to need an elephant tile! 20:01:35 03due * re44a78ea497e 10/crawl-ref/source/mon-data.h: Fix Mantis #1771: incorrect Pikel flavour. 20:01:48 Pikel comes in flavours now? 20:01:54 Can I have a Butterscotch Pikel 20:02:44 Heh. 20:03:36 a vicious slave-driving butterscotch 20:08:31 pikel is now rocky-road 20:09:17 !lm * type=rune -tv:<0.2 20:09:18 32170. ToastyP, XL15 DrTm, T:26915 (milestone) requested for FooTV. 20:09:41 !lm tenaya type=rune -tv:<0.2 20:09:42 404. Tenaya, XL20 MDDK, T:38902 (milestone) requested for FooTV. 20:10:22 He was monuse_weapons_armour, instead of startting_equipment. 20:11:11 !tell Cryp71c FooTV milestone seek fixed, thanks for reporting it. 20:11:11 greensnark: OK, I'll let Cryp71c know. 20:11:36 Elephants trumpet! 20:11:55 Trunk-slapping ftw. 20:12:15 If you check it in in the next 20 mins or so I can rebuild @?? 20:12:54 But no hurry :P 20:12:56 * due knows how to rebuild @?? :) 20:13:00 I think I'm done, though. 20:14:24 Pushed. 20:14:46 03due * r0aff1a109e7b 10/crawl-ref/source/ (7 files in 3 dirs): Add new monster type: dire elephant. 20:14:56 greensnark: Can you rebuild @??? 20:15:31 ...dire elephant? 20:15:39 Blame greensnark. 20:15:42 Hi, Enne! 20:15:45 Oh, also requires a tile. 20:15:46 Howdy. :) 20:15:58 Hey, it wasn't me, it was due! 20:16:07 No, it was you! 20:16:18 It was just going to be plainelephant and greensnark was all "OMG MAKE IT DIRE". 20:16:19 At the rate Poor_Yurik's creating art, it can probably be done over breakfast tomorrow. 20:16:26 Hehe 20:17:13 Exactly. :) 20:17:24 Ruined jungle castle omg I am so excited for this map idea. 20:17:30 @??dire elephant 20:17:30 unknown monster: "dire elephant" 20:17:53 Are you going to add a Boatmurdered reference in the description? 20:17:54 I just started the build :P 20:18:11 Enne: Probably not :) 20:18:16 I don't play DF. 20:18:55 I thin kelephant may not have enough HP. 20:19:05 Lemuel will be along in a minute to ask whether we will soon have the entire spectrum of baby elephant, elephant, dire elephant for every natural animal 20:19:37 He will probably wonder why you didn't call it a death elephant instead :) 20:19:38 * due snorts. 20:19:38 actually, if it's a ruined castle, it should totally be the boatmurdered castle 20:19:40 I was thinking that. 20:19:57 We have dwarf monsteres now, right? 20:20:07 Yes, but no dwarfs in Lair. 20:20:30 @??dire elephant 20:20:30 unknown monster: "dire elephant" 20:20:36 Patience :P 20:20:44 well all the dwarves in boatmurdered are dead, so none necessary 20:20:54 ogaz: Well, I wanted zombies 20:21:08 you can already have dwarf zombies 20:21:10 @??dwarf zombie 20:21:10 dwarf zombie (07z) | Speed: 8 | HD: 5 | Health: 34-52 | AC/EV: 0/7 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(1), 02cold++, 03poison | XP: 51. 20:21:19 Yes, I know 20:22:50 @??dire elephant 20:22:50 dire elephant (02Y) | Speed: 10 | HD: 18 | Health: 90-198 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(120) | XP: 2421. 20:23:09 @??-version 20:23:09 Monster stats Crawl version: 0.7.0-a0-2439-g0aff1a1 20:23:10 that's more exp than a stone giant 20:23:26 @??stone giant 20:23:26 stone giant (15C) | Speed: 10 | HD: 16 | Health: 48-128 | AC/EV: 12/2 | Damage: 45 | Res: 06magic(85) | Chunks: 07contaminated | XP: 2044. 20:23:37 Ah, the HD 20:24:13 We can adjust stuff. 20:24:28 well, stone giants are actually more dangerous in melee than at range anyway so that's probably okay 20:24:49 Needs less variable HP i think. 20:25:11 Dropping the HD ought to reduce the XP quite a bit 20:25:25 @??death yak 20:25:26 death yak (08Y) | Speed: 10 | HD: 14 | Health: 42-112 | AC/EV: 9/5 | Damage: 30 | Res: 06magic(93) | Chunks: 09poisonous | XP: 1059. 20:25:37 We could drop to 16 safely. 20:26:17 I'lll gave a look later, need to finish this, bye! 20:26:23 Ciao 20:26:38 We could probably give elephants reaching attacks and remove reaching from the turtledudes 20:26:58 Although that would mean turtles need compensation 20:27:58 the elephants actually seem fairly dangerous to anyone who can't blast them from far away, that is a huge amount of hp 20:29:42 !lg * killer=Joseph -tv 20:29:43 82. Helsbecter, XL9 MuWz, T:11300 requested for FooTV. 20:30:37 Yeah, we really need a good way to fix the heavy armour types 20:30:53 !lg * killer=Joseph -tv:<0.5 20:30:54 82. Helsbecter, XL9 MuWz, T:11300 requested for FooTV. 20:31:44 Heh, Joseph with sling bullets of flame vs mummy 20:33:11 -!- pointless__ has joined ##crawl-dev 20:36:27 -!- pointless_ has quit [Ping timeout: 265 seconds] 20:36:36 -!- pointless__ is now known as pointless_ 20:44:04 -!- eith has joined ##crawl-dev 20:47:54 -!- varmin has quit [Remote host closed the connection] 20:48:37 -!- eith has quit [Client Quit] 20:48:47 -!- varmin has joined ##crawl-dev 20:48:56 -!- eith has joined ##crawl-dev 21:05:38 -!- DrPraetor has joined ##crawl-dev 21:18:38 -!- Vandal has quit [Ping timeout: 260 seconds] 21:55:46 Favorite commit message ever: 21:55:53 03enne.walker * r570c2f9ebe2b 10/crawl-ref/source/ (8 files in 2 dirs): Binary gender is no longer required. 22:04:32 When was it required?! 22:06:16 Enne, nice 22:06:45 I think to commemorate that, I'll release my updated demonspawn 22:06:57 Poor_Yurik: Now you can create just one species tile, if you want. :) 22:07:05 Although honestly, I played it safe and stuck very close to the original design 22:07:17 I'm almost considering completely redesigning the demonspawn look 22:07:21 Oh, tiles had gendered images? 22:07:30 Yeah, the player doll species tiles did. 22:08:11 I mean, there's still gender there if you want to read it, but it's no longer baked into the code. 22:08:27 Oh wow, looks like a fair bit of code for gender handling 22:08:36 s/code/mess/ 22:08:57 You know, one thing I was thinking about is making the exit of the dungeon more unique looking so it doesn't look like just another staircase. Just a random thing i've been thinking about, among a lot of other things. 22:09:20 k gotta go, bbl 22:09:26 If you did that, it'd be a good excuse to make it a separate feature, so it could have a better description. :) 22:11:57 i actually have a very specific idea for it 22:12:07 but it would require the door tile is embedded in a wall row 22:12:31 so at the very least, it would be part of a 3 tile wide wall 22:12:51 (with nothing behind the wall but black) 22:14:16 Then you'd have to change every entrance vault? 22:18:45 03enne.walker * r3863041125d7 10/crawl-ref/source/tilepick-p.cc: Remove use of randomness in tilep_race_default. 22:18:46 03enne.walker * r94a07b34a578 10/crawl-ref/source/tilepick-p.cc: Fix underflow error hiding hair and beards. 22:18:48 03enne.walker * r22be3fc5a708 10/crawl-ref/source/ (rltiles/dc-player.txt tilepick-p.cc): Use enums for first and last draconian tiles. 22:33:14 I return. 22:33:52 Hi Enne! 22:33:58 Howdy! 22:34:11 How are mine enraged pachyderms? 22:34:45 !fight dire elephant v death yak 22:34:55 greensnark: Can you update FightClub? 22:37:43 Enne, yeah, that was a fear of mine. Not sure how many entry vaults there are. 22:38:43 k, sleepy time. 22:39:49 Poor_Yurik! Can you do an elephant? 22:41:08 @??dire elephant 22:41:08 dire elephant (02Y) | Speed: 10 | HD: 18 | Health: 90-198 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(120) | XP: 2421. 22:41:16 Will drop the HD and HP slightly. 22:50:27 due: Sure 22:50:36 You done with your changes or should I update now? 22:51:20 Hang on, I'll push this 22:51:29 Made it HD 15. 22:51:34 Is that too low, you think? 22:51:58 HD doesn't matter for melee beasts beyond hp and experience, so as long as the xp is not too low, it should be fine 22:52:15 Excellent. 22:52:18 In general, xp being too low is easily noticed by players :P 22:52:26 The other direction hardly anyone complains :P 22:52:35 Yes, usually. 22:52:37 Pushed! 22:52:54 03due * r04781000dd0e 10/crawl-ref/source/mon-data.h: Some minor elephant tweaks (HD, HP). 22:53:08 lol, i'm one of the proud few who doesn't seem to notice his XP gain. 22:53:38 Madtrixr: You're a player after my own heart! 22:53:58 I've never understood players who obsess over xp, but most of them do :) 22:54:08 FightClub rebuilt 22:54:16 -!- Enne has quit [Quit: zzz] 22:54:22 !fight dire elephant v 2 death yak 22:54:39 Erm 22:54:44 What's it doing :P 22:54:58 I have two FightClubs :P 22:55:06 You hhacve two! 22:55:24 termcast.ogre! 22:55:32 !fight death yak v dire elephant 22:55:40 Ok, I've killed the rogue FightClub 22:55:45 Dire elephant ftw 22:55:52 !fight 2 death yak v dire elephant t:10 delay:10 22:56:05 Hm. 22:56:08 That's a bug. 22:56:10 Was that one of those tiresome bookkeeping errors 22:56:22 I don't know why zelgadis wanted that fancy arena bookkeeping code :P 22:56:25 I should throw it out 22:56:35 !fight 5 sigmund v dire elephant t:10 delay:10 22:56:37 Elephants are just a little tougher than death yaks :( 22:56:40 (seeing as we measure dangerousness in sigmunds) 22:56:57 Hm :/ 22:57:03 !fight 3 sigmund v dire elephant t:10 delay:10 22:57:20 They're between three and five Sigmunds. 22:57:26 !fight hydra v dire elephant t:10 delay:10 22:57:41 Okay, that works :) 22:57:46 It stomped the hydra pretty comprehensively :) 22:57:57 !fight dire elephant v alligator snapping turtle t:99 delay:0 22:58:37 !fight cancel 22:58:41 :( 22:58:47 !fight dire elephant v snapping turtle t:19 delay:0 22:58:59 Yay elephants :D 22:59:10 Not buff enough? 22:59:21 I wouldn't mind them being a little harder :) 22:59:30 But that's my opinion on most monsters :) 22:59:59 For Lair:8? 23:00:16 Are they for random gen on Lair:8 or for vaults on Lair:8? 23:00:24 Vaults, mainly. 23:00:39 If they're going to be placed as vault boss-types, they can be tough 23:00:45 Tougher than they are now, I mean 23:00:50 Well, think five or so in a vault. 23:00:55 As "guards". 23:01:21 Hm, then they may be ok 23:01:26 Okay, excelent 23:01:57 So what about the vaults? :D 23:02:04 I'm getting inspiration as we speak. 23:02:04 Do we finally get Lair vaults? :D 23:02:10 I've been asking for Lair vaults since 0.3 :( 23:02:36 Yes! 23:03:35 * greensnark off to work. 23:03:44 Should they be PLACE:? 23:03:57 PLACE: Lair:$ 23:04:14 Excellent 23:11:06 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 23:21:48 @??death yak 23:21:48 death yak (08Y) | Speed: 10 | HD: 14 | Health: 42-112 | AC/EV: 9/5 | Damage: 30 | Res: 06magic(93) | Chunks: 09poisonous | XP: 1059. 23:21:51 @??dire elephant 23:21:52 dire elephant (02Y) | Speed: 10 | HD: 18 | Health: 90-198 | AC/EV: 13/2 | Damage: 40, 5 | Res: 06magic(120) | XP: 2421. 23:24:52 !fight Rupert v vault guard t:5 23:26:08 well that was complete domination, exec axe of elec... nice 23:26:18 !fight rupert v orb guardian 23:26:42 !fight rupert v wayne t:5 23:39:09 -!- eith has quit [Ping timeout: 265 seconds] 23:49:11 -!- eith has joined ##crawl-dev 23:56:30 -!- Spads has quit [Ping timeout: 276 seconds]