00:02:25 -!- ixtli has joined ##crawl-dev 00:12:03 -!- Zaba has quit [Ping timeout: 276 seconds] 00:17:35 -!- Zaba has joined ##crawl-dev 00:27:43 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 00:53:16 -!- TGWi has left ##crawl-dev 01:20:40 -!- xale has quit [Quit: xale] 01:26:34 -!- by has joined ##crawl-dev 02:16:34 -!- syllogism has joined ##crawl-dev 02:36:32 -!- casmith789 has joined ##crawl-dev 02:44:34 -!- Demos has left ##crawl-dev 03:09:18 err are is the spiny mutation working in the lastest trunk? I'm letting things hit me a lot and there's no messages or indication it's doing anything 03:24:19 it can be evaded now 03:26:56 I haven't seen a single message that it's hit, what triggers it? I'm in plate mail if that matters 03:38:15 -!- by has quit [Ping timeout: 240 seconds] 04:07:50 -!- ogaz has quit [Remote host closed the connection] 05:14:31 -!- Mu_ has joined ##crawl-dev 05:20:29 A monster invoking a Zot trap causes hostile summons (https://crawl.develz.org/mantis/view.php?id=1601) by casmith789 06:06:21 -!- Twinge_ has quit [Read error: Connection reset by peer] 06:06:24 -!- Twinge has joined ##crawl-dev 06:19:34 -!- dpeg has joined ##crawl-dev 06:22:29 !seen anyone 06:22:30 Sorry dpeg, I haven't seen anyone. 06:22:53 !coffee everyone 06:22:53 * Henzell hands everyone a cup of cappuccino, brewed by Crazy Yiuf. 06:29:18 Heya dpeg. 06:29:23 Hi due!! 06:29:26 Beware the talking cappuccino. 06:29:50 The cappucino talks. The cappucino sings. You die. 06:30:28 * due adds a new cappuccino monster. 06:31:00 -!- Luca__ has quit [Remote host closed the connection] 06:31:16 -!- Luca__ has joined ##crawl-dev 06:36:10 !seen doy 06:36:11 I last saw doy at Sun May 9 20:19:20 2010 UTC (1w 5d 15h 16m 51s ago) joining the channel. 06:36:23 two weeks of no doy :( 06:37:36 He spoke in ##crawl-offtopic a ffew days back 06:43:06 My sling bullets (with sling of flame) are more important for my MiPr than the quarterstaff... 06:53:39 -!- by has joined ##crawl-dev 06:54:38 morning rob 06:54:43 dpeg: sling bullets are <3. 07:06:33 So are string bullets. 07:14:30 by: Hi! 07:36:12 -!- ixtli has quit [Quit: ixtli] 07:39:44 -!- ixtli has joined ##crawl-dev 08:08:12 -!- Luca__ has quit [Remote host closed the connection] 08:08:31 -!- Luca__ has joined ##crawl-dev 08:16:56 Death Knights class revisited. (https://crawl.develz.org/mantis/view.php?id=1602) by Sealer 08:55:29 hello, really there now 09:01:03 by: hi! 09:02:33 -!- by has quit [Ping timeout: 265 seconds] 09:04:03 -!- by has joined ##crawl-dev 09:16:22 -!- pointless_ has joined ##crawl-dev 09:29:37 -!- Enne has joined ##crawl-dev 09:34:05 -!- TGWi has joined ##crawl-dev 09:48:52 -!- Luca__ has quit [Remote host closed the connection] 09:49:08 -!- Luca__ has joined ##crawl-dev 09:50:28 -!- TGWi has left ##crawl-dev 09:52:28 Steel branded throwing weapons (https://crawl.develz.org/mantis/view.php?id=1603) by ledtim 09:53:40 -!- pointless_ has quit [Ping timeout: 265 seconds] 09:56:05 it seems like my 15 EV is doing much more in terms of damage reduction than my 24 AC 09:56:07 -!- eith_ has joined ##crawl-dev 09:56:15 by: yes, I got a similar impression 09:56:50 it would be nice to get some real numbers here -- was the AC nerf based on numbers? 09:57:30 I do like the difficulty level of my current game, though 09:59:05 -!- eith has quit [Ping timeout: 258 seconds] 09:59:22 by: the AC nerf was based on numbers, yes 09:59:42 by: so it's EV nerf rather than AC boostß 10:00:10 I mean numbers like comparing total damage reduction of various characteres against various enemies 10:00:19 didn't ever see any analysis of that kind 10:00:56 yes, I'd prefer an EV nerf, probably 10:01:42 while maybe increasing the heavy armour GDR to make up for it, so heavy armour doesn't get any more difficult 10:06:34 by: no, this type of simulation was not done :( 10:07:25 it should be easier to do this through wizard mode than it is currently 10:07:36 ah, okay 10:10:45 -!- stabwound has quit [] 10:11:43 dpeg: what do you mean? 10:12:03 by: that we couldn't have done it easily on wizmode :) 10:12:10 that's not an excuse, really 10:12:42 I wasn't happy to open that route... but after years of not doing it, it was time. 10:30:43 -!- stabwound has joined ##crawl-dev 10:38:25 hiyo dpeg 10:38:29 still there? 10:39:02 -!- Spads has quit [*.net *.split] 10:39:38 yes 10:44:28 -!- Spads has joined ##crawl-dev 10:46:18 oh hey 10:57:42 dpeg pm 10:57:45 oh nvm 10:57:46 :D 11:14:40 -!- gamefreak264 has joined ##crawl-dev 11:15:13 My friend is trying to do a source-edit of Crawl and wanted to know which file holds the monster info, can one of you help with that? 11:16:57 Nevermind, he found it 11:28:05 grep is your friend 11:28:42 Felrix: thanks, I'll pass it along 11:33:54 -!- pointless_ has joined ##crawl-dev 11:38:01 -!- Luca__ has quit [Remote host closed the connection] 11:38:17 -!- Luca__ has joined ##crawl-dev 11:45:01 -!- gamefreak264 has quit [Ping timeout: 264 seconds] 11:48:13 -!- ogaz has joined ##crawl-dev 12:03:46 -!- gamefreak264 has joined ##crawl-dev 12:05:22 Can I not have a const pointer as a return value in C? 12:11:05 from what i understand 12:11:13 a const pointer always points to the same place 12:11:42 by returning a pointer, you're indicating position more than contents 12:12:01 so therefore, it doesn't make sense to me to be able to return a const pointer 12:13:34 nah you can i was just being dumb 12:14:09 pineapple: const only indicates that you cannot assign or otherwise mutate the value 12:14:20 so a const pointer can only be an rvalue 12:14:24 not an lvalue :) 12:14:26 yes 12:15:09 i got confused by gcc's output and thought it was a const pointer *function( ...); declaration, but of course it was the line before it. 12:20:00 -!- casmith789 has quit [Read error: Operation timed out] 12:21:26 -!- casmith789 has joined ##crawl-dev 12:54:37 -!- daftfad has joined ##crawl-dev 12:54:55 need halp compiling 0.6 12:55:06 y'all complicated the makefiles 12:55:22 mm? 12:57:53 you don't have to touch the makefiles, but you do need to get the submodules 12:58:29 https://crawl.develz.org/wiki/doku.php?id=dcss:help:git 12:58:42 got it, d/led the bz2 with deps 12:59:16 oh 0.6 12:59:22 yeah 13:36:28 -!- daftfad has quit [Quit: Leaving] 13:45:24 -!- Enne has quit [Quit: Enne] 13:56:38 Woo. I drank the kool-aid 13:56:50 and am now writing in "Objective-C++" 13:56:53 And loving it xD 13:57:36 dpeg: around? 13:57:53 so there's no cyanide in the objective-c++ then? 13:58:22 What is objective C++? 14:31:57 Vandal: Apple's objc compiler can compile files that mix objc and c++ syntax. 14:32:14 Vandal: It's a beautiful thing when porting crawl to the iPhone OS. 14:32:39 oh 14:32:42 thanks 14:33:37 pointless_: If C++ gives you enough rope to rape and kill your entire town, then Objective C++ must literally be a nuke with a monkey in control of the detonator. 14:39:04 Crash on detailed description of Elyvilon religion (https://crawl.develz.org/mantis/view.php?id=1604) by username 14:47:23 -!- gamefreak264 has quit [Ping timeout: 248 seconds] 14:47:52 -!- gamefreak264 has joined ##crawl-dev 14:54:26 here I am 14:56:42 I made a branch (ballisto_upgrade) adding something for evolution to turn ballistos into - using evolution on a ballisto makes it a 'hyperactive ballistomycete' which blows itself up with spore explosions 14:59:40 dpeg: does that seem reasonable? 15:07:34 -!- Luca__ has quit [Remote host closed the connection] 15:07:57 -!- Luca__ has joined ##crawl-dev 15:34:36 -!- Luca__ has quit [Remote host closed the connection] 15:34:56 -!- Luca__ has joined ##crawl-dev 15:48:36 pointless_: yes, that sounds awesome! 15:51:22 cool I'll probably merge the branch tomorrow after I take care of some details 15:52:51 where will it go pointless_? 15:53:36 go? 15:53:50 in the game 15:54:26 The idea is this is what happens when you use Fedhas' evolution on a ballistomycete 15:54:30 I think I may have got your meaning of "branch" messed up, nvm 15:54:35 yeah 15:54:41 git branch :p 15:54:59 I thought you were replacing shoals or something ;) 15:55:12 that's Spider's job 15:55:18 spider? 15:55:40 !lg * place=spider 15:55:41 9. noom the Grappler (L12 TrTm), worshipper of Kikubaaqudgha, slain by a wolf spider in Spider on 2010-05-20, with 21033 points after 21143 turns and 3:12:21. 15:55:46 wow, awesome 15:55:48 in trunk? 15:55:52 portal vault 15:55:54 ??spider 15:55:54 spiders nest[1/1]: A new portal vault in 0.7! Insect-themed, and may join the Shoals/Swamp/Snake lottery one day. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:spider 15:56:08 cool 15:56:39 right now it kills something like 1/4 of the people who set foot in it so it seems on the hard side 15:57:23 !lg * place=spider s=xl 15:57:24 9 games for * (place=spider): 5x 11, 3x 12, 1x 13 15:57:41 !lm * br.enter=spider 15:57:42 30. [2010-05-20] Deathmic the Grappler (L12 TrBe) entered a Spider's Nest (Spider) 16:00:52 ogaz: there's only one map at the moment 16:08:36 dpeg: I haven't been in spider myself, but I think the difficulty may be because it's being balanced to be about as hard as snake etc, but it's a portal vault, meaning you can't just skip it and come back later 16:09:14 ogaz: well, it has wolf spiders. So if you enter without rPois, you can die. On the other hand, you can leave, too :) I did it, btw. 16:10:32 it felt like my current char could have died there, despite rPois 16:10:48 by: but didn't? What XL and what combo? 16:10:59 !lm . br.enter=spider 16:10:59 1. [2010-05-20] robx the Cleaver (L12 HuFi) entered a Spider's Nest (Spider) 16:11:04 ah 16:11:43 didn't, and cleared it; used the things I'd just found extensively: digging via stone of earth elementals, a wand of fireball, a new broad axe of elec 16:15:01 by: sounds very good, if you ask me 16:15:30 -!- Luca__ has quit [Remote host closed the connection] 16:15:46 -!- Luca__ has joined ##crawl-dev 16:24:02 I'd like to make a vault or two with spriggans/spriggan druids, but that would require agreeing on their target difficulty 16:24:27 KiloByte: hi! Sure, why not... 16:24:43 You want them harder than V:8 personnel? 16:25:23 @??spriggan druid 16:25:23 spriggan druid (03i) | Speed: 16 | HD: 12 | Health: 24-48 | AC/EV: 1/25 | Damage: 10 | Flags: see invisible | Res: 06magic(112) | Chunks: 07contaminated | XP: 1096 | Sp: sunray (3d19), awaken forest, mushrooms, minor healing. 16:25:44 my initial idea was to have them among things you do between clearing V:7 and getting beefed up for V:8 16:27:53 ogaz: disregard current stats, they're totally random. And even the spell list isn't set -- I'm thinking about removing stock Summon Mushrooms and Minor Healing and adding Vines (random, slightly weaker but irresistable Slow). 16:28:31 KiloByte: ah, okay 16:28:36 most other proposals were significantly easier, with earliest proposals being late Lair difficulty 16:29:09 ogaz: we'll balance them once we agree on a place 16:32:28 dpeg: I'm thinking about making a big vault -- encompass or perhaps even portal, for 0.7. Not sure if they're good enough for that already, though. 16:36:29 KiloByte: would be nice to have them appear somewhere, sometimes -- since you can accidentally meet them already (polymorph, zombies). 16:36:55 KiloByte: do you dislike the idea of a branch linking other branches in general? 16:37:12 no, it's ok 16:37:34 travel shortcuts = good 16:37:40 KiloByte: ok, so then we could have Spriggans link between lair and vaults? 16:37:57 which would give a grip on approximate difficulty 16:38:32 so, with Shoals-like danger? or do you think Slime? 16:38:52 if it links between lair and vaults, then probably mid-dungeon 16:39:14 I was thinking between late lair and pre-V:8 vaults 16:39:32 just a speculative thought 16:43:13 for 0.7, I'm definitely sticking to just spriggans+druids, maybe (with a big "maybe") the Enchantress, and absolutely none of other folks 16:44:15 since she has a reward (a guaranteed randart), it can be too much without a proper branch/portal vault, I guess 16:44:30 even though a single randart usually means crap 16:44:55 KiloByte: was the idea of sprig druids moving walls (not just moving through walls) mentioned? 16:45:15 s/wall/plants and trees/ 16:45:21 If that's too hard to design/code, they could also spawn plants etc. 16:45:57 through plants is definitely no-go, we have literally hundreds/thousands places that assume there's never more than one monster in the same place 16:46:20 KiloByte: ah, it did work with players on plants... 16:47:22 players don't count as monsters -- having players be a monster could have simplified actor checks, but now with walking through plants it's too late for that 16:47:38 okay, I understand 16:47:58 they could still act through plants (have some smite targeting spells, for example) and create plants 16:48:45 trees could be fine; of course we'd need to change Awaken Forest since it's effectively smite and thus you'd need some way to always get to them -- but there's no reason to avoid changing the just coded spell 16:49:24 KiloByte: sure -- do we what to think about that right now? 16:50:41 I also like the idea of a moving forest, but that's just because I had to read Macbeth at school. 16:51:19 I kind of have troubles imagining how it would work in the game / AI-wise 16:52:07 A simple way: use a monster like plant (e.g. not tree), so the player can bash the plants. (I admit that "plant" and "bush" don't sound good enough for this purpose.) 16:52:40 Also: spriggans could see farther through plants (all, or perhaps just farther through their own). 16:53:17 If now the plants (created by the druid) move along with them, as a barrier, you'll generally see an approaching spriggan band from it's walking trees. 16:53:45 this might make interacting with player Fedhasites tricky 16:54:08 sure, we should use a plant name that makes it clear how those plants are tied to spriggans 16:54:16 ...now, what about spriggans of Fedhas? 16:54:25 right :p 16:54:51 but it will also be possible to find a neat solution for that 16:54:59 could make the spriggans have some sort of rival god to Fedhas 16:55:30 I'd be happier if there was no god for the monster spriggans 16:55:40 agree 16:55:51 (rather, there could be a spriggan unique who worships Fedhas) 16:56:43 and we may be going too far already, with basing the whole race on a god a few members might be worshipping 16:57:18 in fact, I probably like Lugonu's influences more than Fedhas' 16:58:01 with them warping the forest so its topology makes Euclides violently sick 16:58:16 s/forest/terrain/ 16:59:15 KiloByte: no no, I think spriggan monsters should have no affiliation with Fehas. 16:59:39 The unique I spoke about could be an outsider to spriggan society (like the spriggan player who worships Fedhas) 16:59:52 -!- by has quit [Quit: Lost terminal] 17:00:22 any thoughts on making Agnes a spriggan, by the way? 17:00:49 ogaz: is there a particularly good reason for thatß 17:01:52 dpeg: fast human(for no apparent reason) who uses a lajatang, which is one of the largest weapons a spriggan can use 17:02:07 ogaz: that's a good reason 17:02:21 KiloByte: if spriggan monsters make it into 0.7, that sounds like a good idea, doesn't it? 17:02:29 agree 17:03:23 KiloByte: I like the idea of a forest-based species who is more than what the tropes tell us (tree hugging sprites etc.) 17:03:27 hmm... according to googling "spriggan cornish", the legends don't link them to vegetation at all. Instead, they're associated with ruins/cairns/barrows. 17:03:46 ...so I'd support a spriggan dark magician 17:06:31 "more mischievious than evil" 17:06:59 but I'd say they, as regular free-willed humanoids, have individuals with all outlooks on life 17:07:14 couldn't you remove the plant from the game when the druid moves on it and readd it if he moves away? 17:08:07 Luca__: if its a can of worms, we can design around it 17:08:33 Luca__: I'm not sure about monsters pathfinding through other monsters, but it looks like a possibility 17:09:07 another option would be to have "spriggan" and "spriggan in plant" as two forms of the monster 17:09:17 got to go now... 17:09:30 KiloByte: if you leave some comment on the spriggan wiki page, I'll reply tomorrow 17:10:09 but, there's another issue. If we're supposed to branch 0.7 on July 1st, we probably should avoid large developments right now 17:10:23 KiloByte: perhaps, yes 17:10:27 rob would say so :) 17:10:39 ie, plan, but not code large things for now 17:11:04 yes, that's probably better... will also produce better design in the long run 17:11:21 we should have a meeting on what needs to be done for 0.7 17:11:37 guess I'll write a mail, and also ask which coders are around for that period 17:11:54 doy seems to be busy 17:11:59 yes 17:12:19 He wanted to help with the HUD... I hope we can do that for 0.8. 17:13:13 it probably would be good to have a dictator who stands with a whip and says "this can go into 0.7, that can't" 17:13:30 KiloByte: we could ask rob if he'd do that 17:13:41 I am a bit prone to say yes too often. 17:14:02 a +9 demon whip of pain, I hope :) 17:14:16 okay, really got to leave 17:14:22 bie 17:15:09 ogaz: about Agnes, she is described as "tall" 17:15:36 "A tall and beautiful warrior, as vain as she is quick. You can't help but notice both her exotic weapon and graceful movements. She searches the dungeon for aesthetically pleasing objects to surround herself with." 17:16:09 it's trivial to change the desc, not so much for the tile 17:16:20 KiloByte: oh, didn't realize that. 17:17:12 no one ever looks at descriptions so it's not an issue, but the tile may be 17:20:54 KiloByte: the tile will be kept and re-used 17:21:01 see you later, folks 17:21:05 -!- dpeg has quit [Quit: zzz] 17:34:50 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 17:50:10 -!- eith_ has quit [Ping timeout: 264 seconds] 17:51:04 03dolorous * rdfad3cfddbb8 10/crawl-ref/source/monster.cc: Add minor cosmetic fixes. 17:57:22 03pointless_ 07ballisto_upgrade * r9d8df7cc9a31 10/crawl-ref/source/ (11 files): Redo handling of the activation line when ballistos die 17:57:25 03pointless_ 07ballisto_upgrade * re86e83a62339 10/crawl-ref/source/ (9 files): Consolidate floor covering descriptions 17:57:25 03pointless_ 07ballisto_upgrade * r983258a65f26 10/crawl-ref/source/main.cc: Make mold around hyperactive ballistos show up as glowing 17:57:26 03pointless_ 07ballisto_upgrade * rd763d0cf1133 10/crawl-ref/ (settings/init.txt source/exclude.cc): Special casing to give h. ballistos a radius 2 auto exclusion 17:59:52 -!- gamefreak264 has joined ##crawl-dev 18:01:24 -!- Luca__ has quit [Remote host closed the connection] 18:01:42 -!- Luca__ has joined ##crawl-dev 18:03:45 -!- casmith789 has quit [Remote host closed the connection] 18:23:30 pointless_: can you point me to info on your latest commits? 18:24:56 http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=shortlog;h=refs/heads/ballisto_upgrade 18:25:35 pointless_: i was more looking for "why" than "what" 18:26:56 I added a monster that Fedhasites can turn ballistos into using evolution, it's called a 'hyperactive ballistomycete' and it causes spore explosions centered on itself (thereby killing itself) 18:27:18 ? 18:27:38 going to have to ask a more detailed question than that 18:27:43 that feels like it has a logic fail in it 18:27:57 how so? 18:28:09 if the plant kills itself, doesn't that anger the god? 18:28:36 the explosions create more ballistos, it costs piety to do this since Fedhas doesn't want you to do it all the time 18:28:46 aaah, ok 18:30:19 berserkitis ignores hunger (https://crawl.develz.org/mantis/view.php?id=1605) by KiloByte 18:40:21 -!- Luca__ has quit [Remote host closed the connection] 18:40:38 -!- Luca__ has joined ##crawl-dev 18:46:48 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:12:03 03dolorous * r2fcabbcb5afb 10/crawl-ref/source/spells3.cc: Fix Zin's Imprison so that it always fully imprisons monsters. 19:19:04 -!- gamefreak264 has quit [Ping timeout: 272 seconds] 19:19:29 -!- gamefreak264 has joined ##crawl-dev 19:22:45 -!- syllogism has quit [] 19:25:14 03dolorous * r31cb37786f39 10/crawl-ref/source/ (mon-act.cc monster.cc): Add more minor cosmetic fixes. 19:48:20 -!- neunon has quit [Read error: Connection reset by peer] 20:03:49 -!- gamefreak264 has quit [Ping timeout: 276 seconds] 20:04:10 -!- gamefreak264 has joined ##crawl-dev 20:08:53 -!- gamefreak264 has quit [Ping timeout: 240 seconds] 20:09:27 -!- gamefreak264 has joined ##crawl-dev 20:30:58 Sling Bullets should be as throwable as stones... (https://crawl.develz.org/mantis/view.php?id=1606) by Twilight 20:31:13 Why? 20:36:29 -!- daftfad has joined ##crawl-dev 20:39:23 -!- LordSloth has joined ##crawl-dev 20:39:43 -!- gamefreak264 has quit [Ping timeout: 260 seconds] 20:40:17 -!- gamefreak264 has joined ##crawl-dev 20:40:21 So I was playing BRogue recently, and was thinking maybe we want to imitate its known item screen. Anyone else tried it out. 20:45:55 -!- gamefreak264 has quit [Read error: Connection reset by peer] 21:07:52 -!- LordSloth is now known as AwaySloth 21:19:37 -!- eith_ has joined ##crawl-dev 21:47:09 -!- eith_ has quit [Ping timeout: 264 seconds] 21:51:08 -!- daftfad has quit [Quit: Leaving] 22:17:46 -!- xale has joined ##crawl-dev 22:33:26 -!- TGWi has joined ##crawl-dev 22:33:32 would it break anything if vp could use forms? 22:35:29 at high blood amount? no, not if it was clear + sane the way that their hunger worked in that form 22:39:16 they already can at alive 22:39:23 I think TGWi wants more 22:39:35 they can at full I think 22:43:57 -!- TGWi has left ##crawl-dev 23:38:03 -!- Twinge has quit [Read error: Connection reset by peer] 23:38:13 -!- Twinge has joined ##crawl-dev 23:46:46 -!- pointless_ has quit [Ping timeout: 245 seconds]