00:00:55 -!- [1]GrimmSweeper has joined ##crawl-dev 00:00:55 -!- GrimmSweeper has quit [Disconnected by services] 00:00:56 -!- [1]GrimmSweeper is now known as GrimmSweeper 00:12:11 -!- Iainuki has quit [Ping timeout: 246 seconds] 00:15:20 -!- by has joined ##crawl-dev 00:28:47 Tukima's dance grammar error when wielding stacked items. (https://crawl.develz.org/mantis/view.php?id=1584) by MrMisterMonkey 00:57:46 03dolorous * r4b460ffe2c15 10/crawl-ref/source/ (decks.cc spells2.cc): Fix Mantis 1584. 01:46:27 -!- jedahan has joined ##crawl-dev 02:05:22 -!- Twinge_ has joined ##crawl-dev 02:05:34 -!- Twinge has quit [Read error: Connection reset by peer] 02:13:10 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 02:28:58 -!- jedahan has quit [Ping timeout: 252 seconds] 02:29:14 -!- jedahan has joined ##crawl-dev 02:33:17 -!- Luca__ has quit [Remote host closed the connection] 02:33:34 -!- Luca__ has joined ##crawl-dev 02:42:22 -!- jedahan has quit [Ping timeout: 264 seconds] 02:42:36 -!- jedahan has joined ##crawl-dev 03:01:58 -!- Iainuki has joined ##crawl-dev 03:25:37 -!- Zaba has quit [Ping timeout: 258 seconds] 03:27:44 g'morning 03:27:51 is it ok to update trunk on CDO? 03:28:27 not sure if something happened with version and ds mutations 03:28:40 well, that ok 03:28:49 but no breakage at the moment, i hope? 03:30:33 update would be great 03:30:55 roger 03:30:56 especially with that @#$%^&* targetting bug 03:31:17 what targeting bug? 03:31:38 I'm not entirely sure if it's fixed since the comment in the fix says it applies only to repeating commands, though 03:32:04 oops, got a compile error 03:32:06 there are random crashes if you throw things 03:33:04 hmm... lemme compare the dumps from targetting vs targetting+repeating 03:33:06 ok, not caused by my patches: 03:33:13 --- 03:33:14 hiscores.h: In function ‘void mark_milestone(const std::string&, const std::string&, bool)’: 03:33:17 hiscores.h:114: error: ‘std::auto_ptr scorefile_entry::fields’ is private 03:33:20 hiscores.cc:2323: error: within this context 03:33:23 hiscores.h:102: error: ‘time_t scorefile_entry::death_time’ is private 03:33:25 hiscores.cc:2327: error: within this context 03:33:28 hiscores.h: In function ‘std::string xlog_status_line()’: 03:33:30 hiscores.h:114: error: ‘std::auto_ptr scorefile_entry::fields’ is private 03:33:31 ok, napkin, just a second 03:33:33 hiscores.cc:2341: error: within this context 03:33:36 hiscores.h:114: error: ‘std::auto_ptr scorefile_entry::fields’ is private 03:33:39 hiscores.cc:2342: error: within this context 03:33:41 --- 03:33:44 :) 03:33:50 take your time, off for some coffee anyways 03:36:27 -!- Zaba has joined ##crawl-dev 03:56:58 03by * r8be7e41ce06e 10/crawl-ref/source/ (hiscores.cc hiscores.h): hiscores.cc: Fix DGL compile. 04:09:26 -!- Luca__ has quit [Remote host closed the connection] 04:09:42 -!- Luca__ has joined ##crawl-dev 04:11:16 thank you, by :) 04:11:43 sorry for breaking it in the first place :) 04:12:19 no sweat :) 04:20:30 Master branch on CDO updated to: 0.7.0-a0-1817-g8be7e41 (22.2) 04:20:50 -!- Zaba has quit [Ping timeout: 240 seconds] 04:23:18 -!- [1]GrimmSweeper has joined ##crawl-dev 04:23:18 -!- GrimmSweeper has quit [Disconnected by services] 04:23:19 -!- [1]GrimmSweeper is now known as GrimmSweeper 04:31:52 -!- Zaba has joined ##crawl-dev 04:36:58 the stash tracker map display solves the unreachable items nicely 04:37:23 Map display? Sounds nice. 04:38:30 but, something seems broken 04:53:32 hmm.. is it just me? using a bow feels much weaker than crossbow or even darts 04:58:46 -!- GrimmSweeper has quit [Disconnected by services] 04:58:46 -!- [1]GrimmSweeper has joined ##crawl-dev 04:58:46 -!- [1]GrimmSweeper is now known as GrimmSweeper 05:06:51 there's a coloring error in the background selection if the _viable_ background has 6 letters 05:07:13 nono, _unviable_ 05:10:25 Naybe it's you. 05:10:32 Um, question. 05:11:21 If I blast an orc priest a couple of squares away with a wand of disintegration, is he supposed to gib? cause that happened, and it was awesome. 05:11:31 gib? 05:11:36 disintegration <- yes :) 05:11:41 Cool. 05:11:43 WTF is gib? 05:11:47 Well.. 05:11:51 gib = quake-slang for explode in pieces 05:11:53 Ah. 05:11:54 Yes. 05:11:55 Yep. 05:11:58 Disintegration does that. 05:12:05 moin due, btw :) 05:12:17 heya napking 05:12:32 use_fake_player_cursor is on by default now? uuuugly! 05:12:45 That's all I wanted to know. 05:12:49 Back to lurking. 05:19:22 hmm.. what's this new marking in the item menu? 05:19:26 [-] ? 05:32:47 new helpful interface clutter 05:33:59 03by * rb9d6f3075841 10/crawl-ref/source/viewmap.cc: Fix level map getting confused when scrolling. 05:47:44 Napkin: that level map bug is quite irritating, would be great if you could run your script again 05:47:50 New item search needs to refresh screen on travel (https://crawl.develz.org/mantis/view.php?id=1585) by nubinia 05:50:48 but let me fix #1585 above first 05:52:26 Napkin: what do you mean coloruing error? 05:53:28 03by * r22d564b4f430 10/crawl-ref/source/viewmap.cc: Redraw screen after leaving level map (#1585). 06:02:44 roger by, running it now 06:03:56 felirx: when I select a non-viable background 06:04:08 it's usually light yellow with dark-grey text? 06:04:18 should be yeah 06:04:43 when I select a background with 6 letters only, the bright yellow turns to dark yellow right after the last letter 06:05:00 dark yellow?! 06:05:09 does the console even support two different kinds of yellow 06:05:13 yes 06:05:21 usually considered brown & yellow 06:05:29 ah yeah brown 06:05:34 Master branch on CDO updated to: 0.7.0-a0-1819-g22d564b (22.2) 06:06:24 -!- jedahan has quit [Ping timeout: 276 seconds] 06:07:37 is this on console or tiles? 06:09:32 via putty on CDO 06:09:41 it's not happening on local win-console at least 06:09:53 I can't test putty on cdo since I have a char running there 06:10:15 does this happen irregardless of your species choice? 06:10:28 oh, that I don't know 06:10:35 will check when I die, ok? 06:10:43 sure 06:11:04 btw - after selecting a race - backspace is not returning to race selection from the background selection 06:11:08 that's known, right? 06:11:13 it's a putty issue 06:11:25 -!- syllogism has joined ##crawl-dev 06:11:30 putty is sending some random thing on backspace that does not get mapped to CK_BKSPC 06:11:32 weird - because it works in 0.6 06:11:53 mm, happened to me now on local 06:12:05 the backspace works in the weapon selection menu though 06:12:10 it might have something to do with the newgame initialization code 06:12:12 just not in the background selection 06:12:22 backspace works if you have nothing selected, but if you pick a species, it does not 06:12:31 space however works 06:12:44 what does space do? 06:12:55 lets you pick species or backgroun first 06:12:58 Nothing. It's just... spacef. 06:13:00 ;D 06:13:08 and - how can i have nothing selected? 06:13:35 nothing selected as in you haven't chosen anything yet with enter or a letter 06:13:36 ahh, i think I understand 06:13:48 if you look at the first line, it says what you have selected this far 06:13:52 maybe the input is not properly cleaned after the first selection? 06:14:30 I don't have a dev-environment on this machine and I'd dread trying to compile on it 06:14:39 superduper Athlon XP 1600 with ~360mb memory 06:14:44 arg 06:14:53 I could give you a login to CDO? ;) 06:15:12 ;( 06:15:26 well, just mentioning it - it's not a showbreaker or anything 06:15:38 felirx - i'm serious 06:15:43 would you like? 06:16:00 that sounds like responsibilities! 06:16:01 if you promise to compile with at most 2 cores, i see no problem then 06:16:18 I'll be going home in few days anyway 06:16:20 well, yes - you need to make sure, nobody can login as you :-P 06:16:29 apart from you, i mean ;) 06:16:33 supposed to be reading to my exams on Monday 06:20:15 ooh! no login for you then :-P 06:30:07 -!- Luca__ has quit [Remote host closed the connection] 06:30:22 -!- Luca__ has joined ##crawl-dev 06:30:26 I can always setup an environment on this dedicated box I'm ircing from 06:31:01 model name : Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz 06:31:10 a little excess but :( 06:33:31 a little excess doesn't hurt :) 06:33:41 * cbus serves napkin some deep fried bacon with gravy 06:33:53 woah! 06:34:08 it probably uses less energy than this old box I gave my dad I'm right now on 06:37:45 gee.. crawl-svn is again eating up more CPU 06:38:02 often up to 30% of one core with 2.4ghz 06:38:38 guys.. if it continues in that direction there will have to be a limit on players soon 06:40:12 That's odd, is it an active process? 06:40:18 Or a zombie? 06:42:14 no, active game 06:43:53 right... and NetHack only recently dropped real mode (640KB) DOS support... 06:45:59 Napkin: it's not due to number of players, is it? 06:46:14 @players 06:46:14 noom (L27 @ Slime:6, T:126196), polystyrus (L21 @ Shoals:1, T:68740), AdeonTwo (L14 @ Lair:7, T:40317), felirx (L11 @ D:11, T:18563), Deathmic (L7 @ D:6, T:4677), Arcturus (L5 @ D:5, T:3011), soul (L4 @ D:3, T:2700), Zicher (L3 @ D:3, T:2015), WereDictionary (L1 @ D (Sprint), T:0) 06:46:49 I see the same CPU use spikes on cao 06:46:56 Happens quite often 06:47:08 Spike usually goes away within a few seconds, but it's nasty 06:47:19 do they happen when something specific is done in-game? 06:47:21 hehe "recently" :-} 06:47:41 an operation applied to all dungeons, perhaps? 06:47:46 bhaak: Well, recently in NH terms, where 3.4.3 is still spankin' new :P 06:48:23 like dumping a good god/Yrdy/Beogh, taking on Trog, levelling to 13 as a DD, ... 06:48:30 The NH team likes their versions with a mature vintage 06:48:56 I think they're aiming for a nice 18 year old single malt^W^W3.4.3 before the next release 06:49:41 bhaak: Does UnNH have Cthulhu? :) 06:50:05 code doesn't ripe like wine, it rots :( 06:50:07 greensnark: yes 06:50:19 bhaak: Does Cthulhu revive after death? 06:50:38 greensnark: yes. he freaks player out like crazy. finally a REAL highlight when you fetch the amulet 06:50:43 bhaak: <3 06:50:56 bhaak: I made that change for Slash'EM :P 06:51:32 * greensnark is happy to see the virus spread. 06:51:58 you imported that part from lethe or ... ? 06:52:20 The original Lethe patch just let Cthulhu die 06:52:34 Which is obviously all wrong for big C :P 06:52:40 oh 06:52:56 hey shark 06:53:06 cbus! 06:53:09 sup :) 06:53:12 How's the go going? :) 06:53:13 talking about me! 06:53:13 yes, it is. Although I consider him just a pet named after Cthulhu. otherwise the player shouldn't have a chance at all :) 06:53:16 (the big C) 06:53:23 greensnark, no time :) 06:53:28 cbus: No, you're the small c :P 06:53:29 too much school and stuff 06:53:37 greensnark, the cockatrice? 06:53:44 * cbus nibbles a bit on greensnark 06:53:54 cbus: A yaktaur :P 06:54:31 a tribble? 06:55:02 I wanted to add Cthulhu in a sunken city off the coast of the Shoals :P 06:55:09 I don't know if I can sneak that past dpeg though :P 06:55:28 Cthulhu could have a private guard of demon squid 06:55:38 And armoured walruses 06:55:41 i don't see that the crawl designer has problems with monsters mercilessly slaughtering the player 06:56:24 armoured walruses are just silly :) 06:56:37 bhaak: The word you're looking for is "Aww, cuuute!" 06:56:38 :P 06:56:46 Seriously, walruses are <3 06:57:01 greensnark, turtles aren't good enough? ;p 06:57:24 Zaba: We have only two turtle species, and they're both freshwater species :P 06:58:15 crawl needs killer whales: "The killer whale gores you from afar!" 06:58:21 yeah, what he said, because, you know, realistic biology is the nuts and bolts of roguelikes :-) 06:58:40 Killer whales don't have gore attacks :( 06:58:47 We could add narwhals though :P 06:58:55 narwhals, narwhals, swimming in the ocean 07:00:06 their horn could be the "unicorn horn of the sea" 07:00:21 Incidentally, I picked up 100 rogues for iphone 07:00:33 It has some amusing flavour text to kick off the adventure 07:00:41 how is it? i didn't try as it has no lite version 07:00:49 Haven't played much, but the magic user type had a distinctly nethackish flavour 07:00:56 the developer was asking if anyone was playing it recently 07:01:04 I'll have to spend a few hours on it to see if I like it 07:01:44 Also: the skill screen is the most confusing thing I've seen in an iPhone app yet :P 07:02:04 you have to play it know, as soon iSlashem will hit the iphone :) 07:02:25 Really? 07:02:31 :P 07:02:45 hmm, I wonder whether there are any decent MIDP roguelikes 07:02:50 I don't know that any of the traditional roguelikes are a good fit for iPhone 07:02:54 http://blog.dirkz.com/2010/05/current-state-of-inethack-slashem.html 07:02:56 The interface would need lots of work 07:03:13 the UI of iSlashem is different from iNetHack 07:03:15 Oh, dirkz is the same gentleman who made the NH port, right? 07:03:21 yes 07:03:24 Yeah, I found the NH port impossible to play 07:03:43 hmm, there is a second port that is worse to play. 07:03:45 I had to jab away at the screen like a maniac to move the character across the room :P 07:04:06 IMO iNetHack is rather playable. considering that you really need a keyboard 07:04:29 bhaak: You tried playing a game of any length yet? :P 07:04:57 I get shoulder and arm cramps if I try :P 07:04:59 greensnark: 15 minutes. I don't survive longer. But even in nethack itself, inventory management sucks 07:05:25 At least for the iPhone port, you need autoexplore :P 07:05:29 Movement is just too tedious by ahnd 07:05:46 patches welcome :) 07:06:31 bhaak: Would you accept a portable savefile patch? :) 07:06:53 That would break current saves though 07:07:10 But you could solve the UnNH bones islanding problem :) 07:07:19 Where the server has bones but Windows players don't 07:08:19 greensnark: yes, I would. bonus points if it stays compatible to the hearse header parser AND is 64bit safe 07:08:36 The hearse header thing is easy 07:08:44 As is 64-bit safeness 07:08:51 Does NH run on 16-bit platforms? 07:09:08 Atari ST? 07:09:20 DOS? 07:09:29 DOS protected mode is 32-bit 07:09:44 And the DevTeam doesn't support real mode any more 07:09:50 Don't know anything about Atari :) 07:10:26 wikipedia tells me, ST had the same mixed 16/32 bit architecture as the amiga. that means, internal 32 bit. 07:10:45 So 16-bit memory addressing? 07:11:16 the amiga had 24-bit memory addressing 07:11:37 Sounds pretty 80286-y :) 07:11:52 the buses out of the CPU were 16-bit, but internally it run with 32-bit 07:12:56 so no, none of the official supported systems are 16 bit. but don;t ask me about the obscure palm port :) 07:13:21 http://en.wikipedia.org/wiki/Motorola_68000#Architecture 07:13:56 hihi "However, this did not prevent programmers from writing forward incompatible software." 07:14:14 NOTHINH can prevent programmers to screw up :-) 07:14:15 Heh 07:22:23 -!- casmith789 has joined ##crawl-dev 07:30:50 -!- eith has joined ##crawl-dev 07:34:24 -!- Mu_ has joined ##crawl-dev 07:58:30 -!- ahpla has quit [Quit: power off again.] 08:13:45 03by * rf95222daf393 10/crawl-ref/source/player.cc: Fix you_can_wear allowing gloves for everybody. 08:16:19 -!- Luca__ has quit [Remote host closed the connection] 08:16:38 -!- Luca__ has joined ##crawl-dev 08:39:48 03by * rc2039055bd79 10/crawl-ref/source/viewmap.cc: Fix level map not following stairs. 08:40:04 show_map needs a proper rewrite... so bug-prone 08:56:56 !lm 08:56:57 7528. [2010-05-19] robx the Conjurer (L12 SpCj) entered the Lair of Beasts on turn 30240. (Lair:1) 08:56:59 !lg 08:56:59 1665. robx the Caller (L3 DESu), mangled by an ogre (a +0,+0 giant spiked club) on D:3 on 2010-05-18, with 172 points after 638 turns and 0:05:58. 08:57:03 @whereis 08:57:03 No where information for by. 08:57:07 @whereis robx 08:57:07 robx the Destroyer (L16 SpCj), a worshipper of Vehumet, dead on Shoals:3 on 2010-05-19 after 65616 turns. 08:57:57 -!- by has quit [Disconnected by services] 08:57:58 -!- by_ has joined ##crawl-dev 08:58:22 -!- by_ is now known as by 08:58:24 greensnark: this is similar to what was happening on saturday -- seems like Henzell isn't syncing with cdo properly or something 08:59:10 -!- Anym has joined ##crawl-dev 08:59:31 !lm robx 08:59:31 109. [2010-05-19] robx the Conjurer (L12 SpCj) entered the Lair of Beasts on turn 30240. (Lair:1) 09:02:35 !lg robx 09:02:35 31. robx the Caller (L3 DESu), mangled by an ogre (a +0,+0 giant spiked club) on D:3 on 2010-05-18, with 172 points after 638 turns and 0:05:58. 09:02:42 !lg robx Shoals:3 09:02:42 No games for robx (Shoals:3). 09:02:52 Hmm 09:03:07 !nick robx 09:03:07 Mapping robx = 09:03:24 Let me check cao 09:05:33 The logfile fetch script seems to be wedged 09:05:47 Oh, it's dying trying to fetch rhf logs 09:05:50 Let me just toss that 09:08:18 !lg * cdo 09:10:31 115365. KiloByte the Ducker (L4 SpBe), worshipper of Trog, blasted by Terence (wand of frost {zapped: 3}) on D:2 on 2010-05-19, with 191 points after 2042 turns and 0:05:14. 09:10:38 !lg robx 09:10:38 32. robx the Destroyer (L16 SpCj), worshipper of Vehumet, blasted by Saint Roka (divine providence) on Shoals:3 on 2010-05-19, with 109077 points after 65616 turns and 3:22:43. 09:10:43 Thanks for the splat 09:10:45 !lg robx -tv 09:10:46 32. robx, XL16 SpCj, T:65616 requested for FooTV. 09:10:59 But unique splats don't really count as Shoals splats :'( 09:11:08 Also, Swamp has overtaken Shoals :P 09:11:24 yes, sorry 09:11:30 I didn't mean to splat there 09:11:41 !lg * 0.6 place=Snake|Swamp|Shoals s=br 09:11:43 248 games for * (0.6 place=Snake|Swamp|Shoals): 101x Snake, 75x Swamp, 72x Shoals 09:12:13 !lm * 0.6 br.enter=snake|swamp|shoals s=br 09:12:24 1270 milestones for * (0.6 br.enter=snake|swamp|shoals): 454x Snake, 427x Swamp, 389x Shoals 09:13:35 !lg * 0.6 place=snake|swamp|shoals killer!=uniq s=br 09:13:36 185 games for * (0.6 place=snake|swamp|shoals killer!=uniq): 69x Snake, 59x Swamp, 57x Shoals 09:13:45 !lm * 0.6 br.enter=snake|swamp|shoals s=br x=avg(xl) 09:13:47 1270 milestones for * (0.6 br.enter=snake|swamp|shoals): 454x Snake [14], 427x Swamp [14], 389x Shoals [15] 09:14:03 pretty low for snake, but I guess most just do 1-3 09:14:05 4* 09:14:39 !lm * 0.6 br.end=snake|swamp|shoals s=br x=avg(xl) 09:14:43 810 milestones for * (0.6 br.end=snake|swamp|shoals): 300x Swamp [16], 271x Snake [17], 239x Shoals [18] 09:15:30 Snake has greater nagas, nothing equivalent in Shoals 09:15:50 greater naga combination of magic immunity + haste + PR + nice conjurations == <3 09:16:00 nagas were nerfed though 09:16:21 Yes, but they're still by far the strongest overall monster in any of those branches 09:16:25 PA is a joke 09:16:35 PA is sad, yeah :( 09:16:45 But they do respectable damage even with mystic blast 09:16:54 Well, respectable compared to the other branches :P 09:16:56 And they can haste 09:17:10 Aquamancers can outdamage greater nagas, but they're trivially confused and have no haste 09:17:27 Javelineers are too susceptible to RMsl 09:17:43 And impalers need to close to melee range 09:17:52 And both are trivially confused, of course :P 09:18:05 The funniest deaths in Shoals are where people try to meph harpies :P 09:18:20 greensnark: I'm pretty sure shoals would be higher if people were playing more straight melee characters 09:19:59 by: Yes 09:20:13 It's definitely much harder to do straight melee in Shoals 09:24:22 funniest death in shoalsh is drowning an semi-immortal DSWz :( 09:28:51 greensnark, its harder to do pure melee since armour is pretty hard to play with :) 09:38:03 -!- Luca__ has quit [Remote host closed the connection] 09:38:22 -!- Luca__ has joined ##crawl-dev 09:48:30 Herding just 2-4 wandering mushrooms around is annoying. I have no clue how those permaminion necromancers do it 09:51:58 Is there a way to turn default spell colouring off? For most colour related stuff, starting with an empty rcfile helps, but even then e.g. Blink is still coloured yellow in trunk. 09:52:42 the spell colouring is completely messed up in my opinion 09:52:57 to answer your question, no 09:53:17 -!- Cryp71c has joined ##crawl-dev 09:53:53 OK. Is it a known issue or should I open an FR? 09:54:02 Morning. 09:54:30 Hi. 09:54:36 Anym: it's sort of known, but filing an FR might help 10:03:18 03dolorous * rf4ff5409d726 10/crawl-ref/source/shopping.cc: Add minor cosmetic fixes. 10:03:19 03dolorous * r06f8367f6a2c 10/crawl-ref/source/shopping.cc: Fix Mantis 1582. 10:14:18 Default spell colouring can't be controlled/deactivated (https://crawl.develz.org/mantis/view.php?id=1586) by maiermrk 10:16:05 -!- Luca__ has quit [Remote host closed the connection] 10:16:24 -!- Luca__ has joined ##crawl-dev 10:17:14 03dolorous * ra4aee64c0828 10/crawl-ref/source/shopping.cc: Fix check for rings of slaying with two negative stats. 10:19:47 -!- ogaz has joined ##crawl-dev 10:21:23 Is there a way not to have rotting % considered & for purposes of dropping? 10:39:31 -!- Enne has joined ##crawl-dev 10:48:06 -!- casmith789 has quit [Remote host closed the connection] 10:59:22 I didn't even know the & key 11:01:51 putting rotten chunks in a drop_filter option might work instead of redefining &? 11:09:42 my game on cdo has a 3x16 shows a 3x16 rectangle of wall on the map for some reason 11:12:22 03dolorous * rca67271798fb 10/crawl-ref/source/mon-cast.cc: Simplify. 11:14:38 mysteriously mapped walls (https://crawl.develz.org/mantis/view.php?id=1587) by rob 11:16:53 -!- casmith789 has joined ##crawl-dev 11:23:15 -!- Siber has joined ##crawl-dev 11:23:25 for some reason I don't see that mysterious mapped area 11:23:42 maybe it generated a new level 11:24:31 strange, I saw it when I loaded the game here 11:24:39 is the save supposed to be on d2 11:25:00 the level is completely unexplored so 11:25:12 Place: (2) Dungeon:2 11:25:14 huh 11:25:16 D:2, yes, completely explored 11:25:27 level 6 human of elyvilon 11:25:30 yes 11:25:45 oh I see what it's doing 11:26:07 it's not reading the robx-2002 mapfile, but instead making a new one (robx) 11:30:31 weird block 11:31:43 dpeg around? 11:31:47 I have no idea where it came from 11:34:40 Vandal, I don't think so, he's been using a dpeg_ account, for some reason. 11:34:47 (which isn't here) 11:34:54 ah ok, thanks 11:44:00 03dolorous * r58e69268567c 10/crawl-ref/source/mon-cast.cc: Simplify more. 11:50:07 03dolorous * r9fce5685fa93 10/crawl-ref/source/mon-cast.cc: Only mark a monster as entombed if walls were actually built. 11:57:13 03dolorous * rf68c04dcdcee 10/crawl-ref/source/ (mon-cast.cc spells3.cc): Add spacing fixes. 12:08:50 -!- Cryp71c has quit [Ping timeout: 240 seconds] 12:13:15 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 12:14:41 -!- Cryp71c has joined ##crawl-dev 12:15:33 -!- by has quit [Quit: leaving] 12:56:20 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 13:21:49 dpeg completely disregarding the fact players don't know monster abilities/spells in general 13:22:07 why should some weapon in a vault be any diferent 13:22:09 different 13:28:02 ...wha? 13:28:29 https://crawl.develz.org/mantis/view.php?id=1578 13:52:11 03dolorous * rd6f4d66f66f8 10/crawl-ref/source/ (10 files in 2 dirs): Implement Zin's Recite ability. 14:04:33 -!- epdtry has joined ##crawl-dev 14:13:11 epdtry: welcome 14:31:10 holy crap 14:31:17 I can get Visual Studio 10 Ultimate for free 14:31:22 (legally) 14:35:07 is it out? 14:35:47 I can download it from a student use website 14:36:03 I should go abuse my MSDNAA account too then 14:36:09 haven't noticed it's released 14:36:18 mine is from IEEE 14:38:12 03dolorous * r2673c50a117a 10/crawl-ref/docs/changelog.txt: Document Zin's new power in the 0.7 changelog. 14:49:20 -!- epdtry has quit [Quit: leaving] 14:58:02 -!- Luca__ has quit [Remote host closed the connection] 14:58:19 -!- Luca__ has joined ##crawl-dev 15:07:00 Vandal: can you then use it to produce software that you make money from ? 15:09:59 -!- ais523 has joined ##crawl-dev 15:10:52 I remember this one time when I got vim for free 15:10:52 elly: You have 2 messages. Use !messages to read them. 15:10:55 !messages 15:10:56 (1/2) turnerjer said (1d 12h 37m 46s ago): I'd like to register my nickname and get cleared for the channel... where/how do i do this, please? 15:11:07 ...and the other one, henzell? 15:11:09 !messages 15:11:09 (1/1) turnerjer said (1d 12h 31m 20s ago): Hi, i've registered and now i'd like permission to talk!! 15:12:45 philsnow: probably? it is student use license, idk if there are restrictions on HOW you use it, so much as if you're still a student or not 15:13:15 elly: excellent point; i'm also curious what the student license says about developing oss 15:13:15 The military program I was in once was mostly just a stipulation that you should stop using it if you leave the military 15:14:11 I find microsoft's branding amusing 15:14:16 "Visual Studio Ultimate" :P 15:14:56 Do they have a penultimate edition? 15:15:49 no idea, but I don't think so 15:16:10 also I'd have to know how to program to make money using VS10 anyway 15:16:25 ultimately it is a moot point that I even have access to it 15:17:22 heh 15:18:04 i just chafe at what ISTR the license restrictions are, since they seem to be just another way to rope folks into the MSDN womb 15:19:10 since if (if i've remembered the terms correctly) you want to make money off an app you develop with VS you have to buy it, and the only cost-effective way to do so (that I know of) is to get some level of an msdn subscription, which gets you access to all kinds of other ms stuff (for better or for worse) 15:19:16 (end OT rant, sorry!) 15:19:56 Can you make commercial apps using the free Windows SDKs? 15:20:22 * greensnark finds M$ deeply icky on many levels, not just Visual Studio. 15:22:05 the program I have access to also gives out 1 year subs to XNA development for free 15:22:13 I assume you use XNA to develop games for Windows and Live to sell 15:22:37 philsnow: Microsoft licensing is really complex, yes; I think I could get free copies of all the relevant Microsoft programs if I really cared, but then I'd need to use Windows to run them 15:23:56 If only C# and XNA weren't so nice. :( 15:24:32 Enne: You've done XNA? :) 15:24:45 I've used XNA for game jams, before. 15:24:49 I've dabbled in C# and it's pretty decent for a mainstream language 15:25:07 Assuming mainstream = C,C++,Java,C# 15:26:24 It has a number of nice bits that Java doesn't. 15:26:49 And certainly that C and C++ don't. :P 15:26:52 i've heard reaaaally good things about (later revs of) C#.. but iii think i'll try to keep msdn out of my career for now 15:27:02 <3 nullable types 15:27:37 I am panicking right now 15:27:51 I just realized I don't know how to do trig identities and this 45 problem homework is due friday 15:28:04 More importantly, an entire midterm is being based on this homework 15:28:16 Vandal: sin cos cos sin, cos cos sin sin sin 15:28:20 yup those 15:28:44 beyond that, i don't remember most of them.. but i don't remember most of the table of integrals from the back of my calc text either 15:28:53 philsnow: haskell had those first. 15:29:08 sorear: first? or just before c# 15:29:23 first of (C#, Haskell) 15:29:26 *nod* 15:29:35 mmmmm, Maybe 15:30:02 -!- syllogism has quit [] 15:30:07 I'm pretty sure C# got them from Haskell; there's a suprising amount of overlap 15:30:59 i've contemplated applying to msft research jobs, since they seem to be largely academics and largely separated from the business concerns of msft at large 15:31:14 and i've known a few people who've interned there and had excellent experiences 15:31:28 there's a lot going right there 15:31:54 Simon Peyton Jones works for MS research, right 15:32:52 C# ripped off a lot of stuff from Java, but it has overtaken Java pretty comprehensively now 15:33:13 Java looks a lot better on non-Windows computers 15:33:15 mono is really ugly 15:33:32 Mono is still slower than C# on Windoze, yeah 15:33:36 Also slower than Java 15:33:38 (I've vaguely thought about applying to MS too, but I didn't know anybody there. The mess that is their job application website gave no indication of what they were actually were doing or looking for. Yuck.) 15:33:42 Better startup time though 15:34:17 I have the "Big evil corp" label firmly associated with MS :) 15:34:27 To be fair, they suck less than Apple these days 15:35:03 I do have a lot of friends working for MS though, particularly in the Seattle area 15:35:09 They seem to like working in Redmond :P 15:38:09 Enne: i haven't looked, but probably better than applying to google 15:39:44 They're on different ends of the spectrum. MS has a billion vague job descriptions that are hard to differentiate. Google just has a vague "I'm applying to be a software engineer". 15:46:43 Something I learned just now 15:46:51 This IRC network has a #math with people who will help you do math 15:46:54 <3 16:03:10 -!- jooosa has joined ##crawl-dev 16:05:15 -!- joosa has quit [Ping timeout: 248 seconds] 16:05:15 -!- jooosa is now known as joosa 16:15:54 Vandal, yeah, there's also #php, #c++, #html, #css, #linux, etc. for varying categories of guidance. 16:16:21 handy place 16:16:25 I love IRC 16:32:02 -!- jedahan has joined ##crawl-dev 16:51:56 Spells aren't marked as disliked for Trog (https://crawl.develz.org/mantis/view.php?id=1588) by OG17 17:28:57 -!- Textmode has joined ##crawl-dev 17:30:07 morning all 18:02:45 -!- Luca__ has quit [Remote host closed the connection] 18:03:02 -!- Luca__ has joined ##crawl-dev 18:13:12 -!- stabwound has quit [Disconnected by services] 18:13:13 -!- exhumed has joined ##crawl-dev 18:13:47 -!- exhumed is now known as stabwound 18:20:43 -!- jedahan has quit [Quit: Leaving] 18:27:17 -!- ogaz has joined ##crawl-dev 18:28:07 morning 18:43:17 -!- Vandal has quit [] 18:50:00 -!- Vandal has joined ##crawl-dev 18:50:08 -!- Vandal|PC has joined ##crawl-dev 18:50:36 -!- Vandal|PC has quit [Client Quit] 19:05:24 -!- casmith789 has quit [Remote host closed the connection] 19:08:43 -!- sorear has quit [Read error: Connection reset by peer] 19:09:12 -!- sorear has joined ##crawl-dev 19:20:34 -!- ogaz has quit [*.net *.split] 19:20:34 -!- Siber has quit [*.net *.split] 19:22:18 -!- ogaz has joined ##crawl-dev 19:22:18 -!- Siber has joined ##crawl-dev 19:23:17 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:31:42 03dolorous * rc3729202129a 10/crawl-ref/source/monster.cc: Ensure that only self-entombed monsters lose energy when unentombed. 19:39:56 ...what? 19:50:58 Is there some way I can make Henzell talking about "Vandal" in the context of sling users NOT trigger my name highlighting? 19:52:57 Str-1 mutation has no effect (https://crawl.develz.org/mantis/view.php?id=1589) by Kyrris 20:04:33 03dolorous * r55b7e8e4b513 10/crawl-ref/source/religion.cc: Fix missing message when losing Zin's Imprison power. 20:12:14 Textmode: "lose energy" = spend a turn 20:12:32 Textmode: when Khufu self-entombs, he has to spend a turn to drop his tomb and can't act again 20:12:50 Textmode: when Zin's Imprison times out, the monster inside shouldn't lose a turn 20:14:26 hmm... 20:34:21 -!- jedahan has joined ##crawl-dev 20:37:42 03dolorous * r8e22272e968c 10/crawl-ref/source/main.cc: Fix Mantis 1581. 20:45:00 -!- jedahan has quit [Remote host closed the connection] 21:17:13 -!- Vandal has quit [] 21:20:30 -!- Vandal has joined ##crawl-dev 21:46:26 -!- dunas has quit [Remote host closed the connection] 21:52:57 -!- eith has quit [Ping timeout: 276 seconds] 21:56:54 -!- Enne has quit [Quit: zzz] 22:04:33 -!- Luca__ has quit [Remote host closed the connection] 22:04:47 -!- Luca__ has joined ##crawl-dev 22:57:21 -!- Iainuki has quit [*.net *.split] 22:57:21 -!- Eronarn has quit [*.net *.split] 22:57:42 -!- jedahan has joined ##crawl-dev 22:58:28 -!- Eronarn has joined ##crawl-dev 23:07:31 -!- Iainuki has joined ##crawl-dev 23:19:08 -!- jedahan has quit [Ping timeout: 240 seconds] 23:39:09 -!- jedahan has joined ##crawl-dev