00:00:15 -!- Luca__ has quit [Remote host closed the connection] 00:00:30 -!- Luca__ has joined ##crawl-dev 01:24:43 insulation mutation is not showing up as relec+ on my % screen in my current game 01:24:57 haven't tested to see if i get the resistance yet 01:25:33 no "you resist" message upon getting shocked by electric eels 01:25:36 seems broken 01:26:01 perhaps i should go make one of those mantis items.. 01:30:14 -!- Bartenders has joined ##crawl-dev 01:45:24 -!- Spads has joined ##crawl-dev 01:45:37 -!- Epyon has joined ##crawl-dev 01:47:46 -!- Bartenders has quit [Ping timeout: 246 seconds] 01:54:18 Ghosts should not load in totally inaccessible areas (https://crawl.develz.org/mantis/view.php?id=1532) by Kyrris 01:57:40 damn it`s hard to type in qwerty when you`ve been a dvorak user for few years 02:14:09 I tried switching to dvorak a few times, but everytime I did I suddenly had a need to type quickly and switched back 02:14:41 I switched mainly because of the <> {} [] () locations when compared to finnish layout 02:14:54 trying to program and type a lot of { needs too much manual dexterity 02:15:05 whereas in dvorak it`s very accessible 02:15:10 well, qwerty's {}s seem okay 02:15:27 trying to hit alt gr + 7 is >( 02:15:40 oh, yeah, the altgr stuff is sick 02:15:41 <- sv-dvorak 02:15:52 sv-dvorak indeed! 02:16:00 the letters on dvorak seem to be placed better, but my fingers like to argue :P 02:16:09 http://lundqvist.dyndns.org/sv_dvorak/sv_dvorak.gif 02:16:11 yeah baby 02:16:20 zaba, hehe, takesa while to relearn 02:16:27 took 1 week to relearn, and another week to get comfy 02:16:32 for me 02:16:57 felirx, there was some other keymap with the åäö placed easier but this one had the advantage of []{} being nicer :) 02:16:58 well, I know most of the layout, aside from maybe the lowest letter row, which is used quite rarely 02:17:04 yap 02:17:22 felirx, where you the one that played go? 02:17:29 I much rather have the ,.<> on `w``e` than have scandinavian keys there 02:17:33 to some extend 02:17:39 wanna play later? 02:18:04 I think I've reached SDK by now :) 02:18:20 I`m at my dad`s, going to dismantle this machine I`m on and use its PSU and hardrive on the other spares 02:18:34 ahh, ok 02:18:44 cpu MHz: 551.274 02:18:49 that's cool 02:18:49 this machine is hard core! 02:19:13 does it, by any chance, run on a 17GB SCSI HD? :P 02:19:28 model name: Pentium III (Coppermine) 02:45:56 good processor 02:46:52 one of my favorite non-apple boxes was a small p3 coppermine 02:46:54 that ran win2k. 02:46:58 Most stable windows machine ever. 03:03:03 -!- violetj has quit [Ping timeout: 276 seconds] 03:03:26 -!- violetj has joined ##crawl-dev 03:04:34 -!- by has joined ##crawl-dev 03:04:44 good morning 03:14:07 hi 03:21:17 by: 'Morning. 03:23:03 how's the ipad port going? 03:46:32 -!- Luca__ has quit [Remote host closed the connection] 03:46:50 -!- Luca__ has joined ##crawl-dev 03:52:37 03by * r4128c2128aa8 10/crawl-ref/source/spells2.cc: brand_weapon: Move damage type check earlier. 03:52:37 03by * r93a3bf0b5240 10/crawl-ref/source/spells2.cc: Allow switching temporary weapon brands. 03:54:35 dpeg: I read about your idea to use Enter/Space instead of y/n -- what would be a problem with that? 03:59:24 -!- jld has quit [Read error: Operation timed out] 04:00:35 model name: AMD Athlon(tm) XP 1600+ too bad I have to stick winxp to this thing 04:00:39 ixtli: nice graph :) I experimented with the "overlap" option for twopi, but the other two possible settings just didn't look good 04:03:02 -!- jld has joined ##crawl-dev 04:05:13 new graphs? where? 04:05:26 by: waiting for my triangles branch to be merged 04:05:32 then i'll start writing ipad specific port 04:05:46 ah 04:08:12 felirx: you can test windows console, right? if you get a chance, would you give use_fake_player_cursor=yes a try? 04:08:33 I'd like to make it default, but I don't know at all if it works on windows 04:09:26 by: http://drop.io/j9y8ulm 04:09:52 i wrote a tool to generate DOT graphs of header deps 04:10:15 by: http://github.com/ixtli/depgen 04:11:38 by: I`m at my dads, no access to anything but broken ubuntu until the day after 04:12:26 ok, don't worry 04:12:47 btw, considering you were talking about keyboard layouts before: it seems you're getting the wrong apostrophe :) 04:13:00 I have a random dvorak layout from ubuntu 04:14:18 is it perverse to first ssh to my home server box and then ssh via that to cdo 04:16:36 dpeg: I'm not sure you should have survived that so easily 04:22:34 felirx: no, it's not perverse to ssh then ssh 04:22:46 it's perverse to ssh, screen, ssh, screen 04:22:47 -!- syllogism has joined ##crawl-dev 04:23:24 only if the two screen sessions run on the same computer 04:25:06 greensnark: visually I think I preferred the steeper shoals islands 04:28:32 -!- Mu_ has joined ##crawl-dev 04:35:07 I'll have to do some source clean-up to get over this death :( 04:35:49 :( 04:49:56 -!- baturinsky_ has joined ##crawl-dev 04:50:22 -!- baturinsky has quit [Read error: Connection reset by peer] 04:50:35 -!- baturinsky_ is now known as baturinsky 04:57:17 What death? 04:57:18 !lg rob 04:57:19 1617. rob the Blackguard (L7 SpEn), worshipper of Kikubaaqudgha, killed by an exploding spore on D:9 on 2010-05-10, with 1058 points after 2526 turns and 0:20:00. 05:04:37 !nick by orb 05:04:37 Mapping by = rob by robx orb 05:04:40 !lg 05:04:40 1646. orb the Cleaver (L14 DGCr), slain by a minotaur in a Labyrinth on 2010-05-12, with 66356 points after 48273 turns and 4:23:40. 05:19:55 03by * r9c61658c3d69 10/crawl-ref/source/wiz-item.cc: Make wizard mode artefact generation use (un)equip_item. 05:19:56 03by * r49f22ebfb4bb 10/crawl-ref/source/ (8 files): Collect equip and unequip effects in player-equip.cc. 05:22:42 -!- Spads has quit [Ping timeout: 276 seconds] 05:25:17 by: Nice, <3 minotaur deaths 05:25:41 the minotaur stole a shoals splat, though, I guess 05:25:52 the way I played there I would have died soon after... 05:25:56 "steeper shoals islands" as in state of Shoals before the last change to shallow water? 05:26:56 yes, I think so; it's just a visual thing, though, may well be a good change in terms of gameplay 05:27:01 It's taking frustratingly long for people to get Shoals experience so I can figure out what Shoals kill rate really looks like 05:27:15 by: Visual in the normal game view, or in the X-map 05:27:35 The level-map travel colouring tends to make it harder to see the land outline vs the shallow water outline 05:27:45 in the normal game view 05:27:50 Ah 05:28:17 The island shapes themselves should be pretty close to the old shapes 05:28:33 They'll have wider shallow water bands surrounding the land 05:29:00 exactly 05:29:17 Ah, so you prefer the narrower shallow water bands? 05:29:40 yes 05:29:41 I kind of do too, but that makes for very little shallow water as the tide rises 05:32:14 which brances can shoals "replace"? 05:32:23 branches* 05:32:42 It's easier to think of it as two branches selected from Shoals/Swamp/Snake 05:32:49 Instead of X replacing Y 05:34:27 -!- Spads has joined ##crawl-dev 05:36:56 Anybody using nettiles to play online yet 05:37:27 shoals was clearable as some 13-18 DSWz 05:37:42 felirx: Shoals is easy :P 05:37:48 it is 05:38:03 But it looks like it'll take a few months for players to get over the ghost stories about it :P 05:38:03 I didnt even have haste 05:38:22 And another few months for them to visit Shoals enough that I can see what a stable Shoals death rate looks like 05:38:32 Shoals can randomly be either easy or harder than V:8 05:38:34 Right now most Shoals deaths appear to be from first visitors 05:38:39 it was impossible without mystic blast / throw icicle though at 13 05:38:40 and you don't know until you splat 05:39:04 KiloByte: Harder than V:8? :P 05:39:11 Are we talking about new Shoals? :) 05:40:23 ok, typical V:8, not V:8 with five ancient liches and four quicksilver dragons in one place 05:40:42 Well, any average V:8 will be many times harder than Shoals:5 05:40:59 that's for meleers though, Shoals are quite easy for conjurers 05:41:27 does CDO dgamelaunch accounts have some other restrictions than just auth by pass/user? 05:43:40 greensnark: how come? You typically face only 2-3 dangerous monsters at a time on V:8 unless you stupidly charge or get an unlucky welcome screen -- the latter can be stair-danced; on Shoals you tend to be attacked by a bunch of javelineers/aquamancers and Ilsuiw at the same time 05:44:23 and on V:8 you can retreat at any time 05:45:39 KiloByte: You can use the stairs pretty effectively in Shoals 05:46:16 If you wander far from stairs without mapping the level you can run into Ilsuiw's crowd or stumble into the rune hut, yes 05:46:18 if you fly/wwalk 05:46:33 You can use the stairs pretty well even if you don't fly 05:46:36 Just be aware of the tide :) 05:46:48 usually the map is split into unconnected parts 05:47:05 Shouting to stir up the mob helps quite a bit too 05:47:13 I probably have the proper way to clear shoals5 in my current game 05:47:34 felirx: I thought you cleared it :P 05:47:39 it is 05:47:46 but the way I did it! 05:48:04 Spellcasters have millions of ways to clear it :P 05:48:14 Mephitic cloud is just one :P 05:48:24 I just blew everything up with refri and drowned uniques 05:48:27 Meph destroys Shoals 05:48:39 wasn't even trying to drown them, they just kinda did :( 05:48:51 Happens when you confuse them :P 05:49:32 "Your Honour, he just threw himself into deep water like a madman after I confused him. It was suicide!" 05:51:53 but, does CDO map anything to user accounts like ip or whatever to restrict logins? 05:52:12 No 05:52:17 Is it not letting you log in? 05:52:23 yap 05:52:31 There used to be dgl code to block users who do too many things in the menu 05:52:33 I can watch games fine, logging in no 05:52:44 Oh 05:53:09 Should !tell Napkin maybe 05:56:21 mmm it's doing the same with cao 05:56:52 mmhh? 05:57:13 failed logins, felirx? 05:57:15 your ip? 05:57:42 no.. no banned ips due to failed logins, felirx 05:58:20 82.128.184.227 it seems to be 05:58:55 not banned via iptables.. route looks fine too 05:59:09 how did you try? username? what key did you use? 05:59:21 cao_key 05:59:30 trying locally now, was sshing to my server and connecting from there 06:00:01 i see that you logged in successfully at 12:40 06:00:21 I did? 06:00:28 May 12 12:40:50 ipx14623 sshd[5717]: Accepted publickey for crawl from 82.128.184.227 port 38284 ssh2 06:00:47 sorry, gotta go shopping 06:00:54 oh yeah I got in to the dgl 06:01:01 but it won't let me log in to the account 06:01:01 but? 06:01:07 wrong password? 06:01:18 I've typed it some 20 times 06:01:39 username written correctly? capital letters? 06:01:47 sorry, we'll have to check that later 06:01:49 gotta go 06:01:50 np 06:01:58 local didn't work either, username all lower 06:10:24 does your password have nonascii in it? if so perhaps you are sending password characters in the wrong encoding (e.g. cdo wants utf-8 and you're sending iso-8859-1 or whatever) 06:10:48 -!- Spads has quit [Ping timeout: 276 seconds] 06:11:08 that's just a guess, i don't know if it's even possible to have nonascii passwords 06:14:21 -!- Spads has joined ##crawl-dev 06:27:25 -!- eith has joined ##crawl-dev 07:11:34 -!- Spads_ has joined ##crawl-dev 07:11:57 -!- Spads_ has quit [Client Quit] 07:12:14 -!- Spads_ has joined ##crawl-dev 07:13:15 -!- Spads has quit [Ping timeout: 240 seconds] 07:22:04 -!- Spads_ has quit [Ping timeout: 248 seconds] 07:42:03 -!- casmith789 has joined ##crawl-dev 08:20:07 hmm. First time I saw the 0.6 starting menu in ages. 08:20:16 First reaction was "how on earth does this work" 08:30:29 lol? 08:36:13 -!- Spads has joined ##crawl-dev 08:41:19 felirx: lol what were you doing? 08:43:49 Also can someone please make that guy who made the network tiles port work off of master? 08:43:55 Im so sad it's not relevant :( 08:44:42 ixtli: I already rebased it over master, and switched to the new menu code 08:45:00 :o 08:45:05 Link plz? 08:45:19 Luca__: Is someone going to merge with master? 08:45:42 http://repo.or.cz/w/crawl/crawl-nettiles.git 08:45:44 I don't know 08:46:29 Luca__: So is commit df218fa04c3a5fd83a50a6a5eacd3094f10e7c32 the start of the branch? 08:47:26 yes 08:48:06 Sweet 08:54:04 -!- by has quit [Disconnected by services] 08:54:05 -!- by_ has joined ##crawl-dev 08:57:23 -!- by_ is now known as by 09:02:45 -!- Luca__ has quit [Remote host closed the connection] 09:03:01 -!- Luca__ has joined ##crawl-dev 09:10:26 -!- Epyon has quit [Ping timeout: 240 seconds] 09:32:45 TSO forbids throwing net on helpless monster (https://crawl.develz.org/mantis/view.php?id=1533) by djnrempel 09:39:27 -!- Spads has quit [Ping timeout: 260 seconds] 09:40:11 -!- Cryp71c has joined ##crawl-dev 09:52:31 Morning 09:52:32 Cryp71c: You have 1 message. Use !messages to read it. 09:52:35 !messages 09:52:36 (1/1) sorear said (15h 4m 2s ago): It *has to be done*, and I'm going to do it. The current monsterous code quite brokenly assumes 3 traits per facet 09:55:01 sorear, you here, by chance? 09:59:22 !tell sorear My implementation of select_monstrous can easily be modified to not assume 3 traits per facet (precisely in the same manner that the current _select_ds_mutations does), though its not a huge deal to me. 09:59:23 Cryp71c: OK, I'll let sorear know. 10:01:51 !tell sorear My main concern is that the current code can easily loop for 100+ itterations in its current state (which is pretty general) ; add in this specific code that continually loops until it *happens* to select the right number of body slot facets and foresee 1000+ iterations. 10:02:22 Cryp71c: OK, I'll let sorear know. 10:11:10 Cryp71c, i thought i heard of some plans to give monstrous 4+ facets 10:11:25 have i been hallucinating 10:14:37 Xiberia, when monstrous is all said and done, it will give 4-5 body slot facets and 1-2 regular facets, but because there aren't that many different categories of body slot facets, we're only doing 3 at the moment. (and 3 regular facets) 10:15:40 Cryp71c, ah yeah 10:15:56 holy hell future monstrous will be frail 10:15:56 haha 10:16:59 yeah, think melee glass canons. Getting past xl 15 will be the tough point, since UC and fighting skill will be low, thus damage output will be capped. 10:18:08 they will only have rings and body armour available, correct? 10:18:13 harsh 10:18:20 and cloaks, probably. 10:18:48 Making a cloak body slot facet has big balance implications, I'm not sure its appropriate. 10:18:49 i thought wings were planned 10:18:53 Yeah, they are 10:19:08 Cryp71c, yeah i suppose 10:19:50 monstrous with the aux attack buffs will be interesting at least 10:20:04 will be all about not getting swarmed 10:42:45 -!- Luca__ has quit [Remote host closed the connection] 10:43:03 -!- Luca__ has joined ##crawl-dev 10:56:07 -!- Spads has joined ##crawl-dev 10:58:12 Global inscriptions for known items (https://crawl.develz.org/mantis/view.php?id=1534) by Nexos 11:00:23 -!- Zaba has quit [Ping timeout: 246 seconds] 11:05:47 -!- Niccus has joined ##crawl-dev 11:11:36 -!- Zaba has joined ##crawl-dev 11:32:38 -!- Luca__ has quit [Remote host closed the connection] 11:32:56 -!- Luca__ has joined ##crawl-dev 11:34:30 -!- ixtli has quit [Quit: ixtli] 11:53:58 03dolorous * r3246d0188d27 10/crawl-ref/source/item_use.cc: Add spacing fix. 12:00:15 03by * rf468bf42f180 10/crawl-ref/source/ (macro.cc macro.h): Revert "Change key recorder to get unexpanded keys." 12:00:16 03by * ra3d94bd09c24 10/crawl-ref/source/ (7 files): Change the way command repetition is handled. 12:03:42 -!- Spads has quit [Ping timeout: 276 seconds] 12:04:04 03neunon * r31194360f0ea 10/crawl-ref/source/ (makefile util/art-data.pl): art-data.pl: fit in better with the GNU Make build process (cosmetic change) 12:04:04 03neunon * r0c40561d9738 10/crawl-ref/source/rltiles/Makefile: rltiles/Makefile: use sdl-config instead of pkg-config 12:04:15 03neunon * r5b6c10612ea1 10/crawl-ref/source/makefile: makefile: fix depfile target for util/ sources 12:12:52 -!- Eronarn has quit [Ping timeout: 246 seconds] 12:13:38 Ghouls, satiation, and vampiric weapon wielding (https://crawl.develz.org/mantis/view.php?id=1535) by dolorous 12:14:18 -!- Spads has joined ##crawl-dev 12:14:48 -!- Eronarn has joined ##crawl-dev 12:23:24 -!- Abuse has joined ##crawl-dev 12:24:27 1000 iterations doesn't scare me; this is a pretty small loop 12:24:28 sorear: You have 2 messages. Use !messages to read them. 12:24:30 !messages 12:24:31 (1/2) Cryp71c said (2h 25m 9s ago): My implementation of select_monstrous can easily be modified to not assume 3 traits per facet (precisely in the same manner that the current _select_ds_mutations does), though its not a huge deal to me. 12:24:32 !messages 12:24:32 (1/1) Cryp71c said (2h 22m 10s ago): My main concern is that the current code can easily loop for 100+ itterations in its current state (which is pretty general) ; add in this specific code that continually loops until it *happens* to select the right number of body slot facets and foresee 1000+ iterations. 12:36:48 sorear, eh, alright. do you want to make those changes or would you like me to? 12:39:40 I'll make them 12:40:46 !apt naga 12:40:46 Na: Air=100, Armour=150, Axes=100, Bows=120, Conj=100, Xbows=120, Dodge=150, Earth=100, Ench=100, Evo=80, Exp=120, Fighting=100, Fire=100, Ice=100, Inv=80, Long=100, Maces=100, Nec=100, Poison=60!, Polearms=100, Shields=140, Short=100, Slings=120, Splcast=130, Stab=100, Staves=120, Stealth=40!, Summ=100, Throw=120, Tloc=100, Tmut=100, Traps=100, Unarmed=100 13:00:57 what controls the speed of .? 13:04:17 .? ? 13:14:04 ?? cheibriados 13:14:04 cheibriados[1/3]: The Slow God! New temple god in 0.6. Gives piety for eating permafood while full, or for killing things faster than you -- you want to be a naga or wear ponderous. 13:14:19 ?? cheibriados[2] 13:14:20 cheibriados[2/3]: He slightly slows digestion (-1 hunger, half of a ring of sustenance), halves effect of poison and sickness. Abilities: {Make Ponderous} -- making a piece of armour slow you. {Time Bend} -- slows down adjacent monsters. {Slouch} -- damage to fast stuff in LOS. {Time Step} -- lets monsters go away. 13:14:56 ?? cheibriados[3] 13:14:56 cheibriados[3/3]: Gives 1, 3, 6, 10, 15 of each stat for 1-5 pondered articles, plus one dot of resistance for the first three (rN+, rC+, rF+ in order). The number of pondered items you receive benefit for is capped at your piety rank. 13:26:38 ?? rock wall 13:26:38 rock wall[1/1]: The basic fabric of ordinary dungeon levels and functionally equivalent to the walls of pandemonium. Unlike other kinds of wall, it can be removed by wand of digging, wand of disintegration, Lee's Rapid Deconstruction, Shatter, Corruption, Summon Elemental, stone of earth elementals, boring beetles, Dissolution, and eyes of devastation.. 13:26:48 ?? translucent rock wall 13:26:48 translucent rock wall[1/1]: Exactly what it says on the tin - a translucent, rock wall. 13:31:27 -!- Abuse has quit [Ping timeout: 276 seconds] 13:33:42 -!- Epyon_ has joined ##crawl-dev 13:43:24 -!- ogaz has joined ##crawl-dev 13:52:48 !lg schway 13:52:48 No games for schway. 13:53:03 schuay 13:53:06 !lg schuay 13:53:06 2. schuay the Chucker (L5 MiBe), worshipper of Trog, mangled by a program bug (an indirect mummy death curse) in Ossuary on 2010-05-12, with 343 points after 2919 turns and 0:16:23. 13:53:12 This may be wrong. Discuss. 13:57:11 !tell Napkin apparently CDO password treats numpad keys differently than numrow keys 13:57:11 felirx: OK, I'll let Napkin know. 13:57:55 terminal settings, i bet 13:57:56 Napkin: You have 2 messages. Use !messages to read them. 13:58:06 default dgl inside a chroot 13:58:14 what terminal do you use, felirx? 13:58:20 If i write my password in numrow on putty, it does not work 13:58:32 probably had the same issue with gnome-term earlier 13:58:36 but no way to test it now 13:58:50 Numpad is made of damnation, yhbw 13:59:02 lol 13:59:27 Oh, you mean number row? 13:59:41 That must be your Dvorak layout getting ambitious and contaminating the keyboard :P 14:00:09 I`ve had some 4 different dvorak layouts today 14:00:20 There can be only one 14:00:22 had to install winxp to this machine at dad`s instead of ubuntu |( 14:00:28 They're probably fighting for ownership of the keyboard now 14:01:30 they got decimated in one brutal format! 14:02:51 does anyone have time to update CDO? I'm planning on an unarmed character and with all the recent changes thought I might aswell do it in 0.7 14:03:20 Napkin is a great guy, isn't he 14:03:33 Napkin: Want to update CDO? :) 14:03:48 could you? I have a date in 2 minutes :D 14:03:59 Damn 14:04:12 greensnark is a great guy, isn't he? :) 14:04:12 Ok, let me find the buttons 14:04:17 thanks :) 14:04:24 Naughty Napkin :( 14:05:00 I bet someone has broken the savefile compatibility! 14:06:56 what is going to be updated in trunk now? :o 14:10:24 -!- Gretell has quit [Remote host closed the connection] 14:10:31 -!- Gretell has joined ##crawl-dev 14:11:59 greensnark: not looking into the person who got killed by a program bug? 14:12:13 sorear: all yours 14:12:51 I'm not really here, between meetings 14:13:14 !lg * killer=~program bug s=v 14:13:49 30 games for * (killer=~program bug): 13x 0.6.0, 7x 0.6.0-a2, 5x 0.6.0-a1, 4x 0.7.0-a0, 1x 0.6.0-rc 14:14:08 !lg * killer=~program bug s=kaux 14:14:13 30 games for * (killer=~program bug): 18x , 8x a disintegration bolt, 4x an indirect mummy death curse 14:14:32 !lg * killer=~program bug s=killer 14:14:34 30 games for * (killer=~program bug): 30x a program bug 14:14:36 oops :P 14:16:14 the log didn't look like anything special, it looked like he died to the pain curse 14:17:24 Master branch on CDO updated to: 0.7.0-a0-1713-g5b6c106 (22.1) 14:18:53 greensnark: cheers! 14:59:37 thank you, greensnark! :) 15:08:02 -!- minced has joined ##crawl-dev 15:09:58 Hi. Apologies to all for being lame about sending in Ashenzari's source code. Hoping to send it tonight. 15:15:30 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 15:16:54 for a moment there I thought you were talking about Ashenzari 15:17:51 Who is the IRC Ashenzari btw? 15:20:33 a bot 15:20:51 run by doy; announces new BRs and FRs 15:22:18 oh neato 15:22:47 ??Ashenzari 15:22:47 I don't have a page labeled ashenzari in my learndb. 15:26:54 unless some developer really wants to take care of Ashenzari, I'm against adding the god for 0.7; so not that urgent in my opinion 15:28:46 btw I had another crazy/silly Okawaru proposal - or rather, an interesting personality for Okawaru that suggests some new powers. 15:29:09 I don't know if this is the correct place to voice such a proposal since I don't come to ##crawl-dev often. 15:29:26 ??minced 15:29:26 I don't have a page labeled minced in my learndb. 15:29:46 minced: it's appropriate here, though it may get lost more easily than on the wiki 15:30:13 ok 15:30:28 Question is, does anyone *want* to hear another pet Okie proposal? 15:30:43 dpeg might, but I'm not sure he's really here :) 15:30:56 oh ok, need to talk to him anyway 15:31:28 on another note, since there's a holy version of a demon whip or demon blade, are there any plans for the trident? 15:31:48 (couldn't find a wiki page for those weapons) 15:33:03 not that I know of 15:33:07 I think I found a match that does not sound as silly as "eudemon trident" 15:34:04 There's a modified trident called a "trishula" that's a powerful hindu/buddhist religious symbol. 15:34:41 The three prongs actually are supposed to have symbolic significance, so in Crawl's setting they could represent the combined power of the three holy gods. 15:35:19 by: I think he is here, he's playing crawl atm 15:38:03 -!- Mu_ has quit [Ping timeout: 248 seconds] 15:38:05 -!- Mu_ has joined ##crawl-dev 15:41:56 -!- Mu_ has quit [Read error: Connection reset by peer] 15:42:10 -!- Mu_ has joined ##crawl-dev 16:24:25 -!- by has quit [Ping timeout: 258 seconds] 16:38:14 -!- minced has quit [Quit: Leaving] 16:55:39 -!- Cryp71c has quit [Quit: Leaving] 17:03:19 -!- dpeg_ has joined ##crawl-dev 17:13:58 -!- Epyon_ has quit [Ping timeout: 260 seconds] 17:51:38 "Hi. I changed the max level define from 27 to 40 but I got a segfault. Thanks in advance!" 17:55:00 Yes, I saw. :) 18:05:37 haha 18:35:45 Rot-based ghoul hunger system (https://crawl.develz.org/mantis/view.php?id=1536) by OG17 18:40:11 -!- syllogism has quit [] 18:48:11 -!- Abuse has joined ##crawl-dev 18:57:28 ... wtf? 18:57:45 That's amusing :) 19:00:53 Add an "All" option to the DCSS "Crawl Variant" field (https://crawl.develz.org/mantis/view.php?id=1537) by OG17 19:11:01 is it a bug that you can blast charmed monsters with spells and they don't turn hostile like they would if you punch them 19:11:56 What monster? 19:12:37 well I just did it to a crocodile, but it's the same way with zombies and I guess everything 19:12:39 Hi due! 19:12:47 sleep imminent here, though 19:13:28 so bye! 19:16:17 -!- dpeg_ has quit [Quit: zzz] 19:25:18 st_: zombies and animals are "deliberately" supposed to not care 19:25:37 and by "deliberately" I mean it's probably a broken condition bug somewhere that nobody wants to change 19:25:40 When you hit them 19:25:46 They know you've hit them 19:25:52 but if you throw shit at them or hit them at a distance wit ha spell 19:25:54 like the way that only animals flee. 19:26:02 they aren't intelligent enough to work out that it was you 19:26:14 I'm certain that's just a flipped test. 19:26:19 But nobody changes it! 19:26:45 It makes sense! 19:37:56 -!- casmith789 has quit [Remote host closed the connection] 19:43:14 -!- eith has quit [Ping timeout: 240 seconds] 19:51:33 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:45:17 -!- Abuse has quit [Ping timeout: 246 seconds] 23:46:13 -!- Abuse has joined ##crawl-dev 23:47:19 ??giant spore 23:47:20 giant spore[1/6]: Explodes when killed or next to you to do 3d15 damage and destroy your food. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of Zin-worshippers and spriggans (except you can outrun them)! Use a polymorph wand on it, especially on slime:6 to avoid making noise. 23:47:26 ??giant spore[2] 23:47:26 giant spore[2/6]: In trunk giant spore explosions cause confusion and may cause ballistomycetes to grow